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Cyril Marquis

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Castlevania/Cyril Marquis
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Cyril Marquis is an 18th-century vampire hunter and the successor of the House of Marquis. Despite his family's longstanding feud with the Belmont Clan, Cyril reluctantly joins forces with Richter Belmont to investigate a series of mysterious murders plaguing a small village.

"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Cyril Marquis
You bastard, my sister... you attacked by sister! Richter! I told you! I'm a genuine vampire hunter! I killed my sister, who was turned into a vampire, with my bare hands! Die! Absolute Zero!
~ Cyril to Lyudmil
Origin
Origin Castlevania: Nocturne of Recollection
Creator Koji Igarashi
First Appearance Castlevania: Nocturne of Recollection
Voiced by Tatsuhisa Suzuki
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age 20
Birthday Unknown
Height Unknown
Weight Unknown
Ethnicity Unknown
Status Deceased (Modern era); Alive during main timeline
Alignment Chaotic Good
Archetype Vampire Hunter
Occupation Vampire Hunter
Time Period 1798 (Nocturne of Recollection)
Language Unknown
Homeworld Earth
Relationships
Affiliations Alexis, Richter Belmont (Temporary ally)
Enemies Magnus, Richter Belmont (Familial rivalry), Maria Renard

Background

This dropdown contains the synopsis of Cyril’s story. Read at your own risk as you may be spoiled otherwise!

Events before Castlevania
Cyril was devastated to learn of his younger sister's death, the result of a vampire attack. Stricken by grief, he channeled his sorrow into his vampire-hunting pursuits, becoming increasingly ambitious in his duties. During this time, he developed a magical potion capable of destroying evil creatures at an accelerated rate. Upon hearing of vampire activity in a nearby village, Cyril set out with his fellow vampire hunter, Alexis, determined to confront the one responsible for his sister's murder.

Events of Nocturne of Recollection
Upon arriving at the village, Cyril and Alexis noticed that Cyril's potion changed color, indicating the presence of evil nearby. While investigating, they encountered a young woman, Maria Renard, and warned her of the dangers, insisting that she return home immediately.

That night, the pair confronted a werewolf and successfully defeated it. As they regrouped, a mysterious man approached, applauding their efforts. Cyril, annoyed by what he perceived as mockery, was calmed by Alexis, who recognized the stranger's immense power. They realized he was Richter Belmont, the renowned vampire hunter who had sealed Dracula six years earlier. Cyril demanded answers about the recent events, but Richter proposed a test: he would share his knowledge only if they could best him in battle. Cyril impulsively prepared to attack, but Alexis restrained him, sensing Richter's overwhelming strength. Reluctantly, the two hunters withdrew.

The following morning, Cyril and Alexis encountered Maria in the woods, ignoring their warnings to stay away. Maria revealed herself to be a vampire hunter of the Belmont Clan, but the two dismissed her claim as absurd. Alexis declared that their potion marked the end of traditional vampire-hunting methods involving whips and swords. Sensing a dark power within the substance, Maria demanded they relinquish it. When they refused, she attempted to seize it but accidentally came into contact with the potion, collapsing in agony. Richter appeared and carried Maria to safety, leaving Cyril and Alexis stunned.

As the investigation continued, the pair was ambushed by Magnus, an incubus who abducted Alexis. Desperate for assistance, Cyril encountered Richter again, who was pursuing a newly emerged vampire. Richter initially dismissed Cyril as a hindrance, but Cyril insisted on joining to rescue his friend. Begrudgingly, Richter agreed but warned Cyril to take responsibility for his own survival. The two then split up to search for Magnus.

During their search, they reunited with Alucard and his companion, Imp. After introductions, Alexis suddenly reappeared, severely injured and pursued by Lyudmil, a former ally of Alucard who had chosen to become a vampire due to humanity's cruelty toward Lisa, Alucard's mother. Lyudmil admitted to being behind the village attacks, infuriating Cyril, who realized Lyudmil was also responsible for his sister's death.

