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Magnus

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Castlevania/Magnus
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Hahaha... Even with your princely strength, you're just a pathetic creature, you're full of flaws! However much you do not wish me to - manipulate you. Go, drink his blood, awaken your inner instincts... obey the destiny of your bloodline!
~ Magnus to Alucard

Background

Magnus serves as the primary antagonist in the audio drama Castlevania: Nocturne of Recollection. An incubus by nature, he delights in tormenting innocent humans.

A year after the events of Castlevania: Symphony of the Night, Magnus devises a plan to restore Dracula's Castle, intending to make Alucard its master.

He manipulates Maria Renard, attempting to convince her of Alucard's supposed darkness while subjecting the dhampir to relentless torment. Magnus is also the one who crafted the "Dangerous Potion" that ends up in Cyril's hands.

General Information

Name: Magnus[1]

Origin: Castlevania: Nocturne of Recollection

First Appearance: Castlevania: Nocturne of Recollection

Company: Konami

Creator: Koji Igarashi

Actor: Junichi Suwabe

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Over 350 years old during Nocturne of Recollection (Noted that the incident happened over 350 years ago[2])

Time Period: 1798

Timeline: Main Timeline

Homeworld: Unknown

Residence: Unknown

Story Role: Main Antagonist

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: English

Classification: Demon, Creature of the Night[3], Child of the Night

Species: Incubus[4]

State of Being: Regeular

Physiology: Humanoid Physiology

In-Universe Creator: God[5]

Occupation: None

Affiliations: Dracula (Angered by Alucard betraying his father[6]), Lyudmil (Formerly; Mind controlled Lyudmil[7])

Enemies: Alucard (Angered by Alucard betraying his father, wishing to tear him limb from limb[8]), Maria Renard, Cyril Marquis, Alexis

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Alucard)

Date of Death: 1798

Alignment: Neutral Evil (Killed an innocent girl[9], views humans as foolish and ugly existing merely for him to kill for amusement[10])

Threat Level: Global Threat (Wishes to create the next Dracula, which will cause global terror and chaos)

Codex Statistics

Grade: S

Tier: At least 9-A, likely Far Higher

Cardinality: Finite

Dimensionality: 3-D

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[11], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[12])

Attack Potency: At least Room level (Potency), likely Far Higher (Magnus is comparable to 1400s Alucard, who can fight and defeat Dracula, who serves as the absolute evil, the opposite to God[13], where for God to be perfectly good, there must be a being of perfect darkness[14], being the entity opposite to God[15], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[17])

Durability: At least Room level, likely Far Higher

Striking Strength: At least Room Class (Potency), likely Far Higher

Lifting Strength: At least Class 10 (Should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[18] where logs can weigh around 15 to 5 tons[19] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[20])

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (Comparable to 1400s Alucard who can move so fast that[21] the light itself cannot keep up with them, leaving an afterimage behind[22], along with being superior to enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24])

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Magnus wields Dracula's power[25], where Dracula is noted to possess infinite magic[26])

Range: Standard Melee, Interdimensional with Attacks (Put Alucard into a glimpse into his past, viewing a dream of when he drank Lyudmil's blood, with him noting it was a dream world he constructed[27])

Intelligence: Supergenius Intelligence (Magnus is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[28])

Knowledge: Grandmaster level (Magnus was the one that gave Cyril the potion's formula to shoot out absolute zero attacks[29], which was all apart of his plan to seal away Maria's powers along with controlling Lyudmil all to force Alucard to lose his human side and become the next Dracula[30])


Powers and Techniques

Is a Creature of the Night, which gives:





Magnus wields Dracula's power[100], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[101], this gives him:

As Mathias absorbed Walter's soul to become Dracula[102], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[103]), Darkness Manipulation (Due to the Ebony Stone[104], his demonic power allows him to make it eternally night in the forest under his control[105]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[106]), Domination (Walter has demons under his control[107]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[108]), Blessed (Noted that Walter is beloved by the eternal night[109]), Teleportation (Teleported Sara to his side[110]), Electricity Manipulation (Walter uses electricity to appear before Leon[111]), Telekinesis (Telekinetically returned Sara to Leon[112]), Sleep Manipulation (Walter can put one to sleep[113]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[114]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[115]), Energy Projection (Can shoot out energy projectiles[116]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[117]), Explosion Manipulation (Can shoot out orbs that explode on impact[118]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[119]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[120]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[121])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[122]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[123]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[124]), Animal Taming (Dracula can tame bicorns[125]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[126]. Dracula is noted to be the most terrifying creature in existence[127]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[128]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[129]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[130]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[131]. Dracula has a natural aura of Darkness around him[132]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[133]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[134], where Death is noted to govern the fate of death[135], being noted to have the power to govern the end of all living things[136], and can use his scythes to kill abstractions such as distance and sound[137]. Death decides who lives and who dies[138]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[139] killed for good by[140] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[141]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[142]. Can regenerate from just his blood[143]. Regenerated back a new body from just his head[144]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[145]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[146], only being ended by sealing his castle within a solar eclipse[147]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[148]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[149]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[150]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[151]), Extrasensory Perception (Dracula's eyeball can see invisible objects[152]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[153]. Can see the Bitterfly, a mutated insect, visible only to magicians[154]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[155]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[156]. Appeared before Simon Belmont as a flock of bats[157]. Mathias can transform into a bat[158]. Can transform into a werewolf[159]. RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[160]. Can turn into a beast that moves so fast it catches on fire[161]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[162]. Has done this against Richter/Maria to unleash his full power[163]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[164], giving him a form with massive wings[165], transform into a bat[166], naturally levitate[167]), Afterimage Creation (Moves so fast he leaves afterimages behind[168]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[169]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[170]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[171]. Through this end he can gather the magic needed to revive through negative human emotions[172]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[173]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[174]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[175]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[176]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[177]. Caused the entire background to become warped ad distorted[178]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[179]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[180]. Brings down pillars of light that he uses to teleport around[181]. Causes a beam of light to appear that he can teleport around with[182]. Dracula's death causes the light beam to come across the entire castle and teleport it away[183]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[184]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[185]), Duplication (Can create four giant heads of his to attack with[186]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[187]), Empowerment (Dracula can[188] call upon[189] the Power of[190] Darkness to gain[191] a new form that[192] greatly upgrades all of his statistics[193]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[194]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[195]), Possession (Can put his soul within a painting and bring it to life to use as an attack[196]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[197]. Dracula's remains created a second spirit within Maxim that possessed him[198] leaving Maxim's body and possessing Dracula's remains[199] spawning way to Dracula's Wraith[200]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[201]), Statistics Amplification (Dracula's strength increases each time he revives[202]. Every 100 years[203] Dracula gets[204] stronger and stronger[205]. Noted by Richter to get stronger every reincarnation[206]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[207]), Statistics Reduction (It's noted that every 100 years[208] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[209]. One that wears Dracula's clothes will have their luck reduced[210], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[211]. Could telekinetically lift the blocks around in his boss fight[212]), Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[213]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[214]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[215]. Forcibly teleported him and Cornell upon transforming into his true form[216]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[217]), Breath Attack (Can shoot out attacks and projectiles from his mouth[218]. Can shoot fireballs out of his breath[219]. Can shoot fire out of his mouth[220]. Shoots out glyphs from his mouth[221]. Shot a giant energy ball from his mouth in his true form[222]), Energy Projection (Can shoot out eye lasers[223]. Can shoot energy beams out of his eyes and hands[224]. Can shoot energy projectiles out into 4 directions diagonally[225]. Created energy orbs around him that he can shoot outwards to attack[226]. Can shoot energy projectiles from the sky that split and attack anything on the ground[227]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[228]. Can shoot out three energy projectiles that expand[229]. Can shoot out a laser attack that travels across the ground and expand outwards[230]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[231]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[232]), Homing Attack (Can shoot out several energy projectiles that home in on the target[233]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[234]. Unleashed a massive shockwave in his true form[235]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[236], along with increase one's strength[237]. Dracula's mere fang can increase one's defenses[238]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[239]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[240]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[241]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[242], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[243]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[244]), Corruption (RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing Dracula used his last bit of magic to turn Soleil Belmont RemovalfcmY6_uRlgsGzXGnJ2/view?usp=sharing into a terrible demon[245]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[246]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[247]. Petrification Nullification; His mere heart has the power to negate petrification[248]. Poison Negation; His mere rib has the power to negate poison[249]. Sealing Nullification; The power of Dominus can completely rid seals[250]. Easily broke a seal placed by the