{{Quote|I can face any enemy now. I will feel this way as long I have this Saber. I'll do it today, Zero. With you! Forever, We'll be together... Zero...|X at the end of X5 |x1face.png}}
{{Quote|I can face any enemy now. I will feel this way as long I have this Saber. I'll do it today, Zero. With you! Forever, We'll be together... Zero...|X at the end of X5 |x1face.png}}
[[File:Y2Mate.is - X vs. Zero (Mega Man X5) - Super Smash Bros. Ultimate Soundtrack-DFvZRwlqGY0-160k-1641830450390.mp3|thumb| X vs. Zero]]
[[File:Y2Mate.is - X vs. Zero (Mega Man X5) - Super Smash Bros. Ultimate Soundtrack-DFvZRwlqGY0-160k-1641830450390.mp3|thumb|Megaman X5 - X vs. Zero]]
I can face any enemy now. I will feel this way as long I have this Saber. I'll do it today, Zero. With you! Forever, We'll be together... Zero...
„
~ X at the end of X5
Megaman X5 - X vs. ZeroMegaman X5 - Intro Stage
“
So you've come... X, I gave you the ability to choose your own path in life, and I hoped the world would allow you to choose a peaceful one. But now it seems that you are destined to fight. Because I thought the world might need a new champion, I have hidden capsules like this one. If you find and use them you will be able to increase your powers beyond anything the world has ever known. Step into this capsule and receive an acceleration system to boost your speed. Good Luck, X!
„
~ Dr. Light to X
Megaman X - Intro StageMegaman Maverick Hunter X - Opening Stage
“
Joined by his friend Zero, Mega Man X gazes out over the sea. Sigma has once again been destroyed, but X wonders if the fighting will truly end. Was Dr. Light's dream of a world in which reploids and humans lived together in peace merely a dream? The price of peace is often high, X thinks to himself. Who or what must be sacrificed for it to become reality? And when the time comes, will he be able to do it? The future holds the answers or..
„
~ Ending Narration in X2
Mega Man X2 - Intro Stage
“
Why must humans fight against Reploids...? And, why do Reploids fight against each other... What does fate have in store for me?
„
~ X at the end of X3
Mega Man X3 - Intro Stage
“
Time to get serious!
„
~ X at lower health
Mega Man X4 - Intro Stage (X)Makenai Ai Ga Kitto Aru Opening - Rockman X4
“
I have yet to work on the reconstruction of this world. i have no time to waste on you. if you show up, I'll defeat you.
„
~ X to Sigma
Mega Man X6 - Intro Stage
“
To finish things... I've got to do it, to finish this once and for all!
„
~ X after deciding to help Axl and Zero
RockMan X7 - Code Crush
“
Maverick scum! What's your scheme this time?
„
~ X to Sigma
Mega Man X8 - Noah's Park
“
It'll be the final battle! I'll finish you at any costs!
I'll finish this. Right here. Right now. I will defeat you, Sigma!
