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Sakuya Izayoi

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Touhou Project/Sakuya Izayoi
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Sakuya Izayoi (十六夜 咲夜 Izayoi Sakuya) serves as the head maid and sole human resident of the Scarlet Devil Mansion. She possesses the ability to stop time and specializes in throwing knives. First introduced as the Stage 5 boss in Embodiment of Scarlet Devil, Sakuya has since become a frequent protagonist and incident resolver alongside Reimu Hakurei and Marisa Kirisame in multiple games beginning with Perfect Cherry Blossom.

Sakuya Izayoi


Articles About Sakuya Izayoi
Canon - Save Me, Sakuya-san!
Origin
Origin Touhou Koumakyou ~ the Embodiment of Scarlet Devil
Creator ZUN
First Appearance Touhou 06: Embodiment of the Scarlet Devil
Voiced by Fan-made Series: Rie Tanka, Yui Ishikawa, Shizuka Itō, Umeka Shoji, Aimi Tanaka, Seiko Yoshida, Arisa Kiyoto, Rika Tachibana, Hina Suguta, Madoka Asahina, Saki Fujita, Sayumi Watabe, Hana Takeda, Sumire Uesaka, Mai Fuchigami, Yumiri Hanamori, Satomi Arai, Kaori Nazuka, Juri Kimura, Seria Fukagawa, Sayaka Kinoshita, Riho Sugiyama, Kana Yuki, Teru Ikuta, Asaki Yukiawa, Eri Yukimura, Sakura Kasuga, Miyuki Sawashrio, Ai Kakuma, Yuuki Kuwahara
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Unknown
Birthday Unknown
Height Tall
Weight Unknown
Ethnicity Western
Status Alive
Alignment Lawful Neutral
Archetype Reluctant Hero, Underling
Occupation Maid
Time Period Non-linear
Language Japanese
Combat Style Temporal Combat / Throwing Knife Combatant
Homeworld Unknown
Relationships
Affiliations Scarlet Devil Mansion: (Remilia Scarlet, Flandre Scarlet, Patchouli Knowledge, Koakuma, Hong Meiling, Fairy Maids), Reimu Hakurei, Marisa Kirisame, Alice Margatroid, Eirin Yagokoro, Kaguya Houraisan, The Three Fairies of Light, Cirno, Youmu Konpaku, Yuyuko Saigyouji, Shinmyoumaru Sukuna, Chimata Tenkyuu, Aya Shameimaru
Enemies Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Alice Margatroid (Formerly), Youmu Konpaku (Formerly), Yuyuko Saigyouji (Formerly), Eirin Yagokoro (Formerly), Kaguya Houraisan (Formerly), Seiga Kijin, Shinmyoumaru Sukuna (Formerly), Chimata Tenkyuu (Formerly)

Background

This dropdown contains the synopsis of Sakuya Izayoi’s story. Read at your own risk as you may be spoiled otherwise!


Embodiment of Scarlet Devil

Sakuya's sprite in Embodiment of Scarlet Devil

Eastern Scarlet Devil Land ~ the Embodiment of Scarlet Devil

- 0 -
Every day in Gensokyo was more noisy than expected. Any mysterious visitor would be confused with a ghost of summertime.

All of that equates to just a normal summer. The outskirts were enveloped in scarlet illusion.

- 1 -
In the eastern mountains, far from any human habitation, is where the isolated Hakurei Shrine lies.

This mountain was never occupied by humans, and even now no one ever goes there. Thus the place was called Gensokyo. And even now, as usual, non-human creatures and just a few humans lived freely with pride.

People blindly accepted the advance of culture, and aggressively tried to eliminate any of the darker parts of their lifestyles. In truth, that was a comfortable environment for the creatures living in the dusk. They did not have to get involved with humans.

And one summer day, without a sound, a turbulent, mysterious mist began to envelop Gensokyo. It was almost as if Gensokyo itself was loathing the light of day.

- 2 -
The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life. At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.

On that day, Reimu was just a little less bored than usual.

Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."

At the rate it was moving, the mist would reach past the shrine and descend to where humans lived. Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.

Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"

With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake.

- 3 -
As one of the few residents of the forest, the normal girl Marisa Kirisame normally flew through the sky.

When she realized that she couldn't see any of the lake all of a sudden due to the mist, the normal-witted girl thought that there might be something happening on the island floating in the lake.

Marisa: "Well, humans usually create communities close to water, after all."

Monsters wouldn't be able to live without water, either. That was her very human-like way of thinking.

Marisa: "It looks like she'll be doing something pretty soon, so why don't I go take a look?"

The girl set off as if there might just be something valuable to find. Or, rather, she actually went looking for it.

- 4 -
The lake was entirely covered by the mysterious mist. This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.

The center of the mist barely receives any light during the day, and filters out moonlight as well. From within the mist, a full moon looks hazy and several times larger.

If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.

In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.

Inside the mansion that knows neither day nor night, "she" was there.

~ Emboidment of Scarlet Devil Prologue English Translation


東方紅魔郷 ~ the Embodiment of Scarlet Devil.

- 0 -
幻想郷は、予想以上に騒がしい日々をおくっていた。  謎の来訪者に、夏の亡霊も戸惑ってるかの様に見えた。

そんな全てが普通な夏。  辺境は紅色の幻想に包まれた。 - 1 -
ここは東の国の人里離れた山の中。  博麗(はくれい)神社は、そんな辺境にあった。

 この山は、元々は人間は棲んでいない、今も多くは決して足を踏み入  れない場所で、人々には幻想郷と呼ばれていた。  幻想郷は、今も相変わらず人間以外の生き物と、ほんの少しの人間が  自由に闊歩していたのだった。

人々は文明開化に盲信した、人間は生活から闇の部分を積極的に排除  しようとしていた。  実はそれは、宵闇に棲む生き物にとっても、人間との干渉もなくお互  いに気楽な環境だったのだった。

そして、ある夏の日、音も無く、不穏な妖霧が幻想郷を包み始めたの  である。  それは、まるで幻想郷が日の光を嫌っているように見えたのだった。

- 2 -
 博麗神社の巫女、博麗霊夢(はくれいれいむ)はおおよそ平穏な日々  を送っていた。  滅多に参拝客が訪れないこの神社は、退屈だったり退屈じゃなかった  りして、楽しく暮らしているようである。

 そんな夏の日、霊夢は少しばかり退屈以外していた。

  霊夢「もー、なんなのかしら、      日が当たらないと天気が晴れないじゃない」

 このままでは、霧は神社を越え、人里に下りていってしまう。  幻想郷が人々の生活に干渉してしまうことは、幻想郷も人の手によっ  て排除されてしまうだろう。

  霊夢「こうなったら、原因を突き止めるのが巫女の仕事(なのか?)      なんとなく、あっちの裏の湖が怪しいから、出かけてみよう!」

あたりは一面の妖霧。  勘の鋭い少女は、直感を頼りに湖の方向へ出発した。

- 3 -
数少ない森の住人である普通の少女、霧雨 魔理沙(きりさめまりさ)は、  普通に空を飛んでいた。

 いつのまにか、霧で湖の全体が見渡せなくなっていたことに気づくと、  勘の普通な少女は、湖に浮かぶ島に何かがあるのでは?と思ったのだった。

  魔理沙「普通、人間だって水のあるところに集落を造るしな」

 化け物も水がないと生きてけないのだろうと、実に人間らしい考え方である。

  魔理沙「そろそろ、あいつが動き出しそうだから、ちょっと見に行くか」

 少女は、何かめぼしい物が無いか探しに行くかのように出発した。  むしろ探しに行ったのだった。 - 4 -
 湖は、一面妖霧に包まれていた。  普通の人間は30分はもつ程度の妖気だったが、普通じゃない人もやはり  30分程度はもつようだった。

 妖霧の中心地は、昼は常にぼんやり明るく、夜は月明かりでぼんやり明る  かった。  霧の中から見る満月はぼやけて数倍ににも膨れて見えるのだった。

 もしこの霧が人間の仕業だとすると、ベラドンナの花でもかじった人間で  あることは容易に想像できる。

 中心地には島があり、そこには人気を嫌った、とてもじゃないけど人間の  住めないようなところに、窓の少ない洋館が存在した。

 昼も夜も無い館に、「彼女」は、いた。

~ Emboidment of Scarlet Devil Prologue Japanese

During Embodiment of Scarlet Devil, Sakuya attempts to block the heroine from reaching her mistress, though her efforts ultimately fail.

In Reimu's scenario, Sakuya is occupied with cleaning when Reimu interrupts and demands to be taken to her mistress. Sakuya refuses, unwilling to place Remilia in danger, and confronts Reimu in battle.

In Marisa's scenario, Sakuya is similarly cleaning when Marisa arrives and comments on her position as a maid. Sakuya responds with a deadpan remark about Marisa's magician class. After an amusing exchange regarding Marisa's "application", the pretense falls apart and they engage in combat.

Perfect Cherry Blossom

Reimu's back sprite in Perfect Cherry Blossom

—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese
Sakuya's back sprite in the Perfect Cherry Blossom

Later, in Perfect Cherry Blossom, Sakuya demonstrates more of her true character, even though her primary motivation for addressing the incident stems from the delayed spring affecting her as well. She seeks to avoid distractions and locate the culprit quickly, though she ultimately becomes embroiled in a full-scale adventure despite her intentions.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

Sakuya notices a strange power in the air and goes to investigate what the source is.

Imperishable Night

Sakuya's back sprite in Imperishable Night
Sakuya's sprite in Imperishable Night

-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

Remilia grows frustrated with Sakuya's failure to pick up on her subtle hints regarding fixing the Moon. Sakuya loyally follows her displeased mistress out into the night.

Phantasmagoria of Flower View

Sakuya's back sprite in Phantasmagoria of Flower View

—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese

Sakuya wanders about during this time, though her motivation stems more from curiosity than any genuine attempt to resolve the incident.

Shoot the Bullet
In Shoot the Bullet, Aya Shameimaru encounters Sakuya on Stage 7 and photographs her danmaku patterns.


Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

During the events of Scarlet Weather Rhapsody, Sakuya is initially ordered by Remilia Scarlet to investigate possible suspects behind the strange weather. After Remilia tires of "questioning" individuals herself, she instructs Sakuya to personally locate and handle the culprit. Following this task, Sakuya informs Reimu of the culprit's whereabouts and later assists in rebuilding the Hakurei Shrine after its second destruction.

Hopeless Masquerade

Sakuya's sprite in the background of the Hakurei Shrine stage in Hopeless Masquerade

Sakuya appears as a background cameo in Hopeless Masquerade on the Hakurei Shrine stage. She stands alongside Remilia Scarlet and Patchouli Knowledge, holding a tray with tea on it.


Double Dealing Character

Sakuya's back sprite in Double Dealing Character

——The Hakurei Shrine. A shrine that stood on a plot of land far away from the Human Village.

The shrine maiden, Reimu Hakurei, was troubled. Her purification rod wasn't listening to her.

The purification rod had started moving on its own. Ah, this must be because it's turned into a tsukumogami, right? So that means it's an enemy of hers, isn't it?

However, she didn't take action. Why? Because a tool that moved on its own was convenient for her.

Possibly because of her guilty conscience, she didn't mention this to anybody. It was right at this time that an unexpected situation occurred.

——The Forest of Magic. A forest that was wet and humid throughout the year. Within it, there was a place that was relatively dry: The house of Marisa Kirisame, a magician.

It seemed that her prized possession, the Mini-Hakkero, was somehow driving away the moisture and drying the surrounding area.

Her flame-spouting Mini-Hakkero was averse to moisture. It seemed to be acting out of its own will.

She was troubled by how to handle a tool that had begun moving on its own. How could she go about roasting some youkai with this bewitched weapon's fire...?

——The Scarlet Devil Mansion. A mansion on the shore of a lake, where a devil lived. The head maid, Sakuya Izayoi, had received orders from the resident vampire. "There's some youkai rampaging in the Misty Lake, so go do something," she said.

The vampire didn't ordinarily say things like that, but it seemed there was something else going on underneath, and Sakuya set off without listening too closely.

Why did she think that? It was because she had recently found a mysterious sword. That very sword had started to move on its own. Rampaging youkai, and her mysterious sword. They couldn't be unrelated.

As for why that was: when she grasped the sword, she too felt like rampaging.

——The rampaging youkai were causing riots in many places. Tools that moved of their own accord had been found here and there, too. What on earth was happening? Neither Reimu and company, nor the rampaging youkai, had any idea.

Clouds of unease were gradually beginning to cover the sky. The sound of a huge building, creaking in the strong wind. Discord echoed across Gensokyo.

~ Double Dealing Character Prologue English Translation


――博麗神社。 人里離れた辺境の地に建つ神社である。

神社の巫女、博麗霊夢は困っていた。 お祓い棒が言う事を聞かないのだ。

勝手に動き出すお祓い棒。 そう、これは付喪神化したという事ではないだろうか? だとすれば彼女の敵に当たるのではないか?

しかし彼女は動き出さない。 何故なら、勝手に動いてくれる道具が便利だったからだ。

後ろめたさの所為か、その事を誰にも言えずにいた。 そんな時に限って、不測の事態は起こるものである。

――魔法の森。 一年中ジメジメしている森である。 その中で比較的乾燥した空間があった。 魔法使い、霧雨魔理沙の家だ。

どうやら勝手に辺りの湿気を払って乾燥させているのは、 彼女の自慢の道具、ミニ八卦炉のようだ。

火を噴く道具であるミニ八卦炉は湿気を嫌う。 それが自らの意思で勝手に動いているようだった。

彼女は勝手に動き出した道具にどう接して良いのか悩んでいた。 如何にしてこの妖器の火で妖怪を炙れるのかと……。

――紅魔館。 湖の畔にある悪魔の棲む洋館である。 メイド長である十六夜咲夜は、吸血鬼から命令を受けていた。 「霧の湖で妖怪が暴れているから何とかしろ」との事だった。

普段ならそんな事を言わない吸血鬼だったのだが、何やら裏が ありそうだったので深くは聞かず、出撃した。

何故そう思ったのか。 最近不思議な剣を見つけたからだった。 それは勝手に動き出す不思議な剣だった。 暴れる妖怪と不思議な剣。 無関係なはずがない。

何故ならその剣を手に取ると、彼女も暴れたくなったからだ。

――暴れる妖怪騒ぎはあちこちで起こっていた。 勝手に動き出す道具も散見される。 一体何が起こっているのだろうか。 霊夢達にも、暴れている妖怪達にも判らない。

次第に不安の雲が空を覆い始めていた。 強い風に軋む巨大建造物の音。 幻想郷に不協和音が鳴り響いた。

~ Double Dealing Character Prologue Japanese

Sakuya discovers a mysterious dagger that has begun moving independently on its own. Meanwhile, youkai at Misty Lake have been rampaging, prompting Sakuya to venture out and test her new weapon.

Impossible Spell Card
After reading the tengu newspaper reports about a mischievous amanojaku causing trouble, Sakuya joins the numerous powerful youkai and humans attempting to stop Seija Kijin. In battle, she employs spell cards considered impossible to evade.

Unconnected Marketeers


2. Story

---At the Hakurei Shrine.

"Reimu, take a look! What do you think this is?" "This looks like a card with a drawing of that idiot on it......?" "Try holding it."

Marisa Kirisame handed Reimu Hakurei a card with a drawing of Cirno.

"This is cold! Were you cooling it or something?" "Nah, that's the card's own doing. This card has Cirno's magical powers contained within!" "Then the rumors might have been true."

The rumor went that mysterious cards called Ability Cards were circulating about, and that these cards contained the magical powers of various humans and youkai. And, it was said that dealers of these cards were already lurking all over.

"The fact that these cards are in our hands must mean the rumors are true." "Yeah. I suppose this is an incident... right?"

Not knowing the purpose of these cards or how they were made, she went to investigate. She'd first need to find a card dealer.

~ Unconnected Marketeers Prologue English Translation


〇2.ストーリー

――博麗神社にて。

 「霊夢、これ見ろよ!何だと思う?」  「これは、バカの絵が描いてあるカードに見えるけど・・・・・・?」  「持って見ろよ」

 霧雨魔理沙はチルノが描かれたカードを、博麗霊夢に手渡した。

「冷た!何これ、冷やしていたの?」  「違うよ、カードが勝手に冷えたんだ。   このカードにはこいつの魔力が込められているんだよ!」  「噂は本当だったのかな」

 噂とは、アビリティカードと呼ばれる不思議なカードが流通している という物だった。  そのアビリティカードには様々な人間、妖怪の魔力が封じ込められて いるのだという。  そして、既にあちこちにカードの売人が潜んでいるらしい。

 「ここにこのカードがあるって事は、噂は本当なんだよ」  「そうね、これは・・・・・・異変なのよね?」

 カードの目的も制作方法も判らないまま、彼女は調査に出かけた。  まずはカードの売人を探すしかないだろう。

~ Unconnected Marketeers Prologue Japanese

In Unconnected Marketeers, Patchouli orders Sakuya to investigate the ability cards and procure some for her mistress, Remilia. Sakuya eventually invites Chimata Tenkyū to the Scarlet Devil Mansion, where a special market is held in Remilia's honor.

100th Black Market
In 100th Black Market, Sakuya appears as one of the bosses in the fourth market. Two ability cards are dedicated to her, both relating to throwing knives.

Bohemian Archive in Japanese Red

The article reports Sakuya sneaking into Marisa Kirisame's house and stealing various objects with the intent of building a rocket to travel to the moon. Sakuya explains her unusual behavior by stating she is merely carrying out Remilia's request.

In the interview, Aya Shameimaru attempts to speak with Remilia to learn why she wanted those items. While stalling Aya, Sakuya falls behind on delivering tea to Patchouli Knowledge, who arrives to investigate the delay. Patchouli explains they intended to use the items for a magic spell to reach the moon, though it ultimately proved ineffective. The interview concludes with Sakuya inviting Aya to join them for tea.

Perfect Memento in Strict Sense

Hieda no Akyuu writes an encyclopedic entry on Sakuya as part of the Gensokyo Chronicle.

Silent Sinner in Blue
Patchouli orders Sakuya to gather information on constructing a "Saturn V Rocket" capable of transporting Remilia to the moon. After receiving construction details from Rinnosuke Morichika, she visits the Hakurei Shrine to convince Reimu Hakurei to help "fuel" the "rocket" by lending a god's strength.

Sakuya joins Reimu, Marisa Kirisame, and Remilia on their lunar expedition, where she is the first to fight—and lose to—Watatsuki no Yorihime.

The Grimoire of Marisa Marisa Kirisame documents Sakuya's spell cards, adding descriptions, comments, and considerations for imitating them.

Wild and Horned Hermit
Remilia reacts to Reimu's new Mamemaki event for Setsubun by deciding to host her own festival without bean-throwing, with Sakuya assisting in preparations. Kasen learns of the vampire's vulnerability to beans and pays them a visit, where Sakuya kindly welcomes her and explains the festival. After Reimu changes her mind, the Scarlet Devil Mansion cancels its festival and instead sets up a sushi stand at the Hakurei Shrine.

Forbidden Scrollery
Sakuya visits the Hakurei Shrine searching for Remilia's new pet, a supposed tupai that has gone missing. She later accompanies Reimu to Suzunaan to research the creature. After Hieda captures it and reveals it was actually a chupacabra, Sakuya returns it to the Scarlet Devil Mansion.

The Grimoire of Usami
Sakuya judges many spell cards but does not participate in the Hakurei Fireworks Festival herself.

Foul Detective Satori
Sakuya is possessed by Mizuchi Miyadeguchi, who uses her to send Patchouli Knowledge into a coma. Rin Kaenbyō and the other Scarlet Devil Mansion residents suspect Sakuya and confine her to the basement with Flandre Scarlet. Flandre eventually releases her by destroying the lock. Sakuya immediately begins doing dishes, though Hong Meiling is subsequently put into a coma by Mizuchi, leading everyone to suspect Sakuya once more. With the investigation stalled, Rin summons her master Satori Komeiji, who determines that Sakuya was indeed responsible for Patchouli's coma while under Mizuchi's possession.

