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Rosa (Castlevania)

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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Why won’t you slay me? Aren’t you a vampire killer? Is it because of this woman’s shape? You can’t kill what looks like a girl or a child? Such a softy. How will you ever stand up to Count Dracula…throwing away your life for nothing. Best run along home now.
~ Rosa to Reinhardt Schneider after he refused to kill her
…your heart is strong and pure. You can defeat Dracula…as long as he exists, the horror continues. No one deserves my fate. …good. Ah, I fear death. My sinful soul cannot hope for forgiveness.
~ Rosa to Reinhardt Schneider after sacrificing herself for him

Background

Rosa (ローゼ Rōze?) is a prominent supporting character in both Castlevania 64 and Castlevania: Legacy of Darkness. She is mainly relevant in Reinhardt Schneider's story, though she does also briefly appear in Carrie Fernandez's story.

This dropdown contains the synopsis of Rosa’s story. Read at your own risk as you may be spoiled otherwise!

Rosa is a young woman who resides in the Villa near Dracula's Castle and tends to the garden within its walls. Having been turned into a vampire prior to the events of the game, she now inhabits the mansion and waters the roses in the garden with blood. Rosa encounters both Reinhardt Schneider and Carrie Fernandez during their journeys. Although she warns them to leave the area, she does not attempt to hinder their progress.

In Reinhardt's quest, Rosa plays a larger role after their first meeting. Following his exploration of the subterranean caves, Reinhardt finds her in despair, attempting to end her life by exposing herself to sunlight. She pleads with him to kill her and end her suffering, but he refuses, believing her to be undeserving of such a fate. After this encounter, she departs, still burdened by her curse.

Rosa reappears after Reinhardt defeats the Behemoth in the Castle Center, this time under the control of Death, who compels her to fight against Reinhardt. After a difficult battle, Reinhardt defeats her but chooses to spare her life, viewing her as a victim rather than an enemy. Death intervenes and removes Rosa from the scene, taunting Reinhardt with the inevitability of her eventual descent into darkness.

Later, Rosa plays a decisive role during Reinhardt’s confrontation with Death at the top of the Clock Tower. As Death prepares to strike down Reinhardt, Rosa intervenes, sacrificing herself by stepping into the path of Death’s scythes. Fatally wounded, she dies in Reinhardt’s arms, who prays for her forgiveness and promises that she will find salvation. Her sacrifice strengthens Reinhardt’s resolve, and he defeats Death before continuing his mission to face Dracula.

The outcome of Rosa’s story varies based on Reinhardt’s ending. In the true ending, she is granted a second chance at life and is resurrected after Dracula’s defeat. She and Reinhardt share a quiet moment overlooking the ruins of the castle, suggesting the possibility of a romantic future. However, in the bad ending, Rosa remains dead, with implications that her soul was unable to find peace.

Despite her transformation, Rosa demonstrates notable resistance to the darker instincts of vampirism. During her first encounter with Reinhardt and Carrie, she shows no hostility and even seems somewhat kind. Even when forced to fight by Death, her true nature ultimately shines through, as shown by her self-sacrifice to save Reinhardt. Her earlier attempt to end her life by sunlight further illustrates her strong will and desire to free herself from the curse of vampirism.

Personality

  • Curse of Vampirism: Once a servant tending the castle's rose garden, Rosa's life took a tragic turn after being bitten by a vampire. Her infection has tainted her mind and body, replacing the once peaceful act of watering white satin roses with a much darker purpose. While she outwardly embraces her vampiric nature, her soul fights against it. She has been heard cursing her decaying body and pleading for salvation, saying, "Do not let my unsaved soul die!"
  • Hope for Redemption: Despite her condition, Rosa holds onto a glimmer of hope buried deep within her thoughts. She dreams of a savior—someone brave enough to free her and the world from the darkness consuming her.

