“ | My name is Grant. I dreamed I was turned into a ghost. Please take me with you. My family was killed by Dracula. I can help you a lot because I am very fast. | „ |
~ Grant to Trevor |
The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
Grant Danasty: Difference between revisions
m |
m |
||
(23 intermediate revisions by the same user not shown) | |||
Line 59: | Line 59: | ||
'''Story Role:''' Supporting Protagonist | '''Story Role:''' Supporting Protagonist | ||
'''Classification:''' Thief, Rebel, One of the Three Legendary Warriors, [https://youtu.be/CfJ1J_Nav6k?t=1181 Hero who rebuilt Wallachia]<ref>Castlevania Judgment Grant Danasty Ending</ref> | '''Classification:''' Thief, Rebel, One of the Three Legendary Warriors, [https://youtu.be/CfJ1J_Nav6k?t=1181 Hero who rebuilt Wallachia]<ref>Castlevania Judgment Grant Danasty Ending</ref>, [https://youtu.be/IYnLOK1D-74?t=997 Child of the Night]<ref>Castlevania Judgment Carmilla Story Mode</ref> (As Nasty Grant) | ||
'''Species:''' Human | '''Species:''' Human | ||
Line 104: | Line 104: | ||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/_cYeuvRZjAI?t=1242 Can fight and harm] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=2087 Aided in the defeat of] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. [https://youtu.be/_cYeuvRZjAI?t=3537 Can fight | '''[[Attack Potency]]:''' '''Town level (Potency)''' ([https://youtu.be/_cYeuvRZjAI?t=1242 Can fight and harm] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=2087 Aided in the defeat of] [[Dracula (Castlevania)|Dracula]]<ref>Castlevania III: Dracula's Curse</ref>, [https://youtu.be/MVvTErAm2HY?t=12300 who serves as the absolute evil, the opposite to God]<ref>Castlevania: Aria of Sorrow Ending</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=1158 where for God to be perfectly good, there must be a being of perfect darkness]<ref>Castlevania: Dawn of Sorrow Dark Lord Candidates</ref>, [https://youtu.be/kLRigOw-reQ?list=PLnd02gPyGYMY9GPt0gTupQcblc0V-4bAG&t=8680 being the entity opposite to God]<ref>Castlevania: Dawn of Sorrow Ending</ref>, with such power making him far superior to [[Golem (Castlevania)|Golem]] [https://youtu.be/9qY1AA-QzlI?t=15 from ''Castlevania Judgment''], [https://youtu.be/IG3iETvmXGI?t=1364 as he died to a random unknown hunter after his return from the time rift]<ref>Castlevania Judgment: True Story Mode, Golem</ref>. [https://youtu.be/LoQLnVdsBeQ?t=185 Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>. [https://youtu.be/_cYeuvRZjAI?t=3537 Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down]<ref>Castlevania III: Dracula's Curse</ref>), '''Far Higher''' with '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>) | '''Town level (Potency)''' ([https://youtu.be/CfJ1J_Nav6k?list=PLMHR2xnx8VCp6-ec4pd-iw9_xEZhS53dz&t=280 Fought against] Golem in his story mode, [https://youtu.be/LoQLnVdsBeQ?t=185 who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see] [[User:GiverOfThePeace/Castlevania_Calculations#Golem_Shoots_a_massive_energy_blast|getting these results]]<ref>Castlevania Judgment Golem Ultimate Attack</ref>), '''Far Higher''' with '''[[Sheer Will]]''' | ||
'''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | '''[[Durability]]:''' '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | '''Town level''', '''Far Higher''' with '''[[Sheer Will]]''' | ||
Line 129: | Line 129: | ||
<tabber> | <tabber> | ||
|-|Grant Danasty= | |-|Grant Danasty= | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''' ('''Chakram Mastery;''' [https://youtu.be/CfJ1J_Nav6k?t=120 Grant is capable of using two chakrams in battle for a variety of different techniques and attacks]<ref>Castlevania Judgment Grant Danasty True Story Mode</ref>. '''Dagger Mastery;''' [https://youtu.be/_cYeuvRZjAI?t=221 Grant can use throwing daggers against opponents with pinpoint accuracy]<ref>Castlevania III: Dracula's Curse</ref>. '''Axe Mastery;''' [https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=The%20Axe%20flies,Shot%20with%20axe. Can throw an axe at an upward arc to damage anything that gets in its way]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Acrobatics]]''' ([https://youtu.be/_cYeuvRZjAI?t=142 Grant is capable of jumping higher then even] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/_cYeuvRZjAI?t=144 Grant is able to climb on surfaces]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Penetration Damage]]''' ('''Physical Penetration;''' [https://youtu.be/_cYeuvRZjAI?t=221 Uses throwing daggers as a weapon, which can stab directly into an opponent]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a | '''[[Superhuman Physical Characteristics]]''', '''[[Weapon Mastery]]''' ('''Chakram Mastery;''' [https://youtu.be/CfJ1J_Nav6k?t=120 Grant is capable of using two chakrams in battle for a variety of different techniques and attacks]<ref>Castlevania Judgment Grant Danasty True Story Mode</ref>. '''Dagger Mastery;''' [https://youtu.be/_cYeuvRZjAI?t=221 Grant can use throwing daggers against opponents with pinpoint accuracy]<ref>Castlevania III: Dracula's Curse</ref>. '''Axe