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Actrise

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


It's a simple matter... sacrifice the lives of 100 children. I slew my own child to attain the prize of eternal life!
~ Actrise to Carrie Fernandez on how she became a vampire

Background

Actrise is a prominent antagonist in Castlevania (N64) and Castlevania: Legacy of Darkness. A powerful witch, she collaborates with others in their effort to bring about the resurrection of their master, Count Dracula.

This dropdown contains the synopsis of Actrise’s story. Read at your own risk as you may be spoiled otherwise!

Actrise is a woman driven by an insatiable desire for power and eternal beauty. To achieve immortality, she pledged her allegiance to Dracula, sacrificing 100 children—including her own child—in the process. This heinous act earned her a place as one of Dracula's top lieutenants alongside Death and Gilles de Rais. Together, the three worked tirelessly to orchestrate the resurrection of their Dark Lord.

At some point, Actrise and Gilles turned J.A. Oldrey into a vampire, forcing his family, Mary and Henry, to sever ties with him.

During Cornell's infiltration of Dracula's Castle, Actrise appeared briefly to taunt him after his victory over Gilles, hinting that Cornell's man-beast powers would provide a worthy challenge for Dracula. She reemerged after Cornell defeated Dracula, present in the throne room when Death sacrificed Cornell's wolf form to complete the Dark Lord's revival.

After Dracula was reborn as a child, the three lieutenants devised a plan to thwart the two vampire hunters investigating the castle's dark happenings. While Gilles impersonated Dracula, Death and Actrise worked to obstruct the hunters' progress. As a fellow magic wielder, Actrise pursued Carrie Fernandez, offering her a chance to join Dracula's cause—a proposition Carrie rejected. Seeking to crush the girl's spirit, Actrise forced her into battle with a vampirized warrior from the Fernandez clan.

Actrise confronted Carrie again atop the Tower of Sorcery. She shared her dark origin story, revealing her lack of remorse for her actions. Carrie, however, felt only pity for the "pathetic" sorceress, a reaction that enraged Actrise. Reminded of her lost child by Carrie's appearance, Actrise declared her love for no one but herself and vowed to kill Carrie, presenting her heart to Dracula.

In a final showdown, Actrise unleashed her dark magic, summoning deadly crystal shards to defeat Carrie. However, her arrogance and overconfidence in her abilities led to her downfall. Overpowered by a descendant of the Belnades Clan, Actrise was ultimately defeated. As she died, she was sealed within one of her own crystals, which shattered, taking her with it. In her last moments, Actrise expressed disbelief at her defeat and failed to realize she had been nothing more than a disposable pawn in Dracula's schemes.

Personality

  • Power-Hungry and Ruthless: Actrise is defined by her relentless ambition for power and eternal beauty, leading her to make heinous sacrifices to attain immortality. Her decision to pledge allegiance to Dracula came at the cost of sacrificing 100 children, including her own, illustrating her complete disregard for others in pursuit of her desires. This act solidified her position as one of Dracula's most trusted lieutenants, where she demonstrated an unwavering loyalty and a willingness to carry out any task to further her master’s dark agenda.
  • Manipulative and Cruel: Actrise exhibits a sadistic pleasure in tormenting others, particularly targeting individuals like Cornell and Carrie Fernandez. She uses manipulation and psychological taunts to break the resolve of her enemies, such as forcing Carrie to battle a vampirized warrior from her own clan. Her cruelty is further displayed when she mocks and taunts Cornell during his quest, showcasing her penchant for exploiting the emotional vulnerabilities of her adversaries.
  • Arrogance and Overconfidence: Actrise's belief in her magical prowess and superiority often blinds her to the limitations of her abilities. This overconfidence is most evident during her final confrontation with Carrie, where her hubris prevents her from anticipating her eventual defeat. Her inability to comprehend her role as a mere pawn in Dracula's schemes underscores her deluded sense of self-importance.
  • Lack of Remorse and Self-Centeredness: Actrise is unapologetic about her past actions, including the murder of her own child, which she views as a necessary step in achieving her goals. She openly declares her love only for herself, emphasizing her narcissistic and self-serving nature. Her disdain for others, including her allies and victims, highlights her inability to form genuine emotional connections.
  • Tragic and Resentful: While Actrise’s actions are undeniably villainous, glimpses of her past hint at a tragic undercurrent to her character. Her interactions with Carrie reveal a lingering bitterness and resentment tied to her lost child. This connection, however, only fuels her wrath, as she channels her pain into furthering her own ambitions rather than seeking redemption.

General Information

Name: Actrise[1]

Nicknames/Other Names:

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Company: Konami

Creator: Ebisu Etsunobu

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Primary Villain, Monster

Classification: Witch[2], Child of the Night[3]

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[4]

Occupation: None

Affiliations: Dracula (Attempting to restore Count Dracula to life[5]), Death (Working together with Death to revive Dracula[6]), Gilles de Rais (Working together with Gilles de Rais to revive Dracula[7])

Enemies: Carrie Fernandez (Stated she would gouge out Carrie's heart as a gift for Dracula[8])

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Carrie Fernandez[9])

Date of Death: 1852[10]

Alignment: Neutral Evil (Sacrificed the lives of 100 children in order to obtain eternal life, including killing her own child loving no one in the world other then herself[11])

Threat Level: Global Threat (Attempting to restore Count Dracula to life[12], where Dracula intended to cause a global war during the events of Castlevania (N64)[13], planned to wrap the world in darkness and crush all to his will[14])

Codex Statistics

Grade: S

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[15], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[16]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[17]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[18], that have a yield range of 1-10 kilotons of TNT. Can fight and harm Carrie Fernandez[19], where Carrie notes herself that she has the power to subdue Dracula[20], with Actrise noting that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[21])

Durability: At least Town level, Higher with Crystals (Takes multiple hits for Carrie Fernandez to break them[22])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[23], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[24] where logs can weigh around 15 to 5 tons[25] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[26])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[27]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[28] and the White Demon, who can move at the speed of light at short distances[29]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[30]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[31])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])

Range: Standard Melee. At least Tens of Meters with Crystal Manipulation & Magic (Her crystals can spawn crystals underneath Carrie no matter where she is in the arena[33])

Intelligence: Supergenius Intelligence (Actrise is a master of magic[34], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[35])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[36], one of Dracula's bats easily destroyed a stone ground block[37]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[38]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[39]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[40]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[41]. With their souls being completely free from time[42]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[43]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[44]), Empowerment (Creatures of the night are empowered by the night[45], becoming stronger when it's night time[46]), Evolution (Creatures of chaos can inherit evil natures[47] awakening into stronger enemies with new abilities and less weaknesses[48]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[49]. This has also been shown with slain heads reviving as an angry wraith[50]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[51], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[52], with this state being referred to as a "regeneration cycle"[53]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[54]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[55]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[56]. With the real world and world of grimoires being considered the same or "equal"[57], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[58]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[59]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[60]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[61], or Charlotte fading from existence due to them messing with the history of the Grimoires[62], Maria starting to fade because Richter's history is being rewritten[63], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[64]. The text alterations also make the monsters stronger[65]. With the real world and world of grimoires being considered the same or "equal"[66], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[67]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[68]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[69]. The Chaos of the Grimoire destabilized the magic of the others[70]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[71]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[72]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[73], with their souls being completely free from time[74]. With time in Castlevania being so potent that not even eternity can withstand time[75], along with even artificial life being subject to the laws of time[76]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[77]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[78], with their souls being completely free from time[79], with fate being a truth wound by time[80])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[81]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[82]), Disguise Mastery (Vampires will sometimes disguise themselves[83] as villages in order to get near one[84]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[85], with Mathias noting he has eternal life[86]. Aeon notes that vampires exist for eternity[87]. Walter is noted to be a vampire that has eternal life[88]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[89]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[90]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[91]. With their souls being completely free from time[92]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[93]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[94], defying God's decree[95]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[96]), Surface Scaling (Vampires can stand on ceilings[97]), Flight (Vampires can either naturally levitate grow wings to fly[98], turn into a bat[99], or into mist[100]), Immersion (Vampires can infuse magic into paintings to increase their power[101]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[102]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[103]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[104]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[105]. Vampires can disguise themselves as huamns[106]), Teleportation (Vampires possess the ability to teleport freely[107]. Even non-threatening vampires such as Rosa, fade out from view[108]), Power Suppression (Vampires can submerge their own vampiric powers if needed[109]), Life-Force Absorption (Vampires can consume one's lifeforce[110], allowing them to heal themselves through biting into a victim[111]), Vampirification (Vampires can turn others into vampires[112], Walter turned Rinaldo's daughter into a vampire[113]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[114]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[115]), Animal Manipulation (Bats serve under the control of vampires[116], being freely spawnned by any vampire[117]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[118]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[119]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[120]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[121]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[122]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[123], or Charlotte fading from existence due to them messing with the history of the Grimoires[124], Maria starting to fade because Richter's history is being rewritten[125], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[126]. The text alterations also make the monsters stronger[127]. With the real world and world of grimoires being considered the same or "equal"[128], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[129]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[130]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[131]. The Chaos of the Grimoire destabilized the magic of the others[132]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[133]), Biological Manipulation (Vampires biological functions are no longer required for them[134]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[135], with their souls being completely free from time[136]. With time in Castlevania being so potent that not even eternity can withstand time[137], along with even artificial life being subject to the laws of time[138]), Death Manipulation ("Death" loses all meaning for Vampires, as they[139] defy God's decree that life should be limited, and exist for eternity[140]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[141]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[142], with their souls being completely free from time[143], with fate being a truth wound by time[144]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[145])

