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Happy Chaos

From The Codex
Guilty Gear/Happy Chaos
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
"Spoilers Ahead"
This character or verse has very important lore or story elements, with the profile having spoilers for the story and the fate of said character or verse, avoid reading if one would like to pursue the verse without any spoilers for themself.



You still don't get it, do you? You STILL think of me and I-No as your enemies? I thought I taught you to be open-minded. I-No was born in a white room, and she's been looking for the exit this whole time. She can pretend to be human, but her feelings dried up long ago. She shows us where humans are headed. Plagued with an eternal, insatiable thirst, affirming ourselves will lose all meaning. When everything became possible, we lost our ability to accomplish anything! But she still says she wants a future! If this world holds value... then I will show it to her at all costs!
~ Happy Chaos to Asuka

Stop this! You must reconsider! Don't you see the risk this poses to mankind?! You dare stand against humanity?!
~ The Original

Background

The Original, also referred to as the Savior, is a pivotal figure in the lore of the Guilty Gear series. Known as a philosopher of immense intellect, he is credited with the discovery of the Backyard—a metaphysical realm that he later contained within a single tome. His creation of the Theory of Magical Science played a crucial role in preserving humanity in the aftermath of the Dawn of Revival, marking him as one of the most significant figures in human history.

This dropdown contains the synopsis of The Original's story. Read at your own risk as you may be spoiled otherwise!

Born in the late 20th century, the Original was a prodigious child whose intelligence was deemed beyond measurable limits after numerous assessments. From an early age, he became deeply engrossed in advanced studies of physics and mathematics. His research led him to uncover the existence of the Backyard, a mysterious metaphysical domain. Through extensive investigation, he laid the groundwork for what would eventually evolve into the field of magical science. Driven by an insatiable thirst for understanding, the Original ventured into the Backyard himself and returned with newfound insight. Believing that such a realm must never be corrupted by evil, he created the Tome of Origin to contain its secrets and sealed off the path leading to it, ensuring that its power would remain beyond human reach.

The Original and the Universal Will
Within the Backyard, the Original also brought into being a sentient information construct known as the Universal Will, designed to guide humanity toward eternal happiness. However, this creation became corrupted, ultimately turning against its intended purpose when it concluded that humanity did not yet truly exist. Upon realizing the danger, the Original urged the world to abandon its dependence on electronic systems, but his warnings were dismissed by the scientific establishment and his research suppressed. Only a small number of devoted followers—his disciples or "apostles"—took his words seriously, joining him in preparation for a future without technology.

In 1999, the Dawn of Revival occurred when the Universal Will attempted to manifest through global electronic networks, prompting the United Nations to outlaw all electronic devices. Amid the ensuing chaos, the Original and his apostles—Axus, Libraria, Chronus, and Baldias—rose to prominence by helping humanity adapt to a new world governed by magic. Their rapid and miraculous efforts garnered immense public admiration, elevating them to near-divine status and inspiring the creation of the Sanctus Populi in 2008.

Following these events, four of his disciples established the Conclave. The Original then reentered the Backyard to confront the Universal Will directly and suppress its destructive rampage. During this mission, he retrieved the “seeds” of the Absolute World and entrusted them, along with the Tome of Origin, to his fifth disciple—That Man. After this, the Original vanished into the depths of the Backyard, and his fate became shrouded in mystery, with most believing he had perished.

The Original and I-No
At some unknown point in the future, the Original managed to send a message to a time-displaced Axl Low in Babylon in 2192, asking him to deliver a warning to That Man about the Conclave’s intent to resurrect Justice using the Cradle. During the Crusades, the Original encountered I-No within the Backyard and stripped away half of her power to stop her from ascending into a being that transcended time itself, an act that could have created a paradox capable of unraveling the universe. The Universal Will, unable to confront him directly, instead absorbed the stolen power and merged it with the Original, transforming him into an unstable existence beyond human comprehension.

Happy Chaos, often referred to simply as Chaos, is a mysterious figure within the Guilty Gear series who played a crucial role in shaping the world’s history. As the first person to uncover the existence of the Backyard, his influence has echoed across generations under numerous identities. While his true nature and motives remain shrouded in mystery, his actions have had far-reaching consequences for humanity and the balance between science and magic. Adopting the name Happy Chaos during the events of Guilty Gear Xrd Rev 2, he would later make his full debut as a playable character in Guilty Gear -Strive-.

This dropdown contains the synopsis of Happy Chaos' story. Read at your own risk as you may be spoiled otherwise!

Background

During the Crusades, the Original encountered I-No within the Backyard and removed half of her power to stop her from ascending into a being that could transcend time and endanger all existence. Unable to strike him directly, the Universal Will seized that power and merged it with the Original, turning him into a twisted, demonic entity. Burdened with limitless power and carrying humanity’s collective will to live, he eventually became a being too pure, having good and evil cease to exist.

