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Children of the Night

From The Codex
(Redirected from Vampire (Castlevania))
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Impudent cur! You're no true child of the night. Maggots will feast on your hide!
~ Carmilla to Cornell
Ah, that's more like it. You will learn your place as a child of the night.
~ Carmilla to Cornell
This castle is a creature of Chaos. With each rebirth it takes a new form.
~ Alucard describing Dracula's Castle to Maria Renard

Background

Children of the Night (otherwise known as Creatures of the Night or Creatures of Chaos) are creatures existing as servants of Chaos in the Castlevania series, who exist to keep the balance between light and dark. This name was noted by Carmilla to Cornell during Castlevania Judgment[1]. Their name "Creatures of Chaos" was said by Alucard when describing[2] Dracula's Castle to Maria Renard. They are also referred to as "Creature of the Night" by others[3]. Beings such as Magnus even call himself a "Creature of the Night"[4]. They are normally ruled by a Dark Lord, who acts as the opposition to God. They are constantly reborn by Chaos, sometimes changing form and shape from their original state, existing purely to spread chaos worldwide.

Members

General Information

Name: Children of the Night[5], Creatures of Chaos[6]

Origin: Castlevania

First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Time Period: Irrelevant (As Children of the Night are eternal and exist in all time periods throughout the Castlevania franchise)

Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline

Homeworld: Earth

Residence: All around the world, their most famous residence is Dracula's Castle

Story Role: Enemies, Bosses, Primary Villains, Enemy Group

Legacy: Worldwide Legacy (Creatures of Chaos are known worldwide as they constantly threaten the living)

Influence: World-changing Influence (The overall Creatures of Chaos intend to cause global wars[7])

Language: Varies

Organization Type: Demonic Species

Age: Unknown (They've likely been around the world since the existence of Chaos)

Members: Large variety of creatures, some notable ones include:

Leader: The leaders have switched throughout the years, though there is always one constant leader, the leaders are as such:

  • Chaos (The very being making sure there is always a Dark Lord)
  • Walter Bernhard (The initial Dark Lord before Mathias Cronqvist absorbed his soul)
  • Dracula (The most common and returning Dark Lord, only losing it for good after 1999 when he was killed for good)
  • Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
  • Brauner (Briefly held the Dark Lord position during Portrait of Ruin, attempting to cut Dracula's source of power from him)
  • Dark Lord Soma (In the non-canon Dark Lord Soma route, he briefly becomes the Dark Lord before being killed by Julius Belmont, Alucard, & Yoko Belnades)
  • Galamoth (Had the Dark Lord position during the events of Kid Dracula on Famicon and Game Boy before Kid Dracula defeated him)
  • Kid Dracula (Though he is not hostile towards humanity, merely just wanting them to respect him for his power)

Hierarchy:
Above Dark Lords

Dark Lords

Dark Lord Candidates

  • Dmitri
  • Dario

Higher Ups

Four Pillars[8]

Standard Enemies

Base of Operations: Normally Dracula's Castle

Affiliations: Followers of Darkness (Humans who wish for Dracula to be reawakened)

Enemies: Belmont Clan, Morris Clan, Belnades Clan, Lecarde Clan, Baldwin Clan, Graves Clan

Status: Active

Alignment: Chaotic Evil for overall group (The Children of the Night are followers of Chaos, usually being led by beings that are absolute evil[9], and the root of all evil, being unparalleled in his cruelty[10]. The Children of the Night are fueled by those who seek chaos and destruction[11])

Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[12])

Codex Statistics

Grade: Varies from A to S

Tier: Varies from: At least 9-B to 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Varies from: At least Wall level (Buster) (Even the smallest creatures of the night can destroy a bridge[13], one of Dracula's bats easily destroyed a stone ground block[14]) to Town level (Potency) (Children oft he Night includes the likes of Golem from Castlevania Judgment, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT)

Durability: Varies from: At least Wall level to Town level

Striking Strength: Varies from: At least Wall Class (Buster) to Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[17] where logs can weigh around 15 to 5 tons[18] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[19])

Travel Speed: At least Superhuman (Many of the Children of the Night are animals such as bats and wolves who move this fast), Speed of Light for some of the higher ones (Creatures such as the White Demon, can move at the speed of light at short distances[20]), At most Faster Than Light for some at top speeds (Creatures such as the Sky Fish moves so fast that it appears as a beam of light and is only slowed down when time is stopped[21])

Attack Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Reaction Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds

Stamina: At least Superhuman+ (Many of the Creatures of Chaos rely on a Dark Lords magical source, essentially making them take very long to tire)

Range: Varies on the Creature

Intelligence: Supergenius Intelligence for magic creatures (Many of the creatures are masters of magic where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[22])

