|
|
Line 63: |
Line 63: |
|
| |
|
| '''[[Tiering System|Tier]]:''' '''Varies''' up to At most '''High 6-A''' with '''[[Mimicry|Physiology Mimicry]]''', '''Higher''' with '''[[Rage Power]]''' | | '''[[Tiering System|Tier]]:''' '''Varies''' up to At most '''High 6-A''' with '''[[Mimicry|Physiology Mimicry]]''', '''Higher''' with '''[[Rage Power]]''' |
| | |
| | '''[[Cardinality]]:''' '''Finite''' |
|
| |
|
| '''[[Dimensionality]]:''' '''3-D''' | | '''[[Dimensionality]]:''' '''3-D''' |
“
|
Yo Blue! You call yourself a "helpful" robot with your non-existant skills? Let's get this over with. I've got a new body waiting for me.
|
„
|
|
~ Copy Robot to Regular Mega Man
|
|
“
|
Hey, Blue Bomber! Just a little unfair to steal other robots' arms, don'tcha think? But I guess being a copy of you would make me the biggest cheat of them all, right?!
|
„
|
|
~ Copy Robot to Mega Man
|
|
“
|
How do you do, Original Roll? I bet you're worrying about your precious Mega...ha ha ha... You and I are one in the same. I know everything about you. It's okay, I'll tell him for you. ...Or are you going to try to stop me?
|
„
|
|
~ Copy Robot to Roll
|
|
“
|
Yo, Proto Me! Don't lump me in with that crowd! I'm a perfect replica of you, after all!
|
„
|
|
~ Copy Robot to Proto Man
|
|
“
|
Yo, No-brains! Don't you know running with scissors is dangerous? You...you're so stupid...are you sure you even know how to use those scissors!
|
„
|
|
~ Copy Robot to Cut Man
|
|
“
|
Yo, Muscle-head! Let's get this power match on! There's nothin' better than brute strength, after all. What?! Hey, hey...wait a sec!!
|
„
|
|
~ Copy Robot to Guts Man
|
|
“
|
Yo, Snowflake! I'm gonna...nah, shattering you all over would ruin the chilling silence I want... W-what?! Wait just one darn...!
|
„
|
|
~ Copy Robot to Ice Man
|
|
“
|
Yo, Firecracker! Any ol' fool can chuck bombs around! I can do that. Wanna see?
|
„
|
|
~ Copy Robot to Bomb Man
|
|
“
|
Yo, Small Fry! All your loud "burning" words are just smoke in the wind! How pathetic...I can't believe he's serious...
|
„
|
|
~ Copy Robot to Fire Man
|
|
“
|
Yo, Sparky! You're a top-notch robot, right? That makes me quite happy. Hmm...can I imitate that conceited tone? I'll finish you at lightning speed! Something like that?
|
„
|
|
~ Copy Robot to Elec Man
|
|
“
|
Yo, Gearhead! I'm grateful to you. You've got smarts, so I got smarts, too! Hey, if I'm unpleasant, you are, too!
|
„
|
|
~ Copy Robot to Time Man
|
|
“
|
Hey, hey! You gotta be jokin'! Check this out. Even the oil in my body hates you! Alright, let's just hurry up and finish this. I got another job waiting.
|
„
|
|
~ Copy Robot to Oil Man
|
|
Background
Copy Robot, also known as Evil Mega Man, is a boss character from the original Mega Man series. He is a copy of the player's character created by a 3D copy system inside Dr. Wily's robot plant, being an identical copy with almost the same performance as the original, but with a different personality. The copy can also be told apart by his red eyes.
This dropdown contains the synopsis of Copy Robot’s story. Read at your own risk as you may be spoiled otherwise!
|
Mega Man
Copy Robot is a copy of Mega Man that always uses the same Special Weapon the player is equipped with. If Mega Man is using the Magnet Beam or Super Arm, Copy Robot will simply run back and forth, and jump forward or backward when the attack button is pressed. None of the Special Weapons other than Fire Storm, Hyper Bomb, and Thunder Beam do extra damage.
Copy Robot's movement is the same as Elec Man's, moving back and forth while occasionally attacking, and jumping when the attack button is pressed in order to avoid the attack. Like Elec Man, it is also possible to lock Copy Robot in a pattern by attacking him with the correct timing, but this is more difficult with Copy Robot due to him having different graphics and weapons, not rising his arms before attacking.
