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Eric Lecarde

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Castlevania/Eric Lecarde
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

Eric Lecarde is one of the two main protagonists in Castlevania: Bloodlines. He later appears as a supporting character in Castlevania: Portrait of Ruin and also as a fighter in the 3D game Castlevania Judgment. He is the father of twin daughters, Stella and Loretta, and a close friend of John Morris.

This dropdown contains the synopsis of Eric Lecarde’s story. Read at your own risk as you may be spoiled otherwise!

Early Childhood
Eric was born in Segovia, Spain, into the Lecarde family, a prestigious line with strong ties to the Belmonts. The Lecardes were known for possessing an enchanted weapon, the Alucard Spear, a powerful relic passed down through generations. As the second-born son of five children, Eric was raised with a focus on combat, beginning his training in fencing and martial arts at the age of three. By the time he turned 10, he was the best fighter in his family and the most skilled spear user in all of Spain. At the age of 11, his family arranged an engagement between him and Lucy Seward, marking a step in his future responsibilities.

Castlevania Judgment
At age 15, Eric began to question the role of the Alucard Spear, which his family believed to be a secondary weapon to the more famous Vampire Killer. During a walk, Eric was mysteriously transported to a strange realm, where he encountered a time guardian named Aeon. Aeon challenged Eric to prove his worth by fighting notable warriors from history, including the legendary Alucard, the creator of the spear, Trevor Belmont, who once wielded the Vampire Killer, and Maria Renard, whose magical powers were thought to surpass those of the whip. After defeating all his opponents, Eric’s confidence grew, and he came to believe that the Alucard Spear, combined with his own strength, could stand against even the might of Dracula.

Adulthood
Despite his impressive abilities, Eric eventually turned away from his destiny as a vampire hunter. He found solace in sculpting, a passion that greatly disappointed his father, causing frequent arguments within the family. At the age of 18, Eric left home and his fiancée to pursue his new path as an artist. Five years later, Eric joined the construction of the Sagrada Familia in Barcelona, seeking a fresh start. During a stormy night, an old man mysteriously visited him and informed him that Elizabeth Bartley, Dracula’s niece, had been revived and was planning to resurrect her uncle. The man handed Eric a key and urged him to return home to fulfill his ancestral role as a vampire hunter. After much thought, Eric chose to return and confront his fate.

Upon his return, Eric was met with tragedy. He discovered that Lucy, who had waited for him all these years, had been killed by Elizabeth, and her soul was trapped in Dracula’s castle. Lucy’s final request was for Eric to save her soul before she passed away. Shortly after, the key he had been given began to shine, leading him to a marble temple in his garden. Inside, he found the Alucard Spear bound in chains, glowing with a pale blue light. As soon as Eric touched the spear, the chains loosened, and a surge of power coursed through him. In that moment, Eric fully embraced his destiny as a vampire hunter and was bound to the spear's power.

Castlevania: Bloodlines
Following Dracula's defeat at the hands of Quincy Morris, the vampire lord's spirit continued to wander, seeking a new vessel. In the midst of World War I, Elizabeth Bartley plotted to use the millions of souls lost in the conflict as sacrifices to bring back Dracula. To complete the ritual, Elizabeth needed to reach Castle Proserpina, located in Whitby, England, where Dracula’s spirit awaited.

In 1917, Eric arrived in the town of Bistritz, Romania, where he met John Morris, the son of Quincy Morris and a distant relative of the Belmonts. Eric joined John and helped him undergo a ceremony that allowed John to wield the Vampire Killer, a legendary weapon of great power. Together, they set out for the ruins of Dracula’s castle in pursuit of Elizabeth. They eventually encountered and fought against one of Drolta Tzuentes’ monsters, before continuing their chase across Europe. In the end, they confronted Elizabeth at Castle Proserpina, where their combined efforts defeated her and Drolta, stopping Dracula’s resurrection and banishing his spirit from Europe.

