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Proto Man

From The Codex
Revision as of 23:10, 22 October 2024 by GiverOfThePeace (talk | contribs) (→‎Battle Records: clean up and re-categorisation per CFD)
Articles About Proto Man
Games Classic Series - Battle Network Series
Cartoons 1994 Animated Series - MegaMan NT Warrior
Comics Mega Man Megamix - Archie Comics
I don't think you'll be able to do this alone.
~ Proto Man to Mega Man
Hmm? What's wrong with you? You've got a fever... I guess that's what they call poetic justice.
~ Proto Man to Dr. Wily
You're a fool, Mega Man! It's a trap! That's the fake Dr. Light robot Wily used to make that fake video!
Duo's gone.
So brother, you are not as weak as I thought. Let's see which of us father made stronger!
The very first humanoid robot prototype developed by Dr. Right. Although this achievement greatly exceeded his expectations on several levels, Dr. Right found there to be a critical problem with Blues’ power reactor. He made plans to modify and repair the robot, but Blues absconded before Dr. Right had a chance to. His human-like mind convinced itself that the remodeling could cause him to essentially become like a different person, so he fled to protect his sense of identity. Some time after that, his power reactor began to fail and he lay collapsed and dying. He was found and saved by Dr. Wily, who modified him by changing out his power reactor on top of equipping him with a buster and combat abilities. It was from this opportunity to remodel Blues that Dr. Wily gained the ability to manufacture robots at the same level as Dr. Right. Nevertheless, his attempt in “Rockman 1” to use Dr. Right’s remodeled robots ultimately ended in failure.
~ Proto Man's description
I'll help you this time...but remember this, Light! I haven't forgiven you!
~ Proto Man to Dr. Light
It's always been on my mind...what it means to be born with weapons in our hands. I haven't found the answer yet, but with the powers you've given me, I will crush your villainy.
~ Proto Man to Dr. Wily
You only care about petty things like fighting to be the best. But Mega Man is different. He cares about the future.
~ Proto Man to Bass
Mega Man 3 - Proto Man Theme

Background

Proto Man, known as Blues in Japan, is the first Robot Master ever created by Dr. Light even before Mega Man himself was created. Considered the "older brother" of Mega Man and Roll, he first appeared in Mega Man 3 training him to see if he could beat Dr. Wily, aiding Mega Man in his fight against evil.

This dropdown contains the synopsis of Proto Man’s story. Read at your own risk as you may be spoiled otherwise!

Origin
Proto Man was originally intended to become the first humanoid robot capable of self awareness.

He was a prototype robot, so his design was not complete. Although he greatly exceeded his creator's expectations on several levels, it was later discovered that his energy core had a critical problem that would eventually make him stop functioning. Dr. Light planned to repair him. However, since he was created too independent, Proto Man feared the modification would change his character. Proto Man refused to have Dr. Light meddle with his systems and fled to protect his sense of identity.

Dr. Light had presumed Proto Man to have died and regrettably gave up on him. Learning from his mistakes, he perfected the energy core and created two unit robots, Rock and Roll, to help him with the housework and other 6 robots destined to help humanity. Proto Man's design became the basis of the Sniper Joe series of robots. In Mega Man Powered Up, it is revealed that Proto Man despises the Sniper Joe series due to this.

Proto Man wandered the world alone. Before his energy reactor was completely depleted, the scientist Dr. Wily found him collapsed and dying. Dr. Wily managed to temporarily repair Proto Man by altering his power reactor from a solar to a nuclear one, as well as making other modifications, turning him into a combat robot. He also gave Proto Man the Proto Shield to compensate for his body's weakness, and in an attempt to hide his identity from Dr. Light, he gave him his helmet and his now-trademark visor. Working on Proto Man's systems gave Wily greater knowledge in creating robots at the same level as Dr. Light, helping his plans for world domination along.

Indebted to Dr. Wily, Proto Man served him until his encounters with Mega Man in Mega Man 3 made him realize his true nature. Proto Man saved Mega Man in the end of Mega Man 3, and officially turned against Wily in Mega Man 4, when he rescued Kalinka Cossack. However, he still refused help from Dr. Light, still holding onto his feelings. Mega Man doesn't know that Proto Man is his brother.

Proto Man's signature whistle is a staple of the character and almost always plays before his appearance.

Mega Man Powered Up
Although Proto Man has no involvement in the story, he is a playable character that can be unlocked after beating all challenges, or downloading him. He uses his Proto Shield to block attacks like Mega Man in Mega Man 7. His shield can also be knocked off by enemies, but it can be retrieved. However, it can fall off in extreme circumstances. He can jump higher and move faster than all other characters, but he also takes more damage from enemy attacks and obstacles compared to other characters. He cannot slide, copy weapons or charge his buster like in the other games. However, instead of the Proto Buster, he has a new skill - Proto Strike, which is virtually the same as Mega Man's charge shot and can be shot rapidly.

Mega Man 3
Proto Man fights Mega Man in Magnet Man's, Hard Man's and Shadow Man's stages, as well as appearing in Gemini Man's stage. After the defeat of the Doc Robot(s), Proto Man will fight Mega Man one last time disguised as Break Man. After Mega Man defeats Dr. Wily, Proto Man saves Mega Man and brings him back to Dr. Light's laboratory. Dr. Light hears Proto Man's whistle and appears to recognize him. Based on Proto Man's words while rescuing Mega Man, he also planned to rescue Dr. Wily as well, but believed that he arrived too late.

In the version of Mega Man 3 that was featured in Mega Man: Anniversary Collection and Rockman Complete Works, Proto Man plays the role of Mega Man's navigator, even though for most of Mega Man 3 he is seen as the villain.

Mega Man 4
Proto Man rescues the kidnapped Kalinka and brings her to Mega Man and her father, Dr. Cossack, after Mega Man defeats him, to let her tell Mega Man that her father was forced to work for Dr. Wily. Based on Wily's reaction to Proto Man's deed, it can be presumed that he was still working for Wily until that point. There is some speculation that he was also the one who kidnapped Kalinka in the first place, as he was the only functioning robot under Wily's control after the events of Mega Man 3.

Mega Man 5
Proto Man was framed for a robot attack and kidnapping Dr. Light. Mega Man later finds out that Dr. Wily created a robot called Dark Man to impersonate Proto Man as revenge for Proto Man's betrayal in the previous game. Proto Man appears to reveal the deception and later helps Mega Man near the end of the game by helping lift the roof of Dr. Wily's castle when Mega Man saved Dr. Light.

Mega Man 6
Proto Man appears in Tomahawk Man's stage to give Mega Man the Energy Balancer upgrade. With it, when Mega Man collects Weapon Energy with the Mega Buster equipped, it restores the weapon with the least energy in it.