Mega Man Powered Up
Copy Robot will be a copy of whoever appears in his room, but he has a glowing-blueish tinge to his color, as do the Robot Masters encountered before him, suggesting that they also are copies. When copying Roll, the copy will always have the default Roll costume regardless of the player's costume. Copy Robot is shown during dialogues to be cocky and sarcastic, referring to most of the Robot Masters by nicknames, the only exception being Oil Man. He has a slight personality tweak at times depending on who he is copying; as Guts Man, he claims nothing is better than brute strength, while as Ice Man, he wants a "chilling silence". In addition, his sarcasm and transformations can also severely backfire on him and cause his enemy to want to recruit him if they win, as evidenced by Guts Man and Ice Man's replies to him, to his shock. Based on the encounter as Mega, it also shows that Copy Robot doesn't like it if he copies seemingly weak robots.
|
General Information
Name: Copy Robot
Origin: Mega Man
Sex: Unknown (Can take the form of male and female robots)
Age: Unknown
Classification: Copy Robot, Robot Master
Species: Robot
Occupation: None
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Lawful Evil (Programmed by Dr. Wily to help him conquer the world and stop Mega Man)
Codex Statistics
Tier: Varies up to At most High 6-A with Physiology Mimicry, Higher with Rage Power
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Varies, up to At most Multi-Continent level with Physiology Mimicry (The Copy Robot's main ability is to copy other beings it sees and gain their powers and abilities on a more powerful and greater scale then the original person they copied, specifically being twice the firepower. Copy Robot has copied the likes of Mega Man who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)
Durability: Varies, up to At most Multi-Continent level with Physiology Mimicry (Can take hits from Mega Man and the other Robot Masters it copies)
Striking Strength: Varies, up to At most Multi-Continent Class with Physiology Mimicry, Higher with Rage Power
Lifting Strength: Varies, up to Class G with Physiology Mimicry (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean), Higher with Super Arm (As the Copy Robot copies Mega Man and can use all of his abilities, this extends to abilities such as the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)
Travel Speed: Varies, up to Relativistic+ with Physiology Mimicry (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Speed of Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Varies, up to Relativistic+ with Physiology Mimicry (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Varies, up to Relativistic+ with Physiology Mimicry (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Hundreds of Meters through copying most Robot Masters (Can mimic Mega Man, who with his arm cannon can shoot opponents an entire forest distance away), Kilometers through copying Elec Man (Can copy Elec Man, who uses his electricity to control the voltage of an entire power plant which are normally around a square mile in size[6]. Can cause thunder bolts), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[7]), Universal through copying Time Man (Can copy Time Man, getting his ability to slow down time)
Intelligence: Varies up to Genius (When copying he even gains his opponents intelligence, meaning he gains Mega Man's intelligence. Can keep up with Mega Man in combat)
Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[8] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[9]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[10][11][12] are built in with[13] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[14]), Psuedo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & BFR (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[15], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[16][17]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Immortality (Regenerative Immortality; Through robots and reploids ability to regenerate back their body and data. Immortal Metaphysical Aspect; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired. Reliance on Concept; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly through their data; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation & Conceptual Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend).
Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[18]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[19]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)
Mimicry (Physiology Mimicry, Power Mimicry, & Technique Mimicry) & Transformation (Type 4; The Copy Robot's main ability is to copy other beings it sees and gain their powers and abilities on a more powerful and greater scale then the original person they copied, specifically being twice the firepower. Copy Robot can also use abilities that one doesn't have yet, such as being able to use Mega Man's charge shot and slide before he was installed with them), Information Analysis (Upon copying the opponent, Copy Robot learns and knows everything about them, including things as miniscule as their love interests), Illusion Creation (Standard Illusions; Makes two fake hologram versions of whoever he's copying), Homing Attack (His attacks home in on the target he's copying).