Before Castlevania: Portrait of Ruin
Years later, Eric found new love and had twin daughters, Stella and Loretta, born in 1923. Stella inherited his physical strength, while Loretta took after him in magical aptitude. Though neither daughter wielded the Alucard Spear, they were trained in the Lecarde family traditions and learned the rituals necessary to unlock the full power of the Vampire Killer. Despite their training, Eric remained somewhat overprotective of them, knowing the dangers they might face.

After the events of 1917, Eric and John discovered that the Vampire Killer had a devastating effect on those who were not direct descendants of the Belmont family. The whip drained life energy from users who were not Belmonts, and John had suffered from this effect, weakening his health over time. Knowing the consequences, John asked Eric to never reveal the full truth to his son, Jonathan, and to not teach him how to wield the whip’s full power.

Castlevania: Portrait of Ruin
In 1944, Dracula’s castle was resurrected by the grief of those who died during World War II. The vampire Brauner took control of the castle, and Eric went to investigate. He was soon defeated by Brauner, and while searching for him, his twin daughters, Stella and Loretta, disobeyed his instructions and followed him into the castle. The two were turned into vampires by Brauner, and Eric was killed in the process. However, Eric’s strong will allowed him to bind his spirit to the castle, preventing it from being corrupted by its dark power. He waited for new hunters to come, so he could help them defeat Brauner.

When Jonathan Morris and Charlotte Aulin, a spellcaster from the Belnades family, arrived to investigate the castle, they encountered Eric’s spirit, who introduced himself as “Wind” to avoid revealing his identity. Eric assisted the duo by teaching Jonathan new combat techniques, providing Charlotte with spells, and offering valuable information about Brauner. Eventually, when Jonathan and Charlotte found a locket with a photo of Eric, his daughters, and himself, Eric admitted his true identity and explained the reason for his silence regarding his past. He also explained the true circumstances of his own death, revealing how John Morris had kept secrets to protect his son from the Vampire Killer’s draining power.

Eric eventually gave Jonathan the Alucard Spear, and Charlotte performed a purification spell, restoring Stella and Loretta to their human forms. After Brauner and Dracula were defeated, Eric said his final goodbyes to his daughters before departing to the afterlife.

General Information

Name: Eric Lecarde[1]

Other Names: Wind[2]

Origin: Castlevania: Bloodlines

First Appearance: Castlevania: Bloodlines

Latest Appearance: Castlevania Judgment

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor:

  • Japanese Voice Actor: Kohei Fukuhara (Portrait of Ruin), Yuko Sanpei (Judgement)
  • English Voice Actor: David Vincent (Portrait of Ruin), Stephanie Sheh (Judgement)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 15 in Castlevania Judgment (Listed as 15 years old during the events of Castlevania Judgment[3]), 25 in Castlevania: Bloodlines (As he was born in 1892[4] and the events of the game take place in 1917, he would be this age[5]), died at 50 (Noted in the game manual that Eric died at 50 years old[6]), 52 in Castlevania: Portrait of Ruin (The events of this game take place in 1944 A. D., though he is a ghost during this)

Birthday: May 3rd, 1892[7]

Time Period: 1917 (During Castlevania: Bloodlines), 1942 during Sisters Mode of Portrait of Ruin (Noted in the game manual that Eric died at 50 years old[8], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this), 1944 (During Portrait of Ruin)

Timeline: Main Timeline

Homeworld: Earth

Residence: Segovia, Spain[9]

Story Role: Main Protagonist (During Bloodlines), Supporting Protagonist (During Portrait of Ruin)

Legacy: Worldwide Legacy (The Lecardes are renowned Vampire Hunters, with Eric's aid in defeating Dracula making him well-known)

Influence: Event Influence (Aided in the defeat of Dracula, saving the world from his darkness)

Language: English

Ethnicity: Spanish[10]

Classification: Descendants of the Belmont Family[11] (Also noted that the Lecardes are related to the Belmont family by Jonathan[12])

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[13]

Occupation: Vampire Hunter

Affiliations: John Morris, Jonathan Morris, Quincy Morris, Stella Lecarde (His daughter), Loretta Lecarde (His daughter)

Enemies: Dracula, Death, Elizabeth Bartley, Drolta Tzuentes, Brauner (Killed him and took his daughters from him)

