Medusa (Castlevania)

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A legendary monster whose gaze can turn people to stone.
~ Medusa's Lament of Innocence Description

|-|Castlevania=

A legendary monster with hair made of snakes, she will slowly approach you to try and foil your counterattack. Use the Watch to stop her, then attack fiercely.
~ Medusa's Castlevania NES Description

A monster who turns her victims to stone. One of three Gorgon sisters.
~ Medusa's Castlevania Portrait of Ruin Description

Welcome. I haven't had any visitors in a while. With that body, you'll make an excellent statue.
~ Medusa to Leon Belmont

Background

Medusa is a legendary creature recognized by her hair of living, venomous snakes and her cursed gaze, which has the power to petrify those who meet her eyes. On some occasions, she is referred to as Queen Medusa, a title that hints at dominion over all snakes. Additionally, Medusa is sometimes depicted as possessing knowledge of ancient and long-forgotten secrets.

Medusa has made recurring appearances throughout the Castlevania series, often portrayed with a serpent's tail replacing her lower body—a feature inspired by the Lamia, another mythical creature from Greek legend. She has also taken on the form of a massive, disembodied head in several games.

In addition to Medusa herself, the series frequently features floating Medusa Heads as common enemies. Many game descriptions suggest that these creatures were spawned from Medusa's own severed head, implying that they are extensions of her power.

Personality

General Information

Name: Medusa

Other Names: Queen Medusa, Big Medusa, Snake Man Sentinel, Wicked Mermaid

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Haruko Kitahama
  • English Voice Actor: Mary Elizabeth McGlynn

Assigned Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: Irrelevant (As Medusa is an immortal, she has been through every time period in the Castlevania franchise after the 1000s)

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[2])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Legacy: Worldwide Legacy (Known mainly through folklore and myths)

Influence: Unknown Influence

Language: English

Classification: Castle Guardian, Child of the Night, Queen of Snakes, Gorgon Queen

Species: Gorgon

State of Being: Regular

Physiology: Gorgon Physiology

In-Universe Creator: Chaos

Occupation: One of the Four Pillars[3]

Affiliations: Children of the Night, Giant Bat, The Creature, Mummy, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Desmond Belmont, Simon Belmont, Juste Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades), Grant Danasty, Alucard, Soma Cruz

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (Medusa frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Dates of Death: 1094 (Castlevania: Lament of Innocence), 1476 (Castlevania III: Dracula's Curse), 1600s (Castlevania: Order of Shadows), 1692 (Castlevania), 1748 (Castlevania: Harmony of Dissonance), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1852 (Castlevania: Legacy of Darkness), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])

Codex Statistics

Key: 1094 | 1476 | 1600s | 1692 | 1792 | 1797 | 1852 | 1944

Key Information

  • 1094: This key covers the Medusa during the events of Castlevania: Lament of Innocence.
  • 1476: This key covers the Medusa during the events of Castlevania III: Dracula's Curse.
  • 1600s: This key covers the Medusa during the events of Castlevania: Order of Shadows.
  • 1692: This key covers the Medusa during the events of Castlevania.
  • 1792: This key covers the Medusa during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers the Medusa during the events of Castlevania: Symphony of the Night.
  • 1852: This key covers the Medusa during the events of Castlevania: Legacy of Darkness.
  • 1944: This key covers the Medusa during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A | A | A | A | A

Tier: 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[7], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[8])

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[9], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[10]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[11]. Can fight and harm Leon Belmont[12]) | At least Town level (Potency) (Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[13]) | At least Town level (Potency) (Can fight and harm Desmond Belmont[14]) | At least Town level (Potency) (Can fight and harm Simon Belmont[15]) | At least Town level (Potency) (Can fight and harm Richter Belmont[16]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[17]) | At least Town level (Potency) (Can fight and harm Carrie Fernandez[18]) | At least Town level (Potency) (Can fight and harm Jonathan Morris & Charlotte Aulin[19])

Durability: Town level (Can take hits from Leon Belmont[20]) | At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[21]) | At least Town level (Can take hits from Desmond Belmont[22]) | At least Town level (Can take hits from Simon Belmont[23]) | At least Town level (Can take hits from Richter Belmont[24]) | At least Town level (Can take hits from 1700s Alucard[25]) | At least Town level (Can take hits from Carrie Fernandez[26]) | At least Town level (Can take hits from Jonathan Morris & Charlotte Aulin[27]. Can tank a giant meteor strike[28])

