“ |
I'm Ness... It's been a long road getting here... Soon, I'll be... Soon, I'll be... Soon, I'll be... What will happen to us? |
„ |
~ Ness after collecting the 7th melody |
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Ness
“ | Dear Mom & Dad: Having lots of fun. Visited Giant Step and squashed an enormous ant. Keep sending money. Love, Ness |
„ |
“ | Dear Mom & Dad: Weather's great in Twoson. Desposed ruthless cult leader and rescued a girl in a dress. Think I'm in love. Ness (P.S. She wore the dress) |
„ |
“ | Dear Mom & Dad: Still having fun. Rode a sea serpent. Plugged an armored frog with bottle rockets. It didn't croak. Love, Ness |
„ |
“ | Dear Mom & Dad: Sat on a talking sesame seed. What a surprise! Running low on money. Need a million bucks. Love you, Ness |
„ |
“ | Dear Mom & Dad: Hit town last week. Ate some bad pizza and hurled on bus. How's Fido? Love, Ness |
„ |
“ | Dear Mom & Dad: Entered swamp today. Swamp entered shoes and shorts. Paula looks cute in a detachable pig nose. Oink! Love you both, Ness |
„ |
“ | Dear Mom & Dad: Covered with camel hickies, otherwise healthy. Climbed pyramid. Sphinx in sad shape. Love, Ness |
„ |
“ | Ness, you've stood on the eight power spots of the earth. From these, you created Magicant, the realm of your mind. In Magicant, there's beauty, kindness, sorrow, and hatred. Of course, there's an evil and violent side of you. The Sea of Eden sits at the center of those feelings. It takes you to the truth about yourself. | „ |
~ Star Master (In Ness's Magicant) |
“ | Hey me! I found my cap that you lost. | „ |
~ Ness in Magicant |
“ | It's me...I'm you when you were younger. Hey, let's play ball. Do you prefer reading comics or playing games? What? You're busy?... | „ |
~ A memory of Ness when he was younger |
“ | Instantly Ness's mind cleared and he realized that he had possessed great power! At that moment, Ness's psychic powers radically expanded! |
„ |
“ | Giygas' goal is to destroy you. Listen carefully! Everything in the universe could be destroyed at the hands of Giygas. But he and his followers are also in trouble. The Apple of Enlightenment has foretold that Giygas' attempt will fail. It is because of the existence of a boy named Ness. ...That's me! Listen. Free your mind and KNOW what you must do! Your destiny has already been decided. | „ |
~ Ness's true consciousness to his avatar |
Background
Ness (ネス, Nesu) is the silent main protagonist of Mother 2 (localized as EarthBound), and is analogous to Ninten and Lucas in their respective games. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps. In the EarthBound Player's Guide, he is said to wear a special baseball cap with his favorite team's logo on the front.
At the beginning of the game, Ness is awoken from a sound sleep by the impact of the meteorite north of his house in Onett. His mother and sister are agitated, but Ness leaves to find out what happened. After meeting up with Lier X. Agerate and Porky Minch, he returns home and tries to get back to sleep. Soon thereafter, Porky arrives and demands that Ness help him look for his little brother, who has gone missing during the calamity surrounding the impact.
After a pep-talk from his mother, Ness, Pokey and King go back out to the hillside, where they find Picky (who reveals it was Pokey who actually ran away). They also encounter Buzz-Buzz, an insectoid warrior who has travelled from the future to warn Ness of the threat that Giygas poses to the universe. It is from Buzz-Buzz that Ness learns of the prophecy surrounding his future; that he, along with the help of two other boys and one girl, will stand against Giygas and save the universe from being sentenced to eternal darkness.
