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Shaft

From The Codex
Castlevania/Shaft
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


A dark priest who hates peace and attempts to bring about destruction and chaos. He resurrected Dracula to fulfill his plan to change the world according to his wishes. He was a priest before but the more he served God, the more he saw the world covered in desire (sins), and the God he believed in greatly disappointed him. He construed that the God-lead peace causes corruption, dabbling in the dark arts to destroy it, with Dracula's resurrection, he plots to change the world into the one he desires.
~ CR Pachinko Akumajō Dracula official website description

Servants, come forth from the gates of Hell! Attack! Rid my master's castle of this pest!
~ Shaft to his servants

Ha... I die victorious... Count Dracula rises even now! Let him purge the world in flames! Hahaha!
~ Shaft's last words to Alucard, in Symphony of the Night

The dark priest called Shaft, come to cleanse the world in the forge of chaos.
~ Shaft introducing himself to Alucard, in Symphony of the Night

Background

Shaft is a dark priest and devoted follower of Count Dracula. First appearing in Castlevania: Rondo of Blood, he returned in Castlevania: Symphony of the Night as the secondary antagonist in both games.

In 1792, Shaft resurrected Count Dracula and helped him abduct young girls, including Maria Renard and Annette, intending to offer Dracula a bride. During Richter Belmont’s quest, he faced Shaft, who summoned monsters that Simon Belmont had once defeated. Shaft was eventually overpowered.

In Castlevania: The Dracula X Chronicles, Shaft’s fate changes based on the protagonist’s choices. If Richter or Maria fails to save Annette, she becomes the boss of Stage 7 in place of Shaft's Ghost, allowing him to survive, aid Dracula, and buy him time to escape. If Annette is rescued, Richter or Maria directly confront and defeat Shaft's Ghost.

Afterward, Shaft’s spirit remains bound in a crystal ball.

In 1797, Shaft abducted and brainwashed Richter Belmont, believing that no one could defeat him, as he was the strongest vampire hunter. Using dark magic, Shaft manipulated Richter to defend Dracula’s Castle, unaware to Maria and Alucard. Maria suspected he was under a spell, prompting her to help Alucard uncover Shaft's manipulation. Alucard ultimately freed Richter from Shaft's control and thwarted the dark priest’s plans. Yet, even as Alucard defeated him in the Reverse Castle, Shaft remained satisfied, knowing he had succeeded in reviving Dracula.

General Information

Name: Shaft

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Symphony of the Night

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Kiyoyuki Yanada (Symphony of the Night), Dai Matsumoto (The Dracula X Chronicles)
  • English Voice Actor: Tony Oliver (Symphony of the Night & The Dracula X Chronicles), Jeff Manning (Symphony of the Night)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: Unknown

Time Period: 1792 (During Rondo of Blood/The Dracula X Chronicles), 1797 (During Symphony of the Night)

Timeline: Main Timeline

Homeworld: Earth

Residence: Castlevania

Story Role: Evil Preist, Servant, Lackey

Legacy: Local Legacy (Shaft is well known as an evil dark preist)

Influence: World-Changing Influence (Shaft aids in sowing the seeds of evil within men, aiding in Dracula's resurrection)

Language: English

Classification: Preist, Dark Preist of Dracula[1], Servant of Dracula, Child of the Night[2]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[3]

Occupation: None

Affiliations: Dracula, Death, Followers of Darkness

Enemies: Richter Belmont, Maria Renard (Captured her initially), Alucard

Height: Unknown

Weight: Unknown

Status: Deceased (Has been killed by both Richter Belmont and by Alucard)

Date of Death: 1792 (By Richter), 1797 (By Alucard)

Alignment: Lawful Evil (Shaft is a servant of Dracula, following his word and order, always attempting to revive him)

Threat Level: Global Threat (A servant of Draucla that tries to revive him to cover the world in darkness)

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information

  • Dracula X Chronicles: This key covers everything within the Dracula X games.
  • Symphony of the Night: This key covers everything within Symphony of the Night.

