Man, oh, man, did that ever scare me! The sky runner... I guess it took a little damage while landing... Oh well...
You don't have to explain a thing... I'm Jeff. I came because you called me. I'm not very strong, really near-sighted, kind of shy, and I tend to be a little reckless. This is just the way I am...
Jeff Andonuts (ジェフ Jefu) is a character in MOTHER 2 (localized as EarthBound). He is the second character to join Ness, and also the only permanent member of his team who is unable to use PSI abilities. To compensate, he can repair objects, although what exactly he can repair is based on his IQ level and the broken items he has in his inventory. He usually uses guns as his primary weapons, along with an assortment of different projectile items like bottle rockets.
Jeff Andonuts is a resident of the Snow Wood Boarding School in Winters, FoggyLand, and the son of the great professor Dr. Andonuts when he joins the adventure. Paula communicates with him telepathically to rescue her and Ness from captivity in Threed. After acquiring the Sky Runner from his father, Jeff travels to Threed and rescues Ness and Paula, securing his place as one of the chosen four.
Status:Alive in MOTHER 2, Unknown in MOTHER 3 (Both the amount of time that passed between games and whether or not Jeff would've been one of the passengers of the white ship is unknown)
Alignment:Neutral Good (Jeff is a friend that aids Ness on his journey to save the world from Giygas. His care for his friends is so strong that he was telepathically called by Paula to save her and Ness and he went on an entire journey to reach them before even fully knowing them)
Protection Level:Cosmic Protector (Ness's purpose is to defend the world from Giygas, the universal cosmic destroyer)
Codex Statistics
Key:Early Game | Mid Game | Late Game
Key Information
Early Game: Begins at the very start of the game and ends after the third melody is recorded (~Level 1 - 30).
Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness (~Level 31 - 60).
Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power (~Level 61+).
Travel Speed:Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time), Higher with Skip Sandwich (Skip Sandwiches can increase ones walking speed when eaten) | Superhuman, Higher with Skip Sandwich | Superhuman, Higher with Skip Sandwich
Stamina:Superhuman (Can fight for long periods of time. Can take mortal wounds and still be able to live long enough to be healed) | Superhuman (Should have higher stamina than before) | Superhuman, Limitless as a robot
Range:Standard Melee, up to Hundreds of Meters with guns and other projectiles | Standard Melee, up to Hundreds of Meters with guns and other projectiles, Standard Melee, up to Hundreds of Meters with guns and other projectiles
Intelligence:Extraordinary Genius (Is the son of the renowned scientist, Dr. Andonuts, who is said to be even greater than Einstein or Heisenberg and has created some of the most advanced technology in the series. Capable of fixing broken technology and can make complex devices by fixing up mundane objects, such as turning a broken pipe into a Shield Killer, turning a broken harmonica into the Baddest Beam, or turning a broken trumpet into the Defense Shower)
Pop Gun: A toy gun obtained from a locker in the Snow Wood Boarding School. It increases Offense by 16. All guns have a base accuracy of 100%.
Stun Gun: A gun found in the Brick Road Maze. It increases Offense by 24.
Toy Air Gun: A toy gun that fires compressed blasts of air, which can be bought from the arms dealer in Threed. It increases Offense by 32.
Magnum Air Gun: A gun that fires compressed blasts of air, obtained by fixing the broken air gun found in the Snow Wood Boarding School. It increases Offense by 36.
Zip Gun: A gun that can be bought from the arms dealer in Dusty Dunes Desert. It increases Offense by 40.
Laser Gun: A laser gun obtained by fixing the broken laser found in Belch's Factory. It increases Offense by 48.
Hyper Beam: A laser gun that can be bought from the arms dealer in the Fourside department store. It increases Offense 58.
Double Beam: A laser gun obtained by fixing a broken gadget bought from the junk salesman in Fourside. It increases Offense by 66.
Crusher Beam: A laser gun that can be bought from the arms dealer in the Scaraba desert.It increases Offense by 72.
Spectrum Beam: A laser gun obtained by fixing a broken cannon bought from a salesman in Scaraba. It increases Offense by 78.
Death Ray: A laser gun found in Tenda Village. It increases Offense by 90.
Baddest Beam: A laser gun obtained by fixing the broken harmonica found in Stonehenge Base. It increases Offense by 98.
Moon Beam Gun: A laser gun found in the Fire Spring. It increases Offense by 110.
Gaia Beam: Jeff's ultimate weapon, obtained by fixing a broken antenna dropped from an Uncontrollable Sphere. It increases Offense by 125.
Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
Slingshot: An ordinary slingshot that can be bought from the store in Twoson. It increases Offense by 12, though it has a base accuracy of 81.25%.
Bionic Slingshot: An augmented slingshot that can be bought from the store in Saturn Valley. It increases Offense by 32, though it has a base accuracy of 81.25%.
Trick Yo-yo: A stronger yo-yo that can be bought from the store in Fourside. It increases Offense by 46, though it has a base accuracy of 81.25%.
Combat Yo-yo: The strongest yo-yo in the game, able to be bought from the merchant in Deep Darkness. It increases Offense by 54, though it has a base accuracy of 81.25%.
Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
Great Charm: A charm that can be found in the Lilliput Steps or bought from the store in Saturn Valley. It increases Defense by 1, Speed by 5, and provides 90% resistance to Paralysis.
Crystal Charm: A charm that can be bought from the store in Scaraba, providing immunity to Paralysis. It increases Defense by 2 and Speed by 15.
Rabbit's Foot: A charm found in Lumine Hall that increases speed and grants immunity to Paralysis. It increases Defense by 3 and Speed by 40.
Flame Pendant: A pendant that can be found in the Monkey Caves or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Fire based attacks.
Night Pendant: A pendant that can be found in Moonside or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides immunity to Flash.
Rain Pendant: A pendant that can be found in the Scaraba pyramid or from the shop in Saturn Valley after Ness returns from Magicant. It increases Defense by 15 and provides a 95% resistance to Freeze based attacks.
Earth Pendant: A pendant that can be bought from the shop in Magicant. It increases Defense by 16, provides a 60% resistance to Fire and Freeze based attacks, and provides a 90% resistance to Flash.
Sea Pendant: A powerful pendant obtained from a present in the Lost Underworld. It increases Defense by 20, provides a 95% resistance to Fire and Freeze based attacks, and prvides immunity to Flash.
Star Pendant: The best pendant in the game, obtained by defeating a Major Psychic Psycho. It increases Defense by 30, provides a 95% resistance of Fire and Freeze based attacks, and provides immunity to Flash and Paralysis.
Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Copper Bracelet: A bracelet that can be bought from stores in Burglin Park and Happy Happy Village. It increases Defense by 10.
Silver Bracelet: A bracelet that can be obtained from a present in the underground of Threed or bought from the store in Saturn Valley. It increases Defense by 15.
Gold Bracelet: A bracelet that can be bought from stores in Fourside and Summers. It increases Defense by 30.
Platinum Band: A bracelet that can be found in the Dusty Dunes Desert Gold Mine or bought from stores in Summers and Scaraba. It increases Defense by 40.
Diamond Band: A bracelet that can be found in the Scaraba pyramid or bought from stores in Summers and Deep Darkness. It increases Defense by 50.
Pixie's Bracelet: A powerful bracelet found in the Stonehenge Base. It increases Defense by 60, Luck by 10, and it provides a 33.33% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 66.67%.
Cherub's Band: A powerful bracelet found in the Fire Spring. It increases Defense by 70, Luck by 20, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
Goddess Band: The best bracelet in the game, obtained from a present in Magicant. It increases Defense by 80, Luck by 30, and it provides a 66.67% resistance to Hypnosis while reducing the wearer's resistance to Brainshock to 33.33%.
Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
Mr. Baseball Cap: A unique baseball cap given to Ness by one of the kids in the Onett Treehouse, though it can be given to Jeff. It increases Defense by 6.
Holmes Hat: A hat meant to be worn by detectives that can be obtained from one of the lockers in the Winters Boarding School or bought from the store in Threed. It increases Defense by 10.
Hard Hat: A helmet that can be obtained from a present or bought from the store in Threed. It increases Defense by 15.
Coin of Slumber: A coin that can be obtained from a present in the Milky Well or bought from stores in the Dusty Dunes Desert and Fourside. It increases Defense by 30 and Luck by 10.
Coin of Defense: A coin that can be obtained from a present in the Dusty Dunes Desert Gold Mine or bought from stores in Fourside and Toto. It increases Defense by 40 and Luck by 13.
Coin of Silence: A coin that can be bought from the store in Winters. It increases Defense by 45 and Luck by 16.
Mr. Saturn Coin: A unique coin given to Ness by a Mr. Saturn after defeating Master Belch. It increases Defense by 47 and Luck by 18.
Lucky Coin: A coin that can be bought from the store in Summers. It increases Defense by 50 and Luck by 20.
Charm Coin: A coin that can be bought from the merchant in Deep Darkness. It increases Defense by 50 and Luck by 20.
Talisman Coin: A unique coin that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Defense by 6o and Luck by 25.
