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Cut Man: Difference between revisions

From The Codex
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[[Category:Dimensional Storage Users]]
[[Category:Hammerspace Users]]
[[Category:Space Users]]
[[Category:Space Users]]
[[Category:Dimensional Travel Users]]
[[Category:Dimensional Travel Users]]
[[Category:Restoration Users]]
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[[Category:Healing Users]]
[[Category:Healing Users]]

Revision as of 03:12, 26 July 2024

Articles About Cut Man
Games Classic Series - Battle Network Series
Cartoons 1994 Cartoon - Mega Man: Fully Charged - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics
I can't forgive what you did to my brothers! It's payback time and I'm gonna cut you down to size!
~ Cut Man
Get ready to be sliced and diced!
~ Cut Man
M-Ms. Roll!! What are you doing here?!
~ Cut Man
You're the one that's wrong, Iceman... For your punishment, I'll slice you in half!
~ Cut Man
Down the middle!
~ Cut Man


Mega Man 2: The Power Fighters - Cut Man
Mega Man: Powered Up - Cut Man Stage
Mega Man 8 - Cut Man's Mini Stage
Mega Man - Cut Man Stage
Mega Man: Powered Up - Boss Battle
Mega Man - Boss Battle
Mega Man: Powered Up - Opening Stage

Background

Cut Man (カットマン Kattoman) is a Robot Master who was created by Dr. Light to be a timber-felling robot. Cut Man debuted in the first Mega Man game, where he was reprogrammed by Dr. Wily to help him conquer the world.

His Special Weapon is the Rolling Cutter, an extremely sharp circular pair of scissor-like blades that can be thrown like boomerangs to attack from a distance. They are made of highly resistant "ceramic titanium", allowing them to slice through most materials effectively. His body was designed with a lightweight chassis that grants him fast and agile movement, even in strong rain and wind, as well as the ability to jump against horizontal surfaces to reach great heights. Metal Man would eventually be built via Cut Man's design.

This dropdown contains the synopsis of Cut Man’s story. Read at your own risk as you may be spoiled otherwise!

Physical appearance

Cut Man is a slightly short slender robot with a spherical scarlet red head with blue eyes, silver eyelids and handlebars on the sides of his head resembling ears, holding his cutter on the top of his head attached to a base that uses to remove and put. He also sports a white suit with gloves, a pelvic plate and boots matching his head.

Personality

Cut Man has been known to be highly well-aware of his surroundings and is very cunning. He is also very stubborn and has a bad tendency to not listen to others. He likes papercutting and haircuts, and has been known to be extremely bad at the game rock-paper-scissors.

Video game appearances

Cut Man is one of the main bosses in the games Mega Man, Mega Man: Dr. Wily's Revenge, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, as well as the games' remakes and collections such as Mega Man: The Wily Wars and Rockman Battle & Fighters. He is a playable character in Mega Man's Soccer and Mega Man Powered Up. In most of his appearances, Cut Man attacks by throwing the cutter on his head while running and jumping around the room.

Mega Man

Dr. Wily reprogrammed Cut Man and Dr. Light's other industrial robots to help him conquer the world. Cut Man appears as a boss that Mega Man must battle, so Mega Man defeats him and obtains his Rolling Cutter. He is weak to Guts Man's Super Arm. It is best to hit him with the slabs of brick while he's in the air. Since it is hard to hit him with the bricks, use the Mega Buster or Fire Man's Fire Storm.

Strategy

Cut Man will walk towards Mega Man and try to jump on him if he is on top of the blocks that Super Arm can throw. If Cut Man is hit, he will throw his Rolling Cutter. Sometimes he throws Rolling Cutter without needing to get hit. Remember that the Rolling Cutter can fly back to Cut Man and he can still walk around after throwing it. He can also throw the Rolling Cutter in mid-air.