Grade: S | S

Tier: At least 7-C | At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[4], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[5])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm Richter Belmont who can fight and defeat 1700s Dracula, who serves as the absolute evil, the opposite to God[6], where for God to be perfectly good, there must be a being of perfect darkness[7], being the entity opposite to God[8], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[9]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[10]) | At least Town level (Potency)

Durability: At least Town level | At least Town level

Striking Strength: At least Town Class (Potency) | At least Town Class (Potency)

Lifting Strength: Unknown: True Class | Unknown: True Class

Travel Speed: Unknown: True level | Unknown: True level

Attack Speed: At most Faster Than Light (Can tag Richter Belmont & Maria Renard, who both in turn can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[11], where for God to be perfectly good, there must be a being of perfect darkness[12], being the entity opposite to God[13], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[14] and the White Demon, who can move at the speed of light at short distances[15]) | At most Faster Than Light

Reaction Speed: At most Faster Than Light | At most Faster Than Light

Stamina: Unknown, Limitless as Shaft's Ghost (As he is a spirit in this state)

Range: Standard Melee, Multi-Universal with Abilities (Shaft's magic can summon servants from the gates of hell[16])

Intelligence: Supergenius intelligence (Shaft is a skilled practicioner of alchemy[17]. Where alchemy experiments with the principles of God's creation of the world[18], along with being said to be as great a task as recreating God's creation of the Earth[19]. Along with being a skilled practicioner of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[20])

Knowledge: Grandmaster level


Powers and Techniques

Is a Creature of the Night, which gives:







Can manifest glyphs that summon servants from the gates of hell[94], giving him:

Summoned the Giant Bat[95], who has:

Summoned Medusa[106], who has:

Summoned the Mummy Man[136], who has:

Summoned The Creature[146], who has:

Shaft is the one powering the Inverted Castle after Richter Belmont's mind control is broken[160], where the inverted castle is just Dracula's Castle inverted, giving him:




Equipment

Floating Orbs

Shaft has two floating orbs around him that he uses for different magic attacks.


Notable Techniques

Enemy Summon

Shaft can conjures glyphs allowing him to summon enemies such as the Giant Bat, Medusa, Mummy Man, and Frakenstein's Monster.

Giant Bat Summon

Medusa Summon

Mummy Man Summon

Fraken Summon

Fire Magical Orbs

Shaft lights his orbs on fire and have them home in on the target and harm them through contact damage.

Lightning Magical Orbs

Shaft has two orbs that shoot out lightning below them.

Rotating Magical Orbs

Shaft has the magical orbs rotate and try to damage an enemy through contact.

Back Dash

Shaft jumps backwards to avoid attacks thrown at him.

Dead Wyvern Summon

Shaft uses the powers of necromancy, to summon a Dead Wyvern that attempts to chomp at an enemy or shoto fire out of their mouth.

Dead Behemoth Summon

Shaft uses the powers of necromancy, to summon a Dead Behemoth that attacks the opponent from underground.


