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User:Cerberusleuth/CC

From The Codex
I have heard it said evil is nothing more than good’s absence, as if evil was the darkness to good’s light. A comforting thought, I imagine, for those seeking redemption, but, I tell you, put such thoughts from your mind. You need only peer into a demon’s eyes to know evil is not some vacuum waiting for virtue to come and fill its emptiness. Evil is a force. It is an influence in the cosmos, an agency equal to or perhaps even greater than its antithesis. There are two sides in this eternal struggle, one light and the other dark. You might find evil’s works reprehensible, yet to those whose hearts belong to corruption, good deeds are equally deplorable. Understand, there is no redemption, only treason against the side you were born to serve.
I literally sit beneath eight tiers of scheming ambitious entities that represent primal law suffused with evil. The path from this realm leads to an infinite pit of chaos and evil. Now, tell me again how you and your ilk are the victims in this eternal struggle?

Background

Asmodeus is the Faerûnian deity of indulgence and ruler of all devils. Asmodeus was a patron of oppression and power, the greatest devil, and the Lord of the Ninth and overlord of the Nine Hells as a whole.

According to some legends, Asmodeus's true form was that of a wingless scaled serpent hundreds of miles long. His form's sheer size made it impossible for him to meet and enter into conversations with others. Therefore, he created humanoid-looking avatars. The location of his body was kept secret from everyone, including other devils and everyone who learnt of the truth about his body was killed within a day. Asmodeus was a primal embodiment of lawful evil and a supreme strategist of unparalleled skill. His sinister machinations could take centuries, if not millennia, to come to fruition, and his master plans extended across the entire multiverse.

In Asmodeus's mind, only he had the strength, insight, and charisma needed to guide all to an ideal utopia, or at least the infernal hierarchy that the Archfiend interpreted as such. His rivals were inferior minds lacking the skill to see his vision through. The forces of the Abyss were loathsome opposition, their very existence a threat to his mastery of evil and their armies a direct threat to his supremacy. The forces of good were foolish, sentimental beings too soft and weak to do what had to be done. This arrogance would have led to his destruction if he lacked the competence to back it up, yet Asmodeus had managed to thwart all conspiracies against him and survive Heaven with nothing but his wit.

Statistics

Key: Solar | Archdevil | Lesser Deity | Greater Deity | Ahriman

Tier: At least 2-C | Low 2-B, possibly High 2-B | At least Low 2-B, possibly High 2-B | At least High 2-B | At least High 2-B, possibly 2-A

Name: Asmodeus, Ahriman, Supreme Master of the Nine Hells, Lord of Nessus, The Lord of the Ninth, The Lord of the Ruby Rod, Lord of Lies, Prince of Evil, The Cloven, Old Hoof and Horn, The Archfiend, The Raging Fiend, The Reigning Serpent

Origin: Dungeons and Dragons

Sex: Male

Age: Older than the multiverse

Classification: Solar | Archdevil, Ruler of Hell | Deity | Greater Deity | Great Serpent, Godlike creature

Status: Alive

Alignment: Lawful Evil

Dimensionality: 3-D | 3-D, possibly 4-D | 4-D | 4-D | 4-D

Attack Potency: At least Complex Universe level (Was the strongest Solar, who scare even demon princes, who control at least one abyss layer) | Low Multiverse level (Able to control the Nine Hells, which are repeatedly stated to be infinite in size), possibly High Multiverse level (Stated to have the powers of a Lesser Deity, and due to being a ruler the Nine-Hells, he could be comparable to Demogorgon, who shook the entire abyss, which is infinite in size and holds infinite layers within itself, with each layer being its own reality and universe) | At least Low Multiverse level, possibly High Multiverse level (Superior to before) | At least High Multiverse level (Superior to most other gods due to being a Greater Deity, pushed the entire Abyss to a different section of the multiverse) | At least High Multiverse level, possibly Hyper Multiverse level (Alongside Jazirian, he created the multiverse and both himself and Jazirian are both on the level of Greater Gods while weakened. Acts similar to overdeities, who do are unbound by the worshiping system, not gaining or losing power from the amount there are. Is a similar to The Serpent, who is equal to The Lady of Pain)

Durability: At least Complex Universe level. Abstract Existence and Immortality make him difficult to kill | Low Multiverse level, possibly High Multiverse level. Abstract Existence, Immortality, and Regeneration make him difficult to kill | At least Low Multiverse level, possibly High Multiverse level. Abstract Existence, Immortality, and Regeneration make him difficult to kill | At least High Multiverse level. Abstract Existence, Immortality, and Regeneration make him difficult to kill | At least High Multiverse level, possibly Hyper Multiverse level. Abstract Existence, Immortality, and Regeneration make him difficult to kill

Striking Strength: At least Complex Universal | Low Multiversal, possibly High Multiversal | At least Low Multiversal, possibly High Multiversal | At least High Multiversal | At least High Multiversal, possibly Hyper Multiversal

Lifting Strength: At least Class 25 (Solars can push over 10 tons) | Extra-Temporal | Extra-Temporal | Extra-Temporal (Pushed the entire abyss) | Immeasurable

Travel Speed: Extra-Temporal (Angels/Solars have been fighting devils and demons before time began) | Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal (Predates the multiverse)

Combat Speed: Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal

Reaction Speed: Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal | Extra-Temporal

Stamina: Limitless (Has been fighting demons before time began)

Range: Extended Melee, up to High Multiversal with several spells | High Multiversal | High Multiversal | High Multiversal | High Multiversal, possibly Hyper Multiversal

Intelligence: At least Cosmic (He has an intelligence rating of 30, which is equivalent to godlike intelligence above even supragenius. Asmodeus' machinations are planned throughout a period of milennia, and on a multiversal scale, carefully constructing insidious and inexplicable intrigues while maneuvering the forces of wickedness like chess pieces on a board that encompasses all the planes. He is aware of every plot hatched against him, and has watched the rise and fall of other archdevils far craftier than any of Asmodeus’s contemporaries. Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption), Omniscient as a Greater God