Mastery;''' [https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=The%20Axe%20flies,Shot%20with%20axe. Can throw an axe at an upward arc to damage anything that gets in its way]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Acrobatics]]''' ([https://youtu.be/_cYeuvRZjAI?t=142 Grant is capable of jumping higher then even] [[Trevor Belmont]]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Surface Scaling]]''' ([https://youtu.be/_cYeuvRZjAI?t=144 Grant is able to climb on surfaces]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Penetration Damage]]''' ('''Physical Penetration;''' [https://youtu.be/_cYeuvRZjAI?t=221 Uses throwing daggers as a weapon, which can stab directly into an opponent]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Sheer Will]]''' ([https://youtu.be/Y95lBCsQ07c?t=8304 Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer], [https://youtu.be/Y95lBCsQ07c?t=8322 with the reason behind heroes' capacity to fight against evil lying not in their physical strength] [https://youtu.be/Y95lBCsQ07c?t=8346 but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity], [https://youtu.be/Y95lBCsQ07c?t=8354 with the courage to fight to protect others being the true essence of a hero and a Belmont's strength], [https://youtu.be/Y95lBCsQ07c?t=8329 with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado]<ref>Castlevania: Grimoire of Souls Chapter 8: Demonic Visions</ref>), '''[[Afterimage Creation]]''' ([https://youtu.be/LoQLnVdsBeQ Moves so fast, he can create afterimages]<ref>Castlevania Judgment Grant Danasty Ultimate Attack</ref>), '''[[Non-Standard Interaction]]''' ('''Elemental Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=5561 Can interact with creatures of the night made of fire]<ref>Castlevania III: Dracula's Curse</ref>. '''Metaphysical Interaction;''' [https://youtu.be/_cYeuvRZjAI?t=6058 Can harm and kill spirits and ghost]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Energy Absorption]]''' (Grant can get hearts out of objects and enemies, [https://drive.google.com/file/d/1Cy-0-nggEJQcOwKazf4vjeY8GdC2lqmo/view?usp=sharing where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts]<ref>Castlevania: Lament of Innocence Game Manual Page 10</ref>), '''[[Curtain Fire]]''' (Directional) & '''[[Thread Manipulation]]''' ([https://youtu.be/LoQLnVdsBeQ?t=8 His ultimate has him controlling the threads of hundreds of daggers and throwing it all at the opponent]<ref>Castlevania Judgment Grant Danasty Ultimate Attack</ref>). | ||
<br><Br> | <br><Br> | ||
{{#tag:Tabber| | {{#tag:Tabber| | ||
Line 138: | Line 138: | ||
'''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/c6nEBJKJREo?t=3009 Grant is able to enter Dracula's castle without any adverse effects done to him]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref>). The Castle Abilities Include: | '''[[Resistance]]''' to '''[[Dracula's Castle]]''' abilities ([https://youtu.be/c6nEBJKJREo?t=3009 Grant is able to enter Dracula's castle without any adverse effects done to him]<ref>Castlevania III: Draucla's Curse Stage 8-01</ref>). The Castle Abilities Include: | ||
'''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. | '''[[Reality Warping]]''' ([https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=772 The Castle does not work on standard logic, where changing rooms can have one view a completely different background]<ref>Castlevania: Harmony of Dissonance</ref>, [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=120 such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed]<ref>Castlevania: Harmony of Dissonance</ref>), '''[[Transmutation]]''' ([https://youtu.be/PTUS4D1CnwU?t=215 Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it]<ref>Castlevania: Symphony of the Night Bestiary No. 40</ref>), '''[[Possession]]''' ([https://youtu.be/PTUS4D1CnwU?t=99 The castle possesses objects with its magic, such as a ouija table]<ref>Castlevania: Symphony of the Night Bestiary No. 16</ref>), '''[[Sealing]]''' ([https://youtu.be/KjI52eEW3tw?t=537 Dracula's magic captured Aguni, a primitive god of fire]<ref>Castlevania: Portrait of Ruin Bestiary No. 133</ref>. [https://youtu.be/OdJbFTZEY0k?list=PLA7CF8E257AE3FBAB&t=553 The Castle has doors sealed off] [https://youtu.be/TTRgjZ0dxoQ?list=PLA7CF8E257AE3FBAB&t=346 without solving puzzles]<ref>Castlevania: Lament of Innocence</ref>. [https://youtu.be/Y7MyIUyRVHk?t=2967 This can extend to walls being sealed off where explosions will not affect it until the seal is gone]<ref>Castlevania 64</ref>), '''[[Mind Manipulation]]''' ([https://youtu.be/hu_2bedvcQE?t=433 Everything that enters the castle is under the control by the power of Dracula's castle]<ref>Castlevania: Portrait of Ruin</ref>, [https://youtu.be/hu_2bedvcQE?t=439 the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle]<ref>Castlevania: Portrait of Ruin</reF>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=559 The Castle corrupts the minds of those who enter it, such as making] [[Maxim Kischine]] [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=577 feel strange ever since coming to