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Leo Whitefang

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Guilty Gear/Leo Whitefang
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Leo Whitefang is a prominent character in the Guilty Gear series. He serves as one of the Three Kings of the United Kingdoms of Illyria, overseeing the governance of twenty nations across the European and Asian regions. In addition to his political power, Leo is a highly skilled warrior, known for his formidable combat abilities. He shares a friendly rivalry with Ky Kiske, often engaging in both strategic and personal challenges with the Illyrian king.

Leo Whitefang
Origin
Origin Guilty Gear Xrd
Creator Daisuke Ishiwatari
First Appearance Guilty Gear Xrd
Voiced by Tetsu Inada, Jamieson Price
Characteristics
Species Human
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday July 1
Height 6'5"
Weight 183 lbs
Ethnicity German
Status Alive
Alignment Lawful Good
Archetype Leader
Occupation King
Time Period 22nd Century
Language English
Homeworld Earth
Relationships
Affiliations Ky Kiske, Daryl, Sol Badguy, Vernon, United Kingdoms of Illyria
Enemies Ariels, Happy Chaos

Background

This dropdown contains the synopsis of Leo Whitefang's story. Read at your own risk as you may be spoiled otherwise!

Background
Born during the Crusades, Leo Whitefang was a gifted combatant from a young age. He joined the Sacred Order of Holy Knights to fight against the Gear threat, and during the war, he formed a lasting bond with the prodigious Ky Kiske, though Leo often saw Ky more as an "inspiration" than a friend. Despite his early arrogance, Leo eventually matured and shifted his attitude. After leading his unit to success in a pivotal battle to protect humanity’s strategic position in the Tasmanian Islands, Leo’s leadership proved invaluable. The war ended in 2175 with Justice's sealing.

In the years following, Leo’s relationship with Ky became more distant, but in 2183, Leo was elected as the Second King of the United Kingdoms of Illyria, governing over the regions of Old Russia and the Middle East. Ky Kiske was soon elected as the First King. Leo also played a key role in securing an alliance with the Federation of China.

Guilty Gear Xrd
In 2187, Leo assumes command of the War Room in Illyria Castle while Ky departs to confront Ramlethal Valentine. Leo's leadership is tested when Ky calls for his approval in releasing Elphelt Valentine; Leo refuses, but Ky releases her anyway, leading to the capture of Ramlethal. As events unfold, Leo is involved in the response to the Cradle incident, ordering Major Lyle’s unit to stay away but ultimately facing disaster when Lyle disobeys orders. Leo later receives confirmation that the Conclave is involved and agrees to release Dr. Paradigm, overseeing preparations for a confrontation.

On November 2, Leo works alongside Johnny to delay Bedman from destroying a critical beacon. Despite their efforts, the Cradle's barrier is destroyed, and Ramlethal reveals the Conclave's plan to awaken Justice using St. Elmo’s Fire. During the Opus attack, Leo assists Paradigm and Dizzy, but Elphelt’s programming activates, and she attacks Leo. After Sol manages to restore her, she and Justice are teleported away by the Universal Will.

In the days that follow, Leo investigates the Conclave’s activities, meeting with Johnny and May, and later learning of Faust’s and Chronus’ involvement. He also receives intel from Vernon, questioning if Sol can be trusted, but ultimately deciding to trust him due to Ky’s faith in him. Leo’s involvement in the defense of Illyrian capital and the war effort continues, with him playing a key role in managing the War Room’s strategy.

Leo's path leads him to confront Ariels, who is revealed to be the Universal Will. After learning from Ramlethal’s reports about Sol's past, Leo orders Sol to save the world and treat him as a human, not a god. Leo’s concerns about Sol’s role are expressed, but he is satisfied when Sol resolves to seal Justice to save Elphelt. Leo commands the War Room during a confrontation with Ariels, and later he oversees the battle at the Celestial Altar, where Sol and Jack-O’ Valentine’s fusion with Justice succeeds, defeating a weakened Ariels.

