The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

This page is fully protected so that only administrators can edit it.

Pseudo-Tiering System

From The Codex
Revision as of 16:42, 17 March 2025 by GiverOfThePeace (talk | contribs) (→‎Structure)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Important Codex Wiki Articles
Important Pages The Codex Wiki - Site FAQ - General Help Page- Tiering System - Civilization Tiering System - Pseudo-Tiering System - Rules for Codex Profiles - Common Editing Mistakes - Disclaimer - How to Handle Calculations - Calculation Pages - Universe - Multiverse - Omniverse - Projectile and Objects Feats - Dimensional Tiering Explanation - Common Terminology - Discussion Rules - Reference for Common Feats - Rules for Acceptable Profiles - Rules for Fanon Profiles - Misleading Titles - Mistranslations - Translations - Calculation Usage - Outside Wiki Standards - Statements - Verse Cosmology Categorizations - Fictional Universes
Terminology Alignment - Status - Protection Level - Threat Level - Legacy - Influence - Cardinality - Grade - Dimensionality - Attack Potency - Durability - Speed - Reactions - Lifting Strength - Striking Strength - Range - Intelligence - Knowledge - Powers and Techniques - State of Being - Physiology - Equipment - No Limits Fallacy - Omnipotence - Cinematic Time - Canon - Crossover - How to Handle Canon - Multipliers - Environmental Destruction - Bloodlust - Overtime Feats - Chain Reactions -Outside Help - Space - The Kardashev Scale - Infinity - Power Source - Light Speed - Requirements for Speed of Light/Faster Than Light Speeds
Standards Transcendence - Creation vs Destruction - Outlier - Ludonarrative Dissonance - Inconsistency - Plot-Induced Stupidity - Reality - Fiction Interaction - Powerscaling - Black Hole - Wormhole - Stabilization Feats - Merging Feats - Embodying Feats - Data World Standards - Dream World Standards - Standard Battle Assumptions - One-Shot - Speed Blitz - Penetration Damage - Blunt Force Damage - Death of the Author - Versus Threads - Information Pages - Light Dodging Feats - Lightning Standards - Void Standards
Formats Standard Format for Character Profiles - Standard Format for Factions - Standard Format for Cosmic Forces - Standard Format for Events - Standard Format for Verse Pages - Standard Format for Locations Profiles - Standard Format for Weapon Profiles - Standard Format for Powers and Abilities - Standard Format for Civilization Profiles - Standard Format for Category Names - Standard Templates For Tabbers
Fanon Fanon - Strongest Character Tier List - Weakest Character Tier List - Fanon/Strongest Smash Characters Tier List

Introduction

The Pseudo-Tiering System is a framework used to classify and handle powers, abilities, and feats that exist in worlds or realities where traditional tiering does not apply. This includes scenarios such as dream worlds, data worlds, and other abstract or reality-bending spaces. These feats cannot be directly compared to real-world feats unless explicitly stated, as they exist within unique contexts or frameworks. It uses the same tiering as the Tiering System.

Overview

In traditional powerscaling, feats are often scaled according to their effects in the real world. However, in worlds or settings where reality operates under different rules, such as dreams or data worlds, powers may not operate under the same logic and should not automatically scale to real-world feats. To address this, the pseudo-tiering system introduces a separate category for feats that occur within these spaces.

First and foremost, regardless of the intent, anything that falls under this tiering system can never be replicated outside of the space it's performed in. For example, characters in a dream can only replicate those feats in that dream.

Structure

Under this system, a character’s statistics and abilities are split into two distinct categories:

  • Real World Feats
    • This section includes all powers, abilities, and feats that take place within the real world or other consistent, logically structured universes. These feats can be scaled with traditional tiering systems based on their impact and effectiveness within these realities.
  • Abstract/Impossible Worlds Feats
    • This section includes feats that occur in abstract spaces, such as dreams, data worlds, or other spaces where reality is altered or does not follow conventional rules. Feats in these spaces are considered pseudo-tiered and do not scale to real-world feats unless there is a specific, concrete reason (such as a crossover or bleed-through between worlds).

Profiles That Would Apply To This

This system only applies to specific types of series, the series needs to have the following to be granted this:

  • The Series Primarily Takes Place in a Pseudo-Reality: The series in question is primarily about and takes place in the pseudo-reality in question, whether it be a character's dreams and how they explore and operate within said dreams or virtual reality as an example. This can also apply to series that have dreamscape or virtual reality-dedictated episodes, such as the mindscape in Gravity Falls.
  • The Series Does Not Treat The Pseudo-Reality As Lesser: In this case, the series needs to not treat said reality as lesser, obvious cases of this is when a character notes they are merely code and are inferior to one from the real world. In cases like these, the pseudo-tiering would not make sense as the character already acknowledges the reality is inherently inferior. Some exceptions can be made through discussion, however. These cases usually would be the character is treated as wrong for their claims or beliefs in the Pseudo-reality being lesser.

Pseudo-Tier Explanation

Powers that belong to abstract or impossible realities are pseudo-tiered, meaning they apply only within the context of those realities and do not automatically scale to the real world. These feats are restricted to the confines of their respective worlds unless explicitly stated otherwise.

For example, a character with immense power in a dream world may possess god-like abilities while within that dream. However, when they are in the real world, those abilities may not apply, and they are considered pseudo-tiered. This distinction ensures that these powers are not inaccurately compared to real-world feats.

For characters that have full control over their dreams/data worlds, they should be given a Varies as they can be as strong or weak as they want in the dream/data worlds.

Though for most series where clear limits are shown, they can be assigned specific Pseudo-tiers shown through their feats.

Cross-Reality Powers

In cases where powers or abilities bleed into the real world or affect it, special care should be taken to define the nature of the interaction, as this could imply that they are dream worlds or data worlds equal to reality in which they would no longer fall under Pseudo-Tiering. If a character's powers from an abstract reality like a dream world have a tangible effect in the real world, it should be clarified how these feats scale and interact with real-world powers. For example:

  • Freddy Krueger, a character who has reality-bending powers in the dream world, is typically unable to use these powers in the real world, making his dream world feats pseudo-tiered. However, if his abilities begin to affect the real world (e.g., causing physical harm or reality distortion), these interactions should be explicitly stated and described within the context of the tiering.

How to Use This System

When applying the pseudo-tiering system, it’s important to:

  • Separate Feats: Ensure that feats in abstract spaces are clearly marked and distinguished from real-world feats. A pseudo-tiered section should be included for feats that take place in worlds with different rules.
  • Clarify Cross-Reality Interactions: If a character's powers bleed into the real world or have tangible effects, the nature of these interactions should be clearly explained and how they compare to real-world feats.
  • Maintain Consistency: Ensure that the rules for scaling powers within abstract worlds are consistent across characters, ensuring that their feats are not inappropriately scaled beyond their intended context.

Conclusion

The Pseudo-Tiering System is designed to maintain clarity and consistency in powerscaling by recognizing the unique nature of powers that exist in abstract realities. It ensures that feats from dream worlds, data worlds, or other impossible spaces are handled properly without being incorrectly scaled against real-world feats, allowing for more accurate and logical comparisons in powerscaling.

Note

Characters that fall under Dream World Standards or Data World Standards do not apply to this set of tiering as the default assumption for them is their worlds are equal to main reality.

See Also