Magic & Principle Manipulation (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[146]. Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[147], along with being said to be as great a task as recreating God's creation of the Earth[148]), Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[149], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[150]), Limited Immersion & Dimensional Travel (Magic users can align their magic with the magic of another to enter into painting worlds[151]), Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[152])
Flight (Levitated to the center of the arena when starting the fight against Carrie[153]), Teleportation (Faded away upon having Carrie Fernandez fight against Camilla Fernandez[154]), Binding (Physical Restraint; Can create a tornado of crystals that fully stop Carrie's movements[155]), Curtain Fire (Multi-Directional; Shoots out multiple energy projectiles at once that home in on the target[156]) Energy Projection & Homing Attack (Shoots out energy projectiles that home in on a target[157]), Crystal Manipulation (Forms Crystals around herself to protect her from attacks, can spawn crystals underneath a target and attack them with it[158]), Light Manipulation (Can shoot out a magic light that creates multiple crystals[159]), Reflection Manipulation (Can shoot out an energy beam that reflects off the crystals she's made[160])


Equipment

Nothing notable.


Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[161] regenerate[162], from any kind[163] of damage due to it absorbing blood[164].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Actrise starts by putting crystals around herself to protect herself from any attacks. While doing so she will spawn crystals underneath the target to attack them along with shooting out multiple energy projectiles that home in on the target. She will also shoot out a light that creates crystals around the area to shoot an energy projectile that will relflect off these crystals. She will also at times shoot out a tornado of minature crystals that completely halt a targets movements if it catches them, allowing her to easily attack them.

Weaknesses

Note

Trivia

  • Throughout both games, her name is translated as "Actrise" and "Actrice". Nevertheless, even though the former is more commonly used, "Actrice" is more appropriate because it is the French word for "actress".
  • Actrise's character art from Castlevania was drawn by Yasuomi Umetsu. However, her costume and coiffure are not historically accurate: the dress is an amalgamation of later fashions; she would have worn a bonnet instead of a hat.
  • Actrise's theme is the eponymous 18th track on Castlevania: The Original Game Soundtrack (released in Japan and Europe). The slightly dissonant music features a tinkling piano and bells; the sinister, disjointed nature of the composition is indicative of Actrise's simmering madness.
  • When defeated, her face will turn monstrous; presumably showing her true appearance, having surrendered her soul to Dracula.
  • Actrise's boss battle theme is the same one used by J. A. Oldrey, his female victim, Rosa, and Malus, or more specifically, his true form as Dracula.
  • Actrise is known to be able to turn people into vampires due to her actions to Oldrey and Camilla, and directly states that due to her sacrificing 100 children, Dracula granted her eternal life, heavily implying she herself is a vampire, she even has a similar face when defeated to vampire Carrie Fernandez and Reinhardt Schneider if they fail to cure their vamp status.
  • Given Actrise's use of crystals during her boss battle, as well as her status as a witch, it is possible that the Tower of Sorcery has some connection to her.