Mega Man 7
Proto Man appears in Cloud Man and Turbo Man's stage, giving him hints to certain secrets (like using the "flame weapon" in "the woods"). After Mega Man visits him in those areas, he will appear in Shade Man's stage hidden in the wall behind the Sniper Joe 01 after the mid-boss VAN Pookin by destroying the mini pumpkin inside the boss. He will challenge Mega Man to a fight and if he takes enough damage, he will give his Proto Shield to Mega Man.

Mega Man 8
After Mega Man's battle with Duo, Proto Man tells him that Dr. Wily's new fortress, called "Wily Tower," lies just ahead. Later after Duo is weakened when he saved Mega Man from the giant pseudo-pseudo-laser of Wily's latest Wily Machine, Proto Man arrives and helps Duo escape leaving Mega Man to finish off Dr. Wily on his own. Then, after Wily's defeat and Mega Man's rescue at the hands of Duo, Mega Man returns to the area near the wreckage of Wily Tower to find Proto Man standing on a tree. Proto Man tells him that Duo left to return to space but had a message for him - "Thank you."

Mega Man & Bass
Proto Man appears in the opening stage, trying to stop King, but is sliced in half. Mega Man shows concern and tells him to go to Dr. Light for repairs, whilst Bass ignores him and claims he's the most powerful robot.

He reappears at the end of the second King Stage and uses his Big Bang Strike to destroy King's shield, but he falls unconscious because he used nearly all of his power on that attack. King promptly teleports Proto Man out of the castle so that he can be repaired. He then appears in Bass's ending where he eavesdrops on Wily explaining his reasons to Bass of creating King to test Bass' abilities after he failed to destroy Mega Man. Wily then shows Bass new plans for a King II, promising that Bass will become stronger. Eventually, Proto Man comes out and destroys the plans, swearing that he won't let Wily's plan come to fruition. Angered, Wily commands Bass to destroy Proto Man, telling him to prove his point of being the most powerful robot in the universe. However, due to the dilemma regarding his loyalties, Bass is unsure about this. Proto Man then tells Bass that even though he agrees with Wily that Bass is a strong and powerful robot, he'll never defeat Mega Man because he has nothing to fight for. Angered, Bass tells Proto Man to leave, which he does.

Mega Man 9
Proto Man appears after Mega Man defeats Dr. Wily and warns him about Wily's trap, but Mega Man tells him he can't risk it not being a trap. Disappointed, Proto Man disappears, but soon returns to save the unconscious Mega Man from being crushed by the collapsing Wily Castle.

Proto Man is also available as a downloadable playable character for 200 Wii points/160 Microsoft points/ $1.99 (original release) or after unlocking the DLC (Legacy Collection 2). He plays the same as Mega Man except he can slide and charge his Proto Buster, receives double damage from attacks and is knocked back twice as far when hit. Proto Man can only fire two shots at a time, as opposed to Mega Man's three. He can deflect bullets with his Proto Shield (but only while jumping), and rather than Rush, he has the Proto Coil and Proto Jet, which resemble the transport items from Mega Man 2.

Mega Man 10
Proto Man is a playable character from the start of the game, with all of his features from Mega Man 9. However, Proto Man can now use a store, even though there are less items in it, and the remaining items cost more (for example, an E-Tank costs 40 screws instead of 30 screws). He aids Mega Man to help find the parts for a vaccine-making device to fight the Roboenza virus, which causes robots to overheat and go crazy. While inside the Wily Castle, he is infected with the virus and collapses. However, Mega Man had a prototype cure with him that Dr. Light had built earlier in the game, and the two can go on and defeat Wily. In his ending, Proto Man decided to leave Wily behind, deducing Wily coming down with influenza was "poetic justice", although it is implied that Mega Man still took him to the hospital. On a related note, Proto Man is the only one of the three playable characters who doesn't mistake Wily's influenza for Roboenza.

Mega Man IV
Proto Man appears in a hidden area in Napalm Man's stage, which can be accessed using Rain Flush, where he gives Mega Man a random item similar to Eddie. He reappears in the Wily Battleship in an area that can be accessed with the Charge Kick and serves the same function as he did before.

Mega Man V Proto Man appears hidden in some of the blocked areas of the Wily Star. When found, he gives Mega Man either a Life or an item to refill all his health and weapon energy.

Mega Man's Soccer
Proto Man is a balanced player with high speed, being the fourth fastest player in the game. His team is the penultimate one to be confronted in the Capcom Championship mode, his field being in the Wily Castle. After defeat, one of the eight Proto Mans join Mega Man's team. His team in Tournament mode is made of three Proto Mans, Ice Man, Air Man, Bubble Man, Top Man, and Snake Man. In the cut endings for both Tournament mode and Championship mode, Proto Man is watching the sea from atop a cliff, and then teleports out.

Mega Man: Battle & Chase
Sensing that Dr. Wily might try to steal the large amount of money that was offered as prize in this year's Battle & Chase competition, Proto Man decided to participate to make sure nothing bad would happen. As he guessed, Dr. Wily appears to steal the money, but he is defeated. In his ending, Proto Man becomes famous after winning the competition, and every restaurant that he visits adds a sign outside saying "Proto Man's favorite place!".

Mega Man: The Powered Battle
He is a playable character in the fighting game Mega Man: The Power Battle, alongside Mega Man and Bass.

Upon completing the game with Proto Man, Proto Man will oversee Wily's fortress's destruction from a cliff. It then cuts to a cityscape where Proto Man is watching from atop a building, with the narration mentioning Proto Man's backstory as Light's first creation before disappearing while incomplete, with it being unknown whether he is an ally or an enemy of Mega Man.

Mega Man 2: The Power Fighters
Like the previous installment, he is also a playable character in the sequel, Mega Man 2: The Power Fighters. He had been summoned by Dr. Light to retrieve parts that Dr. Wily stole in a raid at Dr. Light's lab as well as locate Roll. In addition to selecting as him, he can also work with Mega Man, Bass, or Duo. Upon finding Dr. Wily, Proto Man deduced that Wily used a decoy and shoots its head off. In addition, when Proto Man located Roll, she comments that he's always there to save her before revealing she stole some energy from the Wily Robot.

In the ending to his own story, Dr. Light finds him and requests he try to complete repairs on his unstable core given the peace of Wily being defeated, but Proto Man politely declines, feeling he's well aware of his own body, and that living in peace with other people was not his style.

In the ending of the Mega Man/Proto Man story, Proto Man- alongside Roll, Auto, and Dr. Light- comforts Mega Man, after he has a crisis of faith when Dr. Wily told him that he was no different than himself by destroying his robots whilst simultaneously and "hypocritically" claiming to fight for "peace for both humans and robots". Proto Man tells Mega Man that whilst he is somewhat naïve, his way is the right one.