it]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/rodKSrtgwtk?t=198 It also corrupted the mind of Hugh] [https://youtu.be/rodKSrtgwtk?t=381 turning him against Nathan] [https://youtu.be/rodKSrtgwtk?t=396 with Nathan noting he's being controlled by Dracula]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/rodKSrtgwtk?t=490 The castle increases one's dark desires, allowing Dracula to easily control them]<ref>Castlevania: Circle of the Moon</ref>. [https://youtu.be/5m-NjIVzp0I?t=293 The magic of Dracula's power that empowers the owl enemy also spurs it to violence]<ref>Castlevania: Order of Ecclesia Bestiary No. 061</ref>), '''[[Madness Manipulation]]''' ([https://youtu.be/KjI52eEW3tw?t=529 The Castle warped Gergoth, a once-gentle beast and drove it mad]<ref>Castlevania: Portrait of Ruin Bestiary No. 131</ref>), '''[[Size Manipulation]]''' ([https://youtu.be/PTUS4D1CnwU?t=236 Magically enlarged a toad through the use of demonic baptism]<ref>Castlevania: Symphony of the Night Bestiary No. 44</ref>), '''[[Fear Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=From%20the%20time,several%20village%20children. Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. | ||
Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>) | Even though it is still far away, their bodies seemed to squeal [run away].<br>There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."</ref>. [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=A%20drawbridge%20suspended%20from%20the%20main%20gate%20is%20seemingly%20welcoming%20Michelle%E2%80%99s%20arrival.%0AAnd%20her%20body%20was%20telling%20her%20%5Bdo%20not%20go%5D%20as%20her%20leg%20muscles%20were%20petrified%20like%20stone. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.<Br>And her body was telling her [do not go] as her leg muscles were petrified like stone."</ref>), '''[[Curse Manipulation]]''' ([https://drive.google.com/file/d/15Ih40VcE6kbjspFtRHT_er_8rhKllnxv/view?usp=sharing The Curse status that spirits inflict]<ref>Castlevania: Grimoire of Souls</ref> [https://www.reddit.com/r/translator/comments/1gcnhtt/comment/ltv6967/?context=3 comes from them absorbing the magic power around the castle]. [https://youtu.be/Y7MyIUyRVHk?t=2665 The Castle cursed a human to turn into a lizard man]<ref>Castlevania 64</ref>), '''[[Life Manipulation]]''' ([https://youtu.be/fZWbKQxeCJU?t=965 The castle can bring inanimate statues to life to attack]<ref>Castlevania Chronicles</ref>. [https://youtu.be/fZWbKQxeCJU?t=1562 Can cause the glass murals to come to life and attack]<ref>Castlevania Chronicles</ref>), '''[[Soul Manipulation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.15#:~:text=%E2%80%9CUh%E2%80%A6%E2%80%A6aa%E2%80%A6%E2%80%A6Mi,a%20strong%20soul. Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”<br>That really is no doubt an obsession.<br>The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.<br>“Only…… protect…… you……-----“<br>When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.<br>However-----<br>Fate did not allow it.<br>For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----<Br>The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."</ref>), '''[[Abstract Manipulation]]''' & '''[[Hell Manipulation]]''' ([https://youtu.be/mBgOq5OyEpY?t=600 The castle can create a core of evil made from hatred, envy, anger and other dark emotions]<ref>Castlevania: Curse of Darkness Bestiary No. 115</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=4612 where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref> [https://youtu.be/wC1EKRCUooA?t=1596 where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>, [https://youtu.be/wC1EKRCUooA?t=5220 along with their vital souls causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>. [https://youtu.be/Y95lBCsQ07c?t=10257 Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor] [https://youtu.be/Y95lBCsQ07c?t=10293 making it where Dracula defeats Trevor Belmont instead] [https://youtu.be/Y95lBCsQ07c?t=10297 where Dracula would go on living in the rewritten grimoire] [https://youtu.be/Y95lBCsQ07c?t=10309 with each grimoire being its own world] [https://youtu.be/Y95lBCsQ07c?t=10318 and the grimoires influence extends into reality]<ref>Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse</ref>), '''[[Law Manipulation]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/Y95lBCsQ07c?t=5196 which alter grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/Y95lBCsQ07c?t=6621 The vital souls are noted to be apart of the Castle's power]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/wC1EKRCUooA?t=7238 which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>) | ||
}} | }} | ||
|-|Nasty Grant= | |-|Nasty Grant= | ||
{{#tag:Tabber| | {{#tag:Tabber| | ||
{{!}}-{{!}}Chaos Creature Abilities= | {{!}}-{{!}}Chaos Creature Abilities= | ||
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something | Is a '''[[Creature of the Night]]''', which gives: | ||