General Information

Name: Rosa[1]

Origin: Castlevania 64

First Appearance: Castlevania 64

Latest Appearance: Castlevania: Legacy of Darkness

Company: Konami

Creator: Ebisu Etsunobu

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Tragic Character, Supporting Protagonist, Minor Villain

Classification: Turned Vampire

Species: Vampire (Formerly), Human

State of Being: Regular

Physiology: Vampire Physiology (Formerly), Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Servant (Formerly. Rosa was once a servant girl in the castle's rose-garden)

Affiliations: Reinhardt Schneider, Carrie Fernandez, Death (Formerly), Dracula (Formerly)

Enemies: Reinhardt Schneider (Formerly), Death, Dracula

Height: Unknown

Weight: Unknown

Status

Date of Death: 1852 in the bad ending, Unknown for the best ending

Alignment: Neutral Good (Despite being a vampire, Carrie notes that Rosa is different from the creatures of evil[5]. Rosa notes that she will forget she saw either Reinhardt or Carrie and urges them to flee from the castle[6]. When either refuse, she will help them on what to do next to venture further into the castle[7]. Rosa wants to die as a way for her soul to find forgiveness[8]. Even while fighting against Reinhardt she only did this to give him a reason to kill her so that she no longer had to endure the terror of being a vampire[9]. Mever lost her humanity despite turning into a vampire[10], where the full transformation into a vampire has them gradually lose their humanity[11]. Death notes that Rosa could not bear to kill Reinhardt[12]. Sacrificed her life to save Reinhardt from one of Death's scythes[13])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than standard creature of the night monsters[14], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[15]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[16]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[17], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Reinhardt Schneider[18])

Durability: At least Town level (Can take hits from Reinhardt Schneider[19])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[20], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[21] where logs can weigh around 15 to 5 tons[22] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[23])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[24]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[25] and the White Demon, who can move at the speed of light at short distances[26]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[27]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[28])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])

Range: Standard Melee, Extended Melee with sword, Several Meters with Shockwave Generation (Can unleash a shockwave that reaches this far[30])

Intelligence: Average Intelligence

Knowledge: At least Expert level (Shown some skill with the sword and was enough of a threat to press a holding back Reinhardt Schneider[31])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[32], one of Dracula's bats easily destroyed a stone ground block[33]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[34]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[35]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[36]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[37]. With their souls being completely free from time[38]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[40]), Empowerment (Creatures of the night are empowered by the night[41], becoming stronger when it's night time[42]), Evolution (Creatures of chaos can inherit evil natures[43] awakening into stronger enemies with new abilities and less weaknesses[44]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[45]. This has also been shown with slain heads reviving as an angry wraith[46]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [47] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[48], with this state being referred to as a "regeneration cycle"[49]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[50]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[51]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[52]. With the real world and world of grimoires being one and the same[53]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[54]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[55]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[56], or Charlotte fading from existence due to them messing with the history of the Grimoires[57], Maria starting to fade because Richter's history is being rewritten[58], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[59]. The text alterations also make the monsters stronger[60]. With the real world and world of grimoires being one and the same[61]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[62]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[63]. The Chaos of the Grimoire destabilized the magic of the others[64]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[65]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[66]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[67], with their souls being completely free from time[68]. With time in Castlevania being so potent that not even eternity can withstand time[69], along with even artificial life being subject to the laws of time[70]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[71]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[72], with their souls being completely free from time[73], with fate being a truth wound by time[74])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[75]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[76]), Disguise Mastery (Vampires will sometimes disguise themselves[77] as villages in order to get near one[78]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[79], with Mathias noting he has eternal life[80]. Aeon notes that vampires exist for eternity[81]. Walter is noted to be a vampire that has eternal life[82]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[83]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[84]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[85]. With their souls being completely free from time[86]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[87]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[88], defying God's decree[89]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[90]), Surface Scaling (Vampires can stand on ceilings[91]), Flight (Vampires can either naturally levitate grow wings to fly[92], turn into a bat[93], or into mist[94]), Immersion (Vampires can infuse magic into paintings to increase their power[95]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[96]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[97]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[98]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[99]. Vampires can disguise themselves as huamns[100]), Teleportation (Vampires possess the ability to teleport freely[101]. Even non-threatening vampires such as Rosa, fade out from view[102]), Power Suppression (Vampires can submerge their own vampiric powers if needed[103]), Life-Force Absorption (Vampires can consume one's lifeforce[104], allowing them to heal themselves through biting into a victim[105]), Vampirification (Vampires can turn others into vampires[106], Walter turned Rinaldo's daughter into a vampire[107]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[108]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[109]), Animal Manipulation (Bats serve under the control of vampires[110], being freely spawnned by any vampire[111]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[112]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[113]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[114]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[115]), Biological Manipulation (Vampires biological functions are no longer required for them[116]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[117], with their souls being completely free from time[118]. With time in Castlevania being so potent that not even eternity can withstand time[119], along with even artificial life being subject to the laws of time[120]), Death Manipulation ("Death" loses all meaning for Vampires, as they[121] defy God's decree that life should be limited, and exist for eternity[122]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[123]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[124], with their souls being completely free from time[125], with fate being a truth wound by time[126]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[127])