Height: 150 cm in Castlevania Judgment (Listed as 150 cm during the events of Castlevania Judgment[14])

Weight: Unknown

Status

  • During his Time: Alive
  • Modern Time: Undead (Exists as a spirit)

Date of Death: 1942 (Noted in the game manual that Eric died at 50 years old[15], where the events of this game take place in 1944 A. D., where he would be 52 if he was still alive, thus it's two years before this)

Alignment: Neutral Good (Eric Lecarde is a vampire hunter that fights against Dracula and other creatures of the night to protect the innocent)

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[16]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[17], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[18])

Archetypal Tiering: Understudy (During Judgement) / The Lancer (During Bloodlines) / Mentor (During Portrait of Ruin)

Codex Statistics

Grade: S (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[19], during and before Trevor's time[20], the Belmont's were feared because of their immense power[21])

Tier: At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1900s Dracula[22], who serves as the absolute evil, the opposite to God[23], where for God to be perfectly good, there must be a being of perfect darkness[24], being the entity opposite to God[25], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[26]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[27]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[28], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[29]. Alucard notes that having something to protect surpasses the limits of strength[30])

Durability: At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Comparable to John Morris, where as a Belmont, the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[31], during and before Trevor's time[32], the Belmont's were feared because of their immense power[33], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[34] where logs can weigh around 15 to 5 tons[35] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[36]), Far Higher with Sheer Will

Travel Speed: At least Superhuman (Traveled across the entire country of Europe in a short timeframe[37]. Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[38]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1900s Dracula, who serves as the absolute evil, the opposite to God[39], where for God to be perfectly good, there must be a being of perfect darkness[40], being the entity opposite to God[41], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[42] and the White Demon, who can move at the speed of light at short distances[43]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled across the entire country of Europe in a short timeframe, fighting many bosses on the way without tiring[44])

Range: Standard Melee, Extended Melee with Alucard Spear (Spears are normally around 180-2240 centimeters), Higher with Spear Upgrades (With Spear Upgrades, Eric's Alucard Spear has a longer reach), Tens of Meters with sub-weapons (Various of John and Eric's sub-weapons reach distances that go off screen[45], hitting enemies and traveling across the floor[46]), Higher with Thunderbolt Spear (Countless lightning bolts fly through the air in all directions[47])

Intelligence: Supergenius Intelligence (Eric is a practicioner of magic[48], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[49]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[50])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[51])


Powers and Techniques







Equipment

Castlevania: Bloodlines

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Short Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 1) Find: Start with Evolve: Long Spear with Coat of Arms, sometimes Blazing Spear with Spell Book
Long Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 2) Create: Short Spear + Coat of Arms Evolve: Long Spear (Trident) with Coat of Arms, sometimes Blazing Spear with Spell Book
Long Spear (Trident) Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at level 3) Create: Long Spear + Coat of Arms Evolve: Blazing Spear with Coat of Arms or sometimes Spell Book
Blazing Spear Spear - Bloodlines Spear - Eric Lecarde (The Alucard Spear at max level 4) Special: Allows Mystic Attacks Create: Long Spear (Trident) + Coat of Arms, sometimes any spear + Spell Book Evolve: Downgrades to Long Spear (Trident) when damaged

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Battle Axe Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Effect: Arc Throw

Special: Triple Axe Special Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7

Sacred Water Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7
Crystal Blade Boomerang Special Weapon - Bloodlines Special Weapon - John Morris, Eric Lecarde Consume: 1 Jewel (4 when using special power) Evolve: Water Dragon (John) or Thunderbolt Spear (Eric) with Level 4 Primary Weapon and Jewels > 7