man-beast on a creature[251]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[252]), Summoning (Dracula can summon enemies to fight for him[253]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[254]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[255]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [256], which Lucy notes to be impossible with her being the only one able to send people into grimoires[257]), Absorption (Dracula can absorb any darkness based attack[258]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[259]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[260]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[261], Dmitri Blinov, can perfectly copy techniques after just being hit by them[262], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[263]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[264], Dmitri Blinov, who scanned the the memories of Soma's past lives[265]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[266]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[267]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[268], even though Death appearing in the books is through nothing more than him possessing his image written in the text[269], where he can reform himself endlessly and no damage actually mattered to him[270]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[271]. Can shoot out 3 fire projectiles at once from his cape[272]. Can shoot out green fireballs everytime he jumps[273]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[274]. Can shoot out large fireballs from his cape[275]. Causes pillars of pinkish fire to rise up[276]. Can create an entire tornado of hellfire[277]. Can burn his body to the point of nothing remaining but his soul[278]. Caused all of the candles in the background to light up and blind the entire room before he appeared[279]. Can set fire enemies that track onto a target[280]. Can conjure fire from glyphs that drop down and spread outwards[281]. One of the Dark Lord candidates that inherit his dark powers[282], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[283], and burned an entire room[284]. Along with this Dario can use fire to teleport[285]), Holy Manipulation (Can use Demonic Megiddo[286], which contains holy power[287]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[288]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[289]), Familiar Summoning, Matter Manipulation (3-D) & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[290], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[291]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[292]), Blood Manipulation (Can spit out blood as an attack[293]. Can create spheres of blood from his attacks[294]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[295]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[296]. Can disconnect his soul from his body[297]. God is unable to help the souls of those terminated by Dracula's hand[298]), Animal Manipulation (Can shoot bats out of his mouth[299]. Can shoot out three bats to attack[300]. Sends out bats to attack for him[301]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[302]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[303]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[304]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[305]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[306]. Dominus was the source that took Shanoa's memories[307]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[308]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[309]), Fear Manipulation (Dracula's mere rib bone is enough to make[310] an ordinary hero feel like a spineless coward[311]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[312]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[313]. Cause massive electricity around the area before appearing[314]. Causes multiple lightning bolts to rain down as he appears[315]. Sent down electricity attacks against Desmond[316]. Sent out a massive electricity wave[317]. Creates massive electricity orbs from his glyphs[318]. Summoned electricity from his hand that went across a small area[319]. Electricity formed around him while he transformed into his adult state[320]. Easily pushed Cornell back with the electricity field around him[321]), Curse Manipulation (Dracula placed a curse on[322] Simon after Simon defeated him, one that could only be undone[323] by finding the five body parts of Dracula, resurrecting him and then defeating him[324], though if Simon takes too long he will die from the curse regardless of killing Dracula[325]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[326]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[327], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[328]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[329]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[330]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[331]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[332]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[333]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[334]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[335]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[336]), Glyph Manipulation (Conjures glyphs across the ground that create explosions[337]. The glyphs also summon enemies to attack[338]), Explosion Manipulation (Creates massive explosions from his glyphs[339]. Can shoot out explosive projectiles from his lower mouth[340]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[341]), Water Manipulation (Creates giant water bubbles that attack the target[342]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[343]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[344]. Shanoa with the dominus is using a power of Dracula's[345], where Aeon notes that power is governed by time[346]. With time in Castlevania being so potent that not even eternity can withstand time[347], along with even artificial life being subject to the laws of time[348]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[349], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[350] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[351], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[352], or Charlotte fading from existence due to them messing with the history of the Grimoires[353], Maria starting to fade because Richter's history is being rewritten[354], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[355]. The text alterations also make the monsters stronger[356]. With the real world and world of grimoires being considered the same or "equal"[357], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[358]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[359]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[360], which alter grimoires, which do not adhere to the laws of reality[361]), Power Modification (Vital Souls are all just a part of Dracula's powers[362], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[363]. The Chaos of the Grimoire destabilized the magic of the others[364]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[365]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[366]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[367], where Dracula's mere rib bone reflects all projectiles back[368]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[369]. Dracula's mere ribs protects from the powers of wickedness[370]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[371]), Curse Manipulation (Dracula's mere heart clears curses[372]), Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[373]. With time in Castlevania being so potent that not even eternity can withstand time[374], along with even artificial life being subject to the laws of time[375]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[376]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[377]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[378]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[379]), Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[380]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[381]), Poison Manipulation (Dracula is naturally immune to poison based attacks[382]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[383]), Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[384]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[385]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[386], where Death is noted to govern the fate of death[387], being noted to have the power to govern the end of all living things[388], and can use his scythes to kill abstractions such as distance and sound[389]. Death decides who lives and who dies[390]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[391], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[392])





