'''[[Attack Potency]]:''' '''Planck level''' ([https://www.youtube.com/watch?v=Fkg6I2QG8oQ#t=09m33s Can fight and defeat] [[Master Hand]], [https://youtu.be/g5DlowSzyl4?t=66 fought and defeated] [[Tabuu]] with the rest of the cast [https://youtu.be/oU2CzynZqmI?t=2674 who one-shotted] Master Hand and [https://youtu.be/oU2CzynZqmI?t=2945 whose defeat caused the subspace realm to be destroyed] [https://www.youtube.com/watch?v=LYOk7D8jxNQ&feature=youtu.be&t=1957 the subspace realm contains worlds from the world of trophies] [https://youtu.be/LYOk7D8jxNQ?t=1952 including objects like the subspace gun which can infinitely render space]. [https://youtu.be/A2tvW_eyx_A?t=217 Fought] [[Galeem]] [https://youtu.be/Vjtx0aGMMp4?t=27 and] [[Dharkon]] [https://youtu.be/WShCN-AYHqA?t=12 the former of who commands hundreds of] Master Hands. Master Hand [https://youtu.be/4i5VGZq3KjM Is] [https://youtu.be/Zy4tT1KMZs8?t=384 the creator] [http://www.game-art-hq.com/wp-content/uploads/2017/03/Master-Hand-SSB4-Trophy-Screenshot.jpg of the Smash Bros. universe], his equal [[Crazy Hand]] [https://youtu.be/Zy4tT1KMZs8?t=398 is the personification of destruction in the Smash Bros. universe]. [https://youtu.be/jDAr19vlkGw?t=703 Is the link between the real world and the imaginary world of the Smash Bros. Universe]. [https://www.youtube.com/watch?v=fccgHnBQ0YM&t=509s The Smash Bros. universe is the "World of Imagination"], [https://www.ssbwiki.com/Final_Destination_(SSBM)#Trophy being noted to be imaginary in comparison to reality]<ref>"As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."</ref>. [[User:DatOneWeeb/Super Smash Bros. Cosmology|With the lower reality being this large]]), '''Higher''' with Spirits and Final Smash ([https://www.smashbros.com/en_US/howtoplay/spirits.html Spirits are used to power up smash characters and are the very thing that aided them to defeat] [[Galeem]])
'''[[Attack Potency]]:''' '''Unknown: Lower Reality level''' ([https://www.youtube.com/watch?v=Fkg6I2QG8oQ#t=09m33s Can fight and defeat] [[Master Hand]], [https://youtu.be/g5DlowSzyl4?t=66 fought and defeated] [[Tabuu]] with the rest of the cast [https://youtu.be/oU2CzynZqmI?t=2674 who one-shotted] Master Hand and [https://youtu.be/oU2CzynZqmI?t=2945 whose defeat caused the subspace realm to be destroyed] [https://www.youtube.com/watch?v=LYOk7D8jxNQ&feature=youtu.be&t=1957 the subspace realm contains worlds from the world of trophies] [https://youtu.be/LYOk7D8jxNQ?t=1952 including objects like the subspace gun which can infinitely render space]. [https://youtu.be/A2tvW_eyx_A?t=217 Fought] [[Galeem]] [https://youtu.be/Vjtx0aGMMp4?t=27 and] [[Dharkon]] [https://youtu.be/WShCN-AYHqA?t=12 the former of who commands hundreds of] Master Hands. Master Hand [https://youtu.be/4i5VGZq3KjM Is] [https://youtu.be/Zy4tT1KMZs8?t=384 the creator] [http://www.game-art-hq.com/wp-content/uploads/2017/03/Master-Hand-SSB4-Trophy-Screenshot.jpg of the Smash Bros. universe], his equal [[Crazy Hand]] [https://youtu.be/Zy4tT1KMZs8?t=398 is the personification of destruction in the Smash Bros. universe]. [https://youtu.be/jDAr19vlkGw?t=703 Is the link between the real world and the imaginary world of the Smash Bros. Universe]. [https://www.youtube.com/watch?v=fccgHnBQ0YM&t=509s The Smash Bros. universe is the "World of Imagination"], [https://www.ssbwiki.com/Final_Destination_(SSBM)#Trophy being noted to be imaginary in comparison to reality]<ref>"As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."</ref>. [[User:DatOneWeeb/Super Smash Bros. Cosmology|With the lower reality being this large]]), '''Higher''' with Spirits and Final Smash ([https://www.smashbros.com/en_US/howtoplay/spirits.html Spirits are used to power up smash characters and are the very thing that aided them to defeat] [[Galeem]])
