The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

Rosa (Castlevania)

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Why won’t you slay me? Aren’t you a vampire killer? Is it because of this woman’s shape? You can’t kill what looks like a girl or a child? Such a softy. How will you ever stand up to Count Dracula…throwing away your life for nothing. Best run along home now.
~ Rosa to Reinhardt Schneider after he refused to kill her
…your heart is strong and pure. You can defeat Dracula…as long as he exists, the horror continues. No one deserves my fate. …good. Ah, I fear death. My sinful soul cannot hope for forgiveness.
~ Rosa to Reinhardt Schneider after sacrificing herself for him

Background

Rosa (ローゼ Rōze?) is a prominent supporting character in both Castlevania (N64) and Castlevania: Legacy of Darkness. She is mainly relevant in Reinhardt Schneider's story, though she does also briefly appear in Carrie Fernandez's story.

This dropdown contains the synopsis of Rosa’s story. Read at your own risk as you may be spoiled otherwise!

Rosa is a young woman who resides in the Villa near Dracula's Castle and tends to the garden within its walls. Having been turned into a vampire prior to the events of the game, she now inhabits the mansion and waters the roses in the garden with blood. Rosa encounters both Reinhardt Schneider and Carrie Fernandez during their journeys. Although she warns them to leave the area, she does not attempt to hinder their progress.

In Reinhardt's quest, Rosa plays a larger role after their first meeting. Following his exploration of the subterranean caves, Reinhardt finds her in despair, attempting to end her life by exposing herself to sunlight. She pleads with him to kill her and end her suffering, but he refuses, believing her to be undeserving of such a fate. After this encounter, she departs, still burdened by her curse.

Rosa reappears after Reinhardt defeats the Behemoth in the Castle Center, this time under the control of Death, who compels her to fight against Reinhardt. After a difficult battle, Reinhardt defeats her but chooses to spare her life, viewing her as a victim rather than an enemy. Death intervenes and removes Rosa from the scene, taunting Reinhardt with the inevitability of her eventual descent into darkness.

Later, Rosa plays a decisive role during Reinhardt’s confrontation with Death at the top of the Clock Tower. As Death prepares to strike down Reinhardt, Rosa intervenes, sacrificing herself by stepping into the path of Death’s scythes. Fatally wounded, she dies in Reinhardt’s arms, who prays for her forgiveness and promises that she will find salvation. Her sacrifice strengthens Reinhardt’s resolve, and he defeats Death before continuing his mission to face Dracula.

The outcome of Rosa’s story varies based on Reinhardt’s ending. In the true ending, she is granted a second chance at life and is resurrected after Dracula’s defeat. She and Reinhardt share a quiet moment overlooking the ruins of the castle, suggesting the possibility of a romantic future. However, in the bad ending, Rosa remains dead, with implications that her soul was unable to find peace.

Despite her transformation, Rosa demonstrates notable resistance to the darker instincts of vampirism. During her first encounter with Reinhardt and Carrie, she shows no hostility and even seems somewhat kind. Even when forced to fight by Death, her true nature ultimately shines through, as shown by her self-sacrifice to save Reinhardt. Her earlier attempt to end her life by sunlight further illustrates her strong will and desire to free herself from the curse of vampirism.

Personality

  • Curse of Vampirism: Once a servant tending the castle's rose garden, Rosa's life took a tragic turn after being bitten by a vampire. Her infection has tainted her mind and body, replacing the once peaceful act of watering white satin roses with a much darker purpose. While she outwardly embraces her vampiric nature, her soul fights against it. She has been heard cursing her decaying body and pleading for salvation, saying, "Do not let my unsaved soul die!"
  • Hope for Redemption: Despite her condition, Rosa holds onto a glimmer of hope buried deep within her thoughts. She dreams of a savior—someone brave enough to free her and the world from the darkness consuming her.

