Sol Badguy
Sol Badguy serves as the main protagonist of the Guilty Gear series and acts as Ky Kiske’s long-standing rival. A skilled yet brash and distant bounty hunter, he dedicates his life to tracking down and destroying all Gears, as well as their creator, That Man. During the Crusades, Sol briefly served as a member of the Sacred Order of Holy Knights under the alias "Order-Sol."
An alternate version of him, known as his Awakened form, appears exclusively as an unlockable boss character in Guilty Gear Isuka.
This character has mature themes and concepts, thus those of young age are ill-advised to look through these. | ||||||||||||||||||||||||||||||||||
| Sol Badguy | ||||||||||||||||||||||||||||||||||
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| Origin | ||||||||||||||||||||||||||||||||||
| Origin | Guilty Gear (1998) | |||||||||||||||||||||||||||||||||
| Creator | Daisuke Ishiwatari | |||||||||||||||||||||||||||||||||
| First Appearance | Guilty Gear (1998) | |||||||||||||||||||||||||||||||||
| Voiced by | Daisuke Ishiwatari, Hikaru Hanada, Joji Nakata (Japanese); Troy Baker, David Forseth (English) | |||||||||||||||||||||||||||||||||
| Characteristics | ||||||||||||||||||||||||||||||||||
| Species | Prototype Gear (Formerly), Human (Post-Strive) | |||||||||||||||||||||||||||||||||
| Gender | Male | |||||||||||||||||||||||||||||||||
| Pronouns | He/Him | |||||||||||||||||||||||||||||||||
| Sexuality | Heterosexual | |||||||||||||||||||||||||||||||||
| Age | Over hundreds of years old | |||||||||||||||||||||||||||||||||
| Birthday | Unknown | |||||||||||||||||||||||||||||||||
| Height | 6'0" | |||||||||||||||||||||||||||||||||
| Weight | 163 lbs | |||||||||||||||||||||||||||||||||
| Ethnicity | American | |||||||||||||||||||||||||||||||||
| Status | Alive | |||||||||||||||||||||||||||||||||
| Alignment | Chaotic Good | |||||||||||||||||||||||||||||||||
| Archetype | Godslayer | |||||||||||||||||||||||||||||||||
| Occupation | Scientist (Formerly), Knight (Formerly), Bounty Hunter | |||||||||||||||||||||||||||||||||
| Time Period | 22nd Century | |||||||||||||||||||||||||||||||||
| Language | English | |||||||||||||||||||||||||||||||||
| Homeworld | Earth | |||||||||||||||||||||||||||||||||
| Relationships | ||||||||||||||||||||||||||||||||||
| Affiliations | Aria Hale, Dizzy, Ky Kiske, Sin Kiske, Unika, Jack-O Valentine, Elphelt Valentine, Ramlethal Valentine | |||||||||||||||||||||||||||||||||
| Enemies | Justice, Valentine, Happy Chaos, I-No, Universal Will | |||||||||||||||||||||||||||||||||
Background
| This dropdown contains the synopsis of Sol Badguy's story. Read at your own risk as you may be spoiled otherwise! |
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Initial That Man Story Determined to take revenge, Frederick escaped the facility and crafted a special headband to suppress his Gear cells. By around 2030, he became a bounty hunter known for destroying criminal groups in his search for That Man. His growing reputation in the underworld earned him the nickname “Badguy.” When the government resumed the Gear Project, he vowed to destroy every Gear in existence. During this time, he met Slayer, who, moved by Frederick’s fiery determination, gave him the name “Sol.” From then on, he adopted the full name “Sol Badguy.” In 2073, upon learning of Justice’s creation, Sol forged a powerful weapon known as the Outrage. Realizing its immense power was uncontrollable, he divided it into eight Sacred Treasures, which later came into the possession of the United Nations and the Sacred Order of Holy Knights. When the Crusades began in 2074, Sol continued his private war against the Gears. In 2103, he rescued a young Kliff Undersn from a Gear attack, earning his respect. Order-Sol In 2175, Sol faced Justice again in battle after Kliff and Ky forced her to retreat. Justice attempted to control Sol upon realizing he was a Gear, but he resisted her influence and unleashed his flames, defeating her. Ky then found Justice in a weakened state and ordered her sealing, effectively ending the war. Sol quietly disappeared afterward, returning to his life as a bounty hunter. Guilty Gear Guilty Gear X Guilty Gear XX Sol’s investigation into the Bureau brought him into further conflict with Ky, leading to another clash between them. Later, he encountered Crow and a clone of Justice before I-No used time manipulation to force Sol to battle his past self, Order-Sol. After Order-Sol’s death, Sol momentarily began to fade from existence, until That Man restored him to the present. Meeting Ky once more, Sol fought and defeated him again, prompting Ky to abandon his pursuit while promising they would cross paths again. Material Collection To manage Sin’s impulsive behavior during their travels, Sol kept him on a leash and forbade him from using his power recklessly. When Sin was a year old, during a visit to Zepp, Sol left briefly to collect a bounty. Upon returning, he found that Sin had lost control and injured several bullies. Sol disciplined both Sin and the bullies, teaching his son restraint and consequence. Guilty Gear 2 Inside the castle, they found Ky sealed by magical restraints, and Raven appeared briefly, hinting that his master was involved. After another encounter with Valentine, Sin stayed behind to protect Ky while Sol and Izuna retrieved Dr. Paradigm from Ganymede. Once Paradigm realized Sol was the scientist Frederick, he agreed to help unseal Ky. After recovering his research notes from Underworld Hill, Paradigm dispelled Ky’s seal. When Sol asked about Dizzy, Ky’s silence angered Sin, who stormed off. Ky then revealed Dizzy’s sealed form to them, leading Paradigm to realize that the “key” Valentine sought was Justice’s Gear cells—also within Sin. Leaving Dizzy under Ky and Paradigm’s care, Sol and Izuna confronted a brainwashed Sin at Bel Canto Valley before chasing Valentine toward the gate to the Backyard. Ky led his forces to hold off the Vizuel so Sol’s group could advance, and Sol ordered Sin to remain with Ky. Sol, Izuna, and Paradigm reached the gate but found it sealed until That Man appeared, effortlessly withstanding Sol’s sudden attack and granting them protection to survive within the Backyard. Once inside, they pursued Valentine, who had already activated the Cube’s key. Sol disrupted the process while the others held her off. After breaking the key, Sol stayed behind to face Valentine’s final form as the gate began to close. Though he defeated and killed her, her last word—“Frederick”—left him shaken. Resigned to his fate, Sol was met again by That Man, who told him the apocalypse was not over and urged him to live on. Sol asked if Valentine was truly Aria, but That Man replied that the woman they once knew was already dead. Weak but determined, Sol vowed to kill him one day, and That Man promised to wait. Guilty Gear Vastedge Guilty Gear Xrd Sol survived thanks to Ky releasing Elphelt Valentine, who neutralized her sister’s power. Though Sol initially wanted to kill Ramlethal, Ky convinced him to take her alive. Sol distrusted Elphelt and warned her to drop her act, scolding Sin for trying to befriend her. Sin’s rejection of Sol’s cynical worldview caused Sol to begin questioning himself. On November 1, during their travels to Zepp, Ky privately asked Sol what he would do once his revenge ended. Sol had no answer, but Ky reminded him that time moves on, promising that he, Dizzy, and Sin would be waiting for him to “come home.” Later, they met Gabriel and Zato-ONE, who revealed that the Conclave sought to resurrect Justice. Following Paradigm’s plan, Sol and his allies ambushed the Cradle, though That Man was captured by Bedman and Sol had to be rescued by Elphelt. They soon learned that the Conclave planned to use St. Elmo’s Fire to revive Justice on November 4. During the operation, Sol removed Chronus from within Justice. After the Conclave’s defeat, Elphelt revealed her true purpose—to awaken Justice—and attacked, but Sol forced her emotions to resurface before she and Justice were taken away. Determined not to lose anyone else, Sol swore to save her. On November 9, Raven approached Sol, Sin, and Ramlethal to capture Jack-O’ Valentine. After catching her on November 17, Sol discovered that Aria and Justice were one and the same. Raven and Jack-O’ departed, and Sol asked Axl to use his powers to find Elphelt, but Axl refused out of fear for the timeline. While returning to the capital, Sol was nearly killed by a massive Gear attack. Later, while resting in the royal office, Sol and Ky reflected on their past rivalry. Ky’s calm demeanor contrasted Sol’s unease about their shared history. Ky admitted that while he was curious about “Frederick’s” past, he prioritized “Sol Badguy’s” future, offering him a drink and friendship. Slightly drunk, Sol later lectured Ramlethal about pursuing true happiness and overcoming obstacles—demonstrating by breaking a wall—and took her and Sin to meet Danny Missiles. After a meeting about the Information Flares, Leo treated Sol as an equal, asking him to save the world. Sol insisted he didn’t care about the world, only about saving Elphelt, which was enough for Leo. Following Ramlethal’s apparent death, Sol, Ky, Paradigm, and Leo met with That Man and Jack-O’, who explained that the Universal Will, known as Ariels, was behind everything. Learning that Jack-O’s fusion with Justice could restore Aria, Sol’s guilt overwhelmed him, but Ky pulled him away to calm down. Setting aside his hatred, Sol joined their mission to stop Ariels. As they traveled, Sin questioned whether Dizzy might be related to Sol, and Ky realized the truth to both their horror. Upon confronting Ariels, Sol, Ky, and Sin fought to hold her off while Jack-O’ prepared to merge with Justice. Thanks to Raven and Ramlethal’s help, Sol defeated Ariels, whose final words acknowledged his change. However, when Justice resisted fusion, Daryl ordered an attack that would destroy her along with Sol and Jack-O’. As Axl compressed time to delay the strike, Ariels protected them, asking Sol to care for her daughters before fading away. With the fusion complete, Aria was restored, and That Man—now addressed by his real name, Asuka—entrusted her to Sol before challenging him to a final duel. Sol accepted. Later, Sol visited Ky and Dizzy’s home to challenge Ky to a serious fight, believing Ky had always held back. Their duel reignited old emotions as Sol accused Ky of hypocrisy and called Dizzy a monster. Enraged, Ky used his battlefield tactics to defeat Sol completely. When Ky explained that his old methods were meant to help humans face monsters, Sol revealed his true motive: to learn how humans could stand against beings like himself in preparation for his fight with Asuka. Ky understood and agreed to help him. Guilty Gear -Strive- Though the interrogation failed, Jack-O’ revealed I-No’s incomplete nature and origins. Believing she sought Asuka’s Tome of Origin, Sol accepted the G4 Summit invitation and traveled to the White House. During the summit, Happy Chaos brainwashed the security staff and took the delegates hostage. Sol rescued Vernon, the only one who could access Asuka’s room, and the two coordinated with Gabriel and Leo while avoiding guards and Nagoriyuki. When Chaos activated the White House’s Tír na nÓg mode, Asuka guided Sol and Vernon to the escape chamber, ejecting Chaos into it. Asuka prepared to leave for the moon with the Tome, offering Sol a choice—to kill him or allow him to remove the Flame of Corruption. Sol chose to let Asuka remove it, restoring his humanity. However, Chaos, disguised, fused with Asuka and the Tome, reviving I-No as a goddess. Despite Asuka’s warning, Sol attacked her with the Outrage but was defeated. I-No ascended, granting humanity her godlike power and threatening to end the world. Ky and Jack-O’ went to confront her, and when Sol awoke, he refused to let Jack-O’ sacrifice herself. He told her that even if Aria never returned, he wouldn’t lose Jack-O’, who carried her spirit. While Ky and Axl distracted I-No, Sol struck her weak point with his zeal pod-powered Outrage, killing her but nearly destroying himself in the process. Sol survived, and a state funeral was held for him as a fallen hero. Living peacefully as Frederick once more, Sol moved to Iseo with Jack-O’. Running a small junk garage, he spent his days crafting devices, listening to the radio, and building a rocket intended to visit Asuka on the moon. Dual Rulers After Future Nerville’s defeat, Vernon informed Sol that Unika was now in U.S. custody, training under Giovanna’s supervision. Vernon also encouraged Sol to attend Ky and Dizzy’s wedding. At the ceremony, Sol’s relationship with Dizzy as her father was finally revealed to the public. |
Appearance
General Description: Sol Badguy is a tall, muscular man with tan skin, brown hair, and brown eyes that are sometimes shown as golden with slit pupils, hinting at his true identity as a Gear. He keeps his long, spiky hair tied back and wears a red headband inscribed with the words "Rock You," which conceals the Gear brand on his forehead. His physique remains solid and well-built whether or not he is influenced by the Flame of Corruption.
Facial Features: Sol’s expression is often stern or focused, reflecting his rough and battle-hardened nature. His sharp eyes, occasionally golden, contrast with his otherwise rugged features, giving him a distinctive and somewhat intimidating appearance. As Frederick, his human form, his hair is shorter and less spiky, and his eyes appear either brown or blue.
Clothing/Outfit: Sol typically wears a black undershirt beneath a red and black sleeveless jacket, paired with white jeans and several belts. His belt buckle is engraved with the word "FREE," and a red cloth drapes down from it. He completes his look with red shoes and black fingerless gloves. One of his signature accessories is a single belt wrapped around his left bicep. In later appearances, Sol’s outfit evolves into a long-sleeved red leather jacket with handcuff-like straps on the sleeves and a black accent running down the back, maintaining his rugged and battle-ready aesthetic.
Special Features: The red brand hidden under Sol’s headband is the mark of his identity as a Gear. His spiky, waist-length hair and trademark headband have become his most recognizable features across the series.
Alternate Forms/Disguises: As Frederick, Sol appears in a white lab coat, with shorter hair and a more restrained appearance, reflecting his time as a scientist before becoming a Gear.
Personality
- Aloof and Independent: Sol was initially a solitary individual, preferring to keep others at a distance and maintaining only a small circle of close friends. He is self-reliant and tends to prioritize his own principles over social approval.
- Sullen and Blunt: Sol speaks little unless necessary, often relying on intimidation or force to assert himself. While perceived as crude or self-centered, these traits mask his difficulty in expressing emotions and thoughts effectively.
- Intelligent and Stubborn: Despite his rough exterior, Sol is highly intelligent and logical. He becomes frustrated when situations lack clarity or reason and rarely allows the opinions of others to sway his decisions once his mind is made up.
- Laziness and Efficiency: Sol dislikes exerting effort beyond what is required for his objectives. His combat style reflects this, using unrefined but devastatingly powerful attacks designed to end fights quickly. This approach extends to teaching and other responsibilities, where he often focuses on the essentials only.
- Compassion Beneath the Tough Exterior: Though he maintains a hardened, anti-social persona, Sol is capable of genuine care and empathy. He spares lives, protects others, and raises Sin with guidance from Ky and Dizzy. He comforts and supports those in need, showing his dedication to preventing further tragedy even when he refuses to openly acknowledge it.
- Haunted by the Past: Bearing the guilt of past actions—including his involvement in the Gear Project, humanity’s near extinction, and personal losses—Sol initially isolates himself and pursues vengeance against That Man and Gears. These experiences deeply shaped his worldview and motivated his solitary lifestyle.
- Growth and Connection: Over time, Sol gradually allows himself to engage more with others, slowly changing his outlook. His interactions and responsibilities, particularly as a guardian to Sin and through relationships with allies, help him recognize the value of connection and the influence his actions have on the world. By the later stages of his story, he is more approachable, friendly, and at ease around those close to him.
- Family and Emotional Vulnerability: Despite a composed demeanor, Sol exhibits nervousness and embarrassment regarding his relationship with Dizzy, especially concerning the possibility of being her father. Over time, he learns to accept and cherish his family, culminating in openly participating in milestones such as his daughter's wedding, reflecting his emotional growth and willingness to embrace personal bonds.
Relationships
Ky Kiske
Sol was briefly under the Sacred Order of Holy Knights but the growing tension between him and Ky Kiske (along with majority of the knights boring him), had him desert the knight's camp and take the Order's most valuable treasures with him[1].
