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Annette

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Castlevania/Annette
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Strong willed and hates anything dishonest. She is a calm woman and kind towards everyone. She was kidnapped and taken to the demon castle by Shaft. Dracula detected her relationship with Richter, and he decided to use her as a countermeasure against Richter by transforming her into a vampire.
~ CR Pachinko Akumajō Dracula official website description

Annette transformed into a wicked vampire by Dracula. Her sense of self has eroded, and her expression is devoid of her former self. She wields a trident manifested from her wickedness and is a faithful follower of Dracula.
~ CR Pachinko Akumajō Dracula official website description

Background

Annette is a supporting character in the Castlevania series and the girlfriend of Richter Belmont. She first appeared in the 1993 NEC PC Engine CD game Castlevania: Rondo of Blood and has reprised this role in several titles, including Castlevania: Dracula X, Castlevania: The Dracula X Chronicles, CR Pachinko Akumajō Dracula, and Castlevania: Grimoire of Souls.

In certain games, depending on the player's actions during their journey, Annette can also serve as a boss encounter.

This dropdown contains the synopsis of Annette’ story. Read at your own risk as you may be spoiled otherwise!

Castlevania: Rondo of Blood
After being resurrected by the dark priest Shaft, Count Dracula unleashed his dark forces to attack nearby villages as part of his plan for world domination. Among those taken prisoner was Annette, the girlfriend of Richter Belmont and a resident of the town of Aljiba. Richter, the current guardian of the Belmont Clan and wielder of the legendary Vampire Killer whip, set out on a stormy night to Aljiba, only to find the town in ruins and overrun by monsters, with no sign of the captives' location. Following the only lead he had, Richter began a perilous journey toward Dracula's castle in hopes of rescuing Annette.

During his quest, Richter encountered and rescued Maria Renard, a young girl who happened to know Annette and recognized Richter from her stories about him. Together, they pressed on toward the castle.

Meanwhile, Annette was separated from the other prisoners and taken to the castle's clocktower, seemingly because Dracula had taken a particular interest in her. In her chamber, Dracula approached Annette and offered her eternal life and a place by his side in his reign of terror. Annette, refusing to succumb, brandished a concealed knife and declared she would rather end her life than become a monster. At that moment, Shaft interrupted to inform Dracula of intruders in the castle, prompting the Count to depart.

Richter eventually reached the clocktower and freed Annette. After ensuring she was unharmed, Richter embraced her and assured her that the path back to safety was clear. Despite Annette’s pleas for them to escape together, Richter explained that he had to fulfill his duty as a Belmont by confronting Dracula, as his destiny called him to this mission. Accepting his resolve, Annette departed for the village, leaving Richter to continue his battle against the Lord of Darkness.

Castlevania: The Dracula X Chronicles
In the remake of Rondo of Blood, Annette's abduction is given more context through an expanded cutscene. It is revealed that Dracula specifically chose her because of her ties to the Belmont Clan, intending to exploit this connection by turning her into a vampire. This new backstory further deepens her importance to Dracula's plans.

Annette is held prisoner in a different location within the clocktower, which is a departure from the original game. The previous location, which was a dead end containing a Lesser Vampire, is now replaced with a new area. To rescue Annette, the player must first free both Iris and Tera, who are also imprisoned in the castle, before being able to reach Annette's new prison and save her. This change adds complexity to the rescue sequence, requiring additional effort before Annette can be freed.

Castlevania: Grimoire of Souls
In Grimoire of Souls, a version of Annette appears in the sixth chapter of the storyline, though her fate takes a darker turn due to Hermina's rewriting of history. Under the influence of the grimoire Vital Soul of Carmilla, Annette is transformed into a vampire. In this altered state, she confronts the heroes midway through the chapter in her Lesser Vampire form. Richter, unable to recognize her due to her new appearance, initially mistakes her for one of the Castle's Lady Bats. He is confused when she calls him by name but only realizes she is Annette when she asks why he hadn't come sooner.

In her vampire form, Annette attacks the heroes using her moveset from The Dracula X Chronicles. After being defeated, she retreats, vowing to make Richter hers, even if it means doing so against his will.

Later in the chapter, Annette reappears in her human form alongside Carmilla during the boss fight. In the first phase of the battle, she utilizes a moveset similar to Laura's, filling the same role she did in the original game. In the second phase, she transforms back into her Lesser Vampire form. After Carmilla is defeated by Maria and Richter, Annette is freed from Carmilla's influence and expresses deep remorse for her actions. She apologizes for hurting Richter and Maria and asks for their forgiveness. Richter reassures her that he's glad to have saved her, and Annette wishes him safety as he continues his mission.

