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Castlevania/Children of the Night

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Background

Children of the Night (otherwise known as Creatures of the Night or Creatures of Chaos) are creatures existing as servants of Chaos in the Castlevania series, who exist to keep the balance between light and dark. This name was noted by Carmilla to Cornell during Castlevania Judgment[1]. Their name "Creatures of Chaos" was said by Alucard when describing[2] Dracula's Castle to Maria Renard. They are also referred to as "Creature of the Night" by others[3]. Beings such as Magnus even call himself a "Creature of the Night"[4]. They are normally ruled by a Dark Lord, who acts as the opposition to God. They are constantly reborn by Chaos, sometimes changing form and shape from their original state, existing purely to spread chaos worldwide.

Vampires are timeless, undead creatures that appear as the main antagonists in the Castlevania series, where they aim to envelop the world in chaos and darkness. Originating from Slavic and ancient folklore, these beings are thought to come from the souls of the restless dead, individuals shunned by religion, or those who dabble in dark magic. Some legends suggest they may even arise from people who have made sinister bargains. Vampires are infamous for their insatiable thirst for blood and possess a variety of dark powers, such as superhuman strength, the ability to shapeshift, flight, teleportation, and control over electricity and fire. They can turn others into vampires by sharing their blood and are vulnerable to sunlight, holy items, or having their hearts destroyed. In some narratives, they also emit a hissing sound when agitated. In Castlevania, vampires differ from traditional depictions. They retain many of their classic traits but also have the ability to perform black magic. Some can tap into a force known as Chaos, which embodies all evil, allowing them to enhance their abilities, although this often leads to further corruption. Dracula, the iconic vampire in this series, showcases unique powers. He can absorb the malevolence of humanity to resurrect himself after extended periods, summon lesser demons, and inflict curses of decay, plague, and famine on the land. He can also deepen the corruption within human hearts, suggesting that his abilities stem from being chosen by Chaos as a Dark Lord, with only a select few able to gain such powers. In the Castlevania series, vampires are depicted as a profound menace to humanity. While their exact origins remain unclear, it’s evident they have existed long before Dracula’s rise. They can emerge either by renouncing their humanity—often with the help of magical artifacts—or through being transformed by another vampire.

Members

General Information

Name: Children of the Night[5], Creatures of Chaos[6]

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Time Period: Irrelevant (As Children of the Night are eternal and exist in all time periods throughout the Castlevania franchise)

Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline

Homeworld: Earth

Residence: All around the world, their most famous residence is Dracula's Castle

Story Role: Enemies, Bosses, Primary Villains, Enemy Group

Legacy: Worldwide Legacy (Creatures of Chaos are known worldwide as they constantly threaten the living)

Influence: World-changing Influence (The overall Creatures of Chaos intend to cause global wars[7])

Language: Varies

Organization Type: Demonic Species

Age: Unknown (They've likely been around the world since the existence of Chaos)

Members: Large variety of creatures, some notable ones include:

Leader: The leaders have switched throughout the years, though there is always one constant leader, the leaders are as such:

  • Chaos (The very being making sure there is always a Dark Lord)
  • Walter Bernhard (The initial Dark Lord before Mathias Cronqvist absorbed his soul)
  • Dracula (The most common and returning Dark Lord, only losing it for good after 1999 when he was killed for good)
  • Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
  • Brauner (Briefly held the Dark Lord position during Portrait of Ruin, attempting to cut Dracula's source of power from him)
  • Dark Lord Soma (In the non-canon Dark Lord Soma route, he briefly becomes the Dark Lord before being killed by Julius Belmont, Alucard, & Yoko Belnades)
  • Galamoth (Had the Dark Lord position during the events of Kid Dracula on Famicon and Game Boy before Kid Dracula defeated him)
  • Kid Dracula (Though he is not hostile towards humanity, merely just wanting them to respect him for his power)

Hierarchy:
Above Dark Lords

Dark Lords

Dark Lord Candidates

  • Dmitri
  • Dario

Higher Ups

Four Pillars[8]

Standard Enemies

Base of Operations: Normally Dracula's Castle

Affiliations: Followers of Darkness (Humans who wish for Dracula to be reawakened)

Enemies: Belmont Clan, Morris Clan, Belnades Clan, Lecarde Clan, Baldwin Clan, Graves Clan

Status: Active

Alignment: Chaotic Evil for overall group (The Children of the Night are followers of Chaos, usually being led by beings that are absolute evil[9], and the root of all evil, being unparalleled in his cruelty[10]. The Children of the Night are fueled by those who seek chaos and destruction[11])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[12])

Codex Statistics

Grade: Varies from A to S

Tier: Varies-B from: At least 9-B to 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[13], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[14])

Dimensionality: 3-D

Attack Potency: Varies from: At least Wall level (Buster) (Even the smallest creatures of the night can destroy a bridge[15], one of Dracula's bats easily destroyed a stone ground block[16]) to Town level (Potency) (Children oft he Night includes the likes of Golem from Castlevania Judgment, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT)

Durability: Varies: Grounded from: At least Wall level to Town level

Striking Strength: Varies: Grounded from: At least Wall Class (Buster) to Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21])

Travel Speed: At least Superhuman (Many of the Children of the Night are animals such as bats and wolves who move this fast), Speed of Light for some of the higher ones (Creatures such as the White Demon, can move at the speed of light at short distances[22]), At most Faster Than Light for some at top speeds (Creatures such as the Sky Fish moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23])

Attack Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Reaction Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Stamina: At least Superhuman+ (Many of the Creatures of Chaos rely on a Dark Lords magical source, essentially making them take very long to tire)

Range: Varies on the Creature

Intelligence: Supergenius Intelligence for magic creatures (Many of the creatures are masters of magic where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[24])

Knowledge: Varies on the Creature

Grade: S Tier: At least 7-C Cardinality: Finite Power Source: Chaos (All monsters and creatures are Creatures of Chaos[25], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[26]) Dimensionality: 3-D Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[27], which would put them above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[28]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[29]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[30], that have a yield range of 1-10 kilotons of TNT) Durability: At least Town level Striking Strength: At least Town Class (Potency) Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[31], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]) Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[35]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[36] and the White Demon, who can move at the speed of light at short distances[37]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[38]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[39]) Attack Speed: At most Faster Than Light Reaction Speed: At most Faster Than Light Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[40]) Range: Varies on the vampire Intelligence: Supergenius Intelligence (Vampires are masters of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[41]) Knowledge: Varies on the vampire


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Equipment

Dracula's Castle

A castle that serves as many of the Children of the Nights residence and home base, normally having a home field advantage through this as many different hunters need to come directly to them in order to confront them.


Notable Techniques

For Vampires

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[154] regenerate[155], from any kind[156] of damage due to it absorbing blood[157].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Team Tactics: Creatures of the Night normally attack along a wide range of an area, normally attacking in large groups, in order for one to deal with all of them, they'll need to reach Dracula's Castle and take out the current Dark Lord in power, this will require going through many rooms within the tower where groups of the Children of the Night have their own different strategies that will sometimes change per era.

Weaknesses

Note

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[179], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[180], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[181] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[182].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[183]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[184], attempted to destroy the specific era of time[185], cause all beings everywhere to disappear, forever[186] and that the age was on the verge of collapse[187]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[188], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[189], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[190]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[191] Julia didn't come save him, and Isaac died within the castle[192]. In other cases the Castle does not collapse[193], but instead slowly fades away[194]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[195].


Battle Records

1 - 3 - 0


  • Belmont Clan
    • Conditions: None.
    • Events: Castlevania: Lament of Innocence, Castlevania III: Dracula's Curse, Castlevania: Curse of Darkness, Castlevania: The Adventure, Castlevania II: Belmont's Revenge, Castlevania: Order of Shadows Castlevania NES, Castlevania II: Simon's Quest, Castlevania: Harmony of Dissonance, Castlevania: Rondo of Blood, Castlevania: Legacy of Darkness, Castlevania (N64), 1999 War, & Castlevania: Dawn of Sorrow.
  • Morris Clan
    • Conditions: None.
    • Events: Castlevania: Bloodlines, Castlevania: Portrait of Ruin
  • Belnades Clan
    • Conditions: None.
    • Events: Castlevania III: Dracula's Curse, Castlevania (N64) Castlevania: Aria of Sorrow, & Castlevania: Dawn of Sorrow.

None.

References

  1. Castlevania Judgment Carmilla Story Mode
  2. Castlevania: Symphony of the Night
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castlevania: Nocturne of Recollection Chapter 2: Omen
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania: Symphony of the Night
  7. Castlevania (N64) Renon Boss
  8. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  9. Castlevania: The Arcade Dracula Boss Fight
  10. Castlevania: The Dracula X Chronicles Game Manual Page 4
  11. Castlevania: Aria of Sorrow Graham Boss
  12. Castlevania (N64) Renon Boss
  13. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  14. Castlevania: Symphony of the Night
  15. Super Castlevania IV Stage B-1
  16. Castlevania: Circle of the Moon
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevania: Symphony of the Night
  19. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  20. Estimating Weight of Logs and Standing Timber Page 2
  21. Castlevania: Curse of Darkness
  22. Castlevania Grimoire of Souls Enemy Compendium Showcase
  23. Castlevania Aria of Sorrows
  24. Castlevania: Portrait of Ruin
  25. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  26. Castlevania: Symphony of the Night
  27. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  28. Castlevania Judgement: True Story Mode, Golem
  29. Castlevania Judgment Golem Ultimate Attack
  30. Castlevania: Symphony of the Night
  31. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  32. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  33. Estimating Weight of Logs and Standing Timber Page 2
  34. Castlevania: Curse of Darkness
  35. Castlevania: The Dracula X Chronicles Intro
  36. Castlevania Aria of Sorrows
  37. Castlevania Grimoire of Souls Enemy Compendium Showcase
  38. Castlevania: Symphony of the Night
  39. Castlevania: Grimoire of Souls Prologue level
  40. Castlevania: Lament of Innocence
  41. Castlevania: Portrait of Ruin
  42. Super Castlevania IV Stage B-1
  43. Castlevania: Circle of the Moon
  44. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  45. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  46. Haunted Castle Revisited Dominus Collection
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  48. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  49. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  50. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  51. Castlevania: Curse of Darkness Manga Volume 1
  52. Castlevania II: Simon's Quest Night Transition
  53. Castlevania II: Simon's Quest Online Game Manual Page 4
  54. Castlevania: Lament of Innocence Bestiary No. 058
  55. Castlevania: Lament of Innocence Bestiary No. 059
  56. Castlevania: Curse of Darkness Bestiary No. 009
  57. Castlevania: Curse of Darkness Bestiary No. 005
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Symphony of the Night
  60. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  61. Castlevania: Lament of Innocence Bestiary No. 064
  62. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  63. Castlevania: Grimoire of Souls Prologue
  64. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Grimoire of Souls Prologue Stage 4
  67. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  68. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  74. Castlevania: Portrait of Ruin
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  77. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  78. Castlevania III: Dracula's Quest
  79. Castlevania: Curse of Darkness Absolute Zero Ring Description
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  82. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  83. Castlevania Judgment Aeon's Hyper Attack on Golem
  84. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  85. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  86. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  87. Castlevania Judgment Aeon Hyper Attack on Death
  88. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  89. Castlevania: Legacy of Darkness Game Manual Page 35
  90. Castlevania: Legacy of Darkness Game Manual Page 35
  91. Castlevania (N64)
  92. Castlevania: Lament of Innocence
  93. Castlevania: Lament of Innocence
  94. Castlevania Judgment Aeon Hyper Attack on Alucard
  95. Lament of Innocent Perfect Guidebook
  96. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  97. Castlevania: Lament of Innocence
  98. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  99. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  100. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  101. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  102. Castlevania: Curse of Darkness Manga Volume 1
  103. Castlevania: Lament of Innocence
  104. Castlevania (N64)
  105. Castlevania (N64)
  106. Castlevania (N64) Vampire Boss
  107. Castlevania: The Dracula X Chronicles Intro
  108. Castlevania (N64) Vampire Boss
  109. Castlevania: Portrait of Ruin
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence
  112. Castlevania: Lament of Innocence
  113. Castlevania: The Dracula X Chronicles Intro
  114. Castlevania (N64)
  115. Castlevania: Portrait of Ruin
  116. Castlevania (N64) Flower Garden Cutscene
  117. Castlevania: Symphony of the Night
  118. Castlevania: Order of Shadows
  119. Castlevania (N64)
  120. Castlevania: Lament of Innocence Bestiary No. 078
  121. Castlevania: Lament of Innocence
  122. Castlevania: Lament of Innocence Bestiary No. 064
  123. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  124. Castlevania: Lament of Innocence Bestiary No. 002
  125. Castlevania (N64) Vampire Boss
  126. Castlevania: Curse of Darkness
  127. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  128. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  129. Castlevania: Grimoire of Souls Prologue Stage 4
  130. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  133. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  134. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  135. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  136. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  139. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  140. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  141. Castlevania: Lament of Innocence
  142. Castlevania: Lament of Innocence
  143. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  144. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  145. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  146. Castlevania Judgment Aeon's Hyper Attack on Golem
  147. Castlevania: The Dracula X Chronicles Stage 1
  148. Castlevania: Lament of Innocence
  149. Castlevania: Lament of Innocence
  150. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  151. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  152. Castlevania Judgment Aeon Hyper Attack on Death
  153. Castlevania: Lament of Innocence
  154. Castlevania: Symphony of the Night Bestiary No. 2
  155. Castlevania: Lament of Innocence Bestiary No. 017
  156. Castlevania: Curse of Darkness Bestiary No. 8
  157. Castlevania: Portrait of Ruin Bestiary No. 29
  158. Castlevania II: Simon's Quest Day Transition
  159. Castlevania II: Simon's Quest Day Game Manual Page 11
  160. Castlevania II: Simon's Quest
  161. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  162. Super Castlevania IV Stage B-4
  163. Castlevania III: Dracula's Curse Alucard Ending
  164. Castlevania (N64) Rose Encounter
  165. Castlevania II: Simon's Quest
  166. Castlevania: Lament of Innocence
  167. Castlevania: Harmony of Dissonance
  168. Castlevania (N64)
  169. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  170. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  171. Castlevania: Circle of the Moon
  172. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  173. Castlevania (N64) Charlie Vincent Boss
  174. Castlevania: Portrait of Ruin Holy Mail Description
  175. Castlevania Aria of Sorrows
  176. Castlevania (N64) Rose Encounter
  177. Castlevania (N64) Carrie Bad Ending
  178. Castlevania III: Dracula's Curse Alucard Ending
  179. Castlevania Chronicles
  180. Castlevania Chronicles
  181. Castlevania Chronicles
  182. Castlevania Anniversary Collection Bonus Book Pages 29-30
  183. History of Castlevania - Crescent of the Moon Pages 34 - 37
  184. Castlevania Judgment Aeon True Story Mode Intro
  185. Castlevania Judgment Sypha Belnades True Story Mode
  186. Castlevania Judgment Golem True Story Mode
  187. Castlevania Judgment Death True Story Mode
  188. Castlevania Judgment Golem True Story Mode
  189. Castlevania Judgment Aeon True Story Mode Intro
  190. Castlevania: Curse of Darkness Ending
  191. Castlevania: Curse of Darkness Ending
  192. Castlevania: Curse of Darkness Ending
  193. Castlevania: Symphony of the Night Ending
  194. Castlevania: The Adventure Rebirth Ending
  195. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  196. History of Castlevania - Crescent of the Moon Pages 16-17