When traveling with Sin, they Sol encounters as bounty for himself, noting to Sin that this is Ky's messed up way of asking for help[2]. When Sol saves him from being trapped within a seal, Ky apologies for putting him through the trouble[3].
While brainwashed Sin reveals his hatred for Ky, claiming that he abandoned Dizzy and him, using justice as an excuse[4]. With Sol noting he doesn't give a damn about his family, but also states that Ky may be a stubborn idiot, but at least he's true to his beliefs with a punk like Sin being alive still thanks to his justice[5].
When Sin tries to say he will go with Sol, he gets punched over to Ky, with it being Sol's tough way of essentially telling him to speak with his dad[6].
Ky notes that he is indebted to Sol as Ky wanted to see how much Sin has grown[7].
During the after story of -Revelator-, Sol admits that Ky is truly stronger then him without Dragon Install, and how he's never gotten serious once against him in a fight and wishes to fight him seriously[8].
In their fight Sol ends up losing noting that he still didn't fight seriously and Sol didn't transform[9].
Sin Kiske
Sin is Sol's essential grandson, training him as a bounty hunter.
Sol has been raising Sin since he was little[10]. He makes notes that he taught Sin how to read[11].
While brainwashed Sin reveals his hatred for Ky, claiming that he abandoned Dizzy and him, using justice as an excuse[12]. With Sol noting he doesn't give a damn about his family, but also states that Ky may be a stubborn idiot, but at least he's true to his beliefs with a punk like Sin being alive still thanks to his justice[13].
When Sin tries to say he will go with Sol, he gets punched over to Ky, with it being Sol's tough way of essentially telling him to speak with his dad[14].
Sin later tells Ky to not act like his dad and he views Sol as his only dad[15].
Justice
Sol wishes to destroy Justice as he wishes to destroy all gears. He notes that this is due to them being forged by the will of greedy human beings and so gears are nothing more than a symbol of everything wrong with the world, thus he will never stop until he's destroyed every gear[16].
General Information
Name: Unknown initially (Sol Badguy threw away his own name[17]), later revealed to be Frederick Bulsara[18] (Noted that he went by the name[19] Fredrick a long time ago[20])
Other Names: Sol Badguy[21]
Nicknames: Flame of Corruption[22], Mister Monster[23]
Other Names: Guilty Gear[24]
Origin: Guilty Gear (1998)
Overall Series: Guilty Gear
First Appearance: Guilty Gear (1998)
Company: Arc System Works
Creator: Daisuke Ishiwatari
Actor
- Japanese Voice Actor: Daisuke Ishiwatari (Guilty Gear, Guilty Gear X, Guilty Gear XX), Hikaru Hanada (Guilty Gear XX), Joji Nakata (Guilty Gear 2: Overture, Guilty Gear Xrd: -SIGN-, Guilty Gear Xrd: -REVELATOR-, Tales of the Rays, Epic Seven, Guilty Gear Strive, Guilty Gear Strive: Dual Rulers)
- English Voice Actor: Troy Baker (Guilty Gear 2: Overture), David Forseth (Guilty Gear Xrd: -SIGN-, Guilty Gear Strive, River City Girls 2)
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed
Age: Over Hundreds of Years Old
Blood Type: "No Clue."[26]
Birthday: "...I don't know."[27]
Time Period: 22nd Century[28]:
- During Guilty Gear (1998): 2180 (The Sacred Holy Order of Knights secured humanity's victory in 217 and the first Guilty Gear takes place 5 years later[29])
- During Guilty Gear X: 2181 (This game takes place one year after Guilty Gear[30])
- During Guilty Gear Xrd: 2187 (Directly noted in the intro to Chapter 1 to take place during this time period[31])
- During Guilty Gear -Strive-: 2187 (Directly noted that this game takes place three weeks after the end of Guilty Gear Xrd[32])
Timeline: Main Timeline
Homeworld: Earth
Story Role: Main Protagonist, Fighter
Legacy: Global Legacy (Sol is known around the world by the time of Guilty Gear Strive as a hero that's saved the world)
Influence: Event Influence
Language: English
Ethnicity: American
Religion: N/A
Classification: Hunter. Revenge-seeker. And atoner[34], Flame of Corruption[35], Hybrid of Gear and Human Cells[36], God of War[37]
Species: Prototype Gear[38], Human after Strive (Asuka removed the gear cells from Sol, turning him back mostly human[39])
State of Being: Regular
Physiology: Gear Physiology
In-Universe Creator: Unknown
Occupation
- Hundreds of Years Ago: Scientist[40]
- Crusades: Knight
- Modern Time: Bounty Hunter[41]
Affiliations: Aria Hale (fiancée), Dizzy (Daughter), Ky Kiske (Son in law), Sin Kiske (Grandson), Unika (Granddaughter), Jack-O Valentine (Lover), Elphelt Valentine, Ramlethal Valentine
Enemies: Justice, Valentine, Happy Chaos, I-No, Universal Will, Ramlethal Valentine (Formerly), Ephelt Valentine (Formerly), Ky Kiske (Formerly), Dizzy (Formerly)
Status: Alive
- When He was a Scientist: Neutral Good (Asuka Kreutz asked Sol what would he do if the world was going to disappear tomorrow with Sol responding he'd stop whatever's ending the world[44])
- Guilty Gear (1998): Chaotic Neutral (Stole the blade known as Fireseal from the Sacred Order of Holy Knights after deserting them due to the growing tension between him and Ky Kiske along with the other knights boring him[45]. Though Sol went to fight and kill Justice, noting that he won't stop until all Gears are wiped out despite being a gear himself[46]. He notes that this is due to them being forged by the will of greedy human beings and so gears are nothing more than a symbol of everything wrong with the world, thus he will never stop until he's destroyed every gear[47]. Though after killing Justice, he prayed for the soul of the grotesque sacrifice lying at his feet[48])
- Guilty Gear X: Chaotic Neutral (During X there was a bounty set for a new gear, Sol went to fight this new gear (it being Dizzy) and chose to spare her life, going against his motives to destroy all Gears[49])
- Guilty Gear 2: Chaotic Good (Sol expressed direct concern for a town being attacked, going to immediately stop the gear from doing so[50]. Paradigm asks what drives Sol to risk his life, with Sol responding the King's time is short and that boy may be the world's last line of defense, if he dies, and if something happens, the people will lose their leader and fall into a state of panic causing the Crusades all over again[51])
- Guilty Gear Xrd: Chaotic Good (Sol claims he's doing everything to take out That Man and the Gears, claiming that he will only protect the world as he needs it around to stop them however Ky calls it out as he has spared the lives of Dizzy and Sin who are both gears[52]. Saved a passerby from nearly having a large rock fall on them[53])
Protection Level: Global Protector (Sol claims he's doing everything to take out That Man and the Gears, claiming that he will only protect the world as he needs it around to stop them however Ky calls it out as he has spared the lives of Dizzy and Sin who are both gears[54])
- Type(s) of Potential: Growth Potential
- Level of Potential: High Potential
- Description: The genes of a Gear has one mature quickly, thus Sin is a fully grown adult despite only being a couple of years old[55].
- Limitations: Nothing notable.
Codex Statistics
Key: With Gear Cells | Without Gear Cells
Key Information
- With Gear Cells: This key covers Sol while he still has his gear cells.
- Without Gear Cells: This key covers Sol after Asuka removed his gear cells.