Personality


  • Strong-Willed and Defiant: Annette is a determined and strong-willed individual who dislikes anything unfair, a trait she shares with Richter. She stands her ground in difficult situations, even showing defiance when confronted by Dracula. Her resolve is evident when she threatens to take her own life rather than succumb to Dracula's transformation, demonstrating her courage and unwillingness to become a monster.
  • Caring and Protective: Annette is deeply kind-hearted and caring toward others. She is especially protective of those she loves, such as Richter and Maria. After being rescued by Richter, she expresses concern for his safety, fearing for his well-being as he plans to confront Dracula. She also shows a protective side toward Maria, admonishing Richter for allowing the young girl to join the fight and fearing for her safety when she faces monsters.


  • Tragic Transformation and Possessiveness: Annette’s transformation into a vampire marks a tragic shift in her personality. The kind, caring woman is replaced by a sadistic, cruel version of herself who takes pleasure in her newfound power. She grows increasingly possessive of Richter, desiring to turn him into a vampire to keep him by her side forever, even against his will. Her love for him becomes twisted, and she openly praises Dracula for granting her strength, fully embracing her new, darker persona.
  • Twisted Allegiance and Cruelty: As a vampire, Annette adopts a more evil and cruel attitude, mocking and taunting her enemies, including Maria and Richter. She revels in the power bestowed upon her by Dracula, calling her new existence "wonderful" and fully pledging her allegiance to him. Her affection for Richter is warped into an obsessive desire to make him a vampire like herself, highlighting her loss of the compassionate nature she once held.

Appearance

  • Looks:

Annette is initially depicted with long, flowing violet hair and long bangs that frame her face. Her eyes are a striking turquoise, complementing her vibrant hair color. In her first appearance in Rondo of Blood, she wears a yellow-orange dress with a frilled collar and a green skirt. Her strong-willed nature is reflected in her appearance, with her clothing adding to her determination and sense of resolve. As described in the instruction booklet, she shares these traits with Richter, but also possesses a kind and caring personality, making her a character of both strength and empathy.

  • Regular Clothes:

In Rondo of Blood, Annette's outfit consists of a yellow-orange dress paired with a green skirt, reflecting her warm and caring personality. The frilled collar adds a delicate touch, but the overall design maintains her strong-willed nature. The vivid colors of her attire are indicative of her spirited nature and firm resolve against injustice.

  • Special Clothes:

When Annette is transformed into a vampire, her attire changes dramatically. She wears a revealing black corset and matching bottoms, which accentuate her vampiric persona. Her red fingerless opera gloves and thigh-high boots complete the outfit, while her hair is let down to reveal a more seductive and dangerous aura. Her once turquoise eyes are now red, and bat wings sprout from her back, symbolizing her full transformation into a creature of the night. Her cross necklace is replaced with a red crystal on a black lace collar, further emphasizing her allegiance to Dracula. As a vampire, Annette’s attire and behavior reflect her complete embrace of evil and cruelty, a stark contrast to her original gentle nature.

  • Redesigns and Alterations:

In Dracula X, Annette was reimagined by Akihiro Yamada, who portrayed her with blonde hair tied into a bow and a more revealing green dress. The green bustier with floral patterns now exposes more of her shoulders, giving her a more refined yet seductive appearance.

In The Dracula X Chronicles, she was redesigned once again, this time by Ayami Kojima, maintaining aspects of the Dracula X design but with more intricate details. Her blonde hair is styled in an updo bun with long bangs, and her eyes are now green. She wears a green dress with frills, a green bustier that reveals more of her shoulders, and white silk at the bottom portion of her dress. A cross necklace completes her look, though her faith in Richter and her protective nature toward Maria remain central to her character. After being rescued by Richter, she expresses concern for Maria’s safety, displaying a caring attitude despite her dire circumstances.

In her vampire form, Annette's appearance shifts dramatically, embracing a seductive, sinister look. The black corset and red accents are replaced with a more revealing red and black corset, and she dons lace cuffs on her bare feet instead of the previous thigh-high boots. Her physical form is more voluptuous, accentuating her transformation into a darker, more powerful version of herself. These changes highlight her transition from the innocent, kind-hearted woman she once was to a more dangerous and possessive figure.

