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Reactions: Difference between revisions
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|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology''' | |width="15%" "background:grey; border-radius:3.25px;"|'''Terminology''' | ||
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]] | |[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]] | ||
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|"background:grey; border-radius:3.25px;"|'''Standards''' | |"background:grey; border-radius:3.25px;"|'''Standards''' |
Revision as of 04:04, 5 September 2024
Reactions
Reactions may be defined simply as the time between a stimulus and a response. Three basic reaction time paradigms have been described:
- 1. Simple reaction time has a single stimulus and a single predefined response.
- 2. Recognition reaction time has several false stimuli mixed with one correct stimulus prompting the response.
- 3. Choice reaction time involves multiple stimuli and differing responses for each stimulus. Serial reaction time is a combination of recognition and choice reaction time, where the stimulus is a repeating sequence that the subject must learn to predict and then to respond in a prescribed fashion.
An example of simple reaction time would be the time from a buzzing sound to moving a finger. Adding false chime or ring sounds would convert the model to recognition reaction time, while creating different responses for the chime or other ring sounds would convert the model to a measurement of choice reaction time.
Reaction Tiers for Reaction Timeframes Only
Below Average perception: any real number higher than 2e-1 seconds
Normal Human perception: 2e-1 to 1.30e-1 seconds
Athletic Human perception: 1.30e-1 to 9.97e-2 seconds
Peak Human perception: 9.97e-2 to 8.05e-2 seconds
Superhuman perception: 8.05e-2 to 6.48e-3 seconds
Superhuman+ perception: 6.48e-3 to 3.64e-3 seconds
Transonic perception: 3.64e-3 to 2.78e-3 seconds
Transonic+ perception: 2.78e-3 to 2.24e-3 seconds
Supersonic perception: 2.24e-3 to 9.26e-4 seconds
Supersonic+ perception: 9.26e-4 to 5.83e-4 seconds
Hypersonic perception: 5.83e-4 to 3.89e-4 seconds
Hypersonic+ perception: 3.89e-4 to 2.92e-4 seconds
High Hypersonic perception: 2.92e-4 to 1.67e-4 seconds
High Hypersonic+ perception: 1.67e-4 to 1.17e-4 seconds
Massively Hypersonic perception: 1.17e-4 to 6.67e-8 seconds
Massively Hypersonic+ perception: 6.67e-8 to 3.34e-8 seconds
At most Relativistic perception: 3.34e-8 to 6.67e-9 seconds
At most Relativistic+ perception: 6.67e-9 to 3.34e-9 seconds
Speed of Light perception: 3.34e-9 seconds
Faster Than Light perception: Below 3.34e-9 seconds