Join our Discord Server
Join the official community
           Join the Discord →
Human Rights
Support Human Rights
           Learn More →
Despera
Check out the Despera & Yotsuba Fan Project
           See Project →
Support Us
Support the wiki directly
About Page
Please check The Codex:About page to see what to do to help.
           See About page

Alice Margatroid

From The Codex
Touhou Project/Alice Margatroid
Jump to navigationJump to search



Alice Margatroid (アリス・マーガトロイド Arisu Māgatoroido) is a youkai magician who specializes in manipulating dolls. She resides in a house within the Forest of Magic, not far from Marisa Kirisame's home.

Alice first appeared in the PC-98 canon as the Stage 3 and Extra Stage boss in Mystic Square. She later reappeared in the Windows games, serving as both midboss (twice) and Stage 3 boss in Perfect Cherry Blossom. Since Imperishable Night, she has become a playable character in multiple titles, often teaming with Marisa, and also appears in Immaterial and Missing Power. Additionally, she acts as a possible supporting character for Marisa in Subterranean Animism.

Alice Margatroid


Origin
Origin Touhou Kaikidan (Bizarre Romantic Story) ~ Mystic Square
Creator ZUN
First Appearance Touhou 05: Mystic Quest
Voiced by Fan-made Series:

Nichika Omori, Chiwa Saito, Asami Seto, Haruka Tomatsu, Nao Shiraki, Wakana Maruoka, Arisa Kiyoto, Aoi Koga, Miku Ito, Tomoyo Kurosawa, Saya Aizawa, Saori Sudo, Marika Hayase, Ayase Ito, Kaede Hondo, Yukina Shuto, Akiha Matsui, Marika Kono, Saki Fujita, Ikumi Hasegawa, Riho Sugiyama, Hyosei, Nina Nakabayashi, Teru Ikuta, Ayaka Ohashi, Tomomi Jiena Sumi, Ai Kauma

Characteristics
Species Magician
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Unknown
Birthday Unknown
Height Fairly Tall
Weight Unknown
Ethnicity European
Status Alive
Alignment Neutral Good
Archetype Magician
Occupation N/A
Time Period Non-linear
Language Japanese
Combat Style Magic Fighting
Homeworld Makai (PC-98 Era), Gensokyo (Windows Era)
Relationships
Affiliations Marisa Kirisame, Shinki, Mima, Yuuka Kazami, Reimu Hakurei, Three Fairies of Light, Eirin Yagokoro
Enemies Marisa Kirisame (Formerly), Mima (Formerly), Yuuka Kazami (Formerly), Reimu Hakurei (Formerly), Eirin Yagokoro (Formerly)

Background

This dropdown contains the synopsis of Alice Margatroid’s story. Read at your own risk as you may be spoiled otherwise!

Mystic Square


1. Mystic Square Backstory
Deep in the mountains of an eastern land, the Hakurei shrine was a little bit peaceful.

Speaking of the Hakurei shrine, its shrine maiden, Reimu Hakurei, didn't seem too free at the moment. Why? Because a constant flow of demons, while few in number, were being sent from Makai. Reimu was busy constantly exterminating them, so she constantly had no free time.
Reimu: "Things have been a little strange lately."
Since Reimu felt something strange was occurring, she decided it was her duty to investigate, so she searched for where the demons were coming from. Eventually, Reimu discovered that the demons were appearing from the "Cave in Which the Door to Makai is Said to Be" (actual name) which had existed since long ago in the mountains behind the shrine.
Reimu: "This has to be the place. There's no point in dealing with all these small fry. I've got to bust into Makai and teach their boss a lesson."
Marisa Kirisame, who was observing this...
Marisa: "Hmm... Makai, huh? That could be fun."
Since Makai was the mecca of magic, she decided to go there (as a tourist) and immediately left to go without telling Reimu.
Reimu: "Right, I wonder how I'm supposed to even get in. (sweat)"
-- Meanwhile...
Two of the residents of the human world, Mima, an evil spirit, and Yuuka, a youkai, didn't seem too happy about things from Makai coming into the human world.
Mima: "Those snobby Makai demons. Don't they know that the human world is mine?"
Yuuka: "This seems interesting! I've always wanted to go to Makai!"
For these somewhat nonsensical reasons, the two of them each headed for Makai separately. Hmm.

~ Mystic Square Prologue English Translation


1.東方怪綺談バックストーリー
ここはとある東の国の山の中、博麗神社はちょっと平穏だった。

で、博麗神社の巫女、博麗靈夢(はくれい れいむ)はというと、今回は余り暇では無いようである。 なぜか、少量だがコンスタントに魔界から魔物が送られてきているのである。 靈夢はコンスタントにそいつらを退治するので、コンスタントに暇では無いのであった。
靈夢「最近、ちょっと異常だわ~」
異変を感じた靈夢は、原因を調べるべく、魔物たちが何処から現れるのかを探ったのであった。 その結果、神社の裏山に昔からあった、「魔界の扉があるといわれる洞窟」 (そのまま)から現れることがわかった。
靈夢「やはりここね。ザコをいくら倒してもしょうがないわ。ここはひとつ魔界にのりこんで、親玉をこらしめるしかないわね。」
その様子をうかがってた霧雨魔理沙(きりさめ まりさ)は、
魔理沙「う~ん、魔界か~、それもいいわね。」
魔法のメッカでもある魔界に、(観光で)いくことに決め、さっそく靈夢にないしょで出かけていったのであった。
靈夢「ところで、どうやって魔界にいくのかしら(汗)」
-- 一方そのころ。
人間界に住む悪霊、魅魔(みま)と妖怪、幽香(ゆうか)は、二人とも人間界に魔界の者がやってくるのは、あまりかんばしくないようである。
魅魔「魔界人のくせに、生意気だわ。人間界は私のものなのに」
幽香「おもしろそ~、魔界っていってみたかったんだ~」
よく分からない理由で、二人は別々に魔界を目指したのだった。う~ん。

~ Mystic Square Prologue Japanese

Alice first appears in Mystic Square during the third stage, introduced as a young-looking magician bearing the title "Girl of Death". She confronts Reimu, Marisa, Mima, or Yuuka as they invade Makai, but is defeated.

She later reappears in the Extra Stage under the title "Alice of the Magic Land". Confident after obtaining her grimoire, she seeks to finally defeat the heroine, though she loses once again despite her preparations.

{{#tag:tabber| |-|First Windows Generation=
Perfect Cherry Blossom

Reimu's back sprite in Perfect Cherry Blossom

—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

In Perfect Cherry Blossom, Alice has no particular reason for fighting Reimu or Marisa, merely happening to be present when the protagonist passes through and thus becoming an opponent by chance.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

Alice investigates the unusual mist and the numerous festival banquets occurring that summer. She begins by looking into her neighbor, Reimu Hakurei, as well as Sakuya Izayoi, hoping to put a stop to the celebrations. Patchouli Knowledge suggests she try having a "nice, straightforward discussion" with the mist, offering Alice a subtle clue. She approaches Youmu Konpaku for assistance in communicating with a phantom the size of Gensokyo, but ultimately decides to head to the Hakurei Shrine, where the feast is scheduled to take place. There, she encounters and defeats Yukari Yakumo, who then forces the true culprit—Suika Ibuki—to reveal herself. Alice defeats Suika as well, resolving the incident.

Imperishable Night

Reimu's back sprite in Imperishable Night
Reimu's sprite in Imperishable Night

-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

In Imperishable Night, Alice senses something amiss with the Moon. After failing to investigate the matter on her own, she recruits Marisa by tempting her with rare grimoires. Alice thus becomes the youkai component of the Magic Team.

After defeating Wriggle Nightbug and Mystia Lorelei on their way out of the forest, they reach the Human Village, where Keine Kamishirasawa attacks them. Entering the Bamboo Forest of the Lost, they encounter Reimu Hakurei, who mistakes them for the incident's perpetrators. Following her defeat, they proceed to Eientei and confront Eirin Yagokoro and Reisen Udongein Inaba. Depending on player choice, Marisa and Alice then face either Eirin or Kaguya Houraisan after defeating the lunar rabbit.

Later, upon learning from Kaguya about a trial of guts taking place within the Bamboo Forest of the Lost, Alice and Marisa decide to return. There, they encounter and defeat Fujiwara no Mokou.

Shoot the BUllet
Aya Shameimaru encounters Alice on stage 3 and takes photos of her various danmaku attacks.


Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Observing scarlet clouds and chaotic weather, Alice suspects these phenomena may be precursors to an earthquake. She inquires about the scarlet clouds among various residents, including Reimu Hakurei, Youmu Konpaku, Patchouli Knowledge, and Sakuya Izayoi. The shrine maiden mentions that an earthquake has already destroyed her shrine.

Alice does not encounter anyone capable of confirming or refuting her theory until she faces Iku Nagae. Believing Iku to be responsible, Alice fights her, though Iku insists after her defeat that she is not the true culprit. Some time later, Alice locates and defeats the actual perpetrator, bringing the incident to a close.

Subterranean Animism


Snow falls on the Hakurei Shrine in winter.

It had been destroyed by an earthquake before, but now it's back to normal.

One day, something happened to surprise the Hakurei Shrine's shrine maiden, Reimu Hakurei. That was the sudden appearance of a white pillar shooting into the air - a geyser - near the shrine grounds.

Normally, when something unusual happens, she goes to find out what happened and quickly bring the matter to a close, but this made her happy as much as it surprised her. After all, the geyser would melt the snow and become a hot spring that would ease the fatigue of both humans and youkai from nearby.

Marisa "... isn't it dangerous to get too close to a geyser?"

Reimu "It could attract visitors to the shrine, so who cares?" If a hot spring comes up then even villagers will come here, mark my words."

Marisa "Yeah, for the hot spring."

However, Reimu's hopeful observations were off the mark. The geyser spewed forth more than just water for a hot spring.

One by one a series of grotesque characters appeared. Earth spirits - denizens of the deep underground.

Confused, the two girls wondered what to do about the geyser, so they decided to build a hot spring. In fact, the earth spirits were quiet and kept to themselves. Most of them were simply ghosts who had finally been relieved of their ties to this world and allowed to pass on. In Gensokyo, where youkai and phantoms ran rampant as a matter of course, the appearance of a few earth spirits didn't seem like such a big deal.

However, that decision by the shrine maiden bought the youkai's unhappiness. There was a secret behind the appearance of the earth spirits about which Reimu and Marisa didn't have the slightest inkling of knowledge.

—— The Scarlet Devil Manor
The magician that lived in the Scarlet Devil Manor, Patchouli Knowledge, sensed danger in the appearance of youkai and earth spirits from underground. In her readings, she'd learned that somewhere slept a power that was uncontrollable by the likes of the youkai from above ground. She also knew that youkai shouldn't easily be able to enter the city that lay in the depths.

However, there was almost no-one she could consult with regarding this problem. Losing her temper with Reimu and company, she grudgingly decided to consult with the youkai who was said to have been in Gensokyo the longest.

This old youkai, Yukari Yakumo, wanted the youkai to refrain from interfering in the affairs of the underground world.

Yukari "The underground world has different arrangements, so we can't act too overtly."

Pache "Well, the humans aren't going to do anything. At this rate we'll lose our initiative; is that what you want?"

Yukari "Hm, that's true... I suppose I have no choice, I can't let you all just do whatever you want again."

Pache "What do you mean, again... ? In any case, will you do something? You seem to know something about the underground."

Yukari "No, I can't do anything. Only humans can go to the underground. Besides, this might be a trap to draw us in."

Yukari promised only to send Reimu to investigate, with youkai staying behind to act in a support role.

—— The sealed youkai awoke together with the violent geyser. The memories of the earth began to awaken, and Gensokyo would probably regress into an older period from its history.

The youkai of the underground were cast into the depths because of their abominable powers. It couldn't be a fortuitous thing for humans or youkai if they were to appear again.

The snow, slowly shining. The palace, surrounded by beautiful colors.

She was there.

~ Subterranean Animism Prologue English Translation


雪の降る冬の博麗神社。

 一度地震により倒壊した神社であったが、今はすっかり元の姿を取り戻している。

 そんなある日、博麗神社の巫女、博麗霊夢を驚かす出来事が起こった。  それは博麗神社の近所に突然の立ち上る白い柱、間欠泉である。

 普段なら何か出来事が起こると彼女は解決に向かうのだが、その出来事は彼女を  驚かすと同時に喜ばす物だったのだ。  間欠泉は雪を溶かし、周りには人間、妖怪問わず体の疲れを癒す温泉が湧く筈だった。

  魔理沙「……間欠泉って近寄って危なくないのか?」

  霊夢 「神社にお客を呼べるチャンスなんだから、お客が多少危険でも良いのよ。       温泉が湧けば里の人間だって参拝に来るに違いない」

  魔理沙「温泉目当てだけどな」

しかし、霊夢の希望的観測は外れた。  間欠泉から湧いている物は温泉水だけでは無かったのだ。

 次々とわき出る異形の者達。地霊――地底に住む者達であった。

 慌てた彼女達は間欠泉をどうするべきか悩んだ結果、温泉を取る事にした。  事実、地霊達は大人しかった。地霊といっても、主に地縛霊が変化した物である。  妖怪や幽霊が跋扈する幻想郷、今更、地霊達が出てきたところで大した影響は無いと  考えたのだ。

 しかし、その巫女の判断は妖怪達の不満を買った。  地霊の出現には霊夢達は知るよしもない秘密があったのだ。

 ――紅魔館
 紅魔館に住む魔法使い、パチュリー・ノーレッジは地下の妖怪や地霊達が表に出てく  る事に危険を感じていた。  彼女は、地上の妖怪には手に負えない力が眠っている事を本を通じて識っていた。  妖怪が容易に地底の街へ立ち入ってはいけない事も識っていた。

 しかし、彼女には周りに相談できる人物も殆どいない。  なかなか霊夢達が動かない事に業を煮やし、嫌々だが幻想郷でも最も古くからいると  される妖怪に相談をする事にした。

 古い妖怪――八雲紫(やくもゆかり)は妖怪が地底界へ干渉する事は控えたいとしていた。

  紫  『地底界には別の<仕組み>があるのだから、余り派手に動いてはいけない』

  パチェ『人間達が動かないしこのままでは後手になってしまうけど、それでも良いのかしら』

  紫  『そうねぇ……しょうがないわ、貴方達に<また>勝手に動かれたら面倒だしね』

  パチェ『またって何の話なのか……それは置いておいて、取り敢えず貴方が動いてくれる?       地底の事知ってそうだし』

  紫  『いいえ、私達は動きません。地底に潜るのは人間だけです。       これは私達をおびき寄せる罠……かも知れないですから』

 紫はそう言って霊夢達を送り出す事だけは約束し、妖怪は地上からサポート役にまわる様にした。

 ――封印された妖怪達は、激しい間欠泉と共に目覚めた。    大地の記憶が次々と具現化し、まもなく幻想郷は古い歴史の時代へ逆戻りするだろう。

   地底の妖怪達は忌み嫌われた能力を持っていたが為に地底に落とされたのだ。    その妖怪達が出てくる事は、人間にとっても妖怪にとっても望ましい事ではなかった。

  ゆっくりと光る雪。    美しき色に囲まれた御殿。

   彼女はそこにいた。

~ Subterranean Animism Prologue Japanese

Alice serves as one of Marisa's possible partners in Subterranean Animism, communicating with her through her dolls. Concerned that her dolls are behaving erratically near the geyser behind the Hakurei Shrine, she convinces Marisa that investigating underground would be an enjoyable diversion.

Marisa descends into the Underworld, defeating Kisume, Yamame Kurodani, and Parsee Mizuhashi before encountering Yuugi Hoshiguma, who directs her toward the Palace of the Earth Spirits. There, she defeats Satori Komeiji, who guides her to the Remains of Blazing Hell, where Rin Kaenbyō attempts to block her path. Marisa then confronts the incident's culprit, believing that defeating her will stop the geyser.

After Utsuho Reiuji mentions receiving her powers from two gods, Marisa decides to return to the shrine on the mountain. However, she and Alice encounter only Koishi Komeiji there, who attacks them after overhearing her sister and Utsuho discussing Marisa.

Touhou Hisoutensoku
In Touhou Hisōtensoku, Alice creates a massive construct known as the Goliath Doll. Marisa Kirisame spots the figure within the Forest of Magic and informs Cirno about it. Alice subsequently tests the creation in battle against Cirno, who mistakes the giant doll for a Daidarabotchi.

A dream version of herself is also encountered in Meiling's scenario, where Alice was sent by the Giant Catfish to assassinate Meiling.

Hopeless Masquerade

Alice appears as a background cameo in Hopeless Masquerade on the Human Village stage, visible standing on the far right-hand side of the screen.


