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Latest revision as of 18:14, 29 November 2024

Articles About Bass
Games Classic Series - Battle Network Series
Cartoons MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics - Novas Aventuras de Megaman

Now you know that I am the strongest. There's no need for you to make any more junk robots.
~ Bass to Dr. Wily

You're so naive. That will be your downfall! I'm not the same weakling anymore! I've got new powers!
~ Bass
I see... so we are both Wily's robots. It wouldn't be a bad idea to team up and truly become the strongest. But I don't like being told what to do. And I don't want to be ordered around by someone with the face of Rockman, whom I hate. I'm going to go my own way. First, I'm gonna beat the snot out of you!
~ Bass to Rockman Shadow
Mega Man 7 - Theme of Bass
Shop (Bass) - Mega Man 10

Background

Bass, known as Forte in Japan, is a Robot Master created by Dr. Wily to imitate Mega Man's design, along with Treble, an imitation of Rush's design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of Mega Man 6, and made his debut in Mega Man 7. Bass is the prominent anti-hero of the original Mega Man series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. Bass was later succeeded by Zero, an advanced creation from Dr. Wily.

This dropdown contains the synopsis of Bass’ story. Read at your own risk as you may be spoiled otherwise!

Bass is first encountered at the end of the Opening Stage and is fought as a mini-boss. According to himself, he and Treble were trying to stop Dr. Wily, and he picked that fight with Mega Man to see if he lived up to his reputation. If Mega Man defeats him, or fights him to a draw, then he'll tell Mega Man that he's as good as everyone says, and that he might not need his help. If it's the other way around, then Bass will scoff at Mega Man, telling him that he's too weak to battle Wily.

Later on, Bass and Treble are seen again at Shade Man's stage, after purposely getting themselves injured in battle. Bass then starts putting himself down, saying that he feels stupid to have been beaten so easily, and that he should probably leave Wily to Mega Man. Mega Man responds by telling him that "[they're] a team", and that Dr. Light will be glad to fix him up. Bass and Treble then warp away to Dr. Light's lab to get repaired. Sometime later, after the repairs were finished, Mega Man comes back to the lab to find that it's been trashed, and that the culprit behind it was none other than Bass. Dr. Light then tells him that Bass stole all the parts for the "new enhancements" as well. Shortly afterward, Dr. Wily appears on the monitor and reveals that Bass and Treble are his creations, and that he used Bass to get closer to Mega Man, so that he could earn his trust, and then steal the Super Adapter blueprints, so that he could use that enhancement for Bass and Treble.

Bass is encountered again for the third time at the first stage of Dr. Wily's castle, where he's once again fought as a mini-boss. The two of them have a battle, and Mega Man manages to defeat him. Bass then swears revenge, saying that he'll be back. He, of course, stays true to his word, as he is encountered for a fourth time at the very next Wily Castle stage. This time, he performs a fusion with Treble, and tries to destroy Mega Man with the very enhancements that he stole, which were meant for Mega Man and Rush. After a hard fight, Bass is once again defeated, and warps away. He and Treble aren't seen again until the ending, where they save Dr. Wily when Mega Man was about to kill him, with Bass stating that, "He who hesitates is lost."

Bass also appears as a playable character in the hidden two-player battle mode.

Mega Man: Battle & Chase
Bass appears as a playable character that uses the vehicle Treble Darkstar, a balanced machine with the attacks Bass Buster and Bass Blast. He entered the Battle & Chase contest to race against Mega Man. When not playing as Bass in Grand Prix mode, the player will face him as the penultimate opponent before Dr. Wily. If Bass wins the contest, he isn't satisfied for defeating Mega Man as it was just a race, and wants to defeat him in a real battle. In the Japanese version, Wily contacts Bass and asks him for the prize money, but he ignores Wily and leaves the money in a beach.

Mega Man 8
Bass is first seen at the very beginning of the game in the first Cutscene, alongside Treble, fighting against Mega Man and Rush. After Mega Man questions their reasons for fighting, Bass would respond by attempting to shoot him, prompting Mega Man to dodge the attack and return fire, knocking Bass into an elevator shaft and causing him to be tied up in steel cables. The battle was soon interrupted by Roll when she informed Mega Man about what was going on, causing Mega Man to leave. Bass then frees himself by tearing off the steel cables and destroying a falling elevator cabin above with a buster shot, before vowing his revenge.

However, Bass would show up again later on, and fights against Mega Man in the third level of the Wily Tower. Although Mega Man had warned him not to do so, Bass would use the Evil Energy to power up his attacks, and assume a stronger form of his Treble Boost. Here, he has no weakness, although the Flash Bomb can hit him multiple times. Mega Man manages to defeat him once again and Bass then vows never to give up trying to defeat Mega Man, before teleporting out.

