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Tiering System
Explanation
Our tiering system is based on the scalar quantity of energy (Joules), which means we measure the strength of feats, sometimes doing calculations. Once reaching into Tier 1 we get into levels of infinity. This considers higher scale of infinities then the last.
Since human characters are the most prevalent throughout all of fiction and we understand the energy levels in the standard universe and the standard multiverse (due to existing in it), the power of the standard universe is split into many levels encompassing the majority of this system. This ranges on the Tier 10-Tier 2.
After going beyond these levels, it extends into the levels of infinity. The scale culminates in characters levels of infinity. All possible levels of power are included within our tiering system due to the lower/higher/transcendent infinity ratios being as broad as they are.
In most cases, tier 11 is a mostly unused tier as there's rarely characters weaker then a single particle or planck scale.. Though in some cases an author will use have a reality even below our physical world, and thus that would be tier 11.
To add on, dimensions are not considered as higher planes of reality or higher infinities by default, however destroying an entire universal space-time is considered enough of a boost to reach to Tier 2, to explain with simplicity, imagining the universe as an infinite sized object that curves back on itself and forms a bubble, space-time itself would be the entirety of the bubble itself, while tier 3 and below would be destroying whatever contents exist within the bubble, obviously it would be more impressive to destroy the bubble in it's entirety then merely the contents within it, with space-time containing an innumberable amount of "snapshots" of the universe, essentially holding an uncountable number of snapshots of space. Tier 1 fully has to deal with levels of infinity.
Important Information
- While for most tiers, taking hits and harming a higher tier (I.E. a 7-C harming someone and them tanking it and harming the 7-C) would grant the other person the tier, in the case of 10-C to lower 9-B, it's a different scenario. Tier 10 characters do not have that large of joule differences, making feats such as a 10-C surviving hits from a 10-A realistic and doesn't turn the 10-C into 10-A. This can also be the case for a 10-C surviving hits from a 9-C, though the 9-C is more likely to kill them. Along with this, while 9-B attacks are lethal to tier 10s, they can still survive the attacks without directly tanking them and harm characters at lower levels of 9-B. Thus the typical Powerscaling rules don't apply for them.
- To add on to this, fighting animal feats should be fully analyzed. This is due to the fact that regular humans in real life can train with and fend off animals, such as bears, without them being 9-B themselves.
- Do note that having theories such as String theory does not give a higher tier cosmology. In the standard models of string theory the dimensions are compact to an extremely small scale.
- Do also note that concepts such as platonic concepts are not any tier. Platonic Concepts are concepts, which are not tangible or tierable and thus they have no place on the tiering system.
- The reason dimensional tiering is not used for the tiering system is because higher spatial dimensions aren't inherently higher levels of infinity but rather different axis from the 3rd dimension. They do not grant a higher level of tier or Attack Potency, rather just extra abilities that come with Higher-Dimensional Existence.
- As noted above, affecting spatial-temporal realities still apply due to how what one is essentially affecting as a whole.
- Please do also note the destruction of something does not equate to its namesake. While destroying a city can be city level there are times where it could be higher or lower depending on the method of destruction. A normal example of this is when someone says they destroyed a city but what they meant was systematically laid out explosives all over the city, or systematically destroyed portions of the city overtime themself.
- Being stronger than a 2-C or your previous 2-C form does not grant you 2-B alone. It is impossible to quantify the numerical gap between each one of the subtiers in Tier 2 due to the distance between any given number of universes is currently unknowable, along with this, we cannot gauge the actual energy required to reach any of these levels, so it would be impossible to give set tiers through strength growth. This also goes for being "infinitely" stronger then 2-C too, that does not grant you High 2-A. The same with a 2-A being infinitely stronger. As we merely only know that 2-C and higher levels of energy are ridiculously high levels of energy we have no way of quantifying. With "infinitely stronger" being meaningless in most cases, referring to one constantly growing in strength, or in most cases being said from the perspective of someone far lower in power then them.
The Tiers
Tier 11: Lowest Energy Scales
At this state characters exist in extremely low energy levels. At some levels not being able to be properly described.
11-C: Absolute Zero
The characters in question are so inconceivably low that they reach zero energy. A normal idea of this are massless particles who have 0 energy at rest. These characters are also normally nonexistent ideals or things that do not or cannot exist in conventional reality. This also refers to the freezing point Absolute Zero, a state where it hits the lowest possible temperature, having zero energy.
