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Revision as of 17:39, 2 September 2020
“ | I've visited all thirteen places and remembered everything that was between me and Zelda. It's hard to imagine how she overcame all the hardships fate had in stock for her... I must save her soon, to see the smile on her face again. | „ |
~ Link’s journal |
Background
Link is the name shared by the main protagonists of The Legend of Zelda series. There are many incarnations of Link, each possessing the spirit of the hero, with some of them being blood-related as well. They are chosen by the Golden Goddesses to protect the land from evil whenever deemed necessary. They often need to complete a series of trials to mature into the chosen hero. In most games of The Legend of Zelda series, their adventures take place within Hyrule, traveling through the land, collecting important items, and defeating a wide variety of enemies while trying to save both Princess Zelda and her kingdom from the clutches of Ganon or other villains. The first Link was introduced as a young Sword-wielding boy, but the identity, appearance, and role of each incarnation of Link has varied from game to game. Many of them are given titles to identify them, such as the Hero of Time in Ocarina of Time and the Hero of Winds in The Wind Waker. He is considered an iconic character in video gaming and the very symbol of the Zelda franchise and remains one of the most popular video game protagonists to date.
Powers and Stats
Tier: At least 5-B, likely 4-A by himself, higher with various Stat Enhancers, 2-C with Light Arrows | 4-A, likely 3-A, possibly Low 2-C with Triforce pieces, Fierce Deity Mask, Master Sword, and Four Sword, higher with various Stat Enhancers, Sol Energy, Bombos Medallion, and Roll Attack, 2-C with Light Arrows | At least 3-A, likely 2-C, likely higher with the Full Triforce and Golden Master Sword, and Light Arrows, higher with various Stat Enhancers
Name: Link, Rinku (His Japanese name), Goron Link, Zora Link, Deku Link, Toon Link (Nintendo's official nickname for any Link adopting the Wind Waker artstyle), Young Link (Nintendo's official nickname for child Ocarina of Time & Majora's Mask Link), Hero's Shade
Origin: The Legend of Zelda
Gender: Male
Age: Approximately 9-19 (varies between games). Approximately 117 in Breath of the Wild, Over Hundreds of Years Old as Hero's Shade
Classification: Hylian, False Kokiri, Hylian Spirit, Ancient Hero, Hero of Hyrule, Hero of Legend, Hylian Swordsman, Descendant of the Royal, Hero of Time, Hero of Light, Hero of the Winds, Hero of the Minish, Hero of Twilight, Recruit, Royal Engineer, Fate Guided Hero, Sacred Beast Reincarnation of the Hero of Time, Chosen Hero of the Gods, Knights Reincarnated Spirit of the Hero
Attack Potency: At least Planet level, likely Multi-Solar System by himself (A Link without any of the main items defeated Malladus who stated he was going to destroy the world in the small amount of time he had left. Obtains the Lokomo Sword, which is a described as a gift from one of the spirits and being filled with sacred energy, as lesser gods they should possibly scale to the Wind Fish and their symbols are force gems), higher with various stat amps (See the explanation below), Low Macroverse level with Light Arrows (Light arrows have been used to harm Yuga Ganon, one-shotted Malladus while he was fused with Zelda's body, can harm Ganondorf, can harm Majora and his mask) | Multi-Solar System level, likely Macrocosmic level, possibly Macrocosmic level+ with Triforce pieces, Fierce Deity Mask, Master Sword, and Four Sword (Has consistently harmed and also defeated Ganondorf who made the Sacred Realm into a world of evil. Defeated Zant who warped the twlight realm and Zant uses some of Ganondorf's powers. Has also defeated Vaati who created a realm with stars, has the limitless power of the Mages Cap, and absorbed a large portion of the Light Force which has infinite power), higher with various Stat Enhancers, Sol Energy, Bombos Medallion, and Roll Attack (The Deities of the Twilight Realm are now on Link's side. Capable of destroying darkness that the Master Sword could not destroy prior. The Bombos Medallion causes a screen nuke that one-shots all enemies. The Roll Attack takes out enemies in one hit), Low Macroverse level with Light Arrows | At least Macrocosmic level, likely Low Macroverse level, likely higher with the Full Triforce and Golden Master Sword, and Light Arrows (Has defeated Yuga Ganon, who was going to consume both Lorule and Hyrule. Posseses the complete triforce, on several occasions. Has defeated Ganon when he possessed the full triforce twice. Ganon with it casually warped the entire Sacred Realm into the Dark World and was going to do the same to the Light World if he wasn't sealed, The Triforce be superior to all aforementioned forms as he now has the supreme power of the verse, and it is stated to shape reality and give the user the means to make any desire reality. The entirety of the Zelda Cosmology is this size), higher with various Stat Enhancers
Travel Speed: At least Massively Hypersonic+ (Child Link could outrun explosions and moved this fast compared to a beamos beam, some should be superior to Onox who moved this fast), higher with various Stat Enhancers, Bunny Hood, Pegasus Boots, and Pegasus Seeds ( Can clear entire rooms in a couple of seconds. Pegasus Boots continously boosts Link's speed by x2, Bunny Hood boosts Links speed by x5, various speed enhancers boosts Link's speed by x2) | At least Relativistic (Breath of the Wild Link could move this fast while in flurry rush, which triforce users should scale above and Fierce Deity Mask holds the merits of all masks giving it also the powers of the bunny hood which allows Link to move 5x faster), higher with various Stat Enhancers, Bunny Hood, Pegasus Boots, and Pegasus Seeds | At least Relativistic, higher with various Stat Enhancers, Bunny Hood, Pegasus Boots, and Pegasus Seeds
Combat Speed: FTL (Spirit Tracks Link can tag Malladus who can dodge light arrows. Minish Cap link can tag Vaati who is comparable to base Ganondorf who casually dodged light arrows moving this fast), higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds | Massively FTL, higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds, possibly Immeasurable | Massively FTL+, higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds, possibly Immeasurable (Tagged Full Triforce Ganon who crossed time and space and who transcends time and space (see note))
Reaction Speed: FTL, higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds | Massively FTL (Breath of the Wild Link viewed lightning as completely frozen, and triforce users should scale above), higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds, possibly Immeasurable (Is empowered by the Master Sword which transcends time, the Gilded Sword exists beyond time, Wind Waker Link could move in stopped time, can react to Ganondorf whose darkness absorbs time itself) | Massively FTL+ (With the full Triforce, he should be significantly faster than his BotW incarnation even during a Flurry Rush. The Triforce was capable of restoring the sacred realm in a short time frame), higher with various Stat Enhancers, Bunny Hood, and Pegasus Seeds, possibly Immmeasurable (Has the triforce which can cross time and space and allows the user to transcend time and space)
Lifting Strength: Class 5 (Even Child Link can push blocks of this size), higher with various Stat Enhancers | Class 10 (Even Deku Link can push blocks of this size), Class 25 with power braclets, silver gauntlets, as an adult & as a Goron (Can move blocks of this size), Class K with golden gauntlets & Level 2 power bracelet (Can lift giant pillars, Link's Awakening level 2 power bracelet states that Link could almost lift a whale), Class Z with Giant's Mask & Fierce Deity Mask (Should scale to The Four Giants who halted the moon), higher with various stat enhancers | Class Z (The Full Triforce is the ultimate power of the verse which scales above The Four Giants), higher with various stat enhancers