A robot calling himself King attacked and took over the recently built Wily Castle, declaring he was the strongest robot and that robots were superior to humans, thus he wanted to create a nation of robots without humans. Mega Man ​​is sent by Dr. Light to stop King, and Bass, who took offense to King's claims of being the strongest robot, embarks on yet another mission to destroy the Robot Masters (as well as King himself) before Mega Man can, so that he could prove that he's the strongest, and to get Wily's Castle back.

Bass, of course, does manage to defeat them. After using all eight of the Robot Masters' powers to open the Crystal Gate to King's castle, Bass goes through it and destroys all obstacles in his way, and eventually comes across King himself. King congratulates Bass for making it that far into the castle, and then engages Bass in combat. King, wielding a shield with reflective abilities, used that to absorb Bass' blasts and send them right back at him in the form of a powerful pseudo-pseudo-laser beam. Because of this device, King was seemingly unstoppable. That is, until Proto Man appeared and used his powerful "Big Bang Strike" ability. Due to the fact that Proto Man used nearly all of his power on that attack, it was too much energy for King's shield to absorb, which led into it getting destroyed, as well as King getting hit and weakened by it in the process. No longer in possession of that shield, Bass' attacks actually began to do some damage, and he ended up defeating King.

King then questions Bass, asking why he's fighting for "lowly beings" like the humans, and tells him that robots are more advanced than them. Bass then tells him not to forget that humans are the ones who created robots. After that, King asks Bass to finish him off, but first teleports an unconscious Proto Man out of the fortress. Bass then asks King who created him, and King answers him by telling him that Dr. Wily was his creator, which shocks Bass. Shortly afterwards, Dr. Wily appears on the monitor, scolding King for helping an enemy, and telling him to finish Bass off. King refuses, and then Dr. Wily uses a device to increase his "brainwashing" (and supposedly enhancing King's power in the process). King's armor then changes from gold to a violet coloring, and then he breaks through the wall and enters the next room. Bass follows him, only to find King fusing with the giant blue machines that he fought while he was at King's fortress. Bass engages King in combat once more, and defeats him once again. After that, King tells Bass to get out of the castle quickly before it explodes while he's in it. Bass, in a rare display of humanity, shows concern for King, asking about his safety. King told Bass that he would make it out of the castle somehow, but after Bass leaves. Bass quickly warps out of the castle, leaving King behind. During King's "last" words, before he's supposedly destroyed, he says that he and Bass could have probably been good friends. After that, the castle explodes, seemingly killing King and burying him under rubble.

After his victory over King, Bass decides to go to Dr. Wily's newly built laboratory to challenge him out of anger of being deceived and betrayed. Bass once again manages to overcome all obstacles in his path, including the newly resurrected Robot Masters, and eventually came face to face with the doctor himself. Dr. Wily then thanks Bass for getting rid of King, and then told him that he was going to put a restraining bolt on him before he goes haywire like King did. The two of them engage one another in combat, and Dr. Wily is eventually defeated, and starts bowing to Bass, pleading for mercy. Bass then holds Wily at gunpoint, demanding an explanation for creating King. According to Dr. Wily, he created King to test Bass' abilities. He supposedly designed King with the intention of creating the most powerful robot in the world, and since Bass destroyed him, he has proven himself as the strongest. Bass scoffs at him, telling him that it was a "lame excuse", and then Dr. Wily changes the subject by revealing his plans for a second model of King. He told Bass that if he joins King II, then the two of them will be unstoppable. Before Bass could answer, however, Proto Man arrives and destroys the plans. Angered, Dr. Wily orders Bass to destroy Proto Man, but he refuses. Proto Man then asks Bass if he would rather destroy Mega Man with his own power. After that, he decides to give Bass a lecture, saying that he will never defeat Mega Man because he has "nothing to fight for". Bass then gets angry about it, telling Proto Man to get lost, in which he does. After that, Bass scoffs at Proto Man, saying that he doesn't need a reason to fight, and will continue fighting to destroy Mega Man.

Rockman & Forte: Mirai Kara no Chōsensha
A group of futuristic robots calling themselves the Dimensions attacked Symphony City, a city where robots and humans lived together in peace. The one leading the Dimensions was Rockman Shadow, a robot very similar to Mega Man. Mega Man heard this news at Dr. Light's laboratory and goes to the scene, while at the same time Wily sends Bass to see who this evil Mega Man was. Bass agrees to help Mega Man stop the robots because Wily's laboratory was near the city.

