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Standard Battle Assumptions: Difference between revisions
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! colspan="2" style="background:#FF0000; border-radius:3.25px;" align="center"|''Important Codex Wiki Articles'' | |||
|- | |||
|width="15%" "background:grey; border-radius:3.25px;"|'''Important Pages''' | |||
|[[The Codex Wiki]] - [[Site FAQ]] - [[The Codex:About|General Help Page]]- [[Tiering System]] - [[Civilization Tiering System]] - [[Pseudo-Tiering System]] - [[Codex Profile Rules|Rules for Codex Profiles]] - [[Common Editing Mistakes]] - [[Disclaimer]] - [[How to Handle Calculations]] - [[Calculation Pages]] - [[Universe]] - [[Multiverse]] - [[Omniverse]] - [[Projectile and Objects Feats]] - [[Dimensional Tiering Explanation]] - [[Common Terminology]] - [[Discussion Rules]] - [[Reference for Common Feats]] - [[Rules for Acceptable Profiles]] - [[Rules for Fanon Profiles]] - [[Misleading Titles]] - [[Mistranslations]] - [[Translations]] - [[Calculation Usage]] - [[Outside Wiki Standards]] - [[Statements]] - [[Verse Cosmology Categorizations]] - [[Fictional Universes]] | |||
|- | |||
|width="15%" "background:grey; border-radius:3.25px;"|'''Terminology''' | |||
|[[Alignment]] - [[Status]] - [[Protection Level]] - [[Threat Level]] - [[Potential]] - [[Legacy]] - [[Influence]] - [[Cardinality]] - [[Grade]] - [[Dimensionality]] - [[Attack Potency]] - [[Durability]] - [[Speed]] - [[Reactions]] - [[Lifting Strength]] - [[Striking Strength]] - [[Range]] - [[Intelligence]] - [[Knowledge]] - [[Powers and Techniques]] - [[State of Being]] - [[Physiology]] - [[Equipment]] - [[No Limits Fallacy]] - [[Omnipotence]] - [[Cinematic Time]] - [[Canon]] - [[Canon|Crossover]] - [[Hierarchies]] - [[How to Handle Canon]] - [[Multipliers]] - [[Environmental Destruction]] - [[Bloodlust]] - [[Overtime Feats]] - [[Chain Reactions]] -[[Outside Help]] - [[Space]] - [[The Kardashev Scale]] - [[Infinity]] - [[Power Source]] - [[Light Speed]] - [[Requirements for Speed of Light/Faster Than Light Speeds]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Standards''' | |||
|[[Transcendence]] - [[Creation vs Destruction]] - [[Outlier]] - [[Ludonarrative Dissonance]] - [[Inconsistency]] - [[Plot-Induced Stupidity]] - [[Reality - Fiction Interaction]] - [[Powerscaling]] - [[Black Hole]] - [[Wormhole]] - [[Stabilization Feats]] - [[Merging Feats]] - [[Embodying Feats]] - [[Data World Standards]] - [[Dream World Standards]] - [[Standard Battle Assumptions]] - [[One-Shot]] - [[Speed Blitz]] - [[Penetration Damage]] - [[Blunt Force Damage]] - [[Death of the Author]] - [[Versus Threads]] - [[Information Pages]] - [[Light Dodging Feats]] - [[Lightning Standards]] - [[Void Standards]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Formats''' | |||
|[[Standard Format for Character Profiles]] - [[Standard Format for Factions]] - [[Standard Format for Cosmic Forces]] - [[Standard Format for Events]] - [[Standard Format for Verse Pages]] - [[Standard Format for Locations Profiles]] - [[Standard Format for Weapon Profiles]] - [[Standard Format for Powers and Abilities]] - [[Standard Format for Civilization Profiles]] - [[Standard Format for Category Names]] - [[Standard Templates For Tabbers]] | |||
|- | |||
|"background:grey; border-radius:3.25px;"|'''Fanon''' | |||
|[[Fanon]] - [[Fanon/Community-Strongest-Character-Tier-List|Strongest Character Tier List]] - [[Fanon/Community-Weakest-Character-Tier-List|Weakest Character Tier List]] - [[Fanon/Strongest Smash Characters Tier List]] | |||
|} | |||
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==Introduction== | ==Introduction== | ||
The following | '''The following outlines the default assumptions made for [[Versus Thread|versus thread battles]] in the Versus Threads board on the Discord server when no alternate assumptions are specified by the thread creator.''' This system was originally designed when threads were added to profiles, but that is no longer the case. Alternative assumptions are equally valid and can be freely used. Generally, thread creators should specify their preferred assumptions to ensure the battle is as fair as possible for both sides. However, it's important to acknowledge that an out-of-universe fight is rarely 100% fair. These assumptions aim to create as balanced a scenario as possible without significantly favoring one side. | ||
