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Grant Danasty

From The Codex
Revision as of 16:28, 8 December 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)

My name is Grant. I dreamed I was turned into a ghost. Please take me with you. My family was killed by Dracula. I can help you a lot because I am very fast.
~ Grant to Trevor

You ain't seen one quick as me before.
~ Grant Danasty

Background

Grant Danasty was a young man who grew up in Wallachia during the 15th Century. Once an incredibly skilled thief and pirate captain, Grant was hit by tragedy when Count Dracula's curse over Europe came underway. Monsters ravaged Grant's land, killing his friends and family, and leaving only him alive. Influenced by the curse, Grant then turned into a mindless beast called Nasty Grant, who was sent to guard Dracula's Clock Tower.

Serving as the Clock Tower guard for quite a while, Grant was eventually put up against Trevor Belmont and Sypha Belnades. The team defeated Grant, reverting him back to his human form, and he joined them without hesitation. Grant would help the team defeat Lord Dracula in a climactic battle, along the way developing feelings for Sypha.

To his dismay, Sypha had shared feelings for Trevor, and the two married. Ashamed, Grant did not show up to the marriage, and hid himself away from his friends. Until one day, a mysterious man appeared in front of Grant, and he was pulled into a Time Rift. Although reluctant, Grant helped defeat the Time Reaper, although along the way he was forced to run into Trevor and Sypha once again.

General Information

Name: Grant Danasty, Nasty Grant (formerly)

Origin: Castlevania

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania Judgment

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Masaya Onosaka
  • English Voice Actor: Kirk Thornton

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Birth Year: 15th Century

Homeworld: Earth

Residence: Wallachia

Story Role: Supporting Protagonist

Classification: Thief, Rebel, One of the Three Legendary Warriors, Hero who rebuilt Wallachia[1]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter[3]

Affiliations: Trevor Belmont (Noted that he and Trevor's friendship is stronger since they worked together[4]), Sypha Belnades, Alucard

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in the 1400S, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Noted by Aeon that Grant moves for the sake of others[5]. Helped rebuild the destroyed areas of the city after the battle with Dracula[6]. Grant threw himself body and soul into the revival of the ruined towns, being no longer known as a vampire hunter but the hero who rebuilt Wallachia[7])

Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[8], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[9])

Codex Statistics

Key: Castlevania III | Judgment

Key Information

Grade: A | A

Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and harm Trevor Belmont[11]. Aided in the defeat of Dracula[12], who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[18]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[19]) | Town level (Potency) (Fought against Golem in his story mode, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[20]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: Unknown: True Class, Far Higher with Sheer Will | Unknown: True Class, Far Higher with Sheer Will

Travel Speed: At least Superhuman (Noted to Trevor Belmont that he is very fast. Can outrun a room where all the blocks start collapsing[21]), Far Higher with Sheer Will | At least Superhuman (Can move so fast that he disappears from his opponents' sight[22]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Alongside Trevor, Grant traveled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)

Range: Standard Melee, Tens of Meters with throwing knives and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[28])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[29])


Powers and Techniques

Superhuman Physical Characteristics, Weapon Mastery (Chakram Mastery; Grant is capable of using two chakrams in battle for a variety of different techniques and attacks[30]. Dagger Mastery; Grant can use throwing daggers against opponents with pinpoint accuracy[31]. Axe Mastery; Can throw an axe at an upward arc to damage anything that gets in its way[32]), Acrobatics (Grant is capable of jumping higher then even Trevor Belmont[33]), Surface Scaling (Grant is able to climb on surfaces[34]), Penetration Damage (Physical Penetration; Uses throwing daggers as a weapon, which can stab directly into an opponent[35]), Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[36]), Afterimage Creation (Moves so fast, he can create afterimages[37]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[38]. Metaphysical Interaction; Can harm and kill spirits and ghost[39]), Energy Absorption (Grant can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[40]), Curtain Fire (Directional) & Thread Manipulation (His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent[41]).