After Bass defeated the Grey Devil in Rockman Shadow's robot factory, Rockman Shadow tells Bass he will tell him who he is once he defeats his men. Bass manages to defeat all the Robot Masters and Rockman Shadow reveals to him he is another robot like Quint that Wily created when he traveled to the future. Rockman Shadow then offers Bass to join him to destroy the real Mega Man, and that way he will be truly the strongest. Bass rejects the offer because he doesn't want to be ordered around by someone who resembles Mega Man, and says he will do things his way, first of which to destroy Rockman Shadow. The two of them engage in an earnest fight and Rockman Shadow is eventually defeated. Before dying, he tells Bass that he was left behind as Quint's flop. He increased his strength, and devastated the world. As nothing was able to stop him in the future, he traveled back in time to find someone that could defeat him. He also tells Bass that seeking strength is not the way for robots to live, because even if Bass crushes his enemy, another one will always appear until he ends up dead like him. Bass admits it was a good lesson and he and Mega Man bury Rockman Shadow, before leaving Bass tells Mega Man that he will spare him for now, but tells him to not forget that he (Bass) is the strongest one alive. Bass later is shown in the game ending credits with Treble taking a nap and in the ending picture with Dr. Light's team and Rockman Shadow.

Mega Man 9
Although Bass didn't make a physical appearance in this game, he does make a small cameo in the ending. His blueprints can be seen in the background on Dr. Wily's computer. Supposedly, he was undergoing adjustments during the events of the game for Mega Man 10.

Mega Man 10
As with Proto Man in Mega Man 9, Bass was confirmed as a playable character in Mega Man 10 unlockable through downloadable content after paying a small fee (original release) or available after unlocking the DLC content (Legacy Collection 2). According to the Mega Man 10 operations manual, he can shoot in 7 directions like he did in Mega Man & Bass. Unlike the Proto Man Mode in Mega Man 9, Bass has a story in this game and a store featuring Reggae as the owner, even though there are less items in the store and the remaining items cost more. As always, he was fighting the Robot Masters to prove that he's the strongest.

Sometime during his journey through Dr. Wily's castle, Bass succumbs to the Roboenza virus and collapses to the floor. However, Treble came to his rescue by giving him one of the prototype cures that he stole from Dr. Wily, and Bass was able to recover and continue his journey through the castle. He eventually came face to face with Dr. Wily, and defeated him once again. Afterward, he mocks him for his "half-brained plans for world domination". It was then revealed that Dr. Wily caught the flu, but Bass assumed that it was Roboenza. Dr. Wily then assures him that it isn't Roboenza (due to the fact that it only affects robots, rather than humans). Seemingly, Bass just left Dr. Wily there to suffer. However, it was later revealed that Dr. Wily was taken to the hospital by unknown circumstances.

General Information

Name: Bass, Forte, SWN-001

Origin: Mega Man 7

Sex: Male

Age: Unknown

Classification: Robot Master

Species: Robot

Occupation: None

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Chaotic Neutral (Unlike the other robots in the series, Bass follows no rules. Having an egotistical, rebellious, and independent outlook, believing he's the strongest above all else. Whenever he's teaming up with Mega Man, it's to stop a more dangerous foe getting in his way of proving he's the strongest or his anger from Dr. Wily making other Robot Masters when he views himsefl as more then enough to deal with Mega Man. He has noted to Rockman Shadow when he offered to Bass to join him that he will take over the world on his own. Duo has even noted that Bass has goodness and "justice energy" within him)

Codex Statistics

Grade: A

Tier: At most High 6-A, Higher with Rage Power, Far Higher with Super Adapter

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Has been noted to be Dr. Wily's most powerful creation. Bass is equipped with Bassnium, the most powerful energy on Earth, being made to rival Mega Man. Can consistently fight Mega Man, who was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level. Fought and defeated Rockman Shadow with him even admitting he went all out, who noted he became so powerful he destroyed the entire earth, where in the future there is no one on Earth that can stop him, which should put him beyond Duo), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher with Super Adapter (Fuses with Treble to become far more powerful then before, being equal to Mega Man with his Rush Adapter)

Durability: At most Multi-Continent level (Can take hits from Mega Man), Far Higher with Super Adapter

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power , Far Higher with Super Adapter

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean), Higher with Super Arm (Can obtain the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)

Travel Speed: Massively Hypersonic (Can move this fast compared to Mega Man, who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe), Faster Than Light with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Reaction Speed: Massively Hypersonic Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed)

Stamina: Mimics Limitless Stamina (As long as they are powered by solar energy. All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])

Range: Standard Melee, Hundreds of Meters with certain weapons and his buster (Should be comparable to Mega Man's buster, which can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])