Mega Man Powered Up

In Mega Man Powered Up, Cut Man has the personality of a kind-hearted, yet naïve child, seen showing reluctance to fight and instead trying to convince his brothers to come back with him through words. He is also seen as quite gullible, one major example being that he could not see that Mega Man? was a fake (although the doppelganger later admitted it himself, saying "You're not the sharpest pair in the drawer, huh?"). Cut Man is found to be somewhat formal as he addresses other robots as "Mr." or "Ms." (either this or it shows that his A.I. age is younger). Similarly, the reason why he fought Mega Man in the main game is because he was led to believe by Wily that Mega Man had indeed turned to evil.

As a boss, Cut Man fights in a similar way to the first game though he does not repeatedly jump in quick succession when he's near the player aside from Old Style. Cut Man also can no longer be knocked back by any attack in Normal and Hard modes like any other boss (aside from hitting Cut Man with his weaknesses in Normal mode, ie. Super Arm, Charge Shots or Proto Strike) He also has an additional attack in Normal and Hard modes where his Rolling Cutter grows to cover a wider area while being able to destroy Guts Blocks. This new attack is only used when he loses half of his health in Normal mode while it can be used anytime in Hard mode. In Hard mode, the cutter moves faster and he will also use the attack twice in succession.

In Hard mode, Cut Man will sometimes jump directly to the player if they prompt an attack and will not give the player a warning when he uses his regular Rolling Cutter. If Mega Man defeats Cut Man using only the Mega Buster, he becomes available as a playable character.

As a playable character, Cut Man can have up to two Rolling Cutters on-screen at any time, and he has the additional ability to wall-jump against any vertical surface (except ice, which causes him to slip), in order to reach high places. Cut Man also has many of his challenges based upon his wall-jumping ability, where he must use said wall-jumps to get to higher places or avoid obstacles.

Mega Man 7

Cut Man makes a cameo appearance during the intro of Mega Man 7. He appears in a comic-segment from the newspaper article depicting Wily's arrest that was shown, along with his own logo, "Cutman 2" that is reminiscent of the Megaman logo.

Mega Man 8

In the Sega Saturn version of Mega Man 8, Cut Man is a hidden boss in the Middle Stage. Winning grants Mega Man a Bolt, and he is never fought again. As well as taking more damage from the Mega Buster than most other Robot Masters in the game (except Tengu Man), he is weak to the Mega Ball, Flame Sword]], Thunder Claw, Ice Wave and Water Balloon.

Various Cut Man toys can also be seen in the first part of Clown Man's stage in Mega Man 8.

Mega Man: Dr. Wily's Revenge

Cut Man is one of the four bosses available in the beginning of the game. He fights in a similar way from his first appearance in Mega Man.

Mega Man: The Power Battle

Cut Man is one of the six bosses from the "Mega Man 1~2' course. He fights in the same way from previous games, running and jumping around the room while attacking with his Rolling Cutter.

Mega Man 2: The Power Fighters

Template:Q Cut Man is one of the six bosses from the "Rescue Roll!" course. Cut Man fights in a similar way he did in Mega Man: The Power Battle, but his Rolling Cutter will stop in the air for a brief moment and change its direction. He will also rarely throw a bigger Rolling Cutter. He is weak to Slash Man's Slash Claw. If the player has the Slash Claw, they can get Cut Man stuck in an infinite loop, in which he'll be stuck in the corner and they can use the Slash Claw every time he gets up until he's defeated. This can make quick work of Cut Man.

After losing half of his energy (if he isn't one of the first bosses fought, depending of the difficult setting), Cut Man will throw the bigger Rolling Cutter often, and the normal-sized cutter will be rarely used. Cut Man will also start hiding inside a gap cut in the stage with a cutter, and four other gaps will appear, Cut Man appearing from one of them to do one of the following:

  • Make a grimace.
  • Throw a Rolling Cutter in an arc.
  • Summon eight Tsuranattoris divided in two groups.
  • Throw two bouncing pumpkins.
  • Throw two bouncing Akuma-like objects.
  • Release two energy projectiles diagonally.
  • Throw three Mobi-chan like objects.
  • Yashichi.

