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'''Age:''' 12 ([https://ibb.co/PwhFrQP Officially listed as 12 years old in the ''MOTHER Encyclopedia'']<ref>[https://archive.org/details/mother-encyclopedia/Mother%20Encyclopedia/page/n19/mode/1up?view=theater MOTHER Encyclopedia], Page 22</ref>)
'''Age:''' 12 ([https://ibb.co/PwhFrQP Officially listed as 12 years old in the ''MOTHER Encyclopedia'']<ref>[https://archive.org/details/mother-encyclopedia/Mother%20Encyclopedia/page/n19/mode/1up?view=theater MOTHER Encyclopedia], Page 22</ref>)
'''Birthday:'''


'''Residence:''' Snowman, Eagleland
'''Residence:''' Snowman, Eagleland

Revision as of 00:13, 7 May 2024

Articles About Ana
Official Media MOTHER - Novel
Ninten... right? I've been waiting for you. I need your help to find my mother.
A pretty blonde girl. She has command of many psychic abilities from attacks to healing treatment, to help out the lead character.
~ Character Data on Ana

Background

Ana (alternatively Anna) is one of the main characters in MOTHER (localized as EarthBound Beginnings). She lives with her parents in a building in the small and cold town of Snowman.

This dropdown contains the synopsis of Ana’s story. Read at your own risk as you may be spoiled otherwise!

During the events of MOTHER, her mother has gone missing, so she resides with her father in the Snowman Chateau. When spoken to by Ninten for the first time, she recognizes him from a dream she recently had. When Ninten returns her hat to her, she asks him a question concerning his name and thereafter mentions that her mother is missing and that she needs his help finding her, suggesting that they should go to Youngtown as their first destination. She vows to her father that she will eventually return with her mother, and then joins Ninten's and Lloyd's party, equipped with her newly retrieved hat.

Instead of going to Youngtown, the party travels to Spookane, a town which has been infested by various harmful creatures. They obtain a key from a female resident, which gains access to her house, being infamous for the ghost-like beings that inhabit it. Inside of the house, the party discovers a piano that plays a tune by itself, being the fourth melody that Ninten comes across in his search after eight specific melodies.

The party heads off to Union Station by train, where they continue on to Yucca Desert on foot. In the desert, the party happens upon a cactus that possesses some facial traits; when using Telepathy on the cactus, it will sing the fifth melody, which the party memorizes. After purchasing ten ticket stubs from a man in the desert, the party is rewarded with his tank. While navigating the tank, the trio encounters a giant robot at the entrance of a ruin. Protected inside the tank, they manage to defeat the robot, although the tank is destroyed in the process. After walking through the labyrinth-like ruins, the party reaches a cave inhabited by a strange, pink object that teleports them to Magicant.

They head off to the Magicant Underground in the eastern portion of the land, where they meet a dragon, whom they are engaged in a battle with. After defeat, the dragon croons a tune, being the sixth melody that is memorized by the party. The trio exits the underground and is teleported to a cave nearby Youngtown. In Youngtown, nearly all the grown-ups have disappeared, leaving all the children in fear and panic. After Ana and Ninten learn Teleport by a toddler in the town, the party continues to the swamp to the east.

After traveling across the swamp, they reach Ellay, a city notorious for the criminal Bla-Bla Gang, whose members roam around the city while displaying hostile behavior. The party goes into the Live House after purchasing a ticket, where they get to perform onstage. Once the performance is over, they are confronted by the leader of the Bla-Bla Gang, Teddy, who accuses them of beating up on his gang members, followed by a battle between him and Ninten. Teddy quickly ends the battle however, and instead asks them to help him avenge the death of his parents. He takes Lloyd's place, thinking of him as weak, and then the party heads off to Mt. Itoi, being the location where his parents died.

After having progressed up the mountain for a while, the party finds a house, inhabited by a healer, who heals the entire party without any cost. Teddy temporarily leaves Ana and Ninten to themselves, as he has a few phone calls to make. In a separate room of the house, Ana confesses her romantic feelings for Ninten, and the two of them dance with each other. They are however interrupted by Teddy, who says that it is time for them to leave. They are subsequently attacked by another giant robot, who easily defeats them all. Everyone is saved by Lloyd who shows up in a tank, and transports them all to a house at the base of Mt. Itoi, where they are treated by a doctor. Teddy did unfortunately suffer more grave injuries from the attack and cannot continue to travel with Ana and Ninten, and is instead replaced by Lloyd.