Bohemian Archive in Japanese Red

Alice in her article in Bohemian Archive in Japanese Red
Alice in her article in Bohemian Archive in Japanese Red
Alice during her interview in Bohemian Archive in Japanese Red
Alice during her interview in Bohemian Archive in Japanese Red

Alice's practice of creating straw effigies and nailing them to trees behind the Hakurei Shrine led Aya Shameimaru to suspect someone was placing curses. After some time, Aya managed to interview Alice, who explained this was not the case—she was merely conducting research toward creating a fully independent doll.

During the interview, Alice stated that if anyone witnesses the ritual, its effectiveness would diminish, and requested that Aya keep her distance from the dolls to ensure success. When asked about her motivation for creating an independent doll, Alice mentioned having witnessed something similar long ago, which inspired her to pursue methods of replicating it.

Strange and Bright Nature Deity
In chapters 5 and 6 of Strange and Bright Nature Deity, Alice extends hospitality to the Three Fairies of Light, inviting them to her home and offering tea and cake. When she inquires about their impressions of her house and refreshments, Sunny Milk responds with a series of fabrications to conceal that the fairies were actually searching for a grimoire. Alice sees through their lies and reveals that the grimoire they sought belongs to her. She becomes quite angry and prepares to attack the fairies, but some birds suddenly break into her house and begin pecking at them. After the fairies admit they are indeed fairies, Alice decides it is not worth fighting and allows them to leave.

In chapter 9, the fairies seek assistance from various individuals regarding the vines enveloping their house. When they approach Alice, she expresses indifference toward the plight of other youkai and declines to help, though she suggests they visit Marisa instead.

Perfect Memento in Strict Sense
Hieda no Akyuu writes an article on Alice as part of the Gensokyo Chronicle.

The Grimoire of Marisa

Marisa documents Alice's spell cards, adding explanations about them and considering to imitate them.

Foul Detective Satori
In chapter 7 of Foul Detective Satori, it is revealed that Alice was rendered unconscious by a spiritual attack when Mizuchi Miyadeguchi possessed Marisa. After Marisa is freed from possession, she tends to Alice, unaware of what occurred while she was controlled.

In the latter half of chapter 9, Marisa is interrogated by Satori Komeiji, Yuyuko Saigyouji, and Youmu Konpaku regarding her actions during the possession.

Whispered Oracle of Hakurei Shrine
As a way to clear up the aftermath of an incident, Reimu makes a fortune slip about Alice.

Name Meaning

Her full name is Alice Margatroid (アリス・マーガトロイド). The given name Alice derives from Old French roots meaning "noble" and "kind". She did not possess a surname in Mystic Square. Her name is likely also a reference to the popular character Alice from Lewis Caroll's Alice in Wonderland, this can be further supported with the stage name theme for the Extra Stage in Mystic Square, which is directly called "Alice in Wonderland"[1].

Her surname, Margatroid, derives from the real surname Murgatroyd. The inspiration is likely Miss Murgatroyd from Agatha Christie's novel A Murder is Announced. The Japanese transliteration of Murgatroyd matches Alice's surname exactly (マーガトロイド Māgatoroido), suggesting the spelling difference may be an error rather than intentional. Murgatroyd also appears as a vampire nickname in Kim Newman's Anno Dracula.

An interesting connection exists in the BBC Radio 4 adaptation of the aforementioned Christie novel, where Alice Arnold voiced the role of Miss Murgatroyd.

Appearance

General Description: Alice is a figure with blonde hair who is said to resemble a doll at first glance. Her height is described as "fairly tall." Her eye color varies between appearances, being gold in most games but blue in others.

Appearance:

  • Mystic Square Appearance:
    • Facial Features: Blonde hair and gold eyes, consistent with most later appearances. A pink/white headband with a ribbon on the side is worn in her hair.
    • Clothing/Outfit: A pink and white dress with a blue apron. White socks.
    • Items: Her signature grimoire, carried since the Extra Stage.
  • Perfect Cherry Blossom Appearance:
    • Facial Features: Blonde hair with a red band. Blue eyes (a departure from her usual gold).
    • Clothing/Outfit: A light blue dress with long white sleeves. Two pink ribbons: one around her neck and another around her waist.
  • Immaterial and Missing Power / Scarlet Weather Rhapsody / Touhou Hisoutensoku:
    • Facial Features: Portraits show gold eyes, while sprites depict her with blue eyes. Blonde hair.
    • Clothing/Outfit: Black boots are worn. Strings are visible on her fingers for controlling her dolls.
    • Items: Her grimoire is wrapped in a red ribbon.

Special Features: Alice's eye color is inconsistent across the Windows era, appearing gold in most portraits but blue in some sprites and her Perfect Cherry Blossom appearance. She is noted for resembling a doll at first glance and is considered fairly tall. Strings on her fingers for doll manipulation are visible in her fighting game appearances.

Alternate Forms/Disguises: Alice has several different alternate outfits giving her different colored clothes and hair.

Personality

  • Indifferent and Indoors: Alice is generally indifferent to others. She is an "indoor type" who spends most of her time alone in the Forest of Magic and rarely ventures outside it. She does not know much about the outside world.
  • Confident but Timid: Alice puts on a confident attitude but also has a timid side.
  • Obsessive Collector: Alice loves magic and has an obsession with collecting magic items and books. This sometimes causes conflict with Marisa, who has similar interests.
  • Hospitable to Visitors: Despite being a youkai, she has a high understanding and friendship level with humans. If someone gets lost and arrives at her house, she gladly offers them shelter. She offered tea and cake to the Three Fairies and extended friendship after learning they were weak fairies. She helped Sakuya leave the forest when she became lost.
  • Eerie Presence: Alice's house is filled with dolls, and she is not eager for conversation. Visitors often flee immediately upon arrival due to the eerie atmosphere.
  • Enjoys Fighting: Unlike most youkai, Alice does not attack humans, but she enjoys fighting and gladly accepts challenges.
  • Values Strategy over Power: Alice values brains and strategy over raw power in danmaku battles. She does not find dominating opponents with overwhelming power fun. She fights while only slightly exceeding her opponent's abilities and does not show her full power even when losing. She believes losing while using full strength would be the end of the line.

Goals

  • Defeat Reimu, Marisa, Mima, and Yuuka (Failed).
  • Steal the spring from Reimu or Marisa (Failed).
  • Solve the incident of the mist (Succeeded in her story).
  • Solve the incideint of the Eternal night (Suceeded in Marisa's story).
  • Solve the incident of the scarlet weather (Succeeded in her story).
  • Deal with the incident of the geyser (Suceeded in Marisa's story).

Relationships

Marisa Kirisame

Alice shares a complex relationship with fellow magician Marisa Kirisame, characterized by both rivalry and friendship. The two have frequently partnered throughout the Windows canon, working together as the "Magic Team" in Imperishable Night and with Alice supporting Marisa in Subterranean Animism. In the former, Alice recruited Marisa specifically because she was "used to" resolving incidents, offering some of her grimoires as compensation. In the latter, Alice communicates with Marisa through her dolls to assist during the adventure. They have also crossed paths in Perfect Cherry Blossom, Immaterial and Missing Power, Scarlet Weather Rhapsody, and Touhou Hisoutensoku.

They both have a friendly rivalry. They argue over who is the better magician, who takes incident-solving more seriously (with Alice chiding Marisa's lack of seriousness and Marisa retorting that Alice "cannot do anything but say her name" in Imperishable Night) and frequently trade insults. Notably, this bickering appears to soften somewhat after Imperishable Night.

Beneath the rivalry lies genuine friendship. In the Magic Team's bad ending, Alice sleeps next to Marisa at the latter's house. She also tags along during Marisa's escapes in other endings and once recommended Marisa's shop to the Three Fairies of Light when they needed youkai extermination. Additionally, Marisa demonstrated care for Alice by looking after her when she was left unconscious after an attack by Mizuchi Miyadeguchi in Foul Detective Satori.

Mima

At the conclusion of Mima's story in Mystic Square, Mima takes Alice as her maid, though she releases her from this service sometime later.

Three Fairies of Light (Sunny Milk, Luna Child, and Star Sapphire)

Alice is one of the few youkai the Three Fairies of Light have sought out for assistance.

In Strange and Bright Nature Deity, the fairies visit Alice's house and lie to her, claiming they are not the type of fairies who prank humans. Despite their dishonesty, Alice ultimately decides that having them "bitten by birds is enough" and allows them to leave her house without holding a grudge.

During a second visit, when the fairies ask for help dealing with vines overtaking their own house, Alice creates dolls in their likeness and playfully pokes at them with the creations.

Eirin Yagokoro

Alice is a regular customer at Eientei, where she purchases the Butterfly Dream Pill from Eirin. When questioned about Alice or the nature of her purchases, Eirin herself declined to comment further on the matter.

General Information

Name: Alice Margatroid[2]

Titles

Origin: Touhou Kaikidan (Bizarre Romantic Story) ~ Mystic Square

Overall Series: Touhou Project

First Appearance: Touhou 05: Mystic Quest

Latest Appearance: Foul Detective Satori Chapter 12

Company: Team Shanghai Alice, ZUN Soft

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actor: Nichika Omori (Musou Kakyou: A Summer Day's Dream), Chiwa Saito (Touhou Cannonball), Asami Seto (Touhou Spell Bubble), Haruka Tomatsu (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger's Requiem), Nao Shiraki (Touhou LostWord Alice Margatroid), Wakana Maruoka (Touhou LostWord Alice Margatroid), Arisa Kiyoto (Touhou LostWord Alice Margatroid), Aoi Koga (Touhou LostWord Alice Margatroid (Cherry Blossom)), Miku Ito (Touhou LostWord Alice Margatroid (Cherry Blossom)), Tomoyo Kurosawa (Touhou LostWord Alice Margatroid (Cherry Blossom)), Saya Aizawa (Touhou LostWord Alice Margatroid (Skilled Droid Engineer)), Saori Sudo (Touhou LostWord Alice Margatroid (Skilled Droid Engineer)), Marika Hayase (Touhou LostWord Alice Margatroid (Skilled Droid Engineer)), Ayase Ito (Touhou LostWord Alice Margatroid (Magical Girl of Constellations)), Kaede Hondo (Touhou LostWord Alice Margatroid (Magical Girl of Constellations)), Yukina Shuto (Touhou LostWord Alice Margatroid (Magical Girl of Constellations)), Akiha Matsui (Touhou LostWord Alice Margatroid (Sporadically Margaret)), Marika Kono (Touhou LostWord Alice Margatroid (Sporadically Margaret)), Saki Fujita (Touhou LostWord Alice Margatroid (Sporadically Margaret)), Ikumi Hasegawa (Touhou LostWord Alice Margatroid (Scarlet)), Riho Sugiyama (Touhou LostWord Alice Margatroid (Scarlet)), Hyosei (Touhou LostWord Alice Margatroid (Scarlet)), Nina Nakabayashi (Touhou LostWord Alice Margatroid (Seven-Colored Model Kit Maker)), Teru Ikuta (Touhou LostWord Alice Margatroid (Seven-Colored Model Kit Maker)), Ayaka Ohashi (Touhou LostWord Alice Margatroid (Seven-Colored Model Kit Maker)), Tomomi Jiena Sumi (Touhou Gensou Eclipse), Ai Kauma (Touhou Spell Carnival)

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld

  • PC-98 Era: Makai
  • Windows Era: Gensokyo

Residence

  • PC-98 Era: Makai
  • Windows Era: Forest of Magic

Story Role

  • Mystic Square: Stage 3 Boss, Extra Stage Boss
  • Perfect Cherry Blossom: Stage 3 Boss
  • Immaterial and Missing Power/Scarlet Weather Rhaposdy/Touhou Hisoutensoku: Playable Fighter
  • Subterranean Animism: Supporting Protagonist (For Marisa)

Legacy: Local Legacy (Alice is locally known as a youkai that lives within the Forest of Magic, helping visitors that are lost in it)

Influence: Event Influence (Has helped out in resolving incidents in Perfect Cherry Blossom, Immaterial and Missing Power, Imperishable Night, and Scarlet Weather Rhaposdy)

Language: Japanese

Ethnicity: European

Religion: N/A (Youkais lack faith, not caring about religious related values[6])

Classification: Youkai Magician

Species: Magician

State of Being: Regular

Physiology: Humanoid Physiology (Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7])

In-Universe Creator: Shinki

Occupation: N/A

Combat Style: Magic Fighting

Affiliations: Marisa Kirisame, Shinki, Mima, Yuuka Kazami, Reimu Hakurei, Three Fairies of Light, Eirin Yagokoro

Enemies: Marisa Kirisame (Formerly), Mima (Formerly), Yuuka Kazami (Formerly), Reimu Hakurei (Formerly), Eirin Yagokoro (Formerly)

Height: Fairly Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[8]

Weight: Unknown

Status: Alive

Alignment

Threat Level: Street Threat

Potential

Archetype: Magician

Codex Statistics


Tabber Information: This tabber covers the entirety of the PC-98 era of the Touhou Games, back when the game were made with the PC-98 engine in mind.

Key:

Key Information

Grade: A

Tier: Low 10-B physically, Far Higher with Spiritual Power & Grimoire, Even Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Magician Youkais are youkai possessed by magic, such that one's body itself is powered by magic[7])

Attack Potency: Below Average Human level (Magicians use arsenic and mercury a lot when they use magic, which eats away at their body, which is why there are so many magicians with weak bodies[14]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[15], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[16]) & Grimoire (Read all sorts of magic in the time Reimu, Marisa, Mima, or Yuuka was gone and greatly powered up from that[17]), Even Higher with Preparation (A properly prepared magician is noted to be able to take on any kind of youkai[18]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[19], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[20]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[21]. Magic is noted by Yumemi to have close ties with religion[22]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[23])

Durability: Average Human level (Magicains bodies are only about as strong as that of an ordinary human, so running away from them is simple[18]. Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7]), Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill (It's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[24]. Physical attacks such as a whacking a sake bottle over the head are considered violent methods that wouldn't work on youkai[25], with it only being spiritual attacks that cause fatal wounds to youkai[9]. When attempting to exterminate a youkai, one does not use weapons that cause physical damage, instead weapons with an "origin" are more preferable[26]. In the world beyond (Gensokyo), physical form has no meaning for all non-human entities[27])

Striking Strength: Below Average Human Class

Lifting Strength: Below Average Human Class

Travel Speed: Regular Human on foot, Superhuman (Can keep up with other characters flight speeds, where they can reach across long distances due to being able to fly[28])

Attack Speed: Superhuman. Magic Attacks lack a defined speed (Magic exists outside of the Grand Unified Theory[29], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[30]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[31]. Magic is noted by Yumemi to have close ties with religion[32])

Reaction Speed: Superhuman

Stamina: Superhuman (Youkai have stronger bodies than humans[9]. Youkais within Gensokyo do not have much demand for medicine for physical illnesses as they are comprised mostly of spirit, thus they are always fit and robust[33])

Range: Standard Melee. At least Kilometers with Abilities (Warped an entire area of Makai to turn into a mountainous land[34]), Cross-Dimensional with Battlefield Removal (Ordinary youkai[35], can send themself and their opponent to a different battlefield[36])


Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.

Key: Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night

Key Information

  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
  • Imperishable Night: This key covers all information from the game Imperishable Night.

Grade: S

Tier: Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation | Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation | Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: Below Average Human level, Far Higher with Spiritual Power (Should be more skilled of a magician then before as she can utilize attacks[37] that prior she needed to keep reading the Grimoire in order to use[38]), Even Higher with Preparation | Below Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation | Below Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation

Durability: Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill | Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill | Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill

Striking Strength: Below Average Human Class | Below Average Human Class | Below Average Human Class

Lifting Strength: Below Average Human Class | Below Average Human Class | Below Average Human Class

Travel Speed: Regular Human on foot, Superhuman | Regular Human on foot, Superhuman | Regular Human on foot, Superhuman

Attack Speed: Superhuman. Magic Attacks lack a defined speed | Superhuman. Magic Attacks lack a defined | Superhuman. Magic Attacks lack a defined

Reaction Speed: Superhuman | Superhuman | Superhuman

Stamina: Superhuman (Alice has to constantly have her hands full concentrating even why on controlling every doll while they're doing all the household chores[39]. Fought against[40], several opponents[41], over the course of[42], three days[43], without showing[44], any signs of tiring[45] or resting[46]. Traveled around[47] solving the[48] eternal night[49] incident[50] over the course of[51] several[52] hours[53] without[54] showing[55] any signs of tiring[56])

Range: Standard Melee. At least Kilometers with Abilities (Absorbs all the spring around her while using her spell cards that darken the entire area[57]), Cross-Dimensional with Battlefield Removal


Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[58] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.

Key: Scarlet Weather Rhapsody | Touhou Hisoutensoku

Key Information

  • Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
  • Touhou Hisoutensoku: This key covers all information from the game Touhou Hisoutensoku.