„
~ X to Sigma
Megaman Maverick Hunter X - Opening Stage
Mega Man Maverick Hunter X - Dr. Light Capsule ThemeMega Man X - Dr. Light Capsule ThemeMega Man X2 - Dr. Light Capsule ThemeMega Man X3 - Dr. Light Capsule ThemeMega Man X3 - Dr. Light Capsule ThemeMega Man X4 - Dr. Light Capsule ThemeMega Man X4 - Dr. Light Capsule ThemeMega Man X5 - Dr. Light Capsule ThemeMega Man X5 - Dr. Light Capsule ThemeMega Man X5 - Dr. Light Capsule ThemeMega Man X6 - Dr. Light Capsule ThemeMega Man X6 - Dr. Light Capsule ThemeMega Man X8 - Dr. Light Capsule ThemeMega Man X8 - Dr. Light Capsule ThemeMega Man X8 - Dr. Light Capsule ThemeMega Man X8 - Dr. Light Capsule Theme
“
You get Shotgun Ice
„
Mega Man X - Get Weapon
“
You get Electric Spark
„
Mega Man X - Get Weapon
“
You get Rolling Shield
„
Mega Man X - Get Weapon
“
You get Homing Torpedo
„
Mega Man X - Get Weapon
“
You get Boomerang Cutter
„
Mega Man X - Get Weapon
“
You get Chameleon Sting
„
Mega Man X - Get Weapon
“
You get Storm Tornado
„
Mega Man X - Get Weapon
“
You get Fire Wave
„
Mega Man X - Get Weapon
“
You get Sonic Slicer
„
Mega Man X2 - Get Weapon
“
You get Strike Chain
„
Mega Man X2 - Get Weapon
“
You get Spin Wheel
„
Mega Man X2 - Get Weapon
“
You get Bubble Splash
„
Mega Man X2 - Get Weapon
“
You get Speed Burner
„
Mega Man X2 - Get Weapon
“
You get Silk Shot
„
Mega Man X2 - Get Weapon
“
You get Magnet Mine
„
Mega Man X2 - Get Weapon
“
You get Crystal Hunter
„
Mega Man X2 - Get Weapon
“
You get Acid Burst
„
Mega Man X3 - Get Weapon
“
You get Tornado Fang
„
Mega Man X3 - Get Weapon
“
You get Triad Thunder
„
Mega Man X3 - Get Weapon
“
You get Spinning Blade
„
Mega Man X3 - Get Weapon
“
You get Ray Splasher
„
Mega Man X3 - Get Weapon
“
You get Gravity Well
„
Mega Man X3 - Get Weapon
“
You get Parasitic Bomb
„
Mega Man X3 - Get Weapon
“
You get Frost Shield
„
Mega Man X3 - Get Weapon
“
You got Lightning Web
„
Mega Man X4 - Get Weapon
“
You got Soul Body
„
Mega Man X4 - Get Weapon
“
You got Aiming Laser
„
Mega Man X4 - Get Weapon
“
You got Double Cyclone
„
Mega Man X4 - Get Weapon
“
You got Rising Fire
„
Mega Man X4 - Get Weapon
“
You got Frost Tower
„
Mega Man X4 - Get Weapon
“
You got Ground Hunter
„
Mega Man X4 - Get Weapon
“
You got Twin Slasher
„
Mega Man X4 - Get Weapon
“
FINAL STRIKE!
„
“
WARNING:
"X" IS THE FIRST OF A NEW GENERATION OF ROBOTS WHICH CONTAIN AN INNOVATIVE NEW FEATURE - THE ABILITY TO THINK, FEEL, AND MAKE THEIR OWN DECISIONS. HOWEVER, THIS ABILITY COULD BE VERY DANGEROUS. IF "X" WERE TO BREAK THE FIRST RULE OF ROBOTICS, "A ROBOT MUST NEVER HARM A HUMAN BEING", THE RESULTS WOULD BE DISASTROUS AND I FEAR THAT NO FORCE ON EARTH COULD STOP HIM.
APPROXIMATELY 30 YEARS WILL BE REQUIRED BEFORE WE CAN SAFELY CONFIRM HIS RELIABILITY. UNFORTUNATELY I WILL NOT LIVE TO SEE THAT DAY, NOR DO I HAVE ANYONE TO CARRY ON MY WORK. THEREFORE, I HAVE DECIDED TO SEAL HIM IN THIS CAPSULE, WHICH WILL TEST HIS INTERNAL SYSTEMS UNTIL HIS RELIABILITY HAS BEEN CONFIRMED. PLEASE DO NOT DISTURB THE CAPSULE UNTIL THAT TIME.
"X" POSSESSES GREAT RISKS AS WELL AS GREAT POSSIBILITIES. I CAN ONLY HOPE FOR THE BEST.
Mega Man X, named Rockman X (ロックマンエックス Rokkuman Ekkusu) in Japan, commonly called X (エックス Ekkusu), was the eponymous protagonist of the Mega Man X series. X also served as a guide during the Mega Man Zero series and appeared as Model X in the Mega Man ZX series. He was the successor of the original Mega Man and is Dr. Thomas Light's greatest creation. X is a Maverick Hunter who fought alongside his partners Zero and Axl in order to maintain peace and stability in the world and protect humans and Reploids alike from Maverick attacks, though X would like nothing better than the opportunity to stop fighting. Because of his aversion to violence, X is initially ranked a B-Class Hunter, but he was eventually promoted to S-Class.
