Cirno

Touhou Project/Cirno



Cirno (チルノ Chiruno) is an ice fairy who typically resides in an igloo near Misty Lake. She is known for playing pranks that involve freezing objects or toads, all while maintaining a belief that she is stronger than everyone else. Cirno first appeared as the Stage 2 boss in Embodiment of Scarlet Devil and has since reappeared as a playable character in multiple games beginning with Phantasmagoria of Flower View. She serves as the main protagonist of Great Fairy Wars and is one of several protagonists in both Touhou Hisōtensoku and Hidden Star in Four Seasons.

Cirno


Origin
Origin Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil
Creator ZUN
First Appearance Touhou 06: Embodiment of the Scarlet Devil
Voiced by Fan-Made Series: Yuka Iguchi, Hitomi Ōwada, Aoi Yuuki, Miharu Hanai, Saki Nitta, Kanna Amasawa, Anzu Haruno, Hiyori Kono, Maya Yoshioka, Yuri Yamaoka, Yuka Otsubo, Yukari Kokubun, Risae Matsuda, Yume Miyamoto, Haruna Kawai, Hikaru Iida, Yuri Fujimoto, Kurumi Mamiya
Characteristics
Species Fairy
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Unknown
Birthday Unknown
Height Short
Weight Unknown
Ethnicity Fairy
Status Alive
Alignment Chaotic Neutral
Archetype Midboss, Boss
Time Period Non-linear
Language Japanese
Combat Style Magical Fighting
Homeworld Gensokyo
Relationships
Affiliations Reimu Hakurei, Marisa Kirisame, Daiyousei, Lily White, Three Fairies of Light, Letty Whiterock, Eternity Larva
Enemies Daiyousei (During Great Fairy Wars), Lily White (During Great Fairy Wars), Three Fairies of Light (During Great Fairy Wars), Giant Toad, Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Background

This dropdown contains the synopsis of Cirno’s story. Read at your own risk as you may be spoiled otherwise!

{{#tag:Tabber| |-|First Generation Windows=

Embodiment of Scarlet Devil

 
Cirno's sprite in Embodiment of Scarlet Devil

Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Embodiment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Embodiment of Scarlet Devil Prologue Japanese

Cirno first appeared in Embodiment of Scarlet Devil as the boss of the second stage. She attacked Reimu Hakurei and Marisa Kirisame out of instinctive aggression as they passed by, and was promptly shot down.

It's noted in ZUN's explanation that she has no real relevance to the greater plot of Embodiment of the Scarlet Devil.

Perfect Cherry Blossom

 
Reimu's back sprite in Perfect Cherry Blossom

—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

Cirno is a first stage midboss within Perfect Cherry Blossom. According to Cirno's profile, she has no reason to attack Reimu, Marisa, or Sakuya other then the fact that they were present. She was easily defeated by them.

Phantasmagoria of Flower View


—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese
 
Cirno's back sprite in Phantasmagoria of Flower View.
 
Cirno's front sprite in Phantasmagoria of Flower View.

In Phantasmagoria of Flower View, Cirno drifts about without purpose, paying little attention to the flower incident and treating the blossoms as nothing more than objects to freeze for amusement. After encountering and being frightened by Yuuka Kazami, she winds up in Muenzuka. There, Eiki Shiki, Yamaxanadu, delivers a lecture and engages her in battle. This encounter leads Cirno to contemplate matters of death and what lies ahead, until Aya Shameimaru persuades her to direct her attention back to the present.

Shoot the Bullet
Aya Shameimaru comes across Cirno on Stage 2 and captures her danmaku patterns through photography.

|-|Second Generation Windows=

Touhou Hisoutensoku

Believing she has spotted a daidarabotchi, Cirno sets out to investigate. Sanae Kochiya encounters her and asks about a giant human-shaped object. When Cirno denies seeing anything, Sanae grows suspicious and attacks.

Later, Cirno passes by the Scarlet Devil Mansion and overhears Hong Meiling muttering about Taisui Xingjun. Though intrigued, she shifts her focus back to the daidarabotchi after defeating Meiling.

At the entrance to the Underground Geyser Center, Cirno meets Marisa Kirisame, who falsely claims the daidarabotchi lies within. Once inside, Utsuho Reiuji intercepts her, attempting to eradicate the "foreign substance". Cirno narrowly avoids being incinerated and escapes.

After fleeing, Cirno encounters Marisa again, who mentions a giant youkai in the Forest of Magic. Cirno heads there and meets Alice Margatroid. When Cirno describes what she has been chasing, Alice realizes she is referring to the Goliath Doll and allows Cirno to test herself against it.

Great Fairy Wars
Cirno serves as the protagonist and sole playable character in Great Fairy Wars, featuring only one shot type. Unlike other games, she can freeze danmaku—most bullets that make contact with her ice become frozen, creating long, intricate ice chains. Her bomb, called "Perfect Freeze", freezes every bullet currently on screen.

In the Strange and Bright Nature Deity volume 2 special "Great Fairy Wars", Cirno sets out for revenge against the Three Fairies of Light after they destroy her home. She battles through various fairies and two of the three before finally confronting all three at once. Despite being outnumbered, Cirno emerges victorious, and the four become friends afterward.

During the Extra Stage, Cirno seeks out a youkai to prove her strength. After defeating several powerful fairies, she instead encounters Marisa Kirisame. Marisa decides to toy with her using "non-deadly lasers". Though Cirno is ultimately defeated, she puts up a surprisingly strong fight, catching Marisa off guard. Marisa admits she let her guard down slightly, and both return home afterward.

Hopeless Masquerade

Cirno made a background cameo appearance in Hopeless Masquerade on the Hall of Dreams' Great Mausoleum and Youkai Tanuki Forest stage. She is seen floating and occasionally making a shocked expression.

|-|Third Generation Windows=

Double Dealing Character

 
Cirno's sprite in Double Dealing Character

——The Hakurei Shrine. A shrine that stood on a plot of land far away from the Human Village.

The shrine maiden, Reimu Hakurei, was troubled. Her purification rod wasn't listening to her.

The purification rod had started moving on its own. Ah, this must be because it's turned into a tsukumogami, right? So that means it's an enemy of hers, isn't it?

However, she didn't take action. Why? Because a tool that moved on its own was convenient for her.

Possibly because of her guilty conscience, she didn't mention this to anybody. It was right at this time that an unexpected situation occurred.

——The Forest of Magic. A forest that was wet and humid throughout the year. Within it, there was a place that was relatively dry: The house of Marisa Kirisame, a magician.

It seemed that her prized possession, the Mini-Hakkero, was somehow driving away the moisture and drying the surrounding area.

Her flame-spouting Mini-Hakkero was averse to moisture. It seemed to be acting out of its own will.

She was troubled by how to handle a tool that had begun moving on its own. How could she go about roasting some youkai with this bewitched weapon's fire...?

——The Scarlet Devil Mansion. A mansion on the shore of a lake, where a devil lived. The head maid, Sakuya Izayoi, had received orders from the resident vampire. "There's some youkai rampaging in the Misty Lake, so go do something," she said.

The vampire didn't ordinarily say things like that, but it seemed there was something else going on underneath, and Sakuya set off without listening too closely.

Why did she think that? It was because she had recently found a mysterious sword. That very sword had started to move on its own. Rampaging youkai, and her mysterious sword. They couldn't be unrelated.

As for why that was: when she grasped the sword, she too felt like rampaging.

——The rampaging youkai were causing riots in many places. Tools that moved of their own accord had been found here and there, too. What on earth was happening? Neither Reimu and company, nor the rampaging youkai, had any idea.

Clouds of unease were gradually beginning to cover the sky. The sound of a huge building, creaking in the strong wind. Discord echoed across Gensokyo.

~ Double Dealing Character Prologue English Translation


――博麗神社。 人里離れた辺境の地に建つ神社である。

神社の巫女、博麗霊夢は困っていた。 お祓い棒が言う事を聞かないのだ。

勝手に動き出すお祓い棒。 そう、これは付喪神化したという事ではないだろうか? だとすれば彼女の敵に当たるのではないか?

しかし彼女は動き出さない。 何故なら、勝手に動いてくれる道具が便利だったからだ。

後ろめたさの所為か、その事を誰にも言えずにいた。 そんな時に限って、不測の事態は起こるものである。

――魔法の森。 一年中ジメジメしている森である。 その中で比較的乾燥した空間があった。 魔法使い、霧雨魔理沙の家だ。

どうやら勝手に辺りの湿気を払って乾燥させているのは、 彼女の自慢の道具、ミニ八卦炉のようだ。

火を噴く道具であるミニ八卦炉は湿気を嫌う。 それが自らの意思で勝手に動いているようだった。

彼女は勝手に動き出した道具にどう接して良いのか悩んでいた。 如何にしてこの妖器の火で妖怪を炙れるのかと……。

――紅魔館。 湖の畔にある悪魔の棲む洋館である。 メイド長である十六夜咲夜は、吸血鬼から命令を受けていた。 「霧の湖で妖怪が暴れているから何とかしろ」との事だった。

普段ならそんな事を言わない吸血鬼だったのだが、何やら裏が ありそうだったので深くは聞かず、出撃した。

何故そう思ったのか。 最近不思議な剣を見つけたからだった。 それは勝手に動き出す不思議な剣だった。 暴れる妖怪と不思議な剣。 無関係なはずがない。

何故ならその剣を手に取ると、彼女も暴れたくなったからだ。

――暴れる妖怪騒ぎはあちこちで起こっていた。 勝手に動き出す道具も散見される。 一体何が起こっているのだろうか。 霊夢達にも、暴れている妖怪達にも判らない。

次第に不安の雲が空を覆い始めていた。 強い風に軋む巨大建造物の音。 幻想郷に不協和音が鳴り響いた。

~ Double Dealing Character Prologue Japanese

As in Perfect Cherry Blossom, Cirno returns as the Stage 1 midboss in Double Dealing Character, still lacking any real reason to confront Reimu, Marisa, and Sakuya beyond their mere presence. She is easily defeated by them yet again.

Impossible Spell Card
Apparently drawn by word of a wanted notice regarding the troublemaking amanojaku Seija Kijin, Cirno joins the many youkai attempting to capture her. She employs spell cards widely regarded as impossible to evade.

Hidden Star in Four Seasons


2. Story

---The Hakurei Shrine, showered in cherry petals. It was so beautiful that there would normally be at least one banquet being held. But this year was different. There was nobody to be seen.


Marisa: "Sure is hot." Reimu: "Uh, are you okay? Why are you dressed like that?" Marisa: "Over in the Forest of Magic, it's snowin' of all things."


Marisa was dressed like it was the middle of winter.


Reimu: "And yet over here, spring is in the air... I wonder if I should hold a flower viewing." Marisa: "Nice idea, but this is just about the only place where the flowers are bloomin'. Y'think it's because they get a lot of sun here?" ???: "My goodness. The flowers are blooming...?"


The tengu reporter, Aya Shameimaru, appeared.


Aya: "I've heard that lately, brief cold spells are being followed by sunny days, and that flowers are blooming in the middle of autumn..." Reimu: "I'm not sure what's causing it, but it's been like this for a while around here. It's not just cherries, either. Even the butterbur buds are growing." Aya: "Hmm... Oh, I just remembered some urgent business, so I'll be going now."


Aya left in a hurry.


Marisa: "What's with her? What'd she even come here for in the first place?" Reimu: "Probably to see the abnormal weather 'round here. It definitely doesn't seem like a natural phenomenon. If there's tengu investigating, we've probably got an incident on our hands."


When Reimu decided to take action, Gensokyo was already awash in the colors of the changing seasons. According to the calendar, our story takes place in midsummer.

~ Hidden Star in Four Seasons Prologue English Translation


◯2.ストーリー

 ――桜舞い散る博麗神社。  いつもなら宴会の一つでも行われているであろう美しさだ。  しかし今年は違う。誰の姿も見えない。


  魔理沙「暑いな」   霊夢 「どうしたのそんな格好して」   魔理沙「魔法の森は雪が降っていたんだよ」


 魔理沙は真冬のような格好をしていた。

  霊夢 「こんなに春めいているのにねぇ。花見でも開催しようかな」   魔理沙「それもいいが、桜が咲いているのはこの辺だけだぜ。       日当たりがいいんかな」   ???「あら、桜が咲いてる……?」


 現れたのは天狗の新聞記者、射命丸文だった。


  文 「一度冷えてから暖かい日が続くと秋でも桜が咲くことがある      って聞いた事がありますが……」   霊夢「原因は判らないけど、ここ暫くこんな感じよ。     桜だけじゃ無くて、蕗の薹だって生えてきたわ」   文 「ふーん……。あ、急用を思い出したので帰ります」


 文はそそくさと帰っていった。


  魔理沙「なんだあいつ。何しに来たんだよ」   霊夢 「どうもここんところの異常気象。ただの自然現象じゃ無さそうね。       天狗が探っているとおり、これは異変なんでしょう」


 霊夢が行動を起こしたときには、既に幻想郷は四季折々の彩りを見せていた。  暦上は真夏の話である。

~ Hidden Star in Four Seasons Prologue Japanese

Cirno serves as one of the protagonists in this game, notably sporting a tan. Okina Matara secretly bestows power upon various individuals in Gensokyo, aiming to draw out their potential and determine who might be worthy of serving her—or simply to create a spectacle of power.