Knowledge: Varies on the Creature


Powers and Techniques

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[84]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[85]), Disguise Mastery (Vampires will sometimes disguise themselves[86] as villages in order to get near one[87]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[88], with Mathias noting he has eternal life[89]. Aeon notes that vampires exist for eternity[90]. Walter is noted to be a vampire that has eternal life[91]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[92]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[93]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[94], along with ignoring the very passage of time[95]. With their souls being completely free from time[96]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[97]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[98], defying God's decree[99]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[100]), Surface Scaling (Vampires can stand on ceilings[101]), Flight (Vampires can either naturally levitate grow wings to fly[102], turn into a bat[103], or into mist[104]), Immersion (Vampires can infuse magic into paintings to increase their power[105]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[106]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[107]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[108]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[109]. Vampires can disguise themselves as huamns[110]), Teleportation (Vampires possess the ability to teleport freely[111]. Even non-threatening vampires such as Rosa, fade out from view[112]), Power Suppression (Vampires can submerge their own vampiric powers if needed[113]), Life-Force Absorption (Vampires can consume one's lifeforce[114], allowing them to heal themselves through biting into a victim[115]), Vampirification (Vampires can turn others into vampires[116], Walter turned Rinaldo's daughter into a vampire[117]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[118]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[119]), Animal Manipulation (Bats serve under the control of vampires[120], being freely spawnned by any vampire[121]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[122]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[123]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[124]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[125]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[126]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[127], or Charlotte fading from existence due to them messing with the history of the Grimoires[128], Maria starting to fade because Richter's history is being rewritten[129], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[130]. The text alterations also make the monsters stronger[131]. With the real world and world of grimoires being considered the same or "equal"[132], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[133]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[134]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[135]. The Chaos of the Grimoire destabilized the magic of the others[136]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[137]), Biological Manipulation (Vampires biological functions are no longer required for them[138]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[139], with their souls being completely free from time[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142]), Death Manipulation ("Death" loses all meaning for Vampires, as they[143] defy God's decree that life should be limited, and exist for eternity[144]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[145]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[146], with their souls being completely free from time[147], with fate being a truth wound by time[148]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[149])


Equipment

Dracula's Castle

A castle that serves as many of the Children of the Nights residence and home base, normally having a home field advantage through this as many different hunters need to come directly to them in order to confront them.


Notable Techniques

For Vampires

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[150] regenerate[151], from any kind[152] of damage due to it absorbing blood[153].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Team Tactics: Creatures of the Night normally attack along a wide range of an area, normally attacking in large groups, in order for one to deal with all of them, they'll need to reach Dracula's Castle and take out the current Dark Lord in power, this will require going through many rooms within the tower where groups of the Children of the Night have their own different strategies that will sometimes change per era.

Weaknesses

Note

Codex Statistics Questions

Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[174], attempted to destroy the specific era of time[175], cause all beings everywhere to disappear, forever[176] and that the age was on the verge of collapse[177]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[178], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[179], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[180]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[181] Julia didn't come save him, and Isaac died within the castle[182]. In other cases the Castle does not collapse[183], but instead slowly fades away[184]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[185].

