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Bridget

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Guilty Gear/Bridget
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.

Bridget is a recurring fighter in the Guilty Gear series. Raised in a wealthy family, she took up bounty hunting to challenge the superstitions of her hometown about twins. In combat, she uses a yo-yo as her weapon, often accompanied by her enigmatic teddy bear: Roger.

Bridget

Transgender

Lesbian

Origin
Origin Guilty Gear XX
Creator Daisuke Ishiwatari
First Appearance Guilty Gear XX
Voiced by Japanese: Yukiko Kato (Guilty Gear XX), Hiroko Konishi (Guilty Gear XX Λ Core), Manaka Iwami (Guilty Gear Strive & Tales of Rays)
English: Kelly Ohanian
Characteristics
Species Human
Gender Female
Pronouns He/Him (before Strive); She/Her (during & after Strive)
Sexuality Homosexual
Age Unknown
Birthday October 26
Height 5'2"
Weight 110 lbs
Ethnicity British
Status Alive
Alignment Neutral Good
Archetype Wanderer
Occupation Bounty Hunter
Time Period 2180–2187 (various games)
Language English
Combat Style Yo-yo Based Combat
Homeworld Earth
Relationships
Affiliations Roger, Unika, Goldlewis Dickinson, Ky Kiske, Dizzy, May, Jam
Enemies May (Formerly), Dizzy (Formerly)


Background

This dropdown contains the synopsis of Bridget's story. Read at your own risk as you may be spoiled otherwise!

Background

Bridget was born in England to an affluent aristocratic family, shortly after her twin brother. Her village held a deep-rooted superstition that male twins brought misfortune, and thus demanded the younger twin be either killed or given away. Unwilling to part with either child, Bridget’s parents chose to raise her as a girl, concealing her true sex from the world.

Growing up with the finest education and training expected of a high-society daughter, Bridget did her best to make her parents proud and ease their guilt over the deception. Despite her efforts, she sensed that the burden weighed heavily on them, and eventually resolved to leave home. Her plan was to live openly as a man, gain wealth, and disprove the village’s beliefs in order to free her family from shame.

In 2181, Bridget found a wanted poster for the Gear known as Dizzy, with a large bounty attached. Determined to succeed, she set out on her journey as a bounty hunter. Although Dizzy had already been defeated by the time she arrived, Bridget pressed on in search of other bounties, hoping to still achieve her goal.

Guilty Gear XX

Bridget soon encountered I-No, who tested her combat skills and, finding them impressive, tricked her into chasing fake bounties. Bridget unknowingly went after innocent people like Baiken, Anji Mito, and Chipp Zanuff. In one of her paths, Ky Kiske informs her of the mistake and compensates her. In another, she befriends May and Dizzy, realizing the latter is kind-hearted. A third path sees her cross paths with Johnny, who attempts to flirt with her until she reveals she’s a boy—leaving Johnny flustered.

As bounty work dries up, Bridget considers other career options. On a visit to the Jellyfish Pirates, she decides to become an entertainer. In one scenario, she’s hired by Jam Kuradoberi to serve and perform yo-yo tricks at her restaurant. In another, she learns from her uncle that her twin brother has gone missing in search of her, prompting Bridget to begin looking for him.

Guilty Gear -Strive-

By late 2187, Bridget has made a name for herself as a skilled bounty hunter, earning the respect of her village and causing their old superstition to fade. With her mission accomplished, she finds herself adrift, unsure of her identity and purpose. Though she tried living as a man, it never felt right, and she begins to reflect on who she truly is.

After an encounter with Goldlewis Dickinson, who tries to claim her bear Roger as a cryptid, Bridget is called a “li’l lady”—a term she reflexively denies, saying she’s a boy. Goldlewis realizes her discomfort is rooted in self-doubt and unspoken truths. Seeking guidance, Bridget turns to Ky Kiske, who encourages her to choose her own path.

Bridget's story in Strive diverges into multiple outcomes: in one, she continues contemplating her happiness; in another, she admits her fears but accepts that she no longer wants to live a lie, affirming herself as a girl; in the final route, she finds the strength to live honestly, and Ky invites her to meet Dizzy. All routes lead to Bridget accepting herself as a girl.

Appearance

  • General Description:

Bridget is portrayed with a feminine figure, a fair complexion, and wide emerald green eyes. Her appearance exudes a blend of playful and nun-like elements, aligning with her character’s dual nature.

  • Facial Features:

She has soft features and blonde hair that peeks out from beneath her headwear. Her expression often carries a sense of mischievousness and youthful charm.

  • Clothing/Outfit:

Bridget’s classic attire consists of a sleeveless blue dress with white hemlines and a collar, the latter fastened by a yellow ribbon. A blue thigh-length veil adorned with yellow crosses and white hemlines drapes partially over her hair, secured by a white coif featuring a cross-shaped metal plate inscribed with the male symbol (♂). Completing her ensemble are black lycra shorts, a massive metal handcuff acting as a waist belt, black fingerless gloves with white cuffs, white socks reaching below the knee, and boots that complement the outfit’s colors.

In her Strive redesign, Bridget sports a roll-neck black shirt under a white long top with a black shawl collar and an Empire line ribbon. She pairs it with a dark gray pleated skirt and a large, light-blue hoodie, the body of which mirrors her former veil. The hoodie’s puffy sleeves are white, and the coif-like hemline of the hood features a golden transgender symbol (⚨) accessory. Her gloves now have white palms, and her handcuff belt includes a chain. Her boots, socks, and lycra shorts remain consistent with her original look.

  • Special Features:

Her iconic metal handcuff belt and the symbolic male and transgender insignia on her headwear accentuate her gender identity and add a unique flair to her otherwise traditional nun-like attire.

Personality

  • Gentle and Easygoing: Bridget is warm and easy to approach, exuding a natural cheerfulness that endears her to those around her. Despite her gentle demeanor, she can be a bit of an airhead, often letting situations spiral out of control without realizing it.
  • Polite and Well-Mannered: Having received an exceptional education, Bridget carries herself with dignity and grace, maintaining a polite disposition even when dealing with criminals she’s tasked to apprehend.
  • Cheerful Against All Odds: Deeply devoted to her family, Bridget always tries to put on a brave, smiling face to reassure them, even if she’s feeling uncertain or troubled inside. This bright, optimistic outlook is one of her defining traits.
  • Driven to Prove Herself: Bridget’s bounty hunting and yo-yo skills are not merely hobbies—they’re a means to prove her worth and bring pride to her village, showcasing her determination and resilience.
  • Evolving Sense of Self: Bridget initially tries to live as a man to meet her village’s expectations, but this never feels quite right to her. Although she hesitates and grapples with her own identity, she ultimately chooses to live authentically as a woman, encouraged by the support of those around her.
  • Struggles with Self-Doubt: Bridget’s gentle nature often masks her lack of confidence. She’s unsure of how others—especially her family—will respond to her decision to live as her true self, highlighting a vulnerable side to her personality.

