The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu
Support the wiki on our official Ko-Fi page or Patreon page!
Standard Battle Assumptions: Difference between revisions
GiverOfThePeace (talk | contribs) (→Some Notes: clean up and re-categorisation per CFD, replaced: etc. → etcetera) m |
m |
||
(31 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center"" | {|class=width="100%" style="border:4px solid #856363; border-radius:7.5px; clear:both; font-size:75%; font-family:verdana;" align="center"" | ||
! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles'' | ! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles'' | ||
|- | |- | ||
|width="15%" | |width="15%" "background:grey; border-radius:3.25px;"|'''Important Pages''' | ||
|[[Site FAQ]] - [[ | |[[The Codex Wiki]] - [[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Codex Profile Rules|Rules for Codex Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile and Objects Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[Fictional Universes]] | ||
|- | |- | ||
|width="15%" | |width="15%" "background:grey; border-radius:3.25px;"|'''Terminology''' | ||
|[[Alignment]] - [[Status]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[ | |[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]] | ||
|- | |- | ||
| | |"background:grey; border-radius:3.25px;"|'''Standards''' | ||
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[ | |[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Void Standards]] | ||
|- | |- | ||
| | |"background:grey; border-radius:3.25px;"|'''Formats''' | ||
|[[Standard Format for Character Profiles]] - [[Standard Format for Factions]] - [[Standard Format for Cosmic Forces]] - [[Standard Format for Verse Pages]] - [[Standard Format for Locations Profiles]] - [[Standard Format for Weapon Profiles]] - [[Standard Format for Powers and Abilities]] - [[Standard Format for Civilization Profiles]] - [[Standard Format for Category Names]] - [[Standard Templates For Tabbers]] | |[[Standard Format for Character Profiles]] - [[Standard Format for Factions]] - [[Standard Format for Cosmic Forces]] - [[Standard Format for Events]] - [[Standard Format for Verse Pages]] - [[Standard Format for Locations Profiles]] - [[Standard Format for Weapon Profiles]] - [[Standard Format for Powers and Abilities]] - [[Standard Format for Civilization Profiles]] - [[Standard Format for Category Names]] - [[Standard Templates For Tabbers]] | ||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Fanon''' | |||
|[[Fanon]] - [[Fanon/Community-Strongest-Character-Tier-List|Strongest Character Tier List]] - [[Fanon/Community-Weakest-Character-Tier-List|Weakest Character Tier List]] - [[Fanon/Strongest Smash Characters Tier List]] | |||
|} | |} | ||
<br> | <br> | ||
[[File:2974915ceecd77fdeee8980446030daf.gif| | [[File:2974915ceecd77fdeee8980446030daf.gif|center|400px]] | ||
==Introduction== | ==Introduction== | ||
'''The following are the assumptions to be made for | '''The following are the assumptions to be made for [[Versus Thread|versus thread battles]] in the fun and games board on the discord if no alternative assumptions are specified by the thread creator'''. This page initially was for back when threads were added to the profiles but that is no longer the case. Assumptions alternatives to these can be freely used, and are equally legitimate. Generally, the thread creator should specify the assumptions they want to use in the thread and adjust them in such a way that as fair a fight as possible can take place. However, it should be noted that there will rarely ever be an out-of-universe fight that will be 100% fair. The following assumptions just try to make it as fair as possible without giving too much leeway to one side or the other. | ||
==Assumptions== | ==Assumptions== | ||
'''Character version:''' The strongest version of a character that we have listed is used. The strongest version | '''Character version:''' The strongest version of a character that we have listed is used. The strongest version is defined as the one with the highest [[Tiering_System|tier]]; if there are multiple versions with the same tier, then the most recent version of the most recent version is the strongest or has the most powers and abilities. | ||