Powers and Abilities

Superhuman Physical Characteristics, Abstract Existence (Type 1: As outsiders, angels are merely an illusion of flesh applied to an abstract thought), Immortality (Type 1: Angels predate time), Self-Sustenance (Types 2 & 3: An angel doesn't require food, drink, or sleep), Invulnerability (Able to cast Protective Aura), Irreversible Damage (A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction), Extrasensory Perception (A solar knows if it hears a lie. Can sense the presence of evilness. Can see invisible beings), Life Manipulation (Can imbue objects with mobility and a semblance of life), Fire Manipulation (Can cause a flame spring forth from an object it touches), Existence Grounding (Via Dimensional Anchor), Power Nullification (Dispel Magic can end ongoing spells that have been cast, end ongoing spells within an area, or counter another spellcaster’s spell) Time Stop & Earth Manipulation (With Imprisonment, the target is entombed in a state of temporal stasis in a small sphere far beneath the surface of the earth), Invisibility (Shown here), Healing (Lesser Restoration elimiates magical effects and fatigue. Heal enables the user to channel positive energy into a creature to wipe away injury and afflictions), Transmutation (Via Polymorph), Status Effect Inducement (Power Word Stun allows the user to utter a single word of power that instantly causes one creature of your choice to become stunned, whether the creature can hear the word or not), Fear Negation (Via Remove Fear), Disease Negation (Via Remove Disease), Curse Negation (Remove Curse instantaneously removes all curses on an object or a creature), Power Bestowal (Resist Energy rants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic), Summoning (Via Summon Monster), Biological Manipulation (Waves of Fatigue render all living creatures in the spell’s area fatigued. Waves of Exhaustion cause all living creatures in the spell’s area to become exhausted), Vibration Manipulation (Via Earthquake), Empathic Manipulation (Via Charm Monster), Resurrection (The Resurrection spell can restore life and complete strength to any deceased creature), Sense Manipulation (Power Word Blind allows the user to utter a single word of power that causes one creature of your choice to become blinded, whether the creature can hear the word or not. With Blinding Gaze, a solar can target a creature it can see within 30 feet. If the target can see it, it becomes blinded), Death Manipulation (Power Word Kill allows the user to utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not), Light Manipulation, Electricity Manipulation, Poison Manipulation, Petrification, Madness Manipulation & BFR (Prismatic Spray causes seven shimmering, intertwined, multicolored beams of light to spray from your hand. Each beam has a different power. Red causes fire damage; Orange causes acid damage; Yellow causes electricity damage; Green causes poison damage; Blue turns the target into stone; Indigo causes insanity; Violet sends the target to another plane), Teleportation (Can magically teleport to any unoccupied space up to 120 feet), Weather Manipulation (Control Weather allows the caster to change the weather in the local area)

All previous powers, Abstract Existence (As outsiders, devils are merely an illusion of flesh applied to an abstract thought), Immortality (Types 1 & 8. They are immortal and ageless. If a devil dies outside the Nine Hells, its body will be dissipated and reformed there), Non-Physical Interaction (Can interact with souls and other outsiders, such as demons), Social Influencing, Corruption & Madness Manipulation (Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption. They use their influence to manipulate humanoid rulers, whispering evil thoughts, fomenting paranoia, and eventually driving them to tyrannical actions. All devils can use Suggestion), Portal Creation (Can travel to other planes of existence through portals), Limited Soul Manipulation & BFR (Any creature that breaks a devil's contract instantly forfeits its soul, which is spirited away to the Nine Hells. And only an intervention from a god can release a soul after a devil claimed it), Power Bestowal (Can promote certain beings or devils to a higher level in the hierarchy of devils), Power Nullification (Can demote devils to lesser levels in the hierarchy of devils), Memory Manipulation (The demotion of a devil wipes out its memories), Fear Manipulation (All devils are surrounded by an aura of fear, which they use to break up powerful groups and defeat opponents piecemeal), Illusion Manipulation (A devil's favorite trick to use illusionary reinforcements. Enemies can never be entirely sure if a threat is only a figment or real summoned devils joining the fray), Empathic Manipulation (All devils can use Charm Person), Enhanced Senses (Can see in the darkness, even that created by a Greater Darkness spell. All devils have Infravision), Teleportation (All devils can teleport with no error), Information Analysis (Can know the alignment of a being), Necromancy (Can turn corpses into undead skeletons or zombies), Telepathy (Can communicate with any creature through telepathy), Empowerment (Devils from the Nine Hells are empowered by the souls they collect), Summoning (Devils are able to summon others of their kind), Avatar Creation (Can create aspects/avatars to act on its behalf), Large Size (Is 13 feet tall), Social Influencing (Has an aura that makes everyone around him a slave to him. Can cast Geas/Quest and Suggestion), Heat Manipulation (Able to leach heat from his opponent's body by looking at them), Fear Manipulation and Statistics Reduction (Able to inspire fear and weakness into others by looking at them. Chill Gaze has similar effects), Extrasensory Perception (Can sense chaos, good and invisibility, as well has having truesight), Forcefield Creation (Can use magic circle against good), Animal Manipulation (Can use Dominate Monster), Power Nullification (Can use greater dispel magic), Teleportation (Can use teleport), Hellfire manipulation (Able to use hellfire-based abilities), Duplication (Able to duplicate objects and others using Major Image), Astral Projection (Via Project Image), Resurrection (Via Resurrection), Ice Manipulation (Able to use ice-based spells), Multilingualism (Able to read other languages and magic), Invisibility (Via invisibility), Paralysis Inducement (Via Hold Person and Hold Monster), Wish Granting (Able to fulfill wishes), Pain Manipulation, Madness Manipulation, and Empathic Manipulation (Able to bestow pain, insanity, and hopelessness through symbols), Summoning (Able to summon 1 or 2 other devils)