Resistance to Dracula's Castle abilities (Grant is able to enter Dracula's castle without any adverse effects done to him[49]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[50], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[51]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[52]), Possession (The castle possesses objects with its magic, such as a ouija table[53]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[54]. The Castle has doors sealed off without solving puzzles[55]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[56]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[57], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[58]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[59]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[60]. The castle increases one's dark desires, allowing Dracula to easily control them[61]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[62]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[63]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[64]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[65]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[66]), Curse Manipulation (The Curse status that spirits inflict[67] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[68]), Life Manipulation (The castle can bring inanimate statues to life to attack[69]. Can cause the glass murals to come to life and attack[70]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[71]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[72])

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[73], one of Dracula's bats easily destroyed a stone ground block[74]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[75]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[76]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[77]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[78]. With their souls being completely free from time[79]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[80]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[81]), Empowerment (Creatures of the night are empowered by the night[82], becoming stronger when it's night time[83]), Evolution (Creatures of chaos can inherit evil natures[84] awakening into stronger enemies with new abilities and less weaknesses[85]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[86]. This has also been shown with slain heads reviving as an angry wraith[87]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [88] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[89], with this state being referred to as a "regeneration cycle"[90]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[91]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[92]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[93]. With the real world and world of grimoires being one and the same[94]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[95]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[96]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[97], or Charlotte fading from existence due to them messing with the history of the Grimoires[98], Maria starting to fade because Richter's history is being rewritten[99], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[100]. The text alterations also make the monsters stronger[101]. With the real world and world of grimoires being one and the same[102]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[103]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[104]. The Chaos of the Grimoire destabilized the magic of the others[105]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[106]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[107]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[108], with their souls being completely free from time[109]. With time in Castlevania being so potent that not even eternity can withstand time[110], along with even artificial life being subject to the laws of time[111]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[112]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[113], with their souls being completely free from time[114], with fate being a truth wound by time[115])

All previous powers and abilities


Equipment

  • Chakrams: Two chakrams that Grant uses in combat in Castlevania Judgment. They allow him for quick and precise strikes and slices.
  • Dagger: A collection of throwing daggers in Grant’s possession, which can be thrown at enemies at high speeds.
  • Axe: An axe made with silver, which Grant uses to throw at his enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
  • Gravity Circle: Generates a gravity wave overhead that crushes any enemy that touches it.

Notable Techniques

Grant's Neutral Attack

A foot sweep martial art attack.

Grant's Neutral Combo Attack

A hand leap kick martial arts technique.

Grant's Directional Attack

A knee slide martial arts attack.

Grant's Directional Combo Attack

A back flip ring combination attack.

Grant's Jumping Attack

A diving knee martial arts attack.

It Dices

A ring attack, Grant does a spinning jump while slicing enemies with his chakram.

It Slices

A ring attack, Grant spins as he slices the enemy with his chakram.

Flea Flicker Finish

A ring somersault attack, Grant combines it slices and it dices, ending with a somersault that he uses to slam onto the ground.

Dagger Toss

Grant tosses a dagger at his opponent.

Dagger Storm

Grant tosses multiple daggers at his opponent.

Aerial Venus

Grant utilizes his dagger toss to jump and spin in the air, throwing his chakram blades at the opponent.

Throwing Venus

An aerial ring throwing attack, Grant jumps into the air and spins while throwing his chakram blade.

Dagger Wave

A multi-Dagger attack, Grant throws his daggers in multiple directions.

Thousand Edge

A continuous Dagger stream attack, Grant continously throws a large number of daggers at the opponent.

Blinding Speed

A Ring attack, Grant moves so fast that he disappears from sight and reappears behind the opponent and attacks.

Million Edges

Connects with a Ring hit, Grant then controls countless daggers in the air through his threads and rains them down from the sky at an angle.


