- Superhuman Physical Characteristics
- Energy Absorption (Alexis can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[18])
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Alexis
| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |

| “ | Cyril's friend and a fellow vampire hunter. Currently an apprentice, Alexis is rather naive and looks upon Cyril for guidance. | „ | |
| ~ Alexis' description |
Background
Alexis is Cyril's closest friend and fellow vampire hunter in the audio drama Castlevania: Nocturne of Recollection, set one year after the events of Castlevania: Symphony of the Night. Known for his level-headed demeanor, Alexis often looks out for Cyril, whose impulsive and naive tendencies can lead him into trouble.
Personality
- Loyal Companion: Alexis is Cyril's steadfast ally and trusted partner, serving as a calming presence to counter Cyril's impulsive nature. Level-headed and pragmatic, Alexis often steps in to prevent Cyril from making rash decisions, ensuring their vampire-hunting missions remain focused and effective.
General Information
Name: Alexis
Origin: Castlevania: Nocturne of Recollection
First Appearance: Castlevania: Nocturne of Recollection
Company: Konami
Creator: Koji Igarashi
Actor: Daisuke Namikawa
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Time Period: 1798
Timeline: Castlevania
Homeworld: Earth
Residence: Unknown
Story Role: Supporting Protagonist
Legacy: Unknown Legacy (Alexis is not that well known as a vampire hunter)
Influence: Unknown Influence
Language: English
Classification: Hunter
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: Cyril Marquis (An important friend of his[2])
Enemies: Magnus
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (As a vampire hunter, he seeks to defeat and destroy evil to protect the peace, more clam and composed then Cyril Marquis is)
Protection Level: Street Protector (As a vampire hunter, he protects those from the creatures of the night)
Codex Statistics
Grade: A (Maria Renard notes that Alexis deep inside is an excellent vampire hunter[3])
Tier: At most 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At most Town level (Potency) (Should be comparable to Cyril Marquois, where he killed his sister once she turned into a vampire with his bare hands[4], where vampires are considered far larger threats than standard creature of the night monsters[5], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[6]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[7])
Durability: At most Town level
Striking Strength: At most Town Class (Potency)
Lifting Strength: At least Class 10 (Should be comparable to Cyril Marquois, where he killed his sister once she turned into a vampire with his bare hands[8], where vampires are considered far larger threats than standard creature of the night monsters[9], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[10] where logs can weigh around 15 to 5 tons[11] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[12])
Travel Speed: Unknown: True level
Attack Speed: At most Faster Than Light (Should be comparable to Cyril Marquois, where he killed his sister once she turned into a vampire with his bare hands[13], where vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[14] and the White Demon, who can move at the speed of light at short distances[15]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[16])
Reaction Speed: At most Faster Than Light
Stamina: Unknown
Range: Standard Melee
Intelligence: Unknown Intelligence
Knowledge: At least Expert level (Maria Renard notes that Alexis deep inside is an excellent vampire hunter[17])
Powers and Techniques
- Extrasensory Perception (With the demon-killing potion Cyril can see it change colors to indicate a creature of the night is in the area[19])
- Power Nullification (Covered Maria and removed her ability to summon the celestial beasts[20])
- Ice Manipulation & Absolute Zero (Cyril can use the demon-killing potion to use absolute zero spells[21]. Used absolute zero against Lyudmil[22])
- Sleep Manipulation (Covered Maria and put her in a coma for over two days[23])
Equipment
- Demon-Killing Potion: A potion that Cyril thought of in a dream (revealed later to be Magnus implanting the formula into his dream, it is able to detect evil, Cyril can use it to create absolute zero ice attacks, and can remove powers such as Maria Renard's powers.
Other
Standard Tactics: Alexis never directly fights thus it's unknown what his tactics are.
Weaknesses: Nothing notable.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[24]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[25], a knight who has natural holy powers[26]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[27]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[28].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[29] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[30]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[31]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- Despite being the one to talk Cyril out of his hot headed arguments with people, it is noted that he actually looks upon Cyril for guidance[32].
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[33], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[34], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[35] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[36].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[37]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[38], attempted to destroy the specific era of time[39], cause all beings everywhere to disappear, forever[40] and that the age was on the verge of collapse[41]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[42], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[43], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[44]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[45] Julia didn't come save him, and Isaac died within the castle[46]. In other cases the Castle does not collapse[47], but instead slowly fades away[48]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[49].
Battle Records
1 - 1 - 0
- Lyudmil - Defeated Off Screen[51]
- Conditions: None.
- Location: Magnus' Lair
None.
References
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania: Nocturne of Recollection Chapter 6: Counterattack
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Nocturne of Recollection Chapter 6: Counterattack
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania: Nocturne of Recollection Chapter 2: Omen
- ↑ Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
- ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
- ↑ Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Legends Game Manual Pages 2 & 12
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ "Alexis: Cyril's friend and a fellow vampire hunter. Currently an apprentice, Alexis is rather naive and looks upon Cyril for guidance."
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Castlevania Anniversary Collection Bonus Book Pages 29-30
- ↑ History of Castlevania - Crescent of the Moon Pages 34 - 37
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Nocturne of Recollection Chapter 5: Recollection
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