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Chara

From The Codex
Revision as of 22:13, 24 June 2023 by GiverBot (talk | contribs) (→‎[[Hax|Powers and Abilities]]: re-categorisation per CFD)
The Fallen Child

Background

"Chara", the demon that comes when people call its name. They are the official first fallen human & the adoptive sibling of Asriel Dreemurr. They devised a plan with Asriel for him to get their soul and break through the barrier. Chara's motives in this situation are uncertain, but upon entering the golden flower village and the humans seeing Asriel holding a dead human they attack him with little resistance from Asriel ending in his & Chara's death.

This dropdown contains the synopsis of Chara’s story. Read at your own risk as you may be spoiled otherwise!

Chara can be first seen during the introduction scene of Undertale, climbing Mt. Ebott, tripping over a root and falling into the Ruins. During the fight against Asriel, a continuation of this scene can be seen, where Asriel helps Chara lift themself up after the fall after hearing their call for help, and takes them to his parents.

Chara was taken in by Toriel and Asgore as a second child and was treated with respect equal to their biological son. Chara and Asriel became not only siblings, but also best friends, and monsters spoke of how Chara filled the Underground with hope.[2]

One day, after becoming terminally ill from consuming buttercups, Chara expressed the desire to see the Golden Flowers found in their home village.[3] After their death, Chara's SOUL was absorbed by Asriel, and they shared control over a body. Chara carried their own corpse across the barrier and wanted to use their full power to destroy the humans that were attacking them. Asriel resisted Chara, which ultimately led to the humans killing the fusion of the two SOULs.

Chara's motives in this situation are uncertain. In the fourth True Lab tape, Asriel says "Y...yeah! We'll be strong! We'll free everyone.", and in the fifth "Six, right? We just have to get six..." In the Genocide Route, Flowey tells Chara that they should finish what they started and free everyone. Flowey also adds, "Then... let's let them see what humanity is REALLY like. That despite it all... This world is still 'kill or be killed!!". Asriel tells the protagonist that he came up with this philosophy because his resistance to Chara had led to both of them being killed. At the end of the Genocide Route, Chara says little about Asriel's resistance other than, "At first, I was so confused. Our plan had failed, hadn't it?" It can be inferred, then, that Chara's ingestion of the flowers was intentional, and done in order to give Asriel access to the power of their soul so that Asriel could travel to the surface and collect the human souls needed to break the Barrier and free the monsters.

Chara's body was originally laid to rest in a coffin in the basement of the castle, where the bodies of the other fallen humans would later be put. When Toriel left Asgore, she carried Chara's body to the Ruins and gave them a proper burial.[4]

In the Genocide Route, Chara says that the protagonist's "determination" and "human soul" awakened them from death. There is evidence to suggest that some narration, as well as descriptions of certain actions and events, is by Chara themself. However, the narrator throughout the entirety of Undertale is up to speculation.

Neutral Route
When the protagonist gets a Game Over, Asgore's voice is heard as he urges Chara to "stay determined." The messages seen on the game over screen are identical to what Asgore said to Chara while they were on their deathbed.

The protagonist also hears Chara's name in their dreams. If the protagonist sleeps in the bed in Toriel's home, Asgore's voice can be heard as he pleads, "<Name>, please... Wake up! You are the future of humans and monsters." When the protagonist first falls into the Garbage Dump, Asriel's first words to Chara appear on the screen, narrated with Asriel's voice byte.

True Pacifist Route
In the True Lab, VHS tapes of Chara interacting with their family can be played back. None of these VHS tapes include visuals and provide narration alone. Most of these tapes are of Asriel and Chara, and prove that Chara had a "plan." In one of the tapes, Asriel tells Chara to wake up and that "he doesn't like this plan anymore." Asriel's quote is speculated to be something that he said to his dying sibling because this same VHS contains the quote seen on the game over screen.