Intelligence: Genius Intelligence (Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[7] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[8]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[9][10][11] are built in with[12] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[13]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; Is equipped with a purple-colored teleporter. All robot masters naturally display teleportation through teleporters interplanetary distances[14], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[15][16]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[17]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[18]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & Battlefield Removal (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Natural Weaponry (Bass is equipped with his very own "Bass Buster", an arm cannon attached to him that shoots out energy projectiles), Acrobatics & Multiple Jumps (Bass is capable of double jumping to get around obstacles easier), Accelerated Development (Battle; Physical Stats & Abilities; Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Aura (Has a green energy aura around him. Can create a massive purple aura arounds him that envelops his entire body), Energy Projection (Can shoot out a rapid fire amount of energy bullets), Curtain Fire (Can cause a screen wide attack), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Bass can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities. It should be similar to Dr. Light's explanation of Mega Man's ability where he adapted his arm cannon so that he can acquire his opponents abilities, having them become his own, being further proven with Dr. Wily noting he made Bass by accident based off studying Mega Man), Summoning, Fusionism, Flight & Statistics Amplification (Can fuse with Treble to become far more powerful then before, being equal to Mega Man with his Rush Adapter. With Super Adapter and Treble Boost, can freely fly around).

Resistance to Corruption & Hell Manipulation (Absorbed the evil energy and was just fine, which absorbs the evil on one's mind and then gives it form, eventually consuming the entire planet)

Weapon Mastery (With Triple Blade, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. With Wheel Cutter, the user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape, up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. With Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Bass, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy. With Spread Drill, shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. With Tengu Blade, a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon. With Magic Card, a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means, can also be used to steal health from another), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Electricity Manipulation (With Thunder Wool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. With Thunder Strike, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon. With Lightning Bolt, user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield), Water Manipulation (With Water Shield, a rotating shield of water surrounds the user. With Bubble Lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground), Fire Manipulation (With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Atomic Fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Burning Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. With Wave Burner, a short-ranged flamethrower that can hit enemies multiple times while active. With Flame Mixer, sends four small flames above him, if the attack is held, the four flames will rotate around Bass, making a fire shield before being launched until the button is released or all energy is drained), Ice Manipulation (With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, an enemy hit by this liquid may freeze and become unable to move. With Ice Slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Freeze Cracker, fires a shard of ice if it hits a wall, it splits into six smaller shots. With Ice Wall, creates an ice column that can be pushed to attack enemies), Absolute Zero (The ice weapons tend to attack at absolute zero temperatures), Explosion Manipulation (With Commando Bomb, when it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. With Crash Bomb, shoots out an explosive that attaches to the surface it lands on and eventually explodes. With Napalm Bomb, a bomb sent out that explodes upon contact. With Dust Crasher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid. With Remote Mine, fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time), Plant Manipulation (With Leaf Shield, Bass summons a barrier of leaves which can be used offensively against an enemy. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), pseudo-Forcefield Creation (As the leaf shield, junk shield, and plant barrier act as protective barriers), Magnetism Manipulation & Homing Attack (With Magnet Missile, can shoot out magnetic missiles that home in on the target. With Dive Missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. With Bass Vulcan, fires a homing missile that will track the nearest enemy), Energy Projection & Reflection Manipulation (With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Pharaoh Waves, it releases two waves, one forward and one backwards), Sound Manipulation (Crash Noise, fires a powerful sound wave to damage enemies), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Air Manipulation (With Air Shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. With Bass Cyclone, fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected), Illusion Creation & pseudo-Duplication (Type 3; With Copy Vision, a holographic copy of Mega Man appears forward their current position to shoot at enemies), Intangibility & Invulnerability (Phasing; With Doppler Attack, changes into four miniature copies of himself, while active Bass is invincibile and can fly freely all over the screen, being able to pass through walls and damage enemies by touching them), Time Stop (With Time Bomb, can stop time for four seconds, while active Bass can't shoot, but he can walk through stopped enemies and their attacks without suffering damage), Technology Manipulation & Paralysis Inducement (With the Shadow Blade, coated in a liquid that throws off mechanical functions)

Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Healing (With energy tank, fully recovers the health of Proto Man. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons. With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack), Restoration & Energy Manipulation (With Weapon Tank, recovers the energy of all Special Weapons at once. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons), Transmutation (With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near), Statistics Amplification (With the S. Buster, increases the power of the Bass Buster), Intangibility (Phasing, Attacks Only; With the H. Buster, an upgrade for the Bass Buster that makes it possible to shoot through walls)