Striking Strength: Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[29] where logs can weigh around 15 to 5 tons[30] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[31]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: At least Athletic Human (Should be as fast if not faster than a normal snake, where the fastest move at 18 mph[32]). At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[33], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[34] and the White Demon, who can move at the speed of light at short distances[35]) | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light | At least Athletic Human. At most Faster Than Light

Attack Speed: At most Faster Than Light| At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Superhuman (As a guardian of the castle, Medusa is ever watchful and immediately attacks once anyone enters its area, showing no signs of tiring whatsoever after long fights. Has turned dozens of soldiers to stone without showing any signs of tiring[36])

Range: Standard Melee to Tens of Meters through sheer size (Some depictions of her size have her large enough that her body can spread across an entire room[37]). At least Tens of Meters with her abilities (Her abilities can cover an entire room[38])

Intelligence: Supergenius Intelligence (Medusa is a master magic user, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[39])

Knowledge: Grandmaster level (A warrior with over thousands of years of experience, seen as a pillar that guards the castle[40])


Powers and Techniques

Is a Creature of the Night, which gives:






Equipment

Nothing notable.


Notable Techniques

Snake Punch

Commands the snakes on either side of her head to lunge forward, delivering a powerful strike. She can also attack with both snakes in quick succession for a one-two punch.

Poisonous Tears

Cries a stream of venomous blood, leaving behind a toxic trail to deter Leon from approaching.

Snake Rain

Rises into the air and releases numerous smaller snakes, which scatter and slither forward rapidly in a wide-spreading formation.

Petrifying Gaze

Projects beams from her eyes that can temporarily turn Leon to stone. If successful, she curls into a ball and rolls forward, bouncing off walls unpredictably and dealing heavy damage if she runs over Leon.

Stone Barrage

When weakened, she summons large stones to encircle her and hurls them at Leon one after another with great force.

Petrifying Beam

Medusa fires a short, laser-like beam from her eyes that momentarily petrifies the player character upon contact.

Tail Stab

Medusa pauses briefly before performing a high jump in place. As she descends, she lashes her tail downward in a stabbing motion at an angle.

Homing Snakes

Medusa releases three snakes from her hair, each curled in a circle resembling amphisbaenae. These snakes take high, middle, and low positions before floating forward in a semi-erratic pattern and homing in on the hero as they approach.

Shield Block

Medusa uses her shield to deflect incoming attacks, protecting herself from damage.

Sword Strike

Medusa strikes with her sword, aiming to stab Alucard in close-range combat.

Petrifying Beam

Medusa fires a beam that can turn Alucard to stone unless he has immunity. This move is particularly dangerous, as Medusa follows it with two high-damage projectiles that can strike Alucard before he escapes petrification.

Spoken Lines:

  • "Stone!" when firing her beam.
  • "Venom!" when launching follow-up projectiles.
  • "I'm petrifying!" when defeated.

Snake Spawn

Throughout the battle, Medusa periodically releases a swarm of snakes from her hair, adding additional obstacles for Carrie to evade.

Tail Lash

Medusa approaches Carrie, curling her tail before lashing out with it in a swift strike intended to hit her target.

Shield of Serpents

Medusa pulls a snake from her hair, transforming it into a Greek shield that protects her from incoming attacks. While the shield can block direct strikes, it can be knocked away with repeated attacks. Additionally, Medusa remains vulnerable if Carrie targets unshielded parts of her body, such as her back.

Serpent Barrage

Gaining distance from Carrie, Medusa pulls another snake from her hair, which transforms into a bow. She fires a rapid barrage of snakes as arrows. If she is struck while preparing this attack, it will be interrupted, leaving her stunned momentarily.

Petrifying Gaze

Medusa unleashes her iconic petrifying gaze, covering a significant area of the room. If Carrie is hit, she will be paralyzed as large rock formations encase her. However, as with the serpent bow, attacking Medusa while she charges this move will cancel the attack and leave her stunned for a short time.

Enhanced Form

When her health is reduced to one-third, Medusa gains the ability to turn invisible, enhancing her attacks. Her tail lash gains extended range, and her petrifying gaze covers nearly half of the room. To evade the gaze, Carrie must jump over the beam twice instead of attempting to run from it.

Gold Medusa Swarm

Medusa retreats near the stage and covers her face with her hands, summoning a swarm of Gold Medusas from the snakes on her head. These Gold Medusas spread across the screen, causing petrification on contact, leaving the player immobilized with reduced defenses and vulnerable to further attacks. However, positioning directly below Medusa provides a safe spot where players can counterattack and deal moderate damage.