Whispered Oracle of Hakurei Shrine
Reimu Hakurei writes a fortune slip concerning Sakuya as part of cleaning up after an incident.

Name Meaning

Her full name is Sakuya Izayoi (十六夜 咲夜), a name given to her by Remilia Scarlet[1]. The characters for Izayoi (十六夜) translate literally to "sixteenth night"—the night immediately following the full moon. Sakuya (咲夜) literally means "flowering night".

The Japanese word for "last night" (昨夜) can also be read as sakuya, which would point toward the night of the full moon. Similarly, the word for "night of the new moon" (朔夜) can also be read as sakuya, potentially connecting to her ability to manipulate time.

The term Izayoi (十六夜) came to mean "sixteenth night" from the expression izayou tsuki (いざよう月), where izayou conveys the sense of "not progressing or proceeding forward at all"—another possible connection to her time-stopping ability.

Appearance

General Description: Sakuya is a figure with silver hair whose appearance varies across the series, with changes to her eye color, sleeve length, and accessories depending on the game.

Appearance:

  • Embodiment of Scarlet Devil Appearance:
    • Facial Features: Bright red eyes. Silver hair worn in long braids on both sides of her face with green bows at the ends. A white maid headband is worn on her head.
    • Clothing/Outfit: A pink, white, and dark blue French maid's outfit with an apron and short sleeves. A green ribbon is worn on the outfit. The phrase "Red Magic" appears embroidered on her left sleeve.
    • Items: Three knives.
  • Perfect Cherry Blossom Appearance (Player Select):
    • Facial Features: Grey eyes in the player select portrait. Silver hair with green bows.
    • Clothing/Outfit: Blue long-sleeved maid outfit with a red scarf. Red shoes.
    • Items: Two knives, one blue and one red.
    • Note: This winter-themed outfit reflects the game's setting.
  • Perfect Cherry Blossom Appearance (In-Game):
    • Facial Features: Blue eyes, differing from the player select portrait.
  • Immaterial and Missing Power / Imperishable Night / Scarlet Weather Rhapsody Appearances:
    • Facial Features: Grey eyes (varies by work). Silver hair with green bows. White maid headband.
    • Clothing/Outfit: Short-sleeved maid outfit with a thin black ribbon added.
    • Imperishable Night Items: A knife and an old stopwatch.
    • Scarlet Weather Rhapsody Items: Three knives, plus a plate with cups and a teapot.
  • Phantasmagoria of Flower View Appearance:
    • Facial Features: Dark blue eyes. Silver hair with green bows. White maid headband.
    • Clothing/Outfit: Long-sleeved maid outfit. The Roman numerals I through XII line the bottom of her apron.
  • Double Dealing Character / Unconnected Marketeers Appearance:
    • Clothing/Outfit: Stockings added to her maid outfit.

Special Features: Sakuya's eye color changes frequently between appearances, ranging from red to grey to blue. Her sleeve length alternates between short and long depending on the game. She is consistently depicted with knives and occasionally with time-related items like a stopwatch.

Alternate Forms/Disguises: Sakuya Izayoi's has an alternate costumes in Phantasmagoria of Flower View, Immaterial and Missing Power, and Scarlet Weather Rhapsody.

Personality

  • Elegant and Serious: Sakuya presents herself with elegance and seriousness, befitting a maid. She acts with the mannerisms of someone older than her claimed late teens.
  • Spaced-Out and Unreliable: Sakuya sometimes shows an airheaded side and can be surprisingly unreliable despite her usual demeanor.
  • Polite to Mistress and Close Associates: Sakuya is polite and pleasant toward Remilia and those she is close with, such as Patchouli. She is less formal with other people.
  • Cold Toward Humans: Sakuya does not associate with humans or youkai often. Most view her as a demon's servant, and she acts like one at times. Eiki Shiki reprimanded her specifically for coldness and indifference to humans. Some humans overlook this.
  • Incident Resolver When Beneficial: Sakuya sometimes resolves incidents when it benefits her mistress or the mansion. She worked with Reimu and Marisa to catch a sake-stealing beast.

Goals

  • Stop Reimu or Marisa from reaching Remilia (Failed).
  • Solve the incidient of delayed Spring (Succeeded in her route in Perfect Cherry Blossom).
  • Solve the incident of the eternal night (Succeeded in her route in Imperishable Night).
  • Investigate the ability cards (Succeeded in her route in Unconnected Marketeers).

Relationships

Remilia Scarlet

Sakuya is utterly loyal to Remilia, serving her as Head Maid without question—a bond whose mutual trust remains unexplained. She follows Remilia's requests even when she knows they are futile, such as attempting to catch Lily White to restore spring in Strange and Bright Nature Deity on her mistress's whims. When Remilia playfully criticizes her failure, Sakuya takes it in good stride without disagreement.

She also acts on Remilia's behalf unprompted, accompanying her in Imperishable Night and attempting to do so in Immaterial and Missing Power, or putting on an impromptu sleight-of-hand magic show for her in Curiosities of Lotus Asia. Remilia has praised Sakuya as an excellent cleaner, though not before contradictorily stating that humans are useless. Their closeness permits Sakuya to lightly chide her mistress at times, such as chastising Remilia in Scarlet Weather Rhapsody and Immaterial and Missing Power victory quotes for sneaking food or playing around too much.

Flandre Scarlet

As part of her duties serving Remilia, Sakuya also tends to her younger sister Flandre, who remains in the mansion due to her lack of control over her strength. Although never directly stated, Sakuya is implied to be the one who prepares Flandre's meals—humans shaped into pastries and other pleasant things.

Patchouli Knowledge

Sakuya serves Patchouli due to the magician rarely leaving her library. While Patchouli's rank within the mansion is noticeably higher than Sakuya'. Sakuya attends to her both out of duty and personal care. In Silent Sinner in Blue, she takes a private moment to watch and smile at Patchouli, who remains blissfully unaware while researching a magical breakthrough.

Hong Meiling

Sakuya frequently pesters the gatekeeper about her work productivity, as shown in Immaterial and Missing Power and Touhou Hisoutensoku victory quotes. Meiling appears easily frightened when Sakuya shows even slight anger, as seen in Strange and Bright Nature Deity. However, in Meiling's Touhou Hisoutensoku ending, when Meiling is found passed out asleep, Sakuya carries her inside out of worry that she might get heatstroke.

Fairy Maids

As head maid, Sakuya has precedence over all the fairy maids of the mansion. She is familiar with each one and immediately notices abnormalities, such as the Three Fairies of Light dressing up as maids. Due to the fairies' poor work productivity, Sakuya presumably does most of the work herself. An advertisement in Alternative Facts in Eastern Utopia states that Sakuya conducts interviews for recruiting, suggesting she may have hired most, if not all, of the fairy maids personally.

Koakuma

Koakuma is simply a fellow employee of the Scarlet Devil Mansion, with no indicated relationship beyond that.

Marisa Kirisame

Despite Marisa's tendency to "borrow" books from Patchouli's library, Sakuya has shown on several occasions (primarily in endings) to be quite friendly with her, going so far as to serve her snacks and tea while hiding her from an irate Patchouli. This may explain Patchouli's low "catness" rating in Immaterial and Missing Power.

Residents of Eientei

As a result of the events in Imperishable Night, Sakuya is one of the few individuals aware that Eirin Yagokoro and Kaguya Houraisan originate from the moon, and she presumably keeps this knowledge secret. Eirin's profile notes that she is surprised to see Sakuya, but only Eirin knows why. ZUN's only hint regarding this connection relates to Konohana-Sakuyahime.

Three Fairies of Light

Sakuya first encountered the fairies in an omake of Eastern and Little Nature Deity, stopping their prank by throwing knives at them. In Strange and Bright Nature Deity, she saw through their maid disguises at the mansion but said nothing and allowed them to stay. She eventually kicked them out through scaring them away by stating that if they don't work, they don't eat. Later, while the fairies spy on Sakuya and others at the Hakurei Shrine, she notices them—demonstrating she can see through their hiding abilities even when Reimu and Marisa cannot. She cheerfully invites them to join, which only scares them into running away, much to her disappointment.

Alice Margatroid

In Immaterial and Missing Power, Sakuya becomes lost in the Forest of Magic and Alice escorts her out. She also fights Alice as a way to relieve stress during her break. In Scarlet Weather Rhapsody, Patchouli orders Sakuya to kick Alice out of the mansion. In both cases, Alice finds the reasons poor. By comparison, Marisa and Youmu Konpaku do not get into trouble when caught intruding—they typically receive tea instead.

Cirno

Sakuya struggles to understand why Cirno finds freezing frogs or flowers fun in Phantasmagoria of Flower View, though she comes to understand fairies' recklessness from watching Cirno fight in Touhou Hisoutensoku. For her part, Cirno affirms that she has no desire to become a fairy maid.

General Information

Name: Unknown

Other Names: Sakuya Izayoi[1] (Given to her by Remiliar Scarlet)

Titles

Origin: Touhou Koumakyou (Scarlet Devil Land) ~ the Embodiment of Scarlet Devil

Overall Series: Touhou Project

First Appearance: Touhou 06: Embodiment of the Scarlet Devil

Latest Appearance: Touhou Project - Fossilized Wonders

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Rie Tanka (Musou Kakyou: A Summer Day's Dream), Yui Ishikawa (Hifuu Club Activity Record ~ The Sealed Estoeric History), Shizuka Itō (Touhou Azure Reflections), Umeka Shoji (Touhou Spell Bubble), Aimi Tanaka (Touhou LostWord Sakuya Izayoi), Seiko Yoshida (Touhou LostWord Sakuya Izayoi), Arisa Kiyoto (Touhou LostWord Sakuya Izayoi), Rika Tachibana (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Hina Suguta (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Madoka Asahina (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Saki Fujita (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Sayumi Watabe (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Hana Takeda (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Sumire Uesaka (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Mai Fuchigami (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Yumiri Hanamori (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Satomi Arai (Touhou LostWord Sakuya Izayoi (Scarlet)), Kaori Nazuka (Touhou LostWord Sakuya Izayoi (Scarlet)), Juri Kimura (Touhou LostWord Sakuya Izayoi (Scarlet)), Seria Fukagawa (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion), Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Sayaka Kinoshita (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion)), Riho Sugiyama (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion)), Kana Yuki (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Teru Ikuta (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Asaki Yukiawa (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Eri Yukimura (Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Sakura Kasuga (Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Miyuki Sawashrio (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger Requiem), Ai Kakuma (Touhou Gensou Eclipse), Yuuki Kuwahara (Touhou Spell Carnival)

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Ambidextrous

Age: Likely Hundreds of Years (While Sakuya claims she's in her late teens, Hieda no Akyuu notes this is very unlikely and she sometimes seems more like a human that has been living for hundreds of years[13], which is implied to be likely due to her being able to manipulate time[14])

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Unknown (It's heavily likely that Sakuya is not a human from Gensokyo, though it's unknown what world she is from[15])

Residence: Scarlet Devil Mansion[15]

Story Role

  • Embodiment of Scarlet Devil: Stage 5 Boss
  • Perfect Cherry Blossom: Supporting Protagonist, Playable Character
  • Immaterial and Missing Power: Playable Fighter
  • Imperishable Night: Supporting Protagonist, Playable Character, Stage 4 Boss
  • Phantasmagoria of Flower View: Playable Fighter
  • Scarlet Weather Rhapsody: Playable Fighter
  • Double Dealing Character: Supporting Protagonist, Playable Character
  • Unconnected Marketeers: Supporting Protagonist, Playable Character

Legacy: Global Legacy (Known around Gensokyo as the head maid of the Scarlet Devil Mansion[15])

Influence: Event Influence (Has helped out in resolving incidents (sometimes accidentally) in Perfect Cherry Blossom, Immaterial and Missing Power, Imperishiable Night, Phantasmagoria of Flower View Scarlet Weather Rhaposdy, & Double Dealing Character)

Language: Japanese

Ethnicity: Western

Religion: Atheist (Allegedely claims she's an atheist[16], and told Reimu she does not donate as she does not believe in the gods[17])

Classification: Live-In Maid, Scarlet Devil Mansion Maid

Species: Human[15]

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Maid[15]

Ranking: Head Maid[18]

Combat Style: Temporal Combat / Throwing Knife Combatant

Affiliations: Scarlet Devil Mansion: (Remilia Scarlet, Flandre Scarlet, Patchouli Knowledge, Koakuma, Hong Meiling, Fairy Maids), Reimu Hakurei, Marisa Kirisame, Alice Margatroid, Eirin Yagokoro, Kaguya Houraisan, The Three Fairies of Light, Cirno, Youmu Konpaku, Yuyuko Saigyouji, Shinmyoumaru Sukuna, Chimata Tenkyuu, Aya Shameimaru

Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Alice Margatroid (Formerly), Youmu Konpaku (Formerly), Yuyuko Saigyouji (Formerly), Eirin Yagokoro (Formerly), Kaguya Houraisan (Formerly), Seiga Kijin, Shinmyoumaru Sukuna (Formerly), Chimata Tenkyuu (Formerly)

Height: Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[19]

Weight: Unknown

Status: Alive

Alignment: Lawful Neutral (Sakuya will follow whatever her mistress Remilia requests, whether it be to bring her humans to simple tasks such as bring the Spring to her)

Protection Level: Global Protector (Has aided in resolving incidents that could result in the barrier being destroyed, where if the barrier were to be destroyed, Gensokyo would likely not fare well[20])

Threat Level: Street Threat

Potential

Archetype: Reluctant Hero / Underling

Codex Statistics


Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.

Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View

Key Information

  • Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
  • Imperishable Night: This key covers all information from the game Imperishable Night.
  • Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.

Grade: S

Tier


At least 10-A physically, Far Higher with Spiritual Power


At least 10-A physically, Far Higher with Spiritual Power


At least 10-A physically, Far Higher with Spiritual Power


At least 10-A physically, Far Higher with Spiritual Power


At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source Magic

Attack Potency


At least Peak Human level physically (Sakuya's strength and abilities are recognized enough to where she's believed to be a vampire hunter[13], which should make her at least physically on par with humans like Reimu Hakurei, where Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[22]), Far Higher with Spiritual Power (Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[23], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[24]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[25], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[26]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[27]. Magic is noted by Yumemi to have close ties with religion[28]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[29])


At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic


At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability:


At least Peak Human level physically, Far Higher with Spiritual Power


At least Peak Human level physically, Far Higher with Spiritual Power


At least Peak Human level physically, Far Higher with Spiritual Power


At least Peak Human level physically, Far Higher with Spiritual Power


At least Peak Human level physically, Far Higher with Spiritual Power

Striking Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Travel Speed:

Attack Speed:

Reaction Speed:

Stamina: Superhuman (Sakuya is the only human maid and the head maid that gives orders, though all the other maids are useless so she does all of the work, having to: "clean the labyrinthine interior of the mansion, take care of its selfish master, manage the useless maids, go out to buy supplies in the human village, and make pointlessly extravagant meals", having no time to rest yet doesn't tire[18]. Fought against[40], several opponents[41], over the course of[42], three days[43], without showing[44], any signs of tiring[45] or resting[46]. Traveled around[47] solving the[48] eternal night[49] over the course of[50] several[51] hours[52] without[53]), technically Limitless with Time Manipulation (Doing all of these tasks alone would be impossible without the ability to stop time[18])

Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives (Can throw an innumberable amount of knives to the point that they fill up the screen[54]). Universal with Time Manipulation (Noted that Sakuya controls the duration of time, not single moments of time manipulating space along with time[55]), Multiversal with Paradox Manipulation (With Time Paradox, another Sakuya will appear right in front of the actual Sakuya with the two bodies moving independently, which the reason behind this is it's a Sakuya from a different timeline[56])


Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[57] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.

Key: Scarlet Weather Rhapsody

Key Information

  • Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.

Grade: S

Tier: At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability: At least Peak Human level physically, Far Higher with Spiritual Power

Striking Strength: At least Peak Human Class

Lifting Strength: At least Peak Human Class

Travel Speed: At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop

Attack Speed: Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed

Reaction Speed: Superhuman, Faster Than Light in Time Stop

Stamina: Superhuman, technically Limitless with Time Manipulation

Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives. Universal with Time Manipulation, Multiversal with Paradox Manipulation


Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.

Key: Double Dealing Character | Unconnected Marketeers

Key Information

  • Double Dealing Character: This key covers all information from the game Double Dealing Character.
  • Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.

Grade: S

Tier: At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic | At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore covnentional durability with Magic

Durability: At least Peak Human level physically, Far Higher with Spiritual Power | At least Peak Human level physically, Far Higher with Spiritual Power

Striking Strength: At least Peak Human Class | At least Peak Human Class

Lifting Strength: At least Peak Human Class | At least Peak Human Class

Travel Speed: At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop | At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop

Attack Speed: Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed | Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed

Reaction Speed: Superhuman, Faster Than Light in Time Stop | Superhuman, Faster Than Light in Time Stop

Stamina: Superhuman, technically Limitless with Time Manipulation

Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives. Universal with Time Manipulation, Multiversal with Paradox Manipulation

Intelligence: Average Intelligence

Knowledge: At least Master level (Sakuya possesses one of the strongest abilities for a human to possess, not being able to be learned through training[21]. Sakuya is skilled in knife throwing and sleight of hand[21]. Sakuya was said that with one knife throw from a distance of 20 ken (42.3372 meters) far above her, she could hit a fairy maid with an apple on her head right between the eyes[21]. Sakuya is highly theorized due to her immense skill and high ranking within the Scarlet Devil Mansion to have been a vampire hunter at one point in her life[13])


Powers and Techniques











Equipment


Throwing Knives

  • Description: Sakuya Izayoi's knives are her primary weapons, used in all of her appearances across the Touhou Project series. She mainly utilizes them for throwing, along with her ability to control time, they are the perfect weapon for he...
  • Appearance: The knives are standard throwing knives crafted from silver, with a sleek and functional design befitting a professional maid. Many appear identical to one another, which is likely due to them normally being multiplied or materializing from nothing.
  • Usage: Sakuya throws the knives in elaborate danmaku patterns, filling the screen with knife projectiles. Due to her mastery over time, she can essentially spawn dozens of knives right on top of her opponent leaving them little room to dodge.
  • Function: They are not regular knives as they are coated with silver, specifically being meant as knives for killing vampires.
  • Notable Traits: Due to the fact that these are specifically crafted to kill vampires, it's heavily theorized that Sakuya used to be a vampire hunter.

Pocket Watch

  • Description: Sakuya Izayoi carries a pocket watch that she utilizes as another means of stopping one in time.
  • Appearance: The watch is a classic silver pocket watch with a traditional analog face.
  • Usage: Sakuya throws the watch at her opponent, causing them to be stopped in time.
  • Function: It is likely as Sakuya is a magic user that she transfers her powers of time into the watch.

P (Red)

Increases shot power by 1[280].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[281].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.