'''[[Superhuman Physical Characteristics]]''' ([https://youtu.be/N1FnI8W6sug?list=PLF0A4D1377F54A2BF&t=14 Even the smallest creatures of the night can destroy a bridge]<ref>Super Castlevania IV Stage B-1</ref>, [https://youtu.be/rodKSrtgwtk?t=110 one of Dracula's bats easily destroyed a stone ground block]<ref>Castlevania: Circle of the Moon</ref>), '''[[Intimidation]]''' ([https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=I%20had%20come,a%20vampire%20hunter. Creatures of the nights appearances can cause one to have their body's cells cry out in terror]<ref>Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.<br>A spectacled vampire hunter confirmed this as his duty.<br>In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.<br>“The timing is bad, church person.”<br>Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.<br>-----I am …… I ought to be a vampire hunter."</ref>), '''[[Immortality]]''' ('''Ageless;''' [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>. '''Immortal Metaphysical Aspect;''' [https://youtu.be/7LkAFhBpxtg?t=828 Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them]<ref>Haunted Castle Revisited Dominus Collection</ref>), '''[[Acausality]]''' ('''Causality Immunity;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>. [https://youtu.be/-tohl-3LRtU?t=43 With their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/Y95lBCsQ07c?t=8912 The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome], [https://youtu.be/Y95lBCsQ07c?t=8942 however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations]<ref>Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord</ref>), '''[[Free Will]]''' ([https://drive.google.com/drive/folders/1Zk7--uLWjtFrulwoUt9Fz9UTF3fI_ZAk?usp=sharing Creatures of the Night do not] [https://drive.google.com/file/d/15l1YKppEHJYeWH87oCRWbAFbxlluxH1N/view?usp=sharing follow the hand of God and instead choose of their own free will]<ref>Castlevania: Curse of Darkness Manga Volume 1</ref>), '''[[Empowerment]]''' ([https://youtu.be/hvAhdyqMxw4?t=475 Creatures of the night are empowered by the night]<ref>Castlevania II: Simon's Quest Night Transition</ref>, [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NABXE_en.pdf becoming stronger when it's night time]<ref>Castlevania II: Simon's Quest Online Game Manual Page 4</ref>), '''[[Evolution]]''' ([https://youtu.be/DW43WR30vLI?t=324 Creatures of chaos can inherit evil natures]<ref>Castlevania: Lament of Innocence Bestiary No. 058</ref> [https://youtu.be/DW43WR30vLI?t=329 awakening into stronger enemies with new abilities and less weaknesses]<ref>Castlevania: Lament of Innocence Bestiary No. 059</ref>), '''[[Resurrection]]''' ('''Self-Resurrection;''' [https://youtu.be/mBgOq5OyEpY?t=70 Creatures of chaos can be brought back to life from the power of hate]<ref>Castlevania: Curse of Darkness Bestiary No. 009</ref>. [https://youtu.be/mBgOq5OyEpY?t=48 This has also been shown with slain heads reviving as an angry wraith]<ref>Castlevania: Curse of Darkness Bestiary No. 005</ref>), '''[[Regeneration]]''' ('''Mid-Godly overtime;''' [https://youtu.be/Y95lBCsQ07c?t=1231 Even the castle from Castlevania is a Creature of Chaos]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/ASKkPR5-Ir4?t=423 where they are always rebirth from Chaos] [https://youtu.be/ASKkPR5-Ir4?t=431 with each rebirth, the creatures takes a new form]<Ref>Castlevania: Symphony of the Night</ref>, [https://castlevaniadungeon.net/forums/index.php?topic=6118.0#:~:text=Ever%20since%20the,be%20completely%20sealed. with this state being referred to as a "regeneration cycle"]<ref>Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. | |||
Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | Several hundred years have passed with battles with the [dark lord] Dracula.<br>When suddenly, an end to it all has been foretold. | ||
1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? | 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.<br>However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? | ||
The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to | The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.</ref>), '''[[Invisibility]]''' (Creatures of Chaos possess a natural aura of darkness, [https://youtu.be/DW43WR30vLI?t=354 which makes one unable to see those with an aura of darkness by the naked eye]<ref>Castlevania: Lament of Innocence Bestiary No. 064</ref>), '''[[Time Manipulation]]''' ('''Passive;''' [https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>), '''[[Darkness Manipulation]]''' & '''[[Subjective Reality]]''' ([https://youtu.be/wC1EKRCUooA?t=288 Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires], [https://youtu.be/wC1EKRCUooA?t=278 due to them collecting documented information on Dracula and his castle]. [https://youtu.be/wC1EKRCUooA?t=300 Causing their power to materialize in the real world in the form of monsters]<ref>Castlevania: Grimoire of Souls Prologue</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Text Manipulation]]''' & '''[[Plot Manipulation]]''' ('''Passive;''' [https://youtu.be/wC1EKRCUooA?t=1596 Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly]<ref>Castlevania: Grimoire of Souls Prologue Stage 4</ref>. [https://youtu.be/wC1EKRCUooA?t=4612 