![](/images/thumb/1/1b/BassMM7.png/400px-BassMM7.png)
“ | You are far too weak Mega Man. Wily may fear you, but I do not! | „ |
~ Bass to Mega Man |
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Articles About Bass
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Games | Classic Series - Battle Network Series |
Cartoons | MegaMan NT Warrior |
Comics | Mega Man Megamix - Archie Comics - Novas Aventuras de Megaman |
“ | You are far too weak Mega Man. Wily may fear you, but I do not! | „ |
~ Bass to Mega Man |
“ | Shut up! | „ |
~ Bass to Mega Man |
“ | Now you know that I am the strongest. There's no need for you to make any more junk robots. | „ |
~ Bass to Dr. Wily |
“ | I can defeat Mega Man by myself with no problem. You should go crawl in a hole somewhere. | „ |
“ | Ha! This girlie-looking, long-haired robot will be the strongest? Don't make me laugh! | „ |
~ Bass to Wily |
“ | You're so naive. That will be your downfall! I'm not the same weakling anymore! I've got new powers! | „ |
~ Bass |
“ | I see... so we are both Wily's robots. It wouldn't be a bad idea to team up and truly become the strongest. But I don't like being told what to do. And I don't want to be ordered around by someone with the face of Rockman, whom I hate. I'm going to go my own way. First, I'm gonna beat the snot out of you! | „ |
~ Bass to Rockman Shadow |
Bass, known as Forte in Japan, is a Robot Master created by Dr. Wily to imitate Mega Man's design, along with Treble, an imitation of Rush's design. He was created based on a research conducted on Mega Man with the intention of surpassing his power sometime during or before the events of Mega Man 6, and made his debut in Mega Man 7. Bass is the prominent anti-hero of the original Mega Man series, and his goal is to become the most powerful robot in existence. Although Bass and Mega Man are rivals, at times they team up to take down mutual enemies of the two. Despite being created by Dr. Wily, Bass frequently rebels against his creator, usually for his own purposes. Bass was later succeeded by Zero, an advanced creation from Dr. Wily.
This dropdown contains the synopsis of Bass’ story. Read at your own risk as you may be spoiled otherwise! |
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Bass is first encountered at the end of the Opening Stage and is fought as a mini-boss. According to himself, he and Treble were trying to stop Dr. Wily, and he picked that fight with Mega Man to see if he lived up to his reputation. If Mega Man defeats him, or fights him to a draw, then he'll tell Mega Man that he's as good as everyone says, and that he might not need his help. If it's the other way around, then Bass will scoff at Mega Man, telling him that he's too weak to battle Wily. Later on, Bass and Treble are seen again at Shade Man's stage, after purposely getting themselves injured in battle. Bass then starts putting himself down, saying that he feels stupid to have been beaten so easily, and that he should probably leave Wily to Mega Man. Mega Man responds by telling him that "[they're] a team", and that Dr. Light will be glad to fix him up. Bass and Treble then warp away to Dr. Light's lab to get repaired. Sometime later, after the repairs were finished, Mega Man comes back to the lab to find that it's been trashed, and that the culprit behind it was none other than Bass. Dr. Light then tells him that Bass stole all the parts for the "new enhancements" as well. Shortly afterward, Dr. Wily appears on the monitor and reveals that Bass and Treble are his creations, and that he used Bass to get closer to Mega Man, so that he could earn his trust, and then steal the Super Adapter blueprints, so that he could use that enhancement for Bass and Treble. Bass is encountered again for the third time at the first stage of Dr. Wily's castle, where he's once again fought as a mini-boss. The two of them have a battle, and Mega Man manages to defeat him. Bass then swears revenge, saying that he'll be back. He, of course, stays true to his word, as he is encountered for a fourth time at the very next Wily Castle stage. This time, he performs a fusion with Treble, and tries to destroy Mega Man with the very enhancements that he stole, which were meant for Mega Man and Rush. After a hard fight, Bass is once again defeated, and warps away. He and Treble aren't seen again until the ending, where they save Dr. Wily when Mega Man was about to kill him, with Bass stating that, "He who hesitates is lost." Bass also appears as a playable character in the hidden two-player battle mode. Mega Man: Battle & Chase
Mega Man 8