Goals

Relationships

Ky Kiske

During her story mode in Guilty Gear XX, Bridget comes across Robo-Ky and is attacked by it[2], she right after runs into the actual Ky thinking it's Robo-Ky trying to attack her again[3], though afterwards the misunderstanding is noticed, Ky apologizes as the "criminals" Bridget collected were falsely charged, though he gives her some sort of reward[4].

She later fights him in Guilty Gear -Strive- wanting to learn the secret of his strength[5].

She tells him how she isn't the same Bridget, becoming a top-class bounty hunter, making lots of money in the process with Ky telling her to spar with him to show him how she changed[6].

In the Stage 1 Heart Lose route, Ky notes that Bridget has grown stronger but more hesitant too and asks her if something is troubling her[7]. Bridget says nothing is exactly troubling her but and she's happy but she doesn't know if she's really happy[8]. Ky responds saying happiness is difficult to define however, if one has doubts, then perhaps it's time to take a new step with Bridget saying she'll think about her happiness and her future, thanking both Ky and Goldlewis[9].

Some of the dialogue has her comment how limitless Ky's power is with Ky noting he owes his strength to the power of Gears[10]. Bridget asks Ky when he went public about Gears wasn't it scary and wasn't he afraid of what people would say[11]. With Ky noting he wasn't afraid as he didn't want to lie to himself or his family[12]. Bridget notes how she wishes that se could be like Ky with Ky noting that she is strong and all she needs to do is decide for herself[13].

Alternate dialogue can inact a serious duel where Ky enters his Dragon Install form[14]. He asks Bridget if he's convinced her yet, that no matter what others think, he will not change, not even if his body turns to Gear[15]. Bridget admits that scares her a little but she wants to live as her true self after watching Ky[16].

In Stage 7 Heart Lose route, Ky stops the fight with Bridget saying she doesn't know what to do, claiming she's not strong like Ky, being too scared to lose what she has, claiming she's running because she's happy the way she is[17]. Ky notes being catious is fine but think about the sake of her future self with Bridget asking what if she makes the wrong decision with Goldlewis telling her she has her whole life ahead of her, and got to learn to take a hit sometimes[18]. With Ky noting there are helping hands right in front of her[19]. This makes Bridget state she doesn't want to run away scared anymore and that if she keeps on faking it like this, she knows she'll regret it, so from now on, no matter what, no more lying to herself[20]. Goldlewis tells her happy trails cowgirl before correcting himself to cowboy[21] with Bridget saying cowgirl is fine because she's a girl[22].

Goldlewis Dickinson

Goldlewis initially fights against Bridget and compliments her on how famous she is, calling her "lil' lady", Bridget at first claims they're actually a boy and that the clothes they're wearing is a long story with Goldlewis simply replying "...I see"[23].

During Stage 7 Goldlewis directly notes how Bridget is hiding her true self for the sake of other folks[24]. Bridget asks him how does he know and he notes he's doing the same, keep telling himself this is what's best for his family, shying away from his true feelings for years and years[25]. Bridget notes how she always thought how as long as she kept quiet things would work out, but it hurts too much and she hasn't even told her parents[26]. Goldlewis notes she doesn't need to tell anyone anything she doesn't want to, but if holding it in hurts, that's a separate issue, knowing how hard it is to really trust someone even when they're close[27].

Alternate dialogue notes has Goldlewis tell Bridget that he can tell she's running away as he's the same way, knowing what it's like to turn your back on yourself for too long[28]. Telling Bridget maybe being real lost isn't so bad and telling her to give it some thought[29].

In the Heart Lose route, Goldlewis will come in to aid Bridget against Ky[30].

In Stage 7 Heart Lose route, Ky stops the fight with Bridget saying she doesn't know what to do, claiming she's not strong like Ky, being too scared to lose what she has, claiming she's running because she's happy the way she is[31]. Ky notes being catious is fine but think about the sake of her future self with Bridget asking what if she makes the wrong decision with Goldlewis telling her she has her whole life ahead of her, and got to learn to take a hit sometimes[32]. With Ky noting there are helping hands right in front of her[33]. This makes Bridget state she doesn't want to run away scared anymore and that if she keeps on faking it like this, she knows she'll regret it, so from now on, no matter what, no more lying to herself[34]. Goldlewis tells her happy trails cowgirl before correcting himself to cowboy[35] with Bridget saying cowgirl is fine because she's a girl[36].

General Information

Name: Bridget

Origin: Guilty Gear XX

Overall Series: Guilty Gear

First Appearance: Guilty Gear XX

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor:

Gender: Female[37] (Please read the misconceptions section before trying to make any counterarguments)

Assigned Gender: Male (Bridget was born of two twin sons, though due to the villages superstitions about having two sons bringing a bad omen she was raised as a daughter[38], she later tries to prove her manliness but learns she does not feel happy doing this, until realizing that she identifies herself as a girl[39])

Sexuality: Homosexual (Bridget and Unika are heavily implied to be a couple[40]. Her winquote against Anji has her note that while she's glad she was able to see a traditional dance, she thinks it would've beeen nicer if Anji were a woman[41]. Official art has her blushing when being hugged or touched by other women)

Pronouns: He/Him before Strive (Before Strive Bridget attempted to "prove their manliness"[42]), She/Her during and after Strive (Accepted herself for what she wanted to be, a girl[43])

Handedness: Right Dominant Ambidextrous (Bridget primarily attacks with her right hand[44], though she can easily use both her hands for various yo-yo attacks and tricks[45])

Age: Unknown

Eye Color: Emerald Green[46]

Blood Type: O[47]

Birthday: October 26[48]

Time Period: 22nd Century[49]:

Timeline: Main Timeline

Homeworld: Earth

Residence: England[54]

Story Role: Playable Fighter, Side Character

Legacy: Global Legacy (Bridget is very famous[55], popular enough to where she has people constantly trying to take photographs of her[56], even saying this to characters that are Kings[57]. Bridget is a top-class bounty hunter, making lots of money in the process[58])