Equipment


Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[139] regenerate[140], from any kind[141] of damage due to it absorbing blood[142].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics:

  • Rosa attacks using a rapier, attempting to slice her opponent occasionally.
  • She hovers mid-air and summons fire roses as projectiles to overwhelm her target.
  • Creates an outward-expanding shockwave to catch her opponent off guard.
  • While her attacks can be relentless, her lack of combat training suggests she is primarily acting under Death’s compulsion rather than her own skill.

Weaknesses

Trivia

  • Rosa's boss theme is also used for Actrise and Malus (the latter in the first phase).
  • It's implied that Rosa either was aware that Malus was actually Dracula, or at the very least was aware that he was a vampire, as after Reinhardt saves her from suicide, she chides him for being too soft. She mentions he can't hope to stop Dracula if he hesitates to harm a vampire in the shape of a child (foreshadowing Malus's true nature as the reincarnation of Dracula).
  • The word rosa is Spanish for "rose", and doing honor to this name, Rosa is always accompanied by a rose motif, such as her tending the garden roses, throwing bloody rose petals around her during her area-of-effect attack, or even her dress itself, which resembles an abstract portrayal of a large rose.
  • Rosa's design breaks the convention of the typical Vampiress as she is not a seductress nor a sadistic individual like Carmilla. This is due to her soul keeping her humanity.