Other

Standard Tactics: Shaft will start with summoning enemies for the opponent to fight, once the opponent defeats all of them, he will utilize hsi two orbs for a variety of elemental attacks, if he is defeated, his consciousness will persist as Shaft's Ghost, where he uses the powers of necromancy and other magical attacks.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[269]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[270]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The four bosses Shaft summons in Castlevania: Rondo of Blood are the same first four bosses that appeared in the original Castlevania: the Giant Bat, Medusa, the Mummy and The Creature (Death is not summoned in this encounter as he has his own boss fight).
  • The Ghost boss in Stage 4' of Castlevania: Dracula X (a remake of Rondo of Blood) is basically Shaft's (or more precisely his ghost's) equivalent in the game, at least in appearance.
    • However, Carmilla's abilities in the same game are the ones that are nearly identical to Shaft's own powers in Rondo of Blood, conjuring two orbs that unleash elemental attacks (Carmilla's riding skull's eyeballs in this case).
  • In Castlevania: The Dracula X Chronicles, the remake of Rondo of Blood, Shaft's skin tone was changed to match the Symphony of the Night artwork of his ghostly self.
  • The Dracula X Chronicles also changes the storyline of the original game to some extent by giving Shaft a larger role. He was ironically responsible for detecting and unlocking Maria Renard's magical potential (rather than Maria getting caught while trying to be a heroine), and was also the one to explicitly kidnap Annette due to her bond with a Belmont.
  • In The Dracula X Chronicles Shaft's possession of Richter Belmont is foreshadowed during the first battle with Shaft, where before summoning monsters to fight Richter he uses an incantation that's similar to the one possessed Richter will say while summoning a Minotaur and a Werewolf to deal with Alucard in Symphony of the Night ("Servants, come forth from the gates of hell! Attack! Rid my master's castle of this pest!").
  • Also in The Dracula X Chronicles, if the player didn't meet the conditions to fight and defeat his ghost, Shaft will appear after Dracula's second form is defeated and the two villains will flee, thus ending the battle –and the game– prematurely.
  • The Necromancer boss from Castlevania: Circle of the Moon also shares a resemblance to Shaft, or more precisely to his ghost, mainly being a floating robe with a very similar design. He is even given some antagonistic lines similar to those usually said by Shaft, being the only regular boss in the game to have this treatment.
  • According to a post by David Cox on Facebook, in the Lords of Shadow universe, Zobek is an amalgamation of Shaft and Death[271].
  • Shaft's possession of Richter Belmont in Symphony of the Night was referenced by Alucard in Richter's Palutena's Guidance conversation in Super Smash Bros. Ultimate.
    • In addition, Mewtwo's classic mode route, Psychic Control, has him having one of his previous opponents as his "ally". Richter acts as his ally in the fifth round, which apparently is a reference to Shaft brainwashing him in Symphony of the Night.
  • Shaft was given a mention in Castlevania: Grimoire of Souls, where Lucy Westenra speculates from the records that Maria's abnormally high magic potential at her age was likely the result of it being awakened by Shaft. Genya Arikado (a.k.a. Alucard), hearing this, curses him as a malcontent and deduces that Shaft most likely did that as a gift for Dracula.
  • His name may be a miswriting of the German suffix -schaft, which equates as "-hood" or "-ship" for words such as bruderschaft (brotherhood) or partnerschaft (partnership).
  • While Shaft hasn't made any appearances in the two Netflix animated series, Castlevania and Castlevania: Nocturne, some characters from both series seem to borrow aspects from him:
    • The Bishop apparently borrows some traits from Shaft, such as also being a malevolent priest and even sharing some physical resemblance to him.
    • Sala also seems to borrow certain traits from Shaft, such as being a monk whose ultimate goal is to resurrect Dracula.
    • The Vampire Magician wears a cowled robe similar to Shaft's and even uses floating magical orbs to cast spells. However, Adam Deats later confirmed this character was instead based on the Necromancer from Circle of the Moon[272].
    • Vaublanc seems to be a loose reference to Shaft. He wears a similar robe and cowl, and even shares some of his mannerisms. Likewise, most of Erzsebet Báthory's followers also wear similar robes.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[273], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[274], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[275] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[276].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[277]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[278], attempted to destroy the specific era of time[279], cause all beings everywhere to disappear, forever[280] and that the age was on the verge of collapse[281]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[282], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[283], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[284]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[285] Julia didn't come save him, and Isaac died within the castle[286]. In other cases the Castle does not collapse[287], but instead slowly fades away[288]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[289].

Battle Records

0 - 5 - 0

None.

None.