In the ending of the Bass/Proto Man story, Proto Man told Bass that, while he accepts that Bass will want to defeat Mega Man and himself, he can't beat Mega Man due to their having two different goals- while Bass fought for the petty reason of proving himself to be the strongest, Mega Man fought for the future of robots and mankind, also leaving Bass to mull it over.

In the ending of the Duo/Proto Man story, as Duo is about to leave, Proto Man, when questioned about his relationship to Mega Man, denies there being any relation due to his loner nature (with Duo implying that he might actually have some sort of relation), but nonetheless requests he return to Earth if he has the opportunity.

General Information

Name: Proto Man, Blues, Bruce, "Break Man", DLN-000

Origin: Mega Man 3

Sex: Male

Age: Unknown

Classification: Robot Master, Brother of Mega Man

Species: Robot

Occupation: None

Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)

Alignment: Initially Lawful Neutral during Mega Man 3 (Initially served Dr. Wily as he saved his life, though after meeting and facing against[1] Mega Man, he ended up betraying Dr. Wily), becomes Lawful Good (Like Mega Man, upholds for peace and will follow the laws of robotics, constantly helps out Mega Man during several journeys and has saved his, Dr. Light's, and even in some cases Dr. Wily's life)

Codex Statistics

Tier: At most High 6-A, Higher with Rage Power, Far Higher with Big Bang Strike, Even Higher with Self-Destruction

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At most Multi-Continent level (Potency) (Can consistently fight against and harm Mega Man, and has saved him. Noted that his Blues Buster is comparable to Rock Buster in ability[2]. Could defeated mechs of Dr. Wily. Mega Man was able to fight on par with beings such as Duo, whose fight with Evil Robot caused a cloud explosion on Jupiter which was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher with Big Bang Strike (Proto's ultimate attack that destroyed King's shield in one hit, which the likes of even Mega Man or Bass couldn't break it), Even Higher with Self-Destruction (Noted by Proto that if the Yellow Devil attacks his unstable nuclear core that both would be vaporized)

Durability: At most Multi-Continent level (Less durable then Mega Man[3] though he can take hits from him), Higher with ProtoShield (Allows him to completely block attacks from Mega Man and other enemies)

Striking Strength: At most Multi-Continent Class (Potency), Higher with Rage Power

Lifting Strength: Class G (Should be comparable to Mega Man, who was able to hold up Dr Wily's fortress at the end of Mega Man 5), Higher with Super Arm (Can obtain the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)

Travel Speed: Massively Hypersonic (Can outrun black holes from Galaxy Man. Can keep pace with Mega Man, who can outrun black holes from Robot Masters such as Saturn and even Galaxy Man), Faster Than Light with Teleporters (Should scale to Mega Man's along with his own teleporter, where they are able to travel planets and solar systems in a short time frame[4], reaching this levels of speed)

Attack Speed: Massively Hypersonic (Can tag Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively Hypersonic Can react to attacks from Mega Man who can tag and react to Duo who is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[5][6][7][8]) (Though due to having his solar energy based system exchanged with Dr. Wily's atomic power system, it causes him some trouble when it comes to performing at his peak ability, being only able to fight at full power for a short time[9])

Range: Standard Melee, Extended Melee with Proto Shield, Hundreds of Meters with certain weapons and his buster (Should be comparable to Mega Man's buster, which can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[10])

Intelligence: Genius Intelligence (Proto Man's AI allows him to instantly anaylze the weapon of another robot master and copy it, mastering it. He's showcased very creavtive ways to defeat other robot masters with his copied weapons. Despite being the oldest and by all technicalities inferior model, is able to hold his own against Mega Man with all of his copy abilities. Shown that if Mega Man wasn't around Proto Man can defeat and stop all of the Robot Masters from Mega Man 1)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[11] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Non-Living Objects; Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[12]), Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Limited Invulnerability & Forcefield Creation (When robots in Mega Man are hit, they have periods of invulnerability where they cannot take damage for a few seconds. This is shown to exist in verse as there are chips that amplify this ability such as Double Barrier and Extend), Absorption (Robot Masters[13][14][15] are built in with[16] usages of solar energy to charge their bodies and use their weapons essentially limitlessly[17]), pseudo-Teleportation, Transformation, Light Manipulation, Intangibility (Phasing/Elemental), Transmutation (Transformative Arsenal) & Battlefield Removal (Application Based; All robot masters naturally display teleportation through teleporters interplanetary distances[18], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks. They can also transform others into a beam of light and send them to other places with the teleporter, essentially removing them from the battlefield), Consciousness Transferal (Robot Masters can transfer their consciousness into other bodies and machines, with characters like Doc Robots having the Robot Masters programs and data directly installed with them, essentially acting as a more powerful body[19][20]), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "just a scratch", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" exist in their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Rockman & Forte: Mirai Kara no Chōsensha, Rockman Shadow's data comes out of his deceased body and regenerates a new body at the very end post-credits of the game. In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here).


Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Metaphysics Manipulation (Soul Manipulation; Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[21]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[22]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & Battlefield Removal (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in)

Human Achievements (Skilled soccer player, being one of the harder opponents to face), Vehicular Mastery (Land Vehicles; Can maneuver around in a high speed vehicle and win races), Natural Weaponry (Has the "Blues Buster" connected to his arm, having fire power comparable to Mega Man[23]), Weapon Mastery (Able to naturally use his Proto Shield to compensate for his weaker defense in battle), Attack Reflection (Proto Man's shield can deflect frontal attacks), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Self-Destruction (Attacking Proto's unstable nuclear core will cause a massive self-destruct that will vaporize Proto along with the target), Mimicry (Power Mimicry & Technique Mimicry), Power Absorption, Data Manipulation, & Weapon Creation (Proto Man can absorb the data and powers of defeated Robot Masters, getting new weapons and abilities. It should be similar to Dr. Light's explanation of Mega Man's ability where he adapted his arm cannon so that he can acquire his opponents abilities, having them become his own), Energy Projection (Can shoot energy projectiles out of his Proto Buster, and charge them for stronger energy projectile attacks), Summoning, Invulnerability, & Forcefield Creation (Can summon helpers such as Beat, who will make an invincible forcefield around him that protects from all damage).