Resistance to Paralysis Inducement & Technological Manipulation (Is completely immune to the spark shock), Explosion Manipulation (Is completely immune to the magnet missile), Penetration Damage (Takes virtually no damage from needle cannon), Ice Manipulation & Absolute Zero (Is completely immune to ice slasher) Has copied Mega Man, which gives them:
Human Achievements (Skilled soccer player, defeating all of the teams including Wily's team), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races. Air Vehicles; With Rush Jet, able to maneuver and fly around enemies and projectiles with it), Acrobatics (Has displayed acrobatic flips and leaps against various of his fights with the Robot Masters), Natural Weaponry (Has a natural arm cannon attached to his arm called the "Mega Buster", that fires "Solar Bullets"[20][21]), Enhanced Senses (Able to fight in pitch black areas just fine), Precognition (Type 2; Mega Man is able to tell the exact location of Flash Man once he gets out of time stop), Accelerated Development (Battle; Physical Stats & Abilities; Fought and defeated Copy Robot, who is a superior and perfect clone of him. Has defeated Quint, his future counterpart, and defeated Rockman Shadow his other future counterpart. Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight), Time Paradox Immunity (Alternate Timeline & Grandfather Paradox; Can see, interact, and fight his future version Quint without any repercussions along with interact with his future version Rockman Shadow without any repercussions, along with this, both of them coming to the past did not create any paradoxes for Mega Man), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Fusionism (Can fuse with other robots such as Rush to gain new abilities, a new form, and become far more powerful), Energy Projection (With the mega buster, a powerful arm cannon that is utilized by Mega Man that can shoot out energy beams, that fires "Solar Bullets"[22][23]. Can also charge the mega buster to shoot out a far more powerful attack. With the Spark Chaser, a laser weapon that can change direction, homing in on the nearest enemy, and can hit multiple times), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Mega Man can mimic the technology and techniques of robot masters he fights. Being directly noted by Dr. Light that he's adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Summoning (Can summon his robot helpers, such as Rush to help him in various scenarios)
Has even copied the ability to use all of Mega Man's copy weapons, which gives them:
Weapon Mastery (With Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With search snake, uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Mega Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions), Statistics Amplification (With the Super Arm, Mega Man is able to lift objects he couldn't prior), Ice Manipulation (With the ice slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero), Explosion Manipulation (With the hyper bomb, throws bombs in a small arc there's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast), Fire Manipulation (With fire storm, shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect, reaching 8000 degrees Celsius), Electricity Manipulation & Durability Negation (With the thunder beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon), Organic Manipulation (With the oil slider, shoots out a blob of oil that flattens on the ground if it doesn't hit a target. While on the ground, it can be ridden by Mega Man and Oil Man like a snowboard), Time Manipulation (With the time slow, temporarily slows down time, even when the area of the stage changes), Spike Manipulation (With the needle cannon, a rapid fire weapon that fires needles that slightly alternate heights), Magnetism Manipulation & Homing Attack (With the magnet missile, a magnet-shaped missile that tracks its target with a magnetic force. With the dive missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. With Homing Snipers, a single Homing Sniper will travel in a straight line across the screen, but if an enemy is present, a cross-hair will appear over it and the Homing Sniper will follow the cross-hair. Homing Sniper can also be charged, enabling it to lock on and fire at several enemies in one shot), Energy Projection (With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls), Body Control (With hard knuckle, when utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving), Acrobatics (With the top spin, a system that integrates offense and defense by rotating one's body at high speed), Paralysis Inducement, & Technological Manipulation (With Spark Shot, generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. With the Shadow Blade, coated in a liquid that throws off mechanical functions) Has copied Proto Man, which gives them:
Human Achievements (Skilled soccer player, being one of the harder opponents to face), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races), Natural Weaponry (Has the "Blues Buster" connected to his arm, having fire power comparable to Mega Man[24]), Weapon Mastery (Able to naturally use his Proto Shield to compensate for his weaker defense in battle), Attack Reflection (Proto Man's shield can deflect frontal attacks), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Self-Destruction (Attacking Proto's unstable nuclear core will cause a massive self-destruct that will vaporize Proto along with the target), Mimicry (Power Mimicry & Technique Mimicry)), Power Absorption, Data Manipulation, & Weapon Creation (Proto Man can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities. It should be similar to Dr. Light's explanation of Mega Man's ability where he adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Energy Projection (Can shoot energy projectiles out of his Proto Buster, and charge them for stronger energy projectile attacks), Summoning, Invulnerability, & Forcefield Creation (Can summon helpers such as Beat, who will make an invincible forcefield around him that protects from all damage)