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Legacy of Darkness Carrie Mode
  2. Castlevania: Legacy of Darkness Carrie Mode
  3. Castlevania Judgment Carmilla Story Mode
  4. Castlevania Lament of Innocence
  5. Castlevania: Legacy of Darkness Carrie Mode
  6. Castlevania: Legacy of Darkness Cornell Mode Intro
  7. Castlevania: Legacy of Darkness Cornell Mode Intro
  8. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  9. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  10. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  11. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  12. Castlevania: Legacy of Darkness Carrie Mode
  13. Castlevania (N64) Renon Boss
  14. Castlevania (N64) True Final Boss
  15. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  16. Castlevania Judgement: True Story Mode, Golem
  17. Castlevania Judgment Golem Ultimate Attack
  18. Castlevnaia: Symphony of the Night
  19. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  20. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  21. Castlevania: Legacy of Darkness Carrie Mode
  22. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  23. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  24. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  25. Estimating Weight of Logs and Standing Timber Page 2
  26. Castlevania: Curse of Darkness
  27. Castlevania: The Dracula X Chronicles Intro
  28. Castlevania Aria of Sorrows
  29. Castlevania Grimoire of Souls Enemy Compendium Showcase
  30. Castlevania: Symphony of the Night
  31. Castlevania: Grimoire of Souls Prologue level
  32. Castlevania: Lament of Innocence
  33. Castlevania: Legacy of Darkness Actrise Boss Fight
  34. Castlevania: Legacy of Darkness Actrise Boss Fight
  35. Castlevania: Portrait of Ruin
  36. Super Castlevania IV Stage B-1
  37. Castlevania: Circle of the Moon
  38. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
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  40. Haunted Castle Revisited Dominus Collection
  41. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  42. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
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  44. Castlevania: Curse of Darkness Manga Volume 1
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  46. Castlevania II: Simon's Quest Online Game Manual Page 4
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  49. Castlevania: Curse of Darkness Bestiary No. 009
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  53. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
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  56. Castlevania: Grimoire of Souls Prologue
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  58. Castlevania: Portrait of Ruin
  59. Castlevania: Grimoire of Souls Prologue Stage 4
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  62. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  63. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  67. Castlevania: Portrait of Ruin
  68. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  69. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  70. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  71. Castlevania III: Dracula's Quest
  72. Castlevania: Curse of Darkness Absolute Zero Ring Description
  73. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  74. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  75. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  76. Castlevania Judgment Aeon's Hyper Attack on Golem
  77. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  78. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  79. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  80. Castlevania Judgment Aeon Hyper Attack on Death
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  82. Castlevania: Legacy of Darkness Game Manual Page 35
  83. Castlevania: Legacy of Darkness Game Manual Page 35
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  86. Castlevania: Lament of Innocence
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  89. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  90. Castlevania: Lament of Innocence
  91. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  92. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
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  99. Castlevania: The Dracula X Chronicles Intro
  100. Castlevania (N64) Vampire Boss
  101. Castlevania: Portrait of Ruin
  102. Castlevania: Lament of Innocence
  103. Castlevania: Lament of Innocence
  104. Castlevania: Lament of Innocence
  105. Castlevania: The Dracula X Chronicles Intro
  106. Castlevania (N64)
  107. Castlevania: Portrait of Ruin
  108. Castlevania (N64) Flower Garden Cutscene
  109. Castlevania: Symphony of the Night
  110. Castlevania: Order of Shadows
  111. Castlevania (N64)
  112. Castlevania: Lament of Innocence Bestiary No. 078
  113. Castlevania: Lament of Innocence
  114. Castlevania: Lament of Innocence Bestiary No. 064
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  116. Castlevania: Lament of Innocence Bestiary No. 002
  117. Castlevania (N64) Vampire Boss
  118. Castlevania: Curse of Darkness
  119. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  120. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  121. Castlevania: Grimoire of Souls Prologue Stage 4
  122. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  123. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  124. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  126. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  127. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  128. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  129. Castlevania: Portrait of Ruin
  130. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  131. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  132. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  133. Castlevania: Lament of Innocence
  134. Castlevania: Lament of Innocence
  135. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  136. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  137. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  138. Castlevania Judgment Aeon's Hyper Attack on Golem
  139. Castlevania: The Dracula X Chronicles Stage 1
  140. Castlevania: Lament of Innocence
  141. Castlevania: Lament of Innocence
  142. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  143. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  144. Castlevania Judgment Aeon Hyper Attack on Death
  145. Castlevania: Lament of Innocence
  146. Castlevania: Portrait of Ruin
  147. Castlevania: Lament of Innocent
  148. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  149. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  150. Konami of Europe's Camilla Fernandez profile
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Grimoire of Souls Prologue Stage 1
  153. Castlevania: Legacy of Darkness Actrise Boss Fight
  154. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  155. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  156. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  157. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss
  158. Castlevania: Legacy of Darkness Actrise Boss Fight
  159. Castlevania: Legacy of Darkness Actrise Boss Fight
  160. Castlevania: Legacy of Darkness Actrise Boss Fight
  161. Castlevania: Symphony of the Night Bestiary No. 2
  162. Castlevania: Lament of Innocence Bestiary No. 017
  163. Castlevania: Curse of Darkness Bestiary No. 8
  164. Castlevania: Portrait of Ruin Bestiary No. 29
  165. Castlevania II: Simon's Quest Day Transition
  166. Castlevania II: Simon's Quest Day Game Manual Page 11
  167. Castlevania II: Simon's Quest
  168. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  169. Super Castlevania IV Stage B-4
  170. Castlevania III: Dracula's Curse Alucard Ending
  171. Castlevania (N64) Rose Encounter
  172. Castlevania II: Simon's Quest
  173. Castlevania: Lament of Innocence
  174. Castlevania: Harmony of Dissonance
  175. Castlevania (N64)
  176. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  177. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  178. Castlevania: Circle of the Moon
  179. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  180. Castlevania (N64) Charlie Vincent Boss
  181. Castlevania: Portrait of Ruin Holy Mail Description
  182. Castlevania (N64) Rose Encounter
  183. Castlevania (N64) Carrie Bad Ending
  184. Castlevania III: Dracula's Curse Alucard Ending
  185. Castlevania: Legacy of Darkness Actrise Boss Fight