The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

This page is fully protected so that only administrators can edit it.

Ray the Flying Squirrel

From The Codex
Revision as of 18:16, 16 February 2025 by GiverOfThePeace (talk | contribs)
Articles About Ray the Flying Squirrel
Versions Main Continuity - Archie - IDW Comics

Background

Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.

Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.

General Information

Name: Ray the Flying Squirrel

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Flying Squirrel

Species: Squirrel

Occupation: None

Status: Alive

Alignment: Chaotic Good (Ray joins up with Sonic in defeating Dr. Eggman)

Codex Statistics

Key: Base | Super Ray

Grade: A | S

Tier: At least 7-C | At least 6-B

Dimensionality: 3-D

Attack Potency: At least Town level (Is comparable to Sonic, who alongside Tails and Knuckles, destroyed a base) | At least Country level (Comparable to Classic Era Super Sonic, who is empowered by the seven chaos emeralds, though does not exert the full power of the Emeralds to reach planetary levels of destruction. However Super Sonic should be superior to the moon fracture done by six Chaos Emeralds)

Durability: At least Town level, rings make him incredibly difficult to kill | At least Country level, Invulnerability makes him difficult to kill

Striking Strength: At least Town Class | At least Country Class

Lifting Strength: Class 10 (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe)

Travel Speed: At least Supersonic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can reach a top speed of mach three) | Faster Than Light (Comparable to Classic Super Sonic)

Attack Speed: At most Relativistic | Faster Than Light

Reaction Speed: At most Relativistic (Comparable to Classic Era Sonic, and thus also main timeline Sonic, who can somewhat dodge lasers from Eggrobos and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | Faster Than Light

Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Pseudo-Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Cross-Universal with Chaos abilities

Intelligence: Gifted Intelligence (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)


Powers and Techniques

Superhuman Physical Characteristics, Self-Sustenance (Respiratory Self-Sustenance; Can breathe in space), Limited Flight (Ray can glide through the air), Spin Dash, Acrobatics, Fighter's Intuition, Impact Resistance (Standard Impact Resistance; Can recover from being flattened), Non-Standard Interaction (Metaphysical Interaction; Sonic's team can harm Hyudoros), Time Paradox Immunity (Grandfather Paradox; Sonic characters can meet their future self without disappearing).



Resistance to Heat Manipulation (Shown here), Ice Manipulation (Sonic's team can break free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins)

Equipment

Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment

Item Boxes


Other

Weaknesses: None notable.

Battle Records