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Marisa Kirisame

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Touhou Project/Marisa Kirisame
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Marisa Kirisame (霧雨 魔理沙 Kirisame Marisa) is a human magician with no special lineage who lives in the Forest of Magic. She focuses her magical studies on light and heat based techniques. Alongside Reimu Hakurei, she serves as one of the central characters in the Touhou Project series, often taking on the role of the secondary protagonist.

Marisa Kirisame
Lesbian


Origin
Origin Touhou Fuumaroku (Demon-Sealing Record) ~ the Story of Eastern Wonderland
Creator ZUN
First Appearance Touhou Project: Story of Eastern Wonderland
Voiced by Fan-Made Series: Miyuki Sawashiro, Kana Asumi, Ayumi Fujimura, Machico, Minami Iinuma, Naomi Ōzora, Saki Nitta, Haruka Watanabe, Lynn, Sayumi Suzushiro, Fairouz Ai, Arisa Kiyoto, Miku Ito, Maaya Uchida, Rie Takahashi, Chiaki Omigawa, Natsu Yorita, Larissa Takeda Tago, Kaori Fukuhara, Akiko Nakagawa, Nanako Mori, Haruka Shiraishi, Yuuki Takada, Shino Shimoji, Risae Matsuda, Ami Koshimizu, Yukari Kokubun, Minami Tsuda, Sakura Kasuga, Mako Konomi, Michiyo Mursae, Yuko Miyamura, Yū Kobayashi, Ryoko Shintani, Mariya Ise, Yumi Uchiyama
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Homosexual
Age At least 20 (PC-98), At least 20 (Embodiment of Scarlet Devil - Mountain of Faith), At least 21 (Scarlet Weather Rhapsody onwards)
Birthday Unknown
Height Fairly Short
Weight Unknown
Ethnicity Japanese
Status Alive
Alignment Chaotic Good
Archetype False Hero, Mage, Minion (Formerly)
Occupation Magician, Kirisame Magic Shop Owner, Thief, Incident Solver
Time Period Modern Time, Non-linear
Language Japanese
Combat Style Magical Danmaku
Homeworld Earth
Relationships
Affiliations Mima, Reimu Hakurei, Youkai, Non-Humans, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna
Enemies Youkai, Non-Humans, Reimu Hakurei (Formerly), Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly)

Background

This dropdown contains the synopsis of Marisa Kirisame’s story. Read at your own risk as you may be spoiled otherwise!

Story of Eastern Wonderland


Here among the mountains in a certain eastern land lies the relatively peaceful Hakurei Shrine. To strengthen her spiritual power, Reimu, the shrine's only maiden, had withdrawn into the mountains to train for a bit of training. "Training? That's been going all right, but suddenly I want to sleep in my futon!" she said, and made up her mind to return to the shrine. But when she got back there, she found the place infested with youkai and other crazed, inhuman freaks.
Reimu: What's all this!? I won't be able to get to sleep with this going on... Very well, I can show you the fruits of my training!
But Reimu hated training, and her real aim in going to the mountains was relaxing in their many hidden hot springs and savoring the delicious autumn foods. Between these pursuits, she hadn't done very much actual training.
Genjii: My lady, these youkai seem strangely controlled. Their leader must somewhere nearby. I can also somehow sense the power of a foreign culture... in any case, I suppose I shall be accompanying you.
Genjii, Reimu's loyal turtle servant, said worriedly.
Reimu: I was going to take you anyway. After all, I can't fly...
Then Reimu took Genjii and, as always, the secret treasure of Hakurei Shrine: the Yin-Yang Orb. To find the source of the problem, she faced the shrine to exterminate the youkai. Though she would meet many strange people in many strange places...
Reimu (like Eriko Asagawa): Heh, sure is strange.
~ Story of Eastern Wonderland Prologue Translated


ここはとある東の国の山の中、博麗神社は比較的平穏だった。博麗神社の巫女、靈夢は、霊力を高める為にしばらく修業する為に、山にこもっていた。修業?も順調だったが、靈夢が急におふとんで眠りたい っと言い始めたので、とりあえず神社へもどることにした。しかし、神社へ戻ってきたが、神社には大量の妖怪、そのた、人間でない何か、キチ○○等が棲み付いていた。
靈夢「なによこれ~、これじゃ落ち着いて眠れないじゃない。丁度いいわ、修業の成果を見せてあげるわ!」
しかし、修業嫌いの靈夢が山に入っていたのは、山によくある隠し湯と、おいしい秋の味覚が目的であったので、たいした修業もしていなかった。
玄爺「御主人様、今度の妖怪は妙に統制がとれてます。つまりどこかにこいつらの親玉がいるはずじゃ。それに、なんとなく異文化の力も感じとれますぞ・・・ とにかく、わしもついていくとするかの」
靈夢のしもべの亀、玄爺は靈夢を心配しながらそういった。
靈夢「そういわなくても、連れてくつもりっだったわよ。わたしじゃ空を飛べないし・・・」
そうして、靈夢は玄爺を連れ、例によって博麗神社最大の秘宝陰陽玉をもって、その原因を調べるために、博麗神社へ妖怪退治に向かっていった。

色々と、変な場所で変わった人たちに出会うのだが・・・
靈夢「すごく変だぜ(朝ケ丘 絵理子調)」

~ Story of Eastern Wonderland Prologue Japanese

Marisa's role in the PC-98 era began with Story of Eastern Wonderland, where she appeared as the Stage 4 boss. At that time, she was a disciple of Mima. She was tasked with stopping Reimu Hakurei from reaching Mima, but she was defeated in the attempt.

Phantasmagoria of Dim.Dream


Touhou Yumejikuu Backstory
Deep in the mountains in a country in the East, the Hakurei Shrine was mostly peaceful.
The shrine maiden of the Hakurei Shrine, Reimu, was always getting wrapped up in strange circumstances (though it should be noted she was a bit strange herself), so her free time was when things were peaceful.
Reimu: "Ah, what am I going to do with all this time on my hands. I wonder when something exciting is going to happen."
When the protagonist is idle, something is required to happen. Reimu thought she'd get out of the shrine for a while instead of sweeping the garden, and so stumbled upon some ruins.
Reimu: "Wait, what are these ruins doing next to the shrine. They weren't there yesterday!!" (something happens!)
Mima: "Oh, Reimu. So you came, too."
Reimu: "Great, it's Mima. Hmm, actually, it looks like there's a lot of people here ... "
Reimu: "What is it with this ruins, anyway?"
...
Mima: "It's said that something is asleep deep in these ruins that will grant happiness to whoever comes to visit it."
Reimu: "Whatever, that sounds like something someone would say to get people to join a cult. Besides, none of this was even here yesterday. So what's up with that so-called prophesy?"
Mima took out a folded piece of paper from her pocket. Reimu took it and unfolded it. This was written on the paper:
The ancient ruins: "Fantasy Ruins"
Grand opening, 10am today

                       ・・・・
To you who visit the ruins, we present something to make you happy. Our sincere thanks to everyone who stops by.
Reimu: "Hm!"
Reimu: "What's with these pamphlets? (How is this some sort of ancient prophecy?) How can ruins have a grand opening? And none of this was here yesterday! How can you all be taken in by something that's so obviously suspicious!?"
Marisa: "Hm, so Reimu's not interested. That must mean..."
Reimu: "...Who said I'm not interested?"
Reimu: "Er, actually, I'm pretty busy (not), but having ruins suddenly pop up here is a pain to deal with. I have my complaints, you know."
Mima: "Isn't it almost time for the grand opening? I don't see an entrance anywhere. I guess we'll have to wait for now."
Reimu: (Man, when did this... well, I guess this is pretty normal around here... huh?)
Reimu: " ... it looks like there's a notice posted over here."
Marisa: "Wow, really? Hey, what's it say?"
Inside the Fantasy Ruins
Capacity: 1 person

The capacity must be strictly observed.
If the capacity is exceeded, then we can no longer guarantee the existence of these ruins in this dimension
Reimu: " ........ ?"
Mima: " ... so, that means ... "
Marisa: "fufufu ... "
All together: "The battle is on!!!"

~ Phantasmagoria of Dim.Dream Prologue English Translation


東方夢時空バックストーリー
ここはとある東の国の山の中、博麗神社はおおよそ平穏だった。
博麗神社の巫女、靈夢は、実は変なこと巻き込まれ体質だった(本人もちょっと変)ので、変なことが起こらないと暇でしょうがないのである。
靈夢「あ~ぁ、ひまでしょうがないわ、なんかどひゃー っていうようなことおこんないかしら。」
主人公が暇なときに、なにも起こらないはずがない。
庭を掃除しようと神社から出てみると、靈夢は遺跡を発見したのだった。
靈夢「なんで、神社の隣に遺跡があるのよ。昨日まで無かったのに!!(どひゃー)」
靈夢「げげ、魅魔。それに、よくみるといろんな人がいる~」 靈夢「一体なんなの、この遺跡は~」
・・・・
魅魔「古くからの言い伝えによると、この遺跡には来た者をしあわせにする何かが、眠ってるみたいよ。」
靈夢「なによ、その怪しげな宗教の勧誘みたいな言い伝えは。それに昨日までこんなもん無かったわよ。なのになんなのよ~、その言い伝えってのは~。」
ポケットから折りたたまれた紙を取り出す魅魔。靈夢がその紙を広げてみる。その紙にはこうかかれていた。
いにしえの遺跡、‘夢幻遺跡’
本日10時 開店
....
この遺跡に訪れた方には、あなたをしあわせにする何かを プレゼントします。皆さんのご来店を心よりお待ちしております。
靈夢「どてっ☆」
靈夢「なによ~、このチラシは~(どこが古くからの言い伝えよ~)。遺跡が開店~? しかも、昨日まで何も無かったのに~。 あんたたちは、こんないかがわしいチラシに騙されて、のこのことやってきたの~!」
魔理沙「なるほど、靈夢には、興味が無いのね。ってことは・・・」
靈夢「・・・だれが、興味が無いなんていったのよ。」
靈夢「私はいそがしいんだけど(嘘)、こんな所に遺跡ができちゃったら迷惑だわ。ちょっと文句を言ってくる。」
魅魔「まだ、開店してないわ。それに、入り口が見当たらないの。とりあえず待ちね。」
靈夢(やれやれ、何でこんなものが、ま、いつものことだけどね・・・ん?)
靈夢「こんなところに、立て札があるわ。」
魔理沙「えっ、ほんと? なになに・・・」
夢幻遺跡内 定員 1名まで
それ以上は、認められません 規定人数以上、入場された場合 この時空での遺跡の存在は保証 出来ません
靈夢「・・・・・・?」
魅魔「って、いうことはー」
魔理沙「ふっふっふっ」
一同「  勝負よ!!!」
~ Phantasmagoria of Dim.Dream Prologue Japanese

Marisa made her debut as a playable character. She was among those competing to reach the Ancient Ruins first. Upon arriving, she encountered Chiyuri Kitashirakawa and fought her so that Yumemi Okazaki could study Marisa's magic. After Marisa defeated Chiyuri, Yumemi fought Marisa in an attempt to send her back home, promising to grant her a wish if she lost.

When Marisa defeated Yumemi, she initially asked for either herself or Chiyuri as her wish, but then clarified that she was joking. Her real request was for a weapon from their world. Yumemi gave her a device called Mimi Chan, but Marisa found she did not know how to operate it and simply decided to ride it instead.

Lotus Land Story


In a far eastern land, there was a generally quiet shrine in the mountains.
The Hakurei Shrine's shrine maiden, Reimu Hakurei was also generally bored.
Reimu "Ah, man, I wonder if there's any work (something fun) around."
And so, because of her careless words, a large amount of ghosts and such suddenly came barging into the shrine. You reap what you sow.
Reimu "Eeek! What the heck is this!?"
Reimu quickly got down to business and began her evil spirit extermination.
Reimu "Hmm... At this rate, the shrine will be ruined *again*. Looks like there's no other choice. I'll find the source of this and crush it!"
Somehow, (and you musn't make fun of the shrine maiden's "somehow" method)
Reimu felt that the lake in the mountains behind the shrine was suspicious, and so she promptly headed towards the mountains. (Though I get the feeling that in times like this, it's precisely because she left the shrine empty that it gets ruined...)
Reimu "This place is definitely suspicious. There are tons of evil spirits here."
Reimu "I'm getting excited. I finally have some work (evil spirit extermination) again!!
-- Meanwhile.
Marisa "Hmm... What the heck is this magic power?"
The possessor of a large capacity of fierce magic power, Marisa Kirisame, was suddenly tempted by a vast magical force. Marisa, intent on making this power her own, headed towards the source.
Marisa "This is lovely! Where's this crazy amount of magic power coming from?
Marisa made her way towards the lake without Reimu knowing.
Well, that's what she had intended...
And so, the two went to the lake for separate reasons... hmmm.
~ Lotus Land Story Prologue English Translation


ここはとある東の国の山の中、博麗神社はだいたい平穏だった。
博麗神社の巫女、博麗靈夢(はくれい れいむ)もだいたい暇だった。
靈夢「あ~ぁ、なんか仕事(おもしろいこと)ないかなぁ。」
なんてこと言うもんだから、突然大量の化けものその他が神社にわいて
出てきりする。自業自得である。
靈夢「うえ~、なんなのよ~」
突然、悪霊退治に大いそがしの靈夢。
靈夢「う~ん、このままじゃまた神社が壊されちゃうわ。
しかたないわね。原因を見付けだして元から潰しましょ!」
なんとなく、(巫女さんのなんとなくをばかにしてはいけない)神社裏の
  山の中にある湖が怪しいと踏んだ靈夢は、早速山に向かうことにした。   (どっちかというと、こういうときに神社を留守にするから壊されるんだと    思うのだが・・・)
靈夢「やっぱり、ここが怪しいわ。凄い数の悪霊だわ。」
靈夢「久しぶりの仕事(悪霊退治)、わくわくするわ~!!」
-- 一方そのころ。
魔理沙「う~ん、なんなんだ、この魔力は。」
強力な魔力の持ち主である霧雨魔理沙(きりさめ まりさ)は、当然のよ
  うに強力な魔力にひかれるのであった。   魔理沙はこの力を自分のものにしようと力の発信源へ向かった。
魔理沙「しあわせね。こんだけ大量の魔力どっから出てくるのかしら?」
魔理沙は、靈夢に内緒で湖に向かっていった。はずだったが・・・
こうして、二人は別の用事で湖に行ったのだった・・・ う~ん。
~ Lotus Land Story Prologue Japanese

Lotus Land Story marked the first time Marisa appeared as a playable character alongside Reimu, a format that would become standard for the rest of the series. In her story, Marisa sensed a powerful magical presence and decided she wanted to claim it for herself. She traveled toward the Lake of Blood without Reimu knowing, making her way through the Fantasy World by defeating Orange, Kurumi, and Elly along the way. She then encountered Reimu and fought her, emerging victorious before continuing on to Mugenkan. There, she faced Yuuka Kazami and defeated her twice.

For reasons that are not explained, Marisa eventually wound up in an Unnamed Dream World. There she met Mugetsu, who claimed to be the creator of that realm. Mugetsu challenged Marisa but lost. Afterward, Mugetsu left it to her older sister to defeat Marisa, but she too was beaten.

Mystic Square


1. Mystic Square Backstory
Deep in the mountains of an eastern land, the Hakurei shrine was a little bit peaceful.

Speaking of the Hakurei shrine, its shrine maiden, Reimu Hakurei, didn't seem too free at the moment. Why? Because a constant flow of demons, while few in number, were being sent from Makai. Reimu was busy constantly exterminating them, so she constantly had no free time.
Reimu: "Things have been a little strange lately."
Since Reimu felt something strange was occurring, she decided it was her duty to investigate, so she searched for where the demons were coming from. Eventually, Reimu discovered that the demons were appearing from the "Cave in Which the Door to Makai is Said to Be" (actual name) which had existed since long ago in the mountains behind the shrine.
Reimu: "This has to be the place. There's no point in dealing with all these small fry. I've got to bust into Makai and teach their boss a lesson."
Marisa Kirisame, who was observing this...
Marisa: "Hmm... Makai, huh? That could be fun."
Since Makai was the mecca of magic, she decided to go there (as a tourist) and immediately left to go without telling Reimu.
Reimu: "Right, I wonder how I'm supposed to even get in. (sweat)"
-- Meanwhile...
Two of the residents of the human world, Mima, an evil spirit, and Yuuka, a youkai, didn't seem too happy about things from Makai coming into the human world.
Mima: "Those snobby Makai demons. Don't they know that the human world is mine?"
Yuuka: "This seems interesting! I've always wanted to go to Makai!"
For these somewhat nonsensical reasons, the two of them each headed for Makai separately. Hmm.

~ Mystic Square Prologue English Translation


1.東方怪綺談バックストーリー
ここはとある東の国の山の中、博麗神社はちょっと平穏だった。

で、博麗神社の巫女、博麗靈夢(はくれい れいむ)はというと、今回は余り暇では無いようである。 なぜか、少量だがコンスタントに魔界から魔物が送られてきているのである。 靈夢はコンスタントにそいつらを退治するので、コンスタントに暇では無いのであった。
靈夢「最近、ちょっと異常だわ~」
異変を感じた靈夢は、原因を調べるべく、魔物たちが何処から現れるのかを探ったのであった。 その結果、神社の裏山に昔からあった、「魔界の扉があるといわれる洞窟」 (そのまま)から現れることがわかった。
靈夢「やはりここね。ザコをいくら倒してもしょうがないわ。ここはひとつ魔界にのりこんで、親玉をこらしめるしかないわね。」
その様子をうかがってた霧雨魔理沙(きりさめ まりさ)は、
魔理沙「う~ん、魔界か~、それもいいわね。」
魔法のメッカでもある魔界に、(観光で)いくことに決め、さっそく靈夢にないしょで出かけていったのであった。
靈夢「ところで、どうやって魔界にいくのかしら(汗)」
-- 一方そのころ。
人間界に住む悪霊、魅魔(みま)と妖怪、幽香(ゆうか)は、二人とも人間界に魔界の者がやってくるのは、あまりかんばしくないようである。
魅魔「魔界人のくせに、生意気だわ。人間界は私のものなのに」
幽香「おもしろそ~、魔界っていってみたかったんだ~」
よく分からない理由で、二人は別々に魔界を目指したのだった。う~ん。

~ Mystic Square Prologue Japanese

In Mystic Square, Marisa overheard Reimu talking about heading into Makai to deal with a recent demon outbreak. Interested in the magic she might find there, Marisa set off on her own without telling Reimu. She made her way through Makai, defeating the gatekeeper and several residents including Louise, Alice, and the pair Yuki and Mai. She eventually found Shinki, who initially lied to Marisa and told her she could go home, but instead planned to attack her. Shinki left the job to Yumeko, but after her maid was defeated, Shinki confronted Marisa directly to show her "real magic." She was defeated as well.

By the end of her journey, Marisa returned home with new magic she had learned in Makai. She sat down to have tea with Reimu, and was now feared by the spirits of Makai.

During the Extra Stage, Marisa arrived in an unfamiliar world where she faced Alice in a rematch. Alice was confident this time because she had her grimoire on hand, but she was still defeated. In the end, Alice was left hanging from the ceiling while Marisa read through her books.


Embodiment of Scarlet Devil


Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Embodiment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Embodiment of Scarlet Devil Prologue Japanese

Marisa was flying through the sky when she noticed that she could no longer see the lake below. She descended to investigate the strange situation. She made her way through the area, defeating Rumia before heading to the Misty Lake, where she took down Cirno and Hong Meiling. She then entered the Scarlet Devil Mansion and fought Patchouli Knowledge, Sakuya Izayoi, and finally Remilia Scarlet, the one responsible for the mist, and forced her to put an end to it.

Later, in the Extra Stage, Marisa and Reimu spotted a strange thunderstorm near the mansion from the shrine and decided to check it out. Upon arriving, Marisa learned that Patchouli Knowledge had surrounded the mansion with water to keep Flandre Scarlet contained. Marisa then confronted and defeated Flandre.

Perfect Cherry Blossom


—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

During a May that seemed to have no end to winter, cherry blossom petals drifted down outside Marisa's house. She followed them in search of spring. The weather made navigation difficult, and she ended up fighting Letty, Chen, and Alice Margatroid along the way. She eventually reached the entrance to the Netherworld and flew over it after the Prismriver Sisters suggested the route. There, she fought and defeated Youmu Konpaku and then Yuyuko Saigyouji, learning that Yuyuko was the one gathering spring to revive the Saigyou Ayakashi. Despite the conflict, Marisa found the cherry blossoms there beautiful and decided she would return later for a flower viewing.

Later, when a surge of ghosts from the Netherworld began spilling into Gensokyo, Reimu, Marisa, and Sakuya traveled to the Border to ask Yukari Yakumo to fix the problem. Marisa fought and defeated her, but her goal of getting Yukari to resolve the issue was not achieved.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese
Marisa in the Night Parade of One Hundred Oni Every Four Days Incident

Marisa becomes curious about a series of strange feasts that have been happening and sets out to investigate.

She first defeats Alice Margatroid in the Forest of Magic, then heads to the Hakurei Shrine. There, she finds Sakuya Izayoi instead of Reimu. Suspicious of Sakuya's presence, Marisa attacks her, then decides to go to the Scarlet Devil Mansion to challenge Patchouli Knowledge and Remilia Scarlet for the same reason. When she returns to the shrine, she finds Reimu acting as if nothing unusual is going on, so Marisa fights her as well. After confirming that Reimu is not the culprit, Marisa waits until nightfall for the banquet. It is there that she encounters and fights both Yukari Yakumo and, eventually, the true mastermind behind the incidents, Suika Ibuki.

Imperishable Night


-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

Alice becomes uneasy about the moon and decides to bribe Marisa into joining her to investigate who is behind the fake moon. As they make their way out of the Forest of Magic, they defeat Wriggle Nightbug and Mystia Lorelei. They reach the Human Village, where Keine Kamishirasawa attacks them. After entering the Bamboo Forest of the Lost, they run into Reimu Hakurei, who suspects they are responsible for the incident and fights them. Once they defeat her, they continue into Eientei, where they find Eirin Yagokoro and Reisen Udongein Inaba. Depending on the route, Marisa and Alice face either Eirin or Kaguya Houraisan after dealing with the lunar rabbit.

Later, the group returns to the Bamboo Forest of the Lost to relieve their boredom after Kaguya suggests a trial of guts. There, they repeatedly defeat Fujiwara no Mokou until she finally gives up.

Phantasmagoria of Flower View


—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese

Flowers are blooming out of season, but Marisa is not particularly bothered by it at first. She simply wants to be the first to find out who or what is behind the phenomenon. She travels around fighting Cirno, Mystia Lorelei, Lyrica Prismriver, Reisen Udongein Inaba, and several others before encountering Aya Shameimaru. Aya explains that the abnormal flower bloom is caused by an unusually large number of ghosts. After that, Komachi Onozuka attacks Marisa for suggesting that the ghost overflow in the living world is her fault. Finally, Marisa is attacked by Eiki Shiki, Yamaxanadu following her judgment. In the end, she decides to leave the incident alone and supposedly begins to lie less often from then on.


Mountain of Faith


The Hakurei Shrine. A dilapidated shrine on the eastern border of Gensokyo.

It's always bustling with non-human activity, as if it were a shelter for itinerant youkai. Naturally, humans do not to visit a shrine with so many youkai, and with the people's declining belief, the patron god of the shrine was worried.

And so, the shrine reached a turning point.

Reimu Hakurei, the shrine maiden, was worried.

Reimu "How can I kick these youkai out...? How can I gather faith from humans...?"

??? "Oho. Those dangos look really good."

Reimu "Ah, Marisa. Yeah."

Marisa "Something on your mind?"

Reimu "A strange visitor came by a little while ago."

Marisa "That's all this shrine ever gets, anyway."

A god's power stems from people's faith in it.

The seldom-visited Hakurei Shrine god's power had steadily diminished, until the myriad god colleagues unanimously agreed in a conference that they could not ignore this matter any further.

Even though it was said Gensokyo could only have one shrine, compared to the numerous gods of the outside world, belief in the Hakurei Shrine's god was on the decline, and its status was falling.

Reimu "Youkai are strange visitors, too. But this time, it was a strange human."

Marisa "What, a human visitor? Those are really rare."

Reimu "To suddenly order me to shut down the shrine."

Marisa "Huh, you mean the shrine's been open...?"

Aside from its role as a dwelling for its patron god, the Hakurei Shrine serves an important purpose for Gensokyo. So, no matter how much faith its devotees lose, Reimu knew that it couldn't be allowed to close down. That important purpose is to watch over the boundary that separates Gensokyo from the outside world, but...

Marisa "Close down the shrine... what a weird thing to say. What would happen to it after that?"

Reimu "It'd get torn down, or the god on the top of the mountain would take it over."

Marisa "Hmm. That's even weirder."

Reimu "I don't know the person who came here, but... No matter how you look at it, isn't that a weird thing for a god to say?"

Marisa "Yeah... Well that person was kinda interesting, but...

What are you going to do about it?

You aren't gonna take them at their word and turn the shrine over to this mystery god, are you?"

Reimu "If the god on the mountain could gather more faith, maybe that could really happen. They could chase out the youkai, and it'd feel more like a shrine, right?"

Marisa "Hmm. Even if you change out the god in the shrine, I think you'd still have about as much influence."

Reimu "But, you know, this is just too suspicious.

Chasing out the shrine's original god and then taking it over is just weird. That human seemed pretty powerful, but... I've never seen her before.

It must have been a youkai in some kind of disguise, or some sort of evil god!"

Deeply troubled, Reimu decided to go meet with the god that was said to live atop the mountain.

Reimu had originally been avoiding ascending the mountain, but as she thought about the declining belief in the shrine, she decided to earnestly tackle the problem.

She never thought that this would lead to a battle.

Light courses through the heavens. The sound of machinery echoes in the distance. Perhaps the tengu's factories have awoken.

This is a world the humans from the village could never enter.

A building constructed of wood. The out-of-season call of a frog. The cast-off skins of countless snakes.

She was there. She had always been there. There, with a single human.

~ Mountain of Faith Prologue English Translation


  博麗神社。幻想郷の東の境界にある寂れた神社である。

  里居を忘れた妖怪がここを寝床にしているかの様に、いつも人間以外の  生き物で賑やかであった。   妖怪の多い神社に人間の参拝客など居る筈もなく、神社におわす神様は  信仰心不足に悩んでいた。

  そんな神社にも転機が訪れたのである。

  神社の巫女、博麗霊夢(はくれいれいむ)は、悩んでいた。

   霊夢 「どうしたら妖怪達を追い返せるのかなぁ。        どうしたら人間の信仰を集める事が出来るのかなぁ」

   ???「おう。美味しそうな団子だな」

   霊夢 「あ、魔理沙。        うーん」

   魔理沙「悩み事か?」

   霊夢 「この間、ちょっと変な来客があってねぇ」

   魔理沙「この神社、変な来客だらけじゃないか」

  神様は自分に対しての信仰心が力となる。

  参拝客の少ない博麗神社は、その力を徐々に落とし、今では八百万はい  ると言われる神様同士の会合で意見が無視されてしまう程である。

  幻想郷には神社は一つしか無いと言われているが、外の世界に幾つも神  社を構えている神様に比べると信仰心不足なのは否めず、博麗神社の地位  は下がる一方であった。

   霊夢 「妖怪も変な来客だけどさ。        この間、変な人間が来てさぁ」

   魔理沙「人間の来客? それはまた珍しいな」

   霊夢 「そいつに神社の営業停止命令を出されてね」

   魔理沙「って、この神社は営業してたのか……」

  博麗神社は、神様の住処としての役割の他に、幻想郷には無くてはなら  ない役割がある。その為霊夢は、どんなに信仰心を失ってしまっても、営  業停止はあり得ない事だと鷹を括っていた。   無くてはならない役割とは、幻想郷と外の世界を隔てる境界を守る事で  あるのだが……。

   魔理沙「神社が営業停止か、おかしな話だな。        それで停止後の神社はどうしろと?」

   霊夢 「潰してしまうか、それか、山の上におわす神様に譲渡しろって」

   魔理沙「うーん。二重に妙だな」

   霊夢 「その時の人間が何者なのか判らないけど……        どう考えても、普通の神様の言う事じゃないでしょ?」

   魔理沙「そうだな。まぁその人間にも興味があるが……

       それでどうするんだよ。        まさかその言葉をまともに受け取って、謎の神様に神社を譲る

       つもりじゃないんだろ?」

   霊夢 「山の上におわす神様の方が、今より信仰心を集められるのなら、

       それも有りなのかなぁと。

       妖怪も追い返せるし、何より神社らしくなるでしょう?」

   魔理沙「そうか。        神社にいる神様が変っても、霊夢にとっては余り影響はないのか」

   霊夢 「ただねぇ。どう考えてもその話は胡散臭いわ。

       元から居る神様を追いだして、乗っ取ろうとするなんておかしい。        その人間だって、力はありそうだったけど……全く見た事ない        顔だったし。

       絶対に妖怪かなんかの偽物か、邪神かなんかよ!」

  散々悩んだ結果、霊夢は山の上にいるという神様に会いに行くことにした。

  山に立ち入る事は意図的に避けてきた霊夢だが、いよいよ持って信仰心の  失われた神社の事も真面目に考えようと思い、一大決心をしたのである。

  この時はまだ、戦う事になるとは思ってもいなかったのだ。

             雲上に光が満ちた。     遠くで機械の音が聞こえてくる。天狗の工場が目覚めたのだろうか。         ここは里の人間が立ち入る事の出来ない世界。

              木で出来た建物。        時季外れの蛙の鳴き声。夥しい数の蛇の抜け殻。

        彼女はそこに居た。ずっとこの場にいた。              一人の人間と共に。

~ Mountain of Faith Prologue Japanese

Marisa notices that something is troubling Reimu and soon learns that a rival shrine is attempting to take over. Unwilling to stand by and let that happen, Marisa decides that if Reimu will not do anything about it, she will handle the matter herself. She fights her way through several gods and youkai around Youkai Mountain, including the Aki Sisters, Hina Kagiyama, Nitori Kawashiro, and Aya Shameimaru. She eventually reaches the new shrine, where she defeats Sanae Kochiya and the goddess Kanako Yasaka herself.

Later, after hearing rumors of a second goddess residing in the shrine, Marisa and Reimu return to the top of Youkai Mountain to investigate. Marisa finds the other goddess inside the sanctuary, and the goddess challenges her to a danmaku battle. Marisa accepts and wins.

Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Marisa finds that her laundry will not dry because of the constant drizzle. Convinced that something unusual is going on, she sets out to find who is responsible.

She attacks Alice Margatroid, suspecting her of gathering the humidity, and then ends up fighting Reimu Hakurei as well when Reimu appears on the scene. Reisen Udongein Inaba suggests that Marisa head up Youkai Mountain. Marisa does so, but not before defeating Reisen first. On her way up, Aya Shameimaru tries to stop her, but Marisa manages to defeat her as well. Once she reaches the clouds above, she finds Iku Nagae and mistakes her for the true culprit. After Marisa defeats her, Iku explains that someone above the clouds is capable of suppressing earthquakes. Marisa then locates the real culprit, Tenshi Hinanawi, and defeats her, putting an end to both the earthquakes and the strange weather patterns.

Subterranean Animism


Snow falls on the Hakurei Shrine in winter.

It had been destroyed by an earthquake before, but now it's back to normal.

One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei. That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.

Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her. After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.

Marisa "... isn't it dangerous to get too close to a geyser?"

Reimu "It could attract visitors to the shrine, so who cares?" If a hot spring comes up then even villagers will come here, mark my words."

Marisa "Yeah, for the hot spring."

However, Reimu's hopeful observations were off the mark. The geyser spewed forth more than just water for a hot spring.

One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.

Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring. In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on. In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.

However, that decision by the shrine maiden bought the youkai's unhappiness. There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.

—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground. In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground. She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.

However, there was almost no-one she could consult with regarding this problem. Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.

This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.

Yukari "The underground world has different arrangements, so we can't act too overtly."

Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"

Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."

Pache "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."

Yukari "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."

Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.

—— The sealed youkai awoke together with the violent geyser. The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.

The youkai of the underground were cast into the depths because of their abominable powers. It couldn't be a fortuitous thing for humans or youkai if they were to appear again.

The snow, slowly shining. The palace, surrounded by beautiful colors.

She was there.

~ Subterranean Animism Prologue English Translation


雪の降る冬の博麗神社。

 一度地震により倒壊した神社であったが、今はすっかり元の姿を取り戻している。

 そんなある日、博麗神社の巫女、博麗霊夢を驚かす出来事が起こった。  それは博麗神社の近所に突然の立ち上る白い柱、間欠泉である。

 普段なら何か出来事が起こると彼女は解決に向かうのだが、その出来事は彼女を  驚かすと同時に喜ばす物だったのだ。  間欠泉は雪を溶かし、周りには人間、妖怪問わず体の疲れを癒す温泉が湧く筈だった。

  魔理沙「……間欠泉って近寄って危なくないのか?」

  霊夢 「神社にお客を呼べるチャンスなんだから、お客が多少危険でも良いのよ。       温泉が湧けば里の人間だって参拝に来るに違いない」

  魔理沙「温泉目当てだけどな」

しかし、霊夢の希望的観測は外れた。  間欠泉から湧いている物は温泉水だけでは無かったのだ。

 次々とわき出る異形の者達。地霊――地底に住む者達であった。

 慌てた彼女達は間欠泉をどうするべきか悩んだ結果、温泉を取る事にした。  事実、地霊達は大人しかった。地霊といっても、主に地縛霊が変化した物である。  妖怪や幽霊が跋扈する幻想郷、今更、地霊達が出てきたところで大した影響は無いと  考えたのだ。

 しかし、その巫女の判断は妖怪達の不満を買った。  地霊の出現には霊夢達は知るよしもない秘密があったのだ。

 ――紅魔館
 紅魔館に住む魔法使い、パチュリー・ノーレッジは地下の妖怪や地霊達が表に出てく  る事に危険を感じていた。  彼女は、地上の妖怪には手に負えない力が眠っている事を本を通じて識っていた。  妖怪が容易に地底の街へ立ち入ってはいけない事も識っていた。

 しかし、彼女には周りに相談できる人物も殆どいない。  なかなか霊夢達が動かない事に業を煮やし、嫌々だが幻想郷でも最も古くからいると  される妖怪に相談をする事にした。

 古い妖怪――八雲紫(やくもゆかり)は妖怪が地底界へ干渉する事は控えたいとしていた。

  紫  『地底界には別の<仕組み>があるのだから、余り派手に動いてはいけない』

  パチェ『人間達が動かないしこのままでは後手になってしまうけど、それでも良いのかしら』

  紫  『そうねぇ……しょうがないわ、貴方達に<また>勝手に動かれたら面倒だしね』

  パチェ『またって何の話なのか……それは置いておいて、取り敢えず貴方が動いてくれる?       地底の事知ってそうだし』

  紫  『いいえ、私達は動きません。地底に潜るのは人間だけです。       これは私達をおびき寄せる罠……かも知れないですから』

 紫はそう言って霊夢達を送り出す事だけは約束し、妖怪は地上からサポート役にまわる様にした。

 ――封印された妖怪達は、激しい間欠泉と共に目覚めた。    大地の記憶が次々と具現化し、まもなく幻想郷は古い歴史の時代へ逆戻りするだろう。

   地底の妖怪達は忌み嫌われた能力を持っていたが為に地底に落とされたのだ。    その妖怪達が出てくる事は、人間にとっても妖怪にとっても望ましい事ではなかった。

  ゆっくりと光る雪。    美しき色に囲まれた御殿。

   彼女はそこにいた。

~ Subterranean Animism Prologue Japanese

A geyser erupts behind the Hakurei Shrine, and Reimu and Marisa are excited by the idea of having a hot spring nearby. The youkai, however, are not pleased, as spirits from underground begin emerging from the geyser. Patchouli and Yukari suspect that someone is trying to lure youkai into the geyser and decide to send Marisa down to investigate.

Marisa fights her way through several underground youkai, including Kisume, Yamame Kurodani, and Parsee Mizuhashi, until she reaches Yuugi Hoshiguma. Yuugi directs her toward the Palace of the Earth Spirits. There, Marisa finds and defeats Satori Komeiji, who then leads her to the Remains of Blazing Hell. Rin Kaenbyou attempts to block her path, but Marisa presses on and confronts the one responsible for the geyser, believing that defeating her will stop the eruption.

Later, after returning to the surface and speaking with Utsuho Reiuji, Marisa learns that Utsuho received her power from the mountain god. Marisa heads back to the Moriya Shrine to ask for similar power. However, she finds Koishi Komeiji there instead, and Koishi attacks Marisa because of her reputation as a thief.

Undefined Fantastic Object


The masses began to awaken from the muddy earth covered in ice.

The bit of snow that had covered Gensokyo had sealed away the earth spirits that had awakened in the winter, and was still enough to slow the movements of the fairies once more. But soon, this gentle season of sleep, too, would come to an end.

The Hakurei Shrine. A shrine that stood on a plot of land removed some ways from the Human Village. The Hakurei Shrine's shrine maiden, Reimu Hakurei, heard an unusual rumor from a magician living in the forest. The rumor was of sightings of a strange ship being seen through breaks in the clouds, flying through the sky. People said the ship seemed to be going back and forth, like it was searching for something.

Marisa "...they say that ship is the treasure ship of the Seven Gods of Luck, so if you can catch it you'll live free for the rest of your life. So they say it's trying to run away from greedy people."

Reimu "Do you really believe that kind of stupid rumor?"

The magician that lived in the forest, Marisa Kirisame, frowned at her.

Marisa "Of course not, what are you talking about? If it were true, you'd be able to see it really easily from the shrine."

Reimu "A treasure ship, huh?"

Marisa "Rumors like this keep popping up ever since the harvests failed last year of summer thanks to that weird weather we had. People wanna leave their troubles to the gods, or at least to someone else."

Reimu "A treasure ship... one of the world's mysteries, loaded up with jewels and precious metals."

Marisa "That's right. They say the Seven Gods of Luck ride in it, too."

Reimu "A treasure ship..."

Marisa "Umm..."

Reimu and Marisa's conversation was suddenly interrupted there. Where there's smoke, there's fire. Someone who saw something strange floating in the sky would probably end up spreading rumors about a treasure ship, whether there really was one or not. It seemed the two weren't going to learn anything else from each other at this rate. What broke their silence was a visitor from the mountain.

Sanae "Well, that's strange. I can't believe you're still here."

It was Sanae Kochiya, the human who had appeared on the mountain recently.

Reimu "Well, fancy seeing you down here. You want something?"

Sanae "Well, nothing terribly important...

Haven't you found that ship flying in the sky yet, Miss Reimu?

I was sure you would have already started looking for it."

Reimu and Marisa exchanged a look.

Reimu "A ship flying through the sky!?"

Sanae "I've been looking for it myself, so I was trying to see if anyone knew anything about it..."

Reimu "Huh? Wait a..." Marisa "You mean the stories about that flying ship were true?"

Sanae "Huh? You didn't know? But it's so eye-catching..."

Wondering why the other two were still so surprised, Sanae pointed her finger to the sky.

Reimu and Marisa followed her lead and looked upwards. Up in the skies, a great, black shadow, the likes of which they'd never seen before, seemed just about to disappear behind a break in the clouds. The blue of the sky seemed to be weakened by the ship's shadow, and the clouds seemed to turn a purple color.

—— Inside, it was completely deserted. Its various treasures had been lost long ago, and the only thing left was the smell of eight hundred years of mold. That moldy smell couldn't be blown away by only the cold winds of spring. However, even if its ally's remaining jewels were split into pieces, they probably wouldn't lose their power. If you could find all of those pieces, then perhaps...

~ Undefined Fantastic Object Prologue English Translation


  土はぬかるみ、氷で覆われた大地から有象無象が目覚める。

  幻想郷を覆った僅かな雪は、この冬目覚めた地霊達を封じ込め、  さらに妖精達の動きを鈍らせるのに十分だった。その穏やかな眠り  の季節も終わりを告げようとしている。

  博麗神社。人里離れた辺境の地に建つ神社である。   博麗神社の巫女、博麗霊夢は森に住む魔法使いから不思議な噂を  耳にした。   その噂とは、雲の切れ目に不思議な船が空を飛んでいるのが目撃  されている、と言うことだった。その船は何かを探すかのように雲  の間を回遊しているらしい。

  魔理沙「……その船は七福神を乗せた宝船で、

      捕まえたら一生不自由しないって噂だぜ。

      だから欲深き者から逃げ回っているんだとさ」

  霊夢 「そんな馬鹿みたいな噂を信じているの?」

 森に住む魔法使い、霧雨魔理沙は眉をひそめた。

  魔理沙「信じている訳無いだろ?

      そんな船が空を飛んでいるのなら神社からでもすぐに見

      つかる筈だしな」

  霊夢 「宝船ねぇ」

  魔理沙「去年は夏の異常気象で不作だったからな。

      不安になるとそういう噂が流れるってもんだ。

      神頼み、つーか他人任せというか」

  霊夢 「宝船ねぇ。       世界中の珍品、金銀財宝を積んでいるという」

  魔理沙「そうだ。       七福神が乗っているという宝船だ」

  霊夢 「宝船ねぇ」

  魔理沙「うむ……」

  霊夢と魔理沙の会話はそこで途切れてしまった。   火のない所に煙は立たない。   宝船かどうか判らないけど、何かが空に浮かんでいるのを見かけ  た人間がそう噂しているのかも知れない。   お互い何か相手に悟られまいとしているようだ。静寂を破ったの  は山から下りてきた来訪者であった。

  早苗 「あら、おかしいですわね。       まだ貴方がここにいるなんて」

 最近、新しく山に来た人間、東風谷早苗である。

  霊夢 「珍しい顔ね。       何か用?」

  早苗 「大した用では無いんですけど……。

      霊夢さんは空に浮かぶ船を見かけていませんか?

      私はてっきり、もう動き始めてるかと思ったのですが」

霊夢と魔理沙は顔を見合わせた。

  霊夢 「空に浮かぶ船だって!?」

  早苗 「私はその船にちょっと用事がありまして、少しでも情報       を集めようと……」

  霊夢 「え? ちょっ」   魔理沙「空飛ぶ船の話って本当だったのか?」

  早苗 「え? 知らなかったんですか?       ほら、あんなに目立っているというのに」

 早苗は何をいまさらといった表情で空を指さした。

 霊夢と魔理沙の二人はつられて上を向く。  そこには、見たこともない大きな黒い影が雲の間に消えようとしていた。  船の影で青空が薄まり、心なしか雲が紫色に見えた。

 ――中はがらんとしていた。   ここにあった金銀財宝はとうに失われ、残された物は八百年分の黴び  の臭いだけだった。   春の冷たい風だけでは、黴びの臭いを吹き飛ばすのに十分ではない。   しかし、あの御方の残した宝だけは例え破片になっても力を失ってい  ないだろう。   その破片を全て集めることが出来ればあるいは……。

~ Undefined Fantastic Object Prologue Japanese

Marisa spots a ship flying through the sky and becomes interested in looting it for treasure.