Equipment

  • Lyudmil: Alucard's former servant that he mind controlled to serve him. A very powerful vampire he uses to fight with.

Notable Techniques

  • Spiritual Claws: Magnus uses his claws to inflict spiritual attacks, dealing great damage to the likes of 1700s Alucard.
  • Dream World: Magnus can construct a dream world to put one in where he can have them relieve their worst memories and put them under constant torture.

Other

Standard Tactics: Magnus will construct dream worlds to put one in as he attacks them with spiritual attacks.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[502]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[503]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The word magnus means "great".

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[504], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[505], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[506] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[507].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[508]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[509], attempted to destroy the specific era of time[510], cause all beings everywhere to disappear, forever[511] and that the age was on the verge of collapse[512]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[513], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[514], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[515]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[516] Julia didn't come save him, and Isaac died within the castle[517]. In other cases the Castle does not collapse[518], but instead slowly fades away[519]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[520].

Battle Records

0 - 1 - 0

None.

None.

References

Expand here.
  1. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  2. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castlevania: Nocturne of Recollection Chapter 2: Omen
  5. Castlevania Lament of Innocence
  6. Castlevania: Nocturne of Recollection Chapter 2: Omen
  7. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  8. Castlevania: Nocturne of Recollection Chapter 2: Omen
  9. Castlevania: Nocturne of Recollection Chapter 1
  10. Castlevania: Nocturne of Recollection Chapter 2: Omen
  11. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  12. Castlevania: Symphony of the Night
  13. Castlevania: Aria of Sorrow Ending
  14. Castlevania: Dawn of Sorrow Dark Lord Candidates
  15. Castlevania: Dawn of Sorrow Ending
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  19. Estimating Weight of Logs and Standing Timber Page 2
  20. Castlevania: Curse of Darkness
  21. Castlevania: Symphony of the Night
  22. Castlevania Grimoire of Souls Prologue Stage 1
  23. Castlevania Aria of Sorrows
  24. Castlevania Grimoire of Souls Enemy Compendium Showcase
  25. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  26. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  27. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  28. Castlevania: Portrait of Ruin
  29. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  30. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  31. Super Castlevania IV Stage B-1
  32. Castlevania: Circle of the Moon
  33. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  34. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  35. Haunted Castle Revisited Dominus Collection
  36. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  37. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  38. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania: Curse of Darkness Manga Volume 1
  41. Castlevania II: Simon's Quest Night Transition
  42. Castlevania II: Simon's Quest Online Game Manual Page 4
  43. Castlevania: Lament of Innocence Bestiary No. 058
  44. Castlevania: Lament of Innocence Bestiary No. 059
  45. Castlevania: Curse of Darkness Bestiary No. 009
  46. Castlevania: Curse of Darkness Bestiary No. 005
  47. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  48. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  49. Castlevania: Symphony of the Night
  50. Castlevnaia: Harmony of Dissonance Good Ending
  51. Castlevania: Lament of Innocence Bestiary No. 064
  52. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  53. Castlevania: Grimoire of Souls Prologue
  54. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  55. Castlevania: Portrait of Ruin
  56. Castlevania: Grimoire of Souls Prologue Stage 4
  57. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania III: Dracula's Quest
  69. Castlevania: Curse of Darkness Absolute Zero Ring Description
  70. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  71. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  72. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  73. Castlevania Judgment Aeon's Hyper Attack on Golem
  74. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon Hyper Attack on Death
  78. Castlevania: Portrait of Ruin
  79. Castlevania: Lament of Innocent
  80. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  81. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  82. Konami of Europe's Camilla Fernandez profile
  83. Castlevania: Portrait of Ruin
  84. Castlevania: Grimoire of Souls Prologue Stage 1