11-B: Planck level
The characters in question characters that have energy levels so low where they reach a Planck scale or below. Characters that exist in lower fictional worlds can apply for this since they essentially are in a state of having indescribable energy seen as nonexistent in reality.
11-C: Particle level
The characters in question has energy levels comparable to a single particle.
Tier 10: Regular
The common humans of the real world.
10-C: Below Average Human level
Characters who are physically impaired beings or small animals. They tend to be depicted as the child character in a fictional verse or have an immense sickness that causes their body to be far weaker than the average human.
10-B: Average Human level
Characters who are comparable to or just exist as a normal human. These characters could have some significant feats to them but overall have a normal average standout to them that any other human has.
10-A: Athlete level
Characters who are proficient in sports and other forms of physical exercise, these are mostly characters from action movies.
Tier 9: Superhuman
9-C: Peak Human level
Peak Humans to Low Superhuman. Few physically very strong Olympic level athletes and martial artists in real life. Most protagonists and final villains from action/martial arts movies. Large animals.
9-B: Wall level
Characters/Weapons who can destroy a wall, or those who can easily harm characters with wall level durability. Very large animals.
9-A: Room level
Characters/Weapons who can destroy a room, or those who can easily harm characters with room level durability. Extremely large animals.
Tier 8: Urban
8-C: Building level
- Small Building level ("Low 8-C"): Characters/Weapons who can destroy a small building level, typically a typical residential house, or those who can easily harm characters with small building level durability.
- Building level ("8-C"): Characters/Weapons who can destroy a building, typically a typical commercial building, or those who can easily harm characters with building level durability.
- Large Building level ("High 8-C"): Characters/Weapons who can destroy a large building, or those who can easily harm characters with large building level durability.
8-B: City Block level
Characters/Weapons who can destroy a city-block, or those who can easily harm characters with city-block level durability.
8-A: City District level
Characters/Weapons who can destroy an entire city district, or those who can easily harm characters with city district level durability.
Tier 7: Settlement Hierarchy
7-C: Town level
Characters who can destroy a town, or those who can easily harm characters with town level durability. Smaller towns are normally defined as having 1,000 to 100,000 residents while larger ones are normally defined as having 100,000 to 250,000 residents.
7-B: City level
Characters/Weapons who can destroy a regiopolis or city, or those who can easily harm characters with city level durability. Cities are normally defined as having a quarter million to one million residents.
7-A: Metropolis level
Characters/Weapons who can destroy a metropolis, or those who can harm characters with metropolis level durability. Metropolises are normally defined as having more then one million residents.
Tier 6: Tectonic
6-C: Island level
Characters/Weapons who can destroy a large island, or those who can easily harm characters with island level durability.
6-B: Country level
Characters who can destroy a country, or those who can easily harm characters with country level durability.
6-A: Continent level
- Continent level ("6-A"): Characters who can destroy a continent, or those who can easily harm characters with continent level durability.
- Multi Continent level ("High 6-A"): Characters who can destroy multiple continents, or those who can easily harm characters with multi-continent level durability.
Tier 5: Planetary System[1]
5-C: Moon level
Characters who can destroy a moon, or a celestial object of similar proportion.
5-B: Planet level
- Small Planet level ("Low 5-B): Characters who can destroy a small planet, or those who can easily harm characters with small planet level durability.
- Planet level (5-B): Characters who can destroy a planet. For simplicity sake the baseline assumption for any unnamed planet where we never get a direct size for it, we assume it equal to Earth.
- Large Planet level (High 5-B): Characters who can destroy large gas giants such as Jupiter and Saturn.
5-A: Brown Dwarf level
Characters who can destroy a brown dwarf.
Tier 4: Star System[2]
4-C: Star level
- Low Mass Star level ("Low 4-C"): Characters who can destroy stars with a small solar mass.
- Star level ("4-C"): Characters who can destroy a star.
- High Mass Star level ("High 4-C"): Characters who can destroy stars with a massive solar mass.
4-B: Solar System level
- Solar System level ("4-B"): Characters who can destroy a solar system.
- Multi-Solar System level ("High 4-B"): Characters who can destroy multiple solar systems.
4-A: Star Cluster level
- Star Cluster level ("4-A"): Characters who can destroy entire star clusters.
- Multi-Star Cluster level ("High 4-A"): Characters who can destroy multiple star clusters.