Statistics
Tier: 9-C to Low 8-C | Low 8-C to 8-B | 8-B
Name: Ness
Origin: Mother 2
Sex: Male
Age: 12 as an Avatar. Extra-Temporal as the universe (Exists across all of time due to being the conscious mind of the universe)
Classification: Human, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe
Dimensionality: 3-D as an avatar, (3+1)-D as the universe (Exists as the conscious mind of the universe)
Attack Potency: Peak Human level (Able to defeat fodder enemies in Onett) to Small Building level+ (Eventually became strong enough to use attacks that rival the self-destruction of the Territorial Oak in damage. Defeated Master Belch and the Trillionage Sprout) | Small Building level+ (Became stronger than before. Able to defeat enemies such as the Guardian Digger and the Department Store Spook) to City Block level (Defeated Thunder and Storm, who can create storms to attack) | City Block level (Defeated his own inner evil by himself, the manifestation of which is more powerful than every sanctuary guardian and all of Giygas's minions)
Durability: Peak Human level (Can withstand attacks from the fodder enemies in Onett) to Small Building level+ (Eventually able to withstand the self-destruction of the Territorial Oak. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) | Small Building level (More durable than before. Can endure attacks from enemies such as the Guardian Digger and the Department Store Spook. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) to City Block level (Can endure attacks from Thunder and Storm. Survived a crash that reduced the Sky Runner to tiny scraps. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness) | City Block level (Can endure attacks from enemies such as the Diamond Dog and his own inner evil. Can endure his own attacks while inflicted with strangeness, as well as attacks from other members of the chosen four that are inflicted with strangeness)
Striking Strength: Peak Human Class (Wields a baseball bat as his primary weapon) to Small Building Class+ (Can harm enemies that are comparable to himself, such as Master Belch and the Trillionage Sprout. Can harm himself and the other members of the chosen four while inflicted with strangeness) | Small Building Class+ (Can harm enemies that are comparable to himself, such as the Guardian Digger and the Department Store Spook. Can harm himself and the other members of the chosen four while inflicted with strangeness) to City Block Class (Can harm Thunder and Storm, as well as enemies that are stronger than or comparable to them. Can harm himself and the other members of the chosen four while inflicted with strangeness) | City Block Class (Can harm enemies such as the Diamond Dog and his own inner evil. Can harm himself and the other members of the chosen four while inflicted with strangeness)
Lifting Strength: Unknown | Class 5 (Able to lift a submarine alongside Paula and Jeff) | Class 5
Travel Speed: Superhuman (Should be comparable to Ninten, who can move 700 meters in about 13 seconds. Travels around entire towns and cities in a short amount of time), Higher with the Bicycle and Skip Sandwiches (The Bicycle allows Ness to travel faster than his normal walking speed. Skip Sandwiches increase Ness's walking speed when eaten) | Superhuman, Higher with the Bicycle and Skip Sandwiches | Superhuman, Higher with the Bicycle and Skip Sandwiches
Combat Speed: FTL (Able to fight against enemies that are comparable to himself) | FTL (Faster than before. Able to fight against enemies that are comparable to himself) | FTL (Faster than before. Able to fight against enemies that are comparable to himself. Should be comparable to the rest of the chosen four when they were about to fight Porky, who would later fight Lucas)
Reaction Speed: FTL (Can dodge laser beams from robotic enemies) | FTL (Faster than before) | FTL (Faster than before. Should be comparable to the rest of the chosen four when they were about to fight Porky, who would later fight Lucas. Can dodge laser beams from various enemies)
Stamina: Superhuman (Can fight for long periods of time, can take mortal wounds and still manage to heal himself) | Superhuman (Should have higher stamina than before) | Superhuman (Should have higher stamina than before)
Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), up to Hundreds of Meters with PSI (Comparable to Paula and Poo, who can use PK Thunder, which has been demonstrated by several enemies to behave similar to natural lightning) | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI, likely Low Multiversal with Teleport (Should be comparable to Ninten and Ana, who are able to teleport in and out of Maria's Magicant) | Standard Melee physically, Extended Melee with melee weapons, Tens of Meters with slingshots, up to Hundreds of Meters with PSI, Complex Universal with Magicant Creation and Absorption (Absorbed the entirety of Magicant), likely Low Multiversal with Teleport, Hyper Multiversal via Conceptual Interaction ([https://youtu.be/s6kNQvYqeqQ?t=3470 Was able to touch the Truth of the Universe and absorbed the part of it that existed in the Sea of Eden)