Grade: S

Tier: Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation | Low 10-B physically, Far Higher with Spiritual Power, Even Higher with Preparation

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: Below Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation | Below Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation

Durability: Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill | Average Human level, Far Higher with Spiritual Power, Even Higher with Preparation. Her Youkai Physiology makes her very difficult to kill

Striking Strength: Below Average Human Class | Below Average Human Class

Lifting Strength: Below Average Human Class | Below Average Human Class

Travel Speed: Regular Human on foot, Superhuman | Regular Human on foot, Superhuman

Attack Speed: Superhuman. Magic Attacks lack a defined speed | Superhuman. Magic Attacks lack a defined speed

Reaction Speed: Superhuman | Superhuman

Stamina: Superhuman (Fought against[59], several opponents[60], in her story mode[61], while trying to[62], solve the mystery of the scarlet weather[63], without showing any signs of tiring[64]

Range: Standard Melee. At least Kilometers with Abilities (Warps the entire forest around her when she's performing spell cards[65]), Cross-Dimensional with Battlefield Removal

Intelligence: Genius Intelligence (Magician Youkais are noted to be generally intelligent, studious people[7])

Knowledge: At least Grandmaster level (It's acknowledged that Alice's an average melee fighter, along with her body movement and magic using being average, instead she has very high skillfulness, which enables her to control many dolls as if they're living beings, with the skillfulness being the finest in Gensokyo[13])


Powers and Techniques








While Youkai are noted to be physically stronger than humans[26], Magician Youkais bodies are nearly the same as humans' so they are frail in comparison to other youkai[7], thus they only carry some of the standard Youkai abilities which are:










Equipment


Dolls

  • Description: Alice Margatroid's dolls are the primary manifestation of her magic, as her purpose as a magician is bound to this technique. These dolls serve as her weapons, her servants, and the focus of her lifelong research into creating autonomous life.
  • Appearance: Alice's dolls vary in design but are typically humanoid figures crafted by her own hands. They are often seen wearing clothing and can be outfitted for different purposes or even dressed for the weather, as seen when they donned snow clothing in Strange and Bright Nature Deity. Despite their lifelike movements, they remain inanimate objects at their core.
  • Usage: Alice controls her dolls using magical threads rather than physical strings, allowing her to manipulate them remotely without using her hands. In combat, her army of dolls vastly outnumbers opponents, firing danmaku while Alice herself concentrates on commanding them. Defeated dolls are simply replaced. Many dolls are filled with gunpowder or can be magically detonated, allowing Alice to repurpose them as kamikaze bombs once they have served their initial function. This explosive tendency is referenced in spell cards such as Magic Sign "Artful Sacrifice" and skills like "Doll Cremation." Outside of combat, Alice delegates cooking, laundry, cleaning, and other chores to her dolls, keeping her hands full with the concentration required to command them.
  • Function: The dolls are not given life, but are instead manipulated through magical threads that connect to Alice's will. This same link between body and soul is what allows her to control them. The dolls can be made to move in nearly any way a human could, and can even control other dolls in turn. They are capable of firing danmaku, with Alice rarely joining in herself—and when she does, her personal attacks are notably weaker and more plain. The dolls have demonstrated the ability to speak and show emotion in various instances, such as in the prologue of Imperishable Night, the good ending of Subterranean Animism, and multiple chapters of Strange and Bright Nature Deity. However, as Marisa points out, this is merely Alice manipulating them to talk, making it effectively a "lame one-person act."
  • Notable Traits: Alice's ultimate objective is to create a completely autonomous doll that possesses its own thoughts and moves by its own volition. Despite pouring her soul into this research, she has yet to succeed and admits she still has much to learn. Her experiments involve studying the link between dolls and souls, including nailing humanoid straw dolls to trees to understand how the subject experiences pain through this connection. Ironically, despite her goal of autonomy, Alice admits that dolls she controls herself are more useful than ones that would think for themselves. The one task she never delegates to her dolls is creating other dolls—this work she reserves for her own hands only. Her weakness in combat stems from her need to concentrate on manipulation, leaving her own movements sluggish and her personal fighting abilities low, making her a prime target for opponents who can reach her.

P (Red)

Increases shot power by 1[301].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[302].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.

Japanese English Comments Appears In Stage
操符「マリオネットパラル」 Puppeteer Sign "Marionette Parrar" Used only in the earliest demo version; not present in subsequent demos or full release PCB St. 3: E/N
操符「マニピュレイトパペット」 Puppeteer Sign "Manipulate Puppet" Used only in demo version 0.05; not present in subsequent demos or full release PCB St. 3: E/N
操符「乙女文楽」 Puppeteer Sign "Maiden's Bunraku" PCB St. 3: H/L
蒼符「博愛の仏蘭西人形」 Blue Sign "Fraternal French Dolls" PCB GoM St. 3: E/N/H—
蒼符「博愛のオルレアン人形」 Blue Sign "Fraternal Orléans Dolls" PCB St. 3: L
紅符「紅毛の和蘭人形」 Scarlet Sign "Red-Haired Dutch Dolls" PCB St. 3: E/N
白符「白亜の露西亜人形」 White Sign "Chalk-White Russian Dolls" PCB St. 3: H/L
闇符「霧の倫敦人形」 Darkness Sign "Foggy London Dolls" PCB,GoM St. 3: E/N—
廻符「輪廻の西蔵人形」 Cycle Sign "Samsaric Tibetan Dolls" PCB St. 3: H
雅符「春の京人形」 Elegant Sign "Spring Kyoto Dolls" PCB St. 3: L
咒詛「魔彩光の上海人形」 Malediction "Magically Luminous Shanghai Dolls" PCB St. 3: E/N/H
咒詛「首吊り蓬莱人形」 Malediction "Hanged Hourai Dolls" PCB St. 3: L
魔符「アーティフルサクリファイス」 Magic Sign "Artful Sacrifice" IaMP, IN, SWR Use, Use, Use
魔操「リターンイナニメトネス」 Magipulation "Return Inanimateness" IaMP, IN, SWR, GoM Use, Use, Use —
戦符「リトルレギオン」 War Sign "Little Legion" IaMP, SWR Use, Use
戦操「ドールズウォー」 War Command "Dolls' War" IaMP, SWR Use, Use
咒符「上海人形」 Curse Sign "Shanghai Doll" IaMP, SWR Use, Use
咒詛「蓬莱人形」 Malediction "Hourai Doll" IaMP, SWR Use, Use
符の壱「アーティフルチャンター」 Sign I "Artful Chanter" IaMP Story
符の弐「ドールクルセイダー」 Sign II "Doll Crusader" IaMP Story
魔光「デヴィリーライトレイ」 Evil Light "Devilry Light Ray" IaMP Story
「グランギニョル座の怪人」 "The Phantom of the Grand Guignol" IN, GoM, LW —
操符「ドールズインシー」 Puppeteer Sign "Dolls in Sea" StB St. 3
呪符「ストロードールカミカゼ」 Curse Sign "Straw Doll Kamikaze" StB, GoM St. 3—
赤符「ドールミラセティ」 Red Sign "Doll Mira Ceti" StB, GoM St. 3—
偵符 「シーカードールズ」 Spy Sign "Seeker Dolls" SWR Use
紅符 「和蘭人形」 Scarlet Sign "Holland Doll" SWR Use
人形 「未来文楽」 Doll "Futuristic Bunraku" SWR Use
注力 「トリップワイヤー」 Focus Power "Trip Wire" SWR Use
足軽「スーサイドスクワッド」 Foot Soldiers "Suicide Squad" SWR Story
剣符「ソルジャーオブクロス」 Sword Sign "Soldier of Cross" SWR Story
人形「魂のないフォークダンス」 Dolls "Soulless Folk Dance" SWR Story
槍符「キューティー大千槍」 Lance Sign "Cutie Phalanx" Soku Use
人形「レミングスパレード」 Dolls "Lemmings' Parade" Soku Use
人形「セミオートマトン」 Doll "Semi-Automaton" Soku Story
騎士「ドールオブラウンドテーブル」 Knight "Doll of Round Table" Soku Story
犠牲「スーサイドパクト」 Sacrifice "Suicide Pact" Soku Story
試験中「レベルティターニア」 Testing "Level Titania" Soku Story
試験中「ゴリアテ人形」 Testing "Goliath Doll" Soku Story






Spell Card 1
気質発現 (Katagi Hatsugen)
Temperament Manifestation
Cost
1 card
Comment
現在の予報の天候を発動するが 無予報時は何が起こるか不明 また既に発現している天候を 打ち消す効果も有る
Translation
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.




Spell Card 2
霊撃 (Reigeki)
Bomb
Cost
1 card
Comment
衝撃波で周囲を吹き飛ばす 攻撃発生直後まで無敵で、距離が近ければ対地対空を問わない 威力は無いが緊急回避の基本
Translation
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.




Spell Card 3
ガード反撃 (Gaado Hangeki)
Guard Reversal
Cost
1 card
Comment
ガード中のみ使用可能 ガードを中断して打撃で反撃する攻撃直前まで無敵で発生も早く 手堅い割り込み手段となる
Translation
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.




Spell Card 4
スペル増幅 (Superu Zoufuku)
Spell Amplifier
Cost
1 card
Comment
カードゲージがカード二枚分増加このカードの消費を差し引いて 一枚カードを増やすことが出来るただ途中で攻撃を受けると その時点でゲージ増加は中断
Translation
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.




Spell Card 5
体力回復 (Tairyoku Kaifuku)
Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.




Spell Card 6
霊力回復 (Reiryoku Kaifuku)
Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.





Spell Card 01
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード
無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.




Spell Card 02
マジックポーション (Majikku Pooshon)
Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.




Spell Card 03
ストップウォッチ (Sutoppuwocchi)
Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため
一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.




Spell Card 04
白楼剣 (Hakurouken)
Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う

使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.


Spell Card 05
身代わり人形 (Mikawari Ningyou)
Sacrificial Doll
Cost
1 Card
Comment
所持者が受けるダメージを一部 肩代わりする有難い人形
効果は微々たる物だが永続し 複数使うと防御が累積する
Translation
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.


Spell Card 06
グリモワール (Gurimowaaru)
Grimoire
Cost
1 Card
Comment
魔力の篭った貴重な書物
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Translation
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.




Spell Card 07
特注の日傘 (Tokuchuu no Higasa)
Custom Parasol
Cost
1 Card
Comment
光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Translation
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?




Spell Card 08
人魂灯 (Hitodama-tou)
Soul Torch
Cost
1 Card
Comment
幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で
本体が攻撃を受けても消滅しない
Translation
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.




Spell Card 09
左扇 (Hidari-ougi)
Left-Handed Folding Fan
Cost
1 Card
Comment
スキマ妖怪の力が篭った奇妙な扇ガードすると強制クラッシュする特殊打撃を出すことが出来る
防御側は食らえばノーダメージでやり過ごすことが出来る
Translation
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.




Spell Card 10
伊吹瓢 (Ibuki-hyou)
Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.


Spell Card 11
天狗団扇 (Tenguuchiwa)
Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇

手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects




Spell Card 12
符蝕薬 (Fushokuyaku)
Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.




Spell Card 13
宵越しの銭 (Yoigoshi no Zeni)
Yesterday's Money
Cost
0
Comment
死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある
Translation
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times




Spell Card 14
龍魚の羽衣 (Ryuugyo no Hagoromo)
Divine Raiment of the Dragon Fish
Cost
1 Card
Comment
風も稲妻もいなす龍魚の羽衣 ガード中に使うと出始め無敵の 打撃で強制的に割り込める
押されて苦しい時は頼もしい
Translation
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult




Spell Card 15
緋想の剣 (Hisou no Tsurugi)
Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器

使うと天候を発動させたり
現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.




Spell Card 16
病気平癒守 (Byouki Heiyushu)
Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り
使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.




Spell Card 17
冷凍カエル (Reitou Kaeru)
Frozen Frog
Cost
1 Card
Comment
強い冷気が込められたカエル 周囲の地面を凍らせ足元を悪くし踏んだ相手を転倒させてしまう その威力は自分が踏んでも転ぶ位強烈である
Translation
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.




Spell Card 18
龍星 (Ryuusei)
Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.


Spell Card 19
制御棒 (Seigyobou)
Control Rod
Cost
1 Card
Comment
核融合の力を操作できる制御棒 使うと永続で攻撃力が上昇するが逆に防御力は低下する諸刃の剣 核の御使用は計画的に
Translation
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.




Spell Card 20
三粒の天滴 (Santsubu no Tenteki)
Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?




Spell Card 21
ナマズの大地震 (Namazu no Daijishin)
Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.

Notable Techniques


Manipulation of Dolls
Alice's magic manifests through enchanted dolls. While her physical and magical abilities are only average, she possesses exceptional dexterity and can manipulate large numbers of dolls simultaneously as if they were living beings—a skill considered among the finest in Gensokyo.

The dolls are not given life. Instead, Alice controls them with magical threads, manipulating them by magic rather than using her hands. She can make dolls move in nearly any way a human could, and can even have them control other dolls. She typically leaves cooking, laundry, cleaning, and other chores to her dolls, keeping her hands full concentrating on commanding them. The one task she does not delegate is doll-making itself, which she does by hand.

In battle, her doll army heavily outnumbers opponents. Defeated dolls are simply replaced. Many dolls are filled with gunpowder or can be detonated with magic power; after use, she often repurposes them as kamikaze bombs. This is reflected in spell cards like Magic Sign "Artful Sacrifice" and skills such as "Doll Cremation" and "Ooedo Explosive Marionette".

Dolls have been observed talking in some instances, showing emotion, and even putting on snow clothing. However, as Marisa points out, the dolls are not alive and are merely being manipulated to talk—it is essentially a "lame one-person act".

Alice's ultimate goal is to create a completely autonomous doll that thinks and moves on its own. Despite pouring her soul into the effort, she has yet to succeed. She conducts experiments on the link between dolls and souls, such as nailing humanoid straw dolls to trees to study the connection. In Scarlet Weather Rhapsody, she states that the string between body and soul is the same link that allows her to manipulate dolls. Despite her efforts, she admits that dolls she controls herself remain more useful than autonomous ones would be.

Her primary weakness is that while concentrating on doll manipulation, her own movements become sluggish and her personal fighting ability drops significantly, leaving her a prime target. She usually leaves danmaku firing entirely to the dolls; on the rare occasions she joins in, her attacks are weaker and more plain.


Focused Movement

Moving while holding down the shift key will result in a decrease of the Alice movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Alice uses this focused movement to make danmaku dodging easier.

Spirit Attack

Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Alice become invicible.

Japanese English Notes / Alternative Translation Appears In Usage / Notes
人形操創 Doll Placement IaMP, SWR 236A/B/C or Default 236B/C
人形置操 Doll Arrangement IaMP, SWR 214A/B/C or Default 214B/C
人形無操 Doll Negation IaMP, SWR 623A/B or Default 623B/C
「スペクトルミステリー」 Spectrum Mystery IN Familiar:「上海人形」"Shanghai Doll"
人形振起 Doll Activation SWR Default 22B/C
人形帰巣 Returning Dolls SWR Alternate 236B/C
人形火葬 Doll Cremation SWR Alternate 623B/C
人形千槍 Thousand Spear Dolls SWR Alternate 214B/C
人形SP SP Doll SWR Alternate 22B/C
大江戸爆薬からくり人形 Ooedo Explosive Marionette SWR Alternate 623B/C
シーカーワイヤー Seeker Wire SWR Alternate 22B/C
「レインボーワイヤー」 "Rainbow Wire" Used remotely by Marisa SA Shot
「リモートサクリファイス」 "Remote Sacrifice" Used remotely by Marisa SA Bomb
人形伏兵 Doll Ambush Touhou Hisoutensoku Alternate 236B/C
人形弓兵 Doll Archers Touhou Hisoutensoku Alternate 214B/C


Name Quote Description Example
Normally

○Normally
She always attacks you with her dolls so you need to improvise on your ways of avoiding bullets.
Basically focus on the attack from Alice herself. Maybe it'll be easier to avoid all the bullets by keeping your movements to the minimal.
Also, the attack pattern changes when she's using the following barrier attack so watch out.


— OMAKE.TXT Description of Alice's Normal Attacks

Alice attacks with her dolls, firing different attack patterns.
With Barrier

○With barrier
Shoot at the barrier, and your shots will be reflected. If you want to play safely just don't shoot. She'll return back to her normal attacks soon.


— OMAKE.TXT Description of Alice's Attacks With Her Barrier

Alice's two dolls creates a barrier that protects her, with any shots going to the barrier reflecting back.
Final Attack

○Final attack
Her scattering bullets seem tough to avoid upon inspection, but it's simple.
lure her bullets from around the front of Alice, then move around to avoid the bullets, and you'll be able to defeat her.


— OMAKE.TXT Description of Alice's Final Attack

Alice's final attack has her shoot out a scattering bullet pattern.


