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Phase Spider (5th Edition): Difference between revisions
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! colspan="2" style="background:#000000; border-radius:3.25px;" align="center" |<div style="margin-left:55px;">''Articles About phase spider''</div> | ! colspan="2" style="background:#000000; border-radius:3.25px;" align="center" |<div style="margin-left:55px;">''Articles About phase spider''</div> | ||
|- | |- | ||
| width="15%" | | width="15%" "background:grey; border-radius:3.25px;" |'''Editions''' | ||
|[[phase Spider (1st Edition)|1e]] - [[phase Spider (2nd Edition)|2e]] - [[phase Spider (3rd Edition)|3e]] - [[phase Spider (4th Edition)|4e]] - [[phase Spider (5th Edition)|5e]] | |[[phase Spider (1st Edition)|1e]] - [[phase Spider (2nd Edition)|2e]] - [[phase Spider (3rd Edition)|3e]] - [[phase Spider (4th Edition)|4e]] - [[phase Spider (5th Edition)|5e]] | ||
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A '''Phase Spider''' possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. | A '''Phase Spider''' possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. | ||
==Statistics== | ==Codex Statistics== | ||
'''[[Tiering System|Tier]]:''' '''9-A''' | '''[[Tiering System|Tier]]:''' '''9-A''' | ||
Line 35: | Line 35: | ||
'''[[Striking Strength]]:''' '''Room Class''' | '''[[Striking Strength]]:''' '''Room Class''' | ||
'''[[Lifting Strength]]:''' '''Peak Human''' (Phase Spiders have a [https://imgur.com/a/hjO03c4 strength score of 20] along with being large which means they can [https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#LiftingandCarrying lift] | '''[[Lifting Strength]]:''' '''Peak Human''' (Phase Spiders have a [https://imgur.com/a/hjO03c4 strength score of 20] along with being large which means they can [https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#LiftingandCarrying lift] 1200 pounds) | ||
'''[[Speed|Travel Speed]]:''' '''Superhuman''' (Phase spiders can dodge [https://vsbattles.fandom.com/wiki/User_blog:Mr._Bambu/D%26D_Calcs:_A_Bunch_Of_Speed_Ones#Arrow_Dodgin' point blank arrows]) | '''[[Speed|Travel Speed]]:''' '''Superhuman''' (Phase spiders can dodge [https://vsbattles.fandom.com/wiki/User_blog:Mr._Bambu/D%26D_Calcs:_A_Bunch_Of_Speed_Ones#Arrow_Dodgin' point blank arrows]) | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' '''Superhuman''' | ||
'''[[Reactions|Reaction Speed]]:''' '''Superhuman''' | '''[[Reactions|Reaction Speed]]:''' '''Superhuman''' | ||
Line 47: | Line 47: | ||
'''[[Range]]:''' '''Standard Melee''', '''Cross-Universal''' with Ethereal Jaunt | '''[[Range]]:''' '''Standard Melee''', '''Cross-Universal''' with Ethereal Jaunt | ||
'''[[Intelligence]]:''' '''Below Average''' (Phase Spiders have an [https://imgur.com/a/hjO03c4 Intelligence score of 6] which [https://imgur.com/S2rstWu gives them low intelligence]) | '''[[Intelligence]]:''' '''Below Average Intelligence''' (Phase Spiders have an [https://imgur.com/a/hjO03c4 Intelligence score of 6] which [https://imgur.com/S2rstWu gives them low intelligence]) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | |||
<tabber> | <tabber> | ||
|-|Powers= | |-|Powers= | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Natural Weaponry]]''', '''[[Poison Manipulation]]''', and '''[[Paralysis Inducement]]''' (Phase Spiders attack [https://imgur.com/a/hjO03c4 by bitting] which deal poison damage and can [https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Poisoned poison] their target, if this were to knock the target out it would [https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Paralyzed paralyze them] for an hour), '''[[Enhanced Senses]]''' (Phase Spiders [https://imgur.com/a/hjO03c4 have] [https://www.dndbeyond.com/sources/basic-rules/monsters#Darkvision Darkvision]), '''[[Surface Scaling]]''' (Phase Spiders [https://imgur.com/a/hjO03c4 can cling to walls and ceilings]), '''[[Stealth Mastery]]''' (Phase Spiders are [https://imgur.com/a/hjO03c4 proficient] in [https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#Stealth Stealth]), '''[[Non- | '''[[Superhuman Physical Characteristics]]''', '''[[Natural Weaponry]]''', '''[[Poison Manipulation]]''', and '''[[Paralysis Inducement]]''' (Phase Spiders attack [https://imgur.com/a/hjO03c4 by bitting] which deal poison damage and can [https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Poisoned poison] their target, if this were to knock the target out it would [https://www.dndbeyond.com/sources/basic-rules/appendix-a-conditions#Paralyzed paralyze them] for an hour), '''[[Enhanced