It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos]<ref>Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle</ref>. [https://youtu.be/wC1EKRCUooA?t=5220 Their vital souls are causing the grimoires contents to be overwritten] [https://youtu.be/wC1EKRCUooA?t=5241 changing history to things such as Jonathan Morris is now at a disadvantage in battle]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=6512 or Charlotte fading from existence due to them messing with the history of the Grimoires]<ref>Castlevania: Grimoire of Soul Chapter 2 A City of Fog</ref>, [https://youtu.be/wC1EKRCUooA?t=9005 Maria starting to fade because Richter's history is being rewritten]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>, [https://youtu.be/wC1EKRCUooA?t=6543 where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=10297 The text alterations also make the monsters stronger]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>. [https://youtu.be/Y95lBCsQ07c?t=5886 With the real world and world of grimoires being one and the same]<ref>Castlevania: Grimoire of Souls Chapter 7 Death's Reign</ref>, [https://youtu.be/hu_2bedvcQE?t=729 compared to the like of Brauner's painting worlds that are quantum multi-layered spaces] [https://youtu.be/hu_2bedvcQE?t=756 requiring understandings of theories such as "Curse Amplification"]<ref>Castlevania: Portrait of Ruin</ref>), '''[[Law Manipulation]]''' (Creatures of Chaos can alter [https://youtu.be/Y95lBCsQ07c?t=5196 grimoires, which do not adhere to the laws of reality]<ref>Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium</ref>), '''[[Power Modification]]''' ([https://youtu.be/wC1EKRCUooA?t=7238 Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>. [https://youtu.be/wC1EKRCUooA?t=11568 The Chaos of the Grimoire destabilized the magic of the others]<ref>Castlevania: Grimoire of Souls Chapter 3 Ash Banquet</ref>). | ||
<br><br> | <br><br> | ||
'''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>) | '''[[Resistance]]''' to '''[[Ice Manipulation]]''' & '''[[Absolute Zero]]''' ([https://youtu.be/_cYeuvRZjAI?t=4012 All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic]<ref>Castlevania III: Dracula's Quest</ref>. [https://youtu.be/9I9KiI_6Dmg?list=PL1C82000EC86F279F&t=294 Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero]<ref>Castlevania: Curse of Darkness Absolute Zero Ring Description</ref>), '''[[Time Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>. [https://drive.google.com/file/d/1f9UaL9uRpmc59WB3CREF4ueqWDzH9ZpV/view?usp=sharing Some creatures of chaos are immune to time stop, normally being boss-level creatures]<ref>Castlevania: The Dracula X Chronicles Game Manual Pages 12-13</ref>), '''[[Fate Manipulation]]''' ([https://youtu.be/6uY2V0uOGvo?t=1180 All immortal beings disrupt the flow of time according to Aeon]<ref>Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard</ref>, [https://youtu.be/-tohl-3LRtU?t=43 with their souls being completely free from time]<ref>Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene</ref>, [https://youtu.be/ykXoJb78QV4?t=131 with fate being a truth wound by time]<ref>Castlevania Judgment Aeon Hyper Attack on Death</ref>) | ||
{{!}}-{{!}}Unique Abilities= | {{!}}-{{!}}Unique Abilities= | ||
All previous powers and abilities | All previous powers and abilities | ||
Line 155: | Line 157: | ||
{{#tag:Tabber| | {{#tag:Tabber| | ||
{{!}}-{{!}}With Sub-Weapons= | {{!}}-{{!}}With Sub-Weapons= | ||
'''[[Time Stop]]''' ([https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=Everyone%20can%20use%20the%20stopwatch. All characters in ''Castlevania III: Dracula's Curse'' can make a stopwatch]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=973 With the stopwatch, stops time]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Holy Fire Manipulation]]''' ([https://www.castlevaniacrypt.com/jud-subweapons/#:~:text=Grant%20DaNasty%0AAxe%2C%20Dagger%2C%20Holy%20Water%2C%20Gravity%20Circle Grant can wield holy water in combat]<ref>Castlevania Judgment</ref>, [https://youtu.be/_cYeuvRZjAI?t=639 which leaves a pillar of fire when thrown on the ground]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of | '''[[Time Stop]]''' ([https://strategywiki.org/wiki/Castlevania_III:_Dracula%27s_Curse/Items#:~:text=Everyone%20can%20use%20the%20stopwatch. All characters in ''Castlevania III: Dracula's Curse'' can make a stopwatch]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/_cYeuvRZjAI?t=973 With the stopwatch, stops time]<ref>Castlevania III: Dracula's Curse</ref>. [https://youtu.be/ykXoJb78QV4?t=96 With time in ''Castlevania'' being so potent that not even eternity can withstand time]<ref>Castlevania Judgment Aeon's Hyper Attack on Carmilla</ref>, [https://youtu.be/ykXoJb78QV4?t=118 along with even artificial life being subject to the laws of time]<ref>Castlevania Judgment Aeon's Hyper Attack on Golem</ref>), '''[[Holy Fire Manipulation]]''' ([https://www.castlevaniacrypt.com/jud-subweapons/#:~:text=Grant%20DaNasty%0AAxe%2C%20Dagger%2C%20Holy%20Water%2C%20Gravity%20Circle Grant can wield holy water in combat]<ref>Castlevania