General Information

Name: Rosa[1]

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Latest Appearance: Castlevania: Legacy of Darkness

Company: Konami

Creator: Ebisu Etsunobu

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Tragic Character, Supporting Protagonist, Minor Villain

Legacy: Unknown Legacy (The events of Castlevania (N64) and Castlevania: Legacy of Darkness are "truth shrouded in darkness"[2])

Influence: Personal Influence (Her interactions with Reinhardt Schneider influenced his drive to fight and defeat Dracula)

Language: English

Classification: Turned Vampire

Species: Vampire (Formerly), Human

State of Being: Regular

Physiology: Vampire Physiology (Formerly), Humanoid Physiology

In-Universe Creator: God[3]

Occupation: Servant (Formerly. Rosa was once a servant girl in the castle's rose-garden)

Affiliations: Reinhardt Schneider, Carrie Fernandez, Death (Formerly), Dracula (Formerly)

Enemies: Reinhardt Schneider (Formerly), Death, Dracula

Height: Unknown

Weight: Unknown

Status

Date of Death: 1852 in the bad ending, Unknown for the best ending

Alignment: Neutral Good (Despite being a vampire, Carrie notes that Rosa is different from the creatures of evil[6]. Rosa notes that she will forget she saw either Reinhardt or Carrie and urges them to flee from the castle[7]. When either refuse, she will help them on what to do next to venture further into the castle[8]. Rosa wants to die as a way for her soul to find forgiveness[9]. Even while fighting against Reinhardt she only did this to give him a reason to kill her so that she no longer had to endure the terror of being a vampire[10]. Mever lost her humanity despite turning into a vampire[11], where the full transformation into a vampire has them gradually lose their humanity[12]. Death notes that Rosa could not bear to kill Reinhardt[13]. Sacrificed her life to save Reinhardt from one of Death's scythes[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[15], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Reinhardt Schneider[19])

Durability: At least Town level (Can take hits from Reinhardt Schneider[20])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[21], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[22] where logs can weigh around 15 to 5 tons[23] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[24])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[25]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[26] and the White Demon, who can move at the speed of light at short distances[27]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[28]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[29])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[30])

Range: Standard Melee, Extended Melee with sword, Several Meters with Shockwave Generation (Can unleash a shockwave that reaches this far[31])

Intelligence: Average Intelligence

Knowledge: At least Expert level (Shown some skill with the sword and was enough of a threat to press a holding back Reinhardt Schneider[32])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[33], one of Dracula's bats easily destroyed a stone ground block[34]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[35]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[36]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[37]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[38], along with ignoring the very passage of time[39]. With their souls being completely free from time[40]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[41]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[42]), Empowerment (Creatures of the night are empowered by the night[43], becoming stronger when it's night time[44]), Evolution (Creatures of chaos can inherit evil natures[45] awakening into stronger enemies with new abilities and less weaknesses[46]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[47]. This has also been shown with slain heads reviving as an angry wraith[48]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[49], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[50], with this state being referred to as a "regeneration cycle"[51]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[52]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[53]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[54]. With the real world and world of grimoires being considered the same or "equal"[55], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[56]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[57]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[58]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[59], or Charlotte fading from existence due to them messing with the history of the Grimoires[60], Maria starting to fade because Richter's history is being rewritten[61], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[62]. The text alterations also make the monsters stronger[63]. With the real world and world of grimoires being considered the same or "equal"[64], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[65]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[66]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[67]. The Chaos of the Grimoire destabilized the magic of the others[68]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[69]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[70]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[71], with their souls being completely free from time[72]. With time in Castlevania being so potent that not even eternity can withstand time[73], along with even artificial life being subject to the laws of time[74]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[75]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[76], with their souls being completely free from time[77], with fate being a truth wound by time[78])


Equipment


Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[160] regenerate[161], from any kind[162] of damage due to it absorbing blood[163].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics:

  • Rosa attacks using a rapier, attempting to slice her opponent occasionally.
  • She hovers mid-air and summons fire roses as projectiles to overwhelm her target.
  • Creates an outward-expanding shockwave to catch her opponent off guard.
  • While her attacks can be relentless, her lack of combat training suggests she is primarily acting under Death’s compulsion rather than her own skill.

Weaknesses

Note

Trivia

  • Rosa's boss theme is also used for Actrise and Malus (the latter in the first phase).
  • It's implied that Rosa either was aware that Malus was actually Dracula, or at the very least was aware that he was a vampire, as after Reinhardt saves her from suicide, she chides him for being too soft. She mentions he can't hope to stop Dracula if he hesitates to harm a vampire in the shape of a child (foreshadowing Malus's true nature as the reincarnation of Dracula).
  • The word rosa is Spanish for "rose", and doing honor to this name, Rosa is always accompanied by a rose motif, such as her tending the garden roses, throwing bloody rose petals around her during her area-of-effect attack, or even her dress itself, which resembles an abstract portrayal of a large rose.
  • Rosa's design breaks the convention of the typical Vampiress as she is not a seductress nor a sadistic individual like Carmilla. This is due to her soul keeping her humanity.

