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Penetration Damage

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Revision as of 04:25, 8 December 2023 by GiverBot (talk | contribs) (→‎top: clean up and re-categorisation per CFD)
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Background

Penetration Damage is damage done by a pointed weapon, such as a knife or gun shot. This type of damage is typically seen as durability negation due to pointed weapons stretching the impact area and crushing it, weakening the tensile strength enough to easily create an entrance wound area. Typically in fiction there are characters that are far higher tier then the regular real world humans that can still be harmed and killed by bullets and sword stabs. An example of this is many old folklore stories of entire armies fighting a massive beast and being able to pierce it with their swords and spears, despite the army being far lower tier then the beast usually. The same can be said for bullets as well due to its piercing nature. While realistically someone with extremely high Durability should be able to bounce off sword stabs and bullets, most of the time the idea is that while characters have extremely high durability, their body is still human, meaning it can be penetrated by much lower tier objects. Piercing damage can also vary depending on whether it's based on physically piercing a target, or through supernatural means. Naturally this means we only accept people that won't be affected by piercing damage to be those with Pierce Resistance.

Types

Limatations

  • Penetrating damage struggles against armor due to the tensile strength being far greater than flesh (Look to Bulletproof for more explanation)
  • The power behind the piercing point might not be powerful enough to be properly used in an applicable scenario.

Discussions (Link For Mobile Users):

Discussion threads involving Penetration Damage