Resistance to Hacking (Resisted the evil energy and also resisted the roboenza virus for an extended period of time, which overran robots on the planet in a matter of days during the events of Mega Man 8 and 10), Electricity Manipulation (Completely immune to the spark shock. Takes virtually no damage from thunder bolt), Heat Manipulation & Fire Manipulation (Takes virtually no damage from scorch wheel), Ice Manipulation & Absolute Zero (Takes virtually no damage to freezing cracker), Petrification (Can resist a shot from Concrete Man, which his shots completely petrify any object in a matter of seconds, even black holes), Penetration Damage (Completely immune to Shadow Blade and Needle Cannon), Sound Manipulation (Takes virtually no damage from noise crush)

Weapon Mastery (With Wheel Cutter, the user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape, up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. With Triple Blade, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. With the Rolling Cutter, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it. With Gyro Attack, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot. With Slash Claw, allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. With Shadow Blade, a large hira shuriken that can be thrown to attack. When used by Proto Man, the Shadow Blade is smaller in size, can only throw one at a time, and has a relatively short range. However, the blade boomerangs back to where it was thrown from, and he can throw it in five different directions. With Centaur Arrow, randomly shoots up to two arrows straight forward or diagonally up. With Quick Boomerang, a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy), Damage Boost (With Rebound Striker, will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times), Creation (With Jewel Satellite, creates four jewels that orbit Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing), Plant Manipulation (With Leaf Shield, Proto Man summons a barrier of leaves which can be used offensively against an enemy. With Plant Barrier, a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks), pseudo-Forcefield Creation (As the Jewel Satellite, leaf shield, junk shield, and plant barrier act as protective barriers), Summoning (With Hornet Chaser, shoots out robotic hornet drones to sting enemies for low damage or to retrieve items), Black Hole (With Black Hole Bomb, fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable), Energy Projection & Reflection Manipulation (With Laser Trident, shoots out trident head-like pseudo-pseudo-lasers that deal two points of damage. With Gemini Laser, shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls. With Pharaoh Waves, it releases two waves, one forward and one backwards), Air Manipulation (With Tornado Blow, a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Mega Man to jump higher and activates air-based platforms. With Air Shooter, causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies), Magnetism Manipulation & Homing Attack (With Magnet Missile, can shoot out magnetic missiles that home in on the target. With Dive Missile, fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking), Electricity Manipulation (With Plug Ball, shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. With Thunder Wool, launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. With Thunder Strike, shoots a ball of electricity straight forward, it travels through walls and splits on impact with an enemy, traveling upwards and downwards. With Thunder Beam, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down, it also has the ability to go through enemies and hit multiple times, making it a powerful weapon), Water Manipulation (With Water Shield, a rotating shield of water surrounds the user. With Bubble Lead, shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground), Magma Manipulation (With Magma Bazooka, fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots), Fire Manipulation (With Solar Blaze, a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface. With Atomic Fire, it uses a compression type blaster that generates explosive energy hotter then the surface of the sun. With Burning Wheel, creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy), Ice Manipulation (With Chill Spike, launches a special freezing gel which flies in a parabolic trajectory, an enemy hit by this liquid may freeze and become unable to move. With Ice Slasher, it takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero. With Freeze Cracker, fires a shard of ice if it hits a wall, it splits into six smaller shots), Earth Manipulation & Telekinesis (With Power Stone, releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit), Explosion Manipulation (With Commando Bomb, when it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. With the Crash Bomb, shoots out an explosive that attaches to the surface it lands on and eventually explodes. With Napalm Bomb, a bomb sent out that explodes upon contact. With Dust Crasher, takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid), Sound Manipulation (With Crash Noise, fires a powerful sound wave to damage enemies), Petrification (With Concrete Shot, fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it, this can even petrify things such as black holes), Technology Manipulation & Paralysis Inducement (With the Shadow Blade, coated in a liquid that throws off mechanical functions)
Power-Nullification (Blocker prevents an opponent from using Special Attacks. Count Up destroys any items an opponent has and forces them to destroy 10 things before they can get new items), Explosion Manipulation (With Remote Controlled Bombs), Statistics Amplification and Invulnerability (Threefold Chance greatly amplifies the affects of items. Power Nitro greatly increases your power and speed as you can casually ram through opponents like the Super-Star in Mario Kart as well as making you invulnerable to attacks), Electricity Manipulation, Statistics Reduction, and Invulnerability Negation (Lightning bolt hits all opponents no matter where they are on a race-track it slows their speed and negates the affects of Power Nitro)
Healing (With energy tank, fully recovers the health of Proto Man. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons. With L Tank, a Tank Proto Man gives to Mega Man before the battle against Dark Man 4 to recover all his energy lost from Dark Man 4's attack), Restoration & Energy Manipulation (With Weapon Tank, recovers the energy of all Special Weapons at once. The Super Tank, recovers all the energy from Proto Man's health and all weapons. With the Mystery Tank, recovers the energy from Proto Man's health and all weapons), Transmutation (With the Mystery Tank, if the M Tank is used when the health and all weapons are with full energy, it will turn all weak enemies on screen into extra lives, or give the player one extra life if no weak enemies are near), Statistics Amplification (Can steal energy from Dr. Wily's robots to enhance his own power)

Equipment


  • Helmet & Visor: Wishing to hide the fact that this was a remodeled robot of Dr. Right’s, Dr. Wily crafted these.
  • Proto Buster: Although comparable to the Mega Man Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm.
  • Proto Shield: Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for.
  • Power Reactor: Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time.
  • Red Striker: A high speed machine. Shield and Proto Strike are available. Can move his shield from front to rear. The homing shot, "Proto Strike" is also available. Acceleration is not very good, but it has the fastest maximum speed. Has good handling and is capable of small sharp turns. The suspension is not very strong.
  • Proto Coil/Proto Jet: The Proto Coil and Proto Jet, known as Blues Coil and Blues Jet in Japan, are items that replace the Rush Coil and Rush Jet when playing as Proto Man in Mega Man 9 and 10. While they function equally to their Rush counterparts, Proto Man begins with both items at the start of each game.
Item Roll's description Screws
1 UP This is a 1 UP. It will give you an extra life. 20
Energy Tank This is an Energy Tank. It will completely restore your energy. 30
Mystery Tank This is a Mystery Tank. It will completely restore your energy level and your weapons' energy levels. It also has some other effects I don't know about. 50
Eddie Call This is the Eddie Call. Use this to call Eddie, and he'll bring you an item. It can only be used once. 50
Beat Call This is the Beat Call. If you have this item, Beat will come and save you when you fall into a hole. It can only be used once. I repeat, it can only be used one time! 50
Energy Balancer This is an Energy Balancer. When you pick up a weapon capsule, this item will restore energy to the weapon with the lowest energy level. This is quite a handy item to have. 100
Guard Power Up This is a Guard Power Up. When you use it, you'll take half the usual damage for that stage. 100
Shock Guard This is a Shock Guard. This item will protect you if you make contact with any spikes. It can only be used once. I repeat, it can only be used one time! 50
Costume This is a costume. Would you like to see my favorite styles? 200
Book of Hairstyles This is a Book of Hairstyles. Even guys should try to look their best once in a while. 20 (Both swap)
Mega Man's Helmet This is Mega Man's Helmet. You can go back to your old-school style anytime.
Item Description Screws
Mega Man Proto Man Bass
1 UP Grants the player an extra life. 20 30
Energy Tank Restores the player's energy completely. Can be used on the item screen. 30 40
Weapon Tank Restores the energy of special weapons you have selected. Can be used on the item screen. 30 40
Mystery Tank Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. 50 N/A
Guard Power Up Reduces the damage you take by half for one stage. Can be used on the item screen. 50
Eddie Call / Treble Item Brings you special items when used. Can be used on the item screen. 10 N/A 20
Beat Call / Treble Rescue Automatically saves you when you fall into a hole. It can only be used once. 20 30
Shock Guard Automatically protects your body if you make contact with spikes. It can only be used once. 20 30
Energy Balancer Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. 100 150
Book of Hairstyles Even guys should try to look their best once in a while! But looking your best will double the damage you take. 20 (Both swap) N/A
Mega Man Helmet When you tire of showing off, you can go back to your old-school style.

