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|[[Fanon]] - [[Fanon/Community-Strongest-Character-Tier-List|Strongest Character Tier List]] - [[Fanon/Community-Weakest-Character-Tier-List|Weakest Character Tier List]] - [[Fanon/Strongest Smash Characters Tier List]]
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[[File:Y7NzCfm.jpg|center|400px]]
[[File:Outlier.png|center|400px]]
==Introduction==
==Introduction==
An '''outlier''' is a feat that is inconsistent to all other feats shown. An outlier is usually evident when the feat displays a level of power not normally shown by said user. While there are some sites who disagree with the idea of an outlier, this wiki follows the idea of an outlier 100% as it makes scaling characters far easier.
An '''outlier''' refers to a feat or event that significantly deviates from the normal power or ability demonstrated by a character. These feats often portray the character operating at a level vastly above their usual capabilities, making them stand out as anomalies. On this wiki, the concept of outliers is strictly followed, as it aids in maintaining consistency when scaling characters.


==Common Misconceptions of Outliers==
==Misconceptions About Outliers==
Some believe that if someone automatically does a feat higher then their usual showings, it's automatically an outlier. This is not always the case. If the person has shown to do the lower end feats causally, or with no difficulty, that does not make the higher end feat an outlier at all unless it's shown to be contradicted later(For example, [[Saitama]] regularly does casual feats such as punching a city destroying meteor, yet has fought planetary beings).
Outliers can be a complex topic, and there are several common misconceptions surrounding them:
===Higher-End Feats Are Always Outliers===
One common belief is that any high-level feat performed by a character is automatically an outlier. This is not always the case. If a character has consistently demonstrated lower-end feats effortlessly or without exertion, higher-end feats may still be valid unless contradicted by later evidence. For example, [[Saitama]] frequently performs casual feats such as destroying a city-level meteor and has fought planetary-level opponents. These higher feats align with his established capabilities and are not treated as outliers.


Another misconception is, if someone performs a feat twice, it is automatically '''not''' an outlier. However, this doesn't work, as if someone has consistently shown they struggle with lower end feats, doing a higher end feat twice does not dismiss it from being an outlier, especially if more lower end feats are done after the higher end feat. An outlier shouldn't be a number game, it should be based off what's shown inconsistent (For example, [[Spider-Man (Earth 616)|Spider-Man]] hurting Hulk many times).
===Repetition Dismisses Outliers===
Another misconception is that a feat performed multiple times cannot be considered an outlier. However, repetition alone does not eliminate the possibility of a feat being inconsistent. If a character regularly struggles with lower-level feats and only occasionally performs higher-level ones, those higher feats may still qualify as outliers. This is especially true if subsequent showings revert to the lower level.


Feats under [[Ludonarrative Dissonance]] aren't counted as they directly contradict the narrative.
===Ludonarrative Dissonance===
Feats that fall under [[Ludonarrative Dissonance]] are not considered valid for scaling, as they directly conflict with the narrative or established logic of the story. These moments are often the result of gameplay mechanics or narrative convenience rather than consistent characterization.
 
==Identifying Outliers==
Determining whether a feat is an outlier requires careful consideration of context, consistency, and the narrative framework. Factors to evaluate include:
*The character's overall performance history.
*The level of effort displayed during the feat.
*Contradictions with subsequent or prior showings.
*Narrative intent and supporting statements from the source material.


==Examples of Outliers==
==Examples of Outliers==
*[https://www.youtube.com/watch?v=KCF2A48X6Cc Mario and Luigi defeating Dreamy Bowser].
*[https://imgur.com/a/FazVoYg Master Roshi destroying the moon].
*[https://imgur.com/a/FazVoYg Master Roshi destroying the moon].


[[Category:Important]]
[[Category:Important]]
[[Category:Terms]]
[[Category:Terms]]

Latest revision as of 17:54, 28 December 2024

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Introduction

An outlier refers to a feat or event that significantly deviates from the normal power or ability demonstrated by a character. These feats often portray the character operating at a level vastly above their usual capabilities, making them stand out as anomalies. On this wiki, the concept of outliers is strictly followed, as it aids in maintaining consistency when scaling characters.

Misconceptions About Outliers

Outliers can be a complex topic, and there are several common misconceptions surrounding them:

Higher-End Feats Are Always Outliers

One common belief is that any high-level feat performed by a character is automatically an outlier. This is not always the case. If a character has consistently demonstrated lower-end feats effortlessly or without exertion, higher-end feats may still be valid unless contradicted by later evidence. For example, Saitama frequently performs casual feats such as destroying a city-level meteor and has fought planetary-level opponents. These higher feats align with his established capabilities and are not treated as outliers.

Repetition Dismisses Outliers

Another misconception is that a feat performed multiple times cannot be considered an outlier. However, repetition alone does not eliminate the possibility of a feat being inconsistent. If a character regularly struggles with lower-level feats and only occasionally performs higher-level ones, those higher feats may still qualify as outliers. This is especially true if subsequent showings revert to the lower level.

Ludonarrative Dissonance

Feats that fall under Ludonarrative Dissonance are not considered valid for scaling, as they directly conflict with the narrative or established logic of the story. These moments are often the result of gameplay mechanics or narrative convenience rather than consistent characterization.

Identifying Outliers

Determining whether a feat is an outlier requires careful consideration of context, consistency, and the narrative framework. Factors to evaluate include:

  • The character's overall performance history.
  • The level of effort displayed during the feat.
  • Contradictions with subsequent or prior showings.
  • Narrative intent and supporting statements from the source material.

Examples of Outliers