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Youmu Konpaku

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Touhou Project/Youmu Konpaku
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Youmu Konpaku (魂魄 妖夢 Konpaku Yōmu) is a being who is half human and half phantom. She resides at Hakugyokurou in the Netherworld, where she serves Yuyuko Saigyouji as both a gardener and a sword expert. Youmu made her first appearance as the Stage 5 boss in Perfect Cherry Blossom. Since then, she has appeared as a playable character in several games, starting with Imperishable Night where she teams up with Yuyuko, as well as in Immaterial and Missing Power.

Youmu Konpaku


Origin
Origin Touhou Youyoumu (Ghostly Dream) ~ Perfect Cherry Blossom
Creator ZUN
First Appearance Touhou 07: Perfect Cherry Blossom
Voiced by Fanmade Series: Aoi Yuuki, Azumi Waki, Hibiku Yamamura, Aimi Tanaka, Nao Shiraki, Asuka Shinomiya, Ayaka Fukuhara, Kaori Ishihara, Kiyono Yasuno, Saori Sudo, Rena Maeda, Risa Kubota, Aoi Koga, Rie Takahashi, Sachika Misawa, Yo Taichi, Momoka Terasawa, Yukina Shuto, Sakura Nakamura, Arisa Kiyoto, Rie Hikisaka, Yuko Ono, Satomi Akesaka, Megumi Toda, Minami Tsuda, Mako Konomi, Rika Abe, Noa Honnda, Konomi Inagaki, Momiji Asagiri
Characteristics
Species Half-Human/Half-Phantom
Gender Female
Pronouns She/Her
Sexuality Unknown
Age Less than 60
Birthday Unknown
Height Fairly Short
Weight Unknown
Ethnicity Japanese
Status Other
Alignment Neutral Good
Archetype Guardian, Swordsmaster
Occupation Gardener, Sword Instructor
Time Period Non-linear
Language Japanese
Combat Style Swordsmanship
Homeworld Netherworld
Relationships
Affiliations Youki Konpaku, Yuyuko Saigyouji, Yukari Yakumo, Reimu Hakurei, Marisa Kirisame
Enemies Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Background

This dropdown contains the synopsis of Youmu Konapku’s story. Read at your own risk as you may be spoiled otherwise!

Perfect Cherry Blossom


—Gensokyo Record—

This is a remote place in an eastern country, far from any human habitation.

In ancient times, this was a place of terror. Those who wandered too close would be eaten by youkai. People named this place Gensokyo and never dared to approach.

Most people feared the youkai, but a brave warrior would occasionally rise to defeat them. Some of those brave humans settled in Gensokyo to keep close watch on the youkai. In those times, humans would fight with youkai every night.

Stories like those were common in this mountain country, and many places like Gensokyo existed in those times.

Over a thousand years have passed since then...

Humans gradually built up a civilization. Humans don't fear the dark anymore. Since they grew to the point where they could produce light to make it seem like midday even at midnight. Because the humans blindly followed materialistic science, unscientific worlds - in other words, those with things like youkai and oni - were eventually excluded as superstition.

Gensokyo was deemed useless to the human world as well, so priests sealed it away with the Great Barrier, which could never be opened again. Of course, both the youkai and the descendants of the brave humans who kept them in check were sealed away in the process as well...

That marked the end of the history of humans and youkai.

With the passing of time, those who still knew of Gensokyo died out...

Though innumerable years have passed since its sealing, Gensokyo is still home to many youkai and just a few humans. The youkai of Gensokyo have built up their own culture; one that is all that like the culture of the world when Gensokyo was sealed. However, it was not a materialistic culture - it was a culture centered upon spiritual awareness far exceeding that of the human world. The wise youkai sought not the bounty of objects, but the bounty of the heart.

For the youkais with such a civilization of magic, it is very easy for them to open the Great Barrier sealing Gensokyo. However, the youkai do not attempt to open it. On the contrary, they actually reinforced the barrier with an even stronger power. The barrier that had once locked Gensokyo away was now used in order to prevent invasion by the humans.

Nonetheless, the main diet of youkai is, of course, humans. Natural products are especially popular. Food-gathering teams would go out at regular intervals to hunt humans. Of course, the youkai couldn't let the humans know about their presence. Under the guise of various accidents and incidents of people running away from home, the youkai hunted humans. A simple missing person would barely even make the news since there were too many people in the human world.

Thus, the history of humans and youkai began anew.

The world may be a land of youkai, but even now, lost humans sometimes end up there. They are said by the outside world to have been "spirited away".

Most of the humans that end up in Gensokyo aren't able to return, but in the event that they are able to return to their original world, their spiriting away would only be met by a mountain of questions. Those people would unanimously say that the person was crazy, and would be believed by no one.

They'd claim things like "I saw Togenkyo", or "I went to Houraisan".

Those who visit Gensokyo seem to believe that it is a legendary paradise. At first glance, it looks like a utopia without anything unnatural, everything working in favor of the creatures living there. There is no doubt that, from the point of view of a person from the human world, this place was none other than paradise.

Gensokyo is a paradise for many youkai and a few humans. It will remain a paradise until humans are destroyed, or it is discovered by humans.

The following story is a record of the peaceful and fantastic everyday events that take place only in Gensokyo.

P.S. So, why is Gensokyo a paradise for humans if they have to live with youkai? Well, that's because when everyone has enough power to defeat youkai in combat, and that's anything but boring!

(Inscribed by the 13th shrine maiden of the Hakurei Shrine)

~ Perfecy Cherry Blossom Prologue English Translation -Gensokyo Record-
Touhou Youyoumu

Ghostly Dream ~ Perfect Cherry Blossom

- 0 -
As spring turns to summer, the land is coated in silver illusions. People relax and bask in the calm of a winter with no end in sight.

However, none of that mattered to dogs or youkai, who are as energetic as ever. There have never been many humans in Gensokyo, but youkai of the winter were making plenty of noise.

The time is ripe for snow to melt away, and for snow storms to be replaced with storms of cherry blossoms. Even Gensokyo changes with the seasons, but this year...

...It is now May, and spring has shown no sign of arriving.

- 1 -
Reimu Hakurei, the maiden of the Hakurei shrine who lives in Gensokyo, didn't like the cold.

Reimu: "Ahh, it's cold."

It's just that this time, her complaint was that it was already May. The snowfall and blizzards had been fierce for a week, with no sign of stopping.

Reimu: "The cherry blossoms should have bloomed by now. Why is there so much snow this year?"

She figured she could find out why without asking about it. More talking would have made her colder anyway, so instead, she headed out to go straight to the source of the problem.

Reimu: "(Hmm, it seems to be coming from this direction, I guess?)"

Being of old-fashioned construction, the shrine was easily penetrated by wind, and even some snow, so it was as cold inside as it was outside. As usual, she turned to her intuition for guidance and set off.

- 2 -

Marisa Kirisame, an ordinary magician, liked the cold sometimes and hated it other times, just like other ordinary humans.

Marisa: "It's ordinary, but I don't hate spring."

The Kirisame residence was always warmed by a magical heater. Or, even without it, the magical room were warm by themselves anyway.

Marisa: "I can't visit the shrine during such a storm."

She saw some light pink petals floating by in the snowstorm in front of her house. They were petals that came from a flower that only bloomed in the spring in this eastern country. Yes - they were petals from a cherry tree.

Marisa: "Is this the only place that still feels like winter? May's already here, but you wouldn't know it from the cold."

If she followed the wind, she should find cherry trees blooming. The snowstorms and high altitudes on a mountain should cause flowers to bloom slower, so why were cherry petals coming from that direction? She decided to follow the trail of cherry blossom petals to find the spring that wouldn't come.

- 3 -
Sakuya Izayoi, a maid of the Scarlet Devil Mansion, was sipping bitter coffee in a warm room.

Sakuya: "We'll run out of charcoal and coffee beans soon."

Indeed, humans couldn't survive this winter without anything to burn for heat.

Sakuya: "I didn't expect winter to be so long. If we run out of supplies, the mistress will start complaining."

No one does home deliveries this far. Residents of Gensokyo prepare food and fuel for an entire winter in advance. Roads were buried by the snow, rendering them completely useless. Thus, the preparing has become a tradition that hasn't been changed in a very long time.

Sakuya: "I should put an end this winter before fuel run out. My lady, I'll be away until spring comes."

The mistress confirmed that spring would come the very next day, so she happily bid Sakuya on her way.

-4-
Gensokyo was in the middle of a truly long-lasting winter. May had only seen the coming of even stronger snow storms.

But in Gensokyo at this state, there was a place unknown to anybody that was filled with flowers in full bloom. Or literally, no "humans" knew about it.

In Gensokyo, there are few "humans" to begin with.

And spring has yet to come.

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue English Translation


-幻想郷風土記-

ここは、東の国の人里離れた辺境の地である。

はるか昔この地は、迷い込んだら最後、妖怪たちに喰われてし   まう、と恐れられていたのだ。   人々はここを「幻想郷」と呼び、決して近づく事は無かった。

人々は妖怪に恐怖し、時には退治を行う勇敢な人間も現れたり   した。そうした勇敢な人間の中には、妖怪が人里に下りていか   ないよう見張る為、幻想郷に住み着くものも現れた。   この頃は、妖怪と人間の戦いが毎夜の様に行われていたのだ。

この様な話は、この山国には良くある話で、特に珍しい話では   ない。この様な場所もいたるところに存在した時代であった。

そういう時代が1000年以上続いた...

  次第に人間は文明を築きあげた。もう人間は暗闇を恐れない。   なぜなら、夜でさえ、昼のような明るさで周りを照らすことが   出来るようになっていたのだから。   人間は唯物科学を盲信しだし、非科学的な世界、つまり妖怪や   鬼などという世界は、迷信だと排除していったのだ。

  幻想郷も、人間界に必要無いと判断され僧侶達が力を合わせ、   2度と解けない大結界を張られてしまった。もちろん、幻想郷   に住む多くの妖怪と勇敢な人間の末裔と共に...

  そのとき、人間と妖怪の歴史は完全に終わったのだ。

  しばらくたって、幻想郷を知る人間は居なくなった...

  封印されてからどのくらい時間が経っただろうか、ここ幻想郷   は、あの時と変わらず多くの妖怪と、僅かばかりの人間が住ん   でいた。   幻想郷の妖怪達は、ここで独自の文明を築き上げていたのだ。   その文明は、見た目は閉じ込められた時代から余り変わってい   ない。しかし、それは唯物の文明ではない、人間界よりはるか   に優れた精神中心文明なのだ。賢い妖怪達は、物の豊かさより   心の豊かさを求めたからであろう。

  このような魔法文明の妖怪にとって、幻想郷を封じた大結界は、   すでに解くことも自在になっていた。しかし、妖怪達は解こう   とはしない。それどころか、さらに強い力で大結界を張り直し   ていた。元々は幻想郷を封印するための結界を、今は人間の侵   入を防ぐために使用していたのだ。

  とはいえ、妖怪の主な食料は人間である。特に天然物が人気だ。   そのため、食料班は定期的に人間を狩りに出ていた。もちろん   そのとき人間に妖怪の存在を気付かれてはいけない。妖怪達は、   色々な事故や家出に見せかけて、人間を狩っていた。その程度   の行方不明者はニュースにもならない、人間界の人間は増えす   ぎていたのだ。

  こうして、人間と妖怪の新しい歴史は築かれていた。

  そんな妖怪世界の幻想郷だが、今でも、たまに道に迷った人間   が紛れ込むこともある。   彼らは、外の世界では「神隠し」と呼ばれているようだ。

  多くの人間は幻想郷から戻ることは出来ないが、運良く元の世   界に戻れると、彼らは神隠しのことを山のように質問されるに   違いない。   その彼らは口々にこう言い、頭がおかしくなったのだと、誰に   も信じてもらえないのだ。

   「桃源郷を見た」だとか「蓬莱山に行った」のだと。

  ここを訪れた人間は、この地を伝説の楽園だと思うらしい。   一見、見た目は無何有郷でありつつ、全てがここに棲む生き物   のために機能した文明も兼ね添えていた。そう、ここは人間界   の人間から見て、紛れも無く楽園だったのだ。

  幻想郷は、多くの妖怪たちと僅かばかりの人間の楽園であった。   この楽園は、人類が滅びるか人間に発見されるまで楽園のまま   なのだ。

  これからの出来事は、全て幻想郷内だけで起きる平和で不思議   な日々の記録に過ぎない。

  P.S.   幻想郷に住む人間にとって、妖怪と一緒で何で楽園かって?   それは、皆妖怪に負けないくらいの力を身につけてるし、なん   てったって、退屈しないじゃないの。

         (博麗神社 第13代巫女 記)

~ Perfecy Cherry Blossom Prologue Japanese -幻想郷風土記-
東方妖々夢 ~ Perfect Cherry Blossom.

-0-
暖かい季節は終わり、辺境は白銀の幻想に閉ざされた。人々は、いつ  終わるとも分からない長い冬に、大人しくなった。 しかし、元気な犬と妖怪達には冬など関係なかったのだ。そう、ここ  幻想郷は、もとより人間の数は少なかったこともあり、冬は冬の妖怪  たちで騒がしかったのだ。  次第に雪は溶け、白銀の吹雪も桜吹雪へと変化する頃になった。  幻想郷も、例外なく暖かい季節になるはずだったのだ。  そして5月、春はまだ来ない。

-1-
 幻想郷にある博麗神社の巫女さん、博麗 霊夢(はくれい れいむ)は  寒いのは苦手だった。

  霊夢「あー、寒いわねー」 

 ただ、いつもと違うことは「今がもう5月である」という事だった。  雪はいっそう激しく、この吹雪ももう一週間は続こうとしていた。 

  霊夢「もう、いつもなら桜も咲こうという時期よねぇ。      今年は何でこんなに大雪なの?」

 少女は、どうせ口に出さなくても分かるような理由だと思ったのだ。  だから、しゃべると寒いので黙って原因を潰しにいくことにした。 

  霊夢(ところで、原因の居る方はこっちでいいのかな?)

 神社は昔ながらの建物で風通しもよく、いや、吹きっさらしだったの  で、家に居ても居なくても同じだったのである。少女はいつもどおり  勘を頼りに出発したのだった。

 -2-
 普通の魔法使いさん、霧雨 魔理沙(きりさめ まりさ)は、寒いのも  普通の人間同様、それなりに嫌い、それなりに楽しんでいた。

  魔理沙「ふつーだけどさ、春も嫌いじゃないんだけどな」

 霧雨邸は、魔暖房があったので暖かかった。そうでなくても魔法室は  何かしら暖かいものなのだ。

  魔理沙「こんなに吹雪じゃ、神社にも遊びにいけないぜ」

 少女は自分の家の前の吹雪に、薄桃色の花びらが雪に混じっているの  を見た。ここ東の国の春にしか咲かない花の花弁。  そう桜だったのだ。

  魔理沙「もしかして、まだ、冬なのここら辺だけ?       つーか、もう5月じゃん、寒いんで気付かなかったぜ」 

 風上に行けば桜が咲いている筈である。ただ、吹雪は山の上から吹き  降ろされていた。山の上ほど開花が遅い筈なのに・・・。  少女は、桜の花びらを辿って、まだ見ぬ春を目指して出発した。

-3-
 紅魔館のメイドさん、十六夜 咲夜(いざよい さくや)は暖かい部屋  で苦い珈琲を飲んでいた。

  咲夜「そろそろ用意した豆炭と珈琲豆が切れるわね」

 さすがに、暖房燃料が切れたら人間はこの冬を越せないだろう。

  咲夜「さすがにこんなに冬が続くとは思ってなかったからな、      燃料切らしたら、またお嬢様がうるさいし。」

 ここまで配達にくるような人間はいない、幻想郷の住人は、燃料食料  すべて一冬分まとめて用意するのである。それは、元から険しい道が  大雪で完全になくなってしまうためであり、ずっと昔から変わること  の無い習慣だったのだ。

  咲夜「燃料尽きる前に、冬を終わらせればいいんだわ。      お嬢様、春までお暇をいただきますよ」

 このときお嬢様は、あと一日もすれば春になることを確信した。だか  ら、快く咲夜を送り出したのだ。

-4-
幻想郷は本当に永い冬だった。  5月を過ぎてから、一層吹雪も強くなったようだ。

そんな幻想郷にも、花が満開な場所が人知れず存在していた。  文字通り、そのことを「人」は知らなかった。

 ここ幻想郷は、もとより「人」の数は少なかったのだ。

 そして春はまだ来ない。

~ Touhou Youyoumu Ghostly Dream ~ Perfect Cherry Blossom Prologue Japanese

Yuyuko Saigyouji orders Youmu to collect as much spring essence from across Gensokyo as she can. The goal is to make the entire cherry blossom garden bloom perfectly, including the legendary Saigyou Ayakashi. Youmu's actions unintentionally extend winter throughout Gensokyo, which forces Reimu/Marisa/Sakuya to go after her. Youmu attempts to block Reimu/Marisa/Sakuya from reaching Hakugyokurou, but she loses the fight. She also tries to stop Reimu/Marisa/Sakuya from confronting Yuyuko, only to be beaten once again.

Immaterial and Missing Power


The long winter, the short but grand spring, has withdrawn from Gensokyo.

The cherry blossoms that dyed that mountain in light purple have receded, and the land has been wrapped in a deep green...

But humans, ghosts, and many others were still gathering for cherry blossom viewings, again and again.

This cherry blossom viewing was not restricted to just the girls of Gensokyo. Every time a feast was held, an unknown, restless, strange aura in Gensokyo also increased in strength.

――However, even with the rise of this strange aura, nothing has happened yet. Nothing was known about the criminal's motive. Even their objective remained unknown.

When this strange aura strengthens, not a single person tries to stop this recurring feast. As such, everyone who comes to the feast, be it humans or youkai, appears to be very suspicious.

There's only three days left until the next feast. "I'll figure out what this strange aura is coming from and stop it before the next feast!"

~ Immaterial and Missing Power Prologue English Translation


長かった冬も、短いながら盛大だった春も、幻想郷から過ぎ去ろうとしていた。

あれほど山を薄紫色に染めていた桜はなりを潜め、既に深い緑に包まれていたが……

人間、妖怪、その他諸々が集まるお花見だけは、未だ繰り返されていた。

そのお花見は、幻想郷の少女を集めるだけではとどまらなかった。 宴会を行う度に、幻想郷に得体の知れない不穏な妖気が高まっていたのだった。

――だが、妖気は高まる一方だったが、まだ何も起きていない。 犯人は、動機は、全てが判らない。その目的すら判らなかった。

妖気が高まろうと、誰一人、繰り返される宴会を止めようとしない。 こうなると、宴会に来る人間、妖怪、全員が怪しく見えるのも仕方がないだろう。

次の宴会まであと3日しかない。 「次の宴会までには、必ず私がこの妖気の原因を突き止めてやる!」

~ Immaterial and Missing Power Prologue Japanese

Youmu shows up at the shrine, believing Reimu is the most suspicious person behind the strange spiritual aura spreading across Gensokyo. She explains that everyone has been gathering at the shrine for the recent feasts. Reimu points out that the feasts are held at the shrine because other people choose to gather there, not because she plans anything. She also notes that the spiritual aura Youmu is sensing likely comes from the youkai themselves rather than a human. Youmu says she came to slash the suspect. After defeating Reimu, she realizes Reimu was not the culprit. Reimu complains that Youmu attacks people before even knowing if they are guilty, but Youmu insists that slashing tells her who the target should be.

Youmu gets lost in the Forest of Magic at night and runs into Marisa. Marisa jokes about seeing a phantom, and Youmu corrects her that phantoms and thunder are different things. Youmu says she came to slash Marisa and that the sword does not lie even if people do. Marisa accepts the challenge out of respect for Youmu traveling through the dark forest. After defeating Marisa, Youmu determines she is not responsible either. Youmu notes that the culprit would need to be someone capable of spreading such a wide spiritual aura.

Youmu enters the library for the first time and comments that she does not like dark places. Patchouli mistakes her for a vengeful spirit. Youmu says she holds no grudges and is not dead. She explains that the Scarlet Devil Mansion seemed like the most suspicious place to look for whoever is producing the spiritual mist. Patchouli admits she does not understand Youmu's reasoning but sees the fight as a good chance to test new magic. After defeating Patchouli, Youmu concludes she is not the culprit but notes there are other suspicious people further inside the mansion. Patchouli realizes her magic was still imperfect. Youmu comments on the books in the library, noting that they seem resistant to fire and water, but says she has no interest in books since they only contain very old information.

Youmu confronts Sakuya, saying she is getting worn out and suspects Sakuya might be behind the spiritual aura and the feasts. Sakuya seems confused about the spiritual aura and compares the current situation to the recent incident where spring did not arrive. Youmu says Sakuya is asking to be slashed again. Sakuya questions Youmu's use of the word "again," saying she does not remember ever being slashed before. After defeating Sakuya, Youmu admits she was wrong again and says she needs to hurry because there is little time left before the feast. Sakuya accuses Youmu of degenerating into a burglary joke, but Youmu says that is a misunderstanding.

Youmu tells Remilia that she has slashed nearly everyone and only Remilia remains as a suspect. She believes Remilia is responsible for the disaster. Remilia asks what disaster she is talking about, and Youmu explains it is the spiritual aura filling Gensokyo. Remilia dismisses it as no big deal since nothing is actually happening. Youmu argues that waiting until something happens would be too late. Remilia says that acting on guesses alone becomes an excuse and that people get played by fate unless they act only when consequences are considered. Remilia notes that she has lived much longer than Youmu, then catches herself and asks if Youmu is even alive. Youmu says she will test whether Remilia is the criminal and that her sword, Hakurouken, will show the truth. After defeating Remilia, Youmu is shocked to find she was wrong again. Remilia complains about her clothes getting dirty and says she was telling the truth from the start. Youmu worries that there are no suspicious people left among those attending the feasts. Remilia suggests that Youmu's own boss might be the most suspicious.

Youmu returns to the shrine before the feast, frustrated that she still has not found the culprit. Reimu asks if she has been going around slashing people the whole time. Yukari appears, commenting that dangerous times have come. She warns Youmu that slashing too much will cause the Netherworld to become completely full one day. Yukari explains that she decided to come on her own since no one invites her to the feasts anymore. She claims she was called to appear. Youmu points out the contradiction in saying she was not invited but was called. Yukari tells Youmu that her training is insufficient and questions what her eyes are for. Youmu realizes Yukari is the perpetrator behind the spiritual aura. She apologizes to Yuyuko for doubting her, admitting she forgot about such a suspicious person close to her. After defeating Yukari, Youmu is frustrated to find she was wrong yet again. Yukari gives her a hint, saying there is still one more suspicious person. Youmu guesses Yuyuko, but Yukari says that is not it.

Suika appears, introducing herself. Youmu is surprised and asks where she came from. Suika claims she has been there since the beginning and has seen all of Youmu's actions. The spiritual aura disappears when Suika appears, and Youmu accuses her of being the criminal. Suika objects to being called a criminal. Youmu asks what Suika's goal was in covering all of Gensokyo with spiritual aura. Suika explains that she was subconsciously making everyone have feasts and claims she was not emitting any spiritual aura. She says that spiritual auras are not limited to those given off by ghosts and warns Youmu not to get caught up in stereotypes. She tells Youmu that truth is not visible to the eyes or audible to the ears unless viewed in a certain way, and that Youmu's training is insufficient.

Youmu responds that she was taught by her master that truth is not seen or heard but known by slashing, and that everything begins with the sword leading to the truth. Suika finds this amusing. She points out that Youmu has never slashed an oni before. Youmu admits she does not know what oni are. Suika says that the power of oni, the power to gather, and the power to disperse cannot be cut, and that Youmu needs to be trained. They fight, and Youmu defeats Suika.

Imperishable Night


-0-

Summer is drawing to a close. Soon, chirping crickets will take over for buzzing cicadas. Gensokyo's hot nights are cooling down, making it a comfortable time for humans and youkai alike.

Times are peaceful as usual. From a human perspective, leastwise.

Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night

-1-
There is an old mansion located at the edge of Gensokyo. Its appearance radiates the feeling of its history and a kind of atmosphere that rejects visitors. Items that look as though they might be from the outer world have somehow found their way into this house. Strange machines, books that make no sense, magazines.

One such object, an iron box that was once a television, now serves the role of spiritual storage. "Spirits can live well in something that used to display human shapes," she'd say to her shikigami.

This is the home of Yukari Yakumo, the youkai of boundaries. Ever since becoming aware of a slight abnormality in Gensokyo, she hasn't been able to sleep well, even during the day.

The enemy was yet to be seen, but she was certain that it must have taken someone powerful to pull that off. She doesn't get out often, however, and it will be very bothersome for her to take an action alone.

"Hey, I can rope her in and let her handle this problem."

So she set out for the shrine, another building located at the edge of Gensokyo. There's a human that she knows there.

It's a carefree person who always happens to be bored, so she'll gladly undertake the task of resolving whatever trouble there is.

-2-
It smells ominous. It is said that the forest eats humans. Humans usually maintain a safe distance from it.Its atmosphere constantly brims with an unearthly evil.

The Forest of Magic, a place where all the evil in Gensokyo naturally gathers.

Within that forest, small human figures are gathered into a small building. Human figures smaller than humans.

The rainbow-colored puppeteer, Alice Margatroid, is reading books amidst a mountain of dolls.

"How can humans possibly not be aware of this huge disaster?" "Dunno."

If nothing is done, we won't be able to enjoy that. She isn't the type of person who gets out often, but no one else was interested in the problem, so she set out to investigate for herself.

Or rather, she tried to.

"I don't like this, they're used to this kind of thing, so they should do it." "Yeah, really."

She knew nothing about the enemy and had no idea how to get started. In the end, she decided to visit a human who also lived in the forest, to let her take care of the issue.

She brought a few books along...... Grimoires. Books that any human would find extremely rare and difficult to get ahold of. That person would never be able to refuse such an offer.

-3-
"Sakuya, where are you?"

There is a European mansion located next to a lake; a scarlet mansion. A shrill voice was echoing all through its halls, as usual. Between a lake of glistening white and a forest of verdant green stood a mansion of unyielding scarlet. It should be an awkward sight, but strangely, it's very soothing.

It is said that time stops flowing within this mansion, the Scarlet Devil Mansion. It's not a metaphor.

Remilia Scarlet, a vampire, was looking for her personal maid.

"Have you already done that as I asked?" "I beg your pardon, my Lady, but I couldn't get what actually you meant to..."

Unfortunately, she was apparently unsuccessful at communicating with the human before her.

"Fine! I'll do it myself, Sakuya, so you do daily stu... Well, whatever you want."

Obviously, she had not been ordered to stay home. The maid has no choice but to attend her mistress as a protection charm. "You know that you won't be able to do anything after sunrise," she said in her heart.

It's so peaceful and nothing in particular is happening, so she'll just go back home once the mistress gets tired, the maid thought lightly. Of course, that too was left unspoken.

-4-
No other place in Gensokyo can match the silence of this place. However, it isn't bleak. It has a peaceful atmosphere like a sleeping soul. There is no sign of any disturbance; nature's bounty and refreshing wind is the sole source of sound.

This is the Netherworld, the land of the dead.

There isn't a living human anywhere to be found. The ghosts there, however, enjoy a lively afterlife.

"So, Lady Yuyuko's not aware of this?"

The most vivid and largest place in this quiet world. The Hakugyokurou. Youmu Konpaku, a gardener, was pondering whether to tell her mistress about a most recent incident. At that moment, she found her lady heading toward her. Good timing.

"Ah, Lady Yuyuko..."

"Youmu, are you still ignoring that?"

"Eh? ... What do you mean by 'that'?"

"What, you're not even aware of it? That's why you're ragged about your dullness."

She doesn't remember being ragged, but it seems that her lady was aware of the trouble as well.

"So you were talking about the Moon? I am certainly aware of that. You only said that, and so suddenly..."

"It looks like no one's taking action, so why don't you have a go, Youmu?"

"Ehh, why so?"

"Just kidding. You're too unreliable anyway. That human we saw the other day was better... well, I will do it then."

"No way, please don't be such a meanie... I shall go too."

"I really meant what I said about unreliability, though."

Yuyuko Saigyouji, the ghostly mistress of the Saigyouji family, ragged Youmu.

"Wait, do you have any idea where to go, my Lady?"

"Of course, a lot of them. As we shoot stuff down, we'll eventually find a lead."

"That's where you're wrong, Lady Yuyuko. You rely too much on raw power and have bad aim, so it takes even longer. You should concentrate your attack more, look..."

"Your back is so undefended, Youmu."

Yuyuko was really worried about Youmu going out alone, so she decided to take action by herself.

Since the opponent is powerful enough to cause such a disaster, a team of two wouldn't be a bad idea.

-5-
It was peaceful. Or, it looked peaceful.

However, all youkai were upset.

What's really happening is that, without anyone taking notice, suddenly... The full moon has disappeared from Gensokyo's night.

Even on the night of a supposed full moon, a bit of missing light prevents it from being full. It's no wonder that humans aren't aware of the situation, though; it's only the tiniest bit of difference.

For non-humans, however, a moon that isn't full doesn't function at all. It's an especially critical problem for those who dislike sunlight.

A human and youkai, a team of two, ventured out into Gensokyo's midnight hours to retrieve the missing fragment of the moon and restore the full moon.

They will stop the night if need be, even if it becomes an imperishable night.

—— As summer draws to a close, not much time remains before the harvest moon. The team of human and youkai stop the night.

-E-
A glowing, ancient, virgulate object.

A pile of round objects in the sight.

A small gem. A shining orb. A fragile soul. And the largest sphere.

"How is she doing these days?" she wondered as she stared at these objects.

Time does not flow in this place. History repeats itself.

She, too, was in Gensokyo.

~ Imperishable Night Prologue English Translation


-0-

夏の終わり。それは蝉の鳴き声が鈴虫の鳴き音に変ろうとしていた頃の話。 ここ幻想郷の暑さも夜になるとすっかり退き、人間にとっても妖怪にとっても快適な季節だった。

いつも通り平和だった。 少なくとも、人間達にはそう見えていたのだ。

東方永夜抄 ~ Imperishable Night.

-1-
ここは、幻想郷の境に存在する古めかしい屋敷。その歴史を感じさせる佇まいは、如何なる者の来訪をも拒んでいる様だった。この家には何故か人間界の道具と思われるものが幾つか在る。用途のわからない機械、書いてある事がまるで理解できない本、雑誌。

外の世界では映像受信機だったと思われる鉄の箱も、只の霊気入れになっていた。 人の形が映っていた物には霊も宿りやすいのよと、彼女は自分の式神に教える。

境界の妖怪『八雲 紫(やくも ゆかり)』はここに居た。 彼女は、幻想郷の僅かな異変に気付き、昼も寝れない毎日を過ごしていた。

敵の姿は確認取れなかったが、『こんな』事が出来ると言う事はかなりの強力な者であると想像できた。しかし、普段余り出歩かない彼女にとって自分から動く事は、凄く面倒な事だったのだ。

 「そうだ、『あいつ』を唆して『あいつ』にやらせれば良いわ」

こうして紫は、同じく幻想郷の境に存在する神社を目指して出かけた。そこに一人の知り合いの人間がいる。

その人間は、いつでも呑気で退屈しているはずである。 どんな仕事でも必ず引き受けるに違いない。

-2-
不吉な臭いがする。この森は人を喰うといわれる。人間は余り寄り付かない場所である。常に禍々しい妖気で溢れていた。

魔法の森、幻想郷の魔が自ずと集まった森。

その森に、小さな人の形を集めた小さな建物がある。 人間より一回りも小さい人の形。

七色の人形遣い『アリス・マーガトロイド』は、人形の山の中で読書をしていた。

 「何であいつら人間達はこの大異変に気がつかないのかしら」  「ねぇ?」

このままではいつものアレが楽しめないじゃない。普段は余り出歩くことの無い彼女だったがみんな異変に無関心だった為、調査に乗り出てみる事にした。

いや、しようかと思った。

 「面倒だなぁ、こういうのに慣れている『あいつら』がやればいいのに」  「ほんとほんと」

敵の見当もつかないし、どうすればよいのかわからない。思いあぐねて、同じくこの森に住む人間の処へ向う事にした。

手には数冊の本……。 人間が滅多に手にする事が無い本。グリモワールである。 これでその人間が動かない道理は無い。

-3-
 「咲夜~、どこに居るの~?」

ここは湖のほとりにある洋館、紅い建物。今日もけたたましい声が響く。湖の白と森の緑、そこに建つ紅い洋館。どぎつい取り合わせのはずなのに不思議と落ち着いていた。

この館、紅魔館は時が止まると言う。比喩ではない。

吸血鬼『レミリア・スカーレット』は、自分のお抱えのメイドを探していた。

 「頼んでいたアレはやっておいた?」  「と言われましても、申し訳ないのですが私には良く判らないもので……」

どうにも、目の前の人間には言葉が通じない。

 「もういいわ!私が行くから咲夜は家の事を…   まぁ、好きな様にやって」

留守番を命じていない事は明白だった。結局メイドはお守り役として付いて行かざるを得ない。日が昇ったら一人じゃ自由が効かない癖に、と思いつつ……

こんなに平和だし何か起きている様にも見えないし、ちょっと動いたら疲れて戻ってくるでしょう、とメイドは軽く思っていた。もちろん口には出せない。

-4-
幻想郷でもここ程静かな場所も無いだろう。ただ、荒涼としているわけではない。何か魂が休まるような静かさなのだ。荒ぶる者の声も聞こえない、豊かな自然に爽やかな風の音だけが聞こえる。

冥府。死者の住まう処。

ここには生気のある人間は居ない。だが、亡霊達は亡霊のくせに生き生きと暮らしていた。

 「幽々子様は気が付いていないのかしら?」

静かな場所の中で一番華やかで広い所。白玉楼。 庭師『魂魄 妖夢(こんぱく ようむ)』はお嬢様に異変を伝えようか迷っていた。 その時、お嬢様がこっちに向ってきた。丁度いい。

 「あ、幽々子様……。」

 「妖夢。アレはまだそのままかしら?」

 「え?……アレ、とは何でしょう?」

 「あら、気が付いていないの?   これだから庭師は鈍感だって、ぼろくそに言われるのよ」

ぼろくそに言われた記憶は無いが、どうやらお嬢様も異変に気が付いていたらしい。

 「もしかして『月』の事ですか? 気が付いてますってば~。   突然、アレって言われましても……」

 「誰も動かないみたいだし、妖夢、行ってみない?」

 「えー?何でですか」

 「嘘よ。妖夢じゃ頼りないしね。   何時ぞやの人間の方がまだマシだし……、私が行くわ」

 「そんな~、意地悪な事言わないで下さいよ~。私が行きますから~」

 「頼りないと言ったのは本当よ」

西行寺家の亡霊少女『西行寺 幽々子(さいぎょうじ ゆゆこ)』は、妖夢の事をぼろくそに言った。

 「って、お嬢様は目的地の当てがあるのですか?」

 「勿論沢山あるわ。まぁそんなのその辺飛んでいるの落とせばいつか当たるものよ。」

 「そんなだから駄目なのです。   幽々子様はいつだって、力に任せて狙いを定めないから時間が掛かるのです。   もっと、的を絞って攻撃するのですよ。こう……」

 「妖夢、後ろががら空きよ。」

幽々子は、本当に妖夢だけでは不安を感じていた。だから、自ら動く事にしたのだ。

この異変を起こせるだけの者相手なら、二人でも良いだろう。

-5-
平和だった。 平和そうに見えた。

だが、妖怪達は困っていたのだ。

そう異変とは、誰も気が付かない内にひっそりと、何時の間にか……、 幻想郷の夜から満月が無くなっていたのだった。

本来、満月になるはずの夜もほんの少しだけ月が欠けていて、完全な満月にならなかったのである。普通の人間が気がつかないのは無理も無い、月はほんのちょっとだけ欠けていたに過ぎなかったのだ。

それでも妖の者にとって、満月の無い月はまるで月の機能を果たして居なかったのである。 特に日の光が苦手な者にとっては死活問題であった。

人間と妖怪の二人は夜の幻想郷を翔け出した 勿論、月の欠片を探し出し、幻想郷の満月を取り返す為である。

見つけるまで夜を止めてでも 永遠の夜になったとしても

――夏の終わり、中秋の名月まであまり時間も無い頃。   人間と妖怪の二人は、夜を止める。

-E-
光に輝く太古の棒状の物。

目の前に見える大量の丸い物。

小さな玉。光り輝く珠。消え入りそうな魂。そして最も大きな球。

彼女は今頃どうしているだろうか、丸い物を見て思う。

ここは、時間の止まった場所。そして繰り返す歴史。

彼女もまた、幻想郷にいた。

~ Imperishable Night Prologue Japanese

Youmu heads to the world of the living with the goal of resolving the ongoing incident. However, Yuyuko seems more focused on turning the situation into an excuse for a feasting tour, with a "dragon dish" as the main event she wants to enjoy.

Phantasmagoria of Flower View


—— Gensokyo has revived.

Spring’s sunlight has dyed the white of winter, and Gensokyo has completely regained the colors of life. The colors that had slept during winter awoke, covering Gensokyo. The flowers and the fairies simultaneously became noisy. The season’s unusual beauty has caused a stir in all who live in Gensokyo.

The girls quickly become aware of the strangeness.

Cherry blossoms, sunflowers, chrysanthemums, Chinese bellflowers... It was only spring, yet flowers of every season had simultaneously started to bloom. Many humans and all of the fairies, accepting that as the present from nature, were in high spirits for a while. However, the most laid-back human in Gensokyo unusually got rattled.

"I must resolve this straightforward incident. If not, it’s like saying to everyone that I’m shirking my duties!"

As always, aimlessly following her intuition, she flew out of her Shinto Shrine.

Gensokyo itself has revived. The girls were also part of nature. The force of the fairies was nature’s force. Everyone knew that it's unable to deny nature.

Oriental Flower Viewing Mound ~ Phantasmagoria of Flower View

~ Phantasmagoria of Flower View Progloue English Translation


――幻想郷が蘇生した。

冬の白色は春の日差しに彩られ、幻想郷は完全に生の色を取り戻していた。 冬の間眠っていた色の力が目覚め、幻想郷を覆う。 花と同時に妖精達も騒がしくなる。 その異常な美しさの自然は、幻想郷に住む者全てを驚かせた。

彼女たちはいち早くその異変に気が付いた。

桜、向日葵、野菊、桔梗…… まだ春だというのに、一年中全ての花が同時に咲き出していたのだ。 多くの人間と全ての妖精は、自然からのプレゼントと受け取って暫くその光景に浮かれていた。 だが、幻想郷でもっとも暢気な人間は珍しくあわてていた。

「こんなに判りやすい異変じゃあ、早く解決しないといけないわ。  じゃないと、私が怠けているってみんなに言っているようなもんじゃない!」

いつも通り、当てもなく勘で神社を飛び出したのだった。

幻想郷自体が蘇生した。 彼女たちも自然の一部。妖精の力は自然の力。自然には抗えないことを、皆知っていた。

東方花映塚 ~ Phantasmagoria of Flower View.

~ Phantasmagoria of Flower View Progloue Japanese

Youmu tries to stay out of trouble, but keeps running into people who show up at Hakugyokurou and accuse her of causing the flower incident. She heads to Gensokyo to look into things herself and starts forming an idea of what is happening. She only puts the pieces together after Aya Shameimaru points out the full picture. Once she realizes that too many spirits possessing the flowers are behind the problem, she cuts down some of those spirits to thin out their numbers.

This brings her into a fight with Komachi Onozuka, who tells her she should not be cutting down spirits in the world of the living because they have not received proper judgment yet. Youmu argues that she is always allowed to kill phantoms when she is in the Netherworld. Komachi explains that phantoms in the Netherworld and phantoms above ground are not the same thing.

Eiki Shiki, Yamaxanadu hears about the confrontation and comes to meet Youmu herself. She tells Youmu that the spirits in the flowers will go away on their own and that Youmu should leave them alone. She also warns Youmu that her activities in the world of the living are bringing her dangerously close to being classified as a living being, which would make her subject to judgment. Eiki decides to carry out a small judgment on Youmu ahead of time.

In the end, Youmu returns to the Netherworld. Eiki had also asked Yuyuko to teach Youmu more about the nature of spirits. Unfortunately, Yuyuko misunderstands and thinks she is supposed to teach Youmu in a general sense, so she ends up showing Youmu how to pour good tea. Later, when Eiki confronts Youmu again in her own story, she has to elaborate and clarify what she meant in her lecture to Youmu.

Youmu's sword works on spirits by cutting away hesitation, which essentially helps someone reach Nirvana. Youmu is not qualified to make that kind of judgment. In her winning quote against Eiki, Youmu apologizes for all the trouble she has caused and thanks Eiki, saying she now understands what her sword really does.

Shoot the Bullet


1. Special Story

——Bunkachou. The mysterious notebook where the tengu wrote material for stories.

Marisa "Oh, I found this creepy notebook a while ago, I don't know whose it is, though."

Reimu "Oh, did you burn it?" Marisa "Why do I have to burn it? Anyway, it's got photos pasted everywhere in it, and there's explanations scribbled all over, like someone talking to themselves. Creepy, huh?" Reimu "That is creepy. So, did you burn it?" Marisa "Yeah, I burned it. In my mind. The photos of just youkai or danmaku have things like "This picture is no good" or "This picture will be useful" written on them.

Isn't that creepy?"

A crow calls. Soon the sun will set. It's a good thing it's not a cuckoo calling.

Reimu "So, where is this notebook?"

Marisa "It was creepy, so I was all excited about taking it home, but all of a sudden it was gone. Dammit, I wonder if a crow stole it." Reimu "That's the creepiest part of your story.

Maybe I'd better burn you instead of that notebook."

The tengu races across Gensokyo at the highest speed together with the crows. As the newspaper extras fly about, Gensokyo's newspaper girl Aya Shameimaru looked for youkai to serve as story material.

~ Shoot the Bullet Prologue English Translation


■1.おまけのストーリー

 ――文花帖。     それは天狗が記事のネタを書き留めた不思議な手帖。

 魔理沙「そう言えば、この間気味の悪い手帖を拾ったんだ、誰のもんだか

     判らんが」  霊夢 「そう、燃やしたの?」  魔理沙「何でいきなり燃やす必要があるんだよ。で、その手帖には写真が      びっしり貼ってあって、それぞれに独り言みたいな解説が書かれ      ていたんだよ。気味悪いだろう?」  霊夢 「気味悪いわね。それで燃やしたの?」  魔理沙「ああ燃やしたさ。心の中で。      妖怪と弾幕ばっか撮影した変な写真ばかりで『この写真は使えな      い』とか『この写真はネタになる』とか書かれていたんだよ。

     な、気味が悪いだろう?」

  鴉が鳴いている。もうそろそろ日が落ちようとしていた。   鳴いているのは閑古鳥で無くて良かった。

 霊夢 「それで、その手帖はどこにあるの?」

 魔理沙「気味が悪いから持ち帰ろうと思ってウキウキ気分で歩いていたら、      何故か既に手に持ってなかったんだ。      くそ、鴉に持って行かれたかもしれん」  霊夢 「そっちの方が気味が悪い話ねぇ。

     燃やすのは手帖じゃなくて、あんたね」

  鴉と共に天狗は最速で幻想郷を駆け抜ける。   号外が飛び交う中、幻想郷のブン屋 射命丸文(しゃめいまるあや)の  ネタ集めの為に妖怪を探していた。

~ Shoot the Bullet Prologue Japanese

Youmu is the one Aya tries to take photos of in target level 6 of Shoot the Bullet.


Ten Desires


The Hakurei Shrine, a shrine far away from the Human Village.

The black and white world that once froze the earth was over, and Gensokyo was now regaining its natural beauty. It is a spring in which divine spirits dance with the cherry blossoms.

Reimu "Well at least the cherry blossoms are pretty..."

Marisa "Aren't the pretty cherry blossoms good enough?"

There is no living creature in Gensokyo that doesn't enjoy watching the cherry blossoms. Both Reimu Hakurei and Marisa Kirisame are two of such of creatures.

Reimu "...But I have a bad feeling about this."

Marisa "What a coincidence. Me too."

The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers. Even so, neither was in the mood for a party under the cherry trees.

Why indeed?

It is because unknown floating spirits would appear and disappear.

Reimu "Wasn't there a spring when everything was full of ghosts like these?"

Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."

Reimu "Oh yeah. That time, it was the work of those from the Netherworld."

Marisa "Yeah, anything involving phantoms is certainly their work."

Reimu "Exactly. Putting it like that keeps things so much simpler."

But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.

They were divine spirits, the souls of the soon-to-be gods.

Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere. Such divine spirits were troubling the girls.

Marisa "If things go on like this, we won't be able to go flower viewing tomorrow. All right, then!"

Reimu "All right?"

Marisa "Oh, hm. It's nothing. Yeah, I wonder what these strange spirits are?"

Reimu "Guess I'll do something about it... I'll have to investigate why these guys appeared in the first place."

"There's no time like the present". Both of them set out to investigate, each looking to be the first one to solve the incident. They set out that very night.