In his spirit form, his purity corrupted the Universal Will, having it to roam outside the Backyard, influencing events by manipulating mortals and spreading disorder. Among those caught in these schemes was the vampire Nagoriyuki. Much of the devastation caused during this time was misattributed to That Man.

Guilty Gear Xrd
When Jack-O’ Valentine awakened prematurely, she sought out I-No and revealed her true identity, believing she could act as a failsafe if Sol Badguy failed to defeat the Universal Will. She assumed that Asuka had made a second Jack-O’ unit named Happy Chaos to restore I-No’s humanity, just as she herself could restore Aria’s. However, this was a misunderstanding—Asuka had never completed such a project.

While Jack-O’ and Raven discussed this supposed contingency, the Original overheard them. Amused by the name “Happy Chaos,” he gleefully adopted it as his own, declaring his fondness for it. Not long after, he was absorbed by Ariels, who sought his knowledge of humanity to strengthen herself against Sol Badguy. During a grand banquet, Ariels lost control under Chaos’s influence, slaughtering her guests until Chipp Zanuff intervened. Fleeing afterward, she killed Bedman and began enacting her plan to form a new Absolute World, only to be defeated and imprisoned by Ky Kiske in Illyria—with Chaos trapped within her.

Guilty Gear -Strive-
Freed from Ariels’s body by I-No, Chaos escaped before Ky’s forces arrived. Outside, he expressed his desire to make I-No a god, explaining that he existed only for the sake of “drama.” Manifesting a red convertible with his magic, he and I-No drove off to begin his plan.

On their way, Chaos revealed his goal to infiltrate the G4 Summit and steal the Tome of Origin from Asuka to restore I-No’s power. Recognizing that Sol might intervene, he resolved to recruit allies. Arriving in the city, Axl Low sensed Chaos’s presence as time momentarily froze. Soon after, Chaos brought I-No to Nagoriyuki’s resting place, destroyed the building above him, and enslaved the vampire to use his strength. I-No stayed behind and allowed herself to be captured, drawing Illyria’s attention away from Chaos.

As Chaos sped along the coast, he was spotted by Chipp Zanuff and Anji Mito, who sought to confirm his demonic nature as the entity that had possessed Ariels. His rampage drew Sol and Jack-O’s attention as well, resulting in a violent pursuit. Summoning Nagoriyuki to cover his escape, Chaos created special bullets mimicking the vampire’s anti-regeneration effect and quickly dismissed him. Sol managed to destroy half of Chaos’s body, only for him to regenerate instantly. Introducing himself, Chaos cryptically claimed to be “anything or nothing,” comparing existence to the “chicken and the egg”—which, in his words, only existed to make an omelette—before blasting Sol off the road.

Using his power, Chaos infiltrated the Post-War Administration Bureau’s systems and uncovered Project Tír na nÓg. Traveling to Washington, D.C., he brainwashed a Secret Service agent to leave a breach in G4’s defenses. To Nagoriyuki, he confessed that he brought him along because he knew his weaknesses—something that would make the unfolding “story” more entertaining. He described the United States as a place soon to become hell.

On the morning of the G4 Summit, Giovanna sensed Chaos’s presence. As he brainwashed soldiers and agents, he infiltrated the White House disguised in a stolen jacket and entered the Cabinet Room mid-meeting, cutting off Asuka’s transmission to world leaders. Introducing himself as Happy Chaos, he mocked the representatives, manipulating them into a deadly game where he launched their nations’ missiles only to let them self-destruct, mocking their idea of peace and control. Declaring his intent to access the PEOC and seize the Tome of Origin, he coerced President Colin Vernon into leading him away—only for Sol to burst in, attack him, and rescue the President.

As Sol fled through the White House, Chaos remained behind, conversing with Daryl about the nature of reality and human obsession with “drama.” Activating Tír na nÓg, he transformed the White House and surrounding area into a colossal airship that ascended skyward. When Asuka contacted Sol, he confirmed that Chaos was none other than his former mentor, the Original. Meanwhile, Chaos revealed his true identity to Daryl, explaining that his time in the Backyard shattered his mind and soul.

Engaging in a magical battle with Asuka over control of the airship, Chaos was eventually overpowered and knocked unconscious. In a dreamlike vision, he confronted the Universal Will, who explained her nature and her ties to I-No’s godlike essence. Upon awakening, Chaos resumed his battle with Asuka, realizing himself as I-No’s other half before defeating his disciple and vanishing.

