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Eric Lecarde is one of the two main protagonists in Castlevania: Bloodlines. He later appears as a supporting character in Castlevania: Portrait of Ruin and also as a fighter in the 3D game Castlevania Judgment. He is the father of twin daughters, Stella and Loretta, and a close friend of John Morris.
| This dropdown contains the synopsis of Eric Lecarde’s story. Read at your own risk as you may be spoiled otherwise! |
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Early Childhood Castlevania Judgment Adulthood Upon his return, Eric was met with tragedy. He discovered that Lucy, who had waited for him all these years, had been killed by Elizabeth, and her soul was trapped in Dracula’s castle. Lucy’s final request was for Eric to save her soul before she passed away. Shortly after, the key he had been given began to shine, leading him to a marble temple in his garden. Inside, he found the Alucard Spear bound in chains, glowing with a pale blue light. As soon as Eric touched the spear, the chains loosened, and a surge of power coursed through him. In that moment, Eric fully embraced his destiny as a vampire hunter and was bound to the spear's power. Castlevania: Bloodlines In 1917, Eric arrived in the town of Bistritz, Romania, where he met John Morris, the son of Quincy Morris and a distant relative of the Belmonts. Eric joined John and helped him undergo a ceremony that allowed John to wield the Vampire Killer, a legendary weapon of great power. Together, they set out for the ruins of Dracula’s castle in pursuit of Elizabeth. They eventually encountered and fought against one of Drolta Tzuentes’ monsters, before continuing their chase across Europe. In the end, they confronted Elizabeth at Castle Proserpina, where their combined efforts defeated her and Drolta, stopping Dracula’s resurrection and banishing his spirit from Europe. Before Castlevania: Portrait of Ruin After the events of 1917, Eric and John discovered that the Vampire Killer had a devastating effect on those who were not direct descendants of the Belmont family. The whip drained life energy from users who were not Belmonts, and John had suffered from this effect, weakening his health over time. Knowing the consequences, John asked Eric to never reveal the full truth to his son, Jonathan, and to not teach him how to wield the whip’s full power. Castlevania: Portrait of Ruin When Jonathan Morris and Charlotte Aulin, a spellcaster from the Belnades family, arrived to investigate the castle, they encountered Eric’s spirit, who introduced himself as “Wind” to avoid revealing his identity. Eric assisted the duo by teaching Jonathan new combat techniques, providing Charlotte with spells, and offering valuable information about Brauner. Eventually, when Jonathan and Charlotte found a locket with a photo of Eric, his daughters, and himself, Eric admitted his true identity and explained the reason for his silence regarding his past. He also explained the true circumstances of his own death, revealing how John Morris had kept secrets to protect his son from the Vampire Killer’s draining power. Eric eventually gave Jonathan the Alucard Spear, and Charlotte performed a purification spell, restoring Stella and Loretta to their human forms. After Brauner and Dracula were defeated, Eric said his final goodbyes to his daughters before departing to the afterlife. |
Name: Eric Lecarde[1]
Origin: Castlevania: Bloodlines
First Appearance: Castlevania: Bloodlines
Latest Appearance: Castlevania Judgment
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Actor:
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 15 in Castlevania Judgment (Listed as 15 years old during the events of Castlevania Judgment[3]), 25 in Castlevania: Bloodlines (As he was born in 1892[4] and the events of the game take place in 1917, he would be this age[5]), died at 50 (Noted in the game manual that Eric died at 50 years old[6]), 52 in Castlevania: Portrait of Ruin (The events of this game take place in 1944 A. D., though he is a ghost during this)
Birthday: May 3rd, 1892[7]
Time Period: 1917 (During Castlevania: Bloodlines), 1942 during Sisters Mode of Portrait of Ruin (Noted in the game manual that Eric died at 50 years old[8], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this), 1944 (During Portrait of Ruin)
Timeline: Main Timeline
Homeworld: Earth
Residence: Segovia, Spain[9]
Story Role: Main Protagonist (During Bloodlines), Supporting Protagonist (During Portrait of Ruin)
Legacy: Worldwide Legacy (The Lecardes are renowned Vampire Hunters, with Eric's aid in defeating Dracula making him well-known)
Influence: Event Influence (Aided in the defeat of Dracula, saving the world from his darkness)
Language: English
Classification: Descendants of the Belmont Family[11] (Also noted that the Lecardes are related to the Belmont family by Jonathan[12])
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: Vampire Hunter
Affiliations: John Morris, Jonathan Morris, Quincy Morris, Stella Lecarde (His daughter), Loretta Lecarde (His daughter)
Enemies: Dracula, Death, Elizabeth Bartley, Drolta Tzuentes, Brauner (Killed him and took his daughters from him)
Height: 150 cm in Castlevania Judgment (Listed as 150 cm during the events of Castlevania Judgment[14])
Weight: Unknown
Date of Death: 1942 (Noted in the game manual that Eric died at 50 years old[15], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this)
Alignment: Neutral Good (Eric Lecarde is a vampire hunter that fights against Dracula and other creatures of the night to protect the innocent)
Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[16]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[17], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[18])
Archetypal Tiering: Understudy (During Judgement) / The Lancer (During Bloodlines) / Mentor (During Portrait of Ruin)
Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21])
Tier: At least 7-C, Far Higher with Sheer Will
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[22], who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[28], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[29]. Alucard notes that having something to protect surpasses the limits of strength[30])
Durability: At least Town level, Far Higher with Sheer Will
Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will
Lifting Strength: At least Class 10 (Comparable to John Morris, where as a Belmont, the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[31], during and before Trevor's time[32], the Belmont's were feared because of their immense power[33], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[34] where logs can weigh around 15 to 5 tons[35] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[36]), Far Higher with Sheer Will
Travel Speed: At least Superhuman (Traveled across the entire country of Europe in a short timeframe[37]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[38]), Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[39], where for God to be perfectly good, there must be a being of perfect darkness[40], being the entity opposite to God[41], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[42] and the White Demon, who can move at the speed of light at short distances[43]), Far Higher with Sheer Will
Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will
Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[44])
Range: Standard Melee, Extended Melee with Alucard Spear (Spears are normally around 180-2240 centimeters), Higher with Spear Upgrades (With Spear Upgrades, Eric's Alucard Spear has a longer reach), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[45], hitting enemies and traveling across the floor[46]), Higher with Thunderbolt Spear (Countless lightning bolts fly through the air in all directions[47])
Intelligence: Supergenius Intelligence (Eric is a practicioner of magic[48], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[49]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[50])
Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[51])
All previous powers and abilities.
Wind grants Jonathan items and techniques he once possessed in life[141], which means he has:
Wind grants Jonathan items and techniques he once possessed in life[151], which means he has:
Castlevania: Bloodlines
| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Short Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 1) | Find: Start with | Evolve: Long Spear with Coat of Arms, sometimes Blazing Spear with Spell Book | |
| Long Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 2) | Create: Short Spear + Coat of Arms | Evolve: Long Spear (Trident) with Coat of Arms, sometimes Blazing Spear with Spell Book | |
| Long Spear (Trident) | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at level 3) | Create: Long Spear + Coat of Arms | Evolve: Blazing Spear with Coat of Arms or sometimes Spell Book | |
| Blazing Spear | Spear - Bloodlines | Spear - Eric Lecarde | (The Alucard Spear at max level 4) | Special: Allows Mystic Attacks | Create: Long Spear (Trident) + Coat of Arms, sometimes any spear + Spell Book | Evolve: Downgrades to Long Spear (Trident) when damaged |
| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Battle Axe | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Effect: Arc Throw
Special: Triple Axe Special Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 | ||
| Sacred Water | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 | ||
| Crystal Blade Boomerang | Special Weapon - Bloodlines | Special Weapon - John Morris, Eric Lecarde | Consume: 1 Jewel (4 when using special power) | Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7 |
| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Red Jewel | Jewel (Red) - Bloodlines | Item - John Morris, Eric Lecarde | Adds one jewel to your total. | Jewels +1 | ||
| Blue Jewel | Jewel (Blue) - Bloodlines | Item - John Morris, Eric Lecarde | Adds five jewels to your total. | Jewels +5 | ||
| Mirror of Truth | Bloodlines | Item - John Morris, Eric Lecarde | Touch it to destroy or inflict damage on all enemies on screen. | |||
| Invincibility Orb | Bloodlines | Item - John Morris, Eric Lecarde | Makes you invincible for a fixed period of time. | |||
| Coat of Arms | Coat of Arms - Bloodlines | Item - Eric Lecarde | Power-up Eric's lance. Powers up to three levels. | |||
| Bag of Kreutzers | $ Bag - Bloodlines | Item - John Morris, Eric Lecarde | Worth 100 to 2,000 points. | |||
| Mutton Chop | Meat - Bloodlines | Item - John Morris, Eric Lecarde | Restores half of your life. | Common Drop: Hanged Man | ||
| Orb | Magic Crystal - Bloodlines | Item - John Morris, Eric Lecarde | Drop: Bosses | |||
| 1-Up | 1-Up - Bloodlines | Item - John Morris, Eric Lecarde | Adds one player life. | |||
| Spell Book | Mystery Book - Bloodlines | Item - John Morris, Eric Lecarde | Either a help or a hindrance, only the Spirits know for sure. | Effect: Third Coat-of-Arms or Jewels +20 | ||
| Thunderbolt Spear | Thunderbolt Spear - Bloodlines | Ultimate Item - Eric Lecarde | Countless lightning bolts fly through the air in all directions. | Consume: 8 Jewels | Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7 | Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8 |
Castlevania: Portrait of Ruin
Wind grants Jonathan items and techniques he once possessed in life[159]
| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Bullet Punch | Weapon (Knuckle) - Portrait of Ruin | Weapon - Jonathan | Enable the wearer to throw punches at the speed of sound. Attrib: Strike | Consume: 30 MP (Critical Art), ATK +18, Sell: $2,500 | Entrance | Conditions: Complete "Supersonic Punch" quest.
