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Sonia Belmont

From The Codex
Revision as of 03:23, 11 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


So, until your soul is saved, until all the evil desires in the world are exhausted, goodbye, ruler of evil. Goodbye, o woeful Prince of Darkness.
~ Sonia to Count Dracula

Background

Sonia Belmont was born in a remote mountain village in Transylvania, as the first-known female born into the Belmont Clan. As tradition, she was raised by her grandfather to be a powerful vampire hunter, and, once she reached the age of passage, her immense powers were recognized.

One night, Sonia met a man named Alucard, who stated that he was searching for his father, and the two formed a bond. However, tragedy struck, and Sonia’s home was attacked by Dracula’s forces. Sonia rushed home and found her grandfather near death; before passing, he entrusted her with the legendary Vampire Killer whip that had become synonymous with her family.

Infuriated and filled with a lust for vengeance, Sonia invaded Dracula’s Castle and skillfully fought her way through it; slaying each and every monster within, weak or strong. Eventually, she made her way to the castle keep, but was surprisingly faced against Alucard. As the son of Dracula, Alucard believed that it was his destiny to destroy the Dark Lord, and didn’t trust that Sonia could do it.

Not willing to turn back, and fully prepared to prove herself, Sonia fought against Alucard, and eventually she won, which surprised Alucard tremendously. Although Sonia apologized for injuring him, Alucard quickly dismissed this, and expressed the newfound trust he had that Sonia could get the job done.

Finally, Sonia was able to continue forwards, and met face-to-face with Count Dracula himself. Exclaiming that she was the first human to ever challenge him, Dracula was confident that he could crush the girl. Unfortunately for the Dark Lord, however, Sonia found the strength within herself to overpower and slay him. With a few parting words swearing his return, Dracula faded away, and his castle crumbled with him.

Sonia was able to escape the castle and watched as it crumbled from a far-off cliffside. Sonia and Alucard would reunite and kindle their relationship together, before bearing a child that Sonia knew would carry both the bloodline of the heroic Belmont Clan, and the dark blood of Alucard’s father. Her story would eventually fade into legend.

General Information

Name: Sonia Belmont

Origin: Castlevania Legends

First Appearance: Castlevania Legends

Company: Konami

Creator: Kouiki Yamashita

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 17 years old[1]

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Classification: Member of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[2]

Occupation: Vampire Killer

Affiliations: Alucard (Love interest), Belmont Clan

Enemies: Dracula

Height: Unknown

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As an ancestor of Trevor Belmont, she lived far before modern time, meaning she's died of old age)

Date of Death: Unknown

Alignment: Neutral Good (Sonia fully understands her purpose as a member of the Belmont Clan, and will do whatever it takes to save the world from darkness. Single-handily provides Transylvania, a place ruled by madness and despair, with a light of hope[3])

Protection Level: Global Protector (Fought and defeated Dracula, to single-handily provide Transylvania, a place ruled by madness and despair, with a light of hope[4]. The fear of darkness that enveloped the world was single-handedly lifted by Sonia[5]. Sonia's strength exists to protect the world[6])

Codex Statistics

Grade: S

Tier: 7-C, Higher with Burning Mode, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight and defeat Legends Timeline Dracula[7], where he undertook a transmigration from his human body and in doing so came into a magic ability powerful beyond imagination[8], such power should make him easily superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[10]), Higher with Burning Mode (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[11]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[12])

Durability: Town level, Higher with Burning Mode, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Higher with Burning Mode, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[13], during and before Trevor's time[14], the Belmont's were feared because of their immense power[15], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[16] where logs can weigh around 15 to 5 tons[17] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[18]), Higher with Burning Mode, Far Higher with Sheer Will

Travel Speed: Superhuman, Higher with Burning Mode, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Legends Timeline Dracula, who serves as the absolute evil, the opposite to God[19], where for God to be perfectly good, there must be a being of perfect darkness[20], being the entity opposite to God[21], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[22] and the White Demon, who can move at the speed of light at short distances[23]), Higher with Burning Mode, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Higher with Burning Mode, Far Higher with Sheer Will

Stamina: Superhuman (Was able to travel into Dracula’s Castle, slay several powerful monsters, including besting Alucard, before facing and destroying Count Dracula himself, all without rest)

Range: Standard Melee, Extended Melee with Vampire Killer, Tens of Meters with throwing knives and axes

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[24])