Notable Techniques

*Big Bang Strike: An energy blast of tremendous power. This attack is very dangerous to Proto Man, however, as it severely drains his energy. It's used in Mega Man & Bass to destroy King's strong shield.

  • Jump: Jump is a common action that allows characters reach higher places.
  • Move: Move is the most basic of the commands. It allows the player to navigate the character through the gameplay environment by walking, running, etcetera Some items and moves, like Speedster and Dash, improves the mobility of the character.
  • Proto Buster: A powerful arm cannon like the Mega Buster. Proto Man can charge energy to make the shot stronger.
    • Buster Shot: Shot is the basic attack of MProto Man.
    • Charge Shot: A Charge Shot is performed by holding the Shot button to charge energy and cause more damage to enemies, with the added advantage of plowing through enemies who succumb to its power.
  • Proto Shield: A strong shield that can deflect most attacks, he also dashes while holding it, using it as a battering ram.
  • Proto Strike: A powerful short range charge shot used by Proto Man in Mega Man 2: The Power Fighters. An attack with the same name is used in Mega Man: Battle & Chase and Mega Man Powered Up. It also appeared in Mega Man & Bass, being used by Proto Man to destroy Dr. Wily's plans to build King II. This is also the name of his Special Power in SNK vs. Capcom: Card Fighters DS, which was mistranslated as "Bruce Strikes Back" in North America.
  • Slide: Sliding, also known as slide, is a move from the original Mega Man series that Mega Man can use since Mega Man 3. The Game Boy installments implement sliding starting in Mega Man II. Slide allows the user to evade enemy projectiles, avoid some traps and access narrow passageways. It can also be used to move faster.

*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.

  • Crash Bomber: Crash Bomber, known as Clash Bomb in Japan, is Crash Man's Special Weapon in the Mega Man series. It is a "flight type injection time bomb" that is launched and gets stuck to a target with a sharp point, detonating after a short delay. Dr. Wily made Crash Man's body with a thick armor to keep the explosions from hurting him.
  • Dust Crusher: Dust Crusher, also known as Dust Crasher in Mega Man: The Power Battle, is Dust Man's Special Weapon. It takes the form of a bomb encased in a ball of scrap metal, that explodes and splits into four pieces of shrapnel (diagonally) when it hits something solid.
  • Freeze Cracker: Freeze Cracker is Freeze Man's Special Weapon. When equipped with this weapon, Mega Man fires a shard of ice. If it hits a wall, it splits into six smaller shots. It can also be shot diagonally upwards or downwards. The Freeze Cracker can freeze certain enemies, and even the lava in Junk Man's stage and reveal a secret passage. In Cloud Man's stage, it can be shot at the second Tel Tel to change the rain to harmless snow, and it can freeze the floating cloud platforms, causing the cloud portion to crumble away, and revealing the invisible platforms in a certain part of the stage right away without having to get close enough reveal them. In Turbo Man's stage and Wily Castle 2, it can be shot at the burners in a certain part of the stage to freeze its flames.
  • Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
  • Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
  • Ice Slasher: Ice Slasher is Ice Man's Special Weapon. It takes the form of an arrowhead-shaped blade of ice that can freeze enemies with a temperature of 200 degrees below zero
  • Junk Shield: Junk Shield is Junk Man's Special Weapon. It uses electromagnetism to summon large chunks of scrap metal, which orbit around the user for protection and can hit enemies multiple times, but disappearing as they hit objects. The junk can also be thrown off as projectiles in three random directions across the screen, each projectile discarded from the two others by 120°. This is the primary weakness for Freeze Man; if he is hit by the attack, he will be stopped in place for a moment.
  • Leaf Shield: Leaf Shield is Wood Man's Special Weapon. By using electromagnetic waves, it makes four leaf-shaped units with a special coating circle around the user as a shield. It can also be thrown to damage opponents.
  • Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
  • Magnet Missile: Magnet Missile is Magnet Man's Special Weapon, a magnet-shaped missile that tracks its target with a magnetic force. In most games, Magnet Man first jumps in the air, then fires three Magnet Missiles that travel horizontally until it is parallel to the target, and then travels vertically toward the opponent. When equipped by Mega Man, these Magnet Missiles function the same as that from Magnet Man, however he can only have two Magnet Missiles on the screen at a time. If a Magnet Missile hits an enemy during its horizontal track, it will just explode without vertically tracking anything.
  • Napalm Bomb: Napalm Bomb is Napalm Man's Special Weapon. When Mega Man uses it, he sends out a bomb that bounces about on the ground. It explodes if it kills an enemy on contact, or after a few seconds of no activity. It will change direction if it hits a wall. It is useful against low-lying enemies like Mousuberu. No boss in Mega Man 5 is immune to this weapon. It also seems that Napalm Bomb is the weakness of many big enemies, such as Dachone. The Bridge from Mega Man IV and the second Weapons Archive of Mega Man 10 are also able to use the Napalm Bomb. The odd thing about the Napalm Bomb is that, in reality, napalm is an extremely flammable, sticky substance, which isn't explosive. Real napalm bombs function with this substance, and Napalm Bomb doesn't cause any kind of burning or fire-effect.
  • Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
  • Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
  • Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
  • Scorch Wheel: Scorch Wheel, known as Burning Wheel in Japan and the English version of Mega Man: The Power Battle, is Turbo Man's Special Weapon in Mega Man 7 and Mega Man: The Power Battle. When equipped and used by Mega Man, he creates a wheel of fire that surrounds him before sending it forward, and it rolls on the ground like a normal wheel until it hits a wall or an enemy. If the player holds the attack button, the fire wheel will rotate around him for a while before being launched. When used in the air, the wheel will slowly fall downwards while travelling forward. Scorch Wheel can be used to scorch certain objects, especially the trees in Slash Man's stage (this is how Beat is found) and can even be used on some ice on the floors on Freeze Man's stage. Scorch Wheel can also light the candles in the dark corridor in Shade Man's stage, allowing the player to see the platforms, the spikes, and the rest of the landscape.
  • Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
  • Thunder Bolt: Thunder Bolt, known as Thunder Strike in Japan and in the English version of Mega Man: The Power Battle, is Cloud Man's special weapon. This weapon shoots a ball of electricity straight forward (though due to a program glitch, it tends to curve downward if fired while falling). It travels through walls and splits on impact with an enemy, traveling upwards and downwards. This weapon will electrocute Junk Man, preventing him from using his Junk Shield and magnetism attacks if used consecutively. Conversely, if the Thunder Bolt is used on Spring Man, it will cause him to become magnetized, and he will pull Mega Man toward him and toss him upward, causing some serious damage (8 units). It will also supercharge Turbo Man, making him temporarily invincible as he drives around his chamber, and will interrupt the elemental orb attack from the Wily Capsule. The Thunder Bolt can also be used to activate the elevating barrel machines in Junk Man's stage so the player can reach the Rush Jet item and momentarily illuminate the dark hallway in Shade Man's stage if the player does not have the Scorch Wheel yet. If the Thunder Bolt is shot on the cloud platforms on Cloud Man's stage, it will cause a thunderstorm in the platform and the electricity can hurt Mega Man.

*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.

  • Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
  • Bubble Lead: Bubble Lead is Bubble Man's Special Weapon. When equipped by Mega Man, he shoots a heavy bubble that rolls around on the ground. These bubbles have high attack power and can be used to locate traps in the ground.
  • Dive Missile: Dive Missile is Dive Man's Special Weapon. It fires amphibious homing missiles that can lock onto nearby targets, chasing them down before striking. It was originally used to catch big fishes before being remodeled for combat.
  • Gemini Laser: Gemini Laser is Gemini Man's Special Weapon. It was based on the "reaction element" discovered by Dr. Light. The Gemini Laser shoots a blue energy beam that reacts to the opponent's thoughts, and it reflects when it hits substances that do not have thoughts, like walls.
  • Gyro Attack: Gyro Attack is Gyro Man's Special Weapon, a green propeller-shaped cutter that is fired forward and can change direction, up or down, once per shot.
  • Noise Crush: Noise Crush, also known as Crash Noise and Crush Noise, is Shade Man's special weapon. It fires a powerful sound wave to damage enemies. If the wave hits a wall, it will bounce off it. If it comes in contact with Proto Man, he will charge automatically, and he can then discharge a powerful wave. The charged wave is larger and will do more damage to enemies.
  • Pharaoh Wave: Pharaoh Wave replaces Pharaoh Shot as the weapon obtained by the player in Mega Man 2: The Power Fighters. It is obtained by the player that takes the Special Weapon Item after defeating Pharaoh Man in the "Recover the new parts!" course. When used by Pharaoh Man and the playable characters, it releases two waves, one forward and one backwards. Also, when Pharaoh Man's giant eye is hit, he counters by releasing one wave from the eye. Pharaoh Wave is Gemini Man's weakness, and can hit the two Gemini Men at the same time.
  • Plant Barrier: Plant Barrier is Plant Man's Special Weapon. It is a barrier of condensed energy shaped like flower petals that spins around the user and protects him from some attacks.
  • Power Stone: Power Stone is Stone Man's Special Weapon. In most appearances it releases three stones that spiral about by using the force of attraction on each other to crush enemies with their circumferential orbit. In Mega Man 2: The Power Fighters it summons a large stone hand from the ground.
  • Quick Boomerang: Quick Boomerang is Quick Man's Special Weapon. It is a small boomerang-shaped cutter that can be fired at high speed, but has short range. Mega Man can fire a couple of boomerangs with a small amount of energy.
  • Rolling Cutter: Rolling Cutter is Cut Man's Special Weapon, a versatile cutter made of ceratanium that can cut anything in half. It has the form of a large pair of extremely sharp scissor blades that are thrown like boomerangs, flying in front of the user in a teardrop-shaped pattern, before returning to the person that used it.
  • Shadow Blade: Shadow Blade is Shadow Man's Special Weapon in the original Mega Man series. It is a large hira shuriken that can be thrown to attack. When used by Shadow Man, the shuriken is coated with a special, deadly liquid that is capable of deranging the functions of mechanisms. He usually throws two Shadow Blades at a time: one diagonally up and the other in front of him.
  • Slash Claw: Slash Claw is Slash Man's Special Weapon in the Mega Man series. It allows the user to swing his arm to generate a crescent-shaped beam of energy straight forward. It is a short range weapon, but the powerful slashes are very effective against smaller enemies.
  • Super Arm: Super Arm is Guts Man's Special Weapon in the Mega Man series. It is a special equipment that allows the user to lift and throw heavy rocks. Its power cannot be adjusted, so the user should avoid certain actions (like shaking hands) with it equipped.
  • Thunder Beam: Thunder Beam is Elec Man's Special Weapon in the Mega Man series. When used by Mega Man or other characters, three high power electric energy beams are shot in different directions, one forward, one straight up, and one straight down. It also has the ability to go through enemies and hit multiple times, making it a powerful weapon.

*Black Hole Bomb: Black Hole Bomb is Galaxy Man's Special Weapon in Mega Man 9. Mega Man (or Proto Man) fires a small orb that can be controlled with the directional pad up and down. It can be detonated by using the fire button, which creates a black hole that pulls nearby enemies and enemy projectiles to it. It can suck in almost any small or medium-sized enemy, regardless of if they're invulnerable to the Mega Buster or are temporarily invulnerable -including minions summoned by bosses such as Splash Woman and Hornet Man-, which instantly defeats them, as well as suck in most projectiles, also including the ones shot by many bosses like the Wily Machine and Wily Capsule. Enemies too large to be sucked in will take four points of damage instead, though will only take damage again if they are outside the blast radius after they have previously taken damage. Only one black hole can be present on-screen at once.

