
“ | A legendary monster whose gaze can turn people to stone. | „ |
~ Medusa's Lament of Innocence Description |
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“ | A legendary monster whose gaze can turn people to stone. | „ |
~ Medusa's Lament of Innocence Description |
|-|Castlevania=
“ | Welcome. I haven't had any visitors in a while. With that body, you'll make an excellent statue. | „ |
~ Medusa to Leon Belmont |
Medusa is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as Queen Medusa, a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.
Medusa has made recurring appearances throughout the Castlevania series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.
In addition to Medusa herself, the series frequently features floating Medusa Heads as common enemies. Many game descriptions suggest that these creatures were spawned from Medusa's own severed head, implying that they are extensions of her power.
Name: Medusa
Other Names: Queen Medusa, Big Medusa, Snake Man Sentinel, Wicked Mermaid
Origin: Castlevania
First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor
Assigned Gender: Female
Sexuality: Heterosexual
Pronouns: She/Her
Age: Unknown
Time Period: Irrelevant (As Medusa is an immortal, she has been through every time period in the Castlevania franchise after the 1000s)
Timeline: Main Timeline
Homeworld: Earth
Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[2])
Story Role: Enemy, Minor Antagonist, Recurring Boss
Legacy: Worldwide Legacy (Known mainly through folklore and myths)
Influence: Unknown Influence
Language: English
Classification: Castle Guardian, Child of the Night, Queen of Snakes, Gorgon Queen
Species: Gorgon
State of Being: Regular
Physiology: Gorgon Physiology
In-Universe Creator: Chaos
Occupation: One of the Four Pillars[3]
Affiliations: Children of the Night, Giant Bat, The Creature, Mummy, Dracula, Death
Enemies: Belmont Clan (Including: Trevor Belmont, Desmond Belmont, Simon Belmont, Juste Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades), Grant Danasty, Alucard, Soma Cruz
Height: Unknown
Weight: Unknown
Status: Has been both Alive and Deceased (Medusa frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)
Dates of Death: 1094 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1600s (Castlevania: Order of Shadows), 1692 (Castlevania), 1748 (Castlevania: Harmony of Dissonance), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1852 (Castlevania: Legacy of Darkness), 1944 (Castlevania: Portrait of Ruin)
Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)
Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])
Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])
Key: 1094 | 1476 | 1600s | 1692 | 1792 | 1797 | 1852 | 1944
Key Information
Grade: A | A | A | A | A | A | A | A | A
Tier: 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])
Dimensionality: 3-D
Attack Potency: Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[9], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. Can fight and harm Leon Belmont[12]) | At least Town level (Potency) (Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[13]) | At least Town level (Potency) (Can fight and harm Desmond Belmont[14]) | At least Town level (Potency) (Can fight and harm Simon Belmont[15]) | At least Town level (Potency) (Can fight and harm Richter Belmont[16]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[17]) | At least Town level (Potency) (Can fight and harm Carrie Fernandez[18]) | At least Town level (Potency) (Can fight and harm Jonathan Morris & Charlotte Aulin[19])
Durability: Town level (Can take hits from Leon Belmont[20]) | At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[21]) | At least Town level (Can take hits from Desmond Belmont[22]) | At least Town level (Can take hits from Simon Belmont[23]) | At least Town level (Can take hits from Richter Belmont[24]) | At least Town level (Can take hits from 1700s Alucard[25]) | At least Town level (Can take hits from Carrie Fernandez[26]) | At least Town level (Can take hits from Jonathan Morris & Charlotte Aulin[27]. Can tank a giant meteor strike[28])
Striking Strength: Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)
Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10
Travel Speed: At least Athletic Human (Should be as fast if not faster than a normal snake, where the fastest move at 18 mph[32]). At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[33], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]) | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light
Attack Speed: At most Faster Than Light| At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light
Stamina: Superhuman (As a guardian of the castle, Medusa is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights. Has turned dozens of soldiers to stone without showing any signs of tiring[36])
Range: Standard Melee to Tens of Meters through sheer size (Some depictions of her size have her large enough that her body can spread across an entire room[37]). At least Tens of Meters with her abilities (Her abilities can cover an entire room[38])
Intelligence: Supergenius Intelligence (Medusa is a master magic user, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[39])
Knowledge: Grandmaster level (A warrior with over thousands of years of experience, seen as a pillar that guards the castle[40])
Is a Creature of the Night, which gives:
Nothing notable.