Name Quote Description Example
Attack 1 & 2

1st, 2nd attack: Red magic (fire magic)

— OMAKE.TXT Description of Alice's First & Second Attack

Alice fires out red magic which is noted to be fire magic.
Attack 3 & 4

3rd, 4th attack: Blue magic (ice magic)

— OMAKE.TXT Description of Alice's Second & Third Attack

Alice fires out blue magic which is stated to be ice magic.
Attack 5 & 6

5th, 6th attack: Purple magic (purple laser attack)

— OMAKE.TXT Description of Yuuka's Fifth & Sixth Attack

Alice shoots out purple magic, which are purple laser attacks.
Attack 7 & 8

7th, 8th attack: Green magic (green bullets with homing lasers)

— OMAKE.TXT Description of Yuuka's Seventh & Eighth Attack

Alice fires out green magic, which are green bullets with homing lasers.
Attack 9

9th attack: Yellow magic (The ultimate multi-directional attack (lol))

— OMAKE.TXT Description of Alice's Ninth Attack

Alice uses yellow magic, the ultimate multi-directional attack.


Screenshot
Spell Card 027
操符「乙女文楽」[303] (Soufu "Otome Bunraku")
Puppeteer Sign "Maiden's Bunraku"
Owner
Alice Margatroid
Stage 3 — Hard
Spell Card Pattern Description
Alice throws a large bubble-like blue bullet to a random spot below her, which will quickly explode into multiple blond dolls with blue dresses that fly in random directions. Each of them will then shoot straight lines of blue bullets in random directions, create a burst of red bullets that fall down, and shoot a red laser downwards in a direction close to one of their lines of blue bullets. The dolls can be damaged and destroyed to stop them from shooting, as early as the red bullets. They can't be destroyed before they shoot the blue bullets.

Screenshot
Spell Card 028
操符「乙女文楽 -Lunatic-」[303] (Soufu "Otome Bunraku")
Puppeteer Sign "Maiden's Bunraku -Lunatic-"
Owner
Alice Margatroid
Stage 3 — Lunatic
Spell Card Pattern Description
Very similar to its Hard version.

Screenshot
Spell Card 029
蒼符「博愛の仏蘭西人形 -Easy-」 [304] (Soufu "Hakuai no Furansu Ningyou")
Blue Sign "Fraternal French Dolls -Easy-"
Owner
Alice Margatroid
Stage 3 — Easy
Spell Card Pattern Description
Four intangible blond dolls with blue dresses will spin around Alice starting from a random position, and then shoot a single blue arrowhead bullet. This bullet will then multiply into white arrowhead bullets that go back towards Alice, and these in turn, will multiply into red arrowhead bullets that form one of 3 static patterns in a cycle, and continue to spin. Alice will then move and return, which will not affect the position of the dolls when they shoot the first wave of blue bullets. When the 3 patterns have fully cycled, the dolls will once again shuffle their position and start the cycle again.

Screenshot
Spell Card 030
蒼符「博愛の仏蘭西人形」 [304] (Soufu "Hakuai no Furansu Ningyou")
Blue Sign "Fraternal French Dolls"
Owner
Alice Margatroid
Stage 3 — Normal
Spell Card Pattern Description
Very similar to its Easy version, with six dolls instead.

Screenshot
Spell Card 031
蒼符「博愛の仏蘭西人形 -Hard-」 [304] (Soufu "Hakuai no Furansu Ningyou")
Blue Sign "Fraternal French Dolls -Hard-"
Owner
Alice Margatroid
Stage 3 — Hard
Spell Card Pattern Description
Very similar to its previous versions, with ten dolls instead.

Screenshot
Spell Card 032
蒼符「博愛のオルレアン人形」 (Soufu "Hakuai no Orurean Ningyou")
Blue Sign "Fraternal Orléans Dolls" [305]
Owner
Alice Margatroid
Stage 3 — Lunatic
Spell Card Pattern Description
Very similar to previous versions. Alice will be surrounded by eight dolls instead, but the wave of red arrowheads is spun and multiplied even further into green arrowhead bullets.

Screenshot
Spell Card 033
紅符「紅毛の和蘭人形 -Easy-」[306] (Koufu "Koumou no Oranda Ningyou")
Scarlet Sign "Red-Haired Dutch Dolls -Easy-"
Owner
Alice Margatroid
Stage 3 — Easy
Spell Card Pattern Description
A line of red-haired dolls with yellow dresses that spawn at random heights slowly forms near the top of the screen. Each will shoot random clumps rice shaped bullets (cyan in odd-numbered waves, purple in even waves) in a cross formation. They can be destroyed to stop them from shooting.

Screenshot
Spell Card 034
紅符「紅毛の和蘭人形」[306] (Koufu "Koumou no Oranda Ningyou")
Scarlet Sign "Red-Haired Dutch Dolls"
Owner
Alice Margatroid
Stage 3 — Normal
Spell Card Pattern Description
Very similar to its Easy version, with the dolls shooting seven clumps of bullets in a circle around themselves.

Screenshot
Spell Card 035
白符「白亜の露西亜人形」 [307] (Hakufu "Hakua no Roshia Ningyou")
White Sign "Chalk-White Russian Dolls"
Owner
Alice Margatroid
Stage 3 — Hard
Spell Card Pattern Description
Similar to the previous spells, with the dolls replaced by light-blond dolls with blue dresses that shoot six clumps of rice shaped bullets (blue on odd waves, red on even waves). They will now add a vertical line of dolls to their formation, close to the right side of the screen in odd-numbered waves, and close to the left side on even ones.

Screenshot
Spell Card 036
白符「白亜の露西亜人形 -Lunatic-」 [307] (Hakufu "Hakua no Roshia Ningyou")
White Sign "Chalk-White Russian Dolls -Lunatic-"
Owner
Alice Margatroid
Stage 3 — Lunatic
Spell Card Pattern Description
Very similar to its Hard version, with each doll shooting more bullets per clump.

Screenshot
Spell Card 037
闇符「霧の倫敦人形 -Easy-」 (Anfu "Kiri no Rondon Ningyou")
Darkness Sign "Foggy London Dolls -Easy-"
Owner
Alice Margatroid
Stage 3 — Easy
Spell Card Pattern Description
Four blond dolls in blue dresses circle around alice from a random starting point and shoot a trail rice shaped bullets of multiple colors, as they change direction and distance from Alice, and Alice herself moves around. The dolls' movement appears to be static, and the color of the waves go green, blue, yellow, and cyan, then the colors cycle as the dolls continue their movement in various different patterns.

Screenshot
Spell Card 038
闇符「霧の倫敦人形」 (Anfu "Kiri no Rondon Ningyou")
Darkness Sign "Foggy London Dolls"
Owner
Alice Margatroid
Stage 3 — Normal
Spell Card Pattern Description
Very similar to its Easy version, with seven dolls instead.

Screenshot
Spell Card 039
廻符「輪廻の西蔵人形」[308] (Nefu "Rinne no Chibetto Ningyou")
Cycle Sign "Samsaric Tibetan Dolls"
Owner
Alice Margatroid
Stage 3 — Hard
Spell Card Pattern Description
Very similar to "Foggy London Dolls", with six dolls that shoot arrowhead bullets instead.

Screenshot
Spell Card 040
雅符「春の京人形」[309] (Gafu "Haru no Kyou Ningyou")
Elegant Sign "Spring Kyoto Dolls"
Owner
Alice Margatroid
Stage 3 — Lunatic
Spell Card Pattern Description
Very similar to "Foggy London Dolls", with fourteen dolls instead.

Screenshot
Spell Card 041
咒詛「魔彩光の上海人形 -Easy-」[310] (Juso "Masaikou no Shanhai Ningyou")
Malediction "Magically Luminous Shanghai Dolls -Easy-"
Owner
Alice Margatroid
Stage 3 — Easy
Spell Card Pattern Description
Three blond dolls with blue dresses circle around Alice. Each of these leaves a trail of yellow arrowhead bullets around them, then a half circle of orange arrowhead bullets towards alice, that change direction 3 and times, spinning around Alice before going back to the player. Alice also shoots six large purple bubble-like bullets that spin around herself once, and rings of blue arrowheads that alternate between 2 layers and 4 layers each wave.

Screenshot
Spell Card 042
咒詛「魔彩光の上海人形」[310] (Juso "Masaikou no Shanhai Ningyou")
Malediction "Magically Luminous Shanghai Dolls"
Owner
Alice Margatroid
Stage 3 — Normal
Spell Card Pattern Description
Very similar to the Easy version, with four dolls instead of three, the bullet trails of which are now formed by three layers per wave. Alice also shoots 9 purple bubble bullets instead.

Screenshot
Spell Card 043
咒詛「魔彩光の上海人形 -Hard-」[310] (Juso "Masaikou no Shanhai Ningyou")
Malediction "Magically Luminous Shanghai Dolls -Hard-"
Owner
Alice Margatroid
Stage 3 — Hard
Spell Card Pattern Description
Very similar to the Normal version, with five dolls instead, and the bullet trails of which are now formed by three layers per wave. Alice's bubble bullets are also much more numerous.

Screenshot
Spell Card 044
咒詛「首吊り蓬莱人形」[310][311] (Juso "Kubitsuri Hourai Ningyou")
Malediction "Hanged Hourai Dolls"
Owner
Alice Margatroid
Stage 3 — Lunatic
Spell Card Pattern Description
Very similar to "Magically Luminous Shanghai Dolls"'s Hard version, with the patterns the dolls shoot now having two layers that form circles that are aimed at the player.



Spell Card Story Mode 1
符の壱「アーティフルチャンター」 (Fu no Ichi "Aatifuru Chantaa")
First Card "Artful Chanter"
Owner
Alice Margatroid
Reimu Stage 2, Marisa Stage 1, Sakuya Stage 2, Patchouli Stage 3, Yukari Stage 2, Suika Stage 2


Spell Card Story Mode 2
符の弐「ドールクルセイダー」 (Fu no Ni "Dooru Kuruseidaa")
Second Card "Doll Crusader"
Owner
Alice Margatroid
Reimu Stage 2, Marisa Stage 1, Sakuya Stage 2, Patchouli Stage 3, Yukari Stage 2, Suika Stage 2


Spell Card Story Mode 3
魔光「デヴィリーライトレイ」 (Makou "Devirii Raito Rei")
Evil Light "Devilry Light Ray"
Owner
Alice Margatroid
Patchouli Stage 3


Spell Card A-1
魔符「アーティフルサクリファイス」 (Mafu "Aatifuru Sakurifaisu")
Magic Sign "Artful Sacrifice"
Owner
Alice Margatroid
Player - Initial


Spell Card A-2
魔操「リターンイナニメトネス」 (Masou "Ritaan Inanimetonesu")
Magipulation "Return Inanimateness"
Owner
Alice Margatroid
Player - Final


Spell Card B-1
戦符「リトルレギオン」 (Senfu "Ritoru Region")
War Sign "Little Legion"
Owner
Alice Margatroid
Player - Initial


Spell Card B-2
戦操「ドールズウォー」 (Sensou "Dooruzu Woo")
War Command "Dolls' War"
Owner
Alice Margatroid
Player - Final


Spell Card C-1
咒符「上海人形」 (Jufu "Shanhai Ningyou")
Curse Sign "Shanghai Doll"
Owner
Alice Margatroid
Player - Initial


Spell Card C-2
咒詛「蓬莱人形」 (Jiso "Hourai Ningyou")
Malediction "Hourai Doll"
Owner
Alice Margatroid
Player - Final



Screenshot
Spell Card 3 - 1

Owner
Alice Margatroid
Level 3 — 1
Comment
街の旅芸人に出くわしました。
人形を一体貰えないと訊こうかと思いましたが、
欲しくなかったので訊きませんでした。
Translation
I came upon a travelling entertainer at the village.
I thought about asking her if she could give me a doll,
but I didn't because I didn't want any.


Screenshot
Spell Card 3 - 3
操符「ドールズインシー」 (Soufu "Dooruzu In Shii")
Puppeteer Sign "Dolls in Sea"
Owner
Alice Margatroid
Level 3 — 3
Comment
再び旅芸人です。なんて言うんでしょう、
ジャグリングって言うんですか?
手先が器用だとそれだけで得ですよね。
Translation
The entertainer again.
Would you say she's juggling?
Being dexterous is always an advantage, isn't it?


Screenshot
Spell Card 3 - 5
呪符「ストロードールカミカゼ」 (Jufu "Sutoroo Dooru Kamikaze")
Curse Sign "Straw Doll Kamikaze"
Owner
Alice Margatroid
Level 3 — 5
Comment
人形が大量に襲ってきました。
旅芸人の新しい演出でしょうか?
ちょっと吃驚したので成功だと思います。
Translation
I was assaulted by a large number of dolls.
Is this a new set from the entertainer?
I was surprised, so I guess it worked.


Screenshot
Spell Card 3 - 7
赤符「ドールミラセティ」 (Sekifu "Dooru Mira Seti")
Red Sign "Doll Mira Ceti" [312]
Owner
Alice Margatroid
Level 3 — 7
Comment
どうやら旅芸人ではなかったようです。
だとするとただの器用な人でしょうか?
芸人になることを勧めてみたいと思います。
Translation
I guess she's not an entertainer after all.
Is she just good with her hands?
I think I'd encourage her to try acting.



Spell Card Story Mode 1
足軽「スーサイドスクワッド」 (Ashigaru "Suusaido Sukuwaddo")
Foot Soldiers "Suicide Squad" [313]
Owner
Alice Margatroid
Reimu Stage 2, Marisa Stage 1, Remilia Stage 3, Tenshi Stage 4


Spell Card Story Mode 2
剣符「ソルジャーオブクロス」 (Kenfu "Sorujaa Obu Kurosu")
Sword Sign "Soldier of Cross"
Owner
Alice Margatroid
Reimu Stage 2, Marisa Stage 1, Remilia Stage 3, Tenshi Stage 4


Spell Card Story Mode 3
人形「魂のないフォークダンス」 (Ningyou "Tamashii no Nai Fooku Dansu")
Dolls "Soulless Folk Dance"
Owner
Alice Margatroid
Tenshi Stage 4




Skill Card 1
人形操創 (Ningyou Sousou)
Doll Placement [314]
Cost
1 orb
Comment
人形を定位置に固定させ攻撃する
ボタンで設置位置を選択可能で
相手を縛る機雷となる基本技
Translation
Attacks with a doll that's fixed in position. Its position depends on the button used. A basic skill that serves as a floating mine to tie the opponent down.
Move Command
Default 236B/C




Skill Card 2
人形無操 (Ningyou Musou)
Doll Negation [315]
Cost
1 orb
Comment
魔力を込めた人形を発射し離脱
人形は衝撃を受けると爆発する
Translation
Leaps backwards while releasing magically-charged dolls. The dolls explode on impact.
Move Command
Default 623B/C




Skill Card 3
人形置操 (Ningyou Chisou)
Doll Arrangement [316]
Cost
1 orb
Comment
上空に複数の人形を待機させた後
それらに時間差で攻撃を行わせる
Translation
Places several dolls above in waiting, then makes them attack in sequence after a short delay.
Move Command
Default 214B/C




Skill Card 4
人形振起 (Ningyou Shinki)
Doll Activation
Cost
1 orb
Comment
強射撃で待機状態の人形を使い
周辺を攻撃させる設置系の技
大量に設置をしておけば大威力
広範囲に攻撃することが出来る
Translation
Activates the idle dolls from Alice's C projectile and makes them attack the surrounding area. If you set up a lot in advance, you can pull off a powerful wide-range attack.
Move Command
22B/C




Skill Card 5
人形帰巣 (Ningyou Kisou)
Doll Return [317]
Cost
1 orb
Comment
投げた人形をブーメランのように
引き戻して攻撃する特殊な射撃
行きも攻撃力を持つためアリスに
珍しく直接攻撃能力も高い
Translation
A special projectile that throws a doll, then pulls it back like a boomerang. Since it does damage even on its way out, it's one of Alice's few moves that work well as a direct attack.
Move Command
236B/C




Skill Card 6
人形火葬 (Ningyou Kasou)
Doll Cremation [318]
Cost
1 orb
Comment
魔力を込めた人形を投げつける
こちらは着弾までが遅い代わりに
本体との同時攻撃を可能にした
Translation
Hurls magically-charged dolls overhead. The projectiles now take longer to land, but this enables Alice to attack on her own at the same time.
Move Command
623B/C




Skill Card 7
人形千槍 (Ningyou Chisou)
Doll Thousand Spears [316]
Cost
1 orb
Comment
周囲に武器を持った人形を集め
前方への突きを連射する近接攻撃
人形による攻撃だが打撃扱いで
グレイズでの回避は出来ない
Translation
A close-range attack that gathers dolls with weapons and has them jab forward repeatedly. Despite using dolls, it counts as a melee attack and so cannot be grazed.
Move Command
214B/C




Skill Card 8
人形SP (Ningyou Esu-pii)
Doll SP [319]
Cost
1 orb
Comment
弱で人形を周囲にストックし
強でストック消費して攻撃を行う
最大三つまで待機する事が可能で
最大時に弱で全てを同時に放出できる
Translation
B version places a doll around you in orbit. C version expends a doll to attack. The maximum number of dolls in orbit is 3; when that happens, the B version releases all 3 dolls at once.
Move Command
22B/C




Skill Card 9
大江戸爆薬からくり人形 (Ooedo Bakuyaku Karakuri Ningyou)
Ooedo Explosive Marionette
Cost
1 orb
Comment
自走能力の有る人形爆弾を投擲
人形は地上をゆっくりと歩き
接近、衝撃等を受けると爆発する
画面上に出せるのは一つまで
Translation
Throws a self-propelled doll grenade. The doll slowly walks along the ground, and explodes when touched or attacked. There can only be one on the screen at a time.
Move Command
623B/C




Skill Card 10
シーカーワイヤー (Shiikaa Waiyaa)
Seeker Wire
Cost
1 orb
Comment
強射撃で待機中の人形で屈折する
反射光線を発射する技
光線は全ての人形を経由し最後は
相手へ向けて飛来する
Translation
Fires a reflecting beam that bends through Alice's idle C dolls. The beam passes through all the dolls, then finally goes flying toward the opponent.
Move Command
22B/C




Spell Card 1
魔符「アーティフルサクリファイス」 (Mafu "Aatifuru Sakurifaisu")
Magic Sign "Artful Sacrifice"
Cost
1 card
Comment
魔力を込めた人形を投げ爆発
着弾が遅いため直撃は難しいが
消費に対し威力は高い
Translation
Throws a magically-charged doll that explodes. Since it's slow, it's hard to land a direct hit, but the power is high for the cost.