Name Translated Comments Works Stage
奇術「ミスディレクション」 Conjuring "Misdirection" EoSD St. 5: E/N
奇術「幻惑ミスディレクション」 Conjuring "Mesmerizing Misdirection" EoSD St. 5: H/L
幻在「クロックコープス」 Illusion Existence "Clock Corpse" EoSD St. 5: E/N
幻象「ルナクロック」 Illusion Image "Luna Clock" EoSD
GoM
St. 5: E/N
メイド秘技「操りドール」 Maid Secret Skill "Manipulating Doll" EoSD St. 5: E/N
幻幽「ジャック・ザ・ルドビレ」 Illusion Phantom "Jack the Ludo Bile" EoSD St. 5: H/L
幻世「ザ・ワールド」 Illusion World "The World" EoSD St. 5: H/L
メイド秘技「殺人ドール」 Maid Secret Skill "Killing Doll" EoSD
GoM
St. 5: H/L
奇術「エターナルミーク」 Conjuring "Eternal Meek" EoSD
SWR
St. 6: N/H/L
幻符「インディスクリミネイト」 Illusion Sign "Indiscriminate" PCB Use
幻符「殺人ドール」 Illusion Sign "Killing Doll" PCB
IaMP
IN
SWR
Use
Use
Use
Use
時符「パーフェクトスクウェア」 Time Sign "Perfect Square" PCB Use
時符「プライベートスクウェア」 Time Sign "Private Square" PCB
IaMP
SWR
Use
Use
Use
幻葬「夜霧の幻影殺人鬼」 Buriallusion "Phantomic Killer in Night Mist" IaMP
IN
SWR
Use
Use
Use
「咲夜の世界」 "Sakuya's World" IaMP
SWR
Use
Use
傷符「インスクライブレッドソウル」 Wound Sign "Inscribe Red Soul" IaMP
SWR
Use
Use
傷魂「ソウルスカルプチュア」 Scarred Soul "Soul Sculpture" IaMP
SWR
Use
Use
符の壱「連続殺人ドール」 Sign I "Serial Killing Doll" IaMP Story
符の弐「チェックメイド」 Sign II "Checkmaid" IaMP Story
手品「クロースアップ殺人鬼」 Jugglery "Close-Up Serial Killer" IaMP Story
「デフレーションワールド」 "Deflation World" IN
GoM
LW
時符「プライベートヴィジョン」 Time Sign "Private Vision" PoFV Use
時符「ミステリアスジャック」 Time Sign "Mysterious Jack" PoFV Use
時符「トンネルエフェクト」 Time Sign "Tunnel Effect" StB
GoM
St. 7
空虚「インフレーションスクウェア」 Void "Inflation Square" StB
GoM
St. 7
銀符「パーフェクトメイド」 Silver Sign "Perfect Maid" StB St. 7
銀符「シルバーバウンド」 Silver Sign "Silver Bound" SWR
SWR
Use
Story
速符「ルミネスリコシェ」 Speed Sign "Luminous Ricochet" SWR
SSiB
Use
Ch.14
時符「咲夜特製ストップウォッチ」 Time Sign "Sakuya's Special Stopwatch" SWR
SWR
Use
Story
幻術「マイナイフリカージョン」 Illusion "My Knife's Recursions" SWR Story
時符「シルバーアキュート360」 Time Sign "Silver Acute 360" SWR Story
時符「イマジナリバーチカルタイム」 Time Sign "Imaginary Vertical Time" Soku Use
時計「ルナダイアル」 Watch "Lunar Dial" Soku Use
光速「C. リコシェ」 Light Speed "C. Ricochet" Soku Use
妖器「銀色のアナザーディメンジョン」 Bewitched Weapon "Silver Another Dimension" DDC Use
時符「デュアルバニッシュ」 Time Sign "Dual Vanish" DDC Use
時符「タイムストッパー咲夜」 Time Sign "Time Stopper Sakuya" ISC St. 7
時符「チェンジリングマジック」 Time Sign "Changeling Magic" ISC St. 7
時符「アイウィンクナイフヘル」 Time Sign "Eye-wink Knife Hell" 100BM 4th Market






Spell Card 1
気質発現 (Katagi Hatsugen)
Temperament Manifestation
Cost
1 card
Comment
現在の予報の天候を発動するが 無予報時は何が起こるか不明 また既に発現している天候を 打ち消す効果も有る
Translation
Activates the currently forecast weather, but it's unknown what happens if used when there's no forecast. It also serves to cancel the currently active weather.




Spell Card 2
霊撃 (Reigeki)
Bomb
Cost
1 card
Comment
衝撃波で周囲を吹き飛ばす 攻撃発生直後まで無敵で、距離が近ければ対地対空を問わない 威力は無いが緊急回避の基本
Translation
Pushes everything back with a shock wave. You're invincible afterwards, so it's good against ground and air at close range. It does no damage, but it's a fundamental evasion technique.




Spell Card 3
ガード反撃 (Gaado Hangeki)
Guard Reversal
Cost
1 card
Comment
ガード中のみ使用可能 ガードを中断して打撃で反撃する攻撃直前まで無敵で発生も早く 手堅い割り込み手段となる
Translation
Only usable while guarding. It interrupts your block to counterattack. It's fast and makes you temporarily invincible, so it's very useful for countering.




Spell Card 4
スペル増幅 (Superu Zoufuku)
Spell Amplifier
Cost
1 card
Comment
カードゲージがカード二枚分増加このカードの消費を差し引いて 一枚カードを増やすことが出来るただ途中で攻撃を受けると その時点でゲージ増加は中断
Translation
Fills your card gauge by two cards, or one card if you count having to use this one. However, if you take damage while the gauge is still filling, it will stop.




Spell Card 5
体力回復 (Tairyoku Kaifuku)
Life Regenerator
Cost
1 card
Comment
使うだけで体力を回復できる 使用に隙があり、途中で攻撃を 受けると回復が停止する点に注意
Translation
Regenerates your strength just by using it. You're free to move about while using it, but the regeneration stops if you take damage, so be careful.




Spell Card 6
霊力回復 (Reiryoku Kaifuku)
Spirit Regenerator
Cost
1 card
Comment
使った瞬間に霊力がフル回復し 破壊された霊珠も一つ取り戻せる
Translation
Refills all available spirit spheres and recovers a broken spirit sphere the instant this card is activated.





Spell Card 01
霊撃札 (Reigeki-fuda)
Spiritual Strike Talisman
Cost
1 Card
Comment
瞬時に周囲を結界で囲い、近くの敵を弾き飛ばす防御カード
無敵時間が有り安定性が高い
Translation
Instantly encloses the surrounding space with a magic barrier, a defensive card that repels nearby enemies and sends them flying. Has a long safe invincibility duration providing great security.




Spell Card 02
マジックポーション (Majikku Pooshon)
Magic Potion
Cost
1 Card
Comment
魔法の森のキノコから抽出した 魔力回復剤で、服用すると霊力が高速で回復し、最大値も元に戻る
Translation
Drawn out of mushrooms from the Forest of Magic into a magic power restoration drug, after taking a dose, spiritual power regenerates very quickly, also spirit orb limit is restored.




Spell Card 03
ストップウォッチ (Sutoppuwocchi)
Stopwatch
Cost
1 Card
Comment
使うと時間が止まる奇妙な時計 効果中は手を出せないため
一種の移動カードとなる
Translation
A strange pocket timepiece that stops time when used. During the middle of use, you cannot act. A movement affecting card.




Spell Card 04
白楼剣 (Hakurouken)
Hakurouken
Cost
1 Card
Comment
迷いを断ち切る妖怪の鍛えた刀 使うと現在の動作を中断しつつ ダッシュ移動を行う

使い方は多岐に渡る優秀カード
Translation
A youkai forged sword that cuts away hesitation, when used, the current action will be interrupted while a dash movement will begin, an excellent card for covering large amounts of distance quickly.


Spell Card 05
身代わり人形 (Mikawari Ningyou)
Sacrificial Doll
Cost
1 Card
Comment
所持者が受けるダメージを一部 肩代わりする有難い人形
効果は微々たる物だが永続し 複数使うと防御が累積する
Translation
The damage taken by the possessor will be partially taken by this gratitude evoking doll. The effects are small, but persist. Using more than one will continue to increase defense.


Spell Card 06
グリモワール (Gurimowaaru)
Grimoire
Cost
1 Card
Comment
魔力の篭った貴重な書物
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Translation
A precious book that fills you up with magic power. The possessor's spiritual powers will activate, when used, rate of spirit orb recovery persistently increases, the more it's used the faster the rate of recovery.




Spell Card 07
特注の日傘 (Tokuchuu no Higasa)
Custom Parasol
Cost
1 Card
Comment
光をシャットアウトする白い日傘使う者が使えば太陽だけでなく 弾幕も弾き返す盾となる
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Translation
Shutting out the light, a white custom parasol whose wielder, upon use, will block out the sun. It also acts as a danmaku repelling shield. When used, a defensive barrier will form to protect against projectile attacks. Actually there is an additional effect but...?




Spell Card 08
人魂灯 (Hitodama-tou)
Soul Torch
Cost
1 Card
Comment
幽霊を呼び寄せる冥界の道具 使うと幽霊が現れ敵を追尾する 弾速が遅く追尾性も良好で
本体が攻撃を受けても消滅しない
Translation
A tool from the realms of the dead that summons spirits to draw near. When used, spirits will materialize and pursue the enemy. A danmaku good for slow pursuit, even if your original form is attacked, they will not disappear.




Spell Card 09
左扇 (Hidari-ougi)
Left-Handed Folding Fan
Cost
1 Card
Comment
スキマ妖怪の力が篭った奇妙な扇ガードすると強制クラッシュする特殊打撃を出すことが出来る
防御側は食らえばノーダメージでやり過ごすことが出来る
Translation
The card which fills you up with the power of the youkai of boundaries, a mysterious folding fan guard which when used, can then crash through all obligations to deliver a strike. If blocked there is a guard crush, otherwise there is no damage.




Spell Card 10
伊吹瓢 (Ibuki-hyou)
Ibuki Gourd
Cost
1 Card
Comment
無限に酒の沸く鬼の瓢箪
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Translation
The treasure of the Oni from which an infinite quantity of sake flows. When used, card power will swell up allowing for 2 cards. A useful item for drawing attention.


Spell Card 11
天狗団扇 (Tenguuchiwa)
Tengu Fan
Cost
1 Card
Comment
風を操る天狗の団扇

手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Translation
A Tengu fan that can manipulate the wind. With this in hand, the wind will affect your body to make it lighter and more agile. Speed persistly is increased with each use. Multiple uses further increase the effects




Spell Card 12
符蝕薬 (Fushokuyaku)
Spell-Breaking Drug
Cost
1 Card
Comment
精神にダメージを与える劇薬 使用して出る打撃を当てると 相手の先頭にあるカードを破壊
Translation
A strong poison that inflicts damage upon the soul. When used and it's a hit, the opponent's top card will be destroyed.




Spell Card 13
宵越しの銭 (Yoigoshi no Zeni)
Yesterday's Money
Cost
0
Comment
死神の距離を操る能力を持つ銭 ガード中に使うと距離を開ける 効果はささやかだが、何度でも 使用可能という特徴がある
Translation
Coins that carry the distance manipulating powers of the Shinigami. Using the card will cause space to be freed up. The effect is meager, but the card has the feature that it can be used any number of times




Spell Card 14
龍魚の羽衣 (Ryuugyo no Hagoromo)
Divine Raiment of the Dragon Fish
Cost
1 Card
Comment
風も稲妻もいなす龍魚の羽衣 ガード中に使うと出始め無敵の 打撃で強制的に割り込める
押されて苦しい時は頼もしい
Translation
A wind and lightning bolt repelling raiment of dragon fish. When using this card, a successful strike will cause an invincible state to come into being that will interrupt attacks. Press down on this when defense becomes difficult




Spell Card 15
緋想の剣 (Hisou no Tsurugi)
Sword of Scarlet Perception
Cost
1 Card
Comment
気質を操る天人の武器

使うと天候を発動させたり
現在の天候を終了させたり出来る
Translation
A celestial maiden's weapon, capable of manipulating the weather. When used, the laws of weather will be invoked, and the current weather will end.




Spell Card 16
病気平癒守 (Byouki Heiyushu)
Illness Recovery Charm
Cost
1 Card
Comment
傷を癒す守矢神社のお守り
使用すると体力が一定量回復する
Translation
A charm from the Moriya Shrine that can heal wounds, when used the body will recover a fixed amount.




Spell Card 17
冷凍カエル (Reitou Kaeru)
Frozen Frog
Cost
1 Card
Comment
強い冷気が込められたカエル 周囲の地面を凍らせ足元を悪くし踏んだ相手を転倒させてしまう その威力は自分が踏んでも転ぶ位強烈である
Translation
A frog into which potent coldness was placed. The nearby ground is frozen, stepping in would be bad and your opponent would slip and fall. If you yourself steps on the power your advantageous position will slip and fall.




Spell Card 18
龍星 (Ryuusei)
Dragon Star
Cost
1 Card
Comment
龍の力が篭った(と言われる) 星型の頭飾り。 使うと気が漲り 短時間攻撃を受けて怯まなくなる
Translation
To become filled with the power of the (so-called) Dragon. A star-shaped hat decoration. When used, one's chi energy will swell up and for a short amount of time, receiving a blow will not cause you to falter.


Spell Card 19
制御棒 (Seigyobou)
Control Rod
Cost
1 Card
Comment
核融合の力を操作できる制御棒 使うと永続で攻撃力が上昇するが逆に防御力は低下する諸刃の剣 核の御使用は計画的に
Translation
Control rods which can regulate the energy of nuclear fusion. A persistent effect that increases your attack power but lowers your defense, a double-edged sword. Plan your use of nuclear power carefully.




Spell Card 20
三粒の天滴 (Santsubu no Tenteki)
Three Heavenly Drops
Cost
1 Card
Comment
一日三滴降ると言う不思議な水 一つ使っても二つ使っても何も 起こらないが、三つ目を使うと?
Translation
On the first day of each month, only three drops of this mysterious water will fall, or so they say. On the first and second use, nothing happens, but on the third use?




Spell Card 21
ナマズの大地震 (Namazu no Daijishin)
Catfish's Great Earthquake
Cost
1 Card
Comment
巨大ナマズが辺りに地震を起こす地震は無差別攻撃なので災害注意
Translation
The Great Catfish will cause an earthquake to happen in the vicinity, the earthquake is indiscriminate and is a calamity which hits everything so caution is advised.



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[282]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[283]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[284]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[285]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[286]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[287]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[288]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[289]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[290]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[291]
Type: Passive Card[292]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[293]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[294]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[295]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[296]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[297]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[298]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[299]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[300]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[301]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[302]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[303]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[304]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[305]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[306]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[307]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[308]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[309]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[310]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[311]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[312]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[312]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[313]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[314]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[315]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[316]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[317] [318]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[319]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[320]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[321]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[322]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[323]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[324]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[325]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[326][327]
Reimu Hakurei's ability to throw giant seat cushions.[328]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[326][327]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[329][330]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[331][330]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[332]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[332]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[332]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[332]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[332]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[332]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[333]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[334]
Type: Passive Card[332]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[332]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[335]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[336][335]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[337][335]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[335]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[335]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[338]
Type: Passive Card[339]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[340]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[341]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[342]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[343]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[344]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[345]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[346]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[347]
Type: Passive Card[312]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[312]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[348][349]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[350]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[351]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[352]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[353]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[354]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[355]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.


Notable Techniques


Manipulating Time

Sakuya possesses the ability to manipulate time. She can speed time up, slow it down, erase it, and stop it altogether. She can also compress the flow of time to make both past and future exist simultaneously, allowing the same object from different timelines to occupy multiple places at once.

Her control extends beyond just the space she occupies. She can influence the time of specific people, individual objects, or small zones. This includes stopping an object's time to make it stand still in midair, creating time suspension fields, and accelerating objects from slowed speeds up to the speed of light.

Reversing events that have already occurred is difficult. She cannot return broken things to their original state even if she reverses time, though she can move things back to where they were. She has also demonstrated erasing an object's time from a timeline entirely, making bullets from the present and future non-existent.

In the games, Sakuya uses this ability to scatter an infinite quantity of knives. She stops time, assiduously collects the knives, and then resumes time, creating the illusion of simultaneous throws.

Space Manipulation

Sakuya can also manipulate space, narrowing or lengthening it. She made the already spacious Scarlet Devil Mansion even more abundantly spacious, allowing her to clean alone. According to ZUN, manipulation of time is synonymous with manipulation of space.

By manipulating space-time, she can create another version of herself that appears in front of her and executes different actions from the original. This is related to "another time," though not fully explained.


Name Translated Comments Games Usage
「ジャック・ザ・ルドビレ」 "Jack the Ludo Bile" PCB Type A unfocused
「ジャック・ザ・リッパー」 "Jack the Ripper" PCB
PoFV
Type A focused
Charge attack
「ミスディレクション」
ミスディレクション
"Misdirection" Related: Sakuya's Conjuring "Misdirection" (EoSD) PCB
Soku
Type B unfocused
Alternate 214B/C
「パワーディレクション」 "Power Direction" PCB Type B focused
離剣の見 Sense of Thrown Edge IaMP 236A/B
アンビシャスジャック Ambitious Jack IaMP 236C
バウンスノーバウンス Bounce No-Bounce IaMP
SWR
214A/B
Default 214B/C
クロースアップマジック Close-up Magic IaMP
SWR
623A/B
Default 623B/C
バニシングエブリシング Vanishing Everything IaMP
SWR
421A/B/C
Default 22B/C
「ミステリアスジャック」 "Mysterious Jack" IN
「アナザーマーダー」 "Another Murder" PoFV EX attack
マジックスターソード Magic Star Sword SWR Default 236B/C
プロペリングシルバー Propelling Silver SWR Alternate 623B/C
スクウェアリコシェ Square Ricochet SWR Alternate 214B/C
離剣の見 Sight of Distant Blade SWR Alternate 236B/C
パーフェクトメイド Perfect Maid Related: Sakuya's Silver Sign "Perfect Maid" (StB) SWR Alternate 22B/C
パラレルブレーン Parallel Brane Soku Alternate 236B/C
ダンシングスターソード Dancing Star Sword Soku Alternate 623B/C
タイムパラドックス Time Paradox Soku Alternate 22B/C
スローイングナイフ Throwing Knives DDC Unfocused
妖剣シルバーブレード Bewitched Sword 'Silver Blade' DDC Type A focused
スマートロバー Smart Robber DDC Type B focused


Focused Movement

Moving while holding down the shift key will result in a decrease of the Alice movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Alice uses this focused movement to make danmaku dodging easier.

Spirit Attack

Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Alice become invicible.



Screenshot
Spell Card 33
奇術「ミスディレクション」 (Kijutsu "Misudirekushon")
Conjuring "Misdirection"
Owner
Sakuya Izayoi
Stage 5 — Easy/Normal
Spell Card Pattern Description
Sakuya launches a flurry of aimed, kunai-shaped red bullets while she dashes to the side, then shortly appears on the other side and throws aimed knives.


Screenshot
Spell Card 34
奇術「幻惑ミスディレクション」 (Kijutsu "Genwaku misudirekushon")
Conjuring "Mesmerizing Misdirection"
Owner
Sakuya Izayoi
Stage 5 — Hard/Lunatic
Spell Card Pattern Description
Very similar to "Misdirection", but the kunai bounce when they touch a wall, and will only disappear when they go through the bottom of the screen.


Screenshot
Spell Card 35
幻在「クロックコープス」 (Genzai "Kurokku koopusu")
Illusion Existence "Clock Corpse" [356]
Owner
Sakuya Izayoi
Stage 5 — Easy/Normal
Spell Card Pattern Description
Sakuya shoots small bullets from herself in random directions, then stops time and aims an arc of knives at the player, creates lanes of knives that go downwards, and resumes time.


Screenshot
Spell Card 36
幻象「ルナクロック」 (Genshou "Runa kurokku")
Illusion Image "Luna Clock" [357] [358]
Owner
Sakuya Izayoi
Stage 5 — Easy/Normal
Spell Card Pattern Description
Sakuya will shoot an organized circle of small bullets, then stop time and create multiple lanes of knives in the space between herself and the player. Most of the knives will turn green and change direction to any possible angle without changing its original position or speed. Once all green knives have been turned around and Sakuya has moved, she will resume time to its normal flow.


Screenshot
Spell Card 37
メイド秘技「操りドール」 (Meido higi "Ayatsuri dooru")
Maid Secret Skill "Manipulating Doll" [359] [360]
Owner
Sakuya Izayoi
Stage 5 — Easy/Normal
Spell Card Pattern Description
Sakuya will shoot two waves of knives at the player, a blue one, and a more compressed red one. She will then stop time and do a similar process to what she does in "Luna Clock"- turn most knives green and change their angle, before continuing time. Some of the green knives will bounce off the edges of the screen.


Screenshot
Spell Card 38
幻幽「ジャック・ザ・ルドビレ」 (Gen'yuu "Jakku za rudobire")
Illusion Phantom "Jack the Ludo Bile" [361] [362] [363]
Owner
Sakuya Izayoi
Stage 5 — Hard/Lunatic
Spell Card Pattern Description
Similar to "Clock Corpse", replacing the small bullets by large red bullets, and making all the knives aim in three directions, one on the player, and two other on symmetrical points to the sides of the first.