Towards the end of the fight against Asriel, when the protagonist calls out "someone else"'s name, flashbacks of Chara and Asriel play. They show Chara's fall into the Underground, Asriel's discovery of Chara, and the royal family spending time with Chara. After the fight, Asriel recognizes the protagonist as Frisk.

During the epilogue, Frisk may return to the room containing the coffins of the other humans. This leads to the discovery that all of the coffins are empty and that there are mummy wrappings at the bottom of Chara's coffin.

Genocide Route
While traversing the Genocide Route, many characters comment on the protagonist's creepy smile. Sans comments that it would be great if the protagonist continued pretending to be a human, and Asgore inquires what kind of monster the protagonist is. At the end of the Ruins and when going through New Home, Flowey determines that the protagonist is empty inside, just like himself. He concludes that the protagonist is Chara, and informs them of a plan he has to become omnipotent.

The only instance in the game where Chara makes an in-person physical appearance is at the end of the Genocide Route. They appear as an overworld sprite and speak into the fourth wall. Chara could be speaking directly to the player in this sequence.

After this appearance, Chara reveals that the protagonist's "human soul" and "determination" were the cause of their reincarnation and that the merciless events that occurred during the route lead Chara to realize that the "purpose" of their awakening was power. Chara states they are the embodiment of the feeling received whenever STATS increase and proposes erasing the world and moving on to the next.

The protagonist is given the choices to "ERASE" the world, or "DO NOT." Both choices lead to the same result.

  • If the protagonist chooses to "ERASE," Chara calls the protagonist "a great partner." Additionally, their eyes widen, and Chara says to the protagonist that they will be "together forever."
  • If the protagonist chooses "DO NOT," Chara seems confused, but then seemingly shakes it off. Chara's eyes widen and they rhetorically ask the protagonist "SINCE WHEN WERE YOU THE ONE IN CONTROL?" Afterward, a jump scare occurs, in which Chara approaches the screen with twisted laughter. The screen (or game window) shakes while a loud droning sound loops in the red background.

After the protagonist makes their choice, an attack animation occurs, followed by red "9"s covering the screen. The game is forced into windowed mode and shakes similarly to a monster's death animation as the game closes. The player cannot exit the game before the crash unless they use their OS's Task Manager or Force Quit (on Mac).

Upon reopening the game, the screen is black and accompanied by a sound similar to howling wind. After 10 minutes, Chara speaks to the protagonist and is doubtful yet intrigued at the fact that the player wants to go back to the game's world. They remind the player that their actions caused the world's destruction, and after they ask the protagonist if they think they are above consequences, Chara offers to restore the world in exchange for something, later revealed to be the protagonist's SOUL.

  • If the protagonist agrees to this trade, the world is restored, but the True Pacifist ending is permanently altered.
  • Refusing this offer causes Chara to abandon the protagonist, only to offer the same choice again after the game is restarted and another 10 minutes elapse.

Post-Genocide True Pacifist Route
"Chara" appears briefly after the True Pacifist Ending Credits if the Genocide Route has been completed beforehand. If the protagonist chose to stay with Toriel, the after-credits scene continues briefly after Toriel closes the door, showing Frisk turning to face the screen with red eyes. The game cuts to black, with Photoshop Flowey's laugh playing at a lower pitch, presumably being Chara's laugh.

Similarly, if the protagonist decides to have "places to go," the photograph after the credits has the face of everyone crossed out in red, except for Chara's sprite, which replaces Frisk's. The "THE END" text is red, and a slowed down version of Anticipation plays. The Annoying Dog does not appear to sleep under the ending screen.

Post-Genocide Genocide Route
After completing the Genocide Route a second time, Chara takes on the description of "the demon that comes when people call its name." Chara blames the player for destroying and recreating the world because of their perverted sentimentality, explains that the SOUL they currently hold resonates with strange feelings that they can no longer understand, and suggests that a different path should be taken should the world be recreated once more. Chara gives the protagonist the "choice" to erase the world again.