'''[[Durability]]:''' '''Planck level''', '''Higher''' with Spirits
'''[[Durability]]:''' '''Unknown: Lower Reality level''', '''Higher''' with Spirits
'''[[Striking Strength]]:''' '''Planck Class''', '''Higher''' with Spirits
'''[[Striking Strength]]:''' '''Unknown: Lower Reality Class''', '''Higher''' with Spirits
'''[[Lifting Strength]]:''' '''Below Average Human''' (Comparable to [[King Dedede (Smash Bros.)|King Dedede]] who can swing his hammer at massive force)
'''[[Lifting Strength]]:''' '''Unknown: Lower Reality Class''' (Comparable to [[King Dedede (Smash Bros.)|King Dedede]] who can swing his hammer at massive force)
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can travel around the World of Light map in a short timespan), '''Higher''' with Spirits
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Can travel around the World of Light map in a short timespan), '''Higher''' with Spirits
'''[[Speed|Combat Speed]]:''' '''Faster Than Light''' (Should be comparable to [[Kirby]], [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods]), '''Higher''' with Spirits
'''[[Speed|Attack Speed]]:''' '''Faster Than Light''' (Should be comparable to [[Kirby]], [https://youtu.be/WShCN-AYHqA?t=53 who avoided beams from] [[Galeem|Galeem's]], [https://www.usgamer.net/articles/how-kirby-survived-super-smash-bros-ultimate-spirits-lore which can reach alternate space-times] [https://www.ssbwiki.com/List_of_spirits_(Metal_Gear_series) and separate time periods]), '''Higher''' with Spirits
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Reacted to [[Master Hand]] and [[Crazy Hand|Crazy Hand's]] attacks. able to react to fighters with similar speed), '''Higher''' with Spirits
'''[[Reactions|Reaction Speed]]:''' '''Faster Than Light''' (Reacted to [[Master Hand]] and [[Crazy Hand|Crazy Hand's]] attacks. able to react to fighters with similar speed), '''Higher''' with Spirits
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'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with PK Fire and PK Flash, '''Tens of Meters''' with PK Thunder. '''Hundreds of Meters''' with items and final smash.
'''[[Range]]:''' '''Standard Melee''', '''Extended Melee''' with PK Fire and PK Flash, '''Tens of Meters''' with PK Thunder. '''Hundreds of Meters''' with items and final smash.
'''[[Intelligence]]:''' '''Extraordinary Genius''' in combat (Can fight and defeat [[Master Hand]] who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter. [https://youtu.be/LK5O2IFx3ao?t=217 The text after unlocking Ness in the original Super Smash Bros refers to him as "the child genius"])
'''[[Intelligence]]:''' '''Gifted Intelligence'''(Can fight and defeat [[Master Hand]] who craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter. [https://youtu.be/LK5O2IFx3ao?t=217 The text after unlocking Ness in the original Super Smash Bros refers to him as "the child genius"])
----
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==[[Powers and Techniques]]==
==[[Powers and Techniques]]==
<tabber>
<tabber>
|-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''', '''[[Acrobatics]]''', '''[[Multiple Jumps]]''', & Limited '''[[Physics Manipulation]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), '''[[Life Manipulation|Life]]''' '''[[Absorption]]''' (Can drain the life of their opponents with their attacks), '''[[Light Manipulation]]''' and '''[[Explosion Manipulation]]''' (Via PK Flash which [https://youtu.be/QJtxYru4MK8?t=3m46s creates an explosives flash]), '''[[Fire Manipulation]]''' (Via [https://youtu.be/SAZ1hAQmsl8?t=0m21s PK Fire]), '''[[Electricity Manipulation]]''' and '''[[Telekinesis]]''' (Via PK Thunder, an attack he can [https://youtu.be/QJtxYru4MK8?t=4m25s