The Human
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The Human
The Human is the main protagonist of Undertale, who is controlled by The Anomaly. Throughout the game, the human will either make friends or kill everything in their path deciding on what The Anomaly chooses. In-game they rarely speak, but they're capable of speaking on the phone with people and make various different actions depending on choices made.
Background
| This dropdown contains the synopsis of The Human’s story. Read at your own risk as you may be spoiled otherwise! |
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Neutral Route
The human makes their way through the remaining puzzles and eventually reaches Toriel's house. They ask how to leave the Ruins, which prompts Toriel to destroy the exit. She then fights the human to test if they can survive outside. The human later meets Sans and Papyrus in Snowdin Forest. The brothers set up traps and puzzles in an attempt to catch them. After navigating through Snowdin, Papyrus battles the human. Undyne, the captain of the Royal Guard, chases the human through Waterfall. Monster Kid frequently gets in the way, unintentionally saving the human because they are too excited watching Undyne. During the chase, Undyne destroys a bridge beneath the human, causing them to fall into the Garbage Dump. Before getting up, they experience a flashback of the first human. In the dump, Mad Dummy challenges the human, accusing them of mistreating their cousin, Dummy, in the Ruins. At the end of Waterfall, Undyne confronts the human on a cliff and fights them. After entering Hotland, the human discovers Alphys's lab and meets both Alphys and Mettaton. Alphys insists she is not a villain, but Mettaton interrupts with a quiz show. Afterward, Alphys upgrades the human's phone and guides them through Hotland and the CORE, helping with puzzles and avoiding Mettaton. Before the final battle in the CORE, Mettaton reveals that Alphys created all the traps in Hotland to impress the human. He then transforms into Mettaton EX and fights them. As the human passes through New Home, they hear the story of Asgore and Toriel's children from the monsters living there. Sans then confronts the human in the Last Corridor, explaining LOVE and EXP while emphasizing the human's importance to the world's fate. In the Throne Room, the human meets Asgore, who tries to make small talk before acknowledging their inevitable battle. They walk to the Barrier, and Asgore gives the human a chance to leave before fighting. Just before the battle begins, Asgore shows the six human SOULs and destroys the MERCY button, making it impossible to spare or flee. At the end of the fight, the human can choose to spare or kill Asgore. Regardless of the decision, Flowey appears, destroys Asgore's SOUL, and takes the human SOULs. The game then closes abruptly. Upon reopening, the human finds that Flowey has overwritten their SAVE file using the stolen SOULs. Loading his game, the human faces a powered-up Flowey and enters a seemingly unwinnable battle. After calling for help multiple times, the stolen SOULs begin to rebel. They heal the human, weaken Flowey, and leave him vulnerable. Once his HP reaches zero, the SOULs strip him of his ability to SAVE or LOAD, then leave. The human can choose to kill or spare Flowey before leaving the Underground and returning to the surface. After leaving, Sans calls and leaves a message about what happened in the Underground following Asgore's death. The content varies depending on which monsters were killed and which friendships were formed. True Pacifist Route
Although the human befriends many monsters, only three friendships are required to achieve the True Pacifist ending: those with Undyne, Papyrus, and Alphys. Papyrus's friendship is obtained by visiting his house and hanging out or dating him. Undyne can be befriended if the human gave her water after being chased, provided they have not gained any EXP beforehand. Otherwise, a reset is needed. With Papyrus's help, the human visits Undyne, who tries to get "revenge" by befriending them. She accidentally sets her house on fire in the process, tries to fight the human to restore her honor, but ultimately acknowledges the human's kindness and decides to be friends. She later gives the human a love letter to deliver to Alphys, which leads to a date where the two realize their feelings for each other, and Alphys begins to confront her past mistakes. After befriending Alphys, Papyrus suggests visiting her lab. Inside, the human finds a letter on the floor that provides instructions and a monologue. Walking through the bathroom door leads to an elevator that descends to the True Lab after a malfunction. There, the human learns about Alphys's failed experiments with determination and the origin of Flowey. After exploring the True Lab and speaking with Alphys, she gains the confidence to reveal the truth about her experiments to the Underground. While leaving, the human receives a phone call from an unknown voice in the elevator, which forcibly takes them to New Home. Back in the throne room, the human confronts Asgore again, but Toriel interrupts before the fight begins. Other main characters follow, encouraging peace. Papyrus reveals it was a small flower that brought everyone together. Flowey appears, having stolen the six human SOULs again, and attacks. The other monsters protect the human, and all of the Underground's monsters arrive to encourage them. However, Flowey reveals that this was his plan all along, allowing him to absorb the SOULs of every monster along with the six human SOULs. With this power, he transforms into his true form, Asriel Dreemurr. During the fight, the human is invincible. Instead of dying, their heart breaks and reforms. After enough time passes, Asriel transforms again. The human can sense the SOULs of Toriel, Asgore, Alphys, Undyne, Papyrus, and Sans within Asriel. The ACT button changes to SAVE, and the human can free each soul by completing short sequences to restore their memories. After saving each monster, the human realizes there is one more soul to save. They choose to save "someone else," triggering a slideshow of Asriel's memories with the first human. This someone else is Asriel himself, and he begins to feel the love the monsters have for the human through the absorbed SOULs, losing his will to fight. Asriel reverts to his child form, learns the human's name, Frisk, and apologizes for his actions. Frisk can choose to forgive him or not. Regardless, Asriel uses the power of the SOULs to destroy the barrier and then releases them. Knowing he will return to being a flower without the SOULs, he says goodbye and leaves. Frisk wakes up in front of the main characters, who know Frisk's name but remember little about Flowey or Asriel. Frisk can explore the Underground and speak with other monsters before heading to the surface. If Frisk goes through the Ruins, they find Asriel tending to the Golden Flowers. He asks why Frisk climbed Mt. Ebott in the first place. Receiving no answer, he suggests foolishness or fate as possibilities but concludes that only Frisk truly knows. After passing through the final door, Frisk leaves the Underground with their friends. Asgore offers Frisk the role of ambassador to humans. Most of the main cast leaves, and Toriel asks about Frisk's plans. Frisk can choose to stay with Toriel or go elsewhere. If they stay, the ending shows Frisk sleeping while Toriel brings them pie. If they choose to go, Toriel says goodbye, and the game ends with a group photo of the main cast with Frisk in the center. Genocide Route
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Appearance
General Description: Frisk is a yellow-skinned human child with medium-length straight red-brown hair, short and choppy bangs, and a blank expression. Though Frisk does not show much expression in the overworld, NPCs often describe Frisk's expressions. They have no stated gender and are solely referred to with "they/them" pronouns throughout the game or by generic terms such as "child," "human," or "kid."