  • If the protagonist chooses "ERASE," Chara once again calls the protagonist "a great partner," saying they will be together forever.
  • Choosing "DO NOT" causes Chara to tell the protagonist that these feelings were exactly what they were just talking about. Chara then reminds the protagonist they made their choice a long time ago, causing another jump scare, as the world is destroyed again. However, when the game is rebooted, it loads normally.

Statistics

Key: Human | Absolute | Fused with The Anomaly's Soul

Tier: At least 9-C, likely Higher | 2-A | 2-A

Name: Chara Dreemurr

Origin: Undertale

Sex: Unknown (Their sex is left up to interpretation)

Age: Unknown

Classification: The First Human, The Fallen Human, LOVE

Alignment: Varies until a route is taken, otherwise True Neutral (Chara's morality depends on the Anomaly giving them LOVE. If they do a True Pacifist Route, Chara will remain good at heart and help Frisk in sparing Asriel. However if they reach the absolute Chara will be a demon that wishes for the end of the world. Though before any true route is finished Chara will follow Frisk along the route, no matter where it takes them)

Dimensionality: 3-D | 3-D in their physical form, Unknown with their body discarded | 3-D in their physical form, Unknown with their body discarded

Attack Potency: At least Peak Human level, likely Higher (Humans are naturally stronger then monsters which should put Chara above the likes of Asgore Dreemurr & Undyne physically, like Frisk should be able to harm those who can harm themself) | Multiverse level (Could destroy the world of Undertale. The world has at least more than one timeline as Sans himself states "you'll keep consuming timelines". There can also be more then one file deleted after Chara destroys the world. Should scale to The Anomaly. The world of UT consists of an uncountable amount of timelines that were all made by Flowey resetting to the point that he knew every set of dialogue, numbers, etc. Should be superior to Asriel Dreemurr) | Multiverse level (Fused with The Anomaly's soul)

Durability: At least Peak Human level, possibly Higher (Survived a fall from the mountain top) | Multiverse level, Immortality and Incorporeality makes them difficult to kill | Multiverse level (The Anomaly was unaffected by the destruction of the world, being able of easily loading back into the world), Immortality and Incorporeality makes them difficult to kill

Striking Strength: At least Peak Human Class, likely Higher | Multiverse Class | At least Multiverse Class

Lifting Strength: Average Human (Should be comparable to Frisk) | Extra-Temporal | Extra-Temporal

Travel Speed: Superhuman (Shouldn't be any slower then Frisk) | Extra-Temporal (Reached the absolute, that no matter where or when, they will always appear) | Extra-Temporal

Combat Speed: FTL | Extra-Temporal | Extra-Temporal

Reaction Speed: FTL | Extra-Temporal (Their determination surpasses that of even a full determination Frisk, who outran Asriel Dreemurr's hypergoner attack which was eating the entire timeline) | Extra-Temporal

Stamina: Average as a human, Limitless as a spirit and when reaching the absolute (Chara is a parasite constantly feeding off of The Anomaly's determination, STATS, etcetera, as such they can never grow tired)

Range: Standard Melee, Extended Melee with weapons, likely Hundreds of Meters with Empty Gun | Multiversal (One slash from them destroyed totality)

Intelligence: Cosmic (Reached a state where they had an understanding of the world outside of Undertale, where The Anomaly resides, was able to feed off of their determination to become the very embodiment of STATS, LOVE, and Determination)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (Can use a huge assortment of weapons), Immortality (Type 6; When a human dies, its soul remains stable outside the body), Absorption (Monsters and humans can absorb the SOUL as long as the person isn’t the same species as them), Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; All monsters and humans can perform attacks that can damage the SOUL), Limited Intangibility (It is stated that taking damage to one's SOUL causes Frisk to become invulnerable where attacks pass through them), Limited Spatial Manipulation (Frisk was able to visibly move the fight box up), Limited Dimensional Travel (Can forcibly enter a monster's Personal Domain and can leave personal domains). Resistance to Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Type 3; Can survive attacks to their SOUL)