Intelligence: Genius (Regarded as a bright child by several characters and became a master of PSI with no formal training. Serves as the leader of the chosen four, with his decisions and judgment overriding even that of Jeff, an extraordinary genius, and Poo, an experienced warrior who was able to master PK Starstorm, which is said to only be able to be learned after reaching a higher level of intelligence. Stated in the tea break scene that his in-born intelligence and courage is what brought him through his journey)
Name: Ness
Origin: Mother 2
Sex: Male
Age: 12 as an Avatar. Extra-Temporal as the universe (Exists across all of time due to being the conscious mind of the universe)
Classification: Human, Psychic, The Chosen One, Cosmic Being, Conscious Mind of the Universe
Dimensionality: 3-D as an avatar, (3+1)-D as the universe (Exists as the conscious mind of the universe)
Attack Potency: Hyper Multiverse level (Absorbed the power of the Earth along with the rest of Magicant, which contains a portion of the Truth of the Universe. Able to slightly harm Giygas. Exists as the conscious mind of the universe itself). Due to possessing the ultimate intelligence, he should be able to use Paula's Pray ability, which can summon the Player
Durability: Hyper Multiverse level (Able to withstand attacks from Giygas. Can endure his own attacks while inflicted with starngeness)
Striking Strength: Hyper Multiverse Class (Able to slightly harm Giygas. Can harm himself with his own attacks while inflicted with strangeness)
Lifting Strength: Extra-Temporal (Exists as the cosncious mind of the universe)
Travel Speed: Extra-Temporal (Exists as the conscious mind of the universe. Able to move inside of Giygas, who exists as a dimensionless, non-existent void of darkness)
Combat Speed: Extra-Temporal (Able to fight against Giygas)
Reaction Speed: Extra-Temporal (Can react to and dodge attacks from Giygas)
Stamina: Limitless (Exists as the conscious mind of the universe)
Range: Standard Melee physically, Extended Melee with melee weapons (Wields baseball bats for melee combat, which typically range between 0.6 and 0.8 meters), Tens of Meters with slingshots (Slingshots have an effective range of 7 to 16 meters when used as a weapon), Complex Universal with PSI (Exists as the conscious mind of the universe), Low Multiversal with Teleport, Hyper Multiversal via Conceptual Interaction (Was able to touch the Truth of the Universe and absorbed the part of it that existed in the Sea of Eden). Due to possessing the ultimate intelligence, he should be able to use Paula's Pray ability, which can summon the Player
Intelligence: Cosmic (Touched the Truth of the Universe and gained the ultimate intelligence. Exists as the conscious mind of the universe)
Powers and Abilities
All previous abilities, but more powerful. Cosmic Intelligence, Cosmic Awareness, and Enlightenment (Touched the Truth of the Universe and attained the ultimate intelligence), Omnipresence (Type 2. Exists as the conscious mind of the universe and exists throughout time), Acausality (Types 1 and 3. Was unaffected by traveling to the past and destroying Giygas. Exists throughout all of time in the universe), Immortality (Type 1. Exists throughout all of time in the universe), Self-Sustenance (Types 1, 2 and 3. Exists as the conscious mind of the universe), Higher-Dimensional Existence (Exists as the conscious mind of the universe, though he operates through a 3 dimensional avatar), Abstract Existence (Type 1. Overlapped with the universal system of fate), Large Size (Type 8. Exists as the conscious mind of the universe), Avatar Creation (The playable Ness is only an avatar of the real Ness, who exists as the conscious mind of the universe), Clairvoyance and Precognition (Type 5. His true self knew that he had to travel to Saturn Valley to progress his journey. Knew of the Apple of Enlightenment's existence and knew about the prophecy it had foretold), Enhanced Non-Physical Interaction (Can harm abstract, conceptual, nonexistent, and dimensionless beings. Capable of slightly harming Giygas. Should be vastly superior to Ninten, who can make a nonexistent NPC exist as long as he thinks about him)