As Richter and Alucard battled Lyudmil and Magnus, Cyril tended to the wounded Alexis. Magnus attempted to manipulate Alucard emotionally, trying to lure him to Dracula's side by invoking memories of his past. Meanwhile, Lyudmil summoned a massive swarm of bats to overwhelm Richter, who was saved by Maria's timely arrival. She also freed Alucard from Magnus's influence. Using her powers, Maria created a burst of light that broke Lyudmil's hypnosis, revealing Magnus's manipulations.

Alexis, regaining strength, alerted Richter to Magnus's claws as the source of his power. Richter destroyed them, enabling Alucard to defeat Magnus. Though victorious, Lyudmil succumbed to his injuries, but the threat was vanquished, restoring peace to the region.

Personality

  • Rivalry Against the Belmont Clan: Cyril's ambitious methods and disdain for tradition have put him at odds with the Belmont Clan, whose reliance on whips and inherited techniques he dismisses as outdated. His interactions with Richter Belmont are marked by tension and mistrust, as Cyril views Richter's influence as both a threat to his approach and a challenge to his authority as a vampire hunter. This rivalry deepens when Maria Renard, another Belmont affiliate, openly condemns Cyril's magical potion, leading to further clashes between their ideals and methods.
  • Conflict and Ambition: Cyril's determination often borders on recklessness, fueled by a desire for vengeance and justice. His confrontations with allies and enemies alike reveal his impatience and frustration with anything he perceives as hindering his mission. While his ambition pushes him to innovate, it also blinds him to the risks.

General Information

Name: Cyril Marquis[1]

Origin: Castlevania: Nocturne of Recollection

First Appearance: Castlevania: Nocturne of Recollection

Company: Konami

Creator: Koji Igarashi

Actor: Tatsuhisa Suzuki

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 20 (Noted to be the 20-year-old heir of the House of Marquis[2])

Homeworld: Earth

Residence: Unknown

Story Role: Supporting Character

Classification: Heir of the House of Marquis[3], Rival of the Belmont Clan, Hunter

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[4]

Occupation: Vampire Hunter

Affiliations: Alexis (An important friend of his[5]), Richter Belmont (Reluctantly works with him to solve the strange cases of murders in a small village)

Enemies: Magnus, Richter Belmont (The Belmonts are the rivals of his family), Maria Renard (As she's another member of the Belmont Clan)

Height: Unknown

Weight: Unknown

Status:

  • During his Time: Alive
  • Modern Time: Deceased (As he existed back in 1700s, he is naturally dead from old age)

Date of Death: Unknown

Alignment: Chaotic Good (As a vampire hunter, he seeks to defeat and destroy evil to protect the peace. He wants to kill the vampire with his bare hands as he does not want others to suffer as his sister did[6])

Protection Level: Street Protector (As a vampire hunter, he protects those from the creatures of the night)

Codex Statistics

Grade: A (Maria Renard notes that Cyril deep inside is an excellent vampire hunter[7])

Tier: At most 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[8], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[9])

Dimensionality: 3-D

Attack Potency: At most Town level (Potency) (He killed his sister once she turned into a vampire with his bare hands[10], where vampires are considered far larger threats than standard creature of the night monsters[11], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[12]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[13])

Durability: At most Town level

Striking Strength: At most Town Class (Potency) (He killed his sister once she turned into a vampire with his bare hands[14])

Lifting Strength: At least Class 10 (He killed his sister once she turned into a vampire with his bare hands[15], where vampires are considered far larger threats than standard creature of the night monsters[16], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[17] where logs can weigh around 15 to 5 tons[18] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[19])

Travel Speed: Unknown: True level

Attack Speed: At most Faster Than Light (He killed his sister once she turned into a vampire with his bare hands[20], where vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[21] and the White Demon, who can move at the speed of light at short distances[22]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[23])

Reaction Speed: At most Faster Than Light

Stamina: Unknown

Range: Standard Melee. At least Several Meters with Ice Manipulation & Absolute Zero

Intelligence: Extraorindary Genius Intelligence (Developed a demon-killing potion[24] that allows him to shoot out absolute zero attacks[25], something impossible under the laws of physics)

Knowledge: At least Expert level (Maria Renard notes that Cyril deep inside is an excellent vampire hunter[26])


Powers and Techniques


Equipment


Notable Techniques

  • Absolute Zero: The main attack Cyril uses with his potion, he is able to shoot out an ice attack as cold as absolute zero at his enemies.

Other

Standard Tactics: Cyril will use his demon-killing potion to shoot out absolute zero attacks.

Weaknesses: Very hot-headed and rushes into things.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[39]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[40]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Cyril is similar to Maxim Kischine in that he's a vampire hunter from a clan that acts sort of as a rival to the Belmont's, being tricked by an evil being to gain power that makes them stronger than before. However Cyril himself never directly turns evil.
  • Similar to Rinaldo Gandolfi, Cyril must kill one of his own family members after they've turned into a vampire, and he wants revenge over this.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[41], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[42], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[43] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[44].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[45]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[46], attempted to destroy the specific era of time[47], cause all beings everywhere to disappear, forever[48] and that the age was on the verge of collapse[49]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[50], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[51], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[52]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[53] Julia didn't come save him, and Isaac died within the castle[54]. In other cases the Castle does not collapse[55], but instead slowly fades away[56]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[57].

Battle Records

1 - 1 - 0


  • Werewolf - Fight[58]
    • Conditions: Cyril fought it together with Alexis.
    • Location: Unknown

None.

References

  1. Castlevania: Nocturne of Recollection Chapter 2: Omen
  2. "Cyril: The 20-year-old heir of the House of Marquis. This vampire hunter is pursuing a demon who stole a special potion he invented."
  3. "Cyril: The 20-year-old heir of the House of Marquis. This vampire hunter is pursuing a demon who stole a special potion he invented."
  4. Castlevania Lament of Innocence
  5. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  6. Castlevania: Nocturne of Recollection Chapter 2: Omen
  7. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  8. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  9. Castlevania: Symphony of the Night
  10. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  11. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  12. Castlevania Judgement: True Story Mode, Golem
  13. Castlevania Judgment Golem Ultimate Attack
  14. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  15. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  16. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  17. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  18. Estimating Weight of Logs and Standing Timber Page 2
  19. Castlevania: Curse of Darkness
  20. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  21. Castlevania Aria of Sorrows
  22. Castlevania Grimoire of Souls Enemy Compendium Showcase
  23. Castlevania: Symphony of the Night
  24. Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
  25. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  26. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  27. Castlevania: Lament of Innocence Game Manual Page 10
  28. Castlevania: Nocturne of Recollection Chapter 2: Omen
  29. Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
  30. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  31. Castlevania: Nocturne of Recollection Chapter 5: Recollection
  32. Castlevania: Nocturne of Recollection Chapter 4: Secret Potion
  33. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  34. Castlevania: Circle of the Moon
  35. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  36. Castlevania (N64) Charlie Vincent Boss
  37. Castlevania: Portrait of Ruin Holy Mail Description
  38. Castlevania Aria of Sorrows
  39. Castlevania Legends Game Manual Pages 2 & 12
  40. History of Castlevania - Crescent of the Moon Pages 34 - 37
  41. Castlevania Chronicles
  42. Castlevania Chronicles
  43. Castlevania Chronicles
  44. Castlevania Anniversary Collection Bonus Book Pages 29-30
  45. History of Castlevania - Crescent of the Moon Pages 34 - 37
  46. Castlevania Judgment Aeon True Story Mode Intro
  47. Castlevania Judgment Sypha Belnades True Story Mode
  48. Castlevania Judgment Golem True Story Mode
  49. Castlevania Judgment Death True Story Mode
  50. Castlevania Judgment Golem True Story Mode
  51. Castlevania Judgment Aeon True Story Mode Intro
  52. Castlevania: Curse of Darkness Ending
  53. Castlevania: Curse of Darkness Ending
  54. Castlevania: Curse of Darkness Ending
  55. Castlevania: Symphony of the Night Ending
  56. Castlevania: The Adventure Rebirth Ending
  57. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  58. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  59. Castlevania: Nocturne of Recollection Chapter 5: Recollection