—— Meanwhile, the phenomenon had also manifested at the mountain shrine.

At the Moriya Shrine on Youkai Mountain, the strange spirits were also appearing near the shrine maiden, Sanae Kochiya.

Sanae thought it was strange, but noticed that they were not phantoms.

These spirits were divine spirits. They were beings of the same nature as Lady Kanako and Lady Suwako.

Divine spirits are born from intense human emotions such as greed and fear. Divine spirits rarely cause direct harm to humans, but they would not be born without a desire strong enough to cause it. For example, prayers for a great harvest, or protection from misfortune...

Sanae decided she could use this opportunity. Gathering divine spirits is the same thing as collecting human desires. It is equivalent to gathering faith.

But she could not figure out why divine spirits began forming everywhere. She hasn't seen such a strong desire that was swirling over Gensokyo.

Sanae decided to investigate the cause.

—— The world after death. The Netherworld.

The incident was also happening in the Netherworld. A different kind of spirit had begun appearing among the phantoms. Well, to be exact, the divine spirits were appearing continuously from the ghosts only to disappear, appear and disappear, over and over.

Youmu Konpaku, the gardener of the Netherworld, was baffled. Naturally, she felt divine spirits being born from her own body as well.

The divine spirit were fleeting things that disappeared almost instantly, but she could feel their faint wills. That is, if newborn divine spirits could be said to have wills in the first place. It might have been something like a newborn plant instinctively bending towards the sun, but a half-human, half-phantom like herself could feel it.

They were headed in the direction of the human village.

Once she considered it, she saw that the Human Village seemed to be emanating a faint glow.

Youmu "I get it now. The divine spirits are not only born from me, but from all living things."

She then suspended her gardening work and decided to investigate without delay, but....

—— The divine spirits seemed to be looking for one who would accept them.

Within the dark, earthy mausoleum... The faint light of the spirits illuminated their surroundings, but were soon swallowed by the darkness, unable to bring the whole story to light.

At that point, the divine spirits understood. Each one of our desires, like earning a lot and not wanting to get hit by danmaku, much less wanting to use a spell card... one who would accept such small desires exists only within a fantasy. Such desires do not naturally come to fruition without one's own effort.

Even so, hanging on to their one ray of hope, the divine spirits made their way through the darkness with all their heart and soul. And, without knowing the reason for their own birth, they returned to nothingness.

They perished, unaware that someone was watching them and chuckling.

As her resurrection drew near, she began to smile— And she vowed her vengeance.

~ Ten Desires Prologue English Translation


博麗神社。人里離れた辺境の地に建つ神社である。

大地を凍らせた白黒の世界は終わり、幻想郷は本来の美しさを取り戻そうとしていた。 桜と共に神霊が舞う春であった。

 霊夢 「桜は綺麗なんだけどねぇ」

 魔理沙「桜が綺麗なら良いじゃないか」

桜が咲けばそれを楽しまない生き物など幻想郷にはいない。博麗霊夢と霧雨魔理沙の二人も、その生き物であった。

 霊夢 「でも何か嫌な予感がするんだよねぇ」

 魔理沙「奇遇だな。私もだ」

桜は容赦無く散り続ける。この機会を逃せば次は藤の花まで花見出来ないかもしれない。 それでも二人は桜の木の元で宴会する気になっていない。

何故か。

それは正体不明の霊が漂っては消えたりしていたからだ。

 霊夢 「何か、前にこんな幽霊だらけの春があったよね」

 魔理沙「ああ、でもあの時は花見できなかった気がするぜ。      春が殆ど無かったからな」

 霊夢 「そうねぇ、あの時は冥界の奴らの所為だったんだよねぇ」

 魔理沙 「そうだ、霊が絡む事はみんなあいつらの所為だもんな」

 霊夢 「そうそう、そういう事にしておけば問題ないもんね」

現在漂っている正体不明の霊、それはただの幽霊や、最近現れた地霊ではない事は明白であった。

それは神霊。神様になる筈の霊である。

一般的に神霊は神社を住処とする事が多いが、実は何処にでも住む実態のない霊である。 その神霊が彼女達を悩ませているのであった。

 魔理沙 「こんなんじゃ明日、花見できないな。      よし」

 霊夢 「よし?」

 魔理沙 「あ、ん。何でも無いぜ。      何だろうな、この不思議な霊は」

 霊夢 「なんとかするかー。      こいつ等が現れた原因を調べないとね」

思い立ったが吉日。二人は我先にと調査に出かけた。その夜のうちに。


―― 一方、山の神社にも異変が起きていた。

妖怪の山にある守矢神社、ここの巫女さん、東風谷早苗の元にも奇妙な霊が現れていた。

早苗は不思議に思ったが、それは幽霊などではない事に気付いた。

その霊は神霊。 神奈子様とか諏訪子様とかと同じ性質の物であった。

神霊が生まれる原因は、非常に強い人間の欲や想い、恐怖、感情である。本来、神霊が直接人間に危害を与える事は少ないが、何らかの強い欲がなければ生まれない筈だ。例えば、豊穣祈願や厄除けといった……。

早苗はこれは使える、と判断した。 神霊を集める事は人間の欲を集める事と同じ。それは信仰を集める事と同じなのだ。

しかし、何故突然神霊があちこちで生まれるようになったのか判らない。そんな強い欲が幻想郷を渦巻いているようにも見えない。

早苗はその原因を探ることにした。

―― 死後の世界。冥界。

冥界にも異変は現れていた。幽霊に紛れて別の霊が現れていたのだ。いや、正確に言うと、幽霊からも次々と神霊が現れては消え、消えては現れを繰り返してた。

冥界の庭師、魂魄妖夢は困惑していた。 彼女も当然、自分の体からも神霊が生まれているのを感じていた。

その神霊はすぐに消えてしまう儚い物であったが、僅かに意思を感じる事が出来た。いや、生まれたばかりの神霊に意思などあるのだろうか。芽生えたばかりの植物が持つ向光性の様な物だろうが、半分人間、半分幽霊の彼女には感じ取ることが出来た。

その向かう先は人間の里がある方面。

そう思ったとき、人間の里の方面がぼやーっと明るくなっているように見えた。

 妖夢 「そうか。      神霊が生まれているのは私からだけではなく、全ての生き物から生まれているのね」

庭の手入れを中断し早速調査に出かける事にした、のだが……。

―― 神霊は自分を受け入れてくれる人を求めているようだった。

暗くて土くさい霊廟の中。霊達の幽かな灯りが辺りを照らすが、すぐに闇に吸収され、全容を明るみにさらす事が出来ない。

そこで神霊は悟るのだった。 我々個々人の、稼ぎたいとか弾幕に当りたくないとか、ましてやスペルカードを使いたいとか、そんな小さな欲を聞き入れる者など 幻想だと。その程度の欲は結局自らの努力無しには成就されないと。

それでも一縷の望みをかけて神霊は一心不乱に闇を進む。 そうして自分が生まれた原因も掴めぬまま、無に帰すのだ。

その様子を見てほくそ笑む者がいた事に気付かぬまま果てるのだ。

復活が近いことに笑みを浮かべ―― そして復讐を誓った。

~ Ten Desires Prologue Japanese

Youmu returns as a playable character. Confused by the appearance of divine spirits, she heads out to investigate the cemetery near the new temple. After fighting through several youkai in the area, she tricks Mononobe no Futo into believing she is a hermit, which allows her to pass through the mausoleum. She then comes face to face with Toyosatomimi no Miko, who also mistakes Youmu for a hermit. Miko fights her, believing Youmu is the last thing standing in the way of her resurrection.

Scarlet Weather Rhapsody


Almost a year has passed since the shrine maiden went to the mountain.

The Hakurei Shrine's crisis was averted without incident, and a sweltering summer has visited the shrine as usual.

However, the shrine maiden has been afflicted with an unusual continuing drought.

Even during sudden cloudbursts, almost no rain would fall on the shrine. But that's not all - rain continues unabated over the forest, and at the mansion that's usually hidden behind thick mists, snow falls out of season...

It was an amazing incident of abnormal weather.

Nobody had any idea what was behind the strange weather. But, it was obvious with a glance at the big picture ...

The one plagued by incessant sun, the one under a deluge of constant rain, the one enveloped in deep mist ...

Yes, their strange weather only continued around them, personally.

But the real crisis would probably start once the strange weather patterns collided. That glimpse of the weather crisis' true nature signaled the start of the incident's resolution in a manner that resounded across the land.

-- A great earthquake strong enough to reduce the shrine to ruins.

Nobody knew why she was the only one to feel its effects,

but it was enough to send the shrine maiden out to find the cause of the incident.

~ Scarlet Weather Rhapsody Prologue English Translation


巫女が山に立ち入ってから一年近く経とうとしていた。

博麗神社の危機も免れ、何事もなくいつも通りの暑い夏が訪れている。

だが、巫女は日照り続きという異常気象に悩まされていた

何故か梅雨の間も、神社には殆ど雨が降らなかったのだ。 それだけではない、雨が降り続ける森、常に深い霧で見えない洋館、季節外れの雪……。

異常気象もここまで来るともう立派な異変であった。

異常気象の実情を把握している者は誰一人居なかった。 だが、巨視的に観察すれば誰の目にも明らかだったであろう。

常に周りが晴れ続ける者、霧雨が降り続ける者、深い霧に包まれている者……。

そう、気象現象は個人の周りだけで起こっていたのだ。

様々な気象現象がぶつかり合った時、本当の異常気象が始まる事になるであろう。 異常気象の正体を垣間見たその時、異変解決戦争開戦の大きな合図が大地に響いた。

――神社を倒壊させる程の大地震。

何故かその地震は、神社にいた巫女しか揺れを感じる事は無かったのだが、

彼女を異変解決調査に乗り出させるには十分だった。

~ Scarlet Weather Rhapsody Prologue Japanese

Youmu goes out to look into the situation because she is worried about how and why someone has been killing spirits. After receiving a hint from Yukari Yakumo, she locates Tenshi Hinanawi and defeats her.

Hopeless Masquerade
Youmu is in the background of the Divine Spirit Mausoleum stage, feeding Yuyuko rice balls.


Impossible Spell Card
After reading a tengu newspaper article about a troublesome amanojaku causing chaos, Youmu joins the many powerful youkai and humans who set out to stop Seija Kijin. She brings spell cards that most fighters consider impossible to evade.

Wily Beast and Weakest Creature


2. Story

---Sai no Kawara. A desolate place, filled with nothing but countless stones of varying sizes. This was where the ghosts of children who passed away at a young age worked to pile up stones. You certainly couldn't call it a comfortable place.

Reimu: "Guess I've got no choice but to go through here to reach Hell, huh...?"


The animal spirit that was supposed to be accompanying her didn't respond.


Reimu: "Mind saying something? Anything?"


After the animal spirit possessed Reimu, it hadn't spoken another word.


Reimu: "Well, whatever. I'll figure things out once we get to Hell, anyway."


Animal spirits had been coming from the world beyond, crossing the Sanzu River one after another. Somehow or another, the animal spirits seemed to be trying to take over Gensokyo by force. The animal spirit possessing Reimu claimed to have been residing in Gensokyo, as a traitor to its fellow animal spirits in Hell. It wanted to travel to Hell with a human, and stop the spirits' invasion of Gensokyo.


She didn't know whether it was telling the truth or not. But it was a fact that animal spirits were invading Gensokyo en masse. Reimu chose to borrow the animal spirit's power and venture into Hell.

~ Wily Beast and Weakest Creature Prologue English Translation


〇2.ストーリー

――賽の河原。 大小様々の石が無数にあるだけの、荒寥とした場所である。 ここでは幼くして亡くなった子供達の霊が、石を積み上げる仕事をしている。 決して居心地の良い場所とは言えなかった。


 霊夢 「地獄に行くにはここを通るしかないのかぁ」


彼女と同行しているはずの動物霊は、何も喋らない。


 霊夢 「何とか言ったらどうなの」


動物霊は霊夢に憑依した後は喋ることはなかった。


 霊夢 「まあしょうがない、地獄に行けば判るものね」


三途の川を渡って、あの世から動物霊が次々とやってきていた。 動物霊達は、どうやら幻想郷を力で支配しようとしているようである。 霊夢に憑いている動物霊は、元々幻想郷の動物霊であり、地獄の動物霊達の 裏切り者だという。人間と一緒に地獄に行って、幻想郷に攻め入るのをやめさ せたいのだという。


動物霊の言う事は本当かどうか判らない。 だが、動物霊が幻想郷に攻め込んできているのは事実なのだ。 霊夢は動物霊の力を借りて、地獄へと乗り込む選択をした。

~ Wily Beast and Weakest Creature Prologue Japanese

Youmu hears that animal spirits have been launching attacks from Hell, thus she teams up with a friendly animal spirit and heads down there to find out what is going on. After fighting through several enemies and making her way into Hell, she reaches the Animal Realm. There she meets Keiki Haniyasushin, who explains that Youmu has been tricked by the spirit she partnered with. Keiki claims she is only trying to make the Animal Realm a better place for human spirits. When the spirit tries to run away, Keiki attacks both of them.

100th Black Market


The market god was defeated by the magician,

and the card market was officially opened. Some time has passed since then...

As a result, the Ability Cards flooded the market. "They'll inevitably become obsolete, and lose their power." ...So said the market god.

.........

"The Ability Cards will lose their power"?

Don't be stupid. That Chimata lady probably couldn't even imagine what's happening right now.

The streets are practically flooded with cards!

Just as the market god said, the market was now awash with cards.

But as a result, people even began to trade the cards outside of the usual methods. Black-market deals were happening left and right.

These black-market deals used an illegitimate form of money called "Bullet Money". The rules regarding transactions had partially collapsed, as well.

Ergo, the market had fallen into an uncontrollable state. Cards were now being freely traded in the world behind the scenes!

Indeed, the Black Market has opened...!

Alright, let's make some Bullet Money and collect cards!

If I got it right, it seems Bullet Money comes from danmaku.

If I throw a magic circle at danmaku, I should be able to get Bullet Money from it...

Press the Magic button to deploy your magic circle. When an enemy bullet passes over the magic circle, you'll receive "Bullet Money"-- an underground currency.

You can move the magic circle around while holding down the button. The magic circle also tracks Marisa's position when it's not deployed, so you can get Bullet Money by simply grazing bullets as well.

That's about it! Good luck!

~ 100th Black Market Tutorial Narration English Translation


魔法使いの手によって市場の神は倒され、

カードの市場が開かれてから暫く経った。

その結果、アビリティカードは世に溢れた。 『そのうちに陳腐化し、効力を失うだろう』 市場の神はそう言った。

……………

アビリティカードが効力を失うだって?

馬鹿言うな 千亦 あいつ はこの現状を想像出来て無かったんだな

ちまたはカードまみれだぜ?

市場の神の言うとおり、 確かにカードは世に溢れた。

しかしその結果、正式な取引以外でも あちこちで闇取引されるようになった。

闇取引では、正式ではないお金、『弾貨』が使われた。 購入に関するルールも一部崩壊している。

その結果、市場はコントロール不能に陥った。 もう裏の世界では好き勝手カードが取引されている!

そう、 闇市場 (ブラックマーケット) は開かれたのだ……!

よーし、『弾貨』を集めて カードを集めまくるぜ!

たしか、 『弾貨』は弾幕から 生み出されるんだよな

『弾幕』に『魔方陣』を当てれば 弾貨を絞り出すことが出来るはず……

『MAGIC』ボタンを押すと魔方陣を展開します。 この魔方陣の上を敵弾が通過すると 闇通貨の『弾貨』が手に入ります

魔方陣は押しっぱなしで離れた場所に出すことも出来ます。 また、魔理沙は普段から魔方陣を展開しているので、 敵弾にかするだけでも『弾貨』が出ます。

後は頑張って!

~ 100th Black Market Tutorial Narration Japanese

Youmu appears as one of the bosses in the fourth market. Two ability cards are dedicated to her, both related to her half phantom nature.


Curiosities of Lotus Asia
Youmu journeys to Kourindou looking for the Soul Torch, an object Yuyuko had given to her that she misplaced. Rinnosuke does have the item, and it turns out to be the cause of the large number of ghosts that had been gathering around his shop. He refuses to give it back without payment, so Youmu ends up shoveling snow from the front of the building and off the roof to earn it back.

Bohemian Archive in Japanese Red
Aya Shameimaru writes a Bunbunmaru Newspaper article about Youmu guiding a large swarm of phantoms from Gensokyo back to the Netherworld. During the interview, Aya asks Youmu about the Netherworld itself as well as her working conditions there.

Perfect Memento in Strict Sense
An encyclopedic article is written on Youmu by Hieda no Akyuu.

Strange and Bright Nature Deity
In chapter 2 of Strange and Bright Nature Deity, Youmu visits the Hakurei Shrine to voice her concerns that Reimu and Marisa have been using ghosts as toys and cooling themselves down with them. Her concerns go ignored.

Silent Sinner in Blue
While looking at a cloudy harvest moon, Youmu asks Yuyuko about Ran Yakumo's true intentions. One lunar month earlier, Ran had visited the Netherworld and asked them to keep watch for the vampire and her team while they worked on their rocket. Although Yuyuko turned down the request, she later explains to Youmu that she had been observing the vampire's movements all along. She then orders Youmu to tell the shrine maiden how to complete the vampire's rocket.

Youmu meets Reimu, Marisa, and Sakuya at the Hakurei Shrine, where they are discussing the fuel problem. Instead of looking to the sky, Youmu suggests they think about how ships and other methods of travel work to figure out how to make the rocket function. Thanks to this advice, Reimu realizes she needs to call upon Sumiyoshi, the god of voyages.

Later, after Yukari manipulates the border between the illusionary moon and the real moon, Yuyuko and Youmu follow her hints and reach the Lunar Capital. They search for a valuable object there and return with a thousand year old sake.

The Grimoire of Marisa
Marisa Kirisame documents Youmu's spell cards in The Grimoire of Marisa, adding her own descriptions, comments, and thoughts on how to imitate them.

Oriental Sacred Place
In chapter 4 of Oriental Sacred Place, Youmu gets stuck doing a courage test all on her own. She hates the idea. She tries to keep herself calm by holding her sword, but it doesn't help much. Almost everyone hiding in the scaring side ends up frightening her. She quits the test before she even gets to see the Three Fairies of Light.

Wild and Horned Hermit
Youmu is seen at the Hakurei Shrine flower viewing, drinking Kasen's sake.

The Grimoire of Usami
Youmu is one of the judges of the Hakurei Fireworks Festival spell cards.

Foul Detective Satori
Youmu finds Yuyuko Saigyouji unconscious and gets questioned by Rin Kaenbyou about what happened. Once Yuyuko wakes up, it comes out that she fell into a coma after drinking sake brought by Marisa Kirisame, who was being possessed by Mizuchi Miyadeguchi at the time. Yuyuko, Youmu, and Satori Komeiji go out to track down Marisa. They find her at Alice Margatroid's house, where Alice has also fallen unconscious. The group ties Marisa up and questions her. Youmu keeps her sword pointed at Marisa to make sure she does not try to escape.

Whispered Oracle of Hakurei Shrine
Youmu has a fortune slip written about her by Reimu has a way to clean up the aftermath of an incident.

Name Meaning

Youmu's full name is Konpaku Youmu (魂魄 妖夢). The characters for Konpaku (魂魄) translate to "soul." The "n" sound shifts to an "m" because Japanese flows more smoothly that way before a "p" sound. Although both kanji refer to the soul, they represent different aspects. Kon (魂) refers to the spiritual soul, which leaves the body at death and ascends to Heaven. Paku (魄) refers to the physical soul, which stays with the body for several days before returning to the Earth. In Youmu's case, kon represents her phantom half and paku represents her human half. The entire Konpaku family consists of half phantom, half human members.

Youmu (妖夢) likely means "ghostly dream," which fits her character traits. The same kanji appear in the Japanese title for Perfect Cherry Blossom (東方妖々夢 Tōhō Yōyōmu).

In Phantasmagoria of Flower View, Youmu's name appears in romaji with her surname first during pre battle dialogue. This stands out because every other character with a Japanese name in the game follows Western order with their given name first. This inconsistency is one of several typographical errors in the game, alongside the inconsistent spelling of Aya Shameimaru's name.

Appearance

General Description: Youmu is a figure with short silver hair. Her ghostly half is a white phantom as large as her human self, sometimes referred to as "myon" by the fandom. According to ZUN, her height is "fairly short."

Facial Features: She has short silver hair. A black hairband with a black ribbon tied off-center is worn in her hair. Her eye color varies by appearance: blue in most appearances, red in Perfect Cherry Blossom and her last word portrait in Imperishable Night, and silver in Ten Desires.

Clothing/Outfit:

  • Standard Outfit: An aquamarine vest and skirt over a white undershirt. Several ghost insignias appear along the edges of the skirt and on the breast pocket of her vest. A black bowtie is worn.
  • Sleeves: In all game appearances after Perfect Cherry Blossom, her sleeves are short.

Items:

  • Roukanken: A long katana with a large white tassel on the handle. In Perfect Cherry Blossom, it had a cherry blossom insignia and a flower attached. The insignia is missing in most later appearances except Scarlet Weather Rhapsody. In Wily Beast and Weakest Creature, it gains a standard katana handle with red light particles along the blade.
  • Hakurouken: A wakizashi (short Japanese sword). In Wily Beast and Weakest Creature, it has a blue handle with small souls along its blade.

Physical Traits: Her ghost half appears alongside her. In Wily Beast and Weakest Creature, the phantom half gains a snake-like head.

Design Alterations by Game:

  • Perfect Cherry Blossom / Imperishable Night: Red eyes.
  • Immaterial and Missing Power: White hair, blue eyes.
  • Ten Desires: Messier hair, silver-colored eyes.
  • Wily Beast and Weakest Creature: Different insignias, phantom half gains snake-like head.

Alternate Forms/Disguises: Youmu possesses alternate color schemes in Phantasmagoria of Flower View, Immaterial and Missing Power, and Scarlet Weather Rhapsody.

Personality

  • Straightforward and Diligent: Youmu has a straightforward and diligent personality.
  • Easily Manipulated: Youmu is often manipulated by those around her, especially Yuyuko. She often fails at her tasks as a result.
  • Does Not Understand Her Master's Teachings: Suika Ibuki pointed out that Youmu did not think Youmu understood her Master's teachings about "truth-slashing."
  • Strong Sensitivity: Youmu has strong sensitivity. Her human half was unable to resist the insanity-inducing effects of the true Moon, causing her to become half-insane.
  • Afraid of Ghost Stories, Dares, and Darkness: Despite being half-phantom, Youmu is afraid of ghost stories, dares, and darkness. She is calm around phantoms since she is half phantom herself. Yuyuko pretended there was a ghost under a tree, earning a terrified shriek from Youmu.
  • Easily Confused: After being mistaken as a hermit, Youmu temporarily mistook herself for being a hermit.

Goals

  • Steal the spring essence to get the legendary Saigyou Ayakashi to bloom perfectly (Failed).
  • Solve the incident with the false moon (Succeeded in her route).
  • Prevent animal spirits from wreacking havoc (Succeeded in her route).

Relationships

Yuyuko Saigyouji

Youmu's mistress, ever since Youmu was born—as stated by Youmu herself in Bohemian Archive in Japanese Red. Youmu is completely loyal to Yuyuko, though she often has trouble understanding her mistress's intentions or thought process.

Youki Konpaku

Youmu was Youki's student and later his successor as the gardener of Hakugyokurou. She believes that his disappearance is intended as some kind of lesson from him.

Yukari Yakumo

Yukari is a friend of Youmu's mistress, Yuyuko. Youmu respects Yukari greatly, and Yukari helps her with lessons and advice, though—much like with Yuyuko—Youmu does not truly understand her either.

Youmu also treats Yukari's servant, Ran Yakumo, with professional respect, even though Yuyuko has told her that she does not need to do so.

Eiki Shiki, Yamaxanadu

Given her position as a yama, Eiki ranks among the superiors of Youmu's mistress, Yuyuko. Although Youmu understands the yama's authority and holds Eiki in high regard, she had never personally encountered her until Phantasmagoria of Flower View. During Youmu's ending sequence, Eiki suggests to Yuyuko that she instruct Youmu further on the proper way to handle cutting down spirits. Additionally, Eiki observes that a loss to her in the story mode would mean Youmu would not typically be sent to Eiki for posthumous judgment.

Komachi Onozuka

Youmu and Komachi initially crossed paths in Phantasmagoria of Flower View. As a shinigami ferryman serving under the same yama, Komachi could be viewed as something of a colleague to Youmu, though their respective duties rarely overlap. Youmu acknowledges Komachi's role and holds her in considerable esteem, frequently expressing gratitude for her work transporting the deceased whenever they encounter one another. Komachi, in turn, attempts to advise Youmu against cutting down ghosts so frequently, and in Scarlet Weather Rhapsody, she describes Youmu as "an interesting fellow."

General Information

Name: Youmu Konpaku[1]

Titles

Origin: Touhou Youyoumu (Ghostly Dream) ~ Perfect Cherry Blossom

Overall Series: Touhou Project

First Appearance: Touhou 07: Perfect Cherry Blossom

Latest Appearance: Lotus Eaters

Company: Team Shanghai Alice

Creator: ZUN

Actor: The following voice acted roles are all from fan-made series not apart of any canonical Touhou works.

  • Japanese Voice Actors: Aoi Yuuki (Musou Kakyou: A Summer Day's Dream), Azumi Waki (Touhou Cannonball), Hibiku Yamamura (Touhou Spell Bubble), Aimi Tanaka (Touhou LostWord (Youmu Konpaku)), Nao Shiraki (Touhou LostWord (Youmu Konpaku)), Asuka Shinomiya (Touhou LostWord (Youmu Konpaku)), Ayaka Fukuhara (Touhou LostWord (Youmu Konpaku (Mysterious Sword Master))), Kaori Ishihara (Touhou LostWord (Youmu Konpaku (Mysterious Sword Master))), Kiyono Yasuno (Touhou LostWord (Youmu Konpaku (Mysterious Sword Master))), Saori Sudo (Touhou LostWord (Youmu Konpaku (Disillusion))), Rena Maeda (Touhou LostWord (Youmu Konpaku (Disillusion))), Risa Kubota (Touhou LostWord (Youmu Konpaku (Disillusion))), Aoi Koga (Touhou LostWord (Youmu Konpaku (Cherry Blossom))), Rie Takahashi (Touhou LostWord (Youmu Konpaku (Cherry Blossom))), Sachika Misawa (Touhou LostWord (Youmu Konpaku (Cherry Blossom))), Yo Taichi (Touhou LostWord (Youmu Konpaku (Scarlet))), Momoka Terasawa (Touhou LostWord (Youmu Konpaku (Scarlet))), Yukina Shuto (Touhou LostWord (Youmu Konpaku (Scarlet))), Sakura Nakamura (Touhou LostWord (Youmu Konpaku (Lunar War Gardener))), Arisa Kiyoto (Touhou LostWord (Youmu Konpaku (Lunar War Gardener))), Rie Hikisaka (Touhou LostWord (Youmu Konpaku (Lunar War Gardener))), Yuko Ono (Touhou LostWord (Youmu Konpaku (Sunny Dual-Wielder))), Satomi Akesaka (Touhou LostWord (Youmu Konpaku (Sunny Dual-Wielder))), Megumi Toda (Touhou LostWord (Youmu Konpaku (Sunny Dual-Wielder))), Minami Tsuda (Touhou LostWord (Youmu Konpaku (LostWord LIVE 2025))), Mako Konomi (Touhou LostWord (Youmu Konpaku (LostWord LIVE 2025))), Rika Abe (Touhou LostWord (Youmu Konpaku (LostWord LIVE 2025))), Noa Honnda (Touhou LostWord (Youmu Konpaku (Memory Fragment 5)), Touhou LostWord (Youmu Konpaku (New Year's Lunar War Gardener))), Konomi Inagaki (Touhou LostWord (Youmu Konpaku (Memory Fragment 5)), Touhou LostWord (Youmu Konpaku (New Year's Lunar War Gardener)), Momiji Asagiri (Touhou LostWord (Youmu Konpaku (Memory Fragment 5)), Touhou LostWord (Youmu Konpaku (New Year's Lunar War Gardener))

Gender: Female

Sexuality: Unknown

Pronouns: She/Her

Handedness: Ambidextrous

Age: Less than 60 (Noted that she has not been born sixty years ago so she is not very aware of the reasons for the flower incident that occurs once every 60 years[9])

Birthday: Unknown

Time Period: The world of Gensokyo itself is in a non-linear time period

Timeline: Main Timeline

Homeworld: Netherworld

Residence: Hakugyokurou in the afterlife[7]

Story Role

  • Perfect Cherry Blossom: Stage 5 Boss
  • Immaterial and Missing Power: Playable Fighter
  • Imperishable Night: Playable Protagonist
  • Phantasmagoria of Flower View: Playable Protagonist
  • Scarlet Weather Rhapsody: Playable Fighter
  • Ten Desires: Playable Protagonist
  • Wily Beast and Weakest Creature: Playable Protagonist

Legacy: Local Legacy

Influence: Event Influence (Directly aided with the incident in Perfect Cherry Blossom and was directly involved in solving the incidents of Immaterial and Missing Power, Imperishable Night, Phantasmagoria of Flower View, Scarlet Weather Rhapsody, Ten Desires, & Wily Beast and Weakest Creature)

Language: Japanese

Ethnicity: Japanese

Religion: Spiritual

Classification: Swordsman,

Species: Half-Human/Half-Phantom[7]

State of Being: Regular

Physiology: Hybrid Physiology

In-Universe Creator: Unknown

Occupation: [1][7], Sword Instructor[10]

Combat Style: Swordsmanship

Affiliations: Youki Konpaku, Yuyuko Saigyouji, Yukari Yakumo, Reimu Hakurei, Marisa Kirisame

Enemies: Reimu Hakurei (Formerly), Marisa Kirisame (Formerly)

Height: Fairly Short (It's noted by ZUN that he does not have an official height listed for characters, though generally speaking they are about as tall as height of a human in her late teens or older)[11]

Weight: Unknown

Status: Other (Youmu is a half-human, half-phantom being both a human and a spirit[7])

Alignment: Neutral Good (It's noted in Perfect Memento in Strict Sense that she does not attack humans without a purpose and will even forgive someone if they offer a proper apology if they've done something wrong[12])

Potential

Archetype: Guardian / Swordsmaster

Codex Statistics


Key: Perfect Cherry Blossom | Immaterial and Missing Power | Imperishable Night | Phantasmagoria of Flower View

Key Information

  • Perfect Cherry Blossom: This key covers all information from the game Perfect Cherry Blossom.
  • Immaterial and Missing Power: This key covers all information from the game Immaterial and Missing Power.
  • Imperishable Night: This key covers all information from the game Imperishable Night.
  • Phantasmagoria of Flower View: This key covers all information from the game Phantasmagoria of Flower View.

Grade: S

Tier: At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency:


At least Peak Human level physically (Youmu is noted to possess superior swordsmanship[16], being a master of the two-handed technique[16]), Far Higher with Spiritual Power (Spiritual Power is the main power source for how characters are able to fight, all of their attacks normally drain spirit and even blocking attacks drains spirit[17], where if they're out of spirit they cannot use bullets, special moves, or spell cards[18], where spiritual power is in the same layer as magic[19]. Noted how even Yumemi Okazaki's scientific magic truly pales in comparison with the real thing[20], which Yumemi noted to not make light of the power of her science as she could blow up the planet at any moment[21]). Can ignore covnentional durability with Magic (Magic exists outside of the Grand Unified Theory[22], a theory with any model that merges electromagnetic, weak, and strong forces into a single force at high energies, unifying gravity with the electronuclear interaction, providing a more comprehensive theory of everything. Yumemi explains that on her world, all power can be explained by the Grand Unified Theory, however she posits an existence of a power not covered by the Theory: the power of magic[23]. Yumemi also explains that in the world of Gensokyo, magic unifies everything[24]. Magic is noted by Yumemi to have close ties with religion[25]. The second layer of reality is spirit and magic, while the first layer is where all things within the laws of physics presides, putting attacks with magic outside of the conventional laws of physics[19])


At least Peak Human level, Far Higher with Spiritual Powers. Can ignore covnentional durability with Magic


At least Peak Human level, Far Higher with Spiritual Powers. Can ignore covnentional durability with Magic


At least Peak Human level, Far Higher with Spiritual Powers. Can ignore covnentional durability with Magic

Durability:


At least Peak Human level, Far Higher with Spiritual Powers


At least Peak Human level, Far Higher with Spiritual Powers


At least Peak Human level, Far Higher with Spiritual Powers

Striking Strength:


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class


At least Peak Human Class

Lifting Strength:


Travel Speed:


Attack Speed: Reaction Speed:


Key: Scarlet Weather Rhapsody | Ten Desires

Key Information

  • Scarlet Weather Rhapsody: This key covers all information from the game Scarlet Weather Rhapsody.
  • Ten Desires: This key covers all informtion from the game Ten Desires.

Grade: S

Tier: At least 10-A physically, Far Higher with Spiritual Power | At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency:

Durability:


At least Peak Human level, Far Higher with Spiritual Powers


At least Peak Human level, Far Higher with Spiritual Powers

Striking Strength:


At least Peak Human Class


At least Peak Human Class

Lifting Strength:

Travel Speed:

Attack Speed:

Reaction Speed:


Key: Wily Beast and Weakest Creature

Key Information

  • Wily Beast and Weakest Creature: This key covers all information from the game Wily Beast and Weakest Creature.

Grade: S

Tier: At least 10-A physically, Far Higher with Spiritual Power

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: At least Peak Human level, Far Higher with Spiritual Powers (Noted to be strong for who Urumi thought to be an impostor[42]. Noted to possess tremendous skill by Yachie, noting that everything should go just fine with a human like Youmu[43]. Noted to be "so, so strong", completely different from a human spirit of the Animal Realm[44]. Fought Saki Kurokama to a standstill, with Saki admitting if the battle continues one of them would fall, though Youmu does admit she couldn't hold on anymore[45], Saki is noted to be the strongest beast spirit[46], with the Keiga Family being the strongest group in the Animal Realm[47]). Can ignore covnentional durability with Magic

Durability: At least Peak Human level, Far Higher with Spiritual Powers

Striking Strength: At least Peak Human Class

Lifting Strength: At least Superhuman Class

Travel Speed: At least Peak Human Speed on foot, Superhuman flight. Relativistic, potentially Speed of Light with Slashing Attacks

Attack Speed: Relativistic, potentially Speed of Light

Reaction Speed: Relativistic, potentially Speed of Light

Stamina: At least Superhuman (Youmu reguarly sweeps the garden of the Saigyouji family which is said to be about 200 yojanas long[3]. Went around for[48] the span of multiple days[49] trying to find culprits[50] resulting in multiple fights[51] over the course of three days[52] without showing any signs[53] of tiring[54])

Range: Standard Melee, Extended Melee with Sword, Several Meters with Charged Sword Slashes (Her sword slashes can keep traveling outward further from where she slashed[55]). At least Tens of Meters with Bullet Attacks & Special Attacks (Her bullets easily travel out of the screen[56], her bomb allows her to slash all across the screen[57]. Lotus Stance Cut can go across an entire screen[58])

Intelligence: Genius Intelligence (It was noted that it takes 50 years for one to be able to cut air yet Youmu feels like she has not spent that much time and can already do it[13], with her also noting she can cut rain through training for 30 years[14], and notes after 200 years she will be able to cut time itself[15])

Knowledge: Grandmaster level (Noted to possess tremendous skill by Yachie, noting that everything should go just fine with a human like Youmu[59])


Powers and Techniques






















  • Preparation (With Useful & Dangerous Bear Trap, grants Enoko Mitsugashira's ability to throw additional traps)
  • Animal Taming (With Make Peace With Cats, grants Orin's ability to safely pass through quelled spirits)
  • Statistics Amplification (With Physical Enhancement Jizo, grants Narumi Yatedera's ability to increase shot power. With Hoarder's Advice, grants Marisa Kirisame's ability to increase the spirit power item collection radius. With Unleash the Guardian Hounds, grants Aunn Komano's ability to increase one's charge speed. With Pendulum, grants Nazrin's ability to increase the number of spirit strikes by two. With Otterly Excited, grants Yachie Kicchou's ability to strengthen the Otter Spirits sent over. With Keiga Family's Pressure, grants Saki Kurokoma's ability to strengthen the Wolf Spirits sent over. With Full-Bellied Beast Spirits, grants Yuuma Toutetsu's ability to strengthen the Eagle Spirits sent over. With 24/7 Drunken Fist, grants Suika Ibuki's ability to increase firepower against nearby enemies. With Heartless Land, grants Zanmu Nippaku's ability to fire extra oni shots. With Aggression is the Spice of Hell, grants Zanmu Nippaku's ability gain extra bombs via Gauge Attacks)
  • Statistics Reduction (With Otterly Nervous, grants Yachie Kicchou's ability to weaken the Otter Spirits on one's screen. With Keiga Family's Harsh Hierarchy, grants Saki Kurokoma's ability to weaken the Wolf Spirits on one's screen. With Prey Animal's Terror, grants Yuuma Toutetsu's ability to weaken the Eagle Spirits on one's screen)
  • Ability Optimization (With Nazrin Rods, grants Nazrin's ability to make spirit strikes last longer)
  • Power Modification (With Accompanying Gourd, grants Suika Ibuki's ability to add extra offensive options. With Poles Are For Throwing, grants Son Biten's ability to throw tons of extra poles. With Curse-Soaked Blood, grants Chiyari Tenkajin's ability to throw additional syringes)
  • Lock-On (With Yin-Yang Orb, grants Reimu Hakurei's ability to shoot homing bullets at enemies. With Amur Grapes of Disgrace, grants Hisami Yomotsu's ability to have extra enemy-chasing options)
  • Body Control (With Appreciated Talisman, grants Reimu Hakurei's ability to make one's hitbox smaller)
  • Phasing Attacks (With Phantom Transport Cart, grants Orin's ability to fire penetrating phantom shots)
  • Intangibility
    • Phasing: With Kiketsu Family Title, grants Son Biten's ability to safely pass through Otter Spirits. With Keiga Family Member, grants Enoko Mitsugashira's ability to safely pass through Wolf Spirits. With Chupacabra Popularity, grants Chiyari Tenkajin's ability to safely pass through Eagle Spirits.
  • Erasure
    • Metaphysical Erasure: With Smoke Break, grants Mamizou Futatsuiwa's ability to erase enemy bullets when one's barrier is broken.
  • Energy Manipulation
    • Energy Projection (With Mini-Hakkero, grants Marisa Kirisame's ability to shoot a laser. With Fox-Filled Tube (Vertical), grants Tsukasa Kudamaki's ability to fire additional shots forward and back. With Fox-Filled Tube (Horizontal), grants Tsukasa Kudamaki's ability to fire additional shots left and right)
  • Aura Manipulation (With Guardian Komainu, grants Aunn Komano's ability to increase one's exorcism aura size)
  • Explosion Manipulation (With The Moon Rabbit That Landed, grants Seiran's ability to provide concentrated support fire from behind, with missile backup attacks. With The City Rabbit That Landed, grants Seiran's ability to provide wide-area support fire from behind, with missile backup attacks)
  • Animal Manipulation (With Kanako Yasaka's Amulet, grants Sanae Kochiya's ability to fire snake shots that bite onto enemies)
  • Spirit Manipulation (With Bakeneko's Shiki Paper (Front-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position vertically. With Bakeneko's Shiki Paper (Side-Facing), grants Ran Yakumo's ability to set a shikigami on one's current position horizontally)
  • Plant Manipulation (With Mobile Leaf, grants Mamizou Futatsuiwa's ability to fire additional leaf shots)
  • Velocity Manipulation (With Loathsome Road to Yomi, grants Hisami Yomotsu's ability to slow down some enemy bullets)

Equipment


Roukanken and Hakurouken (楼観剣と白楼剣)

Roukanken (楼観剣)

  • Description: The Roukanken (楼観剣, "watchtower sword") is one of the two swords used by Youmu Konpaku, forming a daisho pair with the Hakurouken. It is frequently used in her spell cards and attacks. It is said to have been made by youkai and is too long to be wielded by normal humans.
  • Appearance: The Roukanken is a long-bladed katana, noticeably larger than a standard sword. Its sheath features a flower on top attached with a seal and a small rope. The blade's length makes it impractical for ordinary human use.
  • Usage: Youmu wields the Roukanken as her primary offensive weapon in combat. She claims that "The things that cannot be cut by my Roukanken, forged by youkai, are close to none!" This suggests she considers it capable of cutting through almost anything she might encounter.
  • Function: The Roukanken is said to have the power to kill ten phantoms in a single strike. However, as one cannot actually kill phantoms, the truth of this claim is debatable. The sword may instead sever or disperse phantoms in some manner rather than truly killing them.
  • Notable Traits: The Roukanken's youkai-forged nature and extraordinary length set it apart from conventional blades. Despite Hieda questioning the claim about killing phantoms, Youmu's confidence in the sword's cutting ability is absolute.

Hakurouken (白楼剣)

  • Description: The Hakurouken (白楼剣, "white tower sword") is the ancestral wakizashi of the Konpaku family, forming a daisho pair with the Roukanken. Only the Konpaku family is capable of using this blade. It is frequently used in Youmu's spell cards and attacks.
  • Appearance: The Hakurouken is a wakizashi, a shorter blade paired with the longer Roukanken as a traditional daisho set. Its appearance is that of a well-crafted ancestral sword bearing the legacy of the Konpaku family.
  • Usage: The Hakurouken has the power to dispel the confusion of those it cuts. Using it on humans causes them minor pain and discomfort, though it is also capable of killing them. Using it on phantoms sends them to nirvana.
  • Function: Unlike conventional swords that merely cut flesh, the Hakurouken affects the spiritual state of its target. On humans, the effect is relatively mild—pain and confusion rather than lethal harm unless the wielder intends otherwise. On phantoms, the effect is far more significant, forcibly sending them to nirvana regardless of their merits or worthiness.
  • Notable Traits: In Youmu's ending in Phantasmagoria of Flower View, Eiki Shiki, Yamaxanadu is indirectly mentioned to have explained that what Youmu is doing to the spirits is not allowed, as the Hakurouken can send them straight to Heaven regardless of whether they deserve to go there or not. This bypasses the proper judgment of the afterlife, making the sword potentially disruptive to the natural order of spiritual reincarnation and judgment. Only the Konpaku family can wield this blade, limiting its use to Youmu and her lineage.

P (Red)

Increases shot power by 1[374].

点(Purple)

The higher on the screen it is collected, the more the score will increase.

S (red)

Increases shot power by 10.

夢(Light Blue)

Increases the Dream Gauge.

B(Green)

Grants 1 additional bomb.

Bomb Up!

Grants 1 additional bomb[375].

1UP(Blue)

Grants 1 additional life.

F (Yellow)

Grants maximum power.


