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Revision as of 20:45, 12 August 2021

Sonic the Hedgehog
Main Timeline

Background

Sonic the Hedgehog is the main protagonist of the eponymous series of video games developed by SEGA. As young teenage anthropomorphic hedgehog, Sonic decided to use his incredible speed for the advantage of those in need, as he regularly combats Doctor Ivo "Eggman" Robotnik, and his evil machinations. Along his multiple journeys, Sonic has regularly collected seven powerful relics known as the Chaos Emeralds, which he uses to become Super Sonic and unlock unmatched power.

Sonic has dozens of different friends, mainly Tails the Fox, who accompany him on his quests to thwart Dr. Eggman and his machine army. His adventures are separated into three different "eras" that define different chapters of his life; the Classic Era, Adventure Era, and Modern Era.

The Classic Era includes Sonic at his very youngest, during his first-ever adventures alongside his few friends, Tails the Fox and Knuckles the Echidna. The Adventure Era launched the series into a 3D plain, introducing more of Sonic's friends and more complex plots for Sonic to foil. And the Modern Era has Sonic as he is currently, an experienced and matured fighter.

With an extreme attitude and undying will, Sonic has pulled through nearly every adventure that has come his way, no matter the scale. He is noted for being extremely overconfident and snarky, as a defining characteristic of who he is; though nothing is more prevalent about Sonic than his lightning-fast speed, which has earned him the title "The Blue Blur." Sonic has gone on dozens of quests, and successfully saved the day every single time, as Dr. Eggman constantly attempts to turn defenseless forest creatures into robotic minions.

Powers and Stats

Tier: 6-A, 3-A as Super & Hyper Sonic | At least 6-A, 3-A as Super Sonic | At least 6-A, 2-C as Super Sonic

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog

Gender: Male

Age: 15 years old

Classification: Hedgehog, The Blue Blur, The Fastest Thing Alive, Knight of the Wind

Attack Potency: Continent level (Destroyed the chain holding Little Planet which required this much force), Universe level as Super & Hyper Sonic (The Chaos Emeralds maintain the harmony and balance of the universe) | At least Continent level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self. Noted to have trained himself between the events of the Classic Era and the Adventure Era to get stronger), Universe level as Super Sonic | At least Continent level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self), Complex Universe level as Super Sonic (Defeated the Time Eater, which can move through, destroy and create space-time)

Dimensionality: 3-D

Travel Speed: Relativistic+ ([move at speeds somewhat comparable to lasers]), far higher as Super & Hyper Sonic | FTL (Faster than and can dodge Knuckles' blitzing attacks; Knuckles can keep up with E-102 Gamma, who can outpace lasers), Massively FTL+ as Super Sonic (Traveled to the Nonaggression Zone in a short timeframe. He also flew to True Area 53, which is outside of a separate solar system) | At least FTL (Should be faster than previously. Stated that light speed was "small time" to him), Extra-Temporal as Super Sonic (Comparable to his Classic Timeline self, who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)

Combat Speed: FTL, far higher as Super & Hyper Sonic | FTL, far higher as Super Sonic | FTL+, Extra-Temporal as Super Sonic

Reaction Speed: FTL (Sonic can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness), far higher as Super & Hyper Sonic | FTL (Dodged Knuckles' blitzing attack. Comparable to Shadow, who reacted to becoming light particles), far higher as Super Sonic | FTL+ (Has become superior to Infinite, who previously casually dodged Sonic's boost in their first encounter), Extra-Temporal as Super Sonic (Able to react to laser attacks that stem from Solaris' body; Solaris' attacks are shown throughout all of time itself due to them appearing in the past, present, and future)

Lifting Strength: Class 10 (Can push boulders comparable to his size), Pre-Stellar as Super & Hyper Sonic (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight) | Class M (Can topple the Egg Golem with a kick), Pre-Stellar as Super Sonic | Class M, Pre-Stellar as Super Sonic

Striking Strength: Continent Class, Universal Class as Super & Hyper Sonic | At least Continent Class, Universal Class as Super Sonic | At least Continent Class, Complex Universal Class

Durability: Continent level (Destroyed the chain holding Little Planet which required this much force, should thus be able to withstand that amount of force), Universe level as Super & Hyper Sonic (The Chaos Emeralds maintain the harmony and balance of the universe) | At least Continent level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self), Universe level as Super Sonic | At least Continent level (Has been stated to consistently get stronger every second, meaning he easily surpasses his younger self), Complex Universe level as Super Sonic (Could take hits from the Time Eater, which can move through, destroy and create space-time)