Has copied Roll, which gives them:
Weapon Mastery (Skilled with using her broom, with a technique called "Roll Swing, can use other items as well based off the costume she wears, such as Flag, Lance, Umbrella, Butterfly Net, Parasol, Mallet, Witches Broom, Fish, Candy Stick, Ninjatō, Box of Chocolates), Vehicular Mastery, Stealth Mastery (Was able to steal parts from Dr. Wily's Robots when she was captured), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Energy Projection (With Roll-Buster), Power Absorption and Power Bestowal (Can absorb the abilities of Robot Masters and gives abilities she gets to Mega Man), Accelerated Development (Roll was just Dr. Light's helper robot and shocked Dr. Light when she said she wanted to help with even Dr. Wily being underwhelmed. Despite this and her not really fighting previously, she was able to defeat all the robot masters and Dr. Wily himself), Fire Manipulation Negation (Shown here and here)Has copied Cut Man, which gives them:
Human Achievements (Is a skilled Soccer and Tennis player), Acrobatics (Is noted to have high mobility which is also shown in his fights and can platform through the many Robot Master and Dr. Wily stages. Can wall jump to help him reach higher areas and to dodge attacks as shown here) Surface Scaling (Can stick on walls to help him perform an even higher jump), Body Control (Can pop out the Scissors on his head to attack with like a boomerang), Weapon Mastery (Can skillfully use his Rolling Cutter in combat and to perform other abilities as shown here), Weapon Control (Can control and manipulate several of his scissor shears that he creates to do multiple different things at once), Afterimage Creation (Can create after images with his Rolling Cutter), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Creation & Unlimited Ammo (Can create multiple scissors to throw at once without a limit on how many he can make. He can also create several Tsuranattori to attack), Size Manipulation (Can make the scissors on his head bigger to deal a much stronger attack when enraged), Fire Manipulation (Can shoots fireballs from his hands), Ice Manipulation & Absolute Zero (With his Ice Akuma attack. Ice in the Mega Man series is consistently Absolute Zero), Attack Reflection (Can make attacks bounce off him by crouching), Homing Attack (With his Yashichi), Fire Manipulation Negation (Can completely negate the fire of a fireball), Dimensional Storage (Can carry multiple E-Tanks, Pumpkins, Yashichi, and tiny robots for him to throw), Spatial Manipulation & Dimensional Travel (Cut Man can cut through space itself and create several dimensional tears that he can jump in and hide in to follow up with a sneak attack from inside), Restoration (Can restore the areas that he spatially cut out)Has copied Guts Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Vibration Manipulation (Guts Man merely jumping creates vibrations so great they paralyze Mega Man from the earthquakes allowing him to freely attack), Burrowing (During his critical state, he can burrow underground)Has copied Ice Man, which gives them:
Multiple Personalities (Ice Man seems to have two personalities in his head, with both of them talking to each other), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Ice Manipulation (Ice Man can shoot out ice based attacks that is known as "ice slasher", which it can freeze anything to 200 degrees below zero)Has copied Bomb Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Weapon Creation & Explosion Manipulation (Enters in a big explosive bomb. Throws bombs that cause massive explosions, being referred to as "Hyper Bombs", which he creates that can "blow just about anything to smithereens"[25]), Size Manipulation (Can increase the size of his bombs for much larger explosions in his critical state)Has copied Fire Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Fire Manipulation (Can shoot out fire based projectiles called Fire Storm, these flames reach 7000-8000 degrees[26]), Empowerment (By absorbing flames, Fire Man can power himself up)Has copied Elec Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Electricity Manipulation (Can shoot out a thunder beam electrical attack, noted to produce half the voltage of Spark Man. Due to his thunder beam being one of the most dangerous weapons Mega Man has ever faced, it should be in the same voltage league as Bright Man's 10 million watts. He uses his electricity to control the voltage of an entire power plant)Has copied Time Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Time Manipulation (Can slow down time[27]), Weapon Creation (Can create projectiles referencing hour and minute hands)Has copied Oil Man, which gives them:
Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Surface Scaling (Can stick to walls while firing his oil arm cannon), Oil Manipulation (Can shoot out oil shots from his hand, can create oil that works on any kind of machine. Can use his oil to slide around)
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
*Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
- Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
- Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
- Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
- Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
- Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
- Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
- Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
- Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
- Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
- Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
- Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
*Helmet & Visor: Wishing to hide the fact that this was a remodeled robot of Dr. Right’s, Dr. Wily crafted these.