However, Bass would show up again later on, and fights against Mega Man in the third level of the Wily Tower. Although Mega Man had warned him not to do so, Bass would use the Evil Energy to power up his attacks, and assume a stronger form of his Treble Boost. Here, he has no weakness, although the Flash Bomb can hit him multiple times. Mega Man manages to defeat him once again and Bass then vows never to give up trying to defeat Mega Man, before teleporting out. A robot calling himself King attacked and took over the recently built Wily Castle, declaring he was the strongest robot and that robots were superior to humans, thus he wanted to create a nation of robots without humans. Mega Man is sent by Dr. Light to stop King, and Bass, who took offense to King's claims of being the strongest robot, embarks on yet another mission to destroy the Robot Masters (as well as King himself) before Mega Man can, so that he could prove that he's the strongest, and to get Wily's Castle back. Bass, of course, does manage to defeat them. After using all eight of the Robot Masters' powers to open the Crystal Gate to King's castle, Bass goes through it and destroys all obstacles in his way, and eventually comes across King himself. King congratulates Bass for making it that far into the castle, and then engages Bass in combat. King, wielding a shield with reflective abilities, used that to absorb Bass' blasts and send them right back at him in the form of a powerful laser beam. Because of this device, King was seemingly unstoppable. That is, until Proto Man appeared and used his powerful "Big Bang Strike" ability. Due to the fact that Proto Man used nearly all of his power on that attack, it was too much energy for King's shield to absorb, which led into it getting destroyed, as well as King getting hit and weakened by it in the process. No longer in possession of that shield, Bass' attacks actually began to do some damage, and he ended up defeating King. King then questions Bass, asking why he's fighting for "lowly beings" like the humans, and tells him that robots are more advanced than them. Bass then tells him not to forget that humans are the ones who created robots. After that, King asks Bass to finish him off, but first teleports an unconscious Proto Man out of the fortress. Bass then asks King who created him, and King answers him by telling him that Dr. Wily was his creator, which shocks Bass. Shortly afterwards, Dr. Wily appears on the monitor, scolding King for helping an enemy, and telling him to finish Bass off. King refuses, and then Dr. Wily uses a device to increase his "brainwashing" (and supposedly enhancing King's power in the process). King's armor then changes from gold to a violet coloring, and then he breaks through the wall and enters the next room. Bass follows him, only to find King fusing with the giant blue machines that he fought while he was at King's fortress. Bass engages King in combat once more, and defeats him once again. After that, King tells Bass to get out of the castle quickly before it explodes while he's in it. Bass, in a rare display of humanity, shows concern for King, asking about his safety. King told Bass that he would make it out of the castle somehow, but after Bass leaves. Bass quickly warps out of the castle, leaving King behind. During King's "last" words, before he's supposedly destroyed, he says that he and Bass could have probably been good friends. After that, the castle explodes, seemingly killing King and burying him under rubble. After his victory over King, Bass decides to go to Dr. Wily's newly built laboratory to challenge him out of anger of being deceived and betrayed. Bass once again manages to overcome all obstacles in his path, including the newly resurrected Robot Masters, and eventually came face to face with the doctor himself. Dr. Wily then thanks Bass for getting rid of King, and then told him that he was going to put a restraining bolt on him before he goes haywire like King did. The two of them engage one another in combat, and Dr. Wily is eventually defeated, and starts bowing to Bass, pleading for mercy. Bass then holds Wily at gunpoint, demanding an explanation for creating King. According to Dr. Wily, he created King to test Bass' abilities. He supposedly designed King with the intention of creating the most powerful robot in the world, and since Bass destroyed him, he has proven himself as the strongest. Bass scoffs at him, telling him that it was a "lame excuse", and then Dr. Wily changes the subject by revealing his plans for a second model of King. He told Bass that if he joins King II, then the two of them will be unstoppable. Before Bass could answer, however, Proto Man arrives and destroys the plans. Angered, Dr. Wily orders Bass to destroy Proto Man, but he refuses. Proto Man then asks Bass if he would rather destroy Mega Man with his own power. After that, he decides to give Bass a lecture, saying that he will never defeat Mega Man because he has "nothing to fight for". Bass then gets angry about it, telling Proto Man to get lost, in which he does. After that, Bass scoffs at Proto Man, saying that he doesn't need a reason to fight, and will continue fighting to destroy Mega Man. Rockman & Forte: Mirai Kara no Chōsensha