Facial Features: They have medium-length straight red-brown hair with short and choppy bangs. Their expression is typically blank in the overworld.
Clothing/Outfit: A long-sleeve light blue shirt with two magenta stripes. Light blue pants, often depicted as shorts in official Undertale merchandise. Red-brown shoes, usually depicted as black or in a darker tone.
Personality
- Ambiguous and Player-Determined: The Human's personality is usually ambiguous, allowing The Anomaly to project any personality onto them. They are often speechless, but speak to NPCs throughout the game, especially when ACTing in encounters.
- Actions change dependent on LOVE: The narration describing The Human's actions occasionally changes depending on their LOVE.
- Can be either Kind or Violent: Depending on The Anomaly's actions, The Human can be interpreted as merciful and kind or merciless and violent. Some NPCs emphasize The Human's kindness, understanding, and grace in the epilogue.
- Obedient: The Human is obedient and only disallows The Anomaly's input when following someone else's instructions, such as hiding behind the lamp when Sans tells them to.
- Dislikes Soda: The Human has shown to dislike soda, their face not looking happy when choosing it in the Undyne house segment.
General Information
Name:
Frisk
Nicknames: Human (By Papyrus, Undyne, Asgore, & Sans), My child (By Toriel), kid / buddy / pal / bucko (By Sans), Punk / Brat / Little nerd (By Undyne), Dude / Friend (By Monster Kid), Young one (By Asgore), Little buddy in Neutral or Pacifist / Little weirdo in Genocide (By Burgerpants), Idiot (By Flowey)
Origin: Undertale
First Appearance: Undertale
Latest Appearance: Undertale
Company: N/A
Creator: Toby Fox
Actor: N/A
Gender: Unknown (Their gender is left up to interpretation)
Sexuality: Pansexual (The Human flirts with women like Toriel[1] and Undyne[2]. The Human flirts with any monster of unconfirmed gender[3], monsters like Napstablook whose gender is unconfirmed[4], the tsundereplane[5]. The Human also flirts with male monsters like Papyrus[6] and Mettaton[7])
Pronouns: They/Them
Handedness: Unknown
Age: Unknown, likely Pre-Teens (Referred to as a kid by Toriel and Sans)
Birthday: Unknown
Timeline: Undertale Timeline
Homeworld: Earth
Residence: Unknown, Toriel's Home if the Human decides to stay with Toriel
Story Role: Main Protagonist
Legacy: Country-wide Legacy (The Human is either the one that saves the entire underground and frees them from the barrier or destroys all of the undeground, or significantly affects the underground shifting monsters opinion on humans)
Influence: Cultural Influence
Language: English & Monster (Chara can translate monsters speech[9] and the Human has Chara's SOUL sleeping within them)
Ethnicity: Unknown
Religion: N/A
Classification: Surface Dweller, Angel & Angel of Death (In Geron's story there's an angel noted in the prophecy, where an angel will descend from above and free the monsters, though this can be interpreted as either saving them or a harbinger of destruction waiting to 'free' them from the mortal realm, with pacifist and genocide route reflecting both)
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Ambassador for Monsterkind (If the human says yes to Asgore Dreemurr in the true pacifist ending)
Combat Style: Street Fighting
Affiliations: Underground (Pacifist Route and Some of Neutral Route), Spiders (In routes that they they donate to them), Humanity (In Pacifist and Neutral Routes)
Enemies: Humans & Underground (During genocide route. Directly noted by Undyne the Undying during a genocide route that the human is the enemy of both humans and monsters), Asriel Dreemurr (During True Pacifist Boss Fight), Flowey (During pacifist and neutral routes)
Status: Alive, Other after genocide route (After completing the genocide route, every ending shows that the human has been fully possessed by Chara)
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: True Neutral (The Human will choose any path that they want to see how the outcomes may go, regardless of their choices they will keep going because they are determined to)
Protection Level: Cosmic Protector in True Pacifist
Threat Level: Cosmic Threat in Genocide
- Type(s) of Potential: Limitless Potential
- Level of Potential: Limitless
- Description: A user of determination, gaining the resolve to change fate itself[10], effectively giving a user limitless potential.
- Limitations: The only limit is how determined a user is.
Archetype: Everyman / Messiah / False Messiah
Codex Statistics
Key: Physical Form | SOUL Form | Full of Determination
Key Information
- Physical Form: This key covers the human's physical form, the state that monsters tend to not fight humans in.
- SOUL Form: This key covers the human's SOUL form, the state monsters put humans into in order to fight against them.
- Full of Determination: This key covers Frisk when they are in a state where they're full of determination.