- Proto Buster: Although comparable to the Mega Man Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm.
- Proto Shield: Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for.
- Power Reactor: Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time.
- Proto Coil/Proto Jet: The Proto Coil and Proto Jet, known as Blues Coil and Blues Jet in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of each game.
Notable Techniques
*Copy: Copy Robot will be a copy of whoever appears in his vicinity, he has a slight personality tweak at times depending on who he is copying; as Guts Man, he claims nothing is better than brute strength, while as Ice Man, he wants a "chilling silence".
- Holograph Mega Mans: Each copy appears from a teleporter in the center of a platform and starting walking back and forth on the platform it's on, occasionally shooting. After a while the three will switch positions in the center. Only the true Copy Robot can be damaged—shots pass through the other two.
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Mega Buster: Mega Buster, known as the Rock Buster in Japan, is a powerful arm cannon that is utilized by those named Mega Man in the eponymous franchise. While varying in function, the Mega Buster is most well known for shooting yellow shots of energy and possessing the ability to be charged to fire a Charge Shot.
- Buster Shot: Shot is the basic attack of Mega Man. Initially, Mega Man could shoot only three bullets at a time from his Mega Buster and the bullets could pass through walls, but he had different abilities depending on the games and parts equipped. Examples include a limit of 2-5 bullets on screen, shots that can't pass through walls, bigger shots to increase the chance to hit targets, the ability to charge the shot, rapid fire, limited energy, and other variations.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Mega Upper: Mega Man's special attack, a powerful uppercut.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
- Swim: Swim allows the character to move freely in the water. Mega Man can swim in Mega Man 8.
*Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
- Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
- Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When Mega Man uses this weapon, he throws bombs in a small arc (so it takes some practice to get used to throwing them). There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
- Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
- Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
- Search Snake: Search Snake is Snake Man's Special Weapon. It uses an improved version of Bubble Lead's search program and releases snake-like missiles that crawl across floors and up and down walls (but not across ceilings). Up to three snakes can be onscreen at the same time.
- Spark Shock: Spark Shock is Spark Man's Special Weapon. Its system generates an energy ball that can short-circuit electronic components, temporarily paralyzing enemies. However, it is not effective against robots with insulated coating. As such, a few enemies, like Magnet Man, can be damaged by this weapon.
- Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
- Needle Cannon: Needle Cannon is Needle Man's special weapon. It is a rapid fire weapon that fires needles that slightly alternate heights. The player can hold the button to use rapid fire. Up to three needles can be used at the same time.
- Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
- Hard Knuckle: Hard Knuckle is Hard Man's Special Weapon in the Mega Man series. When utilized, there is a short delay before the knuckle starts moving forward. It is somewhat slow, but has great strength. Mega Man can slightly guide the knuckle up or down once it is moving. Hard Knuckle can also be used to break through destructible blocks in Mega Man 3 and Mega Man: The Wily Wars.
- Top Spin: Top Spin is Top Man's Special Weapon in the Mega Man series. It is a system that integrates offense and defense by rotating one's body at high speed.
*Charged Shot: Roll charged up her Roll-Buster and shoots out a strong energy projection.
- Roll Swing: Roll swings her weapon at opponents and it can be used twice in succession
- Broom: With the "Roll Swing" by default, she swings a broom, although she'll swing other objects if she is wearing a costume.
- Flag: With the "Roll Swing", when wearing the sports outfit she will swing a flag at full force.
- Lance: With the "Roll Swing", when wearing the knight outfit, she will swing a lance at full force.
- Umbrella: With the "Roll Swing", when wearing the rainy day outfit, she will swing an umbrella at full force.
- Butterfly Net: With the "Roll Swing", when wearing the straw outfit, she will swing a butterfly net at full force.
- Parasol: With the "Roll Swing", when wearing the vacation outfit, she will swing a parasol at full force.
- Mallet: With the "Roll Swing", when wearing the summer outfit, she will swing a mallet at full force.
- Witches Broom: With the "Roll Swing", when wearing the halloween outfit, she will swing a witches broom at full force.
- Fish: With the "Roll Swing", when wearing the alley cat outfit, she will swing a fish at full force.