Grade: S | S
Tier: At least 8-B, Higher with Output Charge, Far Higher Dragon Install, Much Higher through Magic of the Backyard | 8-B, Far Higher with with Zeal-Powered Outrage, Much Higher through Magic of the Backyard
Cardinality: Finite
Dimensionality: 3-D
- Regular: Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[56]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[57]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[58])
- For Servants: Mana (Noted that the power source Sol uses is called mana[59])
Attack Potency: At least City Block level (Potency) (Sol was canonically the one to fight and defeat Dizzy during the events of Guilty Gear X[60]. Noted by Merged I-No herself that the only things that could stop her were the Flame of Corruption or the Scales of Juno[61]. Ky Kiske and Sol Badguy are considered the best of the best[62], putting them above the likes of Johnny who fought against Bedman[63], where in his fight with Slayer, caused a massive cavern across the entire terrain[64]), Higher with Output Charge (Can charged the output of his flame sword three-fold, to levels where it can even smash a mountain[65], and boost it up to twenty-fold[66]), Far Higher Dragon Install (Dragon Install is a technique where Sol removes the Gear Cell Suppressor and unleashes his original power as a Gear[67]. When Sol transforms into his Dragon Install he amplifies the Information Flares[68]), Much Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[69] to carry more energy than anything on this planet is capable of producing[70], however without an intermediary, this energy would destroy the planet[71]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[72], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[73], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[74], being described as an obscure world that magic users temporarily access to gain power[75]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[76]) | City Block level (Potency) (Despite losing much of his strength, fought together with Sin Kiske against Unika's Monsters, with Sin even noting that he still has it[77]) Far Higher with with Zeal-Powered Outrage (Utilized the charges to defeat a weakened Merged I-No[78]), Much Higher through Magic of the Backyard. Can ignore durability with Magic
Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[79]) | City Block level, Far Higher through Magic of the Backyard
Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[80], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[81]) | City Block Class (Potency) (Physically punched and kicked away Unika's monsters even after his gear stopped working[82]), Far Higher through Magic of the Backyard
Lifting Strength: At least Class M (Supported the chain to keep Justice from collapsing, who was mountain-sized[83]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[84]) | At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[85], who weighs 1446 lbs[86]), Far Higher through Magic of the Backyard
Travel Speed: At least Superhuman (Caught up to a missile that has a cruising speed of around 5.2 km/s in the air but it starts relatively slowly, allowing Sol to board it[87], Higher with Blast Drive (Blast Drive allows the fighter to move like the wind[88], running far faster then he normally moves[89])
Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[90]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[91])
Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[92]. Can avoid sword slashes from Johnny[93] where it's noted that Johnny's attacks move at the speed of light[94])
Stamina: Superhuman, Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[95])
Range: Standard Melee, Extended Melee with Sword, Several Meters with Fire Wave (Sol can shoot out a wave of fire that travels across the ground, burning enemies[96]). At least Tens of Meters with Instant Kill (Sol's instant kill has him slash through his opponent as a massive wave of fire covers the screen[97]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[98], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[99], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[100], being described as an obscure world that magic users temporarily access to gain power[101], with it being larger then the universe[102])
Intelligence: Genius Intelligence (Sol is able to instantly grasp incantations[103], noted that since Sol is the scientist from 100 years ago, he can guess the origin of magic[104]. Bedman calls Sol one hell of a scientist, as he figured out a way to keep his real power under wraps so people still think he's human[105]. With the help of Asuka Kreutz and Aria, aided in creating Gear Cells infused with magic[106]. Noticed a unique electromagnetic wave emitted whenever Unika uses magic and built a device to detect it[107])
Knowledge: Grandmaster level (Ky Kiske and Sol Badguy are considered the best of the best[108]. Made a box that can transform itself into a motorcycle to freely travel around with in his spare time[109])
Powers and Techniques
- Acrobatics (Fighters are able to perform high jumps while in combat[110])
- Air Dash (Fighters are able to dash while in the air to perform an air dash[111])
- Multiple Jumps (Fighters are able to jump twice[112])
- Aerial Recovery (Fighters through the use of Knockdown Evasion are able to flip out of a knockdown hit, ready to retaliate[113]. With Recovery Direction, when using a Recovery move while pushing a directional button, the fighter can recover from a knock down in the direction they press, allowing them a chance to counterattack if used correctly[114])
- Charged Attack (The Charge Attack System is a system where fighters charge up their attacks for increased power, being able to charge it up t three levels[115])
- Counter (Fighters through the use of Dead-Angle Attack are able to strike the enemy even while the enemy is still attacking[116]. With Counter Hit, while the opponent is trying to use a move, the fighter can counter attack by hititng them with one of their attacks, causing the opponent's time off balance to increase[117])
- Second Wind (Fighters can get back up and fight for a second round even after their health is depleted[118])
- Guard Break (With Dust Attacks, by pushing a Slash and Heavy Slash, the fighter can use attacks that break the crouching guard[120]. With Power Attacks, fighters can unleash a slow move that whe hit, has a high guard crash rate[121])
- Auto-Pilot (With Auto Guard, if fighters are not performing an action, they will automatically guard head-on attacks[122])
- Aerial Recovery Nullification (With Sweep, if this attack hits the opponent, they cannot bounce back from the attack with a recovery move[123])
- Acausality
- Future or Past Defiance: When it looks like I-No has killed Sol through destroying his past, That Man comes in to note that it is foolish to believe this "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to affects from the past or future of time as they exist in their own presents[124].
- Time Paradox Immunity
- Paradox Immunity: "Now" is what's really important, if there is no present, then neither the past nor future can exist, making everyone immune to paradoxes that effect the past or future.
- Magic (Mankind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[125]. This is further supported in the memoirs of Eripmavs D Yraid where a band of mages calling themselves "Apostles" taught magic to the people[126]. Magic is described as a scientific impossibility, a power close to omnipotence, with all of its information being of an unknown origin[127])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[128], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[129], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[130], being described as an obscure world that magic users temporarily access to gain power[131])
- Law Manipulation (Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[132]. Noted by Asuka that magic is the power to bend the rules of nature[133])
- Statistics Amplification (Magic draws power directly from the Backyard, allowing a user to amplify themself[134] to carry more energy than anything on this planet is capable of producing[135], however without an intermediary, this energy would destroy the planet[136])
- Dormant Power Reservoir (As Magic draws power directly from the Backyard, allowing a user to amplify themself[137] to carry more energy than anything on this planet is capable of producing[138], they possess immense dormant energy that they cannot release as it would result in the destruction of the planet[139])
- Biological Manipulation & Fusionism (Noted in the memoirs of Eripmavs D Yraid that through the use of magic one can fuse Gear cells to the material world, allowing them to reproduce and become at least semi-permanent[141])
- Fire Manipulation, Telepathy & Teleportation (Magic has become a foundation of people's lives in Guilty Gear, for starting fires, communicating with people from afater, teleporting[142])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (The Backyard is the term used to give reason to the five element configuration[128], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[129], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[130], being described as an obscure world that magic users temporarily access to gain power[131])
- Non-Standard Interaction
- Soul Interaction: Fighters are able to fight and interact with ghost[143].
- Higher-Dimensional Interaction (At least 4-D): Fighters are able to interact with Bedman, who deleted his own ID and became a multi-dimensional being[144].
- Transcendent Interaction: Fighters are able to interact with beings like Slayer, where it's noted by Happy Chaos that Vampires are apart of Demi-humans, who transcend genetics, physics, and even time itself with their very existence being essentially a bug in the world's programming[145].
- Non-Existent Interaction: Fighters are able to interact with Raven, a being that notes he is non-existent entity[146].
- Lock-On (Fighters are able to enter a "Lock-on Mode", where they target a single foe[148])
- Finishing Blow (With Instant Kills, if either fighter wins with an Instant Kill move, he or she wins the match immediately, no matter which round the game is currently in[150])
- Power Modification (If fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[151])
- Chaos Manipulation (Fighters utilize an energy known as "Chaos Energy" to do things like perform Perfect Guarding[152] and perform Chaos Moves, a super-powerful attack that takes a completely full Chaos Bar to use[153])
- Forcefield Manipulation (Fighters can use a technique known as Faultess Defense, this allows the fighter to enter a special guard condition that creates a barrier around them preventing the opponent from shaving away strength with deadly attack, and the knock back is greater than a normal guard, giving them more time to ready an attack against the opponent[156])
- Energy Manipulation (With Roman Cancels, the fighter generates an energy field around themself[157])
- Afterimage Creation (Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[158])
- Time Manipulation (With Red Roman Cancel, knocks back the enemy and briefly slows them down in time[159]. With the Blue Roman Cancel, slows the enemy down in time[160]. With Purple Roman Cancel, slows the enemy down in time[161])
- Space-Time Manipulation (Through two fighters slamming into each other at strong forces, they spread space-time wide open[163]).