Screenshot
Spell Card 39
幻世「ザ・ワールド」 (Gense "Za waarudo")
Illusion World "The World" [364] [365]
Owner
Sakuya Izayoi
Stage 5 — Hard/Lunatic
Spell Card Pattern Description
Similar to "Luna Clock", replacing the small bullets by fireballs, which can also be turned around and change angle while time is stopped.


Screenshot
Spell Card 40
メイド秘技「殺人ドール」 (Meido higi "Satsujin dooru")
Maid Secret Skill "Killing Doll" [359] [360] [366]
Owner
Sakuya Izayoi
Stage 5 — Hard/Lunatic
Spell Card Pattern Description
Similar to "Manipulating Doll", but the knives she aims are in a circular pattern around her, and she creates a large wave of knives that can also change direction while time is stopped.


Screenshot
Spell Card 41
奇術「エターナルミーク」 (Kijutsu "Etaanaru miiku")
Conjuring "Eternal Meek" [367]
Owner
Sakuya Izayoi
Stage 6 — Normal/Hard/Lunatic
Spell Card Pattern Description
Sakuya stays still in the middle while she shoots blue bullets from herself in all directions at random. There is a small safe area to her right side where no bullets will hit.



Spell Card Story Mode 1
符の壱「連続殺人ドール」 (Fu no Ichi "Renzoku Satsujin Dooru")
First Card "Serial Killing Doll"
Owner
Sakuya Izayoi
Marisa Stage 5, Sakuya Stage 1, Alice Stage 2, Youmu Stage 1, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7


Spell Card Story Mode 2
符の弐「チェックメイド」 (Fu no ni "Chekkumeido")
Second Card "Checkmaid"
Owner
Sakuya Izayoi
Marisa Stage 5, Sakuya Stage 1, Alice Stage 2, Youmu Stage 1, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7


Spell Card Story Mode 3
手品「クロースアップ殺人鬼」 (Tejina "Kuroosuappu Satsujinki")
Jugglery "Close-Up Serial Killer"
Owner
Sakuya Izayoi
Marisa Stage 5, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7


Spell Card A-1
幻符「殺人ドール」 (Genfu "Satsujin Dooru")
Illusion Sign "Killing Doll"
Owner
Sakuya Izayoi
Player - Initial


Spell Card A-2
幻葬「夜霧の幻影殺人鬼」 (Gensou "Yogiri no Gen'ei Satsujinki")
Buriallusion "Phantomic Killer in Night Mist" [368]
Owner
Sakuya Izayoi
Player - Final


Spell Card B-1
時符「プライベートスクウェア」 (Tokifu "Puraibeeto Sukuwea")
Time Sign "Private Square" [369]
Owner
Sakuya Izayoi
Player - Initial


Spell Card B-2
「咲夜の世界」 ("Sakuya no Sekai")
"Sakuya's World"
Owner
Sakuya Izayoi
Player - Final


Spell Card C-1
傷符「インスクライブレッドソウル」 (Shoufu "Insukuraibu Reddo Souru")
Wound Sign "Inscribe Red Soul"
Owner
Sakuya Izayoi
Player - Initial


Spell Card C-2
傷魂「ソウルスカルプチュア」 (Shoukon "Souru Sukarupuchua")
Scarred Soul "Soul Sculpture"
Owner
Sakuya Izayoi
Player - Final



Screenshot
Spell Card Charge
「ジャック・ザ・リッパー」 ("Jakku za Rippaa")
"Jack the Ripper"
Owner
Sakuya Izayoi
Spell Card Pattern Description
Sakuya's charge has an initial start-up time, where the blades can be seen whirling around her. She then fires off a short stream of knives, each auto-targeting (but not homing).


Screenshot
Spell Card EX
「アナザーマーダー」 ("Anazaa Maadaa")
"Another Murder"
Owner
Sakuya Izayoi
Spell Card Pattern Description
Sakuya generates a stream of knives (about 5-6 end to end) from the point of EX generation (as opposed to the normal flying sphere that places an EX object) that cross screens into the opponent's. The knife stream targets the enemy when it's created, and travels in that direction, only becoming "real" (a deeper shade of blue) when in the opponent's screen. The knives will follow their original path and exit the screen regardless.


Screenshot
Spell Card Lv2
時符「プライベートヴィジョン」 (Jifu "Puraibeeto Vijon")
Time Sign "Private Vision"
Owner
Sakuya Izayoi
Spell Card Pattern Description
Sakuya temporarily freezes time to place a series of knives in a small arc (roughly 120 degrees) around the opponent. Each knife has a dot bullet around its "handle." When the time freeze ends, all knives (and bullets) move forward in the direction they were pointing.

A time freeze stops everything on the screen from moving (both sides), except for any Sakuyas. This means that the user of the Spell Card has free movement, and can pre-emptively fire ahead of time (you can see the ghost of the knives she shoots while time is frozen). However, if your opponent is Sakuya, she also is not affected by the time freeze. If not, no movement or action is possible.

Higher Spell Card levels increase the speed at which the knives appear, and shorten the duration of the time freeze consequently. It also affect knife movement speed.


Screenshot
Spell Card Lv3
時符「プライベートヴィジョン」 (Jifu "Puraibeeto Vijon")
Time Sign "Private Vision"
Owner
Sakuya Izayoi
Spell Card Pattern Description
In the level three version, each knife in level 2 now has four knives stacked on top of each other, each at 90 degree rotations from the original. When time is restored, these knives move in the direction they're pointing at. The level 2 note about time freezing still applies here.


6Screenshot
Spell Card Boss
時符「ミステリアスジャック」 (Jifu "Misuteriasu Jakku")
Time Sign "Mysterious Jack"
Owner
Sakuya Izayoi
Spell Card Pattern Description
Boss attack.



Screenshot
Spell Card 7 - 1

Owner
Sakuya Izayoi
Level 7 — 1
Comment
手品を見せて頂ける雰囲気だ、という噂を聞いて
紅魔館まで行った時の写真です。
でもこの位なら私でも出来そうでした。
Translation
I went to the Scarlet Mansion to take pictures because I
heard that you could see some magic tricks.
But even I could do something like this.


Screenshot
Spell Card 7 - 3
時符「トンネルエフェクト」 (Jifu "Tonneru Efekuto")
Time Sign "Tunnel Effect" [370]
Owner
Sakuya Izayoi
Level 7 — 3
Comment
前回のはまだ手品では無かったようです。
今回見せてもらえたのは「増えるナイフ」
ナイフより瞬間移動するメイドが気になります。
Translation
It looks like last time wasn't a trick.
What I saw this time was "Multiplying Knives."
I'm more interested in her instant movement than her knives.


Screenshot
Spell Card 7 - 5
空虚「インフレーションスクウェア」 (Kuukyo "Infureeshon Sukuwea")
Void "Inflation Square"
Owner
Sakuya Izayoi
Level 7 — 5
Comment
今回見せてもらえた手品は
「とんでもなく増えるナイフ」
増えすぎですよ?
Translation
This time, the trick was
"Incredible Multiplying Knives"
Isn't this too much?


Screenshot
Spell Card 7 - 7
銀符「パーフェクトメイド」 (Ginfu "Paafekuto Meido")
Silver Sign "Perfect Maid"[371]
Owner
Sakuya Izayoi
Level 7 — 7
Comment
最後の手品は瞬間移動でした。
瞬間移動の瞬間をカメラに収めようと思ったん
ですが……上手くかわされるのです。
Translation
The last trick was teleportation.
I thought of using my instant shot camera to take the picture of her teleportation, but...
she was really good at dodging.



Spell Card Story Mode 1
銀符「シルバーバウンド」 (Ginfu "Shirubaa Baundo")
Silver Sign "Silver Bound"
Owner
Sakuya Izayoi
Alice Stage 4, Patchouli Stage 1, Remilia Stage 1, Aya Stage 3, Komachi Stage 2, Tenshi Stage 6


Spell Card Story Mode 2
時符「咲夜特製ストップウォッチ」 (Jifu "Sakuya Tokusei Sutoppuwocchi")
Time Sign "Sakuya's Special Stopwatch"
Owner
Sakuya Izayoi
Alice Stage 4, Patchouli Stage 1, Remilia Stage 1, Aya Stage 3, Komachi Stage 2, Tenshi Stage 6


Spell Card Story Mode 3
幻術「マイナイフリカージョン」 (Genjutsu "Mai Naifu Rikaajon")
Illusion "My Knife's Recursions"
Owner
Sakuya Izayoi
Alice Stage 4, Aya Stage 3, Tenshi Stage 6


Spell Card Story Mode 4
時符「シルバーアキュート360」 (Jifu "Shirubaa Akyuuto Sanbyakurokujuu")
Time Sign "Silver Acute 360"
Owner
Sakuya Izayoi
Tenshi Stage 6




Skill Card 1
クロスアップマジック (Kurosuappu Majikku)
Close-up Magic
Cost
1 orb
Comment
ナイフを周りに回転させ跳躍
触れた相手を切り裂く打撃技
飛び上がりにグレイズ判定が在り
上空からの弾幕攻撃に強い
Translation
Jumps as knives spin around her. The enemy will be cut if they touch them. You can graze while you're jumping, so it's good against danmaku attacks from above.
Move Command
Default 623B/C B is short jump, C has a slight delay and a higher jump.




Skill Card 2
バウンスノーバウンス (Baunsu Noo Baunsu)
Bounce No-Bounce
Cost
1 orb
Comment
壁と天井で跳ね返るナイフを発射
威力は微小だがナイフが壁を作り
投網の様に敵の行動を制限する
Translation
Releases knives that bounce against the walls and ceiling. Not particularly powerful, but good for walling off opponents.
Move Command
Default 214B/C Knives bounce twice, hold for more knives. B throws knives forward, C throws knives behind you.




Skill Card 3
マジックスターソード (Majikku Sutaa Soodo)
Magic Star Sword
Cost
1 orb
Comment
時間加速で威力を重視したナイフ
高速で正面にまとめて飛ばす為
真っ向からの撃ち合いに優れる
Translation
Knives that have been accelerated in order to emphasize attack power. Since they fly straight forward at high speed, they're useful in face-to-face firefights.
Move Command
Default 236B/C C throws knives with slightly more spread.




Skill Card 4
バニシングエブリシング (Banishingu Eburishingu)
Vanishing Everything
Cost
1 orb
Comment
時間を停止させて咲夜が移動
普通は移動中を認識できない為
一種のワープ技として機能する
立ち位置にカードを残しているが
彼女自身マジックのつもりらしい
Translation
Sakuya moves while time is stopped. Since you can't see her while she's moving, it essentially serves as a type of teleportation move. She leaves cards behind at her original position, apparently because she treats it as a magic trick.
Move Command
Default 22B/C B teleports towards opponent, C teleports away.




Skill Card 5
プロペリングシルバー (Puroperingu Shirubaa)
Propelling Silver
Cost
1 orb
Comment
周回軌道で飛ぶ変則ナイフ投げ
壁として設置する使い方も勿論
周回軌道上に相手を置ければ
強力な攻撃にもなる攻防一体
Translation
An atypical knife-throwing technique where the knives orbit around her. In addition to its obvious use as a shield, it also serves as a powerful attack if the enemy is in the orbit's path.
Move Command
623B/C




Skill Card 6
スクウェアリコシェ (Sukuwea Rikoshe)
Square Ricochet
Cost
1 orb
Comment
質を重視した跳弾型のナイフ
速度、反射回数、命中回数が増加
アバウトに投げる使い方より
連携を意識した運用が要求される
Translation
A ricocheting knife that puts quality before quantity. Speed, bounce count, and hit count increase with level. Best used deliberately as a combo linker, rather than just tossing it out haphazardly.
Move Command
214B/C




Skill Card 7
離剣の見 (Riken no Ken)
Sight of Distant Blade [372]
Cost
1 orb
Comment
ナイフを投げた後に時間を操作
空中で停止させ待機させる技
設置されたナイフは時間経過か
次の設置に反応して速度が戻る
Translation
Throws knives and then manipulates time to stop them in midair. The knives will resume motion after time passes, or after placing another set.
Move Command
236B/C B throws knives straight forwards, C throws knives in a semi-circle.




Skill Card 8
パーフェクトメイド (Paafekuto Meido)
Perfect Maid
Cost
1 orb
Comment
敵の攻撃を受ける直前に時間停止
背後へ回りつつナイフで取り囲む
打撃に反応を集中しているため
飛び道具は後頭部に直撃する
Translation
Stops time right before an enemy hit lands, then circles around to their back while surrounding them with knives. Since she's concentrating on countering physical attacks, projectiles will just hit her upside the head.
Move Command
22B/C




Spell Card 1
幻符「殺人ドール」 (Genfu "Satsujin Dooru")
Illusion Sign "Killing Doll"
Cost
2 cards
Comment
広範囲にばら撒かれたナイフが
敵へと向きを変えて殺到
Translation
Knives scatter outwards, then rush in the direction of the enemy.




Spell Card 2
時符「プライベートスクウェア」 (Jifu "Puraibeeto Sukuwea")
Time Sign "Private Square"
Cost
3 cards
Comment
彼女の十八番の時間操作スペル
これは周囲の時間を遅延させる
相手がスローになり、攻防の面で
圧倒的優位に立つことが出来る
Translation
Her biggest specialty, time manipulation. Delays time around her to slow down the enemy, providing overwhelming offensive and defensive superiority.




Spell Card 3
傷符「インスクライブレッドソウル」 (Shoufu "Insukuraibu Reddo Souru")
Wound Sign "Inscribe Red Soul"
Cost
3 cards
Comment
両手のナイフで敵を滅多切り
発生が早く短射程だが範囲は広い
一見直接打撃のように見えるが
実は射撃扱いで有る事に注意
Translation
Hacks the enemy to pieces with a knife in each hand. Starts quickly and only extends for a short range, but covers a wide area. It may look like a melee attack, but do note that it actually counts as a projectile.




Spell Card 4
幻葬「夜霧の幻影殺人鬼」 (Gensou "Yogiri no Gen'ei Satsujinki")
Buriallusion "Phantomic Killer in Night Mist"
Cost
4 cards
Comment
殺人ドールの強化版スペル
ナイフが一度画面外に退避し
目で追う事も困難な速度で敵へと
襲い掛かる時間差攻撃
Translation
A stronger version of Killing Doll. A time-delayed attack where knives leave the screen, then bear down upon the enemy at speeds nearly impossible for the eye to follow.




Spell Card 5
「咲夜の世界」 ("Sakuya no Sekai")
"Sakuya's World"
Cost
5 cards
Comment
時間操作スペル最高峰の一つ
周囲の時間を完全に停止させ
一方的に攻撃を行う反則スペル
ただし消費、隙共に絶大
Translation
One of her strongest time manipulation spells. An unfair spell that completely stops time around her so she can attack uninhibited. Its card cost and punishability are both huge, though.




Spell Card 6
傷魂「ソウルスカルプチュア」 (Shoukon "Souru Sukarupuchua")
Scarred Soul "Soul Sculpture"
Cost
4 cards
Comment
傷符の強化版に当たるスペル
威力、範囲共に大幅に拡大
Translation
A stronger version of Wound Sign. Power and range are greatly increased.




Spell Card 7
銀符「シルバーバウンド」 (Ginfu "Shirubaa Baundo")
Silver Sign "Silver Bound"
Cost
2 cards
Comment
大量の反射ナイフを同時発射
ナイフ単体の威力は抑え目だが
攻撃範囲と弾数はかなりの物
Translation
Launches bouncing knives in all directions at once. Each individual knife is weak, but it makes up for it in quantity and range.




Spell Card 8
奇術「エターナルミーク」 (Kijutsu "Etaanaru Miiku")
Conjuring "Eternal Meek"
Cost
2 cards
Comment
前方へ向けてナイフを連射する
ヤケクソで投げているだけと言う
噂があるが真偽は定かではない
Translation
Sends knives forwards rapid-fire. There's a rumor that she's just flinging them around out of desperation, but nobody knows for sure.




Spell Card 9
速符「ルミネスリコシェ」 (Sokufu "Ruminesu Rikoshe")
Speed Sign "Luminous Ricochet"
Cost
3 cards
Comment
画面を何度も跳ね回る貫通ナイフ
ナイフは反射の度に攻撃力が復帰
結果相手を長時間拘束する
Translation
A piercing knife that repeatedly ricochets between the edges of the screen. Since its full attack power returns each time it ricochets, it can pin down the enemy for a long time.




Spell Card 10
時符「咲夜特製ストップウォッチ」 (Jifu "Sakuya Tokusei Sutoppuwocchi")
Time Sign "Sakuya's Special Stopwatch"
Cost
4 cards
Comment
時間停止フィールドを飛ばす技
捕まった相手はフィールドから
離れるまで動きを封じられる
Translation
A technique that throws out time suspension fields. Enemies caught in the field can't move until they leave it.





Skill Card 1
パラレルブレーン (Parareru Bureen)
Parallel Brane
Cost
1 orb
Comment
実体の無いナイフを投げつけ、軌跡上に次々とナイフが実体化し、相手へ向けて殺到する広域弾幕。咲夜が別動作を取ると設置元が消えてしまうが捕捉範囲は広い。
Translation
Throws phantom knives that manifest themselves physically in succession as they move towards the opponent. They disappear if Sakuya performs another attack, but have quite a large range of suppression.
Move Command
236B/C B spreads from directly in front of you, C spreads from above and below (C is only usefull for anti air.)




Skill Card 2
ダンシングスターソード (Danshingu Sutaa Soodo)
Dancing Star Sword
Cost
1 orb
Comment
周囲にナイフを浮かせて保持する。ナイフは咲夜の打撃と一緒に発射、相手に突き刺さる弾丸となる。打撃の種類で速度や角度が変化し、戦闘のサポートとなってくれる。
Translation
Knives float around and attack in sync, turning into bullets. The type, speed and angle of attacks can change, so this move is a great support during attacks.
Move Command
623B/C A attacks send knives towards opponent, number varies with attack, using again with all knives present sends all knives towards opponent.




Skill Card 3
ミスディレクション (Misudirekushon)
Misdirection
Cost
1 orb
Comment
ナイフをトスし、それを大量に増やして敵へ向けて殺到させる。ナイフは相手の脇を狙って飛び慌てて動いた相手を捕らえる。
Translation
Throws knives, which then multiply and fly towards the opponent. The knives will try to hit the opponent on the sides, and will catch the opponent off guard as she is attempting to run.
Move Command
214B/C




Skill Card 4
タイムパラドックス (Taimu Paradokkusu)
Time Paradox
Cost
1 orb
Comment
咲夜がもう一人現れ敵を攻撃する。本体が前に出るか、分身が前に出るかをボタンで選択し、互いに性質がやや異なる挙動になる。原理としては別時間の自分を云々。
Translation
Another Sakuya will appear right in front of the actual Sakuya. If you can input the buttons before she splits bodies, the two bodies will move independently. The reason behind this? A Sakuya from a different time etc etc.
Move Command
22B/C B sends Sakuya first, C sends double first, unknown what happens if input before the split, as split is almost instantaneous.




Spell Card 1
時符「イマジナリバーチカルタイム」 (Toki-fu "Imajinari Baachikaru Taimu")
Time Sign "Imaginary Vertical Time"
Cost
3 cards
Comment
停止時間中にナイフを投げ時間を複写する事で軌跡上に多重のナイフを発生させ包囲する。
Translation
Stops time and throws knife. Knife trails caused by time lag also materialize, and surround the enemy.




Spell Card 2
時計「ルナダイアル」 (Tokei "Runa Daiaru")
Watch "Luna Dial"
Cost
3 cards
Comment
時間停止領域を込めた時計を投げ命中した敵の時間を止め一方的に攻撃が可能な状態にしてしまう。
Translation
Throws a watch that stops time at the opponent. If it hits, she will be unable to defend Sakuya's attacks for a while.