Special: Quintuple dash punch |
| Bible | Sub-Weapon - Portrait of Ruin | Sub-Weapon - Jonathan | A book containing words that exorcise evil. Attrib: Holy | Consume: 22 MP, ATK +7 (0 SP), ATK +21 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "Ghosts of the Desert" quest.
Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby. Special: Mastered - Increases in size and moves faster. Evolve: 2,000 SP to master. |
| Thief Ring | Accessory (Ring) - Portrait of Ruin | Accessory - Jonathan, Charlotte | A ring that increases the chances of finding rare items. | Sell: $50,000 | Entrance | Conditions: Complete "Find the King of Birds" quest.
Effect: Increases chance of rare items appearing. |
| Blessed Ring | Accessory (Ring) - Portrait of Ruin | Accessory - Jonathan, Charlotte | A ring that neutralizes curses. | Sell: $12,500 | Entrance | Conditions: Complete "Overcome the Curse" quest.
Effect: Resistance vs. Curse. |
| Holy Water | Sub-Weapon - Portrait of Ruin | Sub-Weapon - Jonathan | Blessed water that wards off evil. Attrib: Fire, Holy | Consume: 25 MP, ATK +5 (0 SP), ATK +16 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "The Statue's Tear" quest.
Effect: Throws a holy water vial on the ground. Special: Mastered - The holy fire travels a distance forward. Evolve: 2,000 SP to master. |
Castlevania Judgment











Castlevania: Portrait of Ruin
Wind grants Jonathan items and techniques he once possessed in life[160]
| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Lizard Tail | Relic - Portrait of Ruin | Relic - Jonathan, Charlotte | Slide into narrow spaces with [↓ + B]. Attrib: Strike | ATK +4 (Jonathan), ATK +1 (Charlotte) | Entrance | Conditions: Complete "Preparations" quest. |
| Whip Skill 2 | Relic - Portrait of Ruin | Relic - Jonathan | While jumping use [↓ + Y] to attack diagonally downward. | Entrance | Conditions: Complete "Defender of the Stairs" quest. | |
| Spinning Art | Relic - Portrait of Ruin | Relic - Jonathan | Perform a spinning evasion move with [→, ↓, ←, → + Y]. | Consume: 30 MP | Entrance | Conditions: Complete "The Spinning Art" quest. |
| Rocket Slash | Sub-Weapon (Martial Arts) - Portrait of Ruin | Sub-Weapon - Jonathan | Dash at the enemy and perform a lightning-quick slash. Attrib: Slash | Consume: 40 MP, ATK +13 (0 SP), ATK +35 (Mastered) | Entrance (reward from Wind) | Conditions: Complete "Art of the Zephyr" quest.
Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master. |
| Martial Art | Relic - Portrait of Ruin | Relic - Jonathan | Perform a jumping knee kick with [↑, ←, ↓, → + Y]. Attrib: Strike | Consume: 15 MP, ATK +12 | Entrance | Conditions: Complete "The Martial Art" quest.
Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped. |
| Heal | Magic Spell - Portrait of Ruin | Magic Spell - Charlotte | Healing magic. Restores HP. | Consume: 200 MP, HP +50 (partially charged), HP +100 (fully charged) | Entrance | Conditions: Complete "Holy Appearance" quest.
Effect: Heals a fair amount of HP. Special: Fully charged: Doubles healing effect. |
| LUCK Boost | Magic Spell - Portrait of Ruin | Magic Spell - Charlotte | Boost LUCK temporarily. | Consume: 10 MP, LCK +30 (partially charged), LCK +60 (fully charged) | Entrance | Conditions: Complete "Number of Fortune" quest.
Effect: Raises LCK of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute. |
Castlevania: Bloodlines

| Name | Game Type - Users | Description | Attributes / Consume | Statistics / Sell | Found | Notes |
|---|---|---|---|---|---|---|
| Thunderbolt Spear | Ultimate Item - Bloodlines | Ultimate Item - Eric Lecarde | Countless lightning bolts fly through the air in all directions. | Consume: 8 Jewels | Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7
Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8 |
Standard Tactics: Eric uses the Alucard Spear along with sub-weapons and magic that best suits the situation.
Weaknesses: Nothing notable.
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[167]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[168]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
This comes from an Iga quote that says:
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[170], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[171], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[172] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[173].
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[174]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[175], attempted to destroy the specific era of time[176], cause all beings everywhere to disappear, forever[177] and that the age was on the verge of collapse[178]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[179], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[180], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[181]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[182] Julia didn't come save him, and Isaac died within the castle[183]. In other cases the Castle does not collapse[184], but instead slowly fades away[185]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[186].
26 - 1 - 0
None.