She explores the ship, defeating Nazrin, Kogasa Tatara, and Ichirin Kumoi along the way. She then faces the ship's captain, Minamitsu Murasa, who tells her that the ship is heading to Hokkai and allows Marisa to stay aboard because she had been collecting fallen pieces of the Storehouse. Upon arriving in Makai, Marisa encounters Shou Toramaru, who mistakes her for a thief and attacks. She then faces Byakuren Hijiri, who has just been freed, because Marisa does not believe in the equality of humans and youkai.

Later, after discovering that the fragments seem to change shape without reason and that Byakuren does not know what they truly are, Marisa follows a snake that emerges from one of the fragments. This leads her to Nue Houjuu, who explains the nature of the UFO like fragments. Nue then decides to join the Myouren Temple.

Touhou Hisoutensoku


That morning was a little dark, as if something was blocking the sunlight.

Could it be because of the morning fog that had unexpectedly appeared in the middle of summer?

Having leapt out of your home into the mist you were expecting to let you forget about the heat, it is no wonder you would be surprised to see "that" swaying before your eyes.

This human-shaped "that", venting disgusting tepid steam, staggered forward and looked as if it were gazing up at the mountain.

--From up on the mountain, as hot and noisy as it always was in the summer, she gazed down upon the human-shaped "that".

It had already been two years since she first came to Gensokyo. At first, she was so scared of its strange inhabitants that she squarely refused to even perform her rituals, but now she was on friendly terms with them, and could perform her usual work just fine.

She thought she would not be surprised by anything any more. But of course, Gensokyo is the kind of place that will surprise anyone who believes so. That is one of Gensokyo's strong points in comparison to the outside world.

From the Moriya Shrine, she had seen the shape of a giant human. It was taller by far than the shrine itself. In her own old-fashioned terms, it was on the scale of a ten-story highrise. To her, it looked like a giant robot from anime she watched when she was younger.

But for a robot, it moved too smoothly. It moved as if alive, sometimes looking longingly at the mountain, sometimes glaring down at the village. And suddenly, it was wrapped in fog, disappearing in eerie silence.

When she informed Kanako of what she had seen, Kanako told her about the "Brocken Spectre". The Brocken Spectre is a weather phenomenon where your own shadow is reflected in the mist as a seemingly giant figure.

But no matter whether it actually was just a weather phenomenon, just accepting that would take all the fun out of imagining what it could be. So she decided to believe it was a giant robot attacking the village below. That way, it would be fun to investigate.

Yes, this was definitely no shadow reflected in the mist. The mist had appeared after the human-shaped form, but most importantly, this was Gensokyo, a place where nothing, no matter how unexpected, is ever strange.

The little fairy was excited as ever. Today it was because she had seen that thing that was taller than a mountain.

Of course, it was also further away than the mountains, so it wasn't very big, but from looking at it, she felt there wasn't much of a difference between them. It had quickly been enveloped in mist and she lost sight of it, but she was sure of what she'd seen. That was the great youkai "Daidarabotchi", no doubt about it.

With no idea where it would live, but filled with excitement at seeing such a rare youkai, the shrine maiden had left the Youkai Mountain.

"Have you seen a giant ro... a large moving thing around here?"

Asked the shrine maiden, starting her search through the mist.

The little fairy for some reason felt annoyed by this, and felt that since she had seen it first, it should belong to her.

"I haven't seen anything like a Daidarabotchi!"

She answered, to fool the shrine maiden. She then set out to search for the great youkai on her own, out of pure curiosity.

The Scarlet Devil Mansion was as busy that day as it always was. The gatekeeper was giving a report to the mistress of the house, Remilia Scarlet, who was cheerfully paying it no mind.

The gate keeper was feeling a vague sense of unease. During the morning, she had seen the shape of a giant human at the foot of the mountain. It had then vented tepid steam around it, and disappeared.

What could it have been? It was as big as the giant bird Peng, and spewed ominous smoke. She was sure of it.

It was the shape of "Taisui Xingjun", the Embodiment of Misfortune.

Finally, all the youkai of Gensokyo must stand together and fight this evil god that has appeared in their midst, she reported to the mistress of the Scarlet Devil Mansion.

Needless to say, her recommendation was not heeded.

That was what she thought. But perhaps she exaggerated a bit, in order to liven up her dull everyday life a little.

~ Touhou Hisoutensoku Prologue English Translation


 その日の朝は日射しが遮られ、僅かに暗かった。

 こんな夏に季節外れの朝霧が出ているのだろうか。

 暑さを忘れさせてくれる霧を期待して家を飛び出した君は、 目の前に揺らめく「それ」を見て驚愕したに違いない。

 人型の「それ」は、生ぬるくて気持ちの悪い蒸気を放ち、  山を見上げるようにゆらゆらと動いていたのだ。

――いつものように暑く、いつものように騒がしい夏の山。   彼女は人型の「それ」を見下ろしていた。

幻想郷に来てから早二年経とうとしていた。 初めは異形なる者に対して畏怖から、まともに儀式も行えなかったが、 今ではすっかり馴染み、違和感なく通常の仕事を行う事が出来た。

もう、多少の事では驚かないと思っていた。 勿論、そう思ってしまったら必ず驚かされるのが幻想郷である。 そこが外の世界にはない幻想郷の長所であった。

彼女は、守矢神社から見える巨大な人影を見ていた。 人影は神社よりも遥かにでかい、彼女にとっての古典的な表現では 十階建ての高層ビル位はあるだろうか。

その人影は、彼女には昔アニメで見た巨大人型ロボットに見えた。

しかし、ロボットと言うには動きが滑らかすぎた。 まるで生きているかの様に動く人影は、時には山に望み、時には里を睨み そして突然霧に包まれたあと、不気味なほど静かに消えた。

その事を神奈子に報告すると、それは「ブロッケンの妖怪」だと教えてくれた。 ブロッケンの妖怪とは、自分の影が霧に映り巨人に見える気象現象である。

実際何らかの気象現象かなんかであろう、 そう考えてしまう自分の思考回路が面白くなかった。 だから彼女は、あの影は里を襲う巨大ロボだと思う事にした。 そう考えると調査が楽しいからである。

そう、アレは決して霧に映った影などではない。 霧が出てきたのは人影が出た後だったし、 何より、ここは何が起こってもおかしくない場所、幻想郷なのだから。

小さな妖精はいつものように興奮していた。 今日は山よりも大きいアレを見たからである。

勿論、実際には山よりも遥かに小さいのだが、 視覚から感じる印象は大差はない。 すぐに霧に包まれ見えなくなってしまったが、彼女は確信していた。 アレは、大妖怪「だいだらぼっち」に違いない。

普段はどこに住んでいるのか判らないが、 珍しい妖怪を見たと興奮したのもつかの間 妖怪の山から巫女が下りてきた。

「この辺で巨大ロ……、大きな動く物を見たりしていない?」

巫女はそういうと、霧の中を探し始めたのである。

小さな妖精は何故か焦燥感に駆られ、 自分が先に見たんだから自分の物だと思う様になった。

「だいだらぼっちなんて見てないよ」

そう答え、巫女を牽制した。 彼女はただの好奇心から自分で大妖怪を探そうと思ったのである。

いつも騒がしい紅魔館。その日も例外なく騒がしかった。 門番である彼女は、紅魔館の主であるレミリア・スカーレットに 何やら報告していたが、 主は軽く聞き流していた。

彼女は漠然とした不安を感じていた。 朝方、山の麓に巨大な人影を見たのである。 そして、生ぬるい霧をまき散らし、消えてしまった。

アレは一体何だったのか。 大鵬の様な大きな影、吐き出された禍々しい霧、彼女は確信していた。

アレは凶事の顕形「 太歳星君 たいさいせいくん

」の影である。

ついに幻想郷の全妖怪が 手を取り合って戦わないといけない凶神が現れたのだと、 紅魔館の主に報告していたのだ。

勿論それは聞き入れられなかった。

彼女は思っていた。 退屈な毎日を少し楽しくする為に、わざと誇張しましたけどね、と。

~ Touhou Hisoutensoku Prologue Japanese

In Touhou Hisoutensoku, Marisa is not part of the main storyline but is available as a selectable playable character. In Cirno's scenario, Marisa is relaxing in a hot spring when Cirno shows up and asks if she has seen a Daidarabotchi. Marisa decides to mess with her and fights her. After being "surprisingly defeated," Marisa points Cirno in the wrong direction. When Cirno later returns after realizing she was misled, Marisa tells her that she spotted a giant figure in the Forest of Magic.

Double Spoiler
In Double Spoiler, Marisa appears as an Ex Stage target. She uses several spell cards during the encounter, allowing both Aya Shameimaru and Hatate Himekaidou to photograph her and her danmaku patterns.

Great Fairy Wars
In Fairy Wars, Marisa appears as the Extra Stage boss. She is returning from a flower viewing session when Cirno approaches her and demands a fight. Aya had suggested that Cirno should try fighting a human, so Cirno takes her up on the challenge. Marisa does not take the request seriously at first, but she agrees to fight using her non deadly lasers. To her surprise, Cirno puts up a strong performance and actually manages to defeat Marisa, though the outcome still registers as Cirno being defeated. Despite going easy on her, Marisa heads back home afterward to rest.

Ten Desires


The Hakurei Shrine, a shrine far away from the Human Village.

The black and white world that once froze the earth was over, and Gensokyo was now regaining its natural beauty. It is a spring in which divine spirits dance with the cherry blossoms.

Reimu "Well at least the cherry blossoms are pretty..."

Marisa "Aren't the pretty cherry blossoms good enough?"

There is no living creature in Gensokyo that doesn't enjoy watching the cherry blossoms. Both Reimu Hakurei and Marisa Kirisame are two of such of creatures.

Reimu "...But I have a bad feeling about this."

Marisa "What a coincidence. Me too."

The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers. Even so, neither was in the mood for a party under the cherry trees.

Why indeed?

It is because unknown floating spirits would appear and disappear.

Reimu "Wasn't there a spring when everything was full of ghosts like these?"

Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."

Reimu "Oh yeah. That time, it was the work of those from the Netherworld."

Marisa "Yeah, anything involving phantoms is certainly their work."

Reimu "Exactly. Putting it like that keeps things so much simpler."

But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.

They were divine spirits, the souls of the soon-to-be gods.

Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere. Such divine spirits were troubling the girls.

Marisa "If things go on like this, we won't be able to go flower viewing tomorrow. All right, then!"

Reimu "All right?"

Marisa "Oh, hm. It's nothing. Yeah, I wonder what these strange spirits are?"

Reimu "Guess I'll do something about it... I'll have to investigate why these guys appeared in the first place."

"There's no time like the present". Both of them set out to investigate, each looking to be the first one to solve the incident. They set out that very night.

—— Meanwhile, the phenomenon had also manifested at the mountain shrine.

At the Moriya Shrine on Youkai Mountain, the strange spirits were also appearing near the shrine maiden, Sanae Kochiya.

Sanae thought it was strange, but noticed that they were not phantoms.

These spirits were divine spirits. They were beings of the same nature as Lady Kanako and Lady Suwako.

Divine spirits are born from intense human emotions such as greed and fear. Divine spirits rarely cause direct harm to humans, but they would not be born without a desire strong enough to cause it. For example, prayers for a great harvest, or protection from misfortune...

Sanae decided she could use this opportunity. Gathering divine spirits is the same thing as collecting human desires. It is equivalent to gathering faith.

But she could not figure out why divine spirits began forming everywhere. She hasn't seen such a strong desire that was swirling over Gensokyo.

Sanae decided to investigate the cause.

—— The world after death. The Netherworld.

The incident was also happening in the Netherworld. A different kind of spirit had begun appearing among the phantoms. Well, to be exact, the divine spirits were appearing continuously from the ghosts only to disappear, appear and disappear, over and over.

Youmu Konpaku, the gardener of the Netherworld, was baffled. Naturally, she felt divine spirits being born from her own body as well.

The divine spirit were fleeting things that disappeared almost instantly, but she could feel their faint wills. That is, if newborn divine spirits could be said to have wills in the first place. It might have been something like a newborn plant instinctively bending towards the sun, but a half-human, half-phantom like herself could feel it.

They were headed in the direction of the human village.

Once she considered it, she saw that the Human Village seemed to be emanating a faint glow.

Youmu "I get it now. The divine spirits are not only born from me, but from all living things."

She then suspended her gardening work and decided to investigate without delay, but....

—— The divine spirits seemed to be looking for one who would accept them.

Within the dark, earthy mausoleum... The faint light of the spirits illuminated their surroundings, but were soon swallowed by the darkness, unable to bring the whole story to light.

At that point, the divine spirits understood. Each one of our desires, like earning a lot and not wanting to get hit by danmaku, much less wanting to use a spell card... one who would accept such small desires exists only within a fantasy. Such desires do not naturally come to fruition without one's own effort.

Even so, hanging on to their one ray of hope, the divine spirits made their way through the darkness with all their heart and soul. And, without knowing the reason for their own birth, they returned to nothingness.

They perished, unaware that someone was watching them and chuckling.

As her resurrection drew near, she began to smile— And she vowed her vengeance.

~ Ten Desires Prologue English Translation


博麗神社。人里離れた辺境の地に建つ神社である。

大地を凍らせた白黒の世界は終わり、幻想郷は本来の美しさを取り戻そうとしていた。 桜と共に神霊が舞う春であった。

 霊夢 「桜は綺麗なんだけどねぇ」

 魔理沙「桜が綺麗なら良いじゃないか」

桜が咲けばそれを楽しまない生き物など幻想郷にはいない。博麗霊夢と霧雨魔理沙の二人も、その生き物であった。

 霊夢 「でも何か嫌な予感がするんだよねぇ」

 魔理沙「奇遇だな。私もだ」

桜は容赦無く散り続ける。この機会を逃せば次は藤の花まで花見出来ないかもしれない。 それでも二人は桜の木の元で宴会する気になっていない。

何故か。

それは正体不明の霊が漂っては消えたりしていたからだ。

 霊夢 「何か、前にこんな幽霊だらけの春があったよね」

 魔理沙「ああ、でもあの時は花見できなかった気がするぜ。      春が殆ど無かったからな」

 霊夢 「そうねぇ、あの時は冥界の奴らの所為だったんだよねぇ」

 魔理沙 「そうだ、霊が絡む事はみんなあいつらの所為だもんな」

 霊夢 「そうそう、そういう事にしておけば問題ないもんね」

現在漂っている正体不明の霊、それはただの幽霊や、最近現れた地霊ではない事は明白であった。

それは神霊。神様になる筈の霊である。

一般的に神霊は神社を住処とする事が多いが、実は何処にでも住む実態のない霊である。 その神霊が彼女達を悩ませているのであった。

 魔理沙 「こんなんじゃ明日、花見できないな。      よし」

 霊夢 「よし?」

 魔理沙 「あ、ん。何でも無いぜ。      何だろうな、この不思議な霊は」

 霊夢 「なんとかするかー。      こいつ等が現れた原因を調べないとね」

思い立ったが吉日。二人は我先にと調査に出かけた。その夜のうちに。


―― 一方、山の神社にも異変が起きていた。

妖怪の山にある守矢神社、ここの巫女さん、東風谷早苗の元にも奇妙な霊が現れていた。

早苗は不思議に思ったが、それは幽霊などではない事に気付いた。

その霊は神霊。 神奈子様とか諏訪子様とかと同じ性質の物であった。

神霊が生まれる原因は、非常に強い人間の欲や想い、恐怖、感情である。本来、神霊が直接人間に危害を与える事は少ないが、何らかの強い欲がなければ生まれない筈だ。例えば、豊穣祈願や厄除けといった……。

早苗はこれは使える、と判断した。 神霊を集める事は人間の欲を集める事と同じ。それは信仰を集める事と同じなのだ。

しかし、何故突然神霊があちこちで生まれるようになったのか判らない。そんな強い欲が幻想郷を渦巻いているようにも見えない。

早苗はその原因を探ることにした。

―― 死後の世界。冥界。

冥界にも異変は現れていた。幽霊に紛れて別の霊が現れていたのだ。いや、正確に言うと、幽霊からも次々と神霊が現れては消え、消えては現れを繰り返してた。

冥界の庭師、魂魄妖夢は困惑していた。 彼女も当然、自分の体からも神霊が生まれているのを感じていた。

その神霊はすぐに消えてしまう儚い物であったが、僅かに意思を感じる事が出来た。いや、生まれたばかりの神霊に意思などあるのだろうか。芽生えたばかりの植物が持つ向光性の様な物だろうが、半分人間、半分幽霊の彼女には感じ取ることが出来た。

その向かう先は人間の里がある方面。

そう思ったとき、人間の里の方面がぼやーっと明るくなっているように見えた。

 妖夢 「そうか。      神霊が生まれているのは私からだけではなく、全ての生き物から生まれているのね」

庭の手入れを中断し早速調査に出かける事にした、のだが……。

―― 神霊は自分を受け入れてくれる人を求めているようだった。

暗くて土くさい霊廟の中。霊達の幽かな灯りが辺りを照らすが、すぐに闇に吸収され、全容を明るみにさらす事が出来ない。

そこで神霊は悟るのだった。 我々個々人の、稼ぎたいとか弾幕に当りたくないとか、ましてやスペルカードを使いたいとか、そんな小さな欲を聞き入れる者など 幻想だと。その程度の欲は結局自らの努力無しには成就されないと。

それでも一縷の望みをかけて神霊は一心不乱に闇を進む。 そうして自分が生まれた原因も掴めぬまま、無に帰すのだ。

その様子を見てほくそ笑む者がいた事に気付かぬまま果てるのだ。

復活が近いことに笑みを浮かべ―― そして復讐を誓った。

~ Ten Desires Prologue Japanese

In Ten Desires, an influx of divine spirits threatens to interrupt the flower viewing season, so Marisa decides to be the first to resolve the incident.

She visits Yuyuko Saigyouji in the Netherworld, who suggests that Marisa check the cemetery near the new temple. There, she finds and defeats Kyouko Kasodani and Yoshika Miyako. After dealing with the jiang shi, Marisa discovers a door leading into the Hall of Dreams' Great Mausoleum. Inside, she faces Yoshika Miyako again alongside her master. Mononobe no Futo then attacks Marisa for trying to protect Toyosatomimi no Miko's tomb from intruders, and Miko herself later joins the fight against her.

Later, after learning that the temple is located directly above the mausoleum and that the youkai are using a "trump card" to fight Miko, Marisa returns to the Myouren Temple to investigate. There, she discovers that the so called trump card is actually a youkai friend of Nue Houjuu named Mamizou Futatsuiwa.

Hopesless Masquerade
After noticing that the religious leaders are taking advantage of the unusual loss of hope in the Human Village, Marisa decides to do some "missionary work" of her own.

She defeats Reimu Hakurei, then heads to Youkai Mountain to find more opponents. There, she fights Nitori Kawashiro and later goes underground to battle Koishi Komeiji as well. Back on the surface, she takes on Toyosatomimi no Miko and Byakuren Hijiri, though the Byakuren she fights turns out to actually be Mamizou Futatsuiwa in disguise. After being defeated again, Mamizou tells Marisa that something strange is going on with the hope in the village and suggests that Marisa go there to investigate. Marisa heads to the Human Village, where Hata no Kokoro attacks her. Kokoro wants to take Marisa's hope in order to create a new mask of hope, and it turns out that Kokoro's own loss of hope is what caused the incident.


Double Dealing Character


——The Hakurei Shrine. A shrine that stood on a plot of land far away from the Human Village.

The shrine maiden, Reimu Hakurei, was troubled. Her purification rod wasn't listening to her.

The purification rod had started moving on its own. Ah, this must be because it's turned into a tsukumogami, right? So that means it's an enemy of hers, isn't it?

However, she didn't take action. Why? Because a tool that moved on its own was convenient for her.

Possibly because of her guilty conscience, she didn't mention this to anybody. It was right at this time that an unexpected situation occurred.

——The Forest of Magic. A forest that was wet and humid throughout the year. Within it, there was a place that was relatively dry: The house of Marisa Kirisame, a magician.

It seemed that her prized possession, the Mini-Hakkero, was somehow driving away the moisture and drying the surrounding area.

Her flame-spouting Mini-Hakkero was averse to moisture. It seemed to be acting out of its own will.

She was troubled by how to handle a tool that had begun moving on its own. How could she go about roasting some youkai with this bewitched weapon's fire...?

——The Scarlet Devil Mansion. A mansion on the shore of a lake, where a devil lived. The head maid, Sakuya Izayoi, had received orders from the resident vampire. "There's some youkai rampaging in the Misty Lake, so go do something," she said.

The vampire didn't ordinarily say things like that, but it seemed there was something else going on underneath, and Sakuya set off without listening too closely.

Why did she think that? It was because she had recently found a mysterious sword. That very sword had started to move on its own. Rampaging youkai, and her mysterious sword. They couldn't be unrelated.

As for why that was: when she grasped the sword, she too felt like rampaging.

——The rampaging youkai were causing riots in many places. Tools that moved of their own accord had been found here and there, too. What on earth was happening? Neither Reimu and company, nor the rampaging youkai, had any idea.

Clouds of unease were gradually beginning to cover the sky. The sound of a huge building, creaking in the strong wind. Discord echoed across Gensokyo.

~ Double Dealing Character Prologue English Translation


――博麗神社。 人里離れた辺境の地に建つ神社である。

神社の巫女、博麗霊夢は困っていた。 お祓い棒が言う事を聞かないのだ。

勝手に動き出すお祓い棒。 そう、これは付喪神化したという事ではないだろうか? だとすれば彼女の敵に当たるのではないか?

しかし彼女は動き出さない。 何故なら、勝手に動いてくれる道具が便利だったからだ。

後ろめたさの所為か、その事を誰にも言えずにいた。 そんな時に限って、不測の事態は起こるものである。

――魔法の森。 一年中ジメジメしている森である。 その中で比較的乾燥した空間があった。 魔法使い、霧雨魔理沙の家だ。

どうやら勝手に辺りの湿気を払って乾燥させているのは、 彼女の自慢の道具、ミニ八卦炉のようだ。

火を噴く道具であるミニ八卦炉は湿気を嫌う。 それが自らの意思で勝手に動いているようだった。

彼女は勝手に動き出した道具にどう接して良いのか悩んでいた。 如何にしてこの妖器の火で妖怪を炙れるのかと……。

――紅魔館。 湖の畔にある悪魔の棲む洋館である。 メイド長である十六夜咲夜は、吸血鬼から命令を受けていた。 「霧の湖で妖怪が暴れているから何とかしろ」との事だった。

普段ならそんな事を言わない吸血鬼だったのだが、何やら裏が ありそうだったので深くは聞かず、出撃した。

何故そう思ったのか。 最近不思議な剣を見つけたからだった。 それは勝手に動き出す不思議な剣だった。 暴れる妖怪と不思議な剣。 無関係なはずがない。

何故ならその剣を手に取ると、彼女も暴れたくなったからだ。

――暴れる妖怪騒ぎはあちこちで起こっていた。 勝手に動き出す道具も散見される。 一体何が起こっているのだろうか。 霊夢達にも、暴れている妖怪達にも判らない。

次第に不安の雲が空を覆い始めていた。 強い風に軋む巨大建造物の音。 幻想郷に不協和音が鳴り響いた。

~ Double Dealing Character Prologue Japanese

Marisa notices that her Mini Hakkero has started acting on its own, and she begins to suspect it is turning into a tsukumogami. She also learns that previously docile youkai have become unusually aggressive, so she sets out to investigate.

She encounters youkai like Wakasagihime, Sekibanki, and Kagerou Imaizumi, and defeats each of them after finding them oddly hostile. She eventually runs into the Tsukumo Sisters. After defeating one of them depending on the shot type chosen, Marisa is pointed toward a strange upside down castle, where they claim their newfound power came from. Once she enters the castle, Seija Kijin and Shinmyoumaru Sukuna attack her after realizing she has come to put an end to their rebellion.

Later, although Shinmyoumaru is being kept under watch by Reimu to prevent a repeat of the incident, strange clouds begin forming and create a magical storm. Marisa goes to investigate. In the Skies of Gensokyo, she finds that Raiko Horikawa is behind the storm, having altered its magic to become independent from the Miracle Mallet's influence. After defeating Raiko and ensuring she does not pose a threat to humans, Marisa allows her to stay.

Urban Legend in Limbo

Marisa comes across a strange phenomenon at Kourindou and decides to take its power for herself. Reimu later finds Marisa and asks her to test something as well, but Marisa attacks her using occult power. Reimu is confused by the bizarre ball she sees and is forced by Marisa to hand it over.

Marisa then goes out to collect more Occult Balls. She eventually gathers all of them after defeating Ichirin Kumoi and Koishi Komeiji. As she waits for something to happen in accordance with the rumors, Kasen Ibarara appears, opens a hole in the barrier, and tells Marisa that the orbs are keys that can undo the barrier. She also reveals that the one who introduced the orbs is on the other side. Marisa crosses through the opening and finds herself in the Outside World, facing the true culprit, Sumireko Usami. However, defeating her proves to be pointless, as the urban legends have already become real within Gensokyo.

Legacy of Lunatic Kingdom


When urban legends were manifesting in Gensokyo,

a rumour started to spread that "Apollo never went to the Moon".

At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.

Reimu: "So, what's this weird machine you mentioned?"

Sanae: "It happened when the morning mist was still covering the mountain."

It had a form with no imperfections, unbecoming of any other beast or monster. Mist faded away and the trees withered in the places where the spider passed by.

Reimu: "So, a machine that looked like a spider?"

Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."

Reimu: "Maybe it's one of the kappa's tools..."

Once the machine passed by, there were no signs of life. Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider. As the foothills came into the spider's view, it slowly clambered down the cliffside.

Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."

Sanae began to grow restless.

Reimu: "What is it? It's kind of irritating."

Sanae: "That thing looked just like Curiosity."

—Eientei.
Kaguya: "Seems the time has come for them to arrive."

Eirin: "What shall we do?"

Kaguya: "That's obvious, isn't it? I already prepared myself."

A natural and satisfying answer.

Eirin: "If they're making a move, no human will possibly be able to compete with them.

However, if we were to make any move, we'd fall right into the enemy's hands.

What's more, the youkai of Earth likely can't even interfere to begin with."

Kaguya: "So what do we do?"

Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."

—Marisa's house, in the Forest of Magic

The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.

Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."

As she sat bewildered, the moon rabbit Reisen appeared there.

—The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.

Into a beautiful planet with no life on it...

~ Legacy of Lunatic Kingdom Prologue English Translation


幻想郷では都市伝説が具現化する中

 「アボロは月にいっていなかった」 そんな噂が囁かれていた。

時を同じくして、金属製の蜘蛛が山に現われる。 その蜘蛛はゆっくりと、徘徊しているようだ。

霊夢 「で、変な機械って?」

早苗 「あれは朝靄の立ちこめる出でした」

他のどの幻獣にも似付かない無駄のないフォルムを持っていた。 蜘蛛が通ったところだけ霧が晴れ、木は朽ちている。

霊夢 「蜘蛛みたぃな機械って事?」

早苗 「チラッと見かけただけでしたが、妖怪の見間運いとかではないです」

霊夢 「河童の道具かなぁ」

機械が通った後には、生物の気配がない。 上空を天狗が飛んでいくが、何故か蜘蛛を気にも留めない。 蜘蛛は麓を目視すると、のっそりと崖を下りていった。

早苗 「どうしても気になることがあるのよ。      あの形、偶然とは思ぇない」

そわそわする早苗。

霊夢 「なんなのよ、じれったいなぁ」

早苗 「あれはキュリオシティそっくりだったわ」

――永遠亭。

輝夜 「来るときが来たわね」

永琳 「どうされますか?」

輝夜 「そんなの決まってるじゃない。      私はもう覚悟したのよ」

当然の答えに満足する。

永琳 「彼奴が動くと言う事は、人聞達では到底太刀打ち出来ないでしょう。

     しかし、我々が手を出してしまっては相手の思うつぼです。

     ましてや地上の妖怪では干渉すら出来ないでしょう」

輝夜 「ではどうすれば」

永琳 「この為に良い薬を作りました。      これを鈴仙を使って巫女達に届けましょう」

――魔法の森にある魔理沙の家。

突如として現われた七つのオカルトボール。 その中の一つ、月の都のボールとは一体何だったのか、 魔理沙はそれを謂ベていた。

魔理沙 「どうゃら、都市伝説騒ぎはこいつが       全ての元凶だったみたいだが……」

途方に暮れていたとき、そこに現われたのは月の兎、鈴仙だった。

――金属製の蜘蛛は浄化の歩みを止めない。 木は見る見る問に枯れていく。蜘蛛の後にはぺんぺん草も残っていない。 幻想郷が完全に浄化されるとき、そこは完全の世界となるだろう。

美しき無生物の惑星に――。

~ Legacy of Lunatic Kingdom Prologue Japanese

Mysterious probes appear across Gensokyo, withering everything in their path. Eirin and Kaguya decide to create an elixir for Marisa, Reimu, Sanae, and Reisen to counter the threat.

Marisa fights and defeats two moon rabbits, Seiran and Ringo. She then travels to the Moon through the Dream World, where she defeats Doremy Sweet. At the Lunar Capital, Sagume Kishin informs her that the residents were attacked and forced to flee to Gensokyo due to a new impurity. Sagume challenges Marisa to test her strength, then guides her to the Sea of Tranquility. There, Marisa defeats Clownpiece before facing Junko, the true culprit. Junko recognizes her defeat but still fights Marisa anyway.

After Sagume descends to Earth to explain that they cannot leave the Dream World, the heroines part ways again. In the Dream World, Marisa encounters Junko once more, this time alongside her "trump card": the goddess of Hell, Hecatia Lapislazuli, who had sealed the lunarians inside the Dream World. After Marisa defeats her, Hecatia promises to free them.

Antinomy of Common Flowers

Marisa suddenly finds herself possessed by Koishi Komeiji. Neither of them knows how it happened, but they decide to stick together and make the most of the Perfect Possession ability. After defeating several other pairs, they encounter Yukari Yakumo, who tells them to head to the Concert of the Sun to face "the most disastrous pair." There, they meet the true culprits behind the incident, Joon and Shion Yorigami. The sisters use their ability to swap teammates, leaving Marisa forced to fight alongside Shion, a pairing that seems doomed to fail.

Hidden Star in Four Seasons


2. Story

---The Hakurei Shrine, showered in cherry petals. It was so beautiful that there would normally be at least one banquet being held. But this year was different. There was nobody to be seen.


Marisa: "Sure is hot." Reimu: "Uh, are you okay? Why are you dressed like that?" Marisa: "Over in the Forest of Magic, it's snowin' of all things."


Marisa was dressed like it was the middle of winter.


Reimu: "And yet over here, spring is in the air... I wonder if I should hold a flower viewing." Marisa: "Nice idea, but this is just about the only place where the flowers are bloomin'. Y'think it's because they get a lot of sun here?" ???: "My goodness. The flowers are blooming...?"


The tengu reporter, Aya Shameimaru, appeared.


Aya: "I've heard that lately, brief cold spells are being followed by sunny days, and that flowers are blooming in the middle of autumn..." Reimu: "I'm not sure what's causing it, but it's been like this for a while around here. It's not just cherries, either. Even the butterbur buds are growing." Aya: "Hmm... Oh, I just remembered some urgent business, so I'll be going now."


Aya left in a hurry.


Marisa: "What's with her? What'd she even come here for in the first place?" Reimu: "Probably to see the abnormal weather 'round here. It definitely doesn't seem like a natural phenomenon. If there's tengu investigating, we've probably got an incident on our hands."


When Reimu decided to take action, Gensokyo was already awash in the colors of the changing seasons. According to the calendar, our story takes place in midsummer.

~ Hidden Star in Four Seasons Prologue English Translation


◯2.ストーリー

 ――桜舞い散る博麗神社。  いつもなら宴会の一つでも行われているであろう美しさだ。  しかし今年は違う。誰の姿も見えない。


  魔理沙「暑いな」   霊夢 「どうしたのそんな格好して」   魔理沙「魔法の森は雪が降っていたんだよ」


 魔理沙は真冬のような格好をしていた。

  霊夢 「こんなに春めいているのにねぇ。花見でも開催しようかな」   魔理沙「それもいいが、桜が咲いているのはこの辺だけだぜ。       日当たりがいいんかな」   ???「あら、桜が咲いてる……?」


 現れたのは天狗の新聞記者、射命丸文だった。


  文 「一度冷えてから暖かい日が続くと秋でも桜が咲くことがある      って聞いた事がありますが……」   霊夢「原因は判らないけど、ここ暫くこんな感じよ。     桜だけじゃ無くて、蕗の薹だって生えてきたわ」   文 「ふーん……。あ、急用を思い出したので帰ります」


 文はそそくさと帰っていった。


  魔理沙「なんだあいつ。何しに来たんだよ」   霊夢 「どうもここんところの異常気象。ただの自然現象じゃ無さそうね。       天狗が探っているとおり、これは異変なんでしょう」


 霊夢が行動を起こしたときには、既に幻想郷は四季折々の彩りを見せていた。  暦上は真夏の話である。

~ Hidden Star in Four Seasons Prologue Japanese

The seasons across Gensokyo become chaotic, so Marisa decides to investigate on her own. After wandering around and finding that every part of Gensokyo seems to be stuck in a different season, she returns to the Forest of Magic. There, she encounters Narumi Yatadera and Mai Teireida. After defeating the gizo, Marisa notices that Narumi has a backdoor on her back. She jumps through it and enters the Land of the Backdoor, where she fights Mai and Satono Nishida. After the battle, they explain that they have been drawing out people's latent abilities to an unlimited extent by dancing behind their backs, which also affected the fairies and drove them berserk.

Marisa then meets their master, Okina Matara, who proposes that Marisa replace Mai and Satono, claiming that was her goal all along. Marisa refuses, and Okina attacks her for not giving her a chance.

After defeating Okina, Marisa returns to Gensokyo without fully understanding what happened in the Land of the Backdoor. Looking for answers, she enters the Land of the Backdoor again and fights Okina Matara once more, this time with the help of the power of the doyou, the boundary between the seasons.

Wily Beast and Weakest Creature


2. Story

---Sai no Kawara. A desolate place, filled with nothing but countless stones of varying sizes. This was where the ghosts of children who passed away at a young age worked to pile up stones. You certainly couldn't call it a comfortable place.

Reimu: "Guess I've got no choice but to go through here to reach Hell, huh...?"


The animal spirit that was supposed to be accompanying her didn't respond.


Reimu: "Mind saying something? Anything?"


After the animal spirit possessed Reimu, it hadn't spoken another word.


Reimu: "Well, whatever. I'll figure things out once we get to Hell, anyway."


Animal spirits had been coming from the world beyond, crossing the Sanzu River one after another. Somehow or another, the animal spirits seemed to be trying to take over Gensokyo by force. The animal spirit possessing Reimu claimed to have been residing in Gensokyo, as a traitor to its fellow animal spirits in Hell. It wanted to travel to Hell with a human, and stop the spirits' invasion of Gensokyo.


She didn't know whether it was telling the truth or not. But it was a fact that animal spirits were invading Gensokyo en masse. Reimu chose to borrow the animal spirit's power and venture into Hell.

~ Wily Beast and Weakest Creature Prologue English Translation


〇2.ストーリー

――賽の河原。 大小様々の石が無数にあるだけの、荒寥とした場所である。 ここでは幼くして亡くなった子供達の霊が、石を積み上げる仕事をしている。 決して居心地の良い場所とは言えなかった。


 霊夢 「地獄に行くにはここを通るしかないのかぁ」


彼女と同行しているはずの動物霊は、何も喋らない。


 霊夢 「何とか言ったらどうなの」


動物霊は霊夢に憑依した後は喋ることはなかった。


 霊夢 「まあしょうがない、地獄に行けば判るものね」


三途の川を渡って、あの世から動物霊が次々とやってきていた。 動物霊達は、どうやら幻想郷を力で支配しようとしているようである。 霊夢に憑いている動物霊は、元々幻想郷の動物霊であり、地獄の動物霊達の 裏切り者だという。人間と一緒に地獄に行って、幻想郷に攻め入るのをやめさ せたいのだという。


動物霊の言う事は本当かどうか判らない。 だが、動物霊が幻想郷に攻め込んできているのは事実なのだ。 霊夢は動物霊の力を借りて、地獄へと乗り込む選択をした。

~ Wily Beast and Weakest Creature Prologue Japanese

An eagle spirit approaches Marisa and tells her that while beast spirits are invading, he is actually a traitor to their cause. He asks for her help in stopping the invasion, promising her tremendous power in return. Marisa accepts, allows herself to be possessed by the spirit, and heads to Hell to stop the invasion.

On her way into Hell, she fights Eika Ebisu and Urumi Ushizaki. She then meets Kutaka Niwatari, who guards the gate to Hell and fights Marisa to test whether she is strong enough to enter. Once inside, Marisa meets Yachie Kicchou, who claims the real enemy is in the Animal Realm and asks Marisa to follow her. In the Animal Realm, the spirit takes control of Marisa's body and attacks Mayumi Joutouguu. After defeating her, Marisa meets Keiki Haniyasushin, a goddess who helps humans. Keiki attacks Marisa after sensing that the spirit wants to retreat. Though still confused by the situation, Marisa accepts Keiki's invitation to visit the Primate Spirit Garden, as she finds useful tools there.

Later, when the beast spirits launch another attack on the Human Realm, Marisa returns to Hell and meets Saki Kurokoma. After learning that Saki is the leader of one of the beast spirit factions, Marisa attacks her to force her to stop the invasion. Saki agrees to limit her targets to the Animal Realm alone.

Sunken Fossil World

Marisa's story in specific is largely a what-if she went down to solve the incident rather then Reimu and has moments that contradict things in other character's story modes[1].

Strange black water begins surfacing from the ground throughout the Forest of Magic, and Marisa heads out to investigate. She defeats Reimu Hakurei and descends into Former Hell. After defeating Yamame Kurodani, she meets Yuugi Hoshiguma, who explains that the black water is petroleum and that it could bring either great wealth or great misfortune.

Marisa attempts to reach the deepest part of the underground, but she is interrupted first by Minamitsu Murasa, who is also heading there, and then by Kutaka Niwatari, who blames Marisa for the flooding caused by the phantom. When Marisa finally reaches the Former Hell of Blood Pools, she encounters Yuuma Toutetsu, who assumes the magician has come to steal the petroleum and attacks her.

Unconnected Marketeers


2. Story

---At the Hakurei Shrine.

"Reimu, take a look! What do you think this is?" "This looks like a card with a drawing of that idiot on it......?" "Try holding it."

Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.

"This is cold! Were you cooling it or something?" "Nah, that's the card's own doing. This card has Cirno's magical powers contained within!" "Then the rumors might have been true."

The rumor went that mysterious cards called Ability Cards were circulating about, and that these cards contained the magical powers of various humans and youkai. And, it was said that dealers of these cards were already lurking all over.

"The fact that these cards are in our hands must mean the rumors are true." "Yeah. I suppose this is an incident... right?"

Not knowing the purpose of these cards or how they were made, she went to investigate. She'd first need to find a card dealer.

~ Unconnected Marketeers Prologue English Translation


〇2.ストーリー

――博麗神社にて。

 「霊夢、これ見ろよ!何だと思う?」  「これは、バカの絵が描いてあるカードに見えるけど・・・・・・?」  「持って見ろよ」

 霧雨魔理沙はチルノが描かれたカードを、博麗霊夢に手渡した。

「冷た!何これ、冷やしていたの?」  「違うよ、カードが勝手に冷えたんだ。   このカードにはこいつの魔力が込められているんだよ!」  「噂は本当だったのかな」

 噂とは、アビリティカードと呼ばれる不思議なカードが流通している という物だった。  そのアビリティカードには様々な人間、妖怪の魔力が封じ込められて いるのだという。  そして、既にあちこちにカードの売人が潜んでいるらしい。

 「ここにこのカードがあるって事は、噂は本当なんだよ」  「そうね、これは・・・・・・異変なのよね?」

 カードの目的も制作方法も判らないまま、彼女は調査に出かけた。  まずはカードの売人を探すしかないだろう。

~ Unconnected Marketeers Prologue Japanese

In Unconnected Marketeers, Marisa learns about cards that contain the abilities of youkai and humans she has faced before. Eager to collect them, she sets out to be the first to obtain them.

She begins exploring the foothills of Youkai Mountain and meets Mike Goutokuji, who explains that everyone is buying and selling the cards on the mountain. Marisa heads uphill and defeats Takane Yamashiro and Sannyo Komakusa. Sannyo tells her to check the Rainbow Dragon Cave. Inside, Marisa finds Misumaru Tamatsukuri, who warns her of the dangers for a human exploring such a cave and mentions the mining of Izanagi objects there. After defeating Misumaru, Marisa steps outside for fresh air and follows Tsukasa Kudamaki to the top of the mountain, where she encounters Megumu Iizunamaru, the creator of the cards. After Megumu is defeated, she tells Marisa that if she wants to stop the card market, she must go higher. In the Skies of Gensokyo, Marisa meets the market god Chimata Tenkyuu, who attacks her after assuming Marisa has come to rob the marketplace.

Later, after hearing from Megumu that the cards are made from gems mined in the Rainbow Dragon Cave and learning that Megumu sent Tsukasa to investigate Misumaru, Marisa decides to follow Tsukasa back into the cave. This time she uses a card to avoid suffocating inside. Deep within the cave, she finds Momoyo Himemushi, the one mining the gems. Tsukasa persuades Momoyo that both Marisa and Misumaru are thieves, prompting Momoyo to attack Marisa. After being defeated, Momoyo promises to give Marisa some gems.

100th Black Market


The market god was defeated by the magician,

and the card market was officially opened. Some time has passed since then...

As a result, the Ability Cards flooded the market. "They'll inevitably become obsolete, and lose their power." ...So said the market god.

.........

"The Ability Cards will lose their power"?

Don't be stupid. That Chimata lady probably couldn't even imagine what's happening right now.

The streets are practically flooded with cards!

Just as the market god said, the market was now awash with cards.

But as a result, people even began to trade the cards outside of the usual methods. Black-market deals were happening left and right.

These black-market deals used an illegitimate form of money called "Bullet Money". The rules regarding transactions had partially collapsed, as well.

Ergo, the market had fallen into an uncontrollable state. Cards were now being freely traded in the world behind the scenes!

Indeed, the Black Market has opened...!

Alright, let's make some Bullet Money and collect cards!

If I got it right, it seems Bullet Money comes from danmaku.

If I throw a magic circle at danmaku, I should be able to get Bullet Money from it...

Press the Magic button to deploy your magic circle. When an enemy bullet passes over the magic circle, you'll receive "Bullet Money"-- an underground currency.

You can move the magic circle around while holding down the button. The magic circle also tracks Marisa's position when it's not deployed, so you can get Bullet Money by simply grazing bullets as well.

That's about it! Good luck!