Power Bestowal (Grants the user the Inflict Critical Wounds spell), Electricity Manipulation (Able to cast Line of Lightning), Acid Manipulation (Able to use Line of Acid), Cold Manipulation (Able to use Cone of Cold), Passive Willpower Manipulation (Has Aura of Might, which will force the attackers against the wielder to make a will saving throw or be forced to bow), Forcefield Creation and Purification (Reverie of Nessus will create a forcefield around the user, eventually curing from unwanted enchantments, diseases, plagues, physical maladies, and will restore user as if they rested for a full day), Light Manipulation (Emits light), Body Control (Changes the colors of the user's eyes), Absorption (Acts as a rod of absorption)

All previous powers, Higher-Dimensional Existence, Abstract Existence (Type 1: Gods are concepts and symbols, embodying every aspect of their portfolios. In this case, Asmodeus embodies knowledge, order, and trickery), Self-Sustenance (Types 1, 2, and 3) and Immortality (Types 1, 3, 6, and 8: Deities do not age, and cannot die from natural causes. Doesn't require to eat, sleep, or breathe. Cannot be killed except by gods with higher rankings, or gods with a certain artifact. Not meeting these requirements will cause Asmodeus to disperse and reassemble later), Extrasensory Perception and Enhanced Senses (Has enhanced senses and perception. Can see through illusions, transmutations, shapeshifting, etc.), Regeneration (High-Godly) and Regeneration Negation (High-Godly: Due to being immortal, any attack from a non-god that would "kills" a god will only disperse it and cause the to reassemble later, which includes erasure of their truenames, which encompass the entirety of reality), Velocity Manipulation and Probability Manipulation (Being a god ensures that he attacks first, and actions taken will always work, and any chance to succeed will make them succeed), Creation, Chaos Manipulation and Law Manipulation (When gods create worlds, they do it by manipulating law and chaos), Avatar Creation (Gods are able to create avatars), Teleportation (Can instantaneously teleport anywhere without any chance of error), Conceptual Manipulation and Reality Warping (Demigods and above are capable of bending reality based on their Portfolios and Domains- these represent the aspects of reality they represent and command, with greater control being exerted by more powerful gods. Truenaming Magic encompasses all of creation and reality on its entirety, hacking into the fundamental construct of creatures, objects, ideas, etc., with its words and phrases changing the building blocks of reality, influencing everything that currently is, everything that ever was, and everything that will ever be), Willpower Manipulation, Forcefield Creation, Mind Manipulation, Fear Manipulation, Empathic Manipulation, Aura, and Morality Manipulation (All gods have an aura/forcefield around them that passively emits effects that can control minds, emotions, fears, willpower, etc.), Size Manipulation (Can increase the sizes of themselves or their weapons), Existence Erasure (Type 4: Can force beings to undergo erasure), Plant Manipulation (Able to make plants grow at any place), Energy Projection (Divine Blast), Social Influencing (Can verbally convince others to take some course of action), Damage Reduction (Passively takes reduced damage), Dimensional Travel (Able to travel the planes of existence at will), Retrocognition and Precognition (Deities possess knowledge of any event that will affect their spheres or themselves many weeks in advance in order to give time to counter such events, and maintain knowledge on the best methods with which to counter said events), Sense Manipulation (Block Sensing), Telepathy (Remote Communication), Heat Manipulation, Gravity Manipulation, Time Manipulation, and Power Nullification (Gods can change or apply the temperature, gravity, time or spell functions of their realms at will), Clairvoyance (Demigods have the ability to know what is happpening within one mile of themselves or any of their own worshippers), Dream Manipulation (Able to communicate with mortals in dreams), Shapeshifting (Can change into any inanimate object they desire), greater Enhanced Senses and Clairvoyance (Lesser Deities always know what is happening within 10 miles of themselves or their worshippers), Necromancy (Able to raise the dead), Power Bestowal (Able to bestow power to mortals as long as it doesn't exceed his own), Resistance to BFR, Sealing, Time Manipulation, Time Stop, Existence Grounding, Forcefield Creation, Attack Reflection, and Soul Manipulation (Immune to effects that can banish or imprison him, including banishment, binding, dimensional anchor, dismissal, imprisonment, impulsion, soul bind, temporal statis, trap the soul, turning, and rebuking)

All previous powers, Summoning and Duplication (Able to summon or create a duplicate of any object), Fate Manipulation (Able to cause "accidents" that can kill a target), enhanced Telepathy (Able to speak to any being directly or secretly, regardless of distance), enhanced Shapeshifting (Can transform themselves into any object, inanimate or animate, and of any size), Cosmic Intelligence, Subjective Reality (Able to create any object they can think of), Death Manipulation (Can kill beings just by thinking about it), Life Manipulation (Able to bestow life on any previously slain beings)