'''Victory Conditions:''' Killing the opponent permanently or to a point where it'd take them an enormous amount of time to come back (I.E. Link's Spirit of the Hero reincarnation taking 100 years), removing the opponent from the battlefield with them having no chance to come back under their abilities note that we do not go under the assumption that they will simply build an object to return | '''Victory Conditions:''' Killing the opponent permanently or to a point where it'd take them an enormous amount of time to come back (I.E. Link's Spirit of the Hero reincarnation taking 100 years), removing the opponent from the battlefield with them having no chance to come back under their abilities note that we do not go under the assumption that they will simply build an object to return unless they have the tools available at the beginning of the battle (I.E. Lavos sending the three Gurus through time), knocking the opponent out or incapacitating the opponent by putting him in a state in which he can not harm the other fighter(s) for over a day (I.E. Ajins being put into a cave where their oxygen is removed and they revive to have their oxygen removed again putting them into an infinite death loop), and causing the character to no longer want to fight or talk them out of the fighting (I.E. Frisk convincing monsters to no longer fight), are to be assumed as victory conditions. If the character is a natural coward and will run away from fights and not participate it will be considered a loss for them if it's agreed they will do it in the fight. If a character has tried all of their options and sees no way of winning and decides to do a strategic retreat, that will count as a loss for them. | ||
'''State of mind:''' In character. The characters will employ their usual battle strategies, including flaws such as being casual, not opening up with their better abilities, or not using their power to their fullest extent. | '''State of mind:''' In character. The characters will employ their usual battle strategies, including flaws such as being casual, not opening up with their better abilities, or not using their power to their fullest extent. However characters can concede if they see no chance of victory. This doesn't prevent a character from being made to give up, because the other character manipulates them via things like, for example, mind control, fear inducement, psychological tricks, empathic manipulation, or social influencing. | ||
'''Knowledge of the other character/verse:''' The fighters will have absolutely no prior knowledge of each other. The only thing they have is that they're fighting the opponent in the location. | '''Knowledge of the other character/verse:''' The fighters will have absolutely no prior knowledge of each other. The only thing they have is that they're fighting the opponent in the location. | ||
Line 31: | Line 35: | ||
'''Preparation time:''' None unless the key being used is a character with preparation time. | '''Preparation time:''' None unless the key being used is a character with preparation time. | ||
'''Equipment:''' [[ | '''Equipment:''' [[Equipment|Standard Equipment]]. Optional Equipment can be discussed on the thread. | ||
'''Time:''' The time and date are chosen in such a fashion that all characters are at their strongest. Paradoxes like it being night for one character | '''Time:''' The time and date are chosen in such a fashion that all characters are at their strongest. Paradoxes like it being night for one character while being day for another are acceptable here. If extreme advantages are generated via this regulation to one side, a balanced alternative should be discussed in the thread. | ||
'''Location:''' Neutral Universe. Central Park, New York City. The location can be left during | '''Location:''' Neutral Universe. Central Park, New York City. The location can be left during battle. People are only around if the character uses them as a power source (I.E), a means to amplify their stats (I.E. Maou absorbs the negative energy of those around him to grow stronger), or have a reliance on them (I.E. Yaldabaoth's reliance is humanity’s desire to be controlled). If extreme advantages are generated via this location to one side, a balanced alternative should be discussed in the thread. Please also note that despite them being in a neutral universe characters without Multiversal range are still assumed to be able to bring their summons over to them, this also adds to characters that get informed by characters through intercoms. The neutral universe is also assumed to have a character's power work there even if the energy source of there's is restricted to their home universe. | ||
'''Outside Influence:''' Heavily context based. In essence, no characters of either verse, aside from those participating in the battle, may influence the outcome of the battle in any way if they are not brought via an ability (I.E. blessings, calling upon some higher entities power for a spell, summoning familiars to battle for them, having another character as equipment, or having protection from the outside source in question). | '''Outside Influence:''' Heavily context based. In essence, no characters of either verse, aside from those participating in the battle, may influence the outcome of the battle in any way if they are not brought via an ability (I.E. blessings, calling upon some higher entities power for a spell, summoning familiars to battle for them, having another character as equipment, or having protection from the outside source in question). Outside characters that are used to provide information to their character (I.E. Ottacon talking to Snake via codec calls, Navi giving Link the enemies weakness) are also allowed. Those who use characters to fight, such as the Pokemon trainers, are allowed to use their teams, though it should be noted the other side is fully allowed to attack them instead of their familiars to win the fight. | ||