Influence: Cultural Influence (Bridget becoming a famous bounty hunter and making great contributions to her parents and village led to the superstition of her village fading)

Language: English

Ethnicity: British[59]

Religion: Unknown

Classification: Fighter, Traveling Entertainer

Species: Human[60]

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Bounty Hunter[61]

Risk Rating: D[62]

Combat Style: Yo-Yo Based Combat

Affiliations: Roger, Unika, Goldlewis Dickinson, Ky Kiske, Dizzy, May, Jam

Enemies: May (Formerly), Dizzy (Formerly)

Height: 5"2'[63]

Weight: 110 lbs[64]

Status: Alive

Alignment: Neutral Good (Bridget is a bounty hunter[65], attacking her bounties as they're noted to be villains[66]. Went to help a mom when she couldn't find her kid during a terrorist attack[67])

Protection Level: Street Protector (Bridget is a top-class bounty hunter, making lots of money in the process[68], as a bounty hunter she hunts criminals and likes, protecting the average people)

Potential

Archetypal Tiering: Wanderer

Codex Statistics

Key: Guilty Gear X2 - Guilty Gear XX Λ Core Plus | Post Guilty Gear Strive

Key Information

  • Guilty Gear X - Guilty Gear XX: This key covers Bridget during her events in Guilty Gear X2 and Guilty Gear XX Λ Core Plus.
  • Post Guilty Gear Strive: This key covers Bridget during her events in Guilty Gear Strive, Guilty Gear Strive Dual Strikes and onwards.

Grade: A | S

Tier: 8-B, Far Higher through Magic of the Backyard | 8-B, Far Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[73]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[74]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[75])

Attack Potency: City Block level (Potency) (Fought and defeated May[76], and in Path 3 can fight against a causal Johnny, who fought against Bedman[77], where in his fight with Slayer, caused a massive cavern across the entire terrain[78]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[79] to carry more energy than anything on this planet is capable of producing[80], however without an intermediary, this energy would destroy the planet[81]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[82], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[83], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[84], being described as an obscure world that magic users temporarily access to gain power[85]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[86]) | City Block level (Potency) (Noted by Ky Kiske that Bridget has grown stronger[87]), Far Higher through Magic of the Backyard. Can ignore durability with Magic

Durability: City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[88]) | City Block level, Far Higher through Magic of the Backyard

Striking Strength: City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[89], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[90]) | City Block Class (Potency), Far Higher through Magic of the Backyard

Lifting Strength: At least Class 1 (Bridget with her instant kill can lift the likes of Potemkin casually[91], who weighs 1446 lbs[92]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[93]) |At least Class 1, Far Higher through Magic of the Backyard

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[94], running far faster then the fighter normally moves[95]), Far Higher through Magic of the Backyard | Regular Human, Superhuman with Blast Drive, Far Higher through Magic of the Backyard

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[96]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[97]) | Superhuman, Far Higher through Magic of the Backyard

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[98]. Can avoid sword slashes from Johnny[99], where it's noted that Johnny's attacks move at the speed of light[100]) | Superhuman, Far Higher through Magic of the Backyard

Stamina: Superhuman (Her story modes has her fighting against characters repeatedly with no breaks without her showing any signs of tiring[101]), Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[102])

Range: Standard Melee, Several Meters with Yo-Yos, can send someone flying Planetary distances with her instant kill (Her instant kill sends one flying all the way to the moon[103]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[104], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[105], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[106], being described as an obscure world that magic users temporarily access to gain power[107], with it being larger then the universe[108])

Intelligence: Average Intelligence

Knowledge: Master level (Potemkin comments on Bridget's strategy being commendable, where she led him into a bog where he'd have trouble keeping his feet above ground[109]. Potemkin comments on Bridget's skills, noting that with her skills she could do anything she wants, and asks her to come to his country and work as a trainer[110]. Noted by I-No that Bridget possesses skill to back up her words[111]. Noted by Ky Kiske that someone of her skills shouldn't have any problem chasing after real bounties[112]. Stopped Baiken's attacks with her Yo-Yo[113]. In Guilty Gear Strive, Bridget's character select notes she is "Flying unrestrained with yo-yo mastery[114])


Powers and Techniques






Equipment

Roger/Yo-Yos

Her stuffed bear that she can use to directly attack opponents with[235]. Has shown to use it for finishing attacks[236]. Roger can increase in size to crush opponents[237]. Roger is shown to be alive and able to interact with her[238]. Her Stuffed Bear can transform into yo-yos for her to attack with.


Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


Standard Moves

  • Yo-Yo Extend (while jumping)
  • Yo-Yo Recall (during Yo-Yo Extend)

Special Moves

  • Roger Rush (during Yo-Yo Extend)
  • Jagged Roger (during jump, during Yo-Yo Extend)
  • Roger Hug (during Yo-Yo Extend)
  • Kickstart My Heart
  • Kickstart My Heart Stop (during Kickstart My Heart)
  • Kickstart My Heart Discharge (during Kickstart My Heart)

Rolling Transport

  • Rolling Transport (during jump, during Yo-Yo Extend)

Starship

  • Starship (during jump)

Overdrive Attacks

  • Loop-the-Loop
  • Tragedy During Maintenance
  • Me and My Killing Machine (during Yo-Yo Extend)
  • Shoot the Moon


Bridget's Yo-Yo Techniques
Attack Input Description
Yo-yo Recall (YOYO引き戻し, Yō-yō Hikimodoshi?, lit. Bring back the yo-yo)
with a yo-yo set (air OK) Bridget calls back her yo-yo, striking any foes in its path as it returns. In Guilty Gear -Strive-, this recall happens automatically after two seconds.
Guilty Gear XX Rolling Movement (ローリング移動, Rōringu Idō?)