Absorption (Battletide transfers the energy it steals from the affected target to the caster. The target is slowed down, moving and attacking at half-speed, while the caster's moves are hasted. Chant of Fangs is an energy-stealing attacks that bypasses any physical protection), Acid Manipulation (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Age Manipulation (Via Age Creature), Air Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning and air damage. Clear Air banishes smoke, gas, fog, and instantly settles particles such as blowing sand, soot, or grit. Creatures in gaseous form are immediately expelled from its confines, and they cannot enter the area while the spell is in effect), Animal Manipulation (Creatures affected by Animal Animosity exudes an aura that draws a hostile reaction from all animals within 50 feet. Insect Plague summons a number of swarms of locusts. Repel Vermin creates a barrier that hold back vermins), Attack Reflection (Chaotic Commands renders a creature immune to magical commands. In addition, anyone casting one of these spells on a creature protected by chaotic commands will have their spell backfired on themselves. Deflect Psionics employs magic to deflect psionic attacks back to the enemy), BFR (Abjure sends a creature back to their plane of existence. Syllable of Exile can send a target into a confusing pocket dimension. Dispel Evil causes a summoned creafure of evil nature, an evil creature from an other plane, or a creature summoned by an evil caster, to return to its own plane or place. Enmeshment creates sticky threads that upon touch sends the target into a misty labyrinth of unlimited size. Time Hop can send targets into the future), Biological Manipulation (Decompose causes organic material to turn into humus or compost instantly. Fertility can grow the vitality of plants and increases the chances of someone to become pregnant. Asphyxiate causes a target's throat to constrict and their lungs to swell shut), Blood Manipulation (Via Blood Bank and Blood Bond), Bone Manipulation (Break Limb enables the caster to break an opponent's arms or legs by touching it), Broadway Force (Creatures subjected to the Dance of Pain spell are jerked about in an uncontrollable dance that restricts their overall actions. Irresistible Dance causes the subject to feel an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place), Body Puppetry (Hideous Laughter afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone), Causality Manipulation (Wish can undo a previous event, causing reality to reshape itself accordingly to accomodate a new future result), Chaos Manipulation (Chaos spell causes several creatures in a large volume, in every dimension, to be subject to chaotic effects. Word of Chaos is a chaotic-type spell that deafen, stun, confuse, or even slay creatures that are not chaotic), Clairvoyance (Via Locate Creature and Locate Object), Information Manipulation and Conceptual Manipulation (Truenaming Magic encompasses all of creation and reality on its entirety, hacking into the fundamental construct of creatures, objects, ideas, etc., with its words and phrases changing the building blocks of reality, influencing everything that currently is, everything that ever was, and everything that will ever be), Corrosion Inducement (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Curse Manipulation (Bad Medicine induces a curse that modifies the parameters of a target, including their morality. Death Curse is a spell used to avenge the imminent death of the caster by placing a curse on the foe. Doom Curse is a spell that induces a curse which might cause severel different effects, such as loss of levels, negation of resistances, inability to speak, inability to hold things, recurring blurred visions and blindness), Darkness Manipulation (Blacklight creates a stationary, temporary area of total darkness, The darkness is impenetrable to normal vision and infravision, but the caster can see, move, attack, and cast spells normally in the affected area. The illumination of normal and magical light is negated by the blacklight), Death Manipulation (Ebony Tendrils summons a lump of blackness which induces death upon touch. Finger of Death is a death magic that causes a creature's heart to stop. Wail of the Banshee emits a terrible scream that kills creatures that hear it), Deconstruction (Druid's Decay can decompose a target or object into dust. Disintegrate creates a thin green ray that made a creature or a object of a certain size vanish, or be reduced to ash or dust), Density Manipulation (Crush of the Depths increases the air/water pressure within its area of effect. Everything within the area experiences a pressure of 1000 pounds per square inch), Disease Manipulation (Allergy Field causes creatures to experience swelling of the eyes, fits of sneezing, and dull headaches. Cloud of Pestilence creates a billowy cloud of vile vapors that induces a series of diseases for those who are exposed by it. Eyebite causes sudden pain and fever over the subject's body), Dream Manipulation (Via Nightmare spell), Duplication (Clone makes an inert duplicate of a creature), Earth Manipulation (Earth Anchor manipulates the earth to bind its targets to the ground), Electricity Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning/air damage), Empathic Manipulation (Attraction replaces any negative emotions the target creature has toward the spellcaster with positive emotions), Energy Manipulation (Via Alicorn Lance and Chant of Fangs), Enhanced Senses (True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Existence Erasure (Disc of Concordant Proposition brings into being a disc that blasts enemies into nothingness. Syllable of Dissolution can unmake a creature's physical essence. Sphere of Ultimate Destruction creates a black sphere of nothingness that destroys everything in its path. Destruction causes the target's body and essence to be utterly destroyed), Explosion Manipulation (Implosion creates a destructive resonance in a corporeal creature’s body), Extrasensory Perception (Via Detect Curse spells. Detect Lie is able to determine if the subject creature deliberately and knowingly speaks a lie. Emotion Read allows the priest to perform an instantaneous reading of a single subject’s emotional state. True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Fate Manipulation (Pronouncement of Fate causes inevitable dooms to fall upon its victims. Choose Destiny allows the caster to pick a future out of multiple), Fear Manipulation (Bllodgloat causes the victims to feel hopelesness towards the caster. Cloak of Fear empowers a single creature touched to radiate a personal aura of fear, causing others to run away in panic), Fire Manipulation (Via Fire Storm, Fireball, Fire Shield, Flame Arrow, Flame Strike and Flaming Sphere), Gravity Manipulation (Reverse Gravity reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward), Healing (Bladebless heals a specific wound by bestowing a blessing on the weapon that caused it), Heat Manipulation (Chill creates a 30-foot-radius sphere of cold air. Black Talon temporarily transforms the caster's arm into a retractahle, rubbery appendage that induces both physical and chilling damage), Holy Manipulation (Holy Aura surrounds the subject with a brilliant divine radiance, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects), Ice Manipulation (Wall of Ice creates a thick, opaque, sheet or dome of ice. Cone of Cold freezes all enemies in front of the caster), Illusion Creation (Beastmask allows the subject to take on the illusory form of a single animal species. The almost perfect illusion the spell creates deceives the animals’ sight, hearing, smell, and touch. Conceal Riches makes all items worn or carried by one being look worthless. Create Mirage creates the illusion of any object, creature, or force within the boundaries of the spell’s area of effect. Hallucinatory Terrain makes natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance), Immortality Negation (Types 1 & 7. Undead to Death can successfully apply death-type spells to undead creatures), Information Analysis (Analyze Opponent can analyze a foe's strength or weaknesses. Identify determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left, if any), Information Manipulation and Text Manipulation (Code of Secrecy prevents the individual from any communication whatsoever about a topic forbidden by the caster. All communication concerning the secret is blocked: speech, writing, hand signals, pading, symbology, and so on), Invisibility (Invisibility spell causes the target to become invisible for a period of time), Life Manipulation (Life Drain can drain the life out of a creature within range. Life Steal taps into the life force of a subject and drains it away, adding it to their own), Light Manipulation (Bolt of Glory projects a bolt of energy from the Positive Energy Plane against one creature. Continual Light fills the area of effect with light equivalent to full daylight. Sunbeam evokes a dazzling beam of intense light which blinds foes. Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded as well), Madness Manipulation (Insanity can drive a subject permanently insane. Confusion assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions), Matter Manipulation (Matter Manipulation spell can weaken or strengthen the substance of an object or structure. It can affect both mundane and magical inanimate material. Weakening an object’s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. Matter Agitation can excite the structure of a nonpsionic, nonmagical object, heating it to the point of combustion over time), Memory Manipulation (Via Blessed Forgetfullness. Modify Memory allows the caster to reach into the subject’s mind and modify as many as 5 minutes of its memories), Mind Manipulation (Compulsive Order can force one creature to be obsessed with making their world clean, neat, and logically arranged. Crown of Glory imbues the caster with an aura of celestial authority, inspiring awe in all lesser creatures. Dictate allows the caster to mentally force foes to obey orders. Eldath's Tranquillity creates an aura of peace and calm around the caster, affecting surrounding targets. Excessive Indulgence forces the target to focus on their current activity to a point of excessive indulgence, preventing them from taking any course of action other than repeatedly performing their current activity. Feeblemind blasts the mind of a creature within range, shattering their intellect and personality. Dominate Person can control the actions of any humanoid creature through a telepathic link. Song of Discord causes those within the area to turn on each other rather than attack their foes. Touch of Idiocy reduces the target’s mental faculties), Morality Manipulation (Castigate delivers a blasting rebuke upon foes based on their alignment. Censure spiritually "brands" a specified creature and physically mark it for any clergy with the same alignment as the caster. Any priests seeing this mark instinctively reacts with fear, repulsion, and hatred. In addition they will refuse to aid, speak to, or even approach the censured being. Compel forces a subject to change their alignment), Necromancy (Command Undead allows the caster some degree of control over undead creatures. Create Undead allows to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs), Pain Manipulation (Blast of Pain overwhelms the target with continuous pain), Paralysis Inducement (Ray of Paralysis materializes a narrow beam of energy that causes paralysis within a single target creature or person. Darkbolt fires bolts of darkness that damages and dazes the target for several seconds. Paralyze allows the caster to immobilize creatures with a successful touch attack. Person instantly paralyzes and freezes a foe in place), Perception Manipulation (Crocodile Tears makes the caster appear weak and feeble to onlookers and in need of aid, masking any menacing features about them including weapons, fangs, or claws. Doomtide creates a cloud of illusory black fog that appears to most as a mass of writhing tentacles), Plant Manipulation (Fertility can grow the vitality of plants. Entangle causes grasses, weeds, bushes, and even trees wrap, to twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled), Poison Manipulation (Poison inflicts a debilitating and possibly fatal poison into a living target creature. Poisonous Exhalation causes the sorcerer casting it to breath out a billowing mist of poisonous gas that sapped the endurance of creatures caught within), Possession (Via Possess spell), Power Nullification, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, and Analysis Negation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Counterspell stops spells from being casted. Dispel Magic negates a creature's or object's magic), Precognition (True Strike allows the caster to look a few seconds into the future and strike at the right place at the right time, with almost guaranteed success. This knowledge even negated the concealment of targets), Probability Manipulation (Time Duplicate forcefully makes certain probabilities to become real), Psychometry (Know History discloses the basic history of a creature, item or location to the caster. Information revealed included deeds, name, history or lineage), Purification (Exorcism is a spell used to rid one object/area from an evil spirit), Radiation Manipulation (Alpha Radiation releases a burst of ionozing radiation. Gamma Radiation creates a radioactive sphere of gamma radiation. Beta Radiation releases a radioactive ray of beta radiation), Resistance Negation (Syllable of Detachment removes the usage of saves (resistance). Doom Curse causes penalty on all saving throws (resistance) and ability checks), Resurrection (True Resurrection can resurrect a creature that has been dead for as long as 10 years. This spell can even bring back creatures whose bodies have been destroyed), Sand Manipulation (Via Curse of the Choking Sands), Sealing (Trap the Soul forces/traps a creature’s life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken. Forbiddance seals an area against all planar travel into or within it. Soul Bind can trap souls in a black sapphire gem. The soul, once trapped in the gem, cannot be returned through clone, raise dead, reincarnation, resurrection, true resurrection, or even a miracle or a wish), Sense Manipulation (Blindness/Deafness, as the name implies, call upon the powers of unlife to render the subject blinded or deafened), Size Manipulation (Enlarge Person causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. Reduce Person causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8), Sleep Manipulation (Symbol of Sleep puts the target into a state of catatonic slumber), Sound Manipulation (Sound Burst blast an area with a tremendous cacophony, causing sonic damage), Soul Manipulation (World of Unmaing removes a soul from the fabric of reality), Spatial Manipulation and Dimension Manipulation (Extradimensional Manipulation allows the priest to alter the characteristics of certain extradimensional spaces. Can be used to increase or reduce the size of a single extradimensional space and can be used to reduce the danger of placing an extradimensional space inside an other such space. Dimensional Translocation seals off the multidimensional existence of a magical, undead, or extraplanar creature. The affected creature can be forced entirely into its extraplanar dimension, which removes it from the physical world, or its extraplanar existence can be severed, forcing it entirely into the Prime Material Plane), Statistics Reduction (Bad Mecicine reduces the parameters of a target. Bloodgloat reduces a target's damage, resistance and morale), Stealth Mastery (Camouflage allows the user to instantly hide a target, concealing them against even thorough searches. The spell changes the coloring and shadowing of the affected individuals to blend with the natural surroundings. It is effective against infravision and ultravision), Subjective Reality (Disbelief allows the caster to temporarily convince themselves that certain objects or creatures within the area of effect do not actually exist. While disbelief remains in effect, these objects or creatures cannot harm or hinder the caster. They can pass through them as if they did not exist and takes no damage from their attacks or action), Summoning (Via Summon Monster and Summon Nature's Ally), Telekinesis (Shown here), Mind Reading (Detect Thoughts allows the caster to detect surface thoughts), Teleportation (Teleport Greater allows the caster to teleport without a range limit), Time Manipulation (Temporal Stasus causes a creature's time to stop flowing, rendering them into a state of suspended animation. Time Hop allows the caster to hop forward in time. Safe Time can move the character (or the target) out of harm’s way by shunting him or her into a static time stream. Time Regression allows the caster to regress back in time), Time Stop (Temporal Acceleration can stop time for an instant), Transmutation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Flesh to Stone turns the subject, along with all its carried gear, into a mindless, iner statue. Polymorph changes the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin), Law Manipulation, Vibration Manipulation (Earthquake spell causes an intense localized termor to rip the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more), Water Manipulation (Via Control Water, Create Water and Curse Water), Weather Manipulation (Control Weather allows the caster to change the weather in the local area), etc.

