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Children of the Night

“ | This castle is a creature of Chaos. With each rebirth it takes a new form. | „ |
~ Alucard describing Dracula's Castle to Maria Renard |
Background
Members
-
Chaos
-
Count Dracula
-
Dracula's Castle
-
Dark Lord Soma Cruz
-
Dracula Wraith
-
Death
-
Elizabeth Bartley
-
Drolta Tzuentes
-
Shaft
-
Walter Bernhard
-
Joachim Armster
-
Isaac
-
Actrise
-
Camilla Fernandez
-
Cornell
-
Galamoth
-
Time Reaper
-
Rosa
-
Giant Bat
-
Medusa
-
Mummy Man
-
Frankenstein's Monster
-
Golem
General Information
Name: Children of the Night[5], Creatures of Chaos[6]
Origin: Castlevania
First Appearance: Castlevania NES (Release Order first appearance), Castlevania: Lament of Innocence (Chronological First Appearance)
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Time Period: Irrelevant (As Children of the Night are eternal and exist in all time periods throughout the Castlevania franchise)
Timeline: Main Timeline, Legends Timeline, & Circle of the Moon Timeline
Homeworld: Earth
Residence: All around the world, their most famous residence is Dracula's Castle
Story Role: Enemies, Bosses, Primary Villains, Enemy Group
Legacy: Worldwide Legacy (Creatures of Chaos are known worldwide as they constantly threaten the living)
Influence: World-changing Influence (The overall Creatures of Chaos intend to cause global wars[7])
Language: Varies
Organization Type: Demonic Species
Age: Unknown (They've likely been around the world since the existence of Chaos)
Members: Large variety of creatures, some notable ones include:
- Golem
- Carmilla
- Cornell (Though he is on the side of humans)
- Alucard (Though he is on the side of humans)
- Death
- Elizabeth Bartley
- Actrise
- Shaft
Leader: The leaders have switched throughout the years, though there is always one constant leader, the leaders are as such:
- Chaos (The very being making sure there is always a Dark Lord)
- Walter Bernhard (The initial Dark Lord before Mathias Cronqvist absorbed his soul)
- Dracula (The most common and returning Dark Lord, only losing it for good after 1999 when he was killed for good)
- Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
- Brauner (Briefly held the Dark Lord position during Portrait of Ruin, attempting to cut Dracula's source of power from him)
- Dark Lord Soma (In the non-canon Dark Lord Soma route, he briefly becomes the Dark Lord before being killed by Julius Belmont, Alucard, & Yoko Belnades)
- Galamoth (Had the Dark Lord position during the events of Kid Dracula on Famicon and Game Boy before Kid Dracula defeated him)
- Kid Dracula (Though he is not hostile towards humanity, merely just wanting them to respect him for his power)
Hierarchy:
Above Dark Lords
Dark Lords
- Walter Bernhard
- Dracula
- Richter Belmont (While mind controlled by Shaft, he was briefly the Castle's Dark Lord)
- Brauner
- Dark Lord Soma
- Galamoth
- Kid Dracula
Dark Lord Candidates
- Dmitri
- Dario
Higher Ups
Four Pillars[8]
Standard Enemies
Base of Operations: Normally Dracula's Castle
Affiliations: Followers of Darkness (Humans who wish for Dracula to be reawakened)
Enemies: Belmont Clan, Morris Clan, Belnades Clan, Lecarde Clan, Baldwin Clan, Graves Clan
Status: Active
Alignment: Chaotic Evil for overall group (The Children of the Night are followers of Chaos, usually being led by beings that are absolute evil[9], and the root of all evil, being unparalleled in his cruelty[10]. The Children of the Night are fueled by those who seek chaos and destruction[11])
Threat Level: Global Threat (The overall Creatures of Chaos intend to cause global wars[12])
Codex Statistics
Tier: Varies from: At least 9-B to 7-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Varies from: At least Wall level (Buster) (Even the smallest creatures of the night can destroy a bridge[13], one of Dracula's bats easily destroyed a stone ground block[14]) to Town level (Potency) (Children oft he Night includes the likes of Golem from Castlevania Judgment, who with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[16], that have a yield range of 1-10 kilotons of TNT)
Durability: Varies from: At least Wall level to Town level
Striking Strength: Varies from: At least Wall Class (Buster) to Town Class (Potency)
Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[17] where logs can weigh around 15 to 5 tons[18] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[19])
Travel Speed: At least Superhuman (Many of the Children of the Night are animals such as bats and wolves who move this fast), Speed of Light for some of the higher ones (Creatures such as the White Demon, can move at the speed of light at short distances[20]), At most Faster Than Light for some at top speeds (Creatures such as the Sky Fish moves so fast that it appears as a beam of light and is only slowed down when time is stopped[21])
Attack Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds
Reaction Speed: At least Superhuman, Speed of Light for some of the higher ones, At most Faster Than Light for some at top speeds
Stamina: At least Superhuman+ (Many of the Creatures of Chaos rely on a Dark Lords magical source, essentially making them take very long to tire)
Range: Varies on the Creature
Intelligence: Supergenius Intelligence for magic creatures (Many of the creatures are masters of magic where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[22])
Knowledge: Varies on the Creature
Powers and Techniques
Is a Vampire, which gives:
Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[84]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[85]), Disguise Mastery (Vampires will sometimes disguise themselves[86] as villages in order to get near one[87]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[88], with Mathias noting he has eternal life[89]. Aeon notes that vampires exist for eternity[90]. Walter is noted to be a vampire that has eternal life[91]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[92]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[93]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[94], along with ignoring the very passage of time[95]. With their souls being completely free from time[96]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[97]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[98], defying God's decree[99]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[100]), Surface Scaling (Vampires can stand on ceilings[101]), Flight (Vampires can either naturally levitate grow wings to fly[102], turn into a bat[103], or into mist[104]), Immersion (Vampires can infuse magic into paintings to increase their power[105]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[106]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[107]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[108]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[109]. Vampires can disguise themselves as huamns[110]), Teleportation (Vampires possess the ability to teleport freely[111]. Even non-threatening vampires such as Rosa, fade out from view[112]), Power Suppression (Vampires can submerge their own vampiric powers if needed[113]), Life-Force Absorption (Vampires can consume one's lifeforce[114], allowing them to heal themselves through biting into a victim[115]), Vampirification (Vampires can turn others into vampires[116], Walter turned Rinaldo's daughter into a vampire[117]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[118]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[119]), Animal Manipulation (Bats serve under the control of vampires[120], being freely spawnned by any vampire[121]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[122]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[123]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[124]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[125]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[126]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[127], or Charlotte fading from existence due to them messing with the history of the Grimoires[128], Maria starting to fade because Richter's history is being rewritten[129], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[130]. The text alterations also make the monsters stronger[131]. With the real world and world of grimoires being considered the same or "equal"[132], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[133]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[134]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[135]. The Chaos of the Grimoire destabilized the magic of the others[136]).
Equipment
Dracula's Castle
A castle that serves as many of the Children of the Nights residence and home base, normally having a home field advantage through this as many different hunters need to come directly to them in order to confront them.
Notable Techniques
For Vampires
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[150] regenerate[151], from any kind[152] of damage due to it absorbing blood[153].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Other
Team Tactics: Creatures of the Night normally attack along a wide range of an area, normally attacking in large groups, in order for one to deal with all of them, they'll need to reach Dracula's Castle and take out the current Dark Lord in power, this will require going through many rooms within the tower where groups of the Children of the Night have their own different strategies that will sometimes change per era.
Weaknesses
- Creature of the Night Weaknesses: Creatures of the night become weaker when exposed to the morning sun[154]. Garlic significantly weakens creatures of the night[155], and causes demons to die if its placed on the ground[156]. If a vital soul is defeated, the grimoire will revert back to its original content[157].
- Standard Vampire Weaknesses: After a vampire is sufficiently weakened, the sunlight can kill them[158]. Otherwise Vampires can stand out in the sunlight just fine[159]. Though some weaker vampires can have the sun burn them overtime, killing them[160]. Oak Stakes are able to break through the magic of a weakened vampire[161]. Defeating a vampire will stop the effects of someone they have bitten, but only before they've turned[162]. This is shown in Harmony of Dissonance where through Juste killing Dracula's Wraith, the bite marks on Lydie have vanished[163]. Vampires reflections do not appear on mirrors, making them easier to identify[164]. Vampires are noted to be weak during the dawn[165].
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[166]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[167], a knight who has natural holy powers[168]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[169]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[170].
- While vampires have some weakness to sunlight and can burn overtime in them[171], higher tier vampires[172], can stand out in the sunlight just fine[173] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Codex Statistics Questions
Q: Shouldn't the characters be around tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[174], attempted to destroy the specific era of time[175], cause all beings everywhere to disappear, forever[176] and that the age was on the verge of collapse[177]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[178], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[179], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[180]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[181] Julia didn't come save him, and Isaac died within the castle[182]. In other cases the Castle does not collapse[183], but instead slowly fades away[184]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[185].