As a result, Cirno remains resilient even through the intense midsummer heat, leading her to develop grand delusions of conquering Gensokyo and establishing herself as its new "Supreme Overlord". She battles through numerous Gensokyo residents before eventually making her way into the Land of the Back Door, where she encounters Okina Matara.

Okina reveals that Cirno's tan actually stems from an overflow of magical energy—her empowered rampage beginning to manifest physically. She warns Cirno that continuing down this path will cause her to lose coherence, advising her to stop before her sense of self completely unravels.

100th Black Market
Cirno appears as the one of the 2nd market bosses.

}}


Bohemian Archive in Japanese Red
The publication covers an event where a massive toad ended up swallowing Cirno. During her interview with Aya Shameimaru afterward, Cirno tries to get the reporter to twist the narrative to make her seem more impressive. Aya manages to persuade her that simply getting any coverage at all about the incident is already a stroke of luck.

Touhou Sangetsusei
Cirno pops up regularly to tag along with the Three Fairies of Light during their mischievous exploits. One of the bonus chapters sets the stage for the events of Great Fairy Wars.

Her debut in Strange and Bright Nature Deity comes in chapter 13, when the Three Fairies rescue her from an oncoming typhoon, and she quickly falls in with their antics. In Oriental Sacred Place chapter 11, she gets caught up in the fairies' plot to replace Reimu's dumplings with mushroom-filled ones, leaving her feeling unwell all night. She also makes recurring appearances throughout Visionary Fairies in Shrine. During a sweltering day, the Three Fairies trick her into freezing water for shaved ice, leading to her first meeting with Clownpiece.

In Hidden Star in Four Seasons, she shows off her immunity to the summer heat and invites the Three Fairies to spend time in the Garden of the Sun. As nighttime arrives, her strength steadily fades, and she eventually settles into a snowy patch in the Forest of Magic to rest. Roughly a year afterward, she joins the fairy group dealing with the Stone Cherries incident and takes part in the confrontation with Okina Matara, though she ends up being taken out of the fight.

Perfect Memento in Strict Sense
Hieda no Akyuu pens an in-universe encyclopedia entry about Cirno for the Gensokyo Chronicle.

The Grimoire of Marisa
Marisa Kirisame catalogs Cirno's spell cards, offering her own observations, remarks, and thoughts on whether she might replicate them herself.

Wild and Horned Hermit
Cirno shows up in chapter 45 as one of the guests at Tenshi Hinanawi's "heavenly banquet". When the event takes place a second time, she jokes about whether someone lost a bet before digging into Kasen Ibaraki's cooking.

Symposium of Post-mysticism
Hatate Himekaidou writes about pointing Cirno—who was feeling bold and itching to challenge powerful youkai—toward a drunken Marisa Kirisame instead. After watching the resulting fight, she reflects on just how formidable humans have grown.

The Grimoire of Usami
Cirno participates as a contestant in the Hakurei Fireworks Festival, putting some of her danmaku on display.

Whispered Oracle of Hakurei Shrine
As part of tidying things up after an incident, Reimu Hakurei drafts a fortune slip related to Cirno.

Name Meaning

Her name is known as Cirno or Chiruno (チルノ), though its origin remains uncertain. It likely derives from the Japanese pronunciation of the English word "chill"—chiru (チル). This possible origin is supported by her name appearing as "Chilno" in Eastern and Little Nature Deity. Another possibility is that Cirno was named after a character from the Sarai manga series by Shibata Masahiro. The earliest known official romanization of チルノ appears in Perfect Cherry Blossom, where her midboss name is displayed as "Cirno" in the top left corner of the screen.

Appearance

General Description: Cirno is an ice fairy with aqua-colored eyes and hair. She has icicle-shaped wings on her back. According to ZUN, she is one of the easiest character designs he has done.

Embodiment of Scarlet Devil / Perfect Cherry Blossom / Double Dealing Character:

  • Facial Features: Aqua-colored eyes and hair. A blue ribbon is worn in her hair.
  • Clothing/Outfit: A light pink blouse with a blue jumper dress. White socks.
  • Physical Traits: Icicle-shaped wings.

Phantasmagoria of Flower View / Touhou Hisoutensoku Official Art:

  • Facial Features: A green ribbon replaces the blue one. Her sprite in Phantasmagoria of Flower View retains the blue ribbon.

Great Fairy Wars:

  • Facial Features: Blue ribbon returns. Larger eyebrows due to being drawn by Makoto Hirasaka.
  • Clothing/Outfit: White blouse instead of light pink.

Phantasmagoria of Flower View Alternative Outfit:

  • Facial Features: A darker green ribbon.
  • Clothing/Outfit: Light purple blouse with a purple dress.

Hidden Star in Four Seasons:

  • Facial Features: Tanned skin. A sunflower ribbon is worn around her neck. This design references "Tanned Sakura" from Marvel vs. Capcom, itself a reference to Evil Ryu. The sunflower on her chest visually references Evil Ryu's chest wound.
  • Physical Traits: A flowery vine resembling Japanese Morning Glory (Ipomoea nil) is wrapped around her body.

Perfect Cherry Blossom Trial+ Version:

  • Facial Features: A white sash bow appears around her waist in her portrait only; her boss sprites lack this detail. This accessory has never appeared in any subsequent games or print works.

Special Features: Cirno's ribbon color alternates between blue and green across different games and artworks. Her wing design remains consistently icicle-shaped throughout most appearances.

Alternate Forms/Disguises: Her tanned appearance in Hidden Star in Four Seasons represents a distinct seasonal variation where she is much stronger.

Personality

  • Childish and Confident: Cirno is childish and confident, with a superiority complex. She proclaims herself "the strongest" on multiple occasions.
  • Prone to Foolish Behavior: Cirno's superiority complex leads her to say and do things considered idiotic. She ignored Okina's warning that borrowed power might be too much for her body, asserting the power was entirely her own. When facing Okina while clearly outmatched, she insisted Okina was bluffing.
  • Has Some Intelligence: Cirno can read and count, showing knowledge of rounding and fractions. She recognized she was endangered in her battle against Yuuka. She reflected on her own mortality and the prospect of Hell when warned by Eiki that eternity does not truly exist for fairies.
  • Enjoys Freezing Frogs: Cirno enjoys freezing frogs and watching them revive while thawing. About one in three attempts fails, resulting in the frog shattering.

Goals

  • Prove she is the strongest (Ongoing).

Relationships

Three Fairies of Light

Cirno shares a complex dynamic with Sunny Milk, Luna Child, and Star Sapphire, serving as both friend and rival. The fairies have joined forces to collaborate on pranks since their first meeting, but also declared a "fairy war" against the ice fairy in Great Fairy Wars.

Eternity Larva

Eternity and Cirno are implied to have known each other prior to the events of Hidden Star in Four Seasons. Eternity notices Cirno's tan before the two fight to determine who the summer belongs to. In Cirno's ending, Eternity is also the fairy she recounts her adventures to.

Daiyousei

Daiyousei first appears alongside Cirno in Strange and Bright Nature Deity Chapter 13, where the two are playing hide and seek together. However, after Cirno meets and talks with the Three Fairies of Light, she appears to completely forget about Daiyousei's presence. Later, in Great Fairy Wars, Daiyousei is seen attacking Cirno.

Despite their recurring association through multiple cameos in official manga, series creator ZUN has stated that he never thought about what their relationship truly is.

Letty Whiterock

Little is known about Cirno's relationship with Letty Whiterock. Cirno appears to dislike being grouped together with her, as she explains her own superiority when interviewed by Aya Shameimaru in Bohemian Archive in Japanese Red.

Reimu Hakurei

Reimu is one of Cirno's targets for pranks, as seen in Oriental Sacred Place and Great Fairy Wars. Cirno later assisted the Three Fairies of Light in supporting the Hakurei Shrine against the Myouren Temple, alongside other youkai such as Rumia, Mystia Lorelei, and Wriggle Nightbug.

Giant Toad

The Giant Toad is a toad that once ate Cirno because she was freezing all the other toads.

General Information

Name: Cirno[1]

Titles

Origin: Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil

Overall Series: Touhou Project

First Appearance: Touhou 06: Embodiment of the Scarlet Devil

Latest Appearance: Lotus Eaters (Cameos in chapters 1, 2, 3, 15, 22, 23, 24, 33, and 37)

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Gensokyo

Residence: Forests in Gensokyo

Story Role

  • Embodiment of Scarlet Devil: Stage 2 Boss
  • Perfect Cherry Blossom: Stage 1 Midboss
  • Phantasmagoria of Flower View: Playable Character
  • Shoot the Bullet: Stage 2 Boss
  • Touhou Hisoutensoku: Playable Fighter
  • Great Fairy Wars: Main Protagonist, Playable Character
  • Hopeless Masquerade: Background Character
  • Double Dealing Character: Stage 1 Midboss
  • Impossible Spell Card: 1st Day Boss
  • Hidden Star in Four Seasons: Playable Character
  • 100th Black Marter: 2nd Markter Boss

Legacy: Local Legacy (Cirno is known by locals as an ice fairy)

Influence: Event Influence (Indirectly contributed to solving various incidents over the series)

Language: Japanese

Ethnicity: Fairy

Religion: Spirituality (Fairies are the embodiments of the pure lifeforce possessed by nature[9], thus they subscribe to things related to nature)

Classification: Strongest Fairy

Species: Fairies

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Nature (Fairies true identity is that of the natural phenomena themselves[10])

Occupation: N/A

Ranking: Ice Fairy

Combat Style: Magical Fighting

Affiliations: Reimu Hakurei, Marisa Kirisame, Daiyousei, Lily White, Three Fairies of Light, Letty Whiterock, Eternity Larva

Enemies: Daiyousei (During Great Fairy Wars), Lily White (During Great Fairy Wars), Three Fairies of Light (During Great Fairy Wars), Giant Toad, Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Height: Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[11]

Weight: Unknown

Status: Alive

Alignment

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Midboss / Boss

Codex Statistics


Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Phantasmagoria of Flower View

Key Information

  • Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.

Grade: B

Tier: Low 10-B, Far Higher with Spiritual Power | Low 10-B, Far Higher with Spiritual Power | Low 10-B, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: Below Average Human level (Fairies are much weaker then a grown human[13], though Greater Fairies have higher power other fairies[14]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[15], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[16]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[17], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[18]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[19]. Magic is noted by Yumemi to have close ties with religion[20]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[21]) | Below Average Human level, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic | Below Average Human level, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability: Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill (Fairies in a stricter sense cannot die, having a concept of death that differs from that of humans allowing them to take reckless action without fearing death[10]. It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[22]) | Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill | Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill

Striking Strength: Below Average Human Class | Below Average Human Class | Below Average Human Class

Lifting Strength: Below Average Human Class | Below Average Human Class | Below Average Human Class

Travel Speed: Superhuman (Can keep up with other characters flight speeds, where they can reach across long distances due to being able to fly[23]) | Superhuman | Superhuman

Attack Speed: Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[24], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[25]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[26]. Magic is noted by Yumemi to have close ties with religion[27]) | Superhuman. Magic Attacks lack a defined speed | Superhuman. Magic Attacks lack a defined speed

Reaction Speed: Superhuman | Superhuman | Superhuman

Stamina: Likely Limitless (Fairies are active at all hours, so one can encounter them both at daytime and in the night[10]. Fairies do not need to eat, they only eat as they see the way humans enjoy their meals[10])

Range: Standard Melee. At least Tens of Meters with Attacks (Can shoot out a multitude of bullets that travel across the entire screen[28])


Key: Touhou Hisoutensoku | Great Fairy Wars

Key Information

  • Touhou Hisoutensoku: This key covers all information from the game Touhou Hisoutensoku.
  • Great Fairy Wars: This key covers all information from the game Great Fairy Wars.

Grade: B

Tier: At least Low 10-B, Far Higher with Spiritual Power | At least Low 10-B, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Below Average Human level, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic | At least Below Average Human level (Fought and defeated the Three Fairies of Light, with them admitting she's the strongest alone and Cirno noting she's as strong as the three of them combined. Defeated both Daiyousei & Lily White at the saame time[29], where Daiyousei is a Greater Fairy, who have higher power other fairies[14], becoming so strong that there is no one left in the fairy world that's a match for her[30]), Far Higher with Spiritual Power (Fought against a casual Marisa Kirisame[31], who was impressed with Cirno asking when did she get so powerful[32], and later being shocked by how strong Cirno is[33]. Marisa even notes the fight would've been pretty close even with her lasers at full power[34], noting that Cirno did a number on her[35]). Can ignore covnentional durability with Magic

Durability: At least Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill | At least Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill

Striking Strength: At least Below Average Human Class | At least Below Average Human Class

Lifting Strength: At least Below Average Human Class | At least Below Average Human Class

Travel Speed: Superhuman | Superhuman

Attack Speed: Superhuman. Magic Attacks lack a defined speed | Superhuman. Magic Attacks lack a defined speed

Reaction Speed: Superhuman | Superhuman

Stamina: Likely Limitless (Fought from day[36] until night in the Great Fairy Wars without showing any signs of tiring[37])

Range: Standard Melee. At least Tens of Meters with Attacks (Her ice attacks are able to freeze all energy attacks covering a good portion of the screen[38]. Her perfect freeze allows her to freeze all attacks on screen[39])


Key: Double Dealing Character | Hidden Star in Four Seasons

Key Information

  • Double Dealing Character: This key covers all information from the game Double Dealing Character.
  • Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.