The party travels up the mountain once again, and does this time find a lake, with an accessible boat nearby. They embark the boat, and are before not too long sucked into a hidden building at the bottom of the lake. It is the residence to a robot named Eve, who, when spoken to, says that its purpose is to protect the three of them. The building then collapses, and all of them end up on the shore of the lake. The party goes further up the mountain, until they suddenly get attacked by a third gigantic robot. The robot manages to defeat Eve, but does also get destroyed due to the explosion caused by Eve's death.

Near the highest accessible point of the mountain, the party comes across a tombstone. When they approach it, a crystal appears in front of them, and does after a short speech reveal the eighth melody, followed by it making a disappearance. With all of the eight melodies retrieved, the party heads off to Magicant. They show the melodies they have learned to Queen Mary, being the person who requested Ninten to gather all the melodies. After hearing the song, she remembers it and starts to sing it herself. Queen Mary also retrieves her memory thanks to the song, and Magicant is then revealed to be an illusion caused by the consciousness of Ninten's great-grandmother. The entirety of Magicant disappears, all that is left being a barren wasteland, and the party is automatically teleported back to the tombstone they found earlier.

They enter a nearby cave, and find that a portion of the cave is filled with humans trapped in capsule-shaped objects. One person who is trapped recognizes Ana and says that her mother is trapped in a room further back. The party walks into a deeper segment of the cave, and enters a portion of it where an ascending ship appears in front of them. Giygas, the creature who has caused the various ominous occurrences throughout the party's journey, is revealed to be inside of it, and engages a battle with the party. The trio manages to defeat Giygas thanks to the song they have recently learned, and Giygas disappears toward the sky.

After having successfully gotten rid of Giygas, Ana is reunited with her mother, as the party saves all the people that were trapped inside of the capsules. Ana can later be seen taking farewell of Ninten and Lloyd, before entering her chateau. In another segment, she reads a letter that she has received from Ninten, where she hopes that they will meet each other again soon.

General Information

Name: Ana

Origin: MOTHER

First Appearance: MOTHER 1

Latest Appearance: MOTHER 1 (Canonical latest appearance), Super Smash Bros. Ultimate (Non-Canonical; Appears as a spirit in Super Smash Bros. Ultimate)

Company: Nintendo

Creator: Shigesato Itoi

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 12 (Officially listed as 12 years old in the MOTHER Encyclopedia[1])

Residence: Snowman, Eagleland

Story Role: Party Member, Supporting Protagonist

Classification: Psychic, Religious Girl

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: None

Affiliations: Ninten (Friend), Lloyd (Friend), Teddy (Friend), Pippi (Helps them heal), Bla Bla Gang (After Teddy joins the party, the Bla Bla Gang are cool with Ninten and co.), EVE (Robot made by George to protect Ninten)

Enemies: Giygas (Took her mom away), Starman (Member of Giygas' army), R-7037 (Member of Giygas' army), Teddy (Formerly, Teddy fought Ninten for beating up members of the Bla Bla Gang), Bla Bla Gang (Formerly)

Height: 143 cm (Officially listed as 143 centimeters in the MOTHER Encyclopedia[2])

Weight: 36 kg (Officially listed as 36 kilograms in the MOTHER Encyclopedia[3])

Status: Alive

Alignment: Lawful Good (Ana is a good natured girl that is a devout christian on a journey with Ninten to save the world from Giygas. Agreed to help Rosemary remove the ghosts from her haunted mansion, with him doing this having her re-name her son after Ninten. Saved the entire world from Giygas, freeing all of the captured people, including Ana's mom, and the abducted grownups in Easter. Though Ana can do some mischevious things, such as taking someone's tank and getting it destroyed though she will pay them the money back to fix it as an apology. If one says yes to the beer choice, Ana engages in underaged drinking of beer which has the police arrest her, though she will regret doing it)

Protection Level: Global Protector (Stood up against Giygas, who plans to destroy the Earth and all of its people, directly noted that the Earth is in danger, with Ninten himself stating that the Earth's crisis is finally over at the end of the game)

Codex Statistics

Key: Early Game | Mid Game | Late Game

Key Information (The levels are based off this PSI learn table)

  • Early Game: Begins are the very start of the game and ends once Ninten recruits Lloyd. Ana is not in the party during this but her levels reflect this key (~Level 1-20).
  • Mid Game: Begins after Lloyd is recruited all the way to when they reach the Monkey Cave (~Level 20-40).
  • Late Game: After going through the Monkey Cave to the Last Boss (~Level 40+).