Should have access to many PSI abilities that he does not use in-game due to possessing the ultimate intelligence, such as Mind Manipulation and Resistance Negation (Should be able to manipulate the minds of others and ignore PSI resistance due to being immensely superior to Giygas's original form), Life Manipulation and Necromancy (Possesses vastly superior abilities to Giygas in his original form, who could turn inanimate objects into living beings and raise the dead), Illusion Creation (Type 3. Should be able to produce a psychic illusion comparable to if not superior to that of the Mani Mani Statue), Weather Manipulation (Should be vastly superior to Giygas's original form, who casually created a dark cloud around Mt. Itoi upon landing on Earth), Elemental Manipulation (Through various elemental PSI), Fire Manipulation (PK Fire), Heat Manipulation and Air Manipulation (PK Freeze), Electricity Manipulation (PK Thunder), Earth Manipulation (PK Ground), Darkness Manipulation (PSI Darkness), Curtain Fire (PK Starstorm), Power Nullification (PSI Block. Should be comparable to enemies who can emit pale green light, which removes the effects of PSI such as shields and stat buffs, as well as returning Poo back to his original state if he had transformed using Mirror), Statistics Amplification (Offense Up, Defense Up, and Quick Up), Statistics Reduction (Offense Down and Defense Down), Status Effect Inducement (Paralysis, Confusion, Uncontrollably Crying, Instant Death, Sleep Manipulation, Poison, and Blindness), Intangibility (Spatial via Dimension Slip), Transformation and Power Mimicry (Should be able to use Poo's Mirror ability), Flight (Should be comparable to Poo, who was able to swoop down from the sky and end the party's battle with Master Barf), and Enhanced Telepathy (Should be comparable to Paula, who can use her Pray ability to call upon the Player in desperate situations), should also have Information Analysis (Should be superior to Jeff, who is able to use Spy to deduce an enemy's stats and weaknesses), Durability Negation and One Hit Kill (PK Fire and PK Beam at higher levels can instantly kill foes. PK Freeze can reduce foes to a critical condition), Time Stop and Transmutation (Should have the abilities of some enemies due to them being gifted their powers by Giygas's PSI. The Dali's Clock is able to briefly freeze a target in time as it attacks them and several enemies are able to diamondize a target, usually through an eerie glare)
Should be able to resist many PSI abilities due to possessing the ultimate intelligence, such as Statistics Reduction, Fire Manipulation, Heat Manipulation, Electricity Manipulation, Energy Manipulation, Light Manipulation, Paralysis Inducement, Sleep Manipulation, Transmutation, Time Stop, Sense Manipulation, Power Nullification, and Durability Negation (Immensely superior to Giygas's original form in Mother 1 who could completely resist all PSI, including PK Fire and PK Freeze which can negate durability in that game at certain levels as well as all status inflicting PSI)
Standard Equipment
*Cracked Bat: The first baseball bat Ness is able to equip, being found in Tracy's room or being bought from the store in Onett. It increases Offense by 4. Almost all baseball bats have a base accuracy of 93.75%.
- Tee Ball Bat: A baseball bat that can be bought from stores in Onett and Twoson. It increases Offense by 8.
- Sand Lot Bat: A baseball bat that can be bought from stores in Happy Happy Village and Fourside. Increases Offense by 15.
- Minor League Bat: A baseball bat that can be bought from stores in Threed and Fourside. Increases Offense by 26.
- Mr. Baseball Bat: A baseball bat that can be bough from stores in Dusty Dunes Desert and Fourside. It increases Offense by 38.
- T-Rex's Bat: A baseball bat that can be bought from the store in Winters. It increases Offense by 48.
- Big League Bat: A baseball bat that can be bought from stores in Summers and Scaraba. It increases Offense by 54.
- Casey Bat: A very powerful baseball obtained by defeating Master Barf. Increases Offense by 125, though it has a base accuracy of only 25%.
- Hall of Fame Bat: A baseball bat that can be obtained by trading Horns of Life to the shop Tenda in Tenda Village. It increases Offense by 62.
- Ultimate Bat: A baseball bat that can be bought from a Tenda in the Lost Underworld. It increases Offense by 68.
- Magicant Bat: A powerful baseball bat found in Magicant. It increases Offense by 80.
- Legendary Bat: Ness's second strongest weapon, obtained by opening the lone present in the Cave of the Past. It increases Offense by 110.
- Gutsy Bat: Ness's ultimate weapon, obtained from defeating a Bionic Kraken. It increases Offense by 100 and increases Guts by 127. The massive boost to Ness's Guts stat allows him to land critical hits and survive mortal damage much more frequently.
*Yo-yo: An ordinary yo-yo that can be bought from the store in Onett. It increases Offense by 6, though it has a base accuracy of 81.25%.
*Travel Charm: An ordinary charm that can be obtained from the traveling entertainer in Onett or bought from the shop in Burglin Park. It provides a 50% resistance to Paralysis.
*Cheap Bracelet: An ordinary bracelet that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Baseball Cap: An ordinary baseball cap that can be bought from stores in Onett and Twoson. It increases Defense by 5.
*Bomb: A bomb that explodes when thrown at an enemy. Deals 45 to 135 damage to the primary target as well as 22 to 67 damage to any adjacent targets.
*Pair of Dirty Socks: A pair of dirty socks given to Ness by Penetella Giovanni for returning his grandmother's contact lens. Can be thrown at an enemy to solidify them.