A
A
S
10-B, Higher with Weapons, Far Higher with Chip Damage
10-B, Higher with Weapons, Far Higher with Chip Damage
10-B, Higher with Weapons, Far Higher with Chip Damage
Cardinality: Finite
Dimensionality: 3-D
Average Human level, Higher with Weapons (Can use weapons such as the real knife[11], different weapons greatly increase the strength of the user[11]), Far Higher with Chip Damage (The HP bar is an acknowledged mechanic where the Human is canonically chipping away at the HP[12])
Average Human level, Higher with Weapons, Far Higher with Chip Damage
Average Human level, Higher with Weapons, Far Higher with Chip Damage
Average Human level, Higher with Armor (Armor increases the human's defense stat allowing them to reduce damage done on hits[13]). Their Determination and Resilience makes them incredibly difficult to kill (As long as a determination user has the most determination[14] and wants to live[15] they will keep restoring back to the point where he died[16])
Average Human level (A human's SOUL form is made specifically for a way for monsters to fight humans outside of their physical forms), Higher with Armor. Their Determination and Resilience makes them incredibly difficult to kill
Average Human level, Higher with Armor. Their Determination and Resilience makes them incredibly difficult to kill (Despite the immense difference in power, the human is able to survive attacks Asriel throws at him, something not logically possible but due to their determination, they refuse to die to Asriel[17])
Below Average Human Class during True Pacifist Route (Even punching at full force, the human only knocks over a tomato[18], along with attacking Undyne seriously only dealing 1 damage[19], this is due to Pacifist Route human having no capacity to harm people[20]), Average Human level normally
Below Average Human Class during True Pacifist Route, Average Human level normally
Average Human level normally
Average Human Class
Average Human Class
Average Human Class
Travel Speed: Average Human (Could somewhat outrun Undyne for a bit) | Average Human, Higher with Sea Tea (Sea Tea increases the human's SPEED for the entire battle[21]) | Average Human
Attack Speed: Transonic | Transonic | Transonic
Reaction Speed: Transonic (Shouldn't be any slower then their SOUL form) | Transonic (Can maneuver and dodge around the Greater Dog's barks, a sound based attack[22]) | Transonic
Stamina: Superhuman (Can repeatedly create dreams from nothing and withstand even the most powerful attacks. Can get a full night rest[23] in 2 minutes[24])
Range: Standard Melee, Extended Melee with other weapons, likely Hundreds of Meters with Empty Gun, Universal with Reset (Resets fully reset the game back to the beginning[25])
Intelligence: Likely Average Intelligence
Knowledge: Journeyman level (Can solve many puzzles to progress within the Underground)
Powers and Techniques
- Weapon Usage (Can use a huge assortment of weapons[11])
- Knife Usage: Can wield and slash a knife in combat[11].
- Firearm Usage: Can use the empty gun for combat[11].
- Unique Weaponry: Can utilize ballet shoes in combat[11]. Can use a torn notebook for combat[11]. Can use a burnt pan for combat[11].
- Fighter's Intuition (Can use a glove to punch the enemy with[11])
- Immortality
- Immortal Metaphysical Aspect: When a human dies, its soul remains stable outside the body[26].
- Chip Damage (The HP bar is an acknowledged mechanic where the Human is canonically chipping away at the HP[27])
- Absorption (Monsters and humans can absorb the SOUL as long as the person isn’t the same species as them[28])
- Invincibility Frames (It is stated that taking damage to one's SOUL causes the human to become invulnerable where attacks pass through them[29])
- Limited Dimensional Travel (Can forcibly enter into a FIGHT[30] and can simply walk out of FIGHTs[31])
- Limited Spatial Manipulation (Humans in their SOUL forms are able to visibly interact with the fight box. Such as moving it upwards[32] and moving it over to the FIGHT command[33]).
- Information Analysis (By using the act Check, Chara will give them the enemy's stats[35])
- Statistics Amplification (By using the act Flex they boost their strength[36], while using the act Clear Mind will boost their defense[37])
- Statistics Reduction (By using the act Stare the human can weaken magical orbs[38])
- Creation (By using the act Draw[39] the human can create objects by drawing[40])
- Heat Manipulation (By using the act Heat Up[41], the human can greatly heat up the entire room, making even the text melt)
- Sleep Manipulation (By using the act Sing[42], the human can put targets to sleep).
Limited Resistance to Power Nullification (When Asriel was knocking away all of the human other item commands the SAVE prompt still remained) Extreme Heats (Unaffected by heat from the MTT-Brand Oven that burned down Undyne's house)
- Healing (Various kinds of healing items allow the human to restore their health[43]. Stained apron heals every turn[44])
- Unlimited Ammo (Can fire bullets out of the[45] empty gun, which has no ammo[46])
- Statistics Amplification (Items like sea tea increase the human’s speed[47], Torn Notebook, Cloudy Glasses, & Temmie Armor increases invincibility[48], Cowboy Hat & Punch Card increases strength, armors and weapons naturally increase both strength and defense)
- Limited Nullification
- Magic Nullification: With the hush puppy[49], will stop a dog from casting magic.
- With Phone (Alphys upgrades the Human's phone with further features[50])
- Hammerspace (The phone can store items[51] into a dimensional box and take them out[52])
- Transformation (The Phone can do different transformations)
- Transformative Arsenal
- Flight (The phone can transform into a jetpack[53])
- Soul Manipulation and Energy Projection (By using the yellow button on their phone their soul turns yellow which allows them to shot energy based projectiles[54])
- Transformative Arsenal
The Human's desires overrides Flowey's desires for the world, making Flowey unable to do things like SAVE[55]. Giving them, Standard Determination & Filled With Determination:
These are the natural applications of determination users that they pertain even when one with greater determination exists.
- Sheer Will (Determination is the extraction from the human SOULs that give them the strength to persist after death, the will to keep living, the resolve to change fate[56] The act of sparing in Undertale is defined as an aura of peaceful determination exuding from one's body and causing any enemy questioning the desire to fight to give up though this can only be done after an enemy is fully convinced[57])
- Existence Continuity
- Reset Awareness: Determination users can remember resets[58].