Tier: 9-C to 9-A, Higher with PSI | 9-A to 8-C, Higher with PSI | At least 8-C, Higher with PSI

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Peak Human level (Party members start off at level 1 with Ninten needing to take them to Magicant in order to train them) to Room level (After training she is comparable early game Ninten, who in turn can defeat Starman Jr., who could not only fight beginning of game Ness but also has PSI on the level of fire Beta, which is PSI above the level of post-Peaceful Rest Valley enemies, including the Territorial Oak, in damage, who is around 4.5 to 5 meters making its self-destruction which would be around this levels of energy, can fight a similar entity to the Territorial Oak known as Big Woodoh who also bursts into flames after being defeated) | Room level to Building level (Can fight a Starman, who can fight and harm the MOTHER 2 cast post-Summers, who can fight and defeat the Kraken, who massively dwarfs an entire ship in size) | At least Building level (Has far more deadly PSI than Ninten. Defeated enemies such as the SuperEnergy and fight Last Starman, who is the strongest of all Starman)

Durability: Peak Human level to Room level (Can tank the explosion of Maria's Territorial Oak), her reliance on the Universal System makes her difficult to kill. | Room level to Building level, her reliance on the Universal System makes her difficult to kill. | At least Building level (Able to endure attacks from Last Starman). Protection from the Universal System makes her difficult to kill.

Striking Strength: Peak Human Class to Room Class | Room Class to Building Class | At least Building Class

Lifting Strength: Unknown | (Should be comparable to the mid game MOTHER 2 Cast, who are able to lift a submarine, which weigh around 4,750 tons) | Class 5

Travel Speed: Superhuman (Can move 700 meters in about 13 seconds) | Superhuman (Traveled around entire towns, cities, and through mountains in a short amount of time) | Superhuman (Scaled across Mt. Itoi in a short timeframe)

Combat Speed: Superhuman, Higher with PSI (Learns Quick Up at level 14, a PSI technque that raises one party members speed) | Superhuman, Higher with PSI | Supersonic (Can tag a Starman, who can tag the late game MOTHER 2 cast, who can fight similar enemies to the cast of MOTHER 3, who can dodge shouts from the Steel Mechorilla), Higher with PSI

Reaction Speed: Superhuman, Higher with PSI | Superhuman, Higher with PSI | Supersonic, Higher with PSI

Stamina: Superhuman (Can take fatal wounds from enemies, and recuperating shortly after just fine)

Range: Standard Melee Range, Extended Melee with Frying Pan. Dozens of Meters with Boomerang & Slingshot (Boomerangs on average have a 20-40 meter range. Slingshots can hit around 90 yards). Up to at least Hundreds of Meters with PSI (With scaling to PSI users like Poo who uses PK Starstorm which is described as “shaking the stars)