Snake Lunge

Medusa locks onto her target and stretches her left arm, which transforms into a lunging snake head attempting to bite the heroes. This attack is heavily telegraphed, making it easy to avoid by simply moving out of range.

Petrifying Glare

Medusa swiftly raises her torso and unleashes her signature petrifying gaze, covering almost the entire screen. Standing directly below her provides a safe zone, while turning away from her will also nullify the effect if the player cannot reach the safe spot in time.

Serpent Form Strike

Medusa again covers her face with her hands, this time transforming her torso into the head of a massive serpent that lunges forward with great speed and precision. This attack deals medium to heavy damage, but staying out of range or crouching near the bottom-left corner of the room can allow the player to evade it.

Tail Slam

If the player positions themselves below Medusa’s body, she will attack with her enormous serpent tail, breaking through sections of the floor and creating large coils that leave only small gaps to stand in. This attack creates an opportunity to counter, as Medusa becomes vulnerable for an extended period. Players can carefully maneuver between her coils to avoid damage and strike back with their strongest attacks. This tactic can be repeated, luring her into performing the move again.

Other

Standard Tactics

  • Lament of Innocence:
    • Medusa will lash out with her snakes in rapid strikes, performing quick attacks and following up with more in quick succession.
    • She frequently summons smaller snakes to swarm the battlefield and may leave a trail of poison behind to keep her opponent at bay.
    • Her petrifying gaze is used to immobilize the player, followed by quick, unpredictable movements that deal heavy damage.
    • When weakened, she hurls large stones at the player.
  • Castlevania III: Dracula's Curse:
    • Medusa will transform from a group of snakes into her form. She attacks with a bow, firing stiffened snakes as arrows in an upward arc.
    • She uses her petrifying gaze as a ripple shot to immobilize the player.
  • Castlevania NES:
    • Medusa attacks by summoning snakes from her hair that slither along the floor and attempt to bite the player.
    • The head of her statue will detach and fly around the room, and she can be defeated by attacking with the Cross sub-weapon or Holy Water flasks.
  • Rondo of Blood:
    • Medusa will attempt to petrify the player with quick bursts from her eyes, temporarily turning them to stone.
    • She will jump and strike downward with her tail, aiming to hit from above.
    • Additionally, she releases snakes that track and home in on the player in an erratic pattern.
  • Symphony of the Night:
    • Medusa uses her shield to block incoming attacks, protecting herself while launching close-range sword strikes.
    • Her petrifying beam is used to turn the player to stone, followed by high-damage projectiles that can strike the player while they're still petrified.
  • Legacy of Darkness:
    • Medusa periodically releases swarms of snakes that add additional obstacles to the battlefield.
    • She will lash out with her tail in swift, powerful strikes and use a snake shield to block incoming attacks.
    • Her petrifying gaze covers a large area, and if the player interrupts her while charging it, she becomes stunned.
    • As her health decreases, she turns invisible, gains extended range with her tail lash, and her gaze becomes even more dangerous.
  • Portrait of Ruin:
    • Medusa summons swarms of Gold Medusas that petrify the player on contact, leaving them vulnerable to follow-up attacks.
    • She will attempt to strike with a lunging snake attack and perform a wide-area petrifying glare.
    • Occasionally, she transforms into a massive serpent form, lunging forward with precision.
    • If the player is beneath her, she will use her tail to slam down, breaking the floor and creating hazardous terrain for the player to avoid.