Striking Strength: At least Planet Class, likely Multi-Solar Class, higher with various stat amps, | Multi-Solar System Class, likely Macrocosmic, possibly Macrocosmic+, higher with various Stat Enhancers, Sol Energy, and Roll Attack | At least Macrocosmic, likely Low Macroversal, likely higher with the Full Triforce and Golden Master Sword, higher with various Stat Enhancers
Durability: At least Planet level, likely Multi-Solar System by himself (Withstood several uncontrolled explosions from Malladus, no-selled a blast opening the grave stone hiding the sun's song), higher with various stat amps (See the explanation below) & Nayru's Love (Not even Ganondorf can harm him in this state) | Multi-Solar System level, likely Macrocosmic level, possibly Macrocosmic level+ with Triforce pieces, Fierce Deity Mask, Master Sword, and Four Sword, higher with various Stat Enhancers | At least Macrocosmic level, likely Low Macroverse level, likely higher with the Full Triforce and Golden Master Sword, higher with various Stat Enhancers
Stamina: Very high (Able to physically exert himself for hours at a time, even as a kid, and show no signs of fatigue afterward, consistently gets up immediately after suffering grievous wounds of all sorts). Limitless with the Triforce
Range: Extended melee range with swords and other melee weapons. Varies from tens of meters up to thousands of kilometers with various pieces of equipment. At least Low Macroversal, likely Transcedental with the Full Triforce
Has the Master Sword, which gives him: Statistics Amplification, Power Nullification (Of magic), Sealing and Soul Manipulation (Sealed Demise’s soul and sealed Link’s Soul 7 years in the Sacred Realm), Reactive Evolution (Even as Ganon has adapted to the Master Sword it adapts back being able to slay Ganon), Information Analysis (Via Fi), Holy Manipulation, Light Manipulation, Power Absorption (Absorbed Link’s life energy in Breath of the Wild and absorbed the three Goddesses’ flames), Existence Erasure (Type 2), Extrasensory Perception (It can sense other people with the Dowsing ability), Energy Manipulation (Can shoot sword beams), Time Travel (Link could travel 7 years in the past if he put back the Master Sword in its pedestal), Attack Reflection, Petrification (Turned Ganon to stone with the Master Sword), Air Manipulation (Can fire destructive air slashes), Regeneration & Immortality Negation (Types 3, 4, and 6. Up to Mid-Godly, can permanently kill Ganondorf removing his connection to the Golden Goddesses), Acausality (Existed in the adult timeline even though OoT Link took it back to the child timeline), Grants Resistance to Curse Manipulation, Darkness Manipulation, Soul Manipulation & Transmutation, Magic (With the Master Sword), Time Manipulation (Via it transcending time), and The Magic of The Triforce which includes: Invulnerability & Invisibility Negation, Sealing, Invulnerability, Fire Manipulation, Energy Projection, Illusion Creation (Type 1 & Type 3.), Sleep Manipulation, Magma Manipulation, Water Manipulation, Ice Manipulation, Air Manipulation, Lightning Manipulation, Earth Manipulation & Vibration Manipulation, Hell Manipulation, Transmutation, Resistance Negation, Morality Manipulation, Explosion Manipulation, Existence Erasure, Paralysis Inducement, BFR, Power Nullification, Transmutation, Mind Manipulation, Madness Manipulation, Spatial Manipulation, Biological Manipulation, Wish Granting, Reality Warping, Conceptual Manipulation (Type 1), Fate Manipulation, Probability Manipulation, Information Manipulation, Law Manipulation, Physics Manipulation, Soul Manipulation, Life Manipulation
Has the Four Sword which gives him: Sealing (Four Sword sealed Vaati, sealed away Ganon's essence), Deconstruction (Stated that the body of one who touches the four sword who is not worthy will shatter), Absorption (Vaati was being absorbed into the four sword, Ganon's essence was also absorbed into the sword), Pocket Reality Manipulation (Has a realm within it), Duplication (The four sword splits it's user into 4 separate individuals), Possible Regeneration Negation (Possibly Mid-Godly. The Four Sword is stated to be capable of smiting darkness, Vaati could regenerate after complete destruction of his shadowy form, Phantom Ganon regenerates after being completely destroyed yet Link's defeat him for good after the four sword is fully powered), Fire Manipulation (Upon 2 Links striking their swords together they create fire), Energy Projection (Can shoot out sword beams), Cosmic Awareness (Four Sword grants Link the power to see the shadowy dark world), Power Nullification (Can negate magical barriers), Non-Physical Interaction, Soul Manipulation, & Immortality Negation (Type 7. Can kill ghost, Phantom Ganon, and other bosses), Transmutation (With the four swords, the Links can transmutate their force gems into forest fairies which remain within the four sword allowing Link to resurrect upon death), Healing (Once the four swords is filled with the power to repel evil it also heals the Links), Time Travel (Could enter the realm of memories with the four swords which allowed him to go into the future. If not enough Force Gems have been found by the end of the area, the Sword will take Link back in time to redo the level and find enough of them)
Has the Phantom Sword which gives him: Energy Manipulation & Space-Time Manipulation (Infused with the sacred energy of the Force from the Sand of Hours. Force gems are the same energy that powers the spirit tracks, it allows him to manipulate ones energy and also creates energy such as the spirit tracks. Such energy gates include space-time gates, that are described to break the space-time continuum), Resurrection (Force gems can be used to revive oneself from being downed, this can also get one out of incap), Willpower Manipulation (With force gems, can make one feel braver), Statistics Amplification ([Force gems can amp the Four Sword), Time Manipulation (Can stop time with the spirit of courage and time), Resistance to Curse Manipulation, Life Manipulation, & Soul Manipulation (Resists the effects of the temple that had a curse laid that sucks the soul and lifeforce out of people who enter)
Has the Lokomo Sword which gives him: Energy Manipulation & Space-Time Manipulation (Infused with the sacred energy of the Force from the Sand of Hours. Force gems are the same energy that powers the spirit tracks, it allows him to manipulate ones energy and also creates energy such as the spirit tracks. Such energy gates include space-time gates, that are described to break the space-time continuum), Invulnerability Negation (Can stun Phantoms with the Lokomo Sword without requiring the tears of light), Resurrection (Force gems can be used to revive oneself from being downed, this can also get one out of incap), Willpower Manipulation (With force gems, can make one feel braver), Statistics Amplification ([Force gems can amp the Four Sword)
Has the Triforce of Courage which gives him: Grants the wielder the Goddess Farore's power, including, amplified Magical power, Immense Courage (The average Hylian when they die have resurrect themselves into different beings such as Poes, Stalfos, Gibdos, or linger as spirits, and Link's spirit is noted to be unbreakable, being able to destroy Stalfos with his superior will. With the Triforce of Courage giving hmi even further willpower), Immortality (Type 4. Protected by the Golden Goddesses), Healing (Healed Link's wounds right before his fight with Ganon, upon touching a piece Link was healed), Resistance to Magic, Mind Manipulation, Hell Manipulation, Corruption, Soul Manipulation (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Curse Manipulation, Willpower Manipulation