Mega Man's Soccer

Cut Man is a player with the seventh (draw with Fire Man) fastest run speed and the fourth strongest tackle, but his defense is low. His special kick, Rolling Cutter Shot, cuts the target into pieces.

Cut Man is one of the eight bosses in the Capcom Championship mode, where Mega Man must defeat a team of eight Cut Men. After defeating the team, one Cut Man joins Mega Man's team. In Tournament mode, Cut Man's team is formed by 3 Cut Men, Ice Man, Bubble Man, Flash Man, Snake Man, and Toad Man. In League mode his team has 3 Cut Men, 2 Ice Men, 2 Bubble Men, and Enker.

Super Adventure Rockman

In Super Adventure Rockman, Cut Man and the other Robot Masters from the first game assist Mega Man. If the player loses to Metal Man, Flash Man or Top Man, Cut Man will appear to save Mega Man and the player will have the choice to fight against the boss again or quit.

Chokkan! Rockman

In Cut Man's mini-game, Geigeki! Comet Cutter, Cut Man must use the Rolling Cutter to intercept comets before they land.

General Information

Name: Cut Man, DLN-003, Cutman, CM

Origin: Mega Man

Sex: Male

Age: Unknown

Classification: Robot Master

Species: Robot

Occupation: Timber-Felling Robot

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Lawful Good (Is made as a timber-felling robot to help people cut down trees and is passionate about his job. He is also very polite when he talks, referring to everyone as Mr. or Ms. and fights to bring peace. If Mega Man fails to defeat a Robot Master in Super Adventure Rockman, Cut Man rescues him to bring him to safety. He also fought against Dr. Wily's plan of world domination), Lawful Evil while reprogrammed by Dr. Wily (Cut Man was reprogramed by Dr. Wily to help him conquer the world and into thinking Mega Man was made into an evil fighting robot)

Codex Statistics

Keys: Mega Man | Optic Sunflower Data

Tier: At most High 6-A, Higher with Rage Power | 5-B, Higher with Rage Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Can consistently harm Mega Man several times in the series who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Can harm Duo himself along with being able to defeat several Robot Masters and Wily Machine Number 1. Can defeat Dr. Wily's own Mega Man copy, Mega Man?), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks) | Planet level (Due to Optic Sunflower going Maverick, the cyber training programs he can control[1] have gone haywire, making them too dangerous to use for training. For the final test, Optical Sunflower downloaded and brought back Cut Man to fight against the Maverick Hunters. Due to being amplified by Optic Sunflower making the cyber programs and data go haywire, Cut Man can fight and take hits from Mega Man X, Zero, & Axl, who fought and defeated Optic Sunflower who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[2] times[3]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces), Higher with Rage Power

Durability: At most Multi-Continent level (Can take hits from Mega Man, Duo, several Robot Masters and Wily Machine Number 1) | Planet level (Can take hits from a fully charged shot Ultimate Armor X, along with hits from Zero and Axl)

Striking Strength: At most Multi-Continent Class, Higher with Rage Power | Planet Class, Higher with Rage Power

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean) | At least Class G

Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe. Cut Man was also designed to be nimble), Speed of Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[4], reaching this levels of speed) | At most Relativistic+ (As his data is amped by the likes of Optic Sunflower, he should be comparable to all other robots of this era, should be undoubtedly superior to Duo who is capable of traveling through galaxies and across the universe while doing his job to destroy the Evil Energy. He's also stated to be Intergalactic multiple times), Speed of Light with Teleporters

Combat Speed: At most Relativistic+ (Can keep up with Mega Man and Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy) | At most Relativistic+

Reaction Speed: At most Relativistic+ (Can react to Cut Man who can cut objects while teleporting. Can dodge attacks from Mega Man, and Duo who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy. Can react to and cut through a wooden log while traveling down in his teleporter form) | At most Relativistic+

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[5][6][7][8])

Range: Standard Melee Range physically, Dozens of Meters with Weaponry and Attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[9])