Name Translated Comments Works Stage
幽鬼剣「妖童餓鬼の断食」 Ghost Sword "Fasting of the Young Preta" PCB St. 5: E/N
餓鬼剣「餓鬼道草紙」 Preta Sword "Scroll of the Preta Realm" PCB St. 5: H
餓王剣「餓鬼十王の報い」 Hungry King Sword "Ten Kings' Retribution on the Preta" PCB St. 5: L
獄界剣「二百由旬の一閃」 Hell Realm Sword "Two Hundred Yojana in One Slash" PCB
GoM
St. 5: E/N
獄炎剣「業風閃影陣」 Hell Fire Sword "Sudden Phantom Formation Slash of Karmic Wind" PCB St. 5: H
獄神剣「業風神閃斬」
符の参「業風神閃斬」
Hell God Sword "Sudden Divine Severing of Karmic Wind"
Sign III "Sudden Divine Severing of Karmic Wind"
PCB
IaMP
St. 5: L
Story
畜趣剣「無為無策の冥罰」 Animal Realm Sword "Karmic Punishment of the Idle and Unfocused" PCB St. 5: E/N
修羅剣「現世妄執」 Asura Sword "Worldly Delusion" PCB St. 5: H/L
人界剣「悟入幻想」 Human Realm Sword "Fantasy of Entering Enlightenment" PCB
GoM
St. 5: E/N
人世剣「大悟顕晦」 Human Society Sword "Great Enlightenment Appearing and Disappearing" PCB St. 5: H
人神剣「俗諦常住」 Human God Sword "Constancy of the Conventional Truth" PCB St. 5: L
天上剣「天人の五衰」 Heaven Sword "Five Signs of the Dying Deva" PCB
GoM
St. 5: E/N
天界剣「七魄忌諱」 Deva Realm Sword "Displeasure of the Seven Po" PCB St. 5: H
天神剣「三魂七魄」 Heavenly God Sword "Three Hun, Seven Po" PCB St. 5: L
六道剣「一念無量劫」 Six Realms Sword "A Single Thought and Infinite Kalpas" PCB
GoM
St. 6: E/N/H/L
人符「現世斬」 Human Sign "Slash of Present World" IaMP
IN
SWR
Use
Use
Use
人鬼「未来永劫斬」 Human Oni "Slash of the Eternal Future" IaMP
IN
SWR
Use
Use
Use
断命剣「冥想斬」 Life-Cutting Sword "Slash of Meditation" IaMP
SWR
Use
Use
断迷剣「迷津慈航斬」 Hesitation-Cutting Sword "Slash of Departure from Hesitation" IaMP
SWR
GoM
Use
Use
魂符「幽明の苦輪」 Soul Sign "Wheel of Pain of the Living and Dead" IaMP
SWR
Use
Use
魂魄「幽明求聞持聡明の法」 Konpaku "Dharma of Gumonji Wisdom of the Living and Dead" IaMP
SWR
Use
Use
符の壱「二重の苦輪」 Sign I "Double Wheel of Pain" IaMP Story
符の弐「心眼迷想斬」 Sign II "Slash of Delusional Inner Eye" IaMP Story
奥義「西行春風斬」 Arcanum "Slash of Saigyou Spring Wind" IaMP Story
「待宵反射衛星斬」 "Matsuyoi-Reflecting Satellite Slash" IN
GoM
LW
迷符「纏縛剣」 Hesitation Sign "Sword of Binding Desires" PoFV Use
迷符「半身大悟」 Hesitation Sign "Half-Body Disillusion" PoFV Use
人智剣「天女返し」 Human Knowledge Sword "Turning Angel Cut" StB
SWR
St. 6
Story
妄執剣「修羅の血」 Obsession Sword "Blood of Asura" StB St. 6
天星剣「涅槃寂静の如し」 Celestial Star Sword "As the Silent Nirvana" StB
GoM
St. 6
四生剣「衆生無情の響き」 Four Births Sword "Echoes of the Inclemency of All Beings" StB St. 6
剣伎「桜花閃々」 Sword Skill "Cherry Blossom Flashing" SWR Use
断霊剣「成仏得脱斬」 Spirit-Cutting Sword "Slash of Ascension to Buddhahood" SWR Use
桜花剣「閃々散華」 Cherry Blossom Sword "Flashing Scattered Flowers" SWR Story
断想剣「草木成仏斬」 Thought-Cutting Sword "Slash of the Buddhahood of Flora" SWR Story
瞑斬「楼観から弾をも断つ心の眼」 Closed-Eye Slash "The Bullet-Cutting Spirit Eye from Roukan" SWR Story
転生剣「円心流転斬」 Reincarnation Sword "Slash of Circular Vicissitude" Soku Use
空観剣「六根清浄斬」 Voidness Sword "Slash Clearing the Six Senses" Soku
TD
WBaWC
Use
Use
Use
光符「冥府光芒一閃」 Light Sign "Light Flash of the Netherworld" ISC St. 7
彼岸剣「地獄極楽滅多斬り」 Higan Sword "Hacking Slashes of Hell and Paradise" ISC St. 7
剣技「血振るいの魍魎」 Swordmanship "Mōryō Wiping Blood Off of their Blades" 100BM 4th Market



Life Card

命のカード
タイプ:即効カード
入手時にライフが1つ増える
 
シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*入手時に効果発動 初期装備不可

Life Card
Type: Item Card
Gives you 1 more life upon purchase.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Activates upon purchase; cannot be equipped by default

Spell Card

スペルのカード
タイプ:即効カード
入手時にスペルカードが1つ増えるカード
 
スペルカードと何が違うのか悩むネーミング
効果は地味だけどちょっぴり助かるカードだ
効果は地味なんだけど
*入手時に効果発動 初期装備不可

Spell Card
Type: Item Card
Gives you 1 more Spell Card upon purchase.

It's... a little unclear what differentiates a "Spell" "Card" from a "Spell Card".
Its effect is plain, but it helps you out a bit.
Sure is plain, though.
*Activates upon purchase; cannot be equipped by default

Fragmented Life Card

欠けた命のカード
タイプ:即効カード
ライフのかけらが増える
 
少しだけ嬉しいカード
誰かのなけなしの生命力なのだろうか……
 
*入手時に効果発動 初期装備不可

Fragmented Life Card
Type: Item Card
Gives you a life fragment.

A card you're a little bit glad to have.
Could it be someone's meager life force in here...?

*Activates upon purchase; cannot be equipped by default

Fragmented Spell Card

欠けたスペルのカード
タイプ:即効カード
スペルカードのかけらが増える
 
ちょっぴり嬉しいカードだが……
きっとこの世で一番中途半端な能力だろう
 
*入手時に効果発動 初期装備不可

Fragmented Spell Card
Type: Item Card
Gives you a Spell Card fragment.

A card you're a teensy bit glad to have, but...
It's probably the most half-baked ability in the world.

*Activates upon purchase; cannot be equipped by default

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
お金が増えるナズーリンの能力
 
その辺に落ちている物を集めておきました
このカードはいわゆる換金アイテムです
 
*入手時に効果発動 初期装備不可

Money Comes and Goes On its Own[376]
Type: Item Card
Nazrin's ability to give you more money.

She gathered up everything that was lying around nearby.
This card is basically a cheque-cashing item.

*Activates upon purchase; cannot be equipped by default

Ringo-Brand Dango

鈴瑚印の団子
タイプ:即効カード
パワーが大幅に増える鈴瑚の能力
 
腹が減っては戦は出来ぬぞ
鈴瑚印のダンゴは如何?
 
*入手時に効果発動 初期装備不可

Ringo-Brand Dango
Type: Item Card
Ringo's ability to considerably increase your Power.[377]

Ya can't fight on an empty stomach!
How about some Ringo-brand dango?

*Activates upon purchase; cannot be equipped by default

Phoenix's Tail

不死鳥の尾
タイプ:即効カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ
*入手時に効果発動 初期装備不可

Phoenix's Tail
Type: Item Card[378]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
*Activates upon purchase; cannot be equipped by default


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
いつの間にこんな能力をコピーされたんだろう
こんなものが出回っているなんて恐ろしい……

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

When exactly did this ability get copied?
It's scary to think that something like this is out there circulating...

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[379]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
装備タイプの中では高威力の部類に入る
 
レーザーを撃ってみたかったという人間、妖怪も
多くいて、割と人気のカード

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
One of the highest-firepower Equipment Cards there is.

There are many humans and youkai who wanted to try
shooting a laser, so it's a fairly popular card.

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある
 
……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[380]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード
 
ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[381]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
守矢神社の人気お守り
爆発するカエルのショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか諏訪子から預かったもの
これを持っていると無事に帰れるというお守り

Safe Return Amulet[382]
Type: Equipment Card
The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
敵に喰らい付く蛇のショットを撃つ事が出来る
東風谷早苗の能力の一つ……
というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[383]
Can shoot snake bullets that bite at the enemies.
One of Sanae Kochiya's abilities...
or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来て攻撃してくれる魂魄妖夢の幽霊

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's phantom. Attacks while following right behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Shanghai Doll

上海人形
タイプ:装備カード
自動的に敵を見つけて倒しに行ってくれる
アリス・マーガトロイドの人形

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice Margatroid's doll. Automatically seeks out enemies to defeat.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability. Summons a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力。
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card[384]
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.


Blank Card

空白のカード
タイプ:能力カード
何も書かれていないアビリティーカード
次のショップ時に販売している珍しいカードのみを
全財産と引き換えに手に入れる天弓千亦の能力。
このカードを手に入れた瞬間、
現在所持している全てのカードが破棄される。

Blank Card[385]
Type: Passive Card[386]
An Ability Card with nothing written on it.
Chimata Tenkyuu's ability. In exchange for all of your money,
you immediately obtain only the rare cards that are available in the next shop.[387]
In the event that you obtain this card, all the cards
you currently have will instantly be discarded.[388]

Miser's Advice

守銭奴の教訓
タイプ:能力カード
”落ちている物は全て自分の物!”
という河城にとりの能力
アイテムの回収範囲が劇的に広がるぞ
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability, which embodies her policy of
"everything that people drop is mine for the taking!"
Your item collection radius shall expand dramatically!
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ
 
”山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Death Avoidance Elixir

死穢回避の薬
タイプ:能力カード
スペルカードを2つ(残り1つの場合は1つ)
消費してミスを無かったことにする八意永琳の能力
不老不死の薬には抵抗あるけれど、
長寿の薬なら喜んで、という層に人気の薬
しかし実質大差無い

Death Avoidance Elixir
Type: Passive Card
Eirin Yagokoro's ability to negate a death in exchange
for two Spell Cards (or one, if you only have one left).
A medicine that's popular with demographics who have issues with
elixirs of immortality, but will happily accept elixirs of long life.
There's really not much difference, though.

Lucky Rabbit's Foot

幸運うさぎの足
タイプ:能力カード
被弾時にちょっとした幸運が訪れる因幡てゐの能力
喰らいスペルカードの有効時間が長くなり、
さらに死亡時にお金が減らなくなる。
ウサギのように素早く、ずる賢く
ミスを回避できる幸運のお守り。

Lucky Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability. A tiny bit of good luck visits you upon getting hit.
Your window to use a Spell Card upon death gets longer,
and you won't lose any money upon dying, either.
A good-luck charm that helps you avoid losing lives,
as quick and cunning as a rabbit.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
本人のショットが強くなるという驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to increase the power of your regular shot.[389]
A useful ability that helps make you stronger even if your Power is low.
No matter how much one uses their head or devises strategies,
everyone's bound to surrender in the face of overwhelming strength.
Attack power's what really matters in the end, y'know?

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
スペルカードが大幅強化される聖白蓮の能力
さらに使用タイプのカードのクールタイムも減少する
結局の所、敵なんてちまちま攻撃しても
すぐにピンチになって魔力を解放して倒すんだ
だったら、強化するんならスペルカードで決まりさ

Sutra of Dharmatic Power
Type: Passive Card
Byakuren Hijiri's ability to massively buff your Spell Cards.
The cooldown time for Active Cards also decreases.
You can attack enemies with your peashooter all you like, but in the end,
you're bound to get cornered in no time and beat 'em with a huge release of magic.
So if you're gonna power something up, it's gotta be your Spell Cards!

Pebble Hat

小石ころ帽子
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
さらに被弾したときにパワーが減りにくくなる

もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat[390]
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
You also lose less power when you get hit.

Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね
実は、自然に爆発するんですよ

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Gale Geta

疾風の下駄
タイプ:能力カード
超高速移動が可能になる射命丸文の能力
ショットを撃っていない時は超高速移動出来る
超高速移動中は当たり判定が極小になり、
更に移動開始時の一瞬だけ無敵になる
天狗ならではの詐欺判定を引き起こす能力だ

Gale Geta
Type: Passive Card
Aya Shameimaru's ability to enable super-fast movement.
You can move at extreme speeds while not firing any shots.
During high-speed movement, your hitbox becomes extremely small,
and you become very briefly invincible when beginning to move.
It's the ability to cause hitbox crimes that only a tengu can.

Idol Defense Corps

偶像防衛隊
タイプ:能力カード
オプションが弾を消すようになる埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Passive Card
Keiki Haniyasushin's ability. Your options become able to erase bullets.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
被弾時にスペルカードアイテムを
出現させる蓬莱山輝夜の能力
五つの秘宝なんて実用的ではないものは要らない
永遠の人生に一番必要な物って何だと思う?
……それは貯蓄よ

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to produce a
Spell Card item whenever you get hit.
Nobody needs impractical things like five secret treasures.
What do you think the most crucial thing for an eternal life is?
...That's right. Savings.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
常時パワーが漲るようになる二ッ岩マミゾウの能力。
取得すると同時にパワーが1.0増え、
ミスしても3.0までしかパワーダウンしなくなる。
Pアイテムなんて無用の長物じゃろ?
あんなもんの為に奔走する事自体が敵の罠なんじゃ
アイテム集めなんてもんは、子分達に任せておけ

Reliable Tanuki Apprentice
Type: Passive Card
Mamizou Futatsuiwa's ability to constantly keep your Power high.
You receive +1.0 Power upon acquiring this card,
and if you die, you can only lose Power down to 3.0 at minimum.
P Items are basically just dead weight, yeah?
Scurryin' around to grab those things is playing right into the enemies' hands.
Leave stuff like item-scrounging to your underlings.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力[391]
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う
アビリティカードを購入するときに必要な物は何だ?
人生で何が一番大切な物か、君なら判る筈だ

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra money.[392]
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
What do you need when it's time to buy an Ability Card?
What's the most important thing in one's life? You should know the answer.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
お金を200消費して死を無かったことにする
四季映姫・ヤマザナドゥの能力
生前に何をしてきたのか全て判ります
……それだけのお金を持っているという事は
もう一回人生をやり直す価値は持っているようね

Money Is The Best Lawyer In Hell[393]
Type: Passive Card
Eiki Shiki, Yamaxanadu's ability to spend 200 of
your money and pretend that a death never happened.
I know everything that you did in life before you died.
...Since you have that much money in your possession,
it seems that you're worthy enough to get a second chance at life.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
じわじわライフを増やす矢田寺成美の能力
取得時にライフを1つ増加し
更にステージクリアの度にライフのかけらを取得する
いつもお地蔵様にお備えしてくれてありがとう
見返りに健康な体が欲しいんでしょ? そうでしょ?

Physical Enhancement Jizo
Type: Passive Card
Narumi Yatadera's ability to gradually gain lives over time.
You receive 1 more life upon acquiring this card,
and every time you clear a stage, you get a life fragment.
Thank you for always providing for the Jizo-sama statues!
You want a healthy body in return, don't you? Don't you?

Spell Before The Fall

転ばぬ先のスペル[394]
タイプ:能力カード
スペルカードが増えるパチュリーノーレッジの能力
取得時にスペルカードが一つ増える
更にステージクリアの度にスペルカードが増える
魔法使いにとって一番大切なのは
魔力の温存に決まっているでしょ?

Spell Before The Fall
Type: Passive Card
Patchouli Knowledge's ability to gain more Spell Cards.
You receive 1 more Spell Card upon acquiring this card,
and every time you clear a stage, you get another Spell Card.
What's the most important thing for a magician?
It's to conserve magic power, right?

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
品揃えをよくする豪徳寺ミケの能力
ボスから買えるカードの種類が増えるぞ
 
本来の豪徳寺にすむ招き猫は白猫なので
三毛猫として生まれた彼女はそのせいで苦労した

Lucky Cat with Good Business Skills
Type: Passive Card[395]
Mike Goutokuji's ability to improve product lineups.
The variety of cards you can buy from bosses will increase!

The maneki-neko living at Goutoku-ji are normally white cats,
so she had a tough time due to being born a calico cat.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card[396]
Takane Yamashiro's ability. You can buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
スペルカード取得成功時にライフのかけらが出現する
 
調子が良いとライフも増えるというイケイケの能力
”三遍回って煙草にしょ”

Dragon Pipe
Type: Passive Card[397]
Sannyo Komakusa's ability. Your stock of lives slowly increases.
A life fragment appears every time you capture a Spell Card.

When you're doing good, you get more lives: an ability for really livin' it up.
"Go 'round three times, then sit down for a smoke."[398]

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
ノーミスノーボムだと強くなる姫虫百々世の能力。
敵を倒す度に徐々に攻撃力が強くなるが、ミスしたり
スペルカードを使うと元に戻る。
スペルカードを節約する意味が増してヒリヒリする。
これがムカデの毒なのだ。

Gluttonous Centipede
Type: Passive Card[399]
Momoyo Himemushi's ability to make you stronger if you don't die or bomb.
You gradually get stronger each time you defeat an enemy,[400]
but if you die or use a Spell Card, you'll go back to normal.
You have more reason to be frugal with your Spell Cards, which gives you a tingly feeling.
That's the centipede's toxin at work.

Sky-Blue Magatama

空色の勾玉
タイプ:能力カード
酸素が薄い場所でも呼吸が出来るマジックアイテム。
ダンジョン内にも酸素があって呼吸が出来る
と思っている人間もいるがそれは勘違いである。
ダンジョン内が平気なのはゲームキャラだけだ。
*エキストラでは必ず装備して出陣します
*エキストラ以外では装備不可

Sky-Blue Magatama[401]
Type: Passive Card
A magic item that lets you breathe even in low-oxygen areas.
Some humans think that dungeons have breathable oxygen
just like everywhere else, but that's a big misassumption.
The only ones who can breathe easily in dungeons are video game characters.
*Always equipped during the Extra Stage
*Can't be equipped outside of the Extra Stage

Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
”画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった”打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
”敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into money.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone, which acts as a shield and erases bullets.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で致命的なダメージを与える
レミリア・スカーレットの能力
超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal
fatal damage with a fang at short range.
A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム、そして自らもパワーダウン
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
a way-too-long cooldown, and it eats up your own Power to boot.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ:使用カード
使用するとリリーホワイトを呼び出す能力カード
彼女はアイテムキャリアだ
スペルカードかライフのかけらを持っている
ただ、彼女も弾を撃ってくるから気を付けろ!
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's an item carrier.
She either holds a Spell Card fragment or a life fragment.
But be careful, because she shoots bullets at you too!
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ:使用カード
パワーを消費してスペルカードを撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、スペルカードを使いますよね、そうですよね。
そんなスペルカードが撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card[402]
Tsukasa Kudamaki's ability to fire a Spell Card in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spell Card. That's exactly what you'd do.
This card lets you fire off as many Spell Cards as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ:使用カード
何回でもパワーが増やせる飯綱丸龍の能力。
使用する度にパワーが1増え、
フルパワー時はスペルカードのかけらが増える。
何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card[403]
Megumu Iizunamaru's ability to increase your Power any number of times.
You receive +1.0 Power upon using this card,
and when you're at full power, you receive a Spell Card fragment.
Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.



Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100のお金が手に入るナズーリンの能力
 
本物のお金が手に入ります。
クリア時に出現します。闇市場では出現しません。
闇市場で本物のお金を取り扱うのは御法度だからです。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Funds.

You get some genuine Funds.
This card appears after clearing a stage. It doesn't appear during Black Markets.
That's because it's illegal to handle genuine money in a Black Market.
*Cannot be equipped by default.

Money Comes and Goes On its Own

勝手に天下の回り物
タイプ:即効カード
50〜100の弾貨が手に入るナズーリンの能力

無料で弾貨を手に入れます。
いわゆるベーシックインカムです。
*このカードを買うと、他のカードは買えません。
*初期装備不可

Money Comes and Goes On its Own
Type: Item Card
Nazrin's ability to give you 50 ~ 100 Bullet Money.

You get more Bullet Money for free.
It's what people call 'basic income'.
*After buying this card, you can't buy any others.
*Cannot be equipped by default.

Life Card

命のカード
タイプ:即効カード
ライフが1つ増えるカード

シンプルにありがたいカード
誰のライフが込められているのか判らないが
ありがたく頂いておこう
*初期装備不可

Life Card
Type: Item Card[404]
A card that gives you 1 more life.

A simple and useful card.
You're not sure whose life is contained within it,
but let's just accept it gratefully.
*Cannot be equipped by default.

No Problem for a Creator!

クリエイターなら容易な事
タイプ:即効カード
お金を3倍の弾貨に換える埴安神袿姫の能力
弾貨が足りない?
そう、じゃあこういうのはどうかな。
ここをこうしてああして……、ほら弾貨そっくり!
ほらね、簡単でしょ? *偽金作りは犯罪です
*初期装備不可

No Problem for a Creator!
Type: Item Card[405]
Keiki Haniyasushin's ability to convert Funds into 3 times as much Bullet Money.
You don't have enough Bullet Money?
Okay. Then how about this?
You just do a little of this, and a little of that... ta-da!
Looks just like the real thing. Easy, right? *Counterfeiting money is a crime.
*Cannot be equipped by default.

Soot-covered Uchiwa

煤けた団扇
タイプ:即効カード
次のウェーブから難易度が最低になる依神紫苑の能力

誰だよ、こんな貧乏神を呼んだ奴。
こんなカード手に入れたら弾貨が増えなくなるじゃん。
絶対に彼女には近づかないようにしよ。
*初期装備不可 *ボスの難易度は変化しません

Soot-covered Uchiwa
Type: Item Card[406]
Shion Yorigami's ability to minimize the difficulty level from the next wave onward.

Who the heck invited this poverty god?!
If I get this card, I'll hardly be able to get any Bullet Money.
I have got to avoid going anywhere near her.
*Cannot be equipped by default.
*Does not change the difficulty of bosses.

Sheep You Want to Count

数えたくなる羊
タイプ:即効カード
ステージをクリアするドレミーの能力
手に入れた途端、ステージをクリア(?)します。
「いやー、これは引きが悪いなー。
このままじゃとてもクリア出来そうにないなー……」
「ハッ! 何だ夢だったのか、ビックリしたー」
*新しいカードも入手可能です *初期装備不可

Sheep You Want to Count
Type: Item Card[406]
Doremy's ability to clear the stage.
As soon as you obtain it, you clear(?) the stage.
"Yuck, I'm totally drawing the short straw this time.
Ain't no way I can clear the stage at this rate..."
"BUH! Woah, it was all a dream? That sure was surprising..."
*You can still obtain a new card afterward.
*Cannot be equipped by default.


Yin Yang Orb

陰陽玉
タイプ:装備カード
ホーミングショットを撃つ博麗霊夢の能力
シンプルに攻撃力のかさ増し出来る便利なカードだ
 
陰陽玉から御札が出てるんだよね。
どういう仕組みなんだろう……。

Yin-Yang Orb
Type: Equipment Card
Reimu Hakurei's ability to shoot homing bullets at enemies.
A useful card that can beef up your attack power in a simple way.

So the amulets pop right out of the orbs, huh.
How the heck do these things work...?

Yin-Yang Orb (Needle)

陰陽玉(針)
タイプ:装備カード
妖怪調伏する針を撃つ博麗霊夢の能力
全く特徴の無い、シンプルに使いやすいカード
妖怪にとって霊夢の針は、ツボを突く
痛気持ちいい物に違いない
だからこそ、好き好んで喰らい続けるのだ

Yin-Yang Orb (Needle)
Type: Equipment Card[407]
Reimu Hakurei's ability to shoot youkai-vanquishing needles.
A simple, easy-to-use card with absolutely no special traits.
For youkai, Reimu's needles must surely be an
itch-scratcher that feels achingly good.
That's why they keep happily getting hit with them.

Mini-Hakkero

ミニ八卦炉
タイプ:装備カード
レーザーを撃つ霧雨魔理沙の能力
魔法の波の向きを揃えて正面に放つ魔法武器。

目に入ったらかなり危ないから、
人に向かって撃っちゃ駄目だぞ。絶対にだ!

Mini-Hakkero
Type: Equipment Card
Marisa Kirisame's ability to shoot a laser.
A magical weapon that aligns magic waves and releases them straight forward.

It's real dangerous if you get this stuff in your eyes,
so make sure not to ever shoot 'em at people. Ever!

Mini-Hakkero (Missile)

ミニ八卦炉(ミサイル)
タイプ:装備カード
ミサイルを撃つ霧雨魔理沙の能力
速度の遅いショットが役に立つ場面もある

……そう思っている頃もありました
単純に攻撃力の底上げが出来る便利なカードです

Mini-Hakkero (Missile)
Type: Equipment Card[408]
Marisa Kirisame's ability to shoot missiles.
There are times when a slower shot can be useful as well.

...There was a time when I thought as much, too.
A useful card that simply boosts your attack power.

Maid Knife

メイドナイフ
タイプ:装備カード
投げナイフを撃つ十六夜咲夜の能力
左右に打ち分ける事の出来るナイフを投げる
 
狙って妖精を打ち抜けるようになるまで
メイドの資格は無い。

Maid Knife
Type: Equipment Card
Sakuya Izayoi's ability to throw knives.
Throwing knives that can be shot left and right.

You are not qualified to be a maid
until you can aim and hit the fairies.

Maid Knife (Ricochet)

メイドナイフ(跳弾)
タイプ:装備カード
跳弾する投げナイフを撃つ十六夜咲夜の能力
特定なポイントに攻撃力を集中させるカード

ショットが派手になって気持ちいい
攻撃は派手であればあるほどいいわよね

Maid Knife (Ricochet)
Type: Equipment Card[409]
Sakuya Izayoi's ability to throw ricocheting knives.
A card that concentrates its attack power on specific points.

Your shot becomes flashier, which feels great.
The flashier the attack, the better, right?

Safe Return Amulet

無事かえるお守り
タイプ:装備カード
カエルのショットを撃つ事が出来る東風谷早苗の能力

守矢神社の人気お守りだ。
東風谷早苗の能力の一つ……
というか諏訪子から預かったものである。
これを持っていると無事に帰れるというお守り。

Safe Return Amulet[410]
Type: Equipment Card
Sanae Kochiya's ability to shoot frog bullets.

The Moriya Shrine's popular amulet.
Can shoot exploding frog shots.
One of Sanae Kochiya's abilities...
or rather, something Suwako gave to her.
A good-luck charm to ensure your safe return home.

Shed Snakeskin Amulet

蛇の抜け殻入りお守り
タイプ:装備カード
蛇のショットを撃つ事が出来る東風谷早苗の能力
蛇は敵目掛けて喰らい付くぞ

というか八坂神奈子から預かったもの
これを持っていると体が強くなると言われている

Shed Snakeskin Amulet
Type: Equipment Card[411] [412]
Sanae Kochiya's ability to shoot snake bullets.
They fly towards the enemies and bite them!

...Or rather, something Kanako Yasaka gave to her.
People say that holding this charm gives you a healthier body.

Half-Half Ghost

半霊の半分
タイプ:装備カード
後ろを付いて来る幽霊を出す魂魄妖夢の能力

妖夢の半分ではなく、半霊の半分。つまり4分の1
通常、幽霊に取憑かれるのは有難くないが
攻撃してくれるならまあまあ頼りになる存在

Half-Half Ghost
Type: Equipment Card
Youmu Konpaku's ability to produce a phantom that follows behind you.

It's half of Youmu's ghost half, not half of Youmu herself. So it's 1/4 of her.
Being possessed by a phantom is typically nothing to be glad about,
but since it attacks things for you, it's something you can more-or-less rely on.

Spare Half-Ghost

半霊のスペア
タイプ:装備カード
二つ目の幽霊を出す魂魄妖夢の能力
半霊の半分と合わせて使う事が出来る。
これで妖夢気分になれるぞ。
スペア単体だと、少し離れた場所を
ついてくるハニカミ屋さん。

Spare Half-Ghost
Type: Equipment Card[413]
Youmu Konpaku's ability to produce a second phantom.
Can be used in conjunction with the Half-Half Ghost.
Now you can really feel like you're Youmu!
If you just equip the spare, it'll follow you around
at somewhat of a distance. It's a little shy.

Shanghai Doll

上海人形
タイプ:装備カード
敵を見つけて倒しに行く人形を出すアリスの能力
魔法使いアリス・マーガトロイドの人形だ

自我を持っているような動きだが、
人形には自我は無い。多分だが……

Shanghai Doll
Type: Equipment Card
Alice's ability to produce a doll that finds and defeats enemies.
A doll belonging to the magician Alice Margatroid.

It moves as if it's got a mind of its own,
but dolls don't have minds. Well, probably...

Ice Fairy

アイスフェアリー
タイプ:装備カード
氷の礫をばらまくチルノの能力

やたらめったら攻撃をするのは余りにも無策
しかし、氷の妖精的にはそれが最強の証なのだ
無策の広範囲を有効利用してやろう

Ice Fairy
Type: Equipment Card[414]
Cirno's ability to scatter ice shards everywhere.

Attacking wildly in every direction is far too thoughtless.
But for an ice fairy, that's exactly what proves that she's the strongest around!
Use that thoughtlessly wide attack range to your advantage.

Quiet Twinkling

静かなる輝き
タイプ:装備カード
横方向に攻撃するスターサファイアの能力

真横から来る敵って、危険よねー。
私が攻撃するから気にせず敵陣に突っ込んでね。
大丈夫大丈夫。しっかり攻撃するから。

Quiet Twinkling
Type: Equipment Card
Star Sapphire's ability to shoot towards each side.

Enemies that come directly from the side sure are dangerous!
I'll attack them for you, so you can rush right into the enemy camp without worrying about a thing.
You'll be fine. Totally fine! I'll totally make sure to attack them.

Lunatic Silence

狂おしい静寂
タイプ:装備カード
前後に攻撃するルナチャイルドの能力

前も後ろも見ないと危ないわ。
いやー、弾幕ごっこって大変ねぇ。
特に後ろががら空きになりがちね。

Lunatic Silence
Type: Equipment Card
Luna Child's ability to shoot forwards and backwards.

You've got to keep an eye out in both directions.
Danmaku matches sure are dangerous, aren't they...?
It's especially easy to leave the area behind you unguarded.

Exuberant Powerlessness

賑やかな無力
タイプ:装備カード
斜め方向に攻撃するサニーミルクの能力

弾幕ごっこ!?
しかもあちこちから敵が現れるのね。
じゃあ、全方向に攻撃しないと死んじゃうじゃん!

Exuberant Powerlessness
Type: Equipment Card
Sunny Milk's ability to shoot diagonally.

A danmaku match?!
And there's enemies coming from all over the place, to boot.
So if we don't attack in every direction at once, we're dead!

Stimulating Scales

刺激的な鱗粉
タイプ:装備カード
至近距離に鱗粉をばらまくエタニティラルバの能力

全方向に攻撃するわー。
でもその結果、遠くまで届かなくなっちゃった。
ま、それでも良いよねー。

Stimulating Scales
Type: Equipment Card[415]
Eternity Larva's ability to fling scales at super-close range.

You can attack in eeevery direction!
But in exchange, it can't reach very far at all.
That's fiiine, thooough.

Yamanba's Kitchen Knife

山姥の包丁
タイプ:装備カード
殺傷能力の高い包丁を投げる坂田ネムノの能力

魔法や火薬、呪術に最新兵器。
武器にも色々あれど、やっぱり刃物が一番ね。
投げつけるだけでみんな恐れるもんね。

Yamanba's Kitchen Knife
Type: Equipment Card[416]
Nemuno Sakata's ability to throw an extremely-lethal kitchen knife.

Magic, gunpowder, curses, modern weaponry...
There's lots of different kinds of weapons, but blades are really the best, in the end.
Just throwing 'em makes everyone run scared, yeah?

The Rabbit That Landed

舞い降りた兎
タイプ:装備カード
背後から援護射撃をする清蘭の能力

異世界からミサイル援護するぞ!
密かに後ろの敵にも当たるというおまけ付き。
後ろから飛んでくるミサイルに驚かないようにね。

The Rabbit That Landed[417]
Type: Equipment Card
Seiran's ability to provide support fire from behind.

Missile backup from another world!
As a bonus, they can covertly hit enemies behind you as well.
Don't be surprised by the missiles flying out from behind you.

Back Door

背中の扉
タイプ:装備カード
背中の扉を解放する摩多羅隠岐奈の能力
背後の敵弾を消し、攻撃も出来る
生物にとって、背中は弱点であり理想郷でもある
その先にいるのは、背中を預けられる尊者か
それとも楽園にすむ天魔か……

Back Door
Type: Equipment Card
Okina Matara's ability to unlock the door in one's back.
Erases bullets behind you, and can deal damage as well.
For living creatures, the back is both a weak point and a utopia.
Does it hide a wise sage, to whom you can entrust your back?
Or does it hide Tenma, residing in paradise..?

Annoying UFO

鬱陶しいUFO
タイプ:装備カード
自分の周りをUFOが飛ぶ封獣ぬえの能力
UFOは敵弾を消してくれるバリアになる
UFOの写真をいっぱい見たことがあるでしょ?
でも宇宙戦争は起きていない
UFOは飛びたくて飛んでいるに過ぎないんだよ。

Annoying UFO
Type: Equipment Card
Nue Houjuu's ability to summon a UFO flying around you.
The UFO becomes a shield, capable of erasing bullets.
You've seen plenty of photographs of UFOs, right?
But there's no space war going on.
UFOs fly around just because they feel like it.

Ancient Magatama

太古の勾玉
タイプ:装備カード
自分の横に付いてくる勾玉を出す玉造魅須丸の能力
真横から来る敵弾を消してくれる。
用途不明の昔の道具が発掘されると、人間はすぐに
宗教的な用途に使われたと想像する。
本当はもっと具体的な使い道があると言うのに。

Ancient Magatama
Type: Equipment Card
Misumaru Tamatsukuri's ability to make a magatama appear on each side.
They erase bullets coming directly from either side of you.
Whenever they dig up ancient artifacts of unknown purpose,
humans immediately imagine that they were used for religious purposes.
Even though they actually had a much more practical use.

Idol Defense Corps

偶像防衛隊
タイプ:装備カード
弾を消すバリアがつく埴安神袿姫の能力
敵に勝つには心強い味方が必要だ。そういえば
周りにはいつもオプションがいたじゃないか
そいつらが弾を消す盾になってくれれば……!
(残念ながらクールタイムはあるよ)

Idol Defense Corps
Type: Equipment Card
Keiki Haniyasushin's ability to deploy a bullet-erasing barrier.
To beat the enemy, you need trustworthy allies. Speaking of which,
your options are always right by your side, aren't they?
If they could become shields that erase bullets...!
(Unfortunately, they each have a cool-down time.)

Offensive Jeweled Pagoda

攻撃的な宝塔
タイプ:装備カード
斜めにレーザーを撃つ寅丸星の能力
レーザーが撃てるのは魔理沙だけの特権ではない。
わが宝塔もレーザーが撃てるのだ。
しかも二本! どうだ、恐れ入ったか!
……とカードの裏に手書きしてある。

Offensive Jeweled Pagoda
Type: Equipment Card
Shou Toramaru's ability to shoot lasers diagonally.
Shooting lasers isn't Marisa's special privilege!
My jeweled pagoda can shoot lasers too.
Two of them, in fact! See! Awe-inspiring, isn't it?!
...That's what's hand-written on the back of the card.

Freewheeling Severed Head

自由気ままな生首
タイプ:装備カード
アイテムを回収する生首が付く赤蛮奇の能力

うわぁ、生首だー!
……あれ? 弾貨を回収してくれるな。
もしかして良い奴か? 凄く良い奴なんか?

Freewheeling Severed Head
Type: Equipment Card[418]
Sekibanki's ability to give you a severed head that collects items.

Aaagh, it's a severed head!
...Huh? It's collecting Bullet Money for you.
Maybe it's actually nice? Like, REALLY nice?

Laid-Back Invertebrate

気ままな無脊椎動物
タイプ:装備カード
敵弾を喰うクラゲがふよふよする戎瓔花の能力
ふよふよ動いて敵弾を消しちゃうよ。
動きはクラゲの意思に任せて、自由気ままなので
敵弾の位置とか見てないよー。
クラゲに意思があるかって? 多分無いよー。

Laid-Back Invertebrate
Type: Equipment Card[419]
Eika Ebisu's ability to summon a bullet-eating jellyfish that floats around.
It floats around and eats enemy bullets for you!
The jellyfish decides its own trajectory, and it's very laid-back,
so it's not looking at the bullets' positions or aaanything.
"Does the jellyfish even have a mind to decide its trajectory with?" Probably nooot.

Teacup Reimu

ゆのみ霊夢
タイプ:装備カード
大きな座布団を投げる博麗霊夢の能力
「魔理沙、今日は座布団を投げるわ」
「急に何だ? 大相撲の観戦か?」
「知らないの?               
 私、昔は座布団を投げていた時もあったのよ」
「ああ、そうだった……ってあれ、座布団だったか?」

Teacup Reimu
Type: Equipment Card[420][421]
Reimu Hakurei's ability to throw giant seat cushions.[422]

"Marisa, I'm throwing seat cushions today."
"What's this all of a sudden? Am I watchin' a sumo match?"
"You don't know?
I used to throw seat cushions back in the day."
"Oh, yeah... Wait, those were seat cushions?"

Teacup Marisa

ゆのみ魔理沙
タイプ:装備カード
大きな星を投げる霧雨魔理沙の能力
「霊夢、今日は星のぬいぐるみを投げるぜ」
「どうしたの? 頭でもやられたの」
「取ると無敵になる星だって言われて       
 闇市場で大量に買ったんだが、偽物だったんでな」
「そんなんに騙される奴いたんだ」

Teacup Marisa
Type: Equipment Card[420][421]
Marisa Kirisame's ability to throw giant stars.

"Reimu, I'm throwin' star plushies today."
"What happened to you? Did you get hit in the head?"
"They told me that these stars would make me invincible,
so I bought a buncha them on the Black Market, but they're all fakes."
"Someone actually believed that? Wow."


Blank Card

空白のカード
タイプ:能力カード
闇市場が開かれなくなる天弓千亦の能力
これを持っていると闇市場が開かれなくなってしまう。
と言うことは、市場の神は闇市場を中止させようと
思えば簡単に出来たはずだ。
……結局は、自分にとって得するように放置していた
だけって事か。

Blank Card
Type: Passive Card[423][424]
Chimata Tenkyuu's ability to prevent Black Markets from being held.
If you're holding on to this, Black Markets can't occur.
Ergo, if the market god wanted to stop the black markets,
she could've done it without breaking a sweat.
...So in the end, she just let them keep happening in a way that she could benefit from, huh?

Capitalist's Dilemma

資本主義のジレンマ
タイプ:能力カード
闇市場の値段がランダムに変わる河城にとりの能力
カードの値段を誰が何の基準で決めたと思う?
効果か? 貴重さか? 見た目か? 人気か?
どれも正しくないな。
これには裏で糸を引いている奴がいる。
私はそれをぶち壊したい。

Capitalist's Dilemma
Type: Passive Card[425][424]
Nitori Kawashiro's ability to randomly change prices in a Black Market.
Who do you think decided the price of the cards, and on what basis?
Is it effectiveness? Value? Appearance? Popularity?
None of those are correct.
There's someone pulling the strings behind all this.
I want to bust it all up.

Ringo-Brand Dango

鈴瑚印の団子
タイプ:能力カード
メインショットの本数が増える鈴瑚の能力
食べるほどに強くなるって本当?
こりゃ食べまくるしかない!
攻略上必須とも言える団子だぞ。
*複数購入可 枚数分ショットの本数が増えます

Ringo-Brand Dango
Type: Passive Card[426]
Ringo's ability to increase the amount of main shots you can fire.
Does she really get stronger the more she eats?
Then you've gotta chow down on those things!
These dango are practically a must-have for clearing the game.
*Can be purchased more than once. Amount of shots increases with multiple copies.

Physical Enhancement Jizo

肉体強化地蔵
タイプ:能力カード
ショットの攻撃力を上げる矢田寺成美の能力
やたら敵が硬いと思わない?
そりゃ、お地蔵様にお備えしてないからでしょ。
貴方の身の安全は、信心深さからよ。
*複数購入可 枚数に応じて攻撃力が上がります
*装備タイプカードのショットの攻撃力も上がります

Physical Enhancement Jizo
Type: Passive Card[426]
Narumi Yatadera's ability to increase your shot power.
Don't those enemies seem really bulky to you?
It's 'cause you haven't made any offerings to Jizo-sama, duh.
Your personal safety comes from the depth of your faith!
*Can be purchased more than once. Attack power increases with multiple copies.
*Also boosts the shot power of Equipment Cards.

Magician's Basic Study

魔法使いの基礎勉強
タイプ:能力カード
魔方陣の攻撃力を上げるパチュリーノーレッジの能力
魔方陣が、弾幕から弾貨を吸い出すだけの
地味な魔法だと思ってない?
魔法使いなら立派な破壊兵器になるよ。
*複数購入可 枚数に応じて攻撃力が上がります

Magician's Basic Study
Type: Passive Card[426]
Patchouli Knowledge's ability to increase your magic circle's attack power.
Your magic circle just sucks Bullet Money out of bullets, right?
Don't you think that's a pretty plain form of magic?
If you're a magician, you can turn it into an amazing weapon of destruction.
*Can be purchased more than once. Attack power increases with multiple copies.

Sutra of Dharmatic Power

法力経典
タイプ:能力カード
魔方陣の効果範囲が大きくなる聖白蓮の能力
魔方陣は弾貨を出すにも敵弾を制止するのにも
使えるので、地味だけど有難い効果。
怪しい邪教の経典にしか見えないが、
本人はいたって真面目。
*複数購入可 枚数に応じて範囲が広くなります

Sutra of Dharmatic Power
Type: Passive Card[426]
Byakuren Hijiri's ability to increase the radius of your magic circle.
You need your magic circle both to produce Bullet Money and to slow down bullets,
so this is a plain but nicely useful effect.
It looks for all the world like a scroll from some shady evil cult,
but the lady holdin' it is as straitlaced as can be.
*Can be purchased more than once. Area expands further with multiple copies.

Beauty of Destruction

破壊の美学
タイプ:能力カード
魔方陣で敵弾を破壊できるようになるフランの能力

展開した魔方陣に重なっている敵弾が破壊される。
敵弾を避けるなんて馬鹿馬鹿しい。
弾幕は、破壊してこそ美しい。そして楽。
*複数購入可 枚数に応じて破壊量が増えます

Beauty of Destruction
Type: Passive Card[426]
Flan's ability to destroy enemy bullets with your magic circle.

Once your magic circle is deployed, enemy bullets that overlap it will be destroyed.
Dodging bullets? What a dumb idea.
The true beauty of danmaku lies in destroying it. Plus, it's easier.
*Can be purchased more than once. Destruction count increases with multiple copies.

Dragon's Passage

龍の通り道
タイプ:能力カード
魔方陣の効果時間が長くなる物部布都の能力

魔方陣って何で出来ているのか知っているか?
あれは、龍が通る通路なんだ。
だから、ちょいと工夫すればほら、魔法陣が強くなる。
*複数購入可 枚数に応じて効果時間が増えます

Dragon's Passage
Type: Passive Card[426]
Mononobe no Futo's ability to extend your magic circle's duration.

Hey, do you know what magic circles are made of?
They're actually passageways for dragons to move through.[427]
So if you just apply a little ingenuity... ta-da, your magic circle gets stronger.
*Can be purchased more than once. Duration increases with multiple copies.

Unleash the Guardian Hounds

けしかける狛犬
タイプ:能力カード
魔方陣のクールタイムが減る高麗野あうんの能力

あらー、あんたの魔方陣、ちょっと息切れが酷いわね
呼吸のタイミングを調整すれば、ほら、すぐに
次の魔方陣出せるでしょ? あうんの呼吸よ。
*複数購入可 枚数に応じてさらに短くなります

Unleash the Guardian Hounds[428]
Type: Passive Card[426]
Aunn Komano's ability to reduce your magic circle's cooldown time.

Oh, my! Your magic circle kind of leaves you gasping for air afterward.
But if you time your breathing right... see?
You can fire your next magic circle right away! It's "a-um" breathing.
*Can be purchased more than once. Decreases even further with multiple copies.

Gale Geta

疾風の下駄
タイプ:能力カード
移動速度が1段階上がる射命丸文の能力
移動速度が早くなるぞ。
ついでに魔方陣の移動速度も速くなる。
むしろこっちの方が目的で購入したくなるな。
目指せ最速クイーン!
*複数購入可

Gale Geta
Type: Passive Card[426]
Aya Shameimaru's ability to increase your movement speed by 1 level.
You can move around faster!
As a bonus, your magic circle also moves faster, too.
Honestly, you might want to purchase it just for the latter effect.
Become the fastest speed queen around!
*Can be purchased more than once.

Life Explosion Elixir

生命爆発の薬
タイプ:能力カード
ライフが1つ増え、被弾時爆発する八意永琳の能力。
ライフが1つ増えるぞ。さらに敵弾に当たった場合、
霊撃を展開し辺りの敵弾を弾貨に変える。
被弾時、ライフは1つ減るが、リスタートにはならず
その場で攻撃を継続できるぞ。

Life Explosion Elixir
Type: Passive Card[429]
Eirin Yagokoro's ability to grant 1 extra life, and make you explode upon getting hit.
You get a 1-up! And if you hit an enemy bullet, you'll deploy a Spirit Strike
that changes nearby bullets into Bullet Money.
You still lose 1 life upon getting hit, but you don't have to restart,
so you can continue attacking then and there!

Bumper Crop of Life

生命の豊穣
タイプ:能力カード
ライフが1つ増える秋穣子の能力

通常のライフのカードと異なり、初期装備出来る
優れもの。備えあれば憂い無し。

やっぱり、人間って食べ物で出来てるんだなぁ。

Bumper Crop of Life
Type: Passive Card[430][429]
Minoriko Aki's ability to give you 1 extra life.

Unlike a regular Life Card, this superb product can be equipped from the
start of the stage. There's nothing to fear if you're well-prepared.

After all, humans are made of the food they eat.

Indominable Meathead

不屈の脳筋
タイプ:能力カード
ライフが1つ増え、ミスする度に強くなる早鬼の能力
ライフが1つ増えるだけでも有難いが、さらに
ミスする度にパワーアップするぞ。
死ぬ度に強くなる……って言うと格好良い気もするが
最初から強くあって欲しいもんだ。

Indominable Meathead
Type: Passive Card[431][429]
Saki's ability to gain 1 life, and become stronger with each time you get hit.
An extra life is already nice, but for every mistake you make,
you'll also get additional power!
"I get stronger every time I die"... Sounds cool to say,
but I wish I could be strong right from the get-go.