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Red Jewel Jewel (Red) - Bloodlines Item - John Morris, Eric Lecarde Adds one jewel to your total. Jewels +1
Blue Jewel Jewel (Blue) - Bloodlines Item - John Morris, Eric Lecarde Adds five jewels to your total. Jewels +5
Mirror of Truth Bloodlines Item - John Morris, Eric Lecarde Touch it to destroy or inflict damage on all enemies on screen.
Invincibility Orb Bloodlines Item - John Morris, Eric Lecarde Makes you invincible for a fixed period of time.
Coat of Arms Coat of Arms - Bloodlines Item - Eric Lecarde Power-up Eric's lance. Powers up to three levels.
Bag of Kreutzers $ Bag - Bloodlines Item - John Morris, Eric Lecarde Worth 100 to 2,000 points.
Mutton Chop Meat - Bloodlines Item - John Morris, Eric Lecarde Restores half of your life. Common Drop: Hanged Man
Orb Magic Crystal - Bloodlines Item - John Morris, Eric Lecarde Drop: Bosses
1-Up 1-Up - Bloodlines Item - John Morris, Eric Lecarde Adds one player life.
Spell Book Mystery Book - Bloodlines Item - John Morris, Eric Lecarde Either a help or a hindrance, only the Spirits know for sure. Effect: Third Coat-of-Arms or Jewels +20
Thunderbolt Spear Thunderbolt Spear - Bloodlines Ultimate Item - Eric Lecarde Countless lightning bolts fly through the air in all directions. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7 Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8

Castlevania: Portrait of Ruin

Wind grants Jonathan items and techniques he once possessed in life[159]

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Bullet Punch Weapon (Knuckle) - Portrait of Ruin Weapon - Jonathan Enable the wearer to throw punches at the speed of sound. Attrib: Strike Consume: 30 MP (Critical Art), ATK +18, Sell: $2,500 Entrance Conditions: Complete "Supersonic Punch" quest.

Special: Quintuple dash punch

Bible Sub-Weapon - Portrait of Ruin Sub-Weapon - Jonathan A book containing words that exorcise evil. Attrib: Holy Consume: 22 MP, ATK +7 (0 SP), ATK +21 (Mastered) Entrance (reward from Wind) Conditions: Complete "Ghosts of the Desert" quest.

Effect: The holy book spreads its pages around Jonathan, damaging enemies nearby. Special: Mastered - Increases in size and moves faster. Evolve: 2,000 SP to master.

Thief Ring Accessory (Ring) - Portrait of Ruin Accessory - Jonathan, Charlotte A ring that increases the chances of finding rare items. Sell: $50,000 Entrance Conditions: Complete "Find the King of Birds" quest.

Effect: Increases chance of rare items appearing.

Blessed Ring Accessory (Ring) - Portrait of Ruin Accessory - Jonathan, Charlotte A ring that neutralizes curses. Sell: $12,500 Entrance Conditions: Complete "Overcome the Curse" quest.

Effect: Resistance vs. Curse.

Holy Water Sub-Weapon - Portrait of Ruin Sub-Weapon - Jonathan Blessed water that wards off evil. Attrib: Fire, Holy Consume: 25 MP, ATK +5 (0 SP), ATK +16 (Mastered) Entrance (reward from Wind) Conditions: Complete "The Statue's Tear" quest.

Effect: Throws a holy water vial on the ground. Special: Mastered - The holy fire travels a distance forward. Evolve: 2,000 SP to master.


Notable Techniques

Castlevania Judgment

Neutral Combo

Directional Combo

Jumping Attack

Trident Strike

Roundhouse Bash

Flashing Spear

Piercing Rain

Ultimus

Lightning Slice

Whirlwind

Alucard Spear

Castlevania: Portrait of Ruin

Wind grants Jonathan items and techniques he once possessed in life[160]

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Lizard Tail Relic - Portrait of Ruin Relic - Jonathan, Charlotte Slide into narrow spaces with [↓ + B]. Attrib: Strike ATK +4 (Jonathan), ATK +1 (Charlotte) Entrance Conditions: Complete "Preparations" quest.
Whip Skill 2 Relic - Portrait of Ruin Relic - Jonathan While jumping use [↓ + Y] to attack diagonally downward. Entrance Conditions: Complete "Defender of the Stairs" quest.
Spinning Art Relic - Portrait of Ruin Relic - Jonathan Perform a spinning evasion move with [→, ↓, ←, → + Y]. Consume: 30 MP Entrance Conditions: Complete "The Spinning Art" quest.
Rocket Slash Sub-Weapon (Martial Arts) - Portrait of Ruin Sub-Weapon - Jonathan Dash at the enemy and perform a lightning-quick slash. Attrib: Slash Consume: 40 MP, ATK +13 (0 SP), ATK +35 (Mastered) Entrance (reward from Wind) Conditions: Complete "Art of the Zephyr" quest.