  85. Castlevania: Dawn of Sorrow Yoko's Shop
  86. Castlevania: Nocturne of Recollection Chapter 2: Omen
  87. Castlevania: Nocturne of Recollection Chapter 2: Omen
  88. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  89. Castlevania: Nocturne of Recollection Chapter 2: Omen
  90. Castlevania: Lament of Innocence Game Manual Page 10
  91. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  92. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  93. Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
  94. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  95. Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
  96. Castlevania: Nocturne of Recollection Chapter 2: Omen
  97. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  98. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  99. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  100. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  101. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  102. Castlevania: Lament of Innocence Final Boss
  103. Castlevania: Lament of Innocence
  104. Lament of Innocence Perfect Guidebook
  105. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  106. Castlevania: Lament of Innocence Game Manual Page 10
  107. Castlevania: Lament of Innocence Bestiary No. 057
  108. Castlevania: Lament of Innocence Bestiary No. 079
  109. Castlevania: Lament of Innocence Bestiary No. 080
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament Innocence
  114. Castlevania: Lament of Innocence
  115. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  116. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  117. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  118. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  119. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence
  122. Castlevania: Legacy of Darkness
  123. Castlevania (N64) Intro
  124. Castlevania (N64): True Final Boss
  125. Castlevania: 64 True Final Boss
  126. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  127. Castlevania: The Arcade Dracula Boss Fight
  128. Castlevania (N64): True Final Boss
  129. Castlevania: The Dracula X Chronicles Final Boss
  130. Castlevania (N64) True Final Boss
  131. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  132. Castlevania: The Dracula X Chronicles
  133. Castlevania: Lament of Innocence
  134. Castlevania Judgment
  135. Castlevania Judgment Aeon's Hyper Attack Sequences
  136. Castlevania Judgment Aeon's Hyper Attack on Death
  137. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  138. Castlevania Judgment Death True Story Mode
  139. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  140. Castlevania: Aria of Sorrow
  141. Castlevania: Dawn of Sorrow Prologue
  142. Haunted Castle Revisited Dominus Collection
  143. Castlevania Chronicles
  144. Castlevania III: Dracula's Curse Dracula Boss
  145. Castlevania: Harmony of Dissonance Final Boss
  146. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  147. Castlevania: Aria of Sorrow
  148. Vampire Killer MSX
  149. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  150. Castlevania III: Dracula's Curse Dracula Boss
  151. Castlevania: Symphony of the Night Eye of Vlad
  152. Castlevania II: Simon's Quest
  153. Castlevania: The Dracula X Chronicles
  154. Castlevania: Symphony of the Night Bestiary No. 106
  155. Castlevania: Aria of Sorrow Graham Boss
  156. Castlevania NES
  157. Haunted Castle Revisited Dominus Collection
  158. Castlevania: Lament of Innocence
  159. Castlevania: The Arcade Dracula Boss
  160. Castlevania II: Belmont's Revenge Game Manual Page 4
  161. Castlevania: The Dracula X Chronicles Final Boss
  162. Castlevania: The Arcade Dracula Boss
  163. Castlevania: The Dracula X Chronicles Final Boss
  164. Castlevania: Curse of Darkness Final Boss
  165. Castlevania: Symphony of the Night Final Boss
  166. Castlevania: Lament of Innocence
  167. Castlevania: Bloodlines Final Boss
  168. Castlevania III: Dracula's Curse
  169. Castlevania NES
  170. Castlevania III: Dracula's Curse Dracula Boss
  171. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  172. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  173. Castlevania Chronicles Game Manual Page 4
  174. Castlevania: Order of Shadows
  175. Castlevania: The Dracula X Chronicles Intro
  176. Castlevania III: Dracula's Curse
  177. Castlevania: The Dracula X Chronicles Final Boss
  178. Castlevania: Symphony of the Night Final Boss
  179. Castlevania: Bloodlines Final Boss
  180. Castlevania NES
  181. Super Castlevania IV Stage B-4
  182. Castlevania Chronicles
  183. Castlevania: The Adventure Rebirth
  184. Castlevania (N64) True Final Boss
  185. Castlevania: The Dracula X Chronicles
  186. Haunted Castle Revisited Final Boss
  187. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  188. Castlevania: Curse of Darkness Final Boss
  189. Castlevania Chronicles Final Boss
  190. Castlevania III: Dracula's Curse Final Boss
  191. Castlevania: Adventure Rebirth
  192. Castlevania: Dracula X Chronicles
  193. Castlevania (N64) Final Boss
  194. Haunted Castle Revisited Dominus Collection
  195. Castlevania: Curse of Darkness
  196. Vampire Hunter MSX
  197. Castlevania: Curse of Darkness Isaac Second Boss Fight