Spell Card 2
戦符「リトルレギオン」 (Senfu "Ritoru Region")
War Sign "Little Legion"
Cost
2 cards
Comment
人形が方陣を組んで敵を攻撃
方陣は時間で形を拡大していく
威力は控えめだが行動を制限する
効果は高い
Translation
Assembles dolls into formation and has them attack. The formation spreads out over time. It's not very powerful, but it's useful in restricting the opponent's movements.




Spell Card 3
咒符「上海人形」 (Jufu "Shanhai Ningyou")
Curse Sign "Shanghai Doll"
Cost
2 cards
Comment
人形から高出力のレーザーを照射
射出が早い上射程も無限なため
一般的な射撃として使いやすい
Translation
Shoots a high-output laser from a doll. The delay is short and the range is infinite, so it's easy to use it as a run-of-the-mill projectile.




Spell Card 4
魔操「リターンイナニメトネス」 (Masou "Ritaan Inanimetonesu")
Magipulation "Return Inanimateness"
Cost
3 cards
Comment
強力な爆発を起こす人形を投擲
爆発、威力、着弾速度が増加した
Translation
Throws a doll that causes a powerful explosion. The explosion, power, and speed are all increased.




Spell Card 5
戦操「ドールズウォー」 (Sensou "Dooruzu Woo")
War Command "Dolls' War"
Cost
4 cards
Comment
密度の高い人形の方陣を形成
方陣の中心に敵を捕らえれば威力
拘束時間で見返りが得られる
Translation
Creates a dense formation of dolls. If you can trap the opponent in the center of the formation, they'll take heavy damage and be stuck for a period of time.




Spell Card 6
咒詛「蓬莱人形」 (Juso "Hourai Ningyou")
Malediction "Hourai Doll"
Cost
4 cards
Comment
複数の人形からレーザーを照射
前方広範囲をカバーでき高威力
Translation
Shoots lasers from multiple dolls. Covers a wide area in front with high power.




Spell Card 7
偵符「シーカードールズ」 (Teifu "Shiikaa Dooruzu")
Spy Sign "Seeker Dolls"
Cost
2 cards
Comment
上空に大量の人形を配置した後
レーザーの網を下方向に作り出す
威力は当たり方次第で不安定だが
敵を燻し出す効果は高い
Translation
Throws a great number of dolls into the air, which create a net of lasers below them. Its power fluctuates depending on how the hits land, but it's a great way of smoking out the enemy.




Spell Card 8
紅符「和蘭人形」 (Koufu "Oranda Ningyou")
Scarlet Sign "Holland Doll"
Cost
4 cards
Comment
十字にレーザーを放つ人形を発射
本体は投げてすぐに動けるので
レーザーを盾に戦闘を有利に
進める一手として利用できる
Translation
Releases a doll that fires a cross-shaped laser. Alice can move again right after throwing it, so you can use the lasers as a shield to influence the battle to your advantage.




Spell Card 9
人形「未来文楽」 (Ningyou "Mirai Bunraku")
Doll "Futuristic Bunraku"
Cost
3 cards
Comment
人形一つを精密操作するモード
人形は本体のようにキーで動き
攻撃や移動を素早く行える
第四ボタンで操作を中断可能
Translation
Switches to a mode where you precisely control a single doll. The doll moves with the arrow keys, and responds quickly to attack and movement commands. You can end control with the D button.




Spell Card 10
注力「トリップワイヤー」 (Chuuryoku "Torippu Waiyaa")
Focus Power "Trip Wire"
Cost
2 cards
Comment
強射で設置済みの人形とその間の
紐が発光して攻撃力を持つ
位置関係を上手く操れば痒い所に
攻撃が届く便利な技
Translation
The strings between Alice and her idle C dolls all glow red, and obtain hitboxes. If you control their positions carefully, this can be an extremely useful attack that hits right where you want it to.



Spell Card Story Mode 1
人形「セミオートマトン」 (Ningyou "Semiootomaton")
Doll "Semi-Automaton"
Owner
Alice Margatroid
Cirno Stage 5, Meiling Stage 2 


Spell Card Story Mode 2
騎士「ドールオブラウンドテーブル」 (Kishi "Dooru Obu Raundo Teeburu")
Knight "Doll of Round Table"
Owner
Alice Margatroid
Cirno Stage 5, Meiling Stage 2 


Spell Card Story Mode 3
犠牲「スーサイドパクト」 (Gisei "Suusaido Pakuto")
Sacrifice "Suicide Pact"
Owner
Alice Margatroid
Cirno Stage 5 


Spell Card Story Mode 4
試験中「レベルティターニア」 (Shiken-chuu "Reberu Titaania")
Testing "Level Titania"
Owner
Alice Margatroid
Cirno Stage 5 


Spell Card Story Mode 5
試験中「ゴリアテ人形」 (Shiken-chuu "Goriate Ningyou")
Testing "Goliath Doll"
Owner
Alice Margatroid
Cirno Stage 5 




Skill Card 1
人形伏兵 (Ningyou Fukuhei)
Doll Ambush
Cost
1 orb
Comment
人形の集団を潜伏させる技で、ボタンを押し続けて潜伏状態を纏続し離すことで攻撃が可能。人形は見えくなっていても敵から攻撃を受ける点には注意。
Translation
A technique that allows dolls to hide. The dolls will lie in wait as long as the button is held, and attack on release. The dolls can be attacked by the enemy even if they can't see them, so be careful.
Move Command
236B/C, more dolls are summoned as level increases, make sure that Alice and the dolls don’t get attacked by the enemy.




Skill Card 2
人形弓兵 (Ningyou Kyuuhei)
Doll Archers
Cost
1 orb
Comment
背後に展開した人形達から弓でも攻撃を指令する弾幕技。弓の軌道は毎回バラバラだがカバー範囲か広く密度も高い。
Translation
A ranged attack that utilizes doll archers who will attack from behind the player. The trajectories of the arrows are scattered, but the arrows themselves are dense and cover a wide area.
Move Command
214B/C, arrows become more dense as level increases




Spell Card 1
槍符「キューティー大千槍」 (Yari-fu "Kyuutii Dai-chiyari")
Lance Sign "Cutie Phalanx"
Cost
4 cards
Comment
大量の人形での近距離攻撃を行う。速度や隙も優秀で射程も中々。懐に入られた際の奥の手として開発されたスペルカード。
Translation
Many dolls attack the enemy at close range. Excellent speed and coverage, with pretty good range to boot. A spellcard that was developed as a last resort.




Spell Card 2
人形「レミングスパレード」 (Ningyou "Remingusu Pareedo")
Dolls "Lemmings' Parade"
Cost
5 cards
Comment
爆弾を積んだ人形が行進して特攻地表全体を長詩間制圧し、威力や削り能力も非常に高い。相手が悪いとなぎ倒されることも.
Translation
Explosive-laden dolls march on the ground, resulting in a large-scale, long-lasting suppression attack. Destructive power is extremely high, and can potentially mow down the enemy.


Blue Sign "Fraternal French Dolls"
蒼符「博愛の仏蘭西人形」 Blue Sign "Fraternal French Dolls"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 こいつに会うとよく使う、演劇奴隷タイプ • Notes: Used often when meeting her, theatrical slave-type
• 人形の数 ★★★★★★ • Doll count: ★★★★★★
奴隷使いであるアリスのスペルカード。殆どの弾幕は人形から撃たれるという。 A Spell Card belonging to Alice, a slave-user. Almost all of the danmaku is fired by the dolls.
瞳の色が青くて、弾幕の増え方が少しお洒落なところがおフランスたる所以か。フランスってどんなところなんだろうな。 The dolls have blue eyes, and the bullets increase in a way that's kinda stylish, so I guess that's what makes it Francey. I wonder what kinda place France is?
ちなみにこのスペルカードはいつも同じ形になるので、避けるのは難しくない。まだ見ぬ異国に思いを馳せる位の余裕はあるな。 Also, this Spell Card always forms the same shape, so it ain't hard to dodge. There's enough breathing room to turn your thoughts to a yet-unseen foreign land.
Darkness Sign "Foggy London Dolls"
闇符「霧の倫敦人形」 Darkness Sign "Foggy London Dolls"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 こいつに会うとよく使う、演劇奴隷タイプ • Notes: Used often when meeting her, theatrical slave-type
• 人形の数 ★★★★★★★ • Doll count: ★★★★★★★
霧の都ロンドン。そんな霧の中に浮かぶ呪いの人形ってところか。 London, the city of fog. I guess these ones are supposed to be cursed dolls floatin' in that fog?
純粋に密度が高く少し難しいが、まだまだってところか。 The sheer density makes it a little difficult, but it's not quite there yet.
人形はアリスの周りをグルグル回っている。こいつにはこの手のスペルカードが多い。防御も兼ねているのだろうか。それともシンプルな動きの方が大量に操るのに向いているのか。 The dolls spin in circles around Alice. She has a lot of Spell Cards like this. Do they serve as defense too? Or is it just that simple movements make them easier to control en masse?
何にしても、器用ではある。 Either way, she's dextrous as heck.
Curse Sign "Straw Doll Kamikaze"
呪符「ストロードールカミカゼ」 Curse Sign "Straw Doll Kamikaze"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 こいつに会うとよく使う • Notes: Used often when meeting her
• 人形の数 メニーメニー • Doll count: Many many
呪いの藁人形を投げつけてくるスペルカード。 A Spell Card that throws cursed straw dolls.
有り余る呪い (ぢから) がまき散らされて、かなり怖い。難しいとかじゃなくて怖い。霊障が。 The curse power overflows an' scatters everywhere, which is pretty scary. Not hard, just scary. Cause a' the spiritual harm.
出来る限り藁人形には近づきたくないので大きく逃げてしまうが、そうすると避けられなくなってしまう。 You want to keep as far away from the straw dolls as you can, so you end up dodging really wide, but if you do that then you'll run out of dodging room in no time.
これが、呪いか。 Guess that's the curse, eh?
Red Sign "Doll Mira Ceti"
赤符「ドールミラセティ」 Red Sign "Doll Mira Ceti"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 こいつに会うとよく使う • Notes: Used often when meeting her
• 人形の数 ★★★★★ • Doll count: ★★★★★
本人も地味に攻撃してくる数少ないスペルカード。 One of the few Spell Cards where Alice herself attacks, in a plain sorta way.
しかし、人形の方が強力な弾幕を撃ってくるところはいつも通り。 The dolls fire way more powerful danmaku than her, though, which is the same as ever.
人形を操ってるから本人は大した魔法を使えないのは判るが、アリスは結構強力な魔法を使える筈なんだがなぁ。 I get that Alice can't use any big, fancy magic while she's busy controlling the dolls, but she actually oughta be capable of some pretty powerful stuff...
Magipulation "Return Inanimateness"
魔操「リターンイナニメトネス」 Magipulation "Return Inanimateness"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 よく使う、自爆型奴隷タイプ • Notes: Used often, self-destructing slave-type
• 昇天した人形 フルプライス • Departed dolls: Full price
強力な人形爆弾。いわゆる自爆人形だが、爆弾抱えた人形を操るアリスも怖い。 A powerful doll bomb. A "self-destructing" doll, it's called. Alice is pretty scary herself, though, goin' around and puppeteering dolls rigged with bombs.
全部の人形が爆発する可能性があるのだろうか。だとすると、怖くて人形には近づけないのだが。 Can all her dolls potentially explode? If so, I'm gonna be too scared to get near 'em.
普段は奴隷に弾幕を撃たせて、用済みになれば爆発させる。エコロジーだ。魔法使いとして見習いたいところだが……人形を操る程器用じゃないんでねぇ。 She typically makes her slaves fire danmaku, and once she's done with 'em, she blows 'em up. It's ecological. I wanna take a page outta her book as a magician, but... I'm not dextrous enough to control dolls.
やっぱり、完全に言う事を聞いてくれる奴隷が欲しいもんだ。妖精でも騙して味方に付けるのも良いかも知れん。爆発させる事は多分無いから。 Yeah, I'd really rather have slaves that just listen to whatever I say. Maybe it'd be good to trick some fairies into teamin' up with me. I probably won't blow 'em up, after all.
"The Phantom of the Grand Guignol"
「グランギニョル座の怪人」 "The Phantom of the Grand Guignol"
• 使用者 アリス・マーガトロイド • User: Alice Margatroid
• 備考 完全パターン、演劇奴隷タイプ • Notes: Completely memorizable, theatrical slave-type
• 人形の数 ★★★★★★★★★★★★★★★★ • Doll count: ★★★★★★★★★★★★★★★★
人形から容赦ない弾幕が放たれるスペルカード。 A Spell Card where the dolls unleash some truly merciless danmaku.
アリスを本気にさせると、こういう油断ならないスペルカードを使ってくる。 When Alice gets serious, she whips out really tricky Spell Cards like this one.
しかしこれはハッタリ弾幕の筆頭で、高速で飛ぶ弾幕は殆ど注意する必要が無い。決まった避け方で避けることが出来る様に考えられている。 However, this is a prime example of bluff danmaku: you can totally ignore almost all of the high-speed bullets. She's put a lot of thought into allowing for a specific, fixed method of dodging.
アリスも「不可能に見えるが遊びとして成立する弾幕」を考えて、こういう結果になったのだろう。しかし、簡単過ぎるのもどうかと……。 I bet it turned out this way as Alice's personal take on "danmaku that looks impossible, but still functions properly as a game". Can't say I agree about makin' it too easy, though...