Afterward, Leo returns to deal with the aftermath, reluctantly heading back to his jurisdiction, burdened by the mountain of paperwork accumulated in his absence. The final event sees Leo receiving confirmation of That Man’s public surrender to the U.S. government, closing this chapter of his ongoing efforts for peace and stability in Illyria.

Guilty Gear -Strive-
Three weeks after the events of the previous conflict, Leo Whitefang faces a new crisis when the time-traveling witch criminal I-No infiltrates Illyrian Castle prison, disabling the security cameras to prevent Leo and his allies from discovering her true objective. During this time, Daryl grows concerned about I-No's intentions, and Leo provides him with information on her past criminal activities.

As I-No’s plans unfold, Leo becomes increasingly worried about the upcoming world summit, G4, set to occur in the U.S. amidst rising tensions. Leo fears that I-No’s continued escape could jeopardize the event's potential to bring about lasting peace. His fears are realized when I-No suddenly turns herself in, only to reveal that she and Happy Chaos have destroyed the center building of Illyria in order to unseal Nagoriyuki and force him into their service. In the wake of this disaster, Leo is reluctantly forced to work alongside former assassins Millia Rage and Zato-ONE, now reformed members of the Post-War Administration Bureau, to uncover I-No's true intentions.

As Leo, Millia, Daryl, and Zato investigate the White House, they discover a mysterious "black box" linked to Illyria’s military-industrial projects, a secret unknown even to President Vernon. This revelation hints at deeper conspiracies within Illyria, with the current administration unaware of the full extent of their involvement. As the summit progresses and Sol, Ky, Jack-O, and others move into position, Leo listens to Millia and Zato’s redemption stories but is too late to prevent Happy Chaos from hacking into Illyria’s computer network, compromising the White House’s security.

When the White House activates its true form as an airship, *Tir na nOg*, Leo faces the daunting task of preventing further escalation. As Chaos attempts to launch nuclear missiles aimed at multiple nations, Leo orders his forces to find a way to disable the weapons. Chaos forces the world leaders, including Daryl, to initiate the missile’s self-destruct, though Zato manages to stop the missiles from being destroyed.

In the midst of the chaos, Leo contacts Goldlewis Dickinson at the Pentagon and warns him about the White House airship’s potential dangers, citing intelligence from Millia and Zato about its true nature. With help from the PWAB and Zepp, Leo’s team works to secure the airship as a rescue plane arrives to evacuate the world leaders. During this crisis, Daryl and Chaos come to an agreement, allowing the leaders to be freed and safely evacuated, while Leo uncovers more secrets about the White House’s hidden PEOC (Presidential Emergency Operations Center).

As Leo and his allies continue their investigation, they discover that Chaos is the true mastermind behind the tragic events surrounding Justice’s Crusades. Chaos, using Asuka’s Tome of Origin, merges with I-No to become a godlike being. In a desperate battle, Leo and his allies—including Sol, Ky, Jack-O, Axl, Potemkin, and a redeemed Nagoriyuki—manage to defeat the merged Chaos and I-No, with Sol ultimately destroying the godlike entity.

In the aftermath, with G4 a success and a new era of peace beginning, Leo reflects on I-No’s true desires. He, Ky, Millia, and Zato discuss the nature of hope, the past, the future, and the foundation upon which the present is built—something I-No lacked in her pursuit of power. As the world moves forward, Leo is last seen struggling to handle an overwhelming amount of paperwork from world leaders, though the peace he helped secure brings a glimmer of hope for the future.

Appearance

General Description: Leo is a tall man with shoulder-length, unkempt blond hair and a beard. He has blue eyes and a muscular build.

Clothing/Outfit: In his original design, Leo wears an orange coat with fur lining, several belts, and crosses. His pants have a cross design on each leg to match the jacket. He also wears black fingerless gloves. "Noblesse oblige" and "Ignorance may kill a lion" are written across his clothing and weapons.

In Guilty Gear -Strive-, Leo’s outfit is more simplified. He wears a white open-collared shirt under a black double-breasted waistcoat with rectangular lapels. His trousers are light-brown flannel, and he wears a brown trench coat with a light orange fur collar. The coat no longer has a cape-like design and features fur cuffs.