  198. Castlevania: Harmony of Dissonance
  199. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  200. Castlevania: Harmony of Dissonance
  201. Castlevania: Order of Ecclesia
  202. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  203. Super Castlevania IV Game Manual Pages 4-5
  204. Castlevania Chronicles Game Manual Page 4
  205. Super Castlevania IV
  206. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  207. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  208. Super Castlevania IV Game Manual Pages 4-5
  209. Super Castlevania IV Intro
  210. Castlevania: Curse of Darkness
  211. Haunted Castle Revisited Dominus Collection
  212. Castlevania III: Dracula's Curse Dracula Boss
  213. Castlevania (N64) Carrie Fernandez Bad Ending
  214. Haunted Castle Revisited Dominus Collection
  215. Castlevania (N64) True Final Boss
  216. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  217. Castlevania: The Dracula X Chronicles Final Boss
  218. Haunted Castle Revisited Dominus Collection
  219. Castlevania: The Dracula X Chronicles Final Boss
  220. Castlevania: The Adventure ReBirth
  221. Castlevania: The Adventure ReBirth
  222. Castlevania (N64) True Final Boss
  223. Haunted Castle Revisited Dominus Collection
  224. Castlevania III: Dracula's Curse Dracula Boss
  225. Castlevania: The Adventure
  226. Castlevania II: Belmont's Revenge
  227. Castlevania Chronicles
  228. Super Castlevania IV Stage B-4
  229. Castlevania: Curse of Darkness Final Boss
  230. Castlevania: Curse of Darkness Final Boss
  231. Super Castlevania IV Stage B-4
  232. Castlevania: The Dracula X Chronicles Final Boss
  233. Castlevania: Curse of Darkness Final Boss
  234. Castlevania: The Dracula X Chronicles Intro
  235. Castlevania (N64) True Final Boss
  236. Castlevania II: Simon's Quest
  237. Castlevania: Harmony of Dissonance Nail of Vlad Description
  238. Castlevania: Harmony of Dissonance Fang of Vlad Description
  239. Castlevania: Order of Shadows
  240. Castlevania: Order of Shadows
  241. Castlevania: Order of Ecclesia
  242. Castlevania: Legends Page 12
  243. Castlevania: Curse of Darkness
  244. Castlevania: Harmony of Dissonance
  245. Castlevania II: Belmont's Revenge Game Manual Page 5
  246. Castlevania II: Simon's Quest
  247. Castlevania: Harmony of Dissonance Eye of Vlad Description
  248. Castlevania: Harmony of Dissonance Heart of Vlad Description
  249. Castlevania: Harmony of Dissonance Rib of Vlad Description
  250. Castlevania: Order of Ecclesia
  251. Castlevania: Legacy of Darkness
  252. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  253. Castlevania: The Arcade Dracula Boss
  254. Castlevania: Harmony of Dissonance
  255. Castlevania: Lament of Innocence Bestiary No. 064
  256. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  257. Castlevania: Grimoire of Souls Prologue/Chapter 1 Dracul's Castle
  258. Castlevania: Symphony of the Night Bestiary No. 147
  259. Castlevania: Curse of Darkness Final Boss
  260. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  261. Castlevania: Dawn of Sorrow Dark Lord Candidates
  262. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  263. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  264. Castlevania: Dawn of Sorrow Dark Lord Candidates
  265. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  266. Castlevania: Harmony of Dissonance
  267. Castlevania: Order of Ecclesia
  268. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  269. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  270. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  271. Castlevania: Order of Shadows
  272. Castlevania NES
  273. Castlevania: The Adventure ReBirth
  274. Castlevania III: Dracula's Curse Dracula Boss
  275. Castlevania: Order of Shadows
  276. Haunted Castle Revisited Dominus Collection
  277. Castlevania: Curse of Darkness Final Boss
  278. Haunted Castle Revisited Dominus Collection
  279. Castlevania Chronicles
  280. Super Castlevania IV
  281. Castlevania: The Adventure ReBirth
  282. Castlevania: Dawn of Sorrow Dark Lord Candidates
  283. Castlevania: Dawn of Sorrow
  284. Castlevania: Dawn of Sorrow Dario Boss
  285. Castlevania: Dawn of Sorrow Dario Boss
  286. Castlevania Judgment Dracula Ultimate Attack
  287. Castlevania: Lament of Innocence
  288. Castlevania: Curse of Darkness Final Boss
  289. Castlevania: Legacy of Darkness Dracula Boss
  290. Castlevania: Curse of Darkness
  291. Castlevania: Curse of Darkness Page 14
  292. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  293. Castlevania III: Dracula's Curse Dracula Boss
  294. Castlevania: Curse of Darkness Final Boss
  295. Castlevania: The Dracula X Chronicles Final Boss
  296. Castlevania: Portrait of Ruin Final Boss
  297. Haunted Castle Revisited Dominus Collection
  298. Castlevania: The Arcade Dracula Boss Fight
  299. Haunted Castle Revisited Dominus Collection
  300. Castlevania: The Adventure
  301. Castlevania: Bloodlines Final Boss
  302. History of Castlevania - Crescent of the Moon Pages 22-23
  303. Castlevania: Harmony of Dissonance
  304. Castlevania: Order of Ecclesia
  305. Castlevania: Order of Ecclesia
  306. Castlevania: Order of Ecclesia
  307. Castlevania: Order of Ecclesia