Stamina: Superhuman (Ran through many different time zones in Sonic CD and managed to beat Eggman without showing signs of tiring. He was said in Forces to have been tortured for months, but could still defeat Zavok with little trouble or signs of fatigue), likely Limitless as Super Sonic (Sonic can maintain his Super form indefinitely so long as he has access to rings)

Range: Standard melee range, extended melee range with Excalibur, Cross-Universal with Chaos abilities

Powers and Abilities:

Superhuman Physical Characteristics, Breaking the Fourth Wall (Leaves the screen if a player is inactive for four minutes), Transformation (Via his Super and Hyper forms), Self-Sustenance (Type 1. Can breathe in space and with the Aqua Shield), Spin Dash, Homing Attack (Naturally and with the Gold Shield, Vehicular Mastery (Shown driving cars in Sonic Drift), Acrobatics, Limited Toon Force (Able to stay in the air despite Homing Attack not initially working), Instinctive Reaction (His Homing Attack is an automatic body movement done instinctively), Dimensional Storage (Can keep Chaos Emeralds and Rings on hand despite having no place to put them), Martial Arts, Regeneration (Mid; Regenerated from being flattened), Time Manipulation (With Time Break, he can slow down time to a near stop), Time Travel (Can travel back to the past and the future in Sonic CD), Non-Physical Interaction and Soul Manipulation (Can harm Hyudoros), Time Paradox Immunity (Type 0. Can meet his future self without disappearing), Temporary Invulnerability and Aura (Can render himself invincible with an aura for a limited amount of time. He can also perform an invincible ramming attack via Strike Dash), Vector Manipulation (Drop Dash has been described as Sonic storing up momentum and then releasing it in one instance), Limited Reality Warping and Spatial Manipulation (Can restore reality and space with his speed), Forcefield Negation (Able to destroy others' forcefields with his attacks), Forcefield Creation and Energy Manipulation (Via Insta-Shield), Time Stop (With Time Stop Monitors), Fire Manipulation (Can imbue his spin attacks with fire using the Flame Shield), Explosion Manipulation and Light Manipulation (With the Flash item), Spatial Manipulation (With the Teleporter Monitor), Paralysis Inducement and Electricity Manipulation (Can send out Moto-Bugs to zap enemies, stopping them in their tracks momentarily), Mind Manipulation (Restored the minds of characters which had been erased by Time Eater with his speed), Statistics Amplification He can naturally increase his speed), Limited Flight (Can temporarily levitate to dive into an enemy during Hyper Mode), Energy Manipulation and Forcefield Creation (Via Insta-Shield), can steal items from your dimensional storage and use them against you, Resistance to Heat Manipulation (Shown here), Ice Manipulation (Breaks free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins and Mega Mack, which instantly poisons you), Fire Manipulation (Through Flame Shield), Electricity Manipulation and Energy Manipulation (Through the Lightning Shield), Time Stop (Can traverse the Special Stages of the Time Stones, which remove time from their respective stages), Status Effect Inducement, Explosion Manipulation and Light Manipulation (With the Invincibility Monitor he's unaffected by Amy's Heart Attack, which disorients you, and the Flash item, which creates a large explosion and wave of light), and Mind Manipulation (Tails described his experience in White Space as erasing his consciousness, which Sonic didn't experience)

All previous abilities to a greater extent, Homing Attack (Automatically zones in on an enemy during a spin attack. He can also throw out Rings and perform a homing spin attack toward them), Spin Dash (With Somersault), Statistics Amplification (Increases his strength with Attack Support 6 his defense with Strength Support 8, and his speed with Acceleration Up Lv 2 and Speed Up), Precognition (Type 2. He can read opponents' moves and weaknesses and adapt to their fighting styles), Healing (Can naturally heal himself via Sonic Heal), Barrier Creation (Pulses a purple barrier in front of his arms to block oncoming attacks with Sonic Guard), Sealing, Magic, Size Manipulation and Explosion Manipulation (Shrinks enemies and encases them in magic bombs with the Magic Gloves), Time Stop (Via Time Stop), Fire Manipulation (Can imbue his somersault attacks with fire using the Flame Ring), Air Manipulation, Homing Attack and Danmaku (Can create tornadoes with Blue Tornado and Tornado Jump, and also create homing wind bullets with Sonic Wind), Afterimage Creation (Via Boost Mode), Essence Manipulation, Void Manipulation, (The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Sound Manipulation and Status Effect Inducement (Can shock opponents with shouts), Soul Manipulation and Energy Manipulation (Can interact with Chaos, who's made of concentrated spirit energy), Paralysis Inducement (Can temporarily paralyze enemies with powerful spin attacks), Explosion Manipulation (Sets volatile landmines with Sonic Air Cracker and Sonic Cracker. He can also use bombs on enemies with Explosion and Bomb), Vibration Manipulation (Attacks with shockwaves during Sonic Storm and Sonic Wave), Vector Manipulation (Increases his torque by spinning with Sonic Ballet), Resistance to Curse Manipulation (Unaffected by curses), Spatial Manipulation and Time Manipulation (Shadow's attacks distort time and space and Sonic only receives minor physical damage), Essence Manipulation, Void Manipulation (He's unaffected by attacks from other characters that can interact with the Precioustone, such as Void. The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Power Nullification (He can battle with his Super self, who passively nullifies your anger and powers)