Commands the snakes on either side of her head to lunge forward, delivering a powerful strike. She can also attack with both snakes in quick succession for a one-two punch.
Cries a stream of venomous blood, leaving behind a toxic trail to deter Leon from approaching.
Rises into the air and releases numerous smaller snakes, which scatter and slither forward rapidly in a wide-spreading formation.
Projects beams from her eyes that can temporarily turn Leon to stone. If successful, she curls into a ball and rolls forward, bouncing off walls unpredictably and dealing heavy damage if she runs over Leon.
Medusa fires a short, laser-like beam from her eyes that momentarily petrifies the player character upon contact.
Medusa pauses briefly before performing a high jump in place. As she descends, she lashes her tail downward in a stabbing motion at an angle.
Medusa uses her shield to deflect incoming attacks, protecting herself from damage.
Medusa strikes with her sword, aiming to stab Alucard in close-range combat.
Medusa fires a beam that can turn Alucard to stone unless he has immunity. This move is particularly dangerous, as Medusa follows it with two high-damage projectiles that can strike Alucard before he escapes petrification.
Spoken Lines:
Throughout the battle, Medusa periodically releases a swarm of snakes from her hair, adding additional obstacles for Carrie to evade.
Medusa approaches Carrie, curling her tail before lashing out with it in a swift strike intended to hit her target.
Medusa pulls a snake from her hair, transforming it into a Greek shield that protects her from incoming attacks. While the shield can block direct strikes, it can be knocked away with repeated attacks. Additionally, Medusa remains vulnerable if Carrie targets unshielded parts of her body, such as her back.
Gaining distance from Carrie, Medusa pulls another snake from her hair, which transforms into a bow. She fires a rapid barrage of snakes as arrows. If she is struck while preparing this attack, it will be interrupted, leaving her stunned momentarily.
Medusa unleashes her iconic petrifying gaze, covering a significant area of the room. If Carrie is hit, she will be paralyzed as large rock formations encase her. However, as with the serpent bow, attacking Medusa while she charges this move will cancel the attack and leave her stunned for a short time.
Medusa retreats near the stage and covers her face with her hands, summoning a swarm of Gold Medusas from the snakes on her head. These Gold Medusas spread across the screen, causing petrification on contact, leaving the player immobilized with reduced defenses and vulnerable to further attacks. However, positioning directly below Medusa provides a safe spot where players can counterattack and deal moderate damage.
Medusa locks onto her target and stretches her left arm, which transforms into a lunging snake head attempting to bite the heroes. This attack is heavily telegraphed, making it easy to avoid by simply moving out of range.
Medusa swiftly raises her torso and unleashes her signature petrifying gaze, covering almost the entire screen. Standing directly below her provides a safe zone, while turning away from her will also nullify the effect if the player cannot reach the safe spot in time.
Medusa again covers her face with her hands, this time transforming her torso into the head of a massive serpent that lunges forward with great speed and precision. This attack deals medium to heavy damage, but staying out of range or crouching near the bottom-left corner of the room can allow the player to evade it.
Standard Tactics
Weaknesses
Medusa from Clash of the Titans (Metro-Goldwyn-Mayer, 1981).
Comparison between Medusa from Captain N: The Game Master and Medusa from Kid Icarus.
Carmilla's true form in Boktai.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[136], attempted to destroy the specific era of time[137], cause all beings everywhere to disappear, forever[138] and that the age was on the verge of collapse[139]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[140], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[141], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[142]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[143] Julia didn't come save him, and Isaac died within the castle[144]. In other cases the Castle does not collapse[145], but instead slowly fades away[146]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[147].
Main Timeline
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Castlevania Legends Timeline
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None.