After Bass defeated the Grey Devil in Rockman Shadow's robot factory, Rockman Shadow tells Bass he will tell him who he is once he defeats his men. Bass manages to defeat all the Robot Masters and Rockman Shadow reveals to him he is another robot like Quint that Wily created when he traveled to the future. Rockman Shadow then offers Bass to join him to destroy the real Mega Man, and that way he will be truly the strongest. Bass rejects the offer because he doesn't want to be ordered around by someone who resembles Mega Man, and says he will do things his way, first of which to destroy Rockman Shadow. The two of them engage in an earnest fight and Rockman Shadow is eventually defeated. Before dying, he tells Bass that he was left behind as Quint's flop. He increased his strength, and devastated the world. As nothing was able to stop him in the future, he traveled back in time to find someone that could defeat him. He also tells Bass that seeking strength is not the way for robots to live, because even if Bass crushes his enemy, another one will always appear until he ends up dead like him. Bass admits it was a good lesson and he and Mega Man bury Rockman Shadow, before leaving Bass tells Mega Man that he will spare him for now, but tells him to not forget that he (Bass) is the strongest one alive. Bass later is shown in the game ending credits with Treble taking a nap and in the ending picture with Dr. Light's team and Rockman Shadow. Mega Man 9
Mega Man 10
Sometime during his journey through Dr. Wily's castle, Bass succumbs to the Roboenza virus and collapses to the floor. However, Treble came to his rescue by giving him one of the prototype cures that he stole from Dr. Wily, and Bass was able to recover and continue his journey through the castle. He eventually came face to face with Dr. Wily, and defeated him once again. Afterward, he mocks him for his "half-brained plans for world domination". It was then revealed that Dr. Wily caught the flu, but Bass assumed that it was Roboenza. Dr. Wily then assures him that it isn't Roboenza (due to the fact that it only affects robots, rather than humans). Seemingly, Bass just left Dr. Wily there to suffer. However, it was later revealed that Dr. Wily was taken to the hospital by unknown circumstances. |
Tier: 5-B, Higher with Rage Power, Far Higher with Super Adapter
Name: Bass, Forte, SWN-001
Origin: Mega Man 7
Sex: Male
Age: Unknown
Classification: Robot, Robot Master
Status: Alive, Unknown in the X Series (Takes place many years in the future where the fate of prior classic series characters are unknown, with it being implied their data still exists as Cut Man's data exists still)
Alignment: Chaotic Neutral (Unlike the other robots in the series, Bass follows no rules. Having an egotistical, rebellious, and independent outlook, believing he's the strongest above all else. Whenever he's teaming up with Mega Man, it's to stop a more dangerous foe getting in his way of proving he's the strongest or his anger from Dr. Wily making other Robot Masters when he views himsefl as more then enough to deal with Mega Man. He has noted to Rockman Shadow when he offered to Bass to join him that he will take over the world on his own. Duo has even noted that Bass has goodness and "justice energy" within him)
Dimensionality: 3-D
Attack Potency: Planet level+ (Has been noted to be Dr. Wily's most powerful creation. Bass is equipped with Bassnium, the most powerful energy on Earth, being made to rival Mega Man. Can consistently Mega Man, who was able to fight on par with beings such as Duo, who was at this level. Fought and defeated Rockman Shadow with him even admitting he went all out, who noted he modified his own power level and possessed enough power to annihilate the planet), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Far Higher with Super Adapter (Fuses with Treble to become far more powerful then before, being equal to Mega Man with his Rush Adapter)
Durability: Planet level+ (Can take hits from Mega Man), Far Higher with Super Adapter
Striking Strength: Planet Class+, Far Higher with Super Adapter
Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean), Higher with Super Arm (Can obtain the Super Arm, which allows users like Mega Man to lift objects he previously couldn't lift. Can casually launch giant boulders going at high speeds from his buster)
Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from Robot Masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)
Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)
Stamina: Essentially Limitless as long as they are powered by solar energy (All Robot Masters bodies are powered by solar energy, effectively giving them limitless stamina and ammo[2][3][4][5])
Range: Standard Melee Range, Hundreds of Meters with certain weapons and his buster (Should be comparable to Mega Man's buster, which can shoot opponents an entire forest distance away), Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[6])
Intelligence: Genius (Went from fighting a weakened King, to defeating a version of him where Dr. Wily raised his combat levels, in the span of a single fight)
*Bassnium: Bassnium, known as Fortenium in Japan, is the energy that powers Bass. Tired of his constant defeats, Dr. Wily began to study Mega Man, hoping to create a similar robot. During this process, he unintentionally created a powerful energy source which he named Bassnium; he then created Bass using this energy.