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[185], attempted to destroy the specific era of time[186], cause all beings everywhere to disappear, forever[187] and that the age was on the verge of collapse[188]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[189], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[190], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[191]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[192] Julia didn't come save him, and Isaac died within the castle[193]. In other cases the Castle does not collapse[194], but instead slowly fades away[195]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[196].

Battle Records

0 - 1 - 0

References

  1. Castlevania: Legacy of Darkness Carrie/Reinhardt Mode
  2. Castlevania: Legacy of Darkness Game Manual Page 4
  3. Castlevania Lament of Innocence
  4. Castlevania: Legacy of Darkness Reinhardt Mode Ending
  5. Castlevania: Legacy of Darkness Death Boss
  6. Castlevania: Legacy of Darkness Carrie Mode
  7. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  8. Castlevania: Legacy of Darkness Reinhardt/Carrie Mode
  9. Castlevania: Legacy of Darkness Reinhardt Mode
  10. Castlevania: Legacy of Darkness Reinhardt Mode
  11. Castlevania: Legacy of Darkness Rosa Boss
  12. Castlevania: Lament of Innocence
  13. Castlevania: Legacy of Darkness Reinhardt Mode
  14. Castlevania: Legacy of Darkness Death Boss
  15. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevnaia: Symphony of the Night
  19. Castlevania: Legacy of Darkness Rosa Boss
  20. Castlevania: Legacy of Darkness Rosa Boss
  21. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  22. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  23. Estimating Weight of Logs and Standing Timber Page 2
  24. Castlevania: Curse of Darkness
  25. Castlevania: The Dracula X Chronicles Intro
  26. Castlevania Aria of Sorrows
  27. Castlevania Grimoire of Souls Enemy Compendium Showcase
  28. Castlevania: Symphony of the Night
  29. Castlevania: Grimoire of Souls Prologue level
  30. Castlevania: Lament of Innocence
  31. Castlevania: Legacy of Darkness Rosa Boss
  32. Castlevania: Legacy of Darkness Rosa Boss
  33. Super Castlevania IV Stage B-1
  34. Castlevania: Circle of the Moon
  35. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  36. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  37. Haunted Castle Revisited Dominus Collection
  38. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  39. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  40. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  41. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  42. Castlevania: Curse of Darkness Manga Volume 1
  43. Castlevania II: Simon's Quest Night Transition
  44. Castlevania II: Simon's Quest Online Game Manual Page 4
  45. Castlevania: Lament of Innocence Bestiary No. 058
  46. Castlevania: Lament of Innocence Bestiary No. 059
  47. Castlevania: Curse of Darkness Bestiary No. 009
  48. Castlevania: Curse of Darkness Bestiary No. 005
  49. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  50. Castlevania: Symphony of the Night
  51. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  52. Castlevania: Lament of Innocence Bestiary No. 064
  53. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  54. Castlevania: Grimoire of Souls Prologue
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Portrait of Ruin
  57. Castlevania: Grimoire of Souls Prologue Stage 4
  58. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  59. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  61. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  62. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  64. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  65. Castlevania: Portrait of Ruin
  66. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania III: Dracula's Quest
  70. Castlevania: Curse of Darkness Absolute Zero Ring Description
  71. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  72. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  73. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  74. Castlevania Judgment Aeon's Hyper Attack on Golem
  75. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  76. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  77. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  78. Castlevania Judgment Aeon Hyper Attack on Death
  79. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  80. Castlevania: Legacy of Darkness Game Manual Page 35
  81. Castlevania: Legacy of Darkness Game Manual Page 35
  82. Castlevania (N64)
  83. Castlevania: Lament of Innocence
  84. Castlevania: Lament of Innocence
  85. Castlevania Judgment Aeon Hyper Attack on Alucard
  86. Lament of Innocent Perfect Guidebook
  87. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  88. Castlevania: Lament of Innocence