Personality

  • Boisterous and Intimidating:* Leo has a loud and overwhelming presence, often intimidating those around him. He can be extremely loud when caught off-guard but is generally calm and collected in serious situations.
  • Cautious and Serious: Despite his outward boisterousness, Leo is a very cautious person. He approaches problems with careful consideration and is serious and level-headed when necessary.
  • Prideful and Competitive: Leo holds immense pride, particularly in his fighting abilities, and hates losing. His pride stems from his great aptitude for combat, and though he still holds himself in high regard, he is not arrogant. Leo is harsher on himself than on others, and would likely give himself a "C-" if asked to rate his own abilities.
  • Growth and Self-Reflection: In his youth, Leo was self-centered and dismissive of those he considered inferior. Meeting Ky Kiske humbled him and encouraged him to improve himself. Despite still holding himself in high esteem, Leo has developed an inferiority complex toward Ky, though he completely trusts him.
  • Unique Dictionary: Leo is in the process of compiling his own personal dictionary, the Royal Illyrian Dictionary, and redefines words according to his own experiences. For example, he has written his sister's name under "devil."

General Information

Name: Leo Whitefang[1]

Origin: Guilty Gear Xrd

Overall Franchise: Guilty Gear

First Appearance: Guilty Gear Xrd

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

  • Japanese Voice Actor: Tetsu Inada (Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Guilty Gear Strive)
  • English Voice Actor: Jamieson Price (Guilty Gear Xrd: -SIGN-, Guilty Gear Strive)

Gender: Male

Sexuality: Heterosexual

Pronouns: He/Him

Handedness: Ambidextrous

Age: Unknown

Blood Type: A[2]

Birthday: July 1[3]

Time Period: 22nd Century[4]:

Timeline: Main Timeline

Homeworld: Earth

Residence: Germany[9]

Story Role: Fighter, Playable Fighter

Legacy: Global Legacy (Leo Whitefang oversees the local government of more then tweny nations in the European and Asian regions of Illyria and has brokered an alliance with the Federation of China which effectively controls more than 60% of the Eurasian continent[10]. Leo Whitefang's strength, leadership, and charisma all help account for his steadily growing popularity[11])

Influence: Event Influence

Language: English

Ethnicity: German

Religion: N/A

Classification: One of the Three Kings of the United Kingdoms of Illyria

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: King

Ranking: Second King[12]

Affiliations: Ky Kiske, Daryl, Sol Badguy, Vernon, United Kingdoms of Illyria

Enemies: Ariels, Happy Chaos

Height: 6'5"[13]

Weight: 183 lbs[14]

Status: Alive

Alignment: Lawful Good (Leo Whitefang oversees the local government of more then tweny nations in the European and Asian regions of Illyria and has brokered an alliance with the Federation of China which effectively controls more than 60% of the Eurasian continent[15]. Leo Whitefang's strength, leadership, and charisma all help account for his steadily growing popularity[16])

Protection Level: Global Protector (Leo Whitefang oversees the local government of more then tweny nations in the European and Asian regions of Illyria[17])

Potential

  • Type of Potential: Growth Potential
  • Level of Potential: Transcendent Potential
  • Description: Humans in Guilty Gear have been noted by the likes of Happy Chaos to experience immense growth and potential.
  • Limitations: The potential is limted to how much they're willing to put in.

Archetypal Tiering: Leader

Codex Statistics

Grade: S

Tier: 8-B, Far Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[18]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[19]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[20])

Attack Potency: City Block level (Potency) (Is considered a relative rival to Ky Kiske where Sol Badguy and Ky Kiske are considered the best of the best[21], putting them above the likes of Johnny who fought against Bedman[22], where in his fight with Slayer, caused a massive cavern across the entire terrain[23]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[24] to carry more energy than anything on this planet is capable of producing[25], however without an intermediary, this energy would destroy the planet[26]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[27], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[28], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[29], being described as an obscure world that magic users temporarily access to gain power[30]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[31])

Durability: City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[32])

Striking Strength: City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[33], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[34])