Shiny Coin: A coin that can be bought from the store in Lost Underworld. It increases Defense by 70 and Luck by 30.
Souvenir Coin: The best coin in the game, obtained from a present in Deep Darkness. It increases Defense by 80 and Luck by 35.
Heavy Bazooka: A powerful bazooka that fires explosive rounds. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
Defense Shower: Increases the Defense of the entire team by a small amount. Can be stacked up to three times and ignores the Defense cap of 255.
Hp Sucker: Drains 6.25% to 18.75% of a target's maximum Hp. It will fail if Jeff's Hp is currently rolling to 0.
Hungry Hp Sucker: Drains 6.25% to 18.75% of every target's maximum Hp. It will fail if Jeff's Hp is currently rolling to 0.
Bottle Rocket: An explosive bottle rocket that deals 90 to 150 damage to a single target.
Big Bottle Rocket: A bundle of five bottle rockets that each deal 90 to 150 damage to a single target.
Multi Bottle Rocket: A bundle of twenty bottle rockets that each deal 90 to 150 damage to a single target. It is the single most powerful damage dealing attack in the series excluding the final prayers used against Giygas.
Neutralizer: Removes the effects of PSI from all battle participants, eliminating stat changes and shields.
Shield Killer: Destroys an enemy's shield.
Counter-PSI Unit: Causes an enemy to lose concentration, preventing them from using any PSI.
Slime Generator: Generates a sticky slime that immobilizes an enemy.
Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
Super Bomb: A more powerful bomb that explodes when thrown at an enemy. Deals 135 to 405 damage to the primary target as well as 67 to 202 damage to any adjacent targets.
Bag of Dragonite: A bag of magic powder that turns the user into a dragon when sprinkled on themself. Deals 600 to 1,000 fire damage to all enemies.
Rust Promoter: A spray that rusts metallic enemies, dealing 100 to 300 damage to them.
Rust Promoter DX: A spray that rusts metallic enemies, dealing 200 to 600 damage to them.
Insecticide Spray: A spray that damages insect enemies, dealing 50 to 150 damage to them. Targets all enemies.
Xterminator Spray: A spray that damages insect enemies, dealing 100 to 300 damage to them. Targets all enemies and can be reused.
Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
Stag Beetle: A stag beetle that jumps at an enemy and shocks them into solidification.
Handbag Strap: A handbag strap that can be used as a whip, dealing damage to an enemy and solidifying them.
Mummy Wrap: Wrapping used to mummify the deceased. Can be used as a whip, dealing damage to an enemy and solidifying them.
Monkey's Love: A token of affection give to Ness by a monkey in Deep Darkness after he taught them how to teleport. Summons a tiny monkey that gives the target a hug, solidifying them.
Pharaoh's Curse: A box filled with ectoplasmic ooze. Poisons an enemy when used.
Snake: A poisonous snake. Deals a small amount of damage to one target with a 50% chance of inflicting poison.
Viper: A poisonous viper. Deals a small amount of damage to one target with a 100% chance of inflicting poison.
Snake Bag: A bag filled with thousands of small snakes. Deals a small amount of damage to one target with a 50% chance of inflicting poison. Can be reused.
Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
Sudden Guts Pill: A special pill that doubles the Guts stat of the user for the duration of the battle. Ignores the 255 stat cap.
Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
Super Plush Bear: A fluffier stuffed teddy bear that can take attacks for the part if it's targeted. Has 400 Hp and 50 Defense. Even if multiple are owned, only one can be active in battle at a time.
Franklin Badge: A badge given to Ness by Paula after he rescues her from captivity, though it can be given to Jeff. It reflects any lightning based attacks that hit the user.
Brain Stone: A special stone belonging to Poo that allows the user to concentrate without using their own brain when held. It prevents the user from being able to lose concentration.
Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
Skip Sandwich DX: A special sandwich that increases the running speed of the consumer for about 20 seconds. Recovers 6 Hp when eaten.
Cookie: An ordinary cookie. Recovers 6 Hp when eaten.
Can of Fruit Juice: A can of fruit juice. Recovers 6 Hp when consumed.
Cup of Coffee: A regular cup of coffee. Recovers about 12 Hp when consumed.
Popsicle: A regular popsicle. Recovers about 18 Hp when eaten.
Banana: A regular banana. Recovers about 25 Hp when eaten.
Bag of Fries: A bag of french fries. Recovers about 24 Hp when eaten.
Bread Roll: A buttered bread roll. Recovers about 30 Hp when eaten.
Gelato de Resort: A delicious ice cream sold in Summers. Recovers about 30 Hp when eaten.