Effect: Makes Jonathan swiftly move a few steps forward, damaging enemies in the way. The player is invincible as long as the animation plays out and can pass through enemies. Special: Mastered - No visual changes. Evolve: 1,500 SP to master.

Martial Art Relic - Portrait of Ruin Relic - Jonathan Perform a jumping knee kick with [↑, ←, ↓, → + Y]. Attrib: Strike Consume: 15 MP, ATK +12 Entrance Conditions: Complete "The Martial Art" quest.

Effect: Allows Jonathan to perform the Knee Strike without the sub-weapon equipped.

Heal Magic Spell - Portrait of Ruin Magic Spell - Charlotte Healing magic. Restores HP. Consume: 200 MP, HP +50 (partially charged), HP +100 (fully charged) Entrance Conditions: Complete "Holy Appearance" quest.

Effect: Heals a fair amount of HP. Special: Fully charged: Doubles healing effect.

LUCK Boost Magic Spell - Portrait of Ruin Magic Spell - Charlotte Boost LUCK temporarily. Consume: 10 MP, LCK +30 (partially charged), LCK +60 (fully charged) Entrance Conditions: Complete "Number of Fortune" quest.

Effect: Raises LCK of characters called onscreen for around 30 seconds. Special: Fully charged: Doubles statistic boost and raises duration to around a minute.

Castlevania: Bloodlines

Name Game Type - Users Description Attributes / Consume Statistics / Sell Found Notes
Thunderbolt Spear Ultimate Item - Bloodlines Ultimate Item - Eric Lecarde Countless lightning bolts fly through the air in all directions. Consume: 8 Jewels Create: Any Special Weapon + Power-Up or Same Special Weapon with Level 4 Blazing Spear and Jewels > 7

Evolve: Downgrades to previous Special Weapon if lose Blazing Spear or Jewels < 8


Other

Standard Tactics: Eric uses the Alucard Spear along with sub-weapons and magic that best suits the situation.

Weaknesses: Nothing notable.

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[167]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[168]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • Eric's hair color isn't consistent along his many appearances: blond in Castlevania: Bloodlines (greenish-blue in his game sprite), black in Castlevania: Portrait of Ruin,[169] and light auburn in Castlevania Judgment.
  • Wind/Eric's English voice actor in Portrait of Ruin, David Vincent, also provided the voice of Richter Belmont in Castlevania: The Dracula X Chronicles.
  • Eric's "Wind" characterization from Portrait of Ruin, shares some similarities with William L. Flemming from Metal Gear Ac!d in both physical appearance and being motivated in their actions regarding at least one daughter being abducted by the main villains, as well as using an alias for part of the game. As Konami was responsible for both games, Eric's design and characterization being derived from Flemming was probably deliberate.
  • Eric's Judgment characterization was allegedly not well received by fans of the franchise due to, not only appearing as a child in that game, but coming across as smug and arrogant as well.
Statue of the "Sleeping Soldier" in Gresit.
  • The "Sleeping Soldier" statue at Gresit town's square that appears in the Castlevania animated series was based on Eric Lecarde's artwork from Castlevania: Bloodlines.
  • The implication of Eric cutting off his fiancée's, Lucy Seward, head off and plunging a stake through her heart after she passed away, to prevent her from resurrecting as a vampire and save her soul, draws aspects to how the Dracula novel character, Lucy Westenra, also went through a very similar situation.
  • The name Eric and its variations have never seen regular use in the Iberian peninsula. Originally a Scandinavian name, it is mostly found in Germanic-, Finnic- or French-speaking countries, and is scarce outside them.
  • In Romanian, his family name, Lecarde, taken apart in reverse reads: E drac el, which translates to "He is devil".