Intelligence: Genius (Can keep up with Mega Man in combat and can skillfully adapt to all of the Robot Masters to reach and even defeat Wily himself to stop his plan of world domination. Can defeat Copy Cut Man who is a perfect copy of him that knows everything about him. Cut Man also can clear entire stages without injury)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[10] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[11]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[12][13][14] are built in with[15] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[16]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[17], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[18][19]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[20]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[21]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Human Achievements (Is a skilled Soccer and Tennis player), Acrobatics (Is noted to have high mobility which is also shown in his fights and can platform through the many Robot Master and Dr. Wily stages. Can wall jump to help him reach higher areas and to dodge attacks as shown here) Surface Scaling (Can stick on walls to help him perform an even higher jump), Body Control (Can pop out the Scissors on his head to attack with like a boomerang), Weapon Mastery (Can skillfully use his Rolling Cutter in combat and to perform other abilities as shown here), Weapon Control (Can control and manipulate several of his scissor shears that he creates to do multiple different things at once), Afterimage Creation (Can create after images with his Rolling Cutter), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Creation & Unlimited Ammo (Can create multiple scissors to throw at once without a limit on how many he can make. He can also create several Tsuranattori to attack), Size Manipulation (Can make the scissors on his head bigger to deal a much stronger attack when enraged), Fire Manipulation (Can shoots fireballs from his hands), Ice Manipulation & Absolute Zero (With his Ice Akuma attack. Ice in the Mega Man series is consistently Absolute Zero), Attack Reflection (Can make attacks bounce off him by crouching), Homing Attack (With his Yashichi), Fire Manipulation Negation (Can completely negate the fire of a fireball), Dimensional Storage (Can carry multiple E-Tanks, Pumpkins, Yashichi, and tiny robots for him to throw), Spatial Manipulation & Dimensional Travel (Cut Man can cut through space itself and create several dimensional tears that he can jump in and hide in to follow up with a sneak attack from inside), Restoration (Can restore the areas that he spatially cut out), Healing (With E-Tanks).

Resistance to Electricity Manipulation (Takes virtually no damage to thunder beam), Ice Manipulation & Absolute Zero (Completely immune to ice slasher)

Healing & Restoration (With Big Fish, 6% of energy is instantly filled. With Petit Goblin, 11% of energy is instantly filled. With Telly, health recovery rate increases by 3%), One Hit KO (With Batton, destroys all nearby enemies. With Claw, avoid actions to destroy enemies), Transmutation (With Neo Metall, turns all nearby enemies into coins), Limited Probability Manipulation (With Pierobot, increases item drop rate by 2%. With Changkey Maker, item drop rate increases by 6%. With Bolton and Nutton, buster capsule drop rate increases by 2%. With Wily Machine 2, buster capsule drop rate increases by 6%. With Wily Machine 3, energy capsule drop rate increases by 6%), Statistics Amplification (With Pipi, grants a speed boost that passively increases speed. With Shotman, grants a 20% attack boost for 2 seconds. With New Shotman, grants a 40% attack boost for 2 seconds. With Guts Tank, grants a 60% attack boost for 3 seconds. With Springer, enhances jump power for 6 seconds. With Giant Springer, enhances jump power for 9 seconds), Time Stop (With Picopico-kun, stops time for 2 seconds), Invulnerability (With Bikky, invincible for 2 seconds. With Gutsman "Dispatch", invincible for 3 seconds. With Gutsman++, invincible for 7 seconds. With Pickelman Bull, invulnerable dash for 2 seconds), Magnetism Manipulation (With Mag Fly, magnetically attracts coins for 2 seconds)