telekinetically control]), '''[[Absorption]]''' ([https://youtu.be/wk28MQ0kwEI?t0m04s Can absorb various projectiles] which [[Healing|heals him]]), '''[[Dimension Manipulation]]''' ([https://www.youtube.com/watch?v=vQOd5AoBaXo Can interact and harm beings such as Mr. Game & Watch]), '''[[Immortality]]''' (Type 1, 4, & 8 [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), '''[[Non-Physical Interaction]]''' (Can harm beings like [[Mr. Game & Watch]] [https://imgur.com/a/SBPh9OQ who is the embodiment of a primordial substance], can harm Floow), '''[[Forcefield Creation]]''', '''[[Absorption]]''' & '''[[Attack Reflection]]''' ([https://imgur.com/a/ND0GBrD Can create a shield that can absorb and deflect attacks], can also reflect attacks via his Baseball bat), '''[[Rage Power]]''' ([https://www.ssbwiki.com/Rage His attacks come out stronger the more damage he takes via the rage mechanic])
|-|Standard Abilities='''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''', '''[[Acrobatics]]''' & '''[[Multiple Jumps]]''' (All Smash Characters are capable of doing flips around the battlefield and being agile, this gets further upgraded to the point of being able to gain an extra mid-air jump), '''[[Life Manipulation|Life]]''' '''[[Absorption]]''' (Can drain the life of their opponents with their attacks), '''[[Light Manipulation]]''' and '''[[Explosion Manipulation]]''' (Via PK Flash which [https://youtu.be/QJtxYru4MK8?t=3m46s creates an explosives flash]), '''[[Fire Manipulation]]''' (Via [https://youtu.be/SAZ1hAQmsl8?t=0m21s PK Fire]), '''[[Electricity Manipulation]]''' and '''[[Telekinesis]]''' (Via PK Thunder, an attack he can [https://youtu.be/QJtxYru4MK8?t=4m25s telekinetically control]), '''[[Absorption]]''' ([https://youtu.be/wk28MQ0kwEI?t0m04s Can absorb various projectiles] which [[Healing|heals him]]), '''[[Dimension Manipulation]]''' ([https://www.youtube.com/watch?v=vQOd5AoBaXo Can interact and harm beings such as Mr. Game & Watch]), '''[[Resurrection]]''' ('''Self-Resurrection''', '''Resurrection of the Deceased;''' [https://imgur.com/qHOjOuX All smash characters that have fallen in battle turn back into trophies, allowing them to be resurrected]), '''[[Non-Standard Interaction]]''' (Can harm beings like [[Mr. Game & Watch]] [https://imgur.com/a/SBPh9OQ who is the embodiment of a primordial substance], can harm Floow), '''[[Forcefield Creation]]''', '''[[Absorption]]''' & '''[[Attack Reflection]]''' ([https://imgur.com/a/ND0GBrD Can create a shield that can absorb and deflect attacks], can also reflect attacks via his Baseball bat), '''[[Rage Power]]''' ([https://www.ssbwiki.com/Rage His attacks come out stronger the more damage he takes via the rage mechanic])
<br><br>'''[[Resistance]]''' to '''[[Empathic Manipulation]] '''& '''[[Madness Manipulation]]''' (Mind Manipulation; Doesn't turn mad or go sad from [https://imgur.com/M6WmDAe Floow's screams]), '''[[Ice Manipulation]]''' (Can break out of freezies)
<br><br>'''[[Resistance]]''' to '''[[Empathic Manipulation]] '''& '''[[Madness Manipulation]]''' (Mind Manipulation; Doesn't turn mad or go sad from [https://imgur.com/M6WmDAe Floow's screams]), '''[[Ice Manipulation]]''' (Can break out of freezies)
|-|With Skill Tree=
|-|With Skill Tree=
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</tabber>
</tabber>
----
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==[[Equipment]]==
==[[Equipment]]==
<br>
*'''Baseball Bat:''' Ness's signature baseball bat. It is used for his forward smash, which is capable of reflecting projectiles.
*'''Baseball Bat:''' Ness's signature baseball bat. It is used for his forward smash, which is capable of reflecting projectiles.
*'''Yo-yo:''' A yo-yo that Ness uses for his up smash and down smash.