- Limited Nullification
- Power Nullification: A determination user can have their desires override other determination users desires for the world making them unable to do things like SAVE[55]. However, this is only in reference to abilities that require a strong desire over the world to work.
These are determination users filled with determination, having the greatest amount compared to anyone else[59] being at their strongest mentally and physically during this[60], where their desires for the world override other determination users[55].
- Sheer Will
- Reality Warping (Determination is described as the power to re-shape the world purely by their own determination and the ability to play God[55]. Flowey attempting to take his own life[61] instead wanted to live and[62] due to this he kept reviving back to his previous "save point"[63])
- Time Travel & Timeline Hopping (Travels back to a specific point in time while hopping through timelines[64])
- Temporal Reload (Determination users have the ability to "SAVE"[55])
- Resurrection
- Self-Resurrection
- Subjective Reality & Creation (SAVE points are the manifestation of one's own determination[67]. The Human can create “last dream” to heal themself[68])
- Possible Fate Manipulation (Determination gives the user the ability to change fate itself, and events to allow them to live even outside of merely time traveling. Examples include Papyrus' special attack suddenly taken over by the dog, and Papyrus states that if special attack was used the human would've of died, Undyne's failure to capture The Human on multiple occasions due to Monster Kid bothering her or she uses random tactics such as letting a bridge's fall kill the human and not check to see if they died herself, and Napstablook showing up out of nowhere to save The Human during Mad Dummy)
- Statistics Amplification (The Human used determination to continuously amplify themselves to have damage reduced from attacks[69])
- Users of this level of Determination can perform a True Reset which can do the following[70]:
- Reality Warping (The True Reset is a power allowing one to set everything back to a blank and neutral state where no one remembers anything even characters that can remember regular resets[71])
- Erasure
- Time Manipulation (The true reset rips everyone from the timeline and sends them back before any of the events of Undertale ever happened[76])
- Information Manipulation & Data Manipulation (A true reset thoroughly erases all information in one’s file, resetting it back to 0. Chara with the true reset set a permanent flag that cannot be removed without non-canon hacking[77])
- Reality Warping (The True Reset is a power allowing one to set everything back to a blank and neutral state where no one remembers anything even characters that can remember regular resets[71])
Equipment
| Item | Description | Effects | Location and Cost |
|---|---|---|---|
| Bandage | It has already been used several times. | 10 HP |
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| Monster Candy | Has a distinct, non-licorice flavor. | 10 HP |
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| Spider Donut | A donut made with Spider Cider in the batter. | 12 HP |
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| Spider Cider | Made with whole spiders, not just the juice. | 24 HP |
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| Butterscotch Pie | Butterscotch-cinnamon pie, one slice. | ALL HP |
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| Snail Pie | Heals Some HP. An acquired taste. | Restores HP up to one less than maximum HP |
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| Snowman Piece | Please take this to the ends of the earth. | 45 HP |
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| Nice Cream | Instead of a joke, the wrapper says something nice. | 15 HP |
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| Bisicle | It's a two-pronged popsicle, so you can eat it twice. | 11 HP | Snowdin Shopkeeper |
| Unisicle | It's a SINGLE-pronged popsicle. Wait, that's just normal... | 11 HP | Bisicle Consumption, Free. |
| Cinnamon Bunny | A cinnamon roll in the shape of a bunny. | 22 HP |
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| Astronaut Food | For feeding a pet astronaut. | 21 HP |
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| Crab Apple | An aquatic fruit that resembles a crustacean. | 18 HP | Gerson, 25G. |
| Sea Tea | Made from glowing marsh water. Increases SPEED for one battle. | 10 HP | Gerson, 18G. |
| Abandoned Quiche | A psychologically damaged spinach egg pie. | 34 HP |
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| Temmie Flakes | It's just torn up pieces of colored construction paper. | 2 HP | Tem Shop
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| Dog Salad | Recovers HP (Hit Poodles) | 2/10/30/ALL HP (random chance) | Chance of spawning when Dog Residue is used, Free. |
| Instant Noodles | Comes with everything you need for a quick meal! |
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| Hot Dog...? | The "meat" is made of something called a "water sausage." | 20 HP |
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| Hot Cat | Like a hot dog, but with little cat ears on the end. | 21 HP |
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| Junk Food | Food that was probably once thrown away. | 17 HP |
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| Hush Puppy | This wonderful spell will stop a dog from casting magic. | 65 HP |
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| Starfait | A sweet treat made of sparkling stars. | 14 HP |
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| Glamburger | A hamburger made of edible glitter and sequins. | 27 HP |
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| Legendary Hero | Sandwich shaped like a sword. Increases ATTACK when eaten. | 40 HP |
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| Steak in the Shape of Mettaton's Face | Huge steak in the shape of Mettaton's face. You don't feel like it's made of real meat... | 60 HP |
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| Popato Chisps | Regular old popato chisps. | 13 HP | Vending Machine in the True Lab, 25G. |
| Bad Memory | ????? |
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Fight against the Memoryheads, Free. |
| Last Dream | The goal of "Determination." |
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Weapons
| Item | Description | Effects | Pattern | Location and Cost |
|---|---|---|---|---|
| Stick | Its bark is worse than its bite. | 0ATK | Single hit |
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| Toy Knife | Made of plastic. A rarity nowadays. | 3ATK | Single hit |
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| Tough Glove | A worn pink leather glove. For five-fingered folk. | 5ATK | Single hit, then mash |
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| Ballet Shoes | These used shoes make you feel incredibly dangerous. | 7ATK | 3 hits |