~ 100th Black Market Tutorial Narration English Translation


魔法使いの手によって市場の神は倒され、

カードの市場が開かれてから暫く経った。

その結果、アビリティカードは世に溢れた。 『そのうちに陳腐化し、効力を失うだろう』 市場の神はそう言った。

……………

アビリティカードが効力を失うだって?

馬鹿言うな 千亦 あいつ はこの現状を想像出来て無かったんだな

ちまたはカードまみれだぜ?

市場の神の言うとおり、 確かにカードは世に溢れた。

しかしその結果、正式な取引以外でも あちこちで闇取引されるようになった。

闇取引では、正式ではないお金、『弾貨』が使われた。 購入に関するルールも一部崩壊している。

その結果、市場はコントロール不能に陥った。 もう裏の世界では好き勝手カードが取引されている!

そう、 闇市場 (ブラックマーケット) は開かれたのだ……!

よーし、『弾貨』を集めて カードを集めまくるぜ!

たしか、 『弾貨』は弾幕から 生み出されるんだよな

『弾幕』に『魔方陣』を当てれば 弾貨を絞り出すことが出来るはず……

『MAGIC』ボタンを押すと魔方陣を展開します。 この魔方陣の上を敵弾が通過すると 闇通貨の『弾貨』が手に入ります

魔方陣は押しっぱなしで離れた場所に出すことも出来ます。 また、魔理沙は普段から魔方陣を展開しているので、 敵弾にかするだけでも『弾貨』が出ます。

後は頑張って!

~ 100th Black Market Tutorial Narration Japanese

In 100th Black Market, Marisa takes on the role of the protagonist and sole playable character. She sets out to investigate why the ability cards introduced in Unconnected Marketeers have not lost their power despite the original market having closed.

During her search, she discovers that a new black market has appeared. After meeting and defeating the goddess of the market, the goddess tells Marisa that she has an accomplice at the Moriya Shrine. That accomplice turns out to be Nitori Kawashiro, who reveals that the real person behind the black market is Takane Yamashiro. Although Takane gives up, Marisa battles her anyway. After the fight, Marisa asks Takane to keep the black market open a little longer so she can continue hoarding more ability cards.

Unfinished Dream of All Living Ghost

The opening of the marketplace causes ownership of the ancient land to be lost, and greedy animal spirits begin attempting to claim the land for themselves. Marisa senses that an object is controlling both the spirits and the beasts, so she sets out to find answers.

She defeats Seiran, Nazrin, and Reimu Hakurei before encountering Saki Kurokoma. Following Reimu's advice, she fights the leader of the Keiga family. She then heads to the Forest of Magic to confront "the powerful beast" of the family, who turns out to be Enoko Mitsugashira. However, when Marisa touches Enoko's jewel, she suddenly wakes up in Hell, where Zanmu Nippaku fights her. After the battle, Marisa decides to shift her focus to investigating the jewel further.

Fossilized Wonders


2. Story

There was the feeling that something happened in Gensokyo. However, few people noticed this.

What the abnormal reaction that could be seen clearly was, the sanctuary, in other words, an untouchable ground that exists on the Mountain's foothill, and the power of incidents.

Clad with all the incidents she has resolved up to this point, she sets out to challenge the enemies in the Sanctuary.

~ Fossilized Wonders Prologue English Translation


〇2.ストーリー

幻想郷に何かが起きていることは感じていた。 しかし、その事に気付く者は僅かだ。 明らかに異常な反応を見せていたのは、 聖域、すなわち山の麓に存在するアンタッチャブルな地と 異変の力だった。

今まで解決してきた異変の力を纏って、彼女は聖域に挑む。

~ Fossilized Wonders Prologue Japanese

In Unfinished Dream of All Living Ghost, after realizing that time in Gensokyo has come to a standstill, Marisa heads to the Sanctuary equipped with mysterious stones that contain the power of incidents she has faced before.

Near the sanctuary, Marisa encounters Ubame Chirizuka, who believes Marisa is responsible for her and all other beings being expelled from the sanctuary. After confirming that a mysterious power has taken over the sanctuary and forced everyone out, Marisa enters. Inside, she meets Chimi Houjuu, who advises her to go to the underground altar. Marisa defeats the guardian dousojin and enters the pyramid, where she finally reaches Yuiman Asama. Yuiman attacks Marisa, believing she is not real. After Marisa defeats her, she ends up in the Sea of Tranquility, where Watatsuki no Toyohime explains that the incident originally affected the Lunar Capital and tells Marisa she must return to the Sanctuary to resolve Gensokyo's problem.

Deep within the sanctuary, Marisa follows strange rocks until she finds Ariya Iwanaga, who reveals herself as the cause of time stopping in Gensokyo and admits that she guided Marisa there so Marisa could defeat her.

After defeating Ariya and restoring the flow of time in Gensokyo, Marisa gathers more information about the incident and the stones and returns to the altar. There, she finds Nina Watari, a being born from all the information that Yuiman could not process. After defeating Nina, Nina advises Marisa to leave.

Shoot the Bullet


1. Special Story

——Bunkachou. The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."

Reimu "Oh, did you burn it?" Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?" Reimu "That is creepy. So, did you burn it?" Marisa "Yeah, I burned it. In my mind. The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.

Isn't that creepy?"

A crow calls. Soon the sun will set. It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"

Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone. Dammit, I wonder if a crow stole it." Reimu "That's the creepiest part of your story.

Maybe I'd better burn you instead of that notebook."

The tengu races across Gensokyo at the highest speed together with the crows. As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.

~ Shoot the Bullet Prologue English Translation


■1.おまけのストーリー

 ――文花帖。     それは天狗が記事のネタを書き留めた不思議な手帖。

 魔理沙「そう言えば、この間気味の悪い手帖を拾ったんだ、誰のもんだか

     判らんが」  霊夢 「そう、燃やしたの?」  魔理沙「何でいきなり燃やす必要があるんだよ。で、その手帖には写真が      びっしり貼ってあって、それぞれに独り言みたいな解説が書かれ      ていたんだよ。気味悪いだろう?」  霊夢 「気味悪いわね。それで燃やしたの?」  魔理沙「ああ燃やしたさ。心の中で。      妖怪と弾幕ばっか撮影した変な写真ばかりで『この写真は使えな      い』とか『この写真はネタになる』とか書かれていたんだよ。

     な、気味が悪いだろう?」

  鴉が鳴いている。もうそろそろ日が落ちようとしていた。   鳴いているのは閑古鳥で無くて良かった。

 霊夢 「それで、その手帖はどこにあるの?」

 魔理沙「気味が悪いから持ち帰ろうと思ってウキウキ気分で歩いていたら、      何故か既に手に持ってなかったんだ。      くそ、鴉に持って行かれたかもしれん」  霊夢 「そっちの方が気味が悪い話ねぇ。

     燃やすのは手帖じゃなくて、あんたね」

  鴉と共に天狗は最速で幻想郷を駆け抜ける。   号外が飛び交う中、幻想郷のブン屋 射命丸文(しゃめいまるあや)の  ネタ集めの為に妖怪を探していた。

~ Shoot the Bullet Prologue Japanese

Marisa does not appear in Shoot the Bullet itself, but is featured in a special story included in the afterword. In it, she is shown talking with Reimu Hakurei about a notebook that she discovered.

Impossible Spell Card

After reading a tengu newspaper article about a troublesome amanojaku causing mischief, Marisa joins the many powerful youkai and humans who set out to stop Seija Kijin. She brings spell cards that most fighters consider impossible to evade.


Violet Detector

A Dream World version of Marisa appears before Sumireko Usami in the Dream World. Without offering any explanation, she tells Sumireko to attack her, saying that otherwise Sumireko will never escape from the Dream World.

Shuusou Gyoku
Marisa made a guest appearance in Shuusou Gyoku, the first game in the Seihou Project series developed by the doujin circle "Shunsatsu sare do?", to which ZUN contributed music and artwork. Yuuka Kazami later appeared as a guest in the sequel, Kioh Gyoku.

In this appearance, Marisa seems to have no real understanding of the Seihou world. She does not realize that the world lacks vegetation and shows no particular interest in the scientific machinery around her, though she does recognize what the Holy Grail is. Curious about why VIVIT and her master Erich were after the Grail, Marisa fought VIVIT but was defeated. Afterward, Reimu Hakurei scolded her for fighting at the shrine. Based on her speech patterns, this appearance likely takes place between the events of Mystic Square and Embodiment of Scarlet Devil.


Touhou Sangetsusei
Marisa appears frequently throughout the events of these stories. She often spends time at the Hakurei Shrine, chatting with Reimu about whatever is currently happening. The Three Fairies of Light usually overhear these conversations, which sets off their own adventures for the chapter. Occasionally, Marisa teams up with the fairies to have some fun, such as pulling pranks on Reimu.

Bohemian Archive in Japanese Red
Aya Shameimaru photographed Marisa while she was breaking into the Scarlet Devil Mansion to "borrow" some books, as Marisa herself put it.

Two years later, Marisa came across the article. She criticized Aya for the poor quality of her newspaper and for not informing her about the article beforehand. She then took a copy of the article for herself.

Extra of the Wind

Marisa was at the Hakurei Shrine with Reimu, reading Aya Shameimaru's latest extra article about her break in at the Scarlet Devil Mansion. Aya then appeared and explained that she had written the extra even though no major events had occurred, because there was a tengu competition that year and she wanted to win it.

A Beautiful Flower Blooming Violet Every Sixty Years

Yukari visited Marisa to ask if she knew why the flowers were blooming. She surprised Marisa by appearing inside her house through one of her gaps. Yukari asked the magician if she knew why the flowers bloomed like that every sixty years. Marisa disappointed her by suggesting that maybe they were just slacking off for the other fifty nine years.

Perfect Memento in Strict Sense
Hieda no Akyuu compiles an in-universe encyclopedic article on Marisa as part of the Gensokyo Chronicle.

Memorizable Gensokyo

Marisa and Reimu visit Hieda no Akyuu. After reading her entry, Marisa asks Akyuu to make changes so that she comes across as more funny. She adds that she does not mind if some lies are mixed in.

Touhou Bougetsushou

Marisa plays a major role in Silent Sinner in Blue. During the inauguration of the Scarlet Devil Mansion's spaceship, she helps relay Eirin's suggested name for the ship to Sakuya, which is ultimately accepted. She uses this opportunity to request a spot on the ship for the trip to the Moon. During the journey, her precious Mini Hakkero is used by Sakuya as a portable heater, which quietly upsets her. Later, she is easily defeated by Yorihime and sent back to Earth. She also attends the opening of the "indoor sea" at the Scarlet Devil Mansion, where she takes a cold swim and briefly chats with Remilia.

The Grimoire of Marisa

Marisa Kirisame is the creator of The Grimoire of Marisa, which was inspired by a tengu's notebook. She compiled a danmaku grimoire by researching other people's spell cards, hoping to pick up hints for new magic or, at the very least, sell the book to a library for a good price. The grimoire contains her commentary on various characters' spell cards, along with some of her own, and includes explanations of different spell card types and danmaku patterns.

Wild and Horned Hermit
In Wild and Horned Hermit, Marisa makes regular visits to the Hakurei Shrine to discuss recent events, attend whatever festival happens to be taking place, or simply drop in on Reimu. Marisa was the one who originally invited Kasen Ibaraki to visit the shrine more often, hoping to learn life extending techniques from the hermit, much to Reimu's reluctance.

In chapter 10, Marisa goes to the mountains to search for Hahakigi's Otherworld, which is actually Kasen's marker tree for her pet eagle Kanda. She ends up caught in a blizzard and wanders into Kasen's hidden residence after following Kanda on a whim. Despite the near death experience, she later tries to return to Kasen's house but ends up being attacked by Kasen's pet tiger after attempting to kill it for its pelt.

In chapter 28, Kasen finds Marisa in Former Hell, where Marisa had gone to see the underworld cherries. Kasen scolds her and warns her against going there.

In chapter 34, Reimu appears to be ill from exhaustion, which is actually caused by her pulling all nighters reading books from Suzunaan. Marisa takes it upon herself to cook rare foods, such as hemlock salad, to help Reimu regain her spirit. The success of her cooking is debatable. Later, after Sumireko Usami summons a flying saucer to the shrine, Marisa and Kasen spot an Unidentified Flying Object in the sky.

In chapter 41, prior to the events of Hidden Star in Four Seasons, Marisa warns Reimu that an incident is happening.

Curiosities of Lotus Asia

Marisa is a regular visitor to Kourindou and appears frequently in the novel alongside Reimu Hakurei. She claims to be a customer who stops by to check if there is anything new in stock, though she never actually pays for anything. She also visits the store whenever she comes across something interesting to show or talk about with Rinnosuke Morichika.

Symposium of Post-mysticism

Marisa serves as the moderator for a discussion involving Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. She typically opens each topic for discussion and occasionally offers her own comments.

She also appears in an article covering her fight against Cirno from Great Fairy Wars. Hatate Himekaidou expresses concern afterward about how much stronger humans have become.

Forbidden Scrollery

Marisa plays a major role in Forbidden Scrollery. In the first chapter, she explains what Youma books are to Reimu and reports that one has appeared at Suzunaan. She is shown frequently visiting Suzunaan and the Human Village afterward, either for her own purposes or to resolve incidents alongside Reimu or on her own.

She also has a winter outfit that is unique to Forbidden Scrollery, consisting of a black coat worn over a white frilly skirt.

Alternative Facts in Eastern Utopia

Marisa creates a horoscope that supposedly determines whether a specific danmaku pattern will bring good or bad fortune upon impact, depending on the target's zodiac sign. She also posts two advertisements alongside it.

The Grimoire of Usami

Marisa takes part in the danmaku contest as both a judge and a contestant, hoping it will aid her research on danmaku. When Seija Kijin and Shinmyoumaru Sukuna disrupt the festival, Marisa is forced to leave her judge's seat and defend the audience alongside the other judges.

Foul Detective Satori

Marisa visits the Hakurei Shrine to inform Reimu about a small incident at the Scarlet Devil Mansion, where Patchouli Knowledge suddenly collapsed.

In chapter 9, it is revealed that Marisa was possessed by the same spirit and knocked out both Yuyuko Saigyouji and Alice Margatroid while under its control. She is tied up by Yuyuko, Satori, and Youmu, but they release her after realizing that the culprit had previously possessed Yukari. After learning the truth, Marisa decides to warn Reimu about the danger by breaking into Eientei alongside Fujiwara no Mokou, but she ends up getting caught inside.

Later, in chapter 20, Marisa goes to the Moriya Shrine to warn the gods there that the culprit is nearby. However, they mistake her for the culprit and tie her up until she can explain herself. She ends up being knocked out by a possessed Sanae Kochiya.

Lotus Eaters

Marisa appears occasionally at parties held at the Hakurei Shrine and at Geidontei for drinks. In the past, she had asked Miyoi for cooking advice.

In chapter 45, she visits Geidontei with some mead made by magical bees to show off and taste, but the bees end up betraying her. In chapter 60, she appears again at Geidontei to see if Miyoi Okunoda will believe her when she says she has been followed by a strange mist. Miyoi uses her ability, and the mist eventually disappears. Speaking with Suika Ibuki afterward, they theorize that the mist was actually Marisa herself, and that if they had done nothing, she might have disappeared or even turned into a youkai.

Whispered Oracle of Hakurei Shrine

Reimu Hakurei writes a fortune slip concerning Marisa as part of her efforts to clean up after an incident. Marisa also helps Reimu by writing drafts for some characters' fortune slips, but Reimu ends up discarding them for being too biased.

Name Meaning

Marisa's full name is Marisa Kirisame (霧雨 魔理沙). Her surname, Kirisame, translates to "drizzle" or "mist rain" in Japanese. The first character in her given name, ma (魔), almost certainly comes from the first character in the word mahou (魔法), meaning "magic." The second character, ri (理), can mean "logic," "law," or "theory," so together these characters convey the idea of someone who practices magic. The third character, sa (沙), means "small sand" and does not carry a specific meaning, but it is frequently used in Japanese given names to give a feminine or girlish quality to the name.

The name Marisa also exists as a female given name in Romance languages. It is derived from the Latin word maris, meaning "of the sea," though it can also carry the meaning "manly." If her name draws from this origin, it likely reflects Marisa's character as a blend of both Eastern and Western cultural influences.

In Story of Eastern Wonderland, her name appeared in game as 魔梨沙, with the character for "pear" instead of the current 理. However, in that game's attached text files and bad endings, it was written as 魔理沙, which is the spelling that has been used ever since. The earlier version was likely a typo.

Appearance

General Description: Marisa is a figure with blonde hair and yellow eyes in most appearances. Her typical outfit consists of black and white clothing: a black vest and skirt, white waist apron and undershirt, and a black witch hat with a white bow. Her hair is commonly braided on one side with a bow on the end. Her height is that of a girl in her early teens and falls in the "fairly short" group.

Facial Features: She has blonde hair in most appearances. A white bow is on her hat. A braid with a bow on the end is worn in some designs. Her eye color is yellow in most appearances.

Clothing/Outfit Variations by Game:

  • PC-98 Era:
    • Story of Eastern Wonderland: Red hair and red eyes. Purple witch's outfit with a white bow on her hat. The purple color was likely used as a stand-in for black due to the PC-98's limited color space.
    • Phantasmagoria of Dim.Dream: Blonde hair and yellow eyes, similar to her current design.
    • Mystic Square: Black clothing.
  • Windows Era:
    • Embodiment of Scarlet Devil: White full apron with a black undershirt.
    • Perfect Cherry Blossom: Pink capelet. No braid.
    • Phantasmagoria of Flower View / Ten Desires: Purple bows.
    • Subterranean Animism: Dark blue clothes with a blue capelet.
    • Undefined Fantastic Object: Brown apron with an 'M'. Brown hat bow. Red bowtie. Carries a wand.
    • Legacy of Lunatic Kingdom: Dark blue clothes. Crescent moon accessory on her chest.
    • Hidden Star in Four Seasons: Pink scarf and gloves. Snowflake patterns on her apron.
    • Wily Beast and Weakest Creature: Cat-shaped patterns on her clothes. Silhouette of a cat on her apron.
    • 100th Black Market and Later:
      • Facial Features: Pale blonde hair. Red eyes. Hair flows loosely without bows.
      • Clothing/Outfit: Three rows of buttons on her outfit: upper row yellow, middle row green, bottom row blue. Red bowtie.

Special Features: Marisa's design varies significantly between games, with changes to hat bow color, hair style, apron design, and accessory details. Her eye color shifted from red to yellow in the PC-98 era, then later to red again starting with 100th Black Market.

Alternate Forms/Disguises: She has several alternate outfits in Phantasmagoria of Dim.Dream, Immaterial and Missing Power, Phantasmagoria of Flower View, Scarlet Weather Rhapsody, Hopeless Masquerade, Urban Legend in Limbo, and Antinomy of Common Flowers.

Personality

  • Outgoing and Informal: Marisa is an outgoing and informal person. She socializes with many inhabitants of Gensokyo and is friendly to both humans and non-humans. She speaks informally and uses the sentence ending particle "ze," which delivers a boyish and impolite sound.
  • Condescending but Sophisticated: Akyuu states Marisa's personality is condescending, but she has a sophisticated side that tends to be interesting.
  • Quick to Act on Interest: Marisa is quick to act if she hears or sees anything interesting, sometimes doing dangerous things to satisfy her curiosity, such as following an eagle on a whim in the middle of a blizzard.
  • Habitual Liar: Marisa was known to be a habitual liar, such as claiming to be Reimu to avoid trouble with Flandre and blaming crimes on Alice to get Reimu out of the way. Birds summoned by Reimu bit Marisa because "they gather around people who tell lies." Eiki Shiki judged her for lying and said she would have her tongue removed. She defended herself by claiming she has never told a single lie, though the event made her more honest for some time.
  • Collecting Mania: Marisa has a mania for collecting things and exhibits knowledge of valuable and magical objects around Gensokyo. She frequently forages or loots various places for materials. Her hoarding habit results in her not knowing or forgetting what objects are in her house. She hates cleaning, so her house interior looks messy.
  • Hardworking: Though she goes to great lengths to hide it, Marisa is a hardworking individual who frequently seeks to better herself and be known as a great magician. She takes pride in her magic and youkai extermination capabilities, claiming to be "the number two in Gensokyo." She often pushes Reimu to investigate incidents.
  • Straightforward and Supportive: ZUN writes Marisa as straightforward and much easier to understand than other characters, typically filling the support role. She serves as a contrast to Reimu by being the hard-working type without special powers. ZUN notes this makes her "un-Touhou-like" but gives him more leeway in creating stories. She serves as an audience surrogate and helps them by asking questions[2].

Goals

Relationships

Reimu Hakurei

Marisa is a close friend of Reimu, and the two are often seen together at the shrine or during prologues in print works and games. They spend time chatting and coordinating on shrine activities, including festivals. They occasionally quarrel or spar over various issues, ranging from disputes during incidents to minor disagreements, but these conflicts are typically resolved quickly. Marisa and Reimu have also worked together to handle supernatural occurrences, though Marisa frequently takes initiative to resolve events ahead of Reimu.

Also despite her jealously, Marisa is very attached to Reimu, so much that she'd die of boredom without Reimu[4]. Noted in Marisa's Embodiment of Scarlet Devil that Reimu is her favorite in reference to either an object or food[5].

Mima

In the PC-98 portion of the series, Marisa is subservient to Mima, who tells her to "train harder" in Phantasmagoria of Dim.Dream. Marisa also refers to defeating her as "I beat Lady Mima". To date, Mima is the sole character Marisa addresses with an honorific, calling her "Mima-sama".

Marisa's admiration for Mima is shown in the OMAKE.TXT of Story of Eastern Wonderland, where Marisa boasts she could write a strategy guide because "there's no way Mima-sama can be beaten", and apologizes to Mima when defeated by Reimu Hakurei. The two also share a connection through their magic; in Story of Eastern Wonderland, Marisa uses a star magic attack resembling an "Orrery Sun", which Mima later uses herself. In the Windows canon, Marisa retains this ability with her "Orreries Sun" spell card in Immaterial and Missing Power and Scarlet Weather Rhapsody.

However due to Mima only really appearing in PC-98, Marisa and Mima never share a mutual conversation in the original works; their only direct interactions are in the winning quotes of Phantasmagoria of Dim.Dream. Mima's character settings contain no mention of Marisa, and Marisa's settings only reference her in Phantasmagoria of Dim.Dream where it states she "longs for Mima".

Patchouli Knowledge

Marisa is a thief who repeatedly steals books from the Scarlet Devil Mansion's library. Although Marisa claims she is only borrowing them, Patchouli responds in Oriental Sacred Place in a rather serious tone that she has no intention of lending Marisa any books. Though this is likely due to the fact that books have been showcase to potentially turn one into youkai.

Despite this animosity, Patchouli is one of three people who assist Marisa during the events of Subterranean Animism, suggesting some underlying affinity even if Patchouli has her own agenda for doing so.

Additionally, Marisa has copied Patchouli's regular danmaku attack and renamed it Love Sign "Non-directional Laser". This attack appears as Marisa's normal B-type bomb in Perfect Cherry Blossom and as a spell card in Imperishable Night and other games.

Alice Margatroid

Alice shares a complex relationship with fellow magician Marisa Kirisame, characterized by both rivalry and friendship. The two have frequently partnered throughout the Windows canon, working together as the "Magic Team" in Imperishable Night and with Alice supporting Marisa in Subterranean Animism. In the former, Alice recruited Marisa specifically because she was "used to" resolving incidents, offering some of her grimoires as compensation. In the latter, Alice communicates with Marisa through her dolls to assist during the adventure. They have also crossed paths in Perfect Cherry Blossom, Immaterial and Missing Power, Scarlet Weather Rhapsody, and Touhou Hisoutensoku.

They both have a friendly rivalry. They argue over who is the better magician, who takes incident-solving more seriously (with Alice chiding Marisa's lack of seriousness and Marisa retorting that Alice "cannot do anything but say her name" in Imperishable Night) and frequently trade insults. Notably, this bickering appears to soften somewhat after Imperishable Night.

Beneath the rivalry lies genuine friendship. In the Magic Team's bad ending, Alice sleeps next to Marisa at the latter's house. She also tags along during Marisa's escapes in other endings and once recommended Marisa's shop to the Three Fairies of Light when they needed youkai extermination. Additionally, Marisa demonstrated care for Alice by looking after her when she was left unconscious after an attack by Mizuchi Miyadeguchi in Foul Detective Satori.

Sakuya Izayoi

Despite Marisa's tendency to "borrow" books from Patchouli's library, Sakuya has shown on several occasions (primarily in endings) to be quite friendly with her, going so far as to serve her snacks and tea while hiding her from an irate Patchouli. This may explain Patchouli's low "catness" rating in Immaterial and Missing Power.

Flandre Scarlet

Flandre's conversation with Marisa in Embodiment of Scarlet Devil leaves the impression that the two are quite friendly. However, Marisa later commented: "Sometimes when I sneak into the Scarlet Devil Mansion, I run into the little sister. I had to slip by without drawin' her attention, but after goin' through all that to get into the place, I was hopin' I wouldn't run into her."

Which implies she normally tries to avoid her, though this is likely due to not wanting to be caught more then anything.

General Information

Name: Marisa Kirisame[6]

Titles

Origin: Touhou Fuumaroku (Demon-Sealing Record) ~ the Story of Eastern Wonderland

Overall Series: Touhou Project

First Appearance: Touhou Project: Story of Eastern Wonderland

Latest Appearance: Touhou Project: Fossilized Wonder (Latest timeline appearance in games), Touhou Koumakyou ~ the Embodiment of Scarlet Devil New Classic (Latest chronological release appearance)

Company: Shanghai Alice Reprise, Team Shanghai Alice, ZUN Soft

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actor: Miyuki Sawashiro (Musuou Kakyou: A Summer Day's Dream), Kana Asumi (Hifuu Club Activity Record ~ The Sealed Esoteric History), Ayumi Fujimura (Touhou Azure Reflections), Machico (Muse Dash), Minami Iinuma (Touhou Cannonball), Naomi Ōzora (Touhou Spell Bubble), Saki Nitta (Touhou LostWord (Marisa Kirisame)), Haruka Watanabe (Touhou LostWord (Marisa Kirisame)), Lynn (Touhou LostWord (Marisa Kirisame)), Sayumi Suzushiro (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Fairouz Ai (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Arisa Kiyoto (Touhou LostWord (Marisa Kirisame (Lunar War Enchanter))), Miku Ito (Touhou LostWord (Marisa Kirisame (Scarlet))), Maaya Uchida (Touhou LostWord (Marisa Kirisame (Scarlet))), Rie Takahashi (Touhou LostWord (Marisa Kirisame (Scarlet))), Chiaki Omigawa (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Natsu Yorita (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Larissa Takeda Tago (Touhou LostWord (Marisa Kirisame (Cherry Blossom: Magic), Touhou LostWord (Marisa Kirisame (Cherry Blossom: Love))), Kaori Fukuhara (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Akiko Nakagawa (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Nanako Mori (Touhou LostWord (Marisa Kirisame (Night-Splitting Light))), Haruka Shiraishi (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Yuuki Takada (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Shino Shimoji (Touhou LostWord (Marisa Kirisame (Magician on Vacation))), Risae Matsuda (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Ami Koshimizu (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Yukari Kokubun (Touhou LostWord (Marisa Kirisame (LostWord LIVE 2024))), Minami Tsuda (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Sakura Kasuga (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Mako Konomi (Touhou LostWord (Marisa Kirisame (Draconic Black Magic Knight))), Michiyo Mursae (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Yuko Miyamura (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Yū Kobayashi (Touhou LostWord (Marisa Kirisame (Star Shower Night Magician))), Ryoko Shintani (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Mariya Ise (Touhou Gensou Eclipse), Yumi Uchiyama (Touhou Spell Carnival)

Gender: Female

Sexuality: Homosexual (Reimu flirted with Marisa to "give her something" causing Marisa to blush[14]. Noted that ZUN is ReiMari's (Reimu x Marisa) biggest supporter[15])

Pronouns: She/Her

Handedness: Right-Handed

Age

Birthday: Unknown

Time Period: Modern Time (It's noted in Immaterial and Missing Powers Marisa's character setting that she holds a personal cellphone[21]), the world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Earth (Of the Gensokyo reality)

Residence: Forest of Magic[6]

Story Role: Supporting Protagonist, Main Protagonist, Playable Fighter, Supporting Antagonist, Boss

Legacy: Global Legacy in Gensokyo (Marisa is well-known throughout Gensokyo as a resident of the Forest of Magic, normally if one cannot find Reimu for help they will go to Marisa instead)

Influence: Event Influence (Marisa has aided in various different incidents ever since Lotus Land Story, helping solve them)

Language: Japanese

Ethnicity: Japanese

Religion: High Amounts of Faith (Marisa is noted that she has a surprisingly high amount of faith, though it's not noted to which exact precint[22])

Classification: Witch, Mima's Loyal Servant

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Magician[23], Kirisame Magic Shop Owner[24], Thief[25], Incident Solver

Combat Style: Magical Danmaku (It is noted that Marisa's combat style specializes in high firepower[6])

Affiliations: Mima, Reimu Hakurei, Youkai, Non-Humans, Yukari Yakumo, Sanae Kochiya, Rinnosuke Morichika, Sumireko Usami, Suika Ibuki, Aya Shameimaru, Kasen Ibaraki, Three Fairies of Light, Kosuzu Motoori, Aunn Komano, Shinmyoumaru Sukuna

Enemies: Youkai, Non-Humans, Reimu Hakurei (Formerly), Yukari Yakumo (Formerly), Sanae Kochiya (Formerly), Sumireko Usami (Formerly), Shinmyoumaru Sukuna (Formerly), Mima (Formerly)

Height: Fairly Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[26]

Weight: Unknown

Status: Alive

Alignment

Threat Level: Global Threat in Story of Eastern Wonderland (Mima's goal is to exact revenge on the entire human race[36], which Marisa was helping her with)

Potential

Archetype: False Hero / Mage / Minion (Formerly)

Codex Statistics


Tabber Information: This tabber covers the entirety of the PC-98 era of the Touhou Games, back when the game were made with the PC-98 engine in mind.

Key: Story of Eastern Wonderland | Phantasmagoria of Dim.Dream | Lotus Land Story | Mystic Square

Key Information

  • Story of Eastern Wonderland: This key covers all information from the game Story of Eastern Wonderland.
  • Phantasmagoria of Dim.Dream: This key covers all information from the game Phantasmagoria of Dim.Dream.
  • Lotus Land Story: This key covers all information from the game Lotus Land Story.
  • Mystic Square: This key covers all information from the game Mystic Square.

Grade: S

Tier:


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency


Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power (Marisa can control some devastating magic[7]. Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[37], where if they're out of spirit they cannot use bullets, special moves, or spell cards[38], where spiritual power is in the same layer as magic[39]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[40], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[41]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[42], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[43]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[44]. Magic is noted by Yumemi to have close ties with religion[45]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[39])


Average Human level physically, Far Higher with Spiritual Power (Fought and defeated Shinki[57], a goddess and creator of Makai, putting her far beyond any of the threats Marisa faced in Makai[58], after Marisa defeats her she notes that Shinki does not seem that powerful[59]. Fought and defeated Yumeko[60], which Shinki noted that out of everything she created Yumeko was of the highest calibur[61]. Fought and defeated Alice Margatroid, even while her two dolls were defending her from attacks[62], with Alice later coming back as a far stronger magician using a grimoire and still being easily defeated by Reimu[63]). Can ignore covnentional durability with Magic

Durability:

Striking Strength:


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Lifting Strength:

Travel Speed:


Average Human Speed on foot, Superhuman with broom


Average Human Speed on foot, Superhuman with broom


Average Human Speed on foot, Superhuman with broom

Attack Speed:

Reaction Speed:

Stamina: Superhuman (In Marisa's story, to decide[77] who was[78] the strongest[79], all the[80] girls fought[81] against[82] each other[83], with Marisa defeating the likes of: Kana Anaberal, Ellen, Reimu Hakurei, Kotohime, Rikako Asakura, Mima, and a clone of herself. After proving to be the strongest she went to enter the ruins and[84] fought[85] against[86] Chiyuri Kitashirakawa & Yumemi Okazaki without showing any signs of tiring)

Range: Standard Melee, At least Kilometers with Curtain Fire (Can warp the entire battleground with a massive circular push[87]. Can fire a multituide of projectiles while traveling around the sky[88]. Can send out dozens of energy projectiles at once that travel across the screen[89]. Can summon four orbs that all shoots out dozens of projectiles in all directions at once[90]. Can shoot out stars that travel in different arcs across the screen[91])


Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.

Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View

Key Information

  • Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
  • Imperishable Night: This key covers all information from the game Imperishable Night.
  • Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.

Grade: S

Tier:


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency


Average Human level physically (It's noted that Marisa has good speed and power but poor melee technique and has a lack of physical strength[34]), Far Higher with Spiritual Power (Marisa's magic is considered very destructive to the point that it makes her a skilled youkai exterminator, noting that the magic has the same effect regardless of the target being human or youkaiCite error: Closing </ref> missing for <ref> tag, a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[92]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[93]. Magic is noted by Yumemi to have close ties with religion[94]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[39])


Average Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability:


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level

Striking Strength:


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Lifting Strength:


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (Fought against[110], several opponents[111], over the course of[112], three days[113], without showing[114], any signs of tiring[115] or resting[116]. Travled[117] around[118] solving[119] the[120] eternal night[121] incident[122] over the[123] course of several[124] hours[125] without[126] showing[127] signs[128] of[129] tiring[130])

Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[131]. Marisa fires out multiple stars that spreads across the entire sky[132]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[133]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[134]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[135]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[136])


Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[137] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.

Key: Mountain of Faith | Scarlet Weather Rhapsody | Subterranean Animism | Undefined Fantastic Object | Ten Desires | Hopeless Masquerade

Key Information

  • Mountain of Faith: This key covers all information from the game Mountain of Faith.
  • Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
  • Subterranean Animism: This key covers all information from the game Subterranean Animism.
  • Undefined Fantastic Object: This key covers all information from the game Undefined Fantastic Object.
  • Ten Desires: This key covers all information from the game Ten Desires.
  • Hopeless Masquerade: This key covers all information from the game Hopeless Masquerade.

Grade: S

Tier:


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic

Durability:


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level

Striking Strength:


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Lifting Strength:


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (Fought against[149], several opponents[150], over the course of[151], three days[152], without showing[153], any signs of tiring[154] or resting[155]. Travled[156] around[157] solving[158] the[159] eternal night[160] incident[161] over the[162] course of several[163] hours[164] without[165] showing[166] signs[167] of[168] tiring[169])

Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[170]. Marisa fires out multiple stars that spreads across the entire sky[171]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[172]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[173]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[174]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[136])


Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.

Key: Double Dealing Character | Urban Legend in Limbo | Legacy of Lunatic Kingdom | Antinomy of Common Flowers | Hidden Star in Four Seasons | Wily Beast and Weakest Creature | Sunken Fossil World | Unconnected Marketeers | 100th Black Market | Unfinished Dream of All Living Ghost | Fossilized Wonders

Key Information

  • Double Dealing Character: This key covers all information from the game Double Dealing Character.
  • Urban Legend in Limbo: This key covers all information from the game Urban Legend in Limbo.
  • Legacy of Lunatic Kingdom: This key covers all information from the game Legacy of Lunatic Kingdom.
  • Antinomy of Common Flowers: This key covers all information from the game Antinomy of Common Flowers.
  • Hidden Star in Four Seasons: This key covers all information from the game Hidden Star in Four Seasons.
  • Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.
  • Sunken Fossil World: This key covers all information from the game Sunken Fossil World.
  • Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
  • 100th Black Market: This key covers all information from the game 100th Black Market.
  • Unfinished Dream of All Living Ghost: This key covers all information from the game Unfinished Dream of All Living Ghost.
  • Fossilized Wonders: This key covers all information from the game Fossilized Wonders.

Grade: S

Tier


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power


10-B physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power, Even Higher with Reactive Power Level. Planet level (Buster) with Yin-Yang Orb Self-Destruction. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic


Average Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic

Durability


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power


Average Human level physically, Far Higher with Spiritual Power

Striking Strength


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Lifting Strength


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class


Average Human Class

Travel Speed

Attack Speed

Reaction Speed

Stamina: Superhuman (Fought against[181], several opponents[182], over the course of[183], three days[184], without showing[185], any signs of tiring[186] or resting[187]. Travled[188] around[189] solving[190] the[191] eternal night[192] incident[193] over the[194] course of several[195] hours[196] without[197] showing[198] signs[199] of[200] tiring[201])

Range: Standard Melee, At least Kilometers with Curtain Fire (Her attacks can cover the entire sky, blocking out the moon[202]. Marisa fires out multiple stars that spreads across the entire sky[203]. Shoots out a multitude of energy projectiles from all directions that move out at a fast pace[204]. Shoots out multiple stars and glyphs that spawns projectiles that immedieatly travel outwards and covers the entire screen[205]), Planetary with Final Spark and Double Spark (When Yorihime reflected the double spark it was sent back to Earth with Marisa noting it's going to turn some heads on Earth with Yorihime noting they only won't notice it due to humans placing a great mirror on the light side of the moon[206]), possibly Interplanetary with Magic Space "Asteroid Belt" (This spell card claims it makes an asteroid belt that's big enough to separate planets[136])


Intelligence: Genius Intelligence (As the nature of a magician, Marisa is very intelligent[7], being also noted in her profiles from Lotus Land Story[56] and Mystic Square[8]. Noted in her Embodiment of Scarlet Devil profile that her wits are sharp[5]. Notes that she can easily recite all the digits of pi[207])

Knowledge:

Master level in magic (Marisa is in truth a hard worker and her immense power is a result of her secret training as a way to catch up with Reimu whose talent alone allows her to exceed Marisa[4], giving her a great knowledge over magic. Noted that her motivation in life is developing uses for magic that aren't beneficial to society and are also eco-friendly[3], along with her aim during Imperishable Night being to create a new elixir[3], eventually making it with the only issue being it was too large for consumption[208]. Marisa constantly researches magic[34]. From her own quote, she notes that Perfect Possession was a lot easier to learn then she thought[11])


Projectile Dodging
At least Master level


(Can dodge a multitude of freezing projectiles that are also attempting to home in on her[211]. Can dodge projectiles in a forced position where multiple other projectiles are frozen in the air[212]. Can avoid projectiles that cover the entire screen and still fire at the opponent whose hidden in a bright glowing light[213]. Even when placed in time stop and having multiple knives about to hit her along with energy projectiles, she is still able to fully dodge all of them[214]. Dodged around a multi-directional rapid-fire energy attack firing from all points on the screen[215]. Able to graze through bullet patterns that fill the screen that she can barely fit past[216]. Able to dodge around an attack from four different Flandre Scarlet's covering the screen with energy projectiles[217]. Can avoid continuous fire while the character is spinning sending out a multitude of projectiles that fill the screen[218]. Avoided continous fire from 3 enemies[219] at once that fill the entire screen[220]. Can dodge around a multitude of bullets[221] even while time itself is being slowed down[222]. Can dodge around a screen-wide amount of projectiles while several projectiles are homing in on her[223]. Can dodge around a multitude of projectiles while Ran and Chen are attacking her at the same time[224]. Can dodge around projectiles while being closed off in a small circle[225]. Can dodge around a multitude of projectiles while Yukari and Ran are attacking her at the same time[226]. Can dodge around projectiles while being in a closed off small circle that's constantly moving around[227]. Can dodge around hundreds of projectiles while the entire area is darkened[228]. Can dodge around Reimu's ofuda's being shot in a[229] duplex barrier that are traveling straight but mess with common sense and perception due to going through boundaries[230]. Can avoid attacks where they are being warped in and out at the same time filling the screen[231]. Able to avoid around attacks even when put into Undefined Darkness, hiding the projectiles and making it harder to see[232]. Can avoid projectiles[233] while space is being flipped and inverted[234]. Can dodge around dozens of projectiles while having her size massively increased to make dodging harder[235])

Combat
At least Master level


(Marisa is noted to have a natural talent for great firepower[10]. Fought and defeated Patchouli Knowledge[242], and then defeated her in a rematch where she was at good health and using her "speical magic"[243]. Fought against and defeated[244], several opponents[245], over the course of[246], three days[247], without showing[248], any signs of tiring[249] or resting[250]. Fought and defeated Komeiji Satori[251], a youkai[252] that can hear everything one is thinking[253] and read their heart[254] knowing everything one remembers and having her do battle against her own feelings[255]. Fought and defeated Toyosatomimi no Miko[256], who had already seen through all of one's actions[257] in the past, present and future[258]. Fought and defeated Mamizou[259] in a ten-game match of danmaku transforamtions[260]. Fought and defeated the Moon style of fighting[261], where not even taking a single hit is allowed[262]. Cleared the entirety of Legacy of Lunatic Kingdom without getting hit once[263], which it's noted by ZUN they canonically did it without using the Ultramarine Elixir Orb[264], where it was noted by Eirin that no human could possibly compete with the Lunarians without the use of the Ultramarine Elixir Orb[265])


Powers and Techniques



























  • Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
  • Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
  • Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
  • Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
  • Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
  • Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
  • Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
  • Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
  • Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
  • Intangibility
    • Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
  • Erasure
    • Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
  • Energy Manipulation
    • Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
  • Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
  • Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
  • Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
  • Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
  • Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
  • Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)




Equipment


Magic Broom

  • Description: The magic broom is a tool used by a particular magician. She uses it to ride around on because she believes it's an essential tool for a magician.
  • Appearance: It was originally a normal bamboo broom for cleaning, but it was affected by her constant use of it in magical rituals and began an unusual growth of its own. Leaves appear to be sprouting from the handle, even though it is already dead.
  • Usage: Used for riding.
  • Function: Used to ride around on. The broom's growth is unrelated to her magic.

Miniature Furnace

  • Description: The furnace is her strongest weapon, and is an indispensable tool for both her magical experiments and cooking. It is not an item of her making, but was created by Kourindou.
  • Appearance: A miniaturized source of immense firepower, unparalleled in Gensokyo.
  • Usage: Used for magical experiments and cooking.
  • Function: Fueled by magical power, she is able to adjust it freely, from a gentle flame for simmering pots overnight to a blaze powerful enough to cause bushfires.

Handmade Grimoires

  • Description: The grimoires are a careful recording of the results of all of her magical experiments, regardless of their outcome. They are grimoires in name only though, and are really just notebooks.
  • Usage: Used to record magical experiments.
  • Function: Records the results of magical experiments. She probably believes that magicians need to have books.


P (Red)

Increases shot power by 1[731].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[732].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.