Battle Records

1 - 3 - 0

References

  1. Castlevania Judgment Carmilla Story Mode
  2. Castlevania: Symphony of the Night
  3. Castlevania: Nocturne of Recollection Chapter 2: Omen
  4. Castlevania: Nocturne of Recollection Chapter 2: Omen
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania: Symphony of the Night
  7. Castlevania (N64) Renon Boss
  8. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
    Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
    Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
    The dark lord Dracula’s confidant, Death
    His two demonic subordinates Slogra and Gaibon
    The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
    The demon with mastery over time, Zephyr
    The cursed king of dolls, Puppet Master
    And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
    Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers.
  9. Castlevania: The Arcade Dracula Boss Fight
  10. Castlevania: The Dracula X Chronicles Game Manual Page 4
  11. Castlevania: Aria of Sorrow Graham Boss
  12. Castlevania (N64) Renon Boss
  13. Super Castlevania IV Stage B-1
  14. Castlevania: Circle of the Moon
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevnaia: Symphony of the Night
  17. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  18. Estimating Weight of Logs and Standing Timber Page 2
  19. Castlevania: Curse of Darkness
  20. Castlevania Grimoire of Souls Enemy Compendium Showcase
  21. Castlevania Aria of Sorrows
  22. Castlevania: Portrait of Ruin
  23. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  24. Castlevania Judgement: True Story Mode, Golem
  25. Castlevania Judgment Golem Ultimate Attack
  26. Castlevnaia: Symphony of the Night
  27. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  28. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  29. Estimating Weight of Logs and Standing Timber Page 2
  30. Castlevania: Curse of Darkness
  31. Castlevania: The Dracula X Chronicles Intro
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. Castlevania: Symphony of the Night
  35. Castlevania: Grimoire of Souls Prologue level
  36. Castlevania: Lament of Innocence
  37. Castlevania: Portrait of Ruin
  38. Super Castlevania IV Stage B-1
  39. Castlevania: Circle of the Moon
  40. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  41. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  42. Haunted Castle Revisited Dominus Collection
  43. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  44. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  45. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  46. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  47. Castlevania: Curse of Darkness Manga Volume 1
  48. Castlevania II: Simon's Quest Night Transition
  49. Castlevania II: Simon's Quest Online Game Manual Page 4
  50. Castlevania: Lament of Innocence Bestiary No. 058
  51. Castlevania: Lament of Innocence Bestiary No. 059
  52. Castlevania: Curse of Darkness Bestiary No. 009
  53. Castlevania: Curse of Darkness Bestiary No. 005
  54. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  55. Castlevania: Symphony of the Night
  56. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  57. Castlevania: Lament of Innocence Bestiary No. 064
  58. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  59. Castlevania: Grimoire of Souls Prologue
  60. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  61. Castlevania: Portrait of Ruin
  62. Castlevania: Grimoire of Souls Prologue Stage 4
  63. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  70. Castlevania: Portrait of Ruin
  71. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  72. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  73. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  74. Castlevania III: Dracula's Quest
  75. Castlevania: Curse of Darkness Absolute Zero Ring Description
  76. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  77. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  78. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  79. Castlevania Judgment Aeon's Hyper Attack on Golem
  80. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  81. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  82. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  83. Castlevania Judgment Aeon Hyper Attack on Death
  84. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  85. Castlevania: Legacy of Darkness Game Manual Page 35
  86. Castlevania: Legacy of Darkness Game Manual Page 35
  87. Castlevania (N64)
  88. Castlevania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania Judgment Aeon Hyper Attack on Alucard
  91. Lament of Innocent Perfect Guidebook
  92. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  93. Castlevania: Lament of Innocence
  94. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  95. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  96. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  97. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  98. Castlevania: Curse of Darkness Manga Volume 1
  99. Castlevania: Lament of Innocence
  100. Castlevania (N64)
  101. Castlevania (N64)
  102. Castlevania (N64) Vampire Boss
  103. Castlevania: The Dracula X Chronicles Intro
  104. Castlevania (N64) Vampire Boss
  105. Castlevania: Portrait of Ruin
  106. Castlevania: Lament of Innocence
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence
  109. Castlevania: The Dracula X Chronicles Intro
  110. Castlevania (N64)
  111. Castlevania: Portrait of Ruin
  112. Castlevania (N64) Flower Garden Cutscene
  113. Castlevania: Symphony of the Night
  114. Castlevania: Order of Shadows
  115. Castlevania (N64)
  116. Castlevania: Lament of Innocence Bestiary No. 078
  117. Castlevania: Lament of Innocence
  118. Castlevania: Lament of Innocence Bestiary No. 064
  119. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  120. Castlevania: Lament of Innocence Bestiary No. 002
  121. Castlevania (N64) Vampire Boss
  122. Castlevania: Curse of Darkness
  123. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  124. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  125. Castlevania: Grimoire of Souls Prologue Stage 4
  126. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  133. Castlevania: Portrait of Ruin
  134. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  137. Castlevania: Lament of Innocence
  138. Castlevania: Lament of Innocence
  139. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  140. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  141. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  142. Castlevania Judgment Aeon's Hyper Attack on Golem
  143. Castlevania: The Dracula X Chronicles Stage 1
  144. Castlevania: Lament of Innocence
  145. Castlevania: Lament of Innocence
  146. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  147. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  148. Castlevania Judgment Aeon Hyper Attack on Death
  149. Castlevania: Lament of Innocence
  150. Castlevania: Symphony of the Night Bestiary No. 2
  151. Castlevania: Lament of Innocence Bestiary No. 017
  152. Castlevania: Curse of Darkness Bestiary No. 8
  153. Castlevania: Portrait of Ruin Bestiary No. 29
  154. Castlevania II: Simon's Quest Day Transition
  155. Castlevania II: Simon's Quest Day Game Manual Page 11
  156. Castlevania II: Simon's Quest
  157. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  158. Super Castlevania IV Stage B-4
  159. Castlevania III: Dracula's Curse Alucard Ending
  160. Castlevania (N64) Rose Encounter
  161. Castlevania II: Simon's Quest
  162. Castlevania: Lament of Innocence
  163. Castlevania: Harmony of Dissonance
  164. Castlevania (N64)
  165. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  166. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  167. Castlevania: Circle of the Moon
  168. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  169. Castlevania (N64) Charlie Vincent Boss
  170. Castlevania: Portrait of Ruin Holy Mail Description
  171. Castlevania (N64) Rose Encounter
  172. Castlevania (N64) Carrie Bad Ending
  173. Castlevania III: Dracula's Curse Alucard Ending
  174. Castlevania Judgment Aeon True Story Mode Intro
  175. Castlevania Judgment Sypha Belnades True Story Mode
  176. Castlevania Judgment Golem True Story Mode
  177. Castlevania Judgment Death True Story Mode
  178. Castlevania Judgment Golem True Story Mode
  179. Castlevania Judgment Aeon True Story Mode Intro
  180. Castlevania: Curse of Darkness Ending
  181. Castlevania: Curse of Darkness Ending
  182. Castlevania: Curse of Darkness Ending
  183. Castlevania: Symphony of the Night Ending
  184. Castlevania: The Adventure Rebirth Ending
  185. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  186. History of Castlevania - Crescent of the Moon Pages 16-17