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Alph (Pikmin)

From The Codex
Revision as of 19:48, 8 October 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
Articles About Alph
Pikmin Series Original Games
Other Media Super Smash Bros.

It's a miracle. I'm alive, and somehow unharmed.
Just as the S.S Drake was about to land, we lost control and had to make an emergency escape.
During the Chaos, I was separated from my other two team members as well as the ship itself.
As the ship's engineer, it's up to me, Alph, to find both the S.S Drake and my crew members.
~ Alph after awaking on PNF-404

Background

Alph, also known as Alphie, is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. As Alph was the closest to the S.S Drake, a ship engineered by his grandfather of the same name, he took it upon himself to find his missing crew and collect as much fruit as possible.

Despite saving both Brittany and Captain Charlie, their cosmic drive key was picked up by a treasure hunter named Captain Olimar, who was lost on the foreign planet. Through various attempts at finding Olimar, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.

General Information

Name: Alph

Origin: Pikmin

Sex: Male

Age: Unknown, likely early twenties

Classification: Alien

Species: Koppaite

Occupation: Engineer

Status: Alive

Alignment: Neutral Good (Alph, alongside Brittany and Captain Charlie, travel to PNF-404 with the intention of harvesting fruits for the survival of their planet. They work as a team and even go as far as to help Olimar leave the planet after defeating the Plasm Wraith)

Codex Statistics

Tier: 10-C physically, Higher with the Rocket Fist, Far Higher with Pikmin, At least 4-C with the Nova Blaster

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Subhuman level (Can throw Rock Pikmin hard enough to chip the shells of large beasts and destroy rocks. Can harm those who can harm him), Higher with Rocket Fist (Alph likely has the The Rocket Fist installed into his suit which amplifies Alph's attacks by roughly three times its original power, allowing him to kill fully grown bulborbs and bulbears to death), Far Higher with Purple Pikmin (Purple Pikmin possess the strength of ten regular Pikmin and can easily kill threats that previously challenged dozens of Pikmin), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: Subhuman level (Him and other captains have survived falls from orbit, and can survive being attacked by the wildlife on PNF-404), Higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Alph's original suit and reduces all forms of damage)

Striking Strength: Subhuman Class, possibly Higher with Rocket Fist, Far Higher with Purple Pikmin

Lifting Strength: Below Average (Scales to Olimar who can at least lift 2.2 grams and can effortlessly throw Rock Pikmin himself), Higher with Pikmin (Can command Pikmin to carry back many objects far larger than himself)

Travel Speed: Superhuman+ (Scales to Olimar and Louie who can easily outpace pellet shots from the Gatling Groink which can travel at 168 m/s on average), Likely Supersonic (Can potentially keep up with the Rush Boots which significantly increase Olimar and Louie's travel speed and allow them to keep pace with the gunfire from Man-at-Legs)

Attack Speed: Supersonic (Should be comparable to wildlife enemies that use electricity-based attacks and can fire Pikmin faster than Gatling Groinks)

Reaction Speed: Supersonic (Scales to Olimar who can outpace Mushroom Pikmin who scale to the original Pikmin. Can dodge gunfire from Man-at-Legs with relative ease like the Hocotates)

Stamina: Superhuman (Comparable to Captain Charlie who can go days without food and remain in peak condition. regularly embarks on PNF-404 from sunrise to sunset everyday)

Range: Below Average Melee physically (Can only punch a few centimeters far), at least Standard Melee with Pikmin (Can throw Pikmin long distances), Hundreds of Meters with whistles (As Alph's whistles are sound-based, they should naturally travel around 340 meters), Tens of Kilometers with Cupid's Grenade Items (The Lightning Item can summon cloud-to-ground lightning which has the potential to travel around 10 miles, or 16 kilometers), Multi-Universal with S.S Drake sensors and the Purple Pikmin's shockwaves (Both the S.S Drake's sensors and the Purple Pikmin can locate and interact with the Waterwraith's true form)

Intelligence: Genius Intelligence (Is one of Koppai's best engineers and is a trained astronaut who helped construct and modify the S.S Drake)

Knowledge: Expert level (Studied the Pikmin species along with the enemy species to learn their weaknesses and how they act and react to things. Managed to save his crew several times and defeat foes like the Armored Mawdad with little exposure to the Pikmin species available to him)