References

  1. Castlevania: Symphony of the Night Bestiary No. 146
  2. Castlevania Judgment Carmilla Story Mode
  3. Castlevania Lament of Innocence
  4. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  5. Castlevania: Symphony of the Night
  6. Castlevania: Aria of Sorrow Ending
  7. Castlevania: Dawn of Sorrow Dark Lord Candidates
  8. Castlevania: Dawn of Sorrow Ending
  9. Castlevania Judgment: True Story Mode, Golem
  10. Castlevania Judgment Golem Ultimate Attack
  11. Castlevania: Aria of Sorrow Ending
  12. Castlevania: Dawn of Sorrow Dark Lord Candidates
  13. Castlevania: Dawn of Sorrow Ending
  14. Castlevania Aria of Sorrows
  15. Castlevania Grimoire of Souls Enemy Compendium Showcase
  16. Castlevania: The Dracula X Chronicles Shaft Boss
  17. Castlevania: The Dracula X Chronicles
  18. Castlevania: Lament of Innocent
  19. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  20. Castlevania: Portrait of Ruin
  21. Super Castlevania IV Stage B-1
  22. Castlevania: Circle of the Moon
  23. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  24. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  25. Haunted Castle Revisited Dominus Collection
  26. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  27. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  28. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  29. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  30. Castlevania: Curse of Darkness Manga Volume 1
  31. Castlevania II: Simon's Quest Night Transition
  32. Castlevania II: Simon's Quest Online Game Manual Page 4
  33. Castlevania: Lament of Innocence Bestiary No. 058
  34. Castlevania: Lament of Innocence Bestiary No. 059
  35. Castlevania: Curse of Darkness Bestiary No. 009
  36. Castlevania: Curse of Darkness Bestiary No. 005
  37. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  38. Castlevania: Symphony of the Night
  39. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  40. Castlevania: Lament of Innocence Bestiary No. 064
  41. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  42. Castlevania: Grimoire of Souls Prologue
  43. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  44. Castlevania: Portrait of Ruin
  45. Castlevania: Grimoire of Souls Prologue Stage 4
  46. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  47. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  48. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  49. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  50. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  51. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  52. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  53. Castlevania: Portrait of Ruin
  54. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  57. Castlevania III: Dracula's Quest
  58. Castlevania: Curse of Darkness Absolute Zero Ring Description
  59. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  60. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  61. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  62. Castlevania Judgment Aeon's Hyper Attack on Golem
  63. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  64. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  65. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  66. Castlevania Judgment Aeon Hyper Attack on Death
  67. Castlevania: Portrait of Ruin
  68. Castlevania: Lament of Innocent
  69. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  70. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  71. Konami of Europe's Camilla Fernandez profile
  72. Castlevania: Portrait of Ruin
  73. Castlevania: Grimoire of Souls Prologue Stage 1
  74. Castlevania: Dawn of Sorrow Yoko's Shop
  75. Castlevania: The Dracula X Chronicles Shaft's Ghost Boss
  76. Castlevania: The Dracula X Chronicles Shaft Boss
  77. Castlevania: The Dracula X Chronicles Final Boss Bad Ending
  78. Castlevania: The Dracula X Chronicles Shaft Ghost Boss
  79. Castlevania: The Dracula X Chronicles
  80. Castlevania: Lament of Innocent
  81. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  82. Castlevania: Symphony of the Night Shaft Boss
  83. Castlevania: The Dracula X Chronicles Shaft's Ghost Boss
  84. Castlevania: The Dracula X Chronicles
  85. Castlevania: The Dracula X Chronicles Shaft Boss
  86. Castlevania: Symphony of the Night
  87. Castlevania: The Dracula X Chronicles
  88. Castlevania: The Dracula X Chronicles Shaft Boss
  89. Castlevania: The Dracula X Chronicles
  90. Castlevania: The Dracula X Chronicles Final Boss Bad Ending
  91. Castlevania: The Dracula X Chronicles Shaft Boss
  92. Castlevania: The Dracula X Chronicles Shaft Boss
  93. Castlevania: Symphony of the Night Bestiary No. 146
  94. Castlevania: The Dracula X Chronicles Shaft Boss
  95. Castlevania: Rondo of Blood Shaft Boss
  96. Castlevania: Rondo of Blood Shaft Boss