Guilty Gear Strive Rolling Movement (ローリング移動, Rōringu Idō?)
+ with a yo-yo set (air OK) Bridget pulls herself towards the yo-yo using its string, curling into a ball while doing so.
Roger Rush (ロジャーラッシュ, Rojā Rasshu?)
+ / with a yo-yo set (air OK) Roger takes the place of the yo-yo, throwing alternating punches as he returns to Bridget. With the Dust input, Roger delivers three hits, the final one causing a knockback and wall splat if near a wall. Available only in the Guilty Gear XX series.
Jagged Roger (ジャックドロジャー, Jakkudo Rojā?, lit. Jacked Roger)
+ / with a yo-yo set (air OK) Roger emerges with four curved blades circling him as he returns to Bridget. If he doesn't make it back, the attack continues for up to two seconds. With the Dust version, Roger travels directly towards the opponent instead. Exclusive to the Guilty Gear XX series.
Roger Get (ロジャーゲット, Rojā Getto?)
+ with a yo-yo set (air OK) Roger replaces the yo-yo and lunges at the opponent like a diving body press. Available only in the Guilty Gear XX series.
Roger Hug (ロジャーハグ, Rojā Hagu?)
+ with a yo-yo set The yo-yo expands and moves toward the opponent briefly. If it connects, it places a seal on them for 10 seconds, causing special yo-yo attacks to originate from the seal during that time. Only found in the Guilty Gear XX series.
Me and My Killing Machine (俺とキルマシーン, Ore to Kiru Mashīn?, lit. Me and the Kill Machine)
or + with a yo-yo set Roger, riding a penny farthing surrounded by fire, pedals back to Bridget. The + input has him pedal quickly and follow Bridget for 2 seconds, while the + input has him pedal slowly, striking up to six times. This move is only available in the Guilty Gear XX series.
Stop and Dash (ver.)
Stop and Dash (Down-Down LeftLeft ver.)
Stop and Dash (Down DownRight Right ver.)
Stop and Dash (aerial Down DownRight Right ver.)

In Guilty Gear -Strive-, this move updates Yo-Yo Placement.

sends the yo-yo out to hit the opponent.

has it hit on the return trip.

The input sends it straight, while makes it move diagonally up (ground) or down (air).


Other

Standard Tactics: Bridget utilizes yo-yo techniques along with her bear Roger for attacks.

Weaknesses

Notes

  • While fighters have not appeared in every Guilty Gear game, they should all be able to use the universal applications in every fighting game, even ones they haven't appeared in unless stated otherwise.

Explanations

Bridget's Gender

Many have attempted to argue that Bridget never identified as a female or it was mistranslated or that certain endings changed this, however this is not the case at all.

Daisuke Ishiwatari clarified the matter via the Developer's Backyard. Ishiwatari says that, after her story in Arcade Mode, Bridget self-identifies as a woman, having faced "parts of herself she has tried to ignore."[243].

Katano further clarifies that while difficulty and story dialogue of Arcade Mode change depending on the match results, this doesn't change the main plot, nor are there alternate endings such as "good" or "bad" endings[244], this is further shown with all dialogue options in her arcade mode where all of them end with her accepting herself as a girl[245].

In response to it being a "translation error", this is wrong on several fronts:

There were also claims about people claiming they had an official response from ArcSystem Customer Support claiming that Bridget was not transgender, though this has been completely debunked by ArcSystems themself.

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[246]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[247]. The Backyard is the term used to give reason to the five element configuration[248], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[249]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[250], being described as an obscure world that magic users temporarily access to gain power[251]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[252], being larger then the universe[253]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[254]. The Backyard can be explained as a book or library that has the theory of the world written on it[255]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[256], allowing people to use magic that disproves the fundamentals of magic[257]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[258]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[259]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[260]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[261]. The Backyard is a space connected by people's dreams[262]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[263]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[264]. The Backyard has no effect on any non-living matter[265]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[266]. Noting that it is a dangerous place that could literally cause the world to break[267].

Trivia

  • Bridget's transgender representation makes her well liked across the Guilty Gear fandom and even across pop culture.
    • Despite Bridget not being a "main character" in the Guilty Gear franchise, she has the most merchandise out of all the characters. This includes Sol Badguy and Ky Kiske.
  • Her hobbies include yo-yo, and napping[268].
  • Daisuke was told he should make a new character based on an acquaintance of his, who Ishiwatari refers to as "the best yo-yoer in the world"[271].
  • At the time of her creation, some of the staff didn't know about her being male until right before the game she debuted in went on sale. This led to a funny circumstance where one of the artists, who mainly handled backgrounds, started making a doujinshi involving the character, under the belief that she was female at the time. After realizing that she was male, he approached Ishiwatari asking what to do with his doujin now[272].
  • When asked about how the character felt about her gender during her first appearance in Guilty Gear XX, Ishiwatari stated that perhaps she was not thinking of things like, "I think I am a girl," as she was trying to live in a way that would reassure those around her and not cause problems[273].
  • For Guilty Gear -Strive-, Ishiwatari wanted to unify the design of her clothing to make it more realistic, such as the move away from the nun outfit to an outfit that could work as normal clothes[274].
    • He was especially particular about changing the symbol on her head. Originally the male symbol (♂), he had clear intention on changing it to the transgender symbol (⚦)[275].
      • When drawing the roughs for Bridget, he had already drawn the transgender symbol (⚦). However, the person in charge of cleaning up model sheets for modeling accidently changed it back to the old symbol. This was corrected right after[276].
  • When trying to learn how to design Bridget's movement and yoyo, Daisuke ended up with a few bruises on the face and pieces of computer equipment almost getting hit[277].
  • Ishiwatari has stated that most of the content and the general direction for the end of her story was already decided when she first appeared, and it hasn't changed since. Katano adds that just like every single character, Ishiwatari has details and stories that he came up with in advance, waiting to be used[278].
  • The developers did expect that Bridget's gender would be a topic of discussion. However, they saw a lot of people misinterpreting their message and others asking for clarification. At first, they did not want to spoil the conclusions of her story by making an official announcement. But after people went so far as to impersonate the company and create a fake email stating that she was still a boy, they felt that they need to make an official announcement[279].[280]
  • One of Bridget's special moves, Kickstart My Heart, shares its name with a Mötley Crüe song.
  • Her Special Attack Starship is likely named after the band of the same name.
  • Her teddy bear, Roger could be a reference after the drummer Roger Taylor from Queen.
  • She shares her birthday with her first voice actress, Hiroko Konishi.
  • In Disgaea 2: Cursed Memories, there is a plant monster that looks female and is named Bridget. After being hit by a party member, the gender of said monster is revealed to be male.
  • In the manga series Ai Kora, one of the main characters, Yukari Tsukino, has a picture in which she and three other friends are cosplaying as Guilty Gear characters: Yukari cosplays as Bridget, and the others as Millia, May and Baiken.
  • A costume based on Bridget's Strive look, belonging to Dhana, appears in Soulworker.
  • Bridget has made guest appearances in the following games: Elemental Story, and Tales of the Rays.
  • American Rapper Jay Eazy released a single in 2024 named "Bridget" after the Guilty Gear character. The music video has him wear pants with Bridget's Λ Core portrait, and features several cosplayers as Bridget, as well as Ky Kiske and Testament. A line also references Sin Kiske[281].