Spell Card 3
光速「C. リコシェ」 (Kousoku "Shii Rikoshe")
Light Speed "C. Ricochet"[373]
Cost
4 cards
Comment
高速のナイフを投げ、跡弾として時間差で敵を貫く。幻惑効果が高く、滅茶苦茶の様で最後の跡弾の狙いは極めて正確。
Translation
Throws knives at high speed and they attack the enemy after a short time lag. Very hard to spot, and the knives go everywhere, but the last knife is the one that hits.



Screenshot
Spell Card 15
時符「アイウィンクナイフヘル」 (Tokifu "Aiwinku Naifu Heru")
Time Sign "Eye-wink Knife Hell"
Owner
Sakuya Izayoi
4th Market

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics:

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[385]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[386], he's also referred to Highly Responsive to Prayers as a study product[387]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[388]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[389]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[390]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[391]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[392]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[393].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[394]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[395]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[396].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[397].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[145].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[174]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[401]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[402]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[403], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[404] are[405] multiple[406] occasions[407] ofref name="Meiji University talkshow Dawn of Touhou Reimu the Strongest"> Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""</ref> characters[408] commenting[409] on[410] humans like[411] Reimu[412] being strong[413]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[414], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[415], with her acknolwedging her strength[416], something Yuugi only does to those who are truly strong[414]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[417], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[29]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[418].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Trivia

  • Although Sakuya later helps rebuild the Hakurei Shrine in Scarlet Weather Rhapsody, she casually ignores Reimu Hakurei's donation requests for shrine upkeep in Immaterial and Missing Power, remarking that she does not believe in gods anyway. She also describes herself as an atheist in Wild and Horned Hermit when Reimu questions her about disappearances in the Human Village.
  • Some fans have noted that Sakuya repeatedly identifies as an "atheist"—including in Wild and Horned Hermit—despite living in a land where gods are literally real. In context, however, Sakuya appears to mean simply that she does not regard the Myriad Gods, who represent aspects of nature, as truly "divine" or worthy of worship.
  • Her alternate color schemes in Immaterial and Missing Power and Scarlet Weather Rhapsody may pay homage to Ruukoto, the first maid in the Touhou Project. Additional palettes in Touhou Hisoutensoku include possible references to Suigintou, Dio Brando, and her mistress Remilia Scarlet.
  • Like most humans in Gensokyo, Sakuya seems unfamiliar with basic scientific concepts—such as the existence of oxygen—as demonstrated in both Silent Sinner in Blue and her route in Unconnected Marketeers.
  • Sakuya may be the fifth maid character to appear in the Touhou Project, following Ruukoto, Mugetsu, Yumeko, and Alice Margatroid. However, if Mugetsu is not considered a true maid, Sakuya would instead rank as the fourth confirmed maid in the series.
  • Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have significantly influenced many characters from Embodiment of Scarlet Devil. The series features superpowered maids battling youkai and monsters in a dystopian future.
  • Sakuya's design bears resemblance to two characters from Sarai: Nudge and Flicker—all of whom are maids. Sakuya more closely resembles Nudge in appearance (aside from the latter's eyeglasses), while Flicker wields knives as weapons, much like Sakuya. (See comparison.)

Gallery

Profiles

Touhou Project - Embodiment of Scarlet Devil - おまけ.txt

Profiles
Maid of the Scarlet Devil Mansion

Sakuya Izayoi

Ability: Time manipulation

5th stage boss. Plays the role of a human maid about 10 to 20 years old.

That power of hers distances her from the human race. She has given up trying to be friendly to ordinary people. She does not care about honor or power; she thinks so long as it earns her dinner, being the Scarlet Devil Mansion's maid is fine.

She is the chief of the Scarlet Devil Mansion's maids and cleaning staff, and always takes advantage of her ability to stop time when working. (If she cleans when time is stopped, it won't raise dust.)

Due to the nature of the mistress of the house, it is arguable whether she serves the role of maid or babysitter, but in any case, she is in charge of most of the affairs of the household.

Total of nine card attacks.

○紅魔館のメイド

十六夜 咲夜(いざよい・さくや)

能力:時間を操る程度の能力

5面ボスです。メイドで、10〜20年程人間をやっています。

彼女はその能力により人間から煙たがられてしまいます。すでに普通の人間と仲良くやっていくのをあきらめています。 これといった名誉欲や支配欲などはなく、飯さえ食えればそれでいいと思い、紅魔館でメイドをやっています。

紅魔館では清掃係兼メイド長を担当していて、常に時間を止める能力を活かして仕事をしています。 (時間止めて掃除をすると埃が舞わないとか)

この家の主人がアレなので、実質、メイドというか子守り役というか、この家を仕切っています。<br.

カードアタック 全9種

Touhou Project - Embodiment of Scarlet Devil



Touhou Project - Perfect Cherry Blossom - Manual

Maid of the Scarlet Devil Mansion

Sakuya Izayoi

The elegant maid of a certain mansion. She possess the ability to manipulate time. Sharp and able, she has no real weak points but can't eat hot (temperature) foods. Since she wants her knife-throwing skills to be comparable to her cooking skills, Sakuya is incredibly good at cooking. Her is currently addicted to creating Chinese delicacies using expensive ingredients. In order to save money and the planet, she reuses knives she's already thrown. If she were to run out of knives during a battle, she'd just stop time and pick them up again.

Throwing knives are her weapon. Deceitless sleight-of-hand is her specialty.

In any case, she starts out with 4 bombs. It makes it easier to clear the game. "Jack the Ripper" locks onto enemies at certain angles in front of you. It has low power, but it's a very easy to use weapon. On the other hand, all of the "Time Sign" weapons have very unusual movement. "Misdirection" angles its shots in the direction you're moving. If you switch to "Power Direction" when it's angled, the shot direction will lock in its current position. The bombs, "Perfect Square" and "Private Square" are both very weak, but they have the longest invincibility time in the game. Also, these are the only bombs that make you move faster when you use them. The biggest distinguishing point is: enemy bullets stop during bombs, so the fact that you can graze them like this + the fact that they become bonus items when the bomb is finished (and normal point items then get the bonus item value) mean that the more you graze, the higher you will score with her weapons.

○紅魔館のメイド 十六夜 咲夜(いざよいさくや)

とあるお屋敷の瀟洒なメイド。時を操る程度の能力を持つ。
頭も切れ、腕もたち、弱点は無い様だが猫舌。 投げナイフの技術は料理の腕に比例する為、咲夜は料理が大変上手。 最近は貴重な食材を使用した創作中華にはまっている。 なおナイフは、節約と環境保護のために投げた後に回収する。 もし、戦闘中にナイフが尽きた場合は、時間を止めて回収にあたる。

武器は投げナイフ。タネ無し手品を得意とする。

なんと言っても、ボム数が4である。クリアだけなら楽勝。 「ジャック・ザ・リッパー」は、前方ある程度の角度範囲内の敵をロックして狙い撃ちをする。 威力は低めだが、非常に使い勝手の良い武器。 一方、時符は全ての武器が不思議な挙動をする。 「ミスディレクション」は、移動方向にショットが傾く。この状態で「パワーディレクション」に移行すると、ショット方向がロックされる。 ボムは、「パーフェクトスクウェア」「プライベートスクウェア」共に、威力が皆無で無敵時間はゲーム中最長である。また、このボムだけ使用中に移動速度が上がる。 最大の特徴は、ボム中は敵弾を停止させ、「その敵弾にかすることが出来る」+「ボム終了後にボーナスアイテムになるため、ボーナスアイテムの得点が通常の得点になる」事である。 かすり数によっては、大きく稼げる武器になっている。

Touhou Project - Perfect Cherry Blossom



Touhou Project - Perfect Cherry Blossom - キャラ設定.txt

Maid of the Scarlet Devil Mansion

Izayoi Sakuya

Mainly she possesses the ability to manipulate time.

She is a maid who works at the Scarlet Devil Mansion on the bank of a lake in Gensokyo for no salary.

She's kept quite busy in this mansion cleaning, commanding the other maids, cooking, and taking care of her mistress.

The mansion is unnecessarily large and has monotonous colors, so it's hard to tell things apart inside. Nobody would notice if an uninvited guest wandered inside and fell into a hole somewhere, undiscovered. Nobody would know if they were discovered and gotten rid of, either.

Somehow, this scarlet building doesn't seem out of place surrounded by the green of Gensokyo. It simply stands there as if it were always meant to be there.

Living here, even Sakuya feels as if time has stopped. Of course, that's not because Sakuya has stopped time.

○紅魔館のメイド

十六夜 咲夜(いざよい さくや)

主に時間を操る程度の能力を持つ。

幻想郷にある湖のほとりに、その紅いお屋敷はある。そこで働くメイドである。給金は無い。

この館で掃除したり、指示したり、料理したり、お嬢様の世話したりで、普通に忙しい。

館は無駄に広く、それでいて単調な色調のため、全体像はなかなか掴めない。迷い込んだ招かざるお客様が何処かに落ちていても、分からない。先に誰かに発見されて消されていても、分からない。

紅い建物は、緑の多い幻想郷に在っても何故か違和感を感じられない。 あたかもそこに在るのが当たり前かの様に、建っていた。

咲夜も、ここに暮らしていると時間が停止しているかのように感じるのだった。もちろん、咲夜が時を止めているわけではない。

Touhou Project - Perfect Cherry Blossom



Touhou Project - Immaterial and Missing Power - 上海アリス通信.txt

Maid of the Scarlet Devil Mansion

Izayoi Sakuya

Species: Human
Location: Scarlet Devil Mansion
Ability: Ability to manipulate time

A maid who works and lives in the Scarlet Devil Mansion . She does a maid's duty perfectly: cooking, cleaning, washing, babysitting, knife throwing, etc. Her position is chief maid.

Her personality seems perfect and elegant, but sometimes she shows a more spaced-out side. The reason she works so quickly is probably because she stops time to do it, though ...

She also specializes in melee attacks. Probably even more so than at suspicious tricks like danmaku. This is why she uses throwing knives in her danmaku. In addition, she likes magic that doesn't have tricks to it, so she proactively adopts it into battle. I can't help feeling this point is the odd acts.

○紅魔館のメイド

十六夜 咲夜(いざよいさくや)

種族:人間
住処:紅魔館
能力:時を操る程度の能力

紅魔館の住み込みで働くメイドさん。炊事、掃除、洗濯、子守にナイフ投げと、メイドがやりそうな事は全て完璧にこなす。メイド長。

性格は、瀟洒で完璧そうに見えるが、たまに抜けている所も見せる。 仕事が完璧で速いのは、時間を止めて仕事をしているいるからだと思うが……。

体術も得意とする。むしろ弾幕のような怪しげな術よりも得意な位。 弾幕にも投げナイフを使うのはその為である。それにタネの無い手品が好きで、戦闘にも積極的に取り入れる。そういう所が抜けている所の様な気がしてならないが。

Touhou Project - Immaterial and Missing Power



Touhou Project - Imperishable Night - Manual

Maid of the Scarlet Devil Mansion

Izayoi Sakuya

A maid who serves a devil. She lives in Scarlet Devil Mansion. She can manipulate time. She is the head maid of the Scarlet Devil Mansion, but due to her mistress's nature she's practically head of the household. She is utterly devoted to her mistress, and she feels no shame in being a "servant"; on the contrary, she's so easy-going it feels nice to watch her. Sometimes she's a little spacy, but it's hard to tell if she's serious or faking it. In either case, she's a fairly serious person.

Her weapon is throwing knives. Since silver is hard to come by, she's looking for other materials to use, too.

Notes:
She's teamed up with Remilia this time.
She can only use focused movement when alone.
She has a very orthodox, straightforward shot, so she's easy to use.
Recommended for people who must get every item.

○紅魔館のメイド 十六夜 咲夜(いざよいさくや)

悪魔に仕えるメイドさん。 紅魔館に住む人間。時を操る程度の能力を持つ。 紅魔館ではメイド長を勤めていて、ご主人様がアレなので実質、紅魔館の顔である。 心からご主人様に忠誠を誓うが、従事という言葉から感じるじめじめした暗い嫌な感じは全くせず、サバサバとしていて見てて気持ちがいい。 時折、惚けた事もするのだが、わざとか真剣なのか判りづらい。 本人は言うまでも無く、真剣である。

武器は投げナイフ。銀が手に入り難くなってきたので別の材料を検討中。

備考
今回はレミリアと組む。
低速移動は単独使用時のみの性能である。
全く癖の無いオーソドックスなショットで使い
やすい。 アイテムは俺のもんだ。という人にお奨め。

Touhou Project - Imperishable Night



Touhou Project - Imperishable Night - キャラ設定.txt

Maid of the Scarlet Devil Mansion

Sakuya Izayoi

Species: Human
Abilities: Manipulating time

There's a scarlet mansion on the banks of a certain lake in Gensokyo. She works there as a maid.

When you're a maid, you don't have to worry about clothing, food or housing, even when you live this deep in the mountains. She's human, but both humans and youkai don't look too well on her since she lives with devils. Still, some humans will overlook this, and she never has to worry about her living conditions. She can't imagine a life better than this.

○紅魔館のメイド

十六夜 咲夜(いざよい さくや)
Sakuya Izayoi

種族:人間
能力:時間を操る程度の能力

幻想郷にある湖のほとりに、その紅いお屋敷はある。そこで働くメイドである。

メイドをしていると、こんな辺鄙な山奥でも衣食住に困らず快適である。彼女は人間だが、悪魔達と一緒にいる為人間からも妖怪からも余り良い目で見られない。でも一部の人間達はそんなことを一切気にしないで接してくれるし、何より食う寝る処に住む処に困らない。これほど快適な暮らしは他に考えられなかった。

Touhou Project - Imperishable Night



Touhou Project - Phantasmagoria of Flower View - Manual

Perfect and Elegant Maid

Izayoi Sakuya

A maid who serves a devil. She's a human who lives in the Scarlet Devil Mansion. She possess the ability to the extent of manipulating time. Though her character is refined, sometimes she acts like she's being careless or just spacing out. She doesn't think the flower incident is anything terribly dangerous.

○完全で瀟洒なメイド 十六夜 咲夜(いざよいさくや)

悪魔に仕えるメイドさん。
紅魔館に住む人間。時を操る程度の能力を持つ。 あか抜けた性格だが、余裕なのか惚けているのかちょっとずれた面も見せる。 花の異変に関しては、さほど危険を感じていない。

Touhou Project - Phantasmagoria of Flower View



Touhou Project - Phantasmagoria of Flower View - キャラ設定.txt

Perfect and Elegant Maid

Izayoi Sakuya

Species: Human
Ability: Manipulating time


There's a scarlet mansion on the edge of a lake in Gensokyo. She's a maid working there.

She heard something was going on, so she just thought she'd go out and have a look; she didn't particularly think something dangerous was happening. This is also why nobody in the Scarlet Devil Mansion was particularly upset about the flower incident.

○完全で瀟洒なメイド

十六夜 咲夜(いざよい さくや)
Izayoi Sakuya

種族:人間
能力:時間を操る程度の能力


幻想郷にある湖のほとりに、その紅いお屋敷はある。そこで働くメイドである。

今回は、一応異変と言うことで様子を見に出てきた物の、特に危険は無いと感じていた。それは紅魔館の者の様子も、特に慌てた物では無かったからでもある。

Touhou Project - Phantasmagoria of Flower View



Touhou Project - Scarlet Weather Rhapsody - Official website

Perfect and Elegant Servant

Sakuya Izayoi


Race: Human

Occupation: Maid

Place of residence: Scarlet Devil Mansion

Ability: Manipulating time

Personality: Elegant, knowledgeable, and refined.

However, can be surprisingly careless from time to time.

○完全で瀟洒な従者

十六夜 咲夜(いざよい さくや)


種族:人間

職業:メイド

住家:紅魔館

能力:時を操る程度の能力

性格:瀟洒で知的、垢抜けている。

でも案外うっかりした行動をとる事もある。

Touhou Project - Scarlet Weather Rhapsody



Touhou Project - Touhou Bougetsushou - Official website

Sakuya Izayoi

Human / Ability to manipulate time
The only human who lives at the Scarlet Devil Mansion. She serves as the head maid, managing the many fairy maids. Incidentally, the maids are not paid in wages or awarded any days off. Instead, they are compensated with freedom, meals, and black tea.

She possesses the ability to manipulate time and enjoys a deep bond of trust with Remilia. That said, the question of why Sakuya, a human, works at the Scarlet Devil Mansion is a riddle wrapped in mystery.

十六夜 咲夜(いざよい さくや)

人間/時間を操る程度の能力
紅魔館に住むただ1人の人間。多くの妖精メイドたちを束 ねるメイド長である。ちなみにメイドに給金や休暇は無い。 代わりに自由と食事と紅茶が与えられる。

時間を操る能力を持ち、レミリアからの信頼も厚い。だが、 人間である咲夜がなぜ紅魔館で働いているのかは謎に包 まれている。

Touhou Project - Touhou Bougetsushou



Touhou Project - Double Dealing Character - omake.txt

Maid of the Devil

Sakuya Izayoi


Species: Human

Ability: Capable of manipulating time

The human head maid that lives in the Scarlet Devil Mansion.

Recently, she has obtained a dagger that will aim towards enemies by themselves. Since this is much easier than throwing them herself, they're quite enjoyable.

Not long afterwards, rumors surfaced that youkai were acting rowdy at the Misty Lake near the Scarlet Devil Mansion. Sakuya goes to fight to try out her new dagger.

○悪魔のメイド 十六夜 咲夜(いざよい さくや)

Izayoi Sakuya

種族:人間
能力:時を操る程度の能力

紅魔館にすむ、人間のメイド長。

最近、勝手に敵に向かっていく短剣を手に入れた。 自分で投げるよりもずっと簡単で、気持ちの良い物だった。

そんな時、紅魔館の近くの霧の湖で妖怪が暴れているという 噂が立った。 咲夜は短剣を試すべく戦いに出る。

Touhou Project - Double Dealing Character



Touhou Project - Unconnected Marketeers - omake.txt

Elegant Maid

Sakuya Izayoi

Species: Human
Ability: Capable of stopping time

Works as the head maid of the Scarlet Devil Mansion. Her cool demeanor makes it hard to tell, but she's actually a bit of an airhead.

Mysterious cards were circulating in the streets. Lady Patchouli gained an extreme interest in the cards, and ordered her to collect every last one of them. The cards certainly were intriguing. Apparently, some of them even contained her mistress's magic power. However, her mistress was fit as a fiddle. Just what exactly could this mean...?

○瀟洒なメイド 十六夜 咲夜(いざよい さくや)


Izayoi Sakuya

種族:人間
能力:時間を止める程度の能力

紅魔館でメイド長をしている。すましているので分かりにくいが、実は少し天然。

ちまたに不思議なカードが流通していた。 そのカードにパチュリー様が非常に興味を持たれ、全てを回収するように命じられた。 確かに興味深いカードだった。中にはお嬢様の魔力が込められたカードもあるという。 しかし、お嬢様はピンピンしている。これは一体何を意味しているのか……。

Touhou Project - Unconnected Marketeers



ZUN's comment from Dai Touhouten plaque (Embodiment of the Scarlet Devil)

Among humans who are already short in numbers, she's an extraordinary human maid with a special personality and ability. The reason she uses knives is probably just that it's her philosophy. I wouldn't say that it's bad to drop a road roller on top of someone's head, though.

She doesn't hang out with other humans too often, so they mostly see her as a demon's servant, while she does act like one from time to time. This kind of personality makes her like a deuteragonist, to some extent.