  97. Castlevania: Rondo of Blood Shaft Boss
  98. Castlevania: Rondo of Blood Shaft Boss
  99. Castlevania: Dracula X Giant Bat Boss
  100. Castlevania: Dracula X Giant Bat Boss
  101. Castlevania: Dracula X Giant Bat Boss
  102. Castlevania: The Dracula X Chronicles Shaft Boss
  103. Castlevania: The Dracula X Chronicles Shaft Boss
  104. Castlevania: The Dracula X Chronicles Shaft Boss
  105. Castlevania: The Dracula X Chronicles Shaft Boss
  106. Castlevania: Rondo of Blood Shaft Boss
  107. Castlevania III: Dracula's Curse Medusa Boss
  108. Castlevania: Symphony of the Night Medusa Boss
  109. Castlevania: Order of Shadows Medusa Boss
  110. Castlevania Legends Medusa Boss
  111. Castlevania: Symphony of the Night Medusa Boss
  112. Castlevania: Order of Shadows Medusa Boss
  113. Castlevania: Lament of Innocence Medusa Boss
  114. Castlevania Chronicles Medusa Boss
  115. Castlevania: Portrait of Ruin Medusa Boss
  116. Castlevania: Portrait of Ruin Medusa Boss
  117. Castlevania: Lament of Innocence Medusa Boss
  118. Castlevania: Lament of Innocence Medusa Boss
  119. Castlevania III: Dracula's Curse Medusa Boss
  120. Castlevania: Lament of Innocence Medusa Boss
  121. Castlevania: Lament of Innocence Medusa Boss
  122. Castlevania III: Dracula's Curse Medusa Boss
  123. Super Castlevania IV Medusa Boss
  124. Castlevania: Symphony of the Night Medusa Boss
  125. Castlevania: Legacy of Darkness Medusa Boss
  126. Castlevania: Lament of Innocence Medusa Boss
  127. Castlevania: Order of Shadows Medusa Boss
  128. Castlevania Chronicles Medusa Boss
  129. Castlevania: Rondo of Blood Shaft Boss
  130. Castlevania: Lament of Innocence Medusa Boss
  131. Castlevania: Lament of Innocence Medusa Boss
  132. Castlevania Chronicles Medusa Boss
  133. Castlevania: Bloodlines Elizabeth Bartley Boss
  134. Castlevania: Symphony of the Night Medusa Boss
  135. Castlevania: Legacy of Darkness Medusa Boss
  136. Castlevania: Rondo of Blood Shaft Boss
  137. Super Castlevania IV Mummy Boss
  138. Castlevania: Rondo of Blood Shaft Boss
  139. Castlevania NES
  140. Castlevania: Rondo of Blood Shaft Boss
  141. Super Castlevania IV Mummy Boss
  142. Castlevania: Rondo of Blood Shaft Boss
  143. Castlevania: Symphony of the Night Mummy Man Boss
  144. Castlevania: Portrait of Ruin Mummy Man Boss
  145. Castlevania: Portrait of Ruin Mummy Man Boss
  146. Castlevania: Rondo of Blood Shaft Boss
  147. Castlevania: Bloodlines Frankenstein Boss
  148. Castlevania Chronicles: Stage 20
  149. Castlevania: Symphony of the Night The Creature Boss
  150. Castlevania: Symphony of the Night The Creature Boss
  151. Castlevania: Portrait of Ruin Frankenstein Boss
  152. Castlevania: Portrait of Ruin Frankenstein Boss
  153. Castlevania III: Dracula's Curse Frankenstein Boss
  154. Castlevania: Rondo of Blood Shaft Boss
  155. Castlevania: Rondo of Blood Shaft Boss
  156. Castlevania: The Dracula X Chronicles Shaft Boss
  157. Castlevania: Bloodlines Frankenstein Boss
  158. Castlevania: Portrait of Ruin Frankenstein Boss
  159. Castlevania: The Adventure Rebirth Frankenstein Boss
  160. Castlevania: Symphony of the Night Inverted Castle Cutscene
  161. Castlevania: Portrait of Ruin
  162. Castlevania: Lament of Innocence Bestiary No. 003
  163. Castlevania: Lament of Innocence Bestiary No. 004
  164. Castlevania: Harmony of Dissonance
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Symphony of the Night Bestiary No. 40
  167. Castlevania: Curse of Darkness
  168. Castlevania: Curse of Darkness Save Room Chair
  169. Castlevania: Symphony of the Night Bestiary No. 16
  170. Castlevania: Portrait of Ruin
  171. Castlevania: Curse of Darkness Bestiary No. 014
  172. Castlevania: Curse of Darkness Bestiary No. 025
  173. Castlevania: Portrait of Ruin Bestiary No. 10
  174. Castlevania: Lament of Innocence Bestiary No. 029
  175. Castlevania: Order of Ecclesia Bestiary No. 061
  176. Castlevania: Lament of Innocence Bestiary No. 046
  177. Castlevania: Portrait of Ruin Bestiary No. 133
  178. Castlevania: Lament of Innocence
  179. Castlevania (N64)
  180. Castlevania Chronicles
  181. Super Castlevania IV
  182. Super Castlevania IV
  183. Castlevania Chronicles
  184. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  185. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  186. Castlevania: Curse of Darkness Chair Room
  187. Castlevania: Legacy of Darkness Tower of Sorcery
  188. Castlevania: The Adventure ReBirth
  189. Super Castlevania IV
  190. Castlevania: Lament of Innocence
  191. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  192. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  193. Castlevania Curse of Darkness Bestiary No. 002
  194. Castlevania: Portrait of Ruin
  195. Castlevania: Portrait of Ruin
  196. Castlevania: Harmony of Dissonance
  197. Castlevania: Circle of the Moon