Intelligence: Genius (Utilizes PSI deftly in combat, her force increases at a far higher rate then everyone else, which allows her to utilize better PSI)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Ninten, Ana, & Lloyd all showcase great singing and dancing skills, with even Teddy saying it was a great song), Weapon Mastery (Uses frying pans as her primary weapon of choice, however she can also use boomerangs and slingshots), Genius Intelligence (Naturally requires genius levels of intellect to use PSI accurately and correctly, her PSI is far more deadly than Ninten’s), Enhanced Senses (Still able to hit enemies even while blinded. Can sense when enemies are nearby through the check system), Extrasensory Perception (Can sense danger in places that people who normally can see ghost can’t), Sheer Will (Accepeted her fate to go on a journey to save the world along with her mom, traveling into an abandoned town, Rosemary's haunted mansion without much fear), Regeneration (Mid-Low overtime; Able to take attacks such as zombie bites, animal bites, and explosions without being hindered and can heal from them with PSI and by eating food items. Can quickly recover from being dehydrated. Staying at a rest area overnight completely recovers Hp and Pp), Immortality (Undead Immortality; Can die and become a ghost. Reliance [On Universal System]; Losing a battle causes the defeat to be unwritten, becoming a bad dream and allowing the Ninten and co. to wake up at their last save location), Precognition (Premonitions; Had dreams about meeting Ninten, knowing his name without telling her), Fate Protection, Time Manipulation, & Dream Manipulation (Passive; Ana is among a chosen one apart of a universal system of destiny[4], along with being watched over by The Player. Just like in Ness’ game over that her dying is all merely a bad dream), Possible Divine Protection (prayers in the MOTHER series are directly noted to be God being with the person[5], with Paula being able to use prayers to have various supernatural effects to happen in the battle with her prayers being used to ultimately defeat Giygas where in the original translation, Paula was praying directly to God[6]. In MOTHER 1 Ninten is told by Ana's father that they will be victorous on their journey and that his prayers will be heard), Information Analysis (Able to identify the strengths and weaknesses of an opponent along with their stats. At the end of the game Maria’s conscious is able to help Ninten and co. with the check stat), Accuracy Manipulation (Ninten’s increase of wisdom raises the chance of inflicting status ailments on an enemy, whether from items or certain PSI techniques. Increasing the fight stat increases the odds of the attack landing and of it being a critical hit), Statistics Boost & Rage Power (Capable of increasing her offense through screaming), Damage Boost (With smash attacks, can deal far more damage then he can reguarly), Accelerated Development (Battle & Leveling; Physical Stats & Abilities; Naturally gets stronger as she progresses, naturally gaining resistances and abilities through leveling up. Her force increases at a far higher rate then everyone else. Grew to where the Starman became a regular random encounter when he was previously an entire boss), Healing (Fully singing the Eight Melodies fully heals the party, the light of the crystal representing Maria’s conscious will heal Ninten and co.), Non-Standard Interaction (Soul Interaction; Can kill and interact with ghosts. Abstract Interaction; Can physically interact and fight enemies from magicant who are abstract representations and feelings of one’s mind), Empathic Manipulation (Defeating enemies causes them to lose their bloodlust and calm down), Observation (Unconscious Manifestation; Comparable to Ninten who through ignoring the Forgotten Man, Ninten makes him dissapear, it is noted by a resident of Magicant that he was once well known but everyone forgot him), Has the potential for: Subjective Reality, Creation, Illusion Creation (Standard Illusions), & Mind Manipulation (Magicant is a universe created entirely from the users own memories[7]. It exists only within the mind of the user and is shaped entirely by their thoughts and desires. Magicant World's are shaped from the users perspective. Maria for example warped her own world to fit her views as a Queen. Ness's Magicant was shaped almost like a Town with stars and planets in the background. Along with that, users of Magicant can create weapons, equipments, healing items, and inhabitants that represent a certain side to their mind (A strong example would be the Flying Men which represents the users own courage). Some inhabitants act as enemies that will attack or serve as either a memory of the users own experience or simple civilians. It's unknown if there is a Sea of Eden in other variations of Magicant, however it is stated by Talah Rama that the Truth makes itself known to humanity with Magicant. Magicant only disappears once the goal of the user has been met. To provide some insight, Maria's goal was to recover from amnesia and remember the melody she sung to Giygas, and Ness's goal was to awaken his full potential by touching the Universal System. The journey has to be a momentous part of the person's life that culminates in an event that causes them to look inward and triggers the ability to access their magicant).


Resistance to Disease Manipulation & Zombification (Zombie bites do not affect her), Poison Manipulation (Resists the effects of the stinger), Mind Manipulation (Madness Manipulation; Can resist Giygas’s influence, even while she’s fighting him, whose black clouds appearing over the mountains caused all the townsfolk and its people to go crazy. Force decreases the chances of puzzled, confusion, or sleep working on Ninten), Sleep Manipulation (Force decreases the chances of puzzled, confusion, or sleep working on Ninten), Sense Manipulation, Poison Manipulation, & Paralysis (The more Ninten’s strength raises the less chance he has of being hit with Blindness, Poison and Paralysis), Information Analysis (If Ninten is put into a position where he checks Ana there will be no effect), Power Nullification (Can resist PSI Block), Radiation Manipulation, Temperature Manipulation, Air Manipulation & Poison Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects, which would include an intense pulse or wave of heat, light, air pressure, and radiation including a lack of oxygen and carbon monoxide poisoning)