Lifting Strength: At least Class 1 (Should be comparable to Baiken, where Baiken's Hiiragi, allows her to throw any fighter in the game, including Potemkin[35], who weighs 1446 lbs[36]. Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[37], who weighs 1446 lbs[38]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[39])

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[40], running far faster then the fighter normally moves[41]), Far Higher through Magic of the Backyard

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[42]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[43])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[44]. Can avoid sword slashes from Johnny[45], where it's noted that Johnny's attacks move at the speed of light[46])

Stamina: Superhuman, Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[47])

Range: Standard Melee, Extended Melee with Twin Swords, Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[48], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[49], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[50], being described as an obscure world that magic users temporarily access to gain power[51], with it being larger then the universe[52])

Intelligence: Average Intelligence

Knowledge: Master level (Leo Whitefang was always the best at everthing, magic or swordsmanship, nobody stood a chance against him until Ky Kiske arrived[53]. In a pivotal moment in Australia, his unit faced what appeared to be certain death, but Leo's combat skill and tactical acumen allowed them to escape[54])


Powers and Techniques






Equipment

Twin Blades

Leo Whitefang wielding his twin blades in Guilty Gear -Strive-.
  • Description: Leo Whitefang’s twin blades are his signature weapons, used in all of his appearances across the Guilty Gear series. These versatile weapons can shapeshift and are employed in a variety of combat techniques.
  • Appearance: The twin blades are large greatswords shaped like crosses. They feature handles on the sides of the crossguards, allowing them to be wielded like long fist weapons rather than traditional swords.
  • Usage: The twin blades are used for both slashing and energy manipulation. Leo can launch powerful energy waves with the blades, rotate them 360 degrees around his fists, and even shrink them for portability. They can also shift into alternate forms, such as in Leo’s Instant Kill, where the blades take on the shape of a lion’s maw.
  • Function: The blades can rotate at high speeds, enhancing their offensive capabilities. They also possess magical properties, allowing them to shift shapes and harness energy, although the full extent of their magical abilities is not entirely revealed.
  • Notable Traits: Leo’s ability to change the shape of his twin blades is one of their defining features. This shape-shifting, combined with their energy-manipulating capabilities, makes them incredibly versatile in battle. Additionally, their ability to shrink down to a more portable size demonstrates their practicality outside of combat.

Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.


The following is a list of Leo Whitefang's commands throughout the series.

Guilty Gear Xrd

The following is Leo's move list in Guilty Gear Xrd -Sign-, -Revelator- and Rev 2:

Type Name Command
Normal -- Right + Punch
Normal Right + Kick Right + Kick
Normal Right + Heavy Slash Right + Heavy Slash
Special Graviert Wurde Left (hold), Right + Slash or Heavy Slash
Special Eisen Sturm Down (hold), Up + Slash or Heavy Slash
Special Kaltes Gestöber Erst DownDown RightRight + Slash
Special → Zweit DownDown RightRight + Heavy Slash during Kaltes Gestöber Erst
Special → Dritt DownDown LeftLeft + Slash during Zweit
Special Kaltes Gestöber Zweit DownDown RightRight + Heavy Slash
Special Brynhildr Stance Hold Heavy Slash, or Right + Heavy Slash (hold)
Special → Kahn Schild Dust during Brynhildr Stance
Special → Kaltes Gestöber Dritt DownDown LeftLeft + Slash during Brynhildr Stance
Special → Blitzschlag DownDown LeftLeft + Heavy Slash during Brynhildr Stance
Special → Cancel DownDown during Brynhildr Stance
Special Siegesparade DownDown RightRight + Heavy Slash (air only)
Overdrive Stahl Wirbel RightDown RightDownDown LeftLeftRight + Slash or Dust
Overdrive Leidenschaft Dirigent RightDown RightDownDown LeftLeftRight + Heavy Slash
Instant Kill Windrad des Weltraum Enter Instant Kill Mode → DownDown RightRightDownDown RightRight + Heavy Slash

Guilty Gear -Strive-

The following is Leo's move list in Guilty Gear -Strive-:

Type Name Command
Special Gravierte Würde Left (hold), Right + Slash or Heavy Slash
Special Eisensturm Down (hold), Up + Slash or Heavy Slash
Special Erstes Kaltes Gestöber DownDown RightRight + Slash
Special Zweites Kaltes Gestöber DownDown RightRight + Heavy Slash
Special Turbulenz DownDown LeftLeft + Slash
Special Kahn-Schild Dust during Brynhildr Stance
Special Glänzendes Dunkel DownDown LeftLeft + Kick during Brynhildr Stance (hold OK)
Special Blitzschlag DownDown LeftLeft + Heavy Slash during Brynhildr Stance (hold OK)
Special Cancel DownDown during Brynhildr Stance
Overdrive Stahlwirbel RightDown RightDownDown LeftLeftRight + Slash during Brynhildr Stance
Overdrive Leidenschaft des Dirigenten RightDown RightDownDown LeftLeftRight + Heavy Slash

Other

Standard Tactics: Leo's fighting style incorporates having his back turned to the enemy and hitting them with a surprise attack.

Weaknesses

Explanations

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[135]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[136]. The Backyard is the term used to give reason to the five element configuration[137], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[138]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[139], being described as an obscure world that magic users temporarily access to gain power[140]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[141], being larger then the universe[142]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[143]. The Backyard can be explained as a book or library that has the theory of the world written on it[144]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[145], allowing people to use magic that disproves the fundamentals of magic[146]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[147]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[148]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[149]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[150]. The Backyard is a space connected by people's dreams[151]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[152]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[153]. The Backyard has no effect on any non-living matter[154]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[155]. Noting that it is a dangerous place that could literally cause the world to break[156].

Trivia

  • Leo Whitefang's hobbies are editing his own personal dictionary[157].
  • Leo Whitefang's values are records and his own pride[158].
  • Leo Whitefang's dislikes are pickles and those more capable than he is[159].
  • Leo’s name and surname could be a nod to the Danish-American band White Lion.
  • When struck by Faust's Bone-Crushing Excitement, Leo may shout Obscura! and Edguy!, both of which are renowned German metal bands.
  • During a certain victory pose, Leo places his hand over his heart, resembling the salute seen in Attack on Titan.
  • The name Whitefang likely references a U.S. thrash metal band of the same name, also called WarAnimal.
  • The nickname Whitefang is also associated with Conrad Carpenter, the bassist of the black metal band Zud.
  • The German death metal band Debauchery features the track Storm of Iron in their album Back in Blood.
  • Another German melodic death metal group, Nachtschatten, includes the song Blitzschlag in their album Prolog.
  • Kahn is a grindcore/death metal band from Sweden.
  • Leo’s Brynhildr Stance is named after a notable shieldmaiden from Germanic mythology, specifically from the Völsunga Saga and Wagner's opera cycle Der Ring des Nibelungen.
  • Leo is known to frequently stray from his official jurisdiction, according to Answer's system voice.
  • In his dictionary, some noteworthy references include:
    • The word devil features his sister’s name.
    • The term bambino (Italian for infant) is linked to Ky Kiske, though Leo claims he means it as inexperienced.
    • The phrase problem child has a picture of Ky.
    • The definition of inimitable includes both his own skills and his opponent's mother’s apple pie, while Victorious cry is linked to the phrase Serves you right! (Ky); irritating is added to quick (Chipp); gambler may be rewritten as utter fool (Johnny); and dandyism now defines Leo’s name (Slayer), with hospitality having no entry (Haehyun).
    • The term unflappable includes a crude sketch of Slayer.
  • Leo’s victory pose involving a knight offering him a throne has a hidden variation if the Dust button is held. In Xrd, Leo will fall when trying to sit without looking back, while in Strive he stumbles before falling offscreen.
  • Jamieson Price, who voices Leo in English, also voiced Raven in Guilty Gear 2 -Overture-.
  • Leo has made guest appearances in Brave Frontier and Code Shifter.