X was the first robot to possess free will, sentience, and independent thought; no longer requiring restrictive programming or rules to dictate his behavior; based on technology pioneered by Dr. Light. Dr. Cain, the scientist who found him, was never able to fully analyze X's internal systems and system code. Despite this, Cain was able to replicate X's general architecture, making X the precursor to each and every Reploid brought into production. This made him the proverbial "father" of the current Reploids.
Statistics
Key:X Era | Elf Wars
Tier:4-B, Higher with Giga Attacks and Armors | 2-C, Higher with Giga Attacks and Armors
Reaction Speed:Massively FTL (Should be comparable to the Mother Elf. Scales far above Mega Man and Duo. Can react to and dodge Zero's attacks and he can fight and attack at these speeds), | Massively FTL
X's default buster shots. They are bright yellow in color, and while they do not deal much damage on their own, they benefit from a high firing rate.
Semi-Charge Shot (Lvl. 2)
X's semi-charged shots. They are either green or blue in color, and are slightly larger and stronger than normal shots.
Charge Shot (Lvl. 3)
X's usual fully-charged shots. They are either blue, pink, or green in color, and are considerably larger and stronger than normal shots.
Charge Shot (Lvl. 4)
Only available in Mega Man X7 and Mega Man X8, these shots are a tier above the usual Charge Shots. They are blue in color, and are much larger and stronger than normal shots.
Armor and Arm Part Upgrades
Armor
Attack
Image
Description
First Armor
Spiral Crush Buster (スパイラルクラッシュバスター)
X can charge to Lvl. 4. It is composed of multiple pink shots, and creates a flash behind X that can damage those behind him (except in Maverick Hunter X).
Second Armor
Double Charge Shot (ダブルチャージショット)
X can charge to Lvl. 4. This allows X to fire a Lvl. 3 Charge Shot while also storing a second shot for future use; when briefly charged the second is a Lvl. 2 shot, while charging for longer makes it a new Lvl. 3 Charge Shot with shots spiraling around it.
Third Armor
Cross Charge Shot (クロスチャージショット)
X can charge to Lvl. 4. It is two shots like the Double Charge Shot, but the first shot can be combined with the second by firing them in rapid succession, splitting into a wall of five powerful shots.
Fourth Armor
Stock Charge Shot (ストックチャージショット)
One of the two Charge Shots available in Mega Man X4. By charging to Lvl. 3, X can store up to four Lvl. 3 Charge Shots and fire each of them at will.
Plasma Charge Shot (プラズマチャージショット)
One of the two Charge Shots available in Mega Man X4. It pierces enemies, leaving behind a damaging Plasma Ball for each it makes contact with. In Mega Man X5 this is the Fourth Armor's default Charge Shot, but it can only leave one Plasma Ball at a time.
Ultimate Armor
The Ultimate Armor has used the Plasma Charge Shot from Mega Man X4 to Mega Man X6, and Mega Man X8.
Falcon Armor
Spear Charge Shot (スピアチャージショット)
A Lvl. 3 Charge Shot that can pierce through any enemy or obstacle in Mega Man X5. In Mega Man X6 it has lost its piercing properties.
Gaea Armor
Gaea Shot
Normal buster shots are short-ranged but powerful blasts reminiscent of a Lvl. 2 shot. Charging to Lvl. 3 increases the size of the blast, erases incoming projectiles, and can destroy Gaea Blocks.
Blade Armor
Charge Saber (チャージセイバー)
The Lvl. 3 Charge Shots leave behind damaging energy balls similarly to the Plasma Charge Shot, though smaller. X can also use a Charged Saber attack by holding Up while releasing the Lvl. 3 charge, giving the slash extended range and the ability to erase incoming projectiles. Notably, in this armor X's saber extends from his buster.
Shadow Armor
Engetsurin (円月輪, "Crescent Moon Ring")
Normal buster shots are random shuriken-like shots similar to C-Shot. Charging to Lvl. 3 results in a Z-Saber slash with an added crescent moon effect for extended range and damage.