Knowledge: Grandmaster level (Dracula notes that Sonia is the first human to clear through the entire castle and reach him, as she proceeded to fight and defeated him[25]. This was all done at the age of 17, being the first of the Belmont family to leave her name to posterity as a vampire hunter[26]. She was taught how to handle a whip by her grandfather and learned at an early age of her ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[27])


Powers and Techniques

Is a member of the Belmont Bloodline, which gives her:

Superhuman Physical Characteristics (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[28]. During and before Trevor's time[29], the Belmont's were feared because of their immense power[30]), Acrobatics (Due to Belmonts superhuman nature, they possess very athletic and acrobatic bodies, examples include Richter easily flipping over Death's scythe attack while also jumping around and fighting Death while on a moving horse carriage[31]. Richter also showcases this with his boss fight in Dracula X where he must jump across platforms while also fighting against Dracula[32]. Julius showcasing extreme acrobatic leaps to reach the top of a castle drawbridge[33]), Genius Intelligence (Belmonts are trained and some of the best users of various sub-weapons, which in Castlevania requires one to have a high intelligence to be able to do[34]), Martial Arts (Trevor left behind all of his fighting techniques to each new Belmont clan member and Morris clan member[35]), Weapon Mastery (No matter the Belmont, they have all showcase a natural gift in using weapons, with Christopher showcasing the tools of his family's destiny are always the axe, dagger, cross, & stop watch[36]. Many of the famous Belmont weapons were left behind by Trevor[37]), Sheer Will (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[38]. Belmonts are pillars of strength, willing to keep fighting even when weakened greatly and having their existence slowly erased from history[39]. Simon claims that the Belmonts and Morrises did not defeated Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmonts strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[40]), Aura (Belmonts release a glow of aura around them[41], that envelops their body[42]), Extrasensory Perception (Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift[43]. Leon could sense and feel that Joachim Armster was a vampire[44]. Leon could sense the rage from a Vampire Killer[45]. Trevor could sense a bad omen approaching[46]. Christopher Belmont felt a "chill" upon Dracula's return[47]. Belmonts such as Juste could sense Death's overwhelming power[48]. Belmonts such as Juste could sense the aura of the two different layers of the castles[49]. Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians[50]. Julius could sense the dark powers within Soma Cruz[51]. Julius could sense Dracula's powers at work within Graham, though could tell from sensing Graham that he very likely was not Dracula[52]. Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit[53]. Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans[54]), Precognition (Premonitions; Belmonts can have future premonitions through their dreams, such as Christopher dreaming about Dracula stealing his son and turning him evil, far before he even had one[55]), Magic (Due to coming into contact with Rinaldo and gaining the whip, Rinaldo granted him a magic amulet[56]. where Leon gained magical energy that would naturally be passed down to all of his descendants[57]. Belmonts such as Julius naturally has magical powers due to this[58], along with Juste having magical powers deriving from the Fernandez (Belnades) family[59]), Principle Manipulation (Magic comes from alchemy, a field that experiments with the principles of God's creation of the world[60]), Afterimage Creation (Belmonts can envelop themselves in an aura of light that allows them to move so fast, their light projections cannot keep up[61]), Glyph Creation & Portal Creation (The Belmont blood acts as a key to[62] the infinite corridor[63]), Empowerment & Holy Manipulation (Belmonts can amplify weapons, Leon holding The Whip of Alchemy had it become more powerful then before, with Rinaldo stating that the whip fits Leon better then it fits him, despite him being the one to make the Whip of Alchemy[64]. Medusa even noted that it wasn't so powerful before believing the whip gained its complete form[65]. Belmonts can call upon the power of the light and use it to amplify their strength to be stronger and faster[66], this is also shown with Trevor Belmont's ultimate in Castlevania Judgment[67]. The Belmonts can use their stored energy (hearts) and transfer it into subweapons to make regular weapons as strong as they are along with magically enhancing them[68]), Invulnerability (Belmonts have an inborn self-defense ability known as "Burning Mode" which makes them invincible and raises their status to twice the normal level[69]), Statistics Boost (Belmonts get stronger from hearing of someone's grief, wanting to help them[70]), Reactive Power Level (As Dracula grows stronger each time he revives, the Belmonts have had to keep up, evolving to be powerful even without the strength of the Vampire Killer[71]), Sealing (Metaphysical Sealing; Belmonts can capture the spirits of enemies equal or greater to an area boss and use their abilities from their soul[72]), Nullification (Sealing Nullification; Belmonts such as Julius can compltely destroy barriers, however depending on how strong the barrier is, they may have no more energy to fight[73])