Has the abilities of The Triforce of Wisdom which grants him: Grants the wielder the Goddess Nayru's power, including, amplified Magical power, Divine Wisdom, Immortality (Type 4. Protected by the Golden Goddesses), Healing (Merely touching it's piece will heal you, Zelda healed Midna's wounds), Precognition (Type 1. Zelda would constantly get premonitions with the Triforce of Wisdom), Shapeshifting (Gave Zelda the power to turn into Shiek), Duplication (Ganon's avatar Agahnim can duplicate), Shadow Manipulation (As shown by Ganon's avatar), Clairvoyance, Sealing, Invulnerability, Invisibility, Immortality and Regeneration Negation (Types 1, 3, 4, and 6. Mid-Godly. Negated the Triforce of Power's invisibility and invulnerability, the power of the triforce crushed Ganon), Resistance to Soul Manipulation, Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts)
Has The Triforce of Power which grants him: Grants the wielder the Goddess Din's power, including, amplified Magical power, Invulnerability, Immortality (Types 1, 3, 4, and 6. Protected by the Golden Goddesses), Reactive Evolution (Ganondorf adapted to the time stop placed by the Golden Goddesses developing a resistance to it, has adapted to the Master Sword a blade meant to destroy him and has made it where it can only seal him at times rather then negating his regeneration and immortality and has constantly adapted to sealing), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Fire Manipulation (Ganon created a fire barrier with the triforce of power), BFR & Dimension Manipulation (Sends his Phantom to a space between dimensions), Energy Projection (Can shoot out energy beams), Temporal BFR/Time Travel & Power Modification (Created areas within his tower that sends Link into a a pocket realm/back in time where he fights old bosses he's already defeated while only having the equipment he had during the original fights), Pocket Reality Manipulation (Can recreate entire areas that Link has traveled to before), Plant Manipulation (One of the pocket realities he remade has violent plants), Resurrection (Resurrected Volvagia), Homing Attack (Shoots out energy balls that home in on the target), Illusion Creation (Type 1 & Type 3. He can create fake walls, his weaker phantom can create fake projections of himself, and he can even create illusions potent enough to actually attack and damage his opponent), Power Bestowal (Can make enemies invisible), Sleep Manipulation (Put Zelda to sleep), Magma Manipulation (Ganon's fire room has magama lava), Water Manipulation, Ice Manipulation (Completely froze Zora's under a thick sheet of ice), Air Manipulation, Lightning Manipulation, Earth Manipulation & Vibration Manipulation (Caused an earthquake), Regeneration (Mid-Godly. With the triforce of power Ganon's hatred manifested Shadow Link who has mid godly regeneration. His phantom can regenerate from complete destruction. Ganon has regenerated from his malice), Dramatically increased physical might, Morality Manipulation (Stated by Malon that everyone is turning evil under Ganondorf's influence), Non-Physical Interaction (Physically grabbed and destroyed the Sage of Water), Aura (Ganon prevented Link from getting close to him with his darkness aura), Telepathy (Can communicate with people from Low Macroversal distances and look into their dreams), Sealing (Sealed Zelda in a crystal), Invisibility, Intangibility (Immaterial, intangible even to those who can hit ghosts), Transmutation (Zant's curse that turned Midna into a small imp was a result of Ganon's magic), Explosion Manipulation (Caused many spontaneous explosions in and around his castle), Extrasensory Perception and Clairvoyance (He can sense and pinpoint his target's location even if they are invisible, he can watch events unfold despite not being present at the locations said events happen), Curse Manipulation (Ganon made a curse on the forest temple causing all of kokiri forest to be infested with monsters), Hell Manipulation (Ganon's evil made Saria unable to hear the call from the Sacred Realm), Abstract Existence (Type 2. Ganon could exist as pure malice), Resistance to Soul Manipulation, Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Time Stop (Ganon broke free of the time stop that was placed upon Hyrule by the goddesses), Information Analysis (Navi couldn't identify any weaknesses on Ganon with the Triforce of Power), Conceptual Attacks (Can take hits from the Fused Shadows while in his form of pure malice), Regeneration & Immortality Negation (Types 3, 4, and 6. Up to Mid-Godly. Ganondorf with the triforce of power repeatedly in series taken multiple hits from the Master Sword), Physical Attacks, Elemental Manipulation, Ice Manipulation, Fire Manipulation, Vibration Manipulation, Explosion Manipulation, Air Manipulation, Wave Manipulation, & Paralysis Inducement (With the triforce of power's invulnerability he has shown to not be affected by the Megaton Hammer, deku nuts, bombs, Deku Leaf, & fire/ice arrows)
Has The Triforce which grants him: Grants the wielder the Goddess Farore, Nayru, and Din's powers, amplified Magical power, Immense Courage, Healing (Healed Link's wounds right before his fight with Ganon, upon touching a piece Link was healed. Triforce of Wisdom has natural healing), Divine Wisdom, Telepathy, Precognition (Types 1 & 5), Shapeshifting, Invulnerability, Invisibility, Immortality and Regeneration Negation (Types 1, 3, 4, and 6. Mid-Godly. Negated the Triforce of Power's invisibility and invulnerability, the power of the triforce crushed Ganon), Sealing, Invulnerability to most forms of attack, Immortality (Types 1, 3, 4, and 6. Protected by the Golden Goddesses), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Fire Manipulation (Ganon created a fire barrier with the triforce of power), Energy Projection (Can shoot out energy beams), Temporal BFR/Time Travel & Power Modification (Created areas within his tower that sends Link into a a pocket realm/back in time where he fights old bosses he's already defeated while only having the equipment he had during the original fights), Pocket Reality Manipulation (Can recreate entire areas that Link has traveled to before), Plant Manipulation (One of the pocket realities he remade has violent plants), Resurrection (Resurrected Volvagia), Homing Attack (Shoots out energy balls that home in on the target), Illusion Creation (Type 1 & Type 3. He can create fake walls, his weaker phantom can create fake projections of himself, and he can even create illusions potent enough to actually attack and damage his opponent), Power Bestowal (Can make enemies invisible), Sleep Manipulation (Put Zelda to sleep), Magma Manipulation (Ganon's fire room has magama lava), Water Manipulation, Ice Manipulation (Completely froze Zora's under a thick sheet of ice), Air Manipulation, Lightning Manipulation, Earth Manipulation & Vibration Manipulation (Caused an earthquake), Reactive Evolution (Ganondorf adapted to the time stop placed by the Golden Goddesses developing a resistance to it, has adapted to the Master Sword a blade meant to destroy him and has made it where it can only seal him at times rather then negating his regeneration and immortality and has constantly adapted to sealing), Forcefield Creation (Ganon can create barriers that resist the sage's powers), Regeneration (Mid-Godly. With the triforce of power Ganon's hatred manifested Shadow Link who has mid godly regeneration. His phantom can regenerate from complete destruction. Ganon has regenerated from his malice), Statistics Amplification (Via triforce of power), Morality Manipulation (Stated by Malon that everyone is turning evil under Ganondorf's influence), Non-Physical Interaction (Physically grabbed and destroyed the Sage of Water), Hell Manipulation (Ganon's evil made Saria unable to hear the call from the Sacred Realm), Aura (Ganon with the triforce of power can prevent beings from getting close to him), Telepathy (Can communicate with people from Low Macroversal distances and look into their dreams), Sealing (Ganon with the triforce of power sealed Zelda in a crystal), Invisibility & Intangibility (Immaterial, intangible even to those who can hit