Other

Standard Tactics: Grant utilizes quick movements with precise strikes, along with using any items he has equipped that best help the situation.

Weaknesses

Note

Battle Records

18-1-0


  • Cyclops - Fight[137]
    • Conditions: None.
    • Location: Forest of Darkness
  • Giant Bat - Fight[138]
    • Conditions: None.
    • Location: Dire Mire Marsh
  • Medusa - Fight[139]
    • Conditions: None.
    • Location: Ghost Ship
  • Double Trouble - Fight[140]
    • Conditions: None.
    • Location: Ghost Ship
  • Water Dragons - Fight[141]
    • Conditions: None.
    • Location: Castle Causeway
  • Triple Threat - Fight[142]
    • Conditions: None.
    • Location: Castle Bridge

  • Cornell - Fight[145]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[146]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Golem - Fight[147]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[148]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[149]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[150]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[151]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[152]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[153]
    • Conditions: Match was a rematch.
    • Location: Time Rift

None

References

  1. Castlevania Judgment Grant Danasty Ending
  2. Castlevania Lament of Innocence
  3. Castlevania Judgment Grant Danasty Ending
  4. Castlevania III: Dracula's Curse
  5. Castlevania Judgment Aeon's Hyper Attack on Grant
  6. Castlevania III: Dracula's Curse
  7. Castlevania Judgment Grant Danasty True Story Ending
  8. Akumajou Densetsu Famicon Intro English Patch
  9. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  10. Castlevania Judgment Grant Danasty True Story Mode
  11. Castlevania III: Dracula's Curse
  12. Castlevania III: Dracula's Curse
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgment: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania III: Dracula's Curse
  19. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  20. Castlevania Judgment Golem Ultimate Attack
  21. Castlevania III: Dracula's Curse
  22. Castlevania Judgment Grant Danasty True Story Mode
  23. Castlevania: Aria of Sorrow Ending
  24. Castlevania: Dawn of Sorrow Dark Lord Candidates
  25. Castlevania: Dawn of Sorrow Ending
  26. Castlevania Aria of Sorrows
  27. Castlevania Grimoire of Souls Enemy Compendium Showcase
  28. Castlevania: Lament of Innocence Game Manual Page 10
  29. Lament of Innocence Perfect Guidebook
  30. Castlevania Judgment Grant Danasty True Story Mode
  31. Castlevania III: Dracula's Curse
  32. Castlevania III: Dracula's Curse
  33. Castlevania III: Dracula's Curse
  34. Castlevania III: Dracula's Curse
  35. Castlevania III: Dracula's Curse
  36. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  37. Castlevania Judgment Grant Danasty Ultimate Attack
  38. Castlevania III: Dracula's Curse
  39. Castlevania III: Dracula's Curse
  40. Castlevania: Lament of Innocence Game Manual Page 10
  41. Castlevania Judgment Grant Danasty Ultimate Attack
  42. Castlevania III: Dracula's Curse
  43. Castlevania Harmony of Despair
  44. Castlevania III: Dracula's Curse
  45. Castlevania Judgment Aeon's Hyper Attack Sequences
  46. Castlevania Judgment Aeon's Hyper Attack on Death
  47. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  48. Castlevania Judgment Death True Story Mode
  49. Castlevania III: Draucla's Curse Stage 8-01
  50. Castlevania: Harmony of Dissonance
  51. Castlevania: Harmony of Dissonance
  52. Castlevania: Symphony of the Night Bestiary No. 40
  53. Castlevania: Symphony of the Night Bestiary No. 16
  54. Castlevania: Portrait of Ruin Bestiary No. 133
  55. Castlevania: Lament of Innocence
  56. Castlevania 64
  57. Castlevania: Portrait of Ruin
  58. Castlevania: Portrait of Ruin
  59. Castlevania: Harmony of Dissonance
  60. Castlevania: Circle of the Moon
  61. Castlevania: Circle of the Moon
  62. Castlevania: Order of Ecclesia Bestiary No. 061
  63. Castlevania: Portrait of Ruin Bestiary No. 131
  64. Castlevania: Symphony of the Night Bestiary No. 44
  65. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  66. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  67. Castlevania: Grimoire of Souls
  68. Castlevania 64
  69. Castlevania Chronicles
  70. Castlevania Chronicles
