Sakuya Izayoi
Sakuya Izayoi (十六夜 咲夜 Izayoi Sakuya) serves as the head maid and sole human resident of the Scarlet Devil Mansion. She possesses the ability to stop time and specializes in throwing knives. First introduced as the Stage 5 boss in Embodiment of Scarlet Devil, Sakuya has since become a frequent protagonist and incident resolver alongside Reimu Hakurei and Marisa Kirisame in multiple games beginning with Perfect Cherry Blossom.
| Sakuya Izayoi | |
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| Articles About Sakuya Izayoi | |
| Canon - Save Me, Sakuya-san! | |
| Origin | |
| Origin | Touhou |
| Creator | ZUN |
| First Appearance | Touhou 06: Embodiment of the Scarlet Devil |
| Actor | Fan-made Series: Rie Tanka, Yui Ishikawa, Shizuka Itō, Umeka Shoji, Aimi Tanaka, Seiko Yoshida, Arisa Kiyoto, Rika Tachibana, Hina Suguta, Madoka Asahina, Saki Fujita, Sayumi Watabe, Hana Takeda, Sumire Uesaka, Mai Fuchigami, Yumiri Hanamori, Satomi Arai, Kaori Nazuka, Juri Kimura, Seria Fukagawa, Sayaka Kinoshita, Riho Sugiyama, Kana Yuki, Teru Ikuta, Asaki Yukiawa, Eri Yukimura, Sakura Kasuga, Miyuki Sawashrio, Ai Kakuma, Yuuki Kuwahara |
| Characteristics | |
| Species | Human |
| Gender | Female |
| Pronouns | She/Her |
| Sexuality | Unknown |
| Age | Unknown |
| Birthday | Unknown |
| Height | Tall |
| Weight | Unknown |
| Ethnicity | Western |
| Status | Alive |
| Alignment | Lawful Neutral |
| Archetype | Reluctant Hero, Underling |
| Occupation | Maid |
| Time Period | Non-linear |
| Language | Japanese |
| Combat Style | Temporal Combat / Throwing Knife Combatant |
| Homeworld | Unknown |
| Relationships | |
| Affiliations | Scarlet Devil Mansion: (Remilia Scarlet, Flandre Scarlet, Patchouli Knowledge, Koakuma, Hong Meiling, Fairy Maids), Reimu Hakurei, Marisa Kirisame, Alice Margatroid, Eirin Yagokoro, Kaguya Houraisan, The Three Fairies of Light, Cirno, Youmu Konpaku, Yuyuko Saigyouji, Shinmyoumaru Sukuna, Chimata Tenkyuu, Aya Shameimaru |
| Enemies | Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Alice Margatroid (Formerly), Youmu Konpaku (Formerly), Yuyuko Saigyouji (Formerly), Eirin Yagokoro (Formerly), Kaguya Houraisan (Formerly), Seiga Kijin, Shinmyoumaru Sukuna (Formerly), Chimata Tenkyuu (Formerly) |
Background
Name Meaning
Her full name is Sakuya Izayoi (十六夜 咲夜), a name given to her by Remilia Scarlet[1]. The characters for Izayoi (十六夜) translate literally to "sixteenth night"—the night immediately following the full moon. Sakuya (咲夜) literally means "flowering night".
The Japanese word for "last night" (昨夜) can also be read as sakuya, which would point toward the night of the full moon. Similarly, the word for "night of the new moon" (朔夜) can also be read as sakuya, potentially connecting to her ability to manipulate time.
The term Izayoi (十六夜) came to mean "sixteenth night" from the expression izayou tsuki (いざよう月), where izayou conveys the sense of "not progressing or proceeding forward at all"—another possible connection to her time-stopping ability.
Appearance
General Description: Sakuya is a figure with silver hair whose appearance varies across the series, with changes to her eye color, sleeve length, and accessories depending on the game.
Appearance:
- Embodiment of Scarlet Devil Appearance:
- Facial Features: Bright red eyes. Silver hair worn in long braids on both sides of her face with green bows at the ends. A white maid headband is worn on her head.
- Clothing/Outfit: A pink, white, and dark blue French maid's outfit with an apron and short sleeves. A green ribbon is worn on the outfit. The phrase "Red Magic" appears embroidered on her left sleeve.
- Items: Three knives.
- Perfect Cherry Blossom Appearance (Player Select):
- Facial Features: Grey eyes in the player select portrait. Silver hair with green bows.
- Clothing/Outfit: Blue long-sleeved maid outfit with a red scarf. Red shoes.
- Items: Two knives, one blue and one red.
- Note: This winter-themed outfit reflects the game's setting.
- Perfect Cherry Blossom Appearance (In-Game):
- Facial Features: Blue eyes, differing from the player select portrait.
- Immaterial and Missing Power / Imperishable Night / Scarlet Weather Rhapsody Appearances:
- Facial Features: Grey eyes (varies by work). Silver hair with green bows. White maid headband.
- Clothing/Outfit: Short-sleeved maid outfit with a thin black ribbon added.
- Imperishable Night Items: A knife and an old stopwatch.
- Scarlet Weather Rhapsody Items: Three knives, plus a plate with cups and a teapot.
- Phantasmagoria of Flower View Appearance:
- Facial Features: Dark blue eyes. Silver hair with green bows. White maid headband.
- Clothing/Outfit: Long-sleeved maid outfit. The Roman numerals I through XII line the bottom of her apron.
- Double Dealing Character / Unconnected Marketeers Appearance:
- Clothing/Outfit: Stockings added to her maid outfit.
Special Features: Sakuya's eye color changes frequently between appearances, ranging from red to grey to blue. Her sleeve length alternates between short and long depending on the game. She is consistently depicted with knives and occasionally with time-related items like a stopwatch.
Alternate Forms/Disguises: Sakuya Izayoi's has an alternate costumes in Phantasmagoria of Flower View, Immaterial and Missing Power, and Scarlet Weather Rhapsody.
Personality
- Elegant and Serious: Sakuya presents herself with elegance and seriousness, befitting a maid. She acts with the mannerisms of someone older than her claimed late teens.
- Spaced-Out and Unreliable: Sakuya sometimes shows an airheaded side and can be surprisingly unreliable despite her usual demeanor.
- Polite to Mistress and Close Associates: Sakuya is polite and pleasant toward Remilia and those she is close with, such as Patchouli. She is less formal with other people.
- Cold Toward Humans: Sakuya does not associate with humans or youkai often. Most view her as a demon's servant, and she acts like one at times. Eiki Shiki reprimanded her specifically for coldness and indifference to humans. Some humans overlook this.
- Incident Resolver When Beneficial: Sakuya sometimes resolves incidents when it benefits her mistress or the mansion. She worked with Reimu and Marisa to catch a sake-stealing beast.
Goals
- Stop Reimu or Marisa from reaching Remilia (Failed).
- Solve the incidient of delayed Spring (Succeeded in her route in Perfect Cherry Blossom).
- Solve the incident of the eternal night (Succeeded in her route in Imperishable Night).
- Investigate the ability cards (Succeeded in her route in Unconnected Marketeers).
Relationships
Remilia Scarlet
Sakuya is utterly loyal to Remilia, serving her as Head Maid without question—a bond whose mutual trust remains unexplained. She follows Remilia's requests even when she knows they are futile, such as attempting to catch Lily White to restore spring in Strange and Bright Nature Deity on her mistress's whims. When Remilia playfully criticizes her failure, Sakuya takes it in good stride without disagreement.
She also acts on Remilia's behalf unprompted, accompanying her in Imperishable Night and attempting to do so in Immaterial and Missing Power, or putting on an impromptu sleight-of-hand magic show for her in Curiosities of Lotus Asia. Remilia has praised Sakuya as an excellent cleaner, though not before contradictorily stating that humans are useless. Their closeness permits Sakuya to lightly chide her mistress at times, such as chastising Remilia in Scarlet Weather Rhapsody and Immaterial and Missing Power victory quotes for sneaking food or playing around too much.
Flandre Scarlet
As part of her duties serving Remilia, Sakuya also tends to her younger sister Flandre, who remains in the mansion due to her lack of control over her strength. Although never directly stated, Sakuya is implied to be the one who prepares Flandre's meals—humans shaped into pastries and other pleasant things.
Patchouli Knowledge
Sakuya serves Patchouli due to the magician rarely leaving her library. While Patchouli's rank within the mansion is noticeably higher than Sakuya'. Sakuya attends to her both out of duty and personal care. In Silent Sinner in Blue, she takes a private moment to watch and smile at Patchouli, who remains blissfully unaware while researching a magical breakthrough.
Hong Meiling
Sakuya frequently pesters the gatekeeper about her work productivity, as shown in Immaterial and Missing Power and Touhou Hisoutensoku victory quotes. Meiling appears easily frightened when Sakuya shows even slight anger, as seen in Strange and Bright Nature Deity. However, in Meiling's Touhou Hisoutensoku ending, when Meiling is found passed out asleep, Sakuya carries her inside out of worry that she might get heatstroke.
Fairy Maids
As head maid, Sakuya has precedence over all the fairy maids of the mansion. She is familiar with each one and immediately notices abnormalities, such as the Three Fairies of Light dressing up as maids. Due to the fairies' poor work productivity, Sakuya presumably does most of the work herself. An advertisement in Alternative Facts in Eastern Utopia states that Sakuya conducts interviews for recruiting, suggesting she may have hired most, if not all, of the fairy maids personally.
Koakuma
Koakuma is simply a fellow employee of the Scarlet Devil Mansion, with no indicated relationship beyond that.
Marisa Kirisame
Despite Marisa's tendency to "borrow" books from Patchouli's library, Sakuya has shown on several occasions (primarily in endings) to be quite friendly with her, going so far as to serve her snacks and tea while hiding her from an irate Patchouli. This may explain Patchouli's low "catness" rating in Immaterial and Missing Power.
Residents of Eientei
As a result of the events in Imperishable Night, Sakuya is one of the few individuals aware that Eirin Yagokoro and Kaguya Houraisan originate from the moon, and she presumably keeps this knowledge secret. Eirin's profile notes that she is surprised to see Sakuya, but only Eirin knows why. ZUN's only hint regarding this connection relates to Konohana-Sakuyahime.
Three Fairies of Light
Sakuya first encountered the fairies in an omake of Eastern and Little Nature Deity, stopping their prank by throwing knives at them. In Strange and Bright Nature Deity, she saw through their maid disguises at the mansion but said nothing and allowed them to stay. She eventually kicked them out through scaring them away by stating that if they don't work, they don't eat. Later, while the fairies spy on Sakuya and others at the Hakurei Shrine, she notices them—demonstrating she can see through their hiding abilities even when Reimu and Marisa cannot. She cheerfully invites them to join, which only scares them into running away, much to her disappointment.
Alice Margatroid
In Immaterial and Missing Power, Sakuya becomes lost in the Forest of Magic and Alice escorts her out. She also fights Alice as a way to relieve stress during her break. In Scarlet Weather Rhapsody, Patchouli orders Sakuya to kick Alice out of the mansion. In both cases, Alice finds the reasons poor. By comparison, Marisa and Youmu Konpaku do not get into trouble when caught intruding—they typically receive tea instead.
Cirno
Sakuya struggles to understand why Cirno finds freezing frogs or flowers fun in Phantasmagoria of Flower View, though she comes to understand fairies' recklessness from watching Cirno fight in Touhou Hisoutensoku. For her part, Cirno affirms that she has no desire to become a fairy maid.
General Information
Name: Unknown
Other Names: Sakuya Izayoi[1] (Given to her by Remiliar Scarlet)
Titles
- Maid of Scarlet Devil Mansion[2][3][4][5][6][7]
- Perfect and Elegant Maid[8][9][10]
- Maid of the Devil[11]
- Elegant Maid[12]
Origin: Touhou
Overall Series: Touhou Project
First Appearance: Touhou 06: Embodiment of the Scarlet Devil
Latest Appearance: Touhou Project - Fossilized Wonders
Company: Team Shanghai Alice
Creator: ZUN
Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.
