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| "Mature Content" | |
| This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |


| “ | Justice! I'll take you to the grave with me! | „ |
| “ | We were forged by the will of greedy human beings. And so, we're nothing more than a symbol of all that's wrong with the world. For that reason... I will never stop until I've destroyed every Gear. | „ |




| “ | No! YOU'RE being selfish! No! I refuse! My world is the one where you exist! I won't let ANYBODY take that away from me! I'll fight for my world until I'm dead! I'm not giving up, and I'm sure as hell not listening to you! | „ |
| ~ Fredrick to Aria |
| “ | Me? What the hell do I know. All I'm trying to hit is one of those memories you seem to have forgotten. Heh. You really know how to get on my nerves, don't you? Nobody tells me something's impossible. When I tried to go into the Backyard after Justice, you stopped me. Now, I figure that was part of your plan. But the reason you gave me...something about how people shouldn't be alone. If that's not a lie... PROVE IT TO ME! | „ |
| ~ Sol to Elphelt |
| “ | You ready to get pounded? | „ |
| “ | You like fireworks? I make it a habit to be alone. Always have... That's the path I've chosen. The world I've started to like. Then all of a sudden a whole bunch of people start to butt into my peaceful life with ideas of their own. I'm in love with this, I want to protect that, I want to rise up, I want to reclaim those, I want to redo everything... You can see how that'll get on a man's nerves. It's like watching fireworks. But you know, that's helped me realize something... That I'm not just "one," I'm "one of many." My world existed in a box of freedom that was handed to me. So, you try and change the world according to your plans, but in doing so you affect and are affected by others... How's that any different from what you're trying to do!? This world's like one huge-ass firework. How the hell can I miss it? | „ |
| ~ Sol to Universal Will on being alone in the world |
| “ | Rumors of an immensely skilled lone-wolf bounty hunter had reached the ears of Kliff Undersn, the retiring captain of the Sacred Order of Holy Knights. Kliff was interested; he spared no means in finding Sol, and invited him to become a member of the Order. Sol's knighthood, however, was not to last. The growing tension between he and young master swordsman Ky Kiske was becoming more and more bothersome, and Sol realized that the majority of the knights bore him little more than ill will. When he saw his opportunity, he took it; Sol managed to desert the knights' camp with one of the Order's most valuable treasures... the blade known as Fireseal. It is now five years later after the end of the Crusades, and Sol has returned to his former ways. On a particularly lucrative bounty run, one of his marks begs to be spared, telling Sol about a faraway tournament being organized by the Sacred Order. Sol barely even registers the quick thrust with which he ends his bounty's life... as his thoughts are now far away, centered on only one goal...
Sol Badguy is an aggressive striker who beats the the opponent down with style. He is a blunt and short-tempered man. He only speaks when required and uses as few words as he can get away with. He's not very good at explaining things, so he prefers to express himself with his aggressive behavior and attitude. While most see him as selfish and violent, those closest to him accept him for who he is. |
„ |
| ~ Sol Badguy's Official Website Description |
Sol Badguy serves as the main protagonist of the Guilty Gear series and acts as Ky Kiske’s long-standing rival. A skilled yet brash and distant bounty hunter, he dedicates his life to tracking down and destroying all Gears, as well as their creator, That Man. During the Crusades, Sol briefly served as a member of the Sacred Order of Holy Knights under the alias "Order-Sol."
An alternate version of him, known as his Awakened form, appears exclusively as an unlockable boss character in Guilty Gear Isuka.
| This dropdown contains the synopsis of Sol Badguy's story. Read at your own risk as you may be spoiled otherwise! |
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Initial That Man Story Determined to take revenge, Frederick escaped the facility and crafted a special headband to suppress his Gear cells. By around 2030, he became a bounty hunter known for destroying criminal groups in his search for That Man. His growing reputation in the underworld earned him the nickname “Badguy.” When the government resumed the Gear Project, he vowed to destroy every Gear in existence. During this time, he met Slayer, who, moved by Frederick’s fiery determination, gave him the name “Sol.” From then on, he adopted the full name “Sol Badguy.” In 2073, upon learning of Justice’s creation, Sol forged a powerful weapon known as the Outrage. Realizing its immense power was uncontrollable, he divided it into eight Sacred Treasures, which later came into the possession of the United Nations and the Sacred Order of Holy Knights. When the Crusades began in 2074, Sol continued his private war against the Gears. In 2103, he rescued a young Kliff Undersn from a Gear attack, earning his respect. Order-Sol In 2175, Sol faced Justice again in battle after Kliff and Ky forced her to retreat. Justice attempted to control Sol upon realizing he was a Gear, but he resisted her influence and unleashed his flames, defeating her. Ky then found Justice in a weakened state and ordered her sealing, effectively ending the war. Sol quietly disappeared afterward, returning to his life as a bounty hunter. Guilty Gear Guilty Gear X