数少ない人間の中でも、人間離れした性格と能力の持ち主であるメイドです。彼女がナイフを使うのは、彼女よりの美学なんでしょう。勿論、時止め中に頭上からロードローラーを落としたりするのも良いんですが。

他の人間とつるんでいる事は少なく、人間からはどちらかというと悪魔の手先と思われていますが、本人もそれを演じている節があります。そんなところも、後の主人公っぽいと言えば、ぽいです。

Dai Touhouten plaque



ZUN's comment from Dai Touhouten plaque (Perfect Cherry Blossom)

She was EoSD stage 5 boss but she's become another protagonist. Your old enemy becomes a playable character in later series is the sort of flow I like. Although, generically speaking, a character's background and related stories are often conflicting with such flow, in Touhou the world's unspoken theme is about human vs non-human, she being a human alone is easy enough to justify her being another protagonist. On character selection screen she's depicted holding a mop, which is rare. What feels a bit off is that, from her look she does not look like she's in such an urgent matter where she had to dash out while cleaning floors, yet here we are... 紅魔郷の5面ボスでしたが主人公になりました。敵キャラが続編で使用キャラになる、という流れって良いですよね。でもそれをやると、設定やストーリーに無理が出やすいのですが、東方の場合は人間 vs 人間以外という不文律がある為、彼女が人間と言うだけで主人公になるのは簡単でした。キャラセレ画面だと珍しくモップを持っています。何でしょう、床掃除の途中で出てこなきゃいけないほどだったようには見えないんですけどね……。 Dai Touhouten plaque



ZUN's comment from Dai Touhouten plaque (Impersihable Night)

Sakuya continues to be a playable character after PCB.

The SDM gang also planned for the moon in SSiB, so I think there's some strings attached.
Remilia is supposed to the master, but in the game Sakuya takes the lead. Intriguing.

妖々夢に引き続き、プレイヤーキャラの咲夜です。

実は儚月抄でも紅魔館組は月を目指すわけで、 少なからず何らかの因縁がある気がします。 レミリアと主従関係でコンビを組む訳ですが、 ゲーム的には咲夜が主なんですよね。ちょっと不思議ですよね。

Dai Touhouten plaque

Misconceptions

Sakuya's Time Stop

People utilize Sakuya stating that her ability to stop time is actually her moving at extremely high speeds with no mass, and she cannot stop the progression of someone else's time[419]. Though in context this was due to her being accussed of people going missing and she merely wanted the Scarlet Devil Mansion to not have any further suspcision of dissapearances[420].

This would also greatly contradict every source proving she controls time and is not merely "moving fast".

Her profiles[2] all[3] state[4] that[5] she[6] can[7] manipulate[8] time[9] along[10] with[203] stopping[11] time[12]. Even for games after Wild and Horned Hermit it is still officially acknowledged that she can stop time.

ZUN has also outright noted that Sakuya controls the duration of time, not single moments of time[55]. Her Last Word Spell Card is directly acknowledged to compress the flow of time allowing the past and future to exist in the present at the same time[204].

In Silent Sinner in Blue Sakuya is directly shown to stop the flow of time, with a literal clock showing up and everything stopping before she even moves[421].

In her article in Perfect Memento in Strict Sense Hieda no Akyuu noted that it would be impossible for Sakuya to do all the work in the mansion without the ability to stop time[18]. Another thing to note is that Sakuya has herself also stated she can stop time, thus she is not consistent to her own wording[422].

It should also be noted that Sakuya is known to randomly lie for no reason, for example it's noted in Perfect Memento in Strict Sense that Sakuya claims she's in her late teens[13], but not only does Hieda no Akyuu claim this is unlikely, but Sakuya is shown drinking in multiple endings, which would break Japan law if she was underaged.

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[423], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[424].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[425], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[426]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[427].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[428]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[417].

Songs:

Battle Records

66 - 11 - 0





  • Cirno - Fight[461]
    • Conditions: None.
    • Location: Episode 1
  • Mystia Lorelei - Fight[462]
    • Conditions: None.
    • Location: Episode 2
  • Lyrica Prismriver - Fight[463]
    • Conditions: None.
    • Location: Episode 3
  • Marisa Kirisame - Fight[464]
    • Conditions: None.
    • Location: Episode 4
  • Youmu Konpaku - Fight[465]
    • Conditions: None.
    • Location: Episode 5
  • Tewi Inaba - Fight[466]
    • Conditions: None.
    • Location: Episode 6
  • Medicine Melancholy - Fight[467]
    • Conditions: None.
    • Location: Episode 7
  • Komachi Onozuka - Fight[468]
    • Conditions: None.
    • Location: Episode 8
  • Eiki Shiki, Yamaxanadu - Fight[469]
    • Conditions: None.
    • Location: Episode Final




None.

References

Expand here.
  1. 1.0 1.1 ZUN's E-mails "> ・Sakuya's Origins
    > Looking at the description from Embodiment of Scarlet Devil,
    > > She's already given up on befriending other humans.
    > is written. Are these humans she's given up befriending from the human world (outside Gensokyo)?
    > Or, do even the humans in Gensokyo that walk around with youkai consider her
    > time manipulation abilities to be taboo?
    I blurred the finer details of Sakuya and Remilia's settings because I had planned to publicize those somewhere eventually, but that occasion never arose (laugh)
    What I will say is, Sakuya isn't from Gensokyo.
    Sakuya Izayoi is a name given to her by Remilia, and her real name is different.
    Anything else, I plan to reveal later, so for now, I'll keep my secrets. (laugh)"
  2. 2.0 2.1 2.2 Touhou 06: Embodiment of Scarlet Devil - おまけ.txt Sakuya Profile "Maid of the Scarlet Devil Mansion
    Sakuya Izayoi
    Ability: Time manipulation
    5th stage boss. Plays the role of a human maid about 10 to 20 years old.
    That power of hers distances her from the human race. She has given up trying to be friendly to ordinary people.
    She does not care about honor or power; she thinks so long as it earns her dinner, being the Scarlet Devil Mansion's maid is fine.
    She is the chief of the Scarlet Devil Mansion's maids and cleaning staff, and always takes advantage of her ability to stop time when working.
    (If she cleans when time is stopped, it won't raise dust.)
    Due to the nature of the mistress of the house, it is arguable whether she serves the role of maid or babysitter, but in any case, she is in charge of most of the affairs of the household.
    Total of nine card attacks."
  3. 3.0 3.1 3.2 Perfect Cherry Blossom - Manual "Maid of the Scarlet Devil Mansion
    Sakuya Izayoi
    The elegant maid of a certain mansion. She possess the ability to manipulate time.
    Sharp and able, she has no real weak points but can't eat hot (temperature) foods.
    Since she wants her knife-throwing skills to be comparable to her cooking skills, Sakuya is incredibly good at cooking.
    Her is currently addicted to creating Chinese delicacies using expensive ingredients.
    In order to save money and the planet, she reuses knives she's already thrown.
    If she were to run out of knives during a battle, she'd just stop time and pick them up again.
    Throwing knives are her weapon. Deceitless sleight-of-hand is her specialty.
    In any case, she starts out with 4 bombs. It makes it easier to clear the game.
    "Jack the Ripper" locks onto enemies at certain angles in front of you.
    It has low power, but it's a very easy to use weapon.
    On the other hand, all of the "Time Sign" weapons have very unusual movement.
    "Misdirection" angles its shots in the direction you're moving. If you switch to "Power Direction" when it's angled, the shot direction will lock in its current position.
    The bombs, "Perfect Square" and "Private Square" are both very weak, but they have the longest invincibility time in the game. Also, these are the only bombs that make you move faster when you use them.
    The biggest distinguishing point is: enemy bullets stop during bombs, so the fact that you can graze them like this + the fact that they become bonus items when the bomb is finished (and normal point items then get the bonus item value) mean that the more you graze, the higher you will score with her weapons."
  4. 4.0 4.1 4.2 Touhou 07: Perfect Cherry Blossom - キャラ設定.txt "Maid of the Scarlet Devil Mansion
    Izayoi Sakuya
    Mainly she possesses the ability to manipulate time.
    She is a maid who works at the Scarlet Devil Mansion on the bank of a lake in Gensokyo for no salary.
    She's kept quite busy in this mansion cleaning, commanding the other maids, cooking, and taking care of her mistress.
    The mansion is unnecessarily large and has monotonous colors, so it's hard to tell things apart inside. Nobody would notice if an uninvited guest wandered inside and fell into a hole somewhere, undiscovered. Nobody would know if they were discovered and gotten rid of, either.
    Somehow, this scarlet building doesn't seem out of place surrounded by the green of Gensokyo. It simply stands there as if it were always meant to be there.
    Living here, even Sakuya feels as if time has stopped. Of course, that's not because Sakuya has stopped time."
  5. 5.0 5.1 5.2 Touhou 7.5: Immaterial and Missing Power - 上海アリス通信.txt "Maid of the Scarlet Devil Mansion
    Izayoi Sakuya
    Species: Human
    Location: Scarlet Devil Mansion
    Ability: Ability to manipulate time
    A maid who works and lives in the Scarlet Devil Mansion . She does a maid's duty perfectly: cooking, cleaning, washing, babysitting, knife throwing, etc. Her position is chief maid.
    Her personality seems perfect and elegant, but sometimes she shows a more spaced-out side. The reason she works so quickly is probably because she stops time to do it, though ...
    She also specializes in melee attacks. Probably even more so than at suspicious tricks like danmaku. This is why she uses throwing knives in her danmaku. In addition, she likes magic that doesn't have tricks to it, so she proactively adopts it into battle. I can't help feeling this point is the odd acts."
  6. 6.0 6.1 6.2 Touhou 08: Imperishable Night - Manual "Maid of the Scarlet Devil Mansion
    Izayoi Sakuya
    A maid who serves a devil.
    She lives in Scarlet Devil Mansion. She can manipulate time.
    She is the head maid of the Scarlet Devil Mansion, but due to her mistress's nature she's practically head of the household.
    She is utterly devoted to her mistress, and she feels no shame in being a "servant"; on the contrary, she's so easy-going it feels nice to watch her.
    Sometimes she's a little spacy, but it's hard to tell if she's serious or faking it.
    In either case, she's a fairly serious person.
    Her weapon is throwing knives. Since silver is hard to come by, she's looking for other materials to use, too.
    Notes:
    She's teamed up with Remilia this time.
    She can only use focused movement when alone.
    She has a very orthodox, straightforward shot, so she's easy to use.
    Recommended for people who must get every item."
  7. 7.0 7.1 7.2 Touhou 08: Imperishable Night - キャラ設定.txt "Maid of the Scarlet Devil Mansion
    Sakuya Izayoi
    Species: Human
    Abilities: Manipulating time
    There's a scarlet mansion on the banks of a certain lake in Gensokyo. She works there as a maid.
    When you're a maid, you don't have to worry about clothing, food or housing, even when you live this deep in the mountains. She's human, but both humans and youkai don't look too well on her since she lives with devils. Still, some humans will overlook this, and she never has to worry about her living conditions. She can't imagine a life better than this."
  8. 8.0 8.1 8.2 Phantasmagoria of Flower View - Manual Perfect and Elegant Maid
    Izayoi Sakuya
    A maid who serves a devil.
    She's a human who lives in the Scarlet Devil Mansion. She possess the ability to the extent of manipulating time.
    Though her character is refined, sometimes she acts like she's being careless or just spacing out.
    She doesn't think the flower incident is anything terribly dangerous."
  9. 9.0 9.1 9.2 Phantasmagoria of Flower View - キャラ設定.txt "Perfect and Elegant Maid
    Izayoi Sakuya
    Species: Human
    Ability: Manipulating time
    There's a scarlet mansion on the edge of a lake in Gensokyo. She's a maid working there.
    She heard something was going on, so she just thought she'd go out and have a look; she didn't particularly think something dangerous was happening. This is also why nobody in the Scarlet Devil Mansion was particularly upset about the flower incident."
  10. 10.0 10.1 10.2 Touhou 10.5: Scarlet Weather Rhapsody - Official website "Perfect and Elegant Servant
    Sakuya Izayoi
    Race: Human
    Occupation: Maid
    Place of residence: Scarlet Devil Mansion
    Ability: Manipulating time
    Personality: Elegant, knowledgeable, and refined.
    However, can be surprisingly careless from time to time."
  11. 11.0 11.1 11.2 Touhou 14: Double Dealing Character - omake.txt "Maid of the Devil
    Sakuya Izayoi
    Species: Human
    Ability: Capable of manipulating time
    The human head maid that lives in the Scarlet Devil Mansion.
    Recently, she has obtained a dagger that will aim towards enemies by themselves.
    Since this is much easier than throwing them herself, they're quite enjoyable.
    Not long afterwards, rumors surfaced that youkai were acting rowdy at the Misty Lake near the Scarlet Devil Mansion. Sakuya goes to fight to try out her new dagger."
  12. 12.0 12.1 12.2 Touhou 18: Unconnected Marketeers - omake.txt "Elegant Maid
    Sakuya Izayoi
    Species: Human
    Ability: Capable of stopping time
    Works as the head maid of the Scarlet Devil Mansion. Her cool demeanor makes it hard to tell, but she's actually a bit of an airhead.
    Mysterious cards were circulating in the streets.
    Lady Patchouli gained an extreme interest in the cards, and ordered her to collect every last one of them.
    The cards certainly were intriguing. Apparently, some of them even contained her mistress's magic power.
    However, her mistress was fit as a fiddle. Just what exactly could this mean...?"
  13. 13.0 13.1 13.2 13.3 13.4 13.5 Perfect Memento in Strict Sense Pages 121-124 "Her True Face
    Since the maids at the Scarlet Devil Mansion receive no time off, they have no private life. Thus, her real character is not well known.
    It is unknown why she works in the house where devils dwell, and why the vampires trust her.
    It appears that she is not being forced to work by the vampires.
    She seems to possess a certain degree of influence in the Scarlet Devil Mansion, enough to even sometimes give orders to the vampires.
    It's still unknown whether the vampires sought out her services in light of her extraordinary powers, or whether she herself asked for the position of head maid at the Scarlet Devil Mansion.
    In addition, it is said that the name she bears now was given to her by the vampires, and is not her true name.
    According to one theory, she was a vampire hunter from the outside world or another world (*4), and followed the vampires into the Scarlet Devil Mansion to try to slay them, but was defeated instead.
    The reasoning behind this theory is that the silver knives she wields are those used for slaying vampires, and also because of the abilities the vampires possess.
    She had left for a remote location to train in slaying vampires.
    While she had trained by defeating smaller demons, she had never tried her hands at fighting a vampire.
    However, she had great confidence in her powers, and, thinking she would be able to defeat a weakened vampire easily herself, set out on a journey to slay vampires.
    Then once she reached the Scarlet Devil Mansion, she saw the vampire there who looked so young but was surprisingly strong, and was easily defeated instead.
    The vampire, wanting Sakuya's power for herself, spared her and gave her a new name, which also gave her a completely opposite fate (*5).
    From that point on she immediately became the vampires' servant, and since she had strong abilities, she was able to reach the position of head maid and even take a right-hand position alongside the vampires.
    Later, the Scarlet Devil Mansion relocated to Gensokyo, but she felt it clashed with the odd environment here (*6), so at first she felt resistance against both the vampires and the humans of Gensokyo.
    However, upon seeing the vampire whom she herself couldn't defeat be beaten easily by a human from Gensokyo, and that they both got along as if nothing had ever happened afterwards, she slowly began to open up.
    Nowadays, as if she's had some kind of epiphany, while she still allies herself with the vampires, she has been more proactive in engaging with humans.
    However, it's possible that the vampire who manipulates fate planned for everything to be this way from the beginning.
    What do you think of that theory?
    There are many other theories such as ones suggesting she is actually a homunculus, a zombie or simply just an eccentric, but the most widely believed is the vampire hunter theory detailed above.
    She claims to be in her late teens, but this is unlikely judging by her composed manner and the level of her abilities. Rather, she sometimes seems more like a human who has been living for hundreds of years (*7)."
  14. 14.0 14.1 Perfect Memento in Strict Sense Pages 121-124 "1: Though she appears to act outright hostile while at the Scarlet Devil Mansion, this is likely because she is acting in her capacity as security for the mansion.
    2: Please refrain from making tasteless comments like, "That's because she can stop time."
    3: Their existence doesn't really matter. The reality is that the head maid does most of the jobs.
    4: For example, the netherworld, Higan, or the moon capital.
    5: From name analysis fortune telling.
    6: She already had made a strange contract with the vampires. Please see the section on vampires for more information.
    7: Since she is also able to manipulate time."
  15. 15.0 15.1 15.2 15.3 15.4 15.5 "Maid of the Scarlet Devil Mansion
    Sakuya Izayoi
    Occupation: Maid
    Ability: Manipulation of time
    Residence: Scarlet Devil Mansion
    The live-in maid at the Scarlet Devil Mansion.
    The only human who lives in the house where devils dwell, the leader of the maids.
    A mysterious girl who works in a place that normal humans don't dare approach.
    Nobody had ever seen her before she started working at the mansion.
    Furthermore, she is ever an ally of youkai, and is cold-hearted towards human villagers who visit the mansion.
    This suggests that she might not be a human from Gensokyo, but rather one from the outside or a completely different world.
    As she has no close relations with anyone in the human village, she is still shrouded in mystery.
    However, while she does come to the village to shop, she radiates a sense of refinement and is never seen showing hostility towards other humans on such occasions (*1)."
  16. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 35
  17. Touhou 7.5: Immaterial and Missing Power Sakuya Stage 1
  18. 18.0 18.1 18.2 18.3 Perfect Memento in Strict Sense Pages 121-124 "The Maids of the Scarlet Devil Mansion
    The Scarlet Devil Mansion's policy regarding maids is quantity over quality, and they are somehow able to accomodate all of the fairy maids in their employ.
    She is the only human maid among them, and as the head maid she gives orders to the fairy maids.