  308. Castlevania: Curse of Darkness Volume 2 Chapter 3
  309. Castlevania: Order of Ecclesia
  310. Castlevania II: Simon's Quest
  311. Castlevania II: Simon's Quest Game Manual Page 9
  312. Castlevania: Order of Ecclesia
  313. Haunted Castle Revisited Dominus Collection
  314. Super Castlevania IV Stage B-4
  315. Super Castlevania IV Stage B-4
  316. Castlevania: Order of Shadows
  317. Castlevania: Curse of Darkness Final Boss
  318. Castlevania: The Adventure ReBirth
  319. Castlevania: Legacy of Darkness Dracula Boss Fight
  320. Castlevania (N64) True Final Boss
  321. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  322. Castlevania II: Simon's Quest Game Manual Page 4
  323. Castlevania Judgment True Story Simon Belmont Ending
  324. History of Castlevania - Crescent of the Moon Pages 14-15
  325. Castlevania II: Simon's Quest
  326. Castlevania: Order of Shadows
  327. Castlevania: Curse of Darkness Intro
  328. Castlevania: Curse of Darkness Final Boss
  329. Castlevania: Curse of Darkness Ending
  330. Castlevania: Curse of Darkness Intro
  331. Castlevania: Curse of Darkness Intro
  332. Castlevania: Curse of Darkness Isaac Second Fight
  333. Castlevania: The Dracula X Chronicles Intro
  334. Castlevania: Order of Ecclesia
  335. Castlevania: The Dracula X Chronicles Intro
  336. Castlevania: Portrait of Ruin
  337. Castlevania: The Adventure ReBirth
  338. Castlevania: The Adventure ReBirth
  339. Castlevania: The Adventure ReBirth
  340. Castlevania: Bloodlines Final Boss
  341. Castlevania: Bloodlines Final Boss
  342. Castlevania: The Adventure ReBirth
  343. Akumajou Densetsu Famicon Ending
  344. Castlevania: Curse of Darkness Ending
  345. Castlevania: Order of Ecclesia
  346. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  347. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  348. Castlevania Judgment Aeon's Hyper Attack on Golem
  349. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  350. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  351. Castlevania: Grimoire of Souls Prologue Stage 4
  352. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  353. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  354. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  355. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  356. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  357. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  358. Castlevania: Portrait of Ruin
  359. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  360. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  361. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  362. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  363. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  364. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  365. Castlevania: The Dracula X Chronicles Final Boss
  366. Castlevania: Portrait of Ruin
  367. Castlevania: Aria of Sorrow
  368. Castlevania II: Simon's Quest
  369. Castlevania: Curse of Darkness Bestiary No. 159
  370. Castlevania II: Simon's Quest
  371. Castlevania (N64) True Final Boss
  372. Castlevania II: Simon's Quest
  373. History of Castlevania - Crescent of the Moon Pages 12-13
  374. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  375. Castlevania Judgment Aeon's Hyper Attack on Golem
  376. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  377. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  378. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  379. Castlevania: Portrait of Ruin
  380. Castlevania: Symphony of the Night Bestiary No. 147
  381. Castlevania: Symphony of the Night Bestiary No. 147
  382. Castlevania: Symphony of the Night Bestiary No. 147
  383. Castlevania: Portrait of Ruin
  384. Castlevania: Order of Ecclesia
  385. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  386. Castlevania Judgment
  387. Castlevania Judgment Aeon's Hyper Attack Sequences
  388. Castlevania Judgment Aeon's Hyper Attack on Death
  389. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  390. Castlevania Judgment Death True Story Mode
  391. Castlevania: Rondo of Blood Death Boss
  392. Castlevania: Lament of Innocence Ending
  393. Castlevania: Portrait of Ruin
  394. Castlevania: Lament of Innocence Bestiary No. 003
  395. Castlevania: Lament of Innocence Bestiary No. 004
  396. Castlevania: Harmony of Dissonance
  397. Castlevania: Harmony of Dissonance
  398. Castlevania: Symphony of the Night Bestiary No. 40
  399. Castlevania: Curse of Darkness
  400. Castlevania: Curse of Darkness Save Room Chair
  401. Castlevania: Symphony of the Night Bestiary No. 16
  402. Castlevania: Portrait of Ruin
  403. Castlevania: Curse of Darkness Bestiary No. 014
  404. Castlevania: Curse of Darkness Bestiary No. 025
  405. Castlevania: Portrait of Ruin Bestiary No. 10
  406. Castlevania: Lament of Innocence Bestiary No. 029
  407. Castlevania: Order of Ecclesia Bestiary No. 061
  408. Castlevania: Lament of Innocence Bestiary No. 046
  409. Castlevania: Portrait of Ruin Bestiary No. 133
  410. Castlevania: Lament of Innocence
  411. Castlevania (N64)
  412. Castlevania Chronicles
  413. Super Castlevania IV
  414. Super Castlevania IV
  415. Castlevania Chronicles