Grade: B

Tier: At least Low 10-B, Far Higher with Spiritual Power | At least 9-C, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Below Average Human level, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic | At least Bone level (The fairies have gotten far more powerful in this game due to the chaos with the seasons[40], with Reimu noting they were tougher then she thought. As such they should be relative to at least standard youkai; Youkais can easily kill humans[41], with it being noted that if it came to open conflict between humans and youkai, they would probably wipe out the village in the blink of an eye[42]. Cirno notes that she's never been this powerful before[43], with Okina noting that Cirno's original power is a mere shadow of how strong she is in this state[44]), Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability: At least Below Average Human level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill | At least Bone level, Far Higher with Spiritual Power. Her existence as a fairy makes her very difficult to kill

Striking Strength: At least Below Average Human Class | At least Bone Class

Lifting Strength: At least Below Average Human Class | At least Superhuman Class

Travel Speed: Superhuman | Superhuman

Attack Speed: Superhuman. Magic Attacks lack a defined speed | Superhuman. Magic Attacks lack a defined speed

Reaction Speed: Superhuman | Superhuman

Stamina: Likely Limitless

Range: Standard Melee. At least Tens of Meters with Attacks (Can fire out a multtiude of attacks that travel across the screen[45])

Intelligence: Average Intelligence

Knowledge: At least Master level on the pheneomna they embody (Fairies true identity is that of the natural phenomena themselves[10], thus they'd have all knowledge surrounding it), Novice level otherwise (Fairies are rather simple-minded in other aspects, being said that they are simply foolish[10])


Powers and Techniques























  • Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
  • Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
  • Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
  • Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
  • Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
  • Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
  • Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
  • Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
  • Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
  • Intangibility
    • Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
  • Erasure
    • Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
  • Energy Manipulation
    • Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
  • Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
  • Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
  • Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
  • Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
  • Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
  • Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)

Equipment


Name Translated Comments Works Stage
氷符「アイシクルフォール」 Ice Sign "Icicle Fall" Her Easy version of this Spell Card is commonly mocked.
Related: Hail Sign "Hailstorm"
EoSD
Soku
St. 2: E/N
Story
雹符「ヘイルストーム」 Hail Sign "Hailstorm" EoSD St. 2: H/L
凍符「パーフェクトフリーズ」
「パーフェクトフリィィィズ!」
Freeze Sign "Perfect Freeze"
"Perfect Freeeeeeeeze!"
Signature move EoSD
PoFV
Soku
GoM
100BM
St. 2: E/N/H/L
Use
Use

2nd Market
雪符「ダイアモンドブリザード」 Snow Sign "Diamond Blizzard" EoSD
StB
St. 2: N/H/L
St. 2
凍符「フリーズアクトレス」 Freeze Sign "Freeze Actress" Used only in the earliest demo version; not present in subsequent demos or full release PCB St. 1: H/L
霜符「フロストコラムス」 Frost Sign "Frost Columns" PCB
Soku
St. 1: H/L
Use
凍符「コールドディヴィニティー」 Freeze Sign "Cold Divinity" PoFV Use
凍符「マイナスK」 Freeze Sign "Minus K" StB
Soku
GoM
St. 2
Story
氷符「アイシクルマシンガン」 Ice Sign "Icicle Machine Gun" Soku Use
氷符「フェアリースピン」 Ice Sign "Fairy Spin" Soku Use
氷塊「コールドスプリンクラー」 Ice Clump "Cold Sprinkler" Soku Use
冷体「スーパーアイスキック」 Cold Body "Super Ice Kick" Soku Use
氷符「ソードフリーザー」 Ice Sign "Sword Freezer" Soku Use
凍符「フリーズアトモスフェア」 Freeze Sign "Freeze Atmosphere" Soku Use
冷符「瞬間冷凍ビーム」 Cold Sign "Insta-Freeze Beam" Soku Use
吹氷「アイストルネード」 Blowing Ice "Ice Tornado" Soku Use
氷塊「グレートクラッシャー」 Ice Clump "Great Crusher" Soku Use
「パーフェクトフリーズ」 "Perfect Freeze" Related: Freeze Sign "Perfect Freeze" GFW Use
氷符「アルティメットブリザード」 Ice Sign "Ultimate Blizzard" DDC St. 1: H/L
氷符「パーフェクトグレーシャリスト」 Ice Sign "Perfect Glacialist" ISC St. 1
氷王「フロストキング」 Ice King "Frost King" ISC
GoU
St. 1
氷符「クールサンフラワー」 Ice Sign "Cool Sunflower" HSiFS Use



 

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

 

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

 

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

 

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

 

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[336]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

 

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[337]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

 

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[338]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


 

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

 

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[339]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

 

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

 

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[340]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

 

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

 

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[341]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

 

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[342]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

 

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[343]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

 

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

 

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

 

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

 

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

 

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

 

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[344]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


 

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[345]
Type: Passive Card[346]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[347]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[348]

 

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

 

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

 

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

 

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

 

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[349]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

 

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

 

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[350]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

 

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

 

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

 

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

 

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

 

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

 

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[351]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

 

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[352]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

 

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[353]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

 

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

 

転ばぬ先のスペル[354]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

 

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[355]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

 

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[356]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

 

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[357]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[358]

 

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[359]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[360]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

 

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[361]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

 

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

 

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

 

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

 

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

 

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

 

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

 

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

 

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

 

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

 

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

 

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[362]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

 

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[363]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



 

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

 

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

 

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[364]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

 

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[365]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

 

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[366]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

 

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[366]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


 

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

 

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[367]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

 

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

 

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[368]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

 

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

 

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[369]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

 

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[370]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

 

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[371] [372]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

 

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

 

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[373]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

 

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

 

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[374]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

 

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

 

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

 

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

 

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[375]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

 

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[376]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

 

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[377]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

 

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

 

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

 

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

 

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

 

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

 

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[378]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

 

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[379]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

 

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[380][381]
Reimu Hakurei's ability to throw giant seat cushions.[382]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

 

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[380][381]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


 

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[383][384]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

 

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[385][384]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

 

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[386]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

 

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[386]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

 

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[386]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

 

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[386]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

 

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[386]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

 

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[386]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[387]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

 

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[388]
Type: Passive Card[386]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

 

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[386]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

 

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[389]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

 

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[390][389]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

 

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[391][389]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

 

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[389]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

 

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[389]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

 

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[392]
Type: Passive Card[393]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

 

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

 

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

 

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

 

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

 

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[394]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

 

小石ころ帽子[395]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

 

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

 

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

 

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

 

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[396]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

 

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

 

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[397]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

 

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[398]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

 

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[399]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

 

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

 

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[400]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

 

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[401]
Type: Passive Card[366]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

 

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[366]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

 

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[402][403]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


 

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

 

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

 

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

 

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

 

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

 

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

 

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

 

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

 

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

 

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

 

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

 

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

 

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

 

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[404]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

 

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[405]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

 

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[406]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

 

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[407]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


 

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

 

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

 

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

 

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

 

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

 

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[408]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

 

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

 

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

 

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

 

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

 

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

 

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

 

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

 

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

 

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

 

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

 

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[409]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

 

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

 

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

 

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

 

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

 

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

 

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

 

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

 

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

 

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

 

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

 

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

 

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

 

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

 

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

 

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

 

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

 

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

 

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

 

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

 

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

 

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

 

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques

Manipulating Cold

Cirno can manipulate cold to the point of freezing water. She constantly emits cold air, making her surroundings chilly even in summer.

In battle, she uses this ability to attack with icicles, huge ice cubes, and wieldable weapons like swords. She can also freeze opponents and their danmaku. While she can freeze hot projectiles like flaming danmaku, she cannot freeze lasers.

The exact mechanism of her ability is unclear. Reisen Udongein Inaba speculates that Cirno warms up inside when using it, suggesting she absorbs heat from her surroundings rather than creating cold from nothing.


Name Translated Comments Games Usage
「アイシクルアタック」 "Icicle Attack" PoFV Charge attack
「アイシクルフォール」 "Icicle Fall" Related: Cirno's Ice Sign "Icicle Fall" (EoSD/Soku) PoFV EX attack
アイシクルシュート Icicle Shoot Soku Default 236B/C
フロストピラーズ Frost Pillars Soku Alternate 236B/C
冷凍光線 Freezing Beam Soku Alternate 236B/C
フリーズタッチミー Freeze Touch Me Soku Default 623B/C
アイシクルライズ Icicle Rise Soku Alternate 623B/C
アイシクルソード Icicle Sword Soku Alternate 623B/C
真夏のスノーマン Midsummer Snowman Soku Default 214B/C
アイスチャージ Ice Charge Soku Alternate 214B/C
アイスキック Ice Kick Related: Cirno's Cold Body "Super Ice Kick" (Soku) Soku Alternate 214B/C
リトルアイスバーグ Little Iceberg Soku Default 22B/C
アイシクルボム Icicle Bomb Soku Alternate 22B/C
フローズン冷凍法 Frozen Technique Soku Alternate 22B/C
「アイスバリア」 "Ice Barrier" FW Charge attack
パーフェクトサマーアイス Perfect Summer Ice Aided by Okina Matara's back doors; also used by Reimu, Marisa and Aya HSiFS Fixed/Sub-type B
ヴァカンスの生命 Vitality on Vacation Aided by Okina Matara's back doors; also used by Reimu, Marisa and Aya HSiFS Sub-type E

 


Spell Card 04
氷符「アイシクルフォール」 (Hyoufu "Aishikuru fooru")
Ice Sign "Icicle Fall"
Owner
Cirno
Stage 2 — Easy/Normal
Spell Card Pattern Description
Cirno shoots lines of ice shard-like bullets to her sides, that then fall forming an arc. This spell card is infamous for having a large safe spot right in front of Cirno on easy mode, which can be used to beat the card with no effort. On normal mode this was corrected by having her shoot 5-way yellow bullets aimed at the player, but it can again be bypassed by placing the character's hurtbox over Cirno's head.


Spell Card 05
雹符「ヘイルストーム」 (Hyoufu "Heirusutoomu")
Hail Sign "Hailstorm"
Owner
Cirno
Stage 2 — Hard/Lunatic
Spell Card Pattern Description
Cirno shoots multiple lines of shard-like bullets in a wave of circles around her that stop, then each circle takes a seemingly ordered direction in an arc below herself.


Spell Card 06
凍符「パーフェクトフリーズ」 (Toufu "Paafekuto furiizu")
Freeze Sign "Perfect Freeze"
Owner
Cirno
Stage 2 — Easy/Normal/Hard/Lunatic
Spell Card Pattern Description
Cirno starts by shooting rainbow colored bullets from herself in random directions. When she stops, the bullets still on the screen "freeze" and turn white, and Cirno shoots aimed blue bullets (whether the bullets form a 5-way pattern with the center aimed at the player, or a 6-way aimed around them depends on Rank). Once she is finished, each individual frozen bullet takes a random direction, and Cirno repeats the pattern until the spell ends.


Spell Card 07
雪符「ダイアモンドブリザード」 (Yukifu "Daiamondo burizaado")
Snow Sign "Diamond Blizzard" [410]
Owner
Cirno
Stage 2 — Normal/Hard/Lunatic
Spell Card Pattern Description
Explosions of shard-like bullets take place around Cirno as she erratically travels across the screen.

Spell Card 001
霜符「フロストコラムス」 (Shoufu "Furosuto Koramusu")
Frost Sign "Frost Columns"[411]
Owner
Cirno
Stage 1 — Hard
Spell Card Pattern Description
Cirno throws lines of blue shard bullets in multiple directions. These lines then multiply, forming white columns that travel in random directions.

Spell Card 002
霜符「フロストコラムス -Lunatic-」 (Shoufu "Furosuto Koramusu")
Frost Sign "Frost Columns -Lunatic-"[411]
Owner
Cirno
Stage 1 — Lunatic
Spell Card Pattern Description
Very similar to its Hard version.



Spell Card Charge
「アイシクルアタック」 ("Aishikuru Atakku")
"Icicle Attack"
Owner
Cirno
Spell Card Pattern Description
A circular formation of icicles appears around her, and expands outward. Each icicle is an individual projectile.


Spell Card EX
「アイシクルフォール」 ("Aishikuru Fooru")
"Icicle Fall"
Owner
Cirno
Spell Card Pattern Description
An icicle appears at the top of the field, placing itself roughly (some horizontal variation) over (meaning, directly up) of the enemy's position at time of generation (when the EX "moves" over to the enemy's side). It then gradually accelerates down and off the screen. The icicles generated as EX attacks will fall straight down (parallel to the sides of the screen), but the ones generated by the boss may be slightly angled. Note that Cirno appears to have an easier time generating EX attacks than most other characters (probably compensation?).