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| Torn Notebook | Contains illegible scrawls. Increases INV by 6. | 2ATK | 2 hits | Gerson, 55G. |
| Burnt Pan | Damage is rather consistent. Consumable items heal four more HP. | 10ATK | 4 hits |
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| Empty Gun | An antique revolver. It has no ammo. Must be used precisely, or damage will be low. | 12ATK | 4 hits, very fast |
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| Worn Dagger | Perfect for cutting plants and vines. | 15ATK | Single hit |
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| Real Knife | Here we are! | 99ATK | Single hit |
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Armors
| Item | Description | Effects | Location and Cost |
|---|---|---|---|
| Bandage | It has already been used several times. | 0DEF |
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| Faded Ribbon | If you're cuter, monsters won't hit you as hard. | 3DEF |
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| Manly Bandanna | It has seen some wear. It has abs drawn on it. | 7DEF |
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| Old Tutu | Finally, a protective piece of armor. | 10DEF |
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| Cloudy Glasses | Glasses marred with wear. Increases INV by 9. | 5DEF | Gerson, 35G. |
| Temmie Armor | The things you can do with a college education! Raises ATTACK when worn. Recovers HP every other turn. INV up slightly. | 20DEF |
|
| Stained Apron | Heals 1 HP every other turn. | 11DEF |
|
| Cowboy Hat | This battle-worn hat makes you want to grow a beard. It also raises ATTACK by 5. | 12DEF |
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| Heart Locket | It says "Best Friends Forever." | 15DEF |
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| The Locket | You can feel it beating. | 99DEF |
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| Item | Description | Effects | Location and Cost |
|---|---|---|---|
| Punch Card | Use to make punching attacks stronger in one battle. Use outside of battle to look at the card. | Increase ATK when in battle. Three can be traded in for a free Nice Cream. |
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| The Annoying Dog | A little white dog. It's fast asleep... | Absorbs the legendary artifact when used or dropped. Also gives the protagonist Dog Residue. |
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| Dog Residue | The Dog Residue has different random descriptions, such as being a jigsaw puzzle left unfinished by the Annoying Dog as well as other oddities. | Fills the inventory with more Dog Residue, with a possibility of giving Dog Salad. | Legendary Artifact Room in Waterfall, Free. |
| Mystery Key | It is too bent to fit on your keychain. | Unlocks the front door of the house next to Napstablook's. |
|
| Silver Key | (not an inventory item) | Unlocks Sans's workshop. |
|
| Undyne's Letter | Letter written for Dr. Alphys. | Used to regain access to Dr. Alphys's lab. | |
| Undyne's Letter EX | It has DON'T DROP IT written on it. | Used to regain access to Dr. Alphys's lab. |
|
| 0 | If you are reading this, I messed up somehow. | Dropping this item or viewing it in battle crashes the game | Unobtainable without glitches.[78] |
Notable Techniques
FIGHT
The Human is prompted to pick an enemy to attack. The Human can attack one enemy each turn.

ACT
The Human is prompted to select an enemy, and is then given one or more ACT options which are specific to that enemy.

ITEM
Using consumable items regains health. Some consumable items are capable of increasing stats. Using equipment items other than the Bandage or Stick equips them.

MERCY
Sparing means that Frisk does not want to fight. The Human is encouraged on multiple occasions on their journey to show mercy to the opponents they fight.

Other
Standard Tactics: The Human's tactics depends on the route Frisk is on. If neutral, The Human's tactic normally will be to attack if necessary and use the ACT command to find out things about their enemy and find potential alternatives to the fight. If the pacifist route the human will never use the FIGHT command, unless absolutely necessary, going for ACT and MERCY tactics. Genocide route the human will go striaght for the FIGHT command, always attempting to slaughter all the opponents in their way. Even with these routes in mind, the human is still technically a wild card as they could switch at any moment, such as they could be on their pacifist route and suddenly opt to murder enemies and vice versa with the genocide route.
Weaknesses
- Determination Weaknesses: A determination user can have their desires override other determination users desires for the world making them unable to do things like SAVE[55]. Humans ability to persist after death can be used against them, such as sealing their SOULs in containers[79]. Sans' plan to deal with a determination user is to[80] get them to give up, either through boring them or making them hit an unreachable point[81].
- Unique Weaknesses: Can be forced into SOUL combat.
Note
- Regarding The Human's age, Undyne does make some implication of them being kindergarten age as she notes she's not their kindergarten teacher when annoyed[82]. However, this was while she was annoyed and could just be a figure of speech rather then her being literal.
Explanations
Monster Check Stats
Monster's check stats are quite dubious for a couple of reasons:
- Monsters like Glyde give off the implication that monsters are the ones listing their statistics.
- Mad Dummy has a defense stat listed of -40 but notes because they're a ghost physical attacks will fail. One could say the -40 comes from the fact that the dummy's body is that weak, however, the regular Dummy's check stats just has their DEF as 0, there's really no reason why the Mad Dummy should have far lower DEF stats especially during a pacifist route.
- Characters like Napstablook have a defense stat listed but you actually aren't lowering his HP he was just lowering it for you to be nice.
- Toriel's stats are listed at 80 ATK and 80 DEF, the same as Asgore's stats. Yet in one of the endings Unydne with her strength as stated by Sans literally threw Toriel out of the castle. Despite Undyne's stats being 7 ATK and 0 DEF. This would also imply characters like Papyrus are stronger then her as he has an 8 ATK and 2 DEF, and while she does admit Papyrus is pretty tough, it's never really implied to be that Papyrus is stronger then Undyne. Royal Guard members are also shown to have higher stats then her through this logic.
- Undyne the Undying has stats of 99 ATK and 99 DEF yet due to Mettaton's Invulnerable Body, they have a defense stat of 999.
On top of these, genocide route has the check stats differ too with confusing changes, while the human's killing intent is a reason behind this, some characters have their defense stats raise such as Papyrus'. There's also inconsistencies even in these routes, for example The Human at a level 3 killing intent one-shots Toriel[83] yet The Human at level 13 can still only chip damage Asgore[84].