Name Translated Comments Works Stage
魔符「スターダストレヴァリエ」 Magic Sign "Stardust Reverie" Related: Sign I "Stardust Reverie"
Comet "Blazing Star"
Black Magic "Event Horizon"
EoSD
PCB
IaMP
IN
PoFV
SWR
SSiB
Use
Use
Use
St. 4B: E/N
Use
Use
Ch.15
恋符「マスタースパーク」 Love Sign "Master Spark" Possibly inspired by Yuuka Kazami (LLS)
Related: Sign III "Master Spark"
Magicannon "Final Spark"
Loving Heart "Double Spark"
Love Sign "Master Spark-like Flashlight"
EoSD
PCB
IaMP
IN
IN
SWR
UFO
TD
GoM
HM
ULiL
LoLK
AoCF
WBaWC
Use
Use
Use
Use
St. 4B: E/N
Use
Use
Use

Use
Use
Use
Use
Use
魔符「ミルキーウェイ」 Magic Sign "Milky Way" Related: Magic Space "Asteroid Belt" PCB
IN
GoM
Use
St. 4B: E/N
恋符「ノンディレクショナルレーザー」 Love Sign "Non-Directional Laser" Inspired by Patchouli (EoSD)
See IN comments
Related: Patchouli's non-SC; Love Storm "Starlight Typhoon"
PCB
IN
Soku
Use
St. 4B: E/N
Use
魔砲「ファイナルスパーク」 Magicannon "Final Spark" IaMP
IN
IN
SWR
SSiB
Use
Use
St. 4B: N/H
Use
Ch.15
彗星「ブレイジングスター」 Comet "Blazing Star" Related: "Blazing Star"
"Blazing Star-like Tag"
IaMP
SWR
DS
HM
ULiL
AoCF
Use
Use
St. Ex
Use
Use
Use
儀符「オーレリーズサン」 Apparatus Sign "Orrery's Sun" Inspired by Mima (SoEW)
Related: Celestial Apparatus "Orrery's Solar System", Celestial Apparatus "Orrery's Universe", Star Sign "Satellite Illusion"
IaMP
SWR
Use
Use
天儀「オーレリーズソーラーシステム」 Celestial Apparatus "Orrery's Solar System" Inspired by Mima (SoEW) IaMP
DS
Use
St. Ex
符の壱「スターダストレヴァリエ」 Sign I "Stardust Reverie" IaMP Story
符の弐「アステロイドベルト」 Sign II "Asteroid Belt" IaMP Story
符の参「マスタースパーク」 Sign III "Master Spark" IaMP Story
星符「ドラゴンメテオ」 Star Sign "Dragon Meteor" IaMP
SWR
GoM
Story
Use
魔空「アステロイドベルト」 Magic Space "Asteroid Belt" Related: Sign II "Asteroid Belt" IN St. 4B: H/L
黒魔「イベントホライズン」 Black Magic "Event Horizon" IN
GoM
SSiB
St. 4B: H/L

Ch.15
恋風「スターライトタイフーン」 Love Storm "Starlight Typhoon" IN St. 4B: H/L
恋心「ダブルスパーク」 Loving Heart "Double Spark" IN
SSiB
St. 4B: H/L
Ch.15
光符「アースライトレイ」 Light Sign "Earthlight Ray" Related: Light Blast "Shoot the Moon" IN
Soku
St. 4B: E/N
Use
光撃「シュート・ザ・ムーン」 Light Blast "Shoot the Moon" Related: Light Blast "Shoot the Little Moon" IN
GoM
St. 4B: H/L
魔砲「ファイナルマスタースパーク」 Magicannon "Final Master Spark" IN St. 4B: L
「ブレイジングスター」 "Blazing Star" IN
GoM
LW
魔符「スターダスト」 Magic Sign "Stardust" PoFV Use
魔符「イリュージョンスター」 Magic Sign "Illusion Star" PoFV Use
星符「エスケープベロシティ」 Star Sign "Escape Velocity" SWR Use
星符「メテオニックシャワー」 Star Sign "Meteonic Shower" SWR Use
光符「ルミネスストライク」 Light Sign "Luminous Strike" SWR Use
邪恋「実りやすいマスタースパーク」 Perverse Love "Easily-Fruitful Master Spark" SWR
SWR
Use
Story
星符「ポラリスユニーク」 Star Sign "Polaris Unique" SWR Story
天儀「オーレリーズユニバース」 Celestial Apparatus "Orrery's Universe" SWR Story
魔符「アルティメットショートウェーブ」 Magic Sign "Ultimate Shortwave" Magic Sign is a guess. UFO Use
星符「グラビティービート」 Star Sign "Gravity Beat" Soku Use
魔廃「ディープエコロジカルボム」 Magic Waste "Deep Ecological Bomb" Soku Use
星符「エキセントリックアステロイド」 Star Sign "Eccentric Asteroid" Soku Story
流光「シューティングエコー」 Light Flow "Shooting Echo" Soku Story
魔符「マジカルR360」 Magic Sign "Magical R360" Soku Story
星符「オールトクラウド」 Star Sign "Oort Cloud" DS St. Ex
光符「ミステリアスビーム」 Light Sign "Mysterious Beam" GFW St. Ex
光撃「シュート・ザ・リトルムーン」 Light Blast "Shoot the Little Moon" GFW St. Ex
魔弾「テストスレイブ」 Magic Bullet "Test Slave" GFW St. Ex
閉符「ビッグクランチ」 Closure Sign "Big Crunch" GFW St. Ex
恋符「マスタースパークのような懐中電灯」 Love Sign "Master Spark-like Flashlight" GFW
GoU
St. Ex
魔開「オープンユニバース」 Unsealed Magic "Open Universe" GFW St. Ex
魔十字「グランドクロス」 Magic Cross "Grand Cross" GFW St. Ex
流星「スーパーペルセイド」 Shooting Star "Super Perseid" GFW St. Ex
「ブレイジングスターのような鬼ごっこ」 "Blazing Star-like Tag" GFW St. Ex
「妖精尽滅光」 "Fairy Destruction Ray" GFW St. Ex
星符「サテライトイリュージョン」 Star Sign "Satellite Illusion" HM
ULiL
AoCF
Use
Use
Use
「サングレイザー」 "Sungrazer" HM Use-LW
星符「ミリ秒パルサー」 Star Sign "Millisecond Pulsar" HM Story
魔符「ブレイズアウェイ」 Magic Sign "Blaze Away" HM Story
妖器「ダークスパーク」 Bewitched Weapon "Dark Spark" DDC Use
マジックアブソーバー Magic Absorber No quotation marks in name DDC Use
恋符「ワイドマスター」 Love Sign "Wide Master" ISC St. 7
恋符「マシンガンスパーク」 Love Sign "Machine Gun Spark" ISC
GoU
St. 7
*ステキ!厠の花子さん!* *Lovely! Ms. Hanako of the Toilet!* ULiL
AoCF
Use-LW
Use-LW
星符「オカルテイション」 Star Sign "Occultation" ULiL Story
*呪われた歴代校長の肖像* *Cursed Portraits of Past Principals* ULiL Story
*夜の学校怪談行脚* *Nighttime School Horror Story Pilgrimage* ULiL Story
星恋符「スプリンクルスター&ハート」 Star Love Sign "Sprinkle Star & Heart" Co-owner with Koishi AoCF Story
拳星符「入道叢雲スレイブスパーク」 Fist Star Sign "Nyuudou Murakumo Slave Spark" Co-owner with Ichirin AoCF Story
星霊符「スプリンクルスター封印」 Star Spirit Sign "Sprinkle Star Seal" Co-owner with Reimu AoCF Story
針星符「月卿を封じる針スパーク」 Needle Star Sign "Needle Spark to Seal the Lunar Nobles" Co-owner with Reimu AoCF Story
星符「アステロイドベルトナイトメア」 Star Sign "Asteroid Belt Nightmare" Used by Marisa's Dream World self AoCF Story
恋符「マスタースパークフローズン」 Love Sign "Master Spark Frozen" Related: Love Sign "Master Spark" HSiFS Use
「盗撮者調伏マスタースパーク」 "Sneak-Photographer's Exorcism Master Spark" Co-owner with Reimu VD Nightmare Saturday - 2
「弾幕結界を撃ち抜け!」 "Shoot the Danmaku Barrier!" Co-owner with Yukari VD Nightmare Saturday - 4
「卑怯者マスタースパーク」 "Coward's Master Spark" Co-owner with Okina VD Nightmare Saturday - 5
森符「バイオレントトリコローマ」 Forest Sign "Violent Tricholoma" SFW Story
火符「バイオレントカエンタケ」 Fire Sign "Violent Cornu-Damae" SFW Story
星符「シュート・ザ・ビースト」 Star Sign "Shoot the Beast" UDoALG Use
星符「シュート・ザ・ビーストキング」 Star Sign "Shoot the Beast King" UDoALG Use



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[733]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[734]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[735]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[736]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[737]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[738]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[739]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[740]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[741]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[742]
Type: Passive Card[743]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[744]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[745]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[746]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[747]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[748]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[749]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[750]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[751]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[752]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[753]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[754]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[755]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[756]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[757]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[758]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[759]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[760]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[761]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[762]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[763]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[763]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[764]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[765]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[766]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[767]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[768] [769]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[770]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[771]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[772]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[773]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[774]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[775]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[776]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[777][778]
Reimu Hakurei's ability to throw giant seat cushions.[779]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[777][778]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[780][781]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[782][781]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[783]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[783]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[783]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[783]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[783]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[783]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[784]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[785]
Type: Passive Card[783]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[783]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[786]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[787][786]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[788][786]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[786]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[786]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[789]
Type: Passive Card[790]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[791]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[792]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[793]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[794]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[795]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[796]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[797]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[798]
Type: Passive Card[763]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[763]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[799][800]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[801]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[802]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[803]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[804]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[805]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[806]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Using Magic

Marisa is a normal human with no innate abilities, but she possesses unusually high magic power for a human. She has trained herself in magic specializing in light and heat. She is an Eastern magician who takes a Western approach to magic, the opposite of Patchouli Knowledge.

Her magic has tremendous power and few weaknesses, but few non-destructive uses. She primarily uses it for flashy youkai extermination. Her magic makes for a good danmaku show, made possible through strenuous effort in creating layered effects. Most of her spells rely on power over finesse and are themed after stars and other astronomical phenomena. Unlike Reimu, her strength comes from hard work and training, something she goes to great lengths to hide.

Mushroom Research

Marisa collects various exotic mushrooms from the Forest of Magic. She boils, crushes, dries, and mixes them to create strange chemicals and medicine. Through trial and error, she finds patterns from which magic-like materials emerge. She records the details of each experiment in various handmade grimoires. Marisa states that her abilities draw power from the Forest of Magic itself.

Flying

Marisa is almost always depicted riding her broom when flying. She uses it because she believes it is an essential tool for a magician. In the PC-98 games, she is typically shown using a vine in place of her broom in boss appearances, with the notable exception of Phantasmagoria of Dim.Dream where she has illusionary wings and Shuusou Gyoku depicting her with angel wings. She has also shown to be able to fly without any object and can even use her broom as a swinging attack while flying.

High Speed

Marisa takes pride in her speed, which is potentially among the fastest for a human. She moved several meters away from her own Double Spark fast enough to fire a second laser before the first reached Watasuki no Yorihime. Though it is only for a human as Aya Shameimaru is considered the fastest in Gensokyo, and Marisa appears to consider Aya a worthy challenger in terms of speed, even noting that it's impossible to land an attack on her. Her high speed is reflected in the games, usually by giving her the fastest or one of the fastest movement speeds.

Copying Moves

Marisa has copied moves from other characters. Her Love Sign "Non-directional Laser" was copied from Patchouli Knowledge's regular attack. Other suggested stolen moves include Love Sign "Master Spark" resembling Yuuka Kazami's and Gengetsu's laser from Lotus Land Story, and her "Orreries Sun" resembling Mima's orreries, though no official evidence confirms these.

It is unknown if Marisa is inherently talented at imitating others' moves or if she simply manages through sheer effort. She uses her mini-Hakkero for the Master Spark, while Yuuka uses her version through other means. Marisa states she cannot imitate Kaguya Houraisan's spell cards as they require special items she does not possess.

This tendency to copy is not abnormal among magicians, who build upon the work of others. Marisa claims it is "magicians who build on observation", while Patchouli uses the pride of magicians to add original touches to others' work while preserving and respecting the original. However, other magicians such as Patchouli and Alice have not been depicted using imitations as blatantly as Marisa's spell cards.


Focused Movement

Moving while holding down the shift key will result in a decrease of Marisa's movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Marisa uses this focused movement to make danmaku dodging easier.

Spirit Attack

Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Reimu become invicible.


Name Translated Comments Games Usage
「マジックミサイル」 "Magic Missile" EoSD
PCB
TD
LoLK
WBaWC
Type A
Type A unfocused
Focused
Focused
Focused
「イリュージョンレーザー」 "Illusion Laser" EoSD
PCB
PoFV
MoF
UFO
TD
DDC
LoLK
WBaWC
Type B
Type B focused
Charge attack
Type B
Type A
Unfocused
Unfocused
Unfocused
Unfocused
「マジックナパーム」 "Magic Napalm" PCB Type A focused
「ストリームレーザー」 "Stream Laser" PCB Type B unfocused
ミアズマスウィープ Miasma Sweep IaMP
SWR
623A/B
Default 623B/C
ウィッチレイライン Witch Leyline Buddhism-aligned IaMP
SWR
HM
ULiL
AoCF
214A/B
Default 214B/C
Equippable
6C
6C
グラウンドスターダスト Ground Stardust IaMP
SWR
41236A/B
Default 22B/C
「スターダストミサイル」 "Stardust Missile" IN
「アースライトレイ」 "Earthlight Ray" Related: Marisa's Light Sign "Earthlight Ray" (IN) PoFV EX attack
「スプレッドスター」 "Spread Star" MoF Type A
「コールドインフェルノ」 "Cold Inferno" MoF Type C
メテオニックデブリ Meteonic Debris SWR Default 236B/C
ラジアルストライク Radial Strike SWR Alternate 214B/C
バスキースウィーパー Bosky Sweeper SWR Alternate 423B/C
デビルダムトーチ Devildom Torch SWR Alternate 22B/C
ナロースパーク Narrow Spark SWR Alternate 236B/C
アップスウィープ Up Sweep SWR Alternate 214B/C
ステラミサイル Stellar Missile SWR Alternate 623B/C
グリーンスプレッド Green Spread SWR Alternate 236B/C
「レインボーワイヤー」 "Rainbow Wire" Aided by Alice. SA Type A shot
「リモートサクリファイス」 "Remote Sacrifice" Aided by Alice. SA Type A bomb
「エブリアングルショット」 "Every Angle Shot" Aided by Patchouli. 5 different shots in one. SA Type B shot
「ファイブシーズン」 "Five Seasons" Aided by Patchouli. SA Type B bomb
「空中魚雷」 "Aerial Torpedo" Aided by Nitori SA Type C shot
「オプティカルカモフラージュ」 "Optical Camouflage" Aided by Nitori. Related: Nitori's Optics "Optical Camouflage" (MoF) SA Type C bomb
スーパーショートウェーブ Super Short-Wave UFO Type B
マジカル産廃再利用ボム Magical Waste-Recycling Bomb Soku Alternate 22B/C
ライジングスウィープ Rising Sweep Buddhism-aligned HM
ULiL
AoCF
Equippable
2C
2C
ウィッチングブラスト Witching Blast Taoism-aligned
Not named in ULiL or AoCF
HM
ULiL
AoCF
Equippable
Charged B attack
Charged B attack
ストラトフラクション Strato Fraction Shinto-aligned HM
ULiL
AoCF
Equippable
8C
8C
スウィープアサイド Sweep Aside Taoism-aligned HM
ULiL
AoCF
Equippable
4C
4C
パワフルドラッグ Powerful Drug Shinto-aligned HM
ULiL
AoCF
Equippable
5C
5C
ルミナリーショット Luminary Shot Taoism-aligned HM Equippable
八卦ファイア Eight Trigram Fire DDC Type A focused
マジックドレインミサイル Magic Drain Missile DDC Type B focused
実際にあった学校の恐怖 School Horror that Really Happened Aided by Occult Ball ULiL
AoCF
A+B with Occult Ball
A+B with Occult gauge
エクストリームウィンター Extreme Winter Aided by Okina Matara's back doors; also used by Reimu, Aya and Cirno HSiFS Fixed/Sub-type D
ヴァカンスの生命 Vitality on Vacation Aided by Okina Matara's back doors; also used by Reimu, Aya and Cirno HSiFS Sub-type E




Note: The attacks listed here are charge attack and bombs from the game, with only their name listed, this is far before "spell cards" existed, thus there is not much info on their attacks.


Spell Card Charge
イリュージョンレーザー
Illusion Laser
Owner
Marisa Kirisame
Comment
残影にも判定あり
Translation
Awards even in its traces


Spell Card Charge Max
イリュージョンレーザー
Illusion Laser
Owner
Marisa Kirisame
Comment
でたらめな威力
Translation
Random power level


Spell Card EX
ライズレーザー
Rise Laser
Owner
Marisa Kirisame
Comment
判定は細い
Translation
Judgment is narrow


Spell Card Lv2
左右から挟み撃ち
Symmetrical Pincer Shot
Owner
Marisa Kirisame
Comment
単発では効果薄
Translation
Mildly effective with a single shot.


Spell Card Lv3
左右から挟み撃ち
Symmetrical Pincer Shot
Owner
Marisa Kirisame
Comment
単発では効果薄
Translation
Mildly effective with a single shot.


Spell Card Boss
リトルデビル
Little Devil
Owner
Marisa Kirisame
Comment
Translation


Spell Card Bomb
ギャラクシー
Galaxy
Owner
Marisa Kirisame
Comment
ボムの性能は全員いっしょ
Translation
All bombs perform equally well.


Name Quote Description Example
General

She's not that difficult without a BIT so make sure you don't die here. She uses 2 different attack patterns in a random order.

— OMAKE.TXT Description of Marisa's Unequipped Phase

Marisa uses 2 different attack patterns in a random order when unequipped with satellites.
Pattern 1

Fan-shaped line of scattering bullets

— OMAKE.TXT Description of Marisa's Unequipped Pattern 1

Marisa fires a fan-shaped line of scattering bullets.
Pattern 2

Omnidirectional fire (Focused movement required)

— OMAKE.TXT Description of Marisa's Unequipped Pattern 2

Marisa fires omnidirectional bullets.

Name Quote Description Example
General

She uses 5 different attack patterns randomly when she's equipped with satellites. Each attack pattern has a way to deal with it... I can give a certain answer for the attack that rains star shaped bullets on you from the top of the screen. All you have to do is stay at the bottom right or bottom left of the screen, and avoiding the bullets will become easier. For all other attacks, just avoid the bullets on your own.

— OMAKE.TXT Description of Marisa's Equipped Phase

Marisa uses 5 different attack patterns randomly when equipped with satellites.
Pattern 1

Multi-directional fire

— OMAKE.TXT Description of Marisa's Equipped Pattern 1

Marisa fires multi-directional bullets.
Pattern 2

32-directional fire × 4

— OMAKE.TXT Description of Marisa's Equipped Pattern 2

Marisa fires 32-directional fire four times.
Pattern 3

Raining stars from the top of the screen — All you have to do is stay at the bottom right or bottom left of the screen, and avoiding the bullets will become easier.

— OMAKE.TXT Description of Marisa's Equipped Pattern 3

Marisa rains star-shaped bullets from the top of the screen.
Pattern 4

Line of fire with changing angles

— OMAKE.TXT Description of Marisa's Equipped Pattern 4

Marisa fires lines of fire with changing angles.
Pattern 5

Scattering bullets (Focused movement required)

— OMAKE.TXT Description of Marisa's Equipped Pattern 5

Marisa fires scattering bullets.

Name Quote Description Example
General

Upon destroying all of her satellites, it's possible to come under ridiculously heavy fire when you miss the right timing. Marisa will use these five types of attack randomly.

— OMAKE.TXT Description of Marisa's Final Phase

Upon destroying all of her satellites, Marisa uses five attack patterns randomly.
Pattern 1

Aimed chain of fire

— OMAKE.TXT Description of Marisa's Final Pattern 1

Marisa fires an aimed chain of fire.
Pattern 2

Rapid fire from left towards right (Focused movement required)

— OMAKE.TXT Description of Marisa's Final Pattern 2

Marisa fires rapid fire from left towards right.
Pattern 3

Rapid fire from right towards left (Focused movement required)

— OMAKE.TXT Description of Marisa's Final Pattern 3

Marisa fires rapid fire from right towards left.
Pattern 4

Aimed high-speed bullets × 4

— OMAKE.TXT Description of Marisa's Final Pattern 4

Marisa fires aimed high-speed bullets four times.
Pattern 5

Fan-shaped line of scattering bullets (Focused movement required)

— OMAKE.TXT Description of Marisa's Final Pattern 5

Marisa fires a fan-shaped line of scattering bullets.



Spell Card Story Mode 1
符の壱「スターダストレヴァリエ」 (Fu no Ichi "Sutaadasuto Revarie")
First Card "Stardust Reverie"
Owner
Marisa Kirisame
Reimu Stage 1, Sakuya Stage 3, Alice Stage 1, Patchouli Stage 1, Youmu Stage 2, Remilia Stage 2, Yuyuko Stage 2, Yukari Stage 4, Suika Stage 5


Spell Card Story Mode 2
符の弐「アステロイドベルト」 (Fu no Ni "Asuteroido Beruto")
Second Card "Asteroid Belt"
Owner
Marisa Kirisame
Reimu Stage 1, Sakuya Stage 3, Alice Stage 1, Patchouli Stage 1, Youmu Stage 2, Remilia Stage 2, Yuyuko Stage 2, Yukari Stage 4, Suika Stage 5


Spell Card Story Mode 3
符の参「マスタースパーク」 (Fu no San "Masutaa Supaaku")
Third Card "Master Spark"
Owner
Marisa Kirisame
Sakuya Stage 3, Yukari Stage 4, Suika Stage 5


Spell Card Story Mode 4
星符「ドラゴンメテオ」 (Seifu "Doragon Meteo")
Star Sign "Dragon Meteor"
Owner
Marisa Kirisame
Suika Stage 5


Spell Card A-1
恋符「マスタースパーク」 (Koifu[807] "Masutaa Supaaku")
Love Sign "Master Spark"
Owner
Marisa Kirisame
Player - Initial


Spell Card A-2
魔砲「ファイナルスパーク」 (Mahou "Fainaru Supaaku")
Magicannon "Final Spark"
Owner
Marisa Kirisame
Player - Final


Spell Card B-1
魔符「スターダストレヴァリエ」 (Mafu "Sutaadasuto Revarie")
Magic Sign "Stardust Reverie"
Owner
Marisa Kirisame
Player - Initial


Spell Card B-2
彗星「ブレイジングスター」 (Suisei "Bureijingu Sutaa")
Comet "Blazing Star"
Owner
Marisa Kirisame
Player - Final



Spell Card C-1
儀符「オーレリーズサン」 (Gifu "Ooreriizu San")
Astrologic Sign "Orrery's Sun" (Forward)
Owner
Marisa Kirisame
Player - Initial



Spell Card C-2
天儀「オーレリーズソーラーシステム」 (Tengi "Ooreriizu Sooraa Shisutemu")
Celestial Apparatus "Orrery's Solar System" (Forward)
Owner
Marisa Kirisame
Player - Final


Midboss Spell Card #1

Screenshot
Spell Card 078
魔符「ミルキーウェイ」 (Mafu "Mirukii Wei")
Magic Sign "Milky Way"[808]
Owner
Marisa Kirisame
Stage 4 Powerful — Easy
Comment
魔法の天の川。
星の砂はカラフルに。
Translation
A magical milky way.
The stardust is so colorful.

Screenshot
Spell Card 079
魔符「ミルキーウェイ」 (Mafu "Mirukii Wei")
Magic Sign "Milky Way"[808]
Owner
Marisa Kirisame
Stage 4 Powerful — Normal
Comment
魔法の天の川。
織姫(魔理沙)は、星の砂で彦星を遠ざける。頑張れ彦星。
Translation
A magical milky way.
Orihime (Marisa) repels Hikoboshi with stardust. Go, Hikoboshi![809]

Screenshot
Spell Card 080
魔空「アステロイドベルト」 (Makuu "Asuteroido Beruto")
Magic Space "Asteroid Belt"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard
Comment
二つの大きな惑わせる星が、引き裂かれるほどの小惑星帯。
魔理沙の出す星は、漫画星だけど。
Translation
An asteroid belt that's big enough to separate two huge, distracting stars.[810]
The stars Marisa shoots look like something out of a comic, though.

Screenshot
Spell Card 081
魔空「アステロイドベルト」 (Makuu "Asuteroido Beruto")
Magic Space "Asteroid Belt"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic
Comment
メテオなんか比じゃない小惑星帯攻撃。
でも、密度薄そう。ボイジャーも当たらなかったし(当たり前)
Translation
An asteroid belt attack that puts Meteo to shame. [811]
The real thing seems pretty thin, though. It didn't even hit Voyager (well, obviously).

Midboss Spell Card #2

Screenshot
Spell Card 082
魔符「スターダストレヴァリエ」 (Mafu "Sutaadasuto Revarie")
Magic Sign "Stardust Reverie"[812]
Owner
Marisa Kirisame
Stage 4 Powerful — Easy
Comment
星屑幻想。
内なる宇宙。
Translation
A stardust reverie.
The space within.

Screenshot
Spell Card 083
魔符「スターダストレヴァリエ」 (Mafu "Sutaadasuto Revarie")
Magic Sign "Stardust Reverie"[812]
Owner
Marisa Kirisame
Stage 4 Powerful — Normal
Comment
星屑幻想。
魔理沙らしい攻撃。万華鏡の様に姿を変える星屑の庭。凄く嫌。
Translation
A stardust reverie.
This is a very Marisa-ish attack. A garden of stars that changes its appearance like a kaleidoscope. It really sucks.

Screenshot
Spell Card 084
黒魔「イベントホライズン」 (Kokuma "Ibento Horaizun")
Black Magic "Event Horizon"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard
Comment
魔理沙の地平線。
プレイヤーはある点より近づく事も、離れる事も出来ない。
Translation
Marisa's horizon.
The player can't move any closer or further away than a certain point.

Screenshot
Spell Card 085
黒魔「イベントホライズン」 (Kokuma "Ibento Horaizun")
Black Magic "Event Horizon"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic
Comment
魔理沙の地平線。魔理沙風の結界。しかし、結界そのものを意識
しすぎている事は根本から間違っている、と霊夢は思う。
Translation
Marisa's horizon. A barrier done in Marisa's style. However,
focusing too much on the border itself misses the point, according to Reimu.[813]

Boss Spell Card #1

Screenshot
Spell Card 086
恋符「ノンディレクショナルレーザー」 (Koifu[814] "Nondirekushonaru Reezaa")
Love Sign "Non-Directional Laser"[815]
Owner
Marisa Kirisame
Stage 4 Powerful — Easy
Comment
全方向レーザー
どっかで見たことのある攻撃。
Translation
Lasers fired in all directions.
This attack is something we've seen somewhere before.

Screenshot
Spell Card 087
恋符「ノンディレクショナルレーザー」 (Koifu "Nondirekushonaru Reezaa")
Love Sign "Non-Directional Laser"[815]
Owner
Marisa Kirisame
Stage 4 Powerful — Normal
Comment
全方向レーザー
ちょっとカラフルになったが、やっぱりどっかで見たことのある攻撃。
Translation
Lasers fired in all directions.
It's become quite colorful, but it's definitely still an attack we've seen before.[816]

Screenshot
Spell Card 088
恋風「スターライトタイフーン」 (Koikaze[817] "Sutaaraito Taifuun")
Love Storm "Starlight Typhoon"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard
Comment
ノンディレクショナルレーザー改良版。弱点(レーザーの照射時間)を
改良したら、弱点が全く別の処に移動してしまった。
Translation
A revised version of Non-Directional Laser. She tried to fix its weak point (the short duration of the laser), but another weak point popped up in a different place entirely.

Screenshot
Spell Card 089
恋風「スターライトタイフーン」 (Koikaze "Sutaaraito Taifuun")
Love Storm "Starlight Typhoon"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic
Comment
ノンディレクショナルレーザー改良版。
魔理沙自体も何がしたかったのかどんどん判らなくなっていく。
Translation
A revised version of Non-Directional Laser.
Even Marisa herself has no idea where she was going with this anymore.

Boss Spell Card #2

Screenshot
Spell Card 090
恋符「マスタースパーク」 (Koifu "Masutaa Supaaku")
Love Sign "Master Spark"[818]
Owner
Marisa Kirisame
Stage 4 Powerful — Easy
Comment
極太魔法レーザー照射
斜めにも撃てます。
Translation
A freaking huge magical laser.
It can be fired at an angle, too.

Screenshot
Spell Card 091
恋符「マスタースパーク」 (Koifu "Masutaa Supaaku")
Love Sign "Master Spark"[818]
Owner
Marisa Kirisame
Stage 4 Powerful — Normal
Comment
極太魔法レーザー照射。
真の敵は余りにも強いエネルギーで振動してしまう画面。
Translation
A freaking huge magical laser.
The real danger is how it makes the screen shake with its incredibly strong energy.

Screenshot
Spell Card 092
恋心「ダブルスパーク」 (Koigokoro "Daburu Supaaku")
Loving Heart "Double Spark"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard
Comment
極太魔法レーザー照射。
二本撃っちゃいます。もっと太くすれば即死なのにね。
Translation
A freaking huge magical laser.
Now she shoots two! Though if she just made them a little wider, it'd be an instant kill...

Screenshot
Spell Card 093
恋心「ダブルスパーク」 (Koigokoro "Daburu Supaaku")
Loving Heart "Double Spark"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic
Comment
極太魔法レーザー照射。
それにしても、嫌な恋心だなぁ。滅殺の恋。
Translation
A freaking huge magical laser.
Still, though, what a terrible "loving heart". It's an annihilating love.

Boss Spell Card #3

Screenshot
Spell Card 094
光符「アースライトレイ」 (Koufu "Aasuraito Rei")
Light Sign "Earthlight Ray"
Owner
Marisa Kirisame
Stage 4 Powerful — Easy
Comment
地球の光。
サーチライトみたい。
Translation
Earth's light.
Looks like a search-light.

Screenshot
Spell Card 095
光符「アースライトレイ」 (Koufu "Aasuraito Rei")
Light Sign "Earthlight Ray"
Owner
Marisa Kirisame
Stage 4 Powerful — Normal
Comment
万策尽きた魔理沙は、仕方が無く懐かしい魔法を引っ張り出して来た。
この攻撃は、自分が撃たれているみたいで嫌だから封印していたのだ。
Translation
Marisa ran through everything else, so she had to dig up this nostalgic old spell.
It looks like she's shooting at herself in this attack, so she sealed it away.[819]

Screenshot
Spell Card 096
光撃「シュート・ザ・ムーン」 (Kougeki "Shuuto za Muun")
Light Blast "Shoot the Moon"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard
Comment
月を撃て!
いや、月の前にこっちがたまらん。
Translation
Shoot the moon!
Nah, this is more fun than that, though.

Screenshot
Spell Card 097
光撃「シュート・ザ・ムーン」 (Kougeki "Shuuto za Muun")
Light Blast "Shoot the Moon"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic
Comment
月を撃つというのは、実はこのゲームの最大の皮肉でもある。
勿論、魔理沙は意識していない。
Translation
The phrase "shoot the moon" is the biggest irony in this game, in fact.
Of course, Marisa isn't thinking about it that deeply.

Last Spell

Screenshot
Spell Card 098
魔砲「ファイナルスパーク」 (Mahou "Fainaru Supaaku")
Magicannon "Final Spark"
Owner
Marisa Kirisame
Stage 4 Powerful — Normal (Last Spell)
Comment
最後にして究極の魔砲。
魔理沙が渾身の力をこめて放つ魔のレーザー。本人はすっきり。
Translation
The final, ultimate magicannon.
A magic laser with the full brunt of Marisa's power backing it. It's very refreshing for her.

Screenshot
Spell Card 099
魔砲「ファイナルスパーク」 (Mahou "Fainaru Supaaku")
Magicannon "Final Spark"
Owner
Marisa Kirisame
Stage 4 Powerful — Hard (Last Spell)
Comment
最後にして究極の魔砲。
でもはっきり言って、細くしてでも旋回能力をあげた方が強いと思う。
Translation
The final, ultimate magicannon.
But, in my opinion, making it thinner and turning around faster would make it much stronger.

Screenshot
Spell Card 100
魔砲「ファイナルマスタースパーク」 (Mahou "Fainaru Masutaa Supaaku")
Magicannon "Final Master Spark"
Owner
Marisa Kirisame
Stage 4 Powerful — Lunatic (Last Spell)
Comment
魔理沙の魔砲講座。撃つ時は精神を集中させ、優しくミニ八卦炉に
呪文をかける。にっくきターゲットを狙い、放つは恋の魔砲!
Translation
Marisa's magicannon lecture. When shooting, concentrate your mind, and softly cast the incantation
over the Mini-Hakkero. Aim at someone you don't like, and unleash your magicannon of love!



Screenshot
Spell Card Charge
「イリュージョンレーザー」 ("Iryuujon Reezaa")
"Illusion Laser"
Owner
Marisa Kirisame
Spell Card Pattern Description
Marisa fires a thin laser forward. Has a short period of effect, but the laser pierces anything and everything, and will do continual damage to any target in its path. Marisa may move during the laser, allowing you to relocate the laser itself.


Screenshot
Spell Card EX
「アースライトレイ」 ("Aasuraito Rei")
"Earthlight Ray"
Owner
Marisa Kirisame
Spell Card Pattern Description
A laser is fired from the bottom of the screen. Preceding the laser, however, will be a glow at the bottom of the screen, as well as a "ghost" image of the laser just before it fires. All EX lasers will be completely vertical (parallel to the sides) - the boss Marisa uses angled lasers a la Shoot the Moon.


Screenshot
Spell Card Lv2
魔符「スターダスト」 (Mafu "Sutaadasuto")
Magic Sign "Stardust"
Owner
Marisa Kirisame
Spell Card Pattern Description
A series of angled streams of bullets enters the screen from one side. All lines of bullets are angled similarly, and parallel to each other. It will always alternate between a row of stars and a row of dot bullets.

As the Spell Card level increases, the number of rows increases, effectively decreasing the amount of space free between each row.


Screenshot
Spell Card Lv3
魔符「スターダストレヴァリエ」 (Mafu "Sutaadasuto Revarie")
Magic Sign "Stardust Reverie"
Owner
Marisa Kirisame
Spell Card Pattern Description
Here, the same stream of angled bullets enters from both sides of the screen. As is common for all level 3 cards, there are no dot bullets which can be removed through chains of explosions. These streams will intersect throughout the screen.

Similarly, as Spell Card level increases, the number of streams increases.


Screenshot
Spell Card Boss
魔符「イリュージョンスター」 (Mafu "Iryuujon Sutaa")
Magic Sign "Illusion Star"
Owner
Marisa Kirisame
Spell Card Pattern Description
Boss attack.



Spell Card Story Mode 1
星符「ポラリスユニーク」 (Seifu "Porarisu Yuniiku")
Star Sign "Polaris Unique"
Owner
Marisa Kirisame
Reimu Stage 1, Sakuya Stage 1, Patchouli Stage 3, Yuyuko Stage 2, Yukari Stage 3, Aya Stage 2, Komachi Stage 1, Tenshi Stage 5


Spell Card Story Mode 2
天儀「オーレリーズユニバース」 (Tengi "Ooreriizu Yunibaasu")
Celestial Apparatus "Orrery's Universe"
Owner
Marisa Kirisame
Reimu Stage 1, Sakuya Stage 1, Patchouli Stage 3, Yuyuko Stage 2, Yukari Stage 3, Aya Stage 2, Komachi Stage 1, Tenshi Stage 5


Spell Card Story Mode 3
邪恋「実りやすいマスタースパーク」 (Jaren "Minoriyasui Masutaa Supaaku")
Perverse Love "Easily-Fruitful Master Spark"
Owner
Marisa Kirisame
Patchouli Stage 3, Yukari Stage 3, Aya Stage 2, Tenshi Stage 5




Skill Card 1
ウィッチレイライン (Wicchi Reirain)
Witch Leyline
Cost
1 orb
Comment
魔力で箒を補強し、それを利用し
突撃する魔理沙の基本必殺技
Translation
Reinforces her broom with magic and uses it to charge forward. One of Marisa's basic special moves.
Move Command
Default 214B/C




Skill Card 2
ミアズマスウィープ (Miazuma Suwiipu)
Miasma Sweep
Cost
1 orb
Comment
箒に捕まり上昇攻撃を行う対空技
無敵時間が有り接近戦に強い
Translation
An anti-air attack where she hangs on to the broom and launches into the air. Invincible frames make it good for close combat.
Move Command
Default 623B/C




Skill Card 3
グラウンドスターダスト (Guraundo Sutaadasuto)
Ground Stardust
Cost
1 orb
Comment
接地起爆する魔法瓶を投げつける
着弾まで間が有るが投げる位置は
敵を正確にサーチ
Translation
Throws a magic potion that explodes on contact with the ground. Has some delay before impact, but is thrown precisely towards the enemy's position.
Move Command
Default 22B/C




Skill Card 4
メテオニックデブリ (Meteonikku Deburi)
Meteonic Debris
Cost
1 orb
Comment
小型マジックミサイルを乱射する
広範囲だがムラが有るのが欠点
Translation
Fires small magic missiles. Fairly wide-range, but prorates significantly.
Move Command
Default 236B/C




Skill Card 5
ラジアルストライク (Rajiaru Sutoraiku)
Radial Strike
Cost
1 orb
Comment
箒を銃身として使うことで
レイラインの推力を弾に変換した
発射は遅いが弾速、威力共に優秀
Translation
Uses the broom as a gun barrel to convert Witch Leyline's thrust into a bullet. Although it takes a while to fire, the bullet's speed and power are spectacular.
Move Command
214B/C




Skill Card 6
バスキースウィーパー (Bosukii Suwiipaa)
Bosky Sweeper
Cost
1 orb
Comment
魔力を移動に集中したスウィープ
箒の直接攻撃力は無くなったが
代わりにバーニアが攻撃力を持つ
Translation
A version of Miasma Sweep where the magic is used to enhance mobility. The broom itself no longer does any damage, but the thruster does damage in exchange.
Move Command
423B/C




Skill Card 7
デビルダムトーチ (Debirudamu Toochi)
Devildom Torch
Cost
1 orb
Comment
改良薬剤を使用して着弾地点から
広範囲に炎を撒き散らす魔法瓶
重さで飛距離が下がるのはご愛嬌
Translation
A magic potion that uses improved compounds to scatter flames from the point of impact. It's quite charming how the increased weight decreases its flight distance.
Move Command
22B/C




Skill Card 8
ナロースパーク (Naroo Supaaku)
Narrow Spark
Cost
1 orb
Comment
前方にレーザーを照射して攻撃
発射が遅いが射撃の貫通力が高く
打ち合いに捻じ込めば強力
Translation
Fires a laser straight ahead. It's slow to fire, but good at piercing through projectiles, so it's quite powerful if you can get one in edgewise during a firefight.
Move Command
236B/C




Skill Card 9
アップスウィープ (Appu Suwiipu)
Up Sweep
Cost
1 orb
Comment
箒の推力を利用して回転上昇
バーニアがそのまま攻撃も兼ねる
アクロバティックな技
無敵時間は無いが判定が強いため
カウンター性能はそれなりに高い
Translation
Uses the broom's thrust to make a spinning ascent. An acrobatic technique where the thruster also does damage. No invincible frames, but its strong hitbox makes it fairly good for counters.
Move Command
214B/C




Skill Card 10
ステラミサイル (Sutera Misairu)
Stellar Missile
Cost
1 orb
Comment
真上に向けマジックミサイル発射
弾丸は一定距離を飛行後炸裂する
炸裂まで無判定だが爆風は広く
持続するため上空の制圧や
空中での盾に使うことが出来る
Translation
Aims straight up and fires a magic missle. The bullet travels a fixed distance and explodes; until then, it has no hit box, but the explosion is wide and lasts long, so it's useful for air domination or as an anti-air shield.
Move Command
623B/C




Skill Card 11
グリーンスプレッド (Guriin Supureddo)
Green Spread
Cost
1 orb
Comment
広範囲に細い拡散レーザーを発射
収束させそこに魔力球を生成する
拡散レーザーに判定はないが
反面、相殺されずに爆風で攻撃が
可能と見ることもできる
Translation
Fires wide-range spread lasers which converge to create a ball of magic energy. The spread lasers have no hitbox, but on the other hand, that means you don't have to worry about the lasers being cancelled before the blast happens.
Move Command
236B/C




Spell Card 1
恋符「マスタースパーク」 (Koifu "Masutaa Supaaku")
Love Sign "Master Spark"
Cost
3 cards
Comment
彼女の代名詞である極太レーザー
照射時に前方以外に回り込まれる
リスクには要注意
Translation
Her signature freakin' huge magical laser. Be aware that you're open to attack from directions other than straight ahead while shooting.




Spell Card 2
魔砲「ファイナルスパーク」 (Mahou "Fainaru Supaaku")
Magicannon "Final Spark"
Cost
5 cards
Comment
大出力レーザーを惜しみなく照射
前方であれば逃げ場はほぼ無い上
直撃の威力も消費に対し高い
Translation
Lavishly fires a high-output laser. On top of giving enemies in front hardly anywhere to dodge, a direct hit does very high damage relative to its card cost.




Spell Card 3
星符「ドラゴンメテオ」 (Seifu "Doragon Meteo")
Star Sign "Dragon Meteor"
Cost
5 cards
Comment
上空から大出力レーザーを発射
威力が高く角度の制御も可能
射出時に上空へ移動するので
上手く使えば回避も可能
Translation
Fires a high-output laser from the sky. Power is high, and you can control the firing angle. Since Marisa leaps into the air when firing, a skilled player can use it for evasion as well.




Spell Card 4
魔符「スターダストレヴァリエ」 (Mafu "Sutaadasuto Revarie")
Magic Sign "Stardust Reverie"
Cost
2 cards
Comment
ウィッチレイラインを強化した技
突進速度と威力が大きく伸びた
Translation
A powered-up version of Witch Leyline. Dash speed and damage are significantly increased.




Spell Card 5
星符「エスケープベロシティ」 (Seifu "Esukeepu Beroshiti")
Star Sign "Escape Velocity"
Cost
3 cards
Comment
ミアズマスウィープを大幅改良
接近状態でのカウンターや上空の
敵を討ち取るのに効果を発揮
Translation
A hugely improved version of Miasma Sweep. Effective as a close-range counter or for hitting enemies in midair.




Spell Card 6
彗星「ブレイジングスター」  (Suisei "Bureijingu Sutaa")
Comet "Blazing Star"
Cost
5 cards
Comment
一度画面外に退避し高速で再突入
攻撃はほぼ画面全体に及び
止める事も不可能である強力な技
欠点は退避を挟む為発生が遅い事
Translation
Leaves the screen, then comes charging back in at high speed. A powerful, unstoppable attack that covers almost the entire screen. Downside is that it's slow to start.




Spell Card 7
星符「メテオニックシャワー」 (Seifu "Meteonikku Shawaa")
Star Sign "Meteonic Shower"
Cost
1 card
Comment
前方に大量の弾をばら撒く射撃
燃費が安く気楽に使用が出来る
Translation
Fire a large number of scattering shots forward. Card consumption is low, so you can use it easily.