Phoenix's Tail

不死鳥の尾
タイプ:能力カード
ライフを3つ増加させる藤原妹紅の能力
これほど前提無しで、強力な能力も無いだろう。

攻撃……防御……回避……パターン化……
不死の存在からみたら全てただのゲームのルールだ。
但し、コストは高い。

Phoenix's Tail
Type: Passive Card[429]
Fujiwara no Mokou's ability to increase your lives by 3.
Extremely strong, with no strings attached; no ability could be more powerful.

Offense... Defense... Evasion... Memorization...
From an immortal's perspective, they're all nothing more than rules to a petty game!
However, the cost is pretty high.

Money Is The Best Lawyer In Hell

地獄の沙汰も金次第
タイプ:能力カード
弾貨を消費して死を無効化する四季映姫の能力
弾貨を300以上持っていた場合、弾に当たっても
弾貨を全て消費して生き返るぞ。
金次第では、この世に戻ってこれるのだ。
そう、幻想郷で最も腐敗しているのは閻魔達だ!

Money Is The Best Lawyer In Hell
Type: Passive Card[429]
Eiki Shiki's ability to nullify a death by spending your Bullet Money.
If you get hit with 300 or more Bullet Money on hand,
you can spend it all and come back to life!
Depending on how much money you've got, you can return to the mortal realm.
That's right! The most corrupt people in Gensokyo are the Yama!

Drenched Giant Snake

濡れた大蛇
タイプ:能力カード
魔方陣で敵弾の動きを止める牛崎潤美の能力

魔方陣に当たっている間、敵弾が止まり、
さらに動き出した後も弾速が遅くなっているぞ。
敵弾だって石化するんだねぇ。

Drenched Giant Snake[432]
Type: Passive Card[433]
Urumi Ushizaki's ability to stop bullets with your magic circle.

Bullets stop in place upon touching the magic circle,
and they're still slowed down after they start to move again.
So even bullets can get turned to stone...

Miser's Advice

守銭奴の教訓
タイプ:能力カード
アイテムの回収範囲が広がる河城にとりの能力

特に弾貨を集めやすくなるのは魅力的。
河童は腕を伸ばすことが出来るので
それを活用してかき集めているに違いない。

Miser's Advice
Type: Passive Card
Nitori Kawashiro's ability to expand your item collection radius.

Being able to collect Bullet Money more easily is a particularly good selling point.
Kappa can stretch their arms out, so this is clearly
taking advantage of that fact to scoop up items.

Offerings to a Sacred Mountain

神山への供物
タイプ:能力カード
山に捧げられた物を全て回収する八坂神奈子の能力
アイテムの自動回収ラインが大幅に下がるぞ

“山に捧げられた物は全て自分のものである!”
ああ、何という自己中心的な響き!

Offerings to a Sacred Mountain
Type: Passive Card
Kanako Yasaka's ability to collect every last thing offered to the mountain.
The item autocollect line is dramatically lowered!

"All offerings to the mountain belong to I!"
Ah, it has such a self-centered ring to it!

Kiketsu Matriarch's Threat

鬼傑組長の脅嚇
タイプ:能力カード
敵が追加でお金を出す様になる吉弔八千慧の能力
慇懃ながらも逆らう気力を奪う態度で
妖精達からなけなしのお金を奪う。
弾貨みたいな偽物の金には興味は無い。
人生で何が一番大切な物か、君なら判る筈だ。

Kiketsu Matriarch's Threat
Type: Passive Card
Yachie Kicchou's ability to make enemies produce extra Funds.
Steal meager amounts of money from fairies with a demeanor
that's polite, yet also steals one's will to resist.
I'm not interested in fake cash like Bullet Money.
What's the most important thing in one's life? You should know the answer.

Princess Kaguya's Secret Stash

かぐや姫の隠し箱
タイプ:能力カード
弾貨の出現量が増える蓬莱山輝夜の能力

これで買い物が楽になる。
いやー、貧乏とはおさらばだ。偽物の金だけどな。
何でも買ってやるぜ。闇市場限定だけどな!
うーん、通販では使えないのか……。

Princess Kaguya's Secret Stash
Type: Passive Card
Kaguya Houraisan's ability to increase the amount of Bullet Money produced.

This'll make shopping much easier.
Heck yeah, no more bein' poor for me. I mean, it's fake money, but still.
I can buy anything I want! I mean, only on the Black Market, but still!
Hmmm... You sure I can't use this for mail-order stuff...?

Scam Rabbit's Foot

詐欺うさぎの足
タイプ:能力カード
かすりの効果範囲が広くなる因幡てゐの能力
闇市場に必要な弾貨が出やすくなるぞ。

ウサギの足なんか気色悪いと思うでしょ?
大丈夫、てゐ特製イミテーションです。その辺も詐欺。

Scam Rabbit's Foot
Type: Passive Card
Tewi Inaba's ability to increase your grazing range.[434]
You'll have an easier time getting the Bullet Money needed for a Black Market.
You think rabbit's feet are creepy, don't you?
No worries, this is Tewi's special-made imitation. That part's also a scam.

Pebble Hat

小石ころ帽子[435]
タイプ:能力カード
敵本体に当たらなくなる古明地こいしの能力
随分と地味な能力だし、さほど
役に立たないところが何とも彼女らしい。
もしかして誰も私のことに気が付いていない?
そっかー、それは都合が良いわ。

Pebble Hat
Type: Passive Card
Koishi Komeiji's ability to prevent you from crashing into enemies.
It's a very modest ability, and not very useful at all,
but that's exactly what makes it Koishi-esque.
Is it just me, or is nobody noticing me?
Huh, okay. That's convenient.

Danmaku Ghost

弾幕の亡霊
タイプ:能力カード
敵弾にかする敵弾を消す事がある西行寺幽々子の能力
亡霊は死を怖れない。いや、怖れるわけがない
グレイズとは死の恐怖を受け入れることである
死への恐怖が有り得ない亡霊にとって
グレイズは何の脅威にもならないのだろう。

Danmaku Ghost
Type: Passive Card
Yuyuko Saigyouji's ability to sometimes erase enemy bullets via grazing.
Ghosts do not fear death. Rather, they cannot fear death.
Grazing means accepting the fear of death.
For a ghost who couldn't possibly fear death,
grazing should pose no threat at all.

Law of the Survival of the Fittest

弱肉強食の理
タイプ:能力カード
ショットが大きくなる驪駒早鬼の能力
パワーが低くても強くなれるので便利な能力
いくら頭を使おうが、策を練ろうが
圧倒的な力のもとでは誰もが降伏する。
結局、大切なのは攻撃力なんだよなぁ

Law of the Survival of the Fittest
Type: Passive Card
Saki Kurokoma's ability to make your shots bigger.
A useful ability that helps make you stronger even if your Power is low.
No matter how many smarts you have or schemes you devise,
everyone surrenders in the face of overwhelming power.
Attack power's what really matters in the end, y'know?

Bursting Red Frog

はじける赤蛙
タイプ:能力カード
ショットがたまに爆発するという洩矢諏訪子の能力
メインショットが雑魚キャラを巻き込むようになる
カエルに爆竹入れて爆発させるとかよく有る話だけど
自然に爆発する訳がないって思っているよね。
実は、自然に爆発するんですよ。

Bursting Red Frog
Type: Passive Card
Suwako Moriya's ability to make your shot sometimes explode.
Your main shot will sometimes catch small-fry in the blast.
People often talk about exploding frogs with firecrackers back in the day.
But you think they don't go around exploding on their own, don't you?
As a matter of fact, they do explode naturally.

Reliable Tanuki Apprentice

頼りになる弟子狸
タイプ:能力カード
ショットを3本増やす二ッ岩マミゾウの能力
マジで頼りになるぜ。
どんな命令でも聞くし、危険な場所にも行ってくれる。
いやぁ、持つべき物は有能な部下だよなー。
*パワハラです

Reliable Tanuki Apprentice
Type: Passive Card[436]
Mamizou Futatsuiwa's ability to increase your main shots by 3.
Dang, these guys really are reliable.
They listen to any orders I give 'em, they march into dangerous places...
Man, capable underlings really are somethin' you gotta have.
(*This is power harassment)

Dragon Pipe

ドラゴンキセル
タイプ:能力カード
ライフがじわじわ増える駒草山如の能力
ウェーブを3回クリアするたびにライフが増える。

長期戦向きの能力だ。
タバコでも吸ってのんびり行きましょか?

Dragon Pipe
Type: Passive Card
Sannyo Komakusa's ability to gradually increase your stock of lives.
For every three waves you clear, you get an extra life.

An ability well-suited for the long, drawn-out battles.
Shall we relax and smoke some tobacco?

Gluttonous Centipede

暴食のムカデ
タイプ:能力カード
敵を攻撃すると自分も強くなる姫虫百々世の能力

敵を攻撃する度に徐々に攻撃力が強くなる。
後半ほど敵が硬くなるので中々便利かも知れない。
持久戦に持ち込んだら、ムカデの勝ちだ!

Gluttonous Centipede
Type: Passive Card[437]
Momoyo Himemushi's ability to get stronger by attacking enemies.

Your attack power gradually increases each time you attack an enemy.
Enemies get bulkier in the lategame, so it may end up being fairly useful.
If you bring a centipede to an endurance match, the centipede always wins!

Drunkenly Whimsical Ibuki Gourd

酔狂の伊吹瓢
タイプ:能力カード
酒の力で攻撃力が大幅に上がる萃香の能力
入手直後は攻撃力が大幅に上がるが、
敵を攻撃する度に効果が減っていってしまう。
時間がたつと酔いってのは醒めてしまうんだなぁ。
ま、それでも便利なカードだ。

Drunkenly Whimsical Ibuki Gourd
Type: Passive Card[438]
Suika Ibuki's ability to drastically boost your attack power with the power of alcohol.
Your attack power shoots up immediately after obtaining this card, but the effect is reduced with each enemy that you attack.
Even if you get drunk, you sober up as time passes...
Well, it's still a pretty useful card.

Lucky Cat with Good Business Skills

商売上手な招き猫
タイプ:能力カード
闇市場の品揃えをよくする豪徳寺ミケの能力
闇市場に並ぶカードの数が増えるぞ

選択肢が多いことは良いことだ。
ま、いつも同じ物ばっか選んじゃうんだけどね。

Maneki-neko with Good Business Skills
Type: Passive Card[439]
Mike Goutokuji's ability to improve product lineups during Black Markets.
The variety of cards you can buy in the Black Market will increase!

Having more choices is a good thing.
I always end up buyin' the same things, though.

Yamawaro Shopping Technique

山童的買い物術
タイプ:能力カード
カードの購入時に少し安く買える山城たかねの能力
 
商売の鉄則は、安く仕入れて高く売る事だ
しかし安物を買うことが重要なのでは無い
山童は、貴重品を安く仕入れる技術を持っているのだ

Yamawaro Shopping Technique
Type: Passive Card
Takane Yamashiro's ability to buy cards for slightly cheaper.

The ironclad rule of commerce: buy cheap, sell high.
But that doesn't mean you have to buy cheap products.
Yamawaro have techniques that let them stock high-quality goods at low prices.

Life-Burning Torch

命を焚く松明
タイプ:能力カード
クールタイムが短くなるクラウンピースの能力
全ての使用カードのクールタイムが若干短くなるぞ。
焚き火を見るとリラックスするらしいですね。
でも彼女の持つ松明を見てはいけない。
とてもクールな気持ちではいられないでしょう。

Life-Burning Torch
Type: Passive Card[440]
Clownpiece's ability to reduce your cooldown times.
The cooldown time for every Active Card becomes a bit shorter!
Watching a bonfire apparently makes you feel more relaxed.
But you shouldn't look at the torch that she's carrying.
It'll make it really hard to keep a cool head.

Irresistible Julie Fan

抗いがたきジュリ扇
タイプ:能力カード
次のウェーブから難易度が最高になる依神女苑の能力
 
誰だよ、こんな疫病神を呼んだ奴。
こんなカード手に入れたらもう死ぬしかないじゃん。
絶対に彼女には近づかないようにしよ。
*ボスの難易度は変化しません

Irresistible Julie Fan[441]
Type: Passive Card[406]
Joon Yorigami's ability to maximize the difficulty level from the next wave onward.

Who the heck invited this pestilence god?!
If I get this card, dyin' is the only option I'll have left!
I have got to avoid going anywhere near her.
*Does not change the difficulty of bosses.

Pristine Self-Confidence

純粋な自己肯定感
タイプ:能力カード
ステージの最終局面まで飛ばす純狐の能力
ザコなんかと戦っても馬鹿馬鹿しいでしょ?
もうボスまで一気に進めてしまいましょう。
この私が負ける訳無いわ。
“圧倒的、自己肯定感!”

Pristine Self-Confidence
Type: Passive Card[406]
Junko's ability to skip straight to the end portion of a stage.
Fighting each and every small fry would just be foolish, no?
Let's simply proceed all the way to the boss.
There's no way I can lose.
"Overwhelming self-confidence!"

Hundredth Black Market

百回目のブラックマーケット
タイプ:能力カード
手に入れてないカードが出る山城たかねの能力
ステージをクリアすると、そのステージでまだ手に
入れてないカードがある場合、それが出てきます。

まだまだカードを出し渋っている奴がいるなぁ。
そんなことしたって価値は上がらないわ。

Hundredth Black Market
Type: Passive Card[442][443]
Takane Yamashiro's ability to summon cards you haven't obtained.
When you clear a stage, if there's any cards in that stage that you haven't obtained yet, those cards will show up.

Looks like there's still some folks clinging to their cards, huh...?
Sitting on them isn't going to make them any more valuable, you know.


Screen Border

画面の境界
タイプ:使用カード
自由に画面端を移動出来る八雲紫の能力
画面端で使用ボタンを押すと反対側にワープ出来る
多くの人間、妖怪達にとって
“画面端って一体何だ?”と
話題性から興味を持つ人が多い人気のカードだ

Screen Border
Type: Active Card
Yukari Yakumo's ability to let you freely warp between screen edges.
Press the card-use button on the edge of the screen, and you'll warp to the other edge.
A card that's popular amongst many humans and youkai,
because "what is a screen edge, anyway?"
is a great topic for getting people's interest.

Miracle Mallet

打ち出の小槌
タイプ:使用カード
敵弾をお金に換える少名針妙丸の能力
勇敢な小人は巨大な鬼を相手に打ち勝った
鬼が落としていった“打ち出の小槌”は
どんな願いも叶える事が出来る代物だった
“敵弾がお金だったら良いのになぁ”

Miracle Mallet
Type: Active Card
Shinmyoumaru Sukuna's ability to change enemy bullets into Funds.
A brave inchling vanquished a giant oni.
The "Miracle Mallet" that the oni dropped in its wake
was an object that could grant any wish imaginable.
"Oh, if only the bullets were all money...!"

Keystone of Endurance

忍耐の要石
タイプ:使用カード
敵弾を消す要石を出す比那名居天子の能力
かなりの量の敵弾を消すことが出来る頼りになる石
攻撃こそが最大の防御?
耐久スペルカードの存在する弾幕の世界では
防御こそが最大の攻撃さ!
*今回は耐久スペルはないけどね

Keystone of Endurance
Type: Active Card
Tenshi Hinanawi's ability to summon a bullet-erasing keystone.
A reliable stone that can erase a considerable number of bullets.
"Offense is the greatest defense?"
In the world of danmaku, where survival Spell Cards exist,
defense is the greatest offense of all!
*There aren't any survival spells this time, though.

Keystone Missile

要石ミサイル
タイプ:使用カード
要石を投げつける比那名居天子の能力
要石は敵弾を消しながら真っ直ぐ飛んでいくぞ。

攻撃力も高くて防御にもなる。
そう、要石とはそういうもんなのだ。

Keystone Missile
Type: Active Card
Tenshi Hinanawi's ability to throw a keystone.
The keystone will fly straight forward, erasing any bullets in its wake!

It's got high attack power, and it can help defend you, too.
Indeed, that's what a keystone is.

Moon of Madness

狂気の月
タイプ:使用カード
偽物の月をぶん投げるクラウンピースの能力
かなりの攻撃力
かなりの防御範囲
まあまあなクールタイム
やっぱり月は(無難に)クールだぜ!

Moon of Madness
Type: Active Card
Clownpiece's ability to hurl a fake moon straight forward.
Boasts considerable attack power,
a considerable defensive area,
and an okay-ish cooldown time.
Dang, the moon really is cool (in a safe way)!

Esteemed Authority

やんごとなき威光
タイプ:使用カード
為政者のオーラで敵弾を間引く豊聡耳神子の能力
弾幕なんて殆どがノイズです
大切な敵弾は極一部に過ぎません
手を合わせて集中するだけで自分に害をなす
敵弾だけが見える筈です。ほら簡単でしょ?

Esteemed Authority
Type: Active Card
Toyosatomimi no Miko's ability to thin out bullets with her authoritative aura.
Almost all danmaku is just background noise.
Only a small fraction of the bullets are truly important.
Place your hands together and focus, and you should see
only the bullets that pose a threat to you. Simple, right?

Vampire Fang

ヴァンパイアファング
タイプ:使用カード
近距離に牙で攻撃するレミリアの能力

超攻撃力の接近攻撃を何度でも出来るカード
スペルカード? 馬鹿馬鹿しいね
そんなもん、一噛みで解決だよ。

Vampire Fang
Type: Active Card
Remilia Scarlet's ability to deal close-range damage with a fang.

A card that lets you perform as many super-powerful, close-range attacks as you'd like.
Spell Cards? How silly.
You can finish something like that off in one bite.

Underground Sun

地底の太陽
タイプ:使用カード
全てを焼き尽くす霊烏路空の能力
究極の攻撃力、終わらない無敵時間
長すぎるクールタイム。
ちまちま弾幕を避けるとかかっこつけのやることだ
能力者はただ、全て焼き尽くせばいい。

Underground Sun
Type: Active Card
Utsuho Reiuji's ability to burn everything to ash.
Ultimate attack power, endless invincibility time,
and a way-too-long cooldown time.
Nudging your way through danmaku is for wimpy showboaters!
If you're really powerful, you just need to burn everything down.

Item Season

アイテムの季節
タイプ: 使用カード
使用するとリリーホワイトを呼び出す能力
彼女は小金持ちだ。
何故かお金と弾貨を大量に持っている!倒して奪え!
ただ、彼女も弾を撃ってくるから気を付けろ。
呼ばれる度に強くなっていくぞ!

Item Season
Type: Active Card
An ability card that summons Lily White when used.
She's got a small fortune.
Somehow, she's managed to get tons of money and Bullet Money! Defeat her and take it all!
Just be careful, because she shoots bullets at you too.
Every time you summon her, she gets stronger!

Heavy Bass Drum

重低音バスドラム
タイプ:使用カード
近距離の敵弾を消し去る堀川雷鼓の能力
地味ながら何度も叩けるぞ
敵弾って何で出来ていると思う?
あれは波動なのよ、つまり音波で
打ち消しあうることに、何の不思議もないのよ

Heavy Bass Drum
Type: Active Card
Raiko Horikawa's ability to wipe away enemy bullets at close range.
It's plain, but you can thwack it over and over!
What do you think enemy bullets are made of?
They're waves. Ergo, there's nothing strange about
being able to cancel them out with sound waves!

Psychokinesis

サイコキネシス
タイプ:使用カード
敵弾(レーザー除く)を跳ね返す宇佐見菫子の能力
超能力があったら何を使いたい?
テレポーテーション? テレパシー?
うーん、やっぱり都合の良いサイコキネシスかな
だって、それ以外は技術で何とかなりそうでしょ?

Psychokinesis
Type: Active Card
Sumireko Usami's ability to reflect enemy bullets (except lasers).
If you had psychic powers, which one would you use?
Teleportation? Telepathy?
Hmm, I guess I'd have to go with some nice, convenient psychokinesis.
I mean, you can take care of everything besides that with technology, right?

Spirit Power Sample Bottle

霊力の標本瓶
タイプ: 使用カード
パワーを消費して霊撃を撃てる菅牧典の能力
弾幕に囲まれて危ないと思った時、もう無理だ、
諦めた、って時、貴方はどうします?
そう、霊撃を使いますよね、そうですよね。
そんな霊撃が撃ち放題になるカードですよ。

Spirit Power Sample Bottle
Type: Active Card
Tsukasa Kudamaki's ability to fire a Spirit Strike in exchange for Power.
When you're surrounded by danmaku and sense danger--
when you think "it's over!", "I'm finished!"-- what would you do?
Why, yes. You'd use a Spirit Strike. That's exactly what you'd do.
This card lets you fire off as many Spirit Strikes as you want.

Great Tengu's Barley Rice

大天狗の麦飯
タイプ: 使用カード
何回でもパワーが増やせる飯綱丸龍の能力
使用する度にパワーが1増えるぞ。

何で山に入ってからパワーを集めているんだ?
最初から大量の食料を持って、山に入れば良いのに。

Great Tengu's Barley Rice
Type: Active Card
Megumu Iizunamaru's ability to increase your Power any number of times.
You'll get +1.0 Power every time you use this card.

Why are you collecting Power after setting foot on the mountain?
You should pack tons of food to begin with, and then set out.

Smelt's Scales

わかさぎの鱗
タイプ:使用カード
少しの間無敵になるわかさぎ姫の能力

小魚って、すぐ見失うよね。もしかしたらその瞬間、
本当にいなくなってるんじゃないかな。
小魚しか知らない異世界があるのかもね。

Smelt's Scales
Type: Active Card[444]
Wakasagihime's ability to become briefly invincible.

It's so easy to lose sight of small fish, isn't it?
Maybe they're actually disappearing for that brief moment.
Perhaps there's a parallel world that only small fish know about.

Too-Honest Signpost

正直すぎる道しるべ
タイプ:使用カード
縦方向の敵弾を消す庭渡久侘歌の能力
「敵弾が多すぎますね……。
では、私が道を作りましょう。」
(ピカッ)
「……ちょっと道が細すぎないか?」

Too-Honest Signpost
Type: Active Card[445]
Kutaka Niwatari's ability to erase enemy bullets in a vertical area.

"There's far too many enemy bullets...
In that case, allow me to make a path."
*Ka-bling!*
"...Bit of a narrow path, don'tcha think?"

Hasty Detour of the Three Crossings

急がば三途の回り道
タイプ: 使用カード
横方向の敵弾を消す小野塚小町の能力
「押され気味だな。
 しょうがない、少し楽をするか」
 (ピカッ)
「……うわぁ、押され気味なのは変わらないぜ」

Hasty Detour of the Three Crossings
Type: Active Card[446]
Komachi Onozuka's ability to erase enemy bullets in a horizontal area.

"Looks like they've got us on the ropes.
Fine, then. Let's kick back and relax for a bit."
*Ka-bling!*
"...Eeeugh, we're still on the ropes!"

Nimble Fabric

ひらり布
タイプ:使用カード
布に隠れて攻撃をやり過ごす鬼人正邪の能力
布に隠れている間は弾に当たらないよ。
何故って? だって布に隠れているんだもん。
無敵中に移動出来ないのは使いにくいが、
クールタイムが短くて何度も使えるぜ。

Nimble Fabric[447]
Type: Active Card
Seija Kijin's ability to avoid attacks by hiding behind a cloth.
You won't be hit by bullets as long as you're hidden by the fabric.
Why? Because you're hiding, of course.
You can't move while invulnerable, which makes it hard to use,
but the cooldown time is short, so you can use it again and again.


Physical Enhancement Jizo

肉体強化地蔵
対動物霊攻撃力UP
ショットの攻撃力を上げる矢田寺成美の能力

Physical Enhancement Jizo
Increased damage to Beast Spirits.
Narumi Yatadera's ability to increase your shot power.

Yin Yang Orb

陰陽玉
追加ホーミングショット
ホーミングショットを撃つ博麗霊夢の能力

Yin-Yang Orb
Additional homing shots.
Reimu Hakurei's ability to shoot homing bullets at enemies.

Appreciated Talisman

ありがたい御札
極小当たり判定
当たり判定が小さくなる博麗霊夢の能力

Appreciated Talisman
Super small hitbox.
Reimu Hakurei's ability to make your hitbox smaller.

Mini-Hakkero

ミニ八卦炉
追加レーザー
レーザーを撃つ霧雨魔理沙の能力

Mini-Hakkero
Additional laser.
Marisa Kirisame's ability to shoot a laser.

Hoarder's Advice

蒐集家の教訓
広範囲アイテム回収
霊力アイテムの回収範囲が広がる霧雨魔理沙の能力

Hoarder's Advice
Wide item collection radius.
Marisa Kirisame's ability to increase the spirit power item collection radius.

Unleash the Guardian Hounds

けしかける狛犬
チャージ速度UP
チャージ速度が上がる高麗野あうんの能力

Unleash the Guardian Hounds[448]
Increase charge speed.
Aunn Komano's ability to increase your charge speed.

Guardian Komainu

見守る狛犬
オーラの範囲UP
除霊オーラの範囲が広がる高麗野あうんの能力

Guardian Komainu
Increase aura size.
Aunn Komano's ability to increase your exorcism aura size.

Pendulum

ペンデュラム
霊撃が二つ増える
霊撃使用回数が二つ増えるナズーリンの能力

Pendulum
Increase number of spirit strikes by two.
Nazrin's ability to increase the number of spirit strikes by two

Nazrin Rods

ナズーリンロッド
霊撃の効果時間が長くなる
霊撃の効果時間が長くなるナズーリンの能力

Nazrin Rods
Spirit strikes last longer.
Nazrin's ability to make spirit strikes last longer.

The Rabbit That Landed

舞い降りた月の兎
ミサイル援護攻撃 TypeS
背後から集中援護射撃をする清蘭の能力

The Moon Rabbit That Landed
Missile backup attack: Type C.
Seiran's ability to provide concentrated support fire from behind.

The Moon Rabbit That Landed

舞い降りた都会の兎
ミサイル援護攻撃 TypeW
背後から広範囲援護射撃をする清蘭の能力

The City Rabbit That Landed
Missile backup attack: Type W.
Seiran's ability to provide wide-area support fire from behind.

八坂神奈子のお守り
追加蛇ショット
敵に喰らい付く蛇を撃つ東風谷早苗の能力

Kanako Yasaka's Amulet
Additional snake shots.
Sanae Kochiya's ability to fire snake shots that bite onto enemies.

洩矢諏訪子のお守り
追加蛙ショット
爆散する蛙を撃つ東風谷早苗の能力

Suwako Moriya's Amulet
Additional frog shots.
Sanae Kochiya's ability to fire bursting frog shots.

化猫の式紙(前向き)
追加式神オプション(縦)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Front-Facing)
Additional shikigami option (vertical)
Ran Yakumo's ability to set a shikigami on your current position.

化猫の式紙(横向き)
追追加式神オプション(横)
その場に設置する式神を持つ八雲藍の能力

Bakeneko's Shiki Paper (Side-Facing)
Additional shikigami option (horizontal)
Ran Yakumo's ability to set a shikigami on your current position.

幽霊運搬車
追加幽霊ショット
貫通する幽霊ショットを撃つお燐の能力

Phantom Transport Cart
Additional phantom shots.
Orin's ability to fire penetrating phantom shots.

ネコと和解せよ
沈静化した霊と仲良くなる
沈静化した霊に当たらなくなるお燐の能力

Make Peace With Cats[449]
Become friends with Quelled spirits.
Orin's ability to safely pass through Quelled spirits.

狐入りの管(縦)
追加管ショット(縦)
追加で前後にショットを撃つ菅牧典の能力

Fox-Filled Tube (Vertical)
Additional tube shot (vertical)
Tsukasa Kudamaki's ability to fire additional shots forward and back.

狐入りの管(横)
追加管ショット(横)
追加で左右にショットを撃つ菅牧典の能力

Fox-Filled Tube (Horizontal)
Additional tube shot (horizontal)
Tsukasa Kudamaki's ability to fire additional shots left and right.

移動する葉っぱ
追加葉っぱショット
追加で葉っぱショットを撃つ二ッ岩マミゾウの能力

Mobile Leaf
Additional leaf shots
Mamizou Futatsuiwa's ability to fire additional leaf shots.

ちょっと一服
バリア破壊時に敵弾破壊
バリア破壊時に敵弾を消す二ッ岩マミゾウの能力

Smoke Break
Destroy bullets when barrier breaks.
Mamizou Futatsuiwa's ability to erase enemy bullets when your barrier is broken.

カワウソ頑張る
攻撃カワウソ霊強化
送り込んだカワウソ霊が強くなる吉弔八千慧の能力

Otterly Excited
Powers up your Otter Spirit attacks.
Yachie Kicchou's ability to strengthen the Otter Spirits you send over.

カワウソびびる
被攻撃カワウソ霊弱体化
自分のカワウソ霊が弱くなる吉弔八千慧の能力

Otterly Nervous
Weakens enemy Otter Spirit attacks.
Yachie Kicchou's ability to weaken the Otter Spirits on your screen.

勁牙組の威圧
攻撃オオカミ霊が強化
送り込んだオオカミ霊が強くなる驪駒早鬼の能力

Keiga Family's Pressure
Powers up your Wolf Spirit attacks.
Saki Kurokoma's ability to strengthen the Wolf Spirits you send over.

勁牙組の厳しい上下関係
被攻撃オオカミ霊弱体化 自分のオオカミ霊が弱くなる驪駒早鬼の能力

Keiga Family's Harsh Hierarchy
Weakens enemy Wolf Spirit attacks.
Saki Kurokoma's ability to weaken the Wolf Spirits on your screen.

満腹動物霊
攻撃オオワシ霊強化
送り込んだオオワシ霊が強くなる饕餮尤魔の能力

Full-Bellied Beast Spirits
Powers up your Eagle Spirit attacks.
Yuuma Toutetsu's ability to strengthen the Eagle Spirits you send over.

捕食者の恐怖
被攻撃オオワシ霊弱体化 自分のオオワシ霊が弱くなる饕餮尤魔の能力

Prey Animal's Terror
Weakens enemy Eagle Spirit attacks.
Yuuma Toutetsu's ability to weaken the Eagle Spirits on your screen.

付いてくる瓢箪
追加トレースオプション
追加で攻撃するオプションが付く伊吹萃香の能力

Accompanying Gourd
Additional movement-tracing options.
Suika Ibuki's ability to add extra offensive options.

常時酔拳
近くの敵への攻撃力UP 近くの敵への攻撃力が増す伊吹萃香の能力

24/7 Drunken Fist
ATK up vs. nearby enemies
Suika Ibuki's ability to increase your firepower against nearby enemies.

棒は投げられるもの
追加如意棒ショット
追加で棒を投げまくる孫美天の能力

Poles Are For Throwing
Additional gold-pole shots.
Son Biten's ability to throw tons of extra poles.

鬼傑組の肩書き
カワウソ霊無効化 カワウソ霊に当たらなくなる孫美天の能力

Kiketsu Family Title
Nullifies Otter Spirits.
Son Biten's ability to safely pass through Otter Spirits.

便利で危険なトラバサミ
追加罠ショット
追加で罠を投げる三頭慧ノ子の能力

Useful & Dangerous Bear Trap
Additional trap shots.
Enoko Mitsugashira's ability to throw additional traps.

勁牙の仲間
オオカミ霊無効化 オオカミ霊に当たらなくなる三頭慧ノ子の能力

Keiga Family Member
Nullifies Wolf Spirits.
Enoko Mitsugashira's ability to safely pass through Wolf Spirits.

呪い尽された血
追加注射器ショット
追加で注射器を投げる天火人ちやりの能力

Curse-Soaked Blood
Additional syringe shots.
Chiyari Tenkajin's ability to throw additional syringes.

チュパカブラの人気
オオワシ霊に当たらなくなる オオワシ霊に当たらなくなる天火人ちやりの能力

Chupacabra Popularity
Nullifies Eagle Spirits.
Chiyari Tenkajin's ability to safely pass through Eagle Spirits.

屈辱の山葡萄
追加サーチショット
敵を追いかけるオプションが付く豫母都日狭美の能力

Amur Grapes of Disgrace
Additional tracking shots.
Hisami Yomotsu's ability to have extra enemy-chasing options.

忌々しい黄泉の道
一部の敵弾が遅くなる 一部の敵弾が遅くなる豫母都日狭美の能力

Loathsome Road to Yomi
Some bullets become slower.
Hisami Yomotsu's ability to slow down some enemy bullets.

無情の地
追加鬼ショット
追加で鬼ショットを撃つ日白残無の能力

Heartless Land
Additional oni shots.
Zanmu Nippaku's ability to fire extra oni shots.

攻撃こそ地獄の華
ゲージでボム入手
ゲージアタックでボムが増える日白残無の能力

Aggression Is the Spice of Hell
Use your gauge to get bombs.
Zanmu Nippaku's ability to gain extra bombs via Gauge Attacks.

Notable Techniques


Handling Sword Techniques

Youmu is a swordswoman who dual-wields two special swords: Roukanken and Hakurouken. Due to Youki's disappearance, her sword training is incomplete, yet she is already extraordinarily skilled in swordsmanship. She consistently wins spell card duels, which are usually long ranged combat, using only her swordsmanship.

Youmu can perform a constant barrage of flying slashes as danmaku. She is also extremely fast, allowing her to close in on opponents and deliver flurries of slashes faster than the eye can see.


Name Translated Comments Games Usage
反射下界斬 Lower Realm Reflection Slash IaMP
SWR
236C
Default 236B/C
弦月斬 Crescent Moon Slash IaMP
SWR
623A
Default 623B/C
天界法輪斬 Heavenly Halo Slash IaMP 623B
生死流転斬 Transmigration Slash IaMP
SWR
214A/B
Default 214B/C
折伏無間 Preaching Avici IaMP
SWR
41236AB
Alternate 623B/C
「六道怪奇」 "Bizarreness of Six Realms" IN Familiar: 「半幽霊」
"Phantom Half"
「断迷剣」 "Hesitation-Cutting Sword" PoFV Charge attack
「未断の魂」 "Irresolute Soul" PoFV EX attack
憑坐の縛 Spirit Medium's Bind SWR Default 22B/C
結跏趺斬 Lotus Posture Slash SWR
TD
WBaWC
Alternate 236B/C
Focused (charge + release)
Focused (charge + release)
心抄斬 Heart Excerpt Slash SWR Alternate 214B/C
悪し魂 Wicked Soul SWR Alternate 22B/C
炯眼剣 Insightful Sword SWR Alternate 623B/C
奇び半身 Strange Half-Body SWR Alternate 22B/C
燐気斬 Phosphoric Slash Soku Alternate 236B/C
頭上花剪斬 Slashing a Flower Upon One's Head Soku Alternate 214B/C
剣気 Sword Aura TD
WBaWC
Unfocused
Unfocused


Screenshot
Spell Card 069
幽鬼剣「妖童餓鬼の断食 -Easy-」 (Yuukiken "Youdou Gaki no Danjiki")
Ghost Sword "Fasting of the Young Preta -Easy-" [450] [451]
Owner
Youmu Konpaku
Stage 5 — Easy
Spell Card Pattern Description
Youmu starts on the left side of the screen. The game slows down as the atmosphere becomes tense. In less than a second, she dashes horizontally across the screen and makes a slashing motion. This creates expanding circles of blue arrowhead shaped bullets. During the next wave, the game slows down again while those bullets are still affected by the change in speed. Youmu repeats the attack, this time coming from the right side.

Screenshot
Spell Card 070
幽鬼剣「妖童餓鬼の断食」 (Yuukiken "Youdou Gaki no Danjiki")
Ghost Sword "Fasting of the Young Preta" [450]
Owner
Youmu Konpaku
Stage 5 — Normal
Spell Card Pattern Description
This works the same way as the Easy version with no significant differences.

Screenshot
Spell Card 071
餓鬼剣「餓鬼道草紙」 (Gakiken "Gakidou Soushi")
Preta Sword "Scroll of the Preta Realm" [452]
Owner
Youmu Konpaku
Stage 5 — Hard
Spell Card Pattern Description
This attack is very similar to the previous ones, except Youmu performs her slashes lower down on the screen.

Screenshot
Spell Card 072
餓王剣「餓鬼十王の報い」 (Gaouken "Gakijuuou no Mukui")
Hungry King Sword "Ten Kings' Retribution on the Preta" [453] [454]
Owner
Youmu Konpaku
Stage 5 — Lunatic
Spell Card Pattern Description
This is similar to the Hard version, but Youmu cuts even lower on the screen. The circles that appear split into two smaller circles. One of these circles moves quickly, while the other moves very slowly.

Screenshot
Spell Card 073
獄界剣「二百由旬の一閃 -Easy-」 (Gokukaiken "Nihyaku Yujun no Issen")
Hell Realm Sword "Two Hundred Yojana in One Slash -Easy-" [455] [456]
Owner
Youmu Konpaku
Stage 5 — Easy
Spell Card Pattern Description
Youmu sends her phantom half to the top of the screen. The phantom starts firing large purple bubble like bullets in two arcing zigzag patterns. One of these arcs moves at medium speed, while the other moves much more slowly. Meanwhile, Youmu's human half goes to the left side. The game slows down, and then Youmu dashes across the screen. Any bullets caught in her path get slashed and turn into a large clump of smaller red bullets of varying sizes, which then explode outward.

Screenshot
Spell Card 074
獄界剣「二百由旬の一閃」 (Gokukaiken "Nihyaku Yujun no Issen")
Hell Realm Sword "Two Hundred Yojana in One Slash" [455] [456]
Owner
Youmu Konpaku
Stage 5 — Normal
Spell Card Pattern Description
This works the same way as the Easy version with no significant differences.

Screenshot
Spell Card 075
獄炎剣「業風閃影陣」 (Gokuenken "Goufuu Sen'eijin")
Hellfire Sword "Karmic Winds of Afterimages" [457] [458]
Owner
Youmu Konpaku
Stage 5 — Hard
Spell Card Pattern Description
This attack is very similar to the previous version, but there are two extra slashes added to the attack. One slash occurs above the original and one below. Any bubble like bullets cut by these additional slashes turn into purple bullets rather than red.

Screenshot
Spell Card 076
獄神剣「業風神閃斬」 (Gokushinken "Goufuu Shinsenzan")
Hell God Sword "Karmic Winds Instant-Divine Severance" [457] [459]
Owner
Youmu Konpaku
Stage 5 — Lunatic
Spell Card Pattern Description
This works similarly to the Hard version, but instead of two extra slashes, there are four.

Screenshot
Spell Card 077
畜趣剣「無為無策の冥罰 -Easy-」 (Chikushuken "Mui Musaku no Myoubatsu")
Animal Realm Sword "Karmic Punishment of the Idle and Unfocused -Easy-" [460]
Owner
Youmu Konpaku
Stage 5 — Easy
Spell Card Pattern Description
The game slows down as Youmu prepares to dash horizontally across the screen and slash. When she makes the attack, multiple vertical tears appear in the air. Each of these tears fires several lines of green and blue bullets. These bullets get caught up in the slowdown effect as Youmu prepares to repeat the attack.

Screenshot
Spell Card 078
畜趣剣「無為無策の冥罰」 (Chikushuken "Mui Musaku no Myoubatsu")
Animal Realm Sword "Karmic Punishment of the Idle and Unfocused" [460]
Owner
Youmu Konpaku
Stage 5 — Normal
Spell Card Pattern Description
This works the same way as the Easy version, but each vertical tear fires more lines of bullets.

Screenshot
Spell Card 079
修羅剣「現世妄執」 (Shuraken "Gense Moushuu")
Asura Sword "Obsession with the Present World" [461] [462]
Owner
Youmu Konpaku
Stage 5 — Hard
Spell Card Pattern Description
Youmu starts in the middle of the top edge of the screen. Multiple bullets appear at random heights. Red bullets come from the right side and travel straight toward the left, while blue bullets do the opposite. Youmu then performs a slash that creates a vertical tear. This tear pulls bullets toward it and makes them circle around it. The game slows down. When the slowdown ends, any bullets caught in the tear redirect and aim for the opponent's current position. The tear then disappears, and Youmu moves along the top edge of the screen toward where the opponent is located.

Screenshot
Spell Card 080
修羅剣「現世妄執 -Lunatic-」 (Shuraken "Gense Moushuu")
Asura Sword "Obsession with the Present World -Lunatic-" [461] [462]
Owner
Youmu Konpaku
Stage 5 — Lunatic
Spell Card Pattern Description
This works the same way as the Hard version with no significant differences.

Screenshot
Spell Card 081
人界剣「悟入幻想 -Easy-」 (Ningaiken "Gonyuu Gensou")
Human Realm Sword "Fantasy of Entering Enlightenment -Easy-" [463]
Owner
Youmu Konpaku
Stage 5 — Easy
Spell Card Pattern Description
Youmu starts at the bottom right corner of the screen. The game slows down, and she creates a horizontal tear across the bottom edge. This tear remains in place for the rest of the spell card. It fires slow, rice shaped bullets straight upward from random positions along its length. Meanwhile, Youmu moves to the top of the screen and follows the opponent's movements loosely. She fires lines of large red bullets aimed at wherever the opponent is currently positioned.

Screenshot
Spell Card 082
人界剣「悟入幻想」 (Ningaiken "Gonyuu Gensou")
Human Realm Sword "Fantasy of Entering Enlightenment" [463]
Owner
Youmu Konpaku
Stage 5 — Normal
Spell Card Pattern Description
This works the same way as the Easy version with no significant differences.

Screenshot
Spell Card 083
人世剣「大悟顕晦」 (Jinseiken "Daigo Kenkai")
Human Era Sword "Great Enlightenment Appearing and Disappearing" [464]
Owner
Youmu Konpaku
Stage 5 — Hard
Spell Card Pattern Description
This works the same way as the Normal version with no significant differences.

Screenshot
Spell Card 084
人神剣「俗諦常住」 (Ninshinken "Zokutai Joujuu")
Human God Sword "Constancy of the Conventional Truth" [465] [466]
Owner
Youmu Konpaku
Stage 5 — Lunatic
Spell Card Pattern Description
This works the same way as the Hard version with no significant differences.

Screenshot
Spell Card 085
天上剣「天人の五衰 -Easy-」 (Tenjouken "Tenjin no Gosui")
Heaven Sword "Five Signs of the Dying Deva -Easy-" [467]
Owner
Youmu Konpaku
Stage 5 — Easy
Spell Card Pattern Description
Youmu prepares to attack, and the game slows down. She then fires a half circle of bullets aimed at the opponent. The half circle is made up of arrowhead bullets in five different colors, arranged in sections from left to right as yellow, orange, red, purple, and blue. After the bullets are fired, Youmu prepares another wave while the previous bullets are still on screen. The game slows down again during this preparation.

Screenshot
Spell Card 086
天上剣「天人の五衰」 (Tenjouken "Tenjin no Gosui")
Heaven Sword "Five Signs of the Dying Deva" [467]
Owner
Youmu Konpaku
Stage 5 — Normal
Spell Card Pattern Description
This works the same way as the Easy version with no significant differences.

Screenshot
Spell Card 087
天界剣「七魄忌諱」 (Tenkaiken "Shichihaku Kiki")
Deva Realm Sword "Displeasure of the Seven Hakus" [467] [468]
Owner
Youmu Konpaku
Stage 5 — Hard
Spell Card Pattern Description
This is similar to the lower difficulty versions, but there are seven colors instead of five. Green has been added to the left of the yellow section, and cyan has been added to the right of the blue section.

Screenshot
Spell Card 088
天神剣「三魂七魄」 (Tenjinken "Sankon Shichihaku")
Heaven God Sword "Three Kons, Seven Hakus" [469] [470]
Owner
Youmu Konpaku
Stage 5 — Lunatic
Spell Card Pattern Description
This is very similar to the Hard version, with an additional pattern added. Two waves of three large red bubble like bullets fire at the opponent, all aimed toward their current position.