Weaknesses

Note

Trivia

  • Medusa's physical appearance in the Castlevania series seems to have been inspired by a particular scene from the 1981 film Clash of the Titans. Her appearance in that film was one of her first portrayals with the now iconic snake-tailed body (which until then was generally associated with the Lamia, another Greek mythological monster). Before that, most representations of Medusa in common media usually depicted her with a normal human body with green-colored skin and/or covered with reptile-like scales.
  • It was also in this film the first time Medusa was seen fighting with a bow, a characteristic that has been reproduced in some of her incarnations in the games.
    • Medusa wielding a bow and shooting stiffened snakes as arrows, as first seen in Dracula's Curse, may have been inspired by a particular scene from the 1982 film Conan the Barbarian, where the main antagonist, Thulsa Doom, commands a snake to become stiff and then shoots it with a longbow, fatally wounding one of the heroes.
  • A Medusa character appears in the 1980s-1990s crossover TV animated series, Captain N: The Game Master, where Simon Belmont also appears in. However, this particular portrayal of the mythological character seems to be based on the main antagonist from Kid Icarus instead (Kid Icarus himself being one of the series' protagonists).
  • Medusa belongs to a mythological Greek race of female creatures known as Gorgons. However, in the Castlevania series, a Gorgon is instead an ox-like mythological creature of Libyan origins.
  • At some point during the development of the original Castlevania, Medusa was planned on being called the Gorgon.[135]
  • In Castlevania Chronicles, in the second room of Block 4 (which is a remake of Block 2 of the original Castlevania), there is a giant statue of the Greek goddess Athena, which cries tears of blood that transform into Red Skeletons. Additionally, the statue of the Acropolitan guardian serpent, one of Athena's symbols, stands beside her. The boss of this level is Medusa, who has a close affinity to serpents. In one of the lesser known variants of Medusa's origin, it was Athena who transformed the then Athenian priestess Medusa into a monster for having desecrated her temple after being raped by Poseidon. In most versions of the story, however, it was Athena the one who commanded the hero, Perseus, to slay and bring her the head of Medusa. It would then make sense that Medusa's lair in the game features a cursed statue of the one who did her wrong and ordered her death.
  • The Medusa Shield, originally introduced in Symphony of the Night, may be inspired by the part of Medusa's origin where the goddess Athena placed Medusa's severed head on her aegis.
  • Medusa is referenced in the Boktai series (also by Konami) by the character Carmilla, where her true form shares some similarities with the Castlevania monster, including the snake tailed lower body and snakes for hair.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[136], attempted to destroy the specific era of time[137], cause all beings everywhere to disappear, forever[138] and that the age was on the verge of collapse[139]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[140], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[141], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[142]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[143] Julia didn't come save him, and Isaac died within the castle[144]. In other cases the Castle does not collapse[145], but instead slowly fades away[146]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[147].


Battle Records

Main Timeline
1 - 8 - 0

Castlevania Legends Timeline
0 - 1 - 0


  • Unnamed Soldiers - Explanation[148]
    • Conditions: Unknown
    • Location: Garden Forgotten By Time

None.



None.