Glide Armor
Glide Shot
Adds three smaller projectiles around the Lvl. 4 Charge Shot to deal additional damage.
Hermes Armor
Spread Charge Shot (拡散チャージショット)
Fires a spread of three Lvl. 2 shots in place of a Lvl. 3 Charge Shot, with the added capability of breaking guards. When X-Drive is in effect X also has access to a Lvl. 4 Charge Shot that fires five Lvl. 2 shots.
Icarus Armor
Laser Charge Shot (レーザーチャージショット)
Upscales all of X's charge levels, making his normal shots into Lvl. 2 shots, Lvl. 2 shots into Lvl. 3 Charge Shots, etc. with additional guard-breaking power. His Lvl. 4 Charge Shot also becomes a laser beam that deals prolonged damage and can suspend X in the air.
Fires a shard of ice that can freeze and/or damage a target. Upon collision, smaller shards will be fanned out in the opposite direction.
Creates an ice sled shaped like Chill Penguin. X can stand upon this sled and ride it for a short period of time. In Maverick Hunter X, the sled produced is just a flat piece of ice with a sharp point in front, but it works just like the original version.
Fires electrically-charged spheres that dissipate upon contact with enemies; if a sphere hits a wall, it splits in two, and the two charges then run along the wall.
In X1, two walls of energy are released behind and in front of X. In MHX, an enormous wave of electric energy is emitted in all directions from X that can destroy all enemies present.
A spherical ball of energy the size of X is fired. This shot will roll along the ground until it hits an enemy and dissipates, or bounces off of a wall and dissipates on collision with a second.
A shield will surround X, until it is destroyed by heavy contact. The power of the shield has been increased in MHX as it now resists more enemies with higher defenses.
*Note: In Maverick Hunter X, X can switch weapons while the charged Rolling Shield is active, but won't be able to fire the normal version of this weapon.*
Fires small rockets that home in on enemies, detonating on contact.
Releases six larger fish-shaped missiles in a fanned-out manner. Missiles gain better attributes, including increased speed, fluidity, tracking, and attack power.
*Note: Is spelled mistakenly as 'Horming Torpedo' in the original Mega Man X game, which has been corrected in Maverick Hunter X. The color scheme of X's Armor in MHX changes from dark green to gray when X uses this weapon.*
Similar to Cut Man's Rolling Cutter attack, the Boomerang Cutter fires a blade resembling Boomerang Kuwanger's horns. It can cut objects like Launch Octopus's tentacles and Flame Mammoth's trunk, as well as retrieve items that would otherwise be out of reach. If a cutter returns unscathed, the energy used to create it will be returned.
This attack also appeared in Marvel vs. Capcom: Infinite.
Eight larger cutters will surround X in a pattern before dissipating. In MHX, the number of large boomerangs is reduced to four but each of them will be double in size.
Fires a bolt of energy forwards that splits into three bolts just after being fired; these smaller bolts travel up-forwards, forwards, and down-forwards respectively. In MHX, X simply shoots out the three bolts from the X-Buster directly and its firing angle can be adjusted upwards or downwards and is slightly faster.
X flashes in various colors of the rainbow and is temporarily able to walk through enemies and many other hazards without taking damage.
*Note: In MHX, X can switch weapons while the charged Chameleon Sting is active, and is able to fire the Normal Version of this weapon even when the Charged Version is active.*
Fires a horizontal cyclone of air which can strike enemies multiple times. In MHX, the length of the cyclone that can attack enemies is halved, allowing for more attempts at a specific time frame.
This attack also appeared in Project X Zone.
Creates a massive vertical tornado that more or less annihilates everything in its path. In the original game, the tornado is generated exactly at the point where X stands, while in MHX, it is released a short distance forward.
Releases a constant stream of flames that continues as long as the attack button is held down. Doesn't work underwater.
Shoots out a fireball that creates a wave of flames when it hits solid ground and travels a short distance until it reaches a wall or the end of the solid ground.
*Note: Since the uncharged Fire Wave is continuous, weapon energy will be wasted to allow use of the charged attack. Color scheme of X's Armor in MHX changes from orange to red.*
Fires two blades of energy which reflect off of walls, ceilings, and obstacles. These blades can ricochet a great number of times before disappearing, but the angle of reflection increases on every hit, and it's different for each of them. Once the blades reach the sky or an enemy, they disappear.