Resistances to Extreme Colds (Belmonts can walk in ice cold rooms without much worry[74]), Extreme Heats (Belmonts can travel in boiling hot rooms without much affect[75]. They can also fight enemies such as the Flame Elemental who emerges from the lavas of the room with the whole room being so hot it's colored red[76]. Richter showcases this where he moves around in a burning city without much affect or limitation to his movements[77]), Absorption (Belmonts can fight and take hits from the mist[78], a creature that swallows up the living[79]), Life-Force Absorption (Belmonts can take hits from the Spirit[80], which is an evil spirit that sucks up people's life energy[81]), Corruption (Belmonts can be bitten by vampires without instantly turning[82]), Helfire Attacks (Belmonts can take hits from the Flame Demon, a demon that wields the fires of Hell[83]), Status Effect Inducement, Poison Manipulation, & Curse Manipulation (The Belmonts are all ones with strong courage and willpower, where having a strong constitution dictates and influences how fast one can recover from status effects such as poison or curse[84]), Paralysis Inducement (Belmonts can be paralyzed[85], and slowly recover from the effects of it[86]), Attack Reflection (Belmonts can[87] hit Dracula[88] with different[89] projectile[90] attacks[91], this extends to even Morrises'[92], where Dracula's mere rib bone reflects all projectiles back[93]), Petrification (Belmonts can[94] take hits[95], from Medusa heads[96] who can turn one into stone upon contacting them[97]. Belmonts can[98] can break out of[99], being petrified[100]), Erasure (Metaphysical Erasure; The blood of the Belmont Clan can keep one's spirit from being erased from Dracula's magic[101]), Time Stop (Belmonts are unaffected by time being stopped[102]. With time in Castlevania being so potent that not even eternity can withstand time[103], along with even artificial life being subject to the laws of time[104]), Poison Manipulation (Belmonts can take hits from the poison zombie[105], which spews a deadly poison that can rot flesh on contact[106]), Fear Manipulation (Belmonts can be within Dracula's presence along with holding and using Dracula's rib bone where Dracula's mere rib bone is enough to make[107] an ordinary hero feel like a spineless coward[108]), Light Manipulation & Holy Manipulation (Belmonts have a natural resistance to holy elemental attacks[109]), Absolute Zero (Belmonts can take ice from the frost demon[110], a demon that wields absolute cold[111] and a total command of cold[112], making it superior to the likes of Cyril who can wield absolute zero and is seen as a standard ability from a creature of the night[113]), Essence Manipulation (Belmonts can take hits from Succubus[114], who can suck up a person's essence[115]), Sleep Manipulation (Belmonts are able to resist sleep based abilities, such as Leon resisting Walter's attempt to put him to sleep[116]), Death Manipulation & Fate Manipulation (Belmonts cannot[117] be killed[118] by the[119] likes of[120] Death and his scythes[121], who is noted to govern the fate of death[122], being noted to have the power to govern the end of all living things[123], and can use his scythes to kill abstractions such as distance and sound[124]), Law Manipulation (Belmonts are unaffected by contracts, where Renon had Reinhardt unknowingly agree to a contract with Satan where if he spends over 30 thousand gold pieces, his soul is forfeit, with Reinhardt being able to kill Renon and negate the contract altogether[125], where contracts are made to be absolute and bind one to it's agreements[126])
Resistance to Dracula's Castle's Abilities (Belmonts are able to travel in our around the castle without feeling any of the adverse effects from the castle)

The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[127], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[128]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[129]), Possession (The castle possesses objects with its magic, such as a ouija table[130]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[131]. The Castle has doors sealed off without solving puzzles[132]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[133]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[134], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[135]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[136]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[137]. The castle increases one's dark desires, allowing Dracula to easily control them[138]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[139]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[140]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[141]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[142]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[143]), Curse Manipulation (The Curse status that spirits inflict[144] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[145]), Life Manipulation (The castle can bring inanimate statues to life to attack[146]. Can cause the glass murals to come to life and attack[147]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[148]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[149])

Wields the Vampire Killer, which grants:

Superhuman Physical Characteristics, Non-Standard Interaction (Metaphysical Interaction; The Whip of Alchemy can interact with ghost[152]. Elemental Interaction; The Whip of Alchemy can interact with enemies that are the mist itself[153]), Air Manipulation (The Alchemy whip can create a large gust of wind with its finishing attack in a combo[154]. The Alchemy whip can create wind blades around its user to protect them from all directions[155]), Light Manipulation (The Alechemy whip can bring down holy light to attack the enemy[156]), Holy Manipulation (Holy Whips cannot be touched by people weak to holy magic or else it will burn their hands and cause them to disentergrate[157]).