*Defense Spray: A spray that raises the defense of an ally by one stage. Can be stacked up to three times.
*Teddy Bear: A stuffed teddy bear that can take enemy attacks for the party if it's targeted by an enemy. Has 100 Hp and 20 Defense. Even if multiple are owned, only one can be active in battle at a time.
*Skip Sandwich: A special sandwich that increases the running speed of the consumer for about 10 seconds. Recovers 6 Hp when eaten.
- Effect 1: Recovers about 60 Hp (43.75%).
- Effect 2: Recovers about 240 Hp (25%).
- Effect 3: Fully recovers Hp (18.75%).
- Effect 4: Recovers 5 Pp (6.25%).
- Effect 5: Recovers 20 Pp (4.17%).
- Effect 6: Fully recovers Hp and Pp (2.08%).
*Bottle of Water: A regular bottle of water. Recovers 1 Pp when consumed.
*Ketchup Packet: A packet of ketchup. Goes well with burgers, fries, jerky, kabobs, truffles, croissants, fresh eggs, and bean croquette. Doubles Hp recovered.
*Cold Remedy: A medicine used to cure colds.
*ATM Card: An ATM card that allows Ness to deposit and withdraw money from an ATM. Ness's bank reserves can hold up to $9,999,999.
Notable Techniques
*PK Rockin: A powerful psychokinetic wave that damages all enemies. It is not resisted by any enemies, but is the only offensive PSI that can be avoided.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Deals 40 to 120 neutral damage to all enemies. Can be avoided. | 10 | Level 8 |
β | Deals 90 to 270 neutral damage to all enemies. Can be avoided. | 14 | Level 22 |
γ | Deals 160 to 480 neutral damage to all enemies. Can be avoided. | 40 | Level 49 |
Ω | Deals 320 to 960 neutral damage to all enemies. Can be avoided. | 98 | Level 75 |
- PK Flash: A glorious flash of light that has various effects.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Inflicts crying (87.5%) or strangeness (12.5%) on all enemies. | 8 | Level 18 |
β | Inflicts crying (62.5%), strangeness (12.5%), paralysis (12.5%), or instant defeat (12.5%) on all enemies. | 16 | Level 38 |
γ | Inflicts crying (50%), strangeness (12.5%), paralysis (12.5%), or instant defeat (25%) on all enemies. | 24 | Level 61 |
Ω | Inflicts crying (37.5%), strangeness (12.5%), paralysis (12.5%), or instant defeat (37.5%) on all enemies. | 32 | Level 67 |
- Lifeup: Heals himself and/or his allies.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Restores 75 to 125 Hp to one target. | 5 | Level 2 |
β | Restores 225 to 375 Hp to one target. | 8 | Level 20 |
γ | Fully restores Hp to one target. | 13 | Level 39 |
Ω | Restores 300 to 500 Hp to the entire party. | 24 | Level 70 |
- Healing: Removes status ailments depending on the level used.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Cures colds, sunstroke, and sleep for one target. | 5 | Level 10 |
β | Cures previous conditions, poison, nausea, crying, and strangeness for one target. | 8 | Level 24 |
γ | Cures previous conditions, paralysis, diamondization, and has a 75% chance to revive a fallen ally with a fraction of their full Hp. | 20 | Level 53 |
Ω | Cures previous conditions and fully revives one fallen ally. | 38 | N/A |
- Shield: The user creates a shield of light that reduces the damage of physical attacks.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Creates a three layered shield for one target that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 6 | Level 12 |
β | Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 10 | Level 34 |
Σ | Creates a three layered shield for all allies that halves the damage of all physical attacks. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 18 | N/A |
Ω | Creates a three layered power shield for one target that halves the damage of all physical attacks and reflects half of all received damage from physical attacks back at the attacker. Each layer is depleted by a single hit, and the entire shield is destroyed by a critical hit. Using this while a shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 30 | N/A |
- Hypnosis: Causes the affected targets to fall asleep.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Inflicts sleep on one enemy. | 6 | Level 4 |
Ω | Inflicts sleep on all enemies. | 18 | Level 27 |
- Paralysis: Paralyzes an opponent's body, preventing them from performing physical actions such as attacking or using items.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Inflicts paralysis on one enemy. | 8 | Level 14 |
Ω | Inflicts paralysis on all enemies. | 24 | Level 29 |
- Teleport: Allows teleportation to anywhere he has previously been.