Equipment


  • Bassnium: Bassnium, known as Fortenium in Japan, is the energy that powers Bass. Tired of his constant defeats, Dr. Wily began to study Mega Man, hoping to create a similar robot. During this process, he unintentionally created a powerful energy source which he named Bassnium; he then created Bass using this energy.
  • Bass Buster: Bass Buster, known as the Forte Buster in Japan, is Bass's main weapon. In Mega Man 7 and the arcade games, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, the Bass Buster has the same capabilities as the Mega Buster. It can fire green bullets and charge shots. However, in Mega Man & Bass, the Bass Buster loses its charge ability in favor of a drastically increased rate of fire and the ability to fire in 1 of 7 directions. In Mega Man 10, the Bass Buster has the additional ability to disarm the shields of the Shield Attackers and Sniper Joes.
    • Stolen Parts: In Mega Man 2: The Power Fighters, after Bass saves Roll in the mission "Rescue Roll!", she will give the stolen new parts to him to enhance his charge shot.
    • Super Buster: The Super Buster is an upgrade for the Bass Buster that doubles its power, thereby making it quicker and easier to defeat enemies and bosses.
    • Hyper Buster: The Hyper Buster is an upgrade for the Bass Buster that makes it possible to shoot through walls.
  • Treble: Treble, known as Gospel in Japan, is a wolf-like support robot created by Dr. Wily to work with Bass in a similar way to Rush with Mega Man. Unlike Rush, Treble possesses considerable offensive capabilities to support Bass in battle. Bass can also fuse with Treble to gain wings and fly, as well as to improve his offensive capabilities.
    • Flight Ability: Treble can fly to transport Bass like the Rush Jet. This function was only used in the opening animation of Mega Man 8.
    • Super Adapter: The Super Adapter allows Treble to merge with Bass, acting like an armor that increases his strength and gives him the ability to fly and perform a flying fist attack. Unlike Mega Man's Super Adapter, Bass has the ability to fire either a regular charged shot or a rocket punch, as opposed to just the rocket punch. It was created by Dr. Wily using the parts Bass had stolen in Dr. Light's lab in Mega Man 7, which were originally planned to enhance Rush's Super Adapter. Bass used this in the second battle against Mega Man in the Wily Castle.
    • Support Item: In Mega Man 2: The Power Fighters, Treble appears to assist Bass for a limited time when he takes the Support Item dropped by Eddie. Treble shoots from his mouth when Bass attacks with a normal shot, and dashes at enemies at high speed when Bass fires a charge shot or performs a somersault kick. Treble also jumps when Bass does so, but he doesn't attack during the jump.
    • Treble Boost: Treble Boost, known as Gospel Boost in Japan, is an item in Mega Man 10, Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha that allows Bass to turn into Super Bass. While using it Bass can fly and fire shots in three directions at the same time. It slowly comsumes Weapon Energy, making its use limited. In Mega Man & Bass and Rockman & Forte: Mirai Kara no Chōsensha, Bass can buy this ability in the item shop. In Rockman & Forte: Mirai Kara no Chōsensha, he can fire in one of seven directions, but it can only be used once.
    • Treble Item: Treble Item is an item that Bass can buy for 20 Screws in Reggae's shop. When used, Treble appears and gives a random item to Bass, similar to Mega Man's Eddie Call.
    • Treble Rescue: Treble Rescue is an item that Bass can buy for 30 Screws in Mega Man 10. It acts similar to the Beat Call, saving Bass from bottomless pits by using the Treble Boost for a few seconds.
    • Communicator: In Bass' ending from the Japanese version of Mega Man: Battle & Chase, Wily contacts Bass. During the conversation, Bass orders Treble to cut the communication when he got angry with Wily, suggesting Treble is the source of the communication. As only their voices are heard, it's unknown if Treble can only reproduce the voices or is able to show images like the Rush Vision.
  • Energy Aura: In several instances, Bass has been shown to posses the ability to release energy in the form of an aura that usually suspends him in the air. He can use said aura to shield himself from attacks.
Item Description Screws
Mega Man Proto Man Bass
1 UP Grants the player an extra life. 20 30
Energy Tank Restores the player's energy completely. Can be used on the item screen. 30 40
Weapon Tank Restores the energy of special weapons you have selected. Can be used on the item screen. 30 40
Mystery Tank Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. 50 N/A
Guard Power Up Reduces the damage you take by half for one stage. Can be used on the item screen. 50
Eddie Call / Treble Item Brings you special items when used. Can be used on the item screen. 10 N/A 20
Beat Call / Treble Rescue Automatically saves you when you fall into a hole. It can only be used once. 20 30
Shock Guard Automatically protects your body if you make contact with spikes. It can only be used once. 20 30
Energy Balancer Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. 100 150
Book of Hairstyles Even guys should try to look their best once in a while! But looking your best will double the damage you take. 20 (Both swap) N/A
Mega Man Helmet When you tire of showing off, you can go back to your old-school style.
Icon Name Screws Auto's description Availability
Mega Man
Mega Man
Bass
Bass
Spare Body 50 "It will add an extra life. Think of it like life insurance, the more you have, the better off you are." Default.
Both
Both
E. Balance
(Energy Balancer)
120 "When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled."
Mega Man
Mega Man
Bass
Bass
Exit Unit
("Exit Parts" in Japan)
50 "It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage."
Both
Both
S. Guard
(Shock Guard)
10 "It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens."
Mega Man
Mega Man
Bass
Bass
Com System
("Transceiver" in Japan)
100 "It allows you to talk with Roll. Just no marathon phone conversations, please..."
Both
Both
I. Present
(Item Presenter)
60 "It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage."
Mega Man
Mega Man
Bass
Bass
E. Analyze
(Enemy Analyzer)
50 "It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." Defeat 3 Robot Masters.
Mega Man
Mega Man
Bass
Bass
S. Recover
(Super Recover)
200 "It allows your energy to be recovered by a larger amount than usual."
Both
Both
C. Attack
(Counter Attacker)
200 "It makes your offensive power increase in a tight situation. You can turn the tables and win!"
Mega Man
Mega Man
Bass
Bass
E. Saver
(Energy Saver)
200 "It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." Defeat 6 Robot Masters.
Mega Man
Mega Man
Bass
Bass
D. Absorb
(Damage Absorber)
300 "Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net."
Mega Man
Mega Man
Bass
Bass
S. Armor
(Super Armor)
300 "It reduces the amount of damage inflicted. However, please do not put too much confidence in it..."
Mega Man
Mega Man
Bass
Bass
CD Counter 100 "It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage."
Bass
Bass
H.S.D.
(Hi-Speed Dash)
100 "It allows you to dash faster." Defeat 3 Robot Masters.
Bass
Bass
S. Booster
(Step Booster)
100 "It allows you to climb the ladder faster. Hmm... Now that I think about it, I don't think the name "Booster" is exactly correct..."
Bass
Bass
T. Boost
(Treble Boost)
200 "Treble transforms into a booster-adapter for you. It allows you to fly, but be aware of its remaining energy."
Bass
Bass
S. Buster
(Super Buster)
300 "It enhances the offense power of the Bass Buster. It's truly a mighty powerful item!" Defeat 6 Robot Masters.
Bass
Bass
H. Buster
(Hyper Buster)
300 "It makes the Bass Buster's bullets fly through terrain or walls. It's truly a hyper convenient item!"
Item Screws Function
RockmanForte Spare Body 200 Gives one extra life.
Exit Parts 50 Allows the player to exit a stage that was already completed.
Energy Balancer 150 When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled.
Weapon Charge 300 Refills the energy of all the Special Weapons.
Energy Saver 150 Special Weapons use less energy.
Super Recover 200 It allows your energy to be recovered by a larger amount than usual.
Item Presenter 50 When activated, a Party Ball appears in one area of the stage.
Shock Guard 20 Protects from spikes once.
Super Armor 300 Reduces the amount of damage inflicted.
Gospel Boost 200 Gospel transforms into a booster-adapter allowing Forte to fly for a limited time.
Super Buster 300 Doubles the power of the Forte Buster.
Hyper Buster 300 The Forte Buster shots can pass through walls.
Reggae 150 Reggae appears and drops one item.