  198. Castlevania: Circle of the Moon
  199. Castlevania: Order of Ecclesia Bestiary No. 061
  200. Castlevania: Portrait of Ruin Bestiary No. 131
  201. Castlevania: Lament of Innocence Bestiary No. 051
  202. Castlevania: Curse of Darkness Bestiary No. 008
  203. Castlevania (N64)
  204. Castlevania III: Dracula's Curse Castle Dungeon
  205. Castlevania: Symphony of the Night Bestiary No. 44
  206. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  207. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  208. Castlevania: Bloodlines Stage 6-2 First Room
  209. Castlevania: Legacy of Darkness Carrie Mode Underground Waterway Entrance Cutscene
  210. Castlevania: Bloodlines Stage 6-3 First Room
  211. Castlevania: Grimoire of Souls
  212. Castlevania (N64)
  213. Castlevania Chronicles
  214. Castlevania Chronicles
  215. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  216. Haunted Castle Revisited Dominus Collection
  217. Super Castlevania IV
  218. Haunted Castle Revisited Dominus Collection
  219. Castlevania: Grimoire of Souls Prologue level
  220. Castlevania Chronicles
  221. Haunted Castle Arcade Stage 03
  222. Castlevania: Harmony of Dissonance
  223. Castlevania: Order of Ecclesia
  224. Castlevania: Lament of Innocence
  225. Castlevania: Lament of Innocence
  226. Castlevania: Symphony of the Night Bestiary No. 21
  227. Castlevania: Symphony of the Night Underground Caverns
  228. Castlevania III: Dracula's Curse
  229. Super Castlevania IV
  230. Castlevania: Aria of Sorrow Prologue
  231. Castlevania: Aria of Sorrow Prologue
  232. Castlevania: Harmony of Dissonance Ending
  233. Castlevania: Lament of Innocence
  234. Castlevania III: Dracula's Curse
  235. Castlevania: Curse of Darkness Bestiary No. 115
  236. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  237. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  238. Castlevania: Grimoire of Souls Prologue Stage 4
  239. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  240. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  241. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  242. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  243. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  244. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  245. Castlevania: Portrait of Ruin
  246. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  247. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  248. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  249. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  250. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  251. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  252. Super Castlevania IV Stage 8-1
  253. History of Castlevania - Crescent of the Moon Pages 12-13
  254. Castlevania: The Adventure ReBirth
  255. Castlevania: The Adventure ReBirth
  256. Castlevania: The Adventure ReBirth
  257. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  258. Castlevania Judgment Aeon's Hyper Attack on Golem
  259. Castlevania II: Simon's Quest Day Transition
  260. Castlevania II: Simon's Quest Day Game Manual Page 11
  261. Castlevania II: Simon's Quest
  262. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  263. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  264. Castlevania: Circle of the Moon
  265. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  266. Castlevania (N64) Charlie Vincent Boss
  267. Castlevania: Portrait of Ruin Holy Mail Description
  268. Castlevania Aria of Sorrows
  269. Castlevania Legends Game Manual Pages 2 & 12
  270. History of Castlevania - Crescent of the Moon Pages 34 - 37
  271. Mercury Steam Producer Reveals Top 10 Secrets About Castlevania: Lords of Shadow 2 « GamingBolt.com: Video Game News, Reviews, Previews and Blog
  272. @AdamDeats at X (May 23, 2021).
  273. Castlevania Chronicles
  274. Castlevania Chronicles
  275. Castlevania Chronicles
  276. Castlevania Anniversary Collection Bonus Book Pages 29-30
  277. History of Castlevania - Crescent of the Moon Pages 34 - 37
  278. Castlevania Judgment Aeon True Story Mode Intro
  279. Castlevania Judgment Sypha Belnades True Story Mode
  280. Castlevania Judgment Golem True Story Mode
  281. Castlevania Judgment Death True Story Mode
  282. Castlevania Judgment Golem True Story Mode
  283. Castlevania Judgment Aeon True Story Mode Intro
  284. Castlevania: Curse of Darkness Ending
  285. Castlevania: Curse of Darkness Ending
  286. Castlevania: Curse of Darkness Ending
  287. Castlevania: Symphony of the Night Ending
  288. Castlevania: The Adventure Rebirth Ending
  289. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  290. Castlevania: The Dracula X Chronicles
  291. Castlevania: The Dracula X Chronicles
  292. Castlevania: The Dracula X Chronicles
  293. Castlevania: The Dracula X Chronicles
  294. Castlevania: Symphony of the Night