- Resistance to
- Extreme Heats (Fighters can take fire attacks from Sol, which burn around their entire body[164], along with take hits from Axl's different flame attacks[165])
- Electricity (Fighters can block and take hits from electric attacks[166], such as Justice's attacks that electrocute with each hit[167])
- Shadow Attacks (Fighters are able to take hits from Zato's shadow Eddie[168] where the Shadow can instant kill someone through destroying their shadow[169])
- Poison Manipulation (Fighters can eventually have poisons wear out[170])
- Power Modification (Fighters are able to hit each other without any effects to their abilities, where if fighter's inflict even a single attack on a ghost they will take control of it and be able to use its abilities against the opponent[171])
- Axiom Manipulation, Truth Manipulation & Information Manipulation (Fighters can face off against Gears, where Gear Cells are what That Man used to create a sphere within the Backyard which was making a physical interference with it and causing distortions within it[172], where the Backyard is the term used to give reason to the five element configuration[173], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[174], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[175], being described as an obscure world that magic users temporarily access to gain power[176])
- Law Manipulation (As they resist the Gear Cells mere existence interfering with the Backyard, they also resist other effects uch as the Backyard being a world that can rewrite the rules of the universe in any way it wants[177])
- Soul Manipulation & Information Manipulation (Fighters are able to fight against Justice, where Justice's information density is equivalent to a galaxy cluster[178], where the soul breaks down under the pressure of the information density[179], an example of this can be seen through the Backyard, when a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[180])
Noted by Testament that Sol is also a gear[181], which gives him:
- Superhuman Physical Characteristics (Gears are a fusion of human and animal DNA with magic, resulting in a horrible mix of vitality and raw strength[182]. The Gear Project is noted to be a plan of transforming a man into a more powerful entity[183])
- Bloodlust (Gear blood makes one always have the want to destroy others around them[185])
- Genius Intelligence (Gears have the capacity to learn quickly, with Dr. Paradigm having knowledge and throughput that exceeds that of Leo's entire operations department[186])
- Longevity (Gears can live for a long time, such as Sol Badguy spending 150 years living as a bounty hunter[187])
- Regeneration
- Type: Passive
- Source: Technological Regeneration
- Capabilities: Gear Cells allow one to heal wounds almost instantly[188]. Sol regenerated instantly from a pike stabbing through his chest[189].
- Supernatural Resilience (Gears remain unaffected by objects stabbing through their body[190])
- Cyborgization
- Irregular Physiology (Gears are noted to be unnatural beings[192])
- Pain Tolerance (Gears can endure the pain of being within the Backyard[193], where Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[194])
- Aura (Axl notes that Testament has a "bizarre aura"[195]. Johnny notes how he felt a Gears' malicious aura[196])
- Supernatural Resilience (Gears can survive what should be fatal wounds, such as Kliff believing he had killed Testament but being shocked to see they're alive[197])
- Impact Resistance & Pierce Resistance (When the Gears turned on humanity, there were no weapons that humanity had that were capable of resisting the Gears[198])
- Accelerated Development
- Magic (The cells constituting Gears are created from the applied technology of magic[200]. Gears are noted to possess an enormous supply of mana[201]. Gears are noted to be living weapons based on magic[202])
- Link Manipulation (A test gears DNA data was briding the link between the Backyard and the real world[205])
- Axiom Manipulation & Information Manipulation (Gear Cells are what That Man used to create a sphere within the Backyard which was making a physical interference with it and causing distortions within it[207], where the Backyard is the term used to give reason to the five element configuration[208], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[209], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[210], being described as an obscure world that magic users temporarily access to gain power[211])
- Resistance to
- Information Analysis (Gears blood types cannot be analyzed regularly, such as Testament's not being able to be analyzed[213])
- Disease Manipulation (The invention of Gear Cells were noted by Sol that they were going to flip the healthcare system on its head[214], That Man turned Aria into a gear to save her from her incurable disease[215])
- Pressure Manipulation, Soul Manipulation & Information Manipulation (Gears are able to resist the effects of entering the Backyard and Valentine's powers[216], where when a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[217])
- Superhuman Physical Characteristics
- Stealth Mastery (Sol is able to hide from mind controlled white house agents while leading the president to a safe place[218])
- Vehicular Usage
- Air Dash (With Aerial Dash, masters are able to perform a forward dash in mid-air[220])
- Acausality
- Immortality
- Anomaly
- Impossibility Anomaly: It is noted that Sol Badguy being aboard the ship thus made it Happy Chaos' fate to lose[224], noting that Sol has saved the world so many times that it would seem statistically impossible[225], with fate simply being the most appropriate word thought of for dealing with Sol[226].
- Information Analysis (Noted that since Sol is the scientist from 100 years ago, he can guess the origin of magic[227])
- Afterimage Creation (Sol causes afterimages while moving at high speeds[228])
- Statistics Boost (With Dragon Install, raises Sol's abilities for a short time[229])
- Absorption (Absorbed enough energy to kickstart a Junkyard[230])
- Flight (Floated in the air after he defeated Universal Will[231])
- Extrasensory Perception (Sol is able to sense someone that is invisible, noting that "Anyone could see through such pathetic tricks"[232]. Sol was able to sense and see Izuna[233] who is connected with the Backyard[234]. Sol can see where his servants are on the map[235]. Sol was able to instantly track where Valentine teleported away with Sin too[236]. Sol is able to sense Valentine even while she's in the Backyard[237])
- Freedom of Manifestation (Sol is another gear that has self-awareness[238] with Justice being unable to command or control him[239], with Sol noting that this is due to him being a prototype gear[240])
- Transformation
- Transformative Arsenal: Can transform into a dragon-like form for stronger attacks[241]. Sol can transform into his Dragon Install state to massively increasing his abilities, strength, and speed[242].
- Berserk Mode (When in this state, Sol loses control over his emotions[243])
- Accelerated Development (Body, Upon Transformation; In addition, the "Seed" within him accelerates in growth with each use, causing his transformation to become more apparent[244])
- Axiom Manipulation, Reality Warping, Space-Time Manipulation, & Information Manipulation (When Sol transforms into his Dragon Install he amplifies the Information Flares[245]. Information Flares are a state where information mass excess it's maximum permissible limit amount in a given space, causing pressure to build[246], the Coraeptal annexation occurs and the Belhend imaginary coefficient cannot maintain consistent values against time and space relative to the H-axis present[247], where one can take it as a balloon is space-time where the balloon can hold approximately one liter of water and the water is information, since it's a balloon it can expand and contract a little bit without much problem, but through a bizarre phenomenon, ten liters of water suddenly materializes within this space, causing space-time itself to burst and cause several inexplicable phenomena around it[248]. For example, space could spontaneously combust when there's absolute no fuel nearby, or one will see someone who's halfway across the world[249]. Under extreme circumstances the matters information could be rewritten, an simple dirt can become steel or vice versa[250])
- Adaptation (Sol can adapt to the tuning of the Backyard[251])
- Transmutation (With The Organ, a power that uses mana to transmute items[252])
- Pain Tolerance (Can endure the pain of being within the Backyard[253], where Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[254])
- Immersion (Sol is able to enter into one's abstract plane and hear all of their emotions[255])
- Non-Standard Interaction
- Metaphysical Interaction: When Sol destroyed Justice, he left nothing behind but an empty shell[256].
- Dispelling (With Dispel, Sol can make objects appear that are hidden with a unique spell[257])
- Suppression
- Bestowal (Sol alongside many others lended his energy to Sin Kiske and Unika as they fought the core of the entity[259])
- Fire Manipulation (Sol can shoot out a wave of fire that travels across the ground, burning enemies[260]. Sol can wrap his hands in flames for attacks[261]. Sol can set his hands on fire to throw a devastating punch that bursts into massive flames[262])
- Statistics Boost (Sol can surround himself with flaming energy, greatly increasing his strength and speed[263])
- Air Dash (Can use the flames to propel himself to do an air dash to ram into an opponent[264])
- Transformation (Can use the fire to transform himself as he grabs and slams one onto the ground, creating a massive pillar of fire[265])
- Explosion Manipulation (His fire attacks cause explosions from sheer force[266])
- Charged Attack (Can charged the output of his flame sword three-fold, to levels where it can even smash a mountain[267], and boost it up to twenty-fold[268])
- Soul Manipulation (Due to Sol having his magic modified during the Baptisma 13 incident, he is able to manifest a masterghost of his own and create servants[269])
- Familiar Summoning (Sol is able to optimize his magic beyond the twelve steps to summon his own magic and create servants[270])
- With Servants
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Servants get stronger as they earn experience, leveling up to three times[271].