Notable Techniques

*Jump: Jump is a common action that allows characters reach higher places.

  • Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etcetera Some items and moves, like Speedster and Dash, improves the mobility of the character.
  • Dash: Dash (ダッシュ Dasshu) is a move that temporarily speeds up the character. While dashing, the character lowers their body, and can avoid some attacks. However, it cannot get the character as low to the ground as Sliding can.
    • Air Dash: Air Dash allows the character to dash straight ahead while in mid-air. In Mega Man: The Power Battle and Mega Man 2: The Power Fighters, this is Bass's dash move. Unlike other appearances, this can only be performed by pressing down+jump while in the ground, like Mega Man's Sliding and Proto Man's Dash. Bass rises from the ground slightly and performs an Air Dash. Besides the speed boost, this helps him avoid ground-level attacks.
    • Hi-Speed Dash: An item that increases the speed of a Dash and Air Dash of Bass' dash technique.
  • Bass Buster: Bass Buster, known as the Forte Buster in Japan, is Bass's main weapon. In Mega Man 7 and the arcade games, Mega Man: The Power Battle and Mega Man 2: The Power Fighters, the Bass Buster has the same capabilities as the Mega Buster. It can fire green bullets and charge shots. However, in Mega Man & Bass, the Bass Buster loses its charge ability in favor of a drastically increased rate of fire and the ability to fire in 1 of 7 directions. In Mega Man 10, the Bass Buster has the additional ability to disarm the shields of the Shield Attackers and Sniper Joes.
    • Stolen Parts: In Mega Man 2: The Power Fighters, after Bass saves Roll in the mission "Rescue Roll!", she will give the stolen new parts to him to enhance his charge shot.
    • Super Buster: The Super Buster is an upgrade for the Bass Buster that doubles its power, thereby making it quicker and easier to defeat enemies and bosses.
    • Hyper Buster: The Hyper Buster is an upgrade for the Bass Buster that makes it possible to shoot through walls.