'''Starting distance:''' The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 | '''Starting distance:''' The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 meters and the other has a range of 20 meters they start 20 meters apart. However if the range of one character is 10 meters and the range of the other is 5 kilometers, they start only 4 kilometers apart. If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread. It should be noted that for characters that naturally exist in another universe, outside of space-time, a higher plane, or have abilities like [[Reality Seperation]] and [[Paradox Existence]] they are still under that state of existence (I.E. Under a match [[Yuri Honjo]] will still be in another universe while her illusionary avatar fights you). | ||
'''Verse equalization:''' The mechanics of both verses are assumed to work the same way. Supernatural energies for both verses will be assumed to be the same and work on both sides (I.E. Ki from Dragon Ball and Chakra from Naruto being treated the same). So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen. | '''Verse equalization:''' The mechanics of both verses are assumed to work the same way. Supernatural energies for both verses will be assumed to be the same and work on both sides (I.E. Ki from Dragon Ball and Chakra from Naruto being treated the same). So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen. | ||
Line 45: | Line 49: | ||
Equalization works highly on a case-by-case basis, so many relevant cases should be discussed in the versus thread itself. | Equalization works highly on a case-by-case basis, so many relevant cases should be discussed in the versus thread itself. | ||
'''Speed Equalized:''' Due to a large | '''Speed Equalized:''' Due to a large number of profiles having characters with widely different speeds, threads will normally have the characters' speeds be equalized. Though many are confused by what exactly it means so this will explain in-depth what the following term allows and disallows: | ||
*'''Attack Speeds:''' First, attack speed refers to the movement speed of the attack itself. Normally this is identical to | *'''Attack Speeds:''' First, attack speed refers to the movement speed of the attack itself. Normally this is identical to Attack Speed, especially in fist-fights, sword fights, etcetera, and isn't worth mentioning as any different, or whether or not it is unequalised. However, projectile attacks often move faster than the user could themselves move or react to (I.E. average human-speed human with a gun shooting supersonic bullets). Thus attack speeds are unequalized in matches. It should be noted that both characters will be equalized to the character's speed which is slower than the attack speed if a character has lower reactions/combat. (I.E. Characters from [[The Saga of Tanya the Evil]] are Relativistic+ with Speed of Light Attack speed, thus under speed equalized both characters will be equalized to Relativistic+). | ||
*'''Flight Speeds:''' Flight speeds are highly context dependent, if the character is naturally faster while flying then they are allowed to keep their flight speed, however if it's comparable to their normal speed then it will be equalized. | *'''Flight Speeds:''' Flight speeds are highly context-dependent, if the character is naturally faster while flying then they are allowed to keep their flight speed, however, if it's comparable to their normal speed then it will be equalized. | ||
*'''Speed Amplifications:''' Speed amplifications are fully allowed. | *'''Speed Amplifications:''' Speed amplifications are fully allowed. | ||
*'''Speedsters:''' Speedster characters like The Flash are commonly known use their speed in fights to battle against enemies. Thus equalizing their speed seems very counter-intuitive. For speedster characters their combat and reactions will be equalized with the other | *'''Speedsters:''' Speedster characters like The Flash are commonly known to use their speed in fights to battle against enemies. Thus equalizing their speed seems very counter-intuitive. For speedster characters their combat and reactions will be equalized with the other characters under speed equalized but their travel speed will remain unequalized. Note this means that both characters will be equalized to the speedster's reactions so that they're able to properly use their travel speed efficiently. Speedsters are characters that fall under [https://thecodex.wiki/Category:Speedsters this category]. | ||