ghosts), Transmutation (Zants curse that turned Midna into a small imp was a result of Ganon with the triforce of power's magic, anyone he sends to the Dark World is turned into a reflection of their heart and mind), Resistance Negation (Can create enemies that bypass resistances to transmutation), Explosion Manipulation (Caused many spontaneous explosions in and around his castle), Extrasensory Perception and Clairvoyance (He can sense and pinpoint his targets location even if they are invisible, he can watch events unfold despite not being present at the locations said events happen), Abstract Existence (Type 2. Ganon could exist as pure malice), Existence Erasure (Type 2. Eradicated The Imprisoned, which was confirmed by Fi who can sense the soul/consciousness of someone), Paralysis Inducement (Ganon with the full triforce summoned upon fiery birds that paralyzed Link), Resurrection (of others), BFR & Dimension Manipulation (The full triforce sent Link to the land of Holodrum & Labrynna, Ganon can send those into the dark world, and has shown once gaining the triforce of power to send his phantom into the gap between dimensions), Power Nullification, Transmutation, Mind Manipulation (Ganon with the full triforce created his offshoot Agahnim, who was able to control the minds of every solider in Hyrule Castle, those he sends to the Dark World will have their consciousness erased), Madness Manipulation (Type 2 Via sending people into the Dark World, a tree had said he thought he'd never see someone who wasn't insane), Spatial Manipulation (Ganon with the triforce of power created a maze that loops back to the starting room if you take a wrong turn no matter how far away you get from it), Biological Manipulation (Turned a Great Fairy fat), Avatar Creation (Ganon with the full triforce created an offshoot of himself in the form of Agahnim, who acted as his avatar in the Light World while Ganon remained trapped in the Dark World), Sealing (Sealed the 7 Maidens into crystals), Sleep Manipulation (Broke the spell on Zelda that made her sleep eternally), Wish Granting & Reality Warping (The triforce can grant the user any wish), Conceptual Manipulation (Type 1. Stated by Hylia to be capable of altering the essence of all things. Said essences include beings like the goddesses themselves who transcend reality), Fate Manipulation, Probability Manipulation (Changed fate to make it where Link was comparable to Ganon and was able to be given a future.), Information Manipulation (Type 1. Erased the past of Hyrule, making the triforce disappear forever even the individual pieces of the Triforce, materialized a new continent out of nowhere), Law Manipulation & Physics Manipulation (Nayru created the concept of law), Soul Manipulation, Life Manipulation (Farore created the concept of life), Fire Manipulation & Earth Manipulation (Din's flames forged the earth), Should have all magical powers in the verse as it's the force behind everything, Resistance to Soul Manipulation, Information Analysis (Navi couldn't identify any weaknesses on Ganon with the Triforce of Power), Time Stop (Ganon with the triforce of power broke free of the time stop that was placed upon Hyrule by the goddesses), Corruption (Those chosen by the gods were stated to be protected from being transformed into Shadow Beasts), Magic, Mind Manipulation, Hell Manipulation, Curse Manipulation, Willpower Manipulation, Conceptual Attacks (Ganondorf could take hits from the Fused Shadows while in his form of pure malice with the triforce of power), Regeneration & Immortality Negation (Types 3, 4, and 6. Up to Mid-Godly. Ganondorf with the full triforce repeatedly in series taken multiple hits from the Master Sword & Silver Arrows), Physical Attacks, Elemental Manipulation, Ice Manipulation, Fire Manipulation, Vibration Manipulation, Explosion Manipulation, Air Manipulation, Wave Manipulation, Lightning Manipulation, Earth Manipulation, & Paralysis Inducement, Transmutation (With the triforce of power's invulnerability he has shown to not be affected by the Megaton Hammer, deku nuts, bombs, Deku Leaf, fire/ice arrows, all 3 of the medallions)
Swords
- Master Sword: The Master Sword, or the Sword of Evil’s bane. Link’s most signature sword. It is “super effective” against evil beings, can petrify and seal, negate transmutation and regeneration, repel magic, and has a spirit inside of it named Fi that can analyze enemies, talk to Link (and apparently Zelda), and several other things. Furthermore, the wielder can fire sword beams. Those who attempt to wield the sword without being worthy/ready wind up with their souls put to sleep until they are. Those who aren’t strong enough to wield the sword have their power sapped until the unworthy either gives up or dies.
- Four Sword: The Four Sword will split Link into four equally powerful beings, and can also seal, shoot sword beams, and repel evil magic. It is also useful for limited time travel into the past.
- Lokomo Sword: The Lokomo Sword is a powerful sword capable of defeating the demon Malladus,and contains a lot of Force Power.
- Phantom Sword: The Phantom Sword is another Force empowered sword, but this one has Link resist soul attacks and life force absorption and is imbued with the power to control time. It is Link’s main weapon in Phantom Hourglass.
- Fierce Deity Sword: A giant double helix sword wielded by Link when he dons the Fierce Deity Mask. It’s a two handed sword that can fire giant spirals of energy beams, while also being an extremely powerful melee weapon that requires two hands to wield. It is likely the strongest sword in the entire franchise, not counting Ghirahim’s true form.
- Great Fairy’s Sword: A double handed longsword granted by the Great Fairy of Ikana Canyon. It’s a magical weapon that’s incredibly powerful, and can even be used when Link’s powers are nullified or sealed.
- Magical Sword: The most powerful sword in the classic Legend of Zelda game.
- Seashell Sword: The sword Link gets when he finds 20 Secret Seashells in Link’s Awakening.
- Gilded Sword: The most powerful normal sword in Majora’s Mask. It is an upgraded version of the Razor Sword, being boosted with Gold Dust. It seems to have some sort of Acausality (Type 1), as it doesn’t disappear when Link goes back in time, unlike its previous form.
- Biggoron’s Sword: One of Link’s strongest swords, forged by the giant Goron Biggoron. At the cost of using two hands and therefore losing shields and defenses, it is incredibly powerful, dwarfing the Master Sword’s power in Ocarina of Time
Shields
- Hylian Shield: An incredibly powerful shield that is said to be unbreakable. It is iconic to Link’s appearance.
- Mirror Shield: Another powerful shield. Along with being very close to the defensive capabilities of the Hylian Shield, it is capable of reflecting and absorbing energy.
- Shield of Antiquity: Link’s shield in Phantom Hourglass, and passed down to the later Link in Spirit Tracks. It is just as durable as the Hylian Shield.
- Magical Shield: The best shield in the classic Zelda game, and the shield Link uses throughout Zelda II. It is incredibly large, and blocks incoming energy attacks.
Miscellaneous
A bunch of different weapons and shields in Breath of the Wild*Magical Boomerang: The first canonically dungeon-acquired item in the entire series, Link has many versions of this classic item. The first one, and the one most seen in the 2-D games is this. If thrown, it goes forward, and homes back onto Link. Those who are hit are either damaged or stunned. Phantom Hourglass has a version where Link guides its initial path. The version in Wind Waker can target a five things before thrown to home onto it.
- Bomb: Link also has many versions of this item. This only covers the basic version. These kind of bombs can be either placed, thrown, or rolled, and explode after a set period of time.
- Magical Rod: Link’s first rod. It fires a fireball across the screen. Combined with the Book of Magic, Link can do this in succession.