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[170], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[171], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[172] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[173].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[174]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[175], attempted to destroy the specific era of time[176], cause all beings everywhere to disappear, forever[177] and that the age was on the verge of collapse[178]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[179], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[180], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[181]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[182] Julia didn't come save him, and Isaac died within the castle[183]. In other cases the Castle does not collapse[184], but instead slowly fades away[185]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[186].

Battle Records

26 - 1 - 0


  • Carmilla - Fight[188]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[189]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[190]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[191]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[192]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[193]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[194]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[195]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[196]
    • Conditions: Match was a rematch.
    • Location: Time Rift


  • Hellhound: - Fight[198]
    • Conditions: None.
    • Location: Stage 1-5 of Castlevania: Bloodlines
  • Armor Battler - Fight[199]
    • Conditions: None.
    • Location: Stage 1-11 of Castlevania: Bloodlines
  • Wizard, Crazy Armor, & Great Axe Armor - Fight[200]
    • Conditions: None.
    • Location: Stage 2-3 of Castlevania: Bloodlines
  • Golem - Fight[201]
    • Conditions: None.
    • Location: Stage 2-7 of Castlevania: Bloodlines
  • White Dragon - Fight[202]
    • Conditions: None.
    • Location: Stage 3-4 of Castlevania: Bloodlines
  • Gargoyle - Fight[203]
    • Conditions: None.
    • Location: Stage 3-9 of Castlevania: Bloodlines
  • Gear Steamer - Fight[205]
    • Conditions: None.
    • Location: Stage 4-11 of Castlevania: Bloodlines
  • Talos - Fight[206]
    • Conditions: None.
    • Location: Stage 5-6 of Castlevania: Bloodlines
  • Two Faces - Fight[207]
    • Conditions: None.
    • Location: Stage 5-7 of Castlevania: Bloodlines
  • Princess of Moss - Fight[208]
    • Conditions: None.
    • Location: Stage 5-8 of Castlevania: Bloodlines
  • Death - Fight[209]
    • Conditions: None.
    • Location: Stage 6-6 of Castlevania: Bloodlines
  • Dracula - Fight[212]
    • Conditions: None.
    • Location: Stage 6-10 of Castlevania: Bloodlines

None.