- Japanese Voice Actors: Rie Tanka (Musou Kakyou: A Summer Day's Dream), Yui Ishikawa (Hifuu Club Activity Record ~ The Sealed Estoeric History), Shizuka Itō (Touhou Azure Reflections), Umeka Shoji (Touhou Spell Bubble), Aimi Tanaka (Touhou LostWord Sakuya Izayoi), Seiko Yoshida (Touhou LostWord Sakuya Izayoi), Arisa Kiyoto (Touhou LostWord Sakuya Izayoi), Rika Tachibana (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Hina Suguta (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Madoka Asahina (Touhou LostWord Sakuya Izayoi (Legendary Vampire Hunter)), Saki Fujita (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Sayumi Watabe (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Hana Takeda (Touhou LostWord Sakuya Izayoi (The Moon and Izayoi)), Sumire Uesaka (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Mai Fuchigami (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Yumiri Hanamori (Touhou LostWord Sakuya Izayoi (Lunar War Servant)), Satomi Arai (Touhou LostWord Sakuya Izayoi (Scarlet)), Kaori Nazuka (Touhou LostWord Sakuya Izayoi (Scarlet)), Juri Kimura (Touhou LostWord Sakuya Izayoi (Scarlet)), Seria Fukagawa (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion), Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Sayaka Kinoshita (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion)), Riho Sugiyama (Touhou LostWord Sakuya Izayoi (Cherry Blossom: Time), Touhou LostWord Sakuya Izayoi (Cherry Blossom: Illusion)), Kana Yuki (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Teru Ikuta (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Asaki Yukiawa (Touhou LostWord Sakuya Izayoi (Bohemian EX), Touhou LostWord Sakuya Izayoi (Perfect and Elegant Beach Hunter)), Eri Yukimura (Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Sakura Kasuga (Touhou LostWord Sakuya Izayoi (LostWord LIVE 2025)), Miyuki Sawashrio (Koumajou Remilia: Scarlet Symphony, Koumajou Remilia II: Stranger Requiem), Ai Kakuma (Touhou Gensou Eclipse), Yuuki Kuwahara (Touhou Spell Carnival)
Gender: Female
Sexuality: Unknown
Pronouns: She/Her
Handedness: Ambidextrous
Age: Likely Hundreds of Years (While Sakuya claims she's in her late teens, Hieda no Akyuu notes this is very unlikely and she sometimes seems more like a human that has been living for hundreds of years[13], which is implied to be likely due to her being able to manipulate time[14])
Birthday: Unknown
Time Period: The world of Gensokyo itself is in a non-linear time period
Timeline: Main Timeline
Homeworld: Unknown (It's heavily likely that Sakuya is not a human from Gensokyo, though it's unknown what world she is from[15])
Residence: Scarlet Devil Mansion[15]
Story Role
- Embodiment of Scarlet Devil: Stage 5 Boss
- Perfect Cherry Blossom: Supporting Protagonist, Playable Character
- Immaterial and Missing Power: Playable Fighter
- Imperishable Night: Supporting Protagonist, Playable Character, Stage 4 Boss
- Phantasmagoria of Flower View: Playable Fighter
- Scarlet Weather Rhapsody: Playable Fighter
- Double Dealing Character: Supporting Protagonist, Playable Character
- Unconnected Marketeers: Supporting Protagonist, Playable Character
Legacy: Global Legacy (Known around Gensokyo as the head maid of the Scarlet Devil Mansion[15])
Influence: Event Influence (Has helped out in resolving incidents (sometimes accidentally) in Perfect Cherry Blossom, Immaterial and Missing Power, Imperishiable Night, Phantasmagoria of Flower View Scarlet Weather Rhapsody, & Double Dealing Character)
Language: Japanese
Ethnicity: Western
Religion: Atheist (Allegedely claims she's an atheist[16], and told Reimu she does not donate as she does not believe in the gods[17])
Classification: Live-In Maid, Scarlet Devil Mansion Maid
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Combat Style: Temporal Combat / Throwing Knife Combatant
Affiliations: Scarlet Devil Mansion: (Remilia Scarlet, Flandre Scarlet, Patchouli Knowledge, Koakuma, Hong Meiling, Fairy Maids), Reimu Hakurei, Marisa Kirisame, Alice Margatroid, Eirin Yagokoro, Kaguya Houraisan, The Three Fairies of Light, Cirno, Youmu Konpaku, Yuyuko Saigyouji, Shinmyoumaru Sukuna, Chimata Tenkyuu, Aya Shameimaru
Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly), Alice Margatroid (Formerly), Youmu Konpaku (Formerly), Yuyuko Saigyouji (Formerly), Eirin Yagokoro (Formerly), Kaguya Houraisan (Formerly), Seiga Kijin, Shinmyoumaru Sukuna (Formerly), Chimata Tenkyuu (Formerly)
Height: Tall (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[19]
Weight: Unknown
Status: Alive
Alignment: Lawful Neutral (Sakuya will follow whatever her mistress Remilia requests, whether it be to bring her humans to simple tasks such as bring the Spring to her)
Protection Level: Global Protector (Has aided in resolving incidents that could result in the barrier being destroyed, where if the barrier were to be destroyed, Gensokyo would likely not fare well[20])
Threat Level: Street Threat
- Type(s) of Potential: Growth Potential
- Level of Potential: Growth
- Description: Sakuya possesses one of the strongest abilities for a human to possess, not being able to be learned through training[21], effectively making it able to grow with her.
- Limitations: Nothing notable.
Archetype: Reluctant Hero / Underling
Codex Statistics
Tabber Information: This tabber covers the entirety of the First Windows era of the Touhou Games, the earlier games of Touhou Project ranging from the Embodiment of Scarlet Devil to Phantasmagoria of Flower View.
Key: Embodiment of Scarlet Devil | Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View
Key Information
- Embodiment of Scarlet Devil: This key covers all information from the game Embodiment of Scarlet Devil.
- Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
- Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
- Imperishable Night: This key covers all information from the game Imperishable Night.
- Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.
Grade: S
At least 10-A physically, Far Higher with Spiritual Power
At least 10-A physically, Far Higher with Spiritual Power
At least 10-A physically, Far Higher with Spiritual Power
At least 10-A physically, Far Higher with Spiritual Power
At least 10-A physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
At least Peak Human level physically (Sakuya's strength and abilities are recognized enough to where she's believed to be a vampire hunter[13], which should make her at least physically on par with humans like Reimu Hakurei, where Reimu is a force to be reckoned with due to her natural power, having trained herself to attack with ofuda, her spirit power, and martial arts[22]), Far Higher with Spiritual Power (Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[23], where if they're out of spirit they cannot use bullets, special moves, or spell cards[24], where spiritual power is in the same layer as magic[25]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[26], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[27]). Can ignore conventional durability with Magic (Magic exists outside of the Grand Unified Theory[28], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[29]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[30]. Magic is noted by Yumemi to have close ties with religion[31]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[25])
At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
At least Peak Human level physically, Far Higher with Spiritual Power (Spiritual Power is what protects fighters from other spiritual attacks[32], where if they're out of spirit they cannot use bullets, special moves, spell cards or block attacks[33], where spiritual power is in the same layer as magic[25]. Characters with their spiritual powers[34] have survive minature[35] suns exploding[36])
At least Peak Human level physically, Far Higher with Spiritual Power
At least Peak Human level physically, Far Higher with Spiritual Power
At least Peak Human level physically, Far Higher with Spiritual Power
At least Peak Human level physically, Far Higher with Spiritual Power
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Class
At least Peak Human Speed on foot, Superhuman flight (Comparable to other flight users like Reimu Hakurei, who flew from her shrine to the Scarlet Mansion in a short timeframe[37]). Faster Than Light in Time Stop (Sakuya is noted while in time stop she is faster than the speed of light[38]. Aya notes while Sakuya stops time she does instataneous movement[39])
At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
Superhuman, Speed of Light with Lightspeed "C. Ricochet" (With Light Speed "C. Ricochet"[40], throws knives at high speed to where they are essentially a beam of light traveling[41]). Faster Than Light in Time Stop. Magic Attacks lack a defined speed ([1][42]), Magic exists outside of the Grand Unified Theory[43], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive, theory of everything, Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[44], Yumemi also explains that in the world of Gensokyo, magic unifies everything[45], Magic is noted by Yumemi to have close ties with religion[46]
Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Superhuman, Faster Than Light in Time Stop
Superhuman, Faster Than Light in Time Stop
Superhuman, Faster Than Light in Time Stop
Superhuman, Faster Than Light in Time Stop
Stamina: Superhuman (Sakuya is the only human maid and the head maid that gives orders, though all the other maids are useless so she does all of the work, having to: "clean the labyrinthine interior of the mansion, take care of its selfish master, manage the useless maids, go out to buy supplies in the human village, and make pointlessly extravagant meals", having no time to rest yet doesn't tire[18]. Fought against[47], several opponents[48], over the course of[49], three days[50], without showing[51], any signs of tiring[52] or resting[53]. Traveled around[54] solving the[55] eternal night[56] over the course of[57] several[58] hours[59] without[60]), technically Limitless with Time Manipulation (Doing all of these tasks alone would be impossible without the ability to stop time[18])
Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives (Sakuya's regular throwing range is said to be about 20 ken (42.3372 meters)[21]. Can throw an innumberable amount of knives to the point that they fill up the screen[61]). Universal with Time Manipulation (Noted that Sakuya controls the duration of time, not single moments of time manipulating space along with time[62]), Multiversal with Paradox Manipulation (With Time Paradox, another Sakuya will appear right in front of the actual Sakuya with the two bodies moving independently, which the reason behind this is it's a Sakuya from a different timeline[63])
Tabber Information: This tabber covers the entirety of the Second Windows era of the Touhou Games, this era starts with Mountain of Faith, which introduced a new game engine[64] and started the interconnected plots from Mountain of Faith to Hopeless Masquerade.
Key: Scarlet Weather Rhapsody
Key Information
- Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
Grade: S
Tier: At least 10-A physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Durability: At least Peak Human level physically, Far Higher with Spiritual Power
Striking Strength: At least Peak Human Class
Lifting Strength: At least Peak Human Class
Travel Speed: At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
Attack Speed: Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Reaction Speed: Superhuman, Faster Than Light in Time Stop
Stamina: Superhuman, technically Limitless with Time Manipulation
Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives. Universal with Time Manipulation, Multiversal with Paradox Manipulation
Tabber Information: This tabber covers the entirety of the Third Windows era of the Touhou Games, this era starts with Hopeless Masquerade, which has a unique plot unrelated to Mountain of Faith to Hopeless Masquerade's plots, making it the official start of the third generation.
Key: Double Dealing Character | Unconnected Marketeers
Key Information
- Double Dealing Character: This key covers all information from the game Double Dealing Character.
- Unconnected Marketeers: This key covers all information from the game Unconnected Marketeers.
Grade: S
Tier: At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic | At least Peak Human level physically, Far Higher with Spiritual Power. Can ignore conventional durability with Magic
Durability: At least Peak Human level physically, Far Higher with Spiritual Power | At least Peak Human level physically, Far Higher with Spiritual Power
Striking Strength: At least Peak Human Class | At least Peak Human Class
Lifting Strength: At least Peak Human Class | At least Peak Human Class
Travel Speed: At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop | At least Peak Human Speed on foot, Superhuman flight. Faster Than Light in Time Stop
Attack Speed: Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed | Superhuman, Speed of Light with Lightspeed "C. Ricochet", Faster Than Light in Time Stop. Magic Attacks lack a defined speed
Reaction Speed: Superhuman, Faster Than Light in Time Stop | Superhuman, Faster Than Light in Time Stop
Stamina: Superhuman, technically Limitless with Time Manipulation
Range: Standard Melee, Extended Melee with Knives. At least Tens of Meters through throwing knives. Universal with Time Manipulation, Multiversal with Paradox Manipulation
Intelligence: Average Intelligence
Knowledge: At least Master level (Sakuya possesses one of the strongest abilities for a human to possess, not being able to be learned through training[21]. Sakuya is skilled in knife throwing and sleight of hand[21]. Sakuya was said that with one knife throw from a distance of 20 ken (42.3372 meters) far above her, she could hit a fairy maid with an apple on her head right between the eyes[21]. Sakuya is highly theorized due to her immense skill and high ranking within the Scarlet Devil Mansion to have been a vampire hunter at one point in her life[13])
Powers and Techniques
- Air Dash (Can perform[65] dashes while in the air[66])
- Acrobatics (Every fighter has three high jumps they can use in combat to get around their opponent while fighting[67])
- Second Wind (All characters after their health bar is drained can recover with a second health bar for a second round[68])
- Counter (All characters have counter hits, which cause wall slams and ground slams[69])
- Guard Break (All characters have two Guard Crush attacks[70] that can break through guards if not blocked correctly[71], and cause the fighter to instantly lose all spirit[72])
- Aerial Recovery (Fighters can recover in the air while being combo'd in the air[73])
- Autopilot (All fighters can instantly bomb right after being time stopped by Sakuya to defend themselves[74])
- Invincibility Frames (Grazing allows the fighter to pass through all of the projectiles hitting them, taking no damage[75])
- Restoration (When a fighter loses spirit, they enter a state of Guard Crush where they need to wait for the spirit bar to refill[76])
- Transmutation (When fighters attack another fighter, they automatically turn all of their projectiles into points that refill their spirit bar[77])
- Invulnerability
- Spirit Manipulation (Special Attacks and techniques utilize the spirit bar[79])
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[81])
- Acrobatics (Fighters are able to jump high into the air and do somersaults and backflips[84]. Fights can also perform a super jump, to jump far higher into the air[85])
- Guard Break (Through Guard Crush, breaks the opponent's guard[86])
- Second Wind (Fighters can get back up and fight against for a second round even after their health has been depleted[87])
- Aerial Recovery (Fighters can recover from being launched through the air[88])
- Counter (Fighters can perform a Guard Reversal to parry an attack while guarding to send the opponent flying away[89])
- Invincibility Frames (Throgh grazing, allows fighters to dash through projectiles[90])
- Statistics Boost (With Spell Amplifier, grants 2 spell cards if uninterrupted[91])
- Healing (With Illness Recovery Charm, heals a small bit of health if uninterupted[92])
- Restoration (With Magic Potion, spirit recovers temporarily faster[93]. With Grimoire, spirit recovery is permanently faster[94])
- Damage Reduction (With Sacrificial Doll, a doll that absorbs some damage taken[95])
- Ability Optimization (With Ibuki Gourd, grants two cards if uninterupted[96])
- Nullification
- Statistics Boost (With Control Rod, deals more damage but also takes more damage[100])
- Super Armor (With Dragon Star, grants hyper-armour that breaks after 2 hits[101])
- Invulnerability
- Metaphysical Invulnerability: With Three Heavenly Drops, grants invulnerability after the third card[102].