Spell Card Lv2
凍符「パーフェクトフリーズ」 (Toufu "Paafekuto Furiizu")
Freeze Sign "Perfect Freeze"
Owner
Cirno
Spell Card Pattern Description
A circle, composed of alternating dot bullets and blue "ice" bullets, appears and begins expanding outwards. The circle itself starts in the upper third of the screen.

After expanding for a bit, all on-screen bullets will freeze, be randomly redirected, and advance slowly in their new direction.

When the freeze happens, both players' fields will have all dot bullets and most other "regular" bullets stopped and tinted grey. Note this does not apply to spirits, or to some EX attacks (eg. Cirno's own icicles do not freeze, but Eiki's vortex-generated bullets will stop and redirect). This freeze also happens instantaneously, and any bullets generated after the freeze proceed normally.

At higher levels, the circle expands faster and farther before the freeze occurs. At sufficiently high levels (possibly 13+?), this Spell Card creates two concentric circles, though there is only one freeze point (timed off the first circle).


Spell Card Lv3
凍符「パーフェクトフリーズ」 (Toufu "Paafekuto Furiizu")
Freeze Sign "Perfect Freeze"
Owner
Cirno
Spell Card Pattern Description
Similar to level two, except there are no dot bullets. All previous comments on level 2 apply.


Spell Card Boss
凍符「コールドディヴィニティー」 (Toufu "Koorudo Divinitii")
Freeze Sign "Cold Divinity"
Owner
Cirno
Spell Card Pattern Description
Boss attack.



Spell Card 2 - 1

Owner
Cirno
Level 2 — 1
Comment
湖の上で氷の妖怪が暴れると、氷塊が飛び散って
迷惑という典型ですね。
この写真で記事が書けるかなぁ。
Translation
When an ice youkai goes mad over a lake,
ice clumps scatter and cause trouble.
That's the pattern.
I dunno if I can write something with this...


Spell Card 2 - 3
雪符「ダイアモンドブリザード」 (Setsufu "Daiamondo Burizaado")
Snow Sign "Diamond Blizzard"
Owner
Cirno
Level 2 — 3
Comment
湖の水しぶきが凍って、珍しい現象が撮れました。
これを応用すれば人工的に雪を降らせられるんじゃ
無いかしら? 今度そういう特集を組もうっと。
Translation
I took these incredible pictures of some lake
water being frozen. Couldn't this be used
to artificially create snow?
I'll look into that next time.


Spell Card 2 - 5
凍符「マイナスK」 (Toufu "Mainasu Kei")
Freeze Sign "Minus K" [412]
Owner
Cirno
Level 2 — 5
Comment
前代未聞の冷たさを持つ氷塊でした。
外気に触れたとたん余りの温度差に破裂するくらい
でしたが……写真だと判りにくいですねぇ。
Translation
Ice clumps which hold an unprecedented chill within them.
The moment they come into contact with outside air, the
temperature difference makes them explode...
Pictures alone can't convey this.



Spell Card Story Mode 1
氷符「アイシクルフォール」 (Hyoufu "Aishikuru Fooru")
Ice Sign "Icicle Fall"
Owner
Cirno
Sanae Stage 1


Spell Card Story Mode 2
凍符「マイナスK」 (Toufu "Mainasu Kei")
Cold Sign "Minus K"
Owner
Cirno
Sanae Stage 1 


Skill Card 1
アイシクルシュート (Aishikuru Shuuto)
Icicle Shoot
Cost
1 orb
Comment
冷気でツララ状の氷塊を作り、敵へ向けて連射する射撃技。そのままだと威力が低いがホールドで弾が増え、威力が増大弾速が速く相手を打ち抜きやすい。
Translation
Creates icicles and shoots them towards the enemy. They're weak, but holding down the button will make more of them. Attack speed is high, good for pinning down the enemy.
Move Command
236B/C


Skill Card 2
フロストピラーズ (Furosuto Piraazu)
Frost Pillars
Cost
1 orb
Comment
足元の地面に大量の冷気を注入一瞬で巨大な霜柱が成長して敵を空へと打ち上げる。地面の中の蛙を凍らせる練習の副産物で出来た技である。
Translation
Injects a great amount of cold air at her feet and creates large frost pillars that thrust her opponent into the sky. A byproduct of her freezing frogs all the time.
Move Command
236B/C


Skill Card 3
冷凍光線 (Reitou Kousen)
Freezing Lasers
Cost
1 orb
Comment
冷気ビームを三方向に発射する射撃技として非常に安定しており、対空対地ともに効果を揮する。一本より三本の方が強いという。実に単純な発想が良い結果に
Translation
Fires a frost beam in three directions. A good, stable all around move, born from the simple idea that three is better than one.
Move Command
236B/C


Skill Card 4
フリーズタッチミー (Furiizu Tacchi Mii)
Freeze Touch Me Template:Ref
Cost
1 orb
Comment
自分の体温を一時的に大きく下げ、周囲の空気を瞬時に凍らせて攻撃。所謂「さわるととうしょう」
Translation
Lowers her own body temperature, freezing the air around her. Touch her if you dare.
Move Command
623B/C


Skill Card 5
アイシクルライズ (Aishikuru Raizu)
Icicle Rise
Cost
1 orb
Comment
足元を冷やすことで霜柱を発生弾丸として上空へ発射する技。生えてくる霜柱にも判定があり対空だけでなく近距離攻撃にも役に立ってくれる。
Translation
Creates frost pillars at her feet and shoots them into the sky as projectiles. The pillars can hit even as they're being formed. Useful not only as anti-air, but also at close range.
Move Command
623B/C


Skill Card 6
アイシクルソード (Aishikuru Soodo)
Icicle Sword
Cost
1 orb
Comment
氷で武器を作り、それを使って相手に飛び掛る突進技。氷で作る武器にバリエーションが有るそうなのだが、殆ど使い分け出来ていないため余り意味か無い。
Translation
Creates a weapon from ice, and using that, pierces the enemy. There's a few weapons she can create with ice, but since she has no idea how to use them, they're pretty useless.
Move Command
623B/C


Skill Card 7
真夏のスノーマン (Manatsu no Sunooman)
Midsummer Snowman
Cost
1 orb
Comment
氷の玉を作り出して転がす技。玉は継続的に冷気を集め成長し転がすほど巨大化。最後は玉を突き飛ばして相手にぶっける。転がしている最中は打撃属性。
Translation
Rolls a ball of ice. The ball continues to grow in size, and hurls itself at the enemy. Counts as a melee attack during the rolling.
Move Command
214B/C


Skill Card 8
アイスチャージ (Aisu Chaaji)
Ice Charge
Cost
1 orb
Comment
冷気で自分を覆う氷の塊を作り、相手へ自分ごと体当たりする。速度、判定共に使いやすい良技。
Translation
Covers herself with ice and tackles the enemy. A quick, decent skill.
Move Command
214B/C


Skill Card 9
アイスキック (Aisu Kikku)
Ice Kick
Cost
1 orb
Comment
冷気を噴出しながら錐揉みキック、空中で出すと直接相手に向け突進。態々錐揉みする必要も無いのだが、彼女的にはカッコイイらしい。
Translation
Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but she thinks it's cool.
Move Command
214B/C


Skill Card 10
リトルアイスバーグ (Ritoru Aisubaagu)
Little Iceberg
Cost
1 orb
Comment
頭上に氷塊を作り、それを気合で投げ飛ばす射撃技。この手の巨大な塊は手元にしか作れないため、飛ばして使うには一苦労するらしい。
Translation
Forms ice cubes overhead, and throws them at the enemy. She can only make them from her hands, so it's kind of tough for her to use this move while flying.
Move Command
22 B/C


Skill Card 11
アイシクルボム (Aishikuru Bomu)
Icicle Bomb
Cost
1 orb
Comment
不安定な低温の塊を打ち出す。塊は相手に近寄る事で崩れて氷の破片が周囲にばら撒かれる。調子が良いと弾けた時に良い音がするらしい。
Translation
Shoots out an unstableTemplate:Sic low temperature ice block. The block approaches the enemy and shatters. If the hit is good, there'll be a pleasant sound.
Move Command
22B/C


Skill Card 12
フローズン冷凍法 (Furoozun Reitouhou)
Frozen Technique
Cost
1 orb
Comment
弾射程の冷気を噴き付け、敵を氷付けにしてしまう弾幕技。防御の上から氷に閉じ込めるため、ガードは無意味。反面発射は遅く。グレイズされると無防備。
Translation
Shoots out a wave of cold at a short distance, and freezes the enemy. No point in guarding this move. If this move is grazed, Cirno is pretty defenseless.
Move Command
22B/C


Spell Card 1
氷符「アイシクルマシンガン」 (Hyoufu "Aishikuru Mashin Gan")
Ice Sign "Icicle Machine Gun"
Cost
2 cards
Comment
ツララ状の氷塊を手元から大連射。射出が早く弾速もあるが遠距離で当りムラが出易く、相殺性能が低いため遠距離では意外な撃ち負けが有る事も。
Translation
Rapid-firesTemplate:Sic icicles from her hands. They're fast and have good range, but are bad at cancelling enemy shots, so there's a chance that Cirno might be hit by a long-range attack.


Spell Card 2
氷符「フェアリースピン」 (Hyoufu "Fearii Supin")
Ice Sign "Fairy Spin"
Cost
2 cards
Comment
その場で回転し、冷気で作ったツララを周囲にばら撒く。威力は控えめだが範囲は広い。回って撃てば敵が何処でも当るという発想で出来た技。
Translation
Spins in place and creates icicles which shoot out in all directions. Average power, but great range. An attack that was born out of Cirno's desire to hit the enemy in many places.


Spell Card 3
氷塊「コールドスプリンクラー」 (Hyoukai "Koorudo Supurinkuraa")
Ice Clump "Cold Sprinkler"
Cost
3 cards
Comment
超低温の塊を作り出し発射する。噴出す冷機が瞬時に氷の槍になり、触れた相手を切り裂く。実は技を出すより、自分の弾を避ける方が彼女にとって高難度。
Translation
Creates and shoots out a wave of extremely cold ice cubes. The cubes become ice lances, and cut the enemy. It's harder for her to avoid her own attack than use this attack.


Spell Card 4
冷体「スーパーアイスキック」 (Reitai "Suupaa Aisu Kikku")
Cold Body "Super Ice Kick"
Cost
3 cards
Comment
上空から錐揉みキックを見舞う。相手に接触する時間を延ばせばさらに威力を上げられるのだが、目が回るのでこれが限界らしい全く回転する必要は無いのだが…
Translation
A spinning kick from the heavens. The longer this attack hits, the more powerful it is, but Cirno gets dizzy after a while. There's really just no reason for her to be spinning...


Spell Card 5
氷符「ソードフリーザー」 (Hyoufu "Soodo Furiizaa")
Ice Sign "Sword Freezer"
Cost
3 cards
Comment
手元に水を凍らせたツララの剣を発生させ、勢い任せに突っ込む技。思った通りの形に氷を作るのは難しいらしいのだが、それは彼女のオツムが足りてないのが…
Translation
Creates an icicle sword and thrusts towards the enemy. It's hard to create icicles in the shape that she wants, but that's probably because she's dumb...


Spell Card 6
凍符「フリーズアトモスフェア」 (Toufu "Furiizu Atomosufea")
Freeze Sign "Freeze Atmosphere"
Cost
3 cards
Comment
一時的に周囲の温度を超低温にし、周囲に発生する結晶で攻撃する。この時は触れるだけでダメージになる程の温度なのだが、張り付くのが嫌で態々避けているという。
Translation
Attacks with frozen particles created from lowering the temperature. They only do damage at this temperature, but it's pretty annoying to have them stick to you, so you run from them.


Spell Card 7
冷符「瞬間冷凍ビーム」 (Reifu "Shunkan Reitou Biimu")
Cold Sign "Insta-Freeze Beam"
Cost
3 cards
Comment
三方向に強化冷機ビームを照射。ビームを増やせばもっと強いかと思ったが、四本は無理だったので仕方なく長くする事で妥協した。三つまでしか数えられないのか?
Translation
Shoots out a powerful freezing beam in three directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise. Can she only count to three?


Spell Card 8
霜符「フロストコラムス」 (Shimo-fu "Furosuto Koramusu")
Frost Sign "Frost Columns"
Cost
4 cards
Comment
地面全体を一瞬にして凍結させ、巻き込んだ相手の身動きを封じる。単体では威力に難アリなので上手い事追撃を加えたい主にイライラした時に使用される。
Translation
Freezes the entire ground in an instant and stops the enemy cold. Not a powerful move by itself, so comboing is necessary. Use when annoyed.


Spell Card 9
吹氷「アイストルネード」 (Suihyou "Aisu Toruneedo")
Blowing Ice "Ice Tornado"
Cost
4 cards
Comment
その場で大回転し、渦巻き冷気が局地的な大吹雪を発生させる。冷気の及ぶ範囲は時間で拡大し、特に横方向に対し大きく伸びる。使用直後から無敵時間もアリ。
Translation
Spins in place and creates a large ice tornado. The tornado becomes larger with time, and expands towards a specific direction. There's a few seconds of invincibility after this move, too.