Gallery

Misconceptions

Bridget's Trans Statement is a Mistranslation

This is wrong on several fronts:

Arc Systems Confirmed Bridget isn't Trans

There were also claims about people claiming they had an official response from ArcSystem Customer Support claiming that Bridget was not transgender, though this has been completely debunked by ArcSystems themself.

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[282], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[283], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[284], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

Path 1
15 - 1 - 0

Path 2
15 - 1 - 0

Path 3
15 - 1 - 0

Combined 45 - 1 - 0


  • I-No - Fight[285]
    • Conditions: None.
    • Location: Verdant
  • Baiken - Fight[286]
    • Conditions: None.
    • Location: Japanese Colony
  • Anji - Fight[287]
    • Conditions: None.
    • Location: Japanese Colony
  • Chipp Zanuff - Fight[288]
    • Conditions: None.
    • Location: Japanese Colony
  • Millia - Fight[289]
    • Conditions: None.
    • Location: Unnamed Stage
  • Robo-Ky - Fight[290]
    • Conditions: None.
    • Location: Babylon
  • Ky Kiske - Fight[291]
    • Conditions: None.
    • Location: Babylon


  • I-No - Fight[292]
    • Conditions: None.
    • Location: Verdant
  • Baiken - Fight[293]
    • Conditions: None.
    • Location: Japanese Colony
  • Anji - Fight[294]
    • Conditions: None.
    • Location: Japanese Colony
  • Chipp Zanuff - Fight[295]
    • Conditions: None.
    • Location: Japanese Colony
  • Potemkin - Fight[296]
    • Conditions: None.
    • Location: Unnamed Stage
  • May - Fight[297]
    • Conditions: None.
    • Location: May's Ship


  • I-No - Fight[299]
    • Conditions: None.
    • Location: Verdant
  • Baiken - Fight[300]
    • Conditions: None.
    • Location: Japanese Colony
  • Anji - Fight[301]
    • Conditions: None.
    • Location: Japanese Colony
  • Chipp Zanuff - Fight[302]
    • Conditions: None.
    • Location: Japanese Colony
  • Potemkin - Fight[303]
    • Conditions: None.
    • Location: Unnamed Stage
  • May - Fight[304]
    • Conditions: None.
    • Location: May's Ship
  • Johnny - Fight[305]
    • Conditions: None.
    • Location: May's Ship


  • Goldlewis Dickinson - Fight[306]
    • Conditions: None.
    • Location: Lars Canyon
  • Faust - Fight[307]
    • Conditions: None.
    • Location: "A Happy Family"
  • Chipp Zanuff - Fight[308]
    • Conditions: None.
    • Location: Seventh Heaven District
  • Testament - Fight[309]
    • Conditions: None.
    • Location: Ajatar Hunting Ground
  • I-No - Fight[310]
    • Conditions: None.
    • Location: L'oro Di Illyria
  • Jack-O - Fight[311]
    • Conditions: None.
    • Location: Lars Canyon
  • Leo Whitefang - Fight[312]
    • Conditions: None.
    • Location: Ajatar Hunting Ground
  • Ky Kiske - Fight[313]
    • Conditions: Depending on the route, she has Goldlewis Dickinson on her team.
    • Location: Ajatar Hunting Ground


  • Nerville Hammer Clone - Fight[314]
    • Conditions: None.
    • Location: Unknown Area

None.