Spell Card Story Mode 1
符の壱「二重の苦輪」 (Fu no Ichi "Futae no Kurin")
First Card "Double Wheel of Pain" [471]
Owner
Youmu Konpaku
Reimu Stage 3, Sakuya Stage 4, Alice Stage 5, Patchouli Stage 4, Remilia Stage 4, Yuyuko Stage 1, Yukari Stage 3, Suika Stage 3


Spell Card Story Mode 2
符の弐「心眼迷想斬」 (Fu no Ni "Shingan Meisouzan")
Second Card "Slash of Delusional Inner Eye"
Owner
Youmu Konpaku
Reimu Stage 3, Sakuya Stage 4, Alice Stage 5, Patchouli Stage 4, Remilia Stage 4, Yuyuko Stage 1, Yukari Stage 3, Suika Stage 3


Spell Card Story Mode 3
符の参「業風神閃斬」 (Fu no San "Goufuu Shinsenzan")
Third Card "Sudden Divine Severing of Karmic Wind" [472]
Owner
Youmu Konpaku
Reimu Stage 3, Sakuya Stage 4, Alice Stage 5, Patchouli Stage 4, Remilia Stage 4, Yukari Stage 3, Suika Stage 3


Spell Card Story Mode 4
奥義「西行春風斬」 (Ougi "Saigyou Shunpuuzan")
Arcanum "Slash of Saigyou Spring Wind"
Owner
Youmu Konpaku
Alice Stage 5


Spell Card A-1
人符「現世斬」 (Jinfu "Genseizan")
Human Sign "Slash of the Present World"
Owner
Youmu Konpaku
Player - Initial


Spell Card A-2
人鬼「未来永劫斬」 (Jinki "Mirai Eigouzan")
Human Oni "Slash of the Eternal Future"
Owner
Youmu Konpaku
Player - Final


Spell Card B-1
断命剣「冥想斬」 (Danmyouken "Meisouzan")
Life-Cutting Sword "Slash of Nether Meditation" [473]
Owner
Youmu Konpaku
Player - Initial


Spell Card B-2
断迷剣「迷津慈航斬」 (Danmeiken "Meishin Jikouzan")
Hesitation-Cutting Sword "Slash of Departure from Hesitation" [474]
Owner
Youmu Konpaku
Player - Final


Spell Card C-1
魂符「幽明の苦輪」 (Konfu "Yuumei no Kurin")
Soul Sign "Wheel of Pain of the Living and Dead" [475]
Owner
Youmu Konpaku
Player - Initial


Spell Card C-2
魂魄「幽明求聞持聡明の法」 (Konpaku "Yuumei Gumonji Soumei no Hou")
Konpaku "Dharma of Gumonji Wisdom of the Living and Dead" [476]
Owner
Youmu Konpaku
Player - Final



Screenshot
Spell Card Charge
「断迷剣」 ("Danmeiken")
"Hesitation-Cutting Sword"
Owner
Youmu Konpaku
Spell Card Pattern Description
Youmu swings her sword in an arc directly in front of herself. The slash travels forward a short distance before fading away. This attack can destroy any projectile it touches, including standard bullets, spirits, and projectile based EX attacks such as Reimu's yin yang orbs, Youmu's own souls, or Sakuya's thrown knives. However, it cannot cancel out non projectile attacks like Marisa's lasers, Medicine's gravity fields, or Eiki's area attacks. The slash also does not instantly kill bosses or regular enemies on contact. Enemies may still be defeated by the damage dealt, but that is not a built in property of the sword itself. Against Reisen's EX attack, the slash will not remove the explosion area after it goes off. It is unclear whether the bullet can be cut before it detonates.


Screenshot
Spell Card EX
「未断の魂」 ("Midan no Tamashii")
"Irresolute Soul"
Owner
Youmu Konpaku
Spell Card Pattern Description
Youmu places a small stationary dark mass onto the opponent's side of the field. The size of this object does not vary. It stays in place and deals damage to any player who touches it. The mass vanishes on its own after roughly five seconds.


Screenshot
Spell Card Lv2
迷符「纏縛剣」 (Meifu "Tenbakuken")
Hesitation Sign "Sword of Binding Desires"
Owner
Youmu Konpaku
Spell Card Pattern Description
Columns of bullets fall from the top of the screen. Each column consists of alternating triangle shaped bullets and small dot bullets. Every bullet has a slightly random angle of movement, meaning they do not drop straight down. While the overall column descends as a group, the individual bullets shift around within it. The columns themselves may fall at different speeds from one another, and each bullet also has its own slight variation in how fast it drops. Raising the spell card's level increases the falling speed of the columns and the total number of columns generated. Higher levels do not significantly reduce the gaps between columns. Instead, they add more columns and make the attack last longer.


Screenshot
Spell Card Lv3
迷符「纏縛剣」 (Meifu "Tenbakuken")
Hesitation Sign "Sword of Binding Desires"
Owner
Youmu Konpaku
Spell Card Pattern Description
This works similarly to the Level 2 version, but the dot bullets are replaced with small knives. Each column is actually split into two staggered lines. The triangle bullets come out first, followed by the knives. The knives roughly divide the open space between the lines from the Level 2 version in half. The same notes about falling speed, random angles, and level scaling apply here as well.


Screenshot
Spell Card Boss
迷符「半身大悟」 (Meifu "Hanshin Daigo")
Hesitation Sign "Half-Body Disillusion"
Owner
Youmu Konpaku
Spell Card Pattern Description
This attack is used when fighting Youmu in a boss fight.



Screenshot
Spell Card 6 - 2
人智剣「天女返し」 (Jinchiken "Tennyogaeshi")
Human Knowledge Sword "Turning Angel Cut" [477]
Owner
Youmu Konpaku
Level 6 — 2
Comment
瞬間的にですが……私も目が追えない程の速度
で移動していた気がします。
移動の瞬間を捉えたかったけど無理でした。
Translation
All in one moment... I think she moved
too fast for my eyes to follow.
Seems like it'll be impossible to catch her in that moment.


Screenshot
Spell Card 6 - 4
妄執剣「修羅の血」 (Moushuuken "Shura no Chi")
Obsession Sword "Blood of Asura"
Owner
Youmu Konpaku
Level 6 — 4
Comment
超高速移動の瞬間を捉えました!
判ったことは、移動は短い距離で直線で、しかも
事前に準備が必要の様です。これならば安心。
Translation
I got it! Caught her moving superfast!
The trick is, she doesn't move far and only straight,
so preparation was key. Good to know that.


Screenshot
Spell Card 6 - 6
天星剣「涅槃寂静の如し」 (Tenseiken "Nehan Jakujou no Gotoshi")
Celestial Star Sword "As the Silent Nirvana" [478]
Owner
Youmu Konpaku
Level 6 — 6
Comment
驚きです。本当に意識を一点に集中すると、音も
聞こえなくなる物なんですね。
写真じゃ判りませんが。新聞でも判らないかも。
Translation
This was a surprise. She could focus so well
as to cut out sound altogether.
Pictures won't show this. Neither could a newspaper.


Screenshot
Spell Card 6 - 8
四生剣「衆生無情の響き」 (Shishouken "Shujou Mujou no Hibiki")
Four Births Sword "Echoes of the Inclemency of All Beings" [479] [480]
Owner
Youmu Konpaku
Level 6 — 8
Comment
一瞬とはいえ、あれだけの速度で斬られるのは
恐ろしいです。
だって、ブレちゃうでしょ? 写真。
Translation
Considering it's in the blink of an eye,
being attacked at that speed is scary.
I mean, wouldn't the picture be all blurry?



Spell Card Story Mode 1
人智剣「天女返し」 (Jinchiken "Tennyogaeshi")
Human Knowledge Sword "Turning Angel Cut" [481]
Owner
Youmu Konpaku
Sakuya Stage 2, Alice Stage 2, Remilia Stage 3, Komachi Stage 3, Tenshi Stage 7


Spell Card Story Mode 2
桜花剣「閃々散華」 (Oukaken "Sensen Sange")
Cherry Blossom Sword "Flashing Scattered Flowers" [482]
Owner
Youmu Konpaku
Sakuya Stage 2, Alice Stage 2, Remilia Stage 3, Komachi Stage 3, Tenshi Stage 7


Spell Card Story Mode 3
断想剣「草木成仏斬」 (Dansouken "Soumoku Joubutsuzan")
Thought-Cutting Sword "Slash of the Buddhahood of Flora" [483]
Owner
Youmu Konpaku
Remilia Stage 3, Komachi Stage 3, Tenshi Stage 7


Spell Card Story Mode 4
瞑斬「楼観から弾をも断つ心の眼」 (Meizan "Roukan kara Tama wo mo Tatsu Kokoro no Me")
Closed-Eye Slash "The Bullet-Cutting Spirit Eye from Roukan" [484] [485] [486]
Owner
Youmu Konpaku
Tenshi Stage 7




Skill Card 1
反射下界斬 (Hansha Gekaizan)
Lower Realm Reflection Slash
Cost
1 orb
Comment
白楼剣で射撃を跳ね返す壁を生成
攻撃力は無いが反射範囲は広い
Translation
Creates a projectile-reflecting barrier with the Hakurouken. Has no offensive properties but reflects over a wide area.
Move Command
Default 236B/C




Skill Card 2
弦月斬 (Gengetsuzan)
Crescent Moon Slash
Cost
1 orb
Comment
楼観剣で周囲をなぎ払う反撃技
前方から上方を切り払う無敵技で
対空や割り込みに活躍
Translation
Counterattack with a slash of the Roukanken. An invincible move that slashes forward and up, useful for anti-air or interruption.
Move Command
Default 623B/C




Skill Card 3
生死流転斬 (Shoujirutenzan)
Transmigration Slash
Cost
1 orb
Comment
入力を繰り返して派生する連続技
Translation
A successive attack that develops further if you input it multiple times.
Move Command
Default 214B/C




Skill Card 4
憑坐の縛 (Yorishiro no Shibari)
Spirit Medium's Bind
Cost
1 orb
Comment
半身を敵へ向けて飛ばす技
ヒットすると半身が敵を基準に
位置取りするようになる
Translation
Sends her ghost-half flying at the enemy. If it hits, it will stay close to the enemy.
Move Command
Default 22B/C




Skill Card 5
結跏趺斬 (Kekkafuzan)
Lotus Posture Slash
Cost
1 orb
Comment
剣気を飛ばすスタンダードな技
妖夢に取っては貴重な直接射撃で
相殺強度、攻撃範囲共に優秀
Translation
A standard technique that flings her sword's aura forward. One of Youmu's valuable direct projectile moves, blessed with both strong bullet-cancelling properties and good range.
Move Command
236B/C




Skill Card 6
折伏無間 (Shakubuku Mugen)
Preaching Avici
Cost
1 orb
Comment
敵を掴み姿勢を崩す数少ない投げ
相手に接近する必要が有るが
ガード不能なので敵を崩しやすい
Translation
A rare throw move that breaks her stance to grab the opponent. You have to be close to them, but it's impossible to guard against, so it's easy to subdue your enemy.
Move Command
623B/C




Skill Card 7
心抄斬 (Shinshouzan)
Heart Excerpt Slash
Cost
1 orb
Comment
長距離を一気に踏み込み切り払う
足元を切り払うため下段攻撃
Translation
Quickly dashes a great distance while slashing at the opponent. Since it aims for the feet, it's a low attack.
Move Command
214B/C




Skill Card 8
悪し魂 (Ashi Tamashii)
Wicked Soul
Cost
1 orb
Comment
半身がその場で発光し攻撃
入力された地点で攻撃するため
当てるには制御に工夫が必要
Translation
Her ghost half glows and strikes the surrounding area. Since it attacks from wherever it's hovering at the time, you have to put thought into making it hit.
Move Command
22B/C




Skill Card 9
炯眼剣 (Keiganken)
Insightful Sword
Cost
1 orb
Comment
白楼剣で直接打撃を受け止め
楼観剣の一閃で敵を切り払う当身
妖夢の技の中でも屈指の威力
Translation
Parries a direct melee attack with Hakurouken, then cuts down the opponent with a single strike from Roukanken. One of Youmu's most powerful attacks.
Move Command
623B/C




Skill Card 10
奇び半身 (Kubi Hanshin)
Strange Half-Body
Cost
1 orb
Comment
半身から射撃を行う操作技
射撃後に半身の隙が有るものの
同時攻撃に使いやすい
Translation
Fires projectiles from her ghost half. The ghost has to recover for a bit afterward, but it's easy to combine with other attacks at the same time.
Move Command
22B/C




Spell Card 1
人符「現世斬」 (Jinfu "Genseizan")
Human Sign "Slash of the Present World"
Cost
2 cards
Comment
前方へ踏み込み相手を斬り抜ける
空中の相手に命中し難いが
地上戦では非常に強力
Translation
Dashes forward and slices through the enemy. It's hard to hit a midair target, but is very powerful in a ground battle.




Spell Card 2
断命剣「冥想斬」 (Danmyouken "Meisouzan")
Life-Cutting Sword "Slash of Nether Meditation" [487]
Cost
3 cards
Comment
楼観剣を妖力媒体として使い
巨大な光の刀身を生成して斬る
楼観剣強化スペルの基本形
Translation
Uses Roukanken as a medium for mystical energy, and slashes forward with a huge blade made of light. The basic version of her Roukanken-strengthening spell.




Spell Card 3
魂符「幽明の苦輪」 (Konfu "Yuumei no Kurin")
Soul Sign "Wheel of Pain of the Living and Dead" [488]
Cost
2 cards
Comment
半身が本体をトレースし追加攻撃
時間差で追加攻撃するため
隙が減るに等しい
Translation
Her ghost half traces behind her living half, copying its attacks. Since the copy's attacks are slightly delayed, the enemy is given fewer openings.




Spell Card 4
人鬼「未来永劫斬」 (Hito Oni "Miraieigozan")
Human Specter "Slash of the Eternal Future"
Cost
5 cards
Comment
踏み込み斬りで敵を宙へ舞い上げ
連続攻撃で空中へ縫い付ける
威力は非常に高く無敵時間も持つ
攻防に置ける万能完成形の一つ
Translation
Flips the enemy into the air with a dashing slash, then repeatedly juggles them with more slashes. Does extremely high damage and has invincibility time, making it a perfected skill that's useful for both offense and defense.




Spell Card 5
断迷剣「迷津慈航斬」 (Danmeiken "Meishinjikouzan")
Hesitation-Cutting Sword "Slash of Departure from Hesitation" [489]
Cost
4 cards
Comment
楼観剣に大量の妖力をつぎ込み
巨大な刀身を作り出して薙ぎ払う
前方に対して圧倒的攻撃力を誇り
相手は回避することすら難しい
Translation
Pours a huge amount of energy into Roukanken, mowing down her opponent with a massive blade. Boasts immense forward power, and is very hard to dodge.




Spell Card 6
魂魄「幽明求聞持総明の法」 (Konpaku "Yuumei Gumonji Soumei no Hou")
Konpaku "Dharma of Gumonji Wisdom of the Living and Dead" [490]
Cost
5 cards
Comment
半身が妖夢の攻撃をトレースする
消費は多いが効果時間が長くなり
半身との同期も一瞬で完了する
Translation
Youmu's ghost half traces her attacks. Card cost is high, but the effect lasts longer and the ghost half's synchronization is near-instantaneous.




Spell Card 7
剣伎「桜花閃々」 (Kenki "Ouka Sensen")
Sword Skill "Cherry Blossom Flashing"
Cost
3 cards
Comment
高速で前方に移動、間髪入れず
軌道上に桜色の剣閃が走る
可憐な技であるが庭の剪定から
生まれた生活感溢れる技術だとか
Translation
Youmu quickly dashes forward, followed moments later by cherry-pink sword slashes in her wake. It's a beautiful yet homey-feeling technique, apparently inspired by time spent pruning the gardens.




Spell Card 8
断霊剣「成仏得脱斬」 (Danreiken "Joubutsu Tokudatsuzan")
Spirit-Cutting Sword "Slash of Ascension to Buddhahood"
Cost
4 cards
Comment
白楼剣、楼観剣の二本を交差させ
上空への剣気の柱を作り出す
射出まで無敵で対空、割り込み
上空への連続技に活用できる
Translation
Crosses both swords and creates a pillar of energy reaching into the sky. You're invincible until the pillar appears, and it can be applied as an anti-air, counter, or upward combo attack.





Skill Card 1
燐気斬 (Rinkizan)
Phosphoric Slash
Cost
1 orb
Comment
短い距離を広がり戻る剣気を放つ。有効射程は狭いが空振り時の戻りでも当るため、近距離での攻めに特化しているスキル
Translation
A short-range attack that unleashes a burst of energy from Youmu's sword. Even when it returns it hits the enemy, so it's a good skill for short-range attackers.
Move Command
236B/C




Skill Card 2
頭上花剪斬 (Zujouka Senzan)
Slashing a Flower Upon One's Head
Cost
1 orb
Comment
頭上に跳躍し渾身の兜割りを放つ。移動中は無防備だが速度が速くガードさせればその後の展開も悪くないので、相手の頭上をガンガン強襲する事が可能。
Translation
Jumps above the enemy and slashes down with all her might. Even if the enemy guards, it's a good move, and Youmu can exert massive pressure on the opponent from above.
Move Command
214B/C, watch out for anti-air attacks from the enemy if using this skill.




Spell Card 1
転生剣「円心流転斬」 (Tenseiken "Enshin Rutenzan")
Reincarnation Sword "Slash of Circular Vicissitude" [491]
Cost
3 cards
Comment
楼観剣での高速連続斬りから勢いを利用し横薙ぎに払い抜ける。無敵時間は早い内に切れるが判定が強く発生も早い。
Translation
Deals repeated high-speed hits using Roukanken, and overwhelms the enemy while remaining invincible. A strong attack with very fast activation.




Spell Card 2
空観剣「六根清浄斬」 (Kuukanken "Rokkon Shoujouzan")
Voidness Sword "Slash Clearing the Six Senses" [492]
Cost
5 cards
Comment
白楼剣で敵の攻撃をいなした後、フットワークを活かした踏み込み斬撃を無数に叩き込む大技。
Translation
Block the enemy's attack with Hakurouken, and then use quick footwork to rush the enemy in this massive attack.



Screenshot
Spell Card 7 - 3
肉を切らせて骨を断つ
Slice the Flesh and Sever the Bone[493]
Spell Card Name
光符「冥府光芒一閃」 (Koufu "Meifu Koubou Issen")
Light Sign "Light Flash of the Netherworld"
Owner
Youmu Konpaku
7th Day — 3



Screenshot
Spell Card 16
剣技「血振るいの魍魎」 (Kengi "Chifurui no Mōryō")
Swordmanship "Mōryō Wiping Blood Off of their Blades"
Owner
Youmu Konpaku
4th Market

Control Scheme

Immaterial and Missing Power can be played using either a keyboard or a gamepad.

For Player 1 using a keyboard, the default controls are:

  • Arrow Keys — move the character
  • Z — corresponds to A
  • X — corresponds to B
  • C — corresponds to C
  • V — corresponds to D

Character movement is represented using a numpad layout: 7 8 9
4 5 6
1 2 3

  • 6 — forward (toward the opponent)
  • 4 — backward (away from the opponent)
  • 2 — down/crouch
  • 8 — up/jump
  • 7, 9, 1, 3 — diagonals (can be simulated by pressing the two corresponding direction keys simultaneously)

Special inputs are performed by quickly pressing a sequence of directions followed by a button. For example:

  • 66 — forward dash
  • 236B — down, down-forward, forward, then B (default X key)

The number 5 indicates no directional input.

For keyboards without a numpad, diagonals are produced by pressing two directional keys simultaneously. For example, Down + Right = 3 on the numpad layout.

Button notation in most game documentation uses A/B/C/D, though older sources (like readme.txt) may use P/K/S instead:

  • P = A
  • K = B
  • S = C or D (context-dependent)

Movement

Forward Movement

Input: 6 The character is able to advance across the battlefield, allowing them to apply pressure, close distance, or reposition during combat.

Backward Movement

Input: 4 The character can retreat to create space, disengage from pressure, or reposition defensively.

Crouching

Input: 2 The character can lower their stance, granting access to low-profile actions and certain techniques while reducing their hit area against high attacks.

Standard Jump

Input: 7, 8, & 9 The character can leap into the air in multiple trajectories, enabling aerial attacks, evasive movement, and vertical repositioning.

Forward Dash

Input: 6 6 The character performs a rapid burst of forward movement. During this action, they briefly enter a grazing state, allowing them to pass through certain threats while advancing. Some characters will dash farther if 6 is held.

Backward Dash

Input: 4 4 The character quickly retreats with a burst of movement while entering a grazing state, providing both evasive mobility and defensive repositioning. Some characters will dash farther if 4 is held.

Super Jump

Input: 2 7, 2 8, & 2 9 The character executes a powerful leap that carries them higher and farther than a standard jump. This movement also applies grazing, making it effective for evasion and aerial control.

Air Dash

Input: 6 6 or 4 4 while in the air While airborne, the character can rapidly change their position midair. The number of air dashes available is limited until landing, with most characters performing 2 and Remilia being able to perform 3.

Basic Moves

Close Normal Attacks

Input: A / B All characters possess close-range melee attacks that change based on proximity to the opponent.

  • A: A fast, light melee strike used primarily for pressure and combo initiation.
  • B: A heavier melee attack with greater power or reach, often slower than A and commonly kick-based.

Far Normal Attacks

Input: fA / fB When performed at greater distance, A and B become projectile-based attacks instead of melee strikes.

  • fA: A standard projectile used for zoning and space control.
  • fB: A secondary projectile with different speed, trajectory, or behavior than fA.

Forward Normal Attacks

Input: 6A / 6B Enhanced melee attacks with increased reach and power compared to their neutral counterparts.

  • 6A: A stronger forward-reaching strike.
  • 6B: A heavier forward-reaching attack, often slower but more impactful.

Crouching Normal Attacks

Input: 2A / 2B Low-profile melee attacks that hit crouching opponents or strike low.

  • 2A: A quick, low-hitting light attack.
  • 2B: A stronger low-hitting attack with increased damage or reach.

Aerial Normal Attacks

Input: 8A / 8B Mid-air melee attacks used for aerial combat and pressure.

  • 8A: A light aerial strike.
  • 8B: A stronger aerial attack, with some characters possessing multiple variations or charge properties.

Directional Aerial Attacks

Input: 86A / 82A / 82B Specialized aerial attacks with directional emphasis.

  • 86A: An upward-angled aerial attack available to select characters.
  • 82A: A downward-angled aerial attack available to select characters.
  • 82B: A downward aerial variant unique to specific characters.

Guard Crush Attacks

Input: 22A / 22B Melee attacks designed to break an opponent’s guard and create openings.

Dash Attacks

Input: 66A / 66B / 6DA / 6DB Attacks performed during a forward dash that extend range and grant grazing properties.

  • Dash A/B: Forward-moving melee strikes that pass through certain projectiles.

Some characters possess multiple variants of these attacks.

Low Dash Attacks

Input: 66 2A / 66 2B / 6D2A / 6D2B Dash attacks that strike low while maintaining grazing properties.

Directional Projectile Variants

Input: 6fA / 6fB / 2fA / 2fB Modified projectile attacks with altered angles, trajectories, or behaviors. Availability and functionality vary by character.

Aerial Projectile Attacks

Input: 8fA / 8fB Mid-air versions of standard projectiles.

Directional Aerial Projectiles

Input: 86fA / 82fA / 82fB Directional aerial projectile variants available only to select characters.

C-Type Projectile Attacks

Input: C A distinct projectile separate from fA and fB, often possessing unique properties.

Directional C-Type Variants

Input: 6C / 2C Modified versions of C with altered angles or effects.

Aerial C-Type Attacks

Input: 8C An aerial version of the C projectile.

Directional Aerial C-Type Variants

Input: 86C / 82C Specialized aerial C variants available to select characters.

Bomb

Input: 22C The character deploys a bomb that knocks back nearby opponents. Bombs have limited stock and are replenished through item collection.

Spell Card Declaration

Input: 236D The character declares a Spell Card, entering a powerful state. The declaration grants temporary invincibility, with a brief vulnerable window at the start.

Special Move System

In addition to standard attacks, each character possesses a unique set of Special Moves. These techniques are executed through specific directional input sequences combined with attack inputs. While the exact techniques differ by character, the underlying input structures are largely standardized across the roster.

The available Special Moves and their corresponding input sequences are documented within in-game character profiles and practice interfaces.

Standard Special Move Inputs

Most characters utilize the following core directional sequences for their Special Moves:

  • 236A/B/C (🢃🢆🢂)
  • 623A/B/C (🢂🢃🢆)
  • 214A/B/C (🢃🢇🢀)
  • 421A/B/C (🢀🢃🢇)

Each input may produce different results depending on whether A, B, or C is used.

Item Collection

When a character is struck, any active projectiles she has on the screen are converted into collectible items and are immediately claimed by the opposing fighter. These items fall into two categories:

Spirit Items — Small blue squares labeled with “霊” (Spirit). Collecting these increases the fighter’s spirit gauge and they are the most frequently obtained item.

Bomb Items — Large green squares marked with a “B”. Collecting one increases the fighter’s bomb stock, up to a maximum of two bombs at any time.

Additionally, whenever a character is knocked down, the opponent automatically receives multiple spirit items. Roughly every third knockdown also grants the opponent a bomb item.

Blocking

When an attack connects, a character can defend by holding a backward direction (1, 4, or 7). Successfully blocking greatly reduces incoming damage, often negating it entirely, though certain situations may apply penalties.

Melee attacks that are blocked under the correct conditions incur no penalty. However, some melee attacks require a specific blocking state—standing, crouching, or airborne—to be blocked properly. If such an attack is blocked in the wrong state, the block is considered incorrect. In these cases, the block effect appears red instead of blue, and the defending character suffers a loss to health and/or spirit.

Guard crush attacks (22A and 22B) follow special rules. If they are not blocked, they function as strong melee attacks. When blocking, 22A must be blocked while standing, and 22B must be blocked while crouching. Blocking either attack incorrectly results in the immediate loss of all spirit.

Projectiles that can be grazed cannot be blocked correctly. Blocking these projectiles causes minor health damage—sometimes limited to the red portion of the health bar—and also applies a spirit penalty.

In Story Mode, later bosses frequently use Spell Cards that feature unblockable projectiles. These attacks must be avoided through grazing or manual movement. Some Spell Cards include projectiles that cannot be blocked or grazed at all, requiring the character to fully move out of their path to avoid taking damage.

Spirit Power

Spirit Power (霊力) governs a character’s ability to fire projectiles, defend against attacks, execute special moves, and activate Spell Cards. The current amount is shown on the Spirit Gauge (霊力ゲージ) at the lower-left of the screen. Different actions consume different amounts of spirit. If no spirit is spent for a short period, the gauge will begin to recover automatically, with spirit items accelerating this regeneration.

When a character’s Spirit Power is fully depleted, the gauge turns red. While in this state, the character cannot use projectiles or special moves until the gauge has fully refilled. If spirit is exhausted as a result of an incorrect block, the character is also briefly stunned. During spirit depletion, sA and sB lose their enhanced properties and function the same as A and B. Spirit recovery continues normally, and spirit items still restore gauge value.

Blocking behavior also changes while spirit is drained. Melee attacks can only be blocked correctly; even when blocked properly, the character still takes health damage using a distinct block animation. If a melee attack is blocked incorrectly, it will connect as though no block was attempted. Projectiles may only be blocked while grounded; airborne blocking is ineffective, and the projectile will hit regardless.

Grazing

Grazing occurs when a character is dashing, super jumping, or performing specific actions that allow them to temporarily avoid damage. While grazing, projectiles pass through the character without dealing harm, and in some cases, the projectile is destroyed upon contact.

Certain high-level attacks, especially from endgame Story Mode bosses, feature Spell Cards with unblockable and ungrazeable projectiles. These attacks cannot be avoided by standard grazing, requiring the character to manually move out of the projectile’s path to prevent damage.

Spell Cards

Spell Cards are powerful, visually striking attacks that characters can use once they have accumulated enough Sign Power (符力), displayed near the Spirit Gauge. Each character can select two Spell Cards prior to a fight: one for the first (white) health bar, called the First Sign (壱符), and one for the second (red) health bar, called the Second Sign (弐符). Second Signs are typically enhanced versions of the First Sign, though some may be entirely unique.

Accumulating Sign Power is achieved by dealing or receiving damage, as well as collecting items. When a character declares a Spell Card (by pressing 22D), their background darkens, a seal appears beneath them, and a timer starts. If the timer reaches zero, the declaration ends, preventing further Sign Power accumulation for that round.

Activating a Spell Card is usually done with 236D, though some have an alternate 214D input. Certain Spell Cards may require an additional input to deal damage. There is a brief vulnerability window at the start of the animation; if the character is hit, the Spell Card is canceled, wasting one Sign Power. Once successfully activated, the character becomes briefly invincible. Using a Spell Card consumes both Sign Power and Spirit Power, though declarations may continue if Sign Power is depleted, except in specific cases like Marisa's Final Spark, which consumes all resources and ends the declaration after one use.

Spell Card images include corner symbols indicating their function: a circle for ranged, a sword for melee, and a crescent moon for special utility effects. The top right corner indicates whether the card is a First Sign or Second Sign.


Control Scheme

Scarlet Weather Rhapsody can be played using either a keyboard or a gamepad.

For Player 1 on keyboard, the default inputs are configured as follows:

  • Arrow Keys — character movement
  • Z — A button
  • X — B button
  • C — C button
  • A — D button
  • S — A+B input
  • D — B+C input
  • Q — Pause

Movement notation follows the standard numpad-style directional layout:

7 8 9 4 5 6 1 2 3

  • 6 represents forward movement (toward the opponent)
  • 4 represents backward movement (away from the opponent)
  • 2 represents downward movement or crouching
  • 8 represents upward movement or jumping
  • 7, 9, 1, and 3 represent diagonal directions

Directional notation always assumes the character is positioned on the left side of the screen. As a result, “forward” and “backward” reverse depending on screen position, but the numerical notation remains consistent.

Diagonal directions can be produced on a keyboard by pressing two directional keys simultaneously. For example, pressing Up and Right at the same time corresponds to 9, while Down and Left corresponds to 1.

Special actions are executed by inputting rapid directional sequences followed by a button press. For example:

  • 66 indicates a forward dash
  • 236B indicates a down, down-forward, forward motion followed by the B button

The number 5 is occasionally used in notation to explicitly indicate a neutral state with no directional input.

For keyboards without a physical numpad, directional inputs are still represented using this system, with diagonals achieved through simultaneous key presses.

Most in-game documentation uses the A/B/C/D notation for button inputs. However, some older references may instead use P, K, and S:

  • P corresponds to A
  • K corresponds to B
  • S may refer to either C or D, depending on context

Forward Movement

The character can move toward the opponent to close distance or apply pressure. Input: 6

Backward Movement

The character can move away from the opponent to create space or reposition defensively. Input: 4

Crouching

The character can lower their stance, enabling low-profile movement and access to crouching actions. Input: 2

Standard Jump

The character can jump backward, vertically, or forward, allowing aerial movement and attacks. Input: 7 (backward jump), 8 (neutral jump), 9 (forward jump)

Forward Dash

The character performs a rapid forward movement. During this action, the character enters a grazing state, allowing certain projectiles to pass through. Input: 66 Alternate Input: D + 6 Note: Holding the forward direction may cause some characters to dash farther.

Backward Dash

The character performs a rapid backward movement while entering a grazing state, providing evasive mobility. Input: 44 Alternate Input: D + 4 Note: Holding the backward direction may cause some characters to dash farther.

Super Jump

The character executes an enhanced jump that travels higher and farther than a standard jump while applying grazing. Input: 27, 28, or 29 Alternate Input: D + 7, D + 8, or D + 9

Air Dash

While airborne, the character can perform a rapid burst of movement forward or backward. The number of air dashes is limited before landing, with most characters able to perform two by default. Certain conditions, such as Wind weather, may increase this limit. Air dashes do not consume Spirit Power and cover a fixed distance. Air dashes and flight share the same usage limit. Using one reduces the remaining opportunities for the other before landing. For example, performing an air dash reduces the number of available flight actions, and vice versa. This shared limitation also applies under special conditions such as Wind weather. Input (airborne): 66 (forward), 44 (backward)

Flight

While airborne, the character can enter a sustained movement state that allows controlled flight. During flight, the character is considered to be grazing but consumes Spirit Power over time. Flight continues as long as the input is held or until Spirit Power is depleted. Input (airborne): D + direction

Common flight directions include:

  • Forward Flight: 6 + D
  • Backward Flight: 4 + D
  • Upward Flight: 8 + D
  • Downward Flight: 2 + D
  • Diagonal Flight: 7/9/1/3 + D

While flying, the character can change direction mid-flight by switching directional inputs while continuing to hold D.

Basic Attacks

All characters possess a standard set of basic attacks. Certain attacks change properties depending on whether the input is tapped or held. A tapped A input is referred to as "A", while a held A input is referred to as "[A]".

Additionally, some attacks vary based on distance. Pressing A while very close to the opponent results in one version, while pressing A at a farther distance produces a different version (the exact distance varies by character). The close-range version is referred to as "A", while the farther version is referred to as "f.A".

Inputs

A

A fast melee attack.

f.A

A slightly slower melee attack with increased reach and power compared to A.

6A

A slower but significantly longer-reaching and more powerful melee attack.

2A

A fast, low-hitting melee attack that does not change based on distance.

3A

Functionally similar to 6A, but hits low instead of mid.

8A

An airborne-only melee attack that generally strikes upward.

6[A] / 3[A]

Guard Crush attacks. These are performed by holding the A button while using the respective directional input.

B

A light projectile attack.

6B

A variant of B that is aimed higher.

2B

A variant of B that is aimed lower.

C

A heavier projectile attack with different properties from B.

6C

A heavier projectile attack that is usually aimed straight forward.

2C

A heavier projectile attack that is usually aimed upward.

All of the above attacks also have aerial variants when performed while airborne.

Charged Projectiles

Most projectile attacks can be charged by holding the input button ([B] or [C]). Charged projectiles typically release additional bullets or enhanced effects. An audible sound cue plays when a charged projectile or a Guard Crush attack is successfully executed.

Dashing Attacks

These are attacks performed during a forward dash. They are generally dashing melee attacks that move the character forward farther than standard attacks. Depending on the character, these attacks may also apply grazing.

Attack properties, ranges, speeds, and behaviors can vary significantly between characters, and many general rules have character-specific exceptions.

Input: 66 + A / B / C

Special Moves

The character possesses a set of SpecialMoves distinct from standard attacks. These techniques are executed through specific directional input sequences combined with attack inputs. The exact effects and behavior of each technique depend on the character.

In some cases, the same technique may be executed through more than one input sequence. Likewise, input sequences that produce a technique for one character may not produce the same result for another character.

The following notation is used when listing Special Technique inputs: - “>” indicates sequential inputs. - “Hold” indicates the input is held rather than tapped. - “+” indicates inputs performed simultaneously.

The availability and behavior of these Special Techniques vary by character. This section reflects common input structures rather than guaranteed results.

Grounded Special Technique Inputs

Hold A Hold B Hold C

Front + A Front + B Front + C

Front + Hold A Front + Hold B Front + Hold C

Back + B

Front > Hold Front until condition is met + A Front > Hold Front until condition is met + B Front > Hold Front until condition is met + C

Front > Down > Front + A Front > Down > Front + B Front > Down > Front + C

Back > Down > Back + A Back > Down > Back + B Back > Down > Back + C

Down + A Down + B Down + C

Down + Front + A Down + Front + Hold A

Down > Front + A Down > Front + B Down > Front + C

Down > Back + B Down > Back + C

Down > Down + B Down > Down + C

Aerial Special Technique Inputs

Jump > A Jump + A

Jump > B Jump > C

Jump > Hold B Jump > Hold C

Jump > Down + A Jump > Down + B Jump > Down + C

Jump > Down + Hold A Jump > Down + Hold B Jump > Down + Hold C

Jump > Front + A Jump > Front + C Jump > Front + Hold C

Jump > Down > Front + A Jump > Down > Front + B Jump > Down > Front + C

Jump > Down > Back + B Jump > Down > Back + C

Jump > Back > Down > Back + B Jump > Back > Down > Back + C

Jump > Front > Down > Front + B Jump > Front > Down > Front + C

Blocking

Standard
The character is able to guard against incoming attacks by holding a backward direction. Successful blocking greatly reduces or negates damage, though certain conditions may result in penalties.

Melee attacks can be blocked correctly, preventing penalties entirely. However, some melee attacks require the character to be in a specific state—standing, crouching, or airborne—to be blocked correctly. Blocking such an attack in an incorrect state results in a spirit penalty. Incorrect blocks are visually indicated by a red block effect and accompanied by an audible cue.

Guard Crush
Certain attacks function as Guard Crush techniques. When unblocked, these attacks behave as powerful melee strikes. When blocked, each Guard Crush attack has a required blocking state. Blocking a Guard Crush attack incorrectly results in the temporary loss of a spirit orb and leaves the character briefly vulnerable.

Projectile and Special Attack Interaction
Standard grazable projectiles cannot be blocked correctly. Blocking these attacks results in a spirit penalty. Special attacks and Spell Card techniques additionally inflict chip damage to the character’s health alongside spirit damage when blocked.

Border Escape

The character can perform a Border Escape to disengage while trapped in a guarding state. This action allows the character to reposition by escaping in a chosen direction, creating space or avoiding continued pressure.

Executing a Border Escape consumes one spirit orb as a cost for its use.

Spirit

Spirit is a resource required to fire projectiles and activate certain special techniques. Rather than a single continuous gauge, spirit is represented by multiple individual orbs that are consumed when these actions are performed.

When spirit is not actively used, depleted orbs gradually regenerate over time. However, if the character suffers a guard crush or performs a Border Escape, one spirit orb becomes temporarily disabled and cannot be used until it naturally recovers.

While spirit orbs are disabled, the character retains access to projectiles, special techniques, and flight, but with reduced capacity. As more orbs are rendered unusable, available offensive and mobility options become increasingly limited. In this weakened state, the character is also more susceptible to further guard crushes, as spirit penalties apply regardless of how many active orbs remain.

Grazing

Grazing is a defensive state that occurs during certain movement actions, such as rapid movement or aerial maneuvers. While grazing, incoming projectiles pass through the character without dealing damage.

In some cases, successfully grazing a projectile will also cause the projectile to be neutralized. Grazing is primarily used to bypass projectile pressure while maintaining mobility.

Spell Cards

Spell Cards are powerful, one-time-use abilities that can be activated during combat. Characters assemble a "deck" of 20 Cards, which gradually become available as the character deals or takes damage. Deck composition is customizable in the Player Profile, but must always contain exactly 20 Cards.

Activation is performed by pressing B and C simultaneously. Characters can switch between available Cards by pressing A and B simultaneously.

Cards are divided into three types:

  • System Cards: Include bombs, weather changes, and other utility effects that can influence the flow of battle.
  • Skill Cards: Enhance or modify a character's special attacks, providing alternate attacks or increased damage output.
  • Spell Cards: High-damage attacks that automatically execute once activated, such as Marisa's Master Spark or Reimu's Fantasy Seal.

Some Spell Cards require multiple Cards in hand to activate, while others can be used with fewer. Availability is indicated by a glowing border around the Card's image.


Other

Standard Tactics

  • In Spell Card Rules: Youmu utilizes various different cutting styles that send out projectile attacks while her phantom half also shoots out projectiles.
  • Outside of Spell Card Rules: While not directly shown, Youmu would likely use her sword to sever one's soul and send them straight to the afterlife along with many of her attacks directly cutting the opponent then being potentially dodgeable danmaku.

Weaknesses

Note

Special Notes

  • Many spell card images and descriptions along with translations are heavily helped by the Touhou Wiki.

Explanations

Canoncity of Touhou Project

The Touhou Project franchise canoncity mainly falls under any media worked on by ZUN are official and canon to the overall lineup.

There are various aspects constantly debated about within the canon:

PC-98

Media like PC-98, has been noted by ZUN to be ignored as one can ignore derivative works[503]. He has also said that anything prior to Embodiment of Scarlet Devil can for the most part be ignored and one can think of Embodiment of Scarlet Devil as the starting from a clean slate and starting a new series[504], he's also referred to Highly Responsive to Prayers as a study product[505]. With this in mind, one would assume that PC-98 is thus non-canon to the Windows continuity of games.

However, ZUN has also directly stated PC-98 games are the same world as the Windows Games, stating that any contradictions that exist from PC-98 can be ignored from the retcon in Windows Era[506]. While one argues ZUN noting the works are derivative works to be ignored and Embodiment of the Scarlet Devil should be seen as the starting point, these statements are moreso telling a fan to not worry about having to play PC-98 games or learn more about their stories.

It's also been noted in Embodiment of Scarlet Devil's おまけ.txt that the game chronologically is not too far from the previous title, which would be Mystic Square, the PC-98 title[507]. ZUN has also directly brought back characters from PC-98 games, noting he wanted to bring back characters from before Embodiment of Scarlet Devil and notes any of the other older characters that don't appear have probably retired by now and are warmly watching over things from various places nowadays[508]. When asked where Mima from PC-98 has gone, ZUN notes that he doesn't bring them back due to making things complicated and having potentially angry fans ask where she has been the entire time, he has also noted that there's not much use for characters like Genji as Reimu can fly now and also notes he is not dead[509]. ZUN has also made mention to Genji probably living in the lake in the back of the shrine[510]. In Touhou Sangetsusei ~ Strange and Bright Nature Deity, Reimu and Marisa were talking about glowing moss with Reimu saying it would be nice to transfer it to the pond in the back of the Hakurei Shrine and Marisa saying that she could make it grow there on the turtles' back, referencing Genji[511].

In Touhou 07 Perfect Cherry Blossom, when Alice meets Reimu, she tells her long time no see, noting that they've met before calling her "old friend"[512]. In Yuuka's mode in Touhou Project - Phantasmagoria of Flower View, Reimu directly references defeating Yuuka back in PC-98[513]. If Yuuka defeats Marisa in the same game, she will note that Marisa has grown up quite a bit, when the last time she's seen her has been in PC-98[514].

Seeing as ZUN himself has directly said both PC-98 and Windows are in the same world and that characters directly acknowledged PC-98 events and reference characters from it, PC-98 is completely canon and any contradictions PC-98 have can be ignored.

Side Games Time Placements

Touhou 7.5 - Immaterial and Missing Power takes place between Perfect Cherry Blossom and Imperishable Night[515].

Multiple Playable Routes

In the series, there are multiple playable character routes, including some where the characters fight Reimu herself and defeat her, calling question into what route is canon. ZUN has elaborated that canonically, anytime Reimu and the gang are defeated, they challenge again however many times they want, but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing[200].

In terms of how playable routes have went, some examples of canonically noted routes:

With some of these examples, it is normally assumed that in some way Reimu has some part in resolving every incident and other routes are dubiously canon depending on what transpired.

Spell Card Rules

There are many cases of weaker humans beating stronger Yokai or vice versa within the Touhou series, this has been elaborated on in Reimu's profile on Perfect Memento in Strict Sense. Reimu introduced the spell card rules as the youkai had no way to defeat the Hakurei shrine maiden, making many youkai feel that their meaning to exist have dissapeared[238]. The rules incoporate the following:

  • Spell cards are techniques specially-named by the individual, and they must be declared upon use.
  • The number of each party's spell cards must be determined in advance of a duel.
  • The first party to have all of their spell cards beaten must admit defeat.
  • The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
  • Winners should generally allow losers a rematch.
  • Always prepare for the unexpected.

The original draft held these rules[519]:

  • Combatants will give names and meanings to the duel for the benefit of beauty.
  • Combatants will declare the number of named duels before beginning.
  • Combatants may not repeat attacks by relying on stamina.
  • Combatants may not deliver attacks that do not have meaning. The meaning itself becomes the attack's power.
  • In the case that a combatant loses a named duel, that combatant will admit defeat, even if he or she has strength remaining. No combatant may kill a human, even upon victory.
  • Combatants will write the duel's name on paper in the format of a contract. By doing so, the above-mentioned rules become absolute. These papers will be called spell cards.

These rules allows for duels that feel almost like sport rather then a match, and have allowed for weaker fighters to challenge stronger ones, due to this though, it also has become possible for youkai to freely defeat Reimu without worrying about the consequences.

Due to them being written into cards and essentially affecting the ability and power of an attack, the spell cards are likely the thing binding attacks to specific properties.

Parallel Worlds

Parallel Worlds is a topic brought up at some points in the Touhou Project franchise, they are worlds called "Probability Worlds" by Yumemi, stating that those and parallel worlds are one and the same[520]. This essentially means that parallel worlds in Touhou are based on the concept of probability. Yumemi and Chiyuri use a "Probability Space Hypervessel" in order to travel to alternate worlds and time periods[521], further showcasing that probabiliy serves an importance.

Magical vs. Physical Strength

There[522] are[523] multiple[524] occasions[525] of[526]characters[527] commenting[528] on[529] humans like[530] Reimu[531] being strong[532]. Despite this Reimu showcases physical strength that isn't superhuman, such as the fact that she cannot cut a bamboo stick while Fujiwara direclty does in front of her.

This is due to the difference between magical and physical strength.

In works like Symposium of Post-mysticism, Yuugi Hoshiguma's profile has Suika directly state that Yuugi is weaker then her in magical powers, but stronger than her physically[533], lining a clear difference between magical and physical strength.

While one can be physically stronger then another, such as how Onis are physically the strongest, magic users are still able to keep up with them due to using a different form of attack.

An example can be found with Yuugi herself, when Reimu fights against her in Subterranean Animism[534], with her acknolwedging her strength[535], something Yuugi only does to those who are truly strong[533]. This establishes even with spellcard rules, Yuugi considers Reimu a strong fighter. Reimu herself is very clearly not at an oni's physical strength, as she cannot do the things they can, however, her magical strength allows her to keep up with them.

To defend against magical based properties requires Non-Standard Defenses as it is acknowledged as not being something of standard physicality.

The Three Layers of Reality

In Chapter 27 of Curiosities of Lotus Asia, Reimu proceeds to explain how reality works to Rinnosuke and Marisa, where she explains in-depth the three layers of reality.