Powers and Techniques

Superhuman Speed, Genius Intelligence, Small Size (Bug-Sized; Alph is slightly shorter than Olimar who is 1.9 centimeters, or 0.75 inches, in height), Acrobatics (Is notably agile and can perform backflips), Human Achievements (Is an engineer, astronaut, and scientist who is also highly adapt at surviving in the wilderness), Stealth Mastery (Due to their small size, captains like Alph can easily hide in small areas), Sound Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Alph can remove status effects inflicted on a Pikmin such as fire, water, electricity, poison, dweevil acids, and puffstool infection. Alph can also temporarily confuse enemies with his whistle and direct various orders onto the Pikmin), Limited Light Manipulation (Alph's radar antenna emits light in dark areas), Limited Animal Manipulation & Summoning (Alph can call nearby Pikmin with his whistle to aid him in various tasks), Self-Sustenance (Respiratory Self-Sustenance) and Aquatic Breathing (Alph's space suit allows him to breath in space and on toxic planets. He can also easily traverse submerged areas whilst wearing his suit), Regeneration (Mid. Can survive and regenerate after being completely flattened), Divine Protection and Teleportation (Upon being incapacitated in battle, Alph will be brought back to his ship regardless of where he is and can be healed into functioning condition by the S.S Drake), Information Analysis and Radar Sensing (With the KoPad, Alph can scan lifeforms, revealing their data and weaknesses. Also has a map of his current location with the locations of enemies and items built into the KoPad)
Resistance to Disease Manipulation & Poison Manipulation (Grade XIII Biohazard; Alph's spacesuit naturally protects him from toxins and diseases. Can prevent poison damage. Including the Doodlebug, which is a methane and hydrogen sulfide biohazard compound classified as a Grade XIII biohazard[1]), Fragrance Manipulation (His helmet and space suit protect him from the planet's gases, preventing him from intake of any potential threatening gasses like oxygen), Extreme Heats and Extreme Colds (Can survive on earth's biomes like the Distant Tundra and Tropical Wilds), Penetration Damage (Physical Penetration; Can survive attacks from the beak of a Burrowing Snagret), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons), Acid Manipulation, Corrosion Inducement, Matter Manipulation, & Deconstruction (Alph is resistant to Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly. Scales to Louie who can survive within the Quaggled Mireclops' stomach, which can dissolve organisms to their base compounds such as nitrogen), Fungus Manipulation, Transmutation, and Corruption (Is completely resistant to Puffstool spores, which transform Pikmin into mushroom Pikmin, corrupting them in the process), Sound Manipulation, Empathic Manipulation (The Antenna Beetle's whistle-like call technique, similar to the captain's whistle, has no effect on Alph), Fear Manipulation, Mind Manipulation and Madness Manipulation (Scales to Olimar and Louie who could traverse the Submerged Cavern with the Waterwraith within it, who is capable of making one fearful and insane upon laying eyes on its form), Cosmic Radiations, Gravity Manipulation, and Biological Manipulation (His spacesuit should allow him to survive in the vacuum of space, and his ship is equipped with tools for space travel. It's implied PNF-404 is highly radioactive according to the S.S Dolphin's Geiger Counter)

Statistics Amplification and Damage Reduction (While wearing the Metal Suit Z, the spacesuit's durability is increased and all damage is halved, allowing Alph to take far more damage than prior. Likely has the Rush Boots built into his suit which increase Alph's travel speed by nullifying wind resistance. This allows him to keep pace with flowered White Pikmin), Enhanced Sound Manipulation (The Mega Tweeter boosts the range of Alph's standard whistle, allowing better control over his Pikmin), Damage Boost & Size Manipulation (The Rocket Fist increases the size of Alph's fist, which significantly boosts the power of his physical attacks), Enhanced Acrobatics & Mind Manipulation (When using the Dodge Whistle, Alph can command his whole fleet of Pikmin to roll in either direction), Enhanced Light Manipulation (The Stellar Orb enhances Alph's current light source, allowing him to see better within the dark).


Resistance to Pain and Limited Physics Manipulation (The Metal Suit Z is so durable and dense that it defies physics, thus nullifying large amounts of pain. The Rush Boots completely nullify wind resistance), Fire Manipulation (The Scorch Guard protects the wearer from fire-based hazards), Electricity Manipulation and Paralysis Inducement (With the Anti-Electrifier, Alph remains immune to any electrical-based attacks), Air Manipulation (The Rush Boots make Alph immune to puffy blowhogs' nasal blast)
Fragrance Manipulation (The Ultra-spicy spray & Ultra-bitter spray are collected, contained, and fired via a sprayable gas), Statistics Amplification, Aura, Rage Power, and Accelerated Development (Passive; Physical Stats, Intelligence, and Productivity. With the Ultra-spicy spray, those sprayed are engulfed in a red aura and receive an increases to their physical statistics, along with becoming more agitated. Furthermore, species like the Pikmin will undergo instant maturity from a lower stage to a flower, thus making them permanently more productive)

Life Manipulation, Plant Manipulation, and Empowerment (The +5 Pikmin, +10 Pikmin, and +5 Rare Pikmin empower the Onion with the energy to sprout five to ten Pikmin on the battlefield), Accelerated Development and Statistics Amplification (The Flower item instantly matures all leaf and/or bud-staged Pikmin into a flower Pikmin), Invisibility and Non-Corporeal (The Ghost item turns the user completely invisible for an extended period of time), Teleportation and limited Telekinesis (Marbel Return & Macaroon Recovery teleport/call back key items back to the user's Onion), Summoning and Animal Manipulation (Withering Blowhog, Swooping Snitchbug, Volatile Dweevil, and Fiery/Watery Blowhog summons hostile enemies of the same name in the immediate area of an onion), Earth Manipulation (Boulders & Rock Storm items summons large boulders to fall on a captain and their squad of Pikmin), Lightning Manipulation and Paralysis Inducement (The Lightning Item summons bolts of lightning to strike a captain and their Pikmin squad), Power Bestowal (Ultra-Spicy Spray grants Pikmin the Ultra-spicy spray effects when activated), One Hit Kill (Enemy Annihilator will instantly kill any hostile enemies in view/on screen besides opposing captain's Pikmin), Explosion Manipulation (The Bomb Rock & Mine item summons explosive bombs to use in combat [The latter of which functions as a C4]), BFR (Forced Teleportation) and Spatial Manipulation (The Warp item teleports the opposing captain and their squad of Pikmin to a random location on the map)

Equipment

Pikmin Species

Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
~ Olimar's discovery of the Red Pikmin

Name: Red Pikmin

Sex: Unknown, likely asexual

Onion Type: Red Onion

Discovered: At the Impact Site in Pikmin 1, the Valley of Repose in Pikmin 2, and the Tropical Wilds in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Is immune to fire and deals 1.5 times more damage than an average Pikmin.