Resistance to Mimicry (The Castle is unable to perfectly mimic Leon's weapons[158])

All previous powers and abilities to a greater extent, Superhuman Physical Characteristics, Extrasensory Perception (The Vampire Killer can sense who is a vampire[159], even those who are half-vampire such as Alucard[160]), Magic (The Vampire Killer has been referred to as a magic whip[161]), Contact Damage (Just through enemies merely touching the Vampire Killer they will be damaged by its effects[162]), Non-Standard Interaction (Abstract Interaction; Can interact with and kill Death, the abstract concept of death. Metaphysical Interaction; The Vampire Killer can interact with the creaturEs of the night[163] which includes[164] ghosts[165]. This is also shown in Haunted Castle Revisited[166]. Noted by Simon Belmont that the Vampire Killer will cleave one's soul[167]. Elemental Interaction; The Vampire Killer can interact with creatures of the night made of sand[168]. Can interact with creatures of the night made of fire[169]. Can fully disperse and destroy water bubbles instead of the attack just going through it[170]. Blood Interaction; Can harm and kill enemies made of blood[171]), Nullification (Invulnerability Negation; The Vampire Killer can completely remove Walter's invulnerability[172] to where he was immune to all other[173] weapons prior other then the Vampire Killer[174]. Power Nullification; Julius sealed the Vampire Killer within Dracula's castle in order to rip away Dracula's soul and magic[175]. Energy Nullification; Should be comparable to other magical whips that have been used to negate Dracula's Demonic Megiddo[176]. The Vampire Killer can nullify energy projectiles through hitting them[177], even those from Dracula[178]. Can negate fire projectiles[179]. Electricity Nullification; Can completely disperse and nullify electricity attacks[180]. Seal & Forcefield Nullification; The Vampire Killer can easily break open barrier seals[181]. Transformation Nullification; Christopher with the Vampire Killer injured Dracula so bad to the point that he was unable to transform back into "human" form[182]. Abstract Nullification; The Vampire Killer can nullify and destroy the scythes from Death, who can use his scythes to kill abstractions such as distance and sound[183]. Pain Immunity Nullification; The Vampire Killer can make the White Dragon visibly react to pain[184] and scream out in pain, where it is an immortal being immune to pain and suffering[185]), Regeneration Negation (Holy; Christopher with the Vampire Killer injured Dracula to the point that his powers were greatly depleted and he was unable to do things like simply transform back into "human" form[186]. Juste with the Vampire Killer could permenantely kill Dracula's Wraith to where he'll fade from the world for good who regenerated from the complete destruction of his body[187]), Immortality Negation (Ageless & Life and Death Immunity; The Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[188]. The Vampire Killer can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[189]. Death is a being unconstrained by mortality[190]. Immortal Metaphysical Aspect; Can harm and kill anything related to vampires, even if they are a divine being[191]), Resurrection Bypassing (The Vampire Killer can kill zombies[192], who are corpses brought back to life from the power of hate[193]), Purification (The Vampire Killer can purify people who was turned into a monster[194]. Christopher with the Vampire Killer purified his son of the evil effects of Dracula[195]), Fire Manipulation (Enemies fade into fire upon being struck with the Vampire Killer[196]. Enemies burst into flames when struck by the vampire killer, with the flames attaching to anything it's connected to, such as a spider having its webs burst into flames too[197]. The whip can have fire burst around the enemies even without them dying[198]. Causes even objects like coffins to burst into flames[199]. This is even shown in Lament of Innocence, once Leon has the vampire killer[200]. This is even shown in graphic novels such as Belmonts Legacy[201]), Explosion Manipulation (Trevor swinging the whip at the ground caused the ground to explode[202]), Memory Manipulation & Soul Manipulation (The Vampire Killer holds the souls of the many Belmonts who once wilded it[203], the Vampire Killer could also possibly hold the souls of Belmonts who have not even touched it yet, as it was originally planned to have it summon Julius from the future but they ultimately didn't go with the idea), Lifeforce Absorption (Even if the The Vampire Killer accepts one as its master, it still chips away at one's life force with every lash[204]. One must sacrifice their lifeforce in order to wield it[205]), Deconstruction (The Vampire Killer can reduce one to just a skeleton[206]), Light Manipulation (The Whip can create orbs of light to light up torches[207])