Level | Effect | PP Cost | Acquisition |
---|---|---|---|
α | Teleports in a straight line. | 2 | Event |
β | Teleports in a circular motion. | 8 | Event |
Due to touching the Truth of the Universe and attaining the ultimate intelligence, he should know every PSI technique in the series, with the following being PSI that he does not display in game.
- PK Love: A powerful psychokinetic wave that damages all enemies. It is the signature PSI ability of Lucas and Claus, and was used by both of them to pull the needles that sealed away the Dark Dragon. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level | Effect | PP Cost |
---|---|---|
α | Deals 130 to 150 neutral damage to all enemies. | 10 |
β | Deals 230 to 250 neutral damage to all enemies. | 20 |
γ | Deals 450 to 480 neutral damage to all enemies. | 35 |
Ω | Deals 800 to 820 neutral damage to all enemies. | 50 |
- PK Starstorm: The user summons a barrage of psychic stars to rain down upon all enemies and explode, dealing massive damage. It is not resisted by any enemies.
Level | Effect | PP Cost |
---|---|---|
α | Deals 270 to 450 neutral damage to all enemies. | 24 |
Ω | Deals 540 to 900 neutral damage to all enemies. | 42 |
- PK Fire: The user shoots a burst of fire from their fingertips that damages an entire row of enemies. In Mother 1 the Omega level is able to instantly destroy all enemies in battle.
Level | Effect | PP Cost |
---|---|---|
α | Deals 60 to 100 fire damage to a row of enemies. | 6 |
β | Deals 120 to 200 fire damage to a row of enemies. | 12 |
γ | Deals 180 to 300 fire damage to a row of enemies. | 20 |
Ω | Deals 240 to 400 fire damage to a row of enemies. | 42 |
- PK Freeze: The user swirls a very cold wind around an opponent to inflict major damage. Has a 50% chance to completely solidify the target, preventing them from doing anything. In Mother 1 the Gamma level is able to reduce a single enemy to critical levels of Hp.
Level | Effect | PP Cost |
---|---|---|
α | Deals 135 to 225 freeze damage to one enemy. Has a 50% chance of solidifying the target. | 4 |
β | Deals 270 to 450 freeze damage to one enemy. Has a 50% chance of solidifying the target. | 9 |
γ | Deals 405 to 675 freeze damage to one enemy. Has a 50% chance of solidifying the target. | 18 |
Ω | Deals 540 to 900 freeze damage to one enemy. Has a 50% chance of solidifying the target. | 28 |
- PK Thunder: The user fires a bolt of lightning that deals damage to random targets. Each successive level fires one additional lightning bolt. It is not resisted by any enemies but it is less accurate when there are less targets present to hit. Instantly destroys psychic shields.
Level | Effect | PP Cost |
---|---|---|
α | Deals 60 to 180 neutral damage to one random target. | 3 |
β | Deals two strikes of 60 to 180 neutral damage to random targets. | 7 |
γ | Deals three strikes of 100 to 300 neutral damage to random targets. | 16 |
Ω | Deals four strikes of 100 to 300 neutral damage to random targets. | 20 |
- PK Beam: A beam of psychic energy that damages a target. The Gamma level is capable of negating durability and destroying a target in one hit, and the Omega level deals damage to all enemies. Partially resisted by metallic enemies. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
α | Deals 28 to 32 light damage to one enemy. | 4 |
β | Deals 70 to 85 light damage to one enemy. | 7 |
γ | Instantly destroys one enemy. | 12 |
Ω | Deals 100 to 210 light damage to all enemies. | 24 |
- PK Ground: Creates an earthquake to damage all enemies with. Negates durability by an extent due to the fact that it deals percentage based damage instead of scaling damage. Cannot be reflected by shields. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Deals damage equal to 1.56% to 12.5% of each target's Hp five times. Hits all enemies and has a 6.25% chance to cause tripping. | 43 |
- PSI Magnet: The user absorbs psychic power from a target to add to their own. The Omega level absorbs psychic power from all targets present.