Later, Chaos reappeared aboard the White House airship, exhilarated by Potemkin’s efforts to alter its course. When Sol and Vernon reached Asuka, Chaos disguised himself as the mage but was exposed and forcibly ejected from the PEOC by Sol. Despite being presumed destroyed, he survived. Asuka restored Sol’s humanity soon after, but Chaos, still alive, secretly stole the real Tome of Origin from within Asuka’s body. Conducting a ritual that obliterated his physical form, he restored I-No’s full power—yet later appeared alive on a quiet beach, unharmed. His current whereabouts remain unknown, though, as he put it, “something needs him.”

Appearance

General Description: The Original is depicted as a robed figure, with his features mostly hidden beneath a large hood. His overall appearance is mysterious, and his face is obscured, revealing only a dark beard, mustache, and wild, grey hair.

Facial Features: His face is largely concealed, but a dark beard and mustache are visible, along with wild, unkempt grey hair.

Clothing/Outfit: The Original wears a long, flowing robe that covers most of his body, with only his face, hands, and a small portion of his wild hair exposed. The robe is often depicted as dark, enhancing his enigmatic and secretive presence.

Special Features:

His features, particularly his face, remain largely obscured by the hood of his robe, contributing to his mysterious and shadowed appearance.

General Description: Happy Chaos is a young man with athletic build and light cerulean skin. His appearance is marked by silver unkempt hair, grey eyes, and a pair of short horns. A black halo with five spikes hovers above his head, giving him a unique and otherworldly look.

Facial Features: He has unkempt silver hair that contrasts with his light cerulean skin. His eyes are grey, and he wears distinctive orange-tinted, x-shaped glasses.

Clothing/Outfit: Happy Chaos is dressed in black leather pants and a single black fingerless glove on his right hand. He also sports rows of orange cross markings along his arms, chest, and back. A large black heart emblem with a golden cross and teeth adorns the center of his chest. The markings appear like streaks of black ink dripping down his abdomen.

Special Features: A black halo floats above his head, similar to Jack-O' Valentine's. His skin has distinct features, including white palms and soles, along with the short horns on his head.

Weapons/Accessories: He dual wields a pair of futuristic revolvers, which are holstered at each hip.

Alternate Outfit: While infiltrating G4, Happy Chaos wears a secret service member’s jacket, worn casually off-the-shoulder. This design is carried over into his playable character design.

Personality


  • Thoughtfulness: He was a careful and considerate individual, known for advising clarity in communication and being mindful of the way questions were asked and answered.
  • Magnanimous: He demonstrated a strong sense of compassion, always striving to help and protect others, though he was aware of humanity’s imperfections.
  • Sense of Duty: While he sought to guide and support people, he was also conscious of their flaws, balancing his desire to help with a realistic understanding of the challenges people face.


  • Erratic and Unpredictable: Chaos is volatile, with his actions often driven by his enjoyment of stirring trouble and creating emotional turmoil, reflecting his chaotic nature.
  • Manipulative: Beneath his childlike demeanor, Chaos is calculating and manipulative, often orchestrating complex schemes for his own amusement while remaining aware of his actions.
  • Philosophical: He views the concepts of good and evil as equally valid, which makes him an unpredictable force capable of both major chaos and, at times, aiding justice.
  • Love for Drama: Chaos delights in creating life-or-death scenarios, not out of malice, but because he enjoys the emotional responses they provoke, often causing turmoil without considering the aftermath.
  • Patient Strategist: While chaotic, he is strategic and enjoys taking things slow, often preferring to improvise rather than meticulously plan.
  • Purpose-driven: Fascinated by the idea that things exist only when they have a purpose, Chaos believes his purpose is to aid I-No in achieving godhood, though he continues to linger afterward, driven by the belief that he is needed for something greater.

Goals

General Information

Name: Happy Chaos[1]

Nicknames: The Original, "That Man"[2]

Origin: Guilty Gear Xrd

Overall Franchise: Guilty Gear

First Appearance: Guilty Gear Xrd (Mentioned and formless appearance), Guilty Gear -Strive- (First direct appearance)

Company: Arc System Works

Creator: Daisuke Ishiwatari

Actor

Gender: Male

Sexuality: Unknown

Pronouns: He/Him

Handedness: Left-Handed (Wields and shoots his gun with his left hand[3])

Age: Over 100 Years Old (Was stuck inside of the Universal Will for over a hundred years[4])

Blood Type: Unknown[5]

Birthday: January 16[6]

Time Period: 22nd Century[7]:

Timeline: Main Timeline

Homeworld: Earth

Residence: Ireland[12] (When he was human)

Story Role: Fighter, Playable Fighter, Hidden Character

Legacy: Global Legacy (Happy Chaos was the man who introduced the world to magic, the savior who opened everyone's minds and spearheaded mankind's revival when the world lost its science[13])