- Battle & Leveling
- Power Modification (Servants will automatically go to targets and capture them to work for Sol[272])
- Transmutation (Capture units convert the energy of its existence into the attack itself[273])
- Nullification
- Binding (Servants can bind opponents that cannot be dispeled through normal means from magic users[276])
- Self-Destruction (Servants will self-destruct if they have no purpose anymore[277])
- Accelerated Development
- With Masterghost
- Creation (Ghosts infinitely produce capture units so long as Sol maintains control over a ghost[278])
- Resurrection (As long as the Masterghost exists, it will revive its master from any damages[279])
- Forcefield Manipulation (The Masterghost will form a barrier around itself that can only be destroyed by servants, if the masterghost has not been attacked, its barrier will be restored after a while[280])
- With Servants
- Familiar Summoning (Sol is able to optimize his magic beyond the twelve steps to summon his own magic and create servants[270])
- Axiom Manipulation & Information Manipulation (Sol is able to use the powers of the Backyard[281], where the Backyard is the term used to give reason to the five element configuration[282], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[283])
- His Instant Kills
- Fire Manipulation (Sol's instant kill has him slash through his opponent as a massive wave of fire covers the screen[285]. Sol's instant kill causes a sudden burst of fire that hits the enemy instantaneously[286]. Sol charges his weapon at full capacity to charge at the opponent, punching them, causing a massive explosion[287], Sol does the same thing when in his Dragon Install state, however he uppercuts the enemy as it causes a massive explosion[288]).
- Resistance to
- Mind Manipulation (Justice notes that the Mark on Sol Badguy's forehead makes him a gear and questions how he was able to disobey his orders[289])
- Reality Warping, Axiom Manipulation, Information Manipulation, Nothingness Manipulation, Dream Manipulation, Fusionism, & Erasure (Sol can survive an Absolute World[290], for he is arguably immortal[291], an event where the boundaries between the present world and the Backyard are blurred and merge for a second[292], where anything that cannot withstand that state is erased[293]. Noted by Bedman that in Absolute World dream and reality are superimposed on each other[294])
- Loses:
- The Flames of Corruption
- Gear Physiology
- Immortality
- Gains:
- Human Achievements (Sol is an expert at cooking African-style stews[295])
- Weapon Control (Made a box that can transform itself into a motorcycle to freely travel around with[296])
- Radar Sensing (Noticed a unique electromagnetic wave emitted whenever Unika uses magic and built a device to detect it[297])
- Explosion Manipulation (Utilizes explosive bombs to explode enemies from the inside[298])
- Statistics Amplification (Has amplified his gloves to punch harder then he can normally[299])
- Electricity Manipulation (Some of his gear has electrical properties to it[301])
Equipment
Motrocycle
Sol's motorcycle that he uses to drive around with, it has an extra seat to fit usually Sin Kiske or Jack-O Valentine in.
Fireseal
The weapon that Sol stole and used in combat, it helps him bolster the usage of hi fire powers.
Junkyard Dog
Junkyard Dog is an upgraded weapon Sol uses in the Guilty Gear Xrd games which combines the Fireseal and the Flashing Fang, it has usages of being able to exponentially amplify it's power, to strengths such as smashing mountains.
Notable Techniques
Gatling Combo System
Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.
Charge Attack
Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.
Instant Kill System
Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.
Chaos Moves
Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.
Dash / Back-Dash / Air Dash
Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.
High Jump
A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.
Knockdown Evasion
When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.
Double Jump
A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.
Throws
Fighters can grab opponents to throw them, being able to throw them either forward or backwards.
Mid-Air Turn
Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.
Aerial Combos
Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.
Dead-Angle Attack
When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.
Perfect Guard
Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.
Faultess Defense
Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.
Roman Cancel
While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.
Jump Cancel
There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.
Recovery Direction
When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.
Instant Kill Technique
As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.
Guard
Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.
Two-Level Jumps
Fighters can jump again while in the air.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.
High Jump
Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.
Forward Thrust Attack
With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.
Dust Attack
By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.
Sweep
Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.
Tension Gauge
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.
Recovery
When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.
Psych Burst
Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.
Two-Level Jumps
Lets the fighter jump again while in the air.
High Jump
Press down then up on the directional buttons quickly to jump higher then a usual jump.
Forward Thrust Attack
With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.
Dead Angle Attack
At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.
The Tension Gauge must be at 50% or above for this move.
Dust Attack
By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.
Sweep
Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.
Recovery
When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.
Throw
Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.
Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.
During a Dash or Backstep, the fighter can not use a throw move.
Gatling Combo
A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Overdrive Attack
These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.
Instant Kill
As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.
Faultless Defense
Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.
While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.
Jump Cancel
There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.
Roman Cancel
While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.
Counter Hit
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.
Recovery Direction
When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.
Slip
Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.
Two-Level Jumps
The fighter can jump again while in mid-air.
High Jump
The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.
Forward Thrust Attack
Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.
Psych Burst
The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.
Dust Attack
A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.
Sweep
The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.
Recovery
The fighter can regain balance when knocked down by pressing any attack button in midair.
Throws
The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.
Throw Escape
The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.
Gatling Combos
The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.
Force Break
It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.
Overdrive Attacks
These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.
Instant Kills
As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.
Faultless Defense
While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.
Jump Cancel
The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.
Counter Hit
By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.
Recovery Direction
Press any directional button while recovering to move towards that direction as the fighter recovers.
Staggering
Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.
Instant Block
Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.
Slash Back
Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.
If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.
Roman Cancel
While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.
Force Roman Cancel
Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.
Free Mode & Lock-on Mode
Free Mode
It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.
Lock-On Mode
Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.
Aerial Dash
During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.
Step
Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.
Blast Drive
Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.
Drift
During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.
Auto Guard
If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.
Modern Cancel
A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.
Cyclone Blast
It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.
Short Dash
While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.
Power Attack
The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.
Avoid Knockdown and Falling Techniques
When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.
By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.
Super Backstep
Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.
Homing Jump
Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.
Other
Standard Tactics
- With Gear Cells: Sol utilizes his weapons along with brutal strikes and his immortality in order to overwhelm an opponent.
- Without Gear Cells: As he cannot rely on his immortality anymore, Sol now uses a combination of different weapons he creates along with physical strikes.
Weaknesses
- Gear Weaknesses: Gear blood makes one always have the want to destroy others around them[302]. When Gears don't have a leader, they cannot function properly and will hibernate[303], which caused all Gears to cease functioning and entering a dormant state when Justice fell[304], they can only resist this through developing a self-consciousness. Gear Cell suppressors can suppress the Gear Cells in one, this allows characters like Sol to maintain his human form and why when entering Dragon Install he takes off his headband (as it is a Gear Cell Suppressor)[305].
- Masterghost Weaknesses: The Master Ghost is one's soul itself, thus if it is destroyed, then they die[306].
- Dragon Install Weaknesses: When in this state, Sol loses control over his emotions[307].
- Standard Fighter Weaknesses: Perfect Guarding is done through the use of Chaos Energy, if the fighter has no Chaos Energy at all, they will not be able to Perfect Guard[308]. While performing Faultess Defense, the fighters Tension Gauge decreases, when the Tension Gauge power is depleted, this guar can no longer be used[309].
- Unique Weaknesses: If Sol dies, his core will lose his humand mind[310]. Sol's techniques are noted to be lacking and that he relies too much on his immortality[311].
Explanations
The Backyard
When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[312]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[313]. The Backyard is the term used to give reason to the five element configuration[314], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[315]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[316], being described as an obscure world that magic users temporarily access to gain power[317]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[318], being larger then the universe[319]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[320]. The Backyard can be explained as a book or library that has the theory of the world written on it[321]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[322], allowing people to use magic that disproves the fundamentals of magic[323]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[324]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[325]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[326]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[327]. The Backyard is a space connected by people's dreams[328]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[329]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[330]. The Backyard has no effect on any non-living matter[331]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[332]. Noting that it is a dangerous place that could literally cause the world to break[333].