- Summoning (With Catfish's Great Earthquake, summons a giant catfish to crash into the ground[103])
- Ice Manipulation (With Frozen Frog, creates an icy floor that causes anyone to trip over it by dashing or jumping into it[104])
- Air Manipulation
- Energy Manipulation
- Time Manipulation
- Forcefield Manipulation (With Custom Parasol, protects against most projectiles with a forcefield in front of the character[108])
- Spirit Manipulation
- Vibration Manipulation (All fighters can use bombs in order to cause a massive shockwave that pushes the opponents back[112])
- Weather Manipulation (With Temperment Manifestation, changes the weather[113]. With Sword of Scarlet Perception, changes the weather[114]. During story mode, all fighters have a mysterious mist around them and said mist changes the surrounding weather suited to each person's temperment[115]), which induces the following effects:
- Sunny: Statistics Boost & Ability Optimization (Let's one fly longer and turn quicker, Border Escapes also cost nothing[116])
- Drizzle: Statistics Boost (Spell Cards deal more damage[117])
- Cloudy: Ability Optimization (Spell Cards now cost 1 card less[118])
- Blue Sky: Ability Optimization (Special attacks can be cancelled into each other[119]. 4Special-Special cancels cost half an orb[120])
- Hail: Ability Optimization & Statistics Boost (Projectiles hurt more and spirit regenerates quicker[121])
- Spring Haze: Attack Nullification (Melee attacks are disabled[122]), Power Modification (In Hisoutensoku's Spring Haze, melee attacks can be used but now they can easily be grazed through[123]) Ability Optimization (Spirit regenerates faster[124])
- Heavy Fog: Damage Manipulation (Dealing damage gives health[125])
- Snow: Spell gauge decreases with damage taken[126]
- Sunshower: Guard Break (Incorrectly blocked melee attacks instantly guard crushes[127]. In Hisoutensoku's Sun Shower, no orbs are lost on guard breaks[128])
- Sprinkle: Statistics Boost (All special moves are upgraded to level 4[129])
- Tempest: Ability Optimization (Can fly 3 times in the air, all melee attacks can be jump cancelled[130]), Statistics Boost (Dash speed and distance increased[131])
- Mountain Vapor: Perception Manipulation (All spell cards are hidden[132]), Power Modification (The current deck is randomized[133])
- River Mist: Spatial Manipulation (Both fighters are kept a fixed distance from each other[134]. In Hisoutensoku's River Mist, the characters slide back and forth[135]), Space-Time Manipulation (Noted by ZUN that manipulating time also means manipulating space and vice versa[136])
- Typhoon: Nullification (Removes hitsun and removes the ability to block[137])
- Calm: Healing (A healing beacon on who hit last[138])
- Diamond Dust Technique Nullification (Disables the use of ground teching, damage is taken on wakeup[139])
- Dust Storm: Counter (Everything is a counter hit[140])
- Scorching Sun: Statistics Boost (More damage in the air but the air hurts[141])
- Monsoon: Wall and Ground bounce more[142]
- Aurora: Probability Manipulation (Any random weather effect can happen[143]).
- Resistance to
- Extreme Colds (Characters can fight while in a hail[144])
- Environmental Hazards (Characters can fight in Typhoons[145])
- Electricity Manipulation (Fighters can take electricity attacks and keep fighting[146])
- Energy Manipulation, Essence Manipulation, Soul Manipulation & Absorption (Fighters are unaffected by the scarlet mist of Tenshi, which are causing the number of phantoms to decrease, where those who died are not turning into ghost and seem to have simply vanished[147], with it being found out that the all living things temperaments are rising up and being sucked into the sky[148], with the scarlet mist being non-perceptive qi, the essence of living things' temperamnets[149])
- Space-Time Manipulation (Noted that Sakuya controls the duration of time, not single moments of time manipulating space along with time[62]. When Reimu questions why does the mansion look far bigger inside then it does outside, Patchouli notes that there's someone in the mansion who likes to mess with space and time[150])
- Time Manipulation (Her profiles[2] all[3] state[4] that[5] she[6] can[7] manipulate[8] time[9] along[10] with[151] stopping[11] time[12]. Her Last Word Spell Card is directly acknowledged to compress the flow of time allowing the past and future to exist in the present at the same time[152]. Sakuya's abilities allows her to stop the flow of time and let only herself move, slow the flow of time and let herself move at incredible speeds, or increase the flow of time and change apple juice to apple cider[21]. Sakuya can reverse time only to the extent that things that have been moved return to their original position[21]. With Time Sign "Private Square"[153], she delays time around her to slow down the enemy, providing overwhelming offensive and defensive superiority[154]. With Time Sign "Sakuya's Special Stopwatch"[155], a technique that throws out time suspension fields, enemies caught in the field can't move until they leave it[156])
- Time Stop (Able to stop the flow of time and move within it, allowing for things such as grabbing one[157]. With Sight of Distant Blade, throws knives and then manipulates time to stop them in midair; the knives will resume motion after time passes, or after placing another set[158]. With Perfect Maid[159], stops time right before an enemy hit lands, then circles around to their back while surrounding them with knives[160]. With Sakuya's World[161], one of her strongest time manipulation spells; an unfair spell that completely stops time around her so she can attack uninhibited[162]. With Time Sign "Imaginary Vertical Time"[163], stops time and throws knives, the knife trails caused by time lag also materialize and surround the enemy[164]. With Watch "Luna Dial"[165], throws a watch that stops time at the opponent, if it hits, the opponent will be unable to defend Sakuya's attacks for a while[166]. With Sense of Thrown Edge, throws knives and then manipulates time to stop them in midair[167])
- Erasure
- Forcefield Manipulation (With Spell Card Bewitched Weapon "Another Dimension of Silver"[170], puts up a barrier that for a set time, will prevent a single bullet hit[171])
- Age Manipulation (Sakuya claims to be in her teens but Hieda notes that she seems more like a human that has been living for hundreds of years[13], which is implied to be likely due to her being able to manipulate time[14])
- Spatial Manipulation (Sakuya ability can be used to manipulate space as well, slowing down time also means contracting space and hastening means to expand it[21]. With Parallel Brane, throws phantom knives that manifest themselves physically in succession as they move towards the opponent[172])
- Teleportation (Aya notes that Sakuya is capable of teleporting[173]. With Skill Card 4 "Vanishing Everything"[174], Sakuya moves while time is stopped, essentially serving as a type of teleportation move[175])
- Ricochet Manipulation (With Bounce No-Bounce[176], releases knives that bounce against the walls and ceiling[177]. With Square Ricochet[178], a ricocheting knife that puts quality before quantity; speed, bounce count, and hit count increases with level[179]. With Speed Sign "Luminous Ricochet"[180], a piercing knife that ricochets between the edges of the screen; since its full attack power returns ecah time it ricochets, it can pin down the enemy for a long time[181])
- Velocity Manipulation (With Magic Star Sword[182], Sakuya throws knives that have been accelerated in order to emphasize attack power[183]. With Buriallusion "Phantomic Killer in Night Mist", a time-delayed attack where knives leave the screen then bear down upon the enemy at speeds nearly impossible for the eye to follow[184]. With Light Speed "C. Ricochet"[185], throws knives at high speed and they attack the enemy after a short time lag, very hard to spot, and the knives go everywhere, but the last knife is the one that hits[186])
- Paradox Manipulation (With Time Paradox[63], another Sakuya will appear right in front of the actual Sakuya with the two bodies moving independently, which the reason behind this is it's a Sakuya from a differnet timeline[187])
- Time Manipulation (Her profiles[2] all[3] state[4] that[5] she[6] can[7] manipulate[8] time[9] along[10] with[151] stopping[11] time[12]. Her Last Word Spell Card is directly acknowledged to compress the flow of time allowing the past and future to exist in the present at the same time[152]. Sakuya's abilities allows her to stop the flow of time and let only herself move, slow the flow of time and let herself move at incredible speeds, or increase the flow of time and change apple juice to apple cider[21]. Sakuya can reverse time only to the extent that things that have been moved return to their original position[21]. With Time Sign "Private Square"[153], she delays time around her to slow down the enemy, providing overwhelming offensive and defensive superiority[154]. With Time Sign "Sakuya's Special Stopwatch"[155], a technique that throws out time suspension fields, enemies caught in the field can't move until they leave it[156])
- Superhuman Physical Characteristics
- Fighter's Intuition (Able to utilize punches and kicks in combat[188])
- Weapon Mastery
- Throwing Knives Mastery: Sakuya is skilled in knife throwing and sleight of hand[21].
- Fearlessness (Sakuya is a human that who lives in the house where devils dwell, referred to as a place that normal humans don't dare approach[15])
- Sheer Will (When asked how do the characters have multiple "lives" in the game, ZUN notes that it's guts, so if they earn more points, it's them having more guts to continue fighting[189], while this may have initially been merely a joke, ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[190])
- Breaking the Fourth Wall (Touhou characters constantly acknowledge being a stage boss[191])
- Cartoon Physics (Gensokyo is a world that lacks and defies common sense[192], where characters can explode[193], this is even acknowledged with ZUN roleplaying as the characters in-universe that they explode upon defeat[194]. Despite this they will still come back, even human characters that do not have regeneration)
- Extrasensory Perception (Sakuya could feel the weird energy in the air during the Feast Incident in Immaterial and Missing Power[195])
- Acausality
- Magic (Noted by Yumemi that this world's Chiyuri can use magic[198]. Magic exists outside of the Grand Unified Theory[199], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[200]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[201]. Magic is noted by Yumemi to have close ties with religion[202])
- Extrasensory Perception (Noted by Patchouli that those who use magic are sensitive to changes in temperment[203])
- Transferal (Magic users can transfer their magic into a tool, having the tool change depending on the user[204])
- Acausality
- For their Magic
- Irregular Causality
- Unknown: It's noted that magic power exists outside of the Grand Unified Theory[205], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. It's further explained that magic is a force that cannot be explained by the Grand Unified Theory, with Yumemi even proposing a "Non-Unfied Magic World" theory[206]. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[207]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[208].
- Irregular Causality
- For their Magic
- Holy Manipulation (Magic is noted by Yumemi to have close ties with religion[209])
- Non-Standard Interaction
- Non-Standard Damage (She is capable of harming Youkai like Yuyuko with her attacks[212], where it's noted that one cannot defeat spirits or devilish powers without a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[213]. Sakuya's knives are silver knives that are used for slaying vampires[13])
- Non-Standard Defenses (She is capable of takings hits from Youkai[214], where a youkai's attacks damage one to a scale where they cannot recover from natural means[215])
- Observation
- Unconscious Manifestation: Gods and buddhas are no more than youkai, yet youkai are hated while gods are worshipped, all being due to humanity deciding it should be that way[216]. The form Nue takes has changed due to the various ways people have observed her[217]. Humans created reasoning in order to explain all natural phenomena, thus every phenomena that could be observed therefore belongs to the human race, due to this, humans come to believe all but one, or perhaps even all forms of reasoning were false, spawnning youkai who were born from the natural phenomena and thoughts people have about them[218].
- Truth Manipulation & Information Manipulation (Truth is built upon information just like a tower is built upon sand, most of the truths that are known are built upon information, thus truth is easily changed by informationa nd there's no such thing as information that concepts only but the truth as truth itself is the ultimate illusion, one that does not exist in Gensokyo[219])
- Power Modification (Spell Card Rules allows someone to apply meaning and a name to an attack to form it[220], allowing for people to use abilities like Sakuya's time stop[221])
- Nullification
- Flight (Sakuya is able to naturally fly around even while attacking and dodging hits from other flying opponents[223])
- Weapon Control (With Skill Card 5 "Propelling Silver"[224], an atypical knife-throwing technique where the knives orbit around her, serving both as a shield and a powerful attack if the enemy is in the orbit's path[225]. With Illusion Sign "Killing Doll", knives scatter outwards then rush in the direction of the enemy[226])
- Curtain Fire
- As a Playable
- Multi-Directional & Rapid Fire: Even at her weakest power she can shoot out a multitude of knives in multiple directions at rapid speeds[228], and at her strongest and shoot out knives in all directions in front of her at fast speeds[229]. Her bomb has her shoot out knives sporadically in all directions at rapid speeds[230]. Spawns dozens of knives around her that all move and home in on multiple targets[231]. Sakuya has dozens of knives scatter outwards and then rush in the direction of an enemy[232]. After being hit by an enemy, Sakuya can counter and cause multiple knives to surround them and all crash into the opponent at once[233]. Sakuya throws knives in multiple directions which then multiply and fly towards the opponent[234]. Sakuya simultaneously launches bouncing knives in all directions[235]. Sakuya sends a rapid fire of knives forwards[236]. Fires out knives at rapid speeds in all directions in front of her, effectively covering the screen[237].
- As a Boss
- Multi-Directional & Rapid Fire: Throws out dozens of knives in a clockwise motion[238]. Throws out dozens of knives in all directions while moving around covering the entire screen[239]. Creates several other glyphs that shoot out dozens of energy projectiles in clockwise and counter-clockwise directions while firing out a spread of dozens of knives[240]. Upon stopping time, she also causes dozens of knives to appear right on top of the opponent in multiple directions[241]. Throws out dozens upon dozens of knives out sporadically[242]. Shoots out a sporadic amount of bullets in all directions, reaching over hundreds of bullets[243].
- As a Playable
- Omnidirectional Attacks (With Silver Sign "Silver Bound"[244], launches bouncing knives in all directions at once[245])
- Glyph Manipulation (Can create an entire supernatural border out of a massive glyph that protects her from attacks[246]. Creates several other glyphs that shoot out dozens of energy projectiles in clockwise and counter-clockwise directions[247])
- Explosion Manipulation (Some of Sakuya's throwing knives explode on impact[248])
- Information Manipulation (Human's life information is the ultimate impurity, being apart of Earthly information[249], which is the information of all living things[250]. The reason why this is never shown is that the Asama Joue Mountain is a shrine that neutralizes human impurities[251], where if the human information cannot be processed it will throw the Lunar Capital into disarray[252])
- Link Manipulation (Strong Emotions can be contained in objects that can connect between the main world and the netherworld[253])
- Spirit Manipulation (The bombs used are referred to as spiritual attacks[254], being directly called spiritual attacks[255])
- Explosion Manipulation (When bomb users are cornered from attacks they cannot repel with regular attacks they can release a massive spirit explosive that destroys all objects on screen[256], along with killing all enemies on screen[257])
- Magnetism Manipulation (When using a bomb[258], all items on screen will be attracted towards the user[259])
- Perception Manipulation (When using a bomb the screen flashes white and an image of the user can be seen[260])
- Logic Manipulation (The Great Hakurei Barrier is a boundary of common sense, which things with high spiritual power in the cause to waver[261])
- Nullification & Erasure
- Projectile Nullification & Physical Erasure: Bomb users can use a bomb to nullify & erase all projectiles on screen[262]. This makes the enemy incapable of[263] shooting out any further projectiles until the bomb's duration is done[264].