All previous powers and abilities to a far greater extent, Singular Existence (Once reaching the absolute Chara becomes a multiversal entity that destroys the entire cosmology, meaning there is only one absolute state Chara in existence), Cosmic Intelligence, Timeline Creation and Destruction (Able to recreate a destroyed timeline), Immortality (Types 5 and 8; Will live on as long as the concept of LOVE, the stats, and Determination remains. Is an avatar of The Anomaly), Regeneration (High-Godly. Regenerated from the destruction of totality), Absorption (Monsters and humans can absorb the SOUL as long as the person isn’t the same species as them), Power Nullification (Could negate The Anomaly's possession of Frisk at points in the genocide route), Conceptual Absorption (Stole all of The Anomaly's determination), Possession (Posses Frisk at the end of pacifist run), 4th Wall Awareness (Spoke directly to the player), Data Manipulation, Information Manipulation, & Conceptual Manipulation (Messed with the game files, and permanently locked The Anomaly from a true pacifist ending. Destroyed the totality of Undertale), Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Stole The Player & Frisk's SOUL), Willpower Manipulation (Can mess with ones determination, made the player lose all their DT. To the point where they couldn’t even close out the game), Empathic Manipulation (As Chara embodies LOVE they can manipulate ones killing intent), Incorporeality & Abstract Existence (Type 1; Is the embodiment of LOVE, the stats, and determination), Personal Nonexistence (Ayin Physiology; Talks to The Anomaly in a non-existent state after the multiverse conceptually ends), Reality Separation (Type 4; Exists outside of Undertale reality as a non-existent being). Enhanced Resistance to Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Lacks a SOUL), Reality Warping, Memory Manipulation, Resistance Negation, Time Manipulation, Information Manipulation, Data Manipulation, & Conceptual Manipulation, & Possible Acausality Negation (Causality Immunity; Unaffected by a true reset, remembering all the prior runs done even after a true reset was done)

Sheer Will (All holders with determination logically have large amounts of willpower), Time Travel & Timeline Hopping & Save and Load (Travels back to a specific point in time while hopping through timelines, users with a greater amount of determination can use this to save and load through all existing timelines), Limited Reality Separation (Type 4; Exist outside of reality as shown in the scene where Photoshop Flowey creates a SAVE File that Frisk is outside of within his SAVE File is Frisk’s original SAVE File which Photoshop Flowey comes out of), Subjective Reality & Creation (Frisk can create “last dream” to heal themself), Information Manipulation (Type 3; Photoshop Flowey re-wrote the history of the war between monsters and humans), Erasure (Space-Time Erasure; Erased all inhabitants of the current timeline and a save file), Reality Warping (Determination is described as the power to re-shape the world, and Photoshop Flowey re-shaped the world in his own image), Possible Fate Manipulation (Determination gives the user the ability to change fate itself), Statistics Amplification (Frisk used determination to continuously amp themselves to tank hits from Asriel's attacks and keep up with him in speed), Regeneration Negation (Up to Low-Godly to Mid-Godly Genocide run Frisk was capable of permanently killing Undyne the Undying), Acausality (Unfixed Causality; One with very strong determination can remember resets), Power Nullification (Passive. Anyone with higher determination then another can overrride their powers. The difference in DT allows them to nullify more abilities, though the standard is negating all time based abilities). Resistance to Memory Manipulation, Reality Warping, & Time Manipulation (Unaffected by standard resets)
Reality Warping (Warps all of reality back to an original state), Memory Manipulation & Resistance Negation (Erases the memories of every character, even those who originally resisted it), Time Manipulation (Resets the world), Information Manipulation, Data Manipulation, & Conceptual Manipulation (A true reset thoroughly erases all information in one’s file, resetting it back to 0. Chara with the true reset set a permanent flag that cannot be removed without non-canon hacking), Possible Acausality Negation (Causality Immunity; Annoying Dog was seemingly affected by the true reset itself too as he repeated the process of re-absorbing the legendary artifact)

All previous powers to a greater extent sans being an avatar of The Anomaly, Freedom of Manifestation (Chara upon gaining the Anomaly's SOUL is no longer their avatar and now is in control of them), gains access to Frisk's abilities which gives them: Weapon Mastery (Can use a huge assortment of weapons), Immortality (Type 6; When a human dies, its soul remains stable outside the body), Absorption (Monsters and humans can absorb the SOUL as long as the person isn’t the same species as them), Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; All monsters and humans can perform attacks that can damage the SOUL), Limited Intangibility (It is stated that taking damage causes Frisk to become invulnerable where attacks pass through them), Limited Spatial Manipulation (Frisk was able to visibly move the fight box up), Limited Dimensional Travel (Can forcibly enter a monster's Personal Domain and can leave personal domains). Limited Resistance to Power Nullification (When Asriel was knocking away all of Frisk other item commands the SAVE prompt still remained), Resistance to Metaphysics Manipulation (Soul Manipulation & Essence Manipulation; Type 3; Can survive attacks to their SOUL), Extreme Heats (Unaffected by heat from the MTT-Brand Oven that burned down Undyne's house)


Standard Equipment

  • Real Knife: The Real Knife is a weapon item found in Asgore's Home. Plot-wise, it is the Worn Dagger as seen through the lens of a Genocide Route. Its defensive counterpart is The Locket. It is the Genocide Route weapon item associated with the first human, and is implied to belong to them. Its existence is foreshadowed in the Ruins near the beginning of the Genocide Route, with the first instance of the route's red text. Name-wise, it constrats the Toy Knife round in the ruins.
  • The Locket: The Locket is an armor item found in Asgore's Home. It is the Heart Locket's Genocide Route counterpart. Its offensive counterpart is the Real Knife. It is the Genocide Route armor item associated with the first human.

Possesses Frisk, giving them:

*Bandage: Recovers 10 HP.

  • Monster Candy: Recovers 10 HP.
  • Spider Donut: Recovers 12 HP.
  • Spider Cider: Recovers 24 HP.
  • Butterscotch Pie: Fully heals.
  • Snail Pie: Restores HP up to one less than maximum HP.
  • Snowman Piece: Recovers 45 HP.
  • Nice Cream:Recovers 15 HP.
  • Bisicle/Unisicle: It's a two-pronged popsicle(single-pronged when eaten once), so Frisk can eat it twice. Recovers 11 HP twice.
  • Cinnamon Bunny: Recovers 22 HP.
  • Astronaut Food: Recovers 21 HP.
  • Crab Apple: Recovers 18 HP.
  • Sea Tea: Increases Frisk speed for one battle and recovers 10 HP.
  • Abandoned Quiche: Recovers 34 HP.
  • Temmie Flakes: Recovers 2 HP.
  • Dog Salad: Recovers 2/10/30/ALL HP. Chance of spawning when Dog Residue is used.
  • Instant Noodles: Recovers 4/15/90 HP.
  • Hot Dog...?: Recovers 20 HP.
  • Hot Cat: Recovers 21 HP.
  • Junk Food: Recovers 17 HP.
  • Hush Puppy: Spell will stop a dog from casting magic. Recovers 65 HP.
  • Starfait: Recovers 14 HP.
  • Glamburger: Recovers 27 HP.
  • Legendary Hero: Increases ATTACK and recovers 40 HP.
  • Steak in the Shape of Mettaton's Face: Recovers 60 HP.
  • Popato Chisps: Recovers 13 HP.
  • Last Dream: Created from your determination. Recovers 17 HP.

Weapons

  • Stick: Its bark is worse than its bite. Single hit.
  • Toy Knife: Knife made of plastic. Single hit.
  • Tough Glove: A worn pink leather glove. For five-fingered folk. Single hit, then
  • mash.