*'''Yo-yo:''' A yo-yo that Ness uses for his up smash and down smash.
===[[Equipment|Optional Equipment]]===
===[[Equipment|Optional Equipment]]===
<br>
*Complete list of [https://www.ssbwiki.com/List_of_spirits_(complete_list) spirits] in Super Smash Bros. Ultimate.
*Complete list of [https://www.ssbwiki.com/List_of_spirits_(complete_list) spirits] in Super Smash Bros. Ultimate.
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==Notable Techniques==
==Notable Techniques==
<br>
*'''PK Flash:''' Ness creates a huge blast of light. He can direct it a short distance away although it will eventually explode, the longer the ball of light is moved, the more damaging the explosion will be
*'''PK Flash:''' Ness creates a huge blast of light. He can direct it a short distance away although it will eventually explode, the longer the ball of light is moved, the more damaging the explosion will be
*'''PK Fire:''' Ness summons a blast of fire. If it hits the target, the target will be trapped in the fire for a while unless he breaks free or until the fire stops.
*'''PK Fire:''' Ness summons a blast of fire. If it hits the target, the target will be trapped in the fire for a while unless he breaks free or until the fire stops.
Ness was a seemingly-average kid from Onett, but in truth, he was destined for much more. When a strange meteorite landed near his hometown, the little boy with psychic powers set out to save the world. Little has been said of Ness' character, and much remains hidden.
„
~ His in-game character description
“
Ness is a young boy who's mastered the psychic power known as PSI. Ness was living a normal life in the suburbs of Onett until a meteor crashed into a nearby mountain and sent him on a wild adventure. Believing in the ultimate powers of wisdom, courage, and friendship, Ness proves that some heroes come in small packages.
„
~ Ness' trophy description
“
An average boy whose life changed when he found a meteor and an alien on a nearby mountain. The alien warned him of a future threat, and adventure ensued. He can use energy known as PSI and also wields a bat and yo-yo. This brave youth gives his all to defeat the evil Giygas.
„
~ Ness' trophy description
“
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in Earthbound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket!
Ness is the main character of the cult classic SNES RPG EarthBound, the most successful game in the Mother/EarthBound franchise.
As a member of the "perfect-attendance crew", Ness has been featured as a playable character throughout the entire Super Smash Bros. series. He appears as the sole fighter of both the game and the series in Super Smash Bros. and Super Smash Bros. Melee.
Codex Statistics
Tier:Unknown-E, Higher with Spirits and Final Smash
Complete list of spirits in Super Smash Bros. Ultimate.
Item
Description
Assist Trophy
When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.
Back Shield
Defends the wearer from attacks towards their back.
Banana Gun
Ejects the banana out of the peel and the player is left with the banana peel after using it.
Banana Peel
Once thrown, trips opponents that touch it.
Barrel
Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.
Barrel Cannon
Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.
Beam Sword
Starting in Melee, gets longer when swung depending on character. Peach has a rare chance of plucking one when using Vegetable.
Beastball
Reappears near an opponent after being thrown and targets them, covered in flames.
Beehive
Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.
Beetle
Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.
Black Hole
Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.
Blast Box
Very poor throwing distance. Explodes upon taking 30% damage or a flame attack.
Bob-omb
Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. Peach has a rare chance of plucking one when using Vegetable.
Bombchu
Can move up walls and across floors and ceilings. Explodes on contact with opponent.
Bomber
Explodes in the player's hand when used. Only affects enemies.
Boomerang
Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.
Boss Galaga
Carries foes upward to the top of the screen. Can be destroyed by attacking it.
Bullet Bill
Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.
Bumper
Can be placed on the stage or (starting in Brawl) set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.
Bunny Hood
Increases the user's movement speed, jump height, and falling speed.
Capsule
Contains a single item. Has a one-in-eight chance of exploding.
Cloaking Device
Renders the user mostly invisible and makes them immune to damage (but not knockback).
Cracker Launcher
Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any flinch.
Crate
Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.
Cucco
Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.
Daybreak
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.
When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial).
Dragoon
Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.
Drill
Allows the wearer to fire a large drill.
Fairy Bottle
Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.
Fake Smash Ball
Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.
Fan
Fastest-swinging battering item. High shield damage.
Fire Bar
Causes fire damage. Grows shorter with each successful attack.