It should also be noted, the argument that Toriel sent Asgore flying with her fire, has an issue it was an off guard hit[85] which it has been shown off-guard/betrayal kills can one-shot monsters as they lowered their guard[86].
Magic vs. Physicality
Monsters are mostly made of magic while human beings are mostly made of water[87] making humans with their physical forms far stronger then them[87]. However humans have lost the ability to use magic by proxy[87].
Monsters bodies being made of magic has their body physically attuned to their SOUL[88]. Due to this, monsters that don't want to fight have their defenses weaken[88] and one with more killing intent and crueller intentions will inflict more damage on them[88]. This is due to a monsters SOUL being made of love, hope, and compassion[89].
Monsters bodies being made of magic also makes it where they do not possess enough physical matter to take concentrations of determination[90].
In the Undertale 10th Anniversary Livestream Gerson reveals that humanity once had magic too but creating the barrier that separated humans and monsters caused them to use up all their magic[91].
Trivia
| Spoilers! |
|---|
|
Gallery
-
The Human's eye being stained by Sans' telescope prank.
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The Human covered in fruit and vegetables, during the hangout with Undyne.
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The Human hugging Asriel at the end of a True Pacifist Route.
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The Human Little Buddy sold on Fangamer.
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The Human Nendoroid sold on Fangamer.
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The Human's official tarot card, renamed to "the human" in the official merchandise page, as Major Arcana 0, "The Fool."[97]
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The Humanlatching onto Doggo's back on his tarot card.
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The Human sitting with the Small Bird roosting on their head.
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The Human as seen in the reflection on Sans's tarot card.
Misconceptions
Chara's Morality
Chara's morality is up for constanty debate within the Undertale community. There are those that argue they are pure evil while others argue they are complete good.
In actuality, Chara is neither. The reason for why Chara is evil in the genocide route is due to The Anomaly's determination and power influencing them causing them to absorb their LOVE[98]. LOVE represents "Level of Violence" that measures one's capacity to hurt[99]. In regards to this, Chara has absorbed large amount of violence which makes it simple to conclude why they become a demon upon being awakened.
On the other hand, Chara being pure good is not accurate either. Asriel outright states Chara wasn't really the greatest person[100]. Along with this they hated humanity[101].
Chara was simply a flawed human.
Higher LOVE = Higher Strength
This comes from the fact that one's health and stats increase when their LV goes up.
However, EXP and LV do not function how they do in a typical RPG.
EXP is an acronym for execution points[99] which is a way of quantifying the pain one inflicts on others[99]. When one kills someone, they gain EXP and when they gain enough EXP, their LOVE increases[99]. With LOVE standing for "Level of Violence" which measures the capcity of someone to hurt another[99]. The more one kills, the easier it becomes to distance themself[99]. The more they distance themself the less they will hurt and the more easily they can bring themself to hurt others[99].
In essence this means that LV is not a measure of how much stronger one has grown in terms of physical stats, but how more willing one is to hurt others.
On top of this, the reason monsters become more easy to kill and hurt the higher one's LV is due to monsters weakening when they don't want to fight[88] and one with more killing intent and crueller intentions will inflict more damage on them[88].
Thus higher LV does not actually increase one's strenght in the way it does in typical RPGs.
The Anomaly doesn't exist/The Anomaly is Frisk
This is an argument that queestions the existence of the Anomaly in Undertale, claiming anytime a character is talking about The Anomaly they're either referring to Frisk or that the character doesn't exist at all.
This is incorrect for one major scene that introduces the concept of the true reset, where Flowey outright notes they are the one last threat with the power to erase everything[102]. Flowey even differentiaties Frisk from the "YOU" figure he's referring too[103]. It also cannot be Chara for one important reason, when Chara appears in the genocide route[104], they note that the anomaly's power awakened them from death[105] noting that their "human soul", their "determination" was not theirs but instead the Anomaly's[106]. While some try to argue that Chara was speaking to Frisk during this cutscene, this does not make sense as Chara directly speaks again once the game is re-opened noting how the anomaly wants to go back to the world they've destroyed[107]. This directly is the same as when one re-opens the game after completing a true pacifist playthrough and has Flowey talk directly to them. Thus The Anomaly is a figure that completely exists within Undertale and is a representation of the player. There's even lines that allude to them, such as Flowey calling out the possibility of someone watching the genocide route[108].
In Deltarune the Anomaly has a choice of telling Sans it's great to see him again despite Kris and Sans never meeting before[109]. This would only make sense if The Anomaly had prior knowledge from another game, which would be Undertale.
Codex Statistics Questions
- Q: Shouldn't the entirety of the world of Undertale constitute the multiverse?
- A: This looks fine on paper but has several issues, for one, the world of Undertale is actually never defined as the entirety of the multiverse at any point in the game. Asriel literally notes he doesn't care about destroying this world anymore and then proceeds to note that after he defeats Frisk and gains total control over the timeline. The statement clearly likens the world to the timeline. Sans' "you'll keep consuming timelines" statement is also referring to the fact that everytime you finish a route you restart and do another route, so technically yes you are "consuming timelines" but in the way one finishes routes in a video game, which is one by one. For the part that says "along with this, there can also be more than one file deleted after Chara destroys the world", there is no proof of being alternate game files or such, and there's no direct confirmation what they even do for the game. Initially from what Toby said, he wanted to make it where Chara would delete the game Undertale in its entirety so it is likely a leftover from that, which has nothing to do with number of timelines. There's also argument that a reset in Undertale doesn't leave a timeline behind but makes it disappear or merge with the new one too, as characters will have weird deja vus from past resets on previous scenes done[110].
Battle Records
Note: Official recorded losses for the battle records will be for battles where characters have a special message in regards to said death. Such as Sans noting how many times he's likely killed the Human in genocide route from the face they're making.