Resistance to Attack Reflection (The Vampire Killer can harm Dracula with attacks where Dracula's mere rib bone reflects all projectiles back[208]), Mimicry (Doppelganger is unable to mimic the vampire killer during[209] the time of Lament of Innocence[210])

Air Manipulation & Paralysis Inducement (With Wind, stops enemy movement and attacks in all scenes except the area boss and stage boss battles[211]), Healing (With Ice, restores the player's entire life gauge[212]), Fire Manipulation ((With Flame, a flash attack effective against all enemies but area and stage bosses[213]), Light Manipulation (With Saint, sends a wave in front of Sonia[214]), Destruction (Physical Destruction) & Nullification (Attack Nullification; With Magic, destroys an enemy other than the area and stage bosses and nullifies the enemies attack[215])

Equipment

Whips

  • Vampire Killer: A whip with the power to slay anything related to the vampires. This whip would be passed down to the rest of the Belmont Clan, and used to slay Dracula countless times.

Sub-Weapons

  • Dagger: A collection of throwing daggers in Sonia’s possession, which can be thrown at enemies at high speeds.
  • Cross: This is a boomerang, which is shaped like a holy cross. It returns to Sonia after being thrown.
  • Axe: An axe made with silver, which Sonia uses to throw at her enemies.
  • Holy Water: A jar of holy water that erupts into flames once it is released out of its container.
  • Pocket Watch: A watch that allows Sonia to stop time for a brief moment, although it is costly in hearts for him to use.

Soul Weapons

  • Wind: A tornado of wind that paralyses the enemy once it touches them.
  • Ice: This spirit will fully heal Sonia of all of her wounds when she uses it.
  • Flame: Creates a giant flash of fire that wipes out everything in the vicinity.
  • Saint: Sends a wave of holy energy in front of Sonia as protection.
  • Magic: This spirit completely destroys everything around Sonia, and nullifies their attacks.

Items

  • Meat: Partially restores Christopher’s health.
  • Crystal: Powers up the attacking strength of the Vampire Killer whip.

  • Notable Techniques

    Burning Mode

    Burning Mode is a special self-defense capability that Sonia Belmont possesses, while in this mode, she becomes invulnerable to enemy attacks and damages anyone she touches, along with her attack strength being doubled, her movement being faster, her jump height increasing, and being able to walk over spikes. She does not lose this mode until her "Burning Gauge" is empty.

    Wind Soul

    Stops enemy movement and attacks in all scenes except the area boss and stage boss battles.

    Ice Soul

    Restores Sonia's entire life gauge.

    Flame Soul

    A flash attack effective against all enemies except area and stage bosses.

    Saint Soul

    Sends a wave in front of Sonia. Cannot be fired consecutively.

    Magic Soul

    Destroys an enemy other than the area and stage bosses and nullifies the enemy's attack.


    Other

    Standard Tactics: Sonia will use the Vampire Killer along with the Weapon Souls that best compliment the situation.

    Weaknesses: None notable.

    Note

    Trivia

    • The good ending of Castlevania Legends has some implications that Sonia's child was fathered by Alucard. As Alucard was her only love interest within the game and no other male love interest is mentioned.
    • Sonia was intended to star in Castlevania: Resurrection, a canceled Castlevania game for the Sega Dreamcast.
    • Sonia is depicted with a sword at her side in several pictures from the Castlevania Legends instruction booklet. However, she never uses one in the game itself. In the Castlevania: Resurrection pre E3 demo, she does appear to use a sword/axe to slash at close-quarters enemies.
    • She met Alucard when she was 17 years old, as mentioned in the instruction booklet. However, the official guide claims that she met him at 15. The age given in the guide is probably a misprint.
    • Sonia is one of only two lead protagonists in the series that are female, Shanoa being the other. However, Sonia is no longer part of the main timeline.
    • Sonia Belmont's existence and the entire happenings of Castlevania Legends were removed from the official timeline of Castlevania in November, 2005 because they conflicted with the plotline of the main games[220].

