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Mummy Man

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
~ Excerpt from Akumajo Dracula: Kabuchi no Tsuisoukyoku explaining the four pillars that guard Dracula's Castle

Background

The Mummy (or Mummy Man) is a recurring enemy in the Castlevania series. Once a member of a royal family, he underwent mummification in his pursuit of eternal life.

Mummies, sometimes referred to as Mummy Men, are reanimated corpses preserved through the process of mummification. Often linked to Egyptian folklore, they made their debut as bosses in the original Castlevania. Since then, they have become recurring foes in the series, appearing both as minor enemies and formidable bosses.

A notable named mummy, Akmodan II, serves as a boss in both Super Castlevania IV and Symphony of the Night.

General Information

Name: The Mummy

Other Names: Mummies, Mummy Men, Akmodan II (Localization name in Symphony of the Night and Super Castlevania IV)

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castelvania III: Dracula's Curse (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle (Serves as one of the four pillars that guards the castle[1])

Story Role: Enemy, Minor Antagonist, Recurring Boss

Classification: Mummies, Castle Guardian, Child of the Night

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: One of the Four Pillars[3]

Affiliations: Children of the Night, Medusa, Giant Bat, The Creature, Dracula, Death

Enemies: Belmont Clan (Including: Trevor Belmont, Simon Belmont, Richter Belmont, & Maria Renard), Belnades Clan (Including: Sypha Belnades & Charlotte Aulin), Grant Danasty, Alucard, Morris Clan (Including: Jonathan Morris)

Height: Unknown

Weight: Unknown

Status: Has been both Alive and Deceased (Mummy Man frequently is killed by one of the many protagonists of a Castlevania game though he will always return as a Creature of Chaos)

Date of Death: 1476 (Castlevania III: Dracula's Curse), 1692 (Castlevania), 1792 (Castlevania: Rondo of Blood), 1797 (Castlevania: Symphony of the Night), 1944 (Castlevania: Portrait of Ruin)

Alignment: Chaotic Evil (Serves as one of the four pillars that guards the castle[4], being a natural follower of Chaos and servant of Dracula)

Protection Level: Metropolitan Protector (Serves as one of the four pillars that guards the castle[5])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[6])

Codex Statistics

Key: 1476 | 1692 | 1792 | 1787 | 1944

Key Information

  • 1476: This key covers The Mummy during the events of Castlevania III: Dracula's Curse.
  • 1692: This key covers The Mummy during the events of Castlevania.
  • 1792: This key covers The Mummy during the events of Castlevania: Rondo of Blood.
  • 1797: This key covers The Mummy during the events of Castlevania: Symphony of the Night.
  • 1944: This key covers The Mummy during the events of Castlevania: Portrait of Ruin.

Grade: A | A | A | A | A

Tier: At least 7-C | At least 7-C | At least 7-C | At least 7-C | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Serves as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[7], with such ranking putting it above the likes of Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[8]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[9]. Can fight and harm Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[10]) | At least Town level (Potency) (Can fight and harm Simon Belmont[11]) | At least Town level (Potency) (Can fight and harm Richter Belmont & Maria Renard[12]) | At least Town level (Potency) (Can fight and harm 1700s Alucard[13]) | At least Town level (Potency) (Can fight and harm Jonathan Morris and Charlotte Aulin[14])

Durability: At least Town level (Can take hits from Trevor Belmont, Sypha Belnades, Grant Danasty, & 1400s Alucard[15]) | At least Town level (Can take hits from Simon Belmont[16]) | At least Town level (Can take hits from Richter Belmont & Maria Renard[17]) | At least Town level (Can fight and harm 1700s Alucard[18]) | At least Town level (Can take a meteor strike and can take hits from Johnathan Morris & Charlotte Aulin[19])

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[20] where logs can weigh around 15 to 5 tons[21] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[22]) | At least Class 10 | At least Class 10 | At least Class 10 | At least Class 10

Travel Speed: Unknown: True level. At most Faster Than Light (Due to it serving as one of the four pillars that guard the castle, being ranked by its prevailing magic powers[23], it should be faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[24] and the White Demon, who can move at the speed of light at short distances[25]) | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light | Unknown: True level. At most Faster Than Light

Attack Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light | At most Faster Than Light

Stamina: Limitless (As an undead wrap of bandages[26], it should have no true stamina)