Senses]]''' (Phase Spiders [https://imgur.com/a/hjO03c4 have] [https://www.dndbeyond.com/sources/basic-rules/monsters#Darkvision Darkvision]), '''[[Surface Scaling]]''' (Phase Spiders [https://imgur.com/a/hjO03c4 can cling to walls and ceilings]), '''[[Stealth Mastery]]''' (Phase Spiders are [https://imgur.com/a/hjO03c4 proficient] in [https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#Stealth Stealth]), '''[[Non-Standard Interaction]]''' and '''[[Soul Manipulation]]''' (Owlbear can harm [https://imgur.com/a/0zptaqr ghosts] seen as they just resist attacks from non-magical weapons), '''[[Dimensional Travel]]''' (Phase Spiders can [https://imgur.com/a/hjO03c4 magically shift from the Material Plane to the Ethereal Plane, or vice versa.]). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Thread Manipulation|Web Manipulation]]''' (Phase Spiders [https://imgur.com/a/hjO03c4 ignore movement restrictions caused by webbing.]) | |||
|-|Resistances via Saving Throws= | |-|Resistances via Saving Throws= | ||
<div class | |||
</tabber> | </tabber> | ||
---- | ---- | ||
==Notable Techniques== | |||
*'''Ethereal Jaunt:''' As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. | *'''Ethereal Jaunt:''' As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa. | ||
Line 66: | Line 70: | ||
*'''Web Walker:''' The spider ignores movement restrictions caused by webbing. | *'''Web Walker:''' The spider ignores movement restrictions caused by webbing. | ||
---- | ---- | ||
==[[Equipment]]== | |||
Nothing Notable | Nothing Notable | ||
==Other== | |||
'''Standard Tactics:''' Phase Spiders use their ability to phase to the Ethereal Plane in order to appear out of nowhere and quickly vanishe after attacking | '''Standard Tactics:''' Phase Spiders use their ability to phase to the Ethereal Plane in order to appear out of nowhere and quickly vanishe after attacking | ||
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None. | None. | ||
</tabber> | </tabber> | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Male Characters]] | [[Category:Male Characters]] | ||
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[[Category:Monsters]] | [[Category:Monsters]] | ||
[[Category:Monster Characters]] | [[Category:Monster Characters]] | ||
[[Category:Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Non-Humans]] | [[Category:Non-Humans]] | ||
[[Category:Non-Playable Characters]] | [[Category:Non-Playable Characters]] |
Latest revision as of 16:36, 23 September 2024
Articles About phase spider
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Editions | 1e - 2e - 3e - 4e - 5e |
Background
A Phase Spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
Codex Statistics
Tier: 9-A
Name: Phase Spider
Origin: Dungeons and Dragons
Sex: Varies (Phase Spider can be both male and female)
Age: Varies
Classification: Monstrosity
Status: Active
Alignment: Unaligned
Dimensionality: 3-D
Attack Potency: Room level (Phase Spiders can fight with casters of Burning Hands)
Durability: Room level
Striking Strength: Room Class
Lifting Strength: Peak Human (Phase Spiders have a strength score of 20 along with being large which means they can lift 1200 pounds)
Travel Speed: Superhuman (Phase spiders can dodge point blank arrows)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Unknown
Range: Standard Melee, Cross-Universal with Ethereal Jaunt
Intelligence: Below Average Intelligence (Phase Spiders have an Intelligence score of 6 which gives them low intelligence)
Powers and Techniques
Due to the nature of Save, based off of Fortitude, Reflex, and Will, this allows all Rugs of Shadow Mastiffs to have Resistance to the following: Absorption (Battletide transfers the energy it steals from the affected target to the caster. The target is slowed down, moving and attacking at half-speed, while the caster's moves are hasted. Chant of Fangs is an energy-stealing attacks that bypasses any physical protection), Acid Manipulation (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Age Manipulation (Via Age Creature), Air Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning and air damage. Clear Air banishes smoke, gas, fog, and instantly settles particles such as blowing sand, soot, or grit. Creatures in gaseous form are immediately expelled from its confines, and they cannot enter the area while the spell is in effect), Animal Manipulation (Creatures affected by Animal Animosity exudes an aura that draws a hostile reaction from all animals within 50 feet. Insect Plague summons a number of swarms of locusts. Repel Vermin creates a barrier that