Influence: World-Changing Influence

Language: Common Language

Ethnicity: Caucasian (Formerly) Human

Religion: N/A

Classification: Asuka's Teacher[14], History's first and strongest magical wielder[15], The Original[16], The man who introduced the world to magic[17], The author of the "Tome or Origin"[18], The father of magic[19]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Scientist, Philosopher, Researcher

Affiliations: I-No, Asuka R. Kreutz (Formerly)

Enemies: Asuka R. Kreutz, Sol Badguy, Ky Kiske, Universal Will

Height: 179 cm[20]

Weight: 64 kg[21]

Status: Alive

Alignment: True Neutral (Happy Chaos is noted to be "too pure", once knowing everything, good and evil cease to exist[22])

Protection Level: Global Protector (Happy Chaos was the man who introduced the world to magic, the savior who opened everyone's minds and spearheaded mankind's revival when the world lost its science[23])

Threat Level: Global Threat (Happy Chaos' mission is to stir up the world so that humankind does not forget its own humanity)

Potential

  • Type(s) of Potential: Limitless Potential
  • Level of Potential: Limitless
  • Description: Happy Chaos knows everything and essentially has no limit to how he can grow.
  • Limitations: Nothing notable.

Archetypal Tiering: Trickster/Impersonator/Mentor/Black Knight

Codex Statistics

Grade: S

Tier: At least 8-B, Far Higher through Magic of the Backyard

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[24]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[25]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[26])

Attack Potency: At least City Block level (Potency) (Fought against and overpowered[27] Asuka R. Kreutz in a magic duel, Sol Badguy[28], who fought against Dragon Install Sol Badguy, where Ky Kiske and Sol Badguy are considered the best of the best[29], putting them above the likes of Johnny who fought against Bedman[30], where in his fight with Slayer, caused a massive cavern across the entire terrain[31]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[32] to carry more energy than anything on this planet is capable of producing[33], however without an intermediary, this energy would destroy the planet[34]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[35], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[36], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[37], being described as an obscure world that magic users temporarily access to gain power[38]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[39])

Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[40])

Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[41], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[42])

Lifting Strength: At least Class 1 (Should be comparable to Baiken, where Baiken's Hiiragi, allows her to throw any fighter in the game, including Potemkin[43], who weighs 1446 lbs[44]. Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[45], who weighs 1446 lbs[46]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[47])

Travel Speed: Regular Human, Superhuman with Blast Drive (Blast Drive allows the fighter to move like the wind[48], running far faster then the fighter normally moves[49]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[50]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[51])

Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[52]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[53])

Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[54]. Can avoid sword slashes from Johnny[55] where it's noted that Johnny's attacks move at the speed of light[56])

Stamina: Limitless (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[57])

Range: Standard Melee, At least Hundreds of Meters with Crescent Moon, Multiversal with Dimensional Travel (Happy Chaos can access different timelines by following little references in memories[58]) & with Magic (The Backyard is the term used to give reason to the five element configuration[59], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[60], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[61], being described as an obscure world that magic users temporarily access to gain power[62], with it being larger then the universe[63])

Intelligence: Metagenius Intelligence (The Original was a child prodigy born in the late 20th century, with his IQ being determined to be immeasurable[64]. Happy Chaos was the man who introduced the world to magic, the savior who opened everyone's minds and spearheaded mankind's revival when the world lost its science[65]. Asuka notes that his aptitude for magic is undeniable[66])

Knowledge: Grandmaster level initially (The Original immersed himself in studies of advanced physics and mathematics from a very young age with many thinking he would become the next Neumann or Einstein[67]. Once he discovered the existence of the Backyard, he began his research and eventually laid the foundation for what would become the study of magic[68]), Omniscient level after becoming Happy Chaos (Noted that Happy Chaos knows everything[69]. Happy Chaos has hundreds of years of experience ahead of Asuka[70])


Powers and Techniques








Equipment

Crescent Blade

Happy Chaos wielding the Crescent Blade.
  • Description: The Crescent Blade is a futuristic revolver used by Happy Chaos, one of his signature weapons. It is distinctively designed with a rectangular body and features an etched Protestant cross on each side near the handle. Despite its unique design, it functions like a typical revolver, holding six bullets.
  • Appearance: The revolver has a sleek, high-tech appearance, with a unique cylinder placement closer to the barrel's end compared to traditional revolvers. The etched crosses add a symbolic detail to the weapon's design.
  • Usage: The Crescent Blade is primarily used for ranged combat, leveraging its six shots for precision and rapid-fire tactics. Its unique design and otherworldly origins make it an integral part of Happy Chaos’s arsenal.
  • Function: This "heavenly gun" is said to have mysterious origins, with only five existing across all dimensions. Its purpose is largely unknown, but it provides powerful, precise firepower in the hands of Happy Chaos.
  • Notable Traits: A replica of the Crescent Blade was also created, which Happy Chaos uses alongside the original. The concept of five "heavenly guns" and their mysterious nature may reference themes of rarity and celestial significance.