This conversation started from discussing the mechanism of fortune, where Rinnosuke attempted to posit that the future is predetermined and that Reimu's luck was her being able to calculate in an instant the predetermined future, however Reimu had a different explanation requiring her to lecture on the mechanisms of probability[536], in her explanation, the world is made up of three layers: the physical layer that moves in accuracy with the laws of physics, the second layer that moves with the spirit, and the third layer of memory which is the recollection of events that lies within all things[19]. The memory layer rejects the loop of the physical and mental layers, the two layers the youkai conceive of the world which is why they believe history repeats itself and the future is predetermined. Since it's only possible to add to the memory layer, it's possible to completely recreate the past.

While the physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters the probability, essentially creating the future, since it's impossible for memories to raech the same state as a point in the past, the future is not predetermined, thus when Reimu is able to predict how the dice will fall, she's not predicting the fall of the dice, the dice members the fact that she predicted how the dice would fall, thus due to this, Reimu entering the memory of the die-face greatly skews the results in Reimu's favor, where the results side with Reimu[537].

Thus the memory layer is essentially the most important layer that rejects the notion of loops from the previous two layers.

Dream vs. Reality

In the Touhou Project series, it is made very apparent that dream and reality are in truth one and the same.

In Changeability of Strange Dream, Maribel Hearn has a conversation with Renko Usami about how she is bringing objects out of her dreams[538], which Maribel posits that truth exists within subjectivity, if one can see the same sights over and over again then that's the kind of place it is as such dreams are nothing like the antonym of reality[539], where much longer ago people did not draw a distinction between dreams and reality[540], with Maribel reiterating that dreams and reality are the same[541].

In Legacy of Lunatic Kingdom it is shown that the Dream World is a separate plane[542], that in games like Antinomy of Common Flower are shown to have influence[543] on reality[544].

In the Urban Legends in Limbo finale, Sumireko notes that she is able to travel between the human world and Gensokyo whenver she sleeps, where her dream self enters Gensokyo[545] making her innately unable to be interacted with[546].

Trivia

  • Youmu's music theme is titled "Hiroari Shoots a Strange Bird ~ Till When?", named after a story in the Taiheiki in which a warrior named Hiroari slays a youkai known as Itsumade (以津真天). This serves as an homage to that storyline. Based on the story of Perfect Cherry Blossom, the heroine plays the role of Hiroari, Youmu is Itsumade, and the corpse is likely Yuyuko Saigyouji. (See also Flandre Scarlet and Yukari Yakumo.)
  • In Touhou Hisoutensoku, Youmu's spell card "Reincarnation Sword 'Slash of Circular Vicissitude'" resembles one of Grant's moves from Garou: Mark of the Wolves. However, Youmu performs the move using her swords, whereas Grant performs it using his legs.
  • Youmu and Sakuya Izayoi use the fewest total attack patterns during their respective Stage 5 boss fights, each with six patterns. Sakuya uses three nonspells and three spell cards, while Youmu uses two nonspells and four spell cards.

Profiles

📁 Official Character Profiles
Perfect Cherry Blossom - キャラ設定.txt

Perfect Cherry Blossom
Phantom-Human Gardener

Konpaku Youmu

Stage 5 boss, a being of half-human and half-phantom. She's both the second gardener for the Saigyouji clan and the guardian of their mistress. Mainly she posses the ability to handle sword techniques.

Youmu looks after the garden with two swords: Roukan-ken, a long sword that has the power of killing ten phantoms in a single strike, and Hakurou-ken, a short one that can slash down the confusion of humans.

Youki Konpaku, the former gardener, had been the one for about 300 years, but suddenly became a hermit after having made a very young Youmu his successor. Youmu's ability of swordsmanship has still been in progress, so she needs daily practice. Though Youmu herself has no clue where her master is, she thinks of her master's absence as a lesson from him.

This time, following the order the mistress of Saigyouji gave her, she has gathered all of spring essences in Gensokyo to make Saigyou Ayakashi bloom fully.

Here in Hakugyokurou, there are so many cherry blossoms besides Saigyou Ayakashi, which has never bloomed. The former gardener said, "I've seen the fully-bloomed Saigyou Ayakashi before, but this might be the last time." At that time, Youmu had no idea what he meant and why the mistress of Saigyouji gave her such an order.

Youmu sweeps the garden of the Saigyouji family; it's said to be about 200 yojanas long (The mistress exaggerates, of course). This garden has a terrifyingly large amount of cherry trees, where they are attractions for residents all over the Netherworld. When spring comes, Youmu is very busy in sweeping.

This year isn't the exception, too. The phantoms are really thrilled by the wonderful cherry trees. Everyone said, "I'm happy to be a phantom!" On the other hand, Youmu, the half-human saw this raving scene and half-sympathised by saying: "I'm half happy to be a half phantom!"

Now, all she should do is wait for the blooming of Saigyou Ayakashi.

○幽人の庭師

  魂魄 妖夢(こんぱく・ようむ)

  5面のボス、幽霊と人間のハーフ。   西行寺家の専属庭師二代目兼お嬢様の警護役である。   主に剣術を扱う程度の能力を持つ。

  妖夢は、一振りで幽霊10匹分の殺傷力を持つ長刀「楼観剣(ろうか   んけん)」と、人間の迷いを断ち斬る事が出来る短剣「白楼剣(はく   ろうけん)」を使い、庭を手入れしている。


  先代、魂魄 妖忌(こんぱく ようき)は、300年程庭師を務めたあ   る日頓悟し、まだ幼すぎる妖夢に後を継がせ幽居する。妖夢の剣術は   まだ未熟であり、成熟までには日々の修行を欠かせない。師匠である   はずの先代は行方をくらましてしまい、妖夢でもどこに居るのか知ら   ない。これも教えなのだろうと彼女は思う。

  今回、西行寺お嬢様の命令により西行妖(さいぎょうあやかし)を満   開にさせるため、幻想郷中の春を集めていた。

  ここ白玉楼には、西行妖の他にも桜が数多くあるが、毎年西行妖だけ   は花を咲かせる事は無かった。先代は満開を見たことがあるそうだが、

  「それは凄い桜だったが、もう二度と咲くことは無いだろう。」と、

  言っていたのである。   妖夢は、そのときはまだその意味も、西行寺お嬢様が命令を下した本   当の理由も判らなかった。

  妖夢は、(もちろんお嬢様の誇張だが)幅200由旬にも及ぶと言わ   れる西行寺家の庭を受け持っている。この庭には恐ろしい程の桜が備   わっていて、冥界中の住人の花見の名所となっている。春になると、   妖夢は後片付けに大忙しである。

  今年も例外ではなく、近年まれに見る見事な花模様に幽霊達も大感激。   誰もが「幽霊やってて良かった」と言ったという。そんな姿に、半分   人間の妖夢は「半分幽霊やってて半分良かった」と半分同調する。

  後は、西行妖の開花を待つのみであった。

Perfect Cherry Blossom
Immaterial and Missing Power - 上海アリス通信.txt

Immaterial and Missing Power
Dual-Wielder of Lives

Konpaku Youmu

Species: Half-human half-phantom
Location: Hakugyokurou in the Netherworld
Ability: Handling sword techniques

A gardener who works in Hakugyokurou and lives there. She's half-human and half-phantom, half-dead and half-alive, half-phantom and half-reality, and altogether half-baked. Yet she has two swords.

She applies all her effort to anything and everything, but it hardly ever pays off. Compared to the quirky cast of characters that inhabits Gensokyo, her all too straightforward personality makes her easy to tease.

She's very good at fighting arts for someone so half-baked. She's also quite good at magic for such a half-baked character, and actually has a good sense of balance between the two. Using the Roukanken and Hakurouken, which were said to be forged by youkai, she can cut through enemies and spirits and bullets and people's worries. The things she can't cut through are next to none.

Roukanken (the longer one) has the power to kill ten phantoms in one slash. Hakurouken is said to be able to cut through people's confusion, but of course, both of them can also kill living humans.

○生命の二刀流

  魂魄 妖夢(こんぱくようむ)

  種族:人間と幽霊のハーフ
  住処:冥界にある白玉楼
  能力:剣術を使う程度の能力

   白玉楼で住み込みで働く庭師。半分人間で半分幽霊、半分生きていて半分死んでいる、半分実在していて半分幻という半人前。でも剣は二本。

   性格は何事にも一所懸命だが、それが報われることが少ない。癖のある連中が多すぎる幻想郷では、真っ直ぐ過ぎてからかわれやすい性格でもある。

   体術は半人前ながらも非常に優れている。妖術も半人前ながら優れており、実はバランスが取れている。妖怪が鍛えたという楼観剣と白楼剣を操り、敵だろうが霊だろうが弾幕だろうが人の悩みだろうが斬ることが出来る。斬れない物は少ししかない。

   楼観剣(長い方)は一振りで幽霊10匹分の殺傷力を持つ。白楼剣は、人間の迷いを斬る事が出来ると言われているが、勿論、両方とも生身の人間を斬ることも出来る。

Immaterial and Missing Power
Imperishable Night

Imperishable Night
Imperishable Night - Manual

Half-Human Half-Phantom
Konpaku Youmu

A being that is half a human and half a phantom.
She's a half-human and half-phantom in the Netherworld. She possesses the ability to handle sword techniques.
She attacks her enemy with Roukanken and Hakurouken. She is a useful girl whose body has two half kinds: human and phantom.
She's supposed to be the swordsmanship teacher of Yuyuko-sama, still, she has to do the work of a gardener first every day.

She's so immature you can't help liking her because of her straightforward and pure character, yet she's always made fun by anybody for her nature.
The nature of residents in Gensokyo is beyond simplicity.

Her weapon is serious manners, which may reaches a sense of desperation.

Notes:
This time, she makes her trip with Yuyuko.
Focused movement is only available when she's alone.
It's difficult to master her because of her narrow range of attack and the unique movement of her soul figure.
When you use her Spell Card, you can't move.
Besides, her Spell Card is also hard to use...
By the way, you can return the soul figure back to Youmu by changing to Yuyuko.
Mastering her is absolutely important when using her.

○半人半霊 魂魄 妖夢(こんぱくようむ)

  人間と幽霊のハーフ。   冥界に住む半人半霊。剣術を扱う程度の能力を持つ。   楼観剣と白楼剣を使う二刀流。体も人間と幽霊の二つを持つ中途半端に便利な少女。   幽々子様の剣の指南役のはずだが、取り合えず庭師扱いを受ける毎日。   性格は幼さゆえストレートで判りやすく、憎めない。ただ、その為からかわれる事が多い。   幻想郷の周りの人間は一癖も二癖もある奴らばかりなのだ。

  武器は真剣。必死という意味もあるかも知れない。

    備考     今回は幽々子と組む。     低速移動は単独使用時のみの性能で     ある。     狭い攻撃範囲と癖のある使い魔の     攻撃で、使いこなすのが難しい。     スペルカードも使用すると自キャラの     制御が不可能になる。     スペルカードも使い難いという……。

    ちなみに半幽霊の位置は、妖怪切り     替えを行うと自分の位置に補正する     事が出来る。     使いこなすには超重要である。

Imperishable Night
Imperishable Night - キャラ設定.txt

Half-Human Half-Phantom

Youmu konpaku

Species: Half-human half-phantom
Abilities: Handling sword techniques

She's the gardener of Hakugyokurou, which is in the world past death, but actually she is a swordmanship teacher for Yuyuko.

Even she herself is not certain whether she is alive or not, or whether she is considered a human. Even though she has longer life expectancy than human's, it seems that she can experience death, so maybe she is alive. Konpaku's swords were designed primarily for use against spiritual beings, but they still seem to work well against living beings.

○半人半霊

  魂魄 妖夢(こんぱく ようむ)
  Youmu Konpaku

  種族:人間と幽霊のハーフ
  能力:剣術を扱う程度の能力

  冥界にある白玉楼の庭師。
  本来はお嬢様の剣の指南役である。

  生きているのか死んでいるのか、人間なのかそうじゃないのか、本人にも判らない。でも人より寿命が長いが、死は訪れるらしいので、やはり生きているのかも知れない。魂魄の剣は主に霊体向きの剣ではあるが、生きている者も斬れる。

Imperishable Night
Phantasmagoria of Flower View

Phantasmagoria of Flower View
Phantasmagoria of Flower View - Manual

Half-Human Half-Phantom and Half-Baked Konpaku Youmu

Miss half-human half-phantom. A gardener of Hakugyokurou in the Netherworld. She possesses the ability to handle sword techniques. Originally, she's a swordsmanship teacher of her mistress.

Knowing that the flowers were in full bloom in Gensokyo, she came to see the scenery. Though she saw lots of phantoms hiding behind the flowers, she pretended not to see them.

○半人半霊の半人前  魂魄 妖夢(こんぱく ようむ)

  人間と幽霊のハーフさん。   冥界にある白玉楼の庭師。剣術を扱う程度の能力を持つ。   本来はお嬢様の剣の指南役である。

   幻想郷は花でいっぱいであることを知り、ちょっと様子を見に出てきた。花に隠れて幽霊も多くなっていることに気付いたが、取りあえず見て見ぬふりをしていた。

Phantasmagoria of Flower View
Phantasmagoria of Flower View - キャラ設定.txt

Half-Human Half-Phantom and Half-Baked

Konpaku Youmu

Species: Half-human half-phantom
Ability: Handling sword techniques

A gardener of Hakugyokurou in the Netherworld. Originally, she's the swordsmanship teacher of her mistress.

Knowing that flowers are in full bloom in Gensokyo, she came to watch the scenery. Though she saw lots of phantoms hidden behind the flowers, she pretended not to see them.

○半人半霊の半人前

  魂魄 妖夢(こんぱく ようむ)   Konpaku Youmu

  種族:人間と幽霊のハーフ   能力:剣術を扱う程度の能力

   冥界にある白玉楼の庭師。    本来はお嬢様の剣の指南役である。

   幻想郷は花でいっぱいであることを知り、ちょっと様子を見に出てきた。花に隠れて幽霊も多くなっていることに気付いたが、取りあえず見て見ぬふりをしていた。

Phantasmagoria of Flower View
Phantasmagoria of Flower View - キャラ設定.txt

Half-Human Half-Phantom and Half-Baked

Konpaku Youmu

Species: Half-human half-phantom
Ability: Handling sword techniques

A gardener of Hakugyokurou in the Netherworld. Originally, she's the swordsmanship teacher of her mistress.

Knowing that flowers are in full bloom in Gensokyo, she came to watch the scenery. Though she saw lots of phantoms hidden behind the flowers, she pretended not to see them.

○半人半霊の半人前

  魂魄 妖夢(こんぱく ようむ)   Konpaku Youmu

  種族:人間と幽霊のハーフ   能力:剣術を扱う程度の能力

   冥界にある白玉楼の庭師。    本来はお嬢様の剣の指南役である。

   幻想郷は花でいっぱいであることを知り、ちょっと様子を見に出てきた。花に隠れて幽霊も多くなっていることに気付いたが、取りあえず見て見ぬふりをしていた。

Phantasmagoria of Flower View
Scarlet Weather Rhapsody - Official website

Scarlet Weather Rhapsody
Half-fantasy Gardener

Youmu Konpaku

Race: Half-human half-phantom Occupation: Gardener Place of residence: Hakugyokurou, in the afterlife Ability: Handling sword techniques Personality: Doesn't pay too much attention to her own style. Tries very hard, in many ways. She's straightforward and often speaks her mind, but never whines about anything.

○半分幻の庭師

  魂魄 妖夢(こんぱく ようむ)

  種族:人間と幽霊のハーフ   職業:庭師   住家:あの世に存在する白玉楼   能力:剣術を使う程度の能力   性格:自分のスタイルを気にしない。       色々な事に一生懸命。       はっきりと自分をさらけ出す       が、我侭は言わない。

Scarlet Weather Rhapsody
Touhou Bougetsushou - Official website

Guilty Gear
Youmu Kompaku

Phantom/handling sword techniques A gardener and a sword technique teacher under Saigyouji. Having a phantom and a human as her parents, she is half-human half-spirit characterized by a large phantom always at the side of the human figure. Due to being half-phantom, she has a very long lifespan. A master of dual wielding, she owns Roukanken which can kill 10 phantoms in a single strike, and Hakurouken that can cut off confusion in humans. Of course, both can also kill normally.

魂魄 妖夢(こんぱく ようむ)

幽霊/剣術を扱う程度の能力 西行寺に仕える庭師兼、剣術指南役。幽霊と人間の親を 持つ半人半霊で、人間の姿の脇に常に大き目の幽霊が付 いているのが特徴。半分が幽霊だから、寿命も非常に長 い。 二刀流の達人で、一振りで幽霊10匹分の殺傷力を持つ楼 観剣と、人間の迷いを断ち切ることが出来る白楼剣をも つ。もちろん、両方とも普通に斬ることも出来る。

Touhou Bougetsushou
Ten Desires - キャラ設定とエキストラストーリー.txt

Ten Desires
Half-Human Half-Phantom Gardener

Youmu Konpaku

Species: Half-human half-phantom Abilities: Capable of handling sword techniques

The gardener of the Netherworld, and Yuyuko Saigyouji's swordsmanship teacher.

She is always busy doing her chores as the gardener of the incredibly large Hakugyokurou garden. She's straightforward and always on her duty, but very easy to deceive. The phantoms haven't been making much of a fuss these days, so she's somewhat peace-addled.

The bizarre spirits that suddenly appeared-- "divine spirits"-- were beings composed of the desires of humans. Their existence was transient, so they disappeared quickly, but she went off to investigate hoping that there will be no more incidents relating to any kind of spirits in the future.

○半人半霊の庭師

  魂魄 妖夢(こんぱく ようむ)   Konpaku Youmu

  種族:人間と幽霊のハーフ   能力:剣術を扱う程度の能力

  冥界の庭師兼、西行寺幽々子の剣の指南役。

  白玉楼のもの凄く広い庭の整備を担っている為、毎日の業務が大変。   素直で真面目だが、騙されやすい。最近は幽霊騒ぎが落ち着き始めて   少し平和ボケしている。

  突如として現れた奇妙な霊、神霊は人間の欲の具現した物であった。   その存在は希薄ですぐに消えてしまう物だったが、これ以上霊関係で   騒ぎが起きて欲しくない彼女は調査に出かけた。

Ten Desires
Wily Beast and Weakest Creature - omake.txt

Wily Beast and Weakest Creatures
Half-Human Half-Phantom Gardener

Youmu Konpaku

Species: Half-human half-phantom Abilities: Capable of handling sword techniques

The gardener of the Netherworld. A bit scatterbrained.

She received a report that beast spirits were invading from Hell, and set out to investigate. The covetous beast spirits planned to devour every last body on the surface world, both physical and spiritual alike. If left alone, they would turn the surface world into a hellish world where the strong feast upon the weak. Who was sending Hell's beast spirits out to attack? Why were they doing it? The only way to know was to venture into Hell and find out.

○半人半霊の二刀剣士

  魂魄 妖夢(こんぱく ようむ)   Konpaku Youmu

  種族:人間と幽霊のハーフ   能力:剣術を扱う程度の能力

  冥界の庭師。少し抜けている。

  動物霊が地獄から攻め込んできたという報告を受け、彼女が調査に乗り出した。   貪欲な動物霊達は、地上全ての肉体、霊体を喰らい尽くそうとしていた。   このまま放って置いては、地上は弱肉強食の地獄となってしまうだろう。   一体誰が地獄の動物霊達を送り込んでいるのか、そしてそれは何の為か、   地獄に行って確かめるしか術は無かった。

Wily Beast and Weakest Creature
ZUN's comment from Dai Touhouten plaque (PCB)

ZUN's comment from Dai Touhouten plaque (PCB)
A half and half made of human and ghost, exotic and wild as a concept, resulted in her design where she comes as a set consisting of a human and a human-size ghost. Her dual-sword style is also a reflection of such duality. When she was first introduced, she was written more as a tall and mighty sword fighter, but with her bizarre thinking patterns and somewhat cowardice personality, she's progressively becoming a cute servant type of character. With her master's mysteriously intense level of airhead, that perplexed look on her face has grown on her. 人間と幽霊のハーフというエキゾチックで乱暴な設定により、人間と大きな霊魂のワンセットのデザインになりました。その二面性により、二刀流のキャラになっています。初登場当時は剣士として格好良く書かれることも多かったのですが、何処か外れた思考回路と、割と臆病な性格でどんどん可愛い従者系のキャラになっていきます。ご主人様が余りにも不思議天然のため、困っている表情が似合うようになってしまいました。 Dai Touhouten (PCB) plaque
ZUN's comment from Dai Touhouten plaque (IN)

ZUN's comment from Dai Touhouten plaque (IN)
Youmu, an expert of sword techniques, a trait that makes her much more like a game character.

But a melee character in a shooting game often falls into a character with special schemes.Very hard to get used to, but unrivaled once mastered. I'm afraid she's to become a crazy character just like that. Maybe she seems incompetent only because she's too competent when she has a sword in her hand.

妖夢は刀を得意とする、ゲームキャラらしいキャラです。

しかしシューティングゲームにおける近接キャラというのは、 特殊なキャラになりがちです。 使いづらいけど強すぎる、狂気みたいなキャラになってしまうんですよね。 キャラの性格は頼りない事と相まって、 刀を握ると性格が変わるキャラなんじゃないかと思っています。

Dai Touhouten (IN) plaque

Gallery

Misconceptions

Characters Have Flown Through Outerspace

One example of this is believed to be in Touhou 02's Stage 3 Scarlet Dream ~ Scarlet Dream where it displays stars and a space-like effect in the background[547], however this is actually the World of Fantasies, the world that lies between Makai and the human world, with Genji confirming this is definetely not outerspace as Reimu can breathe just fine there[548].

All Characters are Children

This is an argument that spawns from how small the characters look in different works, though this is moreso due to the "moe" artstyle Touhou tries to capture, in many of the manga characters look far older.

Majority of characters in the series are outright shown to drink alcohol on a daily basis[549], where one needs to be at least 20 years old under Japanese law to drink, where Japanese law requires no underaged characters to be shown drinking. This is even acknowledged in the series itself with a note saying alcohol is only for those over 20 years old[550]. Thus if a character is ever seen drinking alcohol in the series, they are an adult.

The only direct non-adults in the series are Sumireko Usami, Chiyuri Kitashirakawa, and Hieda no Akyuu in her first appearance.

Youkai Control the world through both the mental and physical layer

This statement comes from a fan translation that says this in Curiosities of Lotus Asia[551].

While the statement seems clear cut, there is another translation used instead that makes more sense with the sentence.

It instead notes that most youkai concieve of the world through these two layers, which is why they believe the future is pre-determined and history repeats itself[552]. This falls in line with the earlier disucssion of Rinnosuke claiming that he believes the future to be predetermined and Reimu needing to explain to him why that's not the case[536].

Songs:

Battle Records

53 - 15 - 0





Mystia Lorelei - Fight[572]








None.