  416. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  417. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  418. Castlevania: Curse of Darkness Chair Room
  419. Castlevania: Legacy of Darkness Tower of Sorcery
  420. Castlevania: The Adventure ReBirth
  421. Super Castlevania IV
  422. Castlevania: Lament of Innocence
  423. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  424. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  425. Castlevania Curse of Darkness Bestiary No. 002
  426. Castlevania: Portrait of Ruin
  427. Castlevania: Portrait of Ruin
  428. Castlevania: Harmony of Dissonance
  429. Castlevania: Circle of the Moon
  430. Castlevania: Circle of the Moon
  431. Castlevania: Order of Ecclesia Bestiary No. 061
  432. Castlevania: Portrait of Ruin Bestiary No. 131
  433. Castlevania: Lament of Innocence Bestiary No. 051
  434. Castlevania: Curse of Darkness Bestiary No. 008
  435. Castlevania (N64)
  436. Castlevania III: Dracula's Curse Castle Dungeon
  437. Castlevania: Symphony of the Night Bestiary No. 44
  438. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  439. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  440. Castlevania: Bloodlines Stage 6-2 First Room
  441. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  442. Castlevania: Bloodlines Stage 6-3 First Room
  443. Castlevania: Grimoire of Souls
  444. Castlevania (N64)
  445. Castlevania Chronicles
  446. Castlevania Chronicles
  447. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  448. Haunted Castle Revisited Dominus Collection
  449. Super Castlevania IV
  450. Haunted Castle Revisited Dominus Collection
  451. Castlevania: Grimoire of Souls Prologue level
  452. Castlevania Chronicles
  453. Haunted Castle Arcade Stage 03
  454. Castlevania: Harmony of Dissonance
  455. Castlevania: Order of Ecclesia
  456. Castlevania: Lament of Innocence
  457. Castlevania: Lament of Innocence
  458. Castlevania: Symphony of the Night Bestiary No. 21
  459. Castlevania: Symphony of the Night Underground Caverns
  460. Castlevania III: Dracula's Curse
  461. Super Castlevania IV
  462. Castlevania: Aria of Sorrow Prologue
  463. Castlevania: Aria of Sorrow Prologue
  464. Castlevania: Harmony of Dissonance Ending
  465. Castlevania: Lament of Innocence
  466. Castlevania III: Dracula's Curse
  467. Castlevania: Curse of Darkness Bestiary No. 115
  468. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  469. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  470. Castlevania: Grimoire of Souls Prologue Stage 4
  471. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  472. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  473. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  474. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  475. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  476. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  477. Castlevania: Portrait of Ruin
  478. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  479. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  480. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  481. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  482. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  483. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  484. Super Castlevania IV Stage 8-1
  485. History of Castlevania - Crescent of the Moon Pages 12-13
  486. Castlevania: The Adventure ReBirth
  487. Castlevania: The Adventure ReBirth
  488. Castlevania: The Adventure ReBirth
  489. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  490. Castlevania Judgment Aeon's Hyper Attack on Golem
  491. Castlevania II: Simon's Quest Day Transition
  492. Castlevania II: Simon's Quest Day Game Manual Page 11
  493. Castlevania II: Simon's Quest
  494. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  495. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  496. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  497. Castlevania: Circle of the Moon
  498. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  499. Castlevania (N64) Charlie Vincent Boss
  500. Castlevania: Portrait of Ruin Holy Mail Description
  501. Castlevania Aria of Sorrows
  502. Castlevania Legends Game Manual Pages 2 & 12
  503. History of Castlevania - Crescent of the Moon Pages 34 - 37
  504. Castlevania Chronicles
  505. Castlevania Chronicles
  506. Castlevania Chronicles
  507. Castlevania Anniversary Collection Bonus Book Pages 29-30
  508. History of Castlevania - Crescent of the Moon Pages 34 - 37
  509. Castlevania Judgment Aeon True Story Mode Intro
  510. Castlevania Judgment Sypha Belnades True Story Mode
  511. Castlevania Judgment Golem True Story Mode
  512. Castlevania Judgment Death True Story Mode
  513. Castlevania Judgment Golem True Story Mode
  514. Castlevania Judgment Aeon True Story Mode Intro
  515. Castlevania: Curse of Darkness Ending
  516. Castlevania: Curse of Darkness Ending
  517. Castlevania: Curse of Darkness Ending
  518. Castlevania: Symphony of the Night Ending
  519. Castlevania: The Adventure Rebirth Ending
  520. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  521. Castlevania: Nocturne of Recollection Chapter 6: Counterattack


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