Equipment

Rolling Cutters, E-Tanks, Tiny Robots

Optional Equipment

Item Effect
Speed Up (スピードアップ) Speed +1.
Speed Up EX (スピードアップEX) Speed +2.
Power Hit (パワーヒット) Shot +1.
Power Hit EX (パワーヒットEX) Increases Shot.
Power Serve (パワーサーブ) Serve +1.
Power Serve EX (パワーサーブEX) Increases Serve.
Energy Boost (エナジーブースト) Special gauge fills faster.
Energy Boost EX (エナジーブーストEX) Special gauge fills faster.
Life Energy Item dropped by enemies. Recovers the player's life energy.
Weapon Energy Item dropped by enemies.
E캔 (E Can) Required to play stages. The player gains them as time passes. They can also be bought in shops.
R코인 (R Coin) Coins with Dr. Right's mark found in stages. Used to make purchases.
엘셀 (L Cell) A red coin that is more valuable than R Coins.
하트 (Heart) Item obtained from friends that can be used in the shop.
액츄에이터센서
("Actuator Sensor")
Mission item that can be activated for 400 R Coins per mission.
Increases experience gained by 20%.
(경험치 20%상승)
보호막 파츠
(Shield Parts)
Mission item that can be activated for 400 R Coins per mission.
Starts the stage with a shield.
(보호막 장착)
에너지파츠
(Energy Parts)
Mission item that can be activated for 400 R Coins per mission.
Starts with 120% HP.
(시작HP120%)
파워업키트
(Power Up Kit)
Mission item that can be activated for 400 R Coins per mission.
Rises weapon attack power.
(무기공격력 상승)
Card name English name Rarity HP ATK SPD ACC Extra effect Stage
베튼 Batton 1 5 5 3 6 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-9
빅피슈 Big Fish 1 3 4 9 6 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-1
집게발톱 Claw 1 8 4 3 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-10
프라 이마이 Fly Boy 1 3 5 6 6 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
고프린 Goblin 1 6 6 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
?
케로구 Kerog 1 6 5 3 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-11
네오메톨 Neo Metall 1 5 4 6 6 코인스매시
근처의 적 코인화
(Coin Switch Hour: Turns nearby enemies into coins)
?
삐로키트 Pierobot 1 6 5 3 3 아이템드랍률 2%증가
(Item drop rate increase by 2%)
1-2
피피 Pipi 1 6 6 0 3 속도부스터
순간속도증가
(Speed Boost: Instant speed increase)
?
프레스 Press 1 6 4 0 9 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-8
샷맨 Shotman 1 5 4 0 12 공격력 강화
4초간공격력20%
(Attack Enhanced: Attack +20% for 4 seconds)
1-11
2-1
슈링 Shrink 1 5 5 6 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-14
스프링거 Springer 1 5 6 0 6 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
1-12
테리 Telly 1 3 6 3 6 HP회복률
3%증가
(HP recovery rate increases 3%)
1-14
피코피코 Picopico-kun 1 3 5 9 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
대포 Cannon 1 6 5 3 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-3
비트키마 Bikky 1 8 4 3 3 무적
2초간 무적상태
(Invincible: Invincible for 2 seconds)
?
멀틴너튼 Bolton and Nutton 1 6 6 0 3 버스터캡슐 드랍률
2%증가
(Buster Capsule drop rate increase by 2%)
1-4
부부칸 Bubukan 1 3 5 3 9 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-6
일렉트릴가볼 Electric Gabyoall 1 5 5 0 9 시간멈춤
2초간시간정지
(Time Stop: Stop time for 2 seconds)