- Invulnerability
- Resistance to
- Intimidation (Due to Sakuya living in a house of devils, she barely shows any real fear, where a trial of guts doesn't really affect her[266])
- Purification (Eirin noted that only humans could solve the incident with Junko as youkai being completely impure could not eevn see her[267], with it being noted that non-humans cannot get close to her[268], where Junko's powers of purification allows her to kill one unconditionally, removing all impurities from them[269], with impurity being the concept of life and death where to lose one's impurity is to lose both life and death[270], it was also shown a metallic spider's march of purification caused all the trees withering before one's eyes and not one blade of grass was left in the spider's tracks[271])
- Restoration (The ability is explained further that the power of purification is the power of the gods, that restores something to its godly nature where it didn't have a name[272])
- Nothingness Manipulation (A state of namelessness is a state of borderless purity as it is explained in Curiosities of Lotus Asia Chapter 15 that nothing in the world had a name and it was a world in which all things were mixed together in choas, though the gods of ancient times gave a name to every last thing and so the orderly world was born, naming somethign creates a new border that makes it recognizable to a thing effectively the power to name something is to produce the object from nothingness[273])
- Light Manipulation (Her purification created light that was pure madness itself according to Okina[274] with Okina noting that she could only see the pure danmaku as madness[275])
- Conceptual Manipulation (Junko notes to simplify nature, life, and emotions are no more than information[276])
- Life-Force Manipulation
- Life Manipulation & Death Manipulation
- Transmutation (Sakuya has entered the Forest of Magic multiple times[277], where the Forest of Magic has the power to change the very nature of the beings within it[278])
- Mind Manipulation (Sakuya has entered the Forest of Magic multiple times[279], a place with a wide number of hallucinogenic mushrooms where simply being near them will make hallucinations appear as if one was entranced by magic[280])
- Fungus Manipulation (Sakuya has entered the Forest of Magic multiple times[281], where it's noted that the forest's environment is extremely ill-suited to human life, with th espores of monster mushrooms dancing about in the air, even breathing there would be hazardous to the health of a normal human, having "noxious miasma"[280])
- Madness Manipulation (Unaffected from the affects of the Lunarian Full Moon[282], a hypnosis that drove the humans who came to the Moon insane[283], further being noted by Reisen that the moon drives people insane[284])
- Smoke Manipulation, Energy Manipulation, & Poison Manipulation (Sakuya naturally existed within the mist at the mansion[285], where it's noted that the mist carries a mysterious energy that was so strong that a normal human would only survive for about 30 minutes[286])
- Poison Manipulation (Sakuya notes that the amount of poison Medicine has could have her make delicious tea[287])
- Matter Manipulation & Physics Manipulation (Gensokyo is a brane world dominated by particles with different properties, not following the standard physics of the real world[196], with the grand unified theory being the reason for all pheneomna in the human world, which does not apply to Gensokyo[288])
- Gravity Manipulation (Noted by Maribel that in the world of Gensokyo, they the gravitons likely have a different structure and the world's properties are likely different too, likening it to being one of the brane worlds[289])
- Probability Manipulation (Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[290]. Magic does not exist in Yumemi's world, which is a Probability World, a different world, but in the same dimension[291])
- Resurrection
- Self-Resurrection
- Self-Resurrection
- Repeated Resurrection: With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase the user's lives by 3[294].
- Power Manifestation (With Spell Card, gives one more Spell Card, essentially giving another ability[295]. With Fragmented Spell Card, a card that holds the most half-baked ability in the world[296])
- Supernatural Luck (With Money Comes and Goes on its Own[297], grants Nazrin's ability to give more money[298])
- Statistics Amplification (With Ringo-Brand Dango, grants Ringo's ability to increase the user's power[299])
- Transmutation (With No Problem for a Creator!, grants Keiki Haniyasushin's ability to convert funds into 3 times as much bullet money[300])
- Luck Manipulation (With Soot-covered Uchiwa, grants Shion Yorigami's ability to minimize the difficulty level from the next wave onward[301])
- Dream Manipulation (With Sheep You Want to Count, Doremy's ability to make everything a dream to instantly clear the stage[302])
- Throwing Objects (With Teacup Reimu, grants Reimu's ability to throw giant seat cushions[303]. With Teacup Marisa, grants Marisa's ability to throw giant star plushies[304])
- Body Control (With Stimulating Scales, grants Eternity Larva's ability to fling scales in all directions[305])
- Homing Attack (With Yin-Yang Orb, grants Reimu's ability to shoot homing bullets at enemies[306])
- Non-Standard Damage (With Yin-Yang Orb (Needle), grants Reimu's ability to shoot youkai-vanquishing needles[307])
- Penetration Damage
- Erasure
- Familiar Summoning (With Half-Half Ghost, grants one Youmu Konpaku's phantom to attack while following right behind the user[311]. With Shanghai Doll, grants Alice's dolls, which automatically seeks out the enemies to defeat, they move as if they have a mind of their own[312]. With Freewheeling Severed Head, grants Sekibanki's ability to give one a severed head that collects items for them[313])
- Summoning (With Annoying UFO, grants Nue Houjuu's ability to summon a flying UFO around oneself, with the UFO acting like a shield[314]. With Laid-Back Invertebrate, grants Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around[315])
- Shielding
- Erasure
- Metaphysical Erasure: The UFO erases bullets around its user[316].
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa's ability to fire a laser, holding one of the highest-firepower for Equipment Cards[317]. With Quiet Twinkling, grants Star Sapphire's ability to shoot towards each side. With Lunatic Silence, grants Luna Child's ability to shoot forwards and backwards. With Exuberant Powerlessness, grants Sunny Milk's ability to shoot diagonally. With The Rabbit That Landed, grants Seiran's ability to provide support fire from behind[318]. With Offensive Jewel Pagoda, grants Shou Toramaru's ability to shoot lasers diagonally[319])
- Explosion Manipulation (With Mini-Hakkero (Missile), grants Marisa's ability to shoot missiles[320]. With Safe Return Amulet, grants the Moriya Shrine's popular amulet which can shoot exploding frog shots[321])
- Ricochet Manipulation (With Maid Knife (Ricochet), grants Sakuya's ability to throw ricocheting knives[322])
- Animal Manipulation (With Shed Snakeskin Amulet, grants Sanae's ability to shoot snake bullets that bite at the enemies[323])
- Ice Manipulation (With Ice Fairy, grants Cirno's ability to scatter ice shards everywhere[324])
- Door Manipulation (With Back Door, grants Okina's ability to unlock the door in one's back[325])
- Erasure
- Metaphysical Erasure: This allows one to erase bullets that are behind them.
- Erasure
- Forcefield Manipulation (With Idol Defense Corps, grants Keiki Haniyasushin's ability to deploy a bullet-erasing barrier[326])
- Erasure
- Metaphysical Erasure
- Erasure
- Superhuman Physical Characteristics
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[327])
- Invulnerability
- Metaphysical Invulnerability: One is briefly invincible when beginning to move.
- Invulnerability
- Superhuman Speed (With Gale Geta, grants Aya Shameimaru's ability to enable super-fast speed, greatly shrinking one's hitbox[327])
- Social Influencing (With Lucky Cat with Good Business Skills, grants Mike Goutokuji's ability to improve product lineups, increasing the variety of cards one can by from bosses[328]. With Yamawaro Shopping Technique, grants Takane Yamashiro's ability, allowing one to buy cards for slightly cheaper[329]. With Capitalist's Dilemma, grants Nitori Kawashiro's ability to randomly change prices in a Black Market[330])
- Alternate Breathing (With Sky-Blue Magatama, a magic item that lets one breathe even in low oxygen areas[331])
- Body Control (With Scam Rabbit's Foot, grants Tewi Inaba's ability to increase one's grazing range)
- Resurrection
- Self-Resurrection
- Repeated Resurrection: With Physical Enhancement Jizo, grants Narumi Yatadera's ability to gradually gain lives over time[332]. With Dragon Pipe, grants Sannyo Komakusa's ability to slowly increase one's stock of lives[333]. With Phoenix's Tail, grants Fujiwara no Mokou's ability to increase one's lives by three[334].
- Self-Resurrection
- Resurrection of the Deceased: With Life Explosion Elixir, grants Eirin Yagokoro's ability to grant one extra life and make one explode upon getting hit, deploying a Spirit Strike that changes nearby bullets into bullet money[335]. With Bumper Crop of Life, grants Minoriko Aki's ability to grant one extra life[336].
- Self-Resurrection
- Supernatural Luck (With Lucky Rabbit's Foot, grants Tewi Inaba's ability to give one a tiny bit of good luck upon getting hit, their window to use a Spell Card upon death gets longer, they won't lose any money upon dying, and they won't lose a life upon dying[337]. With Pebble Hat, grants Koishi Komeiji's ability to prevent one from crashing into enemies and less power is lost when getting hit[338]. With Kiketsu Matriarch's Threat, grants Yachie Kicchou's ability to make enemies produce extra money[339]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to increase the amount of Bullet Money produced[340])
- Reactive Power Level (With Indominable Meathead, grants Saki's ability to gain 1 life and become stronger each time they're hit[341])
- Power Manifestation (With Blank Card, grants Chimata Tenkyuu's ability where in exchange for all of the user's money, they immediately obtain only the rare cards that are available in the next shop[342]. With Princess Kaguya's Secret Stash, grants Kaguya Houraisan's ability to produce a Spell Card item whenever one gets hit[343]. With Spell Before The Fall, grants Patchouli Knowledge's ability to gain more Spell Cards[344])
- Statistics Amplification (With Law of the Survival of the Fittest, grants Saki Kurokoma's ability to increase the power of one's regular shot and make one's shots larger[345]. With Sutra of Dharmatic Power, grants Byakuren Hijiri's ability to massively buff one's Spell Cards & it increases the radius of one's magic circle[346]. With Reliable Tanuki Apprentice, grants Mammizou Futatsuiwa's ability to constantly keep one's Power high, +1.0 Power is recieved upon aquiring the card and even when one dies, they can only lose Power down to 3.0 at minimum and can increase main shots by 3[347]. With Gluttonous Centipede, grants Momoyo Himemushi's ability to make one stronger if they don't die or bomb, gradually getting stronger each time they defeat an enemy[348]. With Ringo-Brand Dango, grants Ringo's ability to increase the amount of main shots one can fire[349]. With Physical Enhancement Jizo, grants Narumi Yatadera's ability to increase one's shot power[350]. With Magician's Basic Study, grants Patchouli Knowledge's ability to increase one's magic circle attack power[351]. With Dragon's Passage, grants Mononobe no Futo's ability to extend one's magic circle's duration[352]. With Gale Geta, grants Aya Shameimaru's ability to increase one's movement speed by 1 level, moving around faster and their magic circle also moves faster too[353]. With Drunkenly Whimsical Ibuki Gourd, grants Suika Ibuki's ability to drastically boost one's attack power with the power of alcohol[354])
- Teleportation (With Pristine Self-Confidence, grants Junko's ability to skip straight to the end portion of a stage[355])
- Ability Optimization (With Unleash the Guardian Hounds, grants Aunn Komano's ability to reduce one's magical circle cooldown time. With Life-Burning Tourch, grants Clownpiece's ability to reduce one's cooldown times)
- Summoned Power (With Hundreth Black Market, grants Takane Yamashiro's ability to summon cards that haven't been obtained[356])
- Destruction
- Metaphysical Destruction: With Beauty of Destruction, grants Flandre's ability to destroy enemy bullets with one's magic circle[357].
- Stasis (With Drenched Giant Snake, grants Urumi Ushizaki's ability to stop bullets within one's magic circle[358])
- Erasure
- Nullification
- Abstract Nullification: With Blank Card, grants Chimata Tenkyuu's ability to prevent Black Markets from being held[361].
- Magnetism Manipulation (With Misers Advice, grants Nitori Kawashiro's ability to dramatically expand one's item collection radius[362]. With Offerings to a Sacred Mountain, grants Kanako Yasaka's ability to collect every last thing offered to the mountain[363])
- Luck Manipulation (With Irresistible Julie Fan, grants Joon Yorigami's ability to maximize the difficulty level from the next wave onward[364])
- Mortality Manipulation (With Death Avoidance Elixir, grants Eirin Yagokoro's ability to negate death in exchange for two Spell Cards[365]. With Money Is The Best Lawyer In Hell, grants Eiki Shiki, Yamaxanadu's ability to spend 200 of one's money and pretend a death never happened or they nullify one's death by spending one's Bullet Money[366])
- Explosion Manipulation (With Bursting Red Frog, grants Suwako Moriya's ability to make one's shot sometimes explode[367])
- Natural Weaponry (With Vampire Fang, grants Remilia Scarlet's ability to deal fatal damage with a fang at short range[368])
- Aura
- Shielding (With Keystone of Endurance, grants Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets[370])
- Summoning (With Item Season, an ability card that summons Lily White when used[372])
- Invulnerability
- Metaphysical Invulnerability: With Smelt Scales, grants Wakasagihime's ability to become briefly invincible[373].