Fire Flower
Produces a continuous stream of short-range fire.
Flipper
Once thrown, halts in the air and bops characters that run into it.
Food
Each type of food recovers a different amount of damage. Can be produced in large numbers by Peach Blossom.
Franklin Badge
Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off.
Freezie
Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.
Golden Hammer
Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.
Gooey Bomb
When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.
Grass
When picked up, another item appears in its place.
Green Shell
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.
Gust Bellows
Blows gusts of wind at other players to push them away.
Hammer
One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.
Healing Field
Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.
Healing Sprout
Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb.
Heart Container
Strongest recovery item, recovering up to 100% damage (in the original Super Smash Bros., it can reset player health to 0%).
Hocotate Bomb
A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time.
Home-Run Bat
An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip.
Hothead
Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks.
Killer Eye
When placed, can fire energy beams in the direction it faces. Hitting it flips it around.
Killing Edge
A sword that deals x2 more damage and knockback when glowing.
Lightning Bolt
When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.
Lip's Stick
Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash.
Master Ball
Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.
Maxim Tomato
The third most powerful recovery item, healing up to 50% damage (in the original Super Smash Bros., it can heal up to 100% damage).
Metal Box
Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in Melee) or do nothing (other games).
Motion-Sensor Bomb
Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.
Mr. Saturn
Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.
Ore Club
An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.
Parasol
Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.
Party Ball
Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.
Pitfall
Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or Meteor Smashed. Can also be thrown at an opponent directly for the same effect.
Poison Mushroom
Slides across the stage. When touched, shrinks the character.
Poké Ball
Once thrown and lands on the ground, unleashes a Pokémon to aid the user.
POW Block
When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.
Rage Blaster
Fires a blast of energy. The higher the percent a user has, the more damage it does.
Ramblin' Evil Mushroom
A mushroom will grow on the opponent's head, reversing the left and right controls.
Ray Gun
Fires blasts of energy that have infinite horizontal range.
Red Shell
When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.
Rocket Belt
Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.
Rolling Crate
When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.
Sandbag
When attacked, produces items.
Screw Attack
Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up.
Smart Bomb
Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.
Smash Ball
Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their Final Smash. Will fly off-stage after a short period if not obtained and used.
Smoke Ball
Once thrown, spews smoke around its immediate area. May stick to opponents.
Soccer Ball
Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.
Special Flag
Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.
Spiny Shell
Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.
Spring
When idle, repels characters when touched depending on whether it is upright or sideways.
Staff
Shoots a beam. The farther the opponent is, the more damage it deals.
Star Rod
Has a limited supply of long-range star shots produced on f-tilt or f-smash.
Steel Diver
A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.
Super Launch Star
Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.
Super Leaf
Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.
Super Mushroom
Slides across the stage. When touched, enlarges the character.
Super Scope
Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.
Super Star
Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.
Superspicy Curry
Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.
Team Healer
Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.
Timer
Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.
Unira
Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.
Warp Star
Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.
X Bomb
Creates a cross-shaped explosion that spans most of the screen.
Notable Techniques
PK Flash: Ness creates a huge blast of light. He can direct it a short distance away although it will eventually explode, the longer the ball of light is moved, the more damaging the explosion will be
PK Fire: Ness summons a blast of fire. If it hits the target, the target will be trapped in the fire for a while unless he breaks free or until the fire stops.
PK Thunder: Ness generates a blast of electricity, Ness can use it to harm opponents a long distance away or use it as a recovery move if the electricity hits him, which will cause ness to fly into the air.
PSI Magnet: Ness creates a PSI forcefield, if elemental or energy projectiles enter the forcefield, Ness will heal damage.
PK Starstorm: Ness causes huge meteors to fall from the sky, in Brawl, the direction they fall from are random. In Smash Bros. for 3ds and Wii U as well as Ultimate, they can be moved around, which can trap opponents and push them off the ledge.
Other
Standard Tactics: Smash characters are general wild cards whose moveset tailor to how a person plays. Thus making it hard to tell what their standard tactics are.
Weaknesses: Holding his shield for too long will cause it to break leaving them in a dazed state. Ness may backfire on the direction of PK Thunder, either not hitting him and letting him fall or causing him to fly in an unwanted direction. PK Flash is slow and easily avoidable
↑"As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world."