- Candy Stick: With the "Roll Swing", when wearing the Roll Claus outfit, she will swing a candy cane at full force.
- Ninjatō: With the "Roll Swing", when wearing the ninja outfit, she will swing a Ninjatō at full force.
- Box of Chocolates: With the "Roll Swing", when wearing the valentine outfit, she will swing a box of chocolates at full force.
*Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.
- Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Proto Buster: A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger.
- Buster Shot: Shot is the basic attack of MProto Man.
- Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
- Proto Shield: A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.
- Proto Strike: A powerful short range charge shot used by Proto Man in Mega Man 2: The Power Fighters. An attack with the same name is used in Mega Man: Battle & Chase and Mega Man Powered Up. It also appeared in Mega Man & Bass, being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his Special Power in SNK vs. Capcom: Card Fighters DS, which was mistranslated as "Bruce Strikes Back" in North America.
- Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.
Cut Man attacking with Rolling Cutter
Cut Man using Rolling Cutter to cut holes through space
Enraged Cut Man using his strongest attack
- Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
*Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
*Jump: Jump is a common action that allows characters reach higher places.
- Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etc. Some items and moves, like Speedster and Dash, improves the mobility of the character.
- Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero.
*Hyper Bomb: Hyper Bomb is Bomb Man's Special Weapon. When in use, he throws bombs in a small arc. There's a small time delay between when a bomb is thrown and when it explodes, but it has a decent-sized explosion that damages or destroys anything within the blast. Hyper Bombs will bounce three times when fired in the air; otherwise, they will bounce twice.
*Fire Storm: Fire Storm is Fire Man's Special Weapon. Fire Storm burns at 7000 to 8000 degrees celsius to be capable of burning through just about anything. Good at both attack and defense, it shoots a fireball forward and causes a small flaming orb to circle the user, providing a brief shield effect. Both the fireball and orb can cause damage.
*Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.
Other
Standard Tactics: Copy Robot will copy the target and use all of their abilities to a greater extent to them. They will also spawn two holographs of themself to trick the opponent.
Weaknesses: He is weak to Bomb Man's hyper bomb, Fire Man's fire storm, and Elec Man's thunder beam. If his data is corrupted, he will be incapable of coming back.
Note: Robot Masters/Reploids should scale to their teleportation as they have to react to the landing in order to land properly or do certain things like Cut Man did here. Otherwise, they will clumsily fall like Roll does here due to her clumsiness as she was not naturally prepared for adventures like Mega Man, and surprised Dr. Light and Dr. Wily with her natural power as well as Pallette keeping her balance here.
Trivia
- Although not Copy Robot himself, one of the boss submissions for Mega Man 6, Clone Man, strongly resembled Mega Man, hence the name.
- Though Copy Robot didn't appear in Captain N: The Game Master, the episode "In Search of the King" did feature an evil Mega Man in the form of his counterpart from the Mirror Zone.
- Despite his prominent appearance in the early issues of Worlds Collide, Copy Robot doesn't appear as part of the Robot Master army in Sonic the Hedgehog Issue 250.
- When fighting Copy Robot in the boss battle Challenges in Mega Man Powered Up, the player will always fight the Mega Man form of Copy Robot regardless of what character they are using.
- Both Copy Robot and Mega Man? have access to the Charge Shot in Mega Man Powered Up (with the latter also having access to the Slide) despite that these abilities were not created yet due to being a remake of the first game.
- Copy Robot is weak to Search Snake, but as he lacks invicibility frames when damaged in Mega Man 3, Top Spin can destroy him in one hit.
- The Copy Robot will always start on the uppermost platform. If the player is fast enough, they can reach and use the Top Spin on him before he changes places even once.
- There is a way to tell which Copy Robot is the true one. The fake ones will just appear from thin air while the real one has the same teleport effect as Mega Man.
- There is a glitch to defeat Copy Robot incredible fast. If the player shot with a normal projectile and pause right when it is about to hit, then Mega Man can change to Top Spin, unpause, and the projectile will instantly defeat Copy Robot.Mega Man 3 doesn't allow pause while a projectile is onscreen.
- In Mega Man: The Wily Wars, Copy Robot's starting position is randomized, and all three have the same teleport effect. Top Spin no longer defeats Copy Robot in one hit due to invincibility frames.
References
Explanations
Explanation of data in the Mega Man series.
Battle Records