Weaknesses: Standard elemental hazards excluding fire (Electricity, water, poison, and wind). Can be crushed and instantly killed.

"Red Pikmin are resistant to fire."

"Red Pikmin are good fighters."

The Yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the Yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research.
~ Olimar's discovery of the Yellow Pikmin

Name: Yellow Pikmin

Sex: Unknown, likely asexual

Onion Type: Yellow Onion

Discovered: In the Forest of Hope in Pikmin 1, the Perplexing Pool in Pikmin 2, and the Distant Tundra in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Is immune to and can conduct electricity. Due to being lighter, Yellow Pikmin can be thrown further and dig up objects faster.

Weaknesses: Standard elemental hazards excluding electricity (Fire, water, poison, and wind). Can be crushed and instantly killed.

"Yellow Pikmin can conduct electricity."

"Yellow Pikmin are shock resistant."

"Yellow Pikmin can be thrown higher."

"Yellow Pikmin are good at digging."

It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out...
~ Olimar's discovery of the Blue Pikmin

Name: Blue Pikmin

Sex: Unknown, likely asexual

Onion Type: Blue Onion

Discovered: In the Forest Navel in Pikmin 1, the Awakening Wood in Pikmin 2, and the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Is immune to and can breathe underwater. They can also swim underwater better than most fish, making them ideal for underwater combat.

Weaknesses: Standard elemental hazards excluding water (Fire, water, poison, and wind). Can be crushed and instantly killed.

"Blue Pikmin can survive in water."

"Blue Pikmin can attack while swimming."

Amazing! A Purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong.
~ Hocotate Ship's analysis

Name: Purple Pikmin

Sex: Unknown, likely asexual

Onion Type: Unknown (Although Purple Onions do exist, it is unknown whether this is the onion of the Purple Pikmin we see in Pikmin 2 and Pikmin 3)

Discovered: Discovered in the Emergence Cave in Pikmin 2.

Strengths: Has the physical power of ten Pikmin, thus allowing to carry far heavier items. Can create shockwaves capable of stunning opponents.

Weaknesses: Standard elemental hazards excluding wind (Fire, electricity, water, and poison). Can be crushed and instantly killed.

Incredible! A White Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red.
~ Hocotate Ship's analysis

Name: White Pikmin

Sex: Unknown, likely asexual

Onion Type: Unknown (No White Onion has been seen within the Pikmin Series as of Pikmin 3 Deluxe)

Discovered: Discovered in the White Flower Garden in Pikmin 2.

Strengths: White Pikmin are the fastest Pikmin on foot, and can sense buried treasures beneath the surface. Due to their physiology, White Pikmin produce acidic poison that can instantly kill foes when consumed. This also makes them immune to toxins entirely.

Weaknesses: Standard elemental hazards excluding poison (Fire, electricity, water, and wind). Can be crushed and instantly killed.

These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully.
Strange... This bulborb has a leaf sprouting from its spine, much like the leaf of a Pikmin's head.

~ Hocotate Ship's analysis

Name: Bulbmin

Sex: Unknown, likely asexual (Pikmin), depends based on the creature they possess

Onion Type: None (Does not have an Onion, and instead nests itself in the spinal cord of other wildlife to survive)

Discovered: Discovered in the Frontier Cavern in Pikmin 2.

Strengths: Bulbmin are immune to every elemental hazard except wind. This makes them the most diverse Pikmin type of the family.

Weaknesses: Is unable to leave certain areas due to having no means to survive on the surface of PNF-404. Still affected by the wind hazard.

Are these creatures Pikmin too? They're giving me a funny look...
~ Alph discovering the Rock Pikmin

Name: Rock Pikmin

Sex: Unknown, likely asexual

Onion Type: Grey Onion

Discovered: At the Garden of Hope in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Due to being a rock, their hard bodies allow them to break through more solid surfaces like crystal. They also cannot be crushed due to their physiology.

Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Cannot latch on to targets due to their size.

"Rock Pikmin are very hard... like rocks."

"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."

"Rock Pikmin aren't crushed when trampled on."

A new type of Pikmin came from the Onion trapped by that creature.
A type with little wings! It's the first time I've seen a Pikmin fly.

~ Alph discovering the Winged Pikmin

Name: Winged Pikmin

Sex: Unknown, likely asexual

Onion Type: Pink Onion

Discovered: At the Twilight River in Pikmin 3 and Pikmin 3 Deluxe.

Strengths: Thanks to their wings, Winged Pikmin can fly over various obstacles, and fight opponents within the air most efficiently.

Weaknesses: Standard elemental hazards (Fire, electricity, water, poison, and wind). Is a weaker fighter than most other Pikmin species.

"Winged Pikmin can fly."

"Winged Pikmin can lift objects into the air."

"Winged Pikmin are somewhat lacking in attack strength."

"Winged Pikmin are aces in aerial combat."

For the Pikmin profile, click the following:

Articles About the Pikmin
Pikmin Series Pikmin - Onion
Other Media Super Smash Bros.
Pikmin Profile

Extraordinary! When I plucked the sprout, it turned out to be a living creature, not a plant! Picking it has done no visible damage... It just stands there, staring at me. Its shape is similar to the Pikpik brand carrots I love so much... I believe I shall call it a Pikmin.
~ Olimar's discovery of the Red Pikmin

"Red Pikmin are resistant to fire."

"Red Pikmin are good fighters."