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics: Noted in her profile in Perfect Cherry Blossom that Alice always sees her opponent's reaction and tries to fight with power that exceeds the opponent by a hair[5]. Alice will attack with a group of dolls that will highly outnumber her opponent[12] along with using danmaku attacks of different elements.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[332]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[333], he's also referred to Highly Responsive to Prayers as a study product[334]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[335]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[336]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[337]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[338]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[339]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[340].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[341]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[342]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[343].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[344].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[345].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[260]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[349]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[350]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[351], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[352] are[353] multiple[354] occasions[355] of[356] characters[357] commenting[358] on[359] humans like[360] Reimu[361] being strong[362]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[363], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[364], with her acknolwedging her strength[365], something Yuugi only does to those who are truly strong[363]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[366], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[23]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[367].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Trivia

  • Alice appeared on the cover of Mystic Square alongside a cat.
  • She also appears in the background of both the Music Room and Score Screen in Perfect Cherry Blossom.
  • Known as the "Seven-Colored Puppeteer" or "Rainbow Puppeteer," Alice apparently believes there is a correlation between color and power. During her dialogue with Reimu Hakurei in Perfect Cherry Blossom, she claims that Reimu's powers are only equal to 28.5714% (or 2/7) of her own, simply because Reimu's outfit consists of only two colors. This theme recurs throughout Perfect Cherry Blossom, as Yukari Yakumo, Ran Yakumo, and Chen are each named after colors, with their relative power corresponding to that color's position on the visual spectrum.
  • In chapter 6 of Strange and Bright Nature Deity, Sunny Milk mentions she is searching for a magician who possesses a grimoire that "shines wonderfully with all the seven colors of the light." Alice does not dispute this description, which may serve as the in-universe explanation for her title.
  • Alice's alternate palette in Scarlet Weather Rhapsody resembles Hina-Ichigo, a doll from the manga series Rozen Maiden. In Touhou Hisoutensoku, she gains additional palettes that correspond to other Rozen Maiden dolls: Suiseiseki, Souseiseki, Suigintou, Shinku, Kanaria, and Kirakishou. This is particularly fitting, as in Rozen Maiden, these dolls compete for the title of "Alice"—the perfect doll.
  • Alice is one of only two characters in the entire series to appear three times within a single stage: twice as a midboss and then as the stage boss itself. This occurs in Stage 3 of Perfect Cherry Blossom. The only other character to hold this distinction is Seiran in Legacy of Lunatic Kingdom.
  • Alice is also one of five characters who appear as a boss twice in different stages of the same game: she serves as both the Stage 3 boss and the Extra Stage boss in Mystic Square. The others are Rika in Story of Eastern Wonderland, Yuuka Kazami in Lotus Land Story, Junko in Legacy of Lunatic Kingdom, and Okina Matara in Hidden Star in Four Seasons.
  • Alice appears to have connections to the stories in Dolls in Pseudo Paradise. One tale describes an honest man who died from being "nailed to a tree" despite being indoors—a detail that relates to Alice's article in Bohemian Archive in Japanese Red, which mentions her nailing straw effigies to trees. Other parallels include the men stumbling upon a "Western-style building deep within the forest" and the culprit being described as a "beautiful blonde girl."
  • In Hopeless Masquerade, Alice's background cameo sprite includes additional frames of her blinking, though these were ultimately unused in the final release.

Profiles

Touhou Project - Mystic Square - OMAKE.txt

Stage 3
Profiles
☆Stage 3 Boss (Girl of Death, Alice)


○Normally
She always attacks you with her dolls so you need to improvise on your ways of avoiding bullets.
Basically focus on the attack from Alice herself. Maybe it'll be easier to avoid all the bullets by keeping your movements to the minimal.
Also, the attack pattern changes when she's using the following barrier attack so watch out.
○With barrier
Shoot at the barrier, and your shots will be reflected. If you want to play safely just don't shoot. She'll return back to her normal attacks soon.
○Final attack
Her scattering bullets seem tough to avoid upon inspection, but it's simple.
Lure her bullets from around the front of Alice, then move around to avoid the bullets, and you'll be able to defeat her.

☆3面ボス(死の少女 アリス)


○通常時
こいつは常にオプションと同時攻撃してくるから、アドリブ的な弾避けが
必要になってくるわ。
基本的に本体の攻撃に注意しましょう。動きを最小限で小さく避けると、
少し楽かも。
また、この攻撃は次のバリア攻撃をするたびに、本体からの攻撃が変わる
ので注意。
○バリア時
バリアはショットを撃つと撃ち返しがくるの。安全にいくならショットは
撃ちやめよう。後は時間でまた通常時に戻ります。
○最終段階
ばらまき弾が一見きつくみえる。けど簡単なの。ボス正面ちょい左右ずれ
で、白弾を引き付けまたちょい左右に動けばすぐに倒せるでしょう。

Touhou Project - Mystic Square
Extra Stage
☆Extra Stage Boss (Alice of the Magic Land)


She has up to nine different attacks.
1st, 2nd attack: Red magic (fire magic)
3rd, 4th attack: Blue magic (ice magic)
5th, 6th attack: Purple magic (purple laser attack)
7th, 8th attack: Green magic (green bullets with homing lasers)
9th attack: Yellow magic (The ultimate multi-directional attack (lol))
All attacks are difficult~(cries)

☆エキストラボス (魔法の国のアリス)


段階は全部で9段階あります。
1、2段階 赤の魔法 (炎の攻撃)
3、4段階 青の魔法 (氷の攻撃)
5、6段階 紫の魔法 (紫のレーザー攻撃)
7、8段階 緑の魔法 (緑の弾幕+ホーミングレーザー)
9段階   黄の魔法 (究極の放射(笑))
どの段階も難しいよ~(涙)

Touhou Project - Mystic Square



Touhou Project - Perfect Cherry Blossom - キャラ設定.txt

Seven-Colored Puppeteer

Alice Margatroid

The stage 3 boss, kinda ordinary magician. Mainly she possess the ability to handle magic.

She is a versatile magician, that has no specific strong or weak point in any area. If you ask me, she is similar to Marisa, or rather I'd say a youkai version of Marisa.

Alice has an obsession with collecting things as well, and has the habit of collecting magic items, especially magic books. As they both share the same hobby, she often clashes with Marisa so their relation is like loggerheads. Most recently, she is interested in collecting dolls that have a story associated with them.

She had no evident reason to attack Reimu and company. They were chosen for the target of her magic because they were there. Dominating the enemy with overwhelming power is not fun at all for Alice, so she always sees her opponent's reaction and tries to fight with power that exceeds the opponent by a hair. Even if she loses, she doesn't show her full power.

That's because she thinks it would be the end of the rope for her if she lost with full power. In this aspect, her personality is somewhat similar to Reimu.

 ○七色の人形使い

  アリス・マーガトロイド

  3面のボス、わりと普通の魔法使い。   主に魔法を扱う程度の能力を持つ

  とりあえず万能の魔法使いであり、これといって属性に得手不得手は   無い。強いて言えば魔理沙に近く、言わば妖怪版魔理沙である。

  アリスも蒐集家であり、本等のマジックアイテムを収集する癖がある。   蒐集家同士、魔理沙とかち合う事も多く、割と犬猿の仲だったりする。   最近はいわく付きの人形集めに嵌っている。

  霊夢達と戦う明示的な理由は無い。そこに居たから魔法の相手になっ   ただけである。圧倒的な力で勝つことは、アリスにとって楽しくとも   なんとも無いので、常に相手の様子見て、それより少しだけ上の力で   戦おうとする。負けても全力は出さない。

  全力で戦って負けると、本当に後が無い為である。   ここらへんの性格は霊夢に似ている。

Touhou Project - Perfect Cherry Blossom
Touhou Project - Immaterial and Missing Power - 上海アリス通信.txt

Seven-Colored Puppeteer

Alice Margatroid

Species: Magician
Location: Moderate sized house in the Forest of Magic (has no specific name)
Ability: Ability to handle magic

A pure magician. While her appearance is almost identical to humans, she is not one.

She is a kind of so called humanoid youkai.

Her house is crammed with a lot of dolls. The sight is so spooky that it scares rare visitors away. The house of dolls is strangest even in the forest of the bizarre. It's no wonder that they tend to run away from there.

Her personality is indifferent to others, and is easily attached to magic. She puts on a confident attitude, but she actually also has a timid side.

She is quite average in melee fighting. Both her body movement and magic using are average. Instead of that she has very high skillfulness, which enables her to control many dolls as if they're living beings. This skillfulness is among the finest among all of Gensokyo.

○七色の人形遣い

  アリス・マーガトロイド

  種族:魔法使い   住処:魔法の森にあるそれなりの家(固有名称はない)   能力:魔法を扱う程度の能力

   生粋の魔法使いさん。見た目は人間と殆ど同じだが、人間ではない。   所謂、人妖のたぐいである。

   彼女の家には所狭しと大量の人形が置かれている。その不気味さは、たまに迷い込む人間を恐怖に陥れる。不気味な森の中にある、余りにも異質な人形の家。それは、森がいくら不気味だとしても逃げ出したくなるのも当然の事だ。

   性格は、他人に無関心で、魔法に執着しやすい。強気を張っているが実は臆病な面もある。

   体術は至って普通。体を動かすのも魔法も使うのも人並みである。器用さはかなり高く、大量の人形をあたかも生きているかのように操る事が出来る。その器用さは幻想郷の中でもピカイチである。

Touhou Project - Immaterial and Missing Power
Touhou Project - Imperishable Night

Manual
Seven-Colored Puppeteer, Alice Margatroid

A magician living in the Forest of Magic.

She possess the ability to use magic. Puppetry is a type of magic too.

She rarely goes out by herself, but she had no other choice this time.

She has many similarities to Marisa, namely living in the Forest of Magic, being a magician and having an obsession with collecting things.

However, they have an absolute difference in that Alice is a magician as a species while Marisa is a human magician.

Other than that, they're also different in using forest's mushroom as preference or not.

Of course, Alice is the one not using them. However, it is not because of such matter that makes both on bad terms.

Magic is her weapon. A magician's magic is always originally developed by the magician.

Notes
She teams with Marisa this time. Normal speed only applies when she is used as a solo character.
Her laser penetrates and lasts as long as the player wishes, so it's unexpectedly strong. Good against both bosses and weaklings.
It's her doll that is shooting the laser though.
Recommended for those who want to be done quickly.

○七色の人形遣い アリス・マーガトロイド

  魔法の森に住む魔法使い。

  魔法を操る程度の能力を持つ。人形を遣うのも魔法の一種である。

  基本的に自分から出かける事は少ないが、今回はしぶしぶ。

  魔法の森に住み、魔法使いで収集家、と魔理沙と共通点が多いが、魔理沙は人間、アリスは魔法使いという決定的な違いがある。

  ちなみに、魔法の森に生えるきのこを好んで使う、使わない、の違いもある。

  もちろんアリスは使わない方。だからという訳では無いが、二人は仲が悪い。

  武器は魔法。魔法使いの魔法は常に術者オリジナル。


    備考

    今回は魔理沙と組む。

    高速移動は単独使用時のみの性能     である。

    レーザーは貫通するのと出っ放しな     ので、思いのほか強い。雑魚戦ボス     戦共に重宝する。

    撃っているのは人形だが。

    せっかくだから速攻で、と言う人に。

Touhou Project - Imperishable Night
キャラ設定.txt
Seven-Colored Puppeteer

Alice Margatroid

Species: Magician
Ability: Ability to use magic

A magician living in the Forest of Magic.

The greatest difference between Alice and Marisa is that Marisa is a human of magician occupation whereas Alice is a magician as a species.

You might imagine magicians as being indoor-type people; in Alice's case, you'd be right. She spends most of her time alone, and the forest is a good place for that. The forest is quite humid, however, and her dolls will become damaged without her constant care. Because of this, she is currently planning to make a doll that will automatically take care of other dolls.

○七色の人形遣い

  アリス・マーガトロイド   Alice Margatroid

  種族:魔法使い   能力:魔法を扱う程度の能力

  魔法の森に住む魔法使い。   魔理沙の魔法使い(職業)と異なり、種族が魔法使いである。

  魔法使いという言葉のイメージ通り、インドア派である。基本的には一人でいる事が多い。魔法の森には人間が余り来ないので、非常に快適である。ただ、森は嫌な湿度が高く、人形の手入れをしないとすぐに痛んでしまう。その為、人形の手入れを自動で行う人形を作ろうと思っている。

Touhou Project - Imperishable Night
Touhou Project - Scarlet Weather Rhapsody - Official Page

Seven-Colored Puppeteer

Alice Margatroid

Race: Magician
Occupation: Magician
Place of residence: the Margatroid residence, in the Forest of Magic

Ability: ability to handle magic
Personality: indifferent towards others, loves magic

○七色の人形遣い

  アリス・マーガトロイド

  種族:魔法使い   職業:魔法使い   住家:魔法の森にある       マーガトロイド邸   能力:魔法を扱う程度の能力   性格:他人に無関心で、魔法に執着       しやすい

Touhou Project - Scarlet Weather Rhapsody
Touhou Project - Subterranean Animism - キャラ設定.txt

Seven-Colored Puppeteer

Alice Margatroid

Species: Magician
Ability: ability to manipulate dolls

A puppeteer that lives in the forest.

She felt something odd about the geyser that erupted, but since youkai prefer not to go underground she worried over what to do. That's when she noticed that Marisa was especially interested in the geyser, so she convinced Marisa to investigate the underground for her. She told her that investigating the hot spring would be a fun game, and pointed her towards the source of the geyser. She also made her carry dolls that had Yukari's remote control devices in them.

○七色の人形遣い

  アリス・マーガトロイド   Alice Margatroid

  種族:魔法使い   能力:人形を操る程度の能力

  森に住んでいる人形遣い。

  間欠泉から不穏な空気を感じたが、妖怪が地底に行く事は憚れていたのでどうしようか悩んでいた。   そんな時、魔理沙が間欠泉に興味津々だったのを見て、魔理沙を唆して地底に調査に行かせる事にしたのである。   魔理沙には温泉が楽しめるゲームだと言って、間欠泉の根元に向かわせたのだ。紫に作ってもらった遠隔操作できる人形を持たせて。

Touhou Project - Subterranean Animism
ZUN's comment from Dai Touhouten (PCB) plaque

Initially introduced in Touhou 5, Mystic Square.

If we were introducing her like the original story, it'd be a display of Hakurei Reimu's performance than anything (although I doubt if that was really the case), so I introduced her as one of Marisa's peers.

In most fictions, a puppeteer is often portrayed as someone who infuses souls into puppets, making them sentient, but what she achieved is to control all the puppets using her own will. How dexterous!

東方第五弾である、東方怪綺談にも出ていたキャラです。

ストーリー通りだと、主に博麗霊夢の活躍ばかりになってしまうので(実際にはなっていない気もするが)、主に魔理沙の横の繋がりとして出て貰いました。

フィクション作品での人形使いというと、殆どの場合人形に魂が宿り、自我を持ち始める物ですが、彼女は頑張って全部の人形を自分で操作しているそうです。 とんでもなく器用ですね!

Touhou Project - Perfect Cherry Blossom
ZUN's comment from Dai Touhouten (IN) plaque

She appears as Marisa's buddy as a fellow magician in this game.

In the Touhou Project series, "magician" can both be an occupation and a race, and Alice falls under the race category.

A race whose purpose of existence is bound to magic. That's why she has dolls around her enchanted with magic.

同じ魔法使いとして魔理沙の相棒として登場しています。

東方Projectでは魔法使いという言葉には二つ意味があって、

職業としてのそれと、種族としてのそれがあります。彼女は後者の方です。 魔法そのものが存在意味という種族なので、 彼女の周りには魔法がかった人形がいるのです。

Touhou Project - Perfect Cherry Blossom

Gallery

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[369], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[370].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[371], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[372]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[373].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[374]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[366].

Battle Records

23 - 14 - 0




Iku Nagae - Fight[396]


None.