- Transmutation (With Miracle Mallet, grants Shinmyoumaru Sukuna's ability to change enemy bullets into money[374])
- Attack Reflection (With Psychokinesis, grants Sumireko Usami's ability to reflect enemy bullets[375])
- Transferal (With Spirit Power Sample Bottle, grants Tsukasa Kudamaki's ability to fire a spell card in exchange for power, it can also be used to fire a Spirit Strike in exchange for power[376])
- Nullification
- Projectile Nullifcation: With Heavy Bass Drum, grants Raiko Horikawa's ability to wipe away enemy bullets at close range[377].
- Erasure
- Statistics Amplification (With Great Tengu's Barley Rice, grants Megumu Iizunamaru's ability to increase one's power any number of times[380])
- Boundary Manipulation (With Screen Border, grants Yukari Yakumo's ability to let one freely warp between screen edges[381])
- Madness Manipulation (With Moon of Madness, grants Clownpiece's ability to hurl a fake moon straight forward[382]; where this is in reference to the hypnosis that drove the humans who came to the Moon insane[383], further being noted by Reisen that the moon drives people insane[384])
- Heat Manipulation (With Underground Sun, grants Utsuho Reiuji's ability to burn everything to ash[385])
- Cloth Manipulation (With Nimble Fabric, grants Seija Kijin's ability to avoid attacks by hiding behind a cloth)
- Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
- Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
- Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
- Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
- Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
- Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
- Homing Attack (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
- Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
- Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
- Intangibility
- Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
- Erasure
- Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
- Energy Manipulation
- Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
- Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
- Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
- Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
- Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
- Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
- Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)
Equipment
Throwing Knives
- Description: Sakuya Izayoi's knives are her primary weapons, used in all of her appearances across the Touhou Project series. She mainly utilizes them for throwing, along with her ability to control time, they are the perfect weapon for he...
- Appearance: The knives are standard throwing knives crafted from silver, with a sleek and functional design befitting a professional maid. Many appear identical to one another, which is likely due to them normally being multiplied or materializing from nothing.
- Usage: Sakuya throws the knives in elaborate danmaku patterns, filling the screen with knife projectiles. Due to her mastery over time, she can essentially spawn dozens of knives right on top of her opponent leaving them little room to dodge.
- Function: They are not regular knives as they are coated with silver, specifically being meant as knives for killing vampires.
- Notable Traits: Due to the fact that these are specifically crafted to kill vampires, it's heavily theorized that Sakuya used to be a vampire hunter.
Pocket Watch
- Description: Sakuya Izayoi carries a pocket watch that she utilizes as another means of stopping one in time.
- Appearance: The watch is a classic silver pocket watch with a traditional analog face.
- Usage: Sakuya throws the watch at her opponent, causing them to be stopped in time.
- Function: It is likely as Sakuya is a magic user that she transfers her powers of time into the watch.
P (Red)
Increases shot power by 1[386].
点(Purple)
The higher on the screen it is collected, the more the score will increase.
S (red)
Increases shot power by 10.
夢(Light Blue)
Increases the Dream Gauge.
B(Green)
Grants 1 additional bomb.
Bomb Up!
Grants 1 additional bomb[387].
1UP(Blue)
Grants 1 additional life.
F (Yellow)
Grants maximum power.
| Name | Translated | Comments | Works | Stage |
|---|---|---|---|---|
| 奇術「ミスディレクション」 | Conjuring "Misdirection" | EoSD | St. 5: E/N | |
| 奇術「幻惑ミスディレクション」 | Conjuring "Mesmerizing Misdirection" | EoSD | St. 5: H/L | |
| 幻在「クロックコープス」 | Illusion Existence "Clock Corpse" | EoSD | St. 5: E/N | |
| 幻象「ルナクロック」 | Illusion Image "Luna Clock" | EoSD GoM |
St. 5: E/N — | |
| メイド秘技「操りドール」 | Maid Secret Skill "Manipulating Doll" | EoSD | St. 5: E/N | |
| 幻幽「ジャック・ザ・ルドビレ」 | Illusion Phantom "Jack the Ludo Bile" | EoSD | St. 5: H/L | |
| 幻世「ザ・ワールド」 | Illusion World "The World" | EoSD | St. 5: H/L | |
| メイド秘技「殺人ドール」 | Maid Secret Skill "Killing Doll" | EoSD GoM |
St. 5: H/L — | |
| 奇術「エターナルミーク」 | Conjuring "Eternal Meek" | EoSD SWR |
St. 6: N/H/L | |
| 幻符「インディスクリミネイト」 | Illusion Sign "Indiscriminate" | PCB | Use | |
| 幻符「殺人ドール」 | Illusion Sign "Killing Doll" | PCB IaMP IN SWR |
Use Use Use Use | |
| 時符「パーフェクトスクウェア」 | Time Sign "Perfect Square" | PCB | Use | |
| 時符「プライベートスクウェア」 | Time Sign "Private Square" | PCB IaMP SWR |
Use Use Use | |
| 幻葬「夜霧の幻影殺人鬼」 | Buriallusion "Phantomic Killer in Night Mist" | IaMP IN SWR |
Use Use Use | |
| 「咲夜の世界」 | "Sakuya's World" | IaMP SWR |
Use Use | |
| 傷符「インスクライブレッドソウル」 | Wound Sign "Inscribe Red Soul" | IaMP SWR |
Use Use | |
| 傷魂「ソウルスカルプチュア」 | Scarred Soul "Soul Sculpture" | IaMP SWR |
Use Use | |
| 符の壱「連続殺人ドール」 | Sign I "Serial Killing Doll" | IaMP | Story | |
| 符の弐「チェックメイド」 | Sign II "Checkmaid" | IaMP | Story | |
| 手品「クロースアップ殺人鬼」 | Jugglery "Close-Up Serial Killer" | IaMP | Story | |
| 「デフレーションワールド」 | "Deflation World" | IN GoM |
LW — | |
| 時符「プライベートヴィジョン」 | Time Sign "Private Vision" | PoFV | Use | |
| 時符「ミステリアスジャック」 | Time Sign "Mysterious Jack" | PoFV | Use | |
| 時符「トンネルエフェクト」 | Time Sign "Tunnel Effect" | StB GoM |
St. 7 — | |
| 空虚「インフレーションスクウェア」 | Void "Inflation Square" | StB GoM |
St. 7 — | |
| 銀符「パーフェクトメイド」 | Silver Sign "Perfect Maid" | StB | St. 7 | |
| 銀符「シルバーバウンド」 | Silver Sign "Silver Bound" | SWR SWR |
Use Story | |
| 速符「ルミネスリコシェ」 | Speed Sign "Luminous Ricochet" | SWR SSiB |
Use Ch.14 | |
| 時符「咲夜特製ストップウォッチ」 | Time Sign "Sakuya's Special Stopwatch" | SWR SWR |
Use Story | |
| 幻術「マイナイフリカージョン」 | Illusion "My Knife's Recursions" | SWR | Story | |
| 時符「シルバーアキュート360」 | Time Sign "Silver Acute 360" | SWR | Story | |
| 時符「イマジナリバーチカルタイム」 | Time Sign "Imaginary Vertical Time" | Soku | Use | |
| 時計「ルナダイアル」 | Watch "Lunar Dial" | Soku | Use | |
| 光速「C. リコシェ」 | Light Speed "C. Ricochet" | Soku | Use | |
| 妖器「銀色のアナザーディメンジョン」 | Bewitched Weapon "Silver Another Dimension" | DDC | Use | |
| 時符「デュアルバニッシュ」 | Time Sign "Dual Vanish" | DDC | Use | |
| 時符「タイムストッパー咲夜」 | Time Sign "Time Stopper Sakuya" | ISC | St. 7 | |
| 時符「チェンジリングマジック」 | Time Sign "Changeling Magic" | ISC | St. 7 | |
| 時符「アイウィンクナイフヘル」 | Time Sign "Eye-wink Knife Hell" | 100BM | 4th Market |
Temperament Manifestation
Bomb
Guard Reversal
Spell Amplifier
Life Regenerator
Spiritual Strike Talisman
無敵時間が有り安定性が高い
Magic Potion
Stopwatch
一種の移動カードとなる
Hakurouken
使い方は多岐に渡る優秀カード
Sacrificial Doll
効果は微々たる物だが永続し 複数使うと防御が累積する
Grimoire
所持者の霊力を活性化し、使うと永続的に霊力回復速度が増加する複数の使用で効果が累積
Custom Parasol
使うと射撃を防ぐバリアを展開 実はもう一つ効果があるが…?
Soul Torch
本体が攻撃を受けても消滅しない
Left-Handed Folding Fan
防御側は食らえばノーダメージでやり過ごすことが出来る
Ibuki Gourd
使うと符力が漲りカードを二枚 引くことが出来る便利なアイテム
Tengu Fan
手に持つと風で体が身軽になり 永続的に移動速度がアップする 複数使うと効果が累積
Spell-Breaking Drug
Yesterday's Money
Divine Raiment of the Dragon Fish
押されて苦しい時は頼もしい
Sword of Scarlet Perception
使うと天候を発動させたり
現在の天候を終了させたり出来る
Illness Recovery Charm
使用すると体力が一定量回復する
Frozen Frog
Dragon Star
Control Rod
Three Heavenly Drops
|
命のカード |
Life Card | |
|
スペルのカード |
Spell Card | |
|
欠けた命のカード |
Fragmented Life Card | |
|
欠けたスペルのカード |
Fragmented Spell Card | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own[388] | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
不死鳥の尾 |
Phoenix's Tail |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) ...There was a time when I thought as much, too. | |
|
メイドナイフ |
Maid Knife You are not qualified to be a maid | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) Your shot becomes flashier, which feels great. | |
|
無事かえるお守り |
Safe Return Amulet[394] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama |
|
空白のカード |
Blank Card[397] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
死穢回避の薬 |
Death Avoidance Elixir | |
|
幸運うさぎの足 |
Lucky Rabbit's Foot | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
小石ころ帽子 |
Pebble Hat[402] | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
疾風の下駄 |
Gale Geta | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell[405] | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
転ばぬ先のスペル[406] |
Spell Before The Fall | |
|
商売上手な招き猫 |
Lucky Cat with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
空色の勾玉 |
Sky-Blue Magatama[413] |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
勝手に天下の回り物 |
Money Comes and Goes On its Own | |
|
命のカード |
Life Card | |
|
クリエイターなら容易な事 |
No Problem for a Creator! | |
|
煤けた団扇 |
Soot-covered Uchiwa | |
|
数えたくなる羊 |
Sheep You Want to Count |
|
陰陽玉 |
Yin-Yang Orb | |
|
陰陽玉(針) |
Yin-Yang Orb (Needle) | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
ミニ八卦炉(ミサイル) |
Mini-Hakkero (Missile) | |
|
メイドナイフ |
Maid Knife | |
|
メイドナイフ(跳弾) |
Maid Knife (Ricochet) | |
|
無事かえるお守り |
Safe Return Amulet[422] | |
|
蛇の抜け殻入りお守り |
Shed Snakeskin Amulet | |
|
半霊の半分 |
Half-Half Ghost | |
|
半霊のスペア |
Spare Half-Ghost | |
|
上海人形 |
Shanghai Doll | |
|
アイスフェアリー |
Ice Fairy | |
|
静かなる輝き |
Quiet Twinkling | |
|
狂おしい静寂 |
Lunatic Silence | |
|
賑やかな無力 |
Exuberant Powerlessness | |
|
刺激的な鱗粉 |
Stimulating Scales | |
|
山姥の包丁 |
Yamanba's Kitchen Knife | |
|
舞い降りた兎 |
The Rabbit That Landed[429] | |
|
背中の扉 |
Back Door | |
|
鬱陶しいUFO |
Annoying UFO | |
|
太古の勾玉 |
Ancient Magatama | |
|
偶像防衛隊 |
Idol Defense Corps | |
|
攻撃的な宝塔 |
Offensive Jeweled Pagoda | |
|
自由気ままな生首 |
Freewheeling Severed Head | |
|
気ままな無脊椎動物 |
Laid-Back Invertebrate | |
|
ゆのみ霊夢 |
Teacup Reimu
| |
|
ゆのみ魔理沙 |
Teacup Marisa
|
|
空白のカード |
Blank Card | |
|
資本主義のジレンマ |
Capitalist's Dilemma | |
|
鈴瑚印の団子 |
Ringo-Brand Dango | |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
魔法使いの基礎勉強 |
Magician's Basic Study | |
|
法力経典 |
Sutra of Dharmatic Power | |
|
破壊の美学 |
Beauty of Destruction | |
|
龍の通り道 |
Dragon's Passage | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[440] | |
|
疾風の下駄 |
Gale Geta | |
|
生命爆発の薬 |
Life Explosion Elixir | |
|
生命の豊穣 |
Bumper Crop of Life | |
|
不屈の脳筋 |
Indominable Meathead | |
|
不死鳥の尾 |
Phoenix's Tail | |
|
地獄の沙汰も金次第 |