*Ice Wall: Ice Wall is Cold Man's Special Weapon from Mega Man & Bass. When equipped with this weapon, Mega Man or Bass creates an ice column that can be pushed to attack enemies. The Ice Wall shatters after some time, breaking faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the target several times before breaking, causing massive damage to stronger enemies. The ice column can also protect the user against some attacks from the opposite side. Pressing the FIRE Button again once the Ice Wall is erected will make the user fire weak buster shots as long as the Ice Wall is still on the screen or if the user runs out of Weapon Energy. Ice Wall is very helpful for Mega Man, as he cannot double jump like Bass, and it can be stood on and used to pass by spikes safely and reach high areas. In some areas in a few stages, using Ice Wall will even be mandatory for Mega Man in parts that would otherwise be easy to clear with Bass's double jumps. Ice Wall is also capable of floating on water, providing a makeshift platform for the user, which can be rather helpful if the player needs to traverse over waters that may have spikes or bottomless pits below. Unsurprisingly, when used underwater, Ice Wall will float up to the top of the water's surface (or a ceiling if the area is completely submerged). Once the Ice Wall floats on the water's surface or hits a ceiling, it will not budge for the player and will shatter after its preset time.

  • Wave Burner: Wave Burner is Burner Man's Special Weapon from Mega Man & Bass. It is a short-ranged flamethrower that can hit enemies multiple times while active. When used by Mega Man, the flames are red and more detailed; when used by Bass, the flames are green and less detailed, like Burner Man's flames. The Wave Burner can also break ice blocks, destroy explosive boxes (marked with a fire logo), and can act as a small light source in dark areas like the ones in Dynamo Man's stage. When used underwater, it is unable to create flames and harm enemies, but releases waves that can push some enemies and objects, such as the floating spiked mines in Pirate Man's stage.
  • Remote Mine: Remote Mine is Pirate Man's Special Weapon from Mega Man & Bass. When equipped, the user fires a remote mine that can be controlled by using the D-Pad and can be detonated by the player at any time. The weapon is capable of sticking on enemies and walls. Mega Man and Bass can use only one Remote Mine at a time, but Pirate Man can use three Remote Mines in a row.
  • Spread Drill: Spread Drill is Ground Man's Special Weapon from Mega Man & Bass. When equipped, the user shoots out a big drill missile, which upon pressing the FIRE Button again, will split into two smaller drills. When the player presses the FIRE button again, the two drills can then be split again into two smaller drills each for a total of four small drills. If the first drill is not split by the user, it will slowly fall down after a while, but the other drills move straight forward. Certain blocks can be destroyed with this weapon.
  • Tengu Blade: Tengu Blade is Tengu Man's Special Weapon in Mega Man & Bass. It is a multitasking sword weapon that can send out a projectile as well as being used as a slashing weapon. It can bounce off of walls, and can also be used as a dashing weapon (similar to the Charge Kick from Mega Man 5 or the Break Dash from Mega Man V) by sliding (with Mega Man) or dashing (Bass) with the weapon equipped. This is Magic Man's weakness, which can actually slice him in two (although Magic Man returns to one piece afterward), as well as cutting his cards.
  • Magic Card: Magic Card is Magic Man's Special Weapon in Mega Man & Bass. It is a card that can be shot straight forward or upward and come back to the user like a boomerang unless it hits an enemy. It can also pass through walls. As a bonus, it can snatch items dropped by enemies and that are out of reach, whether too high, too far away, too dangerous to reach for, or unreachable by other means. When Magic Man uses it, he can steal health from the player and use it to heal himself.
  • Copy Vision: Copy Vision is Astro Man's Special Weapon in Mega Man & Bass. When Mega Man or Bass uses it, a holographic copy of them appears forward their current position to shoot at enemies. The copy fires twenty-eight shots before disappearing. The copy will also attract the fire and attention of all enemies on screen (like the Telly Rs), including bosses (even if they are not weak to the weapon), providing a distraction. The player can also fire weak buster shots by pressing FIRE while a clone is deployed.
  • Lightning Bolt: Lightning Bolt is Dynamo Man's Special Weapon in Mega Man & Bass. The user will hover in the air and summon a rain of powerful lightning bolts that cover the entire battlefield. This attack will hit every enemy and object in the area. During use, the player is momentarily invincible, allowing one to avoid enemy shots and some moving obstacles (such as the spike traps in Ground Man's stage). The Lightning Bolt can also be used to stall in mid-air, similar to Astro Crush. This weapon is very effective against Cold Man and King, as they are stunned in. The weapon perhaps provides the greatest aid against King Plane, since if the player is about to fall into a pit or a flying platform is destroyed by the plane's fists, it can be used to halt the fall and land on one of the platforms.