All previous powers to a vastly greater extent (minus Solar, see note), Abstract Existence (Type 1: Both Ahriman and Jazirian are dualities that embody law[1]), Law Manipulation (Established the fundamental principles on all planes[2]), Probability Manipulation (Created the multiverse out of the infinite possibilities[3]), Conceptual Manipulation (Can manipulate the idea of Law itself[4]), Large Size (Type 2 to 3: His true body is stated to be several hundred miles long[5]), Truesight, Causality Manipulation, Memory Manipulation (Wiped out all traces of his original name), Sleep Manipulation, Sealing (Type 1: Did this with his former name), Portal Creation, Elemental Manipulation, Teleportation, Fear Manipulation, Illusion Manipulation, Matter Manipulation, Petrification, Dream Manipulation, Necromancy, Magic, Space-Time Manipulation, Life Manipulation & Death Manipulation, Reality Warping, Immortality (Types 1, 3, 6, and 8: Reliant on the evil side of law[6]), Dimensional Travel (Able to travel to other planes[7]), Chaos Manipulation & Nothingness Manipulation (Able to manipulate and shape pridmorial nothingness and chaos[8]), Telepathy, Power Bestowal (Gave the lords of hell power), Shapeshifting, Transmutation, Matter Manipulation, Acausality (Types 1 and 4: Predates the multiverse[9]), Holy Manipulation, Healing, Absorption, BFR, Pocket Reality Manipulation, Perception Manipulation (That can affect Extrasensory Perception), Cosmic Awareness, Statistics Reduction, Animal Manipulation, Resistance Manipulation, Soul Manipulation