Trivia
- A hobby of Sol's is listening to Queen[334].
- Sol dislikes great effort and "Doing your best"[336].
- Sol makes note when he's fighting against characters like May that he is holding back[337].
- Series creator Daisuke Ishiwatari personally recorded Sol’s battle lines from Guilty Gear through Guilty Gear XX Λ Core Plus, although he had originally intended Kou'ichi Yamadera to voice the character[338].
- The name Sol is Latin for "sun" and is also associated with the Norse goddess and the Roman god.
- Sol’s exact age is not specified, but as of Guilty Gear X, he has been a bounty hunter for approximately 150 years[339]. Assuming he was 24 years old in 2016, he would be 188 by the events of the original Guilty Gear.
- His preferred alcoholic drink is gin[340].Sheer Heart Attack album, preferring the classical LP format over CD. He has even designed a portable phonograph to listen to his records while traveling[341].
- The special item stolen by Johnny with his Treasure Hunt attack is a vinyl LP disc with a butterfly design, referencing Sol’s Sheer Heart Attack LP.
- Official artwork, his Xrd introduction, and the Guilty Gear Series Story Digest Comics depict Sol as a smoker. He can also be heard lighting a cigarette in a drama CD.
- Sol favors clothing from the brand "RIOT"[342], which is also worn by Sin and Bridget. According to artwork text, RIOT was established in 2134. Sol is shown carrying Fireseal in a red duffel bag from the same brand.
- In Guilty Gear Begin, it is noted that Frederick often played baseball in the gymnasium near the laboratory complex.
- A costume modeled on Sol’s Xrd appearance is available in Border Break X Zero.
- Sol has appeared as a guest character in numerous games, including: Lost Saga, Chaos Heroes Online, Lord of Vermilion III, Crusaders Quest, Seven Knights, #COMPASS, Brave Frontier, Chain Chronicle 3, Mabinogi Duel, Fantasy War Tactics, Last Period, Star Ocean: Anamnesis, Epic Seven, Elemental Story, Code Shifter, The King of Fighters '98 Ultimate Match Online, Counter:Side, Tales of the Rays (also as a costume for Stahn Aileron), The King of Fighters All Star, River City Girls 2, Destiny Child, and Astro Bot.
Codex Statistics Questions
Q: Shouldn't they scale to the higher levels of magic naturally?
A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[343], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[344], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[345], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.
Battle Records
16 - 3 - 2
- Justice - Fight[346]
- Conditions: Justice was half awake.
- Location: The Second Holy Order Selection Tournament
- Note: Sol is the canonical one to have fought and defeated Justice.
- Dizzy - Fight[347]
- Conditions: None.
- Location: Unknown
- Note: Sol was canonically the one to fight and defeat Dizzy during the events of Guilty Gear XX.
- Raven - Fight[348]
- Conditions: None.
- Location: Illyria
- Note: The fight from Raven's perspective was a test to see if Sol obtained the Backyard's abilities.
- Valentine - Fight[351]
- Conditions: Match was a rematch. Dr. Paradigm teamed up with Sol.
- Location: Island for self-conscious Gears
- That Man - Fight[353]
- Conditions: Nothing notable.
- Location: Unknown
- Note: That Man merely fought Sol to see if he could adapt to the Backyard's tuning, thus he wasn't going all out.
- Universal Will - Fight[356]
- Conditions: Sin, Sol and Ky were fighting against Universal Will.
- Location: Universal Will's Base
- Merged I-No - Fight[358]
- Conditions: Match was a rematch. Sol, Ky Kiske, Axl Low, & Nagoriyuki all fought against her.
- Location: White House
- Unika's Monsters - Fight[359]
- Conditions: Sin and Sol were fighting together.
- Location: United states
- Future Nerville Hammer Clones - [360]
- Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, & Baiken all fought together.
- Location: Unknown Mansion
- Future Nerville Hammer - Fight[361]
- Conditions: Sin, Johnny, Jack-O, Unika, Sol Badguy, Baiken, Ky Kiske, Dizzy, Ramlethal & Elphelt all fought to defeat him.
- Location: Outer Space
- Ky Kiske - Fight[362]
- Conditions: Sol didn't transform and Ky didn't take the fight as serious as if he was trying to kill a monster.
- Location: Unknown Area
- Sin Kiske - [364]
- Conditions: Sin Kiske was in a beserk state. Johnny, Jack-O, Sol Badguy & Baiken all tried to subdue him.
- Location: Unknown Mansion
- Valentine - Fight[365]
- Conditions: None.
- Location: Illyria
- Note: The fight was cut short by Valentine as she saw Sol's ability as low.
References
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Revelator- After Story A
- ↑ Guilty Gear Xrd -Revelator- After Story A
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear X Sol Badguy Story
- ↑ Guilty Gear -Strive- Chapter 8
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear (1998) Sol Badguy Story Testament Boss
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear X Sol Badguy Story
- ↑ Guilty Gear 2 Overture Final Boss
- ↑ Guilty Gear Xrd -Sign- Chapter 01 Devastation
- ↑ Guilty Gear Xrd -Revelator- Chapter 04 Identity A
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear -Strive- Chapter 8
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear Xrd -Sign- Chapter 01 Devastation
- ↑ Guilty Gear Game Manual Page 5
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear Xrd -Revelator- Chapter 01 Revelator A
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ ExplaMaytions with May! Episode 3 - The Crusades
- ↑ Guilty Gear Xrd Chapter 07 Showdown B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear -Strive- Powers/Skills Dragon Install
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear XX Λ Core Plus Bridget Instant Kill
- ↑ Guilty Gear (1998) Game Manual Page 14
- ↑ Guilty Gear Xrd -Sign- Chapter 07 Showdown A
- ↑ Guilty Gear 2 Overture Page 19
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear X2 Testament Arcade Mode
- ↑ Guilty Gear Xrd Revelator Zato-1 vs. Johnny
- ↑ Guilty Gear (1998) Story Prologue
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear (1998) Sol Badguy Instant Kill
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 01 Devastation
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Strive: Dual Rulers Episode 3
- ↑ ExplaMaytions with May! Episode 3 - The Crusades
- ↑ Guilty Gear Strive: Dual Riders Episode 1
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear (1998) Game Manual Page 27
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive
- ↑ Guilty Gear Strive
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear 2 Overture Page 21
- ↑ Guilty Gear 2 Overture Page 20
- ↑ Guilty Gear X Game Manual Page 36
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 10B, Path 2 (End 2)
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd Sign Chapter 7 Showdown B
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ ExplaMaytions with May! Episode 1 - What is Magic?
- ↑ Guilty Gear 2: Overture Game Manual Pages 10-15
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Strive Happy Chaos Arcade Extreme Route
- ↑ Guilty Gear Xrd -Revelator- Raven vs. Kum Haehyun win quote
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle B
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear 2 Overture Page 18
- ↑ Guilty Gear (1998) Game Manual Page 25
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 28
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Strive Roman Cancel
- ↑ Guilty Gear Strive Sliding Roman Cancel
- ↑ Guilty Gear Strive Red Roman Cancel
- ↑ Guilty Gear Strive Blue Roman Cancel
- ↑ Guilty Gear Strive Purple Roman Cancel
- ↑ Guilty Gear Strive Yellow Roman Cancel
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol vs I-No (Gold) Cutscene
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear XX Λ Core Plus Axl Overdrive
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear (1998) Justice Boss
- ↑ Guilty Gear Xrd REV 2 Zato=1 Overdrive
- ↑ Guilty Gear Xrd REV 2 Zato=1 Instant Kill
- ↑ Guilty Gear (1998) Testament Overdrive
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
—"What’s wrong, Doctor?"
—"H-Hmm..., I’ll explain to you what I could read from the output data..."
—"Y-Yes."
—"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
—"U-Umm, then, what does that mean?"