Spell Card 10
凍符「パーフェクトフリーズ」 (Toufu "Paafekuto Furiizu")
Freeze Sign "Perfect Freeze"
Cost
5 cards
Comment
全方位に雪礫を放出して攻撃これらの弾を空間に凍結させる。止まった弾は時間が立つと溶けて再び活動を再開。画面中に散る。
Translation
Shoots out snowballs on all sides. They freeze in mid air, and then begin moving again after a time delay.


Spell Card 11
氷塊「グレートクラッシャー」 (Hyoukai "Gureeto Kurasshaa")
Ice Clump "Great Crusher"
Cost
5 cards
Comment
大量の氷を集めて作った塊で殴打。見た目通りの大きな判定を持ち、威力も高く空中ガードが出来ない取り合えずなんだか凄くてゴツイ形をイメージするとコレが出来た。
Translation
Beats down the enemy with a huge ice cube. It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she came up with.

Spell Card 001
氷符「アルティメットブリザード」 (Hyoufu "Arutimetto Burizaado")
Ice Sign "Ultimate Blizzard"
Owner
Cirno
Stage 1 — Hard

Spell Card 002
氷符「アルティメットブリザード」 (Hyoufu "Arutimetto Burizaado")
Ice Sign "Ultimate Blizzard"
Owner
Cirno
Stage 1 — Lunatic



Spell Card 1 - 3
乱暴な氷結
Violent Freeze
Spell Card Name
氷符「パーフェクトグレーシェリスト」 (Hyoufu "Paafekuto Gureesherisuto")
Ice Sign "Perfect Glacialist"
Owner
Cirno
1st Day — 3


Spell Card 1 - 5
チルノのくせに生意気だ
Gee Cirno, You Sure Are Conceited [413]
Spell Card Name
氷王「フロストキング」 (Hyouou "Furosuto Kingu")
Ice King "Frost King" [414]
Owner
Cirno
1st Day — 5



Spell Card 06
「パーフェクトフリィィィズ!」 ("Paafekuto Furiiiizu!")
"Perfect Freeeeeeeeze!"[415]
Owner
Cirno
2nd Market


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics: As shown in Great Fairy Wars Cirno has an ice barrier around herself tha tshe uses to instantly freeze attacks that get near her.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[438]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[439], he's also referred to Highly Responsive to Prayers as a study product[440]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[441]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[442]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[443]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[444]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[445]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[446].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[447]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[448]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[449].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[450].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[451].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[209]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[455]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[456]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[457], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[458] are[459] multiple[460] occasions[461] of[462]characters[463] commenting[464] on[465] humans like[466] Reimu[467] being strong[468]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[469], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[470], with her acknolwedging her strength[471], something Yuugi only does to those who are truly strong[469]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[472], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[21]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[473].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[474], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[475], where much longer ago people did not draw a distinction between dreams and reality[476], with Maribel reiterating that dreams and reality are the same[477].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[478], that in games like Antinomy of Common Flower are shown to have influence[479] on reality[480].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[481] making her innately unable to be interacted with[482].

Trivia

  • Cirno's spell card Ice Sign "Icicle Fall" on Easy mode is widely considered one of the easiest spell cards in the entire Touhou series, as there is a noticeable gap directly in front of Cirno that allows the player to clear it quickly and with minimal effort.
  • While her exact age remains unknown, Cirno is one of the few characters in Phantasmagoria of Flower View who recognizes that the current incident had also occurred sixty years earlier, implying that she has existed for at least that long.
  • Although Cirno is neither the final boss of Touhou Hisoutensoku nor of Great Fairy Wars, she appears as the silhouette on both jewel cases. Along with Sumireko Usami, she is the only character to be featured as the silhouette on the jewel cases of two different Windows-era games.
  • Cirno is one of two characters to receive a new portrait in a mainline game despite not being playable in that game. The other is Yuyuko Saigyouji in Ten Desires.
  • One of Cirno's alternate color palettes in Touhou Hisoutensoku resembles the color palettes used for Alice Margatroid and Reimu Hakurei during the PC-98 era.
  • Masahiro Shibata's manga series Sarai, published from 1997 to 2007 exclusively in Japan, appears to have been a major inspiration for many characters from Embodiment of Scarlet Devil. The series features superpowered maids battling youkai and monsters in a dystopian future.
  • Cirno shares her name with a character from Sarai as well.

Profiles

Touhou Project - Embodiment of Scarlet Devil - おまけ.txt

Profiles
  Ice Fairy of the Lake

Cirno

Ability: Manipulating cold

Stage 2 boss. A girl of snow.

Her intellect is not very developed. She's just a child. To Reimu and Marisa, she can be easily defeated.

She likes playing tricks and often toys with frogs. She freezes them instantly, then watches them revive as they thaw in the water. She tends to fail one out of every 3 attempts, however, and the poor amphibian shatters to pieces.

Total of four card attacks.

○湖上の氷精

チルノ

能力:冷気を操る程度の能力

2面ボスです。雪ん娘です。

頭のほうはあまり良くありません。そもそも子供です。霊夢や魔理沙に取ってあの程度の妖怪は軽くあしらわれるのです。
いたずら好きで、いつもは蛙を瞬間で凍らせては、水につけて生き返らして遊んでいます。3回に1回は失敗して蛙は無残にも砕け散ります。

カードアタック 全4種

Touhou Project - Embodiment of Scarlet Devil



Touhou Project - Perfect Cherry Blossom - キャラ設定.txt

  Youkai of the Ice

Cirno

Stage 1 midboss, a youkai of ice that likes cold places.

Mainly she possess the ability to manipulate of cold.

She didn't have any specific reason for attacking Reimu and company, so she attacked them just for being there.

Cirno radiates chilling air from herself, whether it be summer or winter, so the air around her is always cold. It's cold in the spring as well of course. Autumn too.

○氷の妖怪

チルノ

一面の中ボス、寒いところ大好きな氷の妖怪。

主に冷気を操る程度の能力を持つ

特に目的があって霊夢たちを攻撃しているわけではなく、ただそこに居たから攻撃しただけである。

夏でも冬でもチルノから冷気を出しているため、チルノの周りは寒い。 当然春でも寒い。秋でも。

Touhou Project - Perfect Cherry Blossom



Touhou Project - Phantasmagoria of Flower View - Demo Manual

  Small Fairy of the Ice, Cirno

A fairy who likes pranks. She has the ability to manipulate cold. Without thinking of her own strength, she sets up pranks and ends up having a painful experience every time. That can be said of most fairies, but without reflecting on her past painful experiences at all Cirno sets up pranks one after another. The disaster this time has all of the fairies in an uproar, so she'll probably show up too.

○氷の小さな妖精 チルノ

悪戯好きな妖精。冷気を操る程度の能力を持つ。 自分の力量を考えないで悪戯をしかけその都度痛い目に遭う。 妖精全般に言えることだが、痛い目に遭っても何にも反省せず、次から次へと悪戯を仕掛けるのである。 今回の異変では妖精達が大騒ぎしているので、彼女も多分に漏れず

Touhou Project - Phantasmagoria of Flower View



Touhou Project - Phantasmagoria of Flower View - キャラ設定.txt

  Small Fairy of the Ice

Cirno

Species: Fairy
Ability: Ability to manipulate cold

An ice fairy who usually stays at the lake, which is like her headquarters. She's basically just a fairy, so she's an idiot who loves pranks.

Since the flowers are blooming so much, lots of people are coming to the lake; this leads to the fairies being even more troublesome than usual, so she decided to join them and be a bother as well.

○氷の小さな妖精

チルノ
Cirno

種族:妖精
能力:冷気を操る程度の能力

普段は湖を根城としている氷の妖精。 基本的に妖精なので、悪戯好きで馬鹿。

花が咲き乱れてからというもの、様々な者が湖を通り、さらに妖精達もいつもにもまして騒いでいたので、自分も一緒に騒ぐことにした。

Touhou Project - Phantasmagoria of Flower View



Touhou Hisoutensoku - Official website - キャラ設定.txt

  Fairy of the Ice, Cirno

The small fairy was as agitated as usual. Because today, she had seen something bigger than the mountain.

Of course, in reality, it was much smaller than the mountain, but from her impression, there wasn't that big of a difference. It was soon hidden in mist and disappeared from sight, but she was certain. It was definitely the great youkai "Daidarabotchi".

She didn't know where it normally lived, but a moment after she became excited by seeing a rare youkai, the shrine maiden descended from the Youkai Mountain.

"Have you seen any giant robo... anything big moving around here?"

Asking that, the shrine maiden started searching in the mist.

The small fairy found itself driven on by an odd irritation, thinking that she saw it first, so it was her thing.

"I didn't see any Daidarabotchi."

Saying that, she diverted the shrine maiden. From nothing more than simple curiosity, she decided to search for the great youkai here.

○氷の妖精 チルノ

小さな妖精はいつものように興奮していた。 今日は山よりも大きいアレを見たからである。

勿論、実際には山よりも遥かに小さいのだが、 視覚から感じる印象は大差はない。 すぐに霧に包まれ見えなくなってしまったが、彼女は確信していた。 アレは、大妖怪「だいだらぼっち」に違いない。

普段はどこに住んでいるのか判らないが、 珍しい妖怪を見たと興奮したのもつかの間 妖怪の山から巫女が下りてきた。

「この辺で巨大ロ……、大きな動く物を見たりしていない?」

巫女はそういうと、霧の中探し始めたのである。

小さな妖精は何故か焦燥感に駆られ、 自分が先に見たんだから自分の物だと思う様になった。

「だいだらぼっちなんて見てないよ」

そう答え、巫女を牽制した。 彼女はただの好奇心から自分で大妖怪を探そうと思ったのである。

Touhou Hisoutensoku



Touhou Project - Double Dealing Character - omake.txt

  Stage 1 Midboss: Ice Fairy of the Lake

Cirno

Species: Fairy
Ability: Ability to manipulate ice

A fairy that lives on the Misty Lake. Treated as no better than the grunts.

○1面中ボス 湖の氷精 チルノ

Cirno

種族:妖精
能力:氷を操る程度の能力

霧の湖に住む妖精。
雑魚と大差無い扱いだ。

Touhou Project - Double Dealing Character



Touhou Project - Hidden Star in Four Seasons - omake.txt

  Unmelting Ice Fairy Under the Blazing Skies

Cirno

Species: Fairy
Ability: Capable of manipulating ice

An ice fairy who hangs out around the lakeside.

For some reason, she's obtained the strength to remain undefeated by the midsummer sun, and has fallen into a terrible state of mental invincibility. She doesn't think there's any incident going on in particular, but wanted to travel the world while she's feeling courageous. That's all.

○溶けない炎天下の氷精 チルノ

Cirno

種族:妖精
能力:氷を操る程度の能力

湖近辺でたむろする氷の妖精。

何故か真夏の暑さにもやられない力を手に入れ、精神的無敵状態に陥っている。 特に異変が起きているとは思っていないのだが、気が大きくなっているうちに 世界を旅してみたくなった。ただそれだけだった。

Touhou Project - Hidden Star in Four Seasons



ZUN's comment from Dai Touhouten plaque

Before EoSD, mobs didn't have any designs set in stone, but in EoSD I decided it was time to give those mobs a concrete design that lines up with the current Touhou design philosophy, and I gave one of them a special personality, that one special mob was Cirno.

An overconfident child who doesn't know her place, that's the image of her character. She made multiple appearances throughout the series, and she's still relevant as of today, which I had never expected at the point I made her. FYI, the impression of Cirno being an idiot resulted from the line in PoFV player manual, in other words, it was my act leading to all this. I'm sorry.

それまで、道中の雑魚キャラについては決まった設定はなかったのですが、それらも世界観の中に組み込まれ、その雑魚に個性を持たせたのはチルノです。

自信過剰で身の程知らずの子供、というイメージのキャラクターでしたが、その後の作品にも多数登場し、息の長いキャラになるとは思いませんでした。ちなみにチルノにはバカというイメージが付いていますが、それは花映塚のマニュアルの所為で、つまり僕の所為です。ごめんね。

ZUN's comment from Dai Touhouten plaque

Gallery

Misconceptions

Cirno is an idiot

This is a pretty popular fanon idea of Cirno, which is noted by ZUN himself that this impression of Cirno resulted from a line in the Phantasmagoria of Flower View player manual[483].

Fairies however are not idiots or stupid, they are child-like. They have shown competency in activities such as being shown to give recipes to cook meals[484], the instructions and methods wouldn't really fit characters apart of the idiot archetype.

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[485], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[486].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[487], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[488]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[489].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[490]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[472].

Battle Records

31 - 14 - 0


  • Mystia Lorelei - Fight[491]
    • Conditions: None.
    • Location: Episode 1
  • Lyrica Prismriver - Fight[492]
    • Conditions: None.
    • Location: Episode 2
  • Tewi Inaba - Fight[493]
    • Conditions: None.
    • Location: Episode 3
  • Youmu Konpaku - Fight[494]
    • Conditions: None.
    • Location: Episode 4
  • Reisen Udongein Inaba - Fight[496]
    • Conditions: None.
    • Location: Episode 6
  • Aya Shameimaru - Fight[497]
    • Conditions: None.
    • Location: Episode 7
  • Eiki Shiki, Yamaxanadu - Fight[499]
    • Conditions: None.
    • Location: Episode Final



The Forest of Magic Route[505]



Misty Lake Route[516]



Spring Path Route[527]



None.