Pacifist/Neutral Route
10 - 2 - 0
True Pacifist Route
11 - 2 - 0
Genocide Route
9 - 1 - 0
- Napstablook - Fight[111]
- Conditions: None.
- Location: The Ruins
- Greater Dog - Fight[113]
- Conditions: None.
- Location: Snowdin
- Mad Dummy - Fight[115]
- Conditions: None.
- Location: Waterfall
- Note: The Human would've been trapped in the battle with the Mad Dummy forever if Napstablook didn't come help them.
- Undyne - Fight[116]
- Conditions: None.
- Location: Waterfall/Hotland
- Note: In the Pacifist Route the Human repeatedly had to flee from Undyne until she passed out from the heat of Hotland.
- Muffet - Fight[117]
- Conditions: None.
- Location: Spider Cave
- Note: In the Pacifist Route the human is let go after Muffet receives a telegram that the human is actually nice to spiders.
- Asgore Dreemurr - Fight[119]
- Conditions: None.
- Location: CORE
- Note: Asgore was already severly depressed to the point that he is willing to kill himself just for the Human to take his SOUL to escape the barrier[120]. Which it's already noted that monsters stats drop when they don't want to fight. Seeing as Asgore has captured the previous six human SOULS which all had the same ability of SAVING, it's likely a full peak Asgore could beat the Human.
- Flowey X - Fight[121]
- Conditions: None.
- Location: SAVE File Room
- Note: Called[122] for help[123] from each[124] of the[125] six SOULs[126] and they did things like heal them[127]. All six SOULs healed the Human[128], Along with occassionally handing out healing items after[129] and helped drop Flowey X's defense to 0[130]. Eventually they also made it where[131], Flowey could not load back his SAVE[132]. If the six human SOULS did not help the human they would have lost.
- Asriel Dreemurr - Fight[133]
- Conditions: None.
- Location: Unknown
- Note: The Human had to SAVE others[134] and eventually SAVE Asriel himself[135] in order to truly defeat him[136].
- Napstablook - Fight[137]
- Conditions: None.
- Location: The Ruins
- Note: Napstablook noted themself that the human can't kill them since they're a ghost and they were just lowering their HP to be nice.
- Greater Dog - Fight[139]
- Conditions: None.
- Location: Snowdin
- Undyne the Undying - Fight[142]
- Conditions: None.
- Location: Waterfall/Hotland
- Mettaton Neo - Fight[144]
- Conditions: None.
- Location: CORE
- Sans the Skeleton - Fight[145]
- Conditions: None.
- Location: Judgement Hall
- Toriel - Fight[146]
- Conditions: None.
- Location: The Ruins
- Note: Toriel has a special animation if she kills the Human.
- Asgore Dreemurr - Fight[147]
- Conditions: None.
- Location: The Barrier
- Note: Asgore has a special ACT where the human notes that Asgore has killed him before.
- Sans the Skeleton - Fight[148]
- Conditions: None.
- Location: Judgement Hall
- Note: Sans has special dialogue for how many times he's killed The Human.
None.
None.
References
- ↑ Undertale Calling Toriel Mom then Flirting
- ↑ Undertale Undyne Date Picking Undyne with Spear
- ↑ Undertale Moldsmal ACT
- ↑ Undertale Napstablook Battle Flirting
- ↑ Undertale Tsundereplane Flirting
- ↑ Undertale Papyrus Battle Flirting
- ↑ Undertale Mettaton EX Battle Typing "I like you"/"I love you"
- ↑ Undertale Intro
- ↑ Undertale Ruins First Froggit NPC
- ↑ Undertale True Lab Entry Number 5
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 11.8 Undertale all weapons animations
- ↑ Undertale Napstablook Boss Fight
- ↑ Undertale All Armor
- ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Asriel Boss Fight
- ↑ Undertale Undyne Date
- ↑ Undertale Undyne Date
- ↑ Undertale Sans Judgement
- ↑ Undertale Sea Tea
- ↑ Undertale Greater Dog Battle
- ↑ Undertale Snowdin Inn
- ↑ Undertale Snowdin Inn
- ↑ Undertale Reset Conversations
- ↑ Undertale Waterfall Plaques
- ↑ Undertale Napstablook Boss Fight
- ↑ Undertale Waterfall Plaques
- ↑ Undertale Torn Notebook & Cloudy Glasses Item Descriptions
- ↑ Undertale Genocide Route Ending
- ↑ Undertale Undyne Fight
- ↑ Undertale Papyrus Fight
- ↑ Undertale Sans Fight
- ↑ Undertale Papyrus Fight
- ↑ Undertale Check
- ↑ Undertale Aaron Fight
- ↑ Undertale Madjick Fight
- ↑ Undertale Madjick Fight
- ↑ Undertale So Sorry Boss Fight
- ↑ Undertale So Sorry Boss Fight
- ↑ Undertale Pyrope Fight
- ↑ Undertale Knight Knight Fight
- ↑ Undertale Instant Noodles
- ↑ Undertale - Asgore Fight (No healing) (Stained Apron used for healing only)
- ↑ Undertale Empty Gun
- ↑ Undertale Empty Gun Location
- ↑ Undertale Sea Tea
- ↑ Undertale Torn Notebook & Cloudy Glasses Item Descriptions
- ↑ Undertale What The Hush Puppy Does
- ↑ Undertale Hotland Alphys Upgrades Phone
- ↑ Undertale Hotland Alphys Upgrades Phone
- ↑ Undertale CELL Options
- ↑ Undertale Mettaton Cooking Show
- ↑ Undertale Mettaton Oh My Love Scene
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 Undertale: Flowey on Saving Toriel after restarting your save file "Clever. Verrrryyy clever.
You think you're really smart, don't you?
In this world, it's kill or be killed.
So you were able to play by your own rules.