References

  1. Guilty Gear X2 Game Manual Page 26
  2. Guilty Gear XX Bridget vs. Robo-Ky: "Bridget: "...Ooh, a policeman. You're just the guy I need to see. I caught a few criminals for you. Could you take them off my hands?"
    Robo-Ky: "BZZZZT..."
    Bridget: "Bzzzzt?"
    Robo-Ky: "GOOD_WORK. I_SHALL_TAKE_IN_THE_BOUNTIES_YOU_HAVE_GATHERED."
    Bridget: "...Ummm, aren't you going to write a receipt or something?"
    Robo-Ky: "A_WHAT?"
    Bridget: "...Hey, wait a minute! You're not a cop at all, are you?!"
    Robo-Ky: "I_CANNOT_BELIEVE_YOU_HAVE_FIGURED_OUT_MY_SECRET! NOW_I_WILL_BE_FORCED_TO_TAKE_YOU_IN_ALONG_WITH_EVERYONE_ELSE!""
  3. Guilty Gear XX Bridget vs. Ky: "Bridget: "What on earth was that all about?"
    Ky: "Excuse me, are you alright? I'm afraid an impostor of mine has been lurking around here..."
    Bridget: "Oh, no, not again!"
    Ky: "Huh? Again?"
    Bridget: "That's it. Now I'm angry. I'm not leaving until I get my money!""
  4. Guilty Gear XX Bridget vs. Ky Ending: "Ky: "So that's what happened...I think I understand now."
    Bridget: "I'm sorry...That was pretty silly of me, wasn't it?"
    Ky: "Oh, it wasn't silly at all. Don't worry about it. This is a matter for the police. Now, unfortunately, I have some bad news for you... The 'criminals' you collected were actually innocent people. All the charges were false."
    Bridget: "Whaaat?! So now I'm not getting any money at all?"
    Ky: "...I'm terribly sorry."
    Bridget: "...My parents were waiting for me back at the village and everything..."
    Ky: "Well...Perhaps I can help you, somehow. You deserve merit for your trouble. I ought to be able to give you some sort of reward. Besides, someone with your skill shouldn't have any problem chasing after real bounties."
    Bridget: "Alright. Thanks for everything..."
    Ky: "I'll see you later. ...Certainly a courteous young woman, if perhaps a little overeager...""
  5. Guilty Gear -Strive- Bridget Arcade
  6. Guilty Gear -Strive- Bridget Arcade Mode
  7. Guilty Gear -Strive- Bridget Arcade Mode
  8. Guilty Gear -Strive- Bridget Arcade Mode
  9. Guilty Gear -Strive- Bridget Arcade Mode
  10. Guilty Gear -Strive- Bridget Arcade
  11. Guilty Gear -Strive- Bridget Arcade
  12. Guilty Gear -Strive- Bridget Arcade
  13. Guilty Gear -Strive- Bridget Arcade
  14. Guilty Gear -Strive- Bridget Arcade
  15. Guilty Gear -Strive- Bridget Arcade
  16. Guilty Gear -Strive- Bridget Arcade
  17. Guilty Gear -Strive- Bridget Arcade Mode
  18. Guilty Gear -Strive- Bridget Arcade Mode
  19. Guilty Gear -Strive- Bridget Arcade Mode
  20. Guilty Gear -Strive- Bridget Arcade Mode
  21. Guilty Gear -Strive- Bridget Arcade Mode
  22. Guilty Gear -Strive- Bridget Arcade Mode
  23. Guilty Gear -Strive- Bridget Arcade
  24. Guilty Gear -Strive- Bridget Arcade
  25. Guilty Gear -Strive- Bridget Arcade
  26. Guilty Gear -Strive- Bridget Arcade
  27. Guilty Gear -Strive- Bridget Arcade
  28. Guilty Gear -Strive- Bridget Arcade
  29. Guilty Gear -Strive- Bridget Arcade
  30. Guilty Gear -Strive- Bridget Arcade
  31. Guilty Gear -Strive- Bridget Arcade Mode
  32. Guilty Gear -Strive- Bridget Arcade Mode
  33. Guilty Gear -Strive- Bridget Arcade Mode
  34. Guilty Gear -Strive- Bridget Arcade Mode
  35. Guilty Gear -Strive- Bridget Arcade Mode
  36. Guilty Gear -Strive- Bridget Arcade Mode
  37. Guilty Gear Strive Bridget Story
  38. Guilty Gear
  39. Guilty Gear Strive Bridget Story
  40. Guilty Gear Strive Bridget vs. Unika Interactions
  41. Guilty Gear XX Bridget Winquotes: "Anji: "I'm so glad I got to see a traditional dance! It would've been nicer if you were a woman though...""
  42. Guilty Gear X2 Game Manual Page 26
  43. Guilty Gear Strive Bridget Story
  44. Guilty Gear X2 Bridget
  45. Guilty Gear Strive Bridget Animations
  46. Guilty Gear X2 Game Manual Page 26
  47. Guilty Gear X2 Game Manual Page 26
  48. Guilty Gear X2 Game Manual Page 26
  49. Guilty Gear (1998) Game Manual Page 2
  50. Guilty Gear Xrd Visual Book Page 2
  51. Guilty Gear Xrd Visual Book Page 2
  52. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  53. Guilty Gear -Strive- Chapter 1
  54. Guilty Gear X2 Game Manual Page 26
  55. Guilty Gear -Strive- Bridget Arcade Mode
  56. Guilty Gear -Strive- Bridget Arcade Mode
  57. Guilty Gear -Strive- Bridget vs Leo Whitefang
  58. Guilty Gear -Strive- Bridget Arcade Mode
  59. Guilty Gear X2 Game Manual Page 26
  60. Guilty Gear X2 Bridget Character Select
  61. Guilty Gear XX Millia vs. Bridget: "Bridget: "Ah, there she is. Ms. Millia Rage, I presume?"
    Millia: "Yeah but who are you?"
    Bridget: "I'm Bridget. I'm a bounty hunter.""
  62. Guilty Gear X2 Bridget Arcade Mode
  63. Guilty Gear X2 Game Manual Page 26
  64. Guilty Gear X2 Game Manual Page 26
  65. Guilty Gear X2 Bridget Arcade
  66. Guilty Gear X2 Bridget Arcade
  67. Guilty Gear Strive: Dual Rulers Episode 2
  68. Guilty Gear -Strive- Bridget Arcade Mode
  69. Guilty Gear X2 Bridget Arcade
  70. Guilty Gear X2 Bridget Arcade Mode
  71. Guilty Gear -Strive- Bridget Arcade Mode
  72. Guilty Gear -Strive- Bridget Arcade Mode
  73. Guilty Gear (1998) Game Manual Page 2
  74. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  75. Guilty Gear 2 Overture
  76. Guilty Gear X2 Bridget Arcade Mode
  77. Guilty Gear Xrd Chapter 07 Showdown B
  78. Guilty Gear Xrd Revelator Chapter 03 Sense B
  79. Guilty Gear Xrd Sign Chapter 7 Showdown B
  80. Guilty Gear Xrd Sign Chapter 7 Showdown B
  81. Guilty Gear Xrd Sign Chapter 7 Showdown B
  82. Guilty Gear 2 Overture
  83. Guilty Gear 2 Overture
  84. Guilty Gear 2 Overture
  85. Guilty Gear 2 Overture
  86. Guilty Gear 2 Overture
  87. Guilty Gear -Strive- Bridget Arcade Mode
  88. Guilty Gear Xrd Sign Chapter 7 Showdown B
  89. Guilty Gear Xrd Sign Chapter 7 Showdown B
  90. Guilty Gear Xrd Sign Chapter 7 Showdown B
  91. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  92. Guilty Gear (1998) Game Manual Page 14
  93. Guilty Gear Xrd Sign Chapter 7 Showdown B
  94. Guilty Gear 2 Overture Page 19
  95. Guilty Gear 2 Overture
  96. Guilty Gear Xrd Sign Chapter 7 Showdown B
  97. Guilty Gear Strive Sliding Roman Cancel
  98. Guilty Gear Xrd Sign Chapter 7 Showdown B
  99. Guilty Gear XX Bridget vs. Johnny
  100. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  101. Guilty Gear X2 Bridget Arcade Mode
  102. Guilty Gear (1998) Story Prologue
  103. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  104. Guilty Gear 2 Overture
  105. Guilty Gear 2 Overture
  106. Guilty Gear 2 Overture
  107. Guilty Gear 2 Overture
  108. Guilty Gear 2 Overture
  109. Guilty Gear XX Potemkin vs. Bridget: "Potemkin: "I've lost Dizzy again. Where did she go?"
    Bridget: "Hey, pops. You chasing the Gear as well?"
    Potemkin: "(He overheard me...I mustn't be so careless...) Yes, something like that."
    Bridget: "Well, you can't. That's my bounty."
    Potemkin: "I don't mean to be rude, but you'd best give up on that and run along."
    Bridget: "Don't you think that's a little bit selfish?"
    Potemkin: "Wait!"
    Potemkin: "A bog...You led me here, I see."
    Bridget: "Well, I didn't want to, but I had no choice. It's not really a big deal for a light kid like me, but... I think perhaps someone of your stature might have a little trouble keeping their feet above ground..."
    Potemkin: "Your strategy is commendable, but don't let your guard down just yet."
    Bridget: "Of course. Now come on, let's have a good time!""
  110. Guilty Gear XX Potemkin vs. Bridget Ending 2: "Bridget: "Eh? The bounty was lifted?"
    Potemkin: "Yes, that Gear is already dead."
    Bridget: "That's no good. What am I supposed to do now?"
    Potemkin: "With your skills, you can do anything you want."
    Bridget: "I guess you're right. There's other bounties and all."
    Potemkin: "Why don't you come and work for my country as a trainer?"
    Bridget: "Eh?"
    Potemkin: "That toy of yours is quite powerful."
    Bridget: "Oh, this? You use it like this...""
  111. Guilty Gear XX Bridget vs. I-No: "I-No: "Well, you've obviously got the skill to back up your words."
    Bridget: "Thanks. You're pretty strong yourself."
    I-No: "You said you're a bounty hunter, right? Who are you pursuing?"
    Bridget: "Well, to be honest...I'm afraid I don't have any recent bounty contracts."
    I-No: "Well then, why don't you take this one?"
    Bridget: "What? Are you sure? Thank you very much!""
  112. Guilty Gear XX Bridget vs. Ky Ending: "Ky: "So that's what happened...I think I understand now."
    Bridget: "I'm sorry...That was pretty silly of me, wasn't it?"
    Ky: "Oh, it wasn't silly at all. Don't worry about it. This is a matter for the police. Now, unfortunately, I have some bad news for you... The 'criminals' you collected were actually innocent people. All the charges were false."
    Bridget: "Whaaat?! So now I'm not getting any money at all?"
    Ky: "...I'm terribly sorry."
    Bridget: "...My parents were waiting for me back at the village and everything..."
    Ky: "Well...Perhaps I can help you, somehow. You deserve merit for your trouble. I ought to be able to give you some sort of reward. Besides, someone with your skill shouldn't have any problem chasing after real bounties."
    Bridget: "Alright. Thanks for everything..."
    Ky: "I'll see you later. ...Certainly a courteous young woman, if perhaps a little overeager...""
  113. Guilty Gear X2 Bridget vs. Baiken
  114. Guilty Gear Strive Bridget Character Select
  115. Guilty Gear (1998) Game Manual Page 28
  116. Guilty Gear (1998) Game Manual Page 28
  117. Guilty Gear (1998) Game Manual Page 28
  118. Guilty Gear (1998) Game Manual Page 28
  119. Guilty Gear X Game Manual Page 2
  120. Guilty Gear (1998) Game Manual Page 27
  121. Guilty Gear (1998) Game Manual Page 29
  122. Guilty Gear X Game Manual Page 2
  123. Guilty Gear Strive
  124. Guilty Gear Strive
  125. Guilty Gear X Game Manual Page 36
  126. Guilty Gear 2 Overture Page 21
  127. Guilty Gear 2 Overture Page 20
  128. Guilty Gear X Game Manual Page 36
  129. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  130. Guilty Gear (1998) Game Manual Page 2
  131. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  132. Guilty Gear 2 Overture
  133. Guilty Gear 2 Overture
  134. Guilty Gear 2 Overture
  135. Guilty Gear 2 Overture
  136. Guilty Gear 2 Overture
  137. Guilty Gear 2 Overture
  138. Guilty Gear -Strive- Final Chapter
  139. Guilty Gear Xrd Sign Chapter 7 Showdown B
  140. Guilty Gear Xrd Sign Chapter 7 Showdown B
  141. Guilty Gear Xrd Sign Chapter 7 Showdown B
  142. Guilty Gear Xrd Sign Chapter 7 Showdown B
  143. Guilty Gear Xrd Sign Chapter 7 Showdown B
  144. Guilty Gear Xrd Sign Chapter 7 Showdown B
  145. Guilty Gear Xrd Sign Chapter 7 Showdown B
  146. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  147. ExplaMaytions with May! Episode 1 - What is Magic?
  148. Guilty Gear 2: Overture Game Manual Pages 10-15
  149. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  150. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  151. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  152. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  153. Guilty Gear 2 Overture Page 18
  154. Guilty Gear 2 Overture Page 18
  155. Guilty Gear (1998) Game Manual Page 25
  156. Guilty Gear 2 Overture
  157. Guilty Gear (1998) Game Manual Page 29
  158. Guilty Gear (1998) Game Manual Page 28
  159. Guilty Gear (1998) Game Manual Page 29
  160. Guilty Gear (1998) Game Manual Page 29
  161. Guilty Gear X Game Manual Page 2
  162. Guilty Gear Strive Roman Cancel
  163. Guilty Gear Strive Sliding Roman Cancel
  164. Guilty Gear Strive Red Roman Cancel
  165. Guilty Gear Strive Blue Roman Cancel
  166. Guilty Gear Strive Purple Roman Cancel
  167. Guilty Gear Strive Yellow Roman Cancel
  168. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  169. Guilty Gear (1998) Sol Badguy
  170. Guilty Gear XX Λ Core Plus Axl Overdrive
  171. Guilty Gear (1998) Justice Boss
  172. Guilty Gear (1998) Justice Boss
  173. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  174. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  175. Guilty Gear (1998) Testament Overdrive
  176. Guilty Gear 2 Overture
  177. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  178. Guilty Gear 2 Overture
  179. Guilty Gear 2 Overture
  180. Guilty Gear 2 Overture
  181. Guilty Gear 2 Overture
  182. Guilty Gear 2 Overture
  183. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  184. Guilty Gear 2 Overture
  185. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  186. Guilty Gear Strive Bridget Animations
  187. Guilty Gear Strive Bridget Win Animations
  188. Guilty Gear Strive Bridget Entrance Animation
  189. Guilty Gear XX Baiken vs. Bridget: "Bridget: "You there, miss. Please wait a moment."
    Baiken: "They keep coming one after another... This is turning out to be a bad day..."
    Bridget: "There's a bounty on your head, so why don't you step over here and let me catch you?"
    Baiken: "...More like a bad year."
    Post-Fight
    Baiken: "Now get lost! If you get involved in that kind of work at your age...
    ...You'll just end up dying a pathetic death."
    Bridget: "I'm prepared for my last days to be miserable.
    After all, I may not look like it, but I'm actually an actor."
    Baiken: "Last I checked, actors don't go around attacking people!"
  190. Guilty Gear Strive: Dual Rulers Episode 2
  191. Guilty Gear Strive: Dual Rulers Episode 4
  192. Guilty Gear X2 Bridget Attacks
  193. Guilty Gear X2 Bridget Attacks
  194. Guilty Gear Strive Bridget Attacks
  195. Guilty Gear Strive Bridget Attacks
  196. Guilty Gear X2 Bridget Attacks
  197. Guilty Gear Strive Bridget Attacks
  198. Guilty Gear X2 Bridget Attacks
  199. Guilty Gear Strive Bridget Attacks
  200. Guilty Gear X2 Bridget Attacks
  201. Guilty Gear Strive Bridget Attacks
  202. Guilty Gear X2 Bridget Attacks
  203. Guilty Gear Strive Bridget Attacks
  204. Guilty Gear X2 Bridget Attacks
  205. Guilty Gear Strive Bridget Attacks
  206. Guilty Gear X2: Bridget vs. Millia
  207. Guilty Gear X2 Bridget Attacks
  208. Guilty Gear Strive Bridget Attacks
  209. Guilty Gear X2 Bridget Attacks
  210. Guilty Gear X2 Bridget Attacks
  211. Guilty Gear Strive Bridget Attacks
  212. Guilty Gear X2 Bridget Attacks
  213. Guilty Gear Strive Bridget Attacks
  214. Guilty Gear XX Λ Core Plus Bridget Overdrive
  215. Guilty Gear X2 Bridget Attacks
  216. Guilty Gear Strive Bridget Attacks
  217. Guilty Gear Strive Bridget Entrance Animation
  218. Guilty Gear Strive: Dual Rulers Episode 1
  219. Guilty Gear X2 Bridget
  220. Guilty Gear X2 Bridget Attacks
  221. Guilty Gear Strive Bridget Attacks
  222. Guilty Gear X2 Bridget Attacks
  223. Guilty Gear Strive Bridget Attacks
  224. Guilty Gear X2 Bridget Win Animations
  225. Guilty Gear Strive Bridget Win Animation
  226. Guilty Gear Strive Bridget Overdrive
  227. Guilty Gear XX Λ Core Plus Bridget Overdrive
  228. Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
  229. Guilty Gear Strive: Dual Rulers Episode 2
  230. Guilty Gear XX Λ Core Plus Bridget Overdrive
  231. Guilty Gear XX Λ Core Plus Bridget Overdrive
  232. Guilty Gear Strive Bridget Ultimate
  233. Guilty Gear Strive Bridget Ultimate
  234. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  235. Guilty Gear Strive Bridget Grab
  236. Guilty Gear Strive Bridget Grab
  237. Guilty Gear X2 Bridget Ultimate
  238. Guilty Gear Strive Bridget Win Animation
  239. Guilty Gear -Strive- Powers/Skills Womanhood
  240. Guilty Gear -Strive- Powers/Skills Womanhood
  241. Guilty Gear (1998) Game Manual Page 29
  242. Guilty Gear X Game Manual Page 2
  243. 11th volume of “Developer’s Backyard”(9/14 Release)
  244. 11th volume of “Developer’s Backyard”(9/14 Release)
  245. Guilty Gear Strive Bridget Arcade All Dialogue
  246. Guilty Gear 2 Overture
  247. Guilty Gear 2 Overture
  248. Guilty Gear 2 Overture
  249. Guilty Gear 2 Overture
  250. Guilty Gear 2 Overture
  251. Guilty Gear 2 Overture
  252. Guilty Gear 2 Overture
  253. Guilty Gear 2 Overture
  254. Guilty Gear 2 Overture
  255. Guilty Gear 2 Overture
  256. Guilty Gear 2 Overture
  257. Guilty Gear 2 Overture
  258. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  259. Guilty Gear 2 Overture
  260. Guilty Gear 2 Overture
  261. Guilty Gear Xrd -Sign- Opening
  262. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  263. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  264. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  265. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  266. ExplaMaytions with May! Episode 6 - Another Threat Looms
  267. ExplaMaytions with May! Episode 6 - Another Threat Looms
  268. Guilty Gear X2 Game Manual Page 26
  269. Guilty Gear X2 Game Manual Page 26
  270. Guilty Gear Strive Bridget Story
  271. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  272. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  273. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  274. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  275. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  276. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 1
  277. 25th Anniversary Exclusive Interview
  278. Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 2
  279. | Guilty Gear Strive Developer Denounces Fake Emails Claiming Bridget Isn't Trans
  280. | Exclusive Report: From "Male Daugther" to "Woman" The Untold Story of the Birth of "Bridget" from the Popular Game "Guilty Gear" Part 2
  281. Jayeazywhat, February 12th, 2024, "Thought Yall Been Knew That Was Sin Bar Come On Bridget Dropping Feb 15th ‼️"
  282. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  283. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  284. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  285. Guilty Gear X2 Bridget Arcade Mode
  286. Guilty Gear X2 Bridget Arcade Mode
  287. Guilty Gear X2 Bridget Arcade Mode
  288. Guilty Gear X2 Bridget Arcade Mode
  289. Guilty Gear X2 Bridget Arcade Mode
  290. Guilty Gear X2 Bridget Arcade Mode
  291. Guilty Gear X2 Bridget Arcade Mode
  292. Guilty Gear X2 Bridget Arcade Mode
  293. Guilty Gear X2 Bridget Arcade Mode
  294. Guilty Gear X2 Bridget Arcade Mode
  295. Guilty Gear X2 Bridget Arcade Mode
  296. Guilty Gear X2 Bridget Arcade Mode
  297. Guilty Gear X2 Bridget Arcade Mode
  298. Guilty Gear X2 Bridget Arcade Mode
  299. Guilty Gear X2 Bridget Arcade Mode
  300. Guilty Gear X2 Bridget Arcade Mode
  301. Guilty Gear X2 Bridget Arcade Mode
  302. Guilty Gear X2 Bridget Arcade Mode
  303. Guilty Gear X2 Bridget Arcade Mode
  304. Guilty Gear X2 Bridget Arcade Mode
  305. Guilty Gear X2 Bridget Arcade Mode
  306. Guilty Gear -Strive- Bridget Story
  307. Guilty Gear -Strive- Bridget Story
  308. Guilty Gear -Strive- Bridget Story
  309. Guilty Gear -Strive- Bridget Story
  310. Guilty Gear -Strive- Bridget Story
  311. Guilty Gear -Strive- Bridget Story
  312. Guilty Gear -Strive- Bridget Story
  313. Guilty Gear -Strive- Bridget Story
  314. Guilty Gear Strive: Dual Rulers Episode 7 - "Dark Sun"