Item | Description | Screws | ||
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Mega Man | Proto Man | Bass | ||
1 UP | Grants the player an extra life. | 20 | 30 | |
Energy Tank | Restores the player's energy completely. Can be used on the item screen. | 30 | 40 | |
Weapon Tank | Restores the energy of special weapons you have selected. Can be used on the item screen. | 30 | 40 | |
Mystery Tank | Restores the player's energy completely as well as the energy to all special weapons. It might have some other unknown effects. Can be used on the item screen. | 50 | N/A | |
Guard Power Up | Reduces the damage you take by half for one stage. Can be used on the item screen. | 50 | ||
Eddie Call / Treble Item | Brings you special items when used. Can be used on the item screen. | 10 | N/A | 20 |
Beat Call / Treble Rescue | Automatically saves you when you fall into a hole. It can only be used once. | 20 | 30 | |
Shock Guard | Automatically protects your body if you make contact with spikes. It can only be used once. | 20 | 30 | |
Energy Balancer | Restores energy to the weapon with the lowest energy level when you pick up a weapon capsule. | 100 | 150 | |
Book of Hairstyles | Even guys should try to look their best once in a while! But looking your best will double the damage you take. | 20 (Both swap) | N/A | |
Mega Man Helmet | When you tire of showing off, you can go back to your old-school style. |
Icon | Name | Screws | Auto's description | Availability |
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Spare Body | 50 | "It will add an extra life. Think of it like life insurance, the more you have, the better off you are." | Default. |
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E. Balance (Energy Balancer) |
120 | "When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled." | |
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Exit Unit ("Exit Parts" in Japan) |
50 | "It allows you to exit the stage. But it won't work unless you have defeated the boss of the stage." | |
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S. Guard (Shock Guard) |
10 | "It absorbs the impact and makes the spikes less lethal. However, the item will be used up once that happens." | |
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Com System ("Transceiver" in Japan) |
100 | "It allows you to talk with Roll. Just no marathon phone conversations, please..." | |
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I. Present (Item Presenter) |
60 | "It makes a special ball that contains an Energy Capsule, appear in certain places in a stage. However it only takes effect in one stage." | |
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E. Analyze (Enemy Analyzer) |
50 | "It enhances the function of your COM SYSTEM. By analyzing the enemy data, it uncovers their weak points." | Defeat 3 Robot Masters. |
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S. Recover (Super Recover) |
200 | "It allows your energy to be recovered by a larger amount than usual." | |
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C. Attack (Counter Attacker) |
200 | "It makes your offensive power increase in a tight situation. You can turn the tables and win!" | |
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E. Saver (Energy Saver) |
200 | "It allows you to use Special Weapons by consuming less energy. This item is so very environment-friendly..." | Defeat 6 Robot Masters. |
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D. Absorb (Damage Absorber) |
300 | "Your weapon energy will be slightly refilled every time you receive damage. All is grist that comes to his net." | |
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S. Armor (Super Armor) |
300 | "It reduces the amount of damage inflicted. However, please do not put too much confidence in it..." | |
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CD Counter | 100 | "It enhances the function of your COM SYSTEM. It allows you to know how many CDs remain in a stage." | |
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H.S.D. (Hi-Speed Dash) |
100 | "It allows you to dash faster." | Defeat 3 Robot Masters. |
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S. Booster (Step Booster) |
100 | "It allows you to climb the ladder faster. Hmm... Now that I think about it, I don't think the name "Booster" is exactly correct..." | |
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T. Boost (Treble Boost) |
200 | "Treble transforms into a booster-adapter for you. It allows you to fly, but be aware of its remaining energy." | |
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S. Buster (Super Buster) |
300 | "It enhances the offense power of the Bass Buster. It's truly a mighty powerful item!" | Defeat 6 Robot Masters. |
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H. Buster (Hyper Buster) |
300 | "It makes the Bass Buster's bullets fly through terrain or walls. It's truly a hyper convenient item!" |
Item | Screws | Function | |
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Spare Body | 200 | Gives one extra life. |
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Exit Parts | 50 | Allows the player to exit a stage that was already completed. |
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Energy Balancer | 150 | When you pick up a weapon energy, the Special Weapon that has the lowest remaining energy will be refilled. |
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Weapon Charge | 300 | Refills the energy of all the Special Weapons. |
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Energy Saver | 150 | Special Weapons use less energy. |
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Super Recover | 200 | It allows your energy to be recovered by a larger amount than usual. |
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Item Presenter | 50 | When activated, a Party Ball appears in one area of the stage. |
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Shock Guard | 20 | Protects from spikes once. |
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Super Armor | 300 | Reduces the amount of damage inflicted. |
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Gospel Boost | 200 | Gospel transforms into a booster-adapter allowing Forte to fly for a limited time. |
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Super Buster | 300 | Doubles the power of the Forte Buster. |
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Hyper Buster | 300 | The Forte Buster shots can pass through walls. |
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Reggae | 150 | Reggae appears and drops one item. |
*Jump: Jump is a common action that allows characters reach higher places.