- Bow: There are many iterations of this item, but they all function the same. Link can deftly shoot arrows from it. There are many types of arrows: Fire, Ice, Silver, Light, Bolt, Bomb, and Ancient. Fire, Ice, and Bolt are self explanatory. They fire arrows with fire magic, ice magic, or lightning. Silver and Light arrows kill evil, the former even rendering them to dust and preventing regeneration with a single one. Bomb Arrows attach both into a single weapon, and fires them akin to a rocket launcher. Ancient Arrows consign all who are hit by it to oblivion, erasing them from existence.
- Raft: Simply carries Link across a body of water
- Stepladder: A horizontal ladder that helps Link cross small pits nigh-instantly.
- Blue Candle: A magic candle that can fire fireballs a short distance forward.
- Recorder: Link plays a tune on the instrument that summons a tornado to whisk him away akin to teleportation.
- Hammer: Link has a wide variety of these as well. And for the most part, they serve similar functions. They’re slow but powerful weapons that pound things into the ground and destroy obstacles in the way. Link has a normal hammer, a Megaton Hammer, a Magic Hammer, and a Skull Hammer.
- Cross: A crucifix that allows Link to see invisible enemies.
- Bottles: Allows Link to store bottled items. He has a plethora of them.
- Super Bomb: A giant bomb that follows Link. It can be set to create a great and powerful explosion.
- Quake Medallion: A medallion that allows Link to create giant earthquakes, and can turn enemies into slime.
- Bombos Medallion: A medallion that allows Link to create a massive omnidirectional inferno.
- Ether Medallion: A medallion that allows Link to rain lightning from the sky, doing massive damage, and freezing all enemies unlucky enough to survive.
- Bug-Catching Net: A net used for catching bugs and faries. Surprisingly, it is very good at reflecting magic.
- Cane of Somaria: A magical cane that allows Link to create magical blocks that damage those that come in contact with it. Link can detonate it whenever he wants.
- Cane of Byrna: A magical cane that makes Link intangible, but on top of that, gives him a damaging forcefield just in case.
- Magic Cape: A cape that makes Link intangible, invisible, and invincible for as long as he has the magic power for it.
- Hookshot: Another of Link’s iconic items. It allows Link to grab onto things from afar and either drag them in, or drag Link to them. It has a few variations. The Longshot is the same, but longer. The Clawshot allows Link to hang onto the things that he’s dragged onto. There are two Clawshots. The Gripshot works the same way as well.
- Fire Rod: A magical rod that can shoot pillars of flames.
- Ice Rod: A magical rod that can shoot magical blue energy that freezes on contact.
- Magic Mirror: A mirror that when gazed into, returns Link to the normal world if he’s been BFR’d.
- Flute: A woodwind instrument that summons a duck that flies anywhere he pleases.
- Roc’s Feather: A feather that lets Link jump considerably higher. It can be combined with/upgraded to Roc’s Cape to give him gliding or limited flight.
- Magic Powder: A magical powder that has varying effects, but the most common one is that when sprinkled onto an enemy, it turns them into slime.
- Shovel: Lets Link dig.
- Ocarina of Time: Link’s most iconic musical instrument. Unlike a majority of them, it does stuff outside of combat. Link can time travel, change the time of day, teleport to certain locations, create statue duplicates, heal souls and turn them into masks, summon rainstorms, call on his horse or his scarecrow friend, and trigger secrets depending on the song.
- Deku Nuts: A seed from a Deku Baba that explodes in a light when thrown at the ground, and does minor damage, but stuns enemies.
- Slingshot: A weapon that fires seeds at enemies for minor damage and stunning. It can be upgraded to the Hyper Slingshot or the Scattershot, which fires a large group of them.
- Deku Stick: A stick. It can be swung or thrown as a weapon or lit on fire.
- Lens of Truth: A mysterious Sheikah item that sees the invisible and dispels illusions when gazed through the eye of it.
- Bombchu: A bomb shaped like a mouse. It can be placed and it moves on its own until it either hits something or its fuse runs out, in which it explodes.
- Shard of Agony: A shard of a piece of Sheikah technology that shakes and alerts Link when something hidden is nearby.
- Seed Shooter: A gun that exclusively fires seeds.
- Ember Seed: A seed containing fire essence. It can be thrown to achieve effects relating to fire, including burning enemies.
- Scent Seed: A seed that attracts enemies to its smell.
- Gale Seed: A seed that creates a giant gale that sends Link to anywhere he wants, or BFRs the enemy in a warp if hit by it.
- Pegasus Seed: A seed that if eaten, speeds up Link, and if it hits an enemy, stuns them.
- Mystery Seed: A seed that gives hints. If it hits an enemy, it does either: any of the previous four effects, turn them into Cukemans, or revert them into babies.
- Harp of Ages: The main item in Oracle of Ages. If played, it allows Link to go anywhere in time, or create portals in certain areas.
- Strange Flute: A flute that summons his boxing kangaroo buddy Ricky, his Dodongo friend Dmitri, or his flying bear pal Moosh.
- Switch Hook: A hookshot like weapon that instead of grabbing onto something and pulling either the user or the grabbed item in, it raises the two linked things up and switches the place of the two spatially.
- Rod of Seasons: The main item in Oracle of Seasons. It allows Link to change the weather and the seasons at will.
- Magnetic Gloves: Gloves that allow Link to attract or repel magnetic items. If the item is stuck in the ground, then Link himself is attracted or repelled.
- Bow Wow: A chain chomp from the Mario series on a chain leash that attacks all of Link’s enemies.
- Deku Leaf: A magical leaf that grows in size if needed. It can be used to create a large gust of wind if flapped, or even to glide in the air if used as a parachute.
- Wind Waker: The titular item of the game with the same name, and the second most iconic instrument of Link’s. It can be used to change the direction of the wind, summon teleporting cyclones, change the time of day, or even possess things and people.
- Grappling Hook: An item used to grapple onto things and swing from place to place. It can also be used to steal items from enemies. It can also redirect attacks.
- Telescope: Allows Link to see far.
- Picto Box: Allows Link to take pictures.
- Remote Bomb: A special kind of bomb that only detonates when the detonator is pushed.
- Gust Jar: A jar that acts like a vacuum, sucking in large amounts of air, which draws in things of all sorts, and spitting it out. The Gust Bellows act the same.
- Cane of Pacci: A magical cane that flips all caught in its magical attack upside down. It also turns pits into supercharged trampolines.
- Ocarina of Wind: Acts the same as the aforementioned Flute, but instead of summoning a nameless duck, it summons a bird named Zeffa.
- Gale Boomerang: A boomerang possessed by some sort of wind spirit, which when thrown, creates a small tornado around it, which can draw things in as well as stun with wind and blow windmill-like switches. It can also target multiple things.
- Water Bomb: A bomb that can be used underwater. It’s designed to look like a Bombfish.
- Bombling: A spider version of a bombchu.
- Spinner: A ride-able top that can skate on quicksand and spin around as an attack. It loses steam quickly unless it can latch onto a rail.
- Ball and Chain: A giant flail that can be swung around and thrown for massive damage, at the cost of speed.
- Dominion Rod: A magical rod that can possess statues.
- Horse Call: A reed instrument that can summon Epona.
- Crossbow: A type of bow that holds like a gun and fires like one.
- Phantom Hourglass: The titular item of the game of the same name. It allows Link to stop time for 6 seconds.
- Whip: A whip that can latch onto enemies, steal their stuff, strip them of their weapons and armor, and latch onto other things.
- Whirlwind: A pinwheel like item that creates small tornadoes that lift things into the air.