Guilty Gear XX Sol’s investigation into the Bureau brought him into further conflict with Ky, leading to another clash between them. Later, he encountered Crow and a clone of Justice before I-No used time manipulation to force Sol to battle his past self, Order-Sol. After Order-Sol’s death, Sol momentarily began to fade from existence, until That Man restored him to the present. Meeting Ky once more, Sol fought and defeated him again, prompting Ky to abandon his pursuit while promising they would cross paths again. Material Collection To manage Sin’s impulsive behavior during their travels, Sol kept him on a leash and forbade him from using his power recklessly. When Sin was a year old, during a visit to Zepp, Sol left briefly to collect a bounty. Upon returning, he found that Sin had lost control and injured several bullies. Sol disciplined both Sin and the bullies, teaching his son restraint and consequence. Guilty Gear 2 Inside the castle, they found Ky sealed by magical restraints, and Raven appeared briefly, hinting that his master was involved. After another encounter with Valentine, Sin stayed behind to protect Ky while Sol and Izuna retrieved Dr. Paradigm from Ganymede. Once Paradigm realized Sol was the scientist Frederick, he agreed to help unseal Ky. After recovering his research notes from Underworld Hill, Paradigm dispelled Ky’s seal. When Sol asked about Dizzy, Ky’s silence angered Sin, who stormed off. Ky then revealed Dizzy’s sealed form to them, leading Paradigm to realize that the “key” Valentine sought was Justice’s Gear cells—also within Sin. Leaving Dizzy under Ky and Paradigm’s care, Sol and Izuna confronted a brainwashed Sin at Bel Canto Valley before chasing Valentine toward the gate to the Backyard. Ky led his forces to hold off the Vizuel so Sol’s group could advance, and Sol ordered Sin to remain with Ky. Sol, Izuna, and Paradigm reached the gate but found it sealed until That Man appeared, effortlessly withstanding Sol’s sudden attack and granting them protection to survive within the Backyard. Once inside, they pursued Valentine, who had already activated the Cube’s key. Sol disrupted the process while the others held her off. After breaking the key, Sol stayed behind to face Valentine’s final form as the gate began to close. Though he defeated and killed her, her last word—“Frederick”—left him shaken. Resigned to his fate, Sol was met again by That Man, who told him the apocalypse was not over and urged him to live on. Sol asked if Valentine was truly Aria, but That Man replied that the woman they once knew was already dead. Weak but determined, Sol vowed to kill him one day, and That Man promised to wait. Guilty Gear Vastedge Guilty Gear Xrd Sol survived thanks to Ky releasing Elphelt Valentine, who neutralized her sister’s power. Though Sol initially wanted to kill Ramlethal, Ky convinced him to take her alive. Sol distrusted Elphelt and warned her to drop her act, scolding Sin for trying to befriend her. Sin’s rejection of Sol’s cynical worldview caused Sol to begin questioning himself. On November 1, during their travels to Zepp, Ky privately asked Sol what he would do once his revenge ended. Sol had no answer, but Ky reminded him that time moves on, promising that he, Dizzy, and Sin would be waiting for him to “come home.” Later, they met Gabriel and Zato-ONE, who revealed that the Conclave sought to resurrect Justice. Following Paradigm’s plan, Sol and his allies ambushed the Cradle, though That Man was captured by Bedman and Sol had to be rescued by Elphelt. They soon learned that the Conclave planned to use St. Elmo’s Fire to revive Justice on November 4. During the operation, Sol removed Chronus from within Justice. After the Conclave’s defeat, Elphelt revealed her true purpose—to awaken Justice—and attacked, but Sol forced her emotions to resurface before she and Justice were taken away. Determined not to lose anyone else, Sol swore to save her. On November 9, Raven approached Sol, Sin, and Ramlethal to capture Jack-O’ Valentine. After catching her on November 17, Sol discovered that Aria and Justice were one and the same. Raven and Jack-O’ departed, and Sol asked Axl to use his powers to find Elphelt, but Axl refused out of fear for the timeline. While returning to the capital, Sol was nearly killed by a massive Gear attack. Later, while resting in the royal office, Sol and Ky reflected on their past rivalry. Ky’s calm demeanor contrasted Sol’s unease about their shared history. Ky admitted that while he was curious about “Frederick’s” past, he prioritized “Sol Badguy’s” future, offering him a drink and friendship. Slightly drunk, Sol later lectured Ramlethal about pursuing true happiness and overcoming obstacles—demonstrating by breaking a wall—and took her and Sin to meet Danny Missiles. After a meeting about the Information Flares, Leo treated Sol as an equal, asking him to save the world. Sol insisted he didn’t care about the world, only about saving Elphelt, which was enough for Leo. Following Ramlethal’s apparent death, Sol, Ky, Paradigm, and Leo met with That Man and Jack-O’, who explained that the Universal Will, known as Ariels, was behind everything. Learning that Jack-O’s fusion with Justice could restore Aria, Sol’s guilt overwhelmed him, but Ky pulled him away to calm down. Setting aside his hatred, Sol joined their mission to stop Ariels. As they traveled, Sin questioned whether Dizzy might be related to Sol, and Ky realized the truth to both their horror. Upon confronting Ariels, Sol, Ky, and Sin fought to hold her off while Jack-O’ prepared to merge with Justice. Thanks to Raven and Ramlethal’s help, Sol defeated Ariels, whose final words