References

Expand here.
  1. Touhou 06: Embodiment of Scarlet Devil Stage 2
  2. Touhou 06: Embodiment of Scarlet Devil Stage 2
  3. 3.0 3.1 Touhou 07: Perfect Cherry Blossom - キャラ設定.txt "Youkai of the Ice
    Cirno
    Stage 1 midboss, a youkai of ice that likes cold places.
    Mainly she possess the ability to manipulate of cold.
    She didn't have any specific reason for attacking Reimu and company, so she attacked them just for being there.
    Cirno radiates chilling air from herself, whether it be summer or winter, so the air around her is always cold. It's cold in the spring as well of course. Autumn too."
  4. Touhou 09: Phantasmagoria of Flower View Choose Girl Screen
  5. Touhou Hisoutensoku Official Website Cirno Profile "Fairy of the Ice, Cirno
    The small fairy was as agitated as usual. Because today, she had seen something bigger than the mountain.
    Of course, in reality, it was much smaller than the mountain, but from her impression, there wasn't that big of a difference. It was soon hidden in mist and disappeared from sight, but she was certain. It was definitely the great youkai "Daidarabotchi".
    She didn't know where it normally lived, but a moment after she became excited by seeing a rare youkai, the shrine maiden descended from the Youkai Mountain.
    "Have you seen any giant robo... anything big moving around here?"
    Asking that, the shrine maiden started searching in the mist.
    The small fairy found itself driven on by an odd irritation, thinking that she saw it first, so it was her thing.
    "I didn't see any Daidarabotchi."
    Saying that, she diverted the shrine maiden. From nothing more than simple curiosity, she decided to search for the great youkai here."
  6. Touhou 12.8: Great Fairy Wars Route A1-3
  7. Touhou 14: Double Dealing Character - omake.txt "Stage 1 Midboss: Ice Fairy of the Lake
    Cirno
    Species: Fairy
    Ability: Ability to manipulate ice
    A fairy that lives on the Misty Lake.
    Treated as no better than the grunts."
  8. Touhou 16: Hidden Star in Four Seasons Player Select
  9. Touhou Sangetsusei (Three Fairies) ~ Visionary Fairies in Shrine Chapter 3
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 Perfect Memento in Strict Sense Page 8-9 Fairies "Characteristics
    The true identity of natural phenomena themselves.
    Fairies live in such phenomena where it gets cold and hot, rain falls and wind blows, grass grows and flowers bloom.
    They come in various shapes, but many of them are humanoid with wings like those of insects like butterflies and dragonflies.
    Their height is uniformly small, from the degree where they can fit in the palm of one's hand, up to the size of a child below ten years of age. There is hardly any fairy outside of this scope.
    They live wherever there is nature.
    You can confirm their existence anywhere in Gensokyo.
    They especially prefer active places, so when humans and youkai gather you can probably spot lots of them.
    On the other hand, in gloomy places their numbers decrease.
    They are a kind of youkai you frequently can see even in human villages.
    Fairies are active at all hours, so you can probably encounter them both at daytime and in the night.
    They don't seem to follow any manner of law or code.
    Also, an individual fairy is short-lived(*1), but they immediately resurrect in the same shape.
    Even if they suffer large injuries so that their bodies are in pieces, they heal immediately.
    In a stricter sense, fairies can't die.
    Therefore they take reckless action, without fearing death.
    Since their concept of death appears to differ from that of humans, it is also said that they are simply foolish.
    Fairies don't actually need to eat, but they see the way humans enjoy their meals and copy them, eating the same things.
    They eat anything which humans do.
    They especially like to sneak away that which humans are planning to eat."
  11. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  12. 12.0 12.1 12.2 12.3 Perfect Memento in Strict Sense Page 8-9 Fairies "Potential Harm
    Pranks on a Whim
    They all like pranks.
    If they catch sight of a human walking somewhere, they make them lose their way.
    When you´re cleaning, they´ll raise the wind to send all your gathered dust flying.
    When you are not looking, they put salt in your tea.
    Without thinking of the consequences, they disturb the actions of whomever they see.
    There are also occasionally pranks that go too far, such as when you get pushed off a cliff, or when your back is set on fire, so it is necessary to be cautious."
  13. 13.0 13.1 13.2 Perfect Memento in Strict Sense Page 8-9 Fairies "Countermeasures
    When you walk down the road while thinking about something else, you lose your way.
    When you´re absorbed in conversation with a friend, your bags are carried away when you're not looking.
    Things like these are sometimes thought to be caused by fairies.
    The people that most easily get pulled into pranks are those that are uncautious and prone to being preoccupied with other things.
    Fairies won't go near cautious people.
    Therefore, if you usually pay attention to your surroundings, you should be fine.
    But if you were to be subjected to a prank, what should you do?
    The truth is that while fairies are reckless, they don't like fighting much at all.
    When a human notices the prank, the fairies will probably run away as fast as they can.
    If you were to be successful in catching one, you can freely vent your anger on it since they're not very strong.
    A grown human should win easily.
    However, there are also the occasional exceptions where without doing any pranks, they just suddenly attack.
    At such times you must be careful.
    That is because there is a possibility that it is a warning for something.
    Especially when fairies aggregate in large numbers or start clamoring, there is a possibility that there is an unbelievably powerful youkai lurking about nearby(*2). Therefore, you must be careful.
    At such times, I think it's best if you just quietly head back home."
  14. 14.0 14.1 Touhou Shofu #6 "2面中ボスは大妖精。4面中ボスは小悪魔です。 妖精は人間以下の存在ですが、その中でも力のある者が大妖精です。" (The 2nd midboss is 'Greater Fairy'. The 4th midboss is 'Little Devil'. Fairies are weaker than humans, but fairies with higher power are greater fairies.)"
  15. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  16. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  17. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  18. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  19. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  20. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  21. 21.0 21.1 21.2 21.3 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  22. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  23. Touhou 02: Eastern Wonderland
  24. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  25. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  26. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  27. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  28. Touhou 06: Embodiment of Scarlet Devil Stage 2
  29. Touhou 12.8: Great Fairy Wars Stage EX
  30. Touhou 12.8: Great Fairy Wars Stage EX
  31. Touhou 12.8: Great Fairy Wars Stage EX
  32. Touhou 12.8: Great Fairy Wars Stage EX
  33. Touhou 12.8: Great Fairy Wars Stage EX
  34. Touhou 12.8: Great Fairy Wars Stage EX
  35. Touhou 12.8: Great Fairy Wars Stage EX
  36. Touhou 12.8 Great Fairy Wars Stage A1
  37. Touhou 12.8 Great Fairy Wars Stage A1-3
  38. Touhou 12.8: Great Fairy Wars Ice Power
  39. Touhou 12.8 Great Fairy Wars Stage EX
  40. Touhou 16: Hidden Star in Four Seasons Reimu Story Stage 1
  41. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  42. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  43. Touhou 16: Hidden Star in Four Seasons Cirno Story Stage 1
  44. Touhou 16: Hidden Star in Four Seasons
  45. Touhou 14: Double Dealing Character Stage 1
  46. Touhou 7.5: Immaterial and Missing Power
  47. Immaterial and Missing Power Tutorial
  48. Immaterial and Missing Power Tutorial
  49. Touhou 7.5: Immaterial and Missing Power
  50. Touhou 7.5: Immaterial and Missing Power
  51. Immaterial and Missing Power Tutorial
  52. Immaterial and Missing Power Tutorial
  53. Immaterial and Missing Power Tutorial
  54. Immaterial and Missing Power Tutorial
  55. Immaterial and Missing Power Tutorial
  56. Immaterial and Missing Power Tutorial
  57. Immaterial and Missing Power Tutorial
  58. Immaterial and Missing Power Tutorial
  59. Immaterial and Missing Power Tutorial
  60. Immaterial and Missing Power Tutorial
  61. Immaterial and Missing Power Tutorial
  62. Immaterial and Missing Power Tutorial
  63. Immaterial and Missing Power Tutorial
  64. Touhou 7.5: Immaterial and Missing Power Final Stage
  65. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  66. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  67. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  68. Touhou 10.5: Scarlet Weather Rhapsody
  69. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  70. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  71. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  72. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  73. Touhou 12.3 Hisoutensoku Mechanics
  74. Touhou 12.3 Hisoutensoku Mechanics
  75. Touhou 12.3 Hisoutensoku Mechanics
  76. Touhou 12.3 Hisoutensoku Mechanics
  77. Touhou 12.3 Hisoutensoku Mechanics
  78. Touhou 12.3 Hisoutensoku Mechanics
  79. Touhou 12.3 Hisoutensoku Mechanics
  80. Touhou 12.3 Hisoutensoku
  81. Touhou 12.3 Hisoutensoku Mechanics
  82. Touhou 12.3 Hisoutensoku Mechanics
  83. Touhou 12.3 Hisoutensoku Mechanics
  84. Touhou 12.3 Hisoutensoku Mechanics
  85. Touhou 12.3 Hisoutensoku Mechanics
  86. Touhou 12.3 Hisoutensoku Mechanics
  87. Touhou 12.3 Hisoutensoku Mechanics
  88. Touhou 12.3 Hisoutensoku Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  91. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  92. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  93. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  94. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 10.5: Scarlet Weather Stage 4
  97. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  98. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  99. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  100. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  101. Touhou 12.3 Hisoutensoku Mechanics
  102. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  103. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  104. Touhou 12.3 Hisoutensoku Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  107. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  108. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  109. Touhou 12.3 Hisoutensoku Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  112. Touhou 12.3 Hisoutensoku Mechanics
  113. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  114. Touhou 12.3 Hisoutensoku Mechanics
  115. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  116. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  117. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 12.3 Hisoutensoku Mechanics
  120. Touhou 12.3 Hisoutensoku Mechanics
  121. Touhou 12.3 Hisoutensoku Mechanics
  122. Touhou 12.3 Hisoutensoku Mechanics
  123. Touhou 12.3 Hisoutensoku Mechanics
  124. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  125. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  126. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  128. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  129. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  130. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  131. 131.0 131.1 131.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  132. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  133. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  134. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  135. Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  136. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  137. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  138. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  139. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  140. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  141. Touhou 14: Double Dealing Character Extra Stage
  142. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  143. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  144. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  145. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  146. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  147. 147.0 147.1 147.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  148. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  149. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  150. Touhou 02: Story of Eastern Wonderland
  151. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  152. Touhou 05: Mystic Square
  153. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  154. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  155. Touhou 01: Highly Responsive to Prayers
  156. Touhou 02: Story of Eastern Wonderland
  157. Touhou 04: Lotus Land Story
  158. Touhou 01: Highly Responsive to Prayers
  159. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  160. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  161. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  162. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  163. Touhou 8: Imperishable Night Stage 5
  164. Touhou 8: Imperishable Night Stage 5
  165. Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  166. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  167. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  168. Touhou Sangetsusei (Three Fairies) ~ Visionary Fairies in Shrine Chapter 3
  169. Touhou 09: Phantasmagoria of Flower View Komachi defeats Cirno Winquote "Fairies and phantoms exist in a similar fashion.
    That's why you have no life span."
  170. Touhou Sangetsusei (Three Fairies) ~ Visionary Fairies in Shrine Chapter 3
  171. Touhou 06: Embodiment of Scarlet Devil - おまけ.txt "Ice Fairy of the Lake
    Cirno
    Ability: Manipulating cold
    Stage 2 boss. A girl of snow.
    Her intellect is not very developed. She's just a child. To Reimu and Marisa, she can be easily defeated.
    She likes playing tricks and often toys with frogs. She freezes them instantly, then watches them revive as they thaw in the water. She tends to fail one out of every 3 attempts, however, and the poor amphibian shatters to pieces.
    Total of four card attacks."
  172. Touhou Project - Perfect Memento in Strict Sense Page 10-11 Cirno Profile "Close to the lake, there are times when the temperature lowers drastically even in summer.