—"That is... it closely resembles the special chord I use for the observation of the Backyard."
—"Doctor, forgive me, but I don’t know how you can observe the Backyard"
—"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
*[A reference to “chord substitution” in music theory]*
—"Ha... then, does that mean there are people who are smarter than you, Doctor?"
—"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
—"...Problem?"
—"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
—"Eh, who!?"
—"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
—"Gear Cells?"
—"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
—"That Man... the GEAR MAKER!?"
—"Yes, the GEAR MAKER. The villain that caused the Crusades."" - ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear (1998) Sol Badguy Story Testament Boss
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear 2: Overture Game Manual Pages 4-5
- ↑ ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
- ↑ Guilty Gear Xrd -SIGN- Chapter 8 Hope A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear X Game Manual Page 30
- ↑ ExplaMaytions with May! Episode 2 - Worldwide Development and Gears
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear -Strive- Chapter 1
- ↑ Guilty Gear (1998) Game Manual Page 2
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Axl Low Story Testament Boss
- ↑ Guilty Gear (1998) May Story Ending
- ↑ Guilty Gear (1998) Kliff Undersn's Story Testament Boss
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2: Overture Game Manual Pages 4-5
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope B
- ↑ Guilty Gear 2 Short Stories: "Minutes later, Paradigm was inside an aquarium... or rather, his private room. It was a room designed especially for his body that could only breathe in water. His assistants were sitting on the desk, wondering about the state of their master, who was reading the data. From his face, it looked like he was somewhat tense.
—"What’s wrong, Doctor?"
—"H-Hmm..., I’ll explain to you what I could read from the output data..."
—"Y-Yes."
—"It seems that the sphere recently was a kind of boundary that connects this world with the Backyard. The magical light waves optimized for the Backyard’s observation, emitted toward the center of the sphere, sent back values that cannot be quantified. On the other hand, the magical light waves of this world sent back real numbers. In other words, the interior of that sphere is this world, and the molecules that make up that 'door' seem to have been subjected to a special magical process. Seeing the absorption rate of the magical light waves, there is no doubt about it."
—"U-Umm, then, what does that mean?"
—"That is... it closely resembles the special chord I use for the observation of the Backyard."
—"Doctor, forgive me, but I don’t know how you can observe the Backyard"
—"Oh, that’s right... I haven’t taught you that. Simply put, we observe the Backyard from this world by ‘substituting’ the world’s theorem partially with the Backyard’s theorem. It’s the best I could do to send real numbers to the Backyard — I cannot do physical interferences... However, that sphere was made by a physical interference in the Backyard from this world. Which means... someone before me was successful in making physical contact with the Backyard."
*[A reference to “chord substitution” in music theory]*
—"Ha... then, does that mean there are people who are smarter than you, Doctor?"
—"It’s frustrating, but that may be so. But leaving that issue aside, the problem is..."
—"...Problem?"
—"Is who it is...Although it is somewhat unlikely, only one person comes to mind."
—"Eh, who!?"
—"As I mentioned earlier, we use a 'substitute' chord to observe the Backyard from this world. But actually, this chord didn’t originate from me. It is a part of the source extracted from the genetic information contained in Gear Cells, which I modified and decoded."
—"Gear Cells?"
—"Yes...The molecular binding that made up the sphere from earlier had a chord habit commonly found in Gear Cells. It’s unpleasant, but that sphere was probably created by... ‘That Man’."
—"That Man... the GEAR MAKER!?"
—"Yes, the GEAR MAKER. The villain that caused the Crusades."" - ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear X2 Testament Arcade Mode
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear -Strive- Chapter 5
- ↑ Guilty Gear Xrd -Revelator- Chapter 02 Contact B
- ↑ Guilty Gear 2 Overture Page 19
- ↑ Guilty Gear XX Accent Core Plus - Story, Sol Badguy Sol 7A, vs Order-Sol
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear -Strive- Chapter 7
- ↑ Guilty Gear -Strive- Chapter 7
- ↑ Guilty Gear -Strive- Chapter 7
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear (1998) Sol Badguy Story Testament Boss
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear XX Λ Core Plus Order-Sol Overdrive
- ↑ Guilty Gear Xrd REV 2 Sol Badguy Overdrive
- ↑ Guilty Gear -Strive- Powers/Skills Dragon Install
- ↑ Guilty Gear -Strive- Powers/Skills Dragon Install
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear Xrd Revelator Chapter 03 Sense B
- ↑ Guilty Gear 2 Overture That Man
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Chapter 5 Sign A
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Powers/Skills Dragon Install
- ↑ Guilty Gear Strive: Dual Rulers Episode 8 - "What Makes You, You"
- ↑ Guilty Gear (1998) Sol Badguy
- ↑ Guilty Gear XX Λ Core Plus Sol Badguy Overdrive
- ↑ Guilty Gear Xrd REV 2 Sol Badguy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Sol Badguy Overdrive
- ↑ Guilty Gear XX Λ Core Plus Sol Badguy Overdrive
- ↑ Guilty Gear Strive Sol Badguy Overdrive
- ↑ Guilty Gear Strive Sol Badguy Overdrive
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture Game Manual Page 16
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear (1998) Sol Badguy Instant Kill
- ↑ Guilty Gear X Sol Badguy Instant Kill
- ↑ Guilty Gear Xrd REV 2 Sol Badguy Instant Kill
- ↑ Guilty Gear Xrd REV 2 Sol Badguy Instant Kill
- ↑ Guilty Gear (1998) Sol Badguy Story Ending
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause B
- ↑ Guilty Gear Strive: Dual Riders Episode 1
- ↑ Guilty Gear Strive: Dual Riders Episode 1
- ↑ Guilty Gear Strive: Dual Rulers Episode 3
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Xrd -SIGN- Chapter 8 Hope A
- ↑ Guilty Gear XX Game Manual page 5
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Strive Glossary Weapons / Items Gear Cell Suppressor
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Powers/Skills Dragon Install
- ↑ Guilty Gear (1998) Game Manual Page 29
- ↑ Guilty Gear X Game Manual Page 2
- ↑ Guilty Gear Xrd -Sign- Chapter 08 Wall A
- ↑ Guilty Gear -Strive- Chapter 7
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Revelator- Chapter 06 Cause A
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Opening
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher B
- ↑ Guilty Gear Xrd -Sign- Chapter 04 Kaleidoscope A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ Guilty Gear Xrd -Sign- Chapter 06 Philosopher A
- ↑ ExplaMaytions with May! Episode 6 - Another Threat Looms
- ↑ ExplaMaytions with May! Episode 6 - Another Threat Looms
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear Game Manual Page 6
- ↑ Guilty Gear (1998) Sol Badguy Arcade Mode vs. May
- ↑ Guilty Gear – 1998 Designer Interview (pre-release)
- ↑ Guilty Gear X manual, pg.??, pg.4,24
- ↑ [GGWorld - "Gin"]
- ↑ Guilty Gear 2 -Overture- Material Collection, pg.??
- ↑ Guilty Gear Complete Bible, pg.??
- ↑ Guilty Gear Xrd -Sign- Chapter 02 Struggle A
- ↑ Guilty Gear Xrd Rev 2 Dizzy Instant Kill
- ↑ Guilty Gear Xrd Rev 2 Jack-O Instant Kill
- ↑ ExplaMaytions with May! Episode 4 - The Second Holy Order Selection Tournament
- ↑ Guilty Gear Xrd Visual Book Page 2
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear Xrd -Sign- Resolution B
- ↑ Guilty Gear Xrd -Revelator- Final Chapter Fireworks
- ↑ Guilty Gear -Strive- Chapter 8
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Strive: Dual Riders Episode 2
- ↑ Guilty Gear Strive: Dual Riders Episodes 6-7
- ↑ Guilty Gear Strive: Dual Riders Episodes 7-8
- ↑ Guilty Gear Xrd -Revelator- After Story A
- ↑ Guilty Gear -Strive- Final Chapter
- ↑ Guilty Gear Strive: Dual Riders Episodes 6-7
- ↑ Guilty Gear 2 Overture
- ↑ Guilty Gear -Strive- Chapter 7
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