All previous abilities to a greater extent, Weapon Mastery (Sonic became a legendary swordsman with Excalibur), Hacking (Sonic can hack into Dr. Eggman's base), Time Manipulation (Sonic can slow time with Time Break), Mind Manipulation (Sonic's speed can restore those affected by the Time Eater), Aura (Sonic's boost surrounds him in a protective aura), Durability Negation (The Ichikoro Gauge can knock out any opponent in one hit), Healing (Sonic Heal will heal his wounds), Spatial Manipulation (Sonic's speed fixes time as he runs through it)

Transformation (Wisps will transform Sonic's body), Statistics Amplification (Cyan Laser and White Wisp Boost greatly increases Sonic's speed), Surface Scaling (Pink Spikes and Gray Quake scale all kinds of surfaces), Fire Manipulation and Explosion Manipulation (The Red Burst attacks with flames and explosive bursts. Black Bomb utilizes explosions), Electricity Manipulation (Ivory Lightning attacks with electricity), Invisibility and Intangibility (Jade Ghost makes Sonic invisible and intangible), Gravity Manipulation (Indigo Asteroid has its own gravitational pull), Black Hole Creation and Absorption (Violet Void acts as a black hole and can absorb nearly anything) Flight (Crimson Eagle grants flight)
Enhanced Senses (With Treasure Scanner), Transmutation and Aura (Can turn enemies into rings with Ring Time, which projects a golden aura), Flight (With Rocket Shoes and his Extreme Gear), Ice Manipulation (Can form an icy aura through Ice Boost), Statistics Amplification (Of power and speed with various power-ups), Statistics Reduction (of speed), Air Manipulation (Gains more air in his air tank via Air), Power Modification (Can enhance and add to his techniques with the Power Cores), With Forcejewels: Body Puppetry (Can force others to move), Barrier Creation (Can create barriers to block off other players), Ice Manipulation (Can freeze others. This also works on Sonic, Tails and Knuckles, whereas they can all resist being frozen), Invisibility Negation, Creation, Portal Creation and Glyph Creation (Can create platforms, reveal invisible surfaces and doors, open portals and create rings with the Mystic Melody), Statistics Reduction, Essence Manipulation, Void Manipulation, Reality Warping (Can weaken Precioustone monsters and the Precioustone itself. The Precioustone is the essence of Maginaryworld's existence, whereas the Precioustone along with parts of Maginaryworld were non-existent), Spatial Manipulation (Can warp others to his location or a random one), Teleportation (Can warp to a different random location), Sealing (Can seal the Precioustone in crystal, Resistance to Body Puppetry, Barrier Creation, Ice Manipulation, Statistics Reduction, Essence Manipulation, Void Manipulation, Reality Warping, Spatial Manipulation, Teleportation and Sealing (Can resist the effects of all Forcejewels)
Healing (Chaos Emeralds can heal you when you're knocked out), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for these abilities), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to BFR others into separate dimensions), Holy Manipulation (Chaos Emeralds can perform miracles), Resurrection and Wish Granting (Granted Elise's wish and brought Sonic back to life), Time Manipulation and Spatial Manipulation (Chaos Emeralds can control time and space), Chaos Energy Manipulation, Statistics Amplification and Energy Absorption (Can use Chaos Emeralds to activate Hyper Mode and use chaos attacks with increased overall ability), Order Manipulation and Reality Warping (Passive. Chaos Emeralds control the harmony of the universe), Life Manipulation (Passive. Chaos Emeralds are the vitality of all things), Plant Manipulation (The Chaos Emeralds did this on their own), Weather Manipulation (The Chaos Emeralds destroyed a storm Dr. Eggman had made on their own), Resistance to BFR (By merely having a single Chaos Emerald on hand, Classic Sonic is warped out of the Special Stage, which resides in a different universe as a trap)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds) Invulnerability Negation (He could affect Metal Madness with his supercharged attacks, whereas Metal Madness is immune to regular attacks), Holy Manipulation (This form is