Judgment</ref>, [https://youtu.be/_cYeuvRZjAI?t=639 which leaves a pillar of fire when thrown on the ground]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Deconstruction]]''' ('''Macroscopic;''' [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing The Holy Water is capable of disintegrating walls and floors]<ref>Castlevania II: Simon's Quest Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=The%20holy%20water,shatters%20evil%20walls. due to them being made from evil beings]<ref>Castlevania II: Simon's Quest</ref>), '''[[Gravity Manipulation]]''' ([https://www.castlevaniacrypt.com/jud-subweapons/#:~:text=Grant%20DaNasty%0AAxe%2C%20Dagger%2C%20Holy%20Water%2C%20Gravity%20Circle Grant can wield a gravity circle in combat]<ref>Castlevania Judgment</ref>, [https://drive.google.com/file/d/1Um-wbXL1K4Fv7vPWPt3LRm9BfUHlrdQr/view?usp=sharing which generates a gravity wave overhead that crushes any enemy that touches it]<ref>Castlevania Judgment Character Select Item Descriptions</ref>) | ||
{{!}}-{{!}}With Items= | {{!}}-{{!}}With Items= | ||
'''[[Healing]]''' ([https://youtu.be/_cYeuvRZjAI?t=3270 With meat, restores some health]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Intangibility]]''' (Phasing) & '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/_cYeuvRZjAI?t=2538 With the invincibility potion, turns one intangible and invincible to attacks]<ref>Castlevania III: Dracula's Curse</ref>) | '''[[Healing]]''' ([https://youtu.be/_cYeuvRZjAI?t=3270 With meat, restores some health]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Intangibility]]''' (Phasing) & '''[[Invulnerability]]''' ('''Metaphysical Invulnerability;''' [https://youtu.be/_cYeuvRZjAI?t=2538 With the invincibility potion, turns one intangible and invincible to attacks]<ref>Castlevania III: Dracula's Curse</ref>), '''[[Holy Manipulation]]''' & '''[[One Hit KO]]''' ([https://youtu.be/_cYeuvRZjAI?t=735 With the Rosario, kills all enemies on screen in a single hit]<ref>Castlevania III: Dracula's Curse</ref>) | ||
}} | }} | ||
</tabber> | </tabber> | ||
Line 240: | Line 242: | ||
**'''Location:''' Forest of Darkness | **'''Location:''' Forest of Darkness | ||
*'''Giant Bat''' - [https://youtu.be/_cYeuvRZjAI?t=5458 Fight]<ref>Castlevania III: Dracula's Curse</ref> | *'''[[Giant Bat]]''' - [https://youtu.be/_cYeuvRZjAI?t=5458 Fight]<ref>Castlevania III: Dracula's Curse</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Dire Mire Marsh | **'''Location:''' Dire Mire Marsh | ||
*'''Medusa''' - [https://youtu.be/_cYeuvRZjAI?t=2856 Fight]<ref>Castlevania III: Dracula's Curse</ref> | *'''[[Medusa (Castlevania)|Medusa]]''' - [https://youtu.be/_cYeuvRZjAI?t=2856 Fight]<ref>Castlevania III: Dracula's Curse</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Ghost Ship | **'''Location:''' Ghost Ship | ||
*'''Double Trouble''' - [https://youtu.be/_cYeuvRZjAI?t=3074 Fight]<ref>Castlevania III: Dracula's Curse</ref> | *'''[[Mummy Man|Double Trouble]]''' - [https://youtu.be/_cYeuvRZjAI?t=3074 Fight]<ref>Castlevania III: Dracula's Curse</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Ghost Ship | **'''Location:''' Ghost Ship | ||
Line 280: | Line 282: | ||
**'''Note:''' Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula. | **'''Note:''' Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula. | ||
*'''Golem''' - [https://youtu.be/CfJ1J_Nav6k?t=276 Fight]<ref>Castlevania Judgment Grant Danasty True Story Mode</ref> | *'''[[Golem (Castlevania)|Golem]]''' - [https://youtu.be/CfJ1J_Nav6k?t=276 Fight]<ref>Castlevania Judgment Grant Danasty True Story Mode</ref> | ||
**'''Conditions:''' None. | **'''Conditions:''' None. | ||
**'''Location:''' Time Rift | **'''Location:''' Time Rift | ||
Line 334: | Line 336: | ||
[[Category:Male Characters]] | [[Category:Male Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Horror Characters]] | |||
[[Category:Horror Game Characters]] | |||
[[Category:Alive Characters]] | [[Category:Alive Characters]] | ||
[[Category:Dead Characters]] | [[Category:Dead Characters]] | ||
Line 356: | Line 360: | ||
[[Category:Demon Hunters]] | [[Category:Demon Hunters]] | ||
[[Category:Thieves]] | [[Category:Thieves]] | ||
[[Category:Noble Thieves]] | |||
[[Category:Rebels]] | [[Category:Rebels]] | ||
[[Category:Demons]] | |||
[[Category:Orphans]] | |||
[[Category:Creatures of the Night]] | |||
[[Category:Creatures of Chaos]] | |||
[[Category:Children of the Night]] | |||
[[Category:Surface Scalers]] | [[Category:Surface Scalers]] | ||
[[Category:Acrobats]] | [[Category:Acrobats]] |
Latest revision as of 12:47, 23 December 2024
“ | You ain't seen one quick as me before. | „ |
~ Grant Danasty |
Background
Grant Danasty was a young man who grew up in Wallachia during the 15th Century. Once an incredibly skilled thief and pirate captain, Grant was hit by tragedy when Count Dracula's curse over Europe came underway. Monsters ravaged Grant's land, killing his friends and family, and leaving only him alive. Influenced by the curse, Grant then turned into a mindless beast called Nasty Grant, who was sent to guard Dracula's Clock Tower.