1-7
일렉킨 Elec'n 1 6 6 0 3 버스터캡슐 드랍률
1%증가
(Buster Capsule drop rate increase by 1%)
?
하우스비 Have "Su" Bee 1 5 7 0 3 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
?
홀로그램 Hologran 1 5 7 0 3 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
?
매그프라이 Mag Fly 1 5 5 3 6 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
1-1
메캇케로 Mechakkero 1 3 6 6 3 점프 부스터
6초간 점프력 강화
(Jump Booster: Jump power enhanced for 6 seconds)
?
파라슈마 Parasyu 1 6 4 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
메통 Potton 1 5 6 3 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
1-2
함정군 Wanaan 1 6 6 0 3 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-6
거북코로 Kamegoro 1 8 5 0 3 에너지 회복
에너지6%즉시충전
(Energy Recovery: 6% of energy is instantly filled)
1-8
하리하리 Hari Harry 1 6 6 0 3 HP회복률
3%증가
(HP recovery rate increases 3%)
?
아귀링 Anko 2 6 5 9 11 버스터 게이지
1추가획득
(Buster Gauge: Obtain 1 additional)
1-1
2-6
쿠쿠 Kukku 2 10 9 0 3 대쉬 부스터
회피액션으로 짧은대쉬
(Dash Boost: Avoid actions with a short dash)
?
뿔고프린 Petit Goblin 2 5 8 11 3 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
돌아온스나이퍼죠 Returning Sniper Joe 2 6 5 17 3 공격력 강화
2초간공격력20%
(Attack Enhanced: Attack +20% for 2 seconds)
1-15
2-13
자이언트스프링거 Giant Springer 2 12 7 0 6 점프 부스터
9초간 점프력 강화
(Jump Booster: Jump power enhanced for 9 seconds)
2-1
어뢰마우 Gyoraibo 2 10 5 9 6 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-2
2-5
___퍼죠 Hammer Joe 2 6 5 3 17 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
?
정크골램 Junk Golem 2 5 8 11 3 코인자석
2초간코인을흡수
(Coin Magnet: Absorbs coins for 2 seconds)
2-4
멧톨DX Metall DX 2 8 8 6 3 HP회복률
3%증가
(HP recovery rate increases 3%)
2-11
뉴샷맨 New Shotman 2 5 8 9 6 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-7
펭펭 Penpen 2 5 9 0 11 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
2-7
피켈도저 Pickelman Bull 2 5 7 9 9 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 second)
1-11
거북코로메카 Kamegoro Maker 2 10 5 0 14 에너지 회복
에너지11%즉시충전
(Energy Recovery: 11% of energy is instantly filled)
?
록맨출동 Rockman "Dispatch" 2 5 7 9 9 공격력 강화
6초간 공격력20%
(Attack Enhanced: Attack +20% for 6 seconds)
1-2
2-7
가정용롤짱 Roll-chan 2 12 5 0 11 에너지 회복
에너지 11% 즉시 충전
(Energy Recovery: 11% of energy is instantly filled)
1-11
2-5
3-14
컷트맨출동 Cutman "Dispatch" 2 8 7 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-14
2-14
...
거츠맨출동 Gutsman "Dispatch" 2 6 7 6 9 무적
3초간무적상태
(Invincible: Invincible for 3 seconds)
1-4
아이스맨출동 Iceman "Dispatch" 2 5 6 6 14 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-10
2-1
봄버맨출동 Bombman "Dispatch" 2 6 6 6 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-4
파이어맨출동 Fireman "Dispatch" 2 6 10 0 6 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-8
2-2
일렉맨출동 Elecman "Dispatch" 2 6 8 9 3 공격력 강화
2초간 공격력40%
(Attack Enhanced: Attack +40% for 2 seconds)
2-10
타임맨출동 Timeman "Dispatch" 2 6 8 3 9 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
1-14
2-1
오일맨출동 Oilman "Dispatch" 2 6 7 3 11 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