The Yellow Pikmin have picked up some peculiar stones. Why did they decide to grab them? This action seems to be instinctive to the Yellow Pikmin. But just what are these strange glowing stones? Brightly glowing cracks cover them. Perhaps these cracks indicate that there's tremendous power locked away within. This merits further research.
~ Olimar's discovery of the Yellow Pikmin

"Yellow Pikmin can conduct electricity."

"Yellow Pikmin are shock resistant."

"Yellow Pikmin can be thrown higher."

"Yellow Pikmin are good at digging."

It is a Pikmin of yet another color. Near this one's cheeks is what appears to be a set of gills. This trait suggests to me that this blue type of Pikmin can enter the water without any trouble whatsoever. There's only one way to find out...
~ Olimar's discovery of the Blue Pikmin

"Blue Pikmin can survive in water."

"Blue Pikmin can attack while swimming."

This creature's cap is elastic, negating any Pikmin attacks. Attacking its lower torso works better, but the puffstool lets out spores that turn the Pikmin into mushrooms, which then attack me! They return to normal when shaken off.
~ Olimar's voyage logs

Amazing! A Purple Pikmin! It has little hair... and is quite stocky. It seems very heavy and strong.
~ Hocotate Ship's analysis

Incredible! A White Pikmin! It is tiny, but looks distinctly swift. Its eyes are an unseemly red.
~ Hocotate Ship's analysis

These confused bulborbs seem to have fallen in with the Pikmin. They appear to coexist peacefully.
Strange... This bulborb has a leaf sprouting from its spine, much like the leaf of a Pikmin's head.

~ Hocotate Ship's analysis

Are these creatures Pikmin too? They're giving me a funny look...
~ Alph discovering the Rock Pikmin

"Rock Pikmin are very hard... like rocks."

"Rock Pikmin inflict extraordinary damage when thrown directly onto an enemy or object."

"Rock Pikmin aren't crushed when trampled on."

A new type of Pikmin came from the Onion trapped by that creature.
A type with little wings! It's the first time I've seen a Pikmin fly.

~ Alph discovering the Winged Pikmin

"Winged Pikmin can fly."

"Winged Pikmin can lift objects into the air."

"Winged Pikmin are somewhat lacking in attack strength."

"Winged Pikmin are aces in aerial combat."

Pikmin!

Background

Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2 cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry, and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive. As of Pikmin 3 Deluxe however, it is implied by the various murals located around the globe that they view Olimar as a sort of higher deity who guides them, showing the relationship between Olimar and the Pikmin is one of loyalty.

Biology

Although each Pikmin species have different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin, flowering Pikmin will sometimes drop seeds when slain in battle, allowing for new Pikmin to sprout in their place, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. These bones however are incredibly flexible to the point of allowing the Pikmin to act like rubber (Although they can be flattened and killed with enough force).

Pikmin don't appear to have any sort of lungs (However, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost resembling the original Pikmin flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out or alternatively have the Pluckaphone whistle blown at them to "inspire" them. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function(s) it might serve in the wild have never been explained.

Regular Pikmin are able to carry at least ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water and have even been shown to lift entire nuggets of gold roughly the size of the Pikmin. Pikmin are also capable of basic speech and can even be heard saying English phrases like "OK!", "Hi!", and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.


Stages

Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases. Along with that, Pikmin think more efficiently in both combat and task when in a higher stage as they sprout into their flower state when thinking of more elaborate plans.

In some situations, Pikmin can also instantly mature from leaf to flower if threatened by immediate danger. After this point, they will remain matured for the duration of their lifespan unless reverted back to a prior state in battle.

Pikmin can advance their current stage in several ways. The most common way is by being fed nectar. Alternatively, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin and Pikmin 2, they have a chance of losing their maturity and decreasing in stage. They will never revert their current stage in Pikmin 3.

In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

General Information

Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin, Ice Pikmin, Glow Pikmin, etcetera (Not all Pikmin types have been discovered as shown in the ending of Pikmin)

Origin: Pikmin

Sex: Unknown (Has no confirmed sex and are hermaphrodites like many plants)

Age: Varies depending on how long a Pikmin can stay alive.

Classification: Plant-like Creatures

Species: Pikmin

Occupation: None

Status: Active (The Pikmin species is currently thriving and has seen a massive growth thanks to the introduction of leaders to the Pikmin species)

Alignment: Unaligned (The Pikmin are driven mostly by instinct, which leads them to side with Olimar for survival purposes. Despite this, they do cherish Olimar and view him as a deity of sorts. Pikmin also seem to infect those they see as a leader, such as Moss, with a leafling to prevent them from leaving PNF-404 in hopes of surviving) Codex Statistics

Tier: At least 10-C, Higher with Purple Pikmin, Far Higher with multiple of them attacking at once

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Subhuman level (Puffmin can harm Olimar, and Pikmin can harm Puffmins), Higher with Purple Pikmin (Purple Pikmin have ten times the strength of a regular Pikmin and can one-shot most enemies regular Pikmin can't), Far Higher with multiple of them attacking at once (Up to 100 Pikmin can attack enemies at once, in many cases killing enemies nigh-instantly)

Durability: At least Subhuman level (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Higher for Purple Pikmin, Far Higher for Rock Pikmin (Unlike most Pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing Pikmin, such as the Shaggy Long Legs)

Striking Strength: At least Subhuman Class, Higher with Purple Pikmin Far Higher with multiple of them attacking at once

Lifting Strength: Below Average, Higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell])

Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs), High Hypersonic launching speeds (Can launch each other above the clouds in seconds)

Attack Speed: Supersonic

Reaction Speed: Supersonic (Can react to Puffmin)

Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired)

Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee when thrown, Multi-Universal with Vibration Manipulation and Paralysis Inducement

Intelligence: At least Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captain's command. They also are capable of forming elaborate plans to escape bottles and Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)


Powers and Techniques

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Red Pikmin in particular are superior fighters to already skilled Pikmin variants), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily).
Resistance to Fire Manipulation and Extreme Heats (Is immune to fire damage from natural fire geysers and from firey blowhogs), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away. Yellow Pikmin are unique in thatthey can change the pigments in their stems to emit different colored lights), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily. Yellow Pikmin due to their lighter density, can dig far more quickly than any other variant of Pikmin), Electricity Manipulation & Electricity Absorption (Can conduct, channel, and absorb electricity to empower themselves and accelerate their growth process), Technological Manipulation (Can conduct electricity into various objects, such as lightbulbs and large dirt tractors).
Resistance to Electricity Manipulation and Paralysis Inducement (Is immune to electrical shocks, allowing them to interact with high voltage gates and survive lightning bolts with no ill side effects), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Poison Manipulation (Has adapted to poison to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Low-Godly through the Onion. After falling in battle, a Pikmin's soul will return to the onion and be reincarnated into a new body), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Aquatic Breathing and Limited Physics Manipulation (Due to their gills, Blue Pikmin can traverse and breathe completely fine underwater. They can also move through liquids as if they were on land).
Resistance to Water Manipulation (Due to their gills, Blue Pikmin are immune to water-based damage from Watery Blowhogs), Acid Manipulation and Corrosion Inducement (The Blue Pikmin are resistant to Caustic Dweevil Acids, which are stomach acids capable of corroding normal spacesuits instantly), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Paralysis Inducement (Purple Pikmin, due to their weight, land with such force that they temporarily paralyze struck foes), Shockwave Generation, Sound Manipulation, and Fear Manipulation (Purple Pikmin generate shockwaves that emit a fear-inducing sound that works on enemies locked in other dimensions).
Resistance to Air Manipulation (Thanks to their weight, Purple Pikmin can't be blown away by puffy blowhogs), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation and Poison Manipulation (Has adapted to both poison and electricity to where neither are lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed (White Pikmin are the fastest Pikmin on land to the point Olimar needs the Rush Boots to keep up with them), Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Enhanced Senses (The White Pikmin's large red eyes allow them to see buried treasures and locate them), Poison Manipulation and Fragrance Manipulation (Grade XIII Biohazard; White Pikmin produce a toxin in their body that can be exhaled through their body and ingested when consumed. The poison when consumed can lead to vomiting, respiratory distress, and complete organ failure, resulting in death due to cardiac arrest in the foe[2]), Acid Manipulation, Corrosion Inducement, and Durability Negation (White Pikmin can liquefy their poisonous gases into an acidic stream that instantly corrodes metals upon a drop's touch).
Resistance to Poison Manipulation and Acid Manipulation (Grade XIII Biohazard; Due to having acidic poison run through their bodies[2], they are naturally immune to various toxins, which includes toxins produced by the Doodlebug, which is a methane and hydrogen sulfide biohazard compound classified as a Grade XIII biohazard[1]), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation (Has adapted to electricity to where it's no longer lethal to the Pikmin anymore), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Biological Manipulation and Mind Manipulation (Bulbmin are Parasitic Pikmin that leech their roots into the body and mind of a bulborb causing them to fall in align with the Pikmin and coexist peacefully), Natural Weaponry and Consumption (Possesses the physical body and attributes of a Red Bulborb). Resistance to Fire Manipulation, Electricity Manipulation, Paralysis Inducement, Water Manipulation, Acid Manipulation, Corrosion Inducement, and Poison Manipulation (Grade XIII Biohazard; Resist all elemental hazards within caves which includes fire, electricity, water, caustic dweevil acids, and poisonous gases. Including the Doodlebug, which is a methane and hydrogen sulfide biohazard compound classified as a Grade XIII biohazard[1]), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the colder dungeons without any temperature issues), Mind Manipulation and Madness Inducement (Resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Paralysis Inducement (Can stun an enemy with a direct hit thanks to their tough body).
Resistance to Blunt Force Trauma (Rock Pikmin can't be crushed or stomped on due to their rock-like physiology), Absorption (The Plasm Wraith is unable to consume and absorb the Rock Pikmin), Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation and Madness Inducement (Scales to other Pikmin who resists resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)