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Legacy of Darkness Carrie/Reinhardt Mode
  2. Castlevania Lament of Innocence
  3. Castlevania: Legacy of Darkness Reinhardt Mode Ending
  4. Castlevania: Legacy of Darkness Death Boss
  5. Castlevania: Legacy of Darkness Carrie Mode
  6. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  7. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  8. Castlevania: Legacy of Darkness Reinhardt Mode
  9. Castlevania: Legacy of Darkness Reinhardt Mode
  10. Castlevania: Legacy of Darkness Rosa Boss
  11. Castlevania: Lament of Innocence
  12. Castlevania: Legacy of Darkness Reinhardt Mode
  13. Castlevania: Legacy of Darkness Death Boss
  14. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  15. Castlevania Judgement: True Story Mode, Golem
  16. Castlevania Judgment Golem Ultimate Attack
  17. Castlevnaia: Symphony of the Night
  18. Castlevania: Legacy of Darkness Rosa Boss
  19. Castlevania: Legacy of Darkness Rosa Boss
  20. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  21. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  22. Estimating Weight of Logs and Standing Timber Page 2
  23. Castlevania: Curse of Darkness
  24. Castlevania: The Dracula X Chronicles Intro
  25. Castlevania Aria of Sorrows
  26. Castlevania Grimoire of Souls Enemy Compendium Showcase
  27. Castlevania: Symphony of the Night
  28. Castlevania: Grimoire of Souls Prologue level
  29. Castlevania: Lament of Innocence
  30. Castlevania: Legacy of Darkness Rosa Boss
  31. Castlevania: Legacy of Darkness Rosa Boss
  32. Super Castlevania IV Stage B-1
  33. Castlevania: Circle of the Moon
  34. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  35. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  36. Haunted Castle Revisited Dominus Collection
  37. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  38. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  39. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  40. Castlevania: Curse of Darkness Manga Volume 1
  41. Castlevania II: Simon's Quest Night Transition
  42. Castlevania II: Simon's Quest Online Game Manual Page 4
  43. Castlevania: Lament of Innocence Bestiary No. 058
  44. Castlevania: Lament of Innocence Bestiary No. 059
  45. Castlevania: Curse of Darkness Bestiary No. 009
  46. Castlevania: Curse of Darkness Bestiary No. 005
  47. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  48. Castlevania: Symphony of the Night
  49. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  50. Castlevania: Lament of Innocence Bestiary No. 064
  51. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  52. Castlevania: Grimoire of Souls Prologue
  53. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  54. Castlevania: Grimoire of Souls Prologue Stage 4
  55. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  56. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  58. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania III: Dracula's Quest
  66. Castlevania: Curse of Darkness Absolute Zero Ring Description
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  70. Castlevania Judgment Aeon's Hyper Attack on Golem
  71. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  72. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  73. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  74. Castlevania Judgment Aeon Hyper Attack on Death
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: Legacy of Darkness Game Manual Page 35
  77. Castlevania: Legacy of Darkness Game Manual Page 35
  78. Castlevania 64
  79. Castlevania: Lament of Innocence
  80. Castlevania: Lament of Innocence
  81. Castlevania Judgment Aeon Hyper Attack on Alucard
  82. Lament of Innocent Perfect Guidebook
  83. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  84. Castlevania: Lament of Innocence
  85. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  86. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  87. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  88. Castlevania: Curse of Darkness Manga Volume 1
  89. Castlevania: Lament of Innocence
  90. Castlevania 64
  91. Castlevania 64
  92. Castlevania 64 Vampire Boss
  93. Castlevania: The Dracula X Chronicles Intro
  94. Castlevania 64 Vampire Boss
  95. Castlevania: Portrait of Ruin
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence
  99. Castlevania: The Dracula X Chronicles Intro
  100. Castlevania 64
  101. Castlevania: Portrait of Ruin
  102. Castlevania 64 Flower Garden Cutscene
  103. Castlevania: Symphony of the Night
  104. Castlevania: Order of Shadows
  105. Castlevania 64
  106. Castlevania: Lament of Innocence Bestiary No. 078
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence Bestiary No. 064
  109. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  110. Castlevania: Lament of Innocence Bestiary No. 002
  111. Castlevania 64 Vampire Boss
  112. Castlevania: Curse of Darkness
  113. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  114. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence
  117. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  118. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  119. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  120. Castlevania Judgment Aeon's Hyper Attack on Golem
  121. Castlevania: The Dracula X Chronicles Stage 1
  122. Castlevania: Lament of Innocence
  123. Castlevania: Lament of Innocence
  124. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  125. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  126. Castlevania Judgment Aeon Hyper Attack on Death
  127. Castlevania: Lament of Innocence
  128. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  129. Konami of Europe's Camilla Fernandez profile
  130. Castlevania: Portrait of Ruin
  131. Castlevania: Grimoire of Souls Prologue Stage 1
  132. Castlevania: Legacy of Darkness Rosa Boss
  133. Castlevania: Legacy of Darkness Carrie Mode
  134. Castlevania: Legacy of Darkness Rosa Boss
  135. Castlevania: Lament of Innocence
  136. Castlevania: Legacy of Darkness Rosa Boss
  137. Castlevania: Legacy of Darkness Rosa Boss
  138. Castlevania: Legacy of Darkness Rosa Boss
  139. Castlevania: Symphony of the Night Bestiary No. 2
  140. Castlevania: Lament of Innocence Bestiary No. 017
  141. Castlevania: Curse of Darkness Bestiary No. 8
  142. Castlevania: Portrait of Ruin Bestiary No. 29
  143. Castlevania II: Simon's Quest Day Transition
  144. Castlevania II: Simon's Quest Day Game Manual Page 11
  145. Castlevania II: Simon's Quest
  146. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  147. Super Castlevania IV Stage B-4
  148. Castlevania III: Dracula's Curse Alucard Ending
  149. Castlevania 64 Rose Encounter
  150. Castlevania II: Simon's Quest
  151. Castlevania: Lament of Innocence
  152. Castlevania: Harmony of Dissonance
  153. Castlevania 64
  154. Castlevania: Legacy of Darkness Reinhardt Mode
  155. Castlevania: Legacy of Darkness Reinhardt Mode