References

Expand here.
  1. Touhou 07: Perfect Cherry Blossom Stage 5
  2. Touhou 07: Perfect Cherry Blossom Stage 5
  3. 3.0 3.1 3.2 3.3 3.4 Perfect Cherry Blossom - キャラ設定.txt "Stage 5 Boss: Phantom-Human Gardener
    Konpaku Youmu
    A being of half-human and half-phantom. She's both the second gardener for the Saigyouji clan and the guardian of their mistress. She primarily possesses the ability to handle sword techniques.
    Youmu looks after the garden with two swords: Roukan-ken, a long sword that has the power of killing ten phantoms in a single strike, and Hakurou-ken, a short one that can slash down the confusion of humans.
    Youki Konpaku, the former gardener, had been one for about 300 years, but suddenly became a hermit after having made a very young Youmu his successor. Youmu's swordsmanship is still a work in progress, so she needs daily practice. Though Youmu herself has no clue where her master is, she thinks of his absence as a lesson from him.
    This time, following the order her mistress of Saigyouji gave her, she has gathered all of spring's essence in Gensokyo to make Saigyou Ayakashi bloom fully.
    Here in Hakugyokurou, there are so many cherry blossoms besides Saigyou Ayakashi, which has never bloomed. The former gardener said, "I've seen the fully-bloomed Saigyou Ayakashi before, but this might be the last time." At that time, Youmu had no idea what he meant or why the mistress of Saigyouji gave her such an order.
    Youmu sweeps the garden of the Saigyouji family; it's said to be about 200 yojanas long (the mistress exaggerates, of course). This garden has a terrifyingly large number of cherry trees, which are attractions for residents all over the Netherworld. When spring comes, Youmu is very busy sweeping.
    This year isn't an exception either. The phantoms are thrilled by the wonderful cherry trees. Everyone said, "I'm happy to be a phantom!" On the other hand, Youmu, the half-human, saw this raving scene and half-sympathized, saying: "I'm half happy to be a half-phantom!"
    Now, all she should do is wait for the blooming of Saigyou Ayakashi."
  4. Immaterial and Missing Power - 上海アリス通信.txt "Dual-Wielder of Lives
    Konpaku Youmu
    Species: Half-human half-phantom
    Location: Hakugyokurou in the Netherworld
    Ability: Handling sword techniques
    A gardener who works in Hakugyokurou and lives there. She's half-human and half-phantom, half-dead and half-alive, half-phantom and half-reality, and altogether half-baked. Yet she has two swords.
    She applies all her effort to anything and everything, but it hardly ever pays off. Compared to the quirky cast of characters that inhabits Gensokyo, her all too straightforward personality makes her easy to tease.
    She's very good at fighting arts for someone so half-baked. She's also quite good at magic for such a half-baked character, and actually has a good sense of balance between the two. Using the Roukanken and Hakurouken, which were said to be forged by youkai, she can cut through enemies and spirits and bullets and people's worries. The things she can't cut through are next to none.
    Roukanken (the longer one) has the power to kill ten phantoms in one slash. Hakurouken is said to be able to cut through people's confusion, but of course, both of them can also kill living humans."
  5. Imperishable Night Manual "Half-Human Half-Phantom Konpaku Youmu
    A being that is half a human and half a phantom.
    She's a half-human and half-phantom in the Netherworld. She possesses the ability to handle sword techniques.
    She attacks her enemy with Roukanken and Hakurouken. She is a useful girl whose body has two half kinds: human and phantom.
    She's supposed to be the swordsmanship teacher of Yuyuko-sama, yet she has to do the work of a gardener first every day.
    She's so immature you can't help liking her because of her straightforward and pure character, yet she's always made fun of by anybody for her nature.
    The nature of residents in Gensokyo is beyond simplicity.
    Her weapon is serious manners, which may reach a sense of desperation.
    Notes:
    This time, she makes her trip with Yuyuko.
    Focused movement is only available when she's alone.
    It's difficult to master her because of her narrow range of attack and the unique movement of her soul figure.
    When you use her Spell Card, you can't move.
    Besides, her Spell Card is also hard to use...
    By the way, you can return the soul figure back to Youmu by changing to Yuyuko.
    Mastering her is absolutely important when using her."
  6. Phantasmagoria of Flower View - Manual "Half-Human Half-Phantom and Half-Baked Konpaku Youmu
    Miss half-human half-phantom.
    A gardener of Hakugyokurou in the Netherworld. She possesses the ability to handle sword techniques.
    Originally, she's a swordsmanship teacher of her mistress.
    Knowing that the flowers were in full bloom in Gensokyo, she came to see the scenery. Though she saw lots of phantoms hiding behind the flowers, she pretended not to see them."
  7. 7.0 7.1 7.2 7.3 7.4 Scarlet Weather Rhapsody Official website "Half-fantasy Gardener
    Youmu Konpaku
    Race: Half-human half-phantom
    Occupation: Gardener
    Place of residence: Hakugyokurou, in the afterlife
    Ability: Handling sword techniques
    Personality: Doesn't pay too much attention to her own style.
    Tries very hard, in many ways.
    She's straightforward and often speaks her mind, but never whines about anything."
  8. Ten Desires - キャラ設定とエキストラストーリー.txt "Half-Human Half-Phantom Gardener
    Youmu Konpaku
    Species: Half-human half-phantom
    Abilities: Capable of handling sword techniques
    The gardener of the Netherworld, and Yuyuko Saigyouji's swordsmanship teacher.
    She is always busy doing her chores as the gardener of the incredibly large Hakugyokurou garden. She's straightforward and always on her duty, but very easy to deceive. The phantoms haven't been making much of a fuss these days, so she's somewhat peace-addled.
    The bizarre spirits that suddenly appeared-- "divine spirits"-- were beings composed of the desires of humans. Their existence was transient, so they disappeared quickly, but she went off to investigate hoping that there will be no more incidents relating to any kind of spirits in the future."
  9. Seasonal Dream Vision Page 171 A Beautiful Flower Blooming Violet Every Sixty Years ""Hmm? It's unusual to see you here in the daytime. If you're looking for Lady Yuyuko, I'm sure she's taking a nap."
    "No. Today, I wanted to see you, Youmu, so I came all the way to the Netherworld."
    "I have a bad feeling about this..."
    The Netherworld. It has a totally different feeling about it, compared to the world of the living. But at the moment, there were much more readily obvious differences.
    "There aren't nearly as many flowers blooming here on the other side... Did you know that the flowers are blooming magnificently in the world of the living now?"
    "Yes, of course I did. Lady Yuyuko hasn't said anything in particular about it, but I thought it was a little odd, so I went to investigate a bit."
    "Oh, aren't you something? But didn't you wonder why Yuyuko didn't say anything about this flower incident?"
    "Well, yes... But, she never says anything about anything, so..."
    "Hm, I wonder if I should tell Yuyuko you said that?"
    "Oh, no, no, I was just kidding!"
    "Incidentally, do you know why the flowers bloom like this every sixty years in Gensokyo?"
    "That's a strange thing to ask all of a sudden... Once every sixty years... Hmm, I think I've heard that somewhere before."
    A pleasant wind blew through the Netherworld, making the bare branches of the cherry trees sway back and forth. The cherry trees were colored a faint green now that their blossoms had fallen, giving the impression of a new life beginning. I suppose it's somewhat ironic that compared to Gensokyo in its current state, the Netherworld felt much more like a place of life.
    "...But I don't know much more than that. Don't tell me something like this happens once every sixty years?"
    "Oh my, you didn't know?"
    "I haven't been alive that long, so..."
    "But you're not really alive now, are you?"
    "Well, I suppose you're right. I hadn't been born sixty years ago, so I wouldn't know anything about a flower incident that happens once every sixty years."
    "Well, then I'll ask you again. Do you know why the flowers bloom like this once every sixty years in Gensokyo?"
    "I already told you I don't know anything..."
    So Youmu's no help, either...? Really, humans are so... Well, Youmu's only half human, but she hasn't lived all that long, so she's somewhat lacking in knowledge and experience. Nobody said anything interesting about the question of the moment. In my faint recollection of what happened sixty years ago, I can remember asking humans the same thing at the time. I can't remember anything about how they responded. I seem to remember being more satisfied with their answers, though."
  10. 10.0 10.1 10.2 Perfect Memento in Strict Sense Page 22-24 "Half-Human Half-Phantom Gardener
    Youmu Konpaku
    Ability: The ability to use sword techniques
    Threat Level: Medium
    Human friendship level: High
    Main place of activity: Netherworld
    Since phantoms are formless, most people are unable to distinguish between normal ones.
    The Konpaku family are not simple phantoms, but are a lineage of mixed race between humans and phantoms.
    Her appearance does not differ from that of normal humans.
    Youmu's thought patterns are similar to a normal human's for the most part, but it's said her body temperature is a bit lower.
    Her lifespan is far longer than that of normal humans.
    This is probably because she is half phantom, which do not have distinct lifespans.
    A large phantom accompanies her human form.
    This phantom is the characteristic of half-human half-phantoms, and is one of the ways to distinguish her from normal humans.
    The largish phantom acts on the will of the half-human half-phantoms.
    Also, unlike normal phantoms, its body is not particularly cold to the touch.
    Youmu serves as the gardener for Hakugyokurou(*1) in the Netherworld, and is also a live-in sword instructor, but lately she can frequently be seen in this world(*2).
    Though, it is likely because lately(*3) the barrier between this world and the next has weakened.
    Many theories have been put forth to explain the weakening of this barrier, but its true cause is the whim of the youkai who manipulates boundaries."
  11. ZUN'S Emails "I might officially announce an order of height if there's a demand (since I set up a height comparison chart in the production materials).
    However, backing up a bit...generally speaking, they're about as tall as girls in their early teens ['10代前半' means 10 to 14 years old]. A suitable breakdown would be something like:
    Tall: Sakuya, Meiling, Yukari
    Fairly Tall: Reimu, Yuyuko, Alice, Letty, Ran
    Fairly Short: Marisa, Youmu, Patchouli, Lunasa, Merlin
    Short: Remilia, Lyrica, Chen, Cirno, Rumia, Flandre
    Basically, if we consider the top level as the height of a human in her late teens or older ['10代後半以降' means 15 years old or above] and the bottom level as the height of a human in her early teens ['10代前半' ], that puts them in a fairly short class (though none of that level are human). If their sizes appear to be different on the game screen than given above, it's because of some mystic force like perspective, so pay it no mind. :-)"
  12. 12.0 12.1 Perfect Memento in Strict Sense Page 22-24 "Countermeasures
    Although she is a phantom, half of her is human.
    It's possible to come to mutual understanding with her, so conflict can be avoided through discussion.
    Unlike other youkai, she doesn't assault humans without a purpose, such as food or boredom.
    If you don't challenge, provoke or put her in a blatantly disadvantageous situation, she will likely not attack you.
    Even if the situation looks threatening, she will not fight anyone lacking in training, so that will at least make her go easy on you.
    If you've done nothing wrong, you can probably talk your way out of a battle.
    Even if you've clearly done something wrong, things might work out somehow if you offer a proper apology.
    Now, what should one do in the unlikely event of being attacked by her?
    All normal humans can hope to do in such a circumstance is offer a prayer to Buddha(*6)."
  13. 13.0 13.1 13.2 Immaterial and Missing Power Youmu vs. Reimu Winquote "They say it takes 50 years for one to be able to cut air.
    I feel like I haven't spent that much time yet."
  14. 14.0 14.1 14.2 14.3 Immaterial and Missing Power Youmu vs. Marisa Winquote "They say it takes 30 years for one to be able to cut rain.
    You can't even reach the lowest raindrops yet."
  15. 15.0 15.1 15.2 Immaterial and Missing Power Youmu vs. Sakuya Winquote "They say it takes 200 years for one to be able to cut time.
    ...a long way to go."
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Perfect Memento in Strict Sense Page 22-24 "Weapons and Abilities
    She possesses superior swordsmanship, and is a master of the two-handed technique.
    The two swords she uses are called Hakurouken and Roukanken.
    The longer sword is Roukanken.
    It's believed that Roukanken was forged by youkai, and it's too long to be used by normal humans.
    It's said that it has the power to kill ten phantoms in one stroke, but as one cannot actually kill phantoms(*4), it's unknown if this is true(*5).
    The other sword, Hakurouken, is the ancestral sword of the Konpaku family, and it's said to have the power to dispel the confusion of those it cuts.
    That is, using it on phantoms will send them to nirvana, and using it on humans will cause them discomfort and a bit of pain.
    The exact details of its function are unclear, but it can only be handled by the Konpaku family."
  17. Immaterial and Missing Power Tutorial
  18. Immaterial and Missing Power Tutorial
  19. 19.0 19.1 19.2 19.3 19.4 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "That's how Reimu makes tea for three people () Yes, I handed it to him happily. After saying this, Reimu brewed tea for the three of us and gladly served it.
    It would be fun to hear why Reimu has such good intuition. I forgot to let the tea cool and brought it to my mouth./We looked forward to hearing the reason behind the quality of Reimu's intuition. I brought the tea to my lips, forgetting to cool it.
    "...Huh. Reimu's initial conditions became exactly the same Saiko (Dice) So you're saying that the same eyes don't necessarily appear?" "... Ah. So what you're saying is that even if the initial conditions of the dice are the same, it's possible to get different results?"/"Of course it will. That alone doesn't determine the outcome." "Of course, I am. Those aren't the only things deciding the outcome."
    The story of Reimu was not a difficult one, but it contained a shocking truth./Reimu's tale wasn't a difficult one, but there was a shocking truth contained therein.
    Reimu (Iwa) He says that the world is made up of three layers./According to her, the world is made up of three layers.
    First, there are the physical laws of living things, tools, etc (Not yet) is a layer of moving physics. This layer is where objects fall towards the ground and river water flows./First is the physical layer that moves in accuracy with the laws of physics, including all living things, objects, etc. It is on this layer that an object falls towards the ground, and that the water of the river flows.
    The second is the movement of the mind and the layers of psychology such as magic and sorcery. Meeting assholes and getting offended, or having a party and getting rid of your rut is this demographic. Most monsters see the world solely through this layer of physics and psychology, so history repeats itself and the future is planned 戯れ () (Goto) It is said that he says./The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined.
    However, according to Reimu, the third layer of the world forms the loop of the world (Koba) Moo-y. The third layer is the layer of memory where all things remember events. The layers of memory increase but do not decrease, so we cannot be in exactly the same state as in the past. If it becomes the same as in the past, then the memory of it becoming the same is contradictory because it leaves you with nowhere to go. The layers of memory are only increasing./But according to Reimu, there is a third layer that rejects loops. The third layer is the layer of memory, which is the recollection of events that lies within all things. Since it's only possible to add to the memory layer, it's possible to completely recreate the past. If something were to happen that already occurred in the past, then there would be a contradiction because that would simply that memory was lost, which is impossible. The memory layer always continues to build up."
  20. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  21. Touhou 03: Phantasmagoria of Dim.Dream Kotohime Ending
  22. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  23. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  24. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  25. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  26. Immaterial and Missing Power Tutorial
  27. Immaterial and Missing Power Tutorial
  28. Touhou 06: Embodiment of the Scarlet Devil Stage 1
  29. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  30. Touhou 07: Perfect Cherry Blossom Youmu Konpaku Spell Card Hell Realm Sword "Two Hundred Yojana in One Slash"
  31. Note: While this comes from a fan manga, this is purely putting in the values of how fast Youmu would have to be swinging while taking the frames of the game in mind, thus it's usable to show as a calculation.
  32. Shoot the Bullet Spell Card 6-2 Human Knowledge Sword "Turning Angel Cut" "All in one moment... I think she moved too fast for my eyes to follow. Seems like it'll be impossible to catch her in that moment."
  33. Shoot the Bullet Spell Card 6-4 Obsession Sword "Blood of Asura" "I got it! Caught her moving superfast! The trick is, she doesn't move far and only straight, so preparation was key. Good to know that."
  34. Touhou 10: Mountain of Faith Stage 4 Aya Spell Card #3 "Taking Fantasy by Storm"
  35. Shoot the Bullet Spell Card 6 - 7 "Bakeneko Chen" "She's just a bakeneko. Don't imagine that anybody can beat me in terms of speed. As long as I'm not looking through the viewfinder, I'm the fastest."
  36. Touhou 07: Perfect Cherry Blossom Youmu Konpaku Spell Card Hell Realm Sword "Two Hundred Yojana in One Slash"
  37. Note: While this comes from a fan manga, this is purely putting in the values of how fast Youmu would have to be swinging while taking the frames of the game in mind, thus it's usable to show as a calculation.
  38. Touhou 13: Ten Desires Youmu Story Stage 4
  39. Touhou 13: Ten Desires Youmu Story Stage 1
  40. Touhou 13: Ten Desires Youmu Story Stage 5
  41. Touhou 13: Ten Desires Youmu Story Extra Stage
  42. Touhou 17: Wily Beast and Weakest Creature Youmu Story Stage 2
  43. Touhou 17: Wily Beast and Weakest Creature Youmu Story Stage 4
  44. Touhou 17: Wily Beast and Weakest Creature Youmu Story Stage 5
  45. Touhou 17: Wily Beast and Weakest Creature Youmu Story Extra Stage
  46. Touhou 17: Wily Beast and Weakest Creature Youmu Story Extra Stage
  47. Touhou 17: Wily Beast and Weakest Creature Youmu Story Extra Stage
  48. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 1
  49. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 2
  50. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 3
  51. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 4
  52. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 5
  53. Touhou 7.5: Immaterial and Missing Power Youmu Story Border Line
  54. Touhou 7.5: Immaterial and Missing Power Youmu Story Final Stage
  55. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  56. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  57. Touhou 13: Ten Desires Youmu Gameplay
  58. Touhou 12.3: Touhou Hisoutensoku Youmu Movelist
  59. Touhou 17: Wily Beast and Weakest Creature Youmu Story Stage 4
  60. Touhou 7.5: Immaterial and Missing Power
  61. Immaterial and Missing Power Tutorial
  62. Immaterial and Missing Power Tutorial
  63. Touhou 7.5: Immaterial and Missing Power
  64. Touhou 7.5: Immaterial and Missing Power
  65. Immaterial and Missing Power Tutorial
  66. Immaterial and Missing Power Tutorial
  67. Immaterial and Missing Power Tutorial
  68. Immaterial and Missing Power Tutorial
  69. Immaterial and Missing Power Tutorial
  70. Immaterial and Missing Power Tutorial
  71. Immaterial and Missing Power Tutorial
  72. Immaterial and Missing Power Tutorial
  73. Immaterial and Missing Power Tutorial
  74. Immaterial and Missing Power Tutorial
  75. Immaterial and Missing Power Tutorial
  76. Immaterial and Missing Power Tutorial
  77. Immaterial and Missing Power Tutorial
  78. Touhou 7.5: Immaterial and Missing Power Final Stage
  79. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  80. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  81. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  82. Touhou 10.5: Scarlet Weather Rhapsody
  83. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  84. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  85. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  86. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  87. Touhou 12.3 Hisoutensoku Mechanics
  88. Touhou 12.3 Hisoutensoku Mechanics
  89. Touhou 12.3 Hisoutensoku Mechanics
  90. Touhou 12.3 Hisoutensoku Mechanics
  91. Touhou 12.3 Hisoutensoku Mechanics
  92. Touhou 12.3 Hisoutensoku Mechanics
  93. Touhou 12.3 Hisoutensoku Mechanics
  94. Touhou 12.3 Hisoutensoku
  95. Touhou 12.3 Hisoutensoku Mechanics
  96. Touhou 12.3 Hisoutensoku Mechanics
  97. Touhou 12.3 Hisoutensoku Mechanics
  98. Touhou 12.3 Hisoutensoku Mechanics
  99. Touhou 12.3 Hisoutensoku Mechanics
  100. Touhou 12.3 Hisoutensoku Mechanics
  101. Touhou 12.3 Hisoutensoku Mechanics
  102. Touhou 12.3 Hisoutensoku Mechanics
  103. Touhou 12.3 Hisoutensoku Mechanics
  104. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  105. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  106. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  107. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  108. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  109. Touhou 12.3 Hisoutensoku Mechanics
  110. Touhou 10.5: Scarlet Weather Stage 4
  111. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  112. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  113. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  114. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  115. Touhou 12.3 Hisoutensoku Mechanics
  116. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  117. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  118. Touhou 12.3 Hisoutensoku Mechanics
  119. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  120. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  121. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  122. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  123. Touhou 12.3 Hisoutensoku Mechanics
  124. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  125. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  126. Touhou 12.3 Hisoutensoku Mechanics
  127. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  128. Touhou 12.3 Hisoutensoku Mechanics
  129. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  130. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  131. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  132. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  133. Touhou 12.3 Hisoutensoku Mechanics
  134. Touhou 12.3 Hisoutensoku Mechanics
  135. Touhou 12.3 Hisoutensoku Mechanics
  136. Touhou 12.3 Hisoutensoku Mechanics
  137. Touhou 12.3 Hisoutensoku Mechanics
  138. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  139. Touhou 10.5: Scarlet Weather Rhapsody Stage 2
  140. Touhou 10.5: Scarlet Weather Rhapsody Mechanics
  141. Touhou 10.5: Scarlet Weather Rhapsody Stage 5
  142. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 1
  143. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Stage 4
  144. Touhou 10.5: Scarlet Weather Rhapsody Youmu Story Final Stage
  145. Touhou 17.5 Sunken Fossil World Tutorial
  146. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  147. Touhou 17.5 Sunken Fossil World Tutorial
  148. Touhou 17.5 Sunken Fossil World Tutorial
  149. Touhou 17.5 Sunken Fossil World Tutorial
  150. Touhou 17.5 Sunken Fossil World Episode 2
  151. 151.0 151.1 151.2 Bohemian Archive in Japanese Red Pages 24-25 Eirin "A New Dream Medicine for Modern Gensokyo
    Good news for the stressed contemporary youkai
    Gensokyo's master of medicine, Eirin Yagokoro ([self-proclaimed] human) has developed a new dream medicine for modern troubled people that lets one "enjoy sweet dreams".
    The name of this new drug is Butterfly Dream Pill. It takes its name from the dream it induces, where one becomes a butterfly and enjoys oneself. A few doses of the red pill before bed will prevent nightmares and create an enjoyable dream for a good night's sleep. Yagokoro explains the specifics of what led to the development of this medicine:"See, in Gensokyo, everyone are either youkai or demons or ghosts or such, so they're all fit and robust. There isn't really much of a demand for medicine for physical illnesses. These kind of beings are comprised mostly of spirit. Therefore, if they need any sort of care it would be for their mentality. The origin of the dream medicine was sparked by this realization."
    The Dream World is another self, says Yagokoro. If the dream is too enjoyable, there's a chance that the real world and the Dream World may switch places, so one must be careful of overdosing.
    "The medicine itself has existed since ancient times. In the past, there were many humans who took the medicine and could not return from the Dream World. In this new formula, I've weakened the potency and reduced the side effects."
    However, there are people who say that good things happen in nightmares as well. For those people who enjoy a little thrill in their dreams, the 'Butterfly Dream Pill Nightmare Type' is also available. This one is a black pill, and when taken, causes nightmares to occur."
  152. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory:"The real truth is that Reimu Hakurei is actually quite the optimist. Acting on her whims as always, she figured she'd go and enter one of the gates. After a while, she realized that only the Hakurei Shrine's greatest treasure, the Yin-Yang Orb, was effective against these non-human creatures.
    Reimu "Well, whatever. Things will turn out just fine as long as I use the yin-yang orb skillfully!"
    What sort of fate awaits this shrine maiden?"
  153. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: "2. Character Introductions
    * Main Character ... Reimu Hakurei
    The shrine maiden of the Hakurei Shrine. She possesses an innate spiritual power but lacks the discipline to develop it. She wields the powerful Yin-Yang Orb, but without skill, often flailing it about wildly. Despite that, she is still a force to be reckoned with due to her natural power. Reimu has trained herself to attack with ofuda, her spirit power, and martial arts. These all proved useless against her enemies this time, though, so she's a bit worried. Currently, she is the only person at the shrine."
  154. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  155. Dr. Latency's Freak Report Story #10 Pure Furies ~ Whereabouts of the Heart "Pure Furies" ""When they see me, the youkai living there will attack."
    "What...? ...Actually, you kind of have a habit of getting attacked by monsters, Merry."
    "Well, I'm used to it by now. I suppose it is only natural that they'd realize I'm a foreign presence. Like I see youkai as fluctuations, perhaps they see me as a phantom-like being."
  156. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  157. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  158. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Rikako vs. Chiyuri
  159. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  160. Touhou 10.5 Scarlet Weather Rhapsody Patchouli Story Stage 1
  161. Touhou 14: Double Dealing Character Extra Stage
  162. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  163. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Reimu vs Chiyuri
  164. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  165. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  166. Touhou 03: Phantasmagoria of Dim.Dream Reimu Ending
  167. 167.0 167.1 167.2 Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"*Special Abilities
    Left + Right + Z Key
    or
    X+Z 2 times ... Spirit attack, a.k.a. bomb.
    You can only bomb as many times as indicated by the spirit attack counter in the upper part of the screen. You will gain a bomb when you collect a bomb item or die.
    When you perform this attack Reimu will become invincible and furthermore, enemy bullets will be destroyed. During regular stages, bombing will cause many of the panels to flip over. Bosses will not take damage from bombs but the temporary invincibility allows you to use this as an emergency dodge. When you have 0 lives left, bosses *will* take damage."
  168. Touhou Project - Story of Eastern Wonderland 封魔録.txt Controls "●Xkey   Uses a spiritual attack.
    Commonly known as the bomb. Allows invincibility for a short period."
  169. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Rules of the Game:"Every 5 stages a boss will appear. Only the power of the Yin-Yang Orb can deal damage. (If you have 0 lives remaining your spirit attack can also do damage.)
    Bosses have various types of attacks but you can repel white bullets with your exorcism or somersault or the start of an ofuda burst. Also, if you hit a bullet directly with an ofuda you can destroy it.
    You cannot destroy lasers and missiles. When you're cornered simply accept that you will have to bomb. Otherwise it may be time to give up. Fire, exploding bullets and the like are also not destroyable."
  170. Touhou 02: Story of Eastern Wonderland
  171. Touhou Project - Lotus Land Story Manual Bonuses and extends "*3.Bomb bonus
    Using a bomb will cause all items on screen to be attracted towards the player.
    At this time, collected items will have their value doubled.
    When using a bomb, go to the top of the screen as much as possible for higher scores."
  172. Touhou 05: Mystic Square
  173. Touhou 03: Phantasmagoria of Dim.Dream Final Stage
  174. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  175. Touhou 01: Highly Responsive to Prayers
  176. Touhou 02: Story of Eastern Wonderland
  177. Touhou 04: Lotus Land Story
  178. Touhou 01: Highly Responsive to Prayers
  179. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 25
  180. Symposium of Post-mysticism Part 3 The Past and Present of the Tengu Pages 62-72 "[Tengu Then and Now ]/The Past and Present of the Tengu
    Byakuren
    Tengu are said to live in the mountains and cause various strange happenings. At first, it was probably just a human being./Tengu live in mountains and cause various strange occurrences. At first, they were beings that only did harm to humans.
    Miko
    Falling stones, kidnapping babies, threatening them with eerie sounds.../Like dropping rocks on them, stealing their babies, frightening them with eerie noises...
    Byakuren
    When Buddhism was introduced and Shugendo began, Tengu became the object of mountain worship. They are spirit-like beings who help or hinder the Shugendo mountain ascetics who practice holed up in the mountains. Yamabushi (*1), who practiced strict training, were indistinguishable from Tengu from the perspective of ordinary people, and gradually came to be identified with them. For this reason, Tengu today probably dress like mountain ascetics./But once Buddhism spread through the country and Shugendou started, tengu become objects of mountain worship. They were like spirits that both helped and hidered the mountain-dwelling Yamabushi who were training there. From the ordinary person's perspective, the Yamabushi (*1) underlying intense training were no different from the tengu, and gradually they came to be considered one and the same. Because of that, today's tengu still have a Yamabushi-like appearance.
    Marisa
    You're detailed./You sure know a lot about this.
    Byakuren
    I'm a specialist when it comes to Yokai studies. Excellent Shugendo practitioners were sometimes called immortals, so of course there were Tengu who became immortals./Because I specialize in knowledge of youkai. Since the great mountain ascetics were sometimes called hermits, I believe that there were also tengu who have become hermits.
    Marisa
    It's true that even today's Tengu seem to have some who look like hermits./Yeah, there definitely seem to be some hermit-like tengu out there, too.
    Byakuren
    By the way, it seems that it was only during the Edo period that the tall-nosed Tengu that humans often imagine became established. It is thought to come from an image of the mask that Yamabushi wore during training and festivals./Incidentally, the common image of long-nosed tengu seems to have been established around the time of the Edo Period (1603–1868). I believe the image comes from the masks that the monsters would wear while training and performing rituals.
    Miko
    I wonder if high-nosed Tengu are even in Gensokyo?  I see a lot of Karasu Tengu./Does Gensokyo have any long-nosed tengu too? It feels like I only see crow tengu.
    Kanako
    Karasu Tengu is a newspaper reporter and delivery man, so that's all he comes down to the base of the mountain, but there are actually a lot of other Tengu deep in the mountains, right?  It seems that Hanataka Tengu is a clerk and rarely comes out./The crow tengu are the newspaper reporters and deliverers, so they're the only ones who come down to the foothills, but there are actually lots of other tengu deep in the mountains. The long-nosed tengu are clerks, so it seems they don't get out much.
    Miko
    That's a strange story too./That's odd.
    Kanako
    Huh?  What is it?/What's odd?
    Miko
    What is the image of Sarutahiko (*2) that underlies the image of a tall-nosed Tengu?  Sarutahiko is the god of guidance, and for that matter, he is identified with Dosojin (*3), so don't he have to come out and work?/Isn't the image of the long-nosed tengu based on Sarutahiko(*2)? Sarutahiko is a god of guidance, making him the same as a god of travelers(*3), so shouldn't they be working outside?
    Byakuren
    That's true../That certainly is odd...
    Kanako
    Apparently Hanataka Tengu's latest job is mainly making maps, right?  Ideally, you would build a system that can guide you without you having to show up. He said GPS (*4) or something./I've heard that their recent jobs have entailed making maps. They've been talking about their vision of eventually creating a guidance system where they don't even have to go outside. They call it GPS(*4) or something.
    Miko
    It's Sarutahiko, who is sideways (laughs)./What lazy Sarutahiko (laugh).
    Byakuren
    Well, it's not Sarutahiko himself, but simply a Tengu being identified with Sarutahiko and imitating him, so that may be the case./Well, they aren't Sarutahiko themselves, perhaps they are just considered the same since they are imitating him.
    Kanako
    Apologize to the real Sarutahiko./They should apologize to the real Sarutahiko.
    Marisa
    So, does that mean that Tengu has been given so many different images that he has become what he is today?/So the tengu ended up with the appearance they have now because of all those images of them?
    Byakuren
    Yes... well, that was the case until the Edo period. But right now, it may be a little different from a collection of different images./Yes... Wait, no, they were until the Edo Period. However, I would say they are a bit different now.
    Marisa
    Hou./Huh...
    Byakuren
    In the past, Tengu would help train mountain ascetics and sometimes appear as leaders at festivals and other events. This will be forgotten along with the superstition of folk tales due to the expansion of civilization, the decline of Shugendo due to its irreligion, and a human heart that no longer fears darkness. Tengu who were active alongside humans gradually became less visible. This put the existence of the monsters in jeopardy. Not just Tengu, but all monsters.../The tengu of the past used to help out the mountain monks with their training, and would sometimes also take a leadership role during festivals. But then, because of the Westernization of Japan, folklore became superstition, shugendou gave way to secularism, and they were forgotten about along with humanity's fear of the dark. The tengu who were working together with humans starting appearing less and less. For this reason, the existence of these youkai was endangered. And not just tengu, but all youkai...
    Miko
    To save the day, Gensokyo became an isolated world./And in order to deal with that crisis, Gensokyo became an isolated world.
    Byakuren
    Well, since I wasn't there at the time, I don't know how I got there (*5), but... Gensokyo took on its current form and was freed from the curse of the human imagination, and finally the monsters gained true freedom. Originally unable to define their form, they began to evolve in their own way. It is unclear what changes have occurred, but originally Tengu were monsters with strict hierarchical relationships, which is why they have come to build the society we see today./That's right. I wasn't here at the time so I don't know how this came about(*5), but when Gensokyo entered its current state, youkai were liberated from the spell of human imagination and obtained true freedom. Since they originally lost a stable form, they started to develop their own characteristics. I do not fully understand the kind of changes they have made, but because the tengu were youkai that had followed strict hierarchical rules, they were able to build the kind of society they have now.
    Marisa
    It's so good that it will. In other words, when combined, does this mean that yokai of the past were influenced by human imagination and changed their appearance, while yokai of today have changed independently?/I get it. To put it all together, the forms of youkai in the old days had been influenced by human imagination, and youkai nowdays can change on their own. Does that sound right?
    Byakuren
    I think so. That's why there is so much diversity in the monsters today./I believe so. That is why there is so much variety among youkai presentedly."
  181. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Marisa vs. Chiyuri
  182. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Kana vs Chiyuri
  183. Touhou 8: Imperishable Night Stage 5
  184. Touhou 8: Imperishable Night Stage 5
  185. 185.0 185.1 Dr. Latency's Freak Report Story #09 The Sea Where One's Home Planet Reflects "Unstained See" "I saw a forest rich with diversity. I saw a proud, holy mountain, shut off to creatures who preferred the lower ground. I saw a deep lake covered in an arcane mist.
    Those sights weren't just beautiful, but natural too. They were all hidden in the invisible gaps of the quantum world.
    By the way, just what would happen if one went to a brane dominated by particles with different properties?
    Merry remembered, and her face contorted in terror."
  186. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  187. Dr. Latency's Freak Report Story #07 The Shining Needle Castle Sinking in the Air "Gravitino World" "Apparently, the "worlds beyond" didn't just have living things, but all manner of strange objects that defied common sense.
    "I saw a castle floating in the sky once, too. Upside-down, at that."
    "If the gravitons have a different structure, the world's properties would be different, too. That might've been the kind of brane you saw."
    "It felt mysterious and nostalgic. And I really liked the wooden tenshu."
    "Wait, tenshu? Since you said castle, I thought you meant like Cinderella's."
    "If I had to say which it resembled, it was more like Matsumoto."
    Merry had been enjoying her talk about the mysterious world, but she shivered when she briefly remembered something else. It seemed that not all of her memories were fun ones."
  188. Cite error: Invalid <ref> tag; no text was provided for refs named Touhou 09: Phantasmagoria of Flower View Komachi defeats Cirno Winquote
  189. 189.0 189.1 189.2 189.3 189.4 189.5 189.6 189.7 189.8 Cite error: Invalid <ref> tag; no text was provided for refs named Perfect Memento in Strict Sense Phantom Characteristics
  190. 190.0 190.1 190.2 Perfect Memento in Strict Sense Page 20-21 Phantom "Countermeasures
    Avoiding encounters with phantoms is next to impossible, so all you can do is attempt to remain unaffected upon contact.
    Generally, phantoms have transient and fragile existences.
    Even average humans should be fine if there are only a few of them.
    However, it's a different story if that person is mentally weakened (*4).
    Keeping confidence in yourself and having no fear is the only way to deal with them.
    However, it would be a wise idea not to, out of curiosity, go to places where phantoms gather (*5) .
    It may result in your mind being shattered.
    If that happens, there's no other way but to seek an exorcism from a professional (*6).
    On the other hand, there's currently research about the possibility of correcting one's personality by means of deliberate phantom possession.
    This technique is expected to dissuade someone from committing suicide or helping someone overcome their dislike of vegetables.
    It's almost ready to be put into practical use, once a method of capturing phantoms is established.
    It's not far-fetched to say that the future of human mentality rests on phantom shoulders."
  191. 191.0 191.1 191.2 191.3 Perfect Memento in Strict Sense Page 20-21 Phantom "Potential Harm
    The most threatening feature a phantom possesses is the ability to affect the minds of people around it.
    If one is surrounded by cheerful phantoms, they'll eventually feel pleasant.
    For gloomy phantoms, vice versa.
    For example, the places famous for suicides are often the places inhabited by gloomy phantoms.
    Those without enough mental fortitude might even lose their mind, if they happen to face a powerful phantom.
    Also, due to their low temperature, sustained contact may cause frostbite."
  192. Perfect Memento in Strict Sense Page 84-86 "Countermeasures
    First of all, you will likely not meet her under normal circumstances.
    She stays in the Netherworld most of the time, and if she has business in Gensokyo, she usually has one of the phantoms go in her stead.
    However, there is one exception.
    You can speak with her after your death.
    Normally when you die, after you travel down the Road of Liminality, cross the Sanzu river, and receive the judgement of the ten kings at Higan, if you don't do anything wrong, you go to the Netherworld and await reincarnation or enlightenment.
    You will definitely see her there.
    Surely something dreadful will await you if you manage to incur her wrath.
    She will command her servant Konpaku to sever the circle of transmigration with her sword, and if she sends you back to Higan, you'll surely be sent to Hell.
    It's probably best to read about her before you die."
  193. Touhou 09: Phantasmagoria of Flower View Youmu Konpaku Story Ending
  194. Touhou 07: Perfect Cherry Blossom Stage 5
  195. Touhou 7.5: Youmu Story Border Line
  196. Touhou 07: Perfect Cherry Blossom Stage 5
  197. ZUN's reply to messages on the former Gensou Bulletin Board 2 2003/03 "Q: In EoSD, who is the person Patchouli called "the person who likes to play around with time and space"?
    A: That is of course referring to Sakuya. Sakuya controls duration of time, not single moments of time. In the former case of "duration of time", you can't separate it from space. Because of that, manipulating time also means manipulating space, and vice-versa."
  198. Touhou 07: Perfect Cherry Blossom Youmu Konpaku Spell Card Hell Realm Sword "Two Hundred Yojana in One Slash"
  199. Meiji University talkshow "Dawn of Touhou" "Q: How do they have multiple "lives" in the game?
    ZUN: "It's guts. So if you earn more points, they have more guts (life) *laughter*""
  200. 200.0 200.1 200.2 ZUN's reply to messages on the former Gensou Bulletin Board "Q: "Gensokyo" In "Embodiment of Scarlet Devil," wasn't it a serious affair for the strange mist to go down to the human village?
    A: Ahh, that it is a little misunderstanding.
    The motive of the turmoil, so to speak, is the motive of the youkai side who caused the turmoil.
    Since it can't be helped, even when Reimu and the gang are defeated, they challenge again however many times they want; but on the youkai side, they do not challenge again after being defeated and are not attached to the results of winning or losing..., to say it clearly it is assuredly an inconsequential thing^^;
    Mr.anonymous's post was precise so I shall cite it:
    Sorry for butting in. However, in my thinking, as for what shall happen when the mist given out by Remilia goes to the human village, in the first place, I have not conceived that the mist would go to the human village. So in other words, there was no bad intention. The reason for giving out the mist is also, "that" (haha so Reimu also went towards the extent of giving a warning, "it can't be helped" (although it is violent, eh?"
  201. Touhou 04: Lotus Land Story Stage 1
  202. Touhou 08: Imperishable Night Youmu & Yuyuko Stage 1
  203. Touhou 13: Ten Desires Youmu Story Extra Stage
  204. Cite error: Invalid <ref> tag; no text was provided for refs named Dr. Latency's Freak Report Story #04 September Pumpkin 'Parallel Communication'
  205. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Marisa vs. Chiyuri
  206. Touhou 10.5 Scarlet Weather Rhapsody Youmu Story Stage 1
  207. Touhou 03: Phantasmagoria of Dim. Dream Cutscene: Mima vs Chiyuri
  208. Touhou 13: Ten Desires Youmu Playthrough
  209. 209.0 209.1 Touhou 13: Ten Desires Manual "The cherry blossoms continued to fall relentlessly. If you miss this opportunity, there will be no chances for flower viewing until the season of the wisteria flowers.
    Even so, neither was in the mood for a party under the cherry trees.
    Why indeed?
    It is because unknown floating spirits would appear and disappear.
    Reimu "Wasn't there a spring when everything was full of ghosts like these?"
    Marisa "Yeah, but I don't think we could go flower viewing that time. 'Cause there was hardly any spring."
    Reimu "Oh yeah. That time, it was the work of those from the Netherworld."
    Marisa "Yeah, anything involving phantoms is certainly their work."
    Reimu "Exactly. Putting it like that keeps things so much simpler."
    But it was clear that the unknown floating spirits weren't ghosts or earth spirits that came to the surface recently.
    They were divine spirits, the souls of the soon-to-be gods.
    Typically, many divine spirits make the shrine their home, but actually these ethereal spirits could live just about anywhere.
    Such divine spirits were troubling the girls."
  210. Touhou 13: Ten Desires Stage 1
  211. Touhou 9: Phantasmagoria of Flower View Reimu vs. Marisa Versus Winquote "The forest doesn't have plants as fancy as flowers, does it?
    And that's why you're weak.
    Flower petals fall more naturally, you know. Unnatural straightness like that isn't going to work out.
    Can you see the fairies with the flowers?
    That's the proof that the flowers aren't natural.
    Since fairies are nature itself, they're having an uproar over the unnatural flowers."
  212. Touhou 10.5 Scarlet Weather Rhapsody Youmu Story Stage 1
  213. Touhou Suzunaan (Bell Hermitage) ~ Forbidden Scrollery Chapter 38
  214. Touhou 07: Perfect Cherry Blossom Stage 5
  215. Touhou 13: Ten Desires Youmu Playthrough
  216. Touhou 13: Ten Desires Stage 1
  217. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  218. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  219. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  220. Touhou 13: Ten Desires
  221. Touhou 13: Ten Desires
  222. Touhou 13: Ten Desires
  223. Touhou 13: Ten Desires Ending 2
  224. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  225. Touhou 12.3: Touhou Hisoutensoku Youmu Movelist
  226. Touhou 12.3: Touhou Hisoutensoku Youmu Movelist
  227. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  228. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  229. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  230. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  231. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  232. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  233. Touhou 10.5: Scarlet Weather Rhapsody Power Youmu Movelist
  234. Touhou 12: Undefined Fantastic Object Stage 6
  235. Touhou 12: Undefined Fantastic Object Stage EX
  236. The Grimoire of Marisa Page 7 Foreword "The stars that shoot through the night sky, the butterflies that dance to the scent of flowers, the water that flows seeking lower altitudes, and the deep, dark mist.
    All natural phenomena have some sort of reason behind their occurrence. Humans created reasoning in order to explain these very phenomena.
    And so, every phenomenon that could be observed would therefore belong to the human race... supposedly.
    Naturally occurring phenomena were explained differently throughout various places. Humans, being fond of unified theories, would thus come to believe that all but one, or perhaps even all forms of reasoning were false.However, the youkai think like this: all observations, all the phenomena that occur in the world, and all forms of reasoning behind them are true. This is precisely because youkai themselves were born from natural phenomena and the thoughts people have about them."
  237. Curiosities of Lotus Asia Chapter 17 Page 116-123 Price of Paper in Luoyang "Truth is built upon information just like a tower that is built upon sand. Extra editions that were consistently being released for whatever reason fluttered around in Gensokyo's wind, and urgent news articles permeated everyone's conversations. The articles ranged from old news to recent news, and from facts that everyone knew to ones of questionable truth.
    Most of the truths we know are built upon information. When an event takes place, we usually don't have the chance to witness it with our own eyes. With luck, we can at most conjecture about it through the information that the event creates. And what we call truth is built upon this uncertain base of information.
    Most truths are not only built on uncertain bases, they are also fleeting and fragile. Truth is, in fact, easily changed by information. If one is to create information, then one must keep in mind that this information will change reality. There's no such thing as information that concepts only but the truth. Truth itself is the ultimate illusion, an illusion that doesn't exist even in Gensokyo.
    And there were a lot of newspapers being scattered around that didn't seem to understand that. That's because there was a tengu news tournament going on until recently. This tournament is not a new event, but this year there was an unpreceded climax, and at the same time, the tengu newspapers seemed to permeate every corner of academia in Gensokyo.
    But the question remains of why this news competition that has happened every year has suddenly increased in activity. I can think of two reasons for this. One is that the recent incident's aftermath provides a plethora of article material. And the other one – that I believe has a more direct relation – is that the supply of paper has seen a sudden increase, and its price has dropped according. If the availability of paper increases, it's a matter of course that the number of newspapers will increase too. And similarly, the fact that paper has become more easily available is something I'm very grateful for."
  238. 238.0 238.1 Touhou Project - Perfect Memento in Strict Sense Reimu Profile "スペルカードルール Spell Card Rules
    いかなる妖怪でも博麗の巫女を倒す訳にはいかず、妖怪の存在意義が消えようとしていたが、彼女は画期的な手段を持ってその問題を解決する。 Without a way for any youkai to defeat the Hakurei shrine maiden, many youkai felt that their meaning to exist had disappeared, but by taking some ground-breaking measures she solved this problem.
    それはスペルカードルールの導入である。 That is, the introduction of the spell card rules.
    スペルカードルールは、お互い技を見せ合い、その美しさで競う決闘ルールである。 The spell card rules are dueling rules that allow both parties to show off their skills in a beautiful competition.
    大雑把に言うと、 The major points are:
    *スペルカードとは、自分の得意技に名前を付けた物で、使う時は宣言してから使う必要がある。 *Spell cards are techniques specially-named by the individual, and they must be declared upon use.
    *お互いカードの枚数は予め決闘前に提示しなければならない。 *The number of each party's spell cards must be determined in advance of a duel.
    *手持ちのカードが全て破られると負けを認めなければいけない。 *The first party to have all of their spell cards beaten must admit defeat.
    *勝者は決闘前に決めた報酬以外は受け取らない。相手が提示した報酬が気に入らなければ断れる。 *The victor is entitled only to what was agreed upon before the duel. If they're not interested in what their opponent has to offer, they can refuse a duel.
    *勝者は敗者の再戦の希望を、積極的に受ける様にする。 *Winners should generally allow losers a rematch.
    *不慮の事故は覚悟しておく。 *Always prepare for the unexpected.
    といった内容のもので、これによりスポーツ感覚に近い決闘が出来る。 Following these rules allows for duels that feel almost like sport.
    そのルールの導入により、比較的力の弱い人間も妖怪に勝負を挑む事が可能となった。 With the introduction of these rules, it became possible for even relatively weak humans to challenge youkai.
    それと同時に気軽に巫女を倒す事も出来て、反対に妖怪も有る程度無茶出来る様になった。 At the same time, it became possible for youkai to freely defeat the shrine maiden without worrying about the consequences."
  239. Touhou 12.3 Hisoutensoku Mechanics
  240. Touhou 08: Imperishable Night Spell Practice, Last Word, No. 215 "Fantasy Nature"
  241. Touhou 07: Perfect Cherry Blossom Stage 5
  242. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  243. Touhou 13: Ten Desires Youmu Gameplay
  244. Touhou 17: Wily Beast and Weakest Creature Youmu Gameplay
  245. Touhou 13: Ten Desires Youmu Gameplay
  246. Touhou 07: Perfect Cherry Blossom Stage 5
  247. Touhou 07: Perfect Cherry Blossom Stage 5
  248. Touhou 07: Perfect Cherry Blossom Stage 5
  249. Touhou 07: Perfect Cherry Blossom Stage 5
  250. Touhou 07: Perfect Cherry Blossom Stage 5
  251. Touhou 07: Perfect Cherry Blossom Stage 5
  252. Touhou 07: Perfect Cherry Blossom Stage 5
  253. Touhou 07: Perfect Cherry Blossom Stage 5
  254. Touhou 07: Perfect Cherry Blossom Stage 5
  255. Touhou 07: Perfect Cherry Blossom Stage 5
  256. Touhou 07: Perfect Cherry Blossom Stage 5
  257. Touhou 07: Perfect Cherry Blossom Final Stage
  258. Touhou 07: Perfect Cherry Blossom Stage 5
  259. Touhou 07: Perfect Cherry Blossom Stage 5
  260. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  261. Touhou 7.5: Immaterial and Missing Power Youmu Moveset
  262. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  263. Shoot the Bullet Spell Card 6-6 "This was a surprise. She could focus so well as to cut out sound altogether. Pictures won't show this. Neither could a newspaper."
  264. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 5
  265. Touhou 7.5: Immaterial and Missing Power Youmu Story Final Stage
  266. Touhou 17: Wily Beast and Weakest Creature Youmu Story Extra Stage
  267. Touhou 10.5: Scarlet Weather Rhapsody Youmu Movelist
  268. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 1
  269. Touhou 15: Legacy of Lunatic Kingdom Reimu Ending 2
  270. Touhou 15: Legacy of Lunatic Kingdom Stage 6
  271. Touhou 15: Sanae Ending 6
  272. Touhou Project - Legacy of Lunatic Kingdom Prologue "When urban legends were manifesting in Gensokyo, a rumour started to spread that "Apollo never went to the Moon".
    At the same time, a metallic spider appeared around the mountain. The spider appeared to be slowly wandering around.
    Reimu: "So, what's this weird machine you mentioned?"
    Sanae: "It happened when the morning mist was still covering the mountain."
    It had a form with no imperfections, unbecoming of any other beast or monster.
    Mist faded away and the trees withered in the places where the spider passed by.
    Reimu: "So, a machine that looked like a spider?"
    Sanae: "I only caught a glimpse of it, but it definitely wasn't just some youkai that I mistook."
    Reimu: "Maybe it's one of the kappa's tools..."
    Once the machine passed by, there were no signs of life.
    Tengu flew in the sky overhead, but for some reason, they paid no attention to the spider As the foothills came into the spider's view, it slowly clambered down the cliffside.
    Sanae: "This is definitely interesting. I can't imagine that its appearance is just a coincidence."
    Sanae began to grow restless.
    Reimu: "What is it? It's kind of irritating."
    Sanae: "That thing looked just like Curiosity."
    —Eientei.
    Kaguya: "Seems the time has come for them to arrive."
    Eirin: "What shall we do?"
    Kaguya: "That's obvious, isn't it? I already prepared myself."
    A natural and satisfying answer.
    Eirin: "If they're making a move, no human will possibly be able to compete with them.
    However, if we were to make any move, we'd fall right into the enemy's hands.
    What's more, the youkai of Earth likely can't even interfere to begin with."
    Kaguya: "So what do we do?"
    Eirin: "I made some medicine for just the occasion. Get Reisen to deliver this to the shrine maiden and her friends."
    —Marisa's house, in the Forest of Magic
    The seven Occult Balls that had suddenly appeared. Marisa had been investigating just what one of the balls had been; The ball of the Lunar Capital, to be precise.
    Marisa: "Looks like this thing was somehow the cause of that while urban legend uproar, but..."
    As she sat bewildered, the moon rabbit Reisen appeared there.
    —The metallic spider's march of purification cannot be stopped. The trees wither before one's eyes. Not one blade of grass was left in the spider's tracks. When Gensokyo is completely purified, it will be transformed into a perfect world.
    Into a beautiful planet with no life on it...""
  273. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 2
  274. Touhou Project - Hidden Star in Four Seasons omake.txt Narumi Yatadera Profile "Stage 4 Boss: Magical Jizo who Manifested in the Forest
    Narumi Yatadera
    Species: Magician (Jizo)
    Ability: Capable of using magic (control of life)
    A living creature who used to be a jizo statue in the Forest of Magic, but gained life from the forest's magic power.
    She was troubled by the Forest's unseasonable snowfall, but she was a stay-at-home kind of person to begin with, so she didn't bother to leave the forest and investigate.
    The Forest of Magic has the power to change the very nature of the beings within it.
    She may be a "Jizo," but she's not the Jizo Bodhisattva or anything; she started off as just a stone jizo statue.
    Since she's a stone statue that gained a life of its own, she's somewhat like a golem.
    Because she's sensitive to magic, she noticed that an abnormal magic power was flowing forth from her own back.
    However, she thought that it was due to the influence of the Four Seasons Incident; she had no idea that her own power was causing part of said incident in the first place.
    She's also the one who, after hearing about Okina from Marisa, came up with a secret counter-strategy to entrust Marisa with."
  275. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 2
  276. 276.0 276.1 Perfect Memento in Strict Sense Page 140 Forest of Magic "Forest of Magic
    Threat level: Medium
    Encounterable youkai: Beasts, magicians etc.
    The most humid place in Gensokyo, this primeval forest that humans rarely step foot into is the Forest of Magic (*13).
    The path from the human village is relatively easy, but the forest's environment is extremely ill-suited to human life. With the spores of monster mushrooms dancing about in midair, even breathing here would be hazardous to the health of a normal human.
    However, another unique feature of the forest is that even typical youkai find the place discomforting and many refrain from entering.
    For that reason, if one could stand the noxious miasma that the monstrous mushrooms emit, then on the contrary, it would be both a safe and secretive place to seclude oneself.
    Almost no sunlight reaches the ground of the forest, making it dark and damp.
    Therefore, mushrooms grow endlessly there.
    There are mushrooms here that can be used for food for humans who can withstand them, but they don't look very appealing.
    Also, there are a relatively high number of mushrooms with hallucinogenic properties.
    The reason why it is called the Forest of Magic in the first place is because of the wide number of hallucinogenic mushrooms growing there.
    Simply being near them will make hallucinations appear as if one was entranced by magic.
    In addition, for the sake of increasing their magical powers with these hallucinogenic mushrooms, many magicians live in this forest.
    13: Since Gensokyo is not that big, there is not much need to bother with place names. Usually if you mention a forest, it's the Forest of Magic; if you talk about a village, it's the human village and if you talk about a mountain, it refers to Youkai Mountain."
  277. Touhou 7.5: Immaterial and Missing Power Youmu Story Stage 2
  278. Touhou 8: Imperishable Night Stage 5
  279. Touhou 8: Imperishable Night Stage 5
  280. Touhou 18: Unconnected Marketeers - All Ability Cards
  281. Touhou 18: Unconnected Marketeers - All Ability Cards
  282. Touhou 18: Unconnected Marketeers - All Ability Cards
  283. Touhou 18: Unconnected Marketeers - All Ability Cards
  284. Touhou 18: Unconnected Marketeers - All Ability Cards
  285. Touhou 18: Unconnected Marketeers - All Ability Cards
  286. Touhou 18.5: 100th Black Market - All Ability Cards
  287. Touhou 18: Unconnected Marketeers - All Ability Cards
  288. Touhou 18.5: 100th Black Market - All Ability Cards
  289. Touhou 18.5: 100th Black Market - All Ability Cards
  290. Touhou 18.5: 100th Black Market - All Ability Cards
  291. Touhou 18.5: 100th Black Market - All Ability Cards
  292. Touhou 18.5: 100th Black Market - All Ability Cards
  293. Touhou 18.5: 100th Black Market - All Ability Cards
  294. Touhou 18: Unconnected Marketeers - All Ability Cards
  295. Touhou 18: Unconnected Marketeers - All Ability Cards
  296. Touhou 18: Unconnected Marketeers - All Ability Cards
  297. Touhou 18.5: 100th Black Market - All Ability Cards
  298. Touhou 18: Unconnected Marketeers - All Ability Cards
  299. Touhou 18: Unconnected Marketeers - All Ability Cards
  300. Touhou 18: Unconnected Marketeers - All Ability Cards
  301. Touhou 18.5: 100th Black Market - All Ability Cards
  302. Touhou 18: Unconnected Marketeers - All Ability Cards
  303. Touhou 18.5: 100th Black Market - All Ability Cards
  304. Touhou 18: Unconnected Marketeers - All Ability Cards
  305. Touhou 18: Unconnected Marketeers - All Ability Cards
  306. Touhou 18.5: 100th Black Market - All Ability Cards
  307. Touhou 18.5: 100th Black Market - All Ability Cards
  308. Touhou 18: Unconnected Marketeers All Ability Cards
  309. Touhou 18: Unconnected Marketeers All Ability Cards
  310. Touhou 18: Unconnected Marketeers All Ability Cards
  311. Touhou 18: Unconnected Marketeers All Ability Cards
  312. Touhou 18: Unconnected Marketeers All Ability Cards
  313. Touhou 18: Unconnected Marketeers All Ability Cards
  314. Touhou 18: Unconnected Marketeers All Ability Cards
  315. Touhou 18: Unconnected Marketeers - All Ability Cards
  316. Touhou 18: Unconnected Marketeers - All Ability Cards
  317. Touhou 18: Unconnected Marketeers - All Ability Cards
  318. Touhou 18.5: 100th Black Market - All Ability Cards
  319. Touhou 18: Unconnected Marketeers - All Ability Cards
  320. Touhou 18: Unconnected Marketeers - All Ability Cards
  321. Touhou 18: Unconnected Marketeers - All Ability Cards
  322. Touhou 18.5: 100th Black Market - All Ability Cards
  323. Touhou 18.5: 100th Black Market - All Ability Cards
  324. Touhou 18.5: 100th Black Market - All Ability Cards
  325. Touhou 18: Unconnected Marketeers - All Ability Cards
  326. Touhou 18: Unconnected Marketeers - All Ability Cards
  327. Touhou 18: Unconnected Marketeers - All Ability Cards
  328. Touhou 18: Unconnected Marketeers - All Ability Cards
  329. Touhou 18.5: 100th Black Market - All Ability Cards
  330. Touhou 18: Unconnected Marketeers - All Ability Cards
  331. Touhou 18.5: 100th Black Market - All Ability Cards
  332. Touhou 18: Unconnected Marketeers - All Ability Cards
  333. Touhou 18: Unconnected Marketeers - All Ability Cards
  334. Touhou 18: Unconnected Marketeers - All Ability Cards
  335. Touhou 18: Unconnected Marketeers - All Ability Cards
  336. Touhou 18: Unconnected Marketeers - All Ability Cards
  337. Touhou 18.5: 100th Black Market - All Ability Cards
  338. Touhou 18.5: 100th Black Market - All Ability Cards
  339. Touhou 18.5: 100th Black Market - All Ability Cards
  340. Touhou 18.5: 100th Black Market - All Ability Cards
  341. Touhou 18: Unconnected Marketeers - All Ability Cards
  342. Touhou 18.5: 100th Black Market - All Ability Cards
  343. Touhou 18.5: 100th Black Market - All Ability Cards
  344. Touhou 18.5: 100th Black Market - All Ability Cards
  345. Touhou 18.5: 100th Black Market - All Ability Cards
  346. Touhou 18.5: 100th Black Market - All Ability Cards
  347. Touhou 18: Unconnected Marketeers - All Ability Cards
  348. Touhou 18: Unconnected Marketeers - All Ability Cards
  349. Touhou 18.5: 100th Black Market - All Ability Cards
  350. Touhou 18: Unconnected Marketeers - All Ability Cards
  351. Touhou 18: Unconnected Marketeers - All Ability Cards
  352. Touhou 18.5: 100th Black Market - All Ability Cards
  353. Touhou 18: Unconnected Marketeers - All Ability Cards
  354. Touhou 18: Unconnected Marketeers - All Ability Cards
  355. Touhou 18: Unconnected Marketeers - All Ability Cards
  356. Touhou 18: Unconnected Marketeers - All Ability Cards
  357. Touhou 18: Unconnected Marketeers - All Ability Cards
  358. Touhou 18: Unconnected Marketeers - All Ability Cards
  359. Touhou 18.5: 100th Black Market - All Ability Cards
  360. Touhou 18: Unconnected Marketeers - All Ability Cards
  361. Touhou 18.5: 100th Black Market - All Ability Cards
  362. Touhou 18: Unconnected Marketeers - All Ability Cards
  363. Touhou 18: Unconnected Marketeers - All Ability Cards
  364. Touhou 18: Unconnected Marketeers - All Ability Cards
  365. Touhou 18: Unconnected Marketeers - All Ability Cards
  366. Touhou 18.5: 100th Black Market - All Ability Cards
  367. Touhou 18.5: 100th Black Market - All Ability Cards
  368. Touhou 18: Unconnected Marketeers - All Ability Cards
  369. Touhou 18: Unconnected Marketeers - All Ability Cards
  370. Touhou 18: Unconnected Marketeers - All Ability Cards
  371. Touhou 8: Imperishable Night Stage 5
  372. Touhou 8: Imperishable Night Stage 5
  373. Touhou 18: Unconnected Marketeers - All Ability Cards
  374. Touhou 01: Highly Responsive to Prayers
  375. Touhou 01: Highly Responsive to Prayers
  376. Derived from the phrase money comes and goes (金は天下の回り物?), which states that money doesn't stay in one spot forever. In other words, those with lots of money will eventually lose it, and those with no money will eventually gain it.
  377. By 0.50, specifically.
  378. Uniquely, this item card is shown on the HUD once obtained, where it is grouped with the passive cards.
  379. Initially unlocked by clearing the game with Reimu
  380. Initially unlocked by clearing the game with Marisa
  381. Initially unlocked by clearing the game with Sakuya
  382. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  383. Initially unlocked by clearing the game with Sanae
  384. Initially unlocked by buying it from Stage 4
  385. This card appears at the start of the card list instead of with the other passive cards
  386. Initially unlocked by clearing the main game
  387. "Rare cards" refers to all the cards on the left side of the shop, as opposed to the recurring item cards on the right-hand side.
  388. Purchasing this card from Stage 5's shop and clearing Stage 6 with it will unlock a hidden ending for your chosen player character.
  389. The size of the shots also increases.
  390. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  391. [sic]; literally reads as "Yuyuko Saigyouji's ability to sometimes erase enemy bullets that graze enemy bullets".
  392. Also spawns money from a boss's invisible familiars upon clearing their respective boss phase.
  393. 地獄の沙汰も金次第 (jigoku no sata mo kane shidai): An idiom meaning "with enough money, most people will be willing to do something that they wouldn't do."
  394. A play on the idiom 転ばぬ先の杖 (korobanu saki no tsue, lit. "have a walking stick before stumbling"), which is roughly equivalent to the English proverb "prevention is better than cure."
  395. Initially unlocked by buying it from Stage 1
  396. Initially unlocked by buying it from Stage 2
  397. Initially unlocked by buying it from Stage 3
  398. 三遍回って煙草にしょ (sanben mawatte tabako ni shiyo, lit. "have tobacco after going around (on night patrol) three times"): an idiom meaning "wait to take a rest until after you've made thorough preparations".
  399. Initially unlocked by clearing the Extra Stage
  400. Specifically, your additional damage increases as you deal damage to enemies (including gradual damage to bosses), not just when defeating them.
  401. This card appears at the end of the card list instead of with the other passive cards
  402. Initially unlocked by buying it or the below card from Stage 5
  403. Initially unlocked by buying it or the above card from Stage 5
  404. This card is grouped with the "extra life" passive cards, appearing right after Marisa's "default passives" on the card list.
  405. This card appears in the middle of the "miscellaneous" passive cards in the card list.
  406. 406.0 406.1 406.2 406.3 This card appears near the end of the card list, with the other cards that affect the current stage's progression, rather than with the other cards of its respective type.
  407. Initially unlocked by defeating Reimu in Stage 4.
  408. Initially unlocked by defeating one of the bosses in Stage 4.
  409. Initially unlocked by defeating Sakuya in Stage 4.
  410. Pun on "帰る" (kaeru, "to return home") and カエル (kaeru, "frog").
  411. Initially unlocked by defeating Sanae in Stage 4.
  412. Likely referring to a folk belief in Japan that stuffing one's wallet with snakeskin will bring fortune and riches.
  413. Initially unlocked by defeating Youmu in Stage 4.
  414. Initially unlocked by defeating Cirno in Stage 2.
  415. Initially unlocked by defeating Larva in Stage 1.
  416. Initially unlocked by defeating Nemuno in Stage 1.
  417. Based on the title of Seiran's theme, "The Rabbit Has Landed".
  418. Initially unlocked by defeating Sekibanki in Stage 2.
  419. Initially unlocked by defeating Eika in Stage 3.
  420. 420.0 420.1 This card appears at the end of the card list instead of with the other equipment cards.
  421. 421.0 421.1 Initially unlocked by defeating Chimata in Stage 7, after already earning the Blank Card.
  422. A reference to a joke among fans, where Reimu's amulet projectiles are referred to as "Zabuton" (座布団?), due to their square shape.
  423. Initially unlocked by defeating Chimata in Stage 7.
  424. 424.0 424.1 This card appears at the beginning of the card list instead of with the other passive cards.
  425. Initially unlocked by defeating Nitori in Stage 4.
  426. 426.0 426.1 426.2 426.3 426.4 426.5 426.6 426.7 This card is available in Black Markets by default, and appears near the beginning of the card list instead of with the "miscellaneous" passive cards.
  427. A reference to the concept of long mai (龍脈 lit. "dragon vein"?). In Feng-shui, it refers to the paths in which Qi flows through the earth.
  428. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  429. 429.0 429.1 429.2 429.3 429.4 This card appears near the beginning of the card list, alongside the other "extra life" cards, rather than with the "miscellaneous" passive cards that go after the equipment cards.
  430. Initially unlocked by defeating Minoriko in Stage 1.
  431. Initially unlocked by defeating Saki in Stage 6.
  432. Possible reference to the nure-onna, a snakelike youkai that is sometimes said to work together with the ushi-oni. According to a legend from the Iwami Region, the nure-onna will stand at the seashore and ask any passersby to hold her baby. Should they comply, she'll hand over the baby and return to the sea. The baby will then turn to stone in the victim's arms and paralize them, allowing the ushi-oni to emerge and devour the victim.
  433. Initially unlocked by defeating Urumi in Stage 2.
  434. The Japanese term for "graze" (かすり kasuri?) can also be translated to mean "squeezing someone out of their money". In addition, "suri" (すり?) is the Japanese term for "pickpocketing".
  435. Likely to be a reference to 石ころぼうし (Ishikoro Boushi; Pebble Hat), a gadget shown in Doraemon. The person who is wearing the hat will be treated like a pebble; unnoticed.
  436. Initially unlocked by defeating Mamizou in Stage 6.
  437. Initially unlocked by defeating Momoyo in Stage 6.
  438. Initially unlocked by defeating Suika in Stage 6.
  439. Initially unlocked by defeating Mike in Stage 1.
  440. Initially unlocked by defeating Clownpiece in Stage 5.
  441. A Julie Fan (ジュリ扇 Juuri-sen?) is a type of folding fan covered in feathers and reflective materials. The name is derived from "Juliana's Tokyo", which was a popular discotheque during Japan's Bubble Era.
  442. Initially unlocked by defeating Takane in Stage 6.
  443. This card appears at the very end of the card list, instead of with the other passive cards.
  444. Initially unlocked by defeating Wakasagihime in Stage 2.
  445. Initially unlocked by defeating Kutaka in Stage 3.
  446. Initially unlocked by defeating Komachi in Stage 3.
  447. A reference to the item of the same name from Impossible Spell Card.
  448. "けしかける狛犬" (lit. "komainu that encourages/goads/sets loose"): Likely a play on "犬をけしかける" ("to set a dog loose upon someone") and "消しかける" ("about to vanish") ― i.e, making the cooldown so short that it seems like its about to vanish.
  449. This Japanese internet meme is just a word play and often used roughly as funny one, but in fact it should be careless, quite imprudent.
    The original phrase is quoted from 5−20 of "Corinthians 2", Bible's New Testament — "Be reconciled to God" (神と和解せよ). Japanese people, especially living in the eastern half, sometimes find it on the posters propagated by a volunteer Chiristian group "Bible Distribution League" (聖書配布協力会). The design and colors of them isn't user-friendly, which take great odd impact on their hearts as they can't know who made them. Then time has passed, some parts of coloring on posters fall. Due to the shape of fonts, the part "God" (神) is left as "cats" (ネコ) in many cases. Finally the posters hold just a nonsense phrase "Be reconciled to cats".
  450. 450.0 450.1 Preta: a Buddhist hungry ghost. Read in Japanese as gaki (餓鬼). Those reborn as a preta are always hungry but cannot enjoy food or drink.
  451. 餓鬼の断食 (Gaki no danjiki?) (lit. 'preta's fasting'): An idiom that refers to someone performing an action that they already ought to by default, but acting as if they're going out of their way to do something special or praise-worthy.
  452. Preta Realm (餓鬼道; Gakido): one of the Six Realms of Rebirth (六道; Rokudo) in Buddhism. This realm is based on possessiveness and desire, and is considered to have the third-lowest rank of the six realms. The "Scroll of Preta" (餓鬼草紙) is a Japanese national treasure.
  453. The Ten Kings (十王; Ju-ou): the judges of the afterlife in Buddhism. They decide the realms that people will be reborn in, based on their past karma.
  454. A possible reference to the play Oguri Hangan ("Judge Oguri"). The titular character is murdered, but returned to life in a preta-like state and in the end is fully revived.
  455. 455.0 455.1 Hell Realm (地獄道; Jigokudo): one of the Six Realms of Rebirth (六道; Rokudo) in Buddhism. This realm is based on hatred, and is considered to have the lowest rank of the six realms.
  456. 456.0 456.1 由旬 (yojana in Sanskrit, yujun in Japanese): a unit of length in early India. 1 yojana is the distance that the imperial army could advance in 1 day; about 10-15 km. 200 yojanas is the width of the flames in the seventh hot hell in Buddhist cosmology. It's also the width of Yuyuko's garden.
  457. 457.0 457.1 業風 (gofu) are the torturous winds of hell that blow against sinners as punishment for the negative karma they have accumulated in their life.
  458. 閃 can mean "flash (light)"/"flash (sudden) or "brandish (slash in this case)". 影 can mean shadow, or an illusion. 閃影 itself means "the instantaneous appearance of a shadow", so it could be taken to mean an afterimage.
  459. The spell card may be referencing the Kusanagi no Tsurugi. 神剣 (shinken lit. "divine sword"/"god sword") is a common name for 草薙の剣 (Kusanagi no Tsurugi lit. "grass-cutting sword"), one of the Three Sacred Treasures of Japan. The sword is said to have come from the slain body of Yamata no Orochi. 斬 means "to cut (slash)" but specifically with the intention to dismember, decapitate, and kill. The god Susanoo obtained the Kusanagi no Tsurugi after decapitating all of Orochi's heads and tails.
  460. 460.0 460.1 畜趣: refers to the Animal Realm (畜生道; Chikushodo), which is one of the Six Realms of Rebirth (六道; Rokudo) in Buddhism. Being reborn in this realm is punishment for stupidity, prejudice, sloth, or lack of faith and is considered to be the second-lowest ranking of the six realms.
  461. 461.0 461.1 Asura: refers to the Asura Realm (修羅道; Shurado), which is one of the Six Realms of Rebirth (六道; Roku-dou) in Buddhism. Being reborn in this realm is the result of jealousy, aggressive nature, or irrationality and is considered to have the third-highest rank of the six realms. Asuras are multi-limbed (usually multi-headed as well) deity-like beings in Buddhism that can be either benevolent or wrathful.
  462. 462.0 462.1 Likely a reference to the idiom 修羅の妄執 (Shura no moushuu?) ('Asura's obsession'), referring to the Asura Realm's residents' persistent attachment to the present world and the violent, negative emotions associated therewith.
  463. 463.0 463.1 人界: Human Realm (人間道; Ningendo): one of the Six Realms of Rebirth (六道; Rokudo) in Buddhism. This realm is based on passion, desire, and doubt, and is considered to have the second-highest rank of the six realms. It is seen as one of the easier realms to achieve enlightenment in. In Buddhism, the main goal of humans is to achieve enlightenment.
  464. 大悟 (taigo or daigo) means "great wisdom" or "enlightenment". 顕晦 (kenkai) means "appearing (顕(あら)わす; arawasu) and disappearing (晦(くら)む; kuramu)".
  465. 俗諦常住 (constancy of conventional truth) is a Buddhist term exclusive to the Chinese Tiantai and Japanese Tendai sects.
    In many variants of Buddhism, 真諦 (ultimate truth / paramārtha-satya) refers to the true, underlying state of all things as illusory or empty, and the state of emptiness attained in the process of reaching enlightenment. 俗諦 ("conventional truth" / samvrti-satya) refers to axioms and teachings used in the material world to convey concepts with others (including descriptions of "ultimate truth" itself). Many sects accept "conventional truth" as a provisional means by which to understand the true nature of the universe, despite how its nature ultimately surpasses such descriptions.
    In Tendai Buddhism, however, conventional truth is viewed as an equally valid and 'constant' part of the ultimate truth.
  466. A "human god" (人神) is a person worshiped as a god before or after death (most bodhisattvas and buddhas could be considered to be in this category). One could say that for a human to achieve enlightenment (nirvana) is to become a god themselves.
  467. 467.0 467.1 467.2 Heaven Realm (天上道; Tenjo-do): one of the Six Realms of Rebirth (六道; Roku-dou) in Buddhism. This inhabitants (deva) of this realm are blissful and proud. Heaven Realm is the highest ranking of the conventional six realms. Deva (天人; tenjin): a divine being who lives in the Heaven Realm. Deva have very long lives but are not immortal. Five signs of weakness are shown before their death.
  468. Seven "hakus" () make up the most basic properties of the soul in Taoism. In Taoism, it is believed that there is a period where the body contains only hakus between losing the three kons and death. This is an unstable state due to the lack of reason, so the seven hakus are hated (七魄忌諱). However, no one could live without the seven hakus, because they are important base components of the soul. It is worth mentioning that 天界 (Heaven Realm) is a Taoist term that describes a world in which immortals and sages lived. It later became synonymous with the Buddhist 天上道 (Heaven Realm)/天国 (Heaven) in which it then became to mean "Deva Realm".
  469. 三魂七魄 (three kons and seven hakus) are the components of the soul in Taoism. The three kons control mental activity (reason), and the seven hakus control physical activity.
  470. 天神 ("heavenly god") is an uncommon synonym for 天人 (deva). It's also a Shinto term for a god who resides in the skies or who controls the skies.
  471. 苦輪: A phrase referring to the cycle of pain that reincarnating beings are trapped in.
  472. One of Youmu's spell cards from PCB.
  473. 冥想 (meisou): a pun on 瞑想 (meisou, 'meditation') and 冥界 (meikai, 'Netherworld').
  474. 迷津慈航 ("departure from hesitation"): the name of the boat that ferries souls to Higan from the world of the unenlightened.
  475. 幽明: A phrase referring to the world of the living and the world of the dead.
  476. "Gumonji" (求聞持) is to be able to definitely not forget something seen or heard once, said to be able to acquire infinite wisdom. The founder of Shingon Buddhism, Kobo-Daishi, comprehended this at the age of 19 and gained an enlightenment. The name of Hieda no Akyuu's ability of not forgetting is also called "Gumonji."
  477. A reference to the "Turning Swallow Cut" (燕返し), a sword technique famously used by samurai Sasaki Kojirō. 'Turning around' the kanji "天女" also results in "妖", a kanji used in Youmu's name.
  478. Nirvana: culmination of the yogi's pursuit of liberation.
  479. 四生 (Four Kinds of Birth): viviparity, oviparity, spontaneous generation from water, and incarnation in Heaven.
  480. 衆生 (shujō): all living things in the cycle of reincarnation. 無情 (mujō): lack of emotion, cruelty, unfeeling. 衆生無情の響き (shujō mujō no hibiki): a play on the phrase 諸行無常の響き (shugyō mujō no hibiki / 'echoes of the impermanence of all things) from the opening poem of the Tale of the Heike
  481. One of Youmu's spell cards from StB. A reference to the "Turning Swallow Cut" (燕返し), a sword technique famously used by samurai Sasaki Kojirō. 'Turning around' the kanji "天女" also results in "妖", a kanji used in Youmu's name.
  482. 散華 (sange): a phrase that refers to the practice of scattering flowers during Buddhist ceremonies. It also refers to dying honorably in battle.
  483. 草木成仏: a condensing of "草木国土悉皆成仏", a phrase from certain Buddhist schools meaning 'all grasses, trees, and lands can become Buddhas'.
  484. "Closed-Eyed (瞑)" is a reference to the state of meditation where one's eyes are closed in prayer.
  485. "Roukan (楼観)" refers the larger blade Youmu carries (Roukanken(楼観剣)- Tower-Watching Blade.
  486. The "spirit eye (心の眼)" is a possible reference to the Brow Chakra/Third-Eye which in Hinduism/Buddhism is believed to govern the ability to separate reality from fantasy or delusions.
  487. 冥想 (meisou): a pun on 瞑想 (meisou, 'meditation') and 冥界 (meikai, 'Netherworld').
  488. 幽明: A phrase referring to the world of the living and the world of the dead.
  489. 迷津慈航 ("departure from hesitation"): the name of the boat that ferries souls to Higan from the world of the unenlightened.
  490. "Gumonji" (求聞持) is to be able to definitely not forget something seen or heard once, said to be able to acquire infinite wisdom. The founder of Shingon Buddhism, Kobo-Daishi, comprehended this at the age of 19 and gained an enlightenment. The name of Hieda no Akyuu's ability of not forgetting is also called "Gumonji."
  491. 円心: "center of a circle". Also a phrase in Buddhism, meaning "a mind that seeks complete attainment of Nirvana."
  492. To see nothing, hear nothing, smell nothing, taste nothing, feel nothing, think nothing of impurities — to cut away from the impure world.
  493. Japanese idiom which means "to use the tactics that sb. (almost 100% the samurai) will be very severely damaged but denifitely bring death to the opponent".
  494. Touhou 04: Lotus Land Story Stage 1
  495. Immaterial and Missing Power Tutorial
  496. Touhou 17.5: Sunken Fossil World Reimu Story Tutorial
  497. Touhou 13: Ten Desires Youmu Story Final Stage
  498. Touhou 13: Ten Desires Youmu Story Stage 4
  499. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  500. Touhou 03: Phantasmagoria Dim. Dream Rikako Ending
  501. Gensou Narratograph Chapter 1 Pages 104 - 108 "GM: Ahh, I had a great time! Thank you all for playing!
    All: Thank you!
    ZUN: I had fun. Lots of fun. (laugh)
    GM: Really!? Just hearing that makes me really happy.
    Player A: Yeah, it was great!
    GM: Thank you very much! So, we're about to get into the post-game!
    In reality, we're also supposed to do things like reset or advance your characters and stuff like that, but since the time limit's pressing down on us, I'd just like everyone to take a turn and share their thoughts about today's game, anything like that.
    Player B: Alright. Man, what should we talk about? (laugh)
    GM: (laugh) ...Well, suppose I'll start. First off, I'll say it again, but thank you, everyone.
    All: Thank you for the game!
    GM: In particular, it was really nice of ZUN to agree to play with us, and I loved watching him play Reimu.
    ZUN: No, no, it's nothing. (laugh)
    GM: It really made me feel, "So this is what Reimu's like!" Very strongly so.
    ZUN: Well, you know. Reimu's a character with no mercy towards youkai. Whether they're bad, or even haven't done anything, she'll hit them without a second thought. (laugh)
    GM: Yes, well... It was fun to watch. Player A, who played Cirno, has the longest history with tabletop RPGs here, so you could really call them a veteran, but they turned out to be a big help filling in the details of the story here.
    Player A: Yaaay. I'm glad you think so.
    GM: Aya was very cool in the Showdown Phase. In addition, they did a great job roleplaying and commenting on things in the scenes, and made me chuckle a lot of times.
    Player B: Hahaha. You're right, I did roll pretty well back there.
    GM: Also, speaking as the GM, excitable Sanae was a lot of fun to play!
    ZUN: You could tell from the start she was going to fail (laugh). The way she acted.
    GM: If that's what you thought, then it worked as intended (laugh). — So, moving on. Player A, if you would!
    Player A: Okaaay! Everyone, thank you so much! Everyone was really cute... I noticed I was grinning the whole time. (laugh)
    All: Thank you!
    Player A: I felt a lot of love for the source material in all of Aya's lines. Writing an extra, and the regular edition too, I really felt like "Man, being a reporter is a lot of work."
    Player B: That's great to hear.
    Player A: And Reimu was really awesome too. Really felt like this was "ZUN's Reimu". Saying what she wants, doing what she wants, being really rough on Cirno too, it was great to see. Compared to everyone else here, I don't know the source material nearly as well, so it might not have been a very Cirno-like Cirno, but I still had lots of fun messing around as her for a day. Thank you very much!
    GM: I think it was good you amped up her fairy-ness! — Well, next up, Player B. If you would.
    Player B: Riiight! Good work, everyone! Man... First off, Cirno was really cute. I thought her level of energy and clever use of her ability were really Cirno-like, actually. She was fun to watch.
    Player A: Hehehe. Alright!
    Player B: Also, the mental image of Sanae explaining the ski resort with a smug look on her face really stuck in my head. It was such a good smug face, I don't even know if it would come across in a photo. (laugh)
    ZUN: It was a good smug face. Sanae also has a habit of getting carried away, after all. (laugh)
    GM: I'm glad to hear you say that. (laugh)
    Player B: I feel like Aya really wants to write articles that make people chuckle, so the idea of being able to turn Sanae's smug photo against her was really funny. My main goal as Aya was to write some entertaining articles, so I'm glad I got a lot of chances for that. I think I managed to roleplay an Aya Shameimaru that matches what's in my head.
    ZUN: It was very Aya-like. (laugh)
    Player B: Thank you very much! — And, of course, I felt a really strong "canon Reimu" too, and was really moved. How direct she was with everyone, and her small hitbox, simply felt like her.
    ZUN: Yeah, exactly (laugh). That's what Reimu's like.
    Player B: Maaan, I'm still not over it. — Seriously, thank you!
    GM: Thank you very much. ...So, finally. Can I ask ZUN as well?
    ZUN: Of course. Man, it was fun (laugh). First off, Cirno. Watching "Charismatic" Cirno run around like that, I definitely thought, "Is that what Cirno's like?" ...but despite that, it was great, and I felt like I saw a new Cirno today. I felt like this game's own kind of Touhou-ness, own kind of playstyle and relationships between characters really got to shine. It was really good.
    Player A: Thank you very much!
    ZUN: Aya is a character who's easy to make a bit too righteous, but this one definitely wasn't. Her only looking for the bad sides of people is, if I had to say, more faithful to how I write her. Really Aya-like. It was great.
    Player B: Hehehe. That's just how Aya is, huh. Doesn't really think about anybody else, you could say.
    ZUN: Yeah, exactly. That's how she is (laugh). ...Also, the first thing that really surprised me was with that cat in the Human Village. I just threw "It was Chen, right?" out there as a bit of a joke, but then the GM picked that up and ran with it. I really thought "Wow! These are actually connected like that!?" It made me think that might be what's really good about these kinds of games.
    GM: I was a bit worried about that part, but I'm glad it worked out.
    ZUN: To be honest, I was kind of messing with you when I said that. (laugh)
    GM: Messing with me!?
    ZUN: (laugh) — Well, last, about the Reimu I played. I was kind of embarrassed in parts, and don't really know if you can call what I did roleplay. But in the final danmaku battle, watching the bullets fly past me even without doing anything, I really felt invincible for a moment, and like Reimu's character really ended up shining through somehow. I know the dice rolls are random and stuff, but it's interesting how you can see it like that.
    GM: Yeah, that's true. Of course, the numbers you get when rolling dice are just products of chance, but I think being able to sense meaning in them is one of the great things about tabletop RPGs. And since they're random, they end up going differently every time. (laugh)
    ZUN: True, true. I kinda wanna do this again sometime.
    GM: If you think so, that really makes me feel like it was worth making.
    ...But, well, until we get another chance, I think this is it for now. Good work today, everyone!
    All: Good work today!
    ..."
  502. Touhou Project - Highly Responsive to Prayers/Eastern Wondrous Tale Game Manual Touhou Reiiden Backstory: " * Yin-Yang Orb ... Hakurei Shrine's Greatest Treasure
    A mysterious orb with an unnatural amount of spiritual power. Perhaps a soul dwells within? It appears as though it could be alive. Normally you cannot defeat spirits or devilish powers without a weapon such as this."
  503. ZUN's Email "> • Are Yuki and Mai really dead?
    > I know we're dealing with a PC-98 game, but were Yuki and Mai from Mystic Square really killed?
    > Looking in particular in the conversation when Lady Mima and Yuki are left... (sweat)
    > Or is this also a type of joke, like Lady Remilia's statement that "Sakuya is dead" in EoSD?
    Basically, they're whatever-works types, so they might not be dead. I generally have no comment regarding the PC-98 games. Please ignore them just as one can ignore derivative works. :-)"
  504. ZUN's reply to messages on the former Gensou Bulletin Board "Q.「幻想郷」旧作を知らないのですが、霊夢とアリスの過去になにが・・・?
    A.基本的に、ストーリーに関係するキャラは全て紅魔郷以降になります。
    一応、紅魔郷から全体の設定を一掃したので、新シリーズみたいなもんだと
    思っていただけると(^^;