Superhuman Speed, Acrobatics (Pikmin are very agile and should be more fit than the likes of Olimar), Small Size (Bug-Sized; Pikmin are about 2.9 centimeters, or 1.14 inches, from head-to-stem), Stealth Mastery (Due to their small size, Pikmin can easily hide in small areas), Passive Mind Manipulation and Light Manipulation (A Pikmin's stem can compel people to pull it thanks to its light, which then causes the person to become friendly with the Pikmin. The light emitting from their sprout can be seen from large distances away), Combat Proficiency (Pikmin are highly adapt at fighting wildlife far larger than themselves. Winged Pikmin however are notably weaker than other species in combat), Accelerated Development (Battle & Absorption. Physical Stats, Intelligence, and Productivity. Pikmin naturally mature overtime becoming faster, stronger and smarter when they go from leaf to bud to flower), Adaptation (Pikmin went from having electricity one-shot them to electricity harmlessly stunning them. They also went from all poisons killing them to some being completely unlethal in combat), Life Absorption and Biological Manipulation (Pikmin can absorb nutrients from the soil and even living creatures, allowing them to leech off of and highjack the minds of lifeforms), Resurrection (A Flower Pikmin that falls in battle will leave behind a sprout in their place), Regeneration (Low-Mid physically. Pikmin can regenerate from being impaled in the chest and stomach thanks to their rubber-like physiology. They can also survive and regenerate from being scorched for an extended period of time. Possibly Low-Godly through the Onion. Although not seen yet, Purple Pikmin should have an Onion as there's Onions Olimar hasn't discovered yet), Elasticity & Propagation (Thanks to the Onion, a Pikmin can simply resurrect back and be sprouted onto the field, even if a Pikmin extinction occurs the onion will spit out sprouts to preserve the species), Supernatural Resilience (The physiology of the Pikmin allows their bodies to bend rather easily like rubber and be pierced with no major repercussions), Burrowing (Pikmin can dig up berried items in dirt mounts and dig through walls of dirt rather easily), Flight (Winged Pikmin have wings upon their back which allows them to fly), Possible Enhanced Senses (Winged Pikmin have eyes similar to that of White Pikmin, who are able to see and locate buried treasures).
Resistance to Extreme Heats (Can enter caves with natural fire geysers and heat-based lifeforms with no ill side effect), Extreme Colds (Can inhabit the Distant Tundra without any temperature issues), Electricity Manipulation, and Poison Manipulation (Has adapted to these over time to not be affected much by them), Mind Manipulation and Madness Inducement (Scales to other Pikmin who resists resists the Waterwraith's abilities that make one go fearful and insane upon laying eyes on it), One Hit Kill (Resists the effects of the Enemy Annihilator which instantly kills all enemies in the vicinity of a captain), Time Stop and Magnetism Manipulation (Is unaffected by the magnetic field which stops time in the underground dungeons)


Equipment

  • Bomb Rocks: Bomb rocks are explosive rocks in the Pikmin games. Upon being activated, a rock's fuse starts going down (represented by a colored wheel), and when it reaches zero, the bomb causes a violent explosion, capable of damaging enemies, Pikmin, leaders and some obstacles. In the first and third games, they can be carried by Pikmin, but only by Yellow Pikmin in the former. In Pikmin 2, they are much larger and serve as obstacles instead of tools, with the exception being on the 2-Player Battle stage Hostile Territory, where they can be picked up and thrown by leaders. They can also appear as items in 2-Player Battle and Bingo Battle.

Other

Standard Tactics: Pikmin are incredibly dependant on a leader for instructions in and out of battle. If left on their own, they will typically latch onto the opponent and begin attacking them repeatedly.

Weaknesses: Aside from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a Blue Pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out of the water


Items

Image Name Description weight
Scorch Guard Thanks to the heat-resistant alloy, this suit is now impervious to fire! 10
Anti-Electrifier I have reconfigured your suits with this new material. They will now protect you from electricity! 10
Metal Suit Z This suit is extremely durable. Getting gnawed or stepped on will now produce minimal pain. 10
Rush Boots You'll move faster and no longer be blown away by puffy blowhogs' nasal blasts! 20
Rocket Fist Tap A three times to launch it! One, two, PUNCH! 15
Image Name Description weight
Mega Tweeter Captain Olimar, this device has increased the acoustic range of your whistle! 20
Dodge Whistle Press Left D-Pad or Right D-Pad to make your Pikmin roll in that direction 10
Solar System The artificial sunlight it emanates will brighten underground areas. 5

  • Ultra-Spicy Spray: Ultra-spicy spray is a red-colored spray that can be obtained by gathering ten ultra-spicy berries from a Burgeoning Spiderwort plant or finding a concentrated dose. When used, any Pikmin in the party will become more be aggressive, making them more efficient at their tasks and instantly bloom into the flower stage as well.

S.S Drake

For the S.S Drake profile, click the following:

Articles About the S.S Drake
Pikmin Series S.S Drake
Other Media Super Smash Bros.
S.S Drake Profile

Background

The S.S. Drake, simply referred to by the Koppaites as the Drake, is the main ship in Pikmin 3/Pikmin 3 Deluxe. It was designed by and named after Alph's grandfather. Much like the other ships in the Pikmin series, it serves as the leaders' base, where the time in between days is spent. It also stores all the gathered objects found by the leaders, and transport the leaders from place to place. Charlie is its captain and Alph is its engineer. General Information

Name: S.S Drake

Origin: Pikmin

Age: Unknown (The model appears to be rather new, and Olimar even calls the Hocotate Ship old in comparison)

Classification: Delivery Spaceship

Users: Alph, Brittany, and Captain Charlie

Terrain: PNF-404 and Koppai's solar system/galaxy

Codex Statistics

Tier: Unknown' physically, 4-C with the Nova Blaster

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Unknown physically (The S.S Drake is designed to safely transport the Koppaites), At least Star level with the Nova Blaster (The Nova Blaster can create shockwaves that can reduce stars to bits)

Durability: Unknown (The S.S Drake survived a small explosion within orbit and crashing onto the surface of PNF-404 with no notable damage. Comparable to the S.S Dolphin which was able to briefly stay intact when hit by a comet before catching on fire upon atmospheric reentry. Scales to other ships such as the S.S Drake which)

Speed: Faster Than Light (The S.S Drake can travel 279,000 light years in seconds and beyond "super light speed". The S.S Drake is designed for intergalactic travel), Higher with the Chronos Reactor (The Chronos Reactor changes permutations in the space-time continuum into pure energy, allowing the S.S Drake to launch itself across the universe)

Attack Speed: Faster Than Light with the Nova Blaster (The Nova Blaster creates shockwaves that travel in the currents of space-time, destroying anything in its path)