- Sand Rod: A magical rod that can create large pillars of sand.
- Sailcloth: A cloth given to Link by Zelda. It can be used to slow his descent while falling.
- Beetle: A giant mechanical beetle that can be steered around. It can be used for scouting, or hitting things Link can’t reach.
- Tornado Rod: A magical rod that creates tornadoes.
- Scoot Fruit: A fruit that when thrown on the ground, creates a smoke that makes Link magically evacuate.
- Foul Fruit: A fruit that when thrown on the ground, repels enemies.
- Water Rod: A magical rod that summons pillars of water.
- Fire Gloves: Gloves that allow Link to shoot fireballs.
- Shiekah Slate: A tablet that is made by the Sheikah. It functions as the map. Its main purpose is to activate runes. The Magnesis Rune pours out energy that allows Link to control anything metal. The Remote Bomb Rune allows Link to place round or square bombs. The Stasis Rune allows Link to stop time, but store the kinetic energy of the things he stops, so his hits stack up. The Cryonis Rune creates ice pillars from water. The Camera Rune allows Link to render a visible image into a picture. The Master Cycle Zero Rune summons a motorbike for Link to ride on. The Amiibo rune summons useful things, but is pure DLC.
*Fire: Allows him to shoot fireballs from his sword in place of Sword Beams. This does not require Link to be at full health.
*Clock: A powerup that when collected, allows Link to stop time for all on the battlefield indefinitely until Link leaves said battlefield.
Potions
Other Bottled Items
- Blue Fire: Releases an omnidirectional blaze of blue fire, which is hot enough to melt red ice, and the flame can never go out.
- Golden Bee: Releases a friendly bee that attacks all enemies of Link.
- Fairy: Releases a fairy that either heals Link or revives him if he dies.
- Charm: Charms given by the oracle versions of the goddesses. Din’s severely boosts Link’s attack, Nayru’s severely increases his defense, and Farore’s does both, but to a lesser extent of either.
- Elixir Soup: A soup given to Link by his grandmother. It completely restores his health and magic, and doubles his strength until he gets takes damage.
- Chateau Romani: A drink bough that was made by Romani, the Termina version of his friend Malon (child version). It completely restores his magic and makes it unlimited for a whole three days.
- Great Fairy’s Tears: The tears the Great Fairy cried while praying. Drinking it completely heals Link and doubles his strength for a limited time.
- Lantern Oil: Refills his lantern.
- Chu Jelly: Jelly with the same effect as a red potion, blue potion, lantern oil, poison, or Great Fairy’s tears depending on the variation.
- Mushrooms: Weird magical mushrooms that have varying effects. They’re normally ingredients for Magic Powder. If ingested, there’s varying effects. The most common is either a long sleep or transmutation into a woodland creature.
*All the armor in Breath of the Wild
Clothes
- Red Mail: The strongest of Link’s natural clothing. Reduces damage taken by ¾.
- Mermaid Suit: A suit that allows Link to swim perfectly underwater, but costs him his legs (they’re covered by a fish tail).
- Goron Tunic: A red tunic that reduces fire damage by a lot.
- Red Clothes: Boosts the power of Link’s sword by a lot. Acquired only in Link’s Awakening DX.
- Magic Armor: A suit of armor that renders him immune to damage (to an obvious extent) as long as he has a steady supply of either magic or money to feed it.
- Bear Minimum: A suit that gives Link two extra hearts and gives him a high chance to dodge attacks, but takes double damage if hit.
- Big Bomb Outfit: An outfit that turns all bombs into big bombs.
- Boomeranger: Allows boomerangs to have selective intangibility and pass through enemies after damaging them.
- Cacto Clothes: A cactus suit that damages all who touch it.
- Cheer Outfit: An outfit that increases the energy of all Links by 50%
- Cheetah Costume: Allows Link to run faster.
- Cozy Parka: Increases Link’s traction and prevents Link from being frozen.
- Cursed Tights: While Link dodges half of all attacks, he takes double damage from them.
- Dapper Spinner: A suit that allows Link to do quicker spin attacks.
- Dunewalker Duds: A suit that makes Link walk on quicksand without sinking.
- Fierce Deity Armor: A knockoff of the armor that the Fierce Deity wears. Link cannot be knocked back, can fire a massive amount of sword beams, and does double damage.
- Fire Blazer: An outfit that lets Link fire three fireballs instead of one with the Fire Gloves.
- Goron Garb: Link dresses up like a Goron and gains a nigh-immunity to fire and lava.
- Gust Garb: Increases the range of the Gust Garb.
- Hammerwear: Link dresses up like a Hammer Bro from the Mario series. It doubles the power of the Magic Hammer, and also allows it to create shockwaves and it has a quicker swing rate.
- Jack of Hearts: This armor gives Link an extra heart.
- Kokiri Clothes: Clothes of the Kokiri. Link can fire three arrows at once.
- Lady’s Ensemble: Link dresses up like Lady Maud. This increases the frequency as hearts and increases his hearts.
- Light Armor: Allows Link to illuminate the area passively.
- Lucky Loungewear: Allows Link to dodge 25% of all attacks.
- Ninja Gi: This ninja getup lets Link do triple damage when dashing, and lets him to dash instantly.
- Queen of Hearts: Gives Link 3 extra hearts.
- Robowear: Link dresses up like a robot, and it increases the power, range, and speed of the Gripshot.
- Rupee Regalia: Has rupees drop more frequently.
- Serpent’s Toga: While standing still, Link turns into stone and becomes invulnerable.
- Spin Attack Attire: A samurai like uniform that allows Link to do a Big Spin Attack.
- Sword Suit: Allows Link to shoot sword beams at full health and doubles the damage of swords.
- Sword Master Suit: Allows Link to shoot Sword Beams from his Sword at full health, deal double damage, and have twice as much range with his Sword.
- Tingle Tunic: Link dresses up like Tingle, and with it, gets three chances to avoid taking damage from pits, represented by balloons.
- Torrent Robe: A robe that doubles the size of the pillars of the Water Rod.
- Zora Costume: Allows Link to swim faster in water and swim against strong currents, as well as damage enemies while swimming past them.
Accessories
- Power Bracelet: This item comes in several different forms. There’s the Silver/Golden Gauntlets, the Titan’s Mitts, the Handy Glove, the Goron Bracelet, and the Power Glove. The function of all of these are to increase Link’s lifting strength, allowing him to lift the heaviest of items.
- Pegasus Boots: The boots of these allow Link to move incredibly fast, however in one direction. It also gives Link a dash attack. There is a small charge-up time for this.
- Moon Pearl: A pearl from the Tower of Hera. It prevents Link from being transmuted.
- Iron Boots: A pair of incredibly heavy and magnetic boots. They make him heavier and make him sink into water.
- Hover Boots: A pair of magical boots that allow Link to walk on nothing for a few seconds.
- Gnat Hat: A magical hat that allows Link to shrink down to the size of a gnat.
- Mole Mitts: A pair of mitts that allow Link to dig underground with the utmost ease. There’s a similar item in Skyward Sword called the Digging Mitts.
- Fireshield Earrings: Earrings that give Link resistance to extreme heat.
- Ravio’s Bracelet: A bracelet given to Link by Ravio, his Lorule counterpart. It allows him to merge into walls to become a painting.
- Life Medal: A medal that increases Link’s health.
