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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
Bridget is a recurring fighter in the Guilty Gear series. Raised in a wealthy family, she took up bounty hunting to challenge the superstitions of her hometown about twins. In combat, she uses a yo-yo as her weapon, often accompanied by her enigmatic teddy bear: Roger.
| Bridget | |
|---|---|
| Origin | |
| Origin | Guilty Gear XX |
| Creator | Daisuke Ishiwatari |
| First Appearance | Guilty Gear XX |
| Voiced by | Japanese: Yukiko Kato (Guilty Gear XX), Hiroko Konishi (Guilty Gear XX Λ Core), Manaka Iwami (Guilty Gear Strive & Tales of Rays) English: Kelly Ohanian |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | He/Him (before Strive); She/Her (during & after Strive) |
| Sexuality | Homosexual |
| Age | Unknown |
| Birthday | October 26 |
| Height | 5'2" |
| Weight | 110 lbs |
| Ethnicity | British |
| Status | Alive |
| Alignment | Neutral Good |
| Archetype | Wanderer |
| Occupation | Bounty Hunter |
| Time Period | 2180–2187 (various games) |
| Language | English |
| Combat Style | Yo-yo Based Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Roger, Unika, Goldlewis Dickinson, Ky Kiske, Dizzy, May, Jam |
| Enemies | May (Formerly), Dizzy (Formerly) |
| This dropdown contains the synopsis of Bridget's story. Read at your own risk as you may be spoiled otherwise! |
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|
Background Bridget was born in England to an affluent aristocratic family, shortly after her twin brother. Her village held a deep-rooted superstition that male twins brought misfortune, and thus demanded the younger twin be either killed or given away. Unwilling to part with either child, Bridget’s parents chose to raise her as a girl, concealing her true sex from the world. Growing up with the finest education and training expected of a high-society daughter, Bridget did her best to make her parents proud and ease their guilt over the deception. Despite her efforts, she sensed that the burden weighed heavily on them, and eventually resolved to leave home. Her plan was to live openly as a man, gain wealth, and disprove the village’s beliefs in order to free her family from shame. In 2181, Bridget found a wanted poster for the Gear known as Dizzy, with a large bounty attached. Determined to succeed, she set out on her journey as a bounty hunter. Although Dizzy had already been defeated by the time she arrived, Bridget pressed on in search of other bounties, hoping to still achieve her goal. Guilty Gear XX Bridget soon encountered I-No, who tested her combat skills and, finding them impressive, tricked her into chasing fake bounties. Bridget unknowingly went after innocent people like Baiken, Anji Mito, and Chipp Zanuff. In one of her paths, Ky Kiske informs her of the mistake and compensates her. In another, she befriends May and Dizzy, realizing the latter is kind-hearted. A third path sees her cross paths with Johnny, who attempts to flirt with her until she reveals she’s a boy—leaving Johnny flustered. As bounty work dries up, Bridget considers other career options. On a visit to the Jellyfish Pirates, she decides to become an entertainer. In one scenario, she’s hired by Jam Kuradoberi to serve and perform yo-yo tricks at her restaurant. In another, she learns from her uncle that her twin brother has gone missing in search of her, prompting Bridget to begin looking for him. Guilty Gear -Strive- By late 2187, Bridget has made a name for herself as a skilled bounty hunter, earning the respect of her village and causing their old superstition to fade. With her mission accomplished, she finds herself adrift, unsure of her identity and purpose. Though she tried living as a man, it never felt right, and she begins to reflect on who she truly is. After an encounter with Goldlewis Dickinson, who tries to claim her bear Roger as a cryptid, Bridget is called a “li’l lady”—a term she reflexively denies, saying she’s a boy. Goldlewis realizes her discomfort is rooted in self-doubt and unspoken truths. Seeking guidance, Bridget turns to Ky Kiske, who encourages her to choose her own path. Bridget's story in Strive diverges into multiple outcomes: in one, she continues contemplating her happiness; in another, she admits her fears but accepts that she no longer wants to live a lie, affirming herself as a girl; in the final route, she finds the strength to live honestly, and Ky invites her to meet Dizzy. All routes lead to Bridget accepting herself as a girl. |
Bridget is portrayed with a feminine figure, a fair complexion, and wide emerald green eyes. Her appearance exudes a blend of playful and nun-like elements, aligning with her character’s dual nature.
She has soft features and blonde hair that peeks out from beneath her headwear. Her expression often carries a sense of mischievousness and youthful charm.
Bridget’s classic attire consists of a sleeveless blue dress with white hemlines and a collar, the latter fastened by a yellow ribbon. A blue thigh-length veil adorned with yellow crosses and white hemlines drapes partially over her hair, secured by a white coif featuring a cross-shaped metal plate inscribed with the male symbol (♂). Completing her ensemble are black lycra shorts, a massive metal handcuff acting as a waist belt, black fingerless gloves with white cuffs, white socks reaching below the knee, and boots that complement the outfit’s colors.
In her Strive redesign, Bridget sports a roll-neck black shirt under a white long top with a black shawl collar and an Empire line ribbon. She pairs it with a dark gray pleated skirt and a large, light-blue hoodie, the body of which mirrors her former veil. The hoodie’s puffy sleeves are white, and the coif-like hemline of the hood features a golden transgender symbol (⚨) accessory. Her gloves now have white palms, and her handcuff belt includes a chain. Her boots, socks, and lycra shorts remain consistent with her original look.
Her iconic metal handcuff belt and the symbolic male and transgender insignia on her headwear accentuate her gender identity and add a unique flair to her otherwise traditional nun-like attire.
During her story mode in Guilty Gear XX, Bridget comes across Robo-Ky and is attacked by it[2], she right after runs into the actual Ky thinking it's Robo-Ky trying to attack her again[3], though afterwards the misunderstanding is noticed, Ky apologizes as the "criminals" Bridget collected were falsely charged, though he gives her some sort of reward[4].
She later fights him in Guilty Gear -Strive- wanting to learn the secret of his strength[5].
She tells him how she isn't the same Bridget, becoming a top-class bounty hunter, making lots of money in the process with Ky telling her to spar with him to show him how she changed[6].
In the Stage 1 Heart Lose route, Ky notes that Bridget has grown stronger but more hesitant too and asks her if something is troubling her[7]. Bridget says nothing is exactly troubling her but and she's happy but she doesn't know if she's really happy[8]. Ky responds saying happiness is difficult to define however, if one has doubts, then perhaps it's time to take a new step with Bridget saying she'll think about her happiness and her future, thanking both Ky and Goldlewis[9].
Some of the dialogue has her comment how limitless Ky's power is with Ky noting he owes his strength to the power of Gears[10]. Bridget asks Ky when he went public about Gears wasn't it scary and wasn't he afraid of what people would say[11]. With Ky noting he wasn't afraid as he didn't want to lie to himself or his family[12]. Bridget notes how she wishes that se could be like Ky with Ky noting that she is strong and all she needs to do is decide for herself[13].
Alternate dialogue can inact a serious duel where Ky enters his Dragon Install form[14]. He asks Bridget if he's convinced her yet, that no matter what others think, he will not change, not even if his body turns to Gear[15]. Bridget admits that scares her a little but she wants to live as her true self after watching Ky[16].
In Stage 7 Heart Lose route, Ky stops the fight with Bridget saying she doesn't know what to do, claiming she's not strong like Ky, being too scared to lose what she has, claiming she's running because she's happy the way she is[17]. Ky notes being catious is fine but think about the sake of her future self with Bridget asking what if she makes the wrong decision with Goldlewis telling her she has her whole life ahead of her, and got to learn to take a hit sometimes[18]. With Ky noting there are helping hands right in front of her[19]. This makes Bridget state she doesn't want to run away scared anymore and that if she keeps on faking it like this, she knows she'll regret it, so from now on, no matter what, no more lying to herself[20]. Goldlewis tells her happy trails cowgirl before correcting himself to cowboy[21] with Bridget saying cowgirl is fine because she's a girl[22].
Goldlewis initially fights against Bridget and compliments her on how famous she is, calling her "lil' lady", Bridget at first claims they're actually a boy and that the clothes they're wearing is a long story with Goldlewis simply replying "...I see"[23].
During Stage 7 Goldlewis directly notes how Bridget is hiding her true self for the sake of other folks[24]. Bridget asks him how does he know and he notes he's doing the same, keep telling himself this is what's best for his family, shying away from his true feelings for years and years[25]. Bridget notes how she always thought how as long as she kept quiet things would work out, but it hurts too much and she hasn't even told her parents[26]. Goldlewis notes she doesn't need to tell anyone anything she doesn't want to, but if holding it in hurts, that's a separate issue, knowing how hard it is to really trust someone even when they're close[27].
Alternate dialogue notes has Goldlewis tell Bridget that he can tell she's running away as he's the same way, knowing what it's like to turn your back on yourself for too long[28]. Telling Bridget maybe being real lost isn't so bad and telling her to give it some thought[29].
In the Heart Lose route, Goldlewis will come in to aid Bridget against Ky[30].
In Stage 7 Heart Lose route, Ky stops the fight with Bridget saying she doesn't know what to do, claiming she's not strong like Ky, being too scared to lose what she has, claiming she's running because she's happy the way she is[31]. Ky notes being catious is fine but think about the sake of her future self with Bridget asking what if she makes the wrong decision with Goldlewis telling her she has her whole life ahead of her, and got to learn to take a hit sometimes[32]. With Ky noting there are helping hands right in front of her[33]. This makes Bridget state she doesn't want to run away scared anymore and that if she keeps on faking it like this, she knows she'll regret it, so from now on, no matter what, no more lying to herself[34]. Goldlewis tells her happy trails cowgirl before correcting himself to cowboy[35] with Bridget saying cowgirl is fine because she's a girl[36].
Name: Bridget
Origin: Guilty Gear XX
Overall Series: Guilty Gear
First Appearance: Guilty Gear XX
Company: Arc System Works
Creator: Daisuke Ishiwatari
Actor:
Gender: Female[37] (Please read the misconceptions section before trying to make any counterarguments)
Assigned Gender: Male (Bridget was born of two twin sons, though due to the villages superstitions about having two sons bringing a bad omen she was raised as a daughter[38], she later tries to prove her manliness but learns she does not feel happy doing this, until realizing that she identifies herself as a girl[39])
Sexuality: Homosexual (Bridget and Unika are heavily implied to be a couple[40]. Her winquote against Anji has her note that while she's glad she was able to see a traditional dance, she thinks it would've beeen nicer if Anji were a woman[41]. Official art has her blushing when being hugged or touched by other women)
Pronouns: He/Him before Strive (Before Strive Bridget attempted to "prove their manliness"[42]), She/Her during and after Strive (Accepted herself for what she wanted to be, a girl[43])
Handedness: Right Dominant Ambidextrous (Bridget primarily attacks with her right hand[44], though she can easily use both her hands for various yo-yo attacks and tricks[45])
Age: Unknown
Eye Color: Emerald Green[46]
Birthday: October 26[48]
Time Period: 22nd Century[49]:
Timeline: Main Timeline
Homeworld: Earth
Story Role: Playable Fighter, Side Character
Legacy: Global Legacy (Bridget is very famous[55], popular enough to where she has people constantly trying to take photographs of her[56], even saying this to characters that are Kings[57]. Bridget is a top-class bounty hunter, making lots of money in the process[58])
Influence: Cultural Influence (Bridget becoming a famous bounty hunter and making great contributions to her parents and village led to the superstition of her village fading)
Language: English
Religion: Unknown
Classification: Fighter, Traveling Entertainer
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Bounty Hunter[61]
Combat Style: Yo-Yo Based Combat
Affiliations: Roger, Unika, Goldlewis Dickinson, Ky Kiske, Dizzy, May, Jam
Enemies: May (Formerly), Dizzy (Formerly)
Status: Alive
Alignment: Neutral Good (Bridget is a bounty hunter[65], attacking her bounties as they're noted to be villains[66]. Went to help a mom when she couldn't find her kid during a terrorist attack[67])
Protection Level: Street Protector (Bridget is a top-class bounty hunter, making lots of money in the process[68], as a bounty hunter she hunts criminals and likes, protecting the average people)
Archetypal Tiering: Wanderer
Key: Guilty Gear X2 - Guilty Gear XX Λ Core Plus | Post Guilty Gear Strive
Key Information
Grade: A | S
Tier: 8-B, Far Higher through Magic of the Backyard | 8-B, Far Higher through Magic of the Backyard
Cardinality: Finite
Dimensionality: 3-D
Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[73]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[74]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[75])
Attack Potency: City Block level (Potency) (Fought and defeated May[76], and in Path 3 can fight against a causal Johnny, who fought against Bedman[77], where in his fight with Slayer, caused a massive cavern across the entire terrain[78]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[79] to carry more energy than anything on this planet is capable of producing[80], however without an intermediary, this energy would destroy the planet[81]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[82], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[83], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[84], being described as an obscure world that magic users temporarily access to gain power[85]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[86]) | City Block level (Potency) (Noted by Ky Kiske that Bridget has grown stronger[87]), Far Higher through Magic of the Backyard. Can ignore durability with Magic
Durability: City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[88]) | City Block level, Far Higher through Magic of the Backyard
Striking Strength: City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[89], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[90]) | City Block Class (Potency), Far Higher through Magic of the Backyard
Lifting Strength: At least Class 1 (Bridget with her instant kill can lift the likes of Potemkin casually[91], who weighs 1446 lbs[92]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[93]) |At least Class 1, Far Higher through Magic of the Backyard
Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[94], running far faster then the fighter normally moves[95]), Far Higher through Magic of the Backyard | Regular Human, Superhuman with Blast Drive, Far Higher through Magic of the Backyard
Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[96]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[97]) | Superhuman, Far Higher through Magic of the Backyard
Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[98]. Can avoid sword slashes from Johnny[99], where it's noted that Johnny's attacks move at the speed of light[100]) | Superhuman, Far Higher through Magic of the Backyard
Stamina: Superhuman (Her story modes has her fighting against characters repeatedly with no breaks without her showing any signs of tiring[101]), Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[102])
Range: Standard Melee, Several Meters with Yo-Yos, can send someone flying Planetary distances with her instant kill (Her instant kill sends one flying all the way to the moon[103]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[104], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[105], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[106], being described as an obscure world that magic users temporarily access to gain power[107], with it being larger then the universe[108])
Intelligence: Average Intelligence
Knowledge: Master level (Potemkin comments on Bridget's strategy being commendable, where she led him into a bog where he'd have trouble keeping his feet above ground[109]. Potemkin comments on Bridget's skills, noting that with her skills she could do anything she wants, and asks her to come to his country and work as a trainer[110]. Noted by I-No that Bridget possesses skill to back up her words[111]. Noted by Ky Kiske that someone of her skills shouldn't have any problem chasing after real bounties[112]. Stopped Baiken's attacks with her Yo-Yo[113]. In Guilty Gear Strive, Bridget's character select notes she is "Flying unrestrained with yo-yo mastery[114])
Her stuffed bear that she can use to directly attack opponents with[235]. Has shown to use it for finishing attacks[236]. Roger can increase in size to crush opponents[237]. Roger is shown to be alive and able to interact with her[238]. Her Stuffed Bear can transform into yo-yos for her to attack with.
Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.
Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.
Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.
Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.
Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.
A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.
When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.
A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.
Fighters can grab opponents to throw them, being able to throw them either forward or backwards.
Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.
Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.
When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.
Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.
Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.
While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.
There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.
When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.
As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.
Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.
Fighters can jump again while in the air.
A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.
Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.
With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.
At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.
By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.
Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.
When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.
Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.
Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.
Lets the fighter jump again while in the air.
Press down then up on the directional buttons quickly to jump higher then a usual jump.
With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.
At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.
The Tension Gauge must be at 50% or above for this move.
By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.
Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.
When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.
Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.
Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.
During a Dash or Backstep, the fighter can not use a throw move.
A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.
As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.
Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.
While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.
There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.
While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.
When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.
Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.
The fighter can jump again while in mid-air.
The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.
Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.
The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.
A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.
The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.
The fighter can regain balance when knocked down by pressing any attack button in midair.
The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.
The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.
The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.
It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.
These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.
As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.
While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.
The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.
By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.
Press any directional button while recovering to move towards that direction as the fighter recovers.
Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.
Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.
Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.
If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.
While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.
Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.
It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.
Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.
During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.
Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.
Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.
During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.
If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.
A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.
It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.
While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.
The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.
When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.
By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.
Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.
Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.
The unmistakable strength of a Woman Fighter[239].
By honing her mind, body, and way of life, a Woman Fighter can leave her mark on her surroundings as much as on the battlefield. As womanhood is an eternal moving concept, so are the spirits and abilities that women can put to good use both in everyday life and during a fight: their personalities, speeches and even hobbies can all become assets when combined with adaptability[240].
Standard Tactics: Bridget utilizes yo-yo techniques along with her bear Roger for attacks.
Weaknesses
Many have attempted to argue that Bridget never identified as a female or it was mistranslated or that certain endings changed this, however this is not the case at all.
Daisuke Ishiwatari clarified the matter via the Developer's Backyard. Ishiwatari says that, after her story in Arcade Mode, Bridget self-identifies as a woman, having faced "parts of herself she has tried to ignore."[243].
Katano further clarifies that while difficulty and story dialogue of Arcade Mode change depending on the match results, this doesn't change the main plot, nor are there alternate endings such as "good" or "bad" endings[244], this is further shown with all dialogue options in her arcade mode where all of them end with her accepting herself as a girl[245].
In response to it being a "translation error", this is wrong on several fronts:
There were also claims about people claiming they had an official response from ArcSystem Customer Support claiming that Bridget was not transgender, though this has been completely debunked by ArcSystems themself.
When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[246]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[247]. The Backyard is the term used to give reason to the five element configuration[248], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[249]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[250], being described as an obscure world that magic users temporarily access to gain power[251]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[252], being larger then the universe[253]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[254]. The Backyard can be explained as a book or library that has the theory of the world written on it[255]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[256], allowing people to use magic that disproves the fundamentals of magic[257]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[258]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[259]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[260]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[261]. The Backyard is a space connected by people's dreams[262]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[263]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[264]. The Backyard has no effect on any non-living matter[265]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[266]. Noting that it is a dangerous place that could literally cause the world to break[267].
XX artwork.
XX portrait.
Λ Core artwork.
Λ Core Plus SD artwork.
Concept artwork.
XX Arcade illustration.
XX Story ending 1.
XX Story ending 2.
XX Story ending 3.
XX May Story ending 2.
XX Potemkin Story ending 2.
XX Dizzy Story ending 3.
XX Mission illustration by Daisuke Ishiwatari.
XX Mission illustration by Daisuke Ishiwatari.
Slash Arcade illustration by Takumi Inoue.
Slash Mission illustration by Yuki Sugiyama.
Slash Mission illustration by Tez Okano.
Slash Mission illustration by Rie Aoki.
Slash Special illustration by Noizi Ito.
Slash Millia Mission illustration by Yuki Kato.
Λ Core Arcade illustration.
Λ Core EX Character illustration.
Λ Core Special illustration.
Λ Core Special illustration.
Λ Core Special illustration.
Λ Core Plus Story ending 1.
Λ Core Plus Story ending 2.
Λ Core Plus Jam Story ending 1.
Λ Core Plus Mission illustration by Yuki Kato.
Λ Core Plus Mission illustration by Daisuke Ishiwatari.
Λ Core Plus Mission illustration by Hiroko Ogawa.
Λ Core Plus Mission illustration by KEI.
Λ Core Plus Special illustration.
Λ Core Plus Special illustration.
Λ Core Plus Special illustration.
Λ Core Plus Network illustration.
Λ Core Plus Network illustration.
Idle stance.
Ball in Dimmu Borgir.
Twitter birthday card.
Arwork.
Arcade illustration.
Arcade ending.
Concept artwork.
Artwork.
SD artwork.
SD artwork.
1,000,000 units sold illustration by Kenta Asano.
Happy New Year 2023 illustration.
Concept artwork.
Concept artwork.
Reaction to Bone-crushing Excitement.
Guilty Gear Official Clothing Collab
Elemental Story artwork.
Tower Records vol.2 main visual.
Tales of the Rays artwork.
This is wrong on several fronts:
There were also claims about people claiming they had an official response from ArcSystem Customer Support claiming that Bridget was not transgender, though this has been completely debunked by ArcSystems themself.
Q: Shouldn't they scale to the higher levels of magic naturally?
A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[282], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[283], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[284], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.
Path 1
15 - 1 - 0
Path 2
15 - 1 - 0
Path 3
15 - 1 - 0
Combined 45 - 1 - 0
None.