Energy Manipulation (PSI is the manipulation of psionic energy, being described as a mysterious and useful power[8]), Telekinesis (PSI Users such as Ninten can use their psi to telekinetically unbend a spoon, along with Ness as an infant being able to telekinetically move his baby bottle), Telepathy (PSI users all naturally share PSI Telepathy, Ninten uses this to be able to read minds and speak to animals, Paula uses it to telepathically call to Ness in her dreams, along with telepathically speak to other members of the Chosen Four from across towns or even continents. The ability seems to be universal to all PSI users as their consciousness no matter their age is fully aware and can speak with people), Limited Power Bestowal (PSI users can give PSI abilities to other PSI users, such as when an infant used their mind to give Ninten PSI Teleport, or when the Chosen Four taught a monkey how to use PSI Teleport).

Resistance to Mind Manipulation (The natural PSI users consciousness is already matured and able to defend against other mental attacks)
Healing & Resurrection (With PSI Lifeup, heals a large amount of health depending on the level of lifeup. With PSI SuperHealing, completely resurrects a dead ally), Sleep Manipulation (With PSI Hypnosis, puts the enemy to sleep), Statistics Amplification (With PSI Defense Up, raises defense, stacking this causes them to take almost no damage from enemy attacks when prior the enemy could deal devastating damage to them. With Quick Up, raises her speed. With PSI Offense Up, raises her offense up), Statistics Reduction (With PSI Defense Down, lowers the defense of an enemy, stacking this lowers their defense considerably to the point that they could easily be defeated when prior they were difficult to defeat), Purification (Material Purification; With PSI Healing, it negates poison, paralysis, being turned to stone, sleeping, and death), Forcefield Creation & Attack Reflection (With PSIShield and PSI PowerShield. PSIShield halves the damage taken and power shield passively reflects attacks back), Power Absorption (With PSI Magnet, sucks the power points from the enemies), Paralysis Inducement (With PSI Paralysis, paralyzes the enemy), Mind Manipulation (With PSI Brainshock & Brain Cyclone, scrambles the enemies brain causing them to become confused), Sense Manipulation (With PSI Darkness, blinds the enemy making it harder for them to hit opponents), Power Nullification (With PSI Block, nullifies the enemies ability to use powers), Forcefield Manipulation (With PSI Shield-Off, removes shields), Cold Manipulation & Air Manipulation (With PSI Freeze, creates a cold wind that freezes the air around her), Durability Negation (With PSI Freeze r, puts an enemy into a low health state regardless of how strong or more durable they are), Fire Manipulation (With PSI Fire, shoots out a powerful fire attack), One Hit KO (With PSI Fire Omega and PSI Beam r, both instantly kill the opponent regardless of how much stronger or more durable they were then Ana), Light Manipulation & Resistance Negation (With PSI Beam, which can affect even those with sea pendants which defends from all PSI attacks), Lightning Manipulation (With PSI Thunder, shoots out a massive thunder attack)

Statistics Amplification (With coins and rings, raises one's defense), or Statistics Reduction (With bullhorn, can accidentally raise ones stats if you fail to convince them or lower their stats, the Flea Bag can decrease an enemies offense and defense), Passive Fear Manipulation (With Repel Ring drives away any weak enemies), Passive Attack Reflection (Passive; With the Franklin Badge capable of completely reflecting lightning based attacks back at the enemy. Shown in MOTHER 1 that it can also reflect PK Beam r), Status Effect Inducement (With flashdark, can blind an opponent decreasing their accuracy), One Hit Kill (With Insecticide and Super Spray, will instantly kill any arthropod-based enemies), Teleportation (With Onyx Hook, allows Ninten and co. to teleport back to Magicant without the need of finding an entry point. With memory chip, can teleport back to Eve, even if he’s in Magicant. This can also help get him out of BFR), Healing (With various food items, can restore health. With antidote, neutralizes poison quickly), Purification (Material Purification; With Mouthwash, cures Ana from colds. With Noble Seed, cures Ana of her confusion), The Last Weapon, tells one how to turn off their NES, With Rope, bounds an enemy making them unable to move or attack.