Level | Effect | PP Cost |
---|---|---|
α | Absorbs 2 to 8 PP from one enemy. | 0 |
Ω | Absorbs 2 to 8 PP from all enemies. | 0 |
- Refresh: The user bestows the party with a status that restores Hp every turn for five turns. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Restores 12.5% of the entire party's maximum Hp every turn for five turns. | 20 |
- PSI Shield: The user creates a psychic shield that completely blocks all offensive PSI at the Alpha level and reflects it back at the Beta level. When applied it provides three layers that can each take one attack, though he is able to stack more layers by using it multiple times. The shield is instantly destroyed by lightning based attacks.
Level | Effect | PP Cost |
---|---|---|
α | Creates a three layered psychic shield for one target that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. | 8 |
β | Creates a three layered psychic power shield for one target that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 14 |
Σ | Creates a three layered psychic shield for all allies that completely nullifies all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a physical shield is active, it will be replaced. | 24 |
Ω | Creates a three layered psychic power shield for all allies that reflects all offensive PSI. Each layer is depleted by a single hit. Using this while a psychic shield is already active will add three more layers onto it, though if a psychic shield is active, it will be replaced. | 42 |
- Offense Up: Increases an ally's Offense stat by a small amount.
Level | Effect | PP Cost |
---|---|---|
α | Raises the offense of one ally by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. | 10 |
Ω | Raises the offense of all allies by 6.25%. Can be stacked up to four times. Ignores the offense cap of 255. | 30 |
- Defense Up: Increases an ally's Defense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level | Effect | PP Cost |
---|---|---|
α | Raises the defense of one ally by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255. | 6 |
Ω | Raises the defense of all allies by 6.25%. Can be stacked up to four times. Ignores the defense cap of 255. | 18 |
- Quick Up: Increases an ally's Speed stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Increases the speed of one ally. Ignores the speed cap of 255. | 3 |
- Offense Down: Decreases an enemy's Offense stat by a small amount. This PSI does not appear in Mother 2, and as such, its data from Mother 3 will be displayed.
Level | Effect | PP Cost |
---|---|---|
α | Lowers the offense of one enemy by 6.25%. Can be stacked up to four times. | 7 |
Ω | Lowers the offense of all enemies by 6.25%. Can be stacked up to four times. | 22 |
- Defense Down: Decreases an enemy's Defense stat by a small amount.
Level | Effect | PP Cost |
---|---|---|
α | Lowers the defense of one enemy by 6.25%. Can be stacked up to four times. | 6 |
Ω | Lowers the defense of all enemies by 6.25%. Can be stacked up to four times. | 18 |
- PSI Block: Causes a target to lose concentration and prevents them from being able to use any PSI. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Makes one enemy unable to concentrate, preventing them from using PSI. | 5 |
- Shield-Off: Removes a shield from a single target. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Removes an enemy's shield. | 8 |
- Brainshock: Inflicts a target with strangeness, causing them to sometimes use their abilities on the wrong target, which includes allies. Strangeness lasts until the target is hit by a physical attack.
Level | Effect | PP Cost |
---|---|---|
α | Inflicts strangeness on one enemy. | 10 |
Ω | Inflicts strangeness on all enemies. | 30 |
- Darkness: Blinds one target, sharply reducing the accuracy of their physical attacks. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Blinds one enemy. | 10 |
- 4th-D Slip: The user slips through space to escape battle. Known simply as the "Dimension Slip" in the original Japanese release. This PSI does not appear in Mother 2, and as such, its data from Mother 1 will be displayed.
Level | Effect | PP Cost |
---|---|---|
N/A | Escape from battle without fail. | 16 |
- Pray: The user calls out using telepathy to make a random effect happen. In dire situations, this ability can be used to call upon the prayers of others and even those of the Player.
Text | Effect | Probability |
---|---|---|
Dazzling light | Deals 90 to 260 neutral damage to one target. | 6.25% |
Dazzling light | All enemies and allies begin crying uncontrollably. | 12.5% |
Golden light | Fully restores the Hp of a random ally. | 6.25% |
Heaven-rending sound | All enemies and allies begin feeling strange. Ignores resistances. | 6.25% |
Heavy air | All enemies and allies have their defense lowered by one stage. | 6.25% |
Mysterious aroma | All enemies and allies fall asleep. Ignores resistances. | 6.25% |
Mysterious light | Restores 1 to 5 PP to all allies. | 6.25% |
Very subtle light | Restores 6.25% Hp to all allies (rounded down). | 31.25% |
Warm light | Restores 12.5% Hp to all allies (rounded down). | 12.5% |
Rainbow-colored light | Revives all fallen enemies and allies. | 6.25% |
- Mirror: The user concentrates and turns into a targeted enemy. Does not work on some enemies.