This attack also appeared in Marvel vs. Capcom: Infinite.
Five energy blades are fired into the air, then fall back down.
Releases a stream of bubbles which float upward and pop if they make contact with anything. Up to seven bubbles can be onscreen at a time, and the bubbles float upward much more quickly when X is underwater.
A ring of bubbles surrounds X. Although enemies will be damaged on contact, weapon energy is constantly consumed by the shield. When used underwater, jumping height is further increased.
*Note: Since the uncharged Bubble Splash is continuous, weapon energy will be wasted to allow use of the charged attack.*
A pair of fireballs are shot. Traces of damaging flames will appear if this weapon is fired on the ground. When used underwater, only two non-flaming drones are shot; they do little damage.
Surrounded by flames, X can air dash, slightly longer than Second Armor's air dash. Can be used after the latter (or vice-versa) for further reach.
Launches hunks of garbage. This weapon's behavior and power vary from stage to stage, but the most common form is a chunk of scrap metal that arcs downward and explodes into diagonal shrapnel.
X's buster attracts a huge mass of junk, creating a large block that shields him slightly. Releasing the button fires the mass of junk as a makeshift projectile. When charged up in certain unmarked rooms, it will instead pull a bunch of energy or weapon capsules out of the walls for X to collect.
Releases a mine that travels horizontally at a constant rate, and can be controlled vertically. It will detonate immediately on contact with an enemy, or after a short time upon contact with a wall.
A miniature black hole is unleashed; it is controlled in the same fashion as the uncharged version, with the exception of being able to go through walls/obstacles. It can increase in size if it absorbs enough of a certain range of objects.
Fires a glob of liquid which crystallizes enemies on contact. The encased enemy can be destroyed by jumping on it, similar to performing a wall kick, or by dashing through it. It can also be used as a platform to access other areas. A weapon capsule will be obtained from destroying the crystallized enemy.
The screen will shake and distort time for a short period of time, then all actions on screen are slowed down for a while.
Three dynamos will appear around X, passing thunder around in a triangle pattern, and then firing off in three directions. Continuously pressing the weapon fire button will invert the dynamos, prolonging the effect to three more times before the thunder will leave.
This attack also appeared in Project X Zone.
X will punch the ground, causing all grounded enemies to take damage. Two thunder bolts will then follow the ground in front of and behind X, causing damage on contact. X must be on the ground to use this weapon.
Releases a ball that creates a high-gravity zone. Surrounding enemies are crushed by junk attracted to the ball.
X fires releases a Gravity Well upward, generating a black hole. After a short time, the black hole settles in place and lifts enemies up towards it, partially similar to Mega Man's (and Gravity Man's) Gravity Hold. This can also be used to lift up certain platforms to grant X access to new areas.
Fires an explosive charge that can attach itself to an enemy, stunning it. Large enemies are only stunned, whereas small enemies are stunned and then flown to the nearest enemy to achieve double damage.
Four crosshairs appear around X and seek enemies. After targeting an enemy, a mini bee will home in on the target and attack it.
Ice darts are fired, and upon contact, turn into three-pointed shards that attach to the floor. The darts are bigger when fired underwater.
This attack also appeared in Marvel vs. Capcom: Infinite.
A large ice shield is produced at the end of the X-Buster. After a period of time, it will detach and slide along the ground. If detached underwater, it becomes an object that X can ride to the water's surface.
Creates a ghost-like silhouette of X in front of him that copies all his movements and damages enemies on contact. Disappears after a short period of time, or after taking enough damage.
Creates an unarmored X clone that is restricted to the area of the current screen. Controls are passed to the X clone. Disappears after a short period of time or if it falls into a pit.
A vertical semicircle appears with a crosshair that can travel along it when controlled by the up and down buttons. Pressing fire results in a laser rapidly firing at enemies. Up to three enemies can be targeted by the crosshair.
A constant laser is fired directly in front of X, and can be moved up and down.
Fires three lightning bolts (upwards, forwards and downwards) that transform into spheres that roll along surfaces. Is similar to Elec Man's Thunder Beam.
Six lightning bolts will sweep the screen at random points one at a time in the field.
X performs an uppercut which releases a tornado rising upwards. If X is moving when he uses Wing Spiral, the tornado will go straight for a second before going upward.
Fires a tornado that expands in size as it goes further forward, giving it a large attack range.
Summons three orbiting dragonflies which fire forwards every time the special weapon button is pressed. They damage enemies on contact but will be destroyed if they take too much damage. If less than three dragonflies are present when the button is pressed the missing ones will regenerate.
The dragonflies auto-fire off at angles as they orbit X for a few seconds, then they revert to the uncharged form.
A water ball appears that goes straight up. If it hits a ceiling, it bounces back down in which it will disappear. Up to two shots can be onscreen at one time.
A bubble goes up the screen, and twelve water balls rain diagonally downwards across the screen from random positions.
A small energy shield appears, blocking certain energy shots. Can be deployed in front of, above, or below X. Only uses weapon energy when an enemy shot hits the shield.
Four scallop shells appear on each corner of the screen that shoot at enemies with up to eight diagonal shots each.
Shoots a burst of light upward that spreads into eight directions of light rays, causing a wide range of attack. X has to be on solid ground to use this attack.
Shoots a larger burst of light upward that splits into four smaller bursts before each of them spreads in eight directions of light rays, causing an even wider range of attack. X has to be on solid ground to use this attack.
Shoots out a black boomerang that can home in on targets to attack them. If there are no targets to home in, the boomerang will return to X and the energy used for that attack is restored.
Shoots five black boomerangs (three in front and two behind) that homes in on multiple targets and they can attack enemies up to two times before dissipating. Energy used will not be restored if they returns to X.
Creates a large crystal barrier that allows X to defend himself from projectile attacks by deflecting them with the barrier. Can be used to break certain enemies' defenses. X has to be on solid ground to use this attack.
Creates a larger crystal barrier which lasts longer. Can dig out energy items for emergency use as well as certain Rare Metals. X has to be on solid ground to use this attack.
Shoots two snowflake shots that go diagonally forward similar to Mega Man X4's Twin Slasher that can freeze enemies upon contact.
Fires a snow barrier that surrounds X and enemies that try and damage him will be frozen by it. Dissipates after taking enough damage or after some time.
Shoots out a line of flames that go forward on the ground. If it hits a wall, it will stop there. But if it hits a downward step, it will continue the path downwards until it dissipates after travelling a short distance. X has to be on solid ground to use this attack.
Shoots out two lines of flames in front and behind X that works the same way as the Uncharged version and lasts slightly longer. X has to be on solid ground to use this attack.
A single ice shard is fired. If it hits an enemy or solid obstacle, it will disperse into smaller ice shards going the opposite direction, spreading as they leave the said obstacle.
An ice plate is formed, sliding along the ground. Unlike the charged form of Shotgun Ice in X1, X cannot ride on the ice plate.
An electrically-charged sphere is fired. It splits into two spheres, going in opposite vertical directions upon contact with any un-damageable obstacle.
Two energy walls are fired at opposite horizontal directions.
Fires a mine that travels horizontally, but can be controlled vertically. Upon contact with an enemy or other obstacle, it stays there for a few seconds before detonating.
Fires a black hole which can also be controlled vertically. It can go through any obstacle, and can enlarge if it absorbs a sufficient range of objects.
An energy ball the size of X is fired, then rolls on the ground. It will dissipate upon contact with an enemy, or if it hits a second wall after rebounding from a first wall.
X is surrounded by a spherical shield, which dissipates upon heavy contact. This charged form also protects X from spikes.
Similar to the Mega Man X3 version, but can't be used to cling to walls.
Other
Standard Tactics: X uses all his weapons to his advantage and can equip parts and chips if needed. He also can equip armors to make him stronger. He also can use the Mother Elf's abilities to help him as he did to defeat the Sigma Virus once and for all.
Weaknesses: His pacifist nature can make him too trusting at times. His special weapons have limited ammunition. However that is easily solved with his unlimited ammo via armors and parts