Trout Yogurt: A special trout flavored yogurt given to Ness by Porky's maid. Recovers about 30 Hp when eaten.
Cup of Noodles: A regular cup of noodles. Restores about 40 Hp when eaten.
Boiled Egg: A boiled egg. Recovers about 40 Hp when eaten.
Bean Croquette: A croquette made with mashed chick peas, then breaded and deep fried. Recovers about 40 Hp when eaten.
Hamburger: A regular hamburger. Recovers about 50 Hp when eaten.
Royal Iced Tea: The highest quality tea, produced by tea expert Mr. Y. Todaar, who carefully selects only hand-picked tea leaves. Long ago, only aristocrats at a king's court were allowed to drink this tea. Recovers about 60 Hp when consumed.
Croissant: A regular croissant. Recovers about 60 Hp when eaten.
Calorie Stick: An energy bar. Recovers about 60 Hp when eaten.
Fresh Egg: A fresh egg. Recovers about 80 Hp when eaten. If kept in the inventory for long enough, it will hatch into a chick that will eventually mature into a chicken.
Protein Drink: A protein drink meant for building a stronger body. Recovers about 80 Hp when eaten.
Picnic Lunch: A picnic lunch filled with assorted goods, including a slice of cake. Recovers about 80 Hp when eaten.
Plain Roll: A completely plain bread roll. Nothing particularly special about it. Recovers about 80 Hp when eaten.
Molokheiya Soup: A soup made with Molokheiya, a summer vegetable from Scaraba. It's high in nutrients, and it has a light flavor that Scarabans love. Recovers about 80 Hp when eaten.
Double Burger: A burger with two patties instead of one. Recovers about 90 Hp when eaten.
Peanut Cheese Bar: A snack bar made with peanuts and cheese. Recovers about 100 Hp when eaten.
Pasta di Summers: This is a pasta dish which legend holds was a favorite of King Summers the Third in the 16th century. Back then, there were many great chefs, confident of their culinary skills, always going to and from Summer's Palace. One day, King Summers wife, Anna Summers, said, "Oh what I wouldn't give for some really delicious pasta!" ...Well, let's just leave it at that. The story is too long to go through completely... but it really is a beautiful, touching tale... Recovers about 110 Hp when eaten.
Pizza: A regular pizza. Recovers about 120 Hp when eaten.
Kabob: Broiled lamb's liver and other meats served on a skewer. Recovers about 120 Hp when eaten.
Plain Yogurt: Completely plain and ordinary yogurt. Nothing particularly special about it. Recovers about 160 Hp when eaten.
Mammoth Burger: A large burger. Recovers about 200 Hp when eaten
Bowl of Rice Gruel: A bowl of rice gruel. Recovers about 200 Hp when eaten.
Chef's Special: A special dish prepared by a highly trained chef from Summers. Recovers about 200 Hp when eaten.
Large Pizza: An extra large pizza that everyone can share. Recovers about 240 Hp to every party member.
Spicy Jerky: Some spicy jerky. Recovers about 250 Hp when eaten.
Luxury Jerky: A gourmet version of jerky that is considered a delicacy. It is created by a skillful artisan who has been making jerky for over 60 years. Jerky fans consider this the caviar of all jerkys. Recovers about 300 Hp when eaten.
Piggy Jelly: A special type of Jelly that Mr. Saturns love. Recovers about 300 Hp when eaten.
Kraken Soup: Soup made from the fin of a Kraken. Fully recovers Hp when eaten.
Hand-Aid: A special band-aid made by Paula's mother. Fully recovers Hp when used.
Brain Food Lunch: A special box lunch. Recovers 300 Hp and 50 Pp when eaten. Fully recovers Hp and Pp when eaten with the correct condiment.
Lucky Sandwich: A special type of sandwich that varies in effect. The effect it has is randomly determined when it is first bought.
Effect 1: Recovers about 60 Hp (43.75%).
Effect 2: Recovers about 240 Hp (25%).
Effect 3: Fully recovers Hp (18.75%).
Effect 4: Recovers 5 Pp (6.25%).
Effect 5: Recovers 20 Pp (4.17%).
Effect 6: Fully recovers Hp and Pp (2.08%).
Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
Bottle of DX Water: A bottle of expensive water. Recovers 1 Pp when consumed.
PSI Caramel: A piece of sweet caramel. Recovers about 20 Pp when eaten.
Magic Tart: A special tart that can be found in Magicant. Restores about 20 Pp when eaten.
Magic Pudding: A special pudding that can be bought from Magicant. Restores about 40 Pp when eaten.