Stamina: Limitless with the Eternal Fuel Dynamo (The Eternal Fuel Dynamo generates an unlimited amount of energy for the S.S Drake)

Range: Below Average Melee physically, Universal with the Chronos Reactor and Nova Blaster (The Chronos Reactor can warp the space-time continuum and the Nova Blaster travels through the currents of space-time), Multi-Universal with ship sensors (Should be superior to the Hocotate Ship's sensors, which can locate and interact with the Waterwraith's true form)


Powers and Techniques

Superhuman Speed, Spaceflight, Small Size (Bug-Sized; Although significantly taller than Alph and co, it's still incredibly small), possibly Genius Intelligence (The S.S Drake should be no different than the Hocotate Ship's AI which can create physics-defying technology. The S.S Drake is capable of scaning objects and deducing its physiology and structure), Inorganic Physiology (Is a spaceship with the potential consciousness of an AI), Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension. The Guard Satellite can scan and detect threats incoming]. The Whimsical Radar scans nearby lost ship parts), Dimensional Storage (Can store dozens of treasures and packages in its hull like the Hocotate Ship), Teleportation (Upon being incapacitated in battle, the S.S Drake will teleport the Koppaites back to their ship regardless of where they are), Healing and Restoration (The S.S Drake can restore both the Koppaites and their suit back to full health), Sound Manipulation and Mind Manipulation (The S.S Drake can send out a massive soundwave to call back all Pikmin), Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Light Manipulation (The Nova blaster is stated to emit a dazzling burst of light), Electricity Generation and Sunlight Absorption (Can generate an infinite amount of electricty with the Eternal Fuel Dynamo. The Positron Generator absorbs solar cells to generate electricty to power the ship's interior components), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper manipulates gravity, allowing for easier takeoff and reentry on various planets), Gluon Manipulation (The Gluon Drive is stated to metaphysically bind gluons to travel through space), Regeneration and Restoration (High-Mid. The Repair-Type Bolt can repair anything in the ship, including the engine. The S.S Drake can rebuild itself from damaged remains of over a dozen parts. The S.S Drake can restore its components to their rightful positions in functioning order), Space-Time Manipulation, Light Manipulation, and Shockwave Generation (The Nova Blaster fires a beam of dazzling light that can send shockwaves through space-time), Reality Warping, Transmutation, and Velocity Manipulation (The Chronos Reactor warps the space-time continuum, changing permutations in the space-time continuum to allow the S.S Drake to launch itself across the universes).
Resistance to Cosmic Radiations, Gravity Manipulation, and Biological Manipulation (Can survive and traverse in the vacuum of space for several days. The Radiation Canopy can transform and nullify space radiation), Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)


Other

Weaknesses: Despite its incredibly powerful weaponry, the S.S Drake seems to lack any defensive shields or barriers to protect itself from danger


Optional Equipment


  • Cupid's Grenade Items:
Icon Power Description
+5 Sprouts Grants the player five Pikmin sprouts, if they have less than 50.
+10 Sprouts Just like the previous, but ten sprouts.
Flower Makes all of the player's Pikmin that are not planted in the ground bloom into flowers.
Ghost Makes the player's leader and Pikmin become invisible to the opponent for a limited amount of time.
Ultra-bitter spray Grants one dose of ultra-bitter spray.
Ultra-spicy spray Grants one dose of ultra-spicy spray.
Marble return Makes the player's marble, if above ground, bounce all the way back to the Onion, regardless of distance. Any opposing Pikmin carrying the marble will be knocked down.
Withering Blowhog Makes a Withering Blowhog appear near the opponent's Onion.
Swooping Snitchbug Makes a Swooping Snitchbug appear near the opponent's Onion.
Boulders Makes several boulders drop near the opponent.
Volatile Dweevil Drops a Volatile Dweevil near the opponent.
Fiery/Watery Blowhog Makes a Blowhog appear near the opponent's Onion. If the opponent is Louie, a Fiery Blowhog will appear. If the opponent is Olimar, a Watery Blowhog appears instead.
Icon Name Description
+10 Pikmin Makes the user's Onion generate ten of the player's starting Pikmin.
+5 Rare Pikmin Makes the user's Onion spawn five of the type of Pikmin the player did not start with. This item is not available on maps that only have one type of Pikmin.
Lightning Strikes opponents and their nearby non-Yellow Pikmin with an immobilizing current of lightning. Like all electric hazards in Pikmin 3/Pikmin 3 Deluxe, it simply immobilizes them, and proves no direct harm to the Pikmin.
Lucky Marble Acts the same as if collecting a Lucky Marble.
Rock Storm Causes four large boulders to fall near where the opponent's leader is standing, killing any non-Rock Pikmin. It's harder to dodge these boulders than their Pikmin 2 counterparts. A leader can escape intact if they are always moving throughout the storm. If the player knows that the strike is incoming, they can dismiss their Pikmin to minimize the death toll. These boulders can also harm leaders and Pikmin from the team that spawned them, as well as Pikmin that are shocked on the floor.
Ultra-spicy spray Instantly makes the player's Pikmin gain the effects of an Ultra-spicy spray.
Enemy Annihilator Kills all on-screen enemies.
Bomb Causes a bomb rock to spawn in front of the player's leader.
Shuffle Scrambles the opponent's bingo card. Although rare, it's possible that the items will be shuffled in a way that triggers a victory for the opponent.
Mine Spawns a mine in front of the active leader. Pikmin can carry these, just like bomb rocks. When the Pikmin is thrown, the mine sticks to wherever the Pikmin hits, and will only detonate when a leader walks by.
Warp Teleports the opponent to a random area on the map, along with any Pikmin in their current squad.
Macaroon Recovery Transports the player's macaroon back to their Onion, even if it is already nearby.