*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.

  • Crash Bomber: Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him.
  • Dust Crusher: Dust Crusher, also known as Dust Crasher in Mega Man: The Power Battle, is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid.
  • Freeze Cracker: Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames.
  • Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
  • Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
  • Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero
  • Junk Shield: Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment.
  • Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
  • Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
  • Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
  • Napalm Bomb: Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect.
  • Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
  • Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
  • Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
  • Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
  • Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
  • Thunder Bolt: Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man.

*Bass Cyclone: Bass Cyclone is the Special Weapon that Forte obtains from Aircon Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected. If the barrier hits a wall, it will pause for a second before disappearing. This weapon can be used to break through certain walls.

  • Flame Mixer: Flame Mixer is the special weapon Forte obtains from Konro Man in Rockman & Forte: Mirai Kara no Chōsensha. It sends four small flames above him. If the player holds the attack button, the four flames will rotate around Forte, making a fire shield before being launched until the button is released or all energy is drained. Forte can move freely without releasing it.
  • Doppler Attack: Doppler Attack is the special weapon Forte obtains from Komuso Man in Rockman & Forte: Mirai Kara no Chōsensha. With this weapon, Forte changes into four miniature copies of himself while the attack button is held. While active Forte is invincible and can fly freely all over the screen, being able to pass through walls and damage enemies by touching them. This weapon can also be used to escape from hazards like spikes and pass by narrow passages that usually only Rockman can pass by sliding. Forte will die instantly if he returns to normal in a solid terrain.
  • Bass Vulcan: Bass Vulcan is the Special Weapon Forte obtains from Dangan Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires a homing missile that will track the nearest enemy. The projectile can pass through walls, and if enemies like Mets can't be hit, the missile will circle the target until it causes damage or moves off-screen.
  • Time Bomb: Time Bomb is the special weapon Forte obtains from the Clock Men in Rockman & Forte: Mirai Kara no Chōsensha. It can stop time for four seconds. While active Forte can't shoot, but he can walk through stopped enemies and their attacks without suffering damage.

*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.

  • Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
  • Bubble Lead: Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground.
  • Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat.
  • Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
  • Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
  • Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
  • Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
  • Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
  • Power Stone: Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground.
  • Quick Boomerang: Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy.
  • Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
  • Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
  • Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
  • Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
  • Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.

*Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.

  • Commando Bomb: Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.
  • Rebound Striker: Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand.
  • Solar Blaze: Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart.
  • Thunder Wool: Thunder Wool is Sheep Man's special weapon in Mega Man 10. Proto Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process.
  • Triple Blade: Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front.
  • Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
  • Wheel Cutter: Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.


Other

Standard Tactics: Bass more often goes for fusing with Treble along with using the robot master power up that best suits the situation along with his own bass buster.

Weaknesses: If his data is corrupted, he will be incapable of coming back.

Trivia

  • Bass is labeled as "Dr. Wily's most powerful creation" in the Bass mode trailer of Mega Man 10.
  • Despite being Mega Man's rival, Bass has never been a main stage boss. As of now, he has only been fought against as a mini-boss within the Wily Castle and Wily Tower stages of Mega Man 7 and Mega Man 8.
  • Bass's name is mispronounced as 'bass', as in the fish, in Mega Man 8.
  • Aside from Dr. Wily, Bass has the most lines of any character in the original series.
  • Bass shouts "Damn!" in the original English release of Mega Man 7, but is censored to "Darn!" in re-releases.
  • "Emulous" (Bass' good point in the Mega Man & Bass CD data) is defined as "amibitious or eager to emulate/inspired by or deriving from a desire to emulate".[19]
  • The cloak that Bass wore in Rockman Online seems to be inspired by his NetNavi counterpart Bass.EXE's similar cloak.
  • Despite Bass' helmet extending right down to his jaw, like Ballade's helmet, this feature is not present in any of his sprites, although it is seen in in-game artwork and official artwork of Bass. It should also be noted that various manga adaptations have depicted Bass without his helmet extending down to his jaw, i.e. Mega Man Megamix.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  3. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  4. Weapon: Transforming Rockbuster, fires a solar bullet
  5. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  10. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  11. Weapon: Transforming Rockbuster, fires a solar bullet
  12. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  13. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  14. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  15. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  16. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  19. Meriam Webster's definition of emulous

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.