Due to the nature of Save, based off of Fortitude, Reflex, and Will, this allows Asmodeus to have Resistance to the following: Absorption (Battletide transfers the energy it steals from the affected target to the caster. The target is slowed down, moving and attacking at half-speed, while the caster's moves are hasted. Chant of Fangs is an energy-stealing attacks that bypasses any physical protection), Acid Manipulation (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Age Manipulation (Via Age Creature), Air Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning and air damage. Clear Air banishes smoke, gas, fog, and instantly settles particles such as blowing sand, soot, or grit. Creatures in gaseous form are immediately expelled from its confines, and they cannot enter the area while the spell is in effect), Animal Manipulation (Creatures affected by Animal Animosity exudes an aura that draws a hostile reaction from all animals within 50 feet. Insect Plague summons a number of swarms of locusts. Repel Vermin creates a barrier that hold back vermins), Attack Reflection (Chaotic Commands renders a creature immune to magical commands. In addition, anyone casting one of these spells on a creature protected by chaotic commands will have their spell backfired on themselves. Deflect Psionics employs magic to deflect psionic attacks back to the enemy), BFR (Abjure sends a creature back to their plane of existence. Syllable of Exile can send a target into a confusing pocket dimension. Dispel Evil causes a summoned creafure of evil nature, an evil creature from an other plane, or a creature summoned by an evil caster, to return to its own plane or place. Enmeshment creates sticky threads that upon touch sends the target into a misty labyrinth of unlimited size. Time Hop can send targets into the future), Biological Manipulation (Decompose causes organic material to turn into humus or compost instantly. Fertility can grow the vitality of plants and increases the chances of someone to become pregnant. Asphyxiate causes a target's throat to constrict and their lungs to swell shut), Blood Manipulation (Via Blood Bank and Blood Bond), Bone Manipulation (Break Limb enables the caster to break an opponent's arms or legs by touching it), Broadway Force (Creatures subjected to the Dance of Pain spell are jerked about in an uncontrollable dance that restricts their overall actions. Irresistible Dance causes the subject to feel an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place), Body Puppetry (Hideous Laughter afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone), Causality Manipulation (Wish can undo a previous event, causing reality to reshape itself accordingly to accomodate a new future result), Chaos Manipulation (Chaos spell causes several creatures in a large volume, in every dimension, to be subject to chaotic effects. Word of Chaos is a chaotic-type spell that deafen, stun, confuse, or even slay creatures that are not chaotic), Clairvoyance (Via Locate Creature and Locate Object), Information Manipulation and Conceptual Manipulation (Truenaming Magic encompasses all of creation and reality on its entirety, hacking into the fundamental construct of creatures, objects, ideas, etc., with its words and phrases changing the building blocks of reality, influencing everything that currently is, everything that ever was, and everything that will ever be), Corrosion Inducement (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Curse Manipulation (Bad Medicine induces a curse that modifies the parameters of a target, including their morality. Death Curse is a spell used to avenge the imminent death of the caster by placing a curse on the foe. Doom Curse is a spell that induces a curse which might cause severel different effects, such as loss of levels, negation of resistances, inability to speak, inability to hold things, recurring blurred visions and blindness), Darkness Manipulation (Blacklight creates a stationary, temporary area of total darkness, The darkness is impenetrable to normal vision and infravision, but the caster can see, move, attack, and cast spells normally in the affected area. The illumination of normal and magical light is negated by the blacklight), Death Manipulation (Ebony Tendrils summons a lump of blackness which induces death upon touch. Finger of Death is a death magic that causes a creature's heart to stop. Wail of the Banshee emits a terrible scream that kills creatures that hear it), Deconstruction (Druid's Decay can decompose a target or object into dust. Disintegrate creates a thin green ray that made a creature or a object of a certain size vanish, or be reduced to ash or dust), Density Manipulation (Crush of the Depths increases the air/water pressure within its area of effect. Everything within the area experiences a pressure of 1000 pounds per square inch), Disease Manipulation (Allergy Field causes creatures to experience swelling of the eyes, fits of sneezing, and dull headaches. Cloud of Pestilence creates a billowy cloud of vile vapors that induces a series of diseases for those who are exposed by it. Eyebite causes sudden pain and fever over the subject's body), Dream Manipulation (Via Nightmare spell), Duplication (Clone makes an inert duplicate of a creature), Earth Manipulation (Earth Anchor manipulates the earth to bind its targets to the ground), Electricity Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning/air damage), Empathic Manipulation (Attraction replaces any negative emotions the target creature has toward the spellcaster with positive emotions), Energy Manipulation (Via Alicorn Lance and Chant of Fangs), Enhanced Senses (True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Existence Erasure (Disc of Concordant Proposition brings into being a disc that blasts enemies into nothingness. Syllable of Dissolution can unmake a creature's physical essence. Sphere of Ultimate Destruction creates a black sphere of nothingness that destroys everything in its path. Destruction causes the target's body and essence to be utterly destroyed), Explosion Manipulation (Implosion creates a destructive resonance in a corporeal creature’s body), Extrasensory Perception (Via Detect Curse spells. Detect Lie is able to determine if the subject creature deliberately and knowingly speaks a lie. Emotion Read allows the priest to perform an instantaneous reading of a single subject’s emotional state. True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Fate Manipulation (Pronouncement of Fate causes inevitable dooms to fall upon its victims. Choose Destiny allows the caster to pick a future out of multiple), Fear Manipulation (Bllodgloat causes the victims to feel hopelesness towards the caster. Cloak of Fear empowers a single creature touched to radiate a personal aura of fear, causing others to run away in panic), Fire Manipulation (Via Fire Storm, Fireball, Fire Shield, Flame Arrow, Flame Strike and Flaming Sphere), Gravity Manipulation (Reverse Gravity reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward), Healing (Bladebless heals a specific wound by bestowing a blessing on the weapon that caused it), Heat Manipulation (Chill creates a 30-foot-radius sphere of cold air. Black Talon temporarily transforms the caster's arm into a retractahle, rubbery appendage that induces both physical and chilling damage), Holy Manipulation (Holy Aura surrounds the subject with a brilliant divine radiance, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects), Ice Manipulation (Wall of Ice creates a thick, opaque, sheet or dome of ice. Cone of Cold freezes all enemies in front of the caster), Illusion Creation (Beastmask allows the subject to take on the illusory form of a single animal species. The almost perfect illusion the spell creates deceives the animals’ sight, hearing, smell, and touch. Conceal Riches makes all items worn or carried by one being look worthless. Create Mirage creates the illusion of any object, creature, or force within the boundaries of the spell’s area of effect. Hallucinatory Terrain makes natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance), Immortality Negation (Types 1 & 7. Undead to Death can successfully apply death-type spells to undead creatures), Information Analysis (Analyze Opponent can analyze a foe's strength or weaknesses. Identify determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left, if any), Information Manipulation and Text Manipulation (Code of Secrecy prevents the individual from any communication whatsoever about a topic forbidden by the caster. All communication concerning the secret is blocked: speech, writing, hand signals, pading, symbology, and so on), Invisibility (Invisibility spell causes the target to become invisible for a period of time), Life Manipulation (Life Drain can drain the life out of a creature within range. Life Steal taps into the life force of a subject and drains it away, adding it to their own), Light Manipulation (Bolt of Glory projects a bolt of energy from the Positive Energy Plane against one creature. Continual Light fills the area of effect with light equivalent to full daylight. Sunbeam evokes a dazzling beam of intense light which blinds foes. Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded as well), Madness Manipulation (Insanity can drive a subject permanently insane. Confusion assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions), Matter Manipulation (Matter Manipulation spell can weaken or strengthen the substance of an object or structure. It can affect both mundane and magical inanimate material. Weakening an object’s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. Matter Agitation can excite the structure of a nonpsionic, nonmagical object, heating it to the point of combustion over time), Memory Manipulation (Via Blessed Forgetfullness. Modify Memory allows the caster to reach into the subject’s mind and modify as many as 5 minutes of its memories), Mind Manipulation (Compulsive Order can force one creature to be obsessed with making their world clean, neat, and logically arranged. Crown of Glory imbues the caster with an aura of celestial authority, inspiring awe in all lesser creatures. Dictate allows the caster to mentally force foes to obey orders. Eldath's Tranquillity creates an aura of peace and calm around the caster, affecting surrounding targets. Excessive Indulgence forces the target to focus on their current activity to a point of excessive indulgence, preventing them from taking any course of action other than repeatedly performing their current activity. Feeblemind blasts the mind of a creature within range, shattering their intellect and personality. Dominate Person can control the actions of any humanoid creature through a telepathic link. Song of Discord causes those within the area to turn on each other rather than attack their foes. Touch of Idiocy reduces the target’s mental faculties), Morality Manipulation (Castigate delivers a blasting rebuke upon foes based on their alignment. Censure spiritually "brands" a specified creature and physically mark it for any clergy with the same alignment as the caster. Any priests seeing this mark instinctively reacts with fear, repulsion, and hatred. In addition they will refuse to aid, speak to, or even approach the censured being. Compel forces a subject to change their alignment), Necromancy (Command Undead allows the caster some degree of control over undead creatures. Create Undead allows to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs), Pain Manipulation (Blast of Pain overwhelms the target with continuous pain), Paralysis Inducement (Ray of Paralysis materializes a narrow beam of energy that causes paralysis within a single target creature or person. Darkbolt fires bolts of darkness that damages and dazes the target for several seconds. Paralyze allows the caster to immobilize creatures with a successful touch attack. Person instantly paralyzes and freezes a foe in place), Perception Manipulation (Crocodile Tears makes the caster appear weak and feeble to onlookers and in need of aid, masking any menacing features about them including weapons, fangs, or claws. Doomtide creates a cloud of illusory black fog that appears to most as a mass of writhing tentacles), Plant Manipulation (Fertility can grow the vitality of plants. Entangle causes grasses, weeds, bushes, and even trees wrap, to twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled), Poison Manipulation (Poison inflicts a debilitating and possibly fatal poison into a living target creature. Poisonous Exhalation causes the sorcerer casting it to breath out a billowing mist of poisonous gas that sapped the endurance of creatures caught within), Possession (Via Possess spell), Power Nullification, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, and Analysis Negation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Counterspell stops spells from being casted. Dispel Magic negates a creature's or object's magic), Precognition (True Strike allows the caster to look a few seconds into the future and strike at the right place at the right time, with almost guaranteed success. This knowledge even negated the concealment of targets), Probability Manipulation (Time Duplicate forcefully makes certain probabilities to become real), Psychometry (Know History discloses the basic history of a creature, item or location to the caster. Information revealed included deeds, name, history or lineage), Purification (Exorcism is a spell used to rid one object/area from an evil spirit), Radiation Manipulation (Alpha Radiation releases a burst of ionozing radiation. Gamma Radiation creates a radioactive sphere of gamma radiation. Beta Radiation releases a radioactive ray of beta radiation), Resistance Negation (Syllable of Detachment removes the usage of saves (resistance). Doom Curse causes penalty on all saving throws (resistance) and ability checks), Resurrection (True Resurrection can resurrect a creature that has been dead for as long as 10 years. This spell can even bring back creatures whose bodies have been destroyed), Sand Manipulation (Via Curse of the Choking Sands), Sealing (Trap the Soul forces/traps a creature’s life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken. Forbiddance seals an area against all planar travel into or within it. Soul Bind can trap souls in a black sapphire gem. The soul, once trapped in the gem, cannot be returned through clone, raise dead, reincarnation, resurrection, true resurrection, or even a miracle or a wish), Sense Manipulation (Blindness/Deafness, as the name implies, call upon the powers of unlife to render the subject blinded or deafened), Size Manipulation (Enlarge Person causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. Reduce Person causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8), Sleep Manipulation (Symbol of Sleep puts the target into a state of catatonic slumber), Sound Manipulation (Sound Burst blast an area with a tremendous cacophony, causing sonic damage), Soul Manipulation (World of Unmaing removes a soul from the fabric of reality), Spatial Manipulation and Dimension Manipulation (Extradimensional Manipulation allows the priest to alter the characteristics of certain extradimensional spaces. Can be used to increase or reduce the size of a single extradimensional space and can be used to reduce the danger of placing an extradimensional space inside an other such space. Dimensional Translocation seals off the multidimensional existence of a magical, undead, or extraplanar creature. The affected creature can be forced entirely into its extraplanar dimension, which removes it from the physical world, or its extraplanar existence can be severed, forcing it entirely into the Prime Material Plane), Statistics Reduction (Bad Mecicine reduces the parameters of a target. Bloodgloat reduces a target's damage, resistance and morale), Stealth Mastery (Camouflage allows the user to instantly hide a target, concealing them against even thorough searches. The spell changes the coloring and shadowing of the affected individuals to blend with the natural surroundings. It is effective against infravision and ultravision), Subjective Reality (Disbelief allows the caster to temporarily convince themselves that certain objects or creatures within the area of effect do not actually exist. While disbelief remains in effect, these objects or creatures cannot harm or hinder the caster. They can pass through them as if they did not exist and takes no damage from their attacks or action), Summoning (Via Summon Monster and Summon Nature's Ally), Telekinesis (Shown here), Mind Reading (Detect Thoughts allows the caster to detect surface thoughts), Teleportation (Teleport Greater allows the caster to teleport without a range limit), Time Manipulation (Temporal Stasus causes a creature's time to stop flowing, rendering them into a state of suspended animation. Time Hop allows the caster to hop forward in time. Safe Time can move the character (or the target) out of harm’s way by shunting him or her into a static time stream. Time Regression allows the caster to regress back in time), Time Stop (Temporal Acceleration can stop time for an instant), Transmutation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Flesh to Stone turns the subject, along with all its carried gear, into a mindless, iner statue. Polymorph changes the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin), Law Manipulation, Vibration Manipulation (Earthquake spell causes an intense localized termor to rip the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more), Water Manipulation (Via Control Water, Create Water and Curse Water), Weather Manipulation (Control Weather allows the caster to change the weather in the local area), etc.


Standard Equipment

Ruby Rod of Asmodeus


Other

Standard Tactics: Varies due to being controlled by the Dungeon Master

Weaknesses: Asmodeus is arrogant and his telling of his backstory is notoriously inconsistent and full of contradictions

Notes:

  • Asmodeus is known to have several different backstories, with his Fallen Solar and Ahriman backstories being different and if either are true, likely only one is
  • Credit to Oblivion Of The Endless for the scans

References

  1. Guide to Hell
  2. Guide to Hell
  3. Guide to Hell
  4. Guide to Hell
  5. Guide to Hell
  6. Guide to Hell
  7. Guide to Hell
  8. Guide to Hell
  9. Guide to Hell

Gallery

Battle Records

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