hold back vermins), Attack Reflection (Chaotic Commands renders a creature immune to magical commands. In addition, anyone casting one of these spells on a creature protected by chaotic commands will have their spell backfired on themselves. Deflect Psionics employs magic to deflect psionic attacks back to the enemy), BFR (Abjure sends a creature back to their plane of existence. Syllable of Exile can send a target into a confusing pocket dimension. Dispel Evil causes a summoned creafure of evil nature, an evil creature from an other plane, or a creature summoned by an evil caster, to return to its own plane or place. Enmeshment creates sticky threads that upon touch sends the target into a misty labyrinth of unlimited size. Time Hop can send targets into the future), Biological Manipulation (Decompose causes organic material to turn into humus or compost instantly. Fertility can grow the vitality of plants and increases the chances of someone to become pregnant. Asphyxiate causes a target's throat to constrict and their lungs to swell shut), Blood Manipulation (Via Blood Bank and Blood Bond), Bone Manipulation (Break Limb enables the caster to break an opponent's arms or legs by touching it), Broadway Force (Creatures subjected to the Dance of Pain spell are jerked about in an uncontrollable dance that restricts their overall actions. Irresistible Dance causes the subject to feel an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping. The spell effect makes it impossible for the subject to do anything other than caper and prance in place), Body Puppetry (Hideous Laughter afflicts the subject with uncontrollable laughter. It collapses into gales of manic laughter, falling prone), Causality Manipulation (Wish can undo a previous event, causing reality to reshape itself accordingly to accomodate a new future result), Chaos Manipulation (Chaos spell causes several creatures in a large volume, in every dimension, to be subject to chaotic effects. Word of Chaos is a chaotic-type spell that deafen, stun, confuse, or even slay creatures that are not chaotic), Clairvoyance (Via Locate Creature and Locate Object), Information Manipulation and Conceptual Manipulation (Truenaming Magic encompasses all of creation and reality on its entirety, hacking into the fundamental construct of creatures, objects, ideas, etcetera, with its words and phrases changing the building blocks of reality, influencing everything that currently is, everything that ever was, and everything that will ever be), Corrosion Inducement (Acid Rain creates a toxic shower that covers all within its area of effect. The droplets are a corrosive acid that eats through metal, cloth, and flesh), Curse Manipulation (Bad Medicine induces a curse that modifies the parameters of a target, including their morality. Death Curse is a spell used to avenge the imminent death of the caster by placing a curse on the foe. Doom Curse is a spell that induces a curse which might cause severel different effects, such as loss of levels, negation of resistances, inability to speak, inability to hold things, recurring blurred visions and blindness), Darkness Manipulation (Blacklight creates a stationary, temporary area of total darkness, The darkness is impenetrable to normal vision and infravision, but the caster can see, move, attack, and cast spells normally in the affected area. The illumination of normal and magical light is negated by the blacklight), Death Manipulation (Ebony Tendrils summons a lump of blackness which induces death upon touch. Finger of Death is a death magic that causes a creature's heart to stop. Wail of the Banshee emits a terrible scream that kills creatures that hear it), Deconstruction (Druid's Decay can decompose a target or object into dust. Disintegrate creates a thin green ray that made a creature or a object of a certain size vanish, or be reduced to ash or dust), Density Manipulation (Crush of the Depths increases the air/water pressure within its area of effect. Everything within the area experiences a pressure of 1000 pounds per square inch), Disease Manipulation (Allergy Field causes creatures to experience swelling of the eyes, fits of sneezing, and dull headaches. Cloud of Pestilence creates a billowy cloud of vile vapors that induces a series of diseases for those who are exposed by it. Eyebite causes sudden pain and fever over the subject's body), Dream Manipulation (Via Nightmare spell), Duplication (Clone makes an inert duplicate of a creature), Earth Manipulation (Earth Anchor manipulates the earth to bind its targets to the