Notable Techniques


Gatling Combo System

Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.

Charge Attack

Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.

Instant Kill System

Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.

Chaos Moves

Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.

Dash / Back-Dash / Air Dash

Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.

High Jump

A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.

Knockdown Evasion

When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.

Double Jump

A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.

Throws

Fighters can grab opponents to throw them, being able to throw them either forward or backwards.

Mid-Air Turn

Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.

Aerial Combos

Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.

Dead-Angle Attack

When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.

Perfect Guard

Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.


Faultess Defense

Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.

Roman Cancel

While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.

Jump Cancel

There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.

Recovery Direction

When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.

Instant Kill Technique

As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.

Guard

Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.

Two-Level Jumps

Fighters can jump again while in the air.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.

High Jump

Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.

Forward Thrust Attack

With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.

Dust Attack

By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.

Sweep

Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.

Tension Gauge

The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.

Recovery

When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.



Psych Burst

Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.

Two-Level Jumps

Lets the fighter jump again while in the air.

High Jump

Press down then up on the directional buttons quickly to jump higher then a usual jump.

Forward Thrust Attack

With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.

Dead Angle Attack

At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.

The Tension Gauge must be at 50% or above for this move.

Dust Attack

By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.

Sweep

Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.

Recovery

When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.

Throw

Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.

Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.

During a Dash or Backstep, the fighter can not use a throw move.

Gatling Combo

A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.

Overdrive Attack

These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.

Instant Kill

As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.

Faultless Defense

Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.

While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.

Jump Cancel

There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.

Roman Cancel

While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.

Counter Hit

While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.

Recovery Direction

When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.

Slip

Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.


Two-Level Jumps

The fighter can jump again while in mid-air.

High Jump

The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.

Forward Thrust Attack

Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.

Psych Burst

The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.

Dust Attack

A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.

Sweep

The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.

Recovery

The fighter can regain balance when knocked down by pressing any attack button in midair.

Throws

The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.

Throw Escape

The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.

Gatling Combos

The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.

Force Break

It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.

Overdrive Attacks

These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.

Instant Kills

As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.

Faultless Defense

While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.

Jump Cancel

The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.

Counter Hit

By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.

Recovery Direction

Press any directional button while recovering to move towards that direction as the fighter recovers.

Staggering

Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.

Instant Block

Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.

Slash Back

Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.

If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.

Roman Cancel

While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.

Force Roman Cancel

Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.


Free Mode & Lock-on Mode

Free Mode

It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.

Lock-On Mode

Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.

Aerial Dash

During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.

Step

Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.

Blast Drive

Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.

Drift

During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.

Auto Guard

If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.

Modern Cancel

A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.

Cyclone Blast

It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.

Short Dash

While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.

Power Attack

The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.

Avoid Knockdown and Falling Techniques

When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.

By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.

Super Backstep

Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.

Homing Jump

Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.

Guilty Gear -Strive-
The following is Happy Chaos's move list in Guilty Gear -Strive-.

Type Name Command
Normal -- Right + Punch
Normal -- Right + Kick
Normal -- Right + Slash
Normal -- Down + Kick (air only)
Special At the Ready Heavy Slash or ↓↓→→ + Slash
Special → Cancel Down + Heavy Slash during At the Ready
Special Steady Aim ↓↓←← + Slash
Special → Cancel ↓↓←← + Slash during Steady Aim
Special → Fire Heavy Slash during At the Ready or Steady Aim
Special Reload ↓↓ + Punch
Special Focus ↓↓←← + Punch
Special Roll ↓↓←← + Kick
Special Scapegoat ↓↓→→ + Kick
Special Curse ↓↓→→ + Punch
Overdrive Deus Ex Machina ↓↘↓↓↙→ + Slash
Overdrive Super Focus ↓↓←←↓↓←← + Punch


Other

Standard Tactics: Happy Chaos is a wildcard, doing whatever whether it sabotages himself or is in his best interest.

Weaknesses

Explanations

The Backyard

When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[195]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[196]. The Backyard is the term used to give reason to the five element configuration[197], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[198]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[199], being described as an obscure world that magic users temporarily access to gain power[200]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[201], being larger then the universe[202]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[203]. The Backyard can be explained as a book or library that has the theory of the world written on it[204]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[205], allowing people to use magic that disproves the fundamentals of magic[206]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[207]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[208]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[209]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[210]. The Backyard is a space connected by people's dreams[211]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[212]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[213]. The Backyard has no effect on any non-living matter[214]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[215]. Noting that it is a dangerous place that could literally cause the world to break[216]. Jack-O explains that the world in whcih we live is governed by a programmatic space that controls all of creation, named "The Backyard"[217].