Magic Truffle: A rare truffle that can only be found growing at the base of trees in wet, muddy places, most notably Deep Darkness. Restores about 80 Pp when eaten.
Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
Salt Packet: A packet of salt. Goes well with boiled eggs, picnic lunches, brain food lunches, and the chef's special. Doubles Hp recovered.
Sugar Packet: A packet of sugar. Goes well with bread rolls, calorie sticks, plain yogurt, and sweets. Doubles Hp and Pp recovered.
Sprig of Parsley: A sprig of parsley. Goes well with piggy jelly, peanut cheese bars, and bowls of rice gruel. Doubles Hp recovered.
Carton of Cream: A carton of cream. Goes well with bananas, popsicles, lucky sandwiches, and trout yogurt. Doubles Hp restored.
Tin of Cocoa: A tin of cocoa powder. Goes well with cookies, plain rolls, skip sandwiches, and ice cream. Doubles Hp recovered.
Jar of Hot Sauce: A jar of hot sauce. Goes well a cup of noodles, pasta, and pizza. Doubles Hp recovered.
Jar of Delisauce: A special type of condiment that goes well with all foods. Doubles Hp and Pp recovered.
Cold Remedy: A medicine used to cure colds.
Wet Towel: A wet towel meant to cool off the user. Cures sunstroke when used.
Vial of Serum: A vial of serum used to cure poison.
Refreshing Herb: A refreshing herb used to heal an ally. Acts as the equivalent of Healing β, removing colds, sunstroke, sleep, crying, strangeness, poison, and nausea.
Secret Herb: A special type of herb used to heal an ally. Acts as the equivalent of Healing γ, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with 25% Hp.
Horn of Life: A special horn that heals an ally when it is blown. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Cup of Lifenoodles: A special cup of noodles. Acts as the equivalent of Healing Ω, removing every status in the game aside from mashroomization and possession as well as reviving unconscious allies with full Hp.
Other
Standard Tactics: As he is the only member of his team who cannot use PSI, he utilizes an array of gadgets to deal with enemies and support his teammates. He primarily damages enemies with his guns and the Heavy Bazooka, though he also has access to powerful bottle rockets that cause huge damage when launched, the Multi Bottle Rocket in particular being able to blow away even the toughest enemies usually in one hit. Aside from offense, he has a plethora of support gadgets in order to cripple enemies in various ways, in addition to being able to boost the entire team's defense with the Defense Shower. He should typically lead off with the spy ability in order to gauge his enemy's stats, weaknesses, and equipment so he has a better idea of how defeat them properly.
Weaknesses: Reliant on his equipment to use abilities. Cannot interact with anyone as a ghost.
Notable Attacks/Techniques:
Spy: Observes the stats and weaknesses of others, alongside any items they may be carrying.
Gallery
Jeff's standard walking sprite in MOTHER 2.
Jeff's body after his soul is removed from it.
Jeff after his soul was transferred into a robot body.
Jeff appearing as a ghost after falling in battle.
Jeff after failing to teleport.
Jeff after being inflicted with mashroomization.
Jeff after being diamondized by an enemy.
Jeff and his companions as seen from the projector room in New Pork City in MOTHER 3.
Jeff as he appears in the official MOTHER 2 manga.
Jeff as he appears in Super Smash Bros. Brawl.
Jeff as he appears in Super Smash Bros. for Wii U and 3DS.
Jeff as he appears in Super Smash Bros. Ultimate.
Jeff's trophy in Super Smash Bros. Melee.
Jeff's trophy in Super Smash Bros. Brawl.
Jeff's trophy in Super Smash Bros. for Wii U and 3DS.
Jeff as he appears in Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
Jeff as he appears in Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
None.
None.
None.
References
↑In MOTHER 2, Paula’s mom tells Ness not to worry about Paula, because “God is with her”. In EarthBound, this was localized to “She has a guardian angel, it seems.” It’s not a big deal, and it’s pretty well-known that NOA didn’t want any religious stuff in their games back then, so the change is to be expected. I think the guardian angel line sounds better, anyway. But yeah, there’s no way NOA would’ve let a mention of the Christian God fly in their games back then. But note that even though she mentions God in MOTHER 2, there are no real serious religious themes in the game. So don’t take this one change out of context and make a big deal out of it 😛
↑In MOTHER 2, during part of Paula’s first prayer, she says something like, “Please, God, if you’re there…” or possibly even, “Please, God, if you’re real…” In EarthBound, this religious reference got the smack-down and was trimmed to just, “Please…”
↑Listen well, Ness. I am about to tell you something so important that you should probably write this down. Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
↑The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.