Serving as the Clock Tower guard for quite a while, Grant was eventually put up against Trevor Belmont and Sypha Belnades. The team defeated Grant, reverting him back to his human form, and he joined them without hesitation. Grant would help the team defeat Lord Dracula in a climactic battle, along the way developing feelings for Sypha.
To his dismay, Sypha had shared feelings for Trevor, and the two married. Ashamed, Grant did not show up to the marriage, and hid himself away from his friends. Until one day, a mysterious man appeared in front of Grant, and he was pulled into a Time Rift. Although reluctant, Grant helped defeat the Time Reaper, although along the way he was forced to run into Trevor and Sypha once again.
General Information
Name: Grant Danasty, Nasty Grant (formerly)
Origin: Castlevania
First Appearance: Castlevania III: Dracula's Curse
Latest Appearance: Castlevania Judgment
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
- Japanese Voice Actor: Masaya Onosaka
- English Voice Actor: Kirk Thornton
Sex: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: Unknown
Birth Year: 15th Century
Homeworld: Earth
Residence: Wallachia
Story Role: Supporting Protagonist
Classification: Thief, Rebel, One of the Three Legendary Warriors, Hero who rebuilt Wallachia[1], Child of the Night[2] (As Nasty Grant)
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter[4]
Affiliations: Trevor Belmont (Noted that he and Trevor's friendship is stronger since they worked together[5]), Sypha Belnades, Alucard
Enemies: Dracula
Height: Unknown
Weight: Unknown
- During his Time: Alive
- Modern Time: Deceased (As he existed back in the 1400S, he is naturally dead from old age)
Date of Death: Unknown
Alignment: Neutral Good (Noted by Aeon that Grant moves for the sake of others[6]. Helped rebuild the destroyed areas of the city after the battle with Dracula[7]. Grant threw himself body and soul into the revival of the ruined towns, being no longer known as a vampire hunter but the hero who rebuilt Wallachia[8])
Protection Level: Global Protector (Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[9], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[10])
Codex Statistics
Key: Castlevania III | Judgment
Key Information
- Castlevania III: Dracula's Curse: This key covers his journey in Castlevania III: Dracula's Curse.
- Judgment: This key covers his journey in Castlevania Judgment, which takes place after Castlevania III: Dracula's Curse[11].
Grade: A | A
Tier: 7-C, Far Higher with Sheer Will | 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Can fight and harm Trevor Belmont[12]. Aided in the defeat of Dracula[13], who serves as the absolute evil, the opposite to God[14], where for God to be perfectly good, there must be a being of perfect darkness[15], being the entity opposite to God[16], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[17]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[18]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[19]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[20]) | Town level (Potency) (Fought against Golem in his story mode, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[21]), Far Higher with Sheer Will
Durability: Town level, Far Higher with Sheer Will | Town level, Far Higher with Sheer Will
Striking Strength: Town Class (Potency), Far Higher with Sheer Will | Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: Unknown: True Class, Far Higher with Sheer Will | Unknown: True Class, Far Higher with Sheer Will
Travel Speed: At least Superhuman (Noted to Trevor Belmont that he is very fast. Can outrun a room where all the blocks start collapsing[22]), Far Higher with Sheer Will | At least Superhuman (Can move so fast that he disappears from his opponents' sight[23]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Alongside Trevor, Grant traveled the entire Transylvanian countryside for several days fighting against Dracula's forces, without any rest)
Range: Standard Melee, Tens of Meters with throwing knives and axes
Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[29])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[30])
Powers and Techniques
Is a Creature of the Night, which gives:
Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[90], one of Dracula's bats easily destroyed a stone ground block[91]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[92]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[93]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[94]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[95]. With their souls being completely free from time[96]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[97]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[98]), Empowerment (Creatures of the night are empowered by the night[99], becoming stronger when it's night time[100]), Evolution (Creatures of chaos can inherit evil natures[101] awakening into stronger enemies with new abilities and less weaknesses[102]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[103]. This has also been shown with slain heads reviving as an angry wraith[104]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[105], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[106], with this state being referred to as a "regeneration cycle"[107]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[108]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[109]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[110]. With the real world and world of grimoires being one and the same[111], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[112]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[113]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[114]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[115], or Charlotte fading from existence due to them messing with the history of the Grimoires[116], Maria starting to fade because Richter's history is being rewritten[117], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[118]. The text alterations also make the monsters stronger[119]. With the real world and world of grimoires being one and the same[120], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[121]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[122]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[123]. The Chaos of the Grimoire destabilized the magic of the others[124]).