  • Personality Reflection in Appearance:

Her appearance shifts in line with her personality changes. As a human, Annette is warm-hearted, strong-willed, and protective of her loved ones, particularly Maria and Richter. However, upon her transformation into a vampire, her once-gentle demeanor is replaced with cruelty and possessiveness. She now relishes in her new vampiric abilities, taking pleasure in tormenting others, including Maria and Richter. Annette even refers to Dracula with reverence, acknowledging the power he has granted her. Her twisted love for Richter is manifested in her desire to turn him into a vampire, forcing him into a bond that would ensure they are together forever, regardless of his wishes.

General Information

Name: Annette

Other Names: Annet

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Atsuko Honda (Rondo of Blood), Sayaka Ohara (The Dracula X Chronicles & Grimoire of Souls)
  • English Voice Actor: Jessica Straus, Hannah Grace (Grimoire of Souls)

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 17 (Listed as 17 year sold in the Rondo of Blood game manual[1])

Birth Year: 1775 (As Rondo of Blood takes place in 1792 and she is 17 years old during these events[2])

Time Period: 1792

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown (As a human), Dracula's Castle (As a vampire)

Story Role: Damsel in Distress, Supporting Protagonist, Bad Ending Boss

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: English

Classification: Villager, Low-Ranking Vampire (In bad ending route)

Species: Human, Vampire (In the bad ending route)

State of Being: Regular

Physiology: Humanoid Physiology, Vampire Physiology (In the bad ending route)

In-Universe Creator: God[3]

Occupation: None

Ranking: Low Ranking Vampire (In bad ending route)

Affiliations: Richter Belmont (Her boyfriend), Maria Renard (Her friend), Dracula (As a vampire), Shaft (As a vampire)

Enemies: Dracula (As a human), Shaft (As a human), Richter Belmont (As a vampire), Maria Renard (As a vampire)

Height: Unknown

Weight: Unknown

Status

Date of Death: 1792 (In bad ending route), Unknown for canon route

Alignment: Neutral Good (Annette is a kind soul, nice to all), Chaotic Evil as a vampire (Turned into a vampire[5], turning her into a child of the night, where the full transformation into a vampire has them gradually lose their humanity[6]. Turning her far more sadistic, attempting to fight and defeat Richter for him to be with her forever[7] along with being aggressive to Maria Renard[8])

Threat Level: Street Threat as a vampire (Attempted to fight and defeat Richter for him to be with her forever[9] along with being aggressive to Maria Renard[10])

Codex Statistics

Grade: A

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[11], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[12])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Vampires are considered far larger threats than the standard creature of the night monsters[13], which would put her above creatures such as Golem, from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[14]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[15]. Can harm Maria Renard and Richter Belmont[16])

Durability: At least Town level (Can take hits from Maria Renard and Richter Belmont[17])

Striking Strength: At least Town Class

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[18], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[19] where logs can weigh around 15 to 5 tons[20] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[21])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[22]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[23] and the White Demon, who can move at the speed of light at short distances[24]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[25]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[26])

Attack Speed: At most Faster Than Light

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[27])

Range: Standard Melee, Dozens of Meters with Animal Manipulation (Can control her bats, having them attack from far distances, along with have them cover an entire room[28])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a Vampire, which gives:




Equipment

  • Bats: A large flock of bats surround her, where she naturally flies around with them.

Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[146] regenerate[147], from any kind[148] of damage due to it absorbing blood[149].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


  • Bat Company: Annette wields a large flock of bats to attack with her, dealing various different flying formation attacks.

Other

Standard Tactics: Annette wields a large flock of bats to attack with her, dealing various different flying formation attacks. She will also use the bats to shield herself from attacks.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[171]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[172]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • In Castlevania: The Dracula X Chronicles, if Annette is rescued, the Lesser Vampire is moved from Stage 7 (replaced with Shaft's Ghost) to Stage 5', where she serves as the alternate boss and is not the vampirized Annette, but merely a generic female vampire. It's possible this vampiress may be taking Annette's form in an attempt to delude Richter (as the Succubus did in Symphony of the Night by assuming Lisa's form to attack Alucard).
    • Coincidentally, both Annette/Lesser Vampire and the Succubus/Lisa shared the same English voice actress, Jessica Straus.
  • Her alternate appearance in the Gekkan PC Engine strategy guide may be the basis or inspiration for her appearance in Dracula X and The Dracula X Chronicles.
  • Her name is spelled "Annet" in the North American instruction booklet of Castlevania: Dracula X[173].
    • Her name also previously appeared as "Annet" in the Gekkan PC Engine guide for Rondo of Blood, hinting both being cases of mistranslation.
  • Annette being possessed by Carmilla in Grimoire of Souls while in Lesser Vampire form is a subtle reference to Dracula X, where Annet was transformed into Carmilla if the player failed to rescue her, which partly inspired the plot point regarding Annette being transformed into a Lesser Vampire under similar circumstances in Rondo of Blood's remake, The Dracula X Chronicles.
    • On a similar note, her first form used the same moveset as Laura in Rondo of Blood and The Dracula X Chronicles.
  • In Grimoire of Souls, Annette's Lesser Vampire form is a mini-boss battle in level 3-3 of Chapter 6. Similar to the fight with Death early in the game, this boss fight can only occur once per player profile, and she will not appear at this location on subsequent playthroughs, only re-appearing during the Carmilla boss fight.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[174], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[175], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[176] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[177].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[178]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[179], attempted to destroy the specific era of time[180], cause all beings everywhere to disappear, forever[181] and that the age was on the verge of collapse[182]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[183], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[184], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[185]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[186] Julia didn't come save him, and Isaac died within the castle[187]. In other cases the Castle does not collapse[188], but instead slowly fades away[189]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[190].