*'''Conclusion:''' Under regular matches of speed equalization every speed stat is equalized except for attack speed. Speedsters do not have their travel speed equalized. | *'''Conclusion:''' Under regular matches of speed equalization every speed stat is equalized except for attack speed. Speedsters do not have their travel speed equalized. | ||
==Some Notes== | ==Some Notes== | ||
*Characters whose powers work in specific places (I.E. [[Badeline (Celeste)|Badeline]] only existing in Celeste Mountain, Ren Amamiya having his powers in the metaverse, etcetera) will be assumed to be in those places under SBA along with the standard location (Think of the battlefield like [https://mortalkombat.fandom.com/wiki/Yin_Yang_Island Yin Yang Island]). | *Characters whose powers work in specific places (I.E. [[Badeline (Celeste)|Badeline]] only existing in Celeste Mountain, Ren Amamiya having his powers in the metaverse, etcetera) will be assumed to be in those places under SBA along with the standard location (Think of the battlefield like [https://mortalkombat.fandom.com/wiki/Yin_Yang_Island Yin Yang Island]). | ||
[[Category:Important]] | [[Category:Important]] |
Latest revision as of 17:03, 11 October 2024
Introduction
The following are the assumptions to be made for versus thread battles in the fun and games board on the discord if no alternative assumptions are specified by the thread creator. This page initially was for back when threads were added to the profiles but that is no longer the case. Assumptions alternatives to these can be freely used, and are equally legitimate. Generally, the thread creator should specify the assumptions they want to use in the thread and adjust them in such a way that as fair a fight as possible can take place. However, it should be noted that there will rarely ever be an out-of-universe fight that will be 100% fair. The following assumptions just try to make it as fair as possible without giving too much leeway to one side or the other.
Assumptions
Character version: The strongest version of a character that we have listed is used. The strongest version is defined as the one with the highest tier; if there are multiple versions with the same tier, then the most recent version of the most recent version is the strongest or has the most powers and abilities.
Victory Conditions: Killing the opponent permanently or to a point where it'd take them an enormous amount of time to come back (I.E. Link's Spirit of the Hero reincarnation taking 100 years), removing the opponent from the battlefield with them having no chance to come back under their abilities note that we do not go under the assumption that they will simply build an object to return unless they have the tools available at the beginning of the battle (I.E. Lavos sending the three Gurus through time), knocking the opponent out or incapacitating the opponent by putting him in a state in which he can not harm the other fighter(s) for over a day (I.E. Ajins being put into a cave where their oxygen is removed and they revive to have their oxygen removed again putting them into an infinite death loop), and causing the character to no longer want to fight or talk them out of the fighting (I.E. Frisk convincing monsters to no longer fight), are to be assumed as victory conditions. If the character is a natural coward and will run away from fights and not participate it will be considered a loss for them if it's agreed they will do it in the fight. If a character has tried all of their options and sees no way of winning and decides to do a strategic retreat, that will count as a loss for them.
State of mind: In character. The characters will employ their usual battle strategies, including flaws such as being casual, not opening up with their better abilities, or not using their power to their fullest extent. However characters can concede if they see no chance of victory. This doesn't prevent a character from being made to give up, because the other character manipulates them via things like, for example, mind control, fear inducement, psychological tricks, empathic manipulation, or social influencing.
Knowledge of the other character/verse: The fighters will have absolutely no prior knowledge of each other. The only thing they have is that they're fighting the opponent in the location.
Preparation time: None unless the key being used is a character with preparation time.
Equipment: Standard Equipment. Optional Equipment can be discussed on the thread.
Time: The time and date are chosen in such a fashion that all characters are at their strongest. Paradoxes like it being night for one character while being day for another are acceptable here. If extreme advantages are generated via this regulation to one side, a balanced alternative should be discussed in the thread.
Location: Neutral Universe. Central Park, New York City. The location can be left during battle. People are only around if the character uses them as a power source (I.E), a means to amplify their stats (I.E. Maou absorbs the negative energy of those around him to grow stronger), or have a reliance on them (I.E. Yaldabaoth's reliance is humanity’s desire to be controlled). If extreme advantages are generated via this location to one side, a balanced alternative should be discussed in the thread. Please also note that despite them being in a neutral universe characters without Multiversal range are still assumed to be able to bring their summons over to them, this also adds to characters that get informed by characters through intercoms. The neutral universe is also assumed to have a character's power work there even if the energy source of there's is restricted to their home universe.
Outside Influence: Heavily context based. In essence, no characters of either verse, aside from those participating in the battle, may influence the outcome of the battle in any way if they are not brought via an ability (I.E. blessings, calling upon some higher entities power for a spell, summoning familiars to battle for them, having another character as equipment, or having protection from the outside source in question). Outside characters that are used to provide information to their character (I.E. Ottacon talking to Snake via codec calls, Navi giving Link the enemies weakness) are also allowed. Those who use characters to fight, such as the Pokemon trainers, are allowed to use their teams, though it should be noted the other side is fully allowed to attack them instead of their familiars to win the fight.
Starting distance: The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 meters and the other has a range of 20 meters they start 20 meters apart. However if the range of one character is 10 meters and the range of the other is 5 kilometers, they start only 4 kilometers apart. If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread. It should be noted that for characters that naturally exist in another universe, outside of space-time, a higher plane, or have abilities like Reality Seperation and Paradox Existence they are still under that state of existence (I.E. Under a match Yuri Honjo will still be in another universe while her illusionary avatar fights you).
Verse equalization: The mechanics of both verses are assumed to work the same way. Supernatural energies for both verses will be assumed to be the same and work on both sides (I.E. Ki from Dragon Ball and Chakra from Naruto being treated the same). So a supernatural energy that almost everyone in a Verse has, which is necessary to fight the characters of said Verse, will be assumed to be the equivalent energy that the opponents use in their techniques so that a proper fight can happen.
Equalization works highly on a case-by-case basis, so many relevant cases should be discussed in the versus thread itself.
Speed Equalized: Due to a large number of profiles having characters with widely different speeds, threads will normally have the characters' speeds be equalized. Though many are confused by what exactly it means so this will explain in-depth what the following term allows and disallows:
- Attack Speeds: First, attack speed refers to the movement speed of the attack itself. Normally this is identical to Attack Speed, especially in fist-fights, sword fights, etcetera, and isn't worth mentioning as any different, or whether or not it is unequalised. However, projectile attacks often move faster than the user could themselves move or react to (I.E. average human-speed human with a gun shooting supersonic bullets). Thus attack speeds are unequalized in matches. It should be noted that both characters will be equalized to the character's speed which is slower than the attack speed if a character has lower reactions/combat. (I.E. Characters from The Saga of Tanya the Evil are Relativistic+ with Speed of Light Attack speed, thus under speed equalized both characters will be equalized to Relativistic+).
- Flight Speeds: Flight speeds are highly context-dependent, if the character is naturally faster while flying then they are allowed to keep their flight speed, however, if it's comparable to their normal speed then it will be equalized.
- Speed Amplifications: Speed amplifications are fully allowed.
- Speedsters: Speedster characters like The Flash are commonly known to use their speed in fights to battle against enemies. Thus equalizing their speed seems very counter-intuitive. For speedster characters their combat and reactions will be equalized with the other characters under speed equalized but their travel speed will remain unequalized. Note this means that both characters will be equalized to the speedster's reactions so that they're able to properly use their travel speed efficiently. Speedsters are characters that fall under this category.
- Conclusion: Under regular matches of speed equalization every speed stat is equalized except for attack speed. Speedsters do not have their travel speed equalized.
Some Notes
- Characters whose powers work in specific places (I.E. Badeline only existing in Celeste Mountain, Ren Amamiya having his powers in the metaverse, etcetera) will be assumed to be in those places under SBA along with the standard location (Think of the battlefield like Yin Yang Island).