  71. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  72. Castlevania: Curse of Darkness Bestiary No. 115
  73. Super Castlevania IV Stage B-1
  74. Castlevania: Circle of the Moon
  75. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  76. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  77. Haunted Castle Revisited Dominus Collection
  78. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  79. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  80. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  81. Castlevania: Curse of Darkness Manga Volume 1
  82. Castlevania II: Simon's Quest Night Transition
  83. Castlevania II: Simon's Quest Online Game Manual Page 4
  84. Castlevania: Lament of Innocence Bestiary No. 058
  85. Castlevania: Lament of Innocence Bestiary No. 059
  86. Castlevania: Curse of Darkness Bestiary No. 009
  87. Castlevania: Curse of Darkness Bestiary No. 005
  88. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  89. Castlevania: Symphony of the Night
  90. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  91. Castlevania: Lament of Innocence Bestiary No. 064
  92. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  93. Castlevania: Grimoire of Souls Prologue
  94. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  95. Castlevania: Grimoire of Souls Prologue Stage 4
  96. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  97. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  98. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  99. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  100. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  101. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  102. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  103. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  104. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  105. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  106. Castlevania III: Dracula's Quest
  107. Castlevania: Curse of Darkness Absolute Zero Ring Description
  108. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  109. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  110. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  111. Castlevania Judgment Aeon's Hyper Attack on Golem
  112. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  113. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  114. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  115. Castlevania Judgment Aeon Hyper Attack on Death
  116. Castlevania III: Dracula's Curse
  117. Castlevania III: Dracula's Curse
  118. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  119. Castlevania Judgment Aeon's Hyper Attack on Golem
  120. Castlevania Judgment
  121. Castlevania III: Dracula's Curse
  122. Castlevania II: Simon's Quest Page 11
  123. Castlevania II: Simon's Quest
  124. Castlevania Judgment
  125. Castlevania Judgment Character Select Item Descriptions
  126. Castlevania III: Dracula's Curse
  127. Castlevania III: Dracula's Curse
  128. Castlevania III: Dracula's Curse
  129. Castlevania II: Simon's Quest Day Transition
  130. Castlevania II: Simon's Quest Day Game Manual Page 11
  131. Castlevania II: Simon's Quest
  132. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  133. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  134. Castlevania: Circle of the Moon
  135. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  136. Castlevania 64 Charlie Vincent Boss
  137. Castlevania III: Dracula's Curse
  138. Castlevania III: Dracula's Curse
  139. Castlevania III: Dracula's Curse
  140. Castlevania III: Dracula's Curse
  141. Castlevania III: Dracula's Curse
  142. Castlevania III: Dracula's Curse
  143. Castlevania III: Dracula's Curse
  144. Castlevania Judgment Grant Danasty True Story Mode
  145. Castlevania Judgment Grant Danasty True Story Mode
  146. Castlevania Judgment Grant Danasty True Story Mode
  147. Castlevania Judgment Grant Danasty True Story Mode
  148. Castlevania Judgment Grant Danasty True Story Mode
  149. Castlevania Judgment Grant Danasty True Story Mode
  150. Castlevania Judgment Grant Danasty True Story Mode
  151. Castlevania Judgment Grant Danasty True Story Mode
  152. Castlevania Judgment Grant Danasty True Story Mode
  153. Castlevania Judgment Grant Danasty True Story Mode
  154. Castlevania Judgment Grant Danasty True Story Mode
  155. Castlevania III: Dracula's Curse