You spared the life of a single person.
Hee hee hee...
But don't act so cocky.
I know what you did.
You murdered her.
And then you went back, because you regretted it.
Ha ha ha ha...
You naive idiot.
Do you think you are the only one with that power?
The power to reshape the world...
Purely by your own determination.
The ability to play God!
The ability to "SAVE."
I thought I was the only one with that power. But...
I can't SAVE anymore.
Apparently YOUR desires for this world override MINE.
Well well.
Enjoy that power while you can.
I'll be watching." - ↑ Undertale True Lab Alphys Entry Number 5 "ENTRY NUMBER 5
I've done it.
Using the blueprints, I've extracted it from the human SOULs.
I believe this is what gives their SOULs the strength to persist after death.
The will to keep living... The resolve to change fate.
Let's call this power...
"Determination."" - ↑ Undertale Demo Manual
- ↑ Undertale - Pacifist/Neutral run after killing sans but not finishing genocide
- ↑ Undertale Ruins First Save Point "The shadow of the ruins looms above, filling you with determination. HP fully restored."
- ↑ Undertale Asgore Fight Intro Text "A strange light fills the room.
Twilight is shining through the barrier. It seems your journey is finally over.
You're filled with DETERMINATION." - ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Genocide Route Flowey's Story New Home
- ↑ Undertale Pacifist Route Sans Secret Judgments
- ↑ Undertale Asriel Dreemurr Boss
- ↑ Undertale Asriel Dreemurr Boss
- ↑ Undertale Demo Game Manual "This is a SAVE point. It's the manifestation of your own DETERMINATION"
- ↑ Undertale Pacifist Asriel Dreemurr Fight
- ↑ Undertale Pacifist Route Asriel Fight
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Flowey Remembers The Anomaly Killing Toriel
- ↑ Flowey Remembers All Neutral Endings
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale: True Pacifist Ending Changes [Post Genocide]
- ↑ All textboxes just got even cooler - @Shayy_TV on Twitter, February 11, 2021.
- ↑ Undertale Asgore Boss
- ↑ Undertale Sans Boss Fight
- ↑ Undertale Sans Boss Fight
- ↑ Undertale Annoying Undyne
- ↑ Undertale Toriel Fight Genocide Route
- ↑ Undertale Asgore Fight LV 13
- ↑ Undertale True Pacifist Asriel Pre-Fight Cutscene
- ↑ Undertale Toriel Fight Betrayal Kill
- ↑ 87.0 87.1 87.2 Undertale Library Blue Book "While monsters are mostly made of magic, human beings are mostly made of water.
Humans, with their physical forms, are far stronger than us.
But they will never know the joy of expressing themselves through magic.
They'll never get a bullet-pattern birthday card..." - ↑ 88.0 88.1 88.2 88.3 88.4 Undertale Library Orange Book "Because they are made of magic, monsters' bodies are attuned to their SOUL.
If a monster doesn't want to fight, its defenses will weaken.
And the crueller the intentions of our enemies, the more their attacks will hurt us.
Therefore, if a being with a powerful SOUL struck with the desire to kill...
Um, let's end the chapter here..." - ↑ Undertale Library Dark Green Book "Love, hope, compassion... This is what people say monster SOULs are made of.
But the absolute nature of "SOUL" is unknown.
After all, humans have proven their SOULs don't need these things to exist." - ↑ Undertale True Lab
- ↑ Undertale 10th Anniversary Gerson in the old ruins
- ↑ But you're allergic! - Temmie's Check Text
- ↑ "uh......... also...... this is awkward... but | what's.... your name | everyone seems to know it now, except me..... | seems like i've been missing out lately | i was just sitting at home listening to tunes | there was a flash of light outside my window | i saw the snails on the farm disappear | then i heard a knock at the door | the flash of light wanted to come in... i closed the blinds... | now everyone knows your name except for me | "frisk..." ok, i wont forget it" - Napstablook
- ↑ Skip - INTERVIEW: TOBY FOX OF UNDERTALE (Feeld, Julian, September 10, 2015.) Existential Gamer (defunct/archived).
- ↑ Toby Fox (4 February 2013). "UnderBound" Archived on 15 December 2015.
- ↑ "The main character’s love interest is actually a female Cuban cigar" - Toby Fox. February 4, 2013. Starmen.Net Archived on 15 December 2015.
- ↑ 00 - The Fool: Frisk - dogbomber on Tumblr, November 01, 2015.
- ↑ Undertale Genocide Ending
- ↑ 99.0 99.1 99.2 99.3 99.4 99.5 99.6 Undertale Sans Judgement
- ↑ Undertale Asriel at the Flower Bed
- ↑ Undertale Asriel at the Flower Bed
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Post-True Pacifist Flowey Dialogue
- ↑ Undertale Genocide Route Chara Dialogue
- ↑ Undertale Genocide Route Chara Dialogue
- ↑ Undertale Genocide Route Chara Dialogue
- ↑ Undertale Genocide Route Chara Asking for Soul
- ↑ Undertale Genocide Route Flowey's Story
- ↑ Deltarune Chapter 1 Exploring the Town
- ↑ Undertale Remembers
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale Flowey doesn't kill Asgore
- ↑ Undertale
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale Flowey X Boss
- ↑ Undertale
- ↑ Undertale Asriel Dreemurr Boss Fight
- ↑ Undertale Asriel Dreemurr Boss Fight
- ↑ Undertale Asriel Dreemurr Boss Fight
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
- ↑ Undertale
Versus Threads
0 - 1 - 0
None.
- Sakuya Izayoi - Thread
- Rules: Standard Battle Assumptions, Sakuya is operating under spell card rules, True Pacifist Human and Absolute Chara were working together.
- Overall Consensus: Sakuya's manipulation over time and danmaku was agreed too much for the two to handle.
None.
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