1-13
찬키메카 Changkey Maker 3 10 12 0 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
2-2
스나이퍼머신죠 Sniper Armor 3 6 6 14 17 공격력 강화
5초간 공격력40%
(Attack Enhanced: Attack +40% for 5 seconds)
1-4
2-3
...
맘마페페 Bomber Pepe 3 11 10 6 6 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-6
팽이사부로 Komasaburo 3 10 3 3 20 무적
3초간 무적상태
(Invincible: Invincible for 3 seconds)
1-1
펭펭메카 Penpen Maker 3 13 7 8 8 아이템드랍률 6%증가
(Item drop rate increase by 6%)
1-5
1-8
거츠탱크 Guts Tank 3 11 9 8 6 공격력 대폭 강화
3초간 공격력60%
(Attack Greatly Enhanced: Attack +60% for 3 seconds)
1-3
1-13
3-1
와이리머신2호 Wily Machine 2 3 6 11 11 6 버스터캡슐 드랍률 6%증가
(Buster Capsule drop rate increase by 6%)
1-1
2-4
와이리머신3호 Wily Machine 3 3 13 11 3 3 에너지캡슐 드랍률 6%증가
(Energy Capsule drop rate increase by 6%)
1-3
록맨 Rockman 3 11 6 3 20 공격력 강화
8초간 공격력20%
(Attack Enhanced: Attack +20% for 8 seconds)
2-6
컷트맨 Cutman 3 10 11 0 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
2-15
거츠맨 Gutsman 3 11 10 8 3 무적
5초간무적상태
(Invincible: Invincible for 5 seconds)
2-3
아이스맨 Iceman 3 10 11 3 8 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-6
봄버맨 Bombman 3 6 6 20 11 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
1-15
파이어맨 Fireman 3 15 6 14 3 무적 돌진
1초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 1 second)
1-12
일렉맨 Elecman 3 ? ? ? ? ? 3-3
타임맨 Timeman 3 13 6 11 8 시간 멈춤
2초간 시간 정지
(Time Stop: Stop time for 2 seconds)
2-12
오일맨 Oilman 3 16 8 0 8 적 제거
회피액션으로 적 제거
(Enemy Elimination: Avoid actions to destroy enemies)
2-9
록맨+ Rockman+ 4 15 9 19 3 공격력 강화
6초간 공격력40%
(Attack Enhanced: Attack +40% for 6 seconds)
3-15
컷트맨+ Cutman+ 4 8 7 19 19 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-12
거츠맨+ Gutsman+ 4 ? ? ? ? ? 2-9
3-12
아이스맨+ Iceman+ 4 15 12 11 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
1-6
봄버맨+ Bombman+ 4 16 12 3 8 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
3-9
파이어맨+ Fireman+ 4 15 11 8 8 무적 돌진
2초간무적상태대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
1-3
일렉맨+ Elecman+ 4 8 17 11 3 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
1-9
타임맨+ Timeman+ 4 8 11 19 8 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
1-15
오일맨+ Oilman+ 4 15 13 3 8 아이템드랍률 3%증가
(Item drop rate increase by 3%)
2-3
록맨++ Rockman++ 5 ? ? ? ? ? 2-6
컷트맨++ Cutman++ 5 19 10 22 3 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-9
거츠맨++ Gutsman++ 5 11 14 17 11 무적
7초간무적상태
(Invincible: Invincible for 7 seconds)
2-9
아이스맨++ Iceman++ 5 18 8 22 11 속도부스터
순간 속도증가
(Speed Boost: Instant speed increase)
3-3
봄버맨++ Bombman++ 5 23 14 6 3 적 제거
근처의 적 파괴
(Enemy Removal: Destroys nearby enemies)
2-12
파이어맨++ Fireman++ 5 18 15 8 6 무적 돌진
2초간 무적상태 대쉬
(Invincible Dash: Invulnerable dash for 2 seconds)
2-15
일렉맨++ Elecman++ 5 16 15 11 6 공격력 강화
3초간 공격력40%
(Attack Enhanced: Attack +40% for 3 seconds)
3-6
타임맨++ Timeman++ 5 16 10 28 3 시간 멈춤
3초간 시간 정지
(Time Stop: Stop time for 3 seconds)
3-12
오일맨++ Oilman++ 5 18 9 6 25 아이템드랍률 7%증가
(Item drop rate increase by 7%)
3-15