Resistance to Electricity Manipulation (With Earth Pendant, halve sthe damage taken from PK Thunder), Ice Manipulation (With Fire Pendant, halves the damage taken from PK Freeze), Fire Manipulation & Explosion Manipulation (With H20 Pendant, halves the damage taken from PK Fire), Elemental Manipulation (With Sea Pendant, halves the damage taken from every PSI attack except PK Beam)

Equipment

Frying Pans

  • Frying Pan: Ana's starting frying pan, the weakest of the frying pans, increasing Ana's offense by 8 when equipped.
  • Non-stick Pan: A stronger frying pan Ana gets, increases Ana's offense by 16 when equipped.
  • Iron Skillet: Ana's best offense-affecting equipment, increasing her offense by 36.

Other Equippable Weapons

  • Boomerang: Weapon anyone can equip, raises offense by 32.
  • Slingshot: Ranged weapon that raises offense by 7. Has a higher chance of missing then other weapons.

*Bullhorn: Amplifies one voice to possibly intimidate an enemy. It'll either decrease their statistics or raise them upon failing.

  • Flashdark: Induces blindness on an enemy making them miss attacks more often.
  • Fleabag: Decreases an enemies offense and defense.
  • Rope: Makes the enemy unable to do anything until it escapes.
  • Insecticide: Instantly kills any arthropod-based enemies.
  • Super Spray: Instantly kills any arthropod-based enemies. Has unlimited uses.

  • *Repel Ring: One look at this strange ring will drive away weak enemies.

  • Brass Ring: Raises defense by 8.
  • Silver Ring: Raises defense by 14.
  • Gold Ring: Raisese defense by 28.
  • Peace Coin: Raises defense by 5.
  • ProtectCoin: Raises defense by 11.
  • Magic Coin: Raises defense by 20.
  • H2o Pendant: Defends against PK fire and explosion based attacks.
  • FirePendant: Defends against PK Freeze.
  • EarthPendnt: Defends against PK Thunder.
  • Sea Pendant: Defends against all PSI attacks.
  • Franklin Badge: Passively reflects against lightning and light based attacks.

  • Important Items

  • Onyx Hook: Allows Ana to warp back to magicant without finding entry points.
  • Foods

    • Crumbs: Used to make it out of dungeons quickly.
    • Big Bag: A bag filled with magic herbs, each healing 30 HP.
    • Bread: Heals 20 HP.
    • French Fries: Heals 20 HP.
    • Hamburger: Heals 50 HP.
    • Orange Juice: Heals 10 HP.
    • SportsDrink: Heals 100 HP.

    Medicine

    • Antidote: Neutralizes poison.
    • AsthmaSpray: Heals asthma.
    • LifeUpCream: Used to heal wounds.
    • Mouth Wash: Neutralizes colds.
    • Noble Seed: Cancels wicked seed.

    *Last Weapon: Tells the player how to turn off their NES when used.

  • Real Rocket: Immediately after purchase the Mysterious Teacher accidentally launches the Real Rocket into orbit, thus losing it.
  • Ruler: Measures things in battle with no real purpose.
  • Swear Words: When used in battle the words "I hate you." are displayed. Nothing happens as a result.
  • WordsO'Love: When used in battle the words "I love you." are displayed. Nothing happens as a result.


  • Notable Techniques

    *PK Freeze: Can freeze enemies and negate durability with PK Freeze Gamma.

    • PK Fire: Burns enemies and kills all users in one hit with PK Fire Omega.
    • PK Beam: In its weaker forms it damages an enemy, in its second strongest form it instantly kills a foe and its strongest form deals ridiculous damage to all enemies.
    • PK Thunder: Damages an enemy with thunder, the strongest form damages all enemies.
    • PSI Shield: Shields one or all allies, halving damage.
    • Power Shield: Reflects damage back at an enemy for one ally.
    • PSI-Magnet: Drains PSI from a foe.
    • LifeUp: Restores some to all heal back to allies, strongest version heals all allies.
    • Healing: Cures various ailments.
    • Super Healing: Revives ally from the dead.
    • Brain-Shock: Makes an enemy feel strange.
    • Brain Cyclone: Makes all foes feel strange.
    • Hypnosis: Puts a foe to sleep.
    • Paralysis: Paralyses a foe.
    • Darkness: Blinds an enemy.
    • Shield Off: Removes an enemies shield.
    • PSI Block: Blocks PSI abilities from being used.
    • Telepathy: Allows Ana to read ones mind.
    • Teleport: Allows Ana to teleport around anywhere.

    *Maria's Song: Embodiment of Maria's love, is the only thing that can harm Giygas.


    Other

    Standard Tactics: Ana utilizes her deadly PSI in combat, mainly due to her physical strikes not being nowhere on par with the rest of the party.

    Weaknesses: PSI users need to concentrate in order to use their PSI[9]. Defensively lower than the other party members, along with her physical strikes being far lower then the rest of the party. Is unable to interact with anyone as a ghost.

    Explanations

    Miscellaneous Feats

    Trivia

    • Something rare in the Mother series, Ana is one of the few directly Christian characters, having a father for a preist, and praying to God to meet Ninten. Her father even notes he prays for her and the heavens are looking over her, this is likely a reference to Universal System.
    • Ana is apparently skilled at playing the piano.
    • Ana's highest stat not counting HP or PP is actually Force, normally going up by 4 or 5 with level-ups.
    • It is possible, though difficult, to have Ana join Ninten before Lloyd. To do this, the player must make it through the train tunnel to Reindeer on foot, surviving all the enemies (4th-D Slip recommended), obtain Ana's hat at the Reindeer train station, continue on foot on the train tracks through Spookane, make it through the second tunnel, and then survive the Snowman enemies. The game progresses as normal with Ana, though it also makes the rest of the game easier as she learns her useful PSI quicker.

    Gallery

    Battle Records

    5-1-0


    • Starman - Fight
      • Conditions: Ninten, Lloyd, & Ana all teamed up.
      • Location: Halloween Hotel
    • R-7037 - Fight
      • Conditions: Ninten, Lloyd, & Ana were all within a tank and teamed up.
      • Location: Yuca Desert
      • Note: Ninten and co. solely won due to being in a tank, if one tries to fight it outside of the tank, it will easily one-shot them.
    • Dragon - Fight
      • Conditions: Ninten, Lloyd, & Ana all teamed up.
      • Location: Halloween Hotel
    • Giygas - Fight
      • Conditions: Ninten, Lloyd, & Ana all teamed up, needing to sing to defeat Giygas.
      • Location: Top of Mt. Itoi
      • Note: Ninten, Lloyd, & Ana could only defeat Giygas through singing Maria's melody, filling Giygas with guilt and causing him to run away, without this, they would've had no chance to win.

    None.

    References

    1. MOTHER Encyclopedia, Page 22
    2. MOTHER Encyclopedia, Page 22
    3. MOTHER Encyclopedia, Page 22
    4. Listen well, Ness. I am about to tell you something so important that you should probably write this down.
      Ready? You are a chosen one. Your destiny is not yours alone… It is part of a universal “system”.
    5. In MOTHER 2, Paula’s mom tells Ness not to worry about Paula, because “God is with her”. In EarthBound, this was localized to “She has a guardian angel, it seems.”
      It’s not a big deal, and it’s pretty well-known that NOA didn’t want any religious stuff in their games back then, so the change is to be expected. I think the guardian angel line sounds better, anyway. But yeah, there’s no way NOA would’ve let a mention of the Christian God fly in their games back then.
      But note that even though she mentions God in MOTHER 2, there are no real serious religious themes in the game. So don’t take this one change out of context and make a big deal out of it 😛
    6. In MOTHER 2, during part of Paula’s first prayer, she says something like, “Please, God, if you’re there…” or possibly even, “Please, God, if you’re real…”
      In EarthBound, this religious reference got the smack-down and was trimmed to just, “Please…”
    7. The truth of the universe travels the cosmos like a grain and like a wave and speaks to the universes known as man.
    8. "PSI is a mysterious and useful power that can replenish your energy or even assist in your transportation needs. Using PSI will deplete your PP." MOTHER 3 Memo Description
    9. A miraculous stone that enables you to "concentrate" without using your own brain. This is accomplished just by your keeping this item. This is great because if you can't concentrate, you can't use PSI.