Range: Standard Melee, Higher through stretching his body (Can extend out his arms[27]). At least Tens of Meters with throwing bandages and fire attacks (Can throw its bandages at least this distance[28], can shoot out multiple of his bandages at once across a room[29], can shoot out a rapid fire of fireballs across a room[30])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[31], one of Dracula's bats easily destroyed a stone ground block[32]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[33]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[34]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[35]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[36]. With their souls being completely free from time[37]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[38]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[39]), Empowerment (Creatures of the night are empowered by the night[40], becoming stronger when it's night time[41]), Evolution (Creatures of chaos can inherit evil natures[42] awakening into stronger enemies with new abilities and less weaknesses[43]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[44]. This has also been shown with slain heads reviving as an angry wraith[45]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[46], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[47], with this state being referred to as a "regeneration cycle"[48]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[49]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[50]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[51]. With the real world and world of grimoires being one and the same[52], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[53]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[54]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[55]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[56], or Charlotte fading from existence due to them messing with the history of the Grimoires[57], Maria starting to fade because Richter's history is being rewritten[58], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[59]. The text alterations also make the monsters stronger[60]. With the real world and world of grimoires being one and the same[61], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[62]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[63]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[64]. The Chaos of the Grimoire destabilized the magic of the others[65]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[66]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[67]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[68], with their souls being completely free from time[69]. With time in Castlevania being so potent that not even eternity can withstand time[70], along with even artificial life being subject to the laws of time[71]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[72]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[73], with their souls being completely free from time[74], with fate being a truth wound by time[75])

Body Control (Formed itself from a series of bandages and can move around through detaching and reattaching its bandages into a different location[76]. Can extend out his arms[77]), Curtain Fire (Multi-Directioanl; Can shoot out multiple of his bandages at once[78]) & Paper Manipulation (Can throw its bandages as an attack[79]), Curtain Fire (Rapid Fire) & Fire Manipulation (Can shoot out a rapid fire of fireballs[80]), Earth Manipulation (Can control stone to launch at the opponent and crush them with[81]), Fragrance Manipulation & Poison Manipulation (Can shoot out a cloud of its decaying fragrance, that can induce poison if hit by it[82]), Spike Manipulation (Can cause spikes to protrude out of the stones it controls[83]), Heat Manipulation (Can heat up the stones he proceeds to throw at at the opponent, making them burst into flames upon impact[84])

Equipment

Nothing notable.


Notable Techniques


  • Bandage Toss: The Mummy Men walk around and throw bandages that travel in a wave-like patterns, making their attacks difficult to evade.
  • Shared Vitality: Despite sharing one life meter, each Mummy falls individually upon receiving enough damage.
  • Stopwatch Resistance: The Mummy Men are immune to the effects of the Stopwatch sub-weapon.

  • Bandage Toss: The Mummy Men throw bandages in low arcs that travel in wave-like patterns, making their attacks difficult to evade.
  • Shared Vitality: Despite sharing one life meter, each Mummy falls individually upon receiving enough damage.
  • Stopwatch Resistance: The Mummy Men are immune to the effects of the Stopwatch sub-weapon.

  • Bandage Toss: Releases bandages that travel in a wave-like pattern, complicating evasion.
  • Fireball Eruption: Emits numerous short-ranged fireballs, posing a close-range threat.
  • Teleportation: Uses his wrappings to teleport in and out of the battlefield, repositioning himself during the fight.

Stone Summon

Calls forth large stone blocks, hurling them at the player to crush them.

Flying Wrappings

Sends a barrage of wrappings flying through the room as a ranged attack.

Wrapping Extension

Extends his wrappings to strike at the player directly.


  • Stone Block Control: The Mummy Man can summon and control stone blocks, using them to trap the player against walls and trigger spikes from within them.
  • Block Hurling: The Mummy Man summons blocks in groups of five from the background and throws them at the player. The blocks can form either a horizontal row near the top of the screen or a circle around the player. The blocks are launched in either a left-to-right or clockwise pattern.
  • Background Reveal: As blocks are removed from the background, a giant, three-faced Egyptian mortuary mask is gradually revealed. The image is never fully visible, as new blocks drop and block the background again.

Other

Standard Tactics

  • Castlevania III: Dracula's Curse
    • They come from both sides of the room and pace back and forth, throwing bandages in low wave patterns.
  • Castlevania NES:
    • They come from both sides of the room and pace back and forth, throwing bandages in low wave patterns.
  • Super Castlevania IV
    • It teleports around the room with its bandages and either throws bandages at the opponent or shoots out a multitude of fireballs.
  • Castlevania: Rondo of Blood:
    • He summons large stone blocks, attempting to crush the player.
    • He sends a barrage of flying wrappings through the room.
    • He can extend his wrappings to hit the player.
  • Castlevania: Symphony of the Night
    • He extends his wrappings to hit the player.
    • He shoots out a decaying fragrance that poisons the player if they're hit.
  • Castlevania: Portrait of Ruin
    • He retains his ability to control stone blocks, but now uses them to trap the player against the wall, summoning spikes to skewer them.
    • He can summon groups of five stone blocks from the background and fling them at the player.
    • These blocks can form either a horizontal formation near the top of the screen or a circle around the player, and then launch toward the player in a set pattern.
    • The blocks in the horizontal formation hurl from left to right, while the ones in the circular formation follow a clockwise pattern starting from the topmost block.
    • As blocks are removed from the background, a three-faced Egyptian mortuary mask image is revealed, though a new set of blocks will drop and block the view before it’s fully visible.

Weaknesses:

Note

Trivia

  • It's unknown who Akmodan II really was. In the Master Librarian's Enemy List from Symphony of the night, he is referred to as an "ancient Egyptian mummy". However, "Akmodan" is not a real Egyptian name, but was made up to sound like one.
    • The "II" in his name is speculated to be a nobility title, possibly being the son and successor to the first Akmodan.
    • Nevertheless, this name is likely just an original liberty taken by the localization team, as in the Japanese versions of the game, he's simply called "Mummy Man".

Battle Records

0 - 5 - 0

None.

None.

References

  1. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  2. Castlevania Lament of Innocence
  3. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  4. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  5. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  6. Castlevania 64 Renon Boss
  7. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  8. Castlevania Judgement: True Story Mode, Golem
  9. Castlevania Judgment Golem Ultimate Attack
  10. Castlevania III: Dracula's Curse The Mummy Boss
  11. Castlevania NES Mummy Boss
  12. Castlevania: Rondo of Blood Shaft Boss
  13. Castlevania: Symphony of the Night The Creature Boss
  14. Castlevania: Portrait of Ruin Mummy Man Boss
  15. Castlevania III: Dracula's Curse The Mummy Boss
  16. Castlevania NES Mummy Boss
  17. Castlevania: Rondo of Blood Shaft Boss
  18. Castlevania: Symphony of the Night Mummy Man Boss
  19. Castlevania: Portrait of Ruin Mummy Man Boss
  20. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  21. Estimating Weight of Logs and Standing Timber Page 2
  22. Castlevania: Curse of Darkness
  23. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  24. Castlevania Aria of Sorrows
  25. Castlevania Grimoire of Souls Enemy Compendium Showcase
  26. Super Castlevania IV Mummy Boss
  27. Castlevania: Rondo of Blood Shaft Boss
  28. Castlevania NES
  29. Castlevania: Rondo of Blood Shaft Boss
  30. Super Castlevania IV Mummy Boss
  31. Super Castlevania IV Stage B-1
  32. Castlevania: Circle of the Moon
  33. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  34. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  35. Haunted Castle Revisited Dominus Collection
  36. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  37. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  38. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  39. Castlevania: Curse of Darkness Manga Volume 1
  40. Castlevania II: Simon's Quest Night Transition
  41. Castlevania II: Simon's Quest Online Game Manual Page 4
  42. Castlevania: Lament of Innocence Bestiary No. 058
  43. Castlevania: Lament of Innocence Bestiary No. 059
  44. Castlevania: Curse of Darkness Bestiary No. 009
  45. Castlevania: Curse of Darkness Bestiary No. 005
  46. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  47. Castlevania: Symphony of the Night
  48. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  49. Castlevania: Lament of Innocence Bestiary No. 064
  50. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  51. Castlevania: Grimoire of Souls Prologue
  52. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  53. Castlevania: Portrait of Ruin
  54. Castlevania: Grimoire of Souls Prologue Stage 4
  55. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania III: Dracula's Quest
  67. Castlevania: Curse of Darkness Absolute Zero Ring Description
  68. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  69. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  70. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  71. Castlevania Judgment Aeon's Hyper Attack on Golem
  72. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  73. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  74. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  75. Castlevania Judgment Aeon Hyper Attack on Death
  76. Super Castlevania IV Mummy Boss
  77. Castlevania: Rondo of Blood Shaft Boss
  78. Castlevania: Rondo of Blood Shaft Boss
  79. Castlevania NES
  80. Super Castlevania IV Mummy Boss
  81. Castlevania: Rondo of Blood Shaft Boss
  82. Castlevania: Symphony of the Night Mummy Man Boss
  83. Castlevania: Portrait of Ruin Mummy Man Boss
  84. Castlevania: Portrait of Ruin Mummy Man Boss
  85. Castlevania II: Simon's Quest Day Transition
  86. Castlevania II: Simon's Quest Day Game Manual Page 11
  87. Castlevania II: Simon's Quest
  88. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  89. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  90. Castlevania: Circle of the Moon
  91. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  92. Castlevania 64 Charlie Vincent Boss
  93. Castlevania III: Dracula's Curse
  94. Castlevania NES
  95. Castlevania: Rondo of Blood Shaft Boss
  96. Castlevania: Symphony of the Night
  97. Castlevania: Portrait of Ruin