References

  1. Castlevania: Bloodlines Character Select
  2. Castlevania: Portrait of Ruin
  3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  4. Castlevania: Bloodlines Character Select
  5. Castlevania: Bloodlines Intro
  6. Castlevania: Portrait of Ruin Game Manual Page 21
  7. Castlevania: Bloodlines Character Select
  8. Castlevania: Portrait of Ruin Game Manual Page 21
  9. Castlevania: Bloodlines Character Select
  10. Castlevania: Bloodlines Character Select
  11. Castlevania: Bloodlines Intro
  12. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  13. Castlevania Lament of Innocence
  14. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  15. Castlevania: Portrait of Ruin Game Manual Page 21
  16. Castlevania: Lament of Innocence Ending
  17. Akumajou Densetsu Famicon Intro English Patch
  18. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  19. History of Castlevania - Crescent of the Moon Pages 40-41
  20. History of Castlevania - Crescent of the Moon Pages 40-41
  21. Akumajou Densetsu Famicon Intro English Patch
  22. Castlevania: Bloodlines Final Boss
  23. Castlevania: Aria of Sorrow Ending
  24. Castlevania: Dawn of Sorrow Dark Lord Candidates
  25. Castlevania: Dawn of Sorrow Ending
  26. Castlevania Judgement: True Story Mode, Golem
  27. Castlevania Judgment Golem Ultimate Attack
  28. Castlevania: Symphony of the Night
  29. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  30. Castlevania: Nocturne of Recollection Intro
  31. History of Castlevania - Crescent of the Moon Pages 40-41
  32. History of Castlevania - Crescent of the Moon Pages 40-41
  33. Akumajou Densetsu Famicon Intro English Patch
  34. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  35. Estimating Weight of Logs and Standing Timber Page 2
  36. Castlevania: Curse of Darkness
  37. Castlevania: Bloodlines
  38. Castlevania: Lament of Innocence Ending
  39. Castlevania: Aria of Sorrow Ending
  40. Castlevania: Dawn of Sorrow Dark Lord Candidates
  41. Castlevania: Dawn of Sorrow Ending
  42. Castlevania Aria of Sorrows
  43. Castlevania Grimoire of Souls Enemy Compendium Showcase
  44. Castlevania: Bloodlines
  45. Castlevania: Bloodlines
  46. Castlevania: Bloodlines
  47. Castlevania: Bloodlines
  48. Castlevania: Portrait of Ruin
  49. Castlevania: Portrait of Ruin
  50. Castlevania: Lament of Innocence Game Manual Page 10
  51. Lament of Innocence Perfect Guidebook
  52. Castlevania: Portrait of Ruin
  53. Castlevania: Lament of Innocent
  54. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  55. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  56. Konami of Europe's Camilla Fernandez profile
  57. Castlevania: Portrait of Ruin
  58. Castlevania: Grimoire of Souls Prologue Stage 1
  59. Castlevania: Dawn of Sorrow Yoko's Shop
  60. Castlevania: Bloodlines
  61. Castlevania: Bloodlines
  62. Castlevania Judgment
  63. Castlevania: Bloodlines
  64. Castlevania: Bloodlines
  65. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  66. Castlevania: Nocturne of Recollection Intro
  67. Castlevania: Lament of Innocence Game Manual Page 10
  68. Castlevania: Bloodlines Death Boss Fight
  69. Castlevania: The Arcade Death Boss Fight
  70. Castlevania Judgment Death True Story Mode
  71. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  72. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  73. History of Castlevania - Crescent of the Moon Pages 24-25
  74. Castlevania: Portrait of Ruin
  75. Castlevania: Lament of Innocent
  76. Castlevania: Bloodlines
  77. Castlevania: Bloodlines
  78. Castlevania: Portrait of Ruin
  79. Wind is Eric Lecarde
  80. Castlevania: Portrait of Ruin Heal Spell Description
  81. Wind grants Jonathan items and techniques he once possessed in life
  82. Castlevania: Portrait of Ruin Time Stop Spell Description
  83. Wind grants Jonathan items and techniques he once possessed in life
  84. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  85. Castlevania Judgment Aeon's Hyper Attack on Golem
  86. Castlevania: Portrait of Ruin
  87. Castlevania: Portrait of Ruin
  88. Wind is Eric Lecarde
  89. Castlevania: Portrait of Ruin Cocytus Spell Description
  90. Wind grants Jonathan items and techniques he once possessed in life
  91. Castlevania: Curse of Darkness Absolute Zero Ring Description
  92. Castlevania: Portrait of Ruin LUCK Boost Spell Description
  93. Wind grants Jonathan items and techniques he once possessed in life
  94. Castlevania: Portrait of Ruin Grand Cruz Dual Crush Description
  95. Castlevania: Bloodlines Final Boss
  96. Castlevania II: Simon's Quest
  97. Castlevania: Bloodlines
  98. Castlevania: Harmony of Dissonance
  99. Castlevania: Harmony of Dissonance
  100. Castlevania: Symphony of the Night Bestiary No. 40
  101. Castlevania: Symphony of the Night Bestiary No. 16
  102. Castlevania: Portrait of Ruin Bestiary No. 133
  103. Castlevania: Lament of Innocence