    Battle Records

    9-0-0


    • Creature Bat - Fight[221]
      • Conditions: None.
      • Location: Graveyard
    • Death Dragon - Fight[222]
      • Conditions: None.
      • Location: Castle Halls
    • Flying Wolf - Fight[223]
      • Conditions: None.
      • Location: Clock Tower
    • Medusa - Fight[225]
      • Conditions: None.
      • Location: Castle Keep
    • Minotaur - Fight[227]
      • Conditions: None.
      • Location: Inner Den
    • Executioner - Fight[228]
      • Conditions: None.
      • Location: Dungeon

    None

    None

    References

    1. Castlevania Legends Game Manual Page 17
    2. Castlevania Lament of Innocence
    3. Castlevania: Legends Intro
    4. Castlevania: Legends Intro
    5. Castlevania Legends Ending
    6. Castlevania Legends Dracula Boss Fight
    7. Castlevania Legends Dracula Boss Fight
    8. Castlevania Legends Game Manual Page 13
    9. Castlevania Judgment: True Story Mode, Golem
    10. Castlevania Judgment Golem Ultimate Attack
    11. Castlevania: Legends Game Manual Page 8
    12. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    13. History of Castlevania - Crescent of the Moon Pages 40-41
    14. History of Castlevania - Crescent of the Moon Pages 40-41
    15. Akumajou Densetsu Famicon Intro English Patch
    16. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
    17. Estimating Weight of Logs and Standing Timber Page 2
    18. Castlevania: Curse of Darkness
    19. Castlevania: Aria of Sorrow Ending
    20. Castlevania: Dawn of Sorrow Dark Lord Candidates
    21. Castlevania: Dawn of Sorrow Ending
    22. Castlevania Aria of Sorrows
    23. Castlevania Grimoire of Souls Enemy Compendium Showcase
    24. Castlevania: Lament of Innocence Game Manual Page 10
    25. Castlevania Legends
    26. Castlevania Legends Game Manual Page 12
    27. Castlevania Legends Game Manual Page 12
    28. History of Castlevania - Crescent of the Moon Pages 40-41
    29. History of Castlevania - Crescent of the Moon Pages 40-41
    30. Akumajou Densetsu Famicon Intro English Patch
    31. Castlevania: The Dracula X Chronicles Intro
    32. Castlevania: Dracula X Final Boss
    33. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
    34. Castlevania: Lament of Innocence Game Manual Page 10
    35. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    36. Castlevania: The Belmont's Legacy Issue 1
    37. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
    38. Castlevania: Lament of Innocence Game Manual Page 10
    39. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
    40. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
    41. Castlevania: Curse of Darkness Trevor Boss Fight
    42. Castlevania: Harmony of Dissonance
    43. Castlevania Judgment Simon Belmont Story Mode
    44. Castlevania: Lament of Innocence Dark Palace of Waterfalls
    45. Castlevania: Lament of Innocence
    46. Castlevania: Curse of Darkness Volume 2 Chapter 3
    47. Castlevania: The Belmont Legacy #2
    48. Castlevania: Harmony of Dissonance
    49. Castlevania: Harmony of Dissonance
    50. Castlevania: Symphony of the Night Bestiary No. 106
    51. Castlevania: Aria of Sorrow
    52. Castlevania: Aria of Sorrow
    53. Castlevania: Aria of Sorrow Julius Boss
    54. Castlevania Legends Game Manual Page 12
    55. Castlevania: The Belmont Legacy #1
    56. Castlevania: Lament of Innocence
    57. Castlevania: Lament of Innocence Page 10
    58. Castlevania: Aria of Sorrow
    59. Castlevania: Harmony of Dissonance Game Manual Page 22
    60. Castlevania: Lament of Innocent
    61. Castlevania: Harmony of Dissonance
    62. Castlevania: Curse of Darkness Trevor Second Boss Fight
    63. Castlevania: Curse of Darkness Infinite Corridor
    64. Castlevania: Lament of Innocence
    65. Castlevania: Lament of Innocence Garden Forgotten By Time
    66. Castlevania Judgment Simon Belmont Ultimate Attack
    67. Castlevania Judgment Trevor Belmont Ultimate Attack
    68. Castlevania: Lament of Innocence Game Manual Page 10
    69. Castlevania: Legends Game Manual Page 8
    70. Castlevania: Lament of Innocence
    71. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
    72. Castlevania Legends Game Manual Page 9
    73. Castlevania: Dawn of Sorrow
    74. Castlevania Chronicles
    75. Castlevania: Lament of Innocence
    76. Castlevania: Lament of Innocence
    77. Castlevania: The Dracula X Chronicles Stage 1
    78. Castlevania: Lament of Innocence
    79. Castlevania: Lament of Innocence Bestiary No. 031
    80. Castlevania: Lament of Innocence
    81. Castlevania: Lament of Innocence Bestiary No. 010
    82. Castlevania 64
    83. Castlevania: Lament of Innocence Bestiary No. 016
    84. Castlevania: Lament of Innocence Game Manual Page 10
    85. Castlevania: Lament of Innocence Game Manual Page 11
    86. Castlevania: Lament of Innocence
    87. Castlevania NES Final Boss
    88. Castlevania III: Dracual's Curse Final Boss
    89. Castlevania: Dracula X Final Boss
    90. Castlevania 64 Final Boss
    91. Castlevania Adventure Rebirth Final Boss
    92. Castlevania: Bloodlines Final Boss
    93. Castlevania II: Simon's Quest
    94. Castlevania: Order of Shadows
    95. Super Castlevania IV
    96. Castlevania III: Dracula's Curse
    97. Castlevania Harmony of Despair
    98. Castlevania: Order of Shadows
    99. Castlevania Chronicles
    100. Castlevania: Lament of Innocence
    101. Castlevania: Order of Ecclesia
    102. Castlevania: Curse of Darkness Trevor Boss Fight
    103. Castlevania Judgment Aeon's Hyper Attack on Carmilla
    104. Castlevania Judgment Aeon's Hyper Attack on Golem
    105. Castlevania: Lament of Innocence
    106. Castlevania: Lament of Innocence Bestiary No. 030
    107. Castlevania II: Simon's Quest
    108. Castlevania II: Simon's Quest Game Manual Page 9
    109. Castlevania: Curse of Darkness Bestiary No. 112
    110. Castlevania: Lament of Innocence
    111. Castlevania: Lament of Innocence Bestiary No. 040
    112. Castlevania: Curse of Darkness Bestiary No. 065
    113. Castlevania Nocturne of Recollection
    114. Castlevania: Lament of Innocence
    115. Castlevania: Lament of Innocence Bestiary No. 076
    116. Castlevania: Lament Innocence
    117. Castlevania III: Dracula's Curse Death Boss
    118. Castlevania Death Boss
    119. Castlevania: Rondo of Blood Death Boss
    120. Castlevania: Harmony of Dissonance Death Boss
    121. Castlevania 64 Death Boss
    122. Castlevania Judgment Aeon's Hyper Attack Sequences
    123. Castlevania Judgment Aeon's Hyper Attack on Death
    124. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    125. Castlevania 64 Renon Boss
    126. Castlevania 64 Carrie Fernandez Bad Ending
    127. Castlevania: Harmony of Dissonance
    128. Castlevania: Harmony of Dissonance
    129. Castlevania: Symphony of the Night Bestiary No. 40
    130. Castlevania: Symphony of the Night Bestiary No. 16
    131. Castlevania: Portrait of Ruin Bestiary No. 133
    132. Castlevania: Lament of Innocence
    133. Castlevania 64
    134. Castlevania: Portrait of Ruin
    135. Castlevania: Portrait of Ruin
    136. Castlevania: Harmony of Dissonance
    137. Castlevania: Circle of the Moon
    138. Castlevania: Circle of the Moon
    139. Castlevania: Order of Ecclesia Bestiary No. 061
    140. Castlevania: Portrait of Ruin Bestiary No. 131
    141. Castlevania: Symphony of the Night Bestiary No. 44
    142. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
      There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
    143. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
      And her body was telling her [do not go] as her leg muscles were petrified like stone."
    144. Castlevania: Grimoire of Souls
    145. Castlevania 64
    146. Castlevania Chronicles
    147. Castlevania Chronicles
    148. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
      That really is no doubt an obsession.
      The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
      “Only…… protect…… you……-----“
      When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
      However-----
      Fate did not allow it.
      For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
      The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
    149. Castlevania: Curse of Darkness Bestiary No. 115
    150. Castlevania: Legends
    151. Castlevania: Lament of Innocence Game Manual Page 10
    152. Castlevania: Lament of Innocence
    153. Castlevania: Lament of Innocence
    154. Castlevania: Lament of Innocence
    155. Castlevania: Lament of Innocence
    156. Castlevania: Lament of Innocence
    157. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Oh, it does not matter much. Here, here!” Hammer sensed that the air between the two suddenly felt heavy so he laughed out while holding a weapon.
      It was a whip that was soaked in blood in some places.
      “I picked this up at the garden and I believe this is yours, right? Old man Julius also uses a whip. I came here just to deliver this to ya.”
      Whoosh, receiving the thrown whip, Michelle noticed that it was the magical whip that serves as Curtis’ weapon.
      “That’s great……! Curtis! With this your power-----“
      In order to shake away the confusion she had a while ago, Michelle raised her voice, but-----
      “Sorry, but…… with my current self, I could not handle it.”
      “……? What are you talking about? Curtis……”
      was he still confused, Michelle made him grip his whip.
      Snap, some kind of popping sound rang and Michelle felt a light shock in her arm.
      “Uh……!?”
      What happened, she directed her eyes on the origin of the shock-----
      A part of the whip’s handle had a rotten like disintegration-----
      A part of Curtis’ hand was burned, and that skin immediately returned back to as before.
      ----- No way……
      “Curtis……?”
      “……I am currently weak at holy magic.”
      “Eh……”"
    158. Castlevania: Lament of Innocence Bestiary No. 72
    159. Castlevania: Lament of Innocence
    160. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle (Simon Belmont Summon)
    161. Castlevania NES Game Manual Page 4
    162. Super Castlevania IV
    163. Castlevania NES
    164. Castlevania NES Game Manual Page 4
    165. Castlevania NES Game Manual Pages 7-9
    166. Haunted Castle Revisited Dominus Collection
    167. Castlvania: Judgment Simon Belmont Story Mode
    168. Haunted Castle Revisited Dominus Collection
    169. Castlevania III: Dracula's Curse
    170. Castlevania: The Adventure ReBirth
    171. Castlevania 64
    172. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    173. Castlevania: Lament of Innocence Pagoda of the Misty Moon
    174. Castlevania: Lament of Innocence
    175. Castlevania: Aria of Sorrow
    176. Castlevania: The Arcade Dracula Boss
    177. Castlevania NES
    178. Castlevania NES
    179. Castlevania Chronicles
    180. Castlevania: The Adventure ReBirth
    181. Haunted Castle Revisited Dominus Collection
    182. Castlevania II: Belmont's Revenge Game Manual Page 4
    183. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
      “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
      Those were the emotionless words of Death.
      In response, Olrox laughed his bold answer.
      “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
      “……”
      “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
      Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
      “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
      With Death’s reply, an explosive murderous intent rose.
      Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
      Kill the distance-----
      Kill the sound-----
      Just, faster, soon, die.
      It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
      “……die.”
      That was said by the enemy who called on his servants.
      From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
      The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
    184. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
    185. Castlevania: The Arcade White Dragon Boss
    186. Castlevania II: Belmont's Revenge Game Manual Page 4
    187. Castlevania: Harmony of Dissonance Final Boss
    188. Castlevania: Rondo of Blood Death Boss
    189. Castlevania: Lament of Innocence Ending
    190. Castlevania Judgment Death True Story Mode Ending
    191. Castlevania: Lament of Innocence Final Boss
    192. Castlevania: Harmony of Dissonance
    193. Castlevania: Curse of Darkness Bestiary No. 009
    194. Castlevania III: Dracula's Curse
    195. Castlevania II: Belmont's Revenge Soleil Boss
    196. Haunted Castle Revisited Dominus Collection
    197. Super Castlevania IV
    198. Super Castlevania IV
    199. Super Castlevania IV
    200. Castlevania: Lament of Innocence
    201. Castlevania: The Belmonts Legacy #3
    202. Castlevania: Curse of Darkness
    203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
    204. Castlevania: Grimoire of Souls Chapter 10 Whip's Memory 2
    205. Castlevania: Portrait of Ruin
    206. Haunted Castle Revisited Dominus Collection
    207. Castlevania: Lament of Innocence
    208. Castlevania II: Simon's Quest
    209. Castlevania: Lament of Innocence
    210. Castlevania: Lament of Innocence Bestiary No. 073
    211. Castlevania Legends Game Manual Page 9
    212. Castlevania Legends Game Manual Page 9
    213. Castlevania Legends Game Manual Page 9
    214. Castlevania Legends Game Manual Page 9
    215. Castlevania Legends Game Manual Page 9
    216. Castlevania Legends Game Manual Page 10
    217. Castlevania Legends Game Manual Page 10
    218. Castlevania Legends
    219. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
    220. Tales From The Crypt: Castlevania 20th Anniversary Blowout from 1UP.com
    221. Castlevania: Legends
    222. Castlevania: Legends
    223. Castlevania: Legends
    224. Castlevania: Legends
    225. Castlevania: Legends
    226. Castlevania: Legends
    227. Castlevania: Legends
    228. Castlevania: Legends
    229. Castlevania: Legends