Spell Card 8
光符「ルミネスストライク」 (Koufu "Ruminesu Sutoraiku")
Light Sign "Luminous Strike"
Cost
2 cards
Comment
箒を砲身として使い魔法弾を発射
弾丸が大きく速度も速い為
レーザーとは違う味わいを持つ
Translation
Fires a magic bullet using her broom as a gun barrel. It's a fairly large and fast bullet, so it has a different sort of flavor compared to lasers.




Spell Card 9
儀符「オールレリーズサン」 (Gifu "Ooreriizu San")
Astrologic Sign "Orrery's Sun"
Cost
2 cards
Comment
魔力で制御するビットを装着する
装着中は射撃がビットからに変化
大幅に強化される
Translation
Equips orbiting bits controlled via magic. While equipped, the bits fire projectiles in Marisa's stead, and the projectiles are greatly strengthened.




Spell Card 10
邪恋「実りやすいマスタースパーク」 (Jaren "Minoriyasui Masutaa Supaaku")
Perverse Love "Easily-Fruitful Master Spark"
Cost
5 cards
Comment
細いレーザーを導線に使うことで
マスタースパークの出力を増幅
超大火力の前方攻撃を可能にした
Translation
Amplifies Master Spark's power output by using a narrow laser as a conductor. Makes it possible to unleash a super-high-firepower forward attack.



Spell Card Story Mode 1
星符「エキセントリックアステロイド」 (Hoshi-fu "Ekisentorikku Asuteroido")
Star Sign "Eccentric Asteroid"
Owner
Marisa Kirisame
Cirno Stage 3, Meiling Stage 3 


Spell Card Story Mode 2
流光「シューティングエコー」 (Ryuukou "Shuutingu Ekoo")
Light Flow "Shooting Echo"
Owner
Marisa Kirisame
Cirno Stage 3, Meiling Stage 3 


Spell Card Story Mode 3
魔符「マジカルR360」 (Mafu "Majikaru Aaru Sanbyaku-rokujuu")
Magic Sign "Magical R360"
Owner
Marisa Kirisame
Cirno Stage 3, Meiling Stage 3 




Skill Card 1
マジカル産廃再利用ボム (Majikaru Sanpaisairiyou Bomu)
Magical Waste-Recycling Bomb
Cost
1 orb
Comment
重量級の時限式炸裂弾を投げる。炸裂弾は跳ねながら転がり一定時間が経過すると大爆発する。威力を追求した結果魔理沙本人も無事で済まない危険物と化した。
Translation
The heaviest time bomb. Throws a bomb which then jumps and tumbles. After a while, it explodes with great force, damaging even Marisa.
Move Command
22B/C, do not commit the mistake as shown in the screenshot to the left.




Spell Card 1
星符「グラビティビート」 (Hoshi-fu "Gurabiti Biito")
Star Sign "Gravity Beat"
Cost
3 cards
Comment
箒を銃身にし真上に魔力弾を放つ。空へ消えた弾丸は敵の頭上へ落ち地面で爆発を起こす。弾丸の上下にも僅かに威力が有る。
Translation
Using the broom as a gun barrel, shoots a magic bullet straight up into the sky, which then falls on the opponent's head and explodes on the ground. The bullet also does some damage on its way up and down.




Spell Card 2
光符「アースライトレイ」 (Hikari-fu "Aasuraito Rei")
Light Sign "Earthlight Ray"
Cost
3 cards
Comment
大量の魔力爆弾瓶を大サービス。瓶は地面に当ると天へ伸びて攻撃。着弾点や角度にパラつきはあるが概ね前方広範囲を攻撃してくれる。
Translation
Showers the stage with a large number of magic bombs. The bombs hit the ground and fly around in all different directions, but mostly forwards.




Spell Card 3
恋符「ノンディレクショナルレーザー」 (Koi-fu "Nondirekushonaru Reezaa")
Love Sign "Non-Directional Laser"
Cost
4 cards
Comment
前方広範囲にレーザー照射する技。射出直後は収束状態で高威力。時間が経てば拡散し広範囲補足と隙が無く見えるが、適切な使用を出来ないと中途半端な結果にも。
Translation
Shoots concentrated, powerful lasers forward. Lasers widen with time. Mediocre results follow incorrect usage.




Spell Card 4
魔廃「ディープエコロジカルボム」 (Mahai "Diipu Ekorojikaru Bomu")
Magic Waste "Deep Ecological Bomb"
Cost
Cost 4
Comment
研究の末に完成した魔法瓶爆弾の最終完成形と言えるシロモノ。投げた瓶は一定時間で防御不可の大爆発を引き起こし全てを砕く。自爆に絶効注意で
Translation
The ultimate bomb, the product of meticulous research. The bomb explodes after a time delay and can not be blocked. Definitely watch out for splash damage!



Screenshot
Spell Card 241
光符「ミステリアスビーム」 (Koufu "Misuteriasu Biimu")
Light Sign "Mysterious Beam"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 242
光撃「シュート・ザ・リトルムーン」 (Kougeki "Shuuto Za Ritoru Muun")
Light Blast "Shoot the Little Moon"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 243
魔弾「テストスレイブ」 (Madan "Tesuto Sureibu")
Magic Bullet "Test Slave"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 244
閉符「ビッグクランチ」 (Heifu "Biggu Kuranchi")
Closure Sign "Big Crunch[820]"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 245
恋符「マスタースパークのような懐中電灯」 (Koi-fu "Masutaa Supaaku no you na Kaijuudentou")
Love Sign "Master Spark-like Flashlight"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 246
魔開「オープンユニバース」 (Makou "Oopun Yunibaasu")
Unsealed Magic "Open Universe[821]"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 247
魔十字「グランドクロス」 (Majuuji "Gurando Kurosu")
Magic Cross "Grand Cross[822]"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 248
流星「スーパーペルセイド」 (Ryuusei "Suupaa Peruseido")
Shooting Star "Super Perseid[823]"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 249
「ブレイジングスターのような鬼ごっこ」 ("Bureijingu Sutaa no you na Oni-gokko")
"Blazing Star-like Tag"
Owner
Marisa Kirisame
Extra — Extra


Screenshot
Spell Card 250
「妖精尽滅光」 ("Yousei Jinmetsukou")
"Fairy Destruction Ray"
Owner
Marisa Kirisame
Extra — Extra



Spell Card Story Mode 1
星符「ミリ秒パルサー」 (Hoshi-fu "Miri-byou Parusaa")
Star Sign "Millisecond Pulsar"
Owner
Marisa Kirisame


Spell Card Story Mode 2
魔符「ブレイズアウェイ」 (Mafu "Bureizu Awei")
Magic Sign "Blaze Away"
Owner
Marisa Kirisame



Skill Card 1
ウィッチレイライン (Wicchi Rei Rain)
Witch Ley Line
Cost
500
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): +1
Comment
箒に乗っての高速体当たり

装備位置での前後でどの程度思い切り突っ込むか
アクセルの踏み込み加減を選ぶことができる

長い箒にはこういう使い方もある
Translation
A high-speed body blow on a broom.

By equipping it at either the front or the back, you can choose to what degree of strength you'll charge forth with
or choose how much you'll step on the accelerator.

Long brooms can also be used in this way.[824]



Skill Card 2
ライジングスウィープ (Raijingu Suwiipu)
Rising Sweep
Cost
500
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): +1
Comment
魔力を帯びた箒で縦を一気になぎ払う

一度下にもぐりこむ軌道を取るが
この時もしっかり相手を攻撃することができる
光の軌跡が長く尾を引くこの技は

見た目にもファンタスティックでウケが良い
Translation
With a broom enchanted with magic, a quick vertical slash.

Though for a moment she takes a course that dips down,
even then can she get a surefire attack on her opponent.
This move that leaves a long trail of light is fantastic even in appearance

and good for popularity.



Skill Card 3
ウィッチングブラスト (Wicchi Burasuto)
Witching Blast
Cost
500
Faith
Shinto (): ±0, Taoism (): +1, Buddhism (): ±0
Comment
箒を砲身に見立て強力なミサイルを発射

大爆発で周辺を吹き飛ばしてしまう
スロットで上下への角度調整が可能なので

大振りだが死角は少ない
Translation
Uses her broom as a gun barrel, and fires a powerful missile.

The huge explosion blows away everything around it.
Since you can adjust the angle based on whether it's in the top of bottom slot,

it has relatively few blind spots despite being an exaggerated move.



Skill Card 4
ストラトフラクション (Sutorato Furakushon)
Strato Fraction
Cost
600
Faith
Shinto (): +1, Taoism (): ±0, Buddhism (): ±0
Comment
上空へ向けて弾幕を連射し弾けた弾が

流れ星となって降り注いで周囲を攻撃する
適当にばら撒く関係で落ちてくる弾の位置は
毎回安定しない欠点があるものの
上から下まで攻撃可能なこの技は痒い所に

手が届く優秀な手札
Translation
The bullets that were shot off rapidly at the sky above

become shooting stars and attack the surroundings in a downpour.
The positions of the bullets that fall rather haphazardly
are random each time it is used, and this instability is a downside,
but as it's able to attack from top to bottom, it's a good move

that can accommodate your needs.



Skill Card 5
スウィープアサイド (Suwiipu Asaido)
Sweep Aside
Cost
400
Faith
Shinto (): ±0, Taoism (): +1, Buddhism (): ±0
Comment
箒の推力を利用してその場で大回転

勢いを利用した乱打を行う完全な力技
最後は回転の勢いを利用して箒で一擊を加える

スロット位置で上下への移動方向を選択可能
Translation
Performs a huge spin on the spot using the broom's thrust.

A perfect, powerful move that uses your own momentum to pummel the enemy.
Finally, the rotating momentum is put into a single strike with the broom.

You can select whether to move up or down based on where it's equipped.



Skill Card 6
パワフルドラッグ (Pawafuru Doraggu)
Powerful Drug
Cost
400
Faith
Shinto (): +1, Taoism (): ±0, Buddhism (): ±0
Comment
特殊調剤の魔法瓶を投擲

投げられた瓶は一定時間で爆発する
衝擊に強い構造で地形にぶつかると跳ね返り
相まって変則的な狙い方も出来る

ちなみに接触起爆タイプもあるのだが

地形のない空中戦では使い勝手がすこぶる悪いとか
Translation
Tosses out a bottle containing a special magic compound.

The thrown bottle will then explode after a fixed amount of time.
It can withstand impacts and rebounds when colliding with the terrain,
and based on where it is equipped you can throw it in various directions.
Putting those together, it can be aimed irregularly.

Incidentally, this is the type that explodes upon touch,

but in this air battle with no terrain, it's extremely hard to use or something.



Skill Card 7
ルミナリーショット (Ruminarii Shotto)
Luminary Shot
Cost
600
Faith
Shinto (): ±0, Taoism (): +1, Buddhism (): ±0
Comment
指から収束マジックミサイルを連射

粉飾魔のチャージと連動して発射数が増加し
最大チャージ時はマジックミサイルの
発射元が設置箇所に残り打ち続ける

設置技に変化する
Translation
Marisa fires several magic missiles from her finger.

The number of missiles increases based on her current 'Decoration Magic' charge.
When at maximum charge, the point where the missiles are fired from
will remain in place and continue firing.

Also changes based on where it's equipped.


Spell Card 1
恋符「マスタースパーク」 (Koi-fu "Masutaa Supaaku")
Love Sign "Master Spark"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
魔理沙十八番の強烈な光と熱の魔法

レーザーの展開までに間が必要なものの
威力と貫通性はほかの追随を許さない

困ったときは火力で解決するのが一番である
Translation
Magic of intense light and heat, and Marisa's specialty.

It takes some time to develop the laser,
but its damage and penetrating effect make it unmatched by any other.

When you're in trouble, it's best to resolve things with firepower.


Spell Card 2
彗星「ブレイジングスター」 (Suisei "Bureijingu Sutaa")
Comet "Blazing Star"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
戦闘エリアから退避し勢いをつけた突進を見舞う

前方突撃に専念しすぎて
軌道調整は一切利かないが
突進中の魔理沙を止めることは不可能

困ったときはスピードで解決するのが一番だ
Translation
Evacuate from the battle area and return with a power-filled charge.

She's too preoccupied with her forward assault,
so the trajectory cannot be adjusted at all,
but it's impossible to stop Marisa while she is charging.

When you're in trouble, it's best to resolve things with speed.


Spell Card 3
星符「サテライトイリュージョン」 (Hoshi-fu "Sateraito Iryuujon")
Star Sign "Satellite Illusion"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
宣言時に衛星ビットを召還。自身に従わせつつ

近寄る相手を自動的に攻撃させ、使用すれば
ビット回転でのフィニッシュ攻撃になる

宣言時点で攻撃が始まるため、通常の

スペルカードより宣言時間が短い点は注意
Translation
Summons several satellites upon declaration. While remaining

near your position, they will automatically attack approaching enemies.
If used well, you can perform a finishing move by spinning the satellites.

Note that since the attack begins right from declaration,

the declaration time is shorter than regular Spell Cards.



Spell Card Last Word
「サングレイザー」 ("Sangureizaa")
"Sungrazer"
Cost
0
Faith
Shinto (): ±0, Taoism (): ±0, Buddhism (): ±0
Comment
人気爆発時に使用可能な強力無比のラストワード

魔理沙が箒で敵を打ち上げ、無防備な相手へ最大出力の突進攻撃を仕掛ける
打ち上げ動作が速いわ無敵だわで超強力技

人気のある彼女は誰よりも怖い存在である
Translation
The strongest Last Word available during the popularity explosion.

Marisa launches herself at her opponent on her broom, and commences a full-power charge attack at the defenseless opponent.
The launching motion is fast and invincible, so it's a super-powerful move.

She who is popular has a presence scarier than all others.



Spell Card Story Mode 1
星符「オカルテイション」 (Hoshifu "Okaruteishon")
Star Sign "Occultation"
Owner
Marisa Kirisame


Spell Card Story Mode 2
*呪われた歴代校長の肖像* (*Norawareta Rekidai Kouchou no Shouzou*)
*Cursed Portraits of Past Principals*
Owner
Marisa Kirisame


Spell Card Story Mode 3
*夜の学校怪談行脚* (*Yoru no Gakkou Kaidan Angya*)
*Nighttime School Horror Story Pilgrimage*
Owner
Marisa Kirisame


Spell Card 1
恋符「マスタースパーク」 (Koifu "Masutaa Supaaku")
Love Sign "Master Spark"
Owner
Marisa Kirisame


Spell Card 2
彗星「ブレイジングスター」 (Suisei "Bureijingu Sutaa")
Comet "Blazing Star"
Owner
Marisa Kirisame


Spell Card 3
星符「サテライトイリュージョン」 (Hoshifu "Sateraito Iryuujon")
Star Sign "Satellite Illusion"
Owner
Marisa Kirisame


Spell Card Last Word
*ステキ!厠の花子さん!* (*Suteki! Kawaya no Hanako-san!*)
*Lovely! Ms. Hanako of the Toilet!*
Owner
Marisa Kirisame



Spell Card Story Mode 1
星恋符「スプリンクルスター&ハート」 (Sei-ren-fu "Supurinkuru Sutā to Hāto")
Star Love Sign "Sprinkle Star & Heart"
Owner
Marisa Kirisame and Template:Spell Card Info/owner


Spell Card Story Mode 2
拳星符「入道叢雲スレイブスパーク」 (Ken-sei-fu "Nyuudou Murakumo Sureibu Supāku")
Fist Star Sign "Nyuudou Murakumo Slave Spark"
Owner
Marisa Kirisame and Template:Spell Card Info/owner


Spell Card Story Mode 3
星霊符「スプリンクルスター封印」 (Sei-rei-fu "Supurinkuru Sutā Fuuin")
Star Spirit Sign "Sprinkle Star Seal"
Owner
Marisa Kirisame and Template:Spell Card Info/owner


Spell Card Story Mode 4
針星符「月卿を封じる針スパーク」 (Shin-sei-fu "Gekkei o Fuujiru Hari Supāku")
Needle Star Sign "Needle Spark to Seal the Lunar Nobles" [825]
Owner
Marisa Kirisame and Template:Spell Card Info/owner


Spell Card Story Mode 5
星符「アステロイドベルトナイトメア」 (Seifu "Asuteroido Beruto Naitomea")
Star Sign "Asteroid Belt Nightmare"
Owner
Marisa Kirisame


Spell Card 1
恋符「マスタースパーク」 (Koifu "Masutā Supāku")
Love Sign "Master Spark"
Owner
Marisa Kirisame


Spell Card 2
彗星「ブレイジングスター」 (Suisei "Bureijingu Sutā")
Comet "Blazing Star"
Owner
Marisa Kirisame


Spell Card 3
星符「サテライトイリュージョン」 (Seifu "Sateraito Iryūjon")
Star Sign "Satellite Illusion"
Owner
Marisa Kirisame


Spell Card Last Word
*ステキ!厠の花子さん!* (*Suteki! Kawaya no Hanako-san!*)
*Lovely! Ms. Hanako of the Toilet!*
Owner
Marisa Kirisame



Spell Card Story Mode 1
森符「バイオレントトリコローマ」 (Morifu "Baiorento Torikorooma")
Forest Sign "Violent Tricholoma"[826]
Owner
Marisa Kirisame
Stage 1 (Reimu, Murasa), Stage A1 (Flandre)


Spell Card Story Mode 1
火符「バイオレントカエンタケ」 (Chifu "Baiorento Kaentake")
Fire Sign "Violent Cornu-damae" [827]
Owner
Marisa Kirisame
Stage 1 (Yuuma)

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • '236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Forward Movement

The character can advance toward the opponent by moving in a forward direction, allowing them to close distance, apply pressure, or reposition offensively. Input: 6

Backward Movement

The character can retreat away from the opponent to create space, disengage, or reposition defensively. Input: 4

Downward Flight

The character can fly downward at varying angles, enabling evasive descent, vertical repositioning, or angle-based spacing. Inputs:

  • Backward-downward flight: 1
  • Straight downward flight: 2
  • Forward-downward flight: 3

Upward Flight

The character can fly upward at varying angles, allowing aerial control, vertical pressure, and repositioning above the opponent. Inputs:

  • Backward-upward flight: 7
  • Straight upward flight: 8
  • Forward-upward flight: 9

Forward Dash

The character performs a rapid forward dash while entering a grazing state, allowing them to pass through projectiles unharmed. Holding the direction extends the dash, and sustained input causes the dash to accelerate after a brief moment. Input: 66 (Hold 6 to extend)

Backward Dash

The character quickly retreats while grazing, providing evasive movement and defensive repositioning. Holding the direction extends the dash duration. Input: 44 (Hold 4 to extend)

Dash Steering

While dashing, the character can slightly alter their flight path vertically, allowing finer control over movement during extended dashes. Inputs: 2 or 8 during a dash

Natural Hover Adjustment

When not dashing, attacking, or blocking, the character gradually returns toward their default vertical position, maintaining the game’s aerial combat flow.

Standard Moves

Each character possesses a core set of standard attacks. Inputs using the A and B buttons perform melee attacks, while inputs using the X and Y buttons perform projectile-based attacks.

Light Melee Attacks

Pressing the A button performs a fast, short-ranged melee strike. Repeatedly pressing A after a successful hit initiates an automatic combo. The fourth and final hit of an auto-combo is treated as a heavy melee finisher, equivalent to a B-button attack.

Holding a direction before the fourth hit alters the finishing move. The B button may also be used for the fourth hit, though the resulting attack remains the same. Input: A (Repeated for auto-combo)

Heavy Melee Attacks

Pressing the B button performs a powerful melee attack with greater impact. Holding a directional input modifies the attack performed. Inputs:

  • Neutral heavy attack: B
  • Directional heavy attacks: 2B, 4B, 6B, 8B

Dashing Attacks

Melee attacks can be performed during a forward dash. Executing an attack during a standard dash produces a dashing strike. Inputs:

  • Dash light attack: 66A
  • Dash heavy attack: 66B

If the forward dash is held until a blue burst appears, stronger alternate dash attacks become available. Inputs:

  • Charged dash light attack: 6[6]A
  • Charged dash heavy attack: 6[6]B

Projectile Attacks

Projectile attacks are executed using the X and Y buttons. X performs a light projectile attack, while Y performs a heavier version. As with heavy melee attacks, holding a direction changes the projectile’s behavior or trajectory. Inputs:

  • Light projectile attack: X / Direction + X
  • Heavy projectile attack: Y / Direction + Y

Special Moves

Beyond standard attacks, each character has a selection of special moves that are unique to them. The specific properties, effects, and behaviors of these moves vary greatly depending on the character.

Inputs

Special moves are executed by combining a directional input with either A+B or X+Y. For ease of use, the C and Z buttons act as shortcuts for these combined inputs.

Each character has two distinct sets of special moves:

  • First set: Direction + A+B (or C)
  • Second set: Direction + X+Y (or Z)

Blocking

A character can defend against incoming attacks by holding a backward direction (1, 4, or 7) at the moment they are hit. Successfully blocking greatly reduces incoming damage, and in many cases prevents damage entirely, though certain attacks impose additional costs.

Blocking light melee or light projectile attacks carries no penalty. Blocking heavy melee or heavy projectile attacks, however, will consume a portion of the character’s spirit meter.

Barrier Guard

If the character blocks immediately before an attack connects, a blue barrier will appear around the character. This technique, known as Barrier Guard, pushes the opponent back farther than a normal block.

When Barrier Guard is triggered on the first hit of a multi-hit attack, all remaining hits will be automatically Barrier Guarded as well. If the initial hits are blocked normally, the character can still transition into Barrier Guard by tapping back again during blockstun.

Spirit

Spirit governs the use of projectile attacks and certain special moves. It is displayed as a meter at the bottom of the screen on each fighter’s side. When Spirit is spent, the consumed portion turns red and will begin regenerating after a brief delay.

Blocking heavy melee or projectile attacks temporarily lowers a fighter’s maximum available Spirit. This reduced maximum will slowly recover over time as long as the fighter is not continuing to block.

If a fighter’s maximum Spirit is completely depleted, leaving no usable Spirit available, being struck by specific melee attacks will result in a guard crush. A guard-crushed character is knocked away and briefly left unable to act.


Grazing

While dashing forward or backward, a character enters a grazing state. During this state, incoming projectiles will pass through the character without dealing damage or causing hitstun, allowing them to move through projectile attacks safely.

Faith

Faith is a system tied to Skill Cards that modifies how a character’s normal attacks and projectiles behave. Each equipped Skill Card may add to or subtract from one of four possible faiths: Shinto, Buddhism, Taoism, or None. A character’s active faith determines a set of advantages and drawbacks that influence projectile and melee behavior.

Faith
Shintoism
  • Pros - Number of projectiles increases. Projectiles now gain the ability to home in on opponents.
  • Cons - Projectiles have weaker penetration when colliding opponent projectiles. Projectiles disappear much easier when grazed.
Buddhism
  • Pros - Projectile stunlock time increases. Projectile size increases. Strong melee attacks can now be charged.
  • Cons - Projectile range decreases.
Taoism
  • Pros - Projectile speed increases. Projectiles penetrate enemy blocks easier. Projectiles disappears much harder when grazed.
  • Cons - Projectile size decreases.
None
  • Pros - Has none of the penalties of other faiths.
  • Cons - Has none of the benefits of other faiths.

Faith selection is handled through the deck toggle on the character selection screen. Faith cards are diamond-shaped with a marble-like pattern and feature a single kanji symbol. Shinto is yellow with a purple 哀, Buddhism is cyan with an orange 怒, Taoism is magenta with a green 喜, and None is purple with a yellow 楽.


Controls

The default control configuration is as follows:

Gamepad


Other

Standard Tactics

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[853]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[854], he's also referred to Highly Responsive to Prayers as a study product[855]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[856]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[17]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[857]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[858]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[859]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[860].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[861]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[862]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[863].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[864].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[67].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[560]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[868]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[869]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[870], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[871] are[872] multiple[873] occasions[874] of[875]characters[876] commenting[877] on[878] humans like[879] Reimu[880] being strong[881]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[141], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[882], with her acknolwedging her strength[883], something Yuugi only does to those who are truly strong[141]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[884], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[39]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[885].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[886], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[887], where much longer ago people did not draw a distinction between dreams and reality[888], with Maribel reiterating that dreams and reality are the same[889].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[890], that in games like Antinomy of Common Flower are shown to have influence[891] on reality[892].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[893] making her innately unable to be interacted with[894].

Trivia

  • Marisa's face appears on the icons for most Windows-era game .exe files, excluding spin-off titles except for Shoot the Bullet and 100th Black Market.
  • Marisa is the second most frequently appearing character in the Touhou Project series, behind only Reimu Hakurei. She did not appear in Highly Responsive to Prayers (as her debut game was Story in Eastern Wonderland) or Gold Rush. While both she and Reimu are absent from Shoot the Bullet, Marisa's face still appears on the game's .exe icon, and both appear in an afterword story. In Great Fairy Wars, only Marisa is present, though Reimu makes a cameo appearance.
  • Marisa has eight theme songs, excluding remixes, tying with Reimu for the most themes of any character in the series.
  • Marisa appears on the covers of Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, and Lotus Land Story, as well as on the poster for Urban Legend in Limbo. She is also the main cover image for 100th Black Market.
  • According to Rinnosuke Morichika, Marisa was inspired to use star-themed magic after attending a meteor shower viewing party around the year 2001. Her strategy guide in Story of Eastern Wonderland's omake mentions that her third attack uses star magic, but she only begins to use star magic as her main motif starting with Phantasmagoria of Dim.Dream. This is due to this being information added after PC-98 was already made.
  • According to Hieda no Akyuu, Marisa may eventually become a youkai magician like Alice Margatroid due to the high amount of magic she possesses. In Imperishable Night, she expresses interest in immortality and eternal youth.
  • Marisa is one of the very few characters in any Touhou game who is known to have living parents.
  • In Imperishable Night, Marisa survives looking at the full moon, which should drive normal humans insane as shown with Youmu going half insane due to her human half being affected. When Alice asks if she is all right, she replies that she is already insane to begin with. She may be joking, as Reimu also maintains her sanity while looking at the full moon.
  • In both Mountain of Faith and Subterranean Animism, Marisa lacks her signature bomb move, Master Spark. She regains it as a bomb in the following game, Undefined Fantastic Object.
  • One of her alternate palettes in Touhou Hisoutensoku resembles Ellen from Phantasmagoria of Dim.Dream.
  • One of her alternate palettes in Hopeless Masquerade resembles her PC-98 outfit.
  • Marisa appears to have knowledge of species not native to Japan, such as beavers in Chapter 4 of Wild and Horned Hermit and rafflesia in Chapter 14 of Oriental Sacred Place.
  • When introducing herself or asked who she is, Marisa often blatantly lies that she is the shrine maiden Reimu Hakurei.
  • Marisa's in-game portrait in Phantasmagoria of Dim.Dream is traced from the Black Nurse from the Rance Series, a game made by AliceSoft.


  • Reimu, Marisa, Yuuka, and Alice are the only four characters to appear in PC-98 and Windows games.

Profiles

📁 Official Character Profiles

Touhou Project - Phantasmagoria of Dim.Dream

Touhou Project - Phantasmagoria of Dim.Dream 夢時空.txt

A Being made of Magic and Red Dream - Marisa Kirisame

The unstoppable magician that longs for Mima and calls her "Mima-sama" (Which part of her is unstoppable, don't ask.) She's quite an ordinary human girl, who can just control some devastating magic. As is the nature of a magician, she's very intelligent, but does not act cynically nor sets off a Cobalt Bomb while shouting "You insolent human!!"

This time, she is interested in the magic power flowing out of the Fantastic Ruins.

★ 魔法と紅夢からなる存在 ・・・ 霧雨 魔理沙

   魅魔を「魅魔様」と慕う、天下無敵の魔法使い。(なにが無敵かはさておき)こちらは普通の人間である。ただ、ちょっとばかし強力な魔法が使えるごく普通の少女である。魔法使いなので、基本的にかなり頭が良い。が、世の中をひねた見方をしたり、「人間どもめが!!」ってコバルト爆弾を爆発させたりは、しません。

    今回は、夢幻遺跡からもれてくる魔力にひかれている。

Touhou Project - Phantasmagoria of Dim.Dream

Touhou Project - Lotus Land Story

Touhou Project - Lotus Land Story
A Being made of Magic and Red Dream - Marisa Kirisame

She's an ordinary girl, even though she's a magician. Her personality is somewhat self-confident, but she has enough power to support her confidence too.

She's very intelligent, and is looking for power, but is still a child. What she does in her daily life is unknown.

She looks even younger than Reimu, but their ages are very close.

I think they both are a bit off from average...

★ 魔法と紅夢からなる存在 ・・・ 霧雨 魔理沙

   魔法使いだが普通の少女である。多少自信過剰ぎみっぽいが、その自信に合うだけの力もそれなりに持っている。

   非常に頭が良く、強い力に執着するけど、まだまだ子供。普段なにやってるかは不明(笑)

   靈夢よりみためが子供っぽいが(靈夢も子供っぽいが)、歳は同じ位。

  二人とも、ちょっとどこかがずれている様な・・・

Touhou Project - Lotus Land Story

Touhou Project - Mystic Square

Touhou Project - Mystic Square 怪綺談.txt
Marisa Kirisame - A Magician

She's an ordinary girl, even though she's a magician. Her personality is somewhat self-confident, but has enough power to support her confidence too.

She's very intelligent, and is looking for power, but is still a child. What she does in her daily life is unknown. In fact, she's a hard worker.

Apparently she has different standards of behavior from Reimu.

霧雨 魔理沙(きりさめまりさ) ・・ 魔法使いさん

   魔法使いだが普通の少女である。多少自信過剰ぎみっぽいが、その自信に合うだけの力もそれなりに持っている。

   非常に頭が良く、強い力に執着するけど、まだまだ子供。普段なにやってるかは不明(笑)。実は努力家。

   靈夢とは異なった行動原理をもっている様である。

Touhou Project - Mystic Square


Shuusou Gyoku

Shuusou Gyoku
Magician of Red Dreams Marisa Kirisame

A magical girl living in the east. She's a girl who's attached to power, confident enough to like showing off her power, and is always looking for someone to fight with and someone to mock.

However, the truth is she's a hard worker and her power is the result of her secret training.

Because of this, she often gets jealous of Reimu who never trains but still exceeds Marisa with her talent alone, and always tries to get in Reimu's way.

Surprisingly, Marisa is very attached to Reimu at the same time, so much that she'd die of boredom without her.

・紅夢の魔法使い  霧雨 魔理沙(キリサメ マリサ)

  東方に住み着く魔法少女。力に執着し、力を誇示する自信家で、いつも闘う相手を探しては、難癖を付けて遊ぶ女の子。しかし実は努力家でその力は隠れて修行したものである。修行を全然しないくせに才能だけで強い霊夢に妬みを持つこともあり、いつもいじめたりする。その実、魔理沙は霊夢がいないとつまんなくて死んでしまう位、仲がよい。

Shuusou Gyoku

Touhou Project - Embodiment of Scarlet Devil

Touhou Project - Embodiment of Scarlet Devil
Manual
The Strange Magician, Marisa Kirisame

A girl who lives in isolation from other people, as is the fate of a magician. Basically, her wits are sharp, but she generally does not make the best use of them in her daily life. As a being whom humans are going to forget about, she is not going to interfere with them willingly. She's content doing the things she likes. Above all else, Reimu is her favorite "plaything"[897] (?), so she often goes to hang out with her.

Weapons are magic. I live because everything in life is playful.

○奇妙な魔法使い 霧雨 魔理沙(キリサメマリサ)

  魔法使いの宿命として、人々の生活から離れて暮らしている少女。   基本的に、頭は切れるが、それを自分の生活に生かしていない。   人間が忘れ去ろうとしている存在なので、自分から人間に干渉しようとはしない。好きなことをやっていれば満足なのである。   中でも、霊夢が大好物(?)なので、ちょくちょく遊びに行っている。

  武器は魔法。人生全てが遊びなのである。

Touhou Project - Embodiment of Scarlet Devil
おまけ.txt
The Strange Magician

Marisa Kirisame

Ability: Manipulation of magic

This girl is also one of the protagonists. These two (Marisa and Reimu) are the heroines of the Touhou series.

Marisa has a very contrarian, uncooperative personality, and she really is a pretty bad person. Although she's human, she remains distant from other humans. It's questionable as to whether she really is human, but she is.

This time she's wearing something resembling an apron, so it's hard to tell if she's a magician or what.

○奇妙な魔法使い

  霧雨 魔理沙(きりさめ・まりさ)

  能力:魔法を操る程度の能力

  こちらも主人公です。この二人は東方シリーズの主人公です。

  魔理沙は、性格がひねくれてますが、ほんとの所も性格悪いです。   人間のはずですが人間から遠いところに存在しています。本当に人間なのか疑わしいところですが、実は人間です。

  今回はエプロンのようなもの着けて、魔法使いだかなんだか分からなくなっていますね。

Touhou Project - Embodiment of Scarlet Devil
ZUN's comment from Dai Touhouten plaque (EoSD)
One of the other protagonist. Reimu is too sloppy to be the only protagonist, so Marisa is designed to be a more human-like character. Compared to Reimu, she seems to be the type who doesn't give a crap. However, she's the one with a serious attitude who's actually caring and hardworking.

She's Reimu's friend, but also Reimu's rival. They both have the same goal when it comes to incident-solving, but for some reason, they're always acting on their own as if they were competing. Why don't they just work together? I wish they'd get to play co-op! (lol)

もう一人の主人公です。霊夢が主人公にしては不真面目すぎるので、より人間らしいキャラクターとして設定されました。魔理沙の方が飄々としている態度を取っている様に見えますが、実際には魔理沙の方が心配性で努力家で、真面目な性格です。

霊夢とは友人でありライバルでもあります。目的も同じで、異変解決するなら二人でやれば良いのにいつも競争するようにバラバラで行動します。二人同時協力プレイ出来たら良いのにね!(笑)

Touhou Project - Embodiment of Scarlet Devil

Touhou Project - Perfect Cherry Blossom

Touhou Project - Perfect Cherry Blossom
Manual
Ordinary Magician, Marisa Kirisame

An ordinary girl. The cold weather (or rather, the extra layers of clothing) weakens her abilities somewhat.

Her motivation in life is developing uses for magic that aren't beneficial to society. Also eco-friendly, too.

One of her recent great magic spells summoned a hot spring vein underneath her house to use as a floor-heating device.

She's actually a hard worker, as well as an avid collector.

There are many precious grimoires and other magic items she has collected from all sorts of places all around her house. However, she doesn't use them.

Magic is her weapon. For the time being, her aim is to create a new elixir.

Both of her spell card types are certainly not lacking in damage. She's also the character with the highest speed.
"Magic Napalm" isn't very effective against moving targets.
Love Sign's "Illusion Laser" continues to hit enemies with its afterimage, so it's easy to continuously damage the enemy, making it quite useful.
Also, "Master Spark" is a powerful bomb that can deal the highest damage with good stability.
○普通の魔法使い 霧雨 魔理沙(きりさめまりさ)

  普通の少女。寒いと(服を着込む為)若干能力が低下する。

  魔法の力を世に役立たない方向で使用する事を生甲斐とする。環境にも易しい。

  最近の一番の大魔法は、自宅の地下に温泉脈を召喚し床暖房の代わりにした事。

  実は努力家であり、また蒐集家でもある。

  霧雨邸には、どこからくすねて来たのか貴重なグリモワール(魔導書)や、マジックアイテムが所狭しと並んでいる。が、使おうとはしない。


  武器は魔法。さしあたって今の目標は、丹の生成。


   両武器とも、威力面では申し分ない。    唯一の高速キャラ。

   「マジックナパーム」は動きの激しい敵    にはあまり効果的ではない。

   恋符の「イリュージョンレーザー」は    残像にも攻撃判定があり、途切れる    ことが無い為割と使い勝手がよい。

   なお、「マスタースパーク」は安定した    最大ダメージが与えられるボムで    強い。

Touhou Project - Perfect Cherry Blossom
キャラ設定.txt
An Ordinary Black Magician

Marisa Kirisame

Mainly she possesses the ability to use magic.

A bit of an ordinary magician living in Gensokyo. She has a mania for collecting things.

It looks like her mania for collecting things is getting more serious after each year.

Her house, which she rarely invites anyone into by the way, is located in the forests of Gensokyo (a.k.a. Forest of Magic). It's a bit on the smallish side. The interior is extremely disordered, and would cause an avalanche of collected items if an earthquake hit.

When magic items are gathered in one place they tend to interfere with each other, causing their powers to amplify, weaken, or in some cases even develop completely different powers. Due to this fact, this house may hide items that even Marisa herself never imagined possible.

On another topic, the elixir she had been secretly developing during the winter ended up being too large for consumption. More improvement is required.

○普通の黒魔術師

  霧雨 魔理沙(きりさめ まりさ)

  主に魔法を使う程度の能力を持つ。

  幻想郷に住む、ちょっと普通な魔法使い。蒐集癖を持つ。   年々、蒐集癖が酷くなっていく気がする。

  滅多に人を招き入れる事の無い霧雨邸は、幻想郷の森(通称 魔法の森)の中にある。こぢんまりとした建物である。   建物の中は、とてつもなく雑然としていて、地震でもあればアイテムの雪崩に押しつぶされそうである。

  マジックアイテムは一箇所に集めると、それぞれが干渉して性質を弱めたり強めたり、また、別の性質を持つ事がある。この家には魔理沙も知らない力を持ったアイテムが眠っているかもしれない。

  ちなみに、冬にこもって製作していた丹は、ちょっと大きすぎて飲み込めなかったようである。要改良。

Touhou Project - Perfect Cherry Blossom
ZUN's comment from Dai Touhouten plaque (PCB)
A protagonist just like Hakurei Reimu, also a proficient magic-user. She doesn't like being cold so she's wearing more warm clothes than usual. Probably worn many layers inside. Now I think about it, Kirisame Marisa in PCB looks a bit sweltering. And now I look at it, she's not braided in this particular occasion. Her hairs are as long as always so it doesn't look like she cut it, so I guess she just didn't bother to braid because of the cold (weird reasoning if you ask me). 博麗霊夢と同じく主人公の一人の魔法使いです。寒いのが苦手で少し厚着をしています。多分、中に着込んでいるんでしょうね。そう考えてみると、妖々夢の霧雨魔理沙は少し暑苦しそうに見えます。今見るとこの時ってお下げをしていないんですね。髪の毛はボリュームがあるので切っては居ない様だけど、寒くて縛る気にならなかったのかな(よく判らない理屈)。 Touhou Project - Perfect Cherry Blossom

Touhou Project - Immaterial and Missing Power

Touhou Project - Immaterial and Missing Power
Manual
Ordinary Magician

Marisa Kirisame

Species: Human

Location: The Kirisame household in the Forest of Magic

Ability: Ability to use magic

An ordinary magician. She usually cloisters herself in her house located at the Forest of Magic, where there are almost no visitors, and researches magic.

Her personality is unyielding and obstinate, but deep down she is an honest person. She's treated like an annoyance wherever she goes, but in fact she often causes the annoyance to begin with.

One of the reasons she stays in the forest is because no one bothers to go there. She doesn't want to be disturbed while she's doing research, and when she wants to meet others she can always go there herself. She's like a send-only cell phone. However, she causes a disturbance at other places, wherever she goes.

She has good speed and power, but poor melee technique. While her movement is fast, her attacks are slow. She covers for her lack of physical strength with magic, but the amount of enhancement is actually overkill.

○普通の魔法使い

  霧雨 魔理沙(きりさめまりさ)

  種族:人間   住処:魔法の森にある霧雨邸   能力:魔法を使う程度の能力

   普通の魔法使いさん。人が余り寄りつかない魔法の森にある家に籠もって、日々魔法の研究を続けている。

   性格は、負けず嫌いで意地の悪い所もあるが、根は真っ直ぐ。何処に行っても迷惑がられるが、実際に迷惑な行動も多い。

   森に籠もる理由の一つは、人が寄りつかないからである。研究中に邪魔が入って欲しくないし、人に会いたいときは自分から出掛ければいい。掛ける専用の携帯電話みたいな物である。でも、余所では色々と邪魔をする。何処に言ってもだ。

   スピードとパワーはあるが、体術は余り得意ではない。移動は速くてもいかんせん技が重い。パワーは魔法を纏う事で必要以上にカバーしている。

Touhou Project - Immaterial and Missing Power

Touhou Project - Imperishable Night

Touhou Project - Imperishable Night
Manual
Ordinary Magician, Marisa Kirisame

A magician.

A human living in the Forest of Magic. She can use magic.

She spends her days rummaging through the items and books in her house, trying to develop magic that would be useful for cleaning her disheveled room. Needless to say, she hasn't had any success.

She's a hard worker, as well as a collector.

She hates losing, but she also dislikes those who clearly hate losing. What a troublesome person who hates losing.

Her weapon is magic. When in the dark, she lights up the surroundings with magic.

Notes
She teams with Alice in this title.
Focused speed only applies when she's used as a solo character.
Her missile's explosion deals a good amount of damage, so it's useful for shooting swarms of enemy familiars down.
It will kill most enemies instantly.
Recommended for players who don't care for subtlety.
○普通の魔法使い 霧雨 魔理沙(きりさめまりさ)

  魔法使いさん。

  魔法の森に住む人間。魔法を使う程度の能力を持つ。

  散らかった部屋を掃除するため、整理整頓に役立つ魔法を研究しようと家中のアイテムや本をひっくり返す毎日。言うまでも無く成果は上がらない。

  彼女は努力家であり、また蒐集家でもある。

  負けず嫌いであることがバレバレの負けず嫌いも嫌い、という困った負けず嫌いである。


  武器は魔法。暗いところは魔法で明るくする。


    備考

    今回はアリスと組む。

    低速移動は単独使用時のみの性能     である。

    ミサイルは爆発に威力があり、     まとまった使い魔を倒す時は一番楽     である。

    大抵の敵は瞬殺可能。

    細かい事気にするな。という人に     お奨め。

Touhou Project - Imperishable Night
キャラ設定.txt
Ordinary Magician, Marisa Kirisame

A magician.

A human living in the Forest of Magic. She can use magic.

She spends her days rummaging through the items and books in her house, trying to develop magic that would be useful for cleaning her disheveled room. Needless to say, she hasn't had any success.

She's a hard worker, as well as a collector.

She hates losing, but she also dislikes those who clearly hate losing. What a troublesome person who hates losing.

Her weapon is magic. When in the dark, she lights up the surroundings with magic.