References

  1. Castlevania: Lament of Innocence Medusa Boss
  2. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  6. Castlevania (N64) Renon Boss
  7. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  8. Castlevania: Symphony of the Night
  9. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  10. Castlevania Judgement: True Story Mode, Golem
  11. Castlevania Judgment Golem Ultimate Attack
  12. Castlevania: Lament of Innocence Medusa Boss
  13. Castlevania III: Dracula's Curse Medusa Boss
  14. Castlevania: Order of Shadows Medusa Boss
  15. Super Castlevania IV Medusa Boss
  16. Castlevania: Rondo of Blood Medusa Boss
  17. Castlevania: Symphony of the Night Medusa Boss
  18. Castlevania: Legacy of Darkness Medusa Boss
  19. Castlevania: Portrait of Ruin Medusa Boss
  20. Castlevania: Lament of Innocence Medusa Boss
  21. Castlevania III: Dracula's Curse Medusa Boss
  22. Castlevania: Order of Shadows Medusa Boss
  23. Super Castlevania IV Medusa Boss
  24. Castlevania: Rondo of Blood Medusa Boss
  25. Castlevania: Symphony of the Night Medusa Boss
  26. Castlevania: Legacy of Darkness Medusa Boss
  27. Castlevania: Portrait of Ruin Medusa Boss
  28. Castlevania: Portrait of Ruin Medusa Boss
  29. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  30. Estimating Weight of Logs and Standing Timber Page 2
  31. Castlevania: Curse of Darkness
  32. Terrifying: The Venomous Sidewinder Snake Slithers at 18 MPH
  33. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  34. Castlevania Aria of Sorrows
  35. Castlevania Grimoire of Souls Enemy Compendium Showcase
  36. Castlevania: Lament of Innocence Medusa Boss
  37. Castlevania: Portrait of Ruin Medusa Boss
  38. Castlevania: Portrait of Ruin Medusa Boss
  39. Castlevania: Portrait of Ruin
  40. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  41. Super Castlevania IV Stage B-1
  42. Castlevania: Circle of the Moon
  43. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  44. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  45. Haunted Castle Revisited Dominus Collection
  46. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  47. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  48. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  49. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  50. Castlevania: Curse of Darkness Manga Volume 1
  51. Castlevania II: Simon's Quest Night Transition
  52. Castlevania II: Simon's Quest Online Game Manual Page 4
  53. Castlevania: Lament of Innocence Bestiary No. 058
  54. Castlevania: Lament of Innocence Bestiary No. 059
  55. Castlevania: Curse of Darkness Bestiary No. 009
  56. Castlevania: Curse of Darkness Bestiary No. 005
  57. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  58. Castlevania: Symphony of the Night
  59. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  60. Castlevania: Lament of Innocence Bestiary No. 064
  61. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  62. Castlevania: Grimoire of Souls Prologue
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Portrait of Ruin
  65. Castlevania: Grimoire of Souls Prologue Stage 4
  66. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  69. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  70. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  71. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  72. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  73. Castlevania: Portrait of Ruin
  74. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  75. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  76. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  77. Castlevania III: Dracula's Quest
  78. Castlevania: Curse of Darkness Absolute Zero Ring Description
  79. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  80. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  81. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  82. Castlevania Judgment Aeon's Hyper Attack on Golem
  83. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  84. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  85. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  86. Castlevania Judgment Aeon Hyper Attack on Death
  87. Castlevania: Portrait of Ruin
  88. Castlevania: Lament of Innocent
  89. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  90. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  91. Konami of Europe's Camilla Fernandez profile
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Grimoire of Souls Prologue Stage 1
  94. Castlevania: Dawn of Sorrow Yoko's Shop
  95. Castlevania III: Dracula's Curse Medusa Boss
  96. Castlevania: Symphony of the Night Medusa Boss
  97. Castlevania: Order of Shadows Medusa Boss
  98. Castlevania Legends Medusa Boss
  99. Castlevania: Symphony of the Night Medusa Boss
  100. Castlevania: Order of Shadows Medusa Boss
  101. Castlevania: Lament of Innocence Medusa Boss
  102. Castlevania Chronicles Medusa Boss
  103. Castlevania: Portrait of Ruin Medusa Boss
  104. Castlevania: Portrait of Ruin Medusa Boss
  105. Castlevania: Lament of Innocence Medusa Boss
  106. Castlevania: Lament of Innocence Medusa Boss
  107. Castlevania III: Dracula's Curse Medusa Boss
  108. Castlevania: Lament of Innocence Medusa Boss
  109. Castlevania: Lament of Innocence Medusa Boss
  110. Castlevania III: Dracula's Curse Medusa Boss
  111. Super Castlevania IV Medusa Boss
  112. Castlevania: Symphony of the Night Medusa Boss
  113. Castlevania: Legacy of Darkness Medusa Boss
  114. Castlevania: Lament of Innocence Medusa Boss
  115. Castlevania: Order of Shadows Medusa Boss
  116. Castlevania Chronicles Medusa Boss
  117. Castlevania: Rondo of Blood Shaft Boss
  118. Castlevania: Lament of Innocence Medusa Boss
  119. Castlevania: Lament of Innocence Medusa Boss
  120. Castlevania Chronicles Medusa Boss
  121. Castlevania: Bloodlines Elizabeth Bartley Boss
  122. Castlevania: Symphony of the Night Medusa Boss
  123. Castlevania: Legacy of Darkness Medusa Boss
  124. Castlevania II: Simon's Quest Day Transition
  125. Castlevania II: Simon's Quest Day Game Manual Page 11
  126. Castlevania II: Simon's Quest
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Lament of Innocence Medusa Boss
  129. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  130. Castlevania: Circle of the Moon
  131. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  132. Castlevania (N64) Charlie Vincent Boss
  133. Castlevania: Portrait of Ruin Holy Mail Description
  134. Castlevania Aria of Sorrows
  135. Micro News, January–February issue, page 34 (1987 - French).
  136. Castlevania Judgment Aeon True Story Mode Intro
  137. Castlevania Judgment Sypha Belnades True Story Mode
  138. Castlevania Judgment Golem True Story Mode
  139. Castlevania Judgment Death True Story Mode
  140. Castlevania Judgment Golem True Story Mode
  141. Castlevania Judgment Aeon True Story Mode Intro
  142. Castlevania: Curse of Darkness Ending
  143. Castlevania: Curse of Darkness Ending
  144. Castlevania: Curse of Darkness Ending
  145. Castlevania: Symphony of the Night Ending
  146. Castlevania: The Adventure Rebirth Ending
  147. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  148. Castlevania: Lament of Innocence Medusa Boss
  149. Castlevania: Lament of Innocence Garden Forgotten By Time
  150. Castlevania III: Dracula's Curse
  151. Castlevania: Order of Shadows
  152. Castlevania: Order of Shadows
  153. Castlevania NES
  154. Castlevania: Rondo of Blood
  155. Castlevania: Symphony of the Night
  156. Castlevania: Legacy of Darkness
  157. Castlevania: Legacy of Darkness Henry Oldrey Mode
  158. Castlevania: Portrait of Ruin
  159. Castlevania Legends