acknowledged his change. However, when Justice resisted fusion, Daryl ordered an attack that would destroy her along with Sol and Jack-O’. As Axl compressed time to delay the strike, Ariels protected them, asking Sol to care for her daughters before fading away. With the fusion complete, Aria was restored, and That Man—now addressed by his real name, Asuka—entrusted her to Sol before challenging him to a final duel. Sol accepted. Later, Sol visited Ky and Dizzy’s home to challenge Ky to a serious fight, believing Ky had always held back. Their duel reignited old emotions as Sol accused Ky of hypocrisy and called Dizzy a monster. Enraged, Ky used his battlefield tactics to defeat Sol completely. When Ky explained that his old methods were meant to help humans face monsters, Sol revealed his true motive: to learn how humans could stand against beings like himself in preparation for his fight with Asuka. Ky understood and agreed to help him. Guilty Gear -Strive- Though the interrogation failed, Jack-O’ revealed I-No’s incomplete nature and origins. Believing she sought Asuka’s Tome of Origin, Sol accepted the G4 Summit invitation and traveled to the White House. During the summit, Happy Chaos brainwashed the security staff and took the delegates hostage. Sol rescued Vernon, the only one who could access Asuka’s room, and the two coordinated with Gabriel and Leo while avoiding guards and Nagoriyuki. When Chaos activated the White House’s Tír na nÓg mode, Asuka guided Sol and Vernon to the escape chamber, ejecting Chaos into it. Asuka prepared to leave for the moon with the Tome, offering Sol a choice—to kill him or allow him to remove the Flame of Corruption. Sol chose to let Asuka remove it, restoring his humanity. However, Chaos, disguised, fused with Asuka and the Tome, reviving I-No as a goddess. Despite Asuka’s warning, Sol attacked her with the Outrage but was defeated. I-No ascended, granting humanity her godlike power and threatening to end the world. Ky and Jack-O’ went to confront her, and when Sol awoke, he refused to let Jack-O’ sacrifice herself. He told her that even if Aria never returned, he wouldn’t lose Jack-O’, who carried her spirit. While Ky and Axl distracted I-No, Sol struck her weak point with his zeal pod-powered Outrage, killing her but nearly destroying himself in the process. Sol survived, and a state funeral was held for him as a fallen hero. Living peacefully as Frederick once more, Sol moved to Iseo with Jack-O’. Running a small junk garage, he spent his days crafting devices, listening to the radio, and building a rocket intended to visit Asuka on the moon. Dual Rulers After Future Nerville’s defeat, Vernon informed Sol that Unika was now in U.S. custody, training under Giovanna’s supervision. Vernon also encouraged Sol to attend Ky and Dizzy’s wedding. At the ceremony, Sol’s relationship with Dizzy as her father was finally revealed to the public. |
General Description: Sol Badguy is a tall, muscular man with tan skin, brown hair, and brown eyes that are sometimes shown as golden with slit pupils, hinting at his true identity as a Gear. He keeps his long, spiky hair tied back and wears a red headband inscribed with the words "Rock You," which conceals the Gear brand on his forehead. His physique remains solid and well-built whether or not he is influenced by the Flame of Corruption.
Facial Features: Sol’s expression is often stern or focused, reflecting his rough and battle-hardened nature. His sharp eyes, occasionally golden, contrast with his otherwise rugged features, giving him a distinctive and somewhat intimidating appearance. As Frederick, his human form, his hair is shorter and less spiky, and his eyes appear either brown or blue.
Clothing/Outfit: Sol typically wears a black undershirt beneath a red and black sleeveless jacket, paired with white jeans and several belts. His belt buckle is engraved with the word "FREE," and a red cloth drapes down from it. He completes his look with red shoes and black fingerless gloves. One of his signature accessories is a single belt wrapped around his left bicep. In later appearances, Sol’s outfit evolves into a long-sleeved red leather jacket with handcuff-like straps on the sleeves and a black accent running down the back, maintaining his rugged and battle-ready aesthetic.
Special Features: The red brand hidden under Sol’s headband is the mark of his identity as a Gear. His spiky, waist-length hair and trademark headband have become his most recognizable features across the series.
Alternate Forms/Disguises: As Frederick, Sol appears in a white lab coat, with shorter hair and a more restrained appearance, reflecting his time as a scientist before becoming a Gear.
Sol was briefly under the Sacred Order of Holy Knights but the growing tension between him and Ky Kiske (along with majority of the knights boring him), had him desert the knight's camp and take the Order's most valuable treasures with him[1].
When traveling with Sin, they Sol encounters as bounty for himself, noting to Sin that this is Ky's messed up way of asking for help[2]. When Sol saves him from being trapped within a seal, Ky apologies for putting him through the trouble[3].
While brainwashed Sin reveals his hatred for Ky, claiming that he abandoned Dizzy and him, using justice as an excuse[4]. With Sol noting he doesn't give a damn about his family, but also states that Ky may be a stubborn idiot, but at least he's true to his beliefs with a punk like Sin being alive still thanks to his justice[5].
When Sin tries to say he will go with Sol, he gets punched over to Ky, with it being Sol's tough way of essentially telling him to speak with his dad[6].
Ky notes that he is indebted to Sol as Ky wanted to see how much Sin has grown[7].
During the after story of -Revelator-, Sol admits that Ky is truly stronger then him without Dragon Install, and how he's never gotten serious once against him in a fight and wishes to fight him seriously[8].
In their fight Sol ends up losing noting that he still didn't fight seriously and Sol didn't transform[9].
Sin is Sol's essential grandson, training him as a bounty hunter.
Sol has been raising Sin since he was little[10]. He makes notes that he taught Sin how to read[11].
While brainwashed Sin reveals his hatred for Ky, claiming that he abandoned Dizzy and him, using justice as an excuse[12]. With Sol noting he doesn't give a damn about his family, but also states that Ky may be a stubborn idiot, but at least he's true to his beliefs with a punk like Sin being alive still thanks to his justice[13].
When Sin tries to say he will go with Sol, he gets punched over to Ky, with it being Sol's tough way of essentially telling him to speak with his dad[14].
Sin later tells Ky to not act like his dad and he views Sol as his only dad[15].
Sol wishes to destroy Justice as he wishes to destroy all gears. He notes that this is due to them being forged by the will of greedy human beings and so gears are nothing more than a symbol of everything wrong with the world, thus he will never stop until he's destroyed every gear[16].
Name: Unknown initially (Sol Badguy threw away his own name[17]), later revealed to be Frederick Bulsara[18] (Noted that he went by the name[19] Fredrick a long time ago[20])
Other Names: Sol Badguy[21]
Nicknames: Flame of Corruption[22], Mister Monster[23]
Other Names: Guilty Gear[24]
Origin: Guilty Gear (1998)
Overall Series: Guilty Gear
First Appearance: Guilty Gear (1998)
Company: Arc System Works
Creator: Daisuke Ishiwatari
Actor
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Handedness: Right-Handed
Age: Over Hundreds of Years Old
Blood Type: "No Clue."[26]
Birthday: "...I don't know."[27]
Time Period: 22nd Century[28]:
Timeline: Main Timeline
Homeworld: Earth
Story Role: Main Protagonist, Fighter
Legacy: Global Legacy (Sol is known around the world by the time of Guilty Gear Strive as a hero that's saved the world)
Influence: Event Influence
Language: English
Ethnicity: American
Religion: N/A
Classification: Hunter. Revenge-seeker. And atoner[34], Flame of Corruption[35], Hybrid of Gear and Human Cells[36], God of War[37]
Species: Prototype Gear[38], Human after Strive (Asuka removed the gear cells from Sol, turning him back mostly human[39])
State of Being: Regular
Physiology: Gear Physiology
In-Universe Creator: Unknown
Occupation
Affiliations: Aria Hale (fiancée), Dizzy (Daughter), Ky Kiske (Son in law), Sin Kiske (Grandson), Unika (Granddaughter), Jack-O Valentine (Lover), Elphelt Valentine, Ramlethal Valentine
Enemies: Justice, Valentine, Happy Chaos, I-No, Universal Will, Ramlethal Valentine (Formerly), Ephelt Valentine (Formerly), Ky Kiske (Formerly), Dizzy (Formerly)
Status: Alive
Protection Level: Global Protector (Sol claims he's doing everything to take out That Man and the Gears, claiming that he will only protect the world as he needs it around to stop them however Ky calls it out as he has spared the lives of Dizzy and Sin who are both gears[54])
Key: With Gear Cells | Without Gear Cells
Key Information
Grade: S | S
Tier: At least 8-B, Higher with Output Charge, Far Higher Dragon Install, Much Higher through Magic of the Backyard | 8-B, Far Higher with with Zeal-Powered Outrage, Much Higher through Magic of the Backyard
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: At least City Block level (Potency) (Sol was canonically the one to fight and defeat Dizzy during the events of Guilty Gear X[60]. Noted by Merged I-No herself that the only things that could stop her were the Flame of Corruption or the Scales of Juno[61]. Ky Kiske and Sol Badguy are considered the best of the best[62], putting them above the likes of Johnny who fought against Bedman[63], where in his fight with Slayer, caused a massive cavern across the entire terrain[64]), Higher with Output Charge (Can charged the output of his flame sword three-fold, to levels where it can even smash a mountain[65], and boost it up to twenty-fold[66]), Far Higher Dragon Install (Dragon Install is a technique where Sol removes the Gear Cell Suppressor and unleashes his original power as a Gear[67]. When Sol transforms into his Dragon Install he amplifies the Information Flares[68]), Much Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[69] to carry more energy than anything on this planet is capable of producing[70], however without an intermediary, this energy would destroy the planet[71]). Can ignore durability with Magic (The Backyard is the term used to give reason to the five element configuration[72], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[73], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[74], being described as an obscure world that magic users temporarily access to gain power[75]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[76]) | City Block level (Potency) (Despite losing much of his strength, fought together with Sin Kiske against Unika's Monsters, with Sin even noting that he still has it[77]) Far Higher with with Zeal-Powered Outrage (Utilized the charges to defeat a weakened Merged I-No[78]), Much Higher through Magic of the Backyard. Can ignore durability with Magic
Durability: At least City Block level, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[79]) | City Block level, Far Higher through Magic of the Backyard