All previous powers and abilities
Equipment
- Chakrams: Two chakrams that Grant uses in combat in Castlevania Judgment. They allow him for quick and precise strikes and slices.
- Dagger: A collection of throwing daggers in Grant’s possession, which can be thrown at enemies at high speeds.
- Axe: An axe made with silver, which Grant uses to throw at his enemies.
- Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
- Stopwatch: A watch that allows Trevor to stop time for a brief moment, although it is costly in hearts for him to use.
- Gravity Circle: Generates a gravity wave overhead that crushes any enemy that touches it.
Notable Techniques
Grant's Neutral Attack
A foot sweep martial art attack.
Grant's Neutral Combo Attack
A hand leap kick martial arts technique.
Grant's Directional Attack
A knee slide martial arts attack.
Grant's Directional Combo Attack
A back flip ring combination attack.
Grant's Jumping Attack
A diving knee martial arts attack.
It Dices
A ring attack, Grant does a spinning jump while slicing enemies with his chakram.
It Slices
A ring attack, Grant spins as he slices the enemy with his chakram.
Flea Flicker Finish
A ring somersault attack, Grant combines it slices and it dices, ending with a somersault that he uses to slam onto the ground.
Dagger Toss
Grant tosses a dagger at his opponent.
Dagger Storm
Grant tosses multiple daggers at his opponent.
Aerial Venus
Grant utilizes his dagger toss to jump and spin in the air, throwing his chakram blades at the opponent.
Throwing Venus
An aerial ring throwing attack, Grant jumps into the air and spins while throwing his chakram blade.
Dagger Wave
A multi-Dagger attack, Grant throws his daggers in multiple directions.
Thousand Edge
A continuous Dagger stream attack, Grant continously throws a large number of daggers at the opponent.
Blinding Speed
A Ring attack, Grant moves so fast that he disappears from sight and reappears behind the opponent and attacks.
Million Edges
Connects with a Ring hit, Grant then controls countless daggers in the air through his threads and rains them down from the sky at an angle.
Other
Standard Tactics: Grant utilizes quick movements with precise strikes, along with using any items he has equipped that best help the situation.
Weaknesses
- Regular: None notable.
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[148]. Garlic significantly weakens creatures of the night[149], and causes demons to die if its placed on the ground[150]. If a vital soul is defeated, the grimoire will revert back to its original content[151].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[152]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[153], a knight who has natural holy powers[154]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[155].
Battle Records
18-1-0
- Double Trouble - Fight[159]
- Conditions: None.
- Location: Ghost Ship
- Cornell - Fight[164]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Alucard - Fight[165]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Golem - Fight[166]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Carmilla - Fight[167]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Sypha Belnades - Fight[168]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Shanoa - Fight[169]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Eric Lecarde - Fight[170]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Trevor Belmont - Fight[171]
- Conditions: None.
- Location: Time Rift
- Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
- Time Reaper - Fight[173]
- Conditions: None.
- Location: Time Rift
- Trevor Belmont - Fight[174]
- Conditions: None.
- Location: Clock Tower
None
References
- ↑ Castlevania Judgment Grant Danasty Ending
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania Lament of Innocence
- ↑ Castlevania Judgment Grant Danasty Ending
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Aeon's Hyper Attack on Grant
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Grant Danasty True Story Ending
- ↑ Akumajou Densetsu Famicon Intro English Patch
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Judgment: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania: Aria of Sorrow Ending
- ↑ Castlevania: Dawn of Sorrow Dark Lord Candidates
- ↑ Castlevania: Dawn of Sorrow Ending
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Lament of Innocence Perfect Guidebook
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
- ↑ Castlevania Judgment Grant Danasty Ultimate Attack
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Lament of Innocence Game Manual Page 10
- ↑ Castlevania Judgment Grant Danasty Ultimate Attack
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Harmony of Despair
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Aeon's Hyper Attack Sequences
- ↑ Castlevania Judgment Aeon's Hyper Attack on Death
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
“…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
Those were the emotionless words of Death.
In response, Olrox laughed his bold answer.
“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
“……”
“You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
“I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
With Death’s reply, an explosive murderous intent rose.
Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
Kill the distance-----
Kill the sound-----
Just, faster, soon, die.
It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
“……die.”
That was said by the enemy who called on his servants.
From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
The bats and scythes cancelled each other out and the entire dance hall sparkled with blood." - ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania III: Draucla's Curse Stage 8-01
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Bestiary No. 40
- ↑ Castlevania: Symphony of the Night Bestiary No. 16
- ↑ Castlevania: Portrait of Ruin Bestiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Bestiary No. 061
- ↑ Castlevania: Portrait of Ruin Bestiary No. 131
- ↑ Castlevania: Symphony of the Night Bestiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Castlevania: Curse of Darkness Bestiary No. 115
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania Judgment
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania II: Simon's Quest Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania Judgment
- ↑ Castlevania Judgment Character Select Item Descriptions
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania 64 Charlie Vincent Boss
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania Judgment Grant Danasty True Story Mode
- ↑ Castlevania III: Dracula's Curse