Battle Records
1 - 3 - 0
- The Church
- Conditions: None.
- Events: Castlevania III: Dracula's Curse
- Note: By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[186].
References
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Nocturne of Recollection Chapter 2: Omen
- ↑ Castlevania: Nocturne of Recollection Chapter 2: Omen
- ↑ Castlevania Judgment Carmilla Story Mode
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania (N64) Renon Boss
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle.
Perhaps, people who sought to resurrect Dracula had called upon those countless monsters.
Among the usual monsters, there are other beings with incomparable power and it has been told that extreme caution must be exercised when facing them.
The dark lord Dracula’s confidant, Death
His two demonic subordinates Slogra and Gaibon
The demon with a fear inducing gaze, Balore With numerous [things] gathering in its body----- [He is many, he is one] ----- Legion
The demon with mastery over time, Zephyr
The cursed king of dolls, Puppet Master
And from the ancient times, the 4 pillars that guard the castle-----Medusa, Frankenstein, Mummy and Giant Bat
Other monsters that are too many to list also guarded the castle and it was said that they were ranked by their prevailing magic powers. - ↑ Castlevania: The Arcade Dracula Boss Fight
- ↑ Castlevania: The Dracula X Chronicles Game Manual Page 4
- ↑ Castlevania: Aria of Sorrow Graham Boss
- ↑ Castlevania (N64) Renon Boss
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania Judgement: True Story Mode, Golem
- ↑ Castlevania Judgment Golem Ultimate Attack
- ↑ Castlevnaia: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
- ↑ Estimating Weight of Logs and Standing Timber Page 2
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania Aria of Sorrows
- ↑ Castlevania Grimoire of Souls Enemy Compendium Showcase
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Portrait of Ruin
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Bestiary No. 058
- ↑ Castlevania: Lament of Innocence Bestiary No. 059
- ↑ Castlevania: Curse of Darkness Bestiary No. 009
- ↑ Castlevania: Curse of Darkness Bestiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness Absolute Zero Ring Description
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania: Legacy of Darkness Game Manual Page 35
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment Aeon Hyper Attack on Alucard
- ↑ Lament of Innocent Perfect Guidebook
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania (N64)
- ↑ Castlevania (N64)
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: The Dracula X Chronicles Intro
- ↑ Castlevania (N64)
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania (N64) Flower Garden Cutscene
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania (N64)
- ↑ Castlevania: Lament of Innocence Bestiary No. 078
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence Bestiary No. 064
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Lament of Innocence Bestiary No. 002
- ↑ Castlevania (N64) Vampire Boss
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Legacy of Darkness Master Oldrey Cutscene
- ↑ WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?
KI: You should ask, why do they eat it! I've thought about this stuff.
I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
The meat, I have no idea. - ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon's Hyper Attack on Carmilla
- ↑ Castlevania Judgment Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Stage 1
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
- ↑ Castlevania Judgment Aeon Hyper Attack on Death
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Bestiary No. 2
- ↑ Castlevania: Lament of Innocence Bestiary No. 017
- ↑ Castlevania: Curse of Darkness Bestiary No. 8
- ↑ Castlevania: Portrait of Ruin Bestiary No. 29
- ↑ Castlevania II: Simon's Quest Day Transition
- ↑ Castlevania II: Simon's Quest Day Game Manual Page 11
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Super Castlevania IV Stage B-4
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania II: Simon's Quest
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania (N64)
- ↑ Castlevania: Nocturne of Recollection Chapter 3: Hunter
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
- ↑ Castlevania (N64) Charlie Vincent Boss
- ↑ Castlevania: Portrait of Ruin Holy Mail Description
- ↑ Castlevania (N64) Rose Encounter
- ↑ Castlevania (N64) Carrie Bad Ending
- ↑ Castlevania III: Dracula's Curse Alucard Ending
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania Judgment Sypha Belnades True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Death True Story Mode
- ↑ Castlevania Judgment Golem True Story Mode
- ↑ Castlevania Judgment Aeon True Story Mode Intro
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Curse of Darkness Ending
- ↑ Castlevania: Symphony of the Night Ending
- ↑ Castlevania: The Adventure Rebirth Ending
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
“……I know I am being rude……”
Faster than he can remember, that husky voice rang in front of Soma-----
From the shadow of the forest, a large shadow emerged.
“……tch!” - ↑ History of Castlevania - Crescent of the Moon Pages 16-17