Gameplay

Happy Chaos is a mid-range shooter who focuses on controlling space with his weapon, Crescent Moon. His playstyle revolves around using gun stances for pressure and combos while carefully managing resources, making him a high-execution character suited for players who can balance offensive options with resource management.

Guilty Gear -Strive-

  • Playstyle: A mid-range Shooting type who uses Crescent Moon to control space, apply pressure, and extend combos.
  • Strengths: Versatile gun stances allow for enhanced pressure and combo extensions; capable of strong mid-range control.
  • Weaknesses: Subpar defense with no reversal moves; dependent on system mechanics to handle pressure; requires management of ammo, Concentration, and Tension Gauge.
  • Signature Mechanic: Crescent Moon gun stances, Concentration gauge, and ammo management.
  • Ideal Range: Mid-range, where he can maximize gun stance utility and pressure.
  • Recommended Playstyle: Use gun stances to control space and maintain offensive momentum, while carefully managing ammo, Concentration, and Tension Gauge to avoid being overwhelmed.

Trivia

The Original in the -Sign- arcade opening.

Misconceptions

Happy Chaos is "That Man" and Asuka did nothing wrong

Happy Chaos is anotehr figure referred to as That Man who has some responsibility for some events within the Guilty Gear series, though many of the things Asuka weren't retconned. He still was the one who completely annihilated Japan as an example[223]. Along with this, Happy Chaos' glossary only notes that he sitrs up the world and does whatever, whether it be committing atrocities or be on the side of justice, never being directly noted for at all influencing the Crusades[224].

Codex Statistics Questions

Q: Shouldn't they scale to the higher levels of magic naturally?

A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[225], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[226], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[227], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.

Battle Records

1 - 0 - 0


  • Asuka R. Kreutz - Fight[228]
    • Conditions: None
    • Location: White House


None.

None.