  • Concrete Shot: Concrete Shot is Concrete Man's Special Weapon from Mega Man 9. It fires a large glob of concrete that solidifies into a solid concrete block when it comes into contact with the ground, a wall, or an enemy with low health, which will then crack and disintegrate in a matter of seconds along with the enemy inside it. Said concrete blocks can serve as temporary platforms for Mega Man to step on, though by this method, they will crack faster. It can also harden magma barriers, which can then be destroyed with the Laser Trident, and disable pseudo-pseudo-laser beams such as the ones found in Dr. Wily's Castle (on the last stage). On enemies with higher health, it deals noticeable damage to them (three points of health) if they are not turned into a concrete block right away. However, enemies that are turned into concrete blocks by it will not drop items when defeated. Even objects such as black holes can be affected.
  • Hornet Chaser: The Hornet Chaser is Hornet Man's Special Weapon from Mega Man 9. Mega Man (or Proto Man) shoots out robotic hornet drones to sting enemies for low damage (one point of damage) or to retrieve items (doing both if it happens to kill an enemy that drops an item). It gives priority to chase up enemies before grabbing items to the user. The hornets will bring back most kinds of items to Mega Man, such as Life Energy and 1UPs, even through walls. This makes it useful for picking up items on spikes, fire pits, and other hazards.
  • Jewel Satellite: The Jewel Satellite is Jewel Man's Special Weapon from Mega Man 9. When activated, it summons four jewels that orbit Mega Man or Proto Man. When the shield is up, it can be launched as a projectile in the direction the user is facing. As with most other shield weapons, the user can move while using the Jewel Satellite. Despite only inflicting two points of damage, Jewel Satellite can destroy multiple weak enemies without being destroyed itself. It also deflects/destroys most projectiles. Since the weapon's energy only depletes each time it is activated, it is possible to keep it up during a whole section of a level, and it will not disappear unless the player transitions to a new set of screens or touches a tough or invulnerable enemy.
  • Laser Trident: Laser Trident is Splash Woman's Special Weapon from Mega Man 9. It shoots out trident head-like pseudo-pseudo-lasers that deal two points of damage, similar to how Wave Man shoots harpoons, but faster. Up to three tridents can be shot in quick succession. The trident pierces enemy shields like those of the Shield Attacker RX, Machine Gun Joe and Metall β. It also destroys block barriers that often protect items or branching paths and objects "frozen" by Concrete Man's Concrete Shot, such as magma barriers. Since it is stronger than the standard Mega Buster, it can also be used as a primary weapon for dealing with most enemies because of its low weapon energy cost.
  • Magma Bazooka: The Magma Bazooka is Magma Man's special weapon from Mega Man 9. It fires three compressed balls of extremely hot magma in three different directions: one diagonally up, one diagonally down and one straight forward. It can also be charged, increasing the size and power of the shots. While each shot deals the same damage as Mega Man's Mega Buster, each of them deal damage individually, allowing the weapon to deal incredible amounts of damage if more than one shot hits the opponent, up to a maximum of three points of damage when uncharged, and nine when fully charged, making it the weapon that can potentially deal the most raw damage in the game. The player doesn't need to fire a shot in order to charge the weapon if the fire button is held from a point where the player cannot shoot, like the pause menu or a screen change. Uncharged, this weapon can also be used as a primary weapon on certain situations due to its low energy cost.
  • Plug Ball: The Plug Ball is Plug Man's special weapon from Mega Man 9. Proto Man shoots out spark balls that travel along the terrain to shock enemies, dealing two points of damage. If fired in mid-air, the sparks will fall directly down and will then travel along the terrain upon contact with it. Due to its low weapon energy cost, it can be a decent alternative to the Proto Buster as a primary weapon, though while it is useful for dealing with enemies that cling to walls, such as Sakrets, it is not very effective against aerial targets.
  • Tornado Blow: Tornado Blow is Tornado Man's Special Weapon in Mega Man 9. It is a weapon that reaches all over the screen, blowing away enemies with low health as well as some projectiles, or damaging stronger, larger enemies for four units of damage. The wind it creates also allows Proto Man to jump higher (this is also true when Tornado Man uses the weapon when fighting him) and activates air-based platforms.

*Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.

  • Commando Bomb: Commando Bomb is Commando Man's Special Weapon from Mega Man 10. When equipped, the player will fire out a missile that travels in a straight path. After launching the Commando Bomb, pressing up or down on the Control Pad will make it turn at a 90 degree angle. Pressing left or right will make it turn again. When it impacts a wall, ceiling, or floor, it will produce a large blast which spreads horizontally or vertically, and follows the contours of the landscape. The blast can sometimes strike multiple times. The bomb itself without the explosion is not very powerful, and striking an enemy before it impacts a surface will prevent the explosion. This weapon can be used to break through certain walls. The Commando Bomb can only be used if there are at least three units of Weapon Energy remaining. If it is moved horizontally a second time, it will inch the player forward one pixel. Also, the bomb's direction can only be changed twice.
  • Rebound Striker: Rebound Striker is Strike Man's Special Weapon in Mega Man 10. When use, Proto Man will throw a rubber super ball either straight forward or diagonally up or down that bounces off of surfaces. As it gets faster and stronger with each successive bounce, it builds up power to inflict more damage to the target. It can bounce up to five times. When this weapon is used, it is not shot out of the gun but actually thrown with the player character's free hand.
  • Solar Blaze: Solar Blaze is Solar Man's special weapon in Mega Man 10. It is a fire projectile that splits apart and launches two fire waves to the left and right after a set period of time or after hitting an enemy or surface, which look like two Fire Storm blasts. It is effective against enemies that cannot be attacked from the front, like Shield Attackers, and can hit two enemies between the player. It can be used to break some blocks. The Solar Blaze is quite slow if it is allowed to move the full distance before it splits apart.
  • Thunder Wool: Thunder Wool is Sheep Man's special weapon in Mega Man 10. Proto Man launches a thunder wool-cloud that slowly rises, and a lightning bolt shoots straight down from the cloud. He can fire up to two consecutive shots. The cloud itself does very minimal damage. Pairing two clouds together will increase the lightning strike area and power. Thunder Wool is Pump Man's primary weakness, a single bolt from this weapon can not only penetrate and dissipate his Water Shield, but can also strike Pump Man in the process.
  • Triple Blade: Triple Blade is Blade Man's special weapon in Mega Man 10. When equipped, the player fires three blades that move in three different directions, being able to attack multiple enemies at one time. There are two patterns: surface-to-air on the ground, and air-to-surface in mid-jump. It can sometimes destroy Shield Attackers from the front.
  • Water Shield: Water Shield is Pump Man's Special Weapon that the player obtains in Mega Man 10. When equipped with this weapon, a rotating shield of water surrounds the user. Unlike other shields the Water Shield isn't all together, but instead 8 water droplets slowly form around the user. Pressing the attack button once more deactivates the Water Shield and hurls the water out at high-speeds that spiral outward. Despite being a shield weapon, projectiles are still able to make it through due to the spacing between each water droplet.
  • Wheel Cutter: Wheel Cutter is Nitro Man's Special Weapon in Mega Man 10. The user attaches a spinning blade to his arm to dart at enemies, and by releasing the attack button it is launched at enemies, following the contours of the landscape. Up to three Wheel Cutters can be launched at a time and it's effective for attacking distant enemies. In addition, by holding a Wheel Cutter near a wall, it can be used to quickly scale them.


Other

Standard Tactics: Proto will use his Proto Shield to block incoming attacks while shooting attacks from his Proto Buster and moving around, he will use any copy abilities in his disposal that best fit the situation along with copying the enemies ability if he is able too.