achieved through miracle), Empathic Manipulation and Power Nullification (Passive. By fighting Perfect Chaos he reduced it to its base form and calmed it. He did something similar to Metal Sonic), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Superior to Super Sonic, which warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds) Invulnerability Negation (Superior to Super Sonic, who could affect Metal Madness with his supercharged attacks, whereas Metal Madness is immune to regular attacks), Holy Manipulation (This form is achieved through miracle), Empathic Manipulation and Power Nullification (Passive. Superior to Super Sonic, who reduced Perfect Chaos to its base form and calmed it. He did something similar to Metal Sonic), Light Manipulation (With Hyper Flash)
All abilities of base form are greatly enhanced, Flight, Spaceflight, Aura (Darkspine Sonic gives off an aura), Fire Manipulation (Secret Rings Sonic can wield fire, and Darkspine enhances his abilities), Rage Power and Empathic Manipulation (Empowered by three World Rings, which each control specific emotions), Text Manipulation (Darkspine Sonic can manipulate the Arabian Nights reality, comprised of countless inscriptions), Reality Warping and Space-Time Manipulation (With the wave of his hand, he restored the Arabian Nights reality and space-time), Energy Manipulation (Sonic can create Soul Energy), Attack Reflection (Darkspine Sonic can reflect gigantic magical attacks)
All abilities of base form are greatly enhanced, Body Control and Elasticity (Werehog Sonic can stretch his limbs long distances), Size Manipulation (He can increase the size of his hands to increase the power of his attacks), Darkness Manipulation and Energy Manipulation (Is inflicted with the dark energy of Dark Gaia), Statistics Amplification (Dark Gaia's power greatly strengthens his attacks), Forcefield Creation (Dark Gaia's power can create forcefields), Vibration Manipulation (Werehog Sonic's strikes can create tremors), Status Effect Inducement (Werehog Sonic's attacks can cause dizziness), Berserk Mode, Aura and Limited Invulnerability (Unleashed Mode puts him in an uncontrollable rage, that grants a blue aura and temporary invulnerability)
All abilities of base form are greatly enhanced, Flight, Spaceflight, Immortality Negation (Type 1 & 8; Absorbed the Sacred Swords, which counteracted the immortality of King Arthur, who stayed alive so long as the Scabbard of Excalibur existed), Body Control (Excalibur can greatly expand itself), Attack Reflection (Reflects magical attacks with Excalibur), Power Nullification (Excalibur's strikes can destroy magic barriers), Light Manipulation (Excalibur is formed out of light), Transmutation (Excalibur Sonic transformed the shape of the Excalibur sword), Aura (both Excalibur, and Excalibur Sonic, give off a golden aura)

Standard Equipment: Rings, Power Sneakers, Chaos Emeralds, Super Emeralds, Wisps, Item Boxes, Sonic Crackers, Light Speed Shoes/Light Chip, Crystal Ring, Bounce Bracelet, Shahra's Ring, and Caliburn

Intelligence: Genius (As soon as he met Shadow, he understood that the military had mistaken him for the former. He has managed to thwart and beat Eggman several times who is confirmed to have an IQ of 300, using various movesets across his adventures such as various fighting styles, including one which incorporates break dancing abilities, a style he invented himself, and one resembling Capoeira tradition, often using outside forces such as shockwaves and various vectors of momentum/torque to overwhelm his opponent. He's also used outright martial arts to defeat his opponents and has shown to analyze and adapt to his opponent's fighting style, noticing patterns and openings in the middle of a fight. He also did this to Knuckles the Echidna, who uses martial arts in combat, and said he was "simple to read")

Weaknesses: Can be incredibly cocky and overconfident at times, which has gotten him into trouble. Sonic canonically has a hard time swimming.

Key: Classic Era | Adventure Era | Modern Era

Battle Records

Notable Victories:

Notable Losses:

Slime (Mario Sports Mix) - Slime's profile (Both were at 2-C)

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Sonic the Hedgehog