    The fairy maids are mostly useless.
    They are sufficiently occupied in cleaning their own uniforms and making their own food (*3).
    About the only thing worth saying about these maids is that they basically have no pay or vacation, but they receive food and tea, and can do whatever else they please.
    They are free to leave and regain their posts, as well.
    The fairy maids' lives are comparatively comfortable, and if they can come to enjoy their masters' occasional impossible requests, almost none choose to run away.
    In contrast, the chief maid's job is severe.
    As her duties include cleaning the labyrinthine interior of the mansion, taking care of its selfish master, managing the useless maids, going out to buy supplies in the human village and making pointlessly extravagant meals, she has no time to rest.
    It would be impossible to do all this work alone without being able to stop time."
  19. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  20. Touhou Project - Perfect Memento in Strict Sense Reimu Hakurei Profile Ability "She has the power to defy gravity and fly freely through the sky.
    Nothing can tie her down.
    In addition, she has abilities as the Hakurei shrine maiden.
    The Hakurei shrine maidens manage the Great Hakurei Barrier and watch over Gensokyo.
    If the Great Barrier were destroyed, either from inside or out, Gensokyo would likely not fare well.
    Gensokyo relies on the Hakurei Shrine and its shrine maidens to preserve the form it exists as today.
    As a result, no youkai oppose them.
    Due to her easygoing appearance, it's impossible to tell whether she realizes this or not, but the Hakurei shrine maidens really do have all of Gensokyo under their thumbs."
  21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 21.9 Perfect Memento in Strict Sense Pages 121-124 "Ability
    She has the ability to manipulate time.
    It is among the strongest of abilities for a human to possess, and is not something that can be learned through training.
    Manipulating time allows one to stop the flow of time and let only oneself move, to slow the flow of time and let oneself move at incredible speeds, or increase the flow of time and change apple juice to apple cider.
    However, except in special cases, it is generally rather difficult to revert things that have already happened.
    Things that have been destroyed, burnt down, eaten, etc. can not be returned to normal even if time is reversed.
    Reversing time only has an effect to the extent that things that have been moved return to their original position.
    Effectively, you can say time cannot be reversed.
    In addition, her ability can be used to manipulate space, as well.
    Slowing down time also means to contract space, and hastening means to expand it.
    She uses this marvelous ability to perform a great many tasks such as cleaning, laundry and cooking.
    Besides that ability, she is skilled in knife throwing and sleight of hand.
    It's said that with one knife throw from a distance of 20 ken far above her, she could hit a fairy maid with an apple on her head right between the eyes.
    With her tricks, she makes things appear in her hand which should have held nothing (*2)."
  22. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  23. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  24. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  25. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  26. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  27. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  28. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  29. 29.0 29.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  30. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  31. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Volume 2 Chapter 7
  32. Touhou 9.5: Shoot the Bullet Level 7 Spell Card 7 - 3 Time Sign "Tunnel Effect" "It looks like last time wasn't a trick.
    What I saw this time was "Multiplying Knives."
    I'm more interested in her instant movement than her knives."
  33. Touhou 12.3: Touhou Hisoutensoku Spell Card 3 "Throws knives at high speed and they attack the enemy after a short time lag. Very hard to spot, and the knives go everywhere, but the last knife is the one that hits."
  34. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  35. Touhou Project - The Grimoire of Marisa Reimu Hakurei's Divine Spirit "Dream Seal"
  36. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  37. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  38. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  39. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  40. Touhou 7.5: Immaterial and Missing Power Stage 1 Sakuya Story
  41. Touhou 7.5: Immaterial and Missing Power Stage 2 Sakuya Story
  42. Touhou 7.5: Immaterial and Missing Power Stage 3 Sakuya Story
  43. Touhou 7.5: Immaterial and Missing Power Stage 4 Sakuya Story
  44. Touhou 7.5: Immaterial and Missing Power Stage 5 Sakuya Story
  45. Touhou 7.5: Immaterial and Missing Power Stage Border Line Sakuya Story
  46. Touhou 7.5: Immaterial and Missing Power Final Stage Sakuya Story
  47. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 1
  48. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 2
  49. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 3
  50. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 4
  51. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 5
  52. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage 5
  53. Touhou 8: Imperishable Night Sakuya & Remilia Story Stage Final Stage A
  54. Touhou 18.5: 100th Black Market 4th Market Sakuya Boss
  55. 55.0 55.1 55.2 ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  56. 56.0 56.1 Touhou 12.3: Touhou Hisoutensoku Skill Card 4 Time Paradox "Another Sakuya will appear right in front of the actual Sakuya. If you can input the buttons before she splits bodies, the two bodies will move independently. The reason behind this? A Sakuya from a different time etc etc."
  57. Chara☆Mel Mountain of Faith interview with ZUN "A Critical Restart
    For your 10th game, Mountain of Faith, you spoke of throwing out several parts from previous works and starting from scratch.
    ZUN: Yes, the entire source code was basically rewritten from the ground up, so though it might look similar on the surface, it's quite different. There was more stuff that I didn't need mixed up in the old versions than I realized, and I had to start by cutting it all out."
  58. Touhou 7.5: Immaterial and Missing Power
  59. Immaterial and Missing Power Tutorial
  60. Immaterial and Missing Power Tutorial
  61. Touhou 7.5: Immaterial and Missing Power
  62. Touhou 7.5: Immaterial and Missing Power
  63. Immaterial and Missing Power Tutorial
  64. Immaterial and Missing Power Tutorial
  65. Immaterial and Missing Power Tutorial
  66. Immaterial and Missing Power Tutorial
  67. Immaterial and Missing Power Tutorial
  68. Immaterial and Missing Power Tutorial
  69. Immaterial and Missing Power Tutorial
  70. Immaterial and Missing Power Tutorial
  71. Immaterial and Missing Power Tutorial
  72. Immaterial and Missing Power Tutorial
  73. Immaterial and Missing Power Tutorial
  74. Immaterial and Missing Power Tutorial
  75. Immaterial and Missing Power Tutorial
  76. Touhou 7.5: Immaterial and Missing Power Final Stage
  77. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  78. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  79. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  80. Touhou 10.5: Scarlet Weather Rhapsody
  81. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  82. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  83. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  84. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  85. Touhou 12.3 Hisoutensoku Mechanics
  86. Touhou 12.3 Hisoutensoku Mechanics
  87. Touhou 12.3 Hisoutensoku Mechanics
  88. Touhou 12.3 Hisoutensoku Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 12.3 Hisoutensoku Mechanics
  91. Touhou 12.3 Hisoutensoku Mechanics
  92. Touhou 12.3 Hisoutensoku
  93. Touhou 12.3 Hisoutensoku Mechanics
  94. Touhou 12.3 Hisoutensoku Mechanics
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 12.3 Hisoutensoku Mechanics
  97. Touhou 12.3 Hisoutensoku Mechanics
  98. Touhou 12.3 Hisoutensoku Mechanics
  99. Touhou 12.3 Hisoutensoku Mechanics
  100. Touhou 12.3 Hisoutensoku Mechanics
  101. Touhou 12.3 Hisoutensoku Mechanics
  102. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  103. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  104. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  107. Touhou 12.3 Hisoutensoku Mechanics
  108. Touhou 10.5: Scarlet Weather Stage 4
  109. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  110. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  111. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  112. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  113. Touhou 12.3 Hisoutensoku Mechanics
  114. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  115. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  116. Touhou 12.3 Hisoutensoku Mechanics
  117. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  118. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 12.3 Hisoutensoku Mechanics
  122. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  123. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  124. Touhou 12.3 Hisoutensoku Mechanics
  125. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  126. Touhou 12.3 Hisoutensoku Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  128. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  129. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  130. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  131. Touhou 12.3 Hisoutensoku Mechanics
  132. Touhou 12.3 Hisoutensoku Mechanics
  133. Touhou 12.3 Hisoutensoku Mechanics
  134. Touhou 12.3 Hisoutensoku Mechanics
  135. Touhou 12.3 Hisoutensoku Mechanics
  136. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  137. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  138. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  139. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  140. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 1
  141. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Stage 4
  142. Touhou 10.5: Scarlet Weather Rhaposdy Youmu Story Final Stage
  143. Touhou 12.3 Hisoutensoku Sakuya Moveset
  144. Meiji University talkshow "Dawn of Touhou" "Q: How do they have multiple "lives" in the game?
    ZUN: "It's guts. So if you earn more points, they have more guts (life) *laughter*""
  145. 145.0 145.1 145.2 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  146. Touhou 04: Lotus Land Story Stage 1
  147. 147.0 147.1 Dr. Latency's Freak Report Story #04 September Pumpkin "Parallel Communication" "Is it possible to see different things in the same place?
    Merry said that she'd recently started to see multiple worlds at the same time. According to her, all people are seeing slightly different worlds. Particularly interesting was that despite this, they can apparently still communicate with each other.
    Merry started to tell a mysterious story. It was about a strange world that only some humans could see.
    Not only was it extremely small, but our common sense didn't apply there. A bizarre world where elementary particles flew across boundaries of both time and space.
    "...By 'only some humans,' do you mean physicists?"
    "Correct. Good on you, Renko.
    But, did you know that there are actually strange creatures lurking in that senseless world?""
  148. Touhou 13.5 Hopeless Masquerade
  149. Gensou Narratpograph Chapter 1, Page 35 "Reimu: (rolling) — Success. I smack her upside the head with my purification rod. I won't let you do the same thing twice! (laugh)
    GM: Very well. Chen has finally been defeated, and exploded like the
    Stage 2 boss she is.
    Reimu: Exploded. (laugh)
    GM (Chen): "Hnngh! It went so well the first time. I didn't expect the shrine maiden!""
  150. Touhou 7.5: Immaterial and Missing Power Sakuya Story Stage 1
  151. 151.0 151.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  152. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  153. Touhou 03: The Phantasmagoria of Dim. Dream Chiyuri Story Cutscene: Chiyuri vs Yumemi
  154. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  155. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  156. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  157. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  158. Touhou 14: Double Dealing Character Extra Stage
  159. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  160. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  161. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  162. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  163. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  164. Touhou 7.5 Immaterial and Missing Power Sakuya Story Stage 5
  165. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Mima vs Chiyuri
  166. Touhou 7.5 Immaterial and Missing Power Sakuya Story Stage 5
  167. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  168. Touhou 7.5 Immaterial and Missing Power Alice Story Stage 3
  169. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  170. Touhou 12: Undefined Fantastic Object Stage 6
  171. Touhou 12: Undefined Fantastic Object Stage EX
  172. The Grimoire of Marisa Page 7 Foreword "The stars that shoot through the night sky, the butterflies that dance to the scent of flowers, the water that flows seeking lower altitudes, and the deep, dark mist.
    All natural phenomena have some sort of reason behind their occurrence. Humans created reasoning in order to explain these very phenomena.
    And so, every phenomenon that could be observed would therefore belong to the human race... supposedly.
    Naturally occurring phenomena were explained differently throughout various places. Humans, being fond of unified theories, would thus come to believe that all but one, or perhaps even all forms of reasoning were false.However, the youkai think like this: all observations, all the phenomena that occur in the world, and all forms of reasoning behind them are true. This is precisely because youkai themselves were born from natural phenomena and the thoughts people have about them."
  173. Curiosities of Lotus Asia Chapter 17 Page 116-123 Price of Paper in Luoyang "Truth is built upon information just like a tower that is built upon sand. Extra editions that were consistently being released for whatever reason fluttered around in Gensokyo's wind, and urgent news articles permeated everyone's conversations. The articles ranged from old news to recent news, and from facts that everyone knew to ones of questionable truth.
    Most of the truths we know are built upon information. When an event takes place, we usually don't have the chance to witness it with our own eyes. With luck, we can at most conjecture about it through the information that the event creates. And what we call truth is built upon this uncertain base of information.
    Most truths are not only built on uncertain bases, they are also fleeting and fragile. Truth is, in fact, easily changed by information. If one is to create information, then one must keep in mind that this information will change reality. There's no such thing as information that concepts only but the truth. Truth itself is the ultimate illusion, an illusion that doesn't exist even in Gensokyo.
    And there were a lot of newspapers being scattered around that didn't seem to understand that. That's because there was a tengu news tournament going on until recently. This tournament is not a new event, but this year there was an unpreceded climax, and at the same time, the tengu newspapers seemed to permeate every corner of academia in Gensokyo.
    But the question remains of why this news competition that has happened every year has suddenly increased in activity. I can think of two reasons for this. One is that the recent incident's aftermath provides a plethora of article material. And the other one – that I believe has a more direct relation – is that the supply of paper has seen a sudden increase, and its price has dropped according. If the availability of paper increases, it's a matter of course that the number of newspapers will increase too. And similarly, the fact that paper has become more easily available is something I'm very grateful for."
  174. 174.0 174.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  175. Touhou 12.3 Hisoutensoku Mechanics
  176. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  177. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  178. Touhou 10.5: Scarlet Weather Rhapsody Skill Card 5 Propelling Silver "An atypical knife-throwing technique where the knives orbit around her. In addition to its obvious use as a shield, it also serves as a powerful attack if the enemy is in the orbit's path."
  179. Touhou 12.3 Hisoutensoku Sakuya Moveset
  180. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 1 Illusion Sign "Killing Doll" "Knives scatter outwards, then rush in the direction of the enemy. "
  181. Touhou 12.3 Hisoutensoku Sakuya Moveset
  182. Touhou 07: Perfect Cherry Blossom Sakuya Gameplay
  183. Touhou 14: Double Dealing Character Sakuya Gameplay
  184. Touhou 07: Perfect Cherry Blossom Sakuya Gameplay
  185. Touhou 07: Perfect Cherry Blossom Sakuya Gameplay
  186. Touhou 12.3 Hisoutensoku Sakuya Moveset
  187. Touhou 12.3 Hisoutensoku Sakuya Moveset
  188. Touhou 12.3 Hisoutensoku Sakuya Moveset
  189. Touhou 12.3 Hisoutensoku Sakuya Moveset
  190. Touhou 12.3 Hisoutensoku Sakuya Moveset
  191. Touhou 18: Unconnected Marketeers Sakuya Gameplay
  192. Touhou 6: Embodiment of Scarlet Devil Stage 5
  193. Touhou 6: Embodiment of Scarlet Devil Stage 5
  194. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  195. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  196. Touhou 06: Embodiment of the Scarlet Devil Stage 6
  197. Touhou 06: Embodiment of the Scarlet Devil Stage 6
  198. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 7 Silver Sign "Silver Bound" "Launches bouncing knives in all directions at once. Each individual knife is weak, but it makes up for it in quantity and range."
  199. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  200. Touhou 07: Perfect Cherry Blossom
  201. Touhou 06: Embodiment of the Scarlet Devil Stage 5
  202. Touhou 6: Embodiment of Scarlet Devil Reimu Story Stage 4
  203. 203.0 203.1 Touhou Bougetsushou - Official website "Sakuya Izayoi
    Human / Ability to manipulate time
    The only human who lives at the Scarlet Devil Mansion.
    She serves as the head maid, managing the many fairy maids.
    Incidentally, the maids are not paid in wages or awarded any days off. Instead, they are compensated with freedom, meals, and black tea.
    She possesses the ability to manipulate time and enjoys a deep bond of trust with Remilia. That said, the question of why Sakuya, a human, works at the Scarlet Devil Mansion is a riddle wrapped in mystery."
  204. 204.0 204.1 Touhou 08: Imperishable Night Spell Cards, Last Word #217 "Spell Card 217
    「デフレーションワールド」
    "Defureeshon Waarudo"
    "Deflation World"