References

Expand here.
  1. Touhou 05: Mystic Square OST Track 16 - Alice in Wonderland
  2. Touhou 07: Perfect Cherry Blossom Stage 3
  3. 3.0 3.1 Touhou 05: Mystic Quest OMAKE.TXT "☆Stage 3 Boss (Girl of Death, Alice)
    ○Normally
    She always attacks you with her dolls so you need to improvise on your ways of avoiding bullets. Basically focus on the attack from Alice herself. Maybe it'll be easier to avoid all the bullets by keeping your movements to the minimal. Also, the attack pattern changes when she's using the following barrier attack so watch out.
    ○With barrier
    Shoot at the barrier, and your shots will be reflected. If you want to play safely just don't shoot. She'll return back to her normal attacks soon.
    ○Final attack
    Her scattering bullets seem tough to avoid upon inspection, but it's simple. Lure her bullets from around the front of Alice, then move around to avoid the bullets, and you'll be able to defeat her."
  4. 4.0 4.1 4.2 4.3 Touhou 05: Mystic Quest OMAKE.TXT "☆Extra Stage Boss (Alice of the Magic Land)
    She has up to nine different attacks.
    1st, 2nd attack: Red magic (fire magic)
    3rd, 4th attack: Blue magic (ice magic)
    5th, 6th attack: Purple magic (purple laser attack)
    7th, 8th attack: Green magic (green bullets with homing lasers)
    9th attack: Yellow magic (The ultimate multi-directional attack (lol))"
  5. 5.0 5.1 5.2 5.3 "Seven-Colored Puppeteer
    Alice Margatroid
    The stage 3 boss, kinda ordinary magician. Mainly she possess the ability to handle magic.
    She is a versatile magician, that has no specific strong or weak point in any area. If you ask me, she is similar to Marisa, or rather I'd say a youkai version of Marisa.
    Alice has an obsession with collecting things as well, and has the habit of collecting magic items, especially magic books. As they both share the same hobby, she often clashes with Marisa so their relation is like loggerheads. Most recently, she is interested in collecting dolls that have a story associated with them.
    She had no evident reason to attack Reimu and company. They were chosen for the target of her magic because they were there. Dominating the enemy with overwhelming power is not fun at all for Alice, so she always sees her opponent's reaction and tries to fight with power that exceeds the opponent by a hair. Even if she loses, she doesn't show her full power.
    That's because she thinks it would be the end of the rope for her if she lost with full power. In this aspect, her personality is somewhat similar to Reimu."
  6. Touhou 13.5: Hopless Masquerade Innocent Hat Equipment
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 Perfect Memento in Strict Sense Pages 52-53 Magician "Characteristics
    One who has become possessed by magic, such that one's body itself is powered by magic; this type of youkai is known as a magician.
    Their livelihood revolves around magical research, spending their days thinking about new spells.
    Among youkai, they are the most similar to humans.
    There are two types of magicians: those who were born as magicians and humans who became magicians.
    At the point when they completely become magicians, their growth (aging) stops.
    Those who were born as magicians, from the start, are only able to use magic, and just like humans, they grow, age, and have a limited lifespan.
    Then, when they learn "abandon worms" magic, they become long-lived, complete magicians.
    In the case of those who were originally human, in continuing their study of magic, it is when they learn "abandon food" magic that they become magicians.
    After that, it's the same as for normal magicians.
    In any case, becoming a member of the magician race takes quite a bit of time.
    Since they continue to grow old like humans up until that point, in general there are many aged wizards and witches.
    However, in Gensokyo, magical research is more advanced and learning magic is simple.
    Thus, there are more than a few young (childish) magicians in Gensokyo.
    There's no way to tell them apart from humans by their appearance.
    Their bodies are nearly the same as humans', so they are frail in comparison to other youkai.
    They're generally intelligent, studious people with a lot of knowledge, but they tend to be hikikomori and not leave their homes."
  8. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Perfect Memento in Strict Sense Pages 31-32 Youkai "Characteristics
    There are many types of youkai with extremely varied powers. Some races have a great number that are all categorized under a certain name, while others can be as few as a single member.
    These unique youkai are not called by whatever individual species they may be, but simply "youkai."
    Many of the youkai in Gensokyo fall into this "youkai (*1)" section.
    Rarely if ever is there any commonality in their appearance, ability, character, danger level, or times and places of activity.
    Just about the only thing in common between youkai is that they attack and prey upon humans.
    There are definitely exceptions, but many fall towards these trends:
    • Youkai have longer lifespans than humans.
    • Youkai have stronger bodies than humans, so even if they're torn limb from limb, they heal right away.
    • Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds.
    • Youkai generally do not act in groups.
    • Youkai only think of themselves.
      Youkai are the most dangerous enemies to humans.
      However, since they are rather varied, one must be informed of each of their traits before heading out to exterminate them."
  10. Perfect Memento in Strict Sense Pages 52-53 Magician "Potential Harm
    Sacrifice, Theft, Abduction, Fraud
    The most likely cause of harm is theft of livestock.
    Living livestock is necessary for large-scale magic, and it seems there is a serious livestock shortage among magicians.
    In addition, they often steal food and drink (especially liquor), and curios such as moon rocks.
    At worst, they might even steal children.
    Also, they can use magic which is similar to sleight of hand and commit fraud.
    Perhaps performing magic requires money, but they will take any means necessary to raise funds.
    Be particularly cautious if you see someone selling shady magic props on the roadside."
  11. 11.0 11.1 11.2 Perfect Memento in Strict Sense Page 54-56 "Seven-Colored Puppeteer
    Alice Margatroid
    Ability: Manipulation of dolls
    Threat level: Low
    Human friendship level: High
    Main place of activity: Any kind of place
    The magician that appears in front of crowds during festivals and displays her performances with her dolls would be Alice Margatroid.
    She is an artistic magician who manipulates dolls with magic and makes it appear as if they were alive.
    She has blond hair and pale skin, looking very much like a doll herself.
    She is the type of magician that was originally human and became one through training.
    Because of this, she is very understanding of humans.
    However, her history as a magician is short, and she is a novice.
    She still eats and sleeps and does everything a human would, despite not needing to do so.
    She usually lives in a cozy western house in the Forest of Magic.
    If you happen to wander into the Forest of Magic, lose your way and end up at her house, it is said that she will cheerfully allow you to stay the night.
    However, while she says that, all she does is research magic and control her dolls without really conversing, which is unsettling, so it seems one would want to run away as soon as possible (*1)."
  12. 12.0 12.1 12.2 12.3 Perfect Memento in Strict Sense Page 54-56 "Countermeasures
    Since she was originally human, she most likely rarely attacks humans.
    However, she unexpectedly enjoys battles, and if you challenge her she will gladly accept.
    Since she is accompanied by her dolls, if you challenge her, you will find yourself highly outnumbered.
    Unless you are very confident in your abilities, a difficult battle is inevitable.
    Even if you defeat a few of her dolls, it will be as meaningless as pouring water over a hot stone.
    Besides, she even makes her dolls explode.
    You must not attack the dolls.
    She may seem like a youkai that is difficult to deal with, but she has a weak point.
    That is Alice herself.
    She has her hands full manipulating the dolls, so her movements are sluggish and her fighting ability is low.
    If you are ever in a match with her, aim for her directly."
  13. 13.0 13.1 13.2 "Seven-Colored Puppeteer
    Alice Margatroid
    Species: Magician
    Location: Moderate sized house in the Forest of Magic (has no specific name)
    Ability: Ability to handle magic
    A pure magician. While her appearance is almost identical to humans, she is not one.
    She is a kind of so called humanoid youkai.
    Her house is crammed with a lot of dolls. The sight is so spooky that it scares rare visitors away. The house of dolls is strangest even in the forest of the bizarre. It's no wonder that they tend to run away from there.
    Her personality is indifferent to others, and is easily attached to magic. She puts on a confident attitude, but she actually also has a timid side.
    She is quite average in melee fighting. Both her body movement and magic using are average. Instead of that she has very high skillfulness, which enables her to control many dolls as if they're living beings. This skillfulness is among the finest among all of Gensokyo."
  14. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  15. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  16. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  17. Touhou 05: Mystic Square Extra Stage
  18. 18.0 18.1 18.2 18.3 18.4 Perfect Memento in Strict Sense Pages 52-53 Magician "Countermeasures
    The most important thing is to not trust magicians.
    Fortunately, their bodies are only about as strong as that of an ordinary human, so running away is simple.
    A magician who is properly prepared is so strong that they can take on any kind of youkai.
    However, they are weak to surprise attacks, and are not good at close combat or lengthy conflicts.
    The most fundamental thing is to be careful not to fall into a magician's trap, which will not happen without entering their territory.
    If you happen to do so, your best options are either to immediately run away or to boldly approach them."
  19. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  20. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  21. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  22. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  23. 23.0 23.1 23.2 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  24. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  25. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  26. 26.0 26.1 26.2 26.3 "Countermeasures
    Unless one thoroughly trains in fighting against them, youkai extermination is difficult.
    Youkai have a history of being physically stronger than humans, and trying to fight them may quickly end up as feeding them.
    However, the reason most youkai attack humans is because they need prey.
    That's why, if one cannot exterminate them, one should offer something else to eat in place of themselves.
    Offering a cow will save you from being attacked for a while.
    There are many that have a strong sense of honor, and will act in a friendly manner towards those who do not act against them.
    But exterminating youkai is a different story.
    Humans regularly perform exterminations, but this is a custom passed down from ancestors.
    In Gensokyo, humans must exterminate youkai (*2).
    There are those that specialize in youkai extermination.
    For example, the Hakurei shrine maiden is the most well-known specialist.
    In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable
    Youkai are weak to spiritual attacks such as names or legends."
  27. 27.0 27.1 Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  28. Touhou 02: Eastern Wonderland
  29. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  30. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  31. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  32. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  33. 33.0 33.1 33.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  34. Touhou 05: Mystic Square Stage 3
  35. Touhou 04: Lotus Land Story Stage 1
  36. Touhou 04: Lotus Land Story Stage 1
  37. Touhou 07: Perfect Cherry Blossom Stage 3
  38. Touhou 05: Mystic Square Extra Stage
  39. 39.0 39.1 39.2 39.3 39.4 Perfect Memento in Strict Sense Page 54-56 "Daily Life
    It is said that cooking, laundry, cleaning and other household chores are mostly done by her dolls.
    It seems convenient at first, but the dolls are not moving by themselves, so she always has her hands full concentrating.
    It is said that she can make her dolls move in nearly any way a human can.
    She can even have her dolls control other dolls.
    However, there is one thing she does not have her dolls do.
    That is creating dolls.
    It seems to be the only thing she does by her own hands."
  40. Touhou 7.5: Immaterial and Missing Power Stage 1 Alice Story
  41. Touhou 7.5: Immaterial and Missing Power Stage 2 Alice Story
  42. Touhou 7.5: Immaterial and Missing Power Stage 3 Alice Story
  43. Touhou 7.5: Immaterial and Missing Power Stage 4 Alice Story
  44. Touhou 7.5: Immaterial and Missing Power Stage 5 Alice Story
  45. Touhou 7.5: Immaterial and Missing Power Stage Border Line Alice Story
  46. Touhou 7.5: Immaterial and Missing Power Final Stage Alice Story
  47. Touhou 8: Imperishable Night Marisa & Alice Story Stage 1
  48. Touhou 8: Imperishable Night Marisa & Alice Story Stage 2
  49. Touhou 8: Imperishable Night Marisa & Alice Story Stage 3
  50. Touhou 8: Imperishable Night Marisa & Alice Story Stage 3
  51. Touhou 8: Imperishable Night Marisa & Alice Story Stage 4
  52. Touhou 8: Imperishable Night Marisa & Alice Story Stage 5
  53. Touhou 8: Imperishable Night Marisa & Alice Story Stage 5
  54. Touhou 8: Imperishable Night Marisa & Alice Story Stage Final Stage A
  55. Touhou 8: Imperishable Night Marisa & Alice Story Final Stage B
  56. Touhou 8: Imperishable Night Marisa & Alice Story Final Stage B
  57. Touhou 07: Perfect Cherry Blossom Stage 3
  58. Chara☆Mel Mountain of Faith interview with ZUN "A Critical Restart
    For your 10th game, Mountain of Faith, you spoke of throwing out several parts from previous works and starting from scratch.
    ZUN: Yes, the entire source code was basically rewritten from the ground up, so though it might look similar on the surface, it's quite different. There was more stuff that I didn't need mixed up in the old versions than I realized, and I had to start by cutting it all out."
  59. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage 1
  60. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage 2
  61. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage 3
  62. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage 4
  63. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage 5
  64. Touhou 10.5: Scarlet Weather Rhaposdy Alice Story Stage Final
  65. Touhou 10.5: Scarlet Weather Rhapsody Reimu Story Stage 2
  66. Touhou 7.5: Immaterial and Missing Power
  67. Immaterial and Missing Power Tutorial
  68. Immaterial and Missing Power Tutorial
  69. Touhou 7.5: Immaterial and Missing Power
  70. Touhou 7.5: Immaterial and Missing Power
  71. Immaterial and Missing Power Tutorial
  72. Immaterial and Missing Power Tutorial
  73. Immaterial and Missing Power Tutorial
  74. Immaterial and Missing Power Tutorial
  75. Immaterial and Missing Power Tutorial
  76. Immaterial and Missing Power Tutorial
  77. Immaterial and Missing Power Tutorial
  78. Immaterial and Missing Power Tutorial
  79. Immaterial and Missing Power Tutorial
  80. Immaterial and Missing Power Tutorial
  81. Immaterial and Missing Power Tutorial
  82. Immaterial and Missing Power Tutorial
  83. Immaterial and Missing Power Tutorial
  84. Touhou 7.5: Immaterial and Missing Power Final Stage
  85. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  86. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  87. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  88. Touhou 10.5: Scarlet Weather Rhapsody
  89. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  90. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  91. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  92. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  93. Touhou 12.3 Hisoutensoku Mechanics
  94. Touhou 12.3 Hisoutensoku Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 12.3 Hisoutensoku Mechanics
  97. Touhou 12.3 Hisoutensoku Mechanics
  98. Touhou 12.3 Hisoutensoku Mechanics
  99. Touhou 12.3 Hisoutensoku Mechanics
  100. Touhou 12.3 Hisoutensoku
  101. Touhou 12.3 Hisoutensoku Mechanics
  102. Touhou 12.3 Hisoutensoku Mechanics
  103. Touhou 12.3 Hisoutensoku Mechanics
  104. Touhou 12.3 Hisoutensoku Mechanics
  105. Touhou 12.3 Hisoutensoku Mechanics
  106. Touhou 12.3 Hisoutensoku Mechanics
  107. Touhou 12.3 Hisoutensoku Mechanics
  108. Touhou 12.3 Hisoutensoku Mechanics
  109. Touhou 12.3 Hisoutensoku Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  112. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  113. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  114. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  115. Touhou 12.3 Hisoutensoku Mechanics
  116. Touhou 10.5: Scarlet Weather Stage 4
  117. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 12.3 Hisoutensoku Mechanics
  122. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  123. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  124. Touhou 12.3 Hisoutensoku Mechanics
  125. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  126. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  128. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  129. Touhou 12.3 Hisoutensoku Mechanics
  130. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  131. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  132. Touhou 12.3 Hisoutensoku Mechanics
  133. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  134. Touhou 12.3 Hisoutensoku Mechanics
  135. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  136. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  137. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  138. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  139. Touhou 12.3 Hisoutensoku Mechanics
  140. Touhou 12.3 Hisoutensoku Mechanics
  141. Touhou 12.3 Hisoutensoku Mechanics
  142. Touhou 12.3 Hisoutensoku Mechanics
  143. Touhou 12.3 Hisoutensoku Mechanics
  144. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  145. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  146. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  147. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  148. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 1
  149. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 4
  150. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Final Stage
  151. Touhou 08: Imperishable Night Stage 2
  152. Touhou 08: Imperishable Night Stage 3
  153. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 15
  154. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Standalone Chapter Gensokyo Short Stories
  155. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 16
  156. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 24
  157. 157.0 157.1 Dr. Latency's Freak Report Story #05 An Instant that Exceeds Planck's Time "Merry said that if we refer to the world we humans observe, which is dominated by photons, as "the world here," then there are also countless "worlds beyond" dominated by other types of particles. And in those "worlds beyond," there are life-forms living there as well.
    "Those life-forms that are invisible, but exist very close to us, and can appear to us via fluctuations are youkai, in my opinion."
    "Youkai... That suddenly makes it sound kind of crazy."
    "Well, you could call them angels or devils or phantoms or cryptids, whatever's fine. But when I think of something that can't be seen, yet definitely exists as a phenomenon, I'd say 'youkai' is the best descriptor."
    The existence of youkai certainly had been supported since long ago. However, as the world was dominated by science and philosophy that demanded falsifiability, the topic of youkai faded away."
  158. 158.0 158.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  159. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  160. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  161. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  162. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  163. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 16
  164. Touhou 20: Fossilized Wonders Reimu Extra Stage
  165. Touhou 20: Fossilized Wonders Reimu Extra Stage
  166. Touhou 20: Fossilized Wonders Reimu Extra Stage
  167. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  168. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  169. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  170. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  171. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  172. 172.0 172.1 Imperishable Night Demo Afterword "Drinking with a person that can see illusion
    This time, by changing between human and youkai, the enemies change. This type of system existed from a while back but it was hard to make use of these systems. The STGs that got around often make good use of these systems and that’s where you know that these people are really pros."
  173. 173.0 173.1 Imperishable Night Demo Afterword "The point about Imperishable Night is that there are humans, youkai and familiars (illusions). While the human is distracted by the familiar and can’t attack the enemy, the youkai watches that and says, “Well, you’re only a human.” While the human sees the youkai and thinks that they only see things in a simple manner. Since the Youkai are beings that cover everything in mist just because they hate sunlight, or collect all the spring just because they want to see the cherry blossoms bloom. Of course they won’t look at the illusion that shoots out bullets, but aim for the enemy directly even if they need to dodge a few extra bullets. (Laughs) "
  174. Touhou 8: Imperishable Night Good Ending #1
  175. Touhou 03: Phantasmagoria of Dim.Dream Mima Ending
  176. Touhou 04: Lotus Land Story Stage 1
  177. Touhou 04: Lotus Land Story Stage 1
  178. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  179. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  180. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  181. Touhou 03: Phantasmagoria of Dim. Dream Reimu Ending
  182. Touhou 14: Double Dealing Character Extra Stage
  183. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  184. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  185. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  186. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  187. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  188. 188.0 188.1 188.2 188.3 188.4 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  189. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  190. 190.0 190.1 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  191. Touhou 02: Story of Eastern Wonderland
  192. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  193. Touhou 05: Mystic Square
  194. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  195. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  196. Touhou 01: Highly Responsive to Prayers
  197. Touhou 02: Story of Eastern Wonderland
  198. Touhou 04: Lotus Land Story
  199. Touhou 01: Highly Responsive to Prayers
  200. Touhou 04: Lotus Land Story Good Ending 1
  201. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 11
  202. Touhou 05: Mystic Square Good Ending 1
  203. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  204. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  205. Dr. Latency's Freak Report Story #06 Schrödinger's Bakeneko "Schrodinger's Black Cat" ""So as I was thinking, 'where did the youkai disappear to?', I became able to see it. A world where youkai live even now."
    "Perhaps that could be another brane world..."
    "Another what?"
    "Oh, just one of the worlds only physicists can see."
    Whether for some geographical or geological reason, or even pure coincidence, places where different worlds were easily visible had been called 'holy ground' since long ago. Shrines and the like were definitely holy ground.
    Merry said she saw a cat at a shrine. However, the cat never caught anyone's attention and freely passed through objects. Merry knew what it was at once. It was a youkai cat, she said, lurking within quantum gaps.
    "Huh, a quantumly-unobservable cat... Until it's observed, it's both alive and dead. Just like Schrödinger's Cat."
    "Although since I observed it, that determined it was alive.""
  206. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  207. Touhou 02: Story of Eastern Wonderland
  208. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  209. Touhou 05: Mystic Square
  210. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  211. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  212. Touhou 01: Highly Responsive to Prayers
  213. Touhou 02: Story of Eastern Wonderland
  214. Touhou 04: Lotus Land Story
  215. Touhou 01: Highly Responsive to Prayers
  216. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  217. Touhou Hisoutensoku Hong Meiling's Story Ending
  218. Touhou 02: Story of Eastern Wonderland Good Ending
  219. Touhou Project - Perfect Cherry Blossom Gensokyo Record "Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans.
    The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed.
    However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart. For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans."
  220. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  221. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  222. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  223. Touhou 8: Imperishable Night Stage 5
  224. Touhou 8: Imperishable Night Stage 5
  225. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  226. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  227. Double Spoiler Spell Cards Level 9 "Spell Card 9-4
    記憶「DNAの瑕」 (Kioku "Dii-enu-ei no Kizu") Memory "DNA's Flaw"
    Owner
    Koishi Komeiji
    Level 9 — 4
    Aya's Comment
    人間はなんかうねうねに支配されているのだそうですよ
    里の人間が浮き沈み激しいのはこのうねうねの所為なんで しょうかね。 でも何処に居るのでしょう? うねうね
    Aya's Comment Translation
    Humans are under the control of some kind of swirly things. Maybe the intense ups and downs of the village people were caused by these swirly things? But where are they located? Those swirly things.
    Hatate's Comment
    あれ? 私の楽しい心の中を読んでいないのかなぁ というか、私の話も聞いてないみたいだしー もしかしてボケているのかな。 で、DNAって何?
    Hatate's Comment Translation
    Huh? She's not reading my fun-loving heart. Heck, she doesn't even seem to be listening to me. Is she being an airhead? And what's DNA anyway?"
  228. Touhou 08: Imperishable Night Magic Team Extra Stage
  229. Touhou 08: Imperishable Night Magic Team Extra Stage
  230. Touhou 08: Imperishable Night Magic Team Extra Stage
  231. Touhou 08: Imperishable Night Magic Team Extra Stage
  232. Touhou 08: Imperishable Night Magic Team Extra Stage
  233. Touhou 08: Imperishable Night Magic Team Extra Stage
  234. 234.0 234.1 234.2 "1: There are those who repeatedly cast magic to restore their youth, but...
    2: Magic to stop one's growth. It can only be used on oneself.
    3: Magic that allows you to compensate for not eating food via magic power. It can only be used on oneself.
    4: Sometimes the children become the magicians' apprentices.
  235. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  236. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  237. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  238. 238.0 238.1 Perfect Memento in Strict Sense Page 54-56 "Ability
    Doll manipulation magic is magic that makes it seem as if the dolls were alive.
    The magic does not give life to the dolls, but rather allows the user to control them with magical strings, so long distance manipulation is very difficult.
    However, dolls cannot defy orders or harm their user.
    It is not the case that all her dolls are specially made; rather, many of them are simply normal dolls.
    Most of them were handmade by her.
    By attaching magical threads to her handmade dolls, she manipulates them freely (*2)."
  239. ZUN's comment from Dai Touhouten (PCB) plaque Alice Profile "Initially introduced in Touhou 5, Mystic Square.
    If we were introducing her like the original story, it'd be a display of Hakurei Reimu's performance than anything (although I doubt if that was really the case), so I introduced her as one of Marisa's peers.
    In most fictions, a puppeteer is often portrayed as someone who infuses souls into puppets, making them sentient, but what she achieved is to control all the puppets using her own will. How dexterous!"
  240. Touhou 04: Lotus Land Story Stage 1
  241. Touhou 05: Mystic Square Yuuka Story Bad Ending #4
  242. Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  243. Touhou 13.5 Hopeless Masquerade
  244. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  245. Touhou 05: Mystic Square Extra Stage
  246. Touhou 10.5: Scarlet Weather Rhapsody Alice Story Stage 1
  247. Touhou 07: Perfect Cherry Blossom Stage 3
  248. Touhou 07: Perfect Cherry Blossom Stage 3
  249. Perfect Memento in Strict Sense Page 54-56 "Eyewitness Reports
    "She said that she controls all the dolls herself, but that sounds like a whopper." (Marisa Kirisame)
    I believe people who have seen her would understand, but she controls several dolls and makes each one perform separate actions, at times makes them cooperate, and other times moving them completely asynchronously.
    It really does not seem like she is controlling them, but...
    "There were a large number of dolls floating down the river. Wasn't that the work of a doll youkai?" (Anonymous)
    That might be nagashi-bina(*3).
    "A while ago, I saw a weird doll with another doll inside it. Isn't that the work of a doll youkai?" (Reimu Hakurei)
    That's a matryoshka doll."
  250. Touhou 12.3: Hisoutensoku Cirno Story Mode Final Stage
  251. Touhou 05: Mystic Square Stage 3
  252. Touhou 7.5: Immaterial and Missing Power Stage 2
  253. Touhou 05: Mystic Square Stage 3
  254. Touhou 7.5: Immaterial and Missing Power Stage 2
  255. Touhou 10.5: Scarlet Weather Rhapsody Reimu Story Stage 2
  256. Touhou 10.5: Scarlet Weather Rhapsody Reimu Story Stage 2
  257. Touhou 10.5: Scarlet Weather Rhapsody Reimu Story Stage 2
  258. ZUN's comment from Dai Touhouten (IN) plaque Alice Profile "She appears as Marisa's buddy as a fellow magician in this game.
    In the Touhou Project series, "magician" can both be an occupation and a race, and Alice falls under the race category.
    A race whose purpose of existence is bound to magic.
    That's why she has dolls around her enchanted with magic."
  259. Touhou 05: Mystic Square Extra Stage
  260. 260.0 260.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  261. Touhou 12.3 Hisoutensoku Mechanics
  262. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  263. Touhou 05: Mystic Square Stage 3
  264. Touhou 05: Mystic Square Extra Stage
  265. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  266. Touhou 05: Mystic Square Stage 3
  267. Touhou 05: Mystic Square Extra Stage
  268. Touhou 05: Mystic Square Extra Stage
  269. Touhou 05: Mystic Square Stage 3
  270. Touhou 05: Mystic Square Stage 3
  271. Touhou 05: Mystic Square Stage 3
  272. Touhou 05: Mystic Square Stage 3
  273. Touhou 05: Mystic Square Stage 3
  274. Touhou 05: Mystic Square Extra Stage
  275. Touhou 05: Mystic Square Extra Stage
  276. Touhou 05: Mystic Square Extra Stage
  277. Touhou 05: Mystic Square Extra Stage
  278. Touhou 05: Mystic Square Extra Stage
  279. Touhou 05: Mystic Square Extra Stage
  280. Touhou 05: Mystic Square Extra Stage
  281. Touhou 05: Mystic Square Extra Stage
  282. Touhou 05: Mystic Square Extra Stage
  283. Touhou 07: Perfect Cherry Blossom Stage 3
  284. Touhou 07: Perfect Cherry Blossom Stage 3
  285. Touhou 07: Perfect Cherry Blossom Stage 3
  286. Touhou 07: Perfect Cherry Blossom Stage 3
  287. Touhou 05: Mystic Square Stage 3
  288. Touhou 05: Mystic Square Extra Stage
  289. Touhou 05: Mystic Square Extra Stage
  290. Touhou 05: Mystic Square Extra Stage
  291. Touhou 07: Perfect Cherry Blossom
  292. Touhou 05: Mystic Square Extra Stage
  293. Touhou 05: Mystic Square Extra Stage
  294. Touhou 12.3: Hisoutensoku Cirno Story Mode Ending
  295. The Grimoire of Marisa Pages 90-95 Curse Sign "Straw Doll Kamikaze" "Curse Sign "Straw Doll Kamikaze"
    • User: Alice Margatroid
    • Notes: Used often when meeting her
    • Doll count: Many many
    A Spell Card that throws cursed straw dolls.
    The curse power overflows an' scatters everywhere, which is pretty scary. Not hard, just scary. Cause a' the spiritual harm.
    You want to keep as far away from the straw dolls as you can, so you end up dodging really wide, but if you do that then you'll run out of dodging room in no time.
    Guess that's the curse, eh?"
  296. Touhou 7.5: Immaterial and Missing Power Stage 2
  297. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  298. Touhou 7.5: Immaterial and Missing Power Stage 2
  299. 299.0 299.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  300. Touhou 7.5: Immaterial and Missing Power Stage 2
  301. Touhou 01: Highly Responsive to Prayers
  302. Touhou 01: Highly Responsive to Prayers
  303. 303.0 303.1 "Bunraku" a type of traditional Japanese puppet theater. "Maiden's Bunraku" is a style of performance where a Bunraku puppet, normally controlled by up to three people, is controlled by only one girl.
  304. 304.0 304.1 304.2 博愛 (hakuai) more accurately means "benevolence/philanthropy", but has also been used in Japanese as a translation of the word "fraternité" in France's national motto ("Liberté, egalité, fraternité") since Japan's first exposure to the French language in the 19th century. This usage of 博愛 is an inaccurate translation that's largely been corrected in the years since, but it still sees some use today.
  305. Orléans is a city in France.
  306. 306.0 306.1 Red Hair (紅毛 Kōmō?) is a Chinese and Japanese term used during the Edo period when referring to the Dutch.
  307. 307.0 307.1 Hakua (白亜?) is the specific word for "white" used in Japanese for Russia's White Monuments of Vladimir and Suzdal.
  308. 輪廻: Samsara, a Buddhist term meaning "metempsychosis", "reincarnation", or "endless cycle of rebirth".
  309. means "traditional Japanese elegance".
  310. 310.0 310.1 310.2 310.3 咒詛 (curse, malediction, etc.) is written here in Chinese; the Japanese equivalent is 呪詛. Shanghai is a city in China.
  311. Hourai is a legendary island paradise in folklore, which was said to be inhabited by immortals who had special powers, and possessed rare treasures as well as the elixir of immortality.
  312. Mira Ceti: the name of Cetus Omicron, which is the most typical example of oscillating variable stars. The name means "wonderful star".
  313. 足軽 (Ashigaru): Footsoldiers of medieval Japan
  314. 操創 (sousou, using kanji for 'control' and 'create'): possibly a pun on several words also pronounced 'sousou', such as 草創 ('inauguration') or 蹌蹌 ('staggeringly').
  315. 無操 (musou, using kanji for 'nothing' and 'control'): possibly a pun on several words also pronounced 'musou', such as 無想 ('unthinking').
  316. 316.0 316.1 Both of Alice's 214B/C skills can be pronounced ningyou chisou. 置操 uses kanji for 'placement' and 'control', while 千槍 means 'thousand spears'.
  317. Pronounced ningyou kisou, forming a pattern with Alice's other "Ningyou ___sou" skills.
  318. Pronounced ningyou kasou, forming a pattern with Alice's other "Ningyou ___sou" skills.
  319. SP stands for Security Police.
  320. Touhou 01: Highly Responsive to Prayers Mima Boss
  321. Touhou 02: Stage of Eastern Wonderland Stage 04
  322. Touhou 7.5: Immaterial and Missing Power Reimu Good Ending (Ending No. 3)
  323. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 31
  324. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 48
  325. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  326. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 3
  327. The Grimoire of Marisa Pages 90-95 Red Sign "Doll Mira Ceti" "Red Sign "Doll Mira Ceti"
    • User: Alice Margatroid
    • Notes: Used often when meeting her
    • Doll count: ★★★★★
    One of the few Spell Cards where Alice herself attacks, in a plain sorta way.
    The dolls fire way more powerful danmaku than her, though, which is the same as ever.
    I get that Alice can't use any big, fancy magic while she's busy controlling the dolls, but she actually oughta be capable of some pretty powerful stuff..."
  328. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  329. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  330. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  331. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  332. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  333. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  334. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  335. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  336. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  337. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  338. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  339. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  340. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  341. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  342. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  343. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  344. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  345. 345.0 345.1 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  346. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  347. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  348. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  349. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  350. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  351. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  352. Touhou 05: Mystic Square Good Ending #1
  353. Touhou 6: Embodiment of Scarlet Devil Stage 5
  354. Touhou 07: Perfect Cherry Blossom Extra Stage
  355. Touhou 8: Imperishable Night Extra Stage
  356. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  357. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  358. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  359. Touhou 16: Hidden Star in Four Seasons Stage 6
  360. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  361. Touhou 18: Unconnected Marketeers Stage 2
  362. Touhou 18: Unconnected Marketeers Stage 3
  363. 363.0 363.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  364. Touhou 11: Subterranean Animism Stage 2
  365. Touhou 11: Subterranean Animism Stage 2
  366. 366.0 366.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  367. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  368. Touhou 05: Mystic Square OMAKE.TXT "In any case, in Touhou Kaikidan a character named Alice appears. So what? I've been hearing the word Alice thrown around a lot these days. Well, it might just be me. This Alice character is not a clone of Esp, but rather the Alice from Roppongi(for those who know!). It's from Megami Tensei. I really wanted to use the Alice from Lupupow(from a certain unserialized publication(laugh)), but... She didn't seem to fit a shooting game, and the song... well, it's kind of gloomy. Stage 3 had that kind of feeling, but I only just made the Extra stage, so I gave her a book to hold. I got that idea from a necromancer Alice I saw in a certain fighting game at arcades recently. She's from a fighting game, but isn't she just a person in a nurse outfit that carries two giant books and turns into a rabbit once in a while? (laugh) In terms of other character names, Sara is from Sara Brownie in "The Crystal Egg", Louise is from "Serenade in the Attic", and the others are all just named whatever. I didn't want to put names that were too long into the boss demos, so naming them was kind of a pain (laugh). But, Makai's god's name is in Kanji. Hmm..."
  369. Touhou 02: Story of Eastern Wonderland Stage 03
  370. Touhou 02: Story of Eastern Wonderland Stage 03
  371. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  372. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  373. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  374. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  375. Touhou 7.5 Immaterial and Missing Power
  376. Touhou 7.5 Immaterial and Missing Power
  377. Touhou 7.5 Immaterial and Missing Power
  378. Touhou 7.5 Immaterial and Missing Power
  379. Touhou 7.5 Immaterial and Missing Power
  380. Touhou 7.5 Immaterial and Missing Power
  381. Touhou 7.5 Immaterial and Missing Power
  382. Touhou 8: Imperishable Night
  383. Touhou 8: Imperishable Night
  384. Touhou 8: Imperishable Night
  385. Touhou 8: Imperishable Night
  386. Touhou 8: Imperishable Night
  387. Touhou 8: Imperishable Night
  388. Touhou 8: Imperishable Night
  389. Touhou 8: Imperishable Night
  390. Touhou 8: Imperishable Night
  391. Touhou 8: Imperishable Night
  392. Touhou 10.5: Scarlet Weather Rhaposdy
  393. Touhou 10.5: Scarlet Weather Rhaposdy
  394. Touhou 10.5: Scarlet Weather Rhaposdy
  395. Touhou 10.5: Scarlet Weather Rhaposdy
  396. Touhou 10.5: Scarlet Weather Rhaposdy
  397. Touhou 10.5: Scarlet Weather Rhaposdy
  398. Touhou 05: Mystic Square
  399. Touhou 05: Mystic Square
  400. Touhou 05: Mystic Square
  401. Touhou 05: Mystic Square
  402. Touhou 05: Mystic Square
  403. Touhou 05: Mystic Square
  404. Touhou 05: Mystic Square
  405. Touhou 05: Mystic Square
  406. Touhou 07: Perfect Cherry Blossom
  407. Touhou 07: Perfect Cherry Blossom
  408. Touhou 7.5: Immaterial and Missing Power
  409. Touhou 7.5: Immaterial and Missing Power Stage 2 Sakuya Story
  410. Touhou 10.5 Scarlet Weather Rhapsody
  411. Touhou 12.3: Hisoutensoku