    • Ballet Shoes: These used shoes make you feel incredibly dangerous. 3 hits.
    • Torn Notebook: Contains illegible scrawls. Increases invincibility by 6. 2 hits.
    • Burnt Pan: Damage is rather consistent. Consumable items heal four more HP. 4 hits.
    • Empty Gun: An antique revolver. It has no ammo. Must be used precisely, or damage

    will be low. 4 hits, very fast.

    • Worn Dagger: Perfect for cutting plants and vines. Single hit.
    • Real Knife: Most powerful weapon in the game. Single hit.

    Armors

    • Bandage: It has already been used several times.
    • Faded Ribbon: If you're cuter, monsters won't hit you as hard.
    • Manly Bandanna: It has seen some wear. It has abs drawn on it.
    • Old Tutu: Finally, a protective piece of armor.
    • Cloudy Glasses: Glasses marred with wear. Increases invincibility by 9.
    • Temmie Armor: Raises ATTACK when worn. Recovers HP every other turn. Increases

    invicibility up slightly.

    • Stained Apron: Heals 1 HP every other turn.
    • Cowboy Hat: This battle-worn hat makes you want to grow a beard. It also raises

    ATTACK by 5.

    • Heart Locket: It says "Best Friends Forever."
    • The Locket: You can feel it beating. The strongest armor in the game.

    *Punch Card: Use to make punching attacks stronger in one battle. Use outside of

    battle to look at the card. Increase ATK when in battle. Three can be traded in for a free Nice Cream.

    artifact when used or dropped. Also gives you Dog Residue.

    • Dog Residue: Varies. Fills Frisk inventory with more Dog Residue, with a

    possibility of giving Frisk Dog Salad.

    • Mystery Key: Unlocks the front door of the house next to Napstablook's.
    • Undyne's Letter: Letter written for Dr. Alphys. Used to regain access to Dr.

    Alphys's lab.

    • Undyne's Letter EX: It has DON'T DROP IT written on it. Used to regain access to
    Dr. Alphys's lab.


    Notable Techniques

    Should have the same techniques as Frisk which includes:
    FIGHT: Frisk is prompted to pick an enemy to attack. Frisk can attack one enemy each turn.

    ACT: Frisk is prompted to select an enemy, and is then given one or more ACT options which are specific to that enemy.

    ITEM: Using consumable items regains health. Some consumable items are capable of increasing stats. Using equipment items other than the Bandage or Stick equips them.

    MERCY: Sparing means that Frisk does not want to fight. Frisk is encouraged on multiple occasions on their journey to show mercy to the opponents they fight.

    Other

    Standard Tactics: Chara has shown that their first option upon waking up is destroying the world for good. If one wishes for the world to come back they must make a deal wtih Chara to give them their SOUL, in which they will eventually possess the target.

    Weaknesses: None notable.

    Note: While Chara is an avatar of The Anomaly, once they've reached the absolute they've managed to reach them and break free from their control completely making them able to affect the plane The Anomaly exist on.

    Note 2: The reason Chara's body is completely destroyed from the world destruction is because it goes far beyond merely an Attack Potency feat. The entire world was conceptually destroyed with all files being erased, including Chara's. Thus, this makes Chara being unable to tank this not a contradiction.

    Note 3: The human key is not in regards to the genocide route. The character in the genocide route is Frisk, not Chara. The key is meant to represent Chara before their death, as Frisk is mistakened for them by Asriel and isn't shown to have abilities unnatural for humans, Chara should be able to scale to them.

    Explanation: Why attacking the SOUL is essence manipulation.

    Battle Records

    None.

    None.

    *Ness (MOTHER 2) - Thread

      • Keys: Awakened Ness, Chara Fused With the Anomaly
      • Conditions: SBA
      • Location: SBA
      • Restrictions: None

    Discussions (Link For Mobile Users):

    Discussion threads involving Chara