*Ice Wall: Ice Wall is Cold Man's Special Weapon from Mega Man & Bass. When equipped with this weapon, Mega Man or Bass creates an ice column that can be pushed to attack enemies. The Ice Wall shatters after some time, breaking faster when damaged. Creating an Ice Wall above or in the same position of an enemy will make the column hit the target several times before breaking, causing massive damage to stronger enemies. The ice column can also protect the user against some attacks from the opposite side. Pressing the FIRE Button again once the Ice Wall is erected will make the user fire weak buster shots as long as the Ice Wall is still on the screen or if the user runs out of Weapon Energy. Ice Wall is very helpful for Mega Man, as he cannot double jump like Bass, and it can be stood on and used to pass by spikes safely and reach high areas. In some areas in a few stages, using Ice Wall will even be mandatory for Mega Man in parts that would otherwise be easy to clear with Bass's double jumps. Ice Wall is also capable of floating on water, providing a makeshift platform for the user, which can be rather helpful if the player needs to traverse over waters that may have spikes or bottomless pits below. Unsurprisingly, when used underwater, Ice Wall will float up to the top of the water's surface (or a ceiling if the area is completely submerged). Once the Ice Wall floats on the water's surface or hits a ceiling, it will not budge for the player and will shatter after its preset time.
*Atomic Fire: Atomic Fire is the Special Weapon obtained after Heat Man's defeat. It uses a compression type blaster that generates explosive energy. It is noted to have heat hotter then the sun.
*Bass Cyclone: Bass Cyclone is the Special Weapon that Forte obtains from Aircon Man in Rockman & Forte: Mirai Kara no Chōsensha. It fires a powerful wind barrier forward that can pass through multiple enemies if it is not reflected. If the barrier hits a wall, it will pause for a second before disappearing. This weapon can be used to break through certain walls.
*Air Shooter: Air Shooter is Air Man's Special Weapon. It causes air to become tornadoes, being used to fire several small whirlwinds that spread out and rise upward, making it an effective weapon against airborne enemies. Formerly, the Air Shooter's system was used in a kite flying attempt that apparently failed.
*Chill Spike: Chill Spike, also known as Chilled Spike in Japan, is Chill Man's special weapon from Mega Man 10. This weapon launches a special freezing gel which flies in a parabolic trajectory. An enemy hit by this liquid may freeze and become unable to move, similar to the effects of the Ice Slasher. The gel freezes when it strikes the ground or wall and forms razor-sharp icicles on the spot where it landed, which can be used as a trap. Aside from the Wily Capsule and Sprinklans, enemies weak to Chill Spike are only weak to the trap portion of the weapon. Chill Spike can also damage some of the enemies otherwise invulnerable to normal weapons.
Standard Tactics: Bass more often goes for fusing with Treble along with using the robot master power up that best suits the situation along with his own bass buster.
Weaknesses: If his data is corrupted, he will be incapable of coming back.
Explanation of data in the Mega Man series.
*Shadow the Hedgehog (Sonic the Hedgehog) - Thread
None.
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Discussion threads involving Bass |