    A fairy you are likely to encounter at such times is this ice fairy.
    Among the fairies around the lake she has a leader-like presence, and is stronger than the other fairies.
    She belongs to the more belligerent variety of fairies, and so it is necessary to be careful.
    She is quite short and dressed in blue with wings of ice.
    Being able to freeze small objects instantly, she is a bit more dangerous than regular fairies.
    She emits cold air constantly, so her vicinity is always chilly.
    Since where she lives is totally unknown, there is no way of telling how she spends her everyday life.
    Not just Cirno's, but all fairies' homes blend into nature, preventing them from being seen by humans.
  173. 173.0 173.1 Touhou Project - Perfect Memento in Strict Sense Page 10-11 Cirno Profile Countermeasures "If it suddenly gets cold, there is a possibility that the ice fairy is nearby.
    At such times you should be obedient and flee, or look for the shape of the fairy.
    Fairies usually do nothing and keep their distance when they understand that they are noticed.
    Since Cirno is easily noticed, I assume that as long as one is not very careless there is little risk of being injured.
    Still, if you are to pass through place where she seems to be around, what's the best way of doing it?
    She's weak against fire from torches and other objects too hot to touch.
    If you're holding a torch to start with she probably won't go near.
    Since she can freeze things she touches instantly, refrain from touching her even if she is asleep.
    There is a risk of frostbite.
    If by any chance Cirno should attack, just start calmly talking about anything, and ask her a riddle when she shows interest.
    When you do that, she will start to think of the answer, giving you an opportunity to escape.
    No matter how simple the question, she can certainly not answer it.
  174. Touhou 12.3: Hisoutensoku Cirno Story Stage 4
  175. Touhou 12.8 Great Fairy Wars Stage EX
  176. Touhou 12.8 Great Fairy Wars Stage EX
  177. 177.0 177.1 Touhou Hisoutensoku Skill Card 4 Cirno "Lowers her own body temperature, freezing the air around her. Touch her if you dare."
  178. Touhou Hisoutensoku Skill Card 12 Cirno "Shoots out a wave of cold at a short distance, and freezes the enemy. No point in guarding this move. If this move is grazed, Cirno is pretty defenseless."
  179. Touhou Hisoutensoku Spell Card 6 Cirno "Attacks with frozen particles created from lowering the temperature. They only do damage at this temperature, but it's pretty annoying to have them stick to you, so you run from them."
  180. Touhou Hisoutensoku Spell Card 9 Cirno "Spins in place and creates a large ice tornado. The tornado becomes larger with time, and expands towards a specific direction. There's a few seconds of invincibility after this move, too."
  181. Shoot the Bullet Spell Cards Level 2 Cirno Spell Card 2-3 "I took these incredible pictures of some lake water being frozen. Couldn't this be used to artificially create snow? I'll look into that next time."
  182. Touhou Hisoutensoku Skill Card 1 Cirno "Creates icicles and shoots them towards the enemy. They're weak, but holding down the button will make more of them. Attack speed is high, good for pinning down the enemy."
  183. Touhou Hisoutensoku Skill Card 2 Cirno "Injects a great amount of cold air at her feet and creates large forst pillars that thrust her opponent into the sky. A byproduct of her freezing frogs all the time."
  184. Touhou Hisoutensoku Skill Card 3 Cirno "Fires a frost beam in three directions. A good, stable all around move, born from the simple idea that three is better than one."
  185. Touhou Hisoutensoku Skill Card 5 Cirno "Creates frost pillars at her feet and shoots them into the sky as projectiles. The pillars can hit even as they're being formed. Useful not only as anti-air, but also at close range."
  186. Touhou Hisoutensoku Skill Card 7 Cirno "Rolls a ball of ice. The ball continues to grow in size, and hurls itself at the enemy. Counts as a melee attack during the rolling."
  187. Touhou Hisoutensoku Skill Card 9 Cirno "Goes in for a flying spin kick while generating ice all around. There's actually no need for the spinkick, but she thinks it's cool."
  188. Touhou Hisoutensoku Skill Card 10 Cirno "Forms ice cubes overhead, and throws them at the enemy. She can only make them from her hands, so it's kind of tough for her to use this move while flying."
  189. Touhou Hisoutensoku Skill Card 11 Cirno "Shoots out an unstable low temperature ice block. The block approaches the enemy and shatters. If the hit is good, there'll be a pleasant sound."
  190. Touhou Hisoutensoku Spell Card 7 Cirno "Shoots out a powerful freezing beam in three directions. It'd likely be stronger if she had more beams, but four is too much for her, so the beams last longer as a compromise. Can she only count to three?"
  191. Touhou Hisoutensoku Spell Card 8 Cirno "Freezes the entire ground in an instant and stops the enemy cold. Not a powerful move by itself, so comboing is necessary. Use when annoyed."
  192. Touhou Hisoutensoku Spell Card 11 Cirno "Beats down the enemy with a huge ice cube. It's powerful, got a huge hitbox, and can't be blocked in mid-air. She wanted something that looked tough, and this is what she came up with."
  193. 193.0 193.1 Touhou Hisoutensoku Skill Card 8 Cirno "Covers herself with ice and tackles the enemy. A quick, decent skill."
  194. Touhou Hisoutensoku Skill Card 6 Cirno "Creates a weapon from ice, and using that, pierces the enemy. There's a few weapons she can create with ice, but since she has no idea how to use them, they're pretty useless."
  195. Touhou Hisoutensoku Spell Card 5 Cirno "Creates an icicle sword and thrusts towards the enemy. It's hard to create icicles in the shape that she wants, but that's probably because she's dumb..."
  196. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  197. Touhou 12.8: Great Fairy Wars Stage A1
  198. Touhou 12.8: Great Fairy Wars Stage A1
  199. Shoot the Bullet Spell Cards Level 2 Cirno Spell Card 2-5 "Ice clumps which hold an unprecedented chill within them. The moment they come into contact with outside air, the temperature difference makes them explode... Pictures alone can't convey this."
  200. Touhou Hisoutensoku Spell Card 10 Cirno "Shoots out snowballs on all sides. They freeze in mid air, and then begin moving again after a time delay."
  201. Touhou 04: Lotus Land Story Stage 1
  202. Touhou 12.8 Great Fairy Wars Difficulty Selection
  203. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  204. Touhou 13.5 Hopeless Masquerade
  205. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  206. Touhou 12.8 Great Fairy Wars Level Up
  207. Touhou 06: Embodiment of Scarlet Devil Stage 2
  208. Touhou 12.8 Great Fairy Wars
  209. 209.0 209.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  210. Touhou 12.3 Hisoutensoku Mechanics
  211. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  212. Touhou Hisoutensoku Spell Card 1 Cirno "Rapid-fires icicles from her hands. They're fast and have good range, but are bad at cancelling enemy shots, so there's a chance that Cirno might be hit by a long-range attack."
  213. Touhou Hisoutensoku Spell Card 2 Cirno "Spins in place and creates icicles which shoot out in all directions. Average power, but great range. An attack that was born out of Cirno's desire to hit the enemy in many places."
  214. Touhou Hisoutensoku Spell Card 3 Cirno "Creates and shoots out a wave of extremely cold ice cubes. The cubes become ice lances, and cut the enemy. It's harder for her to avoid her own attack than use this attack."
  215. Touhou 12.8 Great Fairy Wars
  216. Touhou 12.8 Great Fairy Wars
  217. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  218. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  219. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  220. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  221. Touhou 06: Embodiment of the Scarlet Devil Stage 2
  222. Touhou 12.3 Hisoutensoku Cirno Story Stage 4
  223. Touhou 12.3 Hisoutensoku Cirno Story Stage 4
  224. Touhou 11: Subterranean Animism Stage 6
  225. Touhou 11: Subterranean Animism Stage 6
  226. Touhou 17.5: Sunken Fossil World Yuuma Story Episode 7
  227. Touhou 12.3 Hisoutensoku Cirno Story Stage 4
  228. Touhou 12.8: Great Fairy Wars Route A1
  229. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  230. Touhou 12.8: Great Fairy Wars Route A1
  231. 231.0 231.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  232. Touhou 12.8: Great Fairy Wars Route A1
  233. Touhou 06: Embodiment of Scarlet Devil Stage 2
  234. Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
    At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
    On that day, Reimu was just a little less bored than usual.
    Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
    At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
    Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
    Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"
    With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
  235. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  236. Touhou 16: Hidden Star in Four Seasons Tanned Cirno Full Power
  237. Touhou 16: Hidden Star in Four Seasons Tanned Cirno Full Power
  238. Touhou 16: Hidden Star in Four Seasons
  239. Touhou 16: Hidden Star in Four Seasons Extra Stage Cirno Clear
  240. Touhou 16: Hidden Star in Four Seasons Extra Stage Cirno
  241. Touhou 16: Hidden Star in Four Seasons Stage 4
  242. Touhou 18: Unconnected Marketeers - All Ability Cards
  243. Touhou 18: Unconnected Marketeers - All Ability Cards
  244. Touhou 18: Unconnected Marketeers - All Ability Cards
  245. Touhou 18: Unconnected Marketeers - All Ability Cards
  246. Touhou 18: Unconnected Marketeers - All Ability Cards
  247. Touhou 18: Unconnected Marketeers - All Ability Cards
  248. Touhou 18.5: 100th Black Market - All Ability Cards
  249. Touhou 18: Unconnected Marketeers - All Ability Cards
  250. Touhou 18.5: 100th Black Market - All Ability Cards
  251. Touhou 18.5: 100th Black Market - All Ability Cards
  252. Touhou 18.5: 100th Black Market - All Ability Cards
  253. Touhou 18.5: 100th Black Market - All Ability Cards
  254. Touhou 18.5: 100th Black Market - All Ability Cards
  255. Touhou 18.5: 100th Black Market - All Ability Cards
  256. Touhou 18: Unconnected Marketeers - All Ability Cards
  257. Touhou 18: Unconnected Marketeers - All Ability Cards
  258. Touhou 18: Unconnected Marketeers - All Ability Cards
  259. Touhou 18.5: 100th Black Market - All Ability Cards
  260. Touhou 18: Unconnected Marketeers - All Ability Cards
  261. Touhou 18: Unconnected Marketeers - All Ability Cards
  262. Touhou 18: Unconnected Marketeers - All Ability Cards
  263. Touhou 18.5: 100th Black Market - All Ability Cards
  264. Touhou 18: Unconnected Marketeers - All Ability Cards
  265. Touhou 18.5: 100th Black Market - All Ability Cards
  266. Touhou 18: Unconnected Marketeers - All Ability Cards
  267. Touhou 18: Unconnected Marketeers - All Ability Cards
  268. Touhou 18.5: 100th Black Market - All Ability Cards
  269. Touhou 18.5: 100th Black Market - All Ability Cards
  270. Touhou 18: Unconnected Marketeers All Ability Cards
  271. Touhou 18: Unconnected Marketeers All Ability Cards
  272. Touhou 18: Unconnected Marketeers All Ability Cards
  273. Touhou 18: Unconnected Marketeers All Ability Cards
  274. Touhou 18: Unconnected Marketeers All Ability Cards
  275. Touhou 18: Unconnected Marketeers All Ability Cards
  276. Touhou 18: Unconnected Marketeers All Ability Cards
  277. Touhou 18: Unconnected Marketeers - All Ability Cards
  278. Touhou 18: Unconnected Marketeers - All Ability Cards
  279. Touhou 18: Unconnected Marketeers - All Ability Cards
  280. Touhou 18.5: 100th Black Market - All Ability Cards
  281. Touhou 18: Unconnected Marketeers - All Ability Cards
  282. Touhou 18: Unconnected Marketeers - All Ability Cards
  283. Touhou 18: Unconnected Marketeers - All Ability Cards
  284. Touhou 18.5: 100th Black Market - All Ability Cards
  285. Touhou 18.5: 100th Black Market - All Ability Cards
  286. Touhou 18.5: 100th Black Market - All Ability Cards
  287. Touhou 18: Unconnected Marketeers - All Ability Cards
  288. Touhou 18: Unconnected Marketeers - All Ability Cards
  289. Touhou 18: Unconnected Marketeers - All Ability Cards
  290. Touhou 18: Unconnected Marketeers - All Ability Cards
  291. Touhou 18.5: 100th Black Market - All Ability Cards
  292. Touhou 18: Unconnected Marketeers - All Ability Cards
  293. Touhou 18.5: 100th Black Market - All Ability Cards
  294. Touhou 18: Unconnected Marketeers - All Ability Cards
  295. Touhou 18: Unconnected Marketeers - All Ability Cards
  296. Touhou 18: Unconnected Marketeers - All Ability Cards
  297. Touhou 18: Unconnected Marketeers - All Ability Cards
  298. Touhou 18: Unconnected Marketeers - All Ability Cards
  299. Touhou 18.5: 100th Black Market - All Ability Cards
  300. Touhou 18.5: 100th Black Market - All Ability Cards
  301. Touhou 18.5: 100th Black Market - All Ability Cards
  302. Touhou 18.5: 100th Black Market - All Ability Cards
  303. Touhou 18: Unconnected Marketeers - All Ability Cards
  304. Touhou 18.5: 100th Black Market - All Ability Cards
  305. Touhou 18.5: 100th Black Market - All Ability Cards
  306. Touhou 18.5: 100th Black Market - All Ability Cards
  307. Touhou 18.5: 100th Black Market - All Ability Cards
  308. Touhou 18.5: 100th Black Market - All Ability Cards
  309. Touhou 18: Unconnected Marketeers - All Ability Cards
  310. Touhou 18: Unconnected Marketeers - All Ability Cards
  311. Touhou 18.5: 100th Black Market - All Ability Cards
  312. Touhou 18: Unconnected Marketeers - All Ability Cards
  313. Touhou 18: Unconnected Marketeers - All Ability Cards
  314. Touhou 18.5: 100th Black Market - All Ability Cards
  315. Touhou 18: Unconnected Marketeers - All Ability Cards
  316. Touhou 18: Unconnected Marketeers - All Ability Cards
  317. Touhou 18: Unconnected Marketeers - All Ability Cards
  318. Touhou 18: Unconnected Marketeers - All Ability Cards
  319. Touhou 18: Unconnected Marketeers - All Ability Cards
  320. Touhou 18: Unconnected Marketeers - All Ability Cards
  321. Touhou 18.5: 100th Black Market - All Ability Cards
  322. Touhou 18: Unconnected Marketeers - All Ability Cards
  323. Touhou 18.5: 100th Black Market - All Ability Cards
  324. Touhou 18: Unconnected Marketeers - All Ability Cards
  325. Touhou 18: Unconnected Marketeers - All Ability Cards
  326. Touhou 18: Unconnected Marketeers - All Ability Cards
  327. Touhou 18: Unconnected Marketeers - All Ability Cards
  328. Touhou 18.5: 100th Black Market - All Ability Cards