- Potion Medal: A medal that increases the length of temporary potions.
Masks
- Mask of Truth: A mask that allows Link to read minds.
- Deku Mask: A mask resembling the Deku Butler’s son, and contains the soul of him. It turns Link into a nigh-carbon copy of him, therefore turning him into a Deku Shrub. He can skip on water, fire bubbles, and fly from a flower.
- Goron Mask: A mask containing the soul of Darmani, the Goron chief. It turns Link into a nigh-carbon copy of him, therefore turning him into a Goron. He has increased strength, a fire punch, a high resistance to fire, and can roll quickly while extruding spikes from his body.
- Zora Mask: A mask containing a soul of the Zora guitarist Makal. It turns Link into a nigh-carbon copy of him, therefore turning him into a Zora. He acts sort of like his normal adult self, but can fight with his fins, has a natural maneuverability in water, has a bio-electrical damaging aura that must be activated, and can launch his fins like a boomerang.
- Fierce Deity Mask: One of the strongest artifacts in the entire series. It turns Link into the Fierce Deity, which vastly increases his stats and allows him to rapid-fire spiral beams of energy.
- All Night Mask: The mask prevents Link from sleeping. It used to be a torture mask.
- Blast Mask: A mask that acts like a bomb (that doesn’t go away) when Link activates it. Unless Link is shielding, it damages him as well.
- Bremen Mask: A mask that plays music and makes small animals think he’s their leader.
- Captain’s Hat: A mask that makes the undead think that he is one of them, and therefore stops their attacks.
- Couple’s Mask: A mask that when worn, softens people’s hearts, and ends fights.
- Giant’s Mask: A mask that turns Link into a giant.
- Gibdo Mask: A mask that makes zombies and mummies dance.
- Mask of Scents: A mask that makes Link’s sense of smell go through the roof.
- Stone Mask: A mask that turns Link invisible, and renders him to ignored even if he’s attacking someone or in their way.
- Hero’s Charm: A charmed mask that allows Link to analyze the health of the enemy.
- Hawkeye: An owl mask that also allows Link to see far, but it can also be attached to Link’s bow to function as a sniper rifle, but for bows.
Rings
- Red Ring: A ring that turns Link’s (and Zelda’s, weirdly) clothes red and reduces damage taken to a quarter.
- Grip Ring: A ring that makes Link able to scale walls to perfection.
- Power Ring: A ring that increases damage done by a lot, but damage taken goes through the roof.
- Armor Ring: A ring that boosts defense a lot, but decreases attack by the same amount.
- Red Ring: A ring that doubles damage done.
- Blue Ring: A ring that halves damage taken.
- Green Ring: A ring that increases damage done by 1.5x and decreases damage to ¾ of its original sense.
- Expert’s Ring: A ring that makes Link’s fists as strong as his bombs (without any boosts).
- Bomb Ring: A ring that increases damage done by bombs by 25%.
- Steadfast Ring: A ring that decreases Link’s knockback.
- Pegasus Ring: A ring that increases the time of the effect of the Pegasus Seeds.
- Toss Ring: A ring that doubles the distance thrown by items lifted by the Power Bracelet or similar items.
- Heart Ring: A ring that naturally helps Link heal just by him walking.
- Swimmer’s Ring: A ring that increases swimming speed.
- Charge Ring: A ring that reduces the charge time of the Spin Attack to a quarter.
- Light Ring: A ring that makes Link able to shoot Sword Beams even after taking damage, but after enough damage, negates that.
- Bomber’s Ring: A ring that lets Link set more bombs.
- Green Luck Ring: A ring that reduces the damage of traps by half.
- Blue Luck Ring: A ring that reduces the damage from beam attacks by half.
- Gold Luck Ring: A ring that reduces the damage from falls by half.
- Red Luck Ring: A ring that reduces the damage from floor traps by half.
- Green Holy Ring: A ring that negates the damage from electrical attacks.
- Blue Holy Ring: A ring that negates the damage from fireball attacks.
- Red Holy Ring: A ring that negates the damage from small rocks hitting him.
- Snowshoe Ring: A ring that prevents Link from sliding on ice.
- Roc’s Ring: A ring that prevents Link from falling through cracked floors.
- Quicksand Ring: A ring that prevents Link from sinking in quicksand, or from being moved by conveyor belts or water currents.
- Discovery Ring: A ring that allows Link to sense hidden things by making a sound.
- Octo Ring: A ring that turns Link into an Octorok. While he can do no damage, he can’t be absorbed, nor slip on ice.
- Moblin Ring: A ring with the same effect as the Octo Ring, but instead, it’s a Moblin.
- Like-Like Ring: Another transformation ring with the same effects but turns him into a Like-Like.
- Subrosian Ring: Another transformation ring with the same effects, but turns him into a Subrosian.
- First Gen Ring: Another transformation ring with the same effects, but turns him into a sprite version of himself from the classic Zelda game.
- Spin Ring: A ring that allows Link to spin twice instead of once while doing the Spin Attack.
- Bombproof Ring: A ring that prevents Link from taking damage from his own bombs.
- Double Edged Ring: A ring that increases damage done, but damages Link every time he swings.
- Whisp Ring: A ring that prevents Link from having his powers nullified/sealed.
- Peace Ring: A ring that prevents bombs from exploding if Link’s holding them.
- Zora Ring: A ring that allows Link to dive underwater without breathing.
- Whimsical Ring: A ring that lowers the damage of Link’s sword, but occasionally has the damage go through the roof.
- Protection Ring: A ring that makes all damage taken to one heart.
Other
- Ezlo: Ezlo, a powerful wizard, acts as Link's hat after he is turned into one by Vaati. He acts as a guide for advice, a parachute for Link, and can shrink Link to the size of a Minish under the right circumstances.
Intelligence: Gifted. Can quickly figure out all the puzzles in various dungeons, has completely mastered the use of dozens of weapons with little to no practice, and is able to discern the weakness of any enemy he fights within minutes
Weaknesses: Many of his ranged weapons and gadgetry have limited ammunition, and several of his powers and abilities are tied to his immense arsenal. Additionally, has a limited, albeit large, pool of magical energy from which to draw in order to fuel some of his powers. Several BotW items require a cooldown period
Notable Attacks/Techniques:
- Spin Attack: Link's signature sword attack. He winds his sword behind him then releases a 360-degree horizontal sword slash. Variants of this move exist, such as the Great Spin Attack, where the spin is accompanied by a release of magic energy.
- Hurricane Spin: Link winds his sword behind him, similar to the regular Spin Attack, but released attack causes Link to spin around like a top for a few seconds, followed by a few seconds of cool-down due to dizziness.
- Skyward Strike: Link holds his sword towards the sky, gathering power, then slashes, releasing a wave of sacred energy that follows the arc of the swing.
- Sword Beam: Fires an energy blast from his sword. While each individual version varies in effect, it usually requires that he be at full health to use it.
- Shield Attack: Bashes with his shield, stunning opponents and reflecting some projectiles.
- Back Slice: Tumbles around an opponent to quickly perform a rising slash targeting their flank before they can react to face him.
- Helmsplitter: Leaps over an enemy with an acrobatic spin, slashing open the back of their head from behind.
- Dead Man's Volley: The act of reflecting an energy blast at the opponent repeatedly as they do the same until one is incapable of reflecting the energy blast in time. A reoccurring event in the Legend of Zelda series. Also known as "playing Energy Tennis" by some.