Money Is The Best Lawyer In Hell | |
|
濡れた大蛇 |
Drenched Giant Snake[444] | |
|
守銭奴の教訓 |
Miser's Advice | |
|
神山への供物 |
Offerings to a Sacred Mountain | |
|
鬼傑組長の脅嚇 |
Kiketsu Matriarch's Threat | |
|
かぐや姫の隠し箱 |
Princess Kaguya's Secret Stash | |
|
詐欺うさぎの足 |
Scam Rabbit's Foot | |
|
小石ころ帽子[447] |
Pebble Hat | |
|
弾幕の亡霊 |
Danmaku Ghost | |
|
弱肉強食の理 |
Law of the Survival of the Fittest | |
|
はじける赤蛙 |
Bursting Red Frog | |
|
頼りになる弟子狸 |
Reliable Tanuki Apprentice | |
|
ドラゴンキセル |
Dragon Pipe | |
|
暴食のムカデ |
Gluttonous Centipede | |
|
酔狂の伊吹瓢 |
Drunkenly Whimsical Ibuki Gourd | |
|
商売上手な招き猫 |
Maneki-neko with Good Business Skills | |
|
山童的買い物術 |
Yamawaro Shopping Technique | |
|
命を焚く松明 |
Life-Burning Torch | |
|
抗いがたきジュリ扇 |
Irresistible Julie Fan[453] | |
|
純粋な自己肯定感 |
Pristine Self-Confidence | |
|
百回目のブラックマーケット |
Hundredth Black Market |
|
画面の境界 |
Screen Border | |
|
打ち出の小槌 |
Miracle Mallet | |
|
忍耐の要石 |
Keystone of Endurance | |
|
要石ミサイル |
Keystone Missile | |
|
狂気の月 |
Moon of Madness | |
|
やんごとなき威光 |
Esteemed Authority | |
|
ヴァンパイアファング |
Vampire Fang | |
|
地底の太陽 |
Underground Sun | |
|
アイテムの季節 |
Item Season | |
|
重低音バスドラム |
Heavy Bass Drum | |
|
サイコキネシス |
Psychokinesis | |
|
霊力の標本瓶 |
Spirit Power Sample Bottle | |
|
大天狗の麦飯 |
Great Tengu's Barley Rice | |
|
わかさぎの鱗 |
Smelt's Scales | |
|
正直すぎる道しるべ |
Too-Honest Signpost
| |
|
急がば三途の回り道 |
Hasty Detour of the Three Crossings
| |
|
ひらり布 |
Nimble Fabric[459] |
|
肉体強化地蔵 |
Physical Enhancement Jizo | |
|
陰陽玉 |
Yin-Yang Orb | |
|
ありがたい御札 |
Appreciated Talisman | |
|
ミニ八卦炉 |
Mini-Hakkero | |
|
蒐集家の教訓 |
Hoarder's Advice | |
|
けしかける狛犬 |
Unleash the Guardian Hounds[460] | |
|
見守る狛犬 |
Guardian Komainu | |
|
ペンデュラム |
Pendulum | |
|
ナズーリンロッド |
Nazrin Rods | |
|
舞い降りた月の兎 |
The Moon Rabbit That Landed | |
|
舞い降りた都会の兎 |
The City Rabbit That Landed | |
|
八坂神奈子のお守り |
Kanako Yasaka's Amulet | |
|
洩矢諏訪子のお守り |
Suwako Moriya's Amulet | |
|
化猫の式紙(前向き) |
Bakeneko's Shiki Paper (Front-Facing) | |
|
化猫の式紙(横向き) |
Bakeneko's Shiki Paper (Side-Facing) | |
|
幽霊運搬車 |
Phantom Transport Cart | |
|
ネコと和解せよ |
Make Peace With Cats[461] | |
|
狐入りの管(縦) |
Fox-Filled Tube (Vertical) | |
|
狐入りの管(横) |
Fox-Filled Tube (Horizontal) | |
|
移動する葉っぱ |
Mobile Leaf | |
|
ちょっと一服 |
Smoke Break | |
|
カワウソ頑張る |
Otterly Excited | |
|
カワウソびびる |
Otterly Nervous | |
|
勁牙組の威圧 |
Keiga Family's Pressure | |
|
勁牙組の厳しい上下関係 |
Keiga Family's Harsh Hierarchy | |
|
満腹動物霊 |
Full-Bellied Beast Spirits | |
|
捕食者の恐怖 |
Prey Animal's Terror | |
|
付いてくる瓢箪 |
Accompanying Gourd | |
|
常時酔拳 |
24/7 Drunken Fist | |
|
棒は投げられるもの |
Poles Are For Throwing | |
|
鬼傑組の肩書き |
Kiketsu Family Title | |
|
便利で危険なトラバサミ |
Useful & Dangerous Bear Trap | |
|
勁牙の仲間 |
Keiga Family Member | |
|
呪い尽された血 |
Curse-Soaked Blood | |
|
チュパカブラの人気 |
Chupacabra Popularity | |
|
屈辱の山葡萄 |
Amur Grapes of Disgrace | |
|
忌々しい黄泉の道 |
Loathsome Road to Yomi | |
|
無情の地 |
Heartless Land | |
|
攻撃こそ地獄の華 |
Aggression Is the Spice of Hell |
Notable Techniques
Manipulating Time
Sakuya possesses the ability to manipulate time. She can speed time up, slow it down, erase it, and stop it altogether. She can also compress the flow of time to make both past and future exist simultaneously, allowing the same object from different timelines to occupy multiple places at once.
Her control extends beyond just the space she occupies. She can influence the time of specific people, individual objects, or small zones. This includes stopping an object's time to make it stand still in midair, creating time suspension fields, and accelerating objects from slowed speeds up to the speed of light.
Reversing events that have already occurred is difficult. She cannot return broken things to their original state even if she reverses time, though she can move things back to where they were. She has also demonstrated erasing an object's time from a timeline entirely, making bullets from the present and future non-existent.
In the games, Sakuya uses this ability to scatter an infinite quantity of knives. She stops time, assiduously collects the knives, and then resumes time, creating the illusion of simultaneous throws.
Space Manipulation
Sakuya can also manipulate space, narrowing or lengthening it. She made the already spacious Scarlet Devil Mansion even more abundantly spacious, allowing her to clean alone. According to ZUN, manipulation of time is synonymous with manipulation of space.
By manipulating space-time, she can create another version of herself that appears in front of her and executes different actions from the original. This is related to "another time," though not fully explained.
| Name | Translated | Comments | Games | Usage |
|---|---|---|---|---|
| 「ジャック・ザ・ルドビレ」 | "Jack the Ludo Bile" | PCB | Type A unfocused | |
| 「ジャック・ザ・リッパー」 | "Jack the Ripper" | PCB PoFV |
Type A focused Charge attack | |
| 「ミスディレクション」 ミスディレクション |
"Misdirection" | Related: Sakuya's Conjuring "Misdirection" (EoSD) | PCB Soku |
Type B unfocused Alternate 214B/C |
| 「パワーディレクション」 | "Power Direction" | PCB | Type B focused | |
| 離剣の見 | Sense of Thrown Edge | IaMP | 236A/B | |
| アンビシャスジャック | Ambitious Jack | IaMP | 236C | |
| バウンスノーバウンス | Bounce No-Bounce | IaMP SWR |
214A/B Default 214B/C | |
| クロースアップマジック | Close-up Magic | IaMP SWR |
623A/B Default 623B/C | |
| バニシングエブリシング | Vanishing Everything | IaMP SWR |
421A/B/C Default 22B/C | |
| 「ミステリアスジャック」 | "Mysterious Jack" | IN | ||
| 「アナザーマーダー」 | "Another Murder" | PoFV | EX attack | |
| マジックスターソード | Magic Star Sword | SWR | Default 236B/C | |
| プロペリングシルバー | Propelling Silver | SWR | Alternate 623B/C | |
| スクウェアリコシェ | Square Ricochet | SWR | Alternate 214B/C | |
| 離剣の見 | Sight of Distant Blade | SWR | Alternate 236B/C | |
| パーフェクトメイド | Perfect Maid | Related: Sakuya's Silver Sign "Perfect Maid" (StB) | SWR | Alternate 22B/C |
| パラレルブレーン | Parallel Brane | Soku | Alternate 236B/C | |
| ダンシングスターソード | Dancing Star Sword | Soku | Alternate 623B/C | |
| タイムパラドックス | Time Paradox | Soku | Alternate 22B/C | |
| スローイングナイフ | Throwing Knives | DDC | Unfocused | |
| 妖剣シルバーブレード | Bewitched Sword 'Silver Blade' | DDC | Type A focused | |
| スマートロバー | Smart Robber | DDC | Type B focused |
Focused Movement
Moving while holding down the shift key will result in a decrease of the Alice movement speed to about half of what it is. There will be moments when there are too many enemy fire on the screen to the point where moving through them is impossible. In such cases, Alice uses this focused movement to make danmaku dodging easier.
Spirit Attack
Otherwise called "bomb", a spirit attack that counters projectiles and enemy attacks while also making Alice become invicible.
Conjuring "Misdirection"
Stage 5 — Easy/Normal
Conjuring "Mesmerizing Misdirection"
Stage 5 — Hard/Lunatic
Stage 5 — Easy/Normal
Stage 5 — Easy/Normal
Stage 5 — Easy/Normal
Stage 5 — Hard/Lunatic
Stage 5 — Hard/Lunatic
Stage 6 — Normal/Hard/Lunatic
First Card "Serial Killing Doll"
Marisa Stage 5, Sakuya Stage 1, Alice Stage 2, Youmu Stage 1, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7
Second Card "Checkmaid"
Marisa Stage 5, Sakuya Stage 1, Alice Stage 2, Youmu Stage 1, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7
Jugglery "Close-Up Serial Killer"
Marisa Stage 5, Remilia Stage 3, Yuyuko Stage 3, Yukari Stage 5, Suika Stage 7
Player - Final
"Jack the Ripper"
"Another Murder"
Time Sign "Private Vision"
A time freeze stops everything on the screen from moving (both sides), except for any Sakuyas. This means that the user of the Spell Card has free movement, and can pre-emptively fire ahead of time (you can see the ghost of the knives she shoots while time is frozen). However, if your opponent is Sakuya, she also is not affected by the time freeze. If not, no movement or action is possible.
Higher Spell Card levels increase the speed at which the knives appear, and shorten the duration of the time freeze consequently. It also affect knife movement speed.
Time Sign "Private Vision"
Level 7 — 1
紅魔館まで行った時の写真です。
でもこの位なら私でも出来そうでした。
heard that you could see some magic tricks.
But even I could do something like this.
Level 7 — 3
今回見せてもらえたのは「増えるナイフ」
ナイフより瞬間移動するメイドが気になります。
What I saw this time was "Multiplying Knives."
I'm more interested in her instant movement than her knives.
Void "Inflation Square"
Level 7 — 5
「とんでもなく増えるナイフ」
増えすぎですよ?
"Incredible Multiplying Knives"
Isn't this too much?
Level 7 — 7
瞬間移動の瞬間をカメラに収めようと思ったん
ですが……上手くかわされるのです。
I thought of using my instant shot camera to take the picture of her teleportation, but...
she was really good at dodging.
Silver Sign "Silver Bound"
Alice Stage 4, Patchouli Stage 1, Remilia Stage 1, Aya Stage 3, Komachi Stage 2, Tenshi Stage 6
Time Sign "Sakuya's Special Stopwatch"
Alice Stage 4, Patchouli Stage 1, Remilia Stage 1, Aya Stage 3, Komachi Stage 2, Tenshi Stage 6
Illusion "My Knife's Recursions"
Alice Stage 4, Aya Stage 3, Tenshi Stage 6
Time Sign "Silver Acute 360"
Tenshi Stage 6
Close-up Magic
触れた相手を切り裂く打撃技
飛び上がりにグレイズ判定が在り
上空からの弾幕攻撃に強い
Bounce No-Bounce
威力は微小だがナイフが壁を作り
投網の様に敵の行動を制限する
Magic Star Sword
高速で正面にまとめて飛ばす為
真っ向からの撃ち合いに優れる
Vanishing Everything
普通は移動中を認識できない為
一種のワープ技として機能する
立ち位置にカードを残しているが
彼女自身マジックのつもりらしい
Propelling Silver
壁として設置する使い方も勿論
周回軌道上に相手を置ければ
強力な攻撃にもなる攻防一体
Square Ricochet
速度、反射回数、命中回数が増加
アバウトに投げる使い方より
連携を意識した運用が要求される
空中で停止させ待機させる技
設置されたナイフは時間経過か
次の設置に反応して速度が戻る
Perfect Maid
背後へ回りつつナイフで取り囲む
打撃に反応を集中しているため
飛び道具は後頭部に直撃する
Illusion Sign "Killing Doll"
敵へと向きを変えて殺到
Time Sign "Private Square"
これは周囲の時間を遅延させる
相手がスローになり、攻防の面で
圧倒的優位に立つことが出来る
Wound Sign "Inscribe Red Soul"
発生が早く短射程だが範囲は広い
一見直接打撃のように見えるが
実は射撃扱いで有る事に注意
Buriallusion "Phantomic Killer in Night Mist"
ナイフが一度画面外に退避し
目で追う事も困難な速度で敵へと
襲い掛かる時間差攻撃
"Sakuya's World"
周囲の時間を完全に停止させ
一方的に攻撃を行う反則スペル
ただし消費、隙共に絶大
Scarred Soul "Soul Sculpture"
威力、範囲共に大幅に拡大
Silver Sign "Silver Bound"
ナイフ単体の威力は抑え目だが
攻撃範囲と弾数はかなりの物
Conjuring "Eternal Meek"
ヤケクソで投げているだけと言う
噂があるが真偽は定かではない
Speed Sign "Luminous Ricochet"
ナイフは反射の度に攻撃力が復帰
結果相手を長時間拘束する
Dancing Star Sword
Misdirection
Time Paradox
Time Sign "Imaginary Vertical Time"
Watch "Luna Dial"
Control Scheme
Immaterial and Missing Power can be played using either a keyboard or a gamepad.
For Player 1 using a keyboard, the default controls are:
- Arrow Keys — move the character
- Z — corresponds to A
- X — corresponds to B
- C — corresponds to C
- V — corresponds to D
Character movement is represented using a numpad layout:
7 8 9
4 5 6
1 2 3
- 6 — forward (toward the opponent)
- 4 — backward (away from the opponent)
- 2 — down/crouch
- 8 — up/jump
- 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)
Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:
- 66 — forward dash
- 236B — down, down-forward, forward, then B (default X key)
The number 5 indicates no directional input.
For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.
Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:
- P = A
- K = B
- S = C or D (context-dependent)
Movement
Forward Movement
Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.
Backward Movement
Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.
Crouching
Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.
Standard Jump
Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.
Forward Dash
Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.
Backward Dash
Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.
Super Jump
Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.
Air Dash
Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.
Basic Moves
Close Normal Attacks
Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.
- A: A fast, light melee strike used primarily for pressure and combo initiation.
- B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.
Far Normal Attacks
Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.
- fA: A standard projectile used for zoning and space control.
- fB: A secondary projectile with different speed, trajectory, or behavior than fA.
Forward Normal Attacks
Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.
- 6A: A stronger forward-reaching strike.
- 6B: A heavier forward-reaching attack, often slower but more impactful.
Crouching Normal Attacks
Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.
- 2A: A quick, low-hitting light attack.
- 2B: A stronger low-hitting attack with increased damage or reach.
Aerial Normal Attacks
Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.
- 8A: A light aerial strike.
- 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.
Directional Aerial Attacks
Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.
- 86A: An upward-angled aerial attack available to select characters.
- 82A: A downward-angled aerial attack available to select characters.
- 82B: A downward aerial variant unique to specific characters.
Guard Crush Attacks
Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.
Dash Attacks
Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.
- Dash A/B: Forward-moving melee strikes that pass through certain projectiles.
Some characters possess multiple variants of these attacks.
Low Dash Attacks
Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.
Directional Projectile Variants
Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.
Aerial Projectile Attacks
Input: 8fA / 8fB Mid-air versions of standard projectiles.
Directional Aerial Projectiles
Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.
C-Type Projectile Attacks
Input: C A distinct projectile separate from fA and fB, often possessing unique properties.
Directional C-Type Variants
Input: 6C / 2C Modified versions of C with altered angles or effects.
Aerial C-Type Attacks
Input: 8C An aerial version of the C projectile.
Directional Aerial C-Type Variants
Input: 86C / 82C Specialized aerial C variants available to select characters.
Bomb
Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.
Spell Card Declaration
Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.
Special Move System
In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.
The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.
Standard Special Move Inputs
Most characters utilize the following core directional sequences for their Special Moves:
- 236A/B/C (🢃🢆🢂)
- 623A/B/C (🢂🢃🢆)
- 214A/B/C (🢃🢇🢀)
- 421A/B/C (🢀🢃🢇)
Each input may produce different results depending on whether A, B, or C is used.
Item Collection
When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:
Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.
Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.
Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.
Blocking
When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.
Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.
Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.
Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.
In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.
Spirit Power
Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.
When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.
Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.
Grazing
Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.
Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.
Spell Cards
Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.
Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.
Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.
Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.
Control Scheme
Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.
For Player 1 on keyboard, the default inputs are configured as follows:
- Arrow Keys — character movement
- Z — A button
- X — B button
- C — C button
- A — D button
- S — A+B input
- D — B+C input
- Q — Pause
Movement notation follows the standard numpad-style directional layout:
7 8 9 4 5 6 1 2 3
- 6 represents forward movement (toward the opponent)
- 4 represents backward movement (away from the opponent)
- 2 represents downward movement or crouching
- 8 represents upward movement or jumping
- 7, 9, 1, and 3 represent diagonal directions
Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.
Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.
Special actions are executed by inputting rapid directional sequences followed by a button press. For example:
- 66 indicates a forward dash
- 236B indicates a down, down-forward, forward motion followed by the B button
The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.
For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.
Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:
- P corresponds to A
- K corresponds to B
- S may refer to either C or D, depending on context
Forward Movement
The character can move toward the opponent to close distance or apply pressure. Input: 6
Backward Movement
The character can move away from the opponent to create space or reposition defensively. Input: 4
Crouching
The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2
Standard Jump
The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)
Forward Dash
The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.
Backward Dash
The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.
Super Jump
The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9
Air Dash
While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)
Flight
While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction
Common flight directions include:
- Forward Flight: 6 + D
- Backward Flight: 4 + D
- Upward Flight: 8 + D
- Downward Flight: 2 + D
- Diagonal Flight: 7/9/1/3 + D
While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.
Basic Attacks
All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".
Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".
Inputs
A
A fast melee attack.
f.A
A slightly slower melee attack with increased reach and power compared to A.
6A
A slower but significantly longer-reaching and more powerful melee attack.
2A
A fast, low-hitting melee attack that does not change based on distance.
3A
Functionally similar to 6A, but hits low instead of mid.
8A
An airborne-only melee attack that generally strikes upward.
6[A] / 3[A]
Guard Crush attacks. These are performed by holding the A button while using the respective directional input.
B
A light projectile attack.
6B
A variant of B that is aimed higher.
2B
A variant of B that is aimed lower.
C
A heavier projectile attack with different properties from B.
6C
A heavier projectile attack that is usually aimed straight forward.
2C
A heavier projectile attack that is usually aimed upward.
All of the above attacks also have aerial variants when performed while airborne.
Charged Projectiles
Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.
Dashing Attacks
These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.
Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.
Input: 66 + A / B / C
Special Moves
The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.
In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.
The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.
The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.
Grounded Special Technique Inputs
Hold A Hold B Hold C
Front + A Front + B Front + C
Front + Hold A Front + Hold B Front + Hold C
Back + B
Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C
Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C
Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C
Down + A Down + B Down + C
Down + Front + A Down + Front + Hold A
Down > Front + A Down > Front + B Down > Front + C
Down > Back + B Down > Back + C
Down > Down + B Down > Down + C
Aerial Special Technique Inputs
Jump > A Jump + A
Jump > B Jump > C
Jump > Hold B Jump > Hold C
Jump > Down + A Jump > Down + B Jump > Down + C
Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C
Jump > Front + A Jump > Front + C Jump > Front + Hold C
Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C
Jump > Down > Back + B Jump > Down > Back + C
Jump > Back > Down > Back + B Jump > Back > Down > Back + C
Jump > Front > Down > Front + B Jump > Front > Down > Front + C
Blocking
Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.
Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.
Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.
Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.
Border Escape
The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.
Executing a Border Escape consumes one spirit orb as a cost for its use.
Spirit
Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.
When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.
While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.
Grazing
Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.
In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.
Spell Cards
Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.
Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.
Cards are divided into three types:
- System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
- Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
- Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.
Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.
Other
Standard Tactics
- Within Spell Card Rules: Sakuya utilizes her silver knives along with stopping time, spawnning dozens of knives around the opponent. Though she is suppressing the scope of her ability due to Spell Card Rules, meaning she has to put a time limit on her time stop, she can only erase objects not opponents, and she can only summon her alternate self while making a time paradox.
- Outside of Spell Card Rules: Without Spell Card Rules, Sakuya is more likely to spam more deadly time-based abilities. A lot of her different time abilities seen would be used without the restrictions she placed on their spell cards and her time stop would normally be indefinite.
Weaknesses
- Magic Weaknesses: Magic users taking too much damage will cancel out their attacks[480]. If a magic users spirit is depleted they enter a state of "Guard Crush" where they can't use bullets, special moves, or spell cards at all[481]. Repeatedly attacking red glyphs will break one's defenses[482].
- Unique Weaknesses: Sakuya's ability to control time has difficulty to revert things that have already happened, she cannot return to normal things that have been destoryed, burnt down, eaten, etcetera[21].
Note
- The reason for Reimu's (and by proxy Sakuya's) physicality being 10-A is that Reimu herself is not physically a superhuman in terms of physical strength. Objects like statues are still considered heavy for her[483]. Characters physically comparable to her like Marisa can still be hurt by tigers with injuries serious enough to where her arm would need to be amputated if a special healing doctor wasn't around[484]. Reimu is unable to break bamboo and needs Fujiwara no Mokou to cut it in half with her bare hands[485]. We also see in official art when she's doing a spiritual attack it does much more damage to the environment then what she can do normally with physical strikes. Thus due to this and how Touhou clearly shows there's a difference between physical strength and spiritual strength, Reimu's physicality is that of a human while her spirituality is superhuman.
- Any translations from en.tohouwiki.net are considered fine to use as they all fall under Project Translations, a fan translation team that have translation guuidelines and rulesets, along with moderators that directly overlook and proofread English translations to check for machine translations.
- Yumemi's statements can be taken with credibility, not only do the science from her world surpass the main one by 500 years[486] where she notes the science of the main world is much more primitive then hers[487], but her world has already fully proven the existence of Grand Unified Theory and Yumemi herself notes that her theory was proven right by seeing magic.
- Spell Card Rules officially started during the events of Embodiment of Scarlet Devil, all events[488].
- Despite Gensou Narratograph being directly noted to be an "unofficial Touhou tabletop RPG", ZUN has directly participated in the RPG and noted the way Reimu acts during his session is how canon Reimu would act[489], thus character actions done by him and mechanics are fine to use.
- Even if characters have not showcased using a bomb, they should all be able to use bombs, as bombs are realistically just spiritual attacks[254] and to even be able to fight the non-human entities, requires a weapon with an unnatural amount of spiritual power such as the Yin-Yang Orb[490], meaning everyone that is non-human or is fighting non-humans is using spiritual energy.
Special Notes
- Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.
Explanations
Canoncity of Touhou Project
The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.
There are various aspects constantly debated about within the canon:
PC-98
Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[491]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[492], he's also referred to Highly Responsive to Prayers as a study product[493]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.
However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[494]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.
It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[495]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[496]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[497]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[498]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[499].
In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[500]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[501]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[502].
Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.
Side Games Time Placements
Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[503].
Multiple Playable Routes
In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[190].
In terms of how playable routes have went, some examples of canonically noted routes:
- In Reimu's profile on Perfect Memento in Strict Sense, it's noted that Reimu resolved the Scarlet Devil Mansion Incident alone[504].
- Reimu is also acknowledged to have resolved the Spring Snow Incident in Perfect Cherry Blossom, though it is not noted if she did this alone[505].
- Reimu claims she solved the Eternal Night incident, however if one asks her about the cause or the perpetrator, she'll only respond with ambiguous answers, it is also not noted if she did this alone[506].
With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.
Spell Card Rules
There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[220]. The rules incoporate the following:
- Spell cards are techniques specially-named by the individual, and they must be declared upon use.
- The number of each party's spell cards must be determined in advance of a duel.
- The first party to have all of their spell cards beaten must admit defeat.
- The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
- Winners should generally allow losers a rematch.
- Always prepare for the unexpected.
The original draft held these rules[507]:
- Combatants will give names and meanings to the duel for the benefit of beauty.
- Combatants will declare the number of named duels before beginning.
- Combatants may not repeat attacks by relying on stamina.
- Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
- In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
- Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.
These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.
Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.
Parallel Worlds
Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[508]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[509], further showcasing that probabiliy serves an importance.
Magical vs. Physical Strength
There[510] are[511] multiple[512] occasions[513] ofref name="Meiji University talkshow Dawn of Touhou Reimu the Strongest"> Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""</ref> characters[514] commenting[515] on[516] humans like[517] Reimu[518] being strong[519]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.
This is due to the difference between magical and physical strength.
In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[520], lining a clear difference between magical and physical strength.
While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.
An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[521], with her acknolwedging her strength[522], something Yuugi only does to those who are truly strong[520]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.
To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.
The Three Layers of Reality
In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.
This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[523], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[25]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.
While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[524].
Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.
Dream vs. Reality
In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.
In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[525], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[526], where much longer ago people did not draw a distinction between dreams and reality[527], with Maribel reiterating that dreams and reality are the same[528].
In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[529], that in games like Antinomy of Common Flower are shown to have influence[530] on reality[531].
In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[532] making her innately unable to be interacted with[533].
Trivia
- Sakuya possesses some similarities to Dio Brando from JoJo's Bizarre Adventure. Due to her ability to stop time and knife throwing in stopped time. She is also a vampire hunter while Dio is listed as a vampire. One of her spell cards is called "Sakuya's World" which is similar to the naming scheme of Dio and Jotaro's Stands that have "The World" when they're stopping time.
- Although Sakuya later helps rebuild the Hakurei Shrine in Scarlet Weather Rhapsody, she casually ignores Reimu Hakurei's donation requests for shrine upkeep in Immaterial and Missing Power, remarking that she does not believe in gods anyway. She also describes herself as an atheist in Wild and Horned Hermit when Reimu questions her about disappearances in the Human Village.
- Some fans have noted that Sakuya repeatedly identifies as an "atheist", including in Wild and Horned Hermit, despite living in a land where gods are literally real. In context, however, Sakuya appears to mean simply that she does not regard the Myriad Gods, who represent aspects of nature, as truly "divine" or worthy of worship.
- Her alternate color schemes in Immaterial and Missing Power and Scarlet Weather Rhapsody may pay homage to Ruukoto, the first maid in the Touhou Project. Additional palettes in Touhou Hisoutensoku include possible references to Suigintou, Dio Brando, and her mistress Remilia Scarlet.
- Like most humans in Gensokyo, Sakuya seems unfamiliar with basic scientific concepts, such as the existence of oxygen, as demonstrated in both Silent Sinner in Blue and her route in Unconnected Marketeers.
- Sakuya may be the fifth maid character to appear in the Touhou Project, following Ruukoto, Mugetsu, Yumeko, and Alice Margatroid. However, if Mugetsu is not considered a true maid, Sakuya would instead rank as the fourth confirmed maid in the series.
- Masahiro Shibata's manga series Sarai, published exclusively in Japan from 1997 to 2007, appears to have significantly influenced many characters from Embodiment of Scarlet Devil. The series features superpowered maids battling youkai and monsters in a dystopian future.
- Sakuya's design bears resemblance to two characters from Sarai: Nudge and Flicker, all of whom are maids. Sakuya more closely resembles Nudge in appearance (aside from the latter's eyeglasses), while Flicker wields knives as weapons, much like Sakuya.
Profiles
Gallery
-
Sakuya's job hiring ad from Alternative Facts in Eastern Utopia
-
Sakuya in Curiosities of Lotus Asia
-
Sakuya in Curiosities of Lotus Asia
-
Sakuya on the Strange Creators of Outer World Vol. 2 cover
-
Sakuya and Remilia cameo in Extra of the Wind
-
Sakuya in Lotus Eaters
-
Sakuya mummy costume in Oriental Sacred Place
-
Illustration of Sakuya in Bohemian Archive in Japanese Red
-
Illustration of Sakuya in Bohemian Archive in Japanese Red
-
Miscellaneous Sakuya illustration by ZUN
-
Omikuji with Sakuya's portrait made by ZUN for Reitaisai 15
-
Sakuya on the Vol. 5 cover of Wild and Horned Hermit
-
Sakuya's shot type on an Ability Card from Unconnected Marketeers
-
Sakuya in Foul Detective Satori
-
Sakuya's different color palettes from Touhou Hisoutensoku. The middle top corresponds to her second color palette in Scarlet Weather Rhapsody, while the right top corresponds to her Immaterial and Missing Power palette
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Sakuya's fortune slip in Whispered Oracle of Hakurei Shrine
Misconceptions
Sakuya's Time Stop
People utilize Sakuya stating that her ability to stop time is actually her moving at extremely high speeds with no mass, and she cannot stop the progression of someone else's time[534]. Though in context this was due to her being accussed of people going missing and she merely wanted the Scarlet Devil Mansion to not have any further suspcision of dissapearances[535].
This would also greatly contradict every source proving she controls time and is not merely "moving fast".
Her profiles[2] all[3] state[4] that[5] she[6] can[7] manipulate[8] time[9] along[10] with[151] stopping[11] time[12]. Even for games after Wild and Horned Hermit it is still officially acknowledged that she can stop time.
ZUN has also outright noted that Sakuya controls the duration of time, not single moments of time[62]. Her Last Word Spell Card is directly acknowledged to compress the flow of time allowing the past and future to exist in the present at the same time[152].
In Silent Sinner in Blue Sakuya is directly shown to stop the flow of time, with a literal clock showing up and everything stopping before she even moves[536].
In her article in Perfect Memento in Strict Sense Hieda no Akyuu noted that it would be impossible for Sakuya to do all the work in the mansion without the ability to stop time[18]. Another thing to note is that Sakuya has herself also stated she can stop time, thus she is not consistent to her own wording[537].
It should also be noted that Sakuya is known to randomly lie for no reason, for example it's noted in Perfect Memento in Strict Sense that Sakuya claims she's in her late teens[13], but not only does Hieda no Akyuu claim this is unlikely, but Sakuya is shown drinking in multiple endings, which would break Japan law if she was underaged.
Characters Have Flown Through Outerspace
One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[538], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[539].
All Characters are Children
This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.
Majority of characters in the series are outright shown to drink alcohol on a daily basis[540], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[541]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.
The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.
Youkai Control the world through both the mental and physical layer
This statement comes from a fan translation that says this in Curiosities of Lotus Asia[542].
While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.
It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[543]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[523].
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Songs: |
Battle Records
66 - 18 - 0
- Cirno - Fight[544]
- Conditions: None.
- Location: Stage 1 Cherry petals must have fallen like snow flakes... However, it was still silvery snow
- Chen - Fight[547]
- Conditions: None.
- Location: Stage 2 It wavered in the village in which people are not. "MAYOIGA" (appiritional viallge) refused human always
- Alice Margatroid - Fight[548]
- Conditions: Match was a rematch.
- Location: Stage 3 Is that it is snowing only this paradise? The paradise was already Alice's playground
- Lily White - Fight[549]
- Conditions: None.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Lunasa Primsriver, Merlin Prismriver, & Lyrica Prismriver - Fight[550]
- Conditions: The three sisters teamed up on Sakuya.
- Location: Stage 4 Cherry petal has been coming down from over the cloud. Does "Reisyouden" (Legendary place) exist really?
- Youmu Konpaku - Fight[551]
- Conditions: None.
- Location: Stage 5 The girl lived in the world after death. They were a half of a phantom and human...
- Youmu Konpaku - Fight[552]
- Conditions: Match was a rematch.
- Location: Final Stage Perfect Cherry Blossom Cherry Blossoms are offered to the dead. Should we mourn for the world that comes after us
- Chen - Fight[554]
- Conditions: Match was a rematch.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[555]
- Conditions: None.
- Location: Extra Stage Cherry Tree was already in bloom fully. However, Japanese heart is not satisfied yet.
- Ran Yakumo - Fight[556]
- Conditions: Match was a rematch.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Yukari Yakumo - Fight[557]
- Conditions: None.
- Location: Phantasm Stage Phantasmagoria. She was also living on the border of Gensokyo.
- Reimu Hakurei - Fight[558]
- Conditions: None.
- Location: Stage 1 Match Before the Gods Shrine Battle 1st Day 14:00 Hakurei Shrine
- Alice Margatroid - Fight[559]
- Conditions: None.
- Location: Stage 2 Different Doll Darkside 1st Day 21:00 Forest of Magic
- Marisa Kirisame - Fight[560]
- Conditions: None.
- Location: Stage 3 Kirisame Magic Shop Magic Shop 2nd Day 13:00 Forest of Magic
- Youmu Konpaku - Fight[561]
- Conditions: None.
- Location: Stage 4 Soul Ascending to Heaven Next World 2nd Day 21:00 Graveyard
- Yuyuko Saigyouji - Fight[562]
- Conditions: None.
- Location: Stage 5 Most Peaceful Midnight Ghostly Hour 2nd Day 26:30 Hakugyokurou
- Yukari Yakumo - Fight[563]
- Conditions: None.
- Location: Border Line First Day Border Daylight and Moonlight Feast Day 17:00 Hakurei Shrine
- Suika Ibuki - Fight[564]
- Conditions: None.
- Location: Immaterial and Missing Power Gathering Dreams, Thoughts Pandemoniac Land Feast Day 19:00 Gensokyo
- Wriggle Nightbug - Fight[565]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 1 - Where the Fireflies Fly
- Mystia Lorelei - Fight[566]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 2 - The Path Where Humans Vanish
- Keine Kamishirasawa - Fight[567]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 3 - Memories of the, History Eaters Home
- Keine Kamishirasawa - Fight[568]
- Conditions: Match was a rematch. Sakuya teamed up with Remilia Scarlet.
- Location: Stage 3 - Memories of the, History Eaters Home
- Reimu Hakurei & Yukari Yakumo - Fight[569]
- Conditions: Sakuya teamed up with Remilia Scarlet. Reimu teamed up with Yukari Yakumo.
- Location: Stage 4 Uncanny - Legendary Paradise
- Note: ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[190].
- Tewi Inaba - Fight[570]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Reisen Udongein Inaba - Fight[571]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Stage 5 - A Pure Cage in the Filthy World
- Eirin Yagokoro - Fight[572]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Final Stage B - Five Impossible Request
- Kaguya Houraisan - Fight[573]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Final Stage B - Five Impossible Request
- Keine Kamishirasawa - Fight[574]
- Conditions: Sakuya teamed up with Remilia Scarlet. Match was a rematch.
- Location: Extra Stage - Doll of Hourai
- Fujiwara no Mokou - Fight[575]
- Conditions: Sakuya teamed up with Remilia Scarlet.
- Location: Extra Stage - Doll of Hourai
- Marisa Kirisame - Fight[579]
- Conditions: None.
- Location: Episode 4
- Youmu Konpaku - Fight[580]
- Conditions: None.
- Location: Episode 5
- Marisa Kirisame - Fight[585]
- Conditions: None.
- Location: Stage 1 Smoldering Scarlet
- Youmu Konapku - Fight[586]
- Conditions: None.
- Location: Stage 2 Azure Sky Netherworld
- Yuyuko Saigyouji - Fight[587]
- Conditions: None.
- Location: Stage 3 Terror in the Summer Resort
- Aya Shameimaru - Fight[588]
- Conditions: None.
- Location: Stage 4 Mountain Climbing Weather
- Iku Nagae - Fight[589]
- Conditions: None.
- Location: Stage 5 Warning of the Dragon Palace
- Tenshi Hinanawi - Fight[590]
- Conditions: None.
- Location: Stage Final Daughter of Heaven, Goddess of Earth, Heart of a Human
- Cirno - Fight[591]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Wakasagihime - Fight[592]
- Conditions: None.
- Location: Stage 1 - Misty Lake (Tears of Freshwater Pearls)
- Sekibanki - Fight[593]
- Conditions: None.
- Location: Stage 2 - Canal of Willows (Severed Head Under the Willows)
- Kagerou Imaizumi - Fight[594]
- Conditions: None.
- Location: Stage 3 - Bamboo Forest of the Lost (Beast Youkai of the 15th Night)
- Benben Tsukumo - Fight[595]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Yatsuhashi Tsukumo - Fight[596]
- Conditions: None.
- Location: Stage 4 - Skies Above Gensokyo (Stormy) (Dissonance Amid the Storm)
- Seija Kijin - Fight[597]
- Conditions: None.
- Location: Stage 5 - Inside the Inverted Sky Castle (A World Entirely Inverted)
- Seija Kijin - Fight[598]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Shinmyoumaru Sukuna - Fight[599]
- Conditions: Match was a rematch.
- Location: Stage 6 - Shining Needle Castle Tower (The Small One's Big Ambition)
- Benben Tsukumo & Yatsuhashi Tsukumo - Fight[600]
- Conditions: Match was a rematch.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Raiko Horikawa - Fight[601]
- Conditions: None.
- Location: Extra Stage - Skies Above Gensokyo (Stormy) (The Beat Resounding Against the World)
- Mike Goutokuji - Fight[602]
- Conditions: None.
- Location: Stage 1 Chase rainbows "After an Isolated Shower ~ Chase rainbows"
- Takane Yamashiro - Fight[603]
- Conditions: None.
- Location: Stage 2 Secret Green Cliff "People of the Far Depths ~ Secret Green Cliff"
- Sannyo Komakusa - Fight[604]
- Conditions: None.
- Location: Stage 3 Mine of High Land "A Cave Boring Into the High, Noble Plains ~ Mine of High Land"
- Misumaru Tamatsukuri - Fight[605]
- Conditions: None.
- Location: Stage 4 Mine of Izanagi Object "Izanagi Objects ~ Mine of Izanagi Object"
- Megumu Iizunamaru - Fight[606]
- Conditions: None.
- Location: Stage 5 Spectral Hierarchy "To Whom Does the Vast Sky Belong? ~ Spectral Hierarchy"
- Tsukasa Kudamaki - Fight[607]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Chimata Tenkyuu - Fight[608]
- Conditions: None.
- Location: Stage 6 Lunar Rainbow Market "Lunar Rainbow Market ~ Lunar Rainbow Market"
- Tsukasa Kudamaki - Fight[609]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Momoyo Himemushi - Fight[610]
- Conditions: None.
- Location: Extra Stage Apocalyptic Mining "Mining that Leads to the End Times Apocalyptic Mining"
- Reimu Hakurei - Fight[611]
- Conditions: None.
- Location: Stage 5 An Elegant Servant for the Scarlet Moon
- Reimu Hakurei - Fight[612]
- Conditions: Match was a rematch.
- Location: Final Stage Rain of Blood over Elysium
- Marisa Kirisame - Fight[613]
- Conditions: None.
- Location: Stage 5 An Elegant Servant for the Scarlet Moon
- Marisa Kirisame - Fight[614]
- Conditions: Match was a rematch.
- Location: Final Stage Rain of Blood over Elysium
- Remilia Scarlet - Fight[615]
- Conditions: None.
- Location: Stage 1 Faster Than Light Over C 2nd Day 23:15 Clock Tower
- Patchouli Knowledge - Fight[616]
- Conditions: None.
- Location: Stage 2 Metal Rat Poison Silver Knife 1st Day 21:00 Library
- Youmu Konpaku - Fight[617]
- Conditions: None.
- Location: Stage 4 Cut Through Space-Time Time Flies 2nd Day 21:00 Clock Tower
- Reimu Hakurei - Fight[618]
- Conditions: None.
- Location: Stage 4 Infinite Time Time of Mine 2nd Day 21:00 Scarlet Devil Mansion
- Alice Margatroid - Fight[619]
- Conditions: None.
- Location: Stage 3 Moment of ∞ Infinity 2nd Day 13:30 Clock Tower
- Marisa Kirisame - Fight[620]
- Conditions: None.
- Location: Stage 2 Maid of God Night Shrine 1st Day 21:00 Hakurei Shrine
- Yuuka Kazami - Fight[621]
- Conditions: None.
- Location: Episode 5, Stage 5
- Youmu Konpaku - Fight[623]
- Conditions: None.
- Location: Episode 6
- Remilia Scarlet - Fight[624]
- Conditions: None.
- Location: Stage 1 Cold, Gloomy Summer
- Alice Margatroid - Fight[625]
- Condition: None.
- Location: Stage 4 A Fight Looking Up
- Seija Kijin - Fight[626]
- Conditions: None.
- Location: Day 7
- Note: Seija Kijin was using various different cheat cards to defeat her opponents otherwise she would not win normally[627].
- Marisa Kirisame - Fight[628]
- Conditions: None.
- Location: 4th Market Stage 3
None.
References
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Versus Threads
1 - 0 - 0
- The Human & Chara - Thread
- Rules: Standard Battle Assumptions, Sakuya is operating under spell card rules, True Pacifist Human and Absolute Chara were working together.
- Overall Consensus: Sakuya's manipulation over time and danmaku was agreed too much for the two to handle.
None.
None.






