  329. Touhou 18.5: 100th Black Market - All Ability Cards
  330. Touhou 18: Unconnected Marketeers - All Ability Cards
  331. Touhou 18: Unconnected Marketeers - All Ability Cards
  332. Touhou 18: Unconnected Marketeers - All Ability Cards
  333. Touhou 8: Imperishable Night Stage 5
  334. Touhou 8: Imperishable Night Stage 5
  335. Touhou 18: Unconnected Marketeers - All Ability Cards
  336. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  337. By 0.50, specifically.
  338. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  339. Initially unlocked by clearing the game with Reimu
  340. Initially unlocked by clearing the game with Marisa
  341. Initially unlocked by clearing the game with Sakuya
  342. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  343. Initially unlocked by clearing the game with Sanae
  344. Initially unlocked by buying it from Stage 4
  345. This card appears at the start of the card list instead of with the other passive cards
  346. Initially unlocked by clearing the main game
  347. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  348. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  349. The size of the shots also increases.
  350. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  351. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  352. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  353. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  354. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  355. Initially unlocked by buying it from Stage 1
  356. Initially unlocked by buying it from Stage 2
  357. Initially unlocked by buying it from Stage 3
  358. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  359. Initially unlocked by clearing the Extra Stage
  360. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  361. This card appears at the end of the card list instead of with the other passive cards
  362. Initially unlocked by buying it or the below card from Stage 5
  363. Initially unlocked by buying it or the above card from Stage 5
  364. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  365. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  366. 366.0 366.1 366.2 366.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  367. Initially unlocked by defeating Reimu in Stage 4.
  368. Initially unlocked by defeating one of the bosses in Stage 4.
  369. Initially unlocked by defeating Sakuya in Stage 4.
  370. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  371. Initially unlocked by defeating Sanae in Stage 4.
  372. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  373. Initially unlocked by defeating Youmu in Stage 4.
  374. Initially unlocked by defeating Cirno in Stage 2.
  375. Initially unlocked by defeating Larva in Stage 1.
  376. Initially unlocked by defeating Nemuno in Stage 1.
  377. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  378. Initially unlocked by defeating Sekibanki in Stage 2.
  379. Initially unlocked by defeating Eika in Stage 3.
  380. 380.0 380.1 This card appears at the end of the card list instead of with the other equipment cards.
  381. 381.0 381.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  382. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  383. Initially unlocked by defeating Chimata in Stage 7.
  384. 384.0 384.1 This card appears at the beginning of the card list instead of with the other passive cards.
  385. Initially unlocked by defeating Nitori in Stage 4.
  386. 386.0 386.1 386.2 386.3 386.4 386.5 386.6 386.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  387. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  388. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  389. 389.0 389.1 389.2 389.3 389.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  390. Initially unlocked by defeating Minoriko in Stage 1.
  391. Initially unlocked by defeating Saki in Stage 6.
  392. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  393. Initially unlocked by defeating Urumi in Stage 2.
  394. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  395. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  396. Initially unlocked by defeating Mamizou in Stage 6.
  397. Initially unlocked by defeating Momoyo in Stage 6.
  398. Initially unlocked by defeating Suika in Stage 6.
  399. Initially unlocked by defeating Mike in Stage 1.
  400. Initially unlocked by defeating Clownpiece in Stage 5.
  401. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  402. Initially unlocked by defeating Takane in Stage 6.
  403. This card appears at the very end of the card list, instead of with the other passive cards.
  404. Initially unlocked by defeating Wakasagihime in Stage 2.
  405. Initially unlocked by defeating Kutaka in Stage 3.
  406. Initially unlocked by defeating Komachi in Stage 3.
  407. A reference to the item of the same name from Impossible Spell Card.
  408. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  409. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  410. Probably a reference to the phenomenon of "diamond dust".
  411. 411.0 411.1 "Frost column" is an alternate term for needle ice.
  412. K: Kelvin, a unit of the absolute temperature, whose lowest bound is 0 K (absolute zero).
  413. Parody of a well-known line from Doraemon, "Nobita no kuse ni namaiki da!" (Gee Nobita, you sure are conceited!)
  414. A reference to the King Frost demon of Shin Megami Tensei fame.
  415. Freeze Sign "Perfect Freeze" is Cirno's signature move, now in a modern form.
  416. Touhou 04: Lotus Land Story Stage 1
  417. Immaterial and Missing Power Tutorial
  418. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  419. Touhou 12.8 Great Fairy Wars Stage EX
  420. Touhou 12.8 Great Fairy Wars Stage A1-2
  421. Touhou 12.8 Great Fairy Wars Manual "3. Looking At the Screen
    * Motivation
    Cirno's power gauge.
    If you hit a bullet, it will decrease by 100%.
    If you get hit when it's 99% or less, it's game over.
    * Ice Power
    The power used in putting up an Ice Barrier.
    This is the same as the gauge that's displayed above Cirno.
    * Perfect Freeze
    When this is 100% or greater, you can use Perfect Freeze
    * Frozen Area
    Calculated from the number of frozen bullets.
    Directly connected to shot power.
    The more you freeze, the stronger your shot becomes.
    * Level indicator
    The shot level.
    Increases as you freeze more bullets."
  422. Touhou 12.3 Hisoutensoku Cirno Story Stage 4
  423. Touhou 12.3 Hisoutensoku Cirno Story Stage 4
  424. Touhou 12.8 Great Fairy Wars Manual "4. You can freeze enemy bullets!
    "The enemies are just fairies; don't they have too many bullets?"
    They do.
    Since this is from Cirno's perspective, it looks like there are more bullets than usual.
    However! This isn't enough to do Cirno in. Cirno has a secret weapon.
    Namely, the "Ice Barrier", which is activated by her normal shots.
    The ice attack only affects her immediate vicinity, but somehow it can freeze any bullet it touches.
    You can even safely touch frozen bullets. If the ice shatters, the bullet will be completely destroyed!
    They will even freeze nearby bullets when they shatter.
    You can continually freeze nearby bullets with the Ice Barrier by aiming for areas where the barrage is thickest, and thus destroy the enemy's barrage in a chain.
    If you just can't avoid the bullets, you should use your head instead of relying on Cirno's, and find an effective freezing pattern!"
  425. Touhou 12.8: Great Fairy Wars Stage EX
  426. Touhou 12.8: Great Fairy Wars Stage EX
  427. Touhou 16: Hidden Star in Four Seasons Cirno Stage 6
  428. Touhou 16: Hidden Star in Four Seasons Cirno Stage 6
  429. Touhou 12.8 Great Fairy Wars Stage EX
  430. Touhou 12.8 Great Fairy Wars Stage A1-2
  431. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  432. Touhou 12.8 Great Fairy Wars Freeze Mechanic
  433. Touhou Hisoutensoku Reisen vs. Cirno, Reisen win quote
  434. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  435. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  436. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  437. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  438. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  439. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  440. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  441. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  442. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  443. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  444. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  445. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  446. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  447. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  448. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  449. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  450. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  451. ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  452. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  453. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  454. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  455. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  456. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  457. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  458. Touhou 05: Mystic Square Good Ending #1
  459. Touhou 6: Embodiment of Scarlet Devil Stage 5
  460. Touhou 07: Perfect Cherry Blossom Extra Stage
  461. Touhou 8: Imperishable Night Extra Stage
  462. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  463. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  464. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  465. Touhou 16: Hidden Star in Four Seasons Stage 6
  466. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  467. Touhou 18: Unconnected Marketeers Stage 2
  468. Touhou 18: Unconnected Marketeers Stage 3
  469. 469.0 469.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  470. Touhou 11: Subterranean Animism Stage 2
  471. Touhou 11: Subterranean Animism Stage 2
  472. 472.0 472.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  473. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  474. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  475. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  476. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  477. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  478. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  479. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  480. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  481. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  482. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  483. ZUN's comment from Dai Touhouten plaque "Before EoSD, mobs didn't have any designs set in stone, but in EoSD I decided it was time to give those mobs a concrete design that lines up with the current Touhou design philosophy, and I gave one of them a special personality, that one special mob was Cirno.
    An overconfident child who doesn't know her place, that's the image of her character. She made multiple appearances throughout the series, and she's still relevant as of today, which I had never expected at the point I made her. FYI, the impression of Cirno being an idiot resulted from the line in PoFV player manual, in other words, it was my act leading to all this. I'm sorry."
  484. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  485. Touhou 02: Story of Eastern Wonderland Stage 03
  486. Touhou 02: Story of Eastern Wonderland Stage 03
  487. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  488. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  489. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  490. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  491. Tohou 09: Phantasmagoria of Flower View
  492. Tohou 09: Phantasmagoria of Flower View
  493. Tohou 09: Phantasmagoria of Flower View
  494. Tohou 09: Phantasmagoria of Flower View
  495. Tohou 09: Phantasmagoria of Flower View
  496. Tohou 09: Phantasmagoria of Flower View
  497. Tohou 09: Phantasmagoria of Flower View
  498. Tohou 09: Phantasmagoria of Flower View
  499. Tohou 09: Phantasmagoria of Flower View
  500. Touhou 12.3: Hisoutensoku
  501. Touhou 12.3: Hisoutensoku
  502. Touhou 12.3: Hisoutensoku
  503. Touhou 12.3: Hisoutensoku
  504. Touhou 12.3: Hisoutensoku
  505. Touhou 12.8 Great Fairy Wars Route Select
  506. Touhou 12.8: Great Fairy Wars
  507. Touhou 12.8: Great Fairy Wars
  508. Touhou 12.8: Great Fairy Wars
  509. Touhou 12.8: Great Fairy Wars
  510. Touhou 12.8: Great Fairy Wars
  511. Touhou 12.8: Great Fairy Wars
  512. Touhou 12.8: Great Fairy Wars
  513. Touhou 12.8: Great Fairy Wars
  514. Touhou 12.8: Great Fairy Wars
  515. Touhou 12.8: Great Fairy Wars
  516. Touhou 12.8 Great Fairy Wars Route Select
  517. Touhou 12.8 Great Fairy Wars
  518. Touhou 12.8 Great Fairy Wars
  519. Touhou 12.8 Great Fairy Wars
  520. Touhou 12.8 Great Fairy Wars
  521. Touhou 12.8 Great Fairy Wars
  522. Touhou 12.8 Great Fairy Wars
  523. Touhou 12.8 Great Fairy Wars
  524. Touhou 12.8 Great Fairy Wars
  525. Touhou 12.8 Great Fairy Wars
  526. Touhou 12.8 Great Fairy Wars
  527. Touhou 12.8 Great Fairy Wars Route Select
  528. Touhou 12.8 Great Fairy Wars
  529. Touhou 12.8 Great Fairy Wars
  530. Touhou 12.8 Great Fairy Wars
  531. Touhou 12.8 Great Fairy Wars
  532. Touhou 12.8 Great Fairy Wars
  533. Touhou 12.8 Great Fairy Wars
  534. Touhou 12.8 Great Fairy Wars
  535. Touhou 12.8 Great Fairy Wars
  536. Touhou 12.8 Great Fairy Wars
  537. Touhou 12.8 Great Fairy Wars
  538. Touhou 12.8 Great Fairy Wars
  539. Touhou 16: Hidden Star in Four Seasons
  540. Touhou 16: Hidden Star in Four Seasons
  541. Touhou 16: Hidden Star in Four Seasons
  542. Touhou 16: Hidden Star in Four Seasons
  543. Touhou 16: Hidden Star in Four Seasons
  544. Touhou 16: Hidden Star in Four Seasons
  545. Touhou 16: Hidden Star in Four Seasons
  546. Touhou 16: Hidden Star in Four Seasons
  547. Touhou 16: Hidden Star in Four Seasons
  548. Touhou 16: Hidden Star in Four Seasons
  549. Touhou 06: Embodiment of Scarlet Devil
  550. Touhou 06: Embodiment of Scarlet Devil
  551. Touhou 07: Perfect Cherry Blossom
  552. Touhou 07: Perfect Cherry Blossom
  553. Touhou 07: Perfect Cherry Blossom
  554. Touhou 9: Phantasmagoria of Flower View
  555. Touhou 09: Phantasmagoria of Flower View
  556. Touhou 09: Phantasmagoria of Flower View
  557. Touhou 12.3 Hisoutensoku
  558. Touhou 12.3 Hisoutensoku
  559. Touhou 14: Double Dealing Character
  560. Touhou 14: Double Dealing Character
  561. Touhou 14: Double Dealing Character
  562. Touhou 16: Hidden Star in Four Seasons
  563. Touhou 16: Hidden Star in Four Seasons Cirno Good Ending

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