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Rondo of Blood Game Manual Page 13
  2. Castlevania: Rondo of Blood Game Manual Page 13
  3. Castlevania Lament of Innocence
  4. Castlevania: The Dracula X Chronicles Annette Boss
  5. Castlevania: The Dracula X Chronicles Annette Boss
  6. Castlevania: Lament of Innocence
  7. Castlevania: The Dracula X Chronicles Annette Boss
  8. Castlevania: The Dracula X Chronicles Annette Boss
  9. Castlevania: The Dracula X Chronicles Annette Boss
  10. Castlevania: The Dracula X Chronicles Annette Boss
  11. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  12. Castlevania: Symphony of the Night
  13. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  14. Castlevania Judgement: True Story Mode, Golem
  15. Castlevania Judgment Golem Ultimate Attack
  16. Castlevania: The Dracula X Chronicles Annette Boss
  17. Castlevania: The Dracula X Chronicles Annette Boss
  18. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  19. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  20. Estimating Weight of Logs and Standing Timber Page 2
  21. Castlevania: Curse of Darkness
  22. Castlevania: The Dracula X Chronicles Intro
  23. Castlevania Aria of Sorrows
  24. Castlevania Grimoire of Souls Enemy Compendium Showcase
  25. Castlevania: Symphony of the Night
  26. Castlevania: Grimoire of Souls Prologue level
  27. Castlevania: Lament of Innocence
  28. Castlevania: The Dracula X Chronicles Annette Boss
  29. Super Castlevania IV Stage B-1
  30. Castlevania: Circle of the Moon
  31. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  32. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  33. Haunted Castle Revisited Dominus Collection
  34. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  35. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  36. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  37. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  38. Castlevania: Curse of Darkness Manga Volume 1
  39. Castlevania II: Simon's Quest Night Transition
  40. Castlevania II: Simon's Quest Online Game Manual Page 4
  41. Castlevania: Lament of Innocence Bestiary No. 058
  42. Castlevania: Lament of Innocence Bestiary No. 059
  43. Castlevania: Curse of Darkness Bestiary No. 009
  44. Castlevania: Curse of Darkness Bestiary No. 005
  45. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  46. Castlevania: Symphony of the Night
  47. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  48. Castlevania: Lament of Innocence Bestiary No. 064
  49. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  50. Castlevania: Grimoire of Souls Prologue
  51. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  52. Castlevania: Portrait of Ruin
  53. Castlevania: Grimoire of Souls Prologue Stage 4
  54. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  57. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  60. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  61. Castlevania: Portrait of Ruin
  62. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  65. Castlevania III: Dracula's Quest
  66. Castlevania: Curse of Darkness Absolute Zero Ring Description
  67. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  68. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  69. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  70. Castlevania Judgment Aeon's Hyper Attack on Golem
  71. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  72. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  73. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  74. Castlevania Judgment Aeon Hyper Attack on Death
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: Legacy of Darkness Game Manual Page 35
  77. Castlevania: Legacy of Darkness Game Manual Page 35
  78. Castlevania (N64)
  79. Castlevania: Lament of Innocence
  80. Castlevania: Lament of Innocence
  81. Castlevania Judgment Aeon Hyper Attack on Alucard
  82. Lament of Innocent Perfect Guidebook
  83. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  84. Castlevania: Lament of Innocence
  85. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  86. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  87. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  88. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  89. Castlevania: Curse of Darkness Manga Volume 1
  90. Castlevania: Lament of Innocence
  91. Castlevania (N64)
  92. Castlevania (N64)
  93. Castlevania (N64) Vampire Boss
  94. Castlevania: The Dracula X Chronicles Intro
  95. Castlevania (N64) Vampire Boss
  96. Castlevania: Portrait of Ruin
  97. Castlevania: Lament of Innocence