Striking Strength: At least City Block Class (Potency), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[80], to where even a single strike or punch from them carries more energy than anything on the planet is capable of producing[81]) | City Block Class (Potency) (Physically punched and kicked away Unika's monsters even after his gear stopped working[82]), Far Higher through Magic of the Backyard
Lifting Strength: At least Class M (Supported the chain to keep Justice from collapsing, who was mountain-sized[83]), Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[84]) | At least Class 1 (Should be comparable to Bridget, who with her instant kill can lift the likes of Potemkin casually[85], who weighs 1446 lbs[86]), Far Higher through Magic of the Backyard
Travel Speed: At least Superhuman (Caught up to a missile that has a cruising speed of around 5.2 km/s in the air but it starts relatively slowly, allowing Sol to board it[87], Higher with Blast Drive (Blast Drive allows the fighter to move like the wind[88], running far faster then he normally moves[89])
Attack Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[90]. Fighters can move so fast with their Roman Cancels that they create a light afterimage of two of the same fighter doing a roman cancel[91])
Reaction Speed: Superhuman, Far Higher through Magic of the Backyard (Magic draws power directly from the Backyard, allowing a user to amplify themself[92]. Can avoid sword slashes from Johnny[93] where it's noted that Johnny's attacks move at the speed of light[94])
Stamina: Superhuman, Limitless Magic (Makind has succeeded in the dream of developing a natural, limitless energy supply, being the Age of Magic[95])
Range: Standard Melee, Extended Melee with Sword, Several Meters with Fire Wave (Sol can shoot out a wave of fire that travels across the ground, burning enemies[96]). At least Tens of Meters with Instant Kill (Sol's instant kill has him slash through his opponent as a massive wave of fire covers the screen[97]), Multiversal with Magic (The Backyard is the term used to give reason to the five element configuration[98], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[99], the magic people use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[100], being described as an obscure world that magic users temporarily access to gain power[101], with it being larger then the universe[102])
Intelligence: Genius Intelligence (Sol is able to instantly grasp incantations[103], noted that since Sol is the scientist from 100 years ago, he can guess the origin of magic[104]. Bedman calls Sol one hell of a scientist, as he figured out a way to keep his real power under wraps so people still think he's human[105]. With the help of Asuka Kreutz and Aria, aided in creating Gear Cells infused with magic[106]. Noticed a unique electromagnetic wave emitted whenever Unika uses magic and built a device to detect it[107])
Knowledge: Grandmaster level (Ky Kiske and Sol Badguy are considered the best of the best[108]. Made a box that can transform itself into a motorcycle to freely travel around with in his spare time[109])
Noted by Testament that Sol is also a gear[181], which gives him:
Sol's motorcycle that he uses to drive around with, it has an extra seat to fit usually Sin Kiske or Jack-O Valentine in.
The weapon that Sol stole and used in combat, it helps him bolster the usage of hi fire powers.
Junkyard Dog is an upgraded weapon Sol uses in the Guilty Gear Xrd games which combines the Fireseal and the Flashing Fang, it has usages of being able to exponentially amplify it's power, to strengths such as smashing mountains.
Gatling Combos involve chaining together normal attacks, always increases or staying the same level of strength. After a Gatling Combo, the fighter can then usually cancel, or two-in-one, into a Special Move.
Fighters have a special move that can be charged up for increased power, this is accomplished by charging their special in order to use an enhanced version of an attack that reaches all the way to level 3.
Instant Kill moves are moves that are a fighter's most powerful technique. Defeating an opponent with the Instant Kill will end the match immediately, regardless of the round the fighters are on.
Chaos Moves are super-powerful attacks that takes a completely full Chaos Bar to use. These moves do far more damage then a fighters standard attacks.
Fighters can dash forward, do a back dash, and dash even in mid air, allowing for greater mobility of moving around their opponents during fights.
A high jump is much higher then a regular jump, and a forward or backward High Jump travels all the way across the screen. A Double Jump cannot be performed during a High Jump.
When a fighter gets hit with an attack that knocks down, they will flip out of the hit immediately, ready to retaliate.
A fighter can jump once on the ground and once again in the air, allowing them to reach higher and out of reach spots from other fighters.
Fighters can grab opponents to throw them, being able to throw them either forward or backwards.
Through pressing the Taunt Button when in mid-air, the fighter can turn around and face the opposite direction, this technique can be useful to attack from behind.
Fighters have an Aerial Combo Launcher, which allows them to launch the opponent into the air, they can follow with a Chase Jump where they can attack the opponent with a multi-hit, mid-air Gatling Combo.
When blocking an opponent's attacks, the fighter can quickly input a Special Move command to cancel their block animation and strike the enemy while they're still attacking.
Unlike normal blocking which drains a small amount of life when blocking against a special move or Chaos Move, the Perfect Guard can block without losing any life at all. Though the Perfect Guard will drain the fighter's Chaos Bar, and if they have no Chaos Energy at all, they will not be able to use Perfect Guard.
Through inputing the punch and kick simultaneously while pushgin the directional button for a guard position, the fighter enters a special guard condition that creates a barrier around them. This prevents opponents from shaving away at their strength with deadly attacks and the knock back is greater than when using normal guards, giving the fighter more time to ready an attack against their opponent. This also enables the ability to guard against attacks that cannot be guarded against during jumps. However, while performing Faultess Defense the Tension Gauge decreases, once it is fully depleted the fighter can no longer use Fautless Defense.
While hitting an opponent with an attack, pushing any of the attack buttons will forcefully stop attack actions and return the character to a normal standing pose. This allows the fighter to create their own original combo moves and hit unique attacks the opponent was not expecting.
There are certain attacks that can be cancelled mid-move into a jump, being called a Jump Cancel. When hitting an opponent with, or guarding against certain attacks, press the Directional button UP to cancel into a jump. Successful use of this can help to enhance their combo techniques.
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks, because the opponent's time off balance is increased, this move allows for use of combo attacks that normally couldn't be used.
When using a recovery move by pushing a directional button, the fighter can recover from a knock down in the direction pressed, this can provide with a chance for a counterattack if used correctly.
As the name implies, these are the ultimate deadly attack that can do away with opponents with a single blast. Due to the sheer power of these moves, they take a long time to unleash. Unleashing an Instant Kill attack, completely depletes the Tension Gauge, thus missing this move at all makes the fighter struggle worse as they won't be able to use various actions that require the Tension Gauge.
Push the directional button opposite of the direction of the fighter's opponent to guard against attacks. There are standing and crouching guards which guard against the respective areas, with standard guard defending against high and mid-level attacks while crouch guarding defends against low attacks. Fighters can even guard during jumps to protect against attacks in the air.
Fighters can jump again while in the air.
A method of linking normal moves together as combo attacks. The moment a fighter hits an opponent with a normal attack, they proceed to enter commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
Over Drive attacks are powerful attacks that use up 50% of the Tension Gauge. The commands for the move vary with each character.
Press the down then up directional buttons quickly to jump higher than the usual jumps, though a Two-Level jump cannot be used after a High Jump.
With a Punch or Heavy Attack common to all characters, keep the right directional button pressed down while attacking to transform attacks.
At the instant the fighter has guarded against an opponent's attack, push two attack buttons simultaneously while pushing down on the right directional button to counterattack from the guard position. The Tension Gauge needs to be at 50% or above for this move.
By pushing a Slash and Heavy Slash button, the fighter can use attacks that break crouching guards. Opponents attacked with this move will be spun around and knocked down, becoming temporarily defenseless. At this time, push up on the directional button for the fighter to pounce on the opponent and have a perfect chance to strike back with a combo attack.
Push a Slash and Heavy Slash button while in crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a recovery move.
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The power of this gauge increases when the fighter uses aggressive moves like moving forward, dashing, forward jumps, and attacks. As the power of this gauge increases more moves can be used.
When knocked down after being attacked, push any 2 attack buttons simultaneously while in the air to regain balance. This moves enables the fighter to quickly ready themself against the next attack.
Push the right or left directional button near an opponent and push the Heavy Slash button to activate this special attack. It's a risky move as the fighter needs to be near an opponent, though the opponent cannot guard against this, making it an effective move to mix in with normal attacks.
Allows the fighter to not only knock back enemies but also increase the Tension Gauge to "MAX" b meeting certain conditions. The Pysch Burst can only be used when the Burst Gauge reaches "MAX" and it redners them invulnerable for a set tie when activated, but it cannot be activated while the fighter s hit by an Overdrive Attack or when being thrown.
Lets the fighter jump again while in the air.
Press down then up on the directional buttons quickly to jump higher then a usual jump.
With a Punch or Heavy Slash common to all characters, keep the right direction button pressed down while attacking to transform attacks.
At the instant the fighter guarded against an opponent's attack, push any two attack buttons simultaneously while pushing the right directional button to counterattack from the guard position.
The Tension Gauge must be at 50% or above for this move.
By pushing the Dust button, fighters can use attacks that spin around and knock down the opponents. This causes them to become temporarily defenseless. At this time, push up on the directional button to pounce on the opponent. It's a perfect chance to strike back with a combo attack.
Push a Dust button while in a crouch to use the Sweep move. If this attack hits the opponent, they cannot bounce back from the attack with a Recovery move.
When knocked down after being attacked, push any two attack buttons simultaneously while in the air to regain their balance. This move enables them to quickly ready themself against the next attack.
Push the right or left directional button near an opponent and push a Heavy Slash button to actiavte this special attack.
Approach an opponent during a jump while pushing the directional button in the direction of their approach and push the heavy slash button to be able to body toss the enemy during a jump.
During a Dash or Backstep, the fighter can not use a throw move.
A method of linking normal moves together as combo attacks. The moment they hit an opponent with a normal attack, enter the commands for another normal attack to create combos. The number of moves that can be used in combos vary with each character.
These are very powerful attacks that use up 50% of the Tension Gauge. The command for this move varies on the fighter.
As the name implies, this is the ultimate deadly attack that can do away with opponents in a single blast. As these moves are very powerful, they take a long tme to unleash.
Push the punch and kick button simultaneously while pushing the directional button for a guard position to enter a special guard condition that creates a special barrier around the fighter. This prevents opponents from shaving away through a fighter's strength with deadly attacks, and the knock back is greater than when a fighter uses normal guards, giving them more time to ready an attack against the opponent. They can also guard against attacks that cannot be guarded against during jumps.
While performing the Faultless Defense, the tension gauge decreases in real time, when the Tension Gauge powr is depleted, this guard can no longer be used.
There are certain normal moves where fighters can forcibly stop hitting an opponent with an attack or stop guarding against an attack and link it to a jump. By using these attacks, the fighter can combine these with attacks to widen their repertoire of combo attacks.
While hitting your opponent with an attack, push any three of the attack buttons except Dust button to forcefully stop attack actions and return the character to a normal standing pose. With the application of the move, fighters can create their own original combo attack. In order to perform a Roman Cancel, the Tension Gauge must be at least 50% full.
While the opponent is trying to use a move, the fighter can counter attack by hitting them with one of their attacks. Because the opponent's time off balance is increased, the move allows the fighter to use combo attacks that they normally couldn't use.
When the fighter uses a Recovery move, they can recover from a knock down in the direction pressed. A recovery can provide the chance to counterattack if used correctly.
Specific Normal Moves, Special Moves, and Overdrive Attacks have the special ability to put opponents into a "slip" condition. When the fighter hits an opponent with these moves, they render enemies defenseless for a set time.
The fighter can jump again while in mid-air.
The fighter can jump higher than usual by quickly pressing the directional input down and up. However, Two-Level jumps cannot be used after a High Jump.
Through pressing the directional button while pressing the Punch or Heavy Slash buttons, the fighter can transform attacks.
The fighter becomes temporarily invincible and knocks away the opponent when the Burst Gauge is at max. This technique cannot be used while taking damage from an Overdrive Attack or while being thrown. The Tension Gauge also maxes out whenever the fighter hits an opponent with a move.
A fighter launches a Dust Attack by pressing Dust while standing. It's impossible to guard against a Dust Attack by crouching. After hitting the opponent with a Dust Attack, press the directional button to chase the opponent and him them with a combo attack while in the air.
The fighter uses the Sweep move on the opponent by pressing the Dust button while crouching. A swept opponent cannot use a Recovery move.
The fighter can regain balance when knocked down by pressing any attack button in midair.
The fighter can throw their opponent by pressing the directional button while pressing Heavy Slash when near the opponent. The opponent can also be thrown while in midair using the same method.
The fighter can escape the opponent's throw while they are on the ground or in mid air through pressing the directional button while pressing Heavy Slash. This technique cannot be used while unconscious or launching an attack.
The fighter can create a combo out of a series of Normal Moves, launching a second attack as soon as the opponent is hit with the first attack. The number of moves that can be used for this technique are different for each fighter.
It's a unique Special Move that consumes 25% of the Tension Gauge. Commands for this technique vary for each character.
These are extremely powerful attacks that consume 50% of the Tension Gauge. Commands for this technique vary for each character.
As the name suggests, this is the ultimate attack that can knockout the opponent in one blow. Although these moves are extremely powerful, it takes time to successfully execute them.
While simultaneously holding down any two attack buttons except Dust, press a directional button in the direction the fighter wants to defend in order to enter a special guard called "Faultless Defense". In this state, fighters life won't be consumed when guarding against opponents Special Moves, but the opponent will knock the fighter back further than usual. This technique can be used to guard an attack which normally cannot be defended in mid-air.
The fighter can override certain moves, such as hitting the opponent or being blocked by the opponent by jumping out of a move when the fighter is midway through it. This technique can create great varieties in attacks and combos.
By hitting the opponent in the middle of a move, the fighter can counterattack the opponent's attacks. A counter hit staggers an opponent longer than usual, so it gives a fighter a great chance to try combos they wouldn't normally pull off.
Press any directional button while recovering to move towards that direction as the fighter recovers.
Certain Normal Moves, Special Moves, and Overdrive Attacks can put the opponent in a "stagger" state after a hit. A "stagger" opponent is temporarily defenseless.
Guarding against the opponent's attack right before it hits activates the "Instant Block". This will cause the fighter to start shining white with a bright light. Unlike a normal guard, which has a period where the fighter cannot move or attack, this time frame is shorter for Instant Block. Thi technique is helpful for guarding against attacks from close range.
Simultaneously pressing Slash, Heavly Slash, and the directional button in the direction the fighter guards against creates a yellow effect.
If successful, the yellow effect flashes and will dramatically cut the stun time after a guard; however, the fighter becomes temporarily defenseless if it fails.
While hitting the opponent with an attack, simultaneously press any three attack buttons, except Dust, to cancel the attack move. This technique allows the fighter to create their own original combo attacks. However, it consumes 50% of the Tension Gauge.
Each fighter has several attack moves that are compatible with this technique, while using one of those attacks, simultaneously press any three attack buttons except Dust of a certain timing to cancel the attack move and return to a standing pose. The best timing to input the command varies for each attack move, and if the timing is missed, it fails. When it's successfully activated, the technique consumes 25% of the Tension Gauge.
It's a normal mode where a fighter can freely move around the battlefield, in this mode fighters can unleash attacks that cover a wide-range to hit multiple foes, but the power of the attacks are rather weak.
Lock-on Mode is an effective technique for one-on-one skirmishes or situations where a fighter would like to target a single foe. Through holding a lock-on on a target, attacks are far more powerful, catering to one-on-one battles, combined with directional input, they can use vertical or horizontal attacks on enemies to shake them up.
During a jump, press A to perform a forward dash in mid-air. The fighter uses aerial dashes to jump over units or shortening the gap during aerial combos.
Use the directional input and A while locking on to use a step movement. The distance it covers may be short, but through taking advantage of its speed, one can avoid attacks from enemies or shake them up during an attack.
Through usage of the left stick button, the fighter is able to run like the wind, being able to accelerated and decelerate respectively.
During a blast drive, a fighter can perform sharp turns, allowing them to keep their momentum.
If a fighter is not performing an action, they will automatically guard head-on attacks. However, auto-guard does not block attacks from behind or while the fighter is performing attacks. Along with this, guarding opponent's attacks too much will cause a guard crash, making them defenseless.
A technique that skips the recover animation of attacks, allowing the fighter to immediately perform another. With Modern Cancels, the fighter cna combine attacks that normally do not combo to forcibly create a combo, or completely bypass the defenseless state of their attacks during their recovery animation.
It's an emergency-evasion technique that releases a sphere-shaped energy when the fighter is attacked to knock enemies away. This move is effective for escaping an attack from a group of enemies, however it requires a lot of tension.
While in lock-on the fighter can quickly move a short distance, being able to quickly shorten the gap between themself and the opponent.
The fighter unleashes a powerful attack that has a slow start animation. It has a high guard crash rate.
When the fighter takes damage from an enemy and are knocked down as a result, press A in mid-air at an appropriate time to use "Avoid Knockdown" to quickly regain their balance.
By pressing A right before the fighter hits the ground, the fighter will be able to use "Falling Techniques" to quickly get up.
Allows the fighter to travel a longer distance than a normal backstep, an important technique to quickly distance oneself from the enemy.
Press A while locking on to jump toward the target. They can also use an air dash to charge toward their target.
Standard Tactics
Weaknesses
When studying the energy that shouldn't exist (magic), a theory arose: that being the Backyard, a superior dimension[312]. The Backyard is described by Sol as a virtual space though is refuted as the other way around, where the main world is the one that's a virtual space[313]. The Backyard is the term used to give reason to the five element configuration[314], in other worlds, it's "something" that conveys the information that defines the fundamental truth of this world[315]. The magic people like Sol and Sin use are different from the alchemy that uses resources from present numbers, magic users like Sol and Sin forcefully borrow some kind of "reason" from that "something"[316], being described as an obscure world that magic users temporarily access to gain power[317]. Just as the Earth can't exist if there's no universe, this world cannot exist unless they have that "something"[318], being larger then the universe[319]. Roughly put, it's a world that can rewrite the rules of the universe in any way it wants[320]. The Backyard can be explained as a book or library that has the theory of the world written on it[321]. It's responsible for the usage of irregular magic even scientists such as Sol have never seen before[322], allowing people to use magic that disproves the fundamentals of magic[323]. The Backyard was discovered by a Philosopher, being described to rule all things in the universe and from within it, one could understand any truth or even bend the world as they please[324]. Sol notes that if Valentine could freely access the Backyard, then she can also mess with the world's fate[325]. Asuka Kreutz notes that if someone strays too far into the Backyard, their soul breaks down under the pressure of the information's density[326]. In Guilty Gear Xrd -Sign-, the Backyard is defined as a world separate from our own, yet somehow controlling it, what's hidden behind its gates are the eternal truths, including good & evil, creation & destruction, and of chaos the likes of which mankind has never seen[327]. The Backyard is a space connected by people's dreams[328]. Axl traveling in the Backyard with I-No noted how his body felt heavy and his head felt weird, with I-No noting they're in a field created by That Man so they could exist in the Backyard in the flesh[329]. When a normal life form enters the Backyard they turn to dust, the Backyard is composed of high-density information which governs all of creation, any normal creature is instantly crushed by that wealth of data[330]. The Backyard has no effect on any non-living matter[331]. RoboMay explains the Backyard as composed of extremely dense information that governs the creation of all material things and by adding new information to it, one could easily deform the world itself[332]. Noting that it is a dangerous place that could literally cause the world to break[333].
Q: Shouldn't they scale to the higher levels of magic naturally?
A: This would not make much senses as it there are scenes that showcase the cast do not regularly produce those levels of energy, Ramlethal was going to destroy the ship they (Sol Badguy, Ky Kiske, Sin Kiske, & Elphelt Vaentine) were flying on, claiming "We're thirty-four thousand feet up. If this ship goes down, I doubt anyone will survive"[343], Dizzy's instant kill is a massive explosion that the explosion alone scares all fighters into surrendering[344], Jack-O's instant kill causes an explosion so wide it can be seen from the planet, however the planet is overall fine[345], etcetera. It makes much more sense that they are at far lower levels normally and can reach or even ignore higher levels through tapping into the Backyard.
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