Notable Techniques

  • Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.

Other

Standard Tactics: Cut Man throws the scissors on his head to do his Roller Cutter attack while jumping around quickly. He can also cut through space to create tears that he can hide in, sneak attack from, and trick his opponent.

Weaknesses: If his data is corrupted, he will be incapable of coming back. Has a weakness to Guts Man's Super Arm (Mega Man and Powered Up), Fire Man's Fire Storm (Mega Man: Dr. Wily's Revenge), Mega Man's Mega Ball (Mega Man 8: Sega Saturn Version), Sword Man's Flame Sword (Mega Man 8: Sega Saturn Version), Clown Man's Thunder Claw (Mega Man 8: Sega Saturn Version), Frost Man's Ice Wave (Mega Man 8: Sega Saturn Version), Aqua Man's Water Balloon (Mega Man 8: Sega Saturn Version), Wood Man's Leaf Shield (Mega Man: The Power Battle), Slash Man's Slash Claw (Mega Man 2: The Power Fighters), Mega Man X's Thunder Dancer (Mega Man X8), Zero's Raikousen (Mega Man X8), & Axl's Plasma Gun (Mega Man X8).

Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.

Trivia


  • Cut Man's dislike of rocks refers to the popular game, "Rock, Paper, Scissors" where rock defeats scissors, by blunting the scissors' blades as they try to cut the rock, also a reference to his weakness Super Arm. His Japanese dislike, Janken, is the name of this game in Japan.
  • Cut Man's theme in Mega Man: The Power Battle is a remix of Shadow Man's stage theme.
  • He is one of the most popular Robot Masters in the classic Mega Man series, having a great amount of appearances. He is also possibly the most popular of the first six Robot Masters in Mega Man Megamix, as when Mega Man or Roll refer to the robots, they usually state "Cut Man and the others".
  • Cut Man is the only Robot Master in the main series whose primary weakness to a special weapon cannot be used against them again during the rematch in Wily's castle- unless the player is playing as Guts Man in Mega Man Powered Up.
  • Cut Man is the only character other than Mega Man and Roll to use Rush's functions in a game; using Rush Jet in Super Adventure Rockman to save Mega Man. Cut Man also demonstrated the ability to equip the Rush Adapter in the Megamix manga, due to the fact his body was identical to Mega Man's.
  • Cut Man is constantly depicted being in a bad mood,[22] but he isn't always like this, as shown in Mega Man Powered Up and Super Adventure Rockman.
  • In the Archie Comics series, he is known to have terrible puns, all involving cutting, such as "It was slice to meet you!" in Time Keeps Slipping. This aspect of his character is likely carried over from his appearance in the Mega Man cartoon series.
    • Additionally, Time Man and Bomb Man reflect on his terrible puns, being the only Robot Masters to do so.
    • When Mega Man fights him in the Archie Comics series, Mega Man also makes a pun of his own, only to realize his own pun was unimpressive.
  • Cut Man is probably the least resistant Robot Master to the standard Mega Buster in the classic series, and maybe the entire series as a whole. He takes 3 damage and noticeable recoil from a single hit, likely to compensate for the inability to use his main weakness, the Super Arm against him in Wily's Castle. Most other Robot Masters take 1 damage with no recoil. This might be because Mega Man is also called Rockman, and rock beats scissors in RPS.
    • Ironically, his counterpart in Captain N: The Game Master, Cuts Man, is the strongest of the Robot Masters from Mega Man 1. While the other Robot Masters went down with a single shot, Cuts Man was completely immune to the buster. It was only when he was distracted that he was slain with his own Cutting Boomerangs.
  • Cut Man has his theme warped into a major key in Mega Man Powered Up. (The original theme was in A minor, but the new theme is in A-flat major.) He is the only one from the original game with this trait in all playthroughs. Time Man and Oil Man don't count since they were not in the original game, and neither do Fire Man or Guts Man as their themes become major as a warning that something isn't right.


References

  1. Mega Man X8 Manual - Page 18
  2. Cyber Peacock's stage takes place in Cyberspace
  3. Cyber Peacock is later fought again at the Final Weapon in the real world
  4. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  5. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  6. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  7. Weapon: Transforming Rockbuster, fires a solar bullet
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  10. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  11. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  12. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  13. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  14. Weapon: Transforming Rockbuster, fires a solar bullet
  15. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  16. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  17. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  18. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  19. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  20. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  21. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  22. The Reploid Research Lavatory: Rock’s Top Secret Photos Revealed!

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.