Notes
She teams with Alice in this title.
Focused speed only applies when she's used as a solo character.
Her missile's explosion deals a good amount of damage, so it's useful for shooting swarms of enemy familiars down.
It will kill most enemies instantly.
Recommended for players who don't care for subtlety.
○普通の魔法使い 霧雨 魔理沙(きりさめまりさ)

  魔法使いさん。

  魔法の森に住む人間。魔法を使う程度の能力を持つ。

  散らかった部屋を掃除するため、整理整頓に役立つ魔法を研究しようと家中のアイテムや本をひっくり返す毎日。言うまでも無く成果は上がらない。

  彼女は努力家であり、また蒐集家でもある。

  負けず嫌いであることがバレバレの負けず嫌いも嫌い、という困った負けず嫌いである。


  武器は魔法。暗いところは魔法で明るくする。


    備考

    今回はアリスと組む。

    低速移動は単独使用時のみの性能     である。

    ミサイルは爆発に威力があり、     まとまった使い魔を倒す時は一番楽     である。

    大抵の敵は瞬殺可能。

    細かい事気にするな。という人に     お奨め。

Touhou Project - Imperishable Night
An Ordinary Black Magician

Marisa Kirisame

Species: Human

Ability: Ability to use magic

An ordinary magician.

A bit past midnight, she felt a disturbance ripple through the forest. She had a feeling that something bad was about to happen, and she was right. Many hours later, it was still as dark as midnight, long past the time for dawn, as though the night was everlasting. She left home in a hurry to investigate this interesting night... and was a little too impatient when she met the people responsible for the unnaturally long night.

○4面ボス 普通の黒魔術師

  霧雨 魔理沙(きりさめ まりさ)

  Marisa Kirisame


  種族:人間

  能力:魔法を使う程度の能力


  普通の魔法使いさん。


  子の刻を過ぎたあたりから森が騒ぎ始めていた。ちょっと不吉な予感を感じていたが、暫らくしてその予感は的中する。子の刻を過ぎてから、通常ならとっくに夜が明けてなければいけない時間が経ったが、夜は永遠に続くかのように見えた。こりゃ面白そうだ、と慌てて出発したが……、犯人を見つけたときちょっと焦ってしまった。

Touhou Project - Imperishable Night
ZUN's comment from Dai Touhouten plaque (IN)
Marisa appears as a playable and a boss character same as Reimu.

Compared to Reimu, Marisa as a boss doesn't feel out of place.
Marisa's lightshow presents better when she's the boss than the player.
She has a spellcard named "Shoot the Moon", figuratively, it translates to "challenge adversity" in Japanese and she does so by shooting the laser right into the sky above. I think it's a brilliant name.

魔理沙も霊夢と同じくボスとして登場します。

魔理沙の方はボスとして出てきてもそんなに違和感がありません。 魔理沙の光技はプレイヤーよりも敵として出てきた方が映えます。 スペルカードに「シュート・ザ・ムーン」と言うのがありますが、 日本語にすると「困難に挑戦する」という意味ですが、 魔理沙はストレートに上空にレーザーを撃ちます。秀逸なネーミングだと思っています。

Touhou Project - Imperishable Night

Touhou Project - Phantasmagoria of Flower View

Touhou Project - Phantasmagoria of Flower View
Manual
Ordinary Magician Marisa Kirisame

A magician.

A human living in the Forest of Magic. She has the ability to use magic.

This disaster, which covered whole Gensokyo with flowers, didn't affect the forest.

The forest doesn't need a pretty plant like that, after all.

That had little effect on her, however, as she enjoys these flowers outside of the forest.

○普通の魔法使い 霧雨 魔理沙(きりさめまりさ)

  魔法使いさん。

  魔法の森に住む人間。魔法を使う程度の能力を持つ。

  幻想郷中を花で包んだ今回の異変も、魔法の森にはその効果が及ばなかった。

  森にはそんな気の利いた植物など似合わないのである。

  ただ、彼女は森の外で花を楽しんでいるのであまり関係はなかった。

Touhou Project - Phantasmagoria of Flower View
キャラ設定.txt
Ordinary Magician

Marisa Kirisame

Species: Human

Ability: Ability to use magic

A somewhat ordinary magician living in Gensokyo. She also has a mania for collecting things.

She lives in the Forest of Magic where humans rarely visit, and leads a carefree life while researching magic.

Every action she takes is for herself, and she solves incidents just because she wants to do so.
This time, as disaster has covered all of Gensokyo evenly, she decided to sweep across the place.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)

  Kirisame Marisa


  種族:人間

  能力:魔法を使う程度の能力


   幻想郷にすむ、ちょっと普通な魔法使い。蒐集癖を持つ。

   人間が余り訪れる事の無い魔法の森に住み、魔法の研究をしながら自由気ままに暮らしている。


   全ての行動は自分の為であり、異変を解決させるのも解決したいからするだけである。

   今回は幻想郷の何処に行ってもまんべんなく異変が及んでいたため片っ端から自分の足で回ってみることにした。

Touhou Project - Phantasmagoria of Flower View


Touhou Project - Mountain of Faith

Touhou Project - Mountain of Faith
Manual
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit weird, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic-users should do and because it hides dirt very well. Very straightforward.

This time she's just following Reimu's lead, but since this doesn't look like a typical incident, she's thinking about what she should do when she gets to the mountain.

She has a surprisingly high amount of faith.

Her fighting style generally relies on equipment that is suitable for people who likes positioning themselves. It becomes very powerful once you master it.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着ているが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立たないと言う理由から来ている。真っ直ぐである。

  今回は霊夢が動いたから勝手に動いたが、異変らしい異変は起きていない様に見える為、目的地に着いたら何を言えばいいのか考えながら山に挑んでいる。   意外と信仰心は厚い。

  攻撃性能は、オプションの配置に癖のある装備で、使いこなすと強くなる装備となっています。

Touhou Project - Mountain of Faith
キャラ設定.txt
An Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit weird, but in reality she's the most straightforward.
She always wears black clothing because she thinks that's what magic-users should do and because it hides dirt very well.
Very straightforward.

This time she's just following Reimu's lead, but since this doesn't look like a typical incident, she decides to take on the mountain first while thinking about what to say when she's reached her goal.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着て   いるが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立た   ないと言う理由から来ている。真っ直ぐである。

  今回は霊夢が動いたから勝手に動いたが、異変らしい異変は起きてい   ない様に見える為、目的地に着いたら何を言えばいいのか考えながら   山に挑んでいる。

Touhou Project - Mountain of Faith

Touhou Project - Scarlet Weather Rhapsody

Touhou Project - Scarlet Weather Rhapsody
An Ordinary Magician

Marisa Kirisame

Race: Human

Occupation: Magician

Place of residence: The Kirisame residence in the Forest of Magic

Ability: Ability to use magic

Personality: Inconsiderate and lacking manners, but generally straightforward.

In addition, she's a collector.

○普通の魔法使い

霧雨 魔理沙(きりさめまりさ)

種族:人間

職業:魔法使い

住家:魔法の森にある霧雨邸

能力:魔法を使う程度の能力

性格:愛想が悪く意地悪だが、根は真っ直ぐ。また、蒐集家(コレクター)である。

Touhou Project - Scarlet Weather Rhapsody Official Page

Touhou Project - Subterranean Animism

Touhou Project - Subterranean Animism
Manual
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit weird, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic-users should do and because it hides dirt very well. Very straightforward.

Since she's a magician, she has good affinity with youkai who use magic. Nevertheless, not many people are very fond of her.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着て   いるが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立た   ないと言う理由から来ている。真っ直ぐである。

  魔法使いの為、魔法を使う妖怪と相性が良い。   ただ、余り好かれてはいない。

Touhou Project - Subterranean Animism
キャラ設定.txt
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit weird, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic-users should do and because it hides dirt very well. Very straightforward.

She rather likes dark, enclosed spaces.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着て   いるが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立た   ないと言う理由から来ている。真っ直ぐである。

  暗くて狭いところは結構好き。

Touhou Project - Subterranean Animism

Touhou Bougetsushou

Touhou Bougetsushou
Marisa Kirisame

human/ability to use magic
A magician working at the Kirisame magic shop in a forest, far away from the Human Village.
Though she works, the shop is mostly closed.
A collector of magic items and a hardworking type, unlike Reimu.
Even then, with her competetive and straightforward personality, she probably does not show her true self.

霧雨 魔理沙 (きりさめ まりさ)

人間/主に魔法を使う程度の能力 人里離れた森の中で「霧雨魔法店」という何でも屋を営む 魔法使い。営むといっても実質開店休業状態だが。 マジックアイテムの蒐集家で、天才肌の霊夢とは逆に地道 な努力を重ねるタイプ。とはいえ、負けず嫌いで真っ直ぐな 性根の彼女がそんなことを表に出すはずもない。

Touhou Bougetsushou Official Page

Touhou Project - Undefined Fantastic Object

Touhou Project - Undefined Fantastic Object
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit weird, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic users should do and because it hides dirt very well. Very straightforward.

In actuality, she doesn't believe that there are treasures in the ship. That would be too easy. She boards the ship because it seems fun to her, even if there's no treasure. She's just brimming with curiosity.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着ているが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立たないと言う理由から来ている。真っ直ぐである。

  実際の所、宝船に宝があると思っていない。世の中そんなに甘くない。宝が無くてもおもしろそうだから乗り込むのである。好奇心旺盛

Touhou Project - Undefined Fantastic Object

Touhou Project - Wild and Horned Hermit

Touhou Project - Wild and Horned Hermit
Kirisame Marisa

The bold, yet cautious human

A normal magician that lives in the forest. She visits the shrine often, mainly to play along with Reimu's inspirations, or make Reimu play along with her's. If you were to call Reimu a genius, Marisa would be the hard worker, but she never shows her hard work to others.

霧雨魔理沙

大胆小心な人間 森に住む普通の魔法使い。よく神 社に来て霊夢の思いつきにつきあ ったり、つきあわせたりしている。 霊夢が天才型なら魔理沙は努力 型だが、その様子を他者に見せる ことは無い。

Touhou Project - Wild and Horned Hermit Official Website

Touhou Project - Ten Desires

Touhou Project - Ten Desires
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

She seems a bit rebellious, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic users should do and because it hides dirt very well. Very straightforward.

She noticed that the divine spirits were actually masses of human desire. Her motivation is from pure curiosity. Curiosity is also a form of desire.

普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひねくれて見えるが、内実は誰よりも真っ直ぐ。いつも黒い服を着ているが、それは魔法使いは黒だと思い込んでいるのと、汚れが目立たないと言う理由から来ている。真っ直ぐである。

  神霊が人間の欲の塊である事に気付いた彼女。彼女の行動は純粋な好奇心。好奇心も欲である。

Touhou Project - Ten Desires

Touhou Project - Hopeless Masquerade

Touhou Project - Hopeless Masquerade
The Human-Representative Magician, Kirisame Marisa

The village is reverberating with sounds of the festival.
However, this festival somehow smells empty-hearted and momentary.
The religionists whose job it is to ensure the hearts of others smell like joy.
The girl anticipates it, and before the religionists taste the sweet soup, she appeared in combat to increase her own allies.

Special skill: Three-Tiered Embellishment Magic

Each star lights up one by one when using strong ranged attacks or special attacks, and when all the starts are lit up, the next strong ranged attack or special attack will be powered up.
Depending on the attack, a different aspect of it will be strengthened, such as its power increasing, its range enlarging, or granting a period of invincibility.
Generally speaking, Marisa is dangerous when all the stars are lit up.

Last Word: Sun Grazer

Riding on her broom, Marisa mows down the vicinity and crushes her opponent, and when undefended, performs her strongest skill, a full-force assault.
The attack range of her sweeping through is wide, and you can rely on Marisa to be invincible while attacking.

人間代表の魔法使い 霧雨魔理沙

里はお祭り騒ぎだ。 しかし、このお祭りは何処か廃退的で刹那的な 匂いがする。 心を掴むのが仕事の宗教家達が喜ぶ匂いである。 彼女は先回りし、宗教家達が甘い汁を吸う前に 自らの味方を増やす闘いに出た。

特技 三度目の粉飾魔

強射撃や必殺技を使うたびに星が一つずつ点灯していき、 全ての星が点灯すると一度だけ強射撃や必殺技が強化版に変化します。 威力の増加、範囲の拡大、無敵時間の追加など、 攻撃ごとに異なる性質が強化されます。 総じて、全ての星が点灯している魔理沙は危険です。

ラストワード サングレイザー

乗っている箒で周辺をなぎ払って相手を打ち上げ、 無防備なところに最大推力で突進打撃を見舞う大技です。 なぎ払いは攻撃範囲が広く、 攻撃中の魔理沙は無敵という頼れる技です。

Touhou Project - Hopeless Masquerade Official Website


Touhou Project - Double Dealing Character

Touhou Project - Double Dealing Character
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

Her Mini-Hakkero shoots intense flames. Fearing that it might start emitting fire on its own, she has to keep it outside of her house. The Forest of Magic is quite humid, so there shouldn't be much danger of starting a forest fire, but...

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ミニ八卦炉が強烈な火を放つ。   現在、勝手に火を噴くようになり家の中には置いていない。   魔法の森は湿気っているので森林火災の危険は無さそうだが……

Touhou Project - Double Dealing Character

Touhou Project - Urban Legend in Limbo

Touhou Project - Urban Legend in Limbo
Horror! Magician of the School

Marisa Kirisame

Occult "The Seven Wonders of the School"
There’s power in firepower. A Magician with a natural talent for great firepower.
She fights with highly penetrating projectiles and power-efficient blows, however her one weakness is the low maneuverability that comes with such overwhelming power.

Her Occult Attack is “The Nonfiction School Horrors”.
The indescribable horrors lend Marisa a hand and with morphed appearances they come charging.

恐怖!学校の魔法使い

霧雨 魔理沙

オカルト「学校の七不思議」

火力こそパワー。大火力の申し子の魔法使い。 貫通力の高い射撃と高性能の打撃を武器に戦うが 勢いがありすぎて小回りが利かないのが玉に瑕

オカルトアタックは「実際にあった学校の恐怖」 名状しがたい学校の恐怖が手を変え姿を変え襲いかかります

Touhou Project - Urban Legend in Limbo Official Website

Touhou Project - Legacy of Lunatic Kingdom

Touhou Project - Legacy of Lunatic Kingdom
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Ability to use magic

An ordinary magician living in Gensokyo. She also has a mania for collecting things.

In a rather odd turn of events, she obtained a power stone from the Lunar Capital.
Just as she started to realize that somehow, this power stone had been manifesting the urban legends, the lunar emissaries finally appeared.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  ひょんな事から、月の都のパワーストーンを手に入れた。   どうやらこのパワーストーンが都市伝説を具現化させていたと   気付き始めたところに、ついに月の使者が現われた。

Touhou Project - Legacy of Lunatic Kingdom

Touhou Project - Antinomy of Common Flowers

Touhou Project - Antinomy of Common Flowers
High-Firepower and Star-Loving Magician

Marisa Kirisame

"This whole Perfect Possession thing is a heckuva lot easier than I thought, huh?"

A black-and-white magician who does diligent research in the Forest of Magic.

After discovering the Perfect Possession incident, she enjoys the possession battles with the help of her bizarre slave.
However, Marisa soon comes to realize that the Perfect Possession rumor has been spreading all too fast...

Her fighting style may be plain, but with her deep devotion to researching firepower and speed, she can run circles around any enemy.

高火力で星好きな魔法使い

霧雨魔理沙

「思ったより完全憑依って  簡単なんだな」

魔法の森で研究に勤しむ白黒の魔法使い

完全憑依異変を知り、奇妙なスレイブと憑依バトルを楽しむ だが魔理沙は気づく、完全憑依の噂はあまりに早く広がっている事に

火力とスピードの研究に余念のない彼女は 決闘でも大味だが大火力とスピードで敵を翻弄します。

Touhou Project - Antinomy of Common Flowers Official Website

Touhou Project - Hidden Star in Four Seasons

Touhou Project - Hidden Star in Four Seasons
Magician Shivering in the Arctic Cold

Marisa Kirisame

Species: Human
Ability: Capable of using magic

An ordinary magician living in Gensokyo. She has a mania for collecting things.

The incident isn't directly harmful, so she's at a loss as to where to begin.
Before she even considered doing a standard investigation, she was pulled into a fierce battle with the excited fairies.

○極寒に震える魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  直接的な害の無い異変なので、何処から手を付けて良いのか途方に暮れている。   本格的に調査しようと思う前に、興奮している妖精達に巻き込まれるように   戦闘が始まった。

Touhou Project - Hidden Star in Four Seasons

Touhou Project - Wily Beast and Weakest Creature

Touhou Project - Wily Beast and Weakest Creature
Excruciatingly Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Capable of using magic

An ordinary magician living in Gensokyo. She has a mania for collecting things.

By allowing a beast spirit to possess her, she could become far more powerful than usual.
As this was an extremely attractive prospect to her, she took the beast spirit up on its offer.
She felt no fear about going to Hell. In fact, she was quite excited to find out what sort of beings awaited her.

○至極普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  動物霊を憑依させると、いつも以上の力が出すことが出来る。   その事を非常に魅力的だと思い、動物霊の誘いに乗った。   地獄に行くことには恐怖を感じていなかった。むしろどんな者が待ち受けて   いるのか楽しみだった。

Touhou Project - Wily Beast and Weakest Creature

Touhou Project - Unconnected Marketeers

Touhou Project - Unconnected Marketeers
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Capable of using magic

An ordinary magician living in Gensokyo. She has a mania for collecting things.

A myriad variety of magic powers were hidden in the cards.
Every single power belonged to a human or youkai that she knew.
Faced with something so interesting, she thought she had to collect them faster than anyone else.
Everyone was bound to do the same. Because, of course, that would make their value shoot right up.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  カードには多種多様の魔力が込められていた。   知っている人間、妖怪の魔力ばかりである。   こんなに面白いカードは他の人よりも早く集めなければいけないと思った。   きっと皆そうするに違いない。そうなったら、値段が上がる一方だからだ。

Touhou Project - Unconnected Marketeers

Touhou Project - Fossilized Wonders

Touhou Project - Fossilized Wonders
Ordinary Magician

Marisa Kirisame

Species: Human
Ability: Capable of using magic

An ordinary magician living in Gensokyo. She has a mania for collecting things.

She got her hands on an ever-changing stone.

It was an unusual presence in Gensokyo, where time had come to a standstill.

She realized the stones had the same wondrous properties as previous incidents, so she named them Wonder Stones.

Was it the Wonder Stones leaving the world in disarray, or were they the key to returning it to normal?

In any case, it was difficult to stop her curiosity on the matter.

○普通の魔法使い

  霧雨 魔理沙(きりさめ まりさ)   Kirisame Marisa

  種族:人間   能力:魔法を使う程度の能力

  幻想郷に住む、普通な魔法使い。蒐集癖を持つ。

  変化を続ける石を手に入れた。   時間が停止した幻想郷の中では特殊な存在だった。   この石が、異変と同じ魔力を持っている事に気づき、異変石と名付けた。

  この異変石が世界をおかしくしているのか、それとも世界を元に戻す鍵なのか。   どのみち彼女の好奇心を止めることは難しいようだった。

Touhou Project - Fossilized Wonders

Gallery

Expand here.





Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[898], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[899].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[900], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[901]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[902].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[903]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[884].

Battle Records

333 - 32 - 0
















  • Ichirin Kumoi & Unzan - Fight[1033]
    • Conditions: None.
    • Location: Stage 2 - No Matter What, Don't Look Up
  • Koishi Komeiji - Fight[1034]
    • Conditions: None.
    • Location: Stage 3 - No Matter What, Don't Turn Around
  • Sumireko Usami - Fight[1036]
    • Conditions: None.
    • Location: Stage 5 - Urban Life for Just One Night










None.