  89. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  90. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  91. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  92. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  93. Castlevania: Curse of Darkness Manga Volume 1
  94. Castlevania: Lament of Innocence
  95. Castlevania (N64)
  96. Castlevania (N64)
  97. Castlevania (N64) Vampire Boss
  98. Castlevania: The Dracula X Chronicles Intro
  99. Castlevania (N64) Vampire Boss
  100. Castlevania: Portrait of Ruin
  101. Castlevania: Lament of Innocence
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence
  104. Castlevania: The Dracula X Chronicles Intro
  105. Castlevania (N64)
  106. Castlevania: Portrait of Ruin
  107. Castlevania (N64) Flower Garden Cutscene
  108. Castlevania: Symphony of the Night
  109. Castlevania: Order of Shadows
  110. Castlevania (N64)
  111. Castlevania: Lament of Innocence Bestiary No. 078
  112. Castlevania: Lament of Innocence
  113. Castlevania: Lament of Innocence Bestiary No. 064
  114. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  115. Castlevania: Lament of Innocence Bestiary No. 002
  116. Castlevania (N64) Vampire Boss
  117. Castlevania: Curse of Darkness
  118. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  119. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  120. Castlevania: Grimoire of Souls Prologue Stage 4
  121. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  122. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  125. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  128. Castlevania: Portrait of Ruin
  129. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Lament of Innocence
  133. Castlevania: Lament of Innocence
  134. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  135. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  136. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  137. Castlevania Judgment Aeon's Hyper Attack on Golem
  138. Castlevania: The Dracula X Chronicles Stage 1
  139. Castlevania: Lament of Innocence
  140. Castlevania: Lament of Innocence
  141. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  142. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  143. Castlevania Judgment Aeon Hyper Attack on Death
  144. Castlevania: Lament of Innocence
  145. Castlevania: Portrait of Ruin
  146. Castlevania: Lament of Innocent
  147. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  148. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  149. Konami of Europe's Camilla Fernandez profile
  150. Castlevania: Portrait of Ruin
  151. Castlevania: Grimoire of Souls Prologue Stage 1
  152. Castlevania: Dawn of Sorrow Yoko's Shop
  153. Castlevania: Legacy of Darkness Rosa Boss
  154. Castlevania: Legacy of Darkness Carrie Mode
  155. Castlevania: Legacy of Darkness Rosa Boss
  156. Castlevania: Lament of Innocence
  157. Castlevania: Legacy of Darkness Rosa Boss
  158. Castlevania: Legacy of Darkness Rosa Boss
  159. Castlevania: Legacy of Darkness Rosa Boss
  160. Castlevania: Symphony of the Night Bestiary No. 2
  161. Castlevania: Lament of Innocence Bestiary No. 017
  162. Castlevania: Curse of Darkness Bestiary No. 8
  163. Castlevania: Portrait of Ruin Bestiary No. 29
  164. Castlevania II: Simon's Quest Day Transition
  165. Castlevania II: Simon's Quest Day Game Manual Page 11
  166. Castlevania II: Simon's Quest
  167. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  168. Super Castlevania IV Stage B-4
  169. Castlevania III: Dracula's Curse Alucard Ending
  170. Castlevania (N64) Rose Encounter
  171. Castlevania II: Simon's Quest
  172. Castlevania: Lament of Innocence
  173. Castlevania: Harmony of Dissonance
  174. Castlevania (N64)
  175. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  176. Castlevania: Legacy of Darkness Reinhardt Mode
  177. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  178. Castlevania: Circle of the Moon
  179. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  180. Castlevania (N64) Charlie Vincent Boss
  181. Castlevania: Portrait of Ruin Holy Mail Description
  182. Castlevania (N64) Rose Encounter
  183. Castlevania (N64) Carrie Bad Ending
  184. Castlevania III: Dracula's Curse Alucard Ending
  185. Castlevania Judgment Aeon True Story Mode Intro
  186. Castlevania Judgment Sypha Belnades True Story Mode
  187. Castlevania Judgment Golem True Story Mode
  188. Castlevania Judgment Death True Story Mode
  189. Castlevania Judgment Golem True Story Mode
  190. Castlevania Judgment Aeon True Story Mode Intro
  191. Castlevania: Curse of Darkness Ending
  192. Castlevania: Curse of Darkness Ending
  193. Castlevania: Curse of Darkness Ending
  194. Castlevania: Symphony of the Night Ending
  195. Castlevania: The Adventure Rebirth Ending
  196. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  197. Castlevania: Legacy of Darkness Reinhardt Mode