Notable Techniques

  • Whistle: The whistle is a main part of the gameplay in the Pikmin games. It is the primary way of calling idle Pikmin and leaders over onto the active leader's group, the secondary way being the active leader bumping into them. Whistling can also be used to instantly rescue Pikmin who are under the effects of certain hazards, or Pikmin trapped by special enemy attacks. Throughout the series, the whistle has been modified and repurposed for multiple different techniques.
    • Call: By blowing the whistle for an extended period of time, any idol Pikmin or captains will be alerted and fall into line next to the captain issuing the command.
    • Dismiss: Using the dismiss signal alerts any Pikmin and captains following the current captain to separate into idol groups for further action.
    • Charge: The swarm command plays a sound equivalent to a blow horn which signals any active Pikmin groups in the captain's party to charge a targetted objective.
    • Swarm: The swarm technique directs any and all Pikmin in the captain's current troop to fall in on an objective in quick succession.
  • Whistle Upgrades:
    • The Mega Tweeter: The Mega Tweeter is obtained by defeating the Ranging Bloyster in the Shower Room and collecting the Amplified Amplifier. This upgrade increases the range of the whistles of all captains. The diameter of the visible circle projected on the ground increases to about 144% of its original size, thus more than doubling the area the whistle affects. This makes it easier to call scattered Pikmin to the captain's side, even when being slow in the Onions.
    • Dodge Roll: The Dodge Whistle can be found on a small cliff a short distance away from the exit to the Vehemoth Phosbat cave. It is an upgrade that allows captains to dodge left or right, guiding the Pikmin to do the same. It is done in a straight line normally, or in an arc around a locked-on target.

  • Throw: A standard technique which involves throwing a captain or Pikmin at an objective. This technique is used primarily to launch Pikmin at foes from a distance with risking as many casualties, at the risk of only being to throw one Pikmin at a time. All Pikmin have varying effects and different abilities in combat that allow them to stand out from their fellow speciemen.
    • Red Pikmin: Red Pikmin are the first Pikmin discovered in each of the three Pikmin games. They possess a standard throwing arc with average range. Due to their 1.5 times increased damage output, they are ideal for combat.
    • Yellow Pikmin: Yellow Pikmin are typically the second Pikmin discovered throughout the games (The exception being Pikmin 3 and Pikmin 3 Deluxe). Due to their lighter body weight, they have the highest throwing arc in the series, and can easily reach most airborne enemies.
    • Blue Pikmin: Blue Pikmin are the last Pikmin species discovered in the games (Mainly due to their aquatic diversity). Thanks to their gills, Blue Pikmin excel both on land, and underwater, making them perfect for exploring in submerged areas without risk of drowning.
    • Purple Pikmin: Purple Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2, and the first to be discovered. Their heavy weight and strength of ten regular Pikmin make them deadly warriors. Thanks to their weight, Purple Pikmin have the shortest throwing distance, but can create powerful shockwaves on impact with a solid surface.
    • White Pikmin: White Pikmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the second species to be found by Olimar and Louie. Their light bodies and small size allow them to be thrown the furthest. To add on, consumed White Pikmin can poison targets, instantly killing them.
    • Bulbmin: Bulbmin are one of three Pikmin species discovered in the caves of Pikmin 2 and are the final species to be discovered. Bulbmin are unique in that they possess the body of a juvenile bulborb, allowing to resist most elemtal hazards.
    • Rock Pikmin: Rock Pikmin are the second species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe. Their rocky physiology gives them the most unique attack of all Pikmin, as throwing them does not latch them on to targets, but instead strike the target before bouncing off a short a distance.
    • Winged Pikmin: Winged Pikmin are the fourth species of Pikmin to be discovered by the Koppaites in Pikmin 3 and Pikmin 3 Deluxe, and the final new species. Their ability to fly makes Winged Pikmin the most capable aerial warriors of the Pikmin species. When thrown, they can latch onto targets, or home in on them when flying. The Winged Pikmin's biggest droback is its weaker attack output.

Other

Standard Tactics: Alph will typically scan his surroundings with his KoPad and approach an opponent with caution before tactically commanding his Pikmin army to attack the opponent, whilst also using Ultra-Spicy Sprays to better his chances at victory.

Weaknesses: Must wear a spacesuit while on unknown planets. He mainly relies on his Pikmin to get work done, so losing all Pikmin causes him to become extremely depressed and drop everything he's doing to flee.

Battle Records

None.

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  1. 1.0 1.1 1.2
    While life-forms that excrete foul musks to warn of danger are not rare, the doodlebug is the only species known to release flatulence when active above ground. Interestingly enough, since it is merely releasing the gas created by decay of the contents of the creature's intestines, it does not have a special musk-producing organ. This means the creature is in fact merely flatulating. Spectral analysis of the rank gas indicates it contains not only methane, but hydrogen sulfide as well, making the flatulence a Grade XIII biohazard.
    ~ Olimar's Research Notes on the Doodlebug
  2. 2.0 2.1

    White Pikmin are "born" through a color-changing process within white Candypop Buds, which only grow underground.
    The poison within its body is a type of diterpene alkaloid similar to a toxin often found in certain plant roots. If ingested, it can lead to vomiting, respiratory distress, and complete organ failure, ultimately resulting in death due to cardiac arrest.

    ~ Olimar's Piklopedia Notes