ground), Electricity Manipulation (Akadi's Vortex creates a sphere of whirling air which causes lightning/air damage), Empathic Manipulation (Attraction replaces any negative emotions the target creature has toward the spellcaster with positive emotions), Energy Manipulation (Via Alicorn Lance and Chant of Fangs), Enhanced Senses (True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Existence Erasure (Disc of Concordant Proposition brings into being a disc that blasts enemies into nothingness. Syllable of Dissolution can unmake a creature's physical essence. Sphere of Ultimate Destruction creates a black sphere of nothingness that destroys everything in its path. Destruction causes the target's body and essence to be utterly destroyed), Explosion Manipulation (Implosion creates a destructive resonance in a corporeal creature’s body), Extrasensory Perception (Via Detect Curse spells. Detect Lie is able to determine if the subject creature deliberately and knowingly speaks a lie. Emotion Read allows the priest to perform an instantaneous reading of a single subject’s emotional state. True Seeing confers on the subject the ability to see all things as they actually are. The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things), Fate Manipulation (Pronouncement of Fate causes inevitable dooms to fall upon its victims. Choose Destiny allows the caster to pick a future out of multiple), Fear Manipulation (Bllodgloat causes the victims to feel hopelesness towards the caster. Cloak of Fear empowers a single creature touched to radiate a personal aura of fear, causing others to run away in panic), Fire Manipulation (Via Fire Storm, Fireball, Fire Shield, Flame Arrow, Flame Strike and Flaming Sphere), Gravity Manipulation (Reverse Gravity reverses gravity in an area, causing all unattached objects and creatures within that area to fall upward), Healing (Bladebless heals a specific wound by bestowing a blessing on the weapon that caused it), Heat Manipulation (Chill creates a 30-foot-radius sphere of cold air. Black Talon temporarily transforms the caster's arm into a retractahle, rubbery appendage that induces both physical and chilling damage), Holy Manipulation (Holy Aura surrounds the subject with a brilliant divine radiance, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects), Ice Manipulation (Wall of Ice creates a thick, opaque, sheet or dome of ice. Cone of Cold freezes all enemies in front of the caster), Illusion Creation (Beastmask allows the subject to take on the illusory form of a single animal species. The almost perfect illusion the spell creates deceives the animals’ sight, hearing, smell, and touch. Conceal Riches makes all items worn or carried by one being look worthless. Create Mirage creates the illusion of any object, creature, or force within the boundaries of the spell’s area of effect. Hallucinatory Terrain makes natural terrain look, sound, and smell like some other sort of natural terrain. Structures, equipment, and creatures within the area are not hidden or changed in appearance), Immortality Negation (Types 1 & 7. Undead to Death can successfully apply death-type spells to undead creatures), Information Analysis (Analyze Opponent can analyze a foe's strength or weaknesses. Identify determines all magic properties of a single magic item, including how to activate those functions (if appropriate), and how many charges are left, if any), Information Manipulation and Text Manipulation (Code of Secrecy prevents the individual from any communication whatsoever about a topic forbidden by the caster. All communication concerning the secret is blocked: speech, writing, hand signals, pading, symbology, and so on), Invisibility (Invisibility spell causes the target to become invisible for a period of time), Life Manipulation (Life Drain can drain the life out of a creature within range. Life Steal taps into the life force of a subject and drains it away, adding it to their own), Light Manipulation (Bolt of Glory projects a bolt of energy from the Positive Energy Plane against one creature. Continual Light fills the area of effect with light equivalent to full daylight. Sunbeam evokes a dazzling beam of intense light which blinds foes. Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe are blinded as well), Madness Manipulation (Insanity can drive a subject permanently insane. Confusion assaults and twists creatures' minds, spawning delusions and provoking uncontrolled actions), Matter Manipulation (Matter Manipulation spell can weaken or strengthen the substance of an object or structure. It can affect both mundane and magical inanimate material. Weakening an object’s substance decreases its hardness and hit points, and strengthening it increases its hardness and hit points. Matter Agitation can excite the structure of a nonpsionic, nonmagical object, heating it to the point of combustion over time), Memory Manipulation (Via Blessed Forgetfullness. Modify Memory allows the caster to reach into the subject’s mind and modify as many as 5 minutes of its memories), Mind Manipulation (Compulsive Order can force one creature to be obsessed with making their world clean, neat, and logically arranged. Crown of Glory imbues the caster with an aura of celestial authority, inspiring awe in all lesser creatures. Dictate allows the caster to mentally force foes to obey orders. Eldath's Tranquillity creates an aura of peace and calm around the caster, affecting surrounding targets. Excessive Indulgence forces the target to focus on their current activity to a point of excessive indulgence, preventing them from taking any course of action other than repeatedly performing their current activity. Feeblemind blasts the mind of a creature within range, shattering their intellect and personality. Dominate Person can control the actions of any humanoid creature through a telepathic link. Song of Discord causes those within the area to turn on each other rather than attack their foes. Touch of Idiocy reduces the target’s mental faculties), Morality Manipulation (Castigate delivers a blasting rebuke upon foes based on their alignment. Censure spiritually "brands" a specified creature and physically mark it for any clergy with the same alignment as the caster. Any priests seeing this mark instinctively reacts with fear, repulsion, and hatred. In addition they will refuse to aid, speak to, or even approach the censured being. Compel forces a subject to change their alignment), Necromancy (Command Undead allows the caster some degree of control over undead creatures. Create Undead allows to create more powerful sorts of undead: ghouls, ghasts, mummies, and mohrgs), Pain Manipulation (Blast of Pain overwhelms the target with continuous pain), Paralysis Inducement (Ray of Paralysis materializes a narrow beam of energy that causes paralysis within a single target creature or person. Darkbolt fires bolts of darkness that damages and dazes the target for several seconds. Paralyze allows the caster to immobilize creatures with a successful touch attack. Person instantly paralyzes and freezes a foe in place), Perception Manipulation (Crocodile Tears makes the caster appear weak and feeble to onlookers and in need of aid, masking any menacing features about them including weapons, fangs, or claws. Doomtide creates a cloud of illusory black fog that appears to most as a mass of writhing tentacles), Plant Manipulation (Fertility can grow the vitality of plants. Entangle causes grasses, weeds, bushes, and even trees wrap, to twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled), Poison Manipulation (Poison inflicts a debilitating and possibly fatal poison into a living target creature. Poisonous Exhalation causes the sorcerer casting it to breath out a billowing mist of poisonous gas that sapped the endurance of creatures caught within), Possession (Via Possess spell), Power Nullification, Power Nullification, Magic Negation, Fear Negation, Blindness Negation, Curse Negation, Disease Negation, Paralysis Negation, Teleportation Negation, Invisibility Negation, and Analysis Negation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Counterspell stops spells from being casted. Dispel Magic negates a creature's or object's magic), Precognition (True Strike allows the caster to look a few seconds into the future and strike at the right place at the right time, with almost guaranteed success. This knowledge even negated the concealment of targets), Probability Manipulation (Time Duplicate forcefully makes certain probabilities to become real), Psychometry (Know History discloses the basic history of a creature, item or location to the caster. Information revealed included deeds, name, history or lineage), Purification (Exorcism is a spell used to rid one object/area from an evil spirit), Radiation Manipulation (Alpha Radiation releases a burst of ionozing radiation. Gamma Radiation creates a radioactive sphere of gamma radiation. Beta Radiation releases a radioactive ray of beta radiation), Resistance Negation (Syllable of Detachment removes the usage of saves (resistance). Doom Curse causes penalty on all saving throws (resistance) and ability checks), Resurrection (True Resurrection can resurrect a creature that has been dead for as long as 10 years. This spell can even bring back creatures whose bodies have been destroyed), Sand Manipulation (Via Curse of the Choking Sands), Sealing (Trap the Soul forces/traps a creature’s life force (and its material body) into a gem. The gem holds the trapped entity indefinitely or until the gem is broken. Forbiddance seals an area against all planar travel into or within it. Soul Bind can trap souls in a black sapphire gem. The soul, once trapped in the gem, cannot be returned through clone, raise dead, reincarnation, resurrection, true resurrection, or even a miracle or a wish), Sense Manipulation (Blindness/Deafness, as the name implies, call upon the powers of unlife to render the subject blinded or deafened), Size Manipulation (Enlarge Person causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. Reduce Person causes instant diminution of a humanoid creature, halving its height, length, and width and dividing its weight by 8), Sleep Manipulation (Symbol of Sleep puts the target into a state of catatonic slumber), Sound Manipulation (Sound Burst blast an area with a tremendous cacophony, causing sonic damage), Soul Manipulation (World of Unmaing removes a soul from the fabric of reality), Spatial Manipulation and Dimension Manipulation (Extradimensional Manipulation allows the priest to alter the characteristics of certain extradimensional spaces. Can be used to increase or reduce the size of a single extradimensional space and can be used to reduce the danger of placing an extradimensional space inside an other such space. Dimensional Translocation seals off the multidimensional existence of a magical, undead, or extraplanar creature. The affected creature can be forced entirely into its extraplanar dimension, which removes it from the physical world, or its extraplanar existence can be severed, forcing it entirely into the Prime Material Plane), Statistics Reduction (Bad Mecicine reduces the parameters of a target. Bloodgloat reduces a target's damage, resistance and morale), Stealth Mastery (Camouflage allows the user to instantly hide a target, concealing them against even thorough searches. The spell changes the coloring and shadowing of the affected individuals to blend with the natural surroundings. It is effective against infravision and ultravision), Subjective Reality (Disbelief allows the caster to temporarily convince themselves that certain objects or creatures within the area of effect do not actually exist. While disbelief remains in effect, these objects or creatures cannot harm or hinder the caster. They can pass through them as if they did not exist and takes no damage from their attacks or action), Summoning (Via Summon Monster and Summon Nature's Ally), Telekinesis (Shown here), Mind Reading (Detect Thoughts allows the caster to detect surface thoughts), Teleportation (Teleport Greater allows the caster to teleport without a range limit), Time Manipulation (Temporal Stasus causes a creature's time to stop flowing, rendering them into a state of suspended animation. Time Hop allows the caster to hop forward in time. Safe Time can move the character (or the target) out of harm’s way by shunting him or her into a static time stream. Time Regression allows the caster to regress back in time), Time Stop (Temporal Acceleration can stop time for an instant), Transmutation (A Day in the Life transforms a living, sentient intelligent creature touched by the caster into a normal halfling with no character class abilities. Flesh to Stone turns the subject, along with all its carried gear, into a mindless, iner statue. Polymorph changes the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin), Law Manipulation, Vibration Manipulation (Earthquake spell causes an intense localized termor to rip the ground. The shock knocks creatures down, collapses structures, opens cracks in the ground, and more), Water Manipulation (Via Control Water, Create Water and Curse Water), Weather Manipulation (Control Weather allows the caster to change the weather in the local area), etcetera
Notable Techniques
- Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
- Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Walker: The spider ignores movement restrictions caused by webbing.
Equipment
Nothing Notable
Other
Standard Tactics: Phase Spiders use their ability to phase to the Ethereal Plane in order to appear out of nowhere and quickly vanishe after attacking
Weaknesses: Nothing Notable
Battle Records
None.
None.
None.