    Owner
    Sakuya Izayoi
    Last Word — Last Word

    Comment
    時空を縮小させる咲夜の変化球。小さくなった時間は、短期間の過去と
    未来を同時に現在に映してしまう。それらが全て襲い掛かる恐怖の技。

    Translation
    One of her secret arts that compresses the flow of time. Compressed time allows the past and future to exist in the present at the same time. You have to deal with all of them, so it's quite a tough move.
    To unlock: Capture more than 120 spell cards in Spell Card Practice, all characters combined."
  205. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 2 Time Sign "Private Square" "Her biggest specialty, time manipulation. Delays time around her to slow down the enemy, providing overwhelming offensive and defensive superiority."
  206. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  207. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 10 Time Sign "Sakuya's Special Stopwatch" "A technique that throws out time suspension fields. Enemies caught in the field can't move until they leave it."
  208. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  209. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 12
  210. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 7 Sight of Distant Blade "Throws knives and then manipulates time to stop them in midair. The knives will resume motion after time passes, or after placing another set."
  211. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 8 "Stops time right before an enemy hit lands, then circles around to their back while surrounding them with knives. Since she's concentrating on countering physical attacks, projectiles will just hit her upside the head."
  212. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  213. Touhou 10.5: Scarlet Weather Rhapsody Spell Card 5 "Sakuya's World" "One of her strongest time manipulation spells. An unfair spell that completely stops time around her so she can attack uninhibited. Its card cost and punishability are both huge, though."
  214. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  215. Touhou 12.3: Touhou Hisoutensoku Spell Card 1 "Stops time and throws knife. Knife trails caused by time lag also materialize, and surround the enemy."
  216. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  217. Touhou 12.3: Touhou Hisoutensoku Spell Card 2 "Throws a watch that stops time at the opponent. If it hits, she will be unable to defend Sakuya's attacks for a while."
  218. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  219. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  220. Touhou 14: Double Dealing Character Sakuya B Don't use the bewitched weapon Reliable Item Increasing Type "Spell Card: Time Sign "Dual Vanish"
    Manipulates time and erases enemy bullets from the present and then the future. You can steal a huge amount of green score items."
  221. Touhou 14: Double Dealing Character Sakuya B Gameplay
  222. Touhou 14: Double Dealing Character Sakuya A Use the bewitched weapon "Silver Blade" Glinting Silver Feint Attack Type "Spell Card: Bewitched Weapon "Another Dimension of Silver"
    Puts up a barrier that, for a set time, will prevent a single bullet hit. If time runs out without being hit, the bomb is recovered."
  223. Touhou 14: Double Dealing Sakuya A Gameplay
  224. Touhou 12.3: Touhou Hisoutensoku Skill Card 1 Parallel Brane "Throws phantom knives that manifest themselves physically in succession as they move towards the opponent. They disappear if Sakuya performs another attack, but have quite a large range of suppression."
  225. Touhou 9.5: Shoot the Bullet Level 7 Spell Card 7 - 7 Silver Sign "Perfect Maid" "The last trick was teleportation.
    I thought of using my instant shot camera to take the picture of her teleportation, but... she was really good at dodging."
  226. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 4 Vanishing Everything "Sakuya moves while time is stopped. Since you can't see her while she's moving, it essentially serves as a type of teleportation move. She leaves cards behind at her original position, apparently because she treats it as a magic trick."
  227. Touhou 12.3 Hisoutensoku Sakuya Moveset
  228. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 2 Bonuce No-Bounce "Releases knives that bounce against the walls and ceiling. Not particularly powerful, but good for walling off opponents."
  229. Touhou 12.3 Hisoutensoku Sakuya Moveset
  230. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 6 Square Ricochet "A ricocheting knife that puts quality before quantity. Speed, bounce count, and hit count increase with level. Best used deliberately as a combo linker, rather than just tossing it out haphazardly."
  231. Touhou 12.3 Hisoutensoku Sakuya Moveset
  232. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 9 Speed Sign "Luminous Ricochet" "A piercing knife that repeatedly ricochets between the edges of the screen. Since its full attack power returns each time it ricochets, it can pin down the enemy for a long time."
  233. Touhou 12.3 Hisoutensoku Sakuya Moveset
  234. Touhou 12.3 Hisoutensoku Sakuya Moveset
  235. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Skill Card 3 Magic Star Sword "Knives that have been accelerated in order to emphasize attack power. Since they fly straight forward at high speed, they're useful in face-to-face firefights."
  236. Touhou 10.5: Scarlet Weather Rhapsody Sakuya Spell Card 4 Buriallusion "Phantomic Killer in Night Mist" "A stronger version of Killing Doll. A time-delayed attack where knives leave the screen, then bear down upon the enemy at speeds nearly impossible for the eye to follow."
  237. Touhou 12.3: Touhou Hisoutensoku Spell Card 3 "Throws knives at high speed and they attack the enemy after a short time lag. Very hard to spot, and the knives go everywhere, but the last knife is the one that hits."
  238. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  239. Touhou 12.3: Touhou Hisoutensoku Sakuya Moveset
  240. Touhou 14: Double Dealing Character Sakuya A Use the bewitched weapon "Silver Blade" Glinting Silver Feint Attack Type "Low-speed shot: Bewitched Sword 'Silver Blade'
    Blades that slow the flow of time for enemies that they pierce. They explode when a set number of them pierce the enemy, or when you switch to high-speed movement. (No damage until they explode)"
  241. Touhou 20: Fossilized Wonders Stage 5
  242. Touhou 20: Fossilized Wonders Reimu Extra Stage
  243. Touhou 20: Fossilized Wonders Reimu Stage 6
  244. Touhou 20: Fossilized Wonders Reimu Stage 6
  245. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  246. 246.0 246.1 246.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  247. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  248. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  249. Touhou 02: Story of Eastern Wonderland
  250. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  251. Touhou 05: Mystic Square
  252. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  253. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  254. Touhou 01: Highly Responsive to Prayers
  255. Touhou 02: Story of Eastern Wonderland
  256. Touhou 04: Lotus Land Story
  257. Touhou 01: Highly Responsive to Prayers
  258. Touhou Project - Imperishable Night Afterword Extra Stage Story "With the real moon's light shining on Gensokyo in the night, the angle of the sun in the afternoon became lower. This led to what humans called the perfect temperature.
    Gensokyo was as peaceful as ever.
    Reimu "Ahh, geez. It's so boring."
    Hakurei Shrine, the shrine lying on the border of Gensokyo.
    The shrine maiden there was as bored as ever.
    Marisa "Yeah~. Isn't there anything happening?
    Usually after a large-scale incident, there'd be aftershock-type events going on."
    Reimu "It'd be better if it wasn't an incident."
    Marisa seemed pretty restless as well.
    Sakuya "That's why this kind of setup is strange.
    Nothing seems to be happening."
    Marisa "Maybe it's scared cuz we're all ready for it to happen?"
    The combination of a maid in a shrine was unexpectedly fitting.
    Youmu "No, something will happen. Yuyuko-sama said so."
    Reimu "......"
    Not a very credible claim.
    *ka-thonk*
    It wasn't the sound of a bamboo tube, but still a sound reverberating through their heads.
    That was how bored they were.
    ――――
    Kaguya "If you're that bored, since tonight's a full moon, go undertake a trial of guts."
    Reimu "Hey! When did you come into my shrine?"
    The person that emerged from within the shrine was Kaguya. An alien.
    An ordinary person could not fathom the actions and thoughts of an alien.
    Marisa "A trial of guts doesn't sound very scary."
    Kaguya "Don't worry, when the full moon is shining brightly tonight, come to the bamboo forest at midnight and see for yourself. You'll taste the true meaning of terror. It's wonderful."
    Sakuya "Hmm, you wouldn't happen to be planning anything, would you?"
    Kaguya "It's not a trick or anything, but... it's scary, really. Far more than your honourable mistress."
    Youmu "A trial of guts... that's a bit..."
    Reimu "How can a half-ghost be the one that's most scared about it?"
    ――――
    Since everyone was bored, their appearance changed into one of interest.
    And Kaguya's actions clearly showed them that something strange was afoot.
    Reimu "What'll happen if something occurs while we're undergoing this trial of guts?"
    Marisa "If she came to instigate us to this trial of guts, that means it's already the incident's entrance."
    Sakuya "Whatever happens, as long as we take turns and the rest remain at the shrine, it'll be fine."
    Youmu "Ehhh~, you're all really doing it~, it's a trial of guts~"
    Everyone was motivated.
    Kaguya "Oh yes, that's right. Make sure you go on this trial of guts as a 2-person team like you did when you came to me. That way if anything happens to one of you, we'll find out quickly."
    Reimu "This is definitely suspicious."
    Marisa "Is this your revenge for that?"
    Kaguya "What are you talking about? It's just to ensure the safety of you all."
    Sakuya "That isn't something the instigator of the trial of guts should say."
    Youmu "I definitely won't go alone."
    ――――
    In the end, being bored and spurred on by Kaguya, they decided to set out at midnight that night to undertake the trial of guts.
    For the time being, the four of them went to call on their partners.
    In the first place, Gensokyo is filled with such things like youkai and phantoms.
    What could this extremely scary thing be?
    Kaguya "If they carry out the extermination, it'll be a real help for me."
    As the true full moon shined brightly onto the bamboo forest, fairies and youkai beyond the imagination of Reimu and co. ran rampant.
    This noisiness however wasn't the trial of guts, but was instead youkai extermination.
    Kaguya "Now, the trial of guts. Let your guts shine through."
    It was said that eating a mermaid's guts would make you immortal..."
  259. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  260. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 2
  261. Touhou 15: Legacy of Lunatic Kingdom Stage 6
  262. Touhou 15: Sanae Ending 6
  263. Touhou Project - Legacy of Lunatic Kingdom Prologue "When urban legends were manifesting in Gensokyo, a rumour started to spread that "Apollo never went to the Moon".
    At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.
    Reimu: "So, what's this weird machine you mentioned?"
    Sanae: "It happened when the morning mist was still covering the mountain."
    It had a form with no imperfections, unbecoming of any other beast or monster.
    Mist faded away and the trees withered in the places where the spider passed by.
    Reimu: "So, a machine that looked like a spider?"
    Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."
    Reimu: "Maybe it's one of the kappa's tools..."
    Once the machine passed by, there were no signs of life.
    Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider As the foothills came into the spider's view, it slowly clambered down the cliffside.
    Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."
    Sanae began to grow restless.
    Reimu: "What is it? It's kind of irritating."
    Sanae: "That thing looked just like Curiosity."
    —Eientei.
    Kaguya: "Seems the time has come for them to arrive."
    Eirin: "What shall we do?"
    Kaguya: "That's obvious, isn't it? I already prepared myself."
    A natural and satisfying answer.
    Eirin: "If they're making a move, no human will possibly be able to compete with them.
    However, if we were to make any move, we'd fall right into the enemy's hands.
    What's more, the youkai of Earth likely can't even interfere to begin with."
    Kaguya: "So what do we do?"
    Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."
    —Marisa's house, in the Forest of Magic
    The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.
    Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."
    As she sat bewildered, the moon rabbit Reisen appeared there.
    —The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.
    Into a beautiful planet with no life on it...""
  264. Touhou 7.5: Immaterial and Missing Power Sakuya Story Stage 2
  265. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  266. Touhou 7.5: Immaterial and Missing Power Sakuya Story Stage 2
  267. 267.0 267.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  268. Touhou 7.5: Immaterial and Missing Power Sakuya Story Stage 2
  269. Touhou 17.5: Sunken Fossil World Reimu Story Episode 2
  270. Touhou 8: Imperishable Night Sakuya & Remilia Final Stage
  271. Touhou 8: Imperishable Night Stage 5
  272. Touhou 8: Imperishable Night Stage 5
  273. Touhou Project - Embodiment of Scarlet Devil Manual "The shrine maiden of the Hakurei Shrine, Reimu Hakurei was living a mostly peaceful life.
    At this shrine, seldom visited by those come to pray, she was sometimes bored, sometimes not bored, and generally living in a carefree manner.
    On that day, Reimu was just a little less bored than usual.
    Reimu: "Geez, what is all this? If we're not getting any light, then the weather is not going to clear up at all."
    At the rate it was moving, the mist would reach past the shrine and descend to where humans lived.
    Gensokyo interfering with its peoples' lives would most likely cause Gensokyo to be eliminated by the hands of humans, too.
    Reimu: "Well, finding the cause of all this is a shrine maiden's job (isn't it?). For some reason, that lake back there is pretty suspicious, so let's go there!"
    With her body surrounded by the mysterious mist, The sharp-witted girl, relying on her senses, set off in the direction of the lake."
  274. Touhou Project - Embodiment of Scarlet Devil Manual "The lake was entirely covered by the mysterious mist.
    This mysterious energy was so strong that a normal human would only survive for about 30 minutes, but less ordinary humans too would have about thirty minutes.
    The center of the mist barely receives any light during the day, and filters out moonlight as well.
    From within the mist, a full moon looks hazy and several times larger.
    If we suppose the mist is the work of a human, one could say that the human must have eaten belladonna flower.
    In the very center of it all is an island, rejected by mankind simply because they could not live there. On that island is a mansion; one of few windows.
    Inside the mansion that knows neither day nor night, "she" was there.
  275. Touhou 09: Phantasmagoria of Flower View Medicine Stage 5
  276. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  277. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  278. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  279. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  280. Touhou 01: Highly Responsive to Prayers
  281. Touhou 01: Highly Responsive to Prayers
  282. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  283. By 0.50, specifically.
  284. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  285. Initially unlocked by clearing the game with Reimu
  286. Initially unlocked by clearing the game with Marisa
  287. Initially unlocked by clearing the game with Sakuya
  288. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  289. Initially unlocked by clearing the game with Sanae
  290. Initially unlocked by buying it from Stage 4
  291. This card appears at the start of the card list instead of with the other passive cards
  292. Initially unlocked by clearing the main game
  293. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  294. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  295. The size of the shots also increases.
  296. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  297. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  298. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  299. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  300. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  301. Initially unlocked by buying it from Stage 1
  302. Initially unlocked by buying it from Stage 2
  303. Initially unlocked by buying it from Stage 3
  304. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  305. Initially unlocked by clearing the Extra Stage
  306. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  307. This card appears at the end of the card list instead of with the other passive cards
  308. Initially unlocked by buying it or the below card from Stage 5
  309. Initially unlocked by buying it or the above card from Stage 5
  310. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  311. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  312. 312.0 312.1 312.2 312.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  313. Initially unlocked by defeating Reimu in Stage 4.
  314. Initially unlocked by defeating one of the bosses in Stage 4.
  315. Initially unlocked by defeating Sakuya in Stage 4.
  316. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  317. Initially unlocked by defeating Sanae in Stage 4.
  318. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  319. Initially unlocked by defeating Youmu in Stage 4.
  320. Initially unlocked by defeating Cirno in Stage 2.
  321. Initially unlocked by defeating Larva in Stage 1.
  322. Initially unlocked by defeating Nemuno in Stage 1.
  323. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  324. Initially unlocked by defeating Sekibanki in Stage 2.
  325. Initially unlocked by defeating Eika in Stage 3.
  326. 326.0 326.1 This card appears at the end of the card list instead of with the other equipment cards.
  327. 327.0 327.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  328. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  329. Initially unlocked by defeating Chimata in Stage 7.
  330. 330.0 330.1 This card appears at the beginning of the card list instead of with the other passive cards.
  331. Initially unlocked by defeating Nitori in Stage 4.
  332. 332.0 332.1 332.2 332.3 332.4 332.5 332.6 332.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  333. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  334. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  335. 335.0 335.1 335.2 335.3 335.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  336. Initially unlocked by defeating Minoriko in Stage 1.
  337. Initially unlocked by defeating Saki in Stage 6.
  338. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  339. Initially unlocked by defeating Urumi in Stage 2.
  340. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  341. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  342. Initially unlocked by defeating Mamizou in Stage 6.
  343. Initially unlocked by defeating Momoyo in Stage 6.
  344. Initially unlocked by defeating Suika in Stage 6.
  345. Initially unlocked by defeating Mike in Stage 1.
  346. Initially unlocked by defeating Clownpiece in Stage 5.
  347. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  348. Initially unlocked by defeating Takane in Stage 6.
  349. This card appears at the very end of the card list, instead of with the other passive cards.
  350. Initially unlocked by defeating Wakasagihime in Stage 2.
  351. Initially unlocked by defeating Kutaka in Stage 3.
  352. Initially unlocked by defeating Komachi in Stage 3.
  353. A reference to the item of the same name from Impossible Spell Card.
  354. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  355. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  356. 幻在 (genzai): a pun on 現在 (genzai, "present world"). The usual 現 (gen) kanji is replaced with an identically pronounced kanji (幻) that means "illusion".
  357. 幻象 (genshou): a pun on 現象 (genshou, "phenomenon"). The usual 現 (gen) kanji is replaced with an identically-pronounced kanji (幻) that means "illusion".
  358. Moondials are time pieces that use the full moon to tell the time, and are often associated with the practice of lunar gardening. Flowers, night and the full moon are likewise referenced by the titles of Sakuya's theme songs ("Lunar Clock ~ Luna Dial" and "Flowering Night") and the kanji in her name. "Luna" could also be short for "lunatic", tying in with her "Jack the Ludo Bile" spell card (see below).
  359. 359.0 359.1 Likely a reference to the 1996 Japanese murder mystery The Perfect Insider. The culprit of the story has several personalities, including that of a doll and maid, and proclaims that despite committing the murder, she was nothing more than "a doll being manipulated". An OS called "Red Magic" is also involved, referenced by one of Remilia's Spell Cards and in writing on Sakuya's sleeve. The novel also has many similarities to And Then There Were None, referenced by Flandre's Spell Cards and Dolls in Pseudo Paradise.
  360. 360.0 360.1 "Doll" may also be a reference to "Doll of Misery", the music theme of similar PC-98 character Yumeko.
  361. 幻幽 (genyuu): homophone of 現有 (genyuu, "currently").
  362. "Ludo bile", meaning "mad herb", is Bulgarian slang for the extremely toxic belladonna plant.
  363. "Jack" refers to 19th-century serial killer Jack the Ripper, who is referenced by several of Sakuya's Spell Cards and her chosen weapon of silver knives. One of the sequels to The Perfect Insider is titled Jack the Poetical Private; Jack the Ripper also appears as a servant of the vampire DIO in the series JoJo's Bizarre Adventure, and as a knife-wielding vampire hunter in the novel Anno Dracula.
  364. 幻世 (gense): a pun on 現世 (gense, "real world").
  365. "The World" is the name of DIO's Stand in JoJo's Bizarre Adventure, which has the ability to stop time. Various aspects of Sakuya's character (knives, time manipulation, connection to vampires) are very likely to be homages to DIO.
  366. May also be a reference to the mystery novel The Killing Doll (殺す人形 in Japanese).
  367. Meek: could refer to the name of a knife made by MOKI (a Japanese knife maker), as well as the behavior of an "obedient" maid like Sakuya.
  368. 幻影 (gen'ei, illusion/mirage/phantom/etc.): potential reference to 幻影城 (Gen'eijou, lit. "Phantom Castle"), which is both the title of a 1951 collection of critical mystery fiction analysis by author Edogawa Ranpo, and of a Japanese mystery magazine published in the 1970s.
  369. Possibly a reference to the 1997 Japanese murder mystery Jack the Poetical Private. The novel, along with others in the same series, is referenced throughout several of Sakuya's Spell Cards in the early Windows games.
  370. Tunnel effect: the phenomenon that a matter overcomes a potential barrier with lesser energy than the barrier.
  371. The name of this Spell references "The Case of the Perfect Maid", a short story written by Agatha Christie
  372. 離剣の見 ('riken no ken'): a pun on the identically-pronounced "離見の見" ('sight of distant sight'), a Noh term referring to a performer's ability to see themselves from the audience's perspective.
  373. 'c' is a unit used to measure the Speed of Light in a vacuum
  374. Touhou 04: Lotus Land Story Stage 1
  375. Immaterial and Missing Power Tutorial
  376. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  377. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapter 5
  378. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 11
  379. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 40
  380. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  381. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  382. Touhou Project - Perfect Momento in Strict Sense Reimu Hakurei Profile The Vampire Incident "Originally, attacking humans was the point of the youkai's existence, but since the erection of the Great Barrier it's become difficult for them to do so, and they've had to find sources of food outside their normal choices. Consequently, the collective willpower of the youkai began to fall.
    It was into this situation that a powerful youkai from outside, a vampire, appeared, and quickly amassed a great number of subordinates.
    In the end, the vampire was defeated through the efforts of the most powerful youkai, and a settlement was reached through a contract that placed a number of prohibitions on the vampire's activities.
    Some of the more willful youkai found these terms distasteful and entered into discussions with the Hakurei shrine maiden.
    The shrine maiden, who was also tiring of an uneventful lifestyle, agreed to the youkai point of view that some battles were necessary.
    The result of this were the spell card rules, which allowed duelists to seemingly stake their lives in individual combat (*4).
    It's said that the raucous Scarlet Mist incident caused by that vampire was the first time the spell card rules were put to use.
    Since then, various incidents have occurred with moderate frequency that have had no lasting effects.
    The game ends once a victor is decided, although the shrine maiden likes to have rematches until she wins."
  383. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  384. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  385. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  386. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  387. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  388. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  389. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  390. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  391. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  392. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  393. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  394. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  395. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  396. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  397. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  398. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  399. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  400. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  401. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  402. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  403. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  404. Touhou 05: Mystic Square Good Ending #1
  405. Touhou 6: Embodiment of Scarlet Devil Stage 5
  406. Touhou 07: Perfect Cherry Blossom Extra Stage
  407. Touhou 8: Imperishable Night Extra Stage
  408. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  409. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  410. Touhou 16: Hidden Star in Four Seasons Stage 6
  411. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  412. Touhou 18: Unconnected Marketeers Stage 2
  413. Touhou 18: Unconnected Marketeers Stage 3
  414. 414.0 414.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  415. Touhou 11: Subterranean Animism Stage 2
  416. Touhou 11: Subterranean Animism Stage 2
  417. 417.0 417.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  418. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  419. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 35
  420. Touhou Ibarakasen (Rose Poem Hermit) ~ Wild and Horned Hermit Chapter 35
  421. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapter 12
  422. Touhou 06: Embodiment of Scarlet Devil Stage 5
  423. Touhou 02: Story of Eastern Wonderland Stage 03
  424. Touhou 02: Story of Eastern Wonderland Stage 03
  425. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  426. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  427. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  428. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  429. Touhou 07: Perfect Cherry Blossom
  430. Touhou 07: Perfect Cherry Blossom
  431. Touhou Project - Perfect Cherry Blossom キャラ設定.txt Letty Whiterock Profile "What Winter Left Behind
    Letty Whiterock
    Stage 1 boss. A youkai of the winter season who can be found in places without heat. She possess the ability to manipulate chill.
    Letty is happiest during winter. She gets in the way of Reimu and her companions because they threaten to put an end to her time of greatest happiness.
    However, Letty and her fellow winter spirits as well as sufferers of hay fever know well that spring, a season of depression, comes every year. She accepts that fact and never attacks players seriously.
    When spring comes, she will disappear to unknown whereabouts."
  432. Touhou 07: Perfect Cherry Blossom
  433. Touhou 07: Perfect Cherry Blossom
  434. Touhou 07: Perfect Cherry Blossom
  435. Touhou 07: Perfect Cherry Blossom
  436. Touhou 07: Perfect Cherry Blossom
  437. Touhou 07: Perfect Cherry Blossom
  438. Touhou 07: Perfect Cherry Blossom
  439. Touhou 07: Perfect Cherry Blossom
  440. Touhou 07: Perfect Cherry Blossom
  441. Touhou 07: Perfect Cherry Blossom
  442. Touhou 07: Perfect Cherry Blossom
  443. Touhou 7.5: Immaterial and Missing Power Stage 1 Sakuya Story
  444. Touhou 7.5: Immaterial and Missing Power Stage 2 Sakuya Story
  445. Touhou 7.5: Immaterial and Missing Power Stage 3 Sakuya Story
  446. Touhou 7.5: Immaterial and Missing Power Stage 4 Sakuya Story
  447. Touhou 7.5: Immaterial and Missing Power Stage 5 Sakuya Story
  448. Touhou 7.5: Immaterial and Missing Power Stage Border Line Sakuya Story
  449. Touhou 7.5: Immaterial and Missing Power Final Stage Sakuya Story
  450. Touhou 8: Imperishable Night
  451. Touhou 8: Imperishable Night
  452. Touhou 8: Imperishable Night
  453. Touhou 8: Imperishable Night
  454. Touhou 8: Imperishable Night
  455. Touhou 8: Imperishable Night
  456. Touhou 8: Imperishable Night
  457. Touhou 8: Imperishable Night
  458. Touhou 8: Imperishable Night
  459. Touhou 8: Imperishable Night
  460. Touhou 8: Imperishable Night
  461. Touhou 09: Phantasmagoria of Flower View
  462. Touhou 09: Phantasmagoria of Flower View
  463. Touhou 09: Phantasmagoria of Flower View
  464. Touhou 09: Phantasmagoria of Flower View
  465. Touhou 09: Phantasmagoria of Flower View
  466. Touhou 09: Phantasmagoria of Flower View
  467. Touhou 09: Phantasmagoria of Flower View
  468. Touhou 09: Phantasmagoria of Flower View
  469. Touhou 09: Phantasmagoria of Flower View
  470. Touhou 10.5 Scarlet Weather Rhapsody
  471. Touhou 10.5 Scarlet Weather Rhapsody
  472. Touhou 10.5 Scarlet Weather Rhapsody
  473. Touhou 10.5 Scarlet Weather Rhapsody
  474. Touhou 10.5 Scarlet Weather Rhapsody
  475. Touhou 10.5 Scarlet Weather Rhapsody
  476. Touhou 14: Double Dealing Character
  477. Touhou 14: Double Dealing Character
  478. Touhou 14: Double Dealing Character
  479. Touhou 14: Double Dealing Character
  480. Touhou 14: Double Dealing Character
  481. Touhou 14: Double Dealing Character
  482. Touhou 14: Double Dealing Character
  483. Touhou 14: Double Dealing Character
  484. Touhou 14: Double Dealing Character
  485. Touhou 14: Double Dealing Character
  486. Touhou 14: Double Dealing Character
  487. Touhou 18: Unconnected Marketeers
  488. Touhou 18: Unconnected Marketeers
  489. Touhou 18: Unconnected Marketeers
  490. Touhou 18: Unconnected Marketeers
  491. Touhou 18: Unconnected Marketeers
  492. Touhou 18: Unconnected Marketeers
  493. Touhou 18: Unconnected Marketeers
  494. Touhou 18: Unconnected Marketeers
  495. Touhou 18: Unconnected Marketeers
  496. Touhou 06: Embodiment of Scarlet Devil
  497. Touhou 06: Embodiment of Scarlet Devil
  498. Touhou 06: Embodiment of Scarlet Devil
  499. Touhou 06: Embodiment of Scarlet Devil
  500. Touhou 7.5: Immaterial and Missing Power
  501. Touhou 7.5 Immaterial and Missing Power
  502. Touhou 09: Phantasmagoria of Flower View
  503. Touhou 10.5: Scarlet Weather Rhaposdy
  504. Touhou 14.3: Impossible Spell Card
  505. Touhou 14.3: Impossible Spell Card Day 1
  506. Touhou 18.5: 100th Black Market
  507. Touhou Bougetsushou (Ephemeral Moon Vignette) ~ Silent Sinner in Blue Chapters 13 to 14