References

  1. Guilty Gear -Strive- Chapter 1
  2. Guilty Gear -Strive- Another Story: Departure Chapter 2
  3. Guilty Gear -Strive- Starter Guide - Happy Chaos
  4. Guilty Gear -Strive- Chapter 1
  5. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  6. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  7. Guilty Gear (1998) Game Manual Page 2
  8. Guilty Gear Xrd Visual Book Page 2
  9. Guilty Gear Xrd Visual Book Page 2
  10. Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
  11. Guilty Gear -Strive- Chapter 1
  12. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  13. Guilty Gear -Strive- Chapter 6
  14. Guilty Gear -Strive- Chapter 6
  15. Guilty Gear -Strive- Chapter 6
  16. Guilty Gear -Strive- Chapter 6
  17. Guilty Gear -Strive- Chapter 6
  18. Guilty Gear -Strive- Chapter 6
  19. Guilty Gear -Strive- Chapter 6
  20. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  21. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  22. Guilty Gear -Strive- Chapter 3
  23. Guilty Gear -Strive- Chapter 6
  24. Guilty Gear (1998) Game Manual Page 2
  25. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  26. Guilty Gear 2 Overture
  27. Guilty Gear -Strive- Chapter 7
  28. Guilty Gear 2 Overture
  29. ExplaMaytions with May! Episode 3 - The Crusades
  30. Guilty Gear Xrd Chapter 07 Showdown B
  31. Guilty Gear Xrd Revelator Chapter 03 Sense B
  32. Guilty Gear Xrd Sign Chapter 7 Showdown B
  33. Guilty Gear Xrd Sign Chapter 7 Showdown B
  34. Guilty Gear Xrd Sign Chapter 7 Showdown B
  35. Guilty Gear 2 Overture
  36. Guilty Gear 2 Overture
  37. Guilty Gear 2 Overture
  38. Guilty Gear 2 Overture
  39. Guilty Gear 2 Overture
  40. Guilty Gear Xrd Sign Chapter 7 Showdown B
  41. Guilty Gear Xrd Sign Chapter 7 Showdown B
  42. Guilty Gear Xrd Sign Chapter 7 Showdown B
  43. Guilty Gear -Strive- Starter Guide - Baiken
  44. Guilty Gear (1998) Game Manual Page 14
  45. Guilty Gear XX Λ Core Plus Bridget Instant Kill
  46. Guilty Gear (1998) Game Manual Page 14
  47. Guilty Gear Xrd Sign Chapter 7 Showdown B
  48. Guilty Gear 2 Overture Page 19
  49. Guilty Gear 2 Overture
  50. Guilty Gear Xrd Sign Chapter 7 Showdown B
  51. Guilty Gear Strive Sliding Roman Cancel
  52. Guilty Gear Xrd Sign Chapter 7 Showdown B
  53. Guilty Gear Strive Sliding Roman Cancel
  54. Guilty Gear Xrd Sign Chapter 7 Showdown B
  55. Guilty Gear X2 Testament Arcade Mode
  56. Guilty Gear Xrd Revelator Zato-1 vs. Johnny
  57. Guilty Gear (1998) Story Prologue
  58. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  59. Guilty Gear 2 Overture
  60. Guilty Gear 2 Overture
  61. Guilty Gear 2 Overture
  62. Guilty Gear 2 Overture
  63. Guilty Gear 2 Overture
  64. Guilty Gear -Strive- GG World Glossary People The Original
  65. Guilty Gear -Strive- Chapter 6
  66. Guilty Gear -Strive- Chapter 6
  67. Guilty Gear -Strive- GG World Glossary People The Original
  68. Guilty Gear -Strive- GG World Glossary People The Original
  69. Guilty Gear -Strive- Chapter 3
  70. Guilty Gear -Strive- Chapter 7
  71. Guilty Gear (1998) Game Manual Page 28
  72. Guilty Gear (1998) Game Manual Page 28
  73. Guilty Gear (1998) Game Manual Page 28
  74. Guilty Gear (1998) Game Manual Page 28
  75. Guilty Gear X Game Manual Page 2
  76. Guilty Gear (1998) Game Manual Page 27
  77. Guilty Gear (1998) Game Manual Page 29
  78. Guilty Gear X Game Manual Page 2
  79. Guilty Gear Strive
  80. Guilty Gear Strive
  81. Guilty Gear X Game Manual Page 36
  82. Guilty Gear 2 Overture Page 21
  83. Guilty Gear 2 Overture Page 20
  84. Guilty Gear X Game Manual Page 36
  85. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
  86. Guilty Gear (1998) Game Manual Page 2
  87. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  88. Guilty Gear 2 Overture
  89. Guilty Gear 2 Overture
  90. Guilty Gear 2 Overture
  91. Guilty Gear 2 Overture
  92. Guilty Gear 2 Overture
  93. Guilty Gear 2 Overture
  94. Guilty Gear -Strive- Final Chapter
  95. Guilty Gear Xrd Sign Chapter 7 Showdown B
  96. Guilty Gear Xrd Sign Chapter 7 Showdown B
  97. Guilty Gear Xrd Sign Chapter 7 Showdown B
  98. Guilty Gear Xrd Sign Chapter 7 Showdown B
  99. Guilty Gear Xrd Sign Chapter 7 Showdown B
  100. Guilty Gear Xrd Sign Chapter 7 Showdown B
  101. Guilty Gear Xrd Sign Chapter 7 Showdown B
  102. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  103. ExplaMaytions with May! Episode 1 - What is Magic?
  104. Guilty Gear 2: Overture Game Manual Pages 10-15
  105. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  106. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  107. Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
  108. Guilty Gear Xrd -Sign- Chapter 02 Struggle B
  109. Guilty Gear 2 Overture Page 18
  110. Guilty Gear 2 Overture Page 18
  111. Guilty Gear (1998) Game Manual Page 25
  112. Guilty Gear 2 Overture
  113. Guilty Gear (1998) Game Manual Page 29
  114. Guilty Gear (1998) Game Manual Page 28
  115. Guilty Gear (1998) Game Manual Page 29
  116. Guilty Gear (1998) Game Manual Page 29
  117. Guilty Gear X Game Manual Page 2
  118. Guilty Gear Strive Roman Cancel
  119. Guilty Gear Strive Sliding Roman Cancel
  120. Guilty Gear Strive Red Roman Cancel
  121. Guilty Gear Strive Blue Roman Cancel
  122. Guilty Gear Strive Purple Roman Cancel
  123. Guilty Gear Strive Yellow Roman Cancel
  124. Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
  125. Guilty Gear (1998) Sol Badguy
  126. Guilty Gear XX Λ Core Plus Axl Overdrive
  127. Guilty Gear (1998) Justice Boss
  128. Guilty Gear (1998) Justice Boss
  129. Guilty Gear Xrd REV 2 Zato=1 Overdrive
  130. Guilty Gear Xrd REV 2 Zato=1 Instant Kill
  131. Guilty Gear (1998) Testament Overdrive
  132. Guilty Gear 2 Overture
  133. Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
    —"What’s wrong, Doctor?"
    —"H-Hmm..., I’ll explain to you what I could read from the output data..."
    —"Y-Yes."
    —"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
    —"U-Umm, then, what does that mean?"
    —"That is... it closely resembles the special chord I use for the observation of the Backyard."
    —"Doctor, forgive me, but I don’t know how you can observe the Backyard"
    —"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
    *[A reference to “chord substitution” in music theory]*
    —"Ha... then, does that mean there are people who are smarter than you, Doctor?"
    —"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
    —"...Problem?"
    —"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
    —"Eh, who!?"
    —"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
    —"Gear Cells?"
    —"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
    —"That Man... the GEAR MAKER!?"
    —"Yes, the GEAR MAKER. The villain that caused the Crusades.""
  134. Guilty Gear 2 Overture
  135. Guilty Gear 2 Overture
  136. Guilty Gear 2 Overture
  137. Guilty Gear 2 Overture
  138. Guilty Gear 2 Overture
  139. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  140. Guilty Gear 2 Overture
  141. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  142. Guilty Gear -Strive- Starter Guide - Happy Chaos
  143. Guilty Gear -Strive- Chapter 2
  144. Guilty Gear -Strive- Chapter 3
  145. Guilty Gear -Strive- Chapter 3
  146. Guilty Gear -Strive- Final Chapter
  147. Guilty Gear -Strive- Ending
  148. Guilty Gear -Strive- Chapter 3
  149. Guilty Gear -Strive- Chapter 3
  150. Guilty Gear -Strive- Chapter 1
  151. Guilty Gear -Strive- Chapter 2
  152. Guilty Gear -Strive- Chapter 8
  153. ExplaMaytions with May! Episode 6 - Another Threat Looms
  154. Guilty Gear -Strive- Chapter 7
  155. Guilty Gear -Strive- Chapter 3
  156. Guilty Gear -Strive- Starter Guide - Happy Chaos
  157. Guilty Gear -Strive- Starter Guide - Happy Chaos
  158. Guilty Gear -Strive- Happy Chaos Gameplay
  159. Guilty Gear -Strive- Starter Guide - Happy Chaos
  160. Guilty Gear -Strive- Chapter 3
  161. Guilty Gear -Strive- Chapter 3
  162. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  163. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  164. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  165. Guilty Gear -Strive- Chapter 3
  166. Guilty Gear -Strive- Starter Guide - Happy Chaos
  167. Guilty Gear -Strive- Chapter 3
  168. Guilty Gear Strive Happy Chaos Arcade Extreme Route
  169. Guilty Gear -Strive- Chapter 3
  170. Guilty Gear -Strive- Chapter 8
  171. Guilty Gear Strive Happy Chaos Overdrive
  172. Guilty Gear -Strive- Chapter 7
  173. Guilty Gear -Strive- Chapter 7
  174. Guilty Gear -Strive- Chapter 7
  175. Guilty Gear -Strive- Chapter 4
  176. Guilty Gear -Strive- Chapter 5
  177. Guilty Gear -Strive- Chapter 4
  178. Guilty Gear -Strive- Chapter 5
  179. Guilty Gear -Strive- Chapter 5
  180. Guilty Gear -Strive- Chapter 5
  181. Guilty Gear -Strive- Chapter 5
  182. Guilty Gear -Strive- Chapter 5
  183. Guilty Gear -Strive- Chapter 4
  184. Guilty Gear -Strive- Chapter 7
  185. Guilty Gear -Strive- Glossary People Ariels
  186. Guilty Gear -Strive- Starter Guide - Happy Chaos
  187. Guilty Gear -Strive- Chapter 3
  188. GUILTY GEAR Xrd -REVELATOR- Story Mode Chapter 6 Cause A
  189. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  190. Guilty Gear (1998) Game Manual Page 29
  191. Guilty Gear X Game Manual Page 2
  192. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  193. Guilty Gear -Strive- Final Chapter
  194. Guilty Gear -Strive- Final Chapter
  195. Guilty Gear 2 Overture
  196. Guilty Gear 2 Overture
  197. Guilty Gear 2 Overture
  198. Guilty Gear 2 Overture
  199. Guilty Gear 2 Overture
  200. Guilty Gear 2 Overture
  201. Guilty Gear 2 Overture
  202. Guilty Gear 2 Overture
  203. Guilty Gear 2 Overture
  204. Guilty Gear 2 Overture
  205. Guilty Gear 2 Overture
  206. Guilty Gear 2 Overture
  207. Guilty Gear Xrd -Revelator- Chapter 06 Cause A
  208. Guilty Gear 2 Overture
  209. Guilty Gear 2 Overture
  210. Guilty Gear Xrd -Sign- Opening
  211. Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
  212. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
  213. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  214. Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
  215. ExplaMaytions with May! Episode 6 - Another Threat Looms
  216. ExplaMaytions with May! Episode 6 - Another Threat Looms
  217. Guilty Gear -Strive- Chapter 4
  218. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  219. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  220. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  221. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  222. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  223. Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
  224. Guilty Gear -Strive- GG World Glossary People Happy Chaos
  225. Guilty Gear Xrd -Sign- Chapter 02 Struggle A
  226. Guilty Gear Xrd Rev 2 Dizzy Instant Kill
  227. Guilty Gear Xrd Rev 2 Jack-O Instant Kill
  228. Guilty Gear -Strive- Chapter 7