Misconceptions

Ramlethal has Romantic Feelings Towards Leo Whitefang

This comes from the English version, Ramlethal has a conversation with Lucifero where he asks her if there's anyone she likes that's not the same as familial affection, and she mentions Leo Whitefang[160], however this is misunderstood, some have even noted this conversation may be mistranslated though there's no official source for this as of yet. It should also be noted that Lucifero likes to tease or joke around with Ramlethal so he isn't a reliable source to go by for understanding Ramlethal. Going by the official relationship board of Guilty Gear Strive the closest piece of evidence is that a heart icon can be seen over Ramlethal and Leo's relationship bar, with it saying "Interested", however the text itself notes "Ramlethal looks up to Leo"[161], meanwhile a character that is well known for liking a guy, May, straight up has "likes" for her relationship status to Johnny[162], and even Giovanna's relationship status to Leo that says "Interested" directly notes in the text that she finds Leo her type[163]. While Ramlethal's simply notes looking up to a character, which moreso implies Ramlethal admires or idolizes Leo Whitefang rather then has romantic feelings for him.

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[164], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[165], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[166], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

0 - 1 - 0

None.


  • Universal Will - Fight[167]
    • Conditions: Ky Kiske and Leo Whitefang were fighting against Universal Will.
    • Location: Illyria Castle

None.

References

  1. Guilty Gear Xrd Visual Book Page 46
  2. Guilty Gear Xrd Visual Book Page 46
  3. Guilty Gear Xrd Visual Book Page 46
  4. Guilty Gear (1998) Game Manual Page 2
  5. Guilty Gear Xrd Visual Book Page 2
  6. Guilty Gear Xrd Visual Book Page 2
  7. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  8. Guilty Gear -Strive- Chapter 1
  9. Guilty Gear Xrd Visual Book Page 46
  10. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  11. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  12. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  13. Guilty Gear Xrd Visual Book Page 46
  14. Guilty Gear Xrd Visual Book Page 46
  15. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  16. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  17. Guilty Gear Strive GGWorld Glossary People Leo Whitefang
  18. Guilty Gear (1998) Game Manual Page 2
  19. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  20. Guilty Gear 2 Overture
  21. ExplaMaytions with May! Episode 3 - The Crusades
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  23. Guilty Gear Xrd Revelator Chapter 03 Sense B
  24. Guilty Gear Xrd Sign Chapter 7 Showdown B
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  37. Guilty Gear XX Λ Core Plus Bridget Instant Kill
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  81. Guilty Gear Xrd Sign Chapter 7 Showdown B
  82. Guilty Gear Xrd Sign Chapter 7 Showdown B
  83. Guilty Gear Xrd Sign Chapter 7 Showdown B
  84. Guilty Gear Xrd Sign Chapter 7 Showdown B
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  87. ExplaMaytions with May! Episode 1 - What is Magic?
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  89. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  90. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  91. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
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  98. Guilty Gear (1998) Game Manual Page 28
  99. Guilty Gear (1998) Game Manual Page 29
  100. Guilty Gear (1998) Game Manual Page 29
  101. Guilty Gear X Game Manual Page 2
  102. Guilty Gear Strive Roman Cancel
  103. Guilty Gear Strive Sliding Roman Cancel
  104. Guilty Gear Strive Red Roman Cancel
  105. Guilty Gear Strive Blue Roman Cancel
  106. Guilty Gear Strive Purple Roman Cancel
  107. Guilty Gear Strive Yellow Roman Cancel
  108. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  109. Guilty Gear (1998) Sol Badguy
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  115. Guilty Gear (1998) Testament Overdrive
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  117. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
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  127. Guilty Gear Xrd -SIGN- Chapter 9 Maelstrom A
  128. Guilty Gear -Strive- Starter Guide #11 - Leo
  129. Guilty Gear -Strive- Starter Guide #11 - Leo
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  153. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
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  155. ExplaMaytions with May! Episode 6 - Another Threat Looms
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  160. Guilty Gear Strive Ramlethal
  161. Guilty Gear Strive World of Guilty Gear Relationship Ramlethal to Leo Whitefang
  162. Guilty Gear Strive World of Guilty Gear Relationship May to Johnny
  163. Guilty Gear Strive World of Guilty Gear Relationship Giovanna to Leo Whitefang
  164. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  165. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  166. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  167. Guilty Gear Xrd -Sign- Chapter 07 Thesis B