References

Expand here.
  1. Touhou 17.5 Sunken Fossil World Marisa Story Episode 1: “The Forest of Magic's Cinnabar Polypore”
  2. Silent Sinner in Blue Interview with ZUN "Also, I thought it would be easier to explain a lot of things in dialogue between the two. Marisa tends to serve the interests of the reader by asking what and why a lot, but I think it would be a lot harder to get through without a character like that."
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Perfect Cherry Blossom - Manual "Ordinary Magician, Marisa Kirisame
    An ordinary girl. The cold weather (or rather, the extra layers of clothing) weakens her abilities somewhat.
    Her motivation in life is developing uses for magic that aren't beneficial to society. Also eco-friendly, too.
    One of her recent great magic spells summoned a hot spring vein underneath her house to use as a floor-heating device.
    She's actually a hard worker, as well as an avid collector.
    There are many precious grimoires and other magic items she has collected from all sorts of places all around her house. However, she doesn't use them.
    Magic is her weapon. For the time being, her aim is to create a new elixir.
    Both of her spell card types are certainly not lacking in damage. She's also the character with the highest speed.
    "Magic Napalm" isn't very effective against moving targets.
    Love Sign's "Illusion Laser" continues to hit enemies with its afterimage, so it's easy to continuously damage the enemy, making it quite useful.
    Also, "Master Spark" is a powerful bomb that can deal the highest damage with good stability."
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Shuusou Gyoku - 創曲幻想.txt "Magician of Red Dreams Marisa Kirisame
    A magical girl living in the east. She's a girl who's attached to power, confident enough to like showing off her power, and is always looking for someone to fight with and someone to mock.
    However, the truth is she's a hard worker and her power is the result of her secret training.
    Because of this, she often gets jealous of Reimu who never trains but still exceeds Marisa with her talent alone, and always tries to get in Reimu's way.
    Surprisingly, Marisa is very attached to Reimu at the same time, so much that she'd die of boredom without her."
  5. 5.0 5.1 5.2 5.3 Embodiment of Scarlet Devil - Manual "The Strange Magician, Marisa Kirisame
    A girl who lives in isolation from other people, as is the fate of a magician.
    Basically, her wits are sharp, but she generally does not make the best use of them in her daily life.
    As a being whom humans are going to forget about, she is not going to interfere with them willingly. She's content doing the things she likes.
    Above all else, Reimu is her favorite "plaything" (?), so she often goes to hang out with her.
    Weapons are magic. I live because everything in life is playful."
  6. 6.0 6.1 6.2 Touhou Koumakyou ~ the Embodiment of Scarlet Devil New Classic Website "KIRISAME MARISA
    A magician living in the Forest of Magic.
    Takes on incidents with a combat style specialized in high firepower."
  7. 7.0 7.1 7.2 7.3 Phantasmagoria of Dim.Dream - 夢時空.txt "A Being made of Magic and Red Dream - Marisa Kirisame
    The unstoppable magician that longs for Mima and calls her "Mima-sama" (Which part of her is unstoppable, don't ask.) She's quite an ordinary human girl, who can just control some devastating magic. As is the nature of a magician, she's very intelligent, but does not act cynically nor sets off a Cobalt Bomb while shouting "You insolent human!!"
    This time, she is interested in the magic power flowing out of the Fantastic Ruins."
  8. 8.0 8.1 8.2 Mystic Square - 怪綺談.txt "Marisa Kirisame - A Magician She's an ordinary girl, even though she's a magician. Her personality is somewhat self-confident, but has enough power to support her confidence too.
    She's very intelligent, and is looking for power, but is still a child. What she does in her daily life is unknown. In fact, she's a hard worker.
    Apparently she has different standards of behavior from Reimu."
  9. 9.0 9.1 9.2 Hopeless Masquerade - Official website "The Human-Representative Magician, Kirisame Marisa
    The village is reverberating with sounds of the festival.
    However, this festival somehow smells empty-hearted and momentary.
    The religionists whose job it is to ensure the hearts of others smell like joy.
    The girl anticipates it, and before the religionists taste the sweet soup, she appeared in combat to increase her own allies.
    Special skill: Three-Tiered Embellishment Magic
    Each star lights up one by one when using strong ranged attacks or special attacks, and when all the starts are lit up, the next strong ranged attack or special attack will be powered up.
    Depending on the attack, a different aspect of it will be strengthened, such as its power increasing, its range enlarging, or granting a period of invincibility.
    Generally speaking, Marisa is dangerous when all the stars are lit up.
    Last Word: Sun Grazer
    Riding on her broom, Marisa mows down the vicinity and crushes her opponent, and when undefended, performs her strongest skill, a full-force assault.
    The attack range of her sweeping through is wide, and you can rely on Marisa to be invincible while attacking."
  10. 10.0 10.1 10.2 Urban Legend in Limbo - Official website "Horror! Magician of the School
    Marisa Kirisame
    Occult "The Seven Wonders of the School"
    There’s power in firepower. A Magician with a natural talent for great firepower.
    She fights with highly penetrating projectiles and power-efficient blows, however her one weakness is the low maneuverability that comes with such overwhelming power.
    Her Occult Attack is “The Nonfiction School Horrors”.
    The indescribable horrors lend Marisa a hand and with morphed appearances they come charging."
  11. 11.0 11.1 Antinomy of Common Flowers - Official website "High-Firepower and Star-Loving Magician
    Marisa Kirisame
    "This whole Perfect Possession thing is a heckuva lot easier than I thought, huh?"
    A black-and-white magician who does diligent research in the Forest of Magic.
    After discovering the Perfect Possession incident, she enjoys the possession battles with the help of her bizarre slave.
    However, Marisa soon comes to realize that the Perfect Possession rumor has been spreading all too fast...
    Her fighting style may be plain, but with her deep devotion to researching firepower and speed, she can run circles around any enemy."
  12. Hidden Star in Four Seasons - omake.txt "Magician Shivering in the Arctic Cold
    Marisa Kirisame
    Species: Human
    Ability: Capable of using magic
    An ordinary magician living in Gensokyo. She has a mania for collecting things.
    The incident isn't directly harmful, so she's at a loss as to where to begin.
    Before she even considered doing a standard investigation, she was pulled into a fierce battle with the excited fairies."
  13. 13.0 13.1 Wily Beast and Weakest Creature - omake.txt "Excruciatingly Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Capable of using magic
    An ordinary magician living in Gensokyo. She has a mania for collecting things.
    By allowing a beast spirit to possess her, she could become far more powerful than usual.
    As this was an extremely attractive prospect to her, she took the beast spirit up on its offer.
    She felt no fear about going to Hell. In fact, she was quite excited to find out what sort of beings awaited her."
  14. Touhou 04: Lotus Land Story Ending 1
  15. Web Archive Twitter Link if link dies. Screenshot
  16. Touhou Project - Lotus Land Story Manual Introduction of Main Characters "Introduction of main characters"
  17. 17.0 17.1 Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  18. Touhou 07: Perfect Cherry Blossom Marisa B Route Ending #7
  19. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  20. Touhou Project - Scarlet Weather Rhapsody Prologue "Almost a year has passed since the shrine maiden went to the mountain.
    The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.
    However, the shrine maiden has been afflicted with an unusual continuing drought.
    Even during sudden cloudbursts, almost no rain would fall on the shrine.
    But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...
    It was an amazing incident of abnormal weather.
    Nobody had any idea what was behind the strange weather.
    But, it was obvious with a glance at the big picture ...
    The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...
    Yes, their strange weather only continued around them, personally.
    But the real crisis would probably start once the strange weather patterns collided.
    That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.
    -- A great earthquake strong enough to reduce the shrine to ruins.
    Nobody knew why she was the only one to feel its effects, but it was enough to send the shrine maiden out to find the cause of the incident."
  21. Touhou Project - Immaterial and Missing Powers Omake Character Settings "•An Ordinary Magician
    霧雨魔理沙(きりさめまりさ) Marisa Kirisame
    Species: Human
    Residence: The Kirisame residence with the Forest of Magic
    Abilities: Can use magic to a certain degree
    An ordinary magician. In the Forest of Magic that humans rarely approach, this is a secluded home where everyday, the study of magic continues.
    Her personality is:
    she hates to lose, this leads to some bad points, but the cause of this is because she's straightforward.
    No matter where she goes, she causes trouble, but in all honesty, there are many things that can cause trouble.
    One reason for her seclusion within the forest is that people don't come so often. Because she doesn't want any miscreants intruding on her research, she has the attitude of "if I want to meet someone I'll go out myself".
    Something resembling a personal cellphone can be seen hanging.
    Somewhere else, a lot of trouble is being made.
    Where could she be calling?
    She has power and speed, but martial arts isn't
    her strong point. It can't be helped that she would have some seriously quick and mobile techniques.
    She is covered by being surrounded with powerful magic."
  22. 22.0 22.1 Mountain of Faith - Manual "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic
    An ordinary magician living in Gensokyo. She also has a mania for collecting things.
    She seems a bit weird, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic-users should do and because it hides dirt very well. Very straightforward.
    This time she's just following Reimu's lead, but since this doesn't look like a typical incident, she's thinking about what she should do when she gets to the mountain.
    She has a surprisingly high amount of faith.
    Her fighting style generally relies on equipment that is suitable for people who likes positioning themselves. It becomes very powerful once you master it."
  23. Scarlet Weather Rhapsody - Official website "An Ordinary Magician
    Marisa Kirisame
    Race: Human
    Occupation: Magician
    Place of residence: The Kirisame residence in the Forest of Magic
    Ability: Ability to use magic
    Personality: Inconsiderate and lacking manners, but generally straightforward.
    In addition, she's a collector."
  24. Touhou Bougetsushou - Official website "Marisa Kirisame
    human/ability to use magic
    A magician working at the Kirisame magic shop in a forest, far away from the Human Village.
    Though she works, the shop is mostly closed.
    A collector of magic items and a hardworking type, unlike Reimu.
    Even then, with her competetive and straightforward personality, she probably does not show her true self."
  25. 25.0 25.1 Perfect Memento in Strict Sense Page 117-120 "Occupation as a Thief
    Her other occupation is as a common burglar.
    She seems to be more enthusiastic about that than being a jack-of-all-trades.
    Her motto is openly breaking in from the front and openly saying "I'll just be borrowin' these" while carrying things away.
    Books are a particularly common target; she seems to feel little guilt in taking them.
    The Gensokyo Chronicles of the Hieda family have not, as of yet, incurred any losses, but it would be dangerous if the existence of this collection were to become public knowledge."
  26. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  27. Touhou 02: Story of Eastern Wonderland Stage 4
  28. Touhou 02: Story of Eastern Wonderland Stage 4
  29. Touhou 02: Story of Eastern Wonderland Bad Ending 1
  30. 30.0 30.1 Embodiment of Scarlet Devil - おまけ.txt "The Strange Magician
    Marisa Kirisame
    Ability: Manipulation of magic
    This girl is also one of the protagonists. These two (Marisa and Reimu) are the heroines of the Touhou series.
    Marisa has a very contrarian, uncooperative personality, and she really is a pretty bad person.
    Although she's human, she remains distant from other humans. It's questionable as to whether she really is human, but she is.
    This time she's wearing something resembling an apron, so it's hard to tell if she's a magician or what."
  31. Phantasmagoria of Flower View - キャラ設定.txt "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic
    A somewhat ordinary magician living in Gensokyo. She also has a mania for collecting things.
    She lives in the Forest of Magic where humans rarely visit, and leads a carefree life while researching magic.
    Every action she takes is for herself, and she solves incidents just because she wants to do so.
    This time, as disaster has covered all of Gensokyo evenly, she decided to sweep across the place."
  32. Touhou 09: Phantasmagoria of Flower View Marisa Final Stage
  33. Touhou 09: Phantasmagoria of Flower View Marisa Ending no. 2
  34. 34.0 34.1 34.2 34.3 34.4 34.5 "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Location: The Kirisame household in the Forest of Magic
    Ability: Ability to use magic
    An ordinary magician. She usually cloisters herself in her house located at the Forest of Magic, where there are almost no visitors, and researches magic.
    Her personality is unyielding and obstinate, but deep down she is an honest person. She's treated like an annoyance wherever she goes, but in fact she often causes the annoyance to begin with.
    One of the reasons she stays in the forest is because no one bothers to go there. She doesn't want to be disturbed while she's doing research, and when she wants to meet others she can always go there herself. She's like a send-only cell phone. However, she causes a disturbance at other places, wherever she goes.
    She has good speed and power, but poor melee technique. While her movement is fast, her attacks are slow. She covers for her lack of physical strength with magic, but the amount of enhancement is actually overkill."
  35. Perfect Memento in Strict Sense Page 117-120 "Kirisame Magic Shop
    Her main occupation.
    Or so she says, but she's almost never been seen actually working.
    The shop is at her house, but it has the worst possible set of conditions: not only is it located within the Forest of Magic, where it's easy to get lost, but also she's often not even home.
    It is as if she doesn't seem to be concerned at all with conducting business.
    Furthermore, the shop's interior is disorganized beyond imagination, almost as if it's a miniature Forest of Magic in itself.
    She undertakes a wide variety of work, ranging from making gambling predictions to the resolution of serious incidents.
    However, if you want to see her use magic, requesting her to put on a summer fireworks display might be a good idea.
    Since she typically accepts payment on success, she won't take any money at all in the case of failure, which is surprisingly forthright of her."
  36. Touhou 02: Story of Eastern Wonderland Stage 4
  37. Immaterial and Missing Power Tutorial
  38. Immaterial and Missing Power Tutorial
  39. 39.0 39.1 39.2 39.3 39.4 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  40. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  41. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  42. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  43. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  44. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  45. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  46. Touhou 03: Phantasmagoria of Dim.Dream Stage 1
  47. Touhou 03: Phantasmagoria of Dim.Dream Stage 2
  48. Touhou 03: Phantasmagoria of Dim.Dream Stage 3
  49. Touhou 03: Phantasmagoria of Dim.Dream Stage 4
  50. Touhou 03: Phantasmagoria of Dim.Dream Stage 5
  51. Touhou 03: Phantasmagoria of Dim.Dream Stage 6
  52. Touhou 03: Phantasmagoria of Dim.Dream Stage 7
  53. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs Chiyuri Kitashirakawa
  54. Touhou 03: Phantasmagoria of Dim.Dream Stage 8
  55. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  56. 56.0 56.1 56.2 "A Being made of Magic and Red Dream - Marisa Kirisame
    She's an ordinary girl, even though she's a magician. Her personality is somewhat self-confident, but she has enough power to support her confidence too.
    She's very intelligent, and is looking for power, but is still a child. What she does in her daily life is unknown.
    She looks even younger than Reimu, but their ages are very close.
    I think they both are a bit off from average..."
  57. Touhou 05: Mystic Square Marisa Route Final Stage
  58. Touhou 05: Mystic Square Final Stage
  59. Touhou 05: Mystic Square Good Ending #2
  60. Touhou 05: Mystic Square Marisa Route Stage 5
  61. Touhou 05: Mystic Square Stage 5
  62. Touhou 05: Mystic Square Stage 3
  63. Touhou 05: Mystic Square
  64. Immaterial and Missing Power Tutorial
  65. Immaterial and Missing Power Tutorial
  66. Touhou 04: Lotus Land Story Reimu Route Stage 4
  67. 67.0 67.1 67.2 67.3 67.4 67.5 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  68. Touhou 04: Lotus Land Story Final Stage
  69. Touhou 02: Eastern Wonderland
  70. Touhou 02: The Story of Eastern Wonderland Stage 02
  71. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  72. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  73. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  74. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  75. Touhou 05: Mystic Square Stage 4
  76. Touhou 02: The Story of Eastern Wonderland Stage 02
  77. Touhou 03: Phantasmagoria of Dim.Dream Stage 1
  78. Touhou 03: Phantasmagoria of Dim.Dream Stage 2
  79. Touhou 03: Phantasmagoria of Dim.Dream Stage 3
  80. Touhou 03: Phantasmagoria of Dim.Dream Stage 4
  81. Touhou 03: Phantasmagoria of Dim.Dream Stage 5
  82. Touhou 03: Phantasmagoria of Dim.Dream Stage 6
  83. Touhou 03: Phantasmagoria of Dim.Dream Stage 7
  84. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs Chiyuri Kitashirakawa
  85. Touhou 03: Phantasmagoria of Dim.Dream Stage 8
  86. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  87. Touhou 04: Lotus Land Story Stage 2
  88. Touhou 02: Story of Eastern Wonderland Stage 4
  89. Touhou 04: Lotus Land Story Reimu Route Stage 4
  90. Touhou 04: Lotus Land Story Reimu Route Stage 4
  91. Touhou 04: Lotus Land Story Reimu Route Stage 4
  92. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  93. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  94. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  95. Touhou 7.5: Immaterial and Missing Power Stage 1 Marisa Story
  96. Touhou 7.5: Immaterial and Missing Power Stage 2 Marisa Story
  97. Touhou 7.5: Immaterial and Missing Power Stage 3 Marisa Story
  98. Touhou 7.5: Immaterial and Missing Power Stage 4 Marisa Story
  99. Touhou 7.5: Immaterial and Missing Power Stage 5 Marisa Story
  100. Touhou 7.5: Immaterial and Missing Power Stage Border Line Marisa Story
  101. Touhou 7.5: Immaterial and Missing Power Final Stage Marisa Story
  102. 102.0 102.1 Imperishable Night - Manual "Ordinary Magician, Marisa Kirisame
    A magician.
    A human living in the Forest of Magic. She can use magic.
    She spends her days rummaging through the items and books in her house, trying to develop magic that would be useful for cleaning her disheveled room. Needless to say, she hasn't had any success.
    She's a hard worker, as well as a collector.
    She hates losing, but she also dislikes those who clearly hate losing. What a troublesome person who hates losing.
    Her weapon is magic. When in the dark, she lights up the surroundings with magic.
    Notes
    She teams with Alice in this title.
    Focused speed only applies when she's used as a solo character.
    Her missile's explosion deals a good amount of damage, so it's useful for shooting swarms of enemy familiars down.
    It will kill most enemies instantly. Recommended for players who don't care for subtlety."
  103. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  104. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
  105. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  106. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  107. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  108. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  109. 109.0 109.1 109.2 Imperishable Night Spell Card 094 Light Sign "Earthlight Ray" "Spell Card 094
    Light Sign "Earthlight Ray"
    Owner: Marisa Kirisame
    Stage 4 Powerful — Easy
    Comment: Earth's light. Looks like a search-light."
  110. Touhou 7.5: Immaterial and Missing Power Stage 1 Marisa Story
  111. Touhou 7.5: Immaterial and Missing Power Stage 2 Marisa Story
  112. Touhou 7.5: Immaterial and Missing Power Stage 3 Marisa Story
  113. Touhou 7.5: Immaterial and Missing Power Stage 4 Marisa Story
  114. Touhou 7.5: Immaterial and Missing Power Stage 5 Marisa Story
  115. Touhou 7.5: Immaterial and Missing Power Stage Border Line Marisa Story
  116. Touhou 7.5: Immaterial and Missing Power Final Stage Marisa Story
  117. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  118. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  119. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  120. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  121. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  122. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  123. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  124. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  125. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  126. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  127. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  128. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  129. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  130. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  131. Touhou 8: Imperishable Night Stage 4 Reimu Route
  132. Touhou 8: Imperishable Night Stage 4 ReimuRoute
  133. Touhou 8: Imperishable Night Stage 4 Reimu Route
  134. Touhou 8: Imperishable Night Stage 4 Marisa Route
  135. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 15
  136. 136.0 136.1 136.2 Imperishable Night Spell Card 080 Magic Space "Asteroid Belt" "Spell Card 080
    Magic Space "Asteroid Belt"
    Owner: Marisa Kirisame
    Stage 4 Powerful — Hard
    Comment: An asteroid belt that's big enough to separate two huge, distracting stars. The stars Marisa shoots look like something out of a comic, though."
  137. Chara☆Mel Mountain of Faith interview with ZUN "A Critical Restart
    For your 10th game, Mountain of Faith, you spoke of throwing out several parts from previous works and starting from scratch.
    ZUN: Yes, the entire source code was basically rewritten from the ground up, so though it might look similar on the surface, it's quite different. There was more stuff that I didn't need mixed up in the old versions than I realized, and I had to start by cutting it all out."
  138. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  139. Touhou 11: Subterranean Animism Marisa Story Stage 3
  140. Touhou 11: Subterranean Animism Marisa Story Stage 3
  141. 141.0 141.1 141.2 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  142. Touhou 11: Subterranean Animism Marisa Story Stage 1
  143. Hopeless Masquerade Spell Card Last Word "Sungrazer" "Spell Card Last Word
    "Sungrazer"
    Cost: 0
    Faith: Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): ±0
    Comment: The strongest Last Word available during the popularity explosion. Marisa launches herself at her opponent on her broom, and commences a full-power charge attack at the defenseless opponent. The launching motion is fast and invincible, so it's a super-powerful move. She who is popular has a presence scarier than all others."
  144. Touhou 10.5 Scarlet Weather Rhapsody Marisa Stage 5
  145. Touhou 10.5 Scarlet Weather Rhapsody Stage 4
  146. Touhou 10.5 Scarlet Weather Rhapsody Marisa Stage 5
  147. Touhou 10.5 Scarlet Weather Rhapsody Marisa Final Stage
  148. Touhou 13.5 Hopeless Masquerade
  149. Touhou 7.5: Immaterial and Missing Power Stage 1 Marisa Story
  150. Touhou 7.5: Immaterial and Missing Power Stage 2 Marisa Story
  151. Touhou 7.5: Immaterial and Missing Power Stage 3 Marisa Story
  152. Touhou 7.5: Immaterial and Missing Power Stage 4 Marisa Story
  153. Touhou 7.5: Immaterial and Missing Power Stage 5 Marisa Story
  154. Touhou 7.5: Immaterial and Missing Power Stage Border Line Marisa Story
  155. Touhou 7.5: Immaterial and Missing Power Final Stage Marisa Story
  156. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  157. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  158. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  159. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  160. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  161. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  162. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  163. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  164. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  165. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  166. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  167. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  168. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  169. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  170. Touhou 8: Imperishable Night Stage 4 Reimu Route
  171. Touhou 8: Imperishable Night Stage 4 ReimuRoute
  172. Touhou 8: Imperishable Night Stage 4 Reimu Route
  173. Touhou 8: Imperishable Night Stage 4 Marisa Route
  174. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 15
  175. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  176. Touhou 16: Hidden Star in Four Seasons Marisa Story Stage 1
  177. Touhou 16: Hidden Star in Four Seasons Stage 1
  178. Touhou 16: Hidden Star in Four Seasons Marisa Story Stage 6
  179. Fossilized Wonders (trial) - omake.txt "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Capable of using magic
    An ordinary magician living in Gensokyo. She has a mania for collecting things.
    She got her hands on an ever-changing stone.
    It was an unusual presence in Gensokyo, where time had come to a standstill.
    She realized the stones had the same wondrous properties as previous incidents, so she named them Wonder Stones.
    Was it the Wonder Stones leaving the world in disarray, or were they the key to returning it to normal?
    In any case, it was difficult to stop her curiosity on the matter."
  180. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  181. Touhou 7.5: Immaterial and Missing Power Stage 1 Marisa Story
  182. Touhou 7.5: Immaterial and Missing Power Stage 2 Marisa Story
  183. Touhou 7.5: Immaterial and Missing Power Stage 3 Marisa Story
  184. Touhou 7.5: Immaterial and Missing Power Stage 4 Marisa Story
  185. Touhou 7.5: Immaterial and Missing Power Stage 5 Marisa Story
  186. Touhou 7.5: Immaterial and Missing Power Stage Border Line Marisa Story
  187. Touhou 7.5: Immaterial and Missing Power Final Stage Marisa Story
  188. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  189. Touhou 8: Imperishable Night Marisa and Alice Stage 1
  190. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  191. Touhou 8: Imperishable Night Marisa and Alice Stage 2
  192. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  193. Touhou 8: Imperishable Night Marisa and Alice Stage 3
  194. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  195. Touhou 8: Imperishable Night Marisa and Alice Stage 4
  196. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  197. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  198. Touhou 8: Imperishable Night Marisa and Alice Stage 5
  199. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  200. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  201. Touhou 8: Imperishable Night Marisa and Alice Final Stage
  202. Touhou 8: Imperishable Night Stage 4 Reimu Route
  203. Touhou 8: Imperishable Night Stage 4 ReimuRoute
  204. Touhou 8: Imperishable Night Stage 4 Reimu Route
  205. Touhou 8: Imperishable Night Stage 4 Marisa Route
  206. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 15
  207. Touhou 10: Mountain of Faith Stage 2
  208. Perfect Cherry Blossom - キャラ設定.txt "An Ordinary Black Magician
    Marisa Kirisame
    Mainly she possesses the ability to use magic.
    A bit of an ordinary magician living in Gensokyo. She has a mania for collecting things.
    It looks like her mania for collecting things is getting more serious after each year.
    Her house, which she rarely invites anyone into by the way, is located in the forests of Gensokyo (a.k.a. Forest of Magic). It's a bit on the smallish side. The interior is extremely disordered, and would cause an avalanche of collected items if an earthquake hit.
    When magic items are gathered in one place they tend to interfere with each other, causing their powers to amplify, weaken, or in some cases even develop completely different powers. Due to this fact, this house may hide items that even Marisa herself never imagined possible.
    On another topic, the elixir she had been secretly developing during the winter ended up being too large for consumption. More improvement is required."
  209. Touhou 04: Lotus Land Story Marisa Story Final Stage
  210. Touhou 04: Lotus Land Story Marisa Story Stage 5
  211. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Stage 2
  212. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Stage 2
  213. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Stage 3
  214. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Stage 5
  215. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Final Stage
  216. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Extra Stage
  217. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Extra Stage
  218. Touhou 07: Perfect Cherry Blossom Marisa Story Stage 2
  219. Touhou 07: Perfect Cherry Blossom Marisa Story Stage 4
  220. Touhou 07: Perfect Cherry Blossom Marisa Story Stage 4
  221. Touhou 07: Perfect Cherry Blossom Marisa Story Stage 5
  222. Touhou 07: Perfect Cherry Blossom Marisa Story Stage 5
  223. Touhou 07: Perfect Cherry Blossom Marisa Story Final Stage Perfect Cherry Blossom
  224. Touhou 07: Perfect Cherry Blossom Marisa Story Extra Stage
  225. Touhou 07: Perfect Cherry Blossom Marisa Extra Stage
  226. Touhou 07: Perfect Cherry Blossom Marisa Phantasm Stage
  227. Touhou 07: Perfect Cherry Blossom Marisa Phantasm Stage
  228. Touhou 8: Imperishable Night Marisa Story Stage 2
  229. Touhou 8: Imperishable Night Stage 4 Marisa Route
  230. Touhou 8: Imperishable Night Stage 4 Marisa Route
  231. Touhou 8: Imperishable Night Marisa Story Stage 5
  232. Touhou 12: Undefined Fantastic Object Marisa Story Stage EX
  233. Touhou 14: Double Dealing Character Marisa Story Stage 5
  234. Touhou 14: Double Dealing Character Marisa Story Stage 5
  235. Touhou 14: Double Dealing Character Marisa Story Final Stage
  236. Touhou 04: Lotus Land Story Marisa Story Sage 2
  237. Touhou 04: Lotus Land Story Sage 2
  238. Touhou 05: Mystic Square Marisa Story Stage 3
  239. Touhou 05: Mystic Square Marisa Story Extra Stage
  240. Touhou 05: Mystic Square Marisa Story Stage 5
  241. Touhou 05: Mystic Square Stage 5
  242. Touhou 06: Embodiment of Scarlet Devil Marisa Story Stage 4
  243. Touhou 06: Embodiment of Scarlet Devil Marisa Story Extra Stage
  244. Touhou 7.5: Immaterial and Missing Power Stage 1 Marisa Story
  245. Touhou 7.5: Immaterial and Missing Power Stage 2 Marisa Story
  246. Touhou 7.5: Immaterial and Missing Power Stage 3 Marisa Story
  247. Touhou 7.5: Immaterial and Missing Power Stage 4 Marisa Story
  248. Touhou 7.5: Immaterial and Missing Power Stage 5 Marisa Story
  249. Touhou 7.5: Immaterial and Missing Power Stage Border Line Marisa Story
  250. Touhou 7.5: Immaterial and Missing Power Final Stage Marisa Story
  251. Touhou 11: Subterranean Animism Marisa Story Stage 4
  252. Touhou 11: Subterranean Animism Stage 4
  253. Touhou 11: Subterranean Animism Stage 4
  254. Touhou 11: Subterranean Animism Stage 4
  255. Touhou 11: Subterranean Animism Stage 4
  256. Touhou 13: Ten Desires Marisa Story Final Stage
  257. Touhou 13: Ten Desires Marisa Story Final Stage
  258. Touhou 13: Ten Desires Marisa Story Final Stage
  259. Touhou 13: Ten Desires Marisa Story Extra Stage
  260. Touhou 13: Ten Desires Marisa Story Extra Stage
  261. Touhou 15: Legacy of Lunatic Kingdom Marisa Story Stage 2
  262. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  263. Touhou 15: Legacy of Lunatic Kingdom Marisa Ending 03 Lunar Legacy
  264. Strange Creators of Outer World Legacy of Lunatic Kingdom interview with ZUN "And then you came up with the "Ultramarine Orb Elixir".
    It would be bad if you used that. You don't know what's going to happen. If you used it, what would the results be? The story that follows in the next work after Legacy of Lunatic Kingdom starts from the point after doing a no-miss clear without using that Elixir.
    That's a really high level of difficulty, though (laugh).
    Doing a no-miss clear on Legacy Mode is what's canon (laugh). Because the "Ultramarine Orb Elixir" doesn't appear in the story when you do a no-miss clear. It didn't matter whether you used it or not. And, the endings where you do get hit have a better explanation of the Elixir. The reason for that is mostly meta, because when you start games like I Wanna Be The Guy, the other kind of game becomes harder to play and you can't clear them. Your body can't go back to those. Although, you might ask why it's necessary to go back to those in the first place. But it's not like you have to clear the game on Legacy Mode or anything."
  265. 265.0 265.1 Touhou Project - Legacy of Lunatic Kingdom Prologue "When urban legends were manifesting in Gensokyo, a rumour started to spread that "Apollo never went to the Moon".
    At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.
    Reimu: "So, what's this weird machine you mentioned?"
    Sanae: "It happened when the morning mist was still covering the mountain."
    It had a form with no imperfections, unbecoming of any other beast or monster.
    Mist faded away and the trees withered in the places where the spider passed by.
    Reimu: "So, a machine that looked like a spider?"
    Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."
    Reimu: "Maybe it's one of the kappa's tools..."
    Once the machine passed by, there were no signs of life.
    Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider As the foothills came into the spider's view, it slowly clambered down the cliffside.
    Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."
    Sanae began to grow restless.
    Reimu: "What is it? It's kind of irritating."
    Sanae: "That thing looked just like Curiosity."
    —Eientei.
    Kaguya: "Seems the time has come for them to arrive."
    Eirin: "What shall we do?"
    Kaguya: "That's obvious, isn't it? I already prepared myself."
    A natural and satisfying answer.
    Eirin: "If they're making a move, no human will possibly be able to compete with them.
    However, if we were to make any move, we'd fall right into the enemy's hands.
    What's more, the youkai of Earth likely can't even interfere to begin with."
    Kaguya: "So what do we do?"
    Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."
    —Marisa's house, in the Forest of Magic
    The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.
    Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."
    As she sat bewildered, the moon rabbit Reisen appeared there.
    —The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.
    Into a beautiful planet with no life on it...""
  266. Touhou 7.5: Immaterial and Missing Power
  267. Immaterial and Missing Power Tutorial
  268. Immaterial and Missing Power Tutorial
  269. Touhou 7.5: Immaterial and Missing Power
  270. Touhou 7.5: Immaterial and Missing Power
  271. Immaterial and Missing Power Tutorial
  272. Immaterial and Missing Power Tutorial
  273. Immaterial and Missing Power Tutorial
  274. Immaterial and Missing Power Tutorial
  275. Immaterial and Missing Power Tutorial
  276. Immaterial and Missing Power Tutorial
  277. Immaterial and Missing Power Tutorial
  278. Immaterial and Missing Power Tutorial
  279. Immaterial and Missing Power Tutorial
  280. Immaterial and Missing Power Tutorial
  281. Immaterial and Missing Power Tutorial
  282. Immaterial and Missing Power Tutorial
  283. Immaterial and Missing Power Tutorial
  284. Touhou 7.5: Immaterial and Missing Power Final Stage
  285. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  286. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  287. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  288. Touhou 10.5: Scarlet Weather Rhapsody
  289. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  290. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  291. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  292. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  293. Touhou 12.3 Hisoutensoku Mechanics
  294. Touhou 12.3 Hisoutensoku Mechanics
  295. Touhou 12.3 Hisoutensoku Mechanics
  296. Touhou 12.3 Hisoutensoku Mechanics
  297. Touhou 12.3 Hisoutensoku Mechanics
  298. Touhou 12.3 Hisoutensoku Mechanics
  299. Touhou 12.3 Hisoutensoku Mechanics
  300. Touhou 12.3 Hisoutensoku
  301. Touhou 12.3 Hisoutensoku Mechanics
  302. Touhou 12.3 Hisoutensoku Mechanics
  303. Touhou 12.3 Hisoutensoku Mechanics
  304. Touhou 12.3 Hisoutensoku Mechanics
  305. Touhou 12.3 Hisoutensoku Mechanics
  306. Touhou 12.3 Hisoutensoku Mechanics
  307. Touhou 12.3 Hisoutensoku Mechanics
  308. Touhou 12.3 Hisoutensoku Mechanics
  309. Touhou 12.3 Hisoutensoku Mechanics
  310. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  311. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  312. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  313. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  314. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  315. Touhou 12.3 Hisoutensoku Mechanics
  316. Touhou 10.5: Scarlet Weather Stage 4
  317. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  318. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  319. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  320. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  321. Touhou 12.3 Hisoutensoku Mechanics
  322. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  323. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  324. Touhou 12.3 Hisoutensoku Mechanics
  325. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  326. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  327. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  328. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  329. Touhou 12.3 Hisoutensoku Mechanics
  330. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  331. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  332. Touhou 12.3 Hisoutensoku Mechanics
  333. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  334. Touhou 12.3 Hisoutensoku Mechanics
  335. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  336. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  337. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  338. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  339. Touhou 12.3 Hisoutensoku Mechanics
  340. Touhou 12.3 Hisoutensoku Mechanics
  341. Touhou 12.3 Hisoutensoku Mechanics
  342. Touhou 12.3 Hisoutensoku Mechanics
  343. Touhou 12.3 Hisoutensoku Mechanics
  344. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  345. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  346. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  347. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  348. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  349. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  350. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  351. Touhou 13.5: Hopeless Masquerade Mechanics
  352. Touhou 13.5: Hopeless Masquerade Reimu Hakurei Character Select
  353. Touhou 13.5: Hopeless Masquerade Reimu Hakurei Story Mode Stage 1 Ending
  354. Touhou 13.5: Hopeless Masquerade Mechanics
  355. Touhou 13.5: Hopeless Masquerade Mechanics
  356. Touhou 13.5: Hopeless Masquerade Mechanics
  357. Touhou 13.5: Hopeless Masquerade
  358. Touhou 13.5: Hopeless Masquerade Mechanics
  359. Touhou 13.5: Hopeless Masquerade Mechanics
  360. Touhou 13.5: Hopeless Masquerade Mechanics
  361. Touhou 13.5: Hopeless Masquerade Mechanics
  362. Touhou 13.5: Hopeless Masquerade Mechanics
  363. Touhou 13.5: Hopeless Masquerade Mechanics
  364. Touhou 13.5: Hopeless Masquerade Mechanics
  365. Touhou 13.5: Hopeless Masquerade Mechanics
  366. Touhou 13.5: Hopeless Masquerade Mechanics
  367. Touhou 13.5: Hopeless Masquerade Mechanics
  368. Touhou 13.5: Hopeless Masquerade Mechanics
  369. Touhou 13.5: Hopeless Masquerade Mechanics
  370. Touhou 13.5: Hopeless Masquerade Mechanics
  371. Touhou 13.5: Hopeless Masquerade Mechanics
  372. Touhou 13.5: Hopeless Masquerade Mechanics
  373. Touhou 13.5: Hopeless Masquerade Mechanics
  374. Touhou 13.5: Hopeless Masquerade
  375. Touhou 15.5 tutorial video
  376. Touhou 14.5: Urban Legend in Limbo Marisa Story Stage 2
  377. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  378. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  379. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  380. Tohou 15.5 Antinomy of Common Flowers Reimu/Kasen Story Stage 1
  381. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  382. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  383. Touhou 15.5 tutorial video
  384. Touhou 14.5: Urban Legend in Limbo Mechanics
  385. Touhou 14.5: Urban Legend in Limbo Mechanics
  386. Touhou 14.5: Urban Legend in Limbo Mechanics
  387. Touhou 14.5: Urban Legend in Limbo Mechanics
  388. Touhou 14.5: Urban Legend in Limbo Mechanics
  389. Touhou 14.5: Urban Legend in Limbo Mechanics
  390. Touhou 14.5: Urban Legend in Limbo Mechanics
  391. Touhou 15.5: Antinomy of Common Flowers Reimu/Kasen Story Stage 2
  392. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 1
  393. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  394. Touhou 15.5: Antinomy of Common Flowers Miko/Byakuren Story Stage 3
  395. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 4
  396. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  397. Touhou 17.5 Sunken Fossil World Tutorial
  398. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  399. Touhou 17.5 Sunken Fossil World Tutorial
  400. Touhou 17.5 Sunken Fossil World Tutorial
  401. Touhou 17.5 Sunken Fossil World Tutorial
  402. Touhou 17.5 Sunken Fossil World Episode 2
  403. 403.0 403.1 Perfect Memento in Strict Sense Page 117-120 "Tools
    Magic users occasionally use tools.
    The tools this particular magician uses include a magic broom, a miniature furnace, and handmade grimoires.
    She uses the magic broom to ride around on because she believes it's an essential tool for a magician.
    It was originally a normal bamboo broom for cleaning, but it was affected by her constant use of it in magical rituals and began an unusual growth of its own.
    Leaves appear to be sprouting from the handle, even though it is already dead.
    This is unrelated to her magic.
    The furnace is her strongest weapon, and is an indispensable tool for both her magical experiments and cooking.
    It's a miniaturized source of immense firepower, unparalleled in Gensokyo.
    Fueled by magical power, she is able to adjust it freely, from a gentle flame for simmering pots overnight to a blaze powerful enough to cause bushfires.
    However, it's not an item of her making, but was created by Kourindou.
    The grimoires are a careful recording of the results of all of her magical experiments, regardless of their outcome.
    They're grimoires in name only though, and are really just notebooks.
    She probably believes that magicians need to have books.
    In addition, she seems to have various other small implements that are hidden away in her skirt or her hat (*4)."
  404. Touhou Project 13.5: Hopeless Masquerade Marisa Moveset
  405. Touhou 04: Lotus Land Story Stage 1
  406. The Grimoire of Marisa Page 7 "Foreword
    The stars that shoot through the night sky, the butterflies that dance to the scent of flowers, the water that flows seeking lower altitudes, and the deep, dark mist.
    All natural phenomena have some sort of reason behind their occurrence. Humans created reasoning in order to explain these very phenomena.
    And so, every phenomenon that could be observed would therefore belong to the human race... supposedly.
    Naturally occurring phenomena were explained differently throughout various places. Humans, being fond of unified theories, would thus come to believe that all but one, or perhaps even all forms of reasoning were false.
    However, the youkai think like this: all observations, all the phenomena that occur in the world, and all forms of reasoning behind them are true. This is precisely because youkai themselves were born from natural phenomena and the thoughts people have about them.
    I happened to see a tengu's notebook once. The notebook was full of writing by the tengu, detailing all the events of the world around us.
    It described all the most insignificant bits of daily life, from a completely different point of view from mine. The tengu's observational skills were sharp; it seemed as if she had already transcended the world that I comprehend, and was building another all of her own.
    Even if it's just insignificant everyday events, writing everything down ought to let me see something new. As I thought that, I decided to compile a book of what I thought had become the everyday scenery of my life --- Spell Cards.
    Although I have to recall memories far older than the time that I saw the tengu's notebook, I may be able to acquire hints for new magic by writing them down.
    From that train of thought, this book was born. It is the only danmaku grimoire in Gensokyo that a human has ever written. I'm not just copying Alice and the grimoires she writes. Honest.
    I want to become able to use more magic. No, I plan to become more able. I will eventually be known as a great magician.
    I won't spare any effort needed for that purpose, and I hope this book will be another step in obtaining that goal.
    Well, if it doesn't, I'll just name it something big an' fancy like "The Fantasy Danmaku Image Compendium" and palm it off to a library for a high price, so it'd be OK either way..."
  407. The Grimoire of Marisa Page 164-166 "Afterword
    ...And now, just as I've finished compiling a good number of typical Spell Card examples, the tea is ready. There are still many more Spell Cards that I've seen, but I think I'll take a break and organize my thoughts for a bit.
    Research can't start without thinking. Listing and organizing your material is important, but to turn that into something you can use yourself, you've got to give it a good, long think.
    First, I'll explain what the term "Spell Card" means. Spell Cards are a set of rules that turn fights to the death into games to enjoy; the point is to keep your power moderately in check, and show off your skills to each other. Because it's a game, every participant's abilities, memories, and ways of thinking are vividly expressed. That's why even just watching a Spell Card battle can be entertaining.
    It's not an exaggeration to say that by observing someone's Spell Cards, you can tell what kind of person they are.
    Now, when talking about Spell Cards, it's essential to explain the difference between the theatrical type and other types.
    A "theatrical type" is a Spell Card that prioritizes visual aesthetics over attacking. Although this book doesn't follow a strict classification, any attacks I felt could be used for leisure without an opponent are classified as theatrical types.
    Like "Danmaku Barrier" and "Imperishable Shooting", most theatrical types tend to heavily reflect the user's abilities, so they're fun to watch.
    These kinds of danmaku are created precisely because Spell Cards are for play. If you were purely trying to annihilate the enemy, theatrical danmaku would be complete nonsense.
    Next, let's look at other types of danmaku besides theatrical.
    Slave-types make something other than yourself shoot. Dolls, phantoms, and sometimes even other youkai are used as the slaves.
    Many of these Spell Cards have a wider range of attack, and they're quite cost-effective, but they require a high level of skill from the user. I'm still in the middle of researching this type, myself.
    Stress types severely limit the freedom of the opponent. They include many varieties such as sight and motion, as well as compound varieties that combine more than one.
    Because of that, the actual attacks tend to be quite simple. As long as you don't give in to the pressure around you, they're easy.
    Bug types are danmaku of random showers of random colors. An overload of colors often means that they aren't very pretty. Weak beings tend to use these a lot.
    There are others, like doping types which increase one's own physical strength, fractal types which maintain a specific shape, and a number of other patterns.
    Constructing danmaku under the rules of Spell Cards may seem to limit one's freedom, but it's actually the opposite. If you have no restrictions, then you're able to do anything, but at the same time, everyone immediately seeks the most optimum design. Nobody makes any unnecessary variations.
    If you're free to do anything, then you just have to use "the most efficient, most effective attack possible".
    In terms of danmaku, you'd just have to use attacks with as few gaps as possible, or shoot the fastest, largest bullets possible. You'd probably be unable to call that danmaku at all.
    Therefore, in a world without rules, danmaku would be nonsense.
    Now then, you've seen Spell Cards from a wide variety of humans and youkai, but I'd like you to read this book and consider what kind of danmaku I happen to be fond of. Then again, I'm not actually sure as to whether I'll make this book public, of course."
  408. Touhou 16: Hidden Star in Four Seasons Marisa Extra Stage
  409. Touhou 16: Hidden Star in Four Seasons Marisa Extra Stage
  410. Touhou Project - Imperishable Night Afterword Extra Stage Story "With the real moon's light shining on Gensokyo in the night, the angle of the sun in the afternoon became lower. This led to what humans called the perfect temperature.
    Gensokyo was as peaceful as ever.
    Reimu "Ahh, geez. It's so boring."
    Hakurei Shrine, the shrine lying on the border of Gensokyo.
    The shrine maiden there was as bored as ever.
    Marisa "Yeah~. Isn't there anything happening?
    Usually after a large-scale incident, there'd be aftershock-type events going on."
    Reimu "It'd be better if it wasn't an incident."
    Marisa seemed pretty restless as well.
    Sakuya "That's why this kind of setup is strange.
    Nothing seems to be happening."
    Marisa "Maybe it's scared cuz we're all ready for it to happen?"
    The combination of a maid in a shrine was unexpectedly fitting.
    Youmu "No, something will happen. Yuyuko-sama said so."
    Reimu "......"
    Not a very credible claim.
    *ka-thonk*
    It wasn't the sound of a bamboo tube, but still a sound reverberating through their heads.
    That was how bored they were.
    ――――
    Kaguya "If you're that bored, since tonight's a full moon, go undertake a trial of guts."
    Reimu "Hey! When did you come into my shrine?"
    The person that emerged from within the shrine was Kaguya. An alien.
    An ordinary person could not fathom the actions and thoughts of an alien.
    Marisa "A trial of guts doesn't sound very scary."
    Kaguya "Don't worry, when the full moon is shining brightly tonight, come to the bamboo forest at midnight and see for yourself. You'll taste the true meaning of terror. It's wonderful."
    Sakuya "Hmm, you wouldn't happen to be planning anything, would you?"
    Kaguya "It's not a trick or anything, but... it's scary, really. Far more than your honourable mistress."
    Youmu "A trial of guts... that's a bit..."
    Reimu "How can a half-ghost be the one that's most scared about it?"
    ――――
    Since everyone was bored, their appearance changed into one of interest.
    And Kaguya's actions clearly showed them that something strange was afoot.
    Reimu "What'll happen if something occurs while we're undergoing this trial of guts?"
    Marisa "If she came to instigate us to this trial of guts, that means it's already the incident's entrance."
    Sakuya "Whatever happens, as long as we take turns and the rest remain at the shrine, it'll be fine."
    Youmu "Ehhh~, you're all really doing it~, it's a trial of guts~"
    Everyone was motivated.
    Kaguya "Oh yes, that's right. Make sure you go on this trial of guts as a 2-person team like you did when you came to me. That way if anything happens to one of you, we'll find out quickly."
    Reimu "This is definitely suspicious."
    Marisa "Is this your revenge for that?"
    Kaguya "What are you talking about? It's just to ensure the safety of you all."
    Sakuya "That isn't something the instigator of the trial of guts should say."
    Youmu "I definitely won't go alone."
    ――――
    In the end, being bored and spurred on by Kaguya, they decided to set out at midnight that night to undertake the trial of guts.
    For the time being, the four of them went to call on their partners.
    In the first place, Gensokyo is filled with such things like youkai and phantoms.
    What could this extremely scary thing be?
    Kaguya "If they carry out the extermination, it'll be a real help for me."
    As the true full moon shined brightly onto the bamboo forest, fairies and youkai beyond the imagination of Reimu and co. ran rampant.
    This noisiness however wasn't the trial of guts, but was instead youkai extermination.
    Kaguya "Now, the trial of guts. Let your guts shine through."
    It was said that eating a mermaid's guts would make you immortal..."
  411. Imperishable Night - キャラ設定.txt "An Ordinary Black Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic She's an ordinary magician living in Gensokyo. She also has a mania for collecting things.
    No one has any business in the Forest of Magic, so she lives there in comfortable solitude while studying to improve her magical ability. You might imagine witches as being indoor-type people, but Marisa is a rather active outdoor-type person. She prefers a lively atmosphere over silence, but still doesn't like to be disturbed when she's studying. The Forest of Magic is the perfect place for her because almost no one bothers to visit her there. Marisa would also like to point out that, "Concealing my half-finished works is not the reason I'm living in there.""
  412. 412.0 412.1 Perfect Memento in Strict Sense Page 117-120 "Her Magic
    She says she's a jack-of-all-trades, but in reality she is not so versatile that she can do any kind of magic.
    Her magical skills are generally limited to destruction, so there isn't much she can do besides youkai extermination.
    However, her magic generally has few weaknesses, and has the same effect regardless of their target, be they human or youkai, so if you are looking for pure destructive power, there is no one better than her (*3).
    She spends a lot of time at the shrine, and whenever someone requests that the Hakurei shrine maiden take care of a youkai, for some reason she often decides to do it herself.
    Due to her considerable skill as a youkai hunter and especially since the establishment of the spell card rules, she flaunts her showy magic abilities every chance she gets.
    Since she competes with the shrine maiden at youkai extermination, they help improve each other."
  413. 413.0 413.1 Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
    At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
    On that day, Reimu was just a little less bored than usual.
    Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
    At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
    Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
    Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"
    With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
  414. Touhou 15: Legacy of Lunatic Kingdom Marisa Story Final Stage
  415. Touhou 16: Hidden Star in Four Seasons Marisa Story Stage 4
  416. Touhou 16: Hidden Star in Four Seasons Marisa Story Stage 3
  417. Ten Desires - キャラ設定とエキストラストーリー.txt "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic
    An ordinary magician living in Gensokyo. She also has a mania for collecting things.
    She seems a bit rebellious, but in reality she's the most straightforward. She always wears black clothing because she thinks that's what magic users should do and because it hides dirt very well. Very straightforward.
    She noticed that the divine spirits were actually masses of human desire. Her motivation is from pure curiosity. Curiosity is also a form of desire."
  418. Touhou 04: Lotus Land Story Marisa Story Stage 4
  419. Phantasmagoria of Flower View Reisen defeats Marisa Winquote "Your wavelengths seem are relatively normal.
    When I see you like this they're stabilized."
  420. Touhou 12: Undefined Fantastic Object Stage 6
  421. Touhou 12: Undefined Fantastic Object Stage EX
  422. The Grimoire of Marisa Page 7 Foreword "The stars that shoot through the night sky, the butterflies that dance to the scent of flowers, the water that flows seeking lower altitudes, and the deep, dark mist.
    All natural phenomena have some sort of reason behind their occurrence. Humans created reasoning in order to explain these very phenomena.
    And so, every phenomenon that could be observed would therefore belong to the human race... supposedly.
    Naturally occurring phenomena were explained differently throughout various places. Humans, being fond of unified theories, would thus come to believe that all but one, or perhaps even all forms of reasoning were false.However, the youkai think like this: all observations, all the phenomena that occur in the world, and all forms of reasoning behind them are true. This is precisely because youkai themselves were born from natural phenomena and the thoughts people have about them."
  423. Curiosities of Lotus Asia Chapter 17 Page 116-123 Price of Paper in Luoyang "Truth is built upon information just like a tower that is built upon sand. Extra editions that were consistently being released for whatever reason fluttered around in Gensokyo's wind, and urgent news articles permeated everyone's conversations. The articles ranged from old news to recent news, and from facts that everyone knew to ones of questionable truth.
    Most of the truths we know are built upon information. When an event takes place, we usually don't have the chance to witness it with our own eyes. With luck, we can at most conjecture about it through the information that the event creates. And what we call truth is built upon this uncertain base of information.
    Most truths are not only built on uncertain bases, they are also fleeting and fragile. Truth is, in fact, easily changed by information. If one is to create information, then one must keep in mind that this information will change reality. There's no such thing as information that concepts only but the truth. Truth itself is the ultimate illusion, an illusion that doesn't exist even in Gensokyo.
    And there were a lot of newspapers being scattered around that didn't seem to understand that. That's because there was a tengu news tournament going on until recently. This tournament is not a new event, but this year there was an unpreceded climax, and at the same time, the tengu newspapers seemed to permeate every corner of academia in Gensokyo.
    But the question remains of why this news competition that has happened every year has suddenly increased in activity. I can think of two reasons for this. One is that the recent incident's aftermath provides a plethora of article material. And the other one – that I believe has a more direct relation – is that the supply of paper has seen a sudden increase, and its price has dropped according. If the availability of paper increases, it's a matter of course that the number of newspapers will increase too. And similarly, the fact that paper has become more easily available is something I'm very grateful for."
  424. Touhou 05: Mystic Square Marisa Story Stage 2
  425. Meiji University talkshow "Dawn of Touhou" "Q: How do they have multiple "lives" in the game?
    ZUN: "It's guts. So if you earn more points, they have more guts (life) *laughter*""
  426. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  427. 427.0 427.1 Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  428. Touhou 13.5 Hopeless Masquerade
  429. 429.0 429.1 Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  430. 430.0 430.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  431. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  432. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  433. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  434. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  435. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  436. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  437. Touhou 14: Double Dealing Character Extra Stage
  438. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  439. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  440. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  441. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  442. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  443. Touhou 02: Story of Eastern Wonderland Stage 4
  444. Touhou 02: Story of Eastern Wonderland Bad Ending 1
  445. 445.0 445.1 445.2 445.3 445.4 Perfect Memento in Strict Sense Page 117-120 "Ability
    She has the ability to use magic.
    She specializes primarily in heat and light magic.
    She likes to say, "It ain't magic if it ain't flashy. Danmaku's all about firepower."
    The magic she uses does appear flashy, but their source is relatively simple.
    First, she has to hunt for monster mushrooms to use as the fuel, which only grow in the wild.
    Next, she has a peculiar way of preparing them that involves boiling them for several days into a concentrated soup.
    She'll create blends of many kinds of soups and dry them into a solid mass over the course of a few more days.
    At that point they're ready for magical experimentation.
    She will run all sorts of experiments, including throwing the masses, heating them or submerging them in mountain stream water.
    Very rarely, she'll discover a truly magical reaction in the course of these experiments.
    She'll record both failures and successes in her records, and then begin gathering mushrooms once again.
    Her magic is extremely flashy, and indeed quite beautiful, but it's backed up by a considerable amount of her own effort, which she goes to great lengths never to show others.
    In other words, it's not unlike a gigantic fireworks show.
    Still, it's quite unusual for a human to be able to use magic to this extent (*2).
    She says this is also due to the effects of the Forest of Magic."
  446. Touhou 04: Lotus Land Story Extra Stage
  447. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  448. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  449. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  450. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  451. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 2
  452. Touhou 13: Ten Desires
  453. 453.0 453.1 Touhou 13: Ten Desires Manual "The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers.
    Even so, neither was in the mood for a party under the cherry trees.
    Why indeed?
    It is because unknown floating spirits would appear and disappear.
    Reimu "Wasn't there a spring when everything was full of ghosts like these?"
    Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."
    Reimu "Oh yeah. That time, it was the work of those from the Netherworld."
    Marisa "Yeah, anything involving phantoms is certainly their work."
    Reimu "Exactly. Putting it like that keeps things so much simpler."
    But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.
    They were divine spirits, the souls of the soon-to-be gods.
    Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere.
    Such divine spirits were troubling the girls."
  454. Touhou 13: Ten Desires Stage 1
  455. Touhou 9: Phantasmagoria of Flower View Reimu vs. Marisa Versus Winquote "The forest doesn't have plants as fancy as flowers, does it?
    And that's why you're weak.
    Flower petals fall more naturally, you know. Unnatural straightness like that isn't going to work out.
    Can you see the fairies with the flowers?
    That's the proof that the flowers aren't natural.
    Since fairies are nature itself, they're having an uproar over the unnatural flowers."
  456. Touhou 07: Perfect Cherry Blossom
  457. Touhou 04: Lotus Land Story Marisa Story Extra Stage
  458. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  459. Touhou 07: Perfect Cherry Blossom Reimu Good Ending #5
  460. Touhou 13: Ten Desires
  461. Touhou 13: Ten Desires Stage 1
  462. Touhou 07: Perfect Cherry Blossom Marisa Story Final Stage
  463. Touhou 16: Hidden Star in Four Seasons
  464. Touhou 17: Wily Beast and Weakest Creature
  465. Touhou 17: Wily Beast and Weakest Creature
  466. Touhou 17: Wily Beast and Weakest Creature
  467. Touhou 13: Ten Desires
  468. Touhou 13: Ten Desires
  469. Touhou 13: Ten Desires
  470. Touhou 13: Ten Desires Ending 2
  471. 471.0 471.1 Touhou Project - Phantasmagoria of Dim.Dream The Different Fundamental Attack Systems "10. The Different Fundamental Attack Systems
    Pellet Attack
    A basic attack. If you get a modest hit combo, it can send white bullets to your opponent individually. Also, by catching bullets within a hit combo, those bullets can be sent back to the opponent's field.

    Fireball Attack
    Can be sent to your opponent when you get a bigger combo or have erased a lot of bullets. Blue fireballs are normal ones, while red ones have been sent back at least once.

    Extra Attack
    Can be sent to your opponent when you get a very big combo, send back a fireball, etc. This attack is specific to your character and cannot be countered.

    Gauge Attack
    Attacks the opponent's field with bullets in a character-specific pattern. This attack is not triggered by merely defeating normal enemies. (Explained in the next section.)

    Boss Attack
    Activates when the hit combo bonus at the upper left exceeds 51,200 points, sending a boss to attack your opponent.

    Boss Reversal
    When a boss is in your field, if the combo bonus points exceed a certain value, the boss will be sent back to your opponent's field.