Tier 3: Cosmic
3-C: Galaxy level
- Galaxy level ("3-C"): Characters who can destroy a galaxy.
- Multi Galaxy level ("High 3-C"): Characters who can destroy multiple galaxies.
3-B: Galaxy Cluster level
Characters who can destroy galaxy clusters, which typically contain hundreds to thousands of galaxies.
3-A: Supercluster level
- Supercluster level ("3-A"): Characters who can destroy galactic superclusters, which contain thousands to hundreds of thousands of galaxies.
- Multi Supercluster level ("High 3-A"): Characters who can destroy cosmic structures on a scale beyond the theoretical limit of the cosmological principle, ranging from multiple superstructures to all of the matter in the universe. Essentially characters at this level can reach levels to where they can destroy all contents within the space-time "bubble" but not space-time itself.
Tier 2: Macrocosmic
2-C: Universe level
- Universe level ("2-C"): Characters who can destroy entire universes. This level goes beyond all contents within the space-time "bubble", instead completely destroying the bubble itself, wiping out the past, present, and future entirely or all points in time and space.
2-B: Multiverse Cell level
- Multiverse Cell level ("2-B"): Characters who can control, destroy and/or create a portion of a multiverse. This is normally in cases with multiverse models falling under a countless sized to infinite sized multiverse and the character in question only destroying a definable amount of universes in the overall multiverse. The power difference between 2-C and 2-B characters is not possible to exactly quantify, given that the latter category has to breach the distance between universes along an unquantifiable distance.
2-A: Multiverse level
- Multiverse level ("2-A"): Characters who can control, create and/or destroy a multiverse falling under a countless amount of universes. This multiverse is of undefined size. This is normally in cases with multiverse models falling under many-worlds interpretation, where every action and inaction creates a countless amount of timelines that's unable to be defined.
- High Multiverse level ("High 2-A"): Characters who can destroy and/or create an infinite number of universal space-time continuums. This is normally in cases where the multiverse models falls under the greater interpretation of many-worlds interpretation where there were already infinite existing timelines from the start. To briefly explain the difference between desroying an infinite universe within a bubble and an infinite sized multiverse, the expanse of spacetime and its contents is the outside of the bubble, thus for this tier it would be destroying the infinite contents outside and inside the bubble.
Tier 1: Levels of Infinity
1-C: Complex Multiverse level
This category Complex Multiverse level ("1-C"): As the limit of the multiverse is infinite, this is where a multiverse delves into the higher infinities, at these levels infinity is larger then the first countable infinity, being unable to be properly described. At this level, it deals with accessible cardinals. By equating infinite this to a set, we can represent it as aleph null, with a multiverse the size of this or larger equating to this tier.
1-B: Hypercomplex Multiverse level
As the previous level deals with accessible cardinals, this level deals with inaccessible cardinals. The multiverse that exists on such a scale that their existence cannot be reached by using set replacement. Using set theory, we can equate this level to inaccessible cardinals. The term "hypercomplex" comes from an actual mathematical term of a hypercomplex number, though the level itself does not share a relation to this phenomena as it deals with something different then cardinality.
1-C: Complex Multiverse level
A reality at this level would be a Level IV Multiverse (also known as an ultimate ensemble), a system in which physical reality is a mathematical structure, and the totality of reality consists of all possible mathematical structures that can be conceived of, including any higher set of numbers. For more information about this, please read our multiverse page.
High 1-A: Absolute Transcendence
- Absolute Transcendence ("High 1-A"): Characters whose level of existence cannot be described using set theory and exceed every level of mathematics and infinity. Characters at this level are so incomprehensibly powerful that they cannot properly be described by mathematics, and as a result, trying to discuss the difference in power between characters in this tier is meaningless, as we lack the comprehension to truly assign them any value at all. This means they themselves cannot truly be transcended or surpassed as they are beyond all forms of mathematical formulas and there is nothing above them as they've already reached an absolute top. This is essentially the true religious definition of Transcendence.
For more information on set theory, please watch this excellent video on the subject by Vsauce.
Additional terms
At least
Should be used to denote the lower cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat superbly casually.
At most
Should be used to denote the higher cap of a character, if the exact value is indeterminate. Usually listed for characters that have done a feat that is questionable compared to their other feats.
Likely
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should be favorable.
Possibly
Should be used to list a hypothetical statistic for a character, but inconclusive due to lack of feats or viable power-scaling. Probability of said hypothetical statistic should also be indeterminate.