Weaknesses: It's noted that due to his body not being designed for combat, he suffers from weak stamina[24]. If his unstable nuclear core is attacked, he will self-destruct, vaporizing himself along with the target. If his data is corrupted, he will be incapable of coming back.

Trivia

  • The name Blues comes from the musical genre. The musical genre is considered a precursor to rock, just as the robot Blues is a precursor to the robot Rock.
  • Keiji Inafune commented the idea was inspired by many mysterious characters from classic anime of his generation, since the team wanted people to be unsure of whether Proto Man was friend or foe. He was given a scarf for coolness, and a shield to make him seem tougher than Mega Man.[25]
  • In Mega Man Powered Up, he couldn't copy weapons like Mega Man, but in other games, he can.
  • Proto Man is slightly taller than Mega Man in most appearances, being mistaken as roughly equivalent due to the shape of Mega Man's helmet. However, in Mega Man: The Wily Wars, Proto Man was not redrawn to size, ending up shorter than even Ice Man.
Red Striker in Mega Man ZX.
  • Proto Man's Red Striker from Mega Man: Battle & Chase appears as a toy in Mega Man ZX in Area C, belonging to one of two twins. The other twin is in possession of Mega Man's Rush Roadster.
  • Proto Man has rarely ever been depicted without his trademark shades, and as such, his eyes have never been revealed. Even in his origin story in the Archie Comics, his hair conceals his eyes. In the Megamix series, his eyes are shown through his visor several times, but was removed in the reprint version. He also has his back turned or is in a silhouette during flashbacks.
  • Despite having been the lead antagonist in Mega Man 5 (until it was revealed that Wily was in fact the true enemy), Proto Man is the only major foe not to have his own logo in game or on the Stage Select (while others such as Wily, Cossack and Mr. X did). However, he was given a logo in the Navi Mode of the Rockman Complete Works and Mega Man Anniversary Collection, which sits at the base of the life bars for all main bosses until the end of his fortress, after which it changes to Wily's logo.
  • In the Rockman 3 commercial Proto Man is seen without his helmet and has dark grey hair, a different hairstyle than seen in any other media, different shades, and a red scarf.
  • Proto Man was used as a reference by Dr. Wily during the development of Zero.[26][27]
    • Similar to how Proto Man acted as a mentor to Mega Man, Zero would go on to become a close ally to Mega Man's successor, Mega Man X.
    • Also coincidentally, the serial number for Proto Man is formed only by zeros (DLN-000).
  • Proto Man's voice actor in the animated series (Scott McNeil) also voiced Ken Masters from the animated Street Fighter cartoon series. This is somewhat mirrored by his Japanese voice actor (Ryotaro Okiayu) who also did the voice acting for Zero in the Mega Man X series.
  • Viewtiful Joe, the main protagonist from another Capcom game was once referred to as "some kind of Mega Man or something" when he and Hulk Davidson first meet. This is a reference to Joe's resemblance to Proto Man as both have similar color schemes.
Luste Teuber, a character from the dōjin soft series, Rosenkreuzstilette, masquerading as Proto Man on [erka:es] April Fool's site.
  • Luste Teuber, a character from the Japanese dōjin soft series, Rosenkreuzstilette, bears a striking resemblance to Proto Man in the sequel, Rosenkreuzstilette ~Freudenstachel~. Her first appearance in which she masquerades Proto Man was seen in [erka:es] April Fool's site, as Luste puts on a visor and a yellow scarf similar to Proto Man's. Her final design in the sequel, however, still bears resemblance to Proto Man, as she wears a pair of orange goggles and a black scarf reminiscent of him.
  • "Protoboy", a character from the TV show Robotboy, appears to be based on Proto Man.
  • Oddly, like Bass, Proto Man is always fought as a mini-boss rather than an actual boss, despite the fact that boss music is used for his fight in Mega Man 7 and the final fight with him in Mega Man 3.
  • Proto Man's mugshot in Mega Man 5 is actually an edit of Star Man's mugshot.
  • Proto Man was also given a mention in the Sniper Joes' gallery profile in Mega Man 11.
  • He is the only character in Mega Man Powered Up who doesn't appear in any other story mode besides his own.
  • In the graphic novel, Proto Man is seen first getting his trademark yellow scarf after going out with Dr. Light.

References

  1. "Due to his near human-like capacity for thought Blues leads a greatly conflicted existence, torn between his creator Dr. Right and the man who had saved his life, Dr. Wily. Regarding his relationship with Rockman, he plays a dual role as both an older brother and a rival type figure."
  2. "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
  3. "Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for."
  4. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  5. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  6. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  7. Weapon: Transforming Rockbuster, fires a solar bullet
  8. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  9. "Initially Dr. Right had utilized his specialty, a type of solar energy based system. It was exchanged by Dr. Wily with a purely Wily designed atomic power system. This causes him some trouble when it comes to performing at his peak ability, as he is only able to battle at full power for a short time."
  10. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  11. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  12. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  13. Q. What kind of foods does Rockman like to eat?
    A. Well… Actually, Rockman’s body is powered by “Solar Energy.” Therefore, he doesn’t really eat, but there are some things that are okay for his consumption… Around the lab, he enjoys drinking “Energy Juice.” As responsibly as he behaves, he’s still a kid after all.
  14. Q. The shots that the Rockbuster fires from the hand, what are those exactly?
    A. The Rockbuster on the arm fires something called a “Solar Bullet”, essentially emitting a compressed form of solar energy that’s very powerful.
  15. Weapon: Transforming Rockbuster, fires a solar bullet
  16. Power Source/ R.S. Power Reactor (Micro-sized) Right Solar Power Pile Dr. Right-made Solar Energy Generator
  17. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  18. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  19. By swapping out the program data of all the robots Dr. Wily has constructed, this robot is able to adapt other robots’ moves as its own. With the powers of all robots combined into one, this is truly one dreadful robot.
  20. This all-purpose robot can take on the same abilities of every other robot merely by switching its program data. Still, if it just copies the powers of robots that Rockman has already been able to defeat, one might expect for Rockman to overcome them again…
  21. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  22. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  23. "Although comparable to the Rock Buster in ability, the tremendous energy consumption makes it unusable for long periods of combat. Also, without some transformation mechanism like the Rock Buster’s, it’s unable to change freely into the form of an arm."
  24. "Because his body was not originally designed for combat, he suffers from weak stamina which the shield helps to compensate for."
  25. Mega Man Official Complete Works Page 17
  26. There Were Originally 24 Maverick Hunter Units, and Other Mega Man X Tidbits (Updated).
  27. Mega Man X1 Internal Design Document Posted at 30th Anniversary Event

Battle Records

None.

None.

None.