Other
Standard Tactics: Ness primarily fights using his powerful physical attacks, though he has access to a plethora of useful PSI at his disposal. Ness has access to PK Rockin, which is the single most powerful offensive PSI in the series, though most of Ness's PSI is centered around supporting his teammates, having access to the best set of healing PSI as well as two powerful status inducing PSI with Hypnosis and Paralysis. If Ness is completely cornered, the player will directly intervene with his battle in order to save him.
Weaknesses: Ness is a pacifist and chooses not to kill his enemies. Occasionally becomes homesick if he hasn't visited or called home recently, though this weakness is eventually overcome. Cannot use PSI if his concentration is disrupted. Unable to interact with anything as a ghost.
Game Progression
- Early Game: Begins at the very start of the game and ends after the third melody is recorded.
- Mid Game Begins after the third melody is recorded and ends when Poo rejoins the party in Deep Darkness.
- Late Game: Begins after Poo rejoins the party in Deep Darkness and ends right as Ness awakens his true power.
Gallery
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Ness's official North American clay model.
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Ness's standard walking sprite in Mother 2.
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Ness riding his bicycle.
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Ness's body after his soul is removed from it.
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Ness after his soul was transferred into a robot body.
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Ness appearing as a ghost after falling in battle.
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Ness after failing to teleport.
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Ness after being inflicted with mashroomization.
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Ness after being diamondized by an enemy.
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Ness as a baby, appearing in a flashback sequence.
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Ness and his companions as seen from the projector room in New Pork City in Mother 3.
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Ness as he appears on the cover of the official Mother 2 manga.
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Ness and his companions as they appear in the Mother 2 manga.
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Ness as he appears in a piece of concept art from a pitch for a Mother game on the GameCube.
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Ness as he appears on the cover of Pollyanna.
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Ness as he appears in Super Mario Maker, serving as an amiibo costume for Mario.
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Ness's official artwork for the original Super Smash Bros.
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Ness as he appears in Super Smash Bros. Melee.
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Ness as he appears on the character selection screen in Super Smash Bros. Melee.
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Ness as he appears in Super Smash Bros. Brawl.
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Ness as he appears in Project M.
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Ness as he appears in Super Smash Bros. for Wii U and 3DS.
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Ness as he appears in Super Smash Bros. Ultimate.
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Ness as he appears on the roster mural for Super Smash Bros. Ultimate.
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Ness performing PK Starstorm with Paula and Poo in Super Smash Bros. Ultimate.
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Ness's character bio in the original Super Smash Bros.
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Ness's primary trophy in Super Smash Bros. Melee.
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Ness's second trophy in Super Smash Bros. Melee.
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Ness's third trophy in Super Smash Bros. Melee.
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Ness's trophy in Super Smash Bros. Brawl.
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Ness's final smash trophy in Super Smash Bros. Brawl.
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Ness's primary trophy in Super Smash Bros. for Wii U and 3DS.
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Ness's second trophy in Super Smash Bros. for Wii U and 3DS.
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Ness's final smash trophy in Super Smash Bros. for Wii U and 3DS.
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Ness as he appears in the intro movie for Super Smash Bros. Melee.
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Ness meeting Lucas for the first time in the Subspace Emissary after saving him from the King Statue.
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Ness saves Lucas from Wario's dark cannon by pushing him out of the way.
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Wario holding Ness after having transformed him into a trophy using the dark cannon.
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Ness and Luigi standing over King Dedede after he had been revived by the two.
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Ness's congratulations screen for 1 player mode in the original Super Smash Bros.
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Ness's congratulations screen picture for Classic Mode in Super Smash Bros. Ultimate.
Battle Records
*Star Butterfly (Star Vs. The Forces of Evil) - Star's profile (Both were at 8-B and speed was unequalized)
- Majora (The Legend of Zelda Majora's Mask) - Majora's profile (Awakened Ness and Unrestricted Majora were used, speed was equalized, battle took place within the moon)
- Sky (Friday Night Funkin') - Sky's profile (Low 8-C Ness was used and Truth of the Universe abilities and items were restricted)
None.
*W. D. Gaster (Undertale) - W. D. Gaster's profile (Both were at Low 8-C)
Discussions (Link For Mobile Users):
Discussion threads involving Ness |