==Assumptions== | ==Assumptions== | ||
'''Character | '''Character Version:''' The strongest listed version of the character is used by default. This refers to the version with the highest [[Tiering_System|tier]]. If multiple versions share the same tier, the most recent one or the one with the most powers and abilities is selected. | ||
''' | '''Victory Conditions:''' Victory is achieved by: | ||
* Permanently killing the opponent or incapacitating them to the point where return would take an extremely long time (e.g., Link's Spirit of the Hero reincarnation taking 100 years). | |||
* Removing the opponent from the battlefield with no viable way to return using only tools available at the start of the battle (e.g., Lavos sending the Gurus through time). | |||
* Knocking out or otherwise incapacitating the opponent for over a day (e.g., an Ajin placed in an infinite death loop via oxygen deprivation). | |||
* Convincing the opponent to surrender or making them unwilling to continue (e.g., Frisk pacifying monsters). | |||
If a character is prone to fleeing or avoiding combat and is expected to do so under the battle’s conditions, they are considered to have lost. A strategic retreat due to hopeless odds also counts as a loss. | |||
''' | '''State of Mind:''' Characters are in-character. They will behave as they usually would, with their typical mindsets, tactics, and flaws. They may hold back or fail to use optimal strategies unless pushed. Characters can concede if they realize they have no chance to win. Surrender may also be induced through mental manipulation, emotional appeal, fear, or similar tactics. | ||
''' | '''Knowledge of Opponent/Verse:''' Characters have no prior knowledge of each other. They are only aware that they are in combat. | ||
''' | '''Preparation Time:''' None, unless the version of the character explicitly includes preparation time. | ||
''' | '''Equipment:''' [[Equipment|Standard Equipment]] is allowed. Optional or non-standard gear may be discussed and agreed upon in the thread. | ||
''' | '''Time:''' The time of day is selected to ensure both characters are at their peak. Paradoxes (e.g., it being night for one character and day for another) are acceptable. If this creates a major advantage for one side, the thread should propose a balanced alternative. | ||
''' | '''Example locations:''' | ||
Potential locations can be displayed through this: | |||
*'''Central Park, New York City:''' A neutral universe. Characters may leave the area during battle. Civilians or bystanders are only present if a character requires them as a source of power, amplification, or motivation. If the setting heavily benefits one side, a more neutral alternative should be considered. | |||
*'''The Roman Colosseum:''' A neutral universe. An open arena with ancient stone architecture. The confined space can limit mobility but provides clear sightlines for most fighters. | |||
*'''New York (Marvel):''' A densely populated urban environment featuring high-rise buildings and familiar landmarks from the Marvel universe. Characters who use the city's infrastructure or population for combat advantage may benefit. | |||
*'''A world devastated by nuclear war (e.g., Fallout, The Book of Eli):''' A harsh, irradiated wasteland scattered with ruins. Resources are scarce, visibility can be limited by dust or storms, and the environment may pose passive threats to non-resistant characters. | |||
*'''Mars:''' A barren, low-gravity environment with minimal atmosphere. Characters who rely on oxygen or atmospheric pressure may be at a disadvantage unless equipped or capable of surviving such conditions. | |||
*'''Mordor:''' A dark, volcanic region filled with ash, toxic air, and hostile terrain. Environmental hazards are frequent, and the oppressive atmosphere may benefit characters with demonic or shadow-based abilities. | |||
Even in a neutral universe, characters without multiversal range are assumed to be able to bring their summons and receive communications from outside sources (e.g., radio, telepathy). The universe is assumed to allow characters' abilities to function normally, even if their energy source is tied to their home universe. | |||
''' | '''Outside Influence:''' Outside influence is context-sensitive. No other characters from the same verse may intervene unless they are brought in through the character’s abilities (e.g., blessings, summons, familiars, gear). External characters that serve a support function (e.g., Ottacon advising Snake, Navi giving tips to Link) are allowed. | ||
Characters who depend on a team (e.g., Pokémon Trainers) are allowed to use their full roster, but the opponent may target the trainer directly to secure a win. | |||
'''Starting Distance:''' Characters start at a distance similar to a boxing ring ([https://www.marca.com/en/boxing/2022/03/09/6229035fca47412d188b45a8.html ranging from 16x16 to 24x24 feet]). Longer distances can be used for snipers or stealth users. If this grants one side a major advantage, a new distance should be agreed upon. | |||
Characters that naturally exist outside space-time, in other universes, or on higher planes will maintain that state during the battle (e.g., [[Yuri Honjo]]’s real self remains in another universe while her illusion fights). | |||
'''Verse Equalization:''' The mechanics of both universes are assumed to work similarly. Supernatural energies (e.g., Ki from ''Dragon Ball'' and Chakra from ''Naruto'') are treated as interchangeable. If a power is universal within a verse, it is considered compatible with equivalent energy types in the opposing verse to allow fair combat. | |||
This does not apply to powers that only work on specific beings or races (e.g., Steven Universe's Gem tech only affecting Gems). Equalization is decided on a case-by-case basis, and specific rulings should be discussed in the thread. | |||
==Some Notes== | ==Some Notes== | ||
*Characters whose abilities depend on specific locations (e.g., [[Badeline (Celeste)|Badeline]] existing only in Celeste Mountain, or Ren Amamiya in the Metaverse) are assumed to be in those locations alongside the standard battlefield. Think of the location as having layered dimensions, similar to [https://mortalkombat.fandom.com/wiki/Yin_Yang_Island Yin Yang Island]. | |||
*Characters whose | |||
[[Category:Important]] | [[Category:Important]] | ||
Latest revision as of 13:07, 24 April 2025

Introduction
The following outlines the default assumptions made for versus thread battles in the Versus Threads board on the Discord server when no alternate assumptions are specified by the thread creator. This system was originally designed when threads were added to profiles, but that is no longer the case. Alternative assumptions are equally valid and can be freely used. Generally, thread creators should specify their preferred assumptions to ensure the battle is as fair as possible for both sides. However, it's important to acknowledge that an out-of-universe fight is rarely 100% fair. These assumptions aim to create as balanced a scenario as possible without significantly favoring one side.
Assumptions
Character Version: The strongest listed version of the character is used by default. This refers to the version with the highest tier. If multiple versions share the same tier, the most recent one or the one with the most powers and abilities is selected.
Victory Conditions: Victory is achieved by:
- Permanently killing the opponent or incapacitating them to the point where return would take an extremely long time (e.g., Link's Spirit of the Hero reincarnation taking 100 years).
- Removing the opponent from the battlefield with no viable way to return using only tools available at the start of the battle (e.g., Lavos sending the Gurus through time).
- Knocking out or otherwise incapacitating the opponent for over a day (e.g., an Ajin placed in an infinite death loop via oxygen deprivation).
- Convincing the opponent to surrender or making them unwilling to continue (e.g., Frisk pacifying monsters).
If a character is prone to fleeing or avoiding combat and is expected to do so under the battle’s conditions, they are considered to have lost. A strategic retreat due to hopeless odds also counts as a loss.
State of Mind: Characters are in-character. They will behave as they usually would, with their typical mindsets, tactics, and flaws. They may hold back or fail to use optimal strategies unless pushed. Characters can concede if they realize they have no chance to win. Surrender may also be induced through mental manipulation, emotional appeal, fear, or similar tactics.
Knowledge of Opponent/Verse: Characters have no prior knowledge of each other. They are only aware that they are in combat.
Preparation Time: None, unless the version of the character explicitly includes preparation time.
Equipment: Standard Equipment is allowed. Optional or non-standard gear may be discussed and agreed upon in the thread.
Time: The time of day is selected to ensure both characters are at their peak. Paradoxes (e.g., it being night for one character and day for another) are acceptable. If this creates a major advantage for one side, the thread should propose a balanced alternative.
Example locations: Potential locations can be displayed through this:
- Central Park, New York City: A neutral universe. Characters may leave the area during battle. Civilians or bystanders are only present if a character requires them as a source of power, amplification, or motivation. If the setting heavily benefits one side, a more neutral alternative should be considered.
- The Roman Colosseum: A neutral universe. An open arena with ancient stone architecture. The confined space can limit mobility but provides clear sightlines for most fighters.
- New York (Marvel): A densely populated urban environment featuring high-rise buildings and familiar landmarks from the Marvel universe. Characters who use the city's infrastructure or population for combat advantage may benefit.
- A world devastated by nuclear war (e.g., Fallout, The Book of Eli): A harsh, irradiated wasteland scattered with ruins. Resources are scarce, visibility can be limited by dust or storms, and the environment may pose passive threats to non-resistant characters.
- Mars: A barren, low-gravity environment with minimal atmosphere. Characters who rely on oxygen or atmospheric pressure may be at a disadvantage unless equipped or capable of surviving such conditions.
- Mordor: A dark, volcanic region filled with ash, toxic air, and hostile terrain. Environmental hazards are frequent, and the oppressive atmosphere may benefit characters with demonic or shadow-based abilities.
Even in a neutral universe, characters without multiversal range are assumed to be able to bring their summons and receive communications from outside sources (e.g., radio, telepathy). The universe is assumed to allow characters' abilities to function normally, even if their energy source is tied to their home universe.
Outside Influence: Outside influence is context-sensitive. No other characters from the same verse may intervene unless they are brought in through the character’s abilities (e.g., blessings, summons, familiars, gear). External characters that serve a support function (e.g., Ottacon advising Snake, Navi giving tips to Link) are allowed.
Characters who depend on a team (e.g., Pokémon Trainers) are allowed to use their full roster, but the opponent may target the trainer directly to secure a win.
Starting Distance: Characters start at a distance similar to a boxing ring (ranging from 16x16 to 24x24 feet). Longer distances can be used for snipers or stealth users. If this grants one side a major advantage, a new distance should be agreed upon.
Characters that naturally exist outside space-time, in other universes, or on higher planes will maintain that state during the battle (e.g., Yuri Honjo’s real self remains in another universe while her illusion fights).
Verse Equalization: The mechanics of both universes are assumed to work similarly. Supernatural energies (e.g., Ki from Dragon Ball and Chakra from Naruto) are treated as interchangeable. If a power is universal within a verse, it is considered compatible with equivalent energy types in the opposing verse to allow fair combat.
This does not apply to powers that only work on specific beings or races (e.g., Steven Universe's Gem tech only affecting Gems). Equalization is decided on a case-by-case basis, and specific rulings should be discussed in the thread.
Some Notes
- Characters whose abilities depend on specific locations (e.g., Badeline existing only in Celeste Mountain, or Ren Amamiya in the Metaverse) are assumed to be in those locations alongside the standard battlefield. Think of the location as having layered dimensions, similar to Yin Yang Island.