    Q: I don't know anything about the old games in Gensokyo, but did Reimu and Alice have something going on in the past?
    A: Generally, the story related to the characters will all be from Embodiment of Scarlet Devil and later. For now, you can just think of EoSD starting from a clean slate, and starting a new series. (^^;"
  505. Meiji University talkshow "Dawn of Touhou" "Q: Why was Highly Responsive to Prayers an Arkanoid-clone, not a shmup?
    ZUN: "Because it was a study product.""
  506. ZUN's AWA Q&A Panel Touhou Wiki Translation:
    "Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: It's the same world. There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Word of the Nerd ZUN AWA Panel: Recap Translation:"Q: Are the PC-98 games considered canon compared to the Windows series?
    ZUN: There are a few contradictions in the story when putting the PC-98 and Windows games side by side, but I would take reference from the latest games to consider what is canon."

    Rukasarisari Tumblr Translation:"Q: Are the PC-98 games separate canonically from the Windows series?
    A: It’s the same world, and ZUN realizes there are contradictions. He then tells us to refer to the most recent games <for canon>."
  507. Embodiment of the Scarlet Devil おまけ.txt "So without any advice, here are the character backstories.
    ○Eternal Shrine Maiden
    Reimu Hakurei
    Ability: Able to Fly, and to Manipulate Natural Spirits.
    The protagonist.
    Chronologically this title is not too far from the previous title, thus her age stays the same as before.
    Unintentionally, she is a shrine maiden. Or rather, she is a shrine maiden only because the Touhou series has become the "Shrine Maiden Shooting Game" series. It feels like the cart has been placed before the horse to me.
    This time, her outfit is not overly intricate like typical shrine maiden clothing, but has become quite simple and only remotely resembles that of a shrine maiden. Is she really a shrine maiden?
    She's more like "You red & white girl!" in my opinion."
  508. Touhou Project - Strange Creators of Outer World Who's Who of Humans & Youkai in Gensokyo Yuuka Kazami "I basically just wanted to bring back a character from the old works (*from before "Embodiment of Scarlet Devil"). Her current appearance is based on the one from "Seihou Project", made by my juniors. Back then, based on the personal criteria I had for a "strong boss", I figured it would be better if she weren't being too serious the first time you fought her. Then, when she woke up all the way, she would have a "serious mode." I wonder if I could've gotten away with bringing back more older characters at the time, too... although they wouldn't mesh that well with the current setting. I'd say those old characters have probably retired by now, and are warmly watching over things from various places nowadays."
  509. ZUN's Gensou Denshou Lecture Gensou Denshou After Report "Questioner: Where has Ms. Mima gone to?
    ※Mima is a character introduced in Touhou Project's PC-98 games (Story of Eastern Wonderland, Mystic Square, etc).

    ZUN: The past is being brought up too huh? Bringing them back would make things complicated, and people will ask "Where have they been this entire time?!" I'd rather bring out new characters than go back to past characters. But, I also kinda wanna bring them back too. I won't say they'll never be brought back... that's kinda how I feel, see?

    Questioner:Even Genjii?
    ※Genjii is a character introduced in Touhou Project's PC-98 games. He assisted Reimu by allowing her to ride on him since she could not fly at the time.

    ZUN:Well Reimu is able to fly now. Either way, the idea of a turtle hermit... why did I do that? I feel like a Nimbus Cloud would have been a better idea (lol). Normally speaking, since turtles live a very long time, (Genjii) is most likely not dead. That is the impression I get."
  510. Meiji University talkshow "Dawn of Touhou" "Q: Where's Genjii now?
    ZUN: "Probably living in the lake at the back of the shrine... at least he's not consumed.""
  511. Touhou Sangetsusei ~ Strange and Bright Nature Deity Chapter 12
  512. Touhou Project - Perfect Cherry Blossom Stage 03 Reimu "Reimu: It's really cold out tonight...
    And I can't see a thing."

    Alice: Is your level of spring insufficient even to push away this cold?"

    Reimu: Well, that might be true.

    Alice: Long time no see.

    Reimu: We've only just met.

    Alice: No, that's not what I meant.

    Reimu: Long time no visibility?

    Alice: Don't you remember me? Well, either way is fine though.

    Reimu: Setting that aside, what did you mean by "level of spring"?

    Alice: I was referring to the springtime in your head.

    Reimu: I hope mine's not too high. Still, why has this winter been so long?

    Alice: There's someone who's gathering the spring.

    Reimu: And you have nothing to do with it?

    Alice: Of course not.

    Reimu: Bye.

    Alice: Hey!

    Alice: And we've only just met after so long, old friend. Have you only brought me your life as a gift?

    Reimu: And why am I being called "old friend" by this seven-colored magical moron?

    Alice: In the end, shrine maidens are two colors.
    Your power is only twenty-eight-point-five-seven-one-four percent as powerful as mine.
  513. Touhou Project - Phantasmagoria of Flower View Yuuka Story Episode 6 - Wonderful Shrine Maiden of Paradise: Reimu Hakurei "Yuuka: Flowers and ghosts and..., hmm. Speaking of which, this happened once before didn't it? How many decades ago was it? It's been so ordinary since then, I can't remember.

    Reimu: Ah, there you are!

    Reimu: You're the culprit, aren't you?

    Yuuka: Do you think that ignoring the events back then, would bring everything back to normal?

    Reimu: Everything went back to normal when I defeated you back then!"
  514. Touhou Project - Phantasmagoria of Flower View Yuuka vs Marisa Yuuka Victory Quote "Yuuka: Ah, you're still alive?
    You've grown up quite a bit."
  515. Touhou Project - Immaterial and Missing Power Omake Afterword "Greetings, from one's whose ratio of saying "nice to meet you" is decreasing steadily even in real life, ZUN.
    But this time there may be more people to who I am saying "nice to meet you" than for Imperishable Night.
    This time it's Touhou Suimusou (IaMP), Touhou Project Volume Number 7.5.
    Though I get the feeling "What's with 7.5 being released after 8", this isn't the numbering order of release, but rather the order of canon.
    The plot of this game happens between Perfect Cherry Blossom (Winter to Spring) and the time of Imperishable Night (Early Autumn).
    Eventually, the "game of the summer" started to feel more like a game coming in winter, right?"
  516. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  517. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  518. Touhou Project - Perfect Memento in Strict Sense Reimu Profile
  519. Touhou Project - Perfect Memento in Strict Sense Unresolved Materials Draft of Spell Card Rules
  520. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Kana vs Chiyuri
  521. Touhou 03: Phantasmagoria of Dim.Dream Cutscene: Reimu vs Chiyuri
  522. Touhou 05: Mystic Square Good Ending #1
  523. Touhou 6: Embodiment of Scarlet Devil Stage 5
  524. Touhou 07: Perfect Cherry Blossom Extra Stage
  525. Touhou 8: Imperishable Night Extra Stage
  526. Meiji University talkshow "Dawn of Touhou" "Q: Who's the strongest in Gensokyo?
    ZUN: "Absolutely, ...isn't it Reimu? Although it seems obvious.""
  527. Touhou 15: Legacy of Lunatic Kingdom Stage 2
  528. Touhou 15: Legacy of Lunatic Kingdom Stage 4
  529. Touhou 16: Hidden Star in Four Seasons Stage 6
  530. Touhou 17: Wily Beast and Weakest Creature Extra Stage
  531. Touhou 18: Unconnected Marketeers Stage 2
  532. Touhou 18: Unconnected Marketeers Stage 3
  533. 533.0 533.1 Symposium of Post-mysticism Yuugi Hoshiguma Profile Pages 120-122 "The Spoken-of Unexplainable Phenomena
    Yuugi Hoshiguma
    Ability: The ability to wield unexplainable phenomena
    Threat level: Very High
    Human friendship level: Unknown
    Main place of activity: Former Hell
    An oni who silences crying children. While it's unknown where all the oni went, it's been confirmed that at least one lives in Former Hell. It's quite likely that there are other oni living in Former Hell as well. While oni have a strong sense of camaraderie, they have an even stronger sense of independence so it seems she doesn't know where the others live.
    It is said that she possesses unbelievably supernatural strength. According to fellow oni Suika Ibuki, "She's weaker than me in magical powers, but might be stronger than me physically."(*1) Although this is just a rumor, it is said that her superhuman strength is of the level where her footsteps alone are enough to make nearby buildings collapse.
    The sake dish she carries is said to be called the Hoshiguma Dish, an oni masterwork that increases the quality of any sake poured into it(*2). Its compatibility with the Ibuki Gourd carried by Suika Ibuki is extremely high.
    Currently, it seems she has cut off all contact with humans. Moreover, she tries to limit contact with the youkai on the surface as much as possible. For these reasons, there is little information on her.
    Regarding her personality, she is firm of character and straightforward. She likes the strong, the brave and the honest, while conversely shows no mercy towards the weak, the cowardly and the sly."
  534. Touhou 11: Subterranean Animism Stage 2
  535. Touhou 11: Subterranean Animism Stage 2
  536. 536.0 536.1 Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune ""It's okay. (Shibara) Once I get there, this ghost story will die down. That's the future we have planned."/"It'll be fine. The phantoms will settle down after a while. The future is predetermined like that."
    Spiritual dreams Mysterious question (Kegen) He looked at me with a strange expression./Reimu gave me a dubious expression.
    "Rinnosuke says the same thing as vampires and monsters."/"The vampires and youkai say the same thing you do."
    It is said that ghosts have appeared on the streets, but this store () () There are few things. Ghosts are noisy to begin with (place) It's easy to get together in. The ghost itself 儚Haka ({{{2}}}) Perhaps it's because they seem to be disappearing at any moment, but it's easy to feel their own presence (Nigi) Gather in a small place. They will likely gather in crowded places, just like humans did when they were alive./Phantoms will appear in public places, but they don't show up at my store often. To begin with, phantoms tend to gather easily wherever there is a lot of commotion. This is because of a phantom's transient nature, where they may vanish at any moment, so they gather at a lively place where it is easier for them to really feel their own existence. It is likely just as when they were human, preferring to be in crowds to people.
    "They say the future is planned, but that doesn't make sense. Some people seem to make their daily lives based solely on luck," Marisa said after having a spiritual dream./"There's no way the future is pre-defined. Some people's lives are supported just by luck, y'know." Marisa said, looking at Reimu.
    "Well, it's just luck (Kan) But even a hunch is a hunch that has some basis."/"Well, rather than 'just by luck' it's 'intuition', and that intuition is an intuition with a proper foundation."
    She looked like she couldn't believe Marisa./Marisa's expression said that she didn't believe her.
    "At the banquet () () () () () () Even when I did it, it wasn't a contest (Sai) You'll catch the eye of. What kind of basis do you have for that."/"Whenever we play Chinchirorin at parties, ya always call the face of the die to the point where there's no longer any competition. How can ya say there's a foundation for that?"
    Chinchirorin? Ah, Saiko (Dice) It's a simple game where you just have to look at the eyes of. Gambling at banquets is like the world of the yakuza./Chinchirorin? Ah, the simple game played with dice. Feasts and gambling, it's like the world of crime.
    "Marisa, I think the reason Reimu is able to ensure the dice are cast is because he is instantly calculating the planned future."/"Marisa, I believe the reason why Reimu can guess the outcome of dice rolls must be because she can calculate in an instant the predetermined future."
    I shared my thoughts on the mechanism by which the eye of the dice is determined. Reimu must probably be able to calculate the result intuitively by looking at Saiko's initial state. That's the kind of luck that exists in the world./I told them my idea, about the mechanism by which the outcome of dice was set. Perhaps after seeing the initial conditions Reimu can calculate the result of the dice by her intuition. Within this world good luck is that sort of thing.
    "Rinnosuke, that's completely different. You can't do that kind of calculation just by looking at the dice. Calculating people only think about probability. And even if you do the math, it won't turn out the way it does."/"That's not it at all, Mr. Rinnosuke. No matter how you slice it you couldn't do that kind of calculation just by looking at the dice. Calculating people only think with probabilities. Besides, even if they did calculate that the result won't go exactly as they thought."
    "Why do you think that? It's true that there's no way to calculate it, but if you could calculate it, you could read the future."/"Why do you think so? While I suppose you couldn't do that, wouldn't it still let you tell the future if you could?"
    Reimu looked shocked./Reimu looked shocked.
    "I seem to understand luck a few levels better, so I'll teach you today. The mechanism of probability. Also, the future is not planned..."/"Since it seems I have a deeper understanding of fortune, today I'll be doing the lecturing on the mechanism of probability. And while I'm at it I'll also show that the future is not predetermined…"
  537. Curiosities of Lotus Asia Chapter 27 Mechanism of Fortune "The layers of physics act on the laws of physics, the layers of psychology act on the interpretation of results, and the layers of memory act on the manipulation of probability, interacting to create the future. Since memories cannot be the same as a single point in the past, there are no plans for the future./The physical layer follows the laws of physics, the mental layer interprets the outcomes and the memory layer alters probability, mutually creating the future. Since it's impossible for memories to reach the same state as a point in the past, the future is not predetermined.
    For example, suppose you roll the dice once and get a 1. Even if you drop the dice again under the exact same conditions, the fact that one came out () () () () () () () () The above are not necessarily the same probability./So take a die rolling a one as an example. If you were to throw it again with the same initial conditions as before, since the die members the previous outcome it won't necessarily be the same probability.
    Just as I was about to hear and understand, I thought, "So how can you say you can read the dice?" Marisa asked./I followed her explanation up to that point, but then Marisa asked "So how are ya able to predict how the dice will fall?"
    I was distracted by Reimu's idea of a new world, but Marisa remained calm. If you can read the dice, not only will you be able to stand it and not lose, but you may also be able to achieve the same level of luck as Reimu./While I was entranced by Reimu's new illustration of the world, Marisa was unfazed. I didn't think she wanted to know just to beat Reimu at Chinchirorin, but to use that idea to become as lucky as Reimu.
    "I'm not really reading the next die. () () () () () () () () () () That's what Saiko remembers."/"I'm not "predicting" the fall of the dice at all. The dice members the fact that 'I predicted how the dice would fall'."
    Just by having a lucky card called Reimu in your memory at the dice, the result will be great and you will be on the Reimu side (Katayo) It is said to be a ru. () () () () () () () () () () () Apparently./According to this, by the lucky card called Reimu entering the memory of the die-face the result greatly skews in Reimu's favorite. Apparently, 'the results side with Reimu'.
    "Well, then such knowledge is of no use to anyone except those with good fortune," Marisa was embarrassed./"What? Howzzat gonna help anyone but those who are already lucky?" Marisa sunk.
    I thought there was something false and shady about luck in the world. A big factor in this is that I thought the future was planned. Good luck (Engi) Even things were perceived as just far-fetched lumps./I doubted the existence of things such as fortune in this world, thinking it seemed like a lie. This was too likely of me thinking that the future was predetermined. I saw good luck charms as nothing more than lumps of sophistry.
    However, hearing Reimu's words reaffirmed the existence of luck in this world. There are certainly lucky and bad people. (Gen) を 担 (and) Some people succeed easily. To the jinx (Tora) I have people who fail. It may certainly be rough to think of all of these as just initial conditions./ Whatever, upon listening to Reimu's words, I have reaffirmed the existence of fortune. The blessed man and the cursed man both exist, certainly. There is a man that succeeds in shouldering his trials. There is a man that is a failure, captive by jinxes, as well. It might certainly be reckless to think of each one as mere because of initial conditions.
    If the determination of probability is due to the power of memory, it may not be surprising that lucky charms have the power to manipulate probability. The origin is complex and strange (Moderate) , memory is Taki (Taki) This also means that the status of lucky charms increases./If we assume that probability is determined by the power of memory, it may be natural that probability can be manipulated by the power of good luck charms. The more complicated and unusual the origins are, the more memories a charm will have, therefore raising its effectiveness.
    Reimu added that 『all matter and psychology in this world are created by probability, and it is the luck of memory that determines this』./Reimu added to this, "In this world, both objects and souls are made up of probability, and are determined by the fortune which memories hold."
    I once heard that word and remembered it. 『 こ () () () () () () () () () () () () () () () () () () For it is already common sense』 I have seen science books from the outside world that say things like this. I remember looking at the book and not being able to figure out 『who would confirm the probability』 and not really understanding it./Hearing those words I remembered something. "It is already common knowledge that everything in the world exists by probabilities." Something along those lines was written in a science textbook from the outside world. I recall having only a huge compromise of its meaning, and I didn't understand, "Who determines the outcome of those probabilities?"
    However, Reimu was thinking of something similar, and he also realized that he had the power to determine probability in his memory. It was amazing./But Reimu had thought the same kind of thing, and even realized that it is memories which hold the right to determine those probabilities. It was surprising.
    "Memory determines probability... in other words What goes around comes around (Ingaohou) You could also say, it's amazing. That may indeed be true. But how did you acquire that knowledge?"/"Memory determinations probability... in other words, you could say it's karma. That's pretty amazing. It may very well be true. By the way, how did you come across this knowledge?"
    Always Inaction (Mui) I almost added that it looks like the wind that lives in, but I stopped to move the story along smoothly./Your lifestyle appears so idle, I was about to add, but to preserve the current subject I changed my mind.
    「 も () () () () () () () () () () I asked him."/"I heard it from a really, really smart human."
  538. Changeability of Strange Dream #05 Boys and Girls of the Age of Science ""Here are the cookies I got at the scarlet mansion, and the natural bamboo shoots from the bamboo forest." "Huh? I thought you were talking about a dream, Merry?" The girl listening to me talk about my dreams is Renko Usami: the other member of our little club of two, and the one who comes up with most of our activities. Renko can tell where she is and what time of day it is just by looking at the sky. Creepy.
    Also, Renko calls me Merry. People in this country seem to have trouble pronouncing my name, to the point where I wonder if anyone even remembers it anymore.
    "I am talking about my dreams. I told you that from the start, didn't I?" "...But if those were dreams, then how do you have those things here in reality?" "That's precisely why I wanted to consult you."
    It's becoming hard for me to tell what's a dream and what's reality. The dreams usually end when I'm being chased by a youkai. They're nightmares worthy of being called nightmares, but... If I keep bringing things along from my dreams without realizing it, then maybe even the conversation I'm having now is just a dream...
    "Alright, here's my first piece of advice for you, Merry. These aren't bamboo shoots anymore. By the time they get to this size they're too tough to eat." But if I could change them from nightmares to good dreams, I might prefer them to my present reality... "Natural bamboo shoots hide underground, to protect themselves while they're soft and tasty.""
  539. Changeability of Strange Dream #06 Retribution for the Eternal Night ~ Imperishable Night "I ran for dear life, even though I was in a dream.
    I didn't know why it was, but the laughter that I heard sounded like something that clearly wasn't human.
    My instincts were telling me "Run for it!"
    But the bamboo forest was sloped at a slight angle, which made me lose my sense of balance.
    I tried to run in a straight line, but what really happened, I wonder?
    Although it felt like I'd run quite a lot, there was nothing to see but the same scenery as before.
    Did this forest continue on for eternity, or was I running around in circles?
    ...But I suppose either would have the same result.
    To think in such a way that "from an objective point of view, there exists a definite truth" like Renko does really is old-fashioned.
    The truth exists within subjectivity. If I can only see the same sights over and over again... then that's the kind of place this is.
    And that's why I'm running.
    Because dreams are nothing like the antonym of reality.
    By today's common knowledge, the two are synonyms.
    Even in dreams, one must flee from things of unknown nature. That is the truth.
    My major is relativistic psychology.
    Renko's is super-unified physics. I wonder if her recent study of strings is going well?"
  540. Changeability of Strange Dream #07 Night Falls ~ Evening Star "But... it's strange. Even though there are an awful lot of old-fashioned people like you who consider dreams and reality to be direct opposites, I heard that people much, much longer ago didn't draw a distinction between dreams and reality.
    And now, we draw a distinction between dream and reality, but they are the same.
    The truth of reality and the truth of dreams, the me of reality and the me of dreams, they each exist.
    A butterfly of night or a human of the day...
    According to current common knowledge, both are me.
    I felt that I ran away a considerable distance, but I didn't feel fatigued at all.
    Was it because I moved as if I was flying in the sky? Did I become a butterfly, I wonder?
    But I could see the finish line for this kind of midnight marathon...
    ...I stopped running.
    Because a little further through the bamboo forest ahead of me, there was a scarlet red shining light.
    It had an ominous glow, as if it was not real.
    To compare it to something you'd understand...
    Its color might have been closest to that of the flame test of rubidium, perhaps?
    It was certainly nothing like a glowing bamboo stalk.
    Remaining cautious of what may have been behind me, I stealthily peeked in the direction of the light."
  541. Changeability of Strange Dream #09 Border Between Dreams and Reality ""And, this is the scrap of paper that I found on the ground after the big mouse and the girl left."
    "Hey, are you actually talking about a dream?"
    The origin of the scarlet light that confronted the big mouse was somehow a girl. That girl was shining with a scarlet light. As for the reason why she was shining scarlet, it is very simply that the girl's body was entirely engulfed in flames.
    No, that description is not entirely correct. It's more accurate to say that she was emitting flames from her body. The deep scarlet flames spread out diagonally upward, like a bird spreading its wings...
    Yes, that was how it was. She was ominous— incomparably more so than the big mouse with the human face. The big mouse was terrified and fled as soon as the girl raised her hands.
    "I keep telling youuu... Dreams and reality are the same thing. I've told you time and time again, haven't I? To me, talking to you now could be a dream, or it could be reality..."
    "Hey, listen, Merry, I'll hear you out about the dream world, so just calm down a bit. In the end, who was that girl? What happened afterwards?"
    "I don't know. After that, the big mouse ran away... and the girl left, too. I stayed hidden the whole time so the large mouse and the girl wouldn't see me. Why'd I stay hidden when she'd chased that mouse away for me, you ask? Well..."
    I'd gotten a look at that girl's eyes—scarlet beyond even the big mouse's...
    "...Because you couldn't call that human.""
  542. Touhou 15: Legacy of Lunatic Kingdom Stage 3
  543. Tohou 15.5 Antinomy of Common Flowers Futo/Ichirin Story Stage 3
  544. Tohou 15.5 Antinomy of Common Flowers Nitori/Kokoro Story Stage 5
  545. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  546. Touhou 14.5: Urban Legend in Limbo Reimu Story Ending
  547. Touhou 02: Story of Eastern Wonderland Stage 03
  548. Touhou 02: Story of Eastern Wonderland Stage 03
  549. Touhou Sangetsusei (Three Fairies) ~ Oriental Sacred Place Chapters 1-2
  550. Touhou Sangetsusei (Three Fairies) ~ Strange and Bright Nature Deity Chapter 6
  551. Curiosities of Lotus Asia Chapter 27 Page 198-205 "She says that the world is made up of three layers:
    First is the physical layer that moves in accordance with the laws of physics, including all living things, objects, etcetera. It is on this layer that an object falls toward the ground, and that the water of the river flows.
    The second layer is one that moves with the spirit, which includes things such as magic and sorcery — the mental layer. One's mood turning sour when meeting an unpleasant person, and releasing all your stress and cares during a party lie here. Since most youkai can control the world through both the physical and mental layers, they say that history repeats itself and the future is predetermined as a prank.
    But according to Reimu, there is a third layer that rejects loops: this third layer is the memory layer, which is the recollection of events that lies within all things. Since it is only possible to add to the memory layer, it's impossible to completely recreate the past; if something were to happen that already occurred in the past, then there would be a contradiction because that would imply that that memory was lost, which is impossible. The memory layer always continues to build up."
  552. Curiosities of Lotus Asia Chapter 27 Page 198-205 "The second layer is one that moves with the spirit, which includes things such as magic and sorcery, the mental layer. One's mood turning sour when meeting an unhappy person, and releasing all your stress and cares during a party lie here. Since most youkai conceive of the world just through these physical and mental layers, they Ridiculously say that history repeats itself and the future is predetermined."
  553. Touhou 7.5: Immaterial and Missing Power
  554. Touhou 7.5: Immaterial and Missing Power
  555. Touhou 7.5: Immaterial and Missing Power
  556. Touhou 7.5: Immaterial and Missing Power
  557. Touhou 7.5: Immaterial and Missing Power
  558. Touhou 7.5: Immaterial and Missing Power
  559. Touhou 7.5: Immaterial and Missing Power
  560. Touhou 8: Imperishable Night
  561. Touhou 8: Imperishable Night
  562. Touhou 8: Imperishable Night
  563. Touhou 8: Imperishable Night
  564. Touhou 8: Imperishable Night
  565. Touhou 8: Imperishable Night
  566. Touhou 8: Imperishable Night
  567. Touhou 8: Imperishable Night
  568. Touhou 8: Imperishable Night
  569. Touhou 8: Imperishable Night
  570. Touhou 8: Imperishable Night
  571. Touhou 8: Imperishable Night
  572. Touhou 09: Phantasmagoria of Flower View
  573. Touhou 09: Phantasmagoria of Flower View
  574. Touhou 09: Phantasmagoria of Flower View
  575. Touhou 09: Phantasmagoria of Flower View
  576. Touhou 09: Phantasmagoria of Flower View
  577. Touhou 09: Phantasmagoria of Flower View
  578. Touhou 09: Phantasmagoria of Flower View
  579. Touhou 09: Phantasmagoria of Flower View
  580. Touhou 09: Phantasmagoria of Flower View
  581. Touhou 10.5: Scarlet Weather Rhapsody
  582. Touhou 10.5: Scarlet Weather Rhapsody
  583. Touhou 10.5: Scarlet Weather Rhapsody
  584. Touhou 10.5: Scarlet Weather Rhapsody
  585. Touhou 10.5: Scarlet Weather Rhapsody
  586. Touhou 10.5: Scarlet Weather Rhapsody
  587. Touhou 13: Ten Desires
  588. Touhou 13: Ten Desires
  589. Touhou 13: Ten Desires
  590. Touhou 13: Ten Desires
  591. Touhou 13: Ten Desires
  592. Touhou 13: Ten Desires
  593. Touhou 13: Ten Desires
  594. Touhou 13: Ten Desires
  595. Touhou 13: Ten Desires
  596. Touhou 13: Ten Desires
  597. Touhou 17: Wily Beast and Weakest Creature
  598. Touhou 17: Wily Beast and Weakest Creature
  599. Touhou 17: Wily Beast and Weakest Creature
  600. Touhou 17: Wily Beast and Weakest Creature
  601. Touhou 17: Wily Beast and Weakest Creature
  602. Touhou 17: Wily Beast and Weakest Creature
  603. Touhou 17: Wily Beast and Weakest Creature
  604. Touhou 17: Wily Beast and Weakest Creature
  605. Touhou 17: Wily Beast and Weakest Creature
  606. Touhou 07: Perfect Cherry Blossom
  607. Touhou 07: Perfect Cherry Blossom
  608. Touhou 07: Perfect Cherry Blossom
  609. Touhou 07: Perfect Cherry Blossom
  610. Touhou 07: Perfect Cherry Blossom
  611. Touhou 07: Perfect Cherry Blossom
  612. Touhou 7.5: Immaterial and Missing Power
  613. Touhou 7.5: Immaterial and Missing Power Stage 4 Sakuya Story
  614. Touhou 7.5: Immaterial and Missing Power
  615. Touhou 7.5 Immaterial and Missing Power
  616. Touhou 7.5 Immaterial and Missing Power Patchouli Story
  617. Tohou 09: Phantasmagoria of Flower View
  618. Touhou 09: Phantasmagoria of Flower View
  619. Touhou 10.5: Scarlet Weather Rhapsody
  620. Touhou 10.5: Scarlet Weather Rhapsody

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