  98. Castlevania: Lament of Innocence
  99. Castlevania: Lament of Innocence
  100. Castlevania: The Dracula X Chronicles Intro
  101. Castlevania (N64)
  102. Castlevania: Portrait of Ruin
  103. Castlevania (N64) Flower Garden Cutscene
  104. Castlevania: Symphony of the Night
  105. Castlevania: Order of Shadows
  106. Castlevania (N64)
  107. Castlevania: Lament of Innocence Bestiary No. 078
  108. Castlevania: Lament of Innocence
  109. Castlevania: Lament of Innocence Bestiary No. 064
  110. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  111. Castlevania: Lament of Innocence Bestiary No. 002
  112. Castlevania (N64) Vampire Boss
  113. Castlevania: Curse of Darkness
  114. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  115. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  116. Castlevania: Grimoire of Souls Prologue Stage 4
  117. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  118. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  119. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  120. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  121. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  123. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  124. Castlevania: Portrait of Ruin
  125. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  126. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  127. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  128. Castlevania: Lament of Innocence
  129. Castlevania: Lament of Innocence
  130. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  131. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  132. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  133. Castlevania Judgment Aeon's Hyper Attack on Golem
  134. Castlevania: The Dracula X Chronicles Stage 1
  135. Castlevania: Lament of Innocence
  136. Castlevania: Lament of Innocence
  137. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  138. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  139. Castlevania Judgment Aeon Hyper Attack on Death
  140. Castlevania: Lament of Innocence
  141. Castlevania: The Dracula X Chronicles Annette Boss
  142. Castlevania: The Dracula X Chronicles Annette Boss
  143. Castlevania: The Dracula X Chronicles Annette Boss
  144. Castlevania: The Dracula X Chronicles Annette Boss
  145. Castlevania: The Dracula X Chronicles Annette Boss
  146. Castlevania: Symphony of the Night Bestiary No. 2
  147. Castlevania: Lament of Innocence Bestiary No. 017
  148. Castlevania: Curse of Darkness Bestiary No. 8
  149. Castlevania: Portrait of Ruin Bestiary No. 29
  150. Castlevania II: Simon's Quest Day Transition
  151. Castlevania II: Simon's Quest Day Game Manual Page 11
  152. Castlevania II: Simon's Quest
  153. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  154. Super Castlevania IV Stage B-4
  155. Castlevania III: Dracula's Curse Alucard Ending
  156. Castlevania (N64) Rose Encounter
  157. Castlevania II: Simon's Quest
  158. Castlevania: Lament of Innocence
  159. Castlevania: Harmony of Dissonance
  160. Castlevania (N64)
  161. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  162. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  163. Castlevania: Circle of the Moon
  164. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  165. Castlevania (N64) Charlie Vincent Boss
  166. Castlevania: Portrait of Ruin Holy Mail Description
  167. Castlevania Aria of Sorrows
  168. Castlevania (N64) Rose Encounter
  169. Castlevania (N64) Carrie Bad Ending
  170. Castlevania III: Dracula's Curse Alucard Ending
  171. Castlevania Legends Game Manual Pages 2 & 12
  172. History of Castlevania - Crescent of the Moon Pages 34 - 37
  173. Castlevania: Dracula X instruction booklet, page 15.
  174. Castlevania Chronicles
  175. Castlevania Chronicles
  176. Castlevania Chronicles
  177. Castlevania Anniversary Collection Bonus Book Pages 29-30
  178. History of Castlevania - Crescent of the Moon Pages 34 - 37
  179. Castlevania Judgment Aeon True Story Mode Intro
  180. Castlevania Judgment Sypha Belnades True Story Mode
  181. Castlevania Judgment Golem True Story Mode
  182. Castlevania Judgment Death True Story Mode
  183. Castlevania Judgment Golem True Story Mode
  184. Castlevania Judgment Aeon True Story Mode Intro
  185. Castlevania: Curse of Darkness Ending
  186. Castlevania: Curse of Darkness Ending
  187. Castlevania: Curse of Darkness Ending
  188. Castlevania: Symphony of the Night Ending
  189. Castlevania: The Adventure Rebirth Ending
  190. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  191. Castlevania: The Dracula X Chronicles