  104. Castlevania (N64)
  105. Castlevania: Portrait of Ruin
  106. Castlevania: Portrait of Ruin
  107. Castlevania: Harmony of Dissonance
  108. Castlevania: Circle of the Moon
  109. Castlevania: Circle of the Moon
  110. Castlevania: Order of Ecclesia Bestiary No. 061
  111. Castlevania: Portrait of Ruin Bestiary No. 131
  112. Castlevania: Symphony of the Night Bestiary No. 44
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  114. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  115. Castlevania: Grimoire of Souls
  116. Castlevania (N64)
  117. Castlevania Chronicles
  118. Castlevania Chronicles
  119. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  120. Castlevania: Curse of Darkness Bestiary No. 115
  121. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  122. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  123. Castlevania: Grimoire of Souls Prologue Stage 4
  124. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  126. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  129. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  130. Castlevania: Portrait of Ruin
  131. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  132. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  133. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  134. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  137. Castlevania: Portrait of Ruin
  138. Castlevania: Bloodlines
  139. Castlevania II: Simon's Quest Page 11
  140. Castlevania II: Simon's Quest
  141. Castlevania: Portrait of Ruin
  142. Castleavania: Portrait of Ruins Bible Sub-Weapon Description
  143. Castleavania: Portrait of Ruins Cross Sub-Weapon Description
  144. Castleavania: Portrait of Ruins Wind's Quest Rewards
  145. Castlevania II: Simon's Quest Page 11
  146. Castlevania II: Simon's Quest
  147. Castlevania: Bloodlines
  148. Castlevania: Bloodlines
  149. Castlevania: Bloodlines
  150. Castlevania: Bloodlines
  151. Castlevania: Portrait of Ruin
  152. Castlevania: Portrait of Ruin Blessed Ring Description
  153. Castlevania: Portrait of Ruin Immunity Ring Description
  154. Castlevania: Portrait of Ruin Magus Ring Description
  155. Castlevania: Portrait of Ruin Sage Ring Description
  156. Castlevania: Portrait of Ruin Sorceress Crest Description
  157. Castlevania: Portrait of Ruin Miser Ring Description
  158. Castlevania: Portrait of Ruin Thief Ring Description
  159. Castlevania: Portrait of Ruin
  160. Castlevania: Portrait of Ruin
  161. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  162. Castlevania: Circle of the Moon
  163. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  164. Castlevania (N64) Charlie Vincent Boss
  165. Castlevania: Portrait of Ruin Holy Mail Description
  166. Castlevania Aria of Sorrows
  167. Castlevania Legends Game Manual Pages 2 & 12
  168. History of Castlevania - Crescent of the Moon Pages 34 - 37
  169. Visible only in Sisters Mode.
  170. Castlevania Chronicles
  171. Castlevania Chronicles
  172. Castlevania Chronicles
  173. Castlevania Anniversary Collection Bonus Book Pages 29-30
  174. History of Castlevania - Crescent of the Moon Pages 34 - 37
  175. Castlevania Judgment Aeon True Story Mode Intro
  176. Castlevania Judgment Sypha Belnades True Story Mode
  177. Castlevania Judgment Golem True Story Mode
  178. Castlevania Judgment Death True Story Mode
  179. Castlevania Judgment Golem True Story Mode
  180. Castlevania Judgment Aeon True Story Mode Intro
  181. Castlevania: Curse of Darkness Ending
  182. Castlevania: Curse of Darkness Ending
  183. Castlevania: Curse of Darkness Ending
  184. Castlevania: Symphony of the Night Ending
  185. Castlevania: The Adventure Rebirth Ending
  186. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  187. Castlevania Judgment Eric Lecarde True Story Mode
  188. Castlevania Judgment Eric Lecarde True Story Mode
  189. Castlevania Judgment Eric Lecarde True Story Mode
  190. Castlevania Judgment Eric Lecarde True Story Mode
  191. Castlevania Judgment Eric Lecarde True Story Mode
  192. Castlevania Judgment Eric Lecarde True Story Mode
  193. Castlevania Judgment Eric Lecarde True Story Mode
  194. Castlevania Judgment Eric Lecarde True Story Mode
  195. Castlevania Judgment Eric Lecarde True Story Mode
  196. Castlevania Judgment Eric Lecarde True Story Mode
  197. Castlevania Judgment Eric Lecarde True Story Mode
  198. Castlevania: Bloodlines
  199. Castlevania: Bloodlines
  200. Castlevania: Bloodlines
  201. Castlevania: Bloodlines
  202. Castlevania: Bloodlines
  203. Castlevania: Bloodlines
  204. Castlevania: Bloodlines
  205. Castlevania: Bloodlines
  206. Castlevania: Bloodlines
  207. Castlevania: Bloodlines
  208. Castlevania: Bloodlines
  209. Castlevania: Bloodlines
  210. Castlevania: Bloodlines
  211. Castlevania: Bloodlines
  212. Castlevania: Bloodlines
  213. Castlevania: Portrait of Ruin Stella & Loretta Mode Ending