    Boss Panic
    After a boss has been sent to your opponent's field, when your combo bonus exceeds 300,000 points, a large amount of uneraseable bullets will also drop on the opponent's field."
  472. Touhou Project - Lotus Land Story Manual Items "P(red)  ・・・ Increases the shot power by 1. 点(purple) ・・・ Adds to the score. Collecting them at the top of the screen yields more points. Also, clear bonus is added based on the number of point items collected, so collect as much as possible.
    夢(dark blue) ・・・ Adds to the value of point items.
    However, it is reset at the end of each stage.
    S(red)   ・・・ Increases the shot power by 10.
    B(green)  ・・・ Adds 1 bomb.
    1UP(blue)  ・・・ Adds 1 life.
    F(yellow)  ・・・ Full-power up, erasing all bullets on screen."
  473. Touhou Project - Lotus Land Story
  474. Touhou Project - Lotus Land Story
  475. Touhou Project - Lotus Land Story
  476. Touhou Project - Mystic Square
  477. Touhou Project - Phantasmagoria of Dim.Dream Gauge Attack System "11. Gauge Attack System
    The gauge at the bottom of the screen is called the Spell Gauge. The blue part of the gauge shows the current maximum gauge amount. If you hold down the shot button, you can charge the gauge up to this maximum amount. When you release the button, you can attack according to the amount the gauge is charged.
    Level 1 — When ¼ of the entire gauge is charged and released. (Charge Shot)
    You can shoot a modestly powerful Charge Shot.
    Level 2 — When ½ of the entire gauge is charged and released. (Gauge Attack 1)
    Use this as often as you want. This uses up ¼ of the gauge and sends many eraseable white bullets to your opponent's field. These drop in various patterns that depend on the character, but be aware that white bullets are easy to counterattack.
    Level 3 — When ¾ of the entire gauge is charged and released. (Gauge Attack 2)
    This uses up ½ of the gauge and sends many non-eraseable bullets to your opponent's field. These drop in various patterns that depend on the character. Level 2 and 3 Gauge Attacks have an attack intensity level. This level goes up with each Gauge Attack, finally stopping at level 16. Naturally, higher levels are stronger, so please try to use it often. The number at your screen's bottom left is the current level. (For either level 2 or level 3 Gauge Attacks, each use will increase it by 1. If you do a Boss Panic, the level will increase by 3.)
    Level 4 — When the gauge is charged to the maximum and released. (Boss Attack)
    This uses up ¾ of the gauge and activates a Boss Attack. If your side already has a boss on it, this becomes a Boss Reversal.
    If a boss is already in the opponent's field, this will activate a level 3 Gauge Attack (using up ½ the gauge).
    The boss also has a level. This level also ranges from 1 to 16, and each time you send a boss, the level goes up. However, the boss level is shared by both players, so raising the level also means that a higher-level boss will be sent back to you. You should send this boss back by reversal as soon as you can. (Even so, this will raise the boss level yet again.) The number at your screen's bottom right is the current boss level (same for 1P and 2P).
  478. Touhou 04: Lotus Land Story Marisa Gameplay
  479. Touhou 05: Mystic Square Marisa Gameplay
  480. Touhou 02: Story of Eastern Wonderland Stage 4
  481. Touhou 02: Story of Eastern Wonderland Stage 4
  482. Touhou 02: Story of Eastern Wonderland Stage 4
  483. Touhou 02: Story of Eastern Wonderland Stage 4
  484. Touhou 04: Lotus Land Story Reimu Route Stage 4
  485. Touhou 04: Lotus Land Story Reimu Route Stage 4
  486. Touhou 02: Story of Eastern Wonderland Stage 4
  487. Touhou 04: Lotus Land Story Reimu Route Stage 4
  488. Touhou 13.5 Hopeless Masquerade
  489. Touhou 04: Lotus Land Story Marisa Gameplay
  490. Touhou 02: Story of Eastern Wonderland Bad Ending 2
  491. 491.0 491.1 491.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  492. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  493. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  494. Touhou 02: Story of Eastern Wonderland
  495. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  496. Touhou 05: Mystic Square
  497. Touhou 04: Lotus Land Story
  498. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  499. Touhou 01: Highly Responsive to Prayers
  500. Touhou 02: Story of Eastern Wonderland
  501. Touhou 04: Lotus Land Story
  502. Touhou 01: Highly Responsive to Prayers
  503. Touhou 03: Phantasmagoria of Dim.Dream
  504. Touhou 03: Phantasmagoria of Dim.Dream
  505. Touhou 03: Phantasmagoria of Dim.Dream
  506. Touhou 20: Fossilized Wonders Marisa Story Stage 5
  507. Touhou 20: Fossilized Wonders Reimu Extra Stage
  508. Touhou 20: Fossilized Wonders Reimu Stage 6
  509. Touhou 20: Fossilized Wonders Reimu Stage 6
  510. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  511. Touhou Project - Imperishable Night Afterword Extra Stage Story "With the real moon's light shining on Gensokyo in the night, the angle of the sun in the afternoon became lower. This led to what humans called the perfect temperature.
    Gensokyo was as peaceful as ever.
    Reimu "Ahh, geez. It's so boring."
    Hakurei Shrine, the shrine lying on the border of Gensokyo.
    The shrine maiden there was as bored as ever.
    Marisa "Yeah~. Isn't there anything happening?
    Usually after a large-scale incident, there'd be aftershock-type events going on."
    Reimu "It'd be better if it wasn't an incident."
    Marisa seemed pretty restless as well.
    Sakuya "That's why this kind of setup is strange.
    Nothing seems to be happening."
    Marisa "Maybe it's scared cuz we're all ready for it to happen?"
    The combination of a maid in a shrine was unexpectedly fitting.
    Youmu "No, something will happen. Yuyuko-sama said so."
    Reimu "......"
    Not a very credible claim.
    *ka-thonk*
    It wasn't the sound of a bamboo tube, but still a sound reverberating through their heads.
    That was how bored they were.
    ――――
    Kaguya "If you're that bored, since tonight's a full moon, go undertake a trial of guts."
    Reimu "Hey! When did you come into my shrine?"
    The person that emerged from within the shrine was Kaguya. An alien.
    An ordinary person could not fathom the actions and thoughts of an alien.
    Marisa "A trial of guts doesn't sound very scary."
    Kaguya "Don't worry, when the full moon is shining brightly tonight, come to the bamboo forest at midnight and see for yourself. You'll taste the true meaning of terror. It's wonderful."
    Sakuya "Hmm, you wouldn't happen to be planning anything, would you?"
    Kaguya "It's not a trick or anything, but... it's scary, really. Far more than your honourable mistress."
    Youmu "A trial of guts... that's a bit..."
    Reimu "How can a half-ghost be the one that's most scared about it?"
    ――――
    Since everyone was bored, their appearance changed into one of interest.
    And Kaguya's actions clearly showed them that something strange was afoot.
    Reimu "What'll happen if something occurs while we're undergoing this trial of guts?"
    Marisa "If she came to instigate us to this trial of guts, that means it's already the incident's entrance."
    Sakuya "Whatever happens, as long as we take turns and the rest remain at the shrine, it'll be fine."
    Youmu "Ehhh~, you're all really doing it~, it's a trial of guts~"
    Everyone was motivated.
    Kaguya "Oh yes, that's right. Make sure you go on this trial of guts as a 2-person team like you did when you came to me. That way if anything happens to one of you, we'll find out quickly."
    Reimu "This is definitely suspicious."
    Marisa "Is this your revenge for that?"
    Kaguya "What are you talking about? It's just to ensure the safety of you all."
    Sakuya "That isn't something the instigator of the trial of guts should say."
    Youmu "I definitely won't go alone."
    ――――
    In the end, being bored and spurred on by Kaguya, they decided to set out at midnight that night to undertake the trial of guts.
    For the time being, the four of them went to call on their partners.
    In the first place, Gensokyo is filled with such things like youkai and phantoms.
    What could this extremely scary thing be?
    Kaguya "If they carry out the extermination, it'll be a real help for me."
    As the true full moon shined brightly onto the bamboo forest, fairies and youkai beyond the imagination of Reimu and co. ran rampant.
    This noisiness however wasn't the trial of guts, but was instead youkai extermination.
    Kaguya "Now, the trial of guts. Let your guts shine through."
    It was said that eating a mermaid's guts would make you immortal..."
  512. Touhou 12: Undefined Fantastic Object Stage EX
  513. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 3-4
  514. Touhou 11: Subterranean Animism Stage 6
  515. Touhou 11: Subterranean Animism Stage 6
  516. Touhou 11: Subterranean Animism Stage 6
  517. Touhou 11: Subterranean Animism Stage 6
  518. Touhou 11: Subterranean Animism Stage 6
  519. Touhou 05: Mystic Square Marisa Story Stage 4
  520. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  521. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  522. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 2
  523. Touhou 15: Legacy of Lunatic Kingdom Stage 6
  524. Touhou 15: Sanae Ending 6
  525. Touhou 04: Lotus Land Story Final Stage
  526. Touhou 04: Lotus Land Story Marisa Story Final Stage
  527. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  528. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  529. 529.0 529.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  530. Touhou 11: Subterranean Animism Stage 6
  531. Touhou 11: Subterranean Anism Marisa Story Stage 5
  532. Touhou 11: Subterranean Anism Stage 5
  533. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  534. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  535. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  536. Touhou 8: Imperishable Night Stage 5
  537. Touhou 8: Imperishable Night Stage 5
  538. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  539. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  540. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  541. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  542. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  543. Touhou 17.5: Sunken Fossil World Marisa Boss
  544. Touhou 13.5: Hopeless Masquerade Marisa Moveset
  545. Touhou 13.5: Hopeless Masquerade Marisa Moveset
  546. Touhou 13.5: Hopeless Masquerade Marisa Moveset
  547. Touhou 13.5: Hopeless Masquerade Marisa Moveset
  548. Touhou 13.5: Hopeless Masquerade Marisa Moveset
  549. Touhou Suichouka (Drunken Butterfly Flower) ~ Lotus Eater-tachi no Suisei (Sobering of Lotus-Eaters) Chapter 4
  550. Hopeless Masquerade Spell Card 3 Star Sign "Satellite Illusion" "Spell Card 3
    Star Sign "Satellite Illusion"
    Cost: 0
    Faith: Shinto (神): ±0, Taoism (道): ±0, Buddhism (仏): ±0
    Comment: Summons several satellites upon declaration. While remaining near your position, they will automatically attack approaching enemies. If used well, you can perform a finishing move by spinning the satellites. Note that since the attack begins right from declaration, the declaration time is shorter than regular Spell Cards."
  551. Touhou Project - Embodiment of Scarlet Devil Character Snippets "○Youkai of the Dusk
    Rumia
    Ability: Manipulation of Darkness
    Stage 1 boss. A youkai.
    She is of no importance to the story, and isn't up to anything in particular in her life.
    The ribbon tied to her hair is actually a charm; she can't touch it even though there have been times when she wanted to take it off.
    There is no evidence of her ability in the game, but in truth, places around her are always as dark as night.
  552. Touhou 06: Embodiment of the Scarlet Devil Marisa Story Stage 5
  553. Touhou 10.5 Scarlet Weather Rhapsody Marisa Story Final Stage
  554. Touhou 15: Legacy of Lunatic Kingdom Marisa Story Stage 5
  555. Touhou 15: Legacy of Lunatic Kingdom Marisa Story Stage 5
  556. Scarlet Weather Rhapsody Skill Card 1 Witch Leyline "Skill Card 1
    Witch Leyline
    Cost: 1 orb
    Comment: Reinforces her broom with magic and uses it to charge forward. One of Marisa's basic special moves.
    Move Command: Default 214B/C"
  557. Scarlet Weather Rhapsody Skill Card 2 Miasma Sweep "Skill Card 2
    Miasma Sweep
    Cost: 1 orb
    Comment: An anti-air attack where she hangs on to the broom and launches into the air. Invincible frames make it good for close combat.
    Move Command: Default 623B/C"
  558. Touhou 06: Embodiment of Scarlet Devil
  559. Touhou 06: Embodiment of Scarlet Devil
  560. 560.0 560.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  561. Touhou 12.3 Hisoutensoku Mechanics
  562. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  563. Touhou 06: Embodiment of Scarlet Devil Marisa Gameplay
  564. Touhou 07: Perfect Cherry Blossom Marisa Gameplay
  565. Touhou 08: Imperishable Night Marisa Gameplay
  566. Touhou 10: Mountain of Faith Marisa Gameplay
  567. Touhou 11: Subterranean Animism Marisa Gameplay
  568. Touhou 12: Undefined Fantastic Object Marisa Gameplay
  569. Touhou 8: Imperishable Night Stage 4 Reimu Route
  570. Touhou 8: Imperishable Night Stage 4 ReimuRoute
  571. Touhou 8: Imperishable Night Stage 4 Reimu Route
  572. Touhou 8: Imperishable Night Stage 4 Marisa Route
  573. Touhou 06: Embodiment of Scarlet Devil
  574. Touhou 07: Perfect Cherry Blossom
  575. Touhou 07: Perfect Cherry Blossom
  576. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 15
  577. Touhou 17.5: Sunken Fossil World Marisa Boss
  578. Imperishable Night Spell Card 084 Black Magic "Event Horizon" "Spell Card 084
    Black Magic "Event Horizon"
    Owner: Marisa Kirisame
    Stage 4 Powerful — Hard
    Comment: Marisa's horizon. The player can't move any closer or further away than a certain point."
  579. Imperishable Night Spell Card 091 Love Sign "Master Spark" "Spell Card 091
    Love Sign "Master Spark"
    Owner: Marisa Kirisame
    Stage 4 Powerful — Normal
    Comment: A freaking huge magical laser. The real danger is how it makes the screen shake with its incredibly strong energy."
  580. Scarlet Weather Rhapsody Skill Card 3 Ground Stardust "Skill Card 3
    Ground Stardust
    Cost: 1 orb
    Comment: Throws a magic potion that explodes on contact with the ground. Has some delay before impact, but is thrown precisely towards the enemy's position.
    Move Command: Default 22B/C"
  581. Scarlet Weather Rhapsody Skill Card 8 Narrow Spark "Skill Card 8
    Narrow Spark
    Cost: 1 orb
    Comment: Fires a laser straight ahead. It's slow to fire, but good at piercing through projectiles, so it's quite powerful if you can get one in edgewise during a firefight.
    Move Command: 236B/C"
  582. Touhou 16: Hidden Star in Four Seasons Marisa Extra Stage
  583. Touhou 16: Hidden Star in Four Seasons Marisa Extra Stage
  584. Touhou 12.8: Great Fairy Wars Extra Stage
  585. Touhou Project - Perfect Memento in Strict Sense Page 10-11 Cirno Profile "Close to the lake, there are times when the temperature lowers drastically even in summer.
    A fairy you are likely to encounter at such times is this ice fairy.
    Among the fairies around the lake she has a leader-like presence, and is stronger than the other fairies.
    She belongs to the more belligerent variety of fairies, and so it is necessary to be careful.
    She is quite short and dressed in blue with wings of ice.
    Being able to freeze small objects instantly, she is a bit more dangerous than regular fairies.
    She emits cold air constantly, so her vicinity is always chilly.
    Since where she lives is totally unknown, there is no way of telling how she spends her everyday life.
    Not just Cirno's, but all fairies' homes blend into nature, preventing them from being seen by humans.
  586. Touhou Project - Perfect Memento in Strict Sense Page 10-11 Cirno Profile Countermeasures "If it suddenly gets cold, there is a possibility that the ice fairy is nearby.
    At such times you should be obedient and flee, or look for the shape of the fairy.
    Fairies usually do nothing and keep their distance when they understand that they are noticed.
    Since Cirno is easily noticed, I assume that as long as one is not very careless there is little risk of being injured.
    Still, if you are to pass through place where she seems to be around, what's the best way of doing it?
    She's weak against fire from torches and other objects too hot to touch.
    If you're holding a torch to start with she probably won't go near.
    Since she can freeze things she touches instantly, refrain from touching her even if she is asleep.
    There is a risk of frostbite.
    If by any chance Cirno should attack, just start calmly talking about anything, and ask her a riddle when she shows interest.
    When you do that, she will start to think of the answer, giving you an opportunity to escape.
    No matter how simple the question, she can certainly not answer it.
  587. Touhou Project - Perfect Memento in Strict Sense Letty Whiterock Profile "There is a youkai that has only been seen during winter.
    A youkai that prefers cold places, Letty Whiterock is feared for ensnaring humans and freezing them, rendering them powerless to fight back.
    To keep it simple, she is a type of Yuki-onna.
    This youkai appears as a woman wearing light clothing that doesn't seem like it would protect her from the cold.
    She appears during unusually chilly days, though it is unknown whether the chilliness is due to her appearance instead.
    The extreme chill might make you lose any will to fight(*1).
    If caught by her tricks, it isn't an exaggeration to say that the fight is over before it even began.
    It does not mean that she directly makes the wind blow and snow fall, but since she can enhance the winter that exists within nature, she can exhibit ridiculous powers which seem impossible for one youkai.
    Despite being controlled by nature, her power is extremely strong.
    After causing a thorough riot during winter, she suddenly disappears when spring comes.
    It seems she hides somewhere until the next winter."
  588. Touhou Project Perfect Memento in Strict Sense Letty White Profile Countermeasures "The thing called chill is very troublesome. It is not a physically thrown cold object (*2), but something that lowers the temperature of the whole area.
    Even healthy people can become sick. Even active people become inactive. They lose their fighting spirit.
    There may be no way to completely avoid it.
    First and foremost, wear warm clothes.
    This is the most important thing.
    It is enough if your body can move while you flee.
    In particular, if the extremities of your body become cold, your circulation might worsen, so you should take care to eat well.
    If you are careless and happen to see her while wearing light clothes, it is hopelessly difficult to escape, because the chill extends for a wide range.
    If you are not resistant to the chill, it is unlikely you will survive for long.
    However, even though this youkai is fearsome, she only appears during winter.
    When spring comes and it becomes warmer, there is nothing to fear.
    If you find this youkai during summer, it might be your best chance to strike (*3).
  589. Touhou 11: Subterranean Animism Marisa Story Stage 1
  590. Touhou 11: Subterranean Animism Marisa Story Stage 1
  591. Strange Creators of Outer World, Introduction of Previous Works, Subterranean Animism, Cross Review "Stage 1
    Yamame & Kisume
    0:
    First of all, I hate her cause her disease thing is a real pain. Second of all, I hate her for being a spider who puts webs up everywhere.
    0:
    Your health is always most important. I don't wanna go anywhere near a place with someone who's intentionally spreading disease."
  592. Touhou 07: Perfect Cherry Blossom Marisa Story Final Stage
  593. Perfect Memento in Strict Sense Pages 82-83 Ghost "Ghosts can easily influence the human heart with just their voices, so it is dangerous to carelessly talk to one."
  594. Touhou 13.5: Hopeless Masquerade Marisa Story Stage 7
  595. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  596. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  597. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  598. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  599. Touhou 13.5: Hopeless Masquerade Reimu Story Stage 7
  600. Touhou 13.5: Hopeless Masquerade Reimu Story Ending
  601. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  602. Touhou 20: Fossilized Wonders Marisa Extra Stage
  603. Touhou 20: Fossilized Wonders Reimu Extra Stage
  604. Touhou 20: Fossilized Wonders Reimu Extra Stage
  605. Double Dealing Character - omake.txt "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic
    An ordinary magician living in Gensokyo. She also has a mania for collecting things.
    Her Mini-Hakkero shoots intense flames. Fearing that it might start emitting fire on its own, she has to keep it outside of her house. The Forest of Magic is quite humid, so there shouldn't be much danger of starting a forest fire, but..."
  606. Legacy of Lunatic Kingdom - omake.txt "Ordinary Magician
    Marisa Kirisame
    Species: Human
    Ability: Ability to use magic
    An ordinary magician living in Gensokyo. She also has a mania for collecting things.
    In a rather odd turn of events, she obtained a power stone from the Lunar Capital.
    Just as she started to realize that somehow, this power stone had been manifesting the urban legends, the lunar emissaries finally appeared."
  607. Touhou 18: Unconnected Marketeers - All Ability Cards
  608. Touhou 18: Unconnected Marketeers - All Ability Cards
  609. Touhou 18: Unconnected Marketeers - All Ability Cards
  610. Touhou 18: Unconnected Marketeers - All Ability Cards
  611. Touhou 18: Unconnected Marketeers - All Ability Cards
  612. Touhou 18: Unconnected Marketeers - All Ability Cards
  613. Touhou 18.5: 100th Black Market - All Ability Cards
  614. Touhou 18: Unconnected Marketeers - All Ability Cards
  615. Touhou 18.5: 100th Black Market - All Ability Cards
  616. Touhou 18.5: 100th Black Market - All Ability Cards
  617. Touhou 18.5: 100th Black Market - All Ability Cards
  618. Touhou 18.5: 100th Black Market - All Ability Cards
  619. Touhou 18.5: 100th Black Market - All Ability Cards
  620. Touhou 18.5: 100th Black Market - All Ability Cards
  621. Touhou 18: Unconnected Marketeers - All Ability Cards
  622. Touhou 18: Unconnected Marketeers - All Ability Cards
  623. Touhou 18: Unconnected Marketeers - All Ability Cards
  624. Touhou 18.5: 100th Black Market - All Ability Cards
  625. Touhou 18: Unconnected Marketeers - All Ability Cards
  626. Touhou 18: Unconnected Marketeers - All Ability Cards
  627. Touhou 18: Unconnected Marketeers - All Ability Cards
  628. Touhou 18.5: 100th Black Market - All Ability Cards
  629. Touhou 18: Unconnected Marketeers - All Ability Cards
  630. Touhou 18.5: 100th Black Market - All Ability Cards
  631. Touhou 18: Unconnected Marketeers - All Ability Cards
  632. Touhou 18: Unconnected Marketeers - All Ability Cards
  633. Touhou 18.5: 100th Black Market - All Ability Cards
  634. Touhou 18.5: 100th Black Market - All Ability Cards
  635. Touhou 18: Unconnected Marketeers All Ability Cards
  636. Touhou 18: Unconnected Marketeers All Ability Cards
  637. Touhou 18: Unconnected Marketeers All Ability Cards
  638. Touhou 18: Unconnected Marketeers All Ability Cards
  639. Touhou 18: Unconnected Marketeers All Ability Cards
  640. Touhou 18: Unconnected Marketeers All Ability Cards
  641. Touhou 18: Unconnected Marketeers All Ability Cards
  642. Touhou 18: Unconnected Marketeers - All Ability Cards
  643. Touhou 18: Unconnected Marketeers - All Ability Cards
  644. Touhou 18: Unconnected Marketeers - All Ability Cards
  645. Touhou 18.5: 100th Black Market - All Ability Cards
  646. Touhou 18: Unconnected Marketeers - All Ability Cards
  647. Touhou 18: Unconnected Marketeers - All Ability Cards
  648. Touhou 18: Unconnected Marketeers - All Ability Cards
  649. Touhou 18.5: 100th Black Market - All Ability Cards
  650. Touhou 18.5: 100th Black Market - All Ability Cards
  651. Touhou 18.5: 100th Black Market - All Ability Cards
  652. Touhou 18: Unconnected Marketeers - All Ability Cards
  653. Touhou 18: Unconnected Marketeers - All Ability Cards
  654. Touhou 18: Unconnected Marketeers - All Ability Cards
  655. Touhou 18: Unconnected Marketeers - All Ability Cards
  656. Touhou 18.5: 100th Black Market - All Ability Cards
  657. Touhou 18: Unconnected Marketeers - All Ability Cards
  658. Touhou 18.5: 100th Black Market - All Ability Cards
  659. Touhou 18: Unconnected Marketeers - All Ability Cards
  660. Touhou 18: Unconnected Marketeers - All Ability Cards
  661. Touhou 18: Unconnected Marketeers - All Ability Cards
  662. Touhou 18: Unconnected Marketeers - All Ability Cards
  663. Touhou 18: Unconnected Marketeers - All Ability Cards
  664. Touhou 18.5: 100th Black Market - All Ability Cards
  665. Touhou 18.5: 100th Black Market - All Ability Cards
  666. Touhou 18.5: 100th Black Market - All Ability Cards
  667. Touhou 18.5: 100th Black Market - All Ability Cards
  668. Touhou 18: Unconnected Marketeers - All Ability Cards
  669. Touhou 18.5: 100th Black Market - All Ability Cards
  670. Touhou 18.5: 100th Black Market - All Ability Cards
  671. Touhou 18.5: 100th Black Market - All Ability Cards
  672. Touhou 18.5: 100th Black Market - All Ability Cards
  673. Touhou 18.5: 100th Black Market - All Ability Cards
  674. Touhou 18: Unconnected Marketeers - All Ability Cards
  675. Touhou 18: Unconnected Marketeers - All Ability Cards
  676. Touhou 18.5: 100th Black Market - All Ability Cards
  677. Touhou 18: Unconnected Marketeers - All Ability Cards
  678. Touhou 18: Unconnected Marketeers - All Ability Cards
  679. Touhou 18.5: 100th Black Market - All Ability Cards
  680. Touhou 18: Unconnected Marketeers - All Ability Cards
  681. Touhou 18: Unconnected Marketeers - All Ability Cards
  682. Touhou 18: Unconnected Marketeers - All Ability Cards
  683. Touhou 18: Unconnected Marketeers - All Ability Cards
  684. Touhou 18: Unconnected Marketeers - All Ability Cards
  685. Touhou 18: Unconnected Marketeers - All Ability Cards
  686. Touhou 18.5: 100th Black Market - All Ability Cards
  687. Touhou 18: Unconnected Marketeers - All Ability Cards
  688. Touhou 18.5: 100th Black Market - All Ability Cards
  689. Touhou 18: Unconnected Marketeers - All Ability Cards
  690. Touhou 18: Unconnected Marketeers - All Ability Cards
  691. Touhou 18: Unconnected Marketeers - All Ability Cards
  692. Touhou 18: Unconnected Marketeers - All Ability Cards
  693. Touhou 18.5: 100th Black Market - All Ability Cards
  694. Touhou 18.5: 100th Black Market - All Ability Cards
  695. Touhou 18: Unconnected Marketeers - All Ability Cards
  696. Touhou 18: Unconnected Marketeers - All Ability Cards
  697. Touhou 18: Unconnected Marketeers - All Ability Cards
  698. Touhou 8: Imperishable Night Stage 5
  699. Touhou 8: Imperishable Night Stage 5
  700. Touhou 18: Unconnected Marketeers - All Ability Cards
  701. Touhou 12: Undefined Fantastic Object
  702. Touhou 12: Undefined Fantastic Object
  703. Touhou 13.5 Hopeless Masquerade Equipment Description
  704. Touhou 13.5 Hopeless Masquerade Equipment Description
  705. Touhou 13.5 Hopeless Masquerade Equipment Description
  706. Touhou 13.5 Hopeless Masquerade Equipment Description
  707. Touhou 13.5 Hopeless Masquerade Equipment Description
  708. Touhou 13.5 Hopeless Masquerade Mechanics
  709. Touhou 13.5 Hopeless Masquerade Equipment Description
  710. Touhou 13.5 Hopeless Masquerade Equipment Description
  711. Touhou 13.5 Hopeless Masquerade Mechanics
  712. Touhou 13.5 Hopeless Masquerade Equipment Description
  713. Touhou 13.5 Hopeless Masquerade Mechanics
  714. Touhou 13.5 Hopeless Masquerade Equipment Description
  715. Touhou 13.5 Hopeless Masquerade Mechanics
  716. Touhou 13.5 Hopeless Masquerade Equipment Description
  717. Touhou 13.5 Hopeless Masquerade Mechanics
  718. Touhou 13.5 Hopeless Masquerade Equipment Description
  719. Touhou 13.5 Hopeless Masquerade Mechanics
  720. Touhou 13.5 Hopeless Masquerade Mechanics
  721. Touhou 13.5 Hopeless Masquerade Equipment Description
  722. Touhou 13.5 Hopeless Masquerade Mechanics
  723. Touhou 15: Legacy of Lunatic Kingdom Mode Select
  724. Touhou 15: Reimu Ending 2
  725. Touhou 15: Sanae Ending 6
  726. Touhou 15: Sanae Ending 6
  727. Touhou 15: Sanae Ending 6
  728. Touhou 15: Sanae Ending 6
  729. Touhou 15: Sanae Ending 6
  730. Touhou 15: Sanae Ending 6
  731. Touhou 01: Highly Responsive to Prayers
  732. Touhou 01: Highly Responsive to Prayers
  733. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  734. By 0.50, specifically.
  735. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  736. Initially unlocked by clearing the game with Reimu
  737. Initially unlocked by clearing the game with Marisa
  738. Initially unlocked by clearing the game with Sakuya
  739. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  740. Initially unlocked by clearing the game with Sanae
  741. Initially unlocked by buying it from Stage 4
  742. This card appears at the start of the card list instead of with the other passive cards
  743. Initially unlocked by clearing the main game
  744. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  745. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  746. The size of the shots also increases.
  747. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  748. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  749. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  750. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  751. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  752. Initially unlocked by buying it from Stage 1
  753. Initially unlocked by buying it from Stage 2
  754. Initially unlocked by buying it from Stage 3
  755. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  756. Initially unlocked by clearing the Extra Stage
  757. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  758. This card appears at the end of the card list instead of with the other passive cards
  759. Initially unlocked by buying it or the below card from Stage 5
  760. Initially unlocked by buying it or the above card from Stage 5
  761. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  762. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  763. 763.0 763.1 763.2 763.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  764. Initially unlocked by defeating Reimu in Stage 4.
  765. Initially unlocked by defeating one of the bosses in Stage 4.
  766. Initially unlocked by defeating Sakuya in Stage 4.
  767. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  768. Initially unlocked by defeating Sanae in Stage 4.
  769. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  770. Initially unlocked by defeating Youmu in Stage 4.
  771. Initially unlocked by defeating Cirno in Stage 2.
  772. Initially unlocked by defeating Larva in Stage 1.
  773. Initially unlocked by defeating Nemuno in Stage 1.
  774. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  775. Initially unlocked by defeating Sekibanki in Stage 2.
  776. Initially unlocked by defeating Eika in Stage 3.
  777. 777.0 777.1 This card appears at the end of the card list instead of with the other equipment cards.
  778. 778.0 778.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  779. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  780. Initially unlocked by defeating Chimata in Stage 7.
  781. 781.0 781.1 This card appears at the beginning of the card list instead of with the other passive cards.
  782. Initially unlocked by defeating Nitori in Stage 4.
  783. 783.0 783.1 783.2 783.3 783.4 783.5 783.6 783.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  784. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  785. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  786. 786.0 786.1 786.2 786.3 786.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  787. Initially unlocked by defeating Minoriko in Stage 1.
  788. Initially unlocked by defeating Saki in Stage 6.
  789. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  790. Initially unlocked by defeating Urumi in Stage 2.
  791. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  792. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  793. Initially unlocked by defeating Mamizou in Stage 6.
  794. Initially unlocked by defeating Momoyo in Stage 6.
  795. Initially unlocked by defeating Suika in Stage 6.
  796. Initially unlocked by defeating Mike in Stage 1.
  797. Initially unlocked by defeating Clownpiece in Stage 5.
  798. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  799. Initially unlocked by defeating Takane in Stage 6.
  800. This card appears at the very end of the card list, instead of with the other passive cards.
  801. Initially unlocked by defeating Wakasagihime in Stage 2.
  802. Initially unlocked by defeating Kutaka in Stage 3.
  803. Initially unlocked by defeating Komachi in Stage 3.
  804. A reference to the item of the same name from Impossible Spell Card.
  805. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  806. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  807. ZUN's personal reading of the kanji, taken from a response on his old bulletin board. Alt reading: "Renfu".
  808. 808.0 808.1 The same as Marisa-A's focused bomb in Perfect Cherry Blossom
  809. Reference to The Cowherd and the Weaver Girl, tale associated with Tanabata in the aftermath of which Orihime and Hikoboshi are separated by the river of stars that is the Milky Way, and are only allowed to cross it to meet again once a year.
  810. "惑わせる星" ('distracting star'): pun on "惑星" (lit. 'wandering star'), the Japanese word for "planet".
  811. Probably the Final Fantasy spell, Meteo, or the Meteo Asteroid Field stage from Star Fox 64.
  812. 812.0 812.1 The same as Marisa-A's bomb in Embodiment of Scarlet Devil, and Marisa-A's non-focused bomb in Perfect Cherry Blossom
  813. An event horizon is the point at which the gravitational pull of a black hole is so great that nothing can escape from it. At times, this pattern makes the player feel as though he or she cannot move at all.
  814. ZUN's personal reading of the kanji, taken from a response on his old bulletin board. Alt reading: "Renfu".
  815. 815.0 815.1 The same as Marisa-B's non-focused bomb in Perfect Cherry Blossom
  816. He's referring to Patchouli's non-spellcard attack.
  817. Alt reading: "Renfuu".
  818. 818.0 818.1 The same as Marisa-B's bomb in Embodiment of Scarlet Devil, and Marisa-B's focused bomb in Perfect Cherry Blossom
  819. This is a spellcard version of her extra attack in Phantasmagoria of Dim.Dream. Quite old indeed.
  820. Big Crunch: one possible scenario for the ultimate fate of the universe, in which the metric expansion of space eventually reverses and the universe recollapses, ultimately ending as a black hole singularity.
  821. Open Universe: A potential shape of the universe in physical cosmology. Opposite of a "Closed" universe, which would result in a Big Crunch.
  822. Grand Cross: An astrology term where 4 planets separated from each other forming a square angle or 2 oppositions separated from each other by a square.
  823. Perseids: the name of a prolific meteor shower associated with the comet Swift-Tuttle. The Perseids are so-called because the point they appear to come from lies in the constellation Perseus.
  824. This line is a reference to one of Kou Uraki's quotes from Super Robot Wars, used when he rams an enemy with the GP03 Dendrobium's long barrel. Reference
  825. 月卿 (moon noble): a term for court nobles. As with ULiL PS4's Extra story, it has the double meaning of referring to literal people from the moon as well.
  826. The Japanese name of "tricholoma" is literally "yellow damp-ground" (黄湿地 ki shimeji?), which was originally the abbreviated form of "yellow damp-ground mushroom" (黄湿地茸 ki shimeji dake?). In addition to this spellcard, the mushroom's name also appears in Reimu's Story Mode Stage 1 title. "Yellow damp-ground mushroom" could also be interpreted as referring to Marisa herself, as a yellow-haired mushroom-lover.
  827. Podostroma cornu-damae, known by colloquial names such as "poison fire coral", is a fatally poisonous mushroom with a distinctive red, fingerlike appearance. Known as "flame mushroom" (カエンタケ kaentake?) in Japanese.
  828. Touhou 15.5 tutorial video
  829. Touhou 15.5 tutorial video
  830. Touhou 15.5 tutorial video
  831. Touhou 15.5 tutorial video
  832. Touhou 15.5 tutorial video
  833. Touhou 15.5 tutorial video
  834. Touhou 15.5 tutorial video
  835. Touhou 15.5 tutorial video
  836. Touhou 15.5 tutorial video
  837. Touhou 15.5 tutorial video
  838. Touhou 15.5 tutorial video
  839. Touhou 15.5 tutorial video
  840. Touhou 15.5 tutorial video
  841. Touhou 15.5: Antinomy of Common Flowers
  842. 842.0 842.1 The Grimoire of Marisa Page 159-162 Star Sign "Dragon Meteor" "Star Sign "Dragon Meteor"
    • User: Me
    • Notes: And to the stars!
    • Usage: ★★
    A Spell Card where I fire a Master Spark downwards, using it to hover in midair.
    Shooting from a position of absolute safety is WAY too much fun.
    It's hard to score a hit with the laser, of course, but that doesn't matter one bit.
    Even if you lose a Spell Card battle, you win as long as it feels fun. It's a game, after all. Games aren't something that you sit and wait to be entertained by; they're something you go out of your way to enjoy.
    Maybe when you reach the point when you can enjoy anything, that's when you see the true appeal of Spell Cards for the first time."
  843. Imperishable Night Spell Card 092 Loving Heart "Double Spark" "Spell Card 092
    Loving Heart "Double Spark"
    Owner: Marisa Kirisame
    Stage 4 Powerful — Hard
    Comment: A freaking huge magical laser. Now she shoots two! Though if she just made them a little wider, it'd be an instant kill..."
  844. Touhou 04: Lotus Land Story Stage 1
  845. Immaterial and Missing Power Tutorial
  846. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  847. The Grimoire of Marisa Page 159-162 "Magic Sign "Milky Way"
    • User: Me
    • Notes: Not that tiring
    • Usage: ★★★★★
    A Spell Card where I leave everything up to the star pieces floatin' around.
    Everyone else seems to hate this Spell Card, but it's actually got a flaw: its strength varies wildly depending on the concentration of star particles in the atmosphere.
    It's no good as a finishin' move."
  848. The Grimoire of Marisa Page 159-162 Love Sign "Master Spark" "Love Sign "Master Spark"
    • User: Me
    • Notes: Fun
    • Usage: ★★★★★★★
    A Spell Card where I shoot through the opponent with super-high firepower. It feels great, so I use it most often.
    But in spite of how good it feels, it leaves me wide open, so I can't manage to make it very difficult. That's a flaw it has.
    Incidentally, I'm using the mini-Hakkero to create the laser, but I'm researchin' how to modify it to shoot a diffusional Master Spark.
    Even if it doesn't hit as hard, scattered is more powerful. That's what danmaku is, after all."
  849. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  850. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  851. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  852. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  853. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  854. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  855. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  856. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  857. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  858. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  859. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  860. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  861. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  862. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  863. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  864. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  865. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  866. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  867. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  868. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  869. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  870. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  871. Touhou 05: Mystic Square Good Ending #1
  872. Touhou 6: Embodiment of Scarlet Devil Stage 5
  873. Touhou 07: Perfect Cherry Blossom Extra Stage
  874. Touhou 8: Imperishable Night Extra Stage
  875. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  876. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  877. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  878. Touhou 16: Hidden Star in Four Seasons Stage 6
  879. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  880. Touhou 18: Unconnected Marketeers Stage 2
  881. Touhou 18: Unconnected Marketeers Stage 3
  882. Touhou 11: Subterranean Animism Stage 2
  883. Touhou 11: Subterranean Animism Stage 2
  884. 884.0 884.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  885. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  886. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  887. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  888. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  889. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  890. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  891. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  892. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  893. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  894. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  895. ZUN's AWA Q&A Panel "Q: If you could find yourself trapped in a hotspring with two of your favorite characters, who would it be?
    ZUN: Give me a minute. *Drinks his beer* Well, thinking about it, it can't be the weird characters after all. Please let it be Reimu and Marisa then. *audience erupts in laughter*
    Presenter: It goes without saying you are going to drink beer together, right?
    ZUN: Of course."
  896. Meiji University talkshow "Dawn of Touhou" "Q: Don't they feel ashamed for flying with skirts?
    ZUN: "No one is looking at that, anyway. Trousers needs a professional dressmaker, so it's no wonder that skirts are more popular in there.""
  897. The word used here is 大好物 (daikoubutsu), which literally translates to "favorite thing." It is commonly used to refer to a favorite food or a specific object. When applied to a person, however, it carries the implication of treating that person as an object or a toy. Given the context of Marisa's contrarian personality and her being described as a "bad person" in the omake.txt file, the meaning likely suggests that Marisa sees Reimu as a "plaything." Still, the interpretation remains somewhat ambiguous.
  898. Touhou 02: Story of Eastern Wonderland Stage 03
  899. Touhou 02: Story of Eastern Wonderland Stage 03
  900. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  901. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  902. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  903. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  904. Touhou 04: Lotus Land Story Marisa Route
  905. Touhou 04: Lotus Land Story
  906. Touhou 04: Lotus Land Story
  907. Touhou 04: Lotus Land Story
  908. Touhou 04: Lotus Land Story
  909. Touhou 04: Lotus Land Story
  910. Touhou 04: Lotus Land Story
  911. Touhou 04: Lotus Land Story
  912. Touhou 05: Mystic Square
  913. Touhou 05: Mystic Square
  914. Touhou 05: Mystic Square
  915. Touhou 05: Mystic Square
  916. Touhou 05: Mystic Square
  917. Touhou 05: Mystic Square
  918. Touhou 05: Mystic Square
  919. Touhou 06: Embodiment of Scarlet Devil
  920. Touhou 06: Embodiment of Scarlet Devil
  921. Touhou 06: Embodiment of Scarlet Devil
  922. Touhou 06: Embodiment of Scarlet Devil
  923. Touhou 06: Embodiment of Scarlet Devil
  924. Touhou 06: Embodiment of Scarlet Devil
  925. Touhou 06: Embodiment of Scarlet Devil
  926. Touhou 06: Embodiment of Scarlet Devil
  927. Touhou 06: Embodiment of Scarlet Devil
  928. Touhou 06: Embodiment of Scarlet Devil
  929. Touhou 06: Embodiment of Scarlet Devil
  930. Touhou 07: Perfect Cherry Blossom
  931. Touhou 07: Perfect Cherry Blossom
  932. Touhou 07: Perfect Cherry Blossom
  933. Touhou 07: Perfect Cherry Blossom
  934. Touhou 07: Perfect Cherry Blossom
  935. Touhou 07: Perfect Cherry Blossom
  936. Touhou 07: Perfect Cherry Blossom
  937. Touhou 07: Perfect Cherry Blossom
  938. Touhou 07: Perfect Cherry Blossom
  939. Touhou 07: Perfect Cherry Blossom
  940. Touhou 07: Perfect Cherry Blossom
  941. Touhou 07: Perfect Cherry Blossom
  942. Touhou 07: Perfect Cherry Blossom
  943. Touhou 7.5: Immaterial and Missing Power
  944. Touhou 7.5: Immaterial and Missing Power
  945. Touhou 7.5: Immaterial and Missing Power
  946. Touhou 7.5: Immaterial and Missing Power
  947. Touhou 7.5: Immaterial and Missing Power
  948. Touhou 7.5: Immaterial and Missing Power
  949. Touhou 7.5: Immaterial and Missing Power
  950. Touhou 8: Imperishable Night
  951. Touhou 8: Imperishable Night
  952. Touhou 8: Imperishable Night
  953. Touhou 8: Imperishable Night
  954. Touhou 8: Imperishable Night
  955. Touhou 8: Imperishable Night
  956. Touhou 8: Imperishable Night
  957. Touhou 8: Imperishable Night
  958. Touhou 8: Imperishable Night
  959. Touhou 8: Imperishable Night
  960. Phantasmagoria of Flower View
  961. Phantasmagoria of Flower View
  962. Phantasmagoria of Flower View
  963. Phantasmagoria of Flower View
  964. Phantasmagoria of Flower View
  965. Phantasmagoria of Flower View
  966. Phantasmagoria of Flower View
  967. Phantasmagoria of Flower View
  968. Phantasmagoria of Flower View
  969. Touhou 10: Mountain of Faith
  970. Touhou 10: Mountain of Faith
  971. Touhou 10: Mountain of Faith
  972. Touhou 10: Mountain of Faith
  973. Touhou 10: Mountain of Faith
  974. Touhou 10: Mountain of Faith
  975. Touhou 10: Mountain of Faith
  976. Touhou 10: Mountain of Faith
  977. Touhou 10: Mountain of Faith
  978. Touhou 10.5: Scarlet Weather Rhapsody
  979. Touhou 10.5: Scarlet Weather Rhapsody
  980. Touhou 10.5: Scarlet Weather Rhapsody
  981. Touhou 10.5: Scarlet Weather Rhapsody
  982. Touhou 10.5: Scarlet Weather Rhapsody
  983. Touhou 10.5: Scarlet Weather Rhapsody
  984. Touhou 11: Subterranean Animism
  985. Touhou 11: Subterranean Animism
  986. Touhou 11: Subterranean Animism
  987. Touhou 11: Subterranean Animism
  988. Touhou 11: Subterranean Animism
  989. Touhou 11: Subterranean Animism
  990. Touhou 11: Subterranean Animism
  991. Touhou 11: Subterranean Animism
  992. Touhou 11: Subterranean Animism
  993. Touhou 11: Subterranean Animism
  994. The character sprite difference is due to a fan mod, this is the only version where they didn't skip over the dialogue with Koshi.
  995. Touhou 12: Undefined Fantastic Object
  996. Touhou 12: Undefined Fantastic Object
  997. Touhou 12: Undefined Fantastic Object
  998. Touhou 12: Undefined Fantastic Object
  999. Touhou 12: Undefined Fantastic Object
  1000. Touhou 12: Undefined Fantastic Object
  1001. Touhou 12: Undefined Fantastic Object
  1002. Touhou 12: Undefined Fantastic Object
  1003. Touhou 12: Undefined Fantastic Object
  1004. Touhou 13: Ten Desires
  1005. Touhou 13: Ten Desires
  1006. Touhou 13: Ten Desires
  1007. Touhou 13: Ten Desires
  1008. Touhou 13: Ten Desires
  1009. Touhou 13: Ten Desires
  1010. Touhou 13: Ten Desires
  1011. Touhou 13: Ten Desires
  1012. Touhou 13: Ten Desires
  1013. Touhou 13: Ten Desires
  1014. Touhou 13.5: Hopeless Masquerade
  1015. Touhou 13.5: Hopeless Masquerade
  1016. Touhou 13.5: Hopeless Masquerade
  1017. Touhou 13.5: Hopeless Masquerade
  1018. Touhou 13.5: Hopeless Masquerade
  1019. Touhou 13.5: Hopeless Masquerade
  1020. Touhou 13.5: Hopeless Masquerade
  1021. Touhou 14: Double Dealing Character
  1022. Touhou 14: Double Dealing Character
  1023. Touhou 14: Double Dealing Character
  1024. Touhou 14: Double Dealing Character
  1025. Touhou 14: Double Dealing Character
  1026. Touhou 14: Double Dealing Character
  1027. Touhou 14: Double Dealing Character
  1028. Touhou 14: Double Dealing Character
  1029. Touhou 14: Double Dealing Character
  1030. Touhou 14: Double Dealing Character
  1031. Touhou 14: Double Dealing Character
  1032. Touhou 14.5: Urban Legend in Limbo
  1033. Touhou 14.5: Urban Legend in Limbo
  1034. Touhou 14.5: Urban Legend in Limbo
  1035. Touhou 14.5: Urban Legend in Limbo
  1036. Touhou 14.5: Urban Legend in Limbo
  1037. Touhou 15: Legacy of Lunatic Kingdom
  1038. Touhou 15: Legacy of Lunatic Kingdom
  1039. Touhou 15: Legacy of Lunatic Kingdom
  1040. Touhou 15: Legacy of Lunatic Kingdom
  1041. Touhou 15: Legacy of Lunatic Kingdom
  1042. Touhou 15: Legacy of Lunatic Kingdom
  1043. Touhou 15: Legacy of Lunatic Kingdom
  1044. Touhou 15: Legacy of Lunatic Kingdom
  1045. Touhou 15.5: Antinomy of Common Flowers
  1046. Touhou 15.5: Antinomy of Common Flowers
  1047. Touhou 15.5: Antinomy of Common Flowers
  1048. Touhou 15.5: Antinomy of Common Flowers
  1049. Touhou 16: Hidden Star in Four Seasons
  1050. Touhou 16: Hidden Star in Four Seasons
  1051. Touhou 16: Hidden Star in Four Seasons
  1052. Touhou 16: Hidden Star in Four Seasons
  1053. Touhou 16: Hidden Star in Four Seasons
  1054. Touhou 16: Hidden Star in Four Seasons
  1055. Touhou 16: Hidden Star in Four Seasons
  1056. Touhou 16: Hidden Star in Four Seasons
  1057. Touhou 16: Hidden Star in Four Seasons
  1058. Touhou 16: Hidden Star in Four Seasons
  1059. Touhou 17: Wily Beast and Weakest Creature
  1060. Touhou 17: Wily Beast and Weakest Creature
  1061. Touhou 17: Wily Beast and Weakest Creature
  1062. Touhou 17: Wily Beast and Weakest Creature
  1063. Touhou 17: Wily Beast and Weakest Creature
  1064. Touhou 17: Wily Beast and Weakest Creature
  1065. Touhou 17: Wily Beast and Weakest Creature
  1066. Touhou 17: Wily Beast and Weakest Creature
  1067. Touhou 17: Wily Beast and Weakest Creature
  1068. Touhou 18: Unconnected Marketeers
  1069. Touhou 18: Unconnected Marketeers
  1070. Touhou 18: Unconnected Marketeers
  1071. Touhou 18: Unconnected Marketeers
  1072. Touhou 18: Unconnected Marketeers
  1073. Touhou 18: Unconnected Marketeers
  1074. Touhou 18: Unconnected Marketeers
  1075. Touhou 18: Unconnected Marketeers
  1076. Touhou 18: Unconnected Marketeers
  1077. Touhou 18: Unconnected Marketeers
  1078. Touhou 18.5 100th Black Market
  1079. Touhou 18.5 100th Black Market
  1080. Touhou 18.5 100th Black Market
  1081. Touhou 18.5 100th Black Market
  1082. Touhou 18.5 100th Black Market
  1083. Touhou 18.5 100th Black Market
  1084. Touhou 18.5 100th Black Market
  1085. Touhou 18.5 100th Black Market
  1086. Touhou 18.5 100th Black Market
  1087. Touhou 18.5 100th Black Market
  1088. Touhou 18.5 100th Black Market
  1089. Touhou 18.5 100th Black Market
  1090. Touhou 18.5 100th Black Market
  1091. Touhou 18.5 100th Black Market
  1092. Touhou 18.5 100th Black Market
  1093. Touhou 18.5 100th Black Market
  1094. Touhou 18.5 100th Black Market
  1095. Touhou 18.5 100th Black Market
  1096. Touhou 18.5 100th Black Market
  1097. Touhou 18.5 100th Black Market
  1098. Touhou 18.5 100th Black Market
  1099. Touhou 18.5 100th Black Market
  1100. Touhou 18.5 100th Black Market
  1101. Touhou 18.5 100th Black Market
  1102. Touhou 18.5 100th Black Market
  1103. Touhou 18.5 100th Black Market
  1104. Touhou 18.5 100th Black Market
  1105. Touhou 18.5 100th Black Market
  1106. Touhou 18.5 100th Black Market
  1107. Touhou 19: Unfinished Dream of All Living Ghost
  1108. Touhou 19: Unfinished Dream of All Living Ghost
  1109. Touhou 19: Unfinished Dream of All Living Ghost
  1110. Touhou 19: Unfinished Dream of All Living Ghost
  1111. Touhou 19: Unfinished Dream of All Living Ghost
  1112. Touhou 19: Unfinished Dream of All Living Ghost
  1113. Touhou 20: Fossilized Wonders
  1114. Touhou 20: Fossilized Wonders
  1115. Touhou 20: Fossilized Wonders
  1116. Touhou 20: Fossilized Wonders
  1117. Touhou 20: Fossilized Wonders
  1118. Touhou 20: Fossilized Wonders
  1119. Touhou 20: Fossilized Wonders
  1120. Touhou 20: Fossilized Wonders
  1121. Touhou 02: Story of Eastern Wonderland
  1122. Touhou 03: Phantasmagoria of Dim.Dream
  1123. Touhou 04: Lotus Land Story
  1124. Touhou 7.5: Immaterial and Missing Power
  1125. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  1126. Touhou 7.5: Immaterial and Missing Power
  1127. Touhou 7.5: Immaterial and Missing Power Stage 3 Sakuya Story
  1128. Touhou 7.5 Immaterial and Missing Power
  1129. Touhou 7.5: Immaterial and Missing Power
  1130. Touhou 8: Imperishable Night
  1131. Touhou 8: Imperishable Night
  1132. Touhou 09: Phantasmagoria of Flower View
  1133. Touhou 9: Phantasmagoria of Flower View
  1134. Touhou 09: Phantasmagoria of Flower View
  1135. Touhou 09: Phantasmagoria of Flower View
  1136. Touhou 10.5 Scarlet Weather Rhapsody
  1137. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story
  1138. Touhou 10.5 Scarlet Weather Rhapsody
  1139. Touhou 12.3: Hisoutensoku
  1140. Touhou 13.5: Hopeless Masquerade
  1141. Touhou 14.5: Urban Legend in Limbo
  1142. Touhou 15.5: Antinomy of Common Flowers
  1143. Touhou 15.5: Antinomy of Common Flowers
  1144. Touhou 16: Hidden Star in Four Seasons
  1145. Touhou 16: Hidden Star in Four Seasons Marisa Story Extra Stage
  1146. Touhou 17.5: Sunken Fossil World
  1147. Touhou 17.5 Sunken Fossil World
  1148. Touhou 19: Unfinished Dream of All Living Ghost
  1149. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 15

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