- Z-Targeting: An in-game representation of his ability to focus in on a single target, and of his skills as a duelist and marksman.
- Mortal Draw: Link's riskiest, yet most powerful attack. Link drops all guard, sheaths his sword and waits for an enemy to get in close. Once in range, Link quickly draws his sword and swings a devastatingly powerful slash at the closest enemy. While this kills most non-boss enemies in-game in 1 slash, and most boss enemies in 3 slashes, this does not always apply to other characters in a VS situation.
- Ending Blow: Link's signature method of finishing an opponent, in which he leaps upon a downed enemy and impales them. While this kills enemies instantly in-game regardless of their health, this does not always apply to other characters in a VS situation, as not all other characters can logically be killed via impalement with a holy sword.
Key: Base | Triforce Pieces/Fierce Deity/Master Sword | Full Triforce/Golden Master Sword
Note: Click here for the Link (Composite) Respect Thread.
Note 2: The translation for Ganondorf transcending time and space comes from here: "鮮血に汚れた手で首領がトライフォースに触れると紋章の精霊がささやきました。 After the leader touched Triforce with his bloodied hand, the spirit of the crest whispered. 「汝、望むもの有らば、我もまた、それを望む。」 You, if you have a wish, that is my wish as well. 時空を越え、はるか遠くのハイラルにも、こだまするほど首領は大声で笑い続けたそう です。 The leader laughed, heard throughout the Hyrule, transcending time and space. 男の名はガノンドロフ、通り名を魔盗族ガノン。 His name is Ganondorf, the nickname of Demon King Ganon."
Explanations
Explanation of Link's statistics enhancements. The full details are covered here. This will only go over the stating.
Durability
Defense (Regular):
- Great Fairy of Courage's Blessing (Ocarina of Time) = 50% = .5
- Great Fairy of Courage's Blessing (Majora's Mask) = 50% = .5
- Spirit of Wisdom Nerl's Blessings = 75% = .75
- Guardian Potion = 50% = .5
- Faore's Charm = 25% = .25
- Nayru's Charm = 50% = .5
- Guardian Acorn = 50% = .5
- Blue Clothes = 50% = .5
- Shield Spell = 50% = .5
- Red Mail (ALBW) = 25% = .25
- Blue Mail (ALBW) = 50% = .5
- Red Mail (ALTTP) = 25% = .25
- Blue Mail (ALTTP) = 50% = .5
- BoTW Armor = 75% = .75
- Armor Ring = 25% = .25
- Armor Ring L-2 = 50% = .5
- Armor Ring L-3 = 75% = .75
- Red Luck Ring = 50% = .5
- Gold Luck Ring = 50% = .5
- Blue Luck Ring = 50% = .5
- Green Luck Ring = 50% = .5
- Blue Ring (Oracles) = 50% = .5
- Blue Ring (Legend of Zelda) = 50% = .5
- Ring of Protection = 50% = .5
- Green Ring = 75% = .75
- Red Ring (Legend of Zelda)= 75% = .75
Defense (Against Fire Attacks):
- Goron Tunic I = 25% = .25
- Goron Tunic II = 50% = .5
- Goron Tunic III = 75% = .75
Defense (Against Water Attacks):
- Zora Tunic I = 25% = .25
- Zora Tunic II = 50% = .5
- Zora Tunic III = 75% = .75
Defense (Against Lightning Attacks):
- Magic Armor I = 25% = .25
- Magic Armor II = 50% = .5
- Magic Armor III = 75% = .75
Defense (Against Light Attacks):
- Sacred Shield I = 25% = .25
- Sacred Shield II = 50% = .5
- Sacred Shield III = 75% = .75
Defense (Against Darkness Attacks):
- Mirror Shield I = 25% = .25
- Mirror Shield II = 50% = .5
- Mirror Shield III = 75% = .75
Into different categories-
Just the blessings: 1/16. That's 6.25% damage taken from attacks.
Just the armor: 9/256. That's 3.515625% damage taken from attacks.
Just the rings: 813802083/10000000000000. That's 0.00813802083% damage taken from attacks.
Just the rings and blessing, no armor: 1788139/5000000000000. That's 3.576278E-5% damage taken from attacks.
Total for regular defense: 3929/625000000000. That's 6.2864E-7% damage taken from regular attacks.
Total With Including Elemental damage: 5893/10000000000000. That's 5.893E-8% damage taken from elemental attacks.
Attack Potency
Noble Sword = x1.5
Master Sword (Oracles) = x2
Biggoron's Sword (Oracles) = x2
White Sword = x2
Master Sword (ALTTP) = x2
Koholint Sword = x2
Master Sword (Ocarina of Time) = x2
Razor Sword = x2
Master Sword (Wind Waker) = x2
Phantom Sword = x2
Lokomo Sword = x2
Goddess Longsword = x2
LV 1 Master Sword = x2
LV 2 Master Sword = x3
Gilded Sword = x3
LV 3 Master Sword = x4
Great Fairy Sword = x4
Fierce Deity Sword = x4
Giant's Knife = x4
Biggoron's Sword (Ocarina of Time) = x4
Magical Sword = x4
Master Sword (Skyward Sword) = x4
Tempered Sword = x4
Golden Sword = x8
Piece of Power = x2
Red Clothes = x2
Power Ring Lvl 1 = x1.25
Power Ring Lvl 2 = x1.5
Power Ring Lvl 3 = x2
Red Ring = x2
Expert's Ring = x4
Fierce Deity Armor = x2
Sword Suit = x2
Sword Master Suit = x2
Hammerwear = x2
Ninja Gi = x3
Razor Seed = x2
Elixir Soup = x2
Faore's Charm = x1.5
Din's Charm = x2
Great Fairy Tears = x2
All BoTW Damage Combined = x2.7
Technique Modifiers
- Spin Attack = x2
- Jump Attack = x2
- Throwing Weapon = x2
- Attacking Frozen Enemy = x3
- Sneak Strikes = x8
Source for some of the Attacks and Defense buffs here:
https://gamefaqs.gamespot.com/boards/472313-the-legend-of-zelda-oracle-of-ages/66591039
Into Different Categories-
With Stat Amps: 138,240x damage
With Stat Amps along with spin attack: 276,480x damage
With Stat Amps along with jump attack: 276,480x damage
With Stat Amps along with throwing weapon: 276,480x damage
With Stat Amps along with frozen attack: 414,720x damage
With Stat Amps along with sneak attack: 1,105,920x damage
With Swords: 9,663,676,416x damage
With Sword & Stat Amps (Minus BOTW): 1,335,906,627,747,840x damage
With Sword & Stat Amps: 3,606,947,894,919,168x damage
With Sword & Stat Amps along with spin attack: 7,213,895,789,838,336x damage
With Sword & Stat Amps along with jump attack: 7,213,895,789,838,336x damage
With Sword & Stat Amps along with throwing weapon: 7,213,895,789,838,336x damage
With Sword & Stat Amps along with frozen attack: 10,820,843,684,757,504x damage
With Sword & Stat Amps along with sneak attack: 28,855,583,159,353,344x damage
Note: We only use the stat enhancements and none of the sword because this would imply he's holding 50 